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- MEmu = RetroArch
- MEmuV = v05-11-2015 Nightly
- MURL = http://themaister.net/retroarch.html
- MAuthor = djvj,zerojay
- MVersion = 2.2.8
- MCRC = D91F6BB0
- iCRC = A130BB6E
- MID = 635038268922229162
- MSystem = "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon 64","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision"
- ;----------------------------------------------------------------------------
- ; Notes:
- ; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
- ; Devs stated they will never add support for mounted images (like via DT)
- ; Fullscreen is controlled via the module setting in RocketLauncherUI
- ; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
- ; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
- ; Enable 7z support for archived roms
- ; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
- ;
- ; LibRetro DLLs:
- ; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
- ; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
- ; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
- ; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
- ;
- ; SRM files:
- ; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
- ;
- ; Save states:
- ; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
- ;
- ; Config files:
- ; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI.
- ; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
- ; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
- ; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
- ; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
- ;
- ; MESS:
- ; MESS BIOS roms should be placed in the system\mess folder
- ;
- ; System Specific Notes:
- ; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
- ; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
- ; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
- ; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
- ; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
- ; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
- ; MAME: Turn off the nag screen by running a game, then press F1 and go to core options and switch off the nag screen there.
- ; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
- ;----------------------------------------------------------------------------
- StartModule()
- BezelGUI()
- FadeInStart()
- ; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
- Log("Module - Started building the " . MEmu . " object",4)
- mTypeVar=
- ( LTrim
- AAE|LibRetro_AAE|mame_libretro
- Acorn BBC Micro|LibRetro_BBCB|mess_libretro
- Amstrad CPC|LibRetro_CPC|mess_libretro
- Amstrad GX4000|LibRetro_GX4K|mess_libretro
- APF Imagination Machine|LibRetro_APF|mess_libretro
- Apple IIGS|LibRetro_AIIGS|mess_libretro
- Applied Technology MicroBee|LibRetro_MBEE|mess_libretro
- Atari 2600|LibRetro_2600|stella_libretro
- Atari 5200|LibRetro_5200|mess_libretro
- Atari 7800|LibRetro_7800|prosystem_libretro
- Atari Classics|LibRetro_ACLS|mame_libretro
- Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro
- Atari Lynx|LibRetro_LYNX|handy_libretro
- Atari ST|LibRetro_ST|hatari_libretro
- Atari XEGS|LibRetro_XEGS|mess_libretro
- Bally Astrocade|LibRetro_BAST|mess_libretro
- Bandai Gundam RX-78|LibRetro_BGRX|mess_libretro
- Bandai Super Vision 8000|LibRetro_SV8K|mess_libretro
- Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro
- Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro
- Canon X07|LibRetro_CX07|mess_libretro
- Capcom Classics|LibRetro_CAPC|mame_libretro
- Capcom Play System|LibRetro_CPS1|fba_cores_cps1_libretro
- Capcom Play System 2|LibRetro_CPS2|fba_cores_cps2_libretro
- Capcom Play System 3|LibRetro_CPS3|mame_libretro
- Casio PV-1000|LibRetro_CAS1K|mess_libretro
- Casio PV-2000|LibRetro_CAS2K|mess_libretro
- Cave|LibRetro_CAVE|mame_libretro
- Coleco ADAM|LibRetro_ADAM|mess_libretro
- ColecoVision|LibRetro_COLEC|mess_libretro
- Commodore Amiga|LibRetro_PUAE|puae_libretro
- Commodore Max Machine|LibRetro_CMAX|mess_libretro
- Creatronic Mega Duck|LibRetro_DUCK|mess_libretro
- Data East Classics|LibRetro_DATA|mame_libretro
- Dragon 64|LibRetro_DRAG64|mess_libretro
- Elektronika BK|LibRetro_EBK|mess_libretro
- Elektronska Industrija Pecom 64|LibRetro_P64|mess_libretro
- Emerson Arcadia 2001|LibRetro_A2001|mess_libretro
- Entex Adventure Vision|LibRetro_AVISION|mess_libretro
- Epoch Game Pocket Computer|LibRetro_GPCKET|mess_libretro
- Epoch Super Cassette Vision|LibRetro_SCV|mess_libretro
- Exidy Sorcerer|LibRetro_SORCR|mess_libretro
- Fairchild Channel F|LibRetro_CHANF|mess_libretro
- Final Burn Alpha|LibRetro_FBA|fb_alpha_libretro
- Funtech Super Acan|LibRetro_SACAN|mess_libretro
- GamePark 32|LibRetro_GP32|mess_libretro
- GCE Vectrex|LibRetro_VECTX|mess_libretro
- Hartung Game Master|LibRetro_GMASTR|mess_libretro
- Interton VC 4000|LibRetro_VC4K|mess_libretro
- Irem Classics|LibRetro_IREM|mame_libretro
- JungleTac Sport Vii|LibRetro_SPORTV|mess_libretro
- Konami Classics|LibRetro_KONC|mame_libretro
- Magnavox Odyssey 2|LibRetro_ODYS2|mess_libretro
- MAME|LibRetro_MAME|mame_libretro
- Mattel Aquarius|LibRetro_AQUA|mess_libretro
- Mattel Intellivision|LibRetro_INTV|mess_libretro
- MGT Sam Coupe|LibRetro_SAMCP|mess_libretro
- Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
- Microsoft MSX|LibRetro_MSX|bluemsx_libretro
- Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
- Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
- Matra & Hachette Alice|LibRetro_ALICE|mess_libretro
- Midway Classics|LibRetro_MIDC|mame_libretro
- NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro
- NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro
- NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
- NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro
- NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro
- NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro
- Nintendo 64|LibRetro_N64|mupen64plus_libretro
- Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
- Nintendo DS|LibRetro_DS|desmume_libretro
- Nintendo Entertainment System|LibRetro_NES|nestopia_libretro
- Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
- Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro
- Nintendo Game Boy|LibRetro_GB|gambatte_libretro
- Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro
- Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro
- Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro
- Nintendo Pokemon Mini|LibRetro_POKE|mess_libretro
- Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
- Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
- Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
- Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
- Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro
- Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
- Panasonic 3DO|LibRetro_3DO|4do_libretro
- Philips CD-i|LibRetro_CDI|mess_libretro
- Philips Videopac|LibRetro_PVID|mess_libretro
- RCA Studio II|LibRetro_STUD2|mess_libretro
- SCUMMVM|LibRetro_SCUMM|scummvm_libretro
- Sega 32X|LibRetro_32X|picodrive_libretro
- Sega CD|LibRetro_SCD|genesis_plus_gx_libretro
- Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro
- Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro
- Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
- Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro
- Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro
- Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
- Sega Pico|LibRetro_PICO|picodrive_libretro
- Sega VMU|LibRetro_SVMU|mess_libretro
- Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro
- Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
- Sony PocketStation|LibRetro_POCKS|mess_libretro
- Sony PSP|LibRetro_PSP|ppsspp_libretro
- Sega Saturn|LibRetro_SAT|yabause_libretro
- Sega Saturn Japan|LibRetro_SAT|yabause_libretro
- Sega SC-3000|LibRetro_SC3K|mess_libretro
- Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
- Sega ST-V|LibRetro_STV|mame_libretro
- Sharp X1|LibRetro_SX1|mess_libretro
- Sinclair ZX Spectrum|LibRetro_SPECZX|mess_libretro
- SNK Neo Geo|LibRetro_NEO|fb_alpha_libretro
- SNK Neo Geo AES|LibRetro_NEOAES|mess_libretro
- SNK Neo Geo CD|LibRetro_NEOCD|mess_libretro
- SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
- SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro
- SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro
- Sord M5|LibRetro_SORD|mess_libretro
- Spectravideo|LibRetro_SV328|mess_libretro
- Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro
- Tandy TRS-80 Color Computer|LibRetro_TRS80|mess_libretro
- Texas Instruments TI 99-4A|LibRetro_TI99|mess_libretro
- Thomson MO5|LibRetro_MO5|mess_libretro
- Thomson TO7|LibRetro_TO7|mess_libretro
- Tiger Game.com|LibRetro_TCOM|mess_libretro
- Tiki-100|LibRetro_TIKI|mess_libretro
- Tomy Tutor|LibRetro_TOMY|mess_libretro
- VTech CreatiVision|LibRetro_VTECH|mess_libretro
- Watara Supervision|LibRetro_SUPRV|mess_libretro
- )
- mType := Object()
- Loop, Parse, mTypeVar, `n, `r
- {
- obj := {}
- Loop, Parse, A_LoopField, |
- If A_Index = 1
- obj.System := A_LoopField
- Else If A_Index = 2
- obj.ID := A_LoopField
- Else ; 3
- obj.Core := A_LoopField
- mType.Insert(obj["System"], obj)
- }
- Log("Module - Finished building the " . MEmu . " object",4)
- ; For easier use throughout the module
- retroSystem := mType[systemName].System
- retroID := mType[systemName].ID
- retroCore := mType[systemName].Core
- If !retroSystem
- ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
- If !retroCore
- ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
- settingsFile := modulePath . "\" . moduleName . ".ini"
- core := IniReadCheck(settingsFile, systemName, "LibRetro_Core",retroCore,,1)
- Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
- configFolder := IniReadCheck(settingsFile, "Settings", "ConfigFolder",emuPath . "\config",,1)
- messRomPath := IniReadCheck(settingsFile, "Settings", "MESS_BIOS_Roms_Folder",,,1)
- hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1)
- superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy","false",,1)
- enableNetworkPlay := IniReadCheck(settingsFile, "Network|" . romName, "Enable_Network_Play","false",,1)
- overlay := IniReadCheck(settingsFile, systemName . "|" . romName, "Overlay",,,1)
- videoShader := IniReadCheck(settingsFile, systemName . "|" . romName, "VideoShader",,,1)
- aspectRatioIndex := IniReadCheck(settingsFile, systemName . "|" . romName, "AspectRatioIndex",,,1)
- customViewportWidth := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportWidth",,,1)
- customViewportHeight := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportHeight",,,1)
- customViewportX := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportX",,,1)
- customViewportY := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportY",,,1)
- stretchToFillBezel := IniReadCheck(settingsFile, systemName . "|" . romName, "StretchToFillBezel","false",,1)
- rotation := IniReadCheck(settingsFile, systemName . "|" . romName, "Rotation",0,,1)
- cropOverscan := IniReadCheck(settingsFile, systemName . "|" . romName, "CropOverscan",,,1)
- threadedVideo := IniReadCheck(settingsFile, systemName . "|" . romName, "ThreadedVideo",,,1)
- vSync := IniReadCheck(settingsFile, systemName . "|" . romName, "VSync",,,1)
- integerScale := IniReadCheck(settingsFile, systemName . "|" . romName, "IntegerScale",,,1)
- configurationPerCore := IniReadCheck(settingsFile, systemName . "|" . romName, "ConfigurationPerCore","false",,1)
- configFolder := GetFullName(configFolder)
- messRomPath := GetFullName(messRomPath)
- overlay := GetFullName(overlay)
- videoShader := GetFullName(videoShader)
- rotateBezel := false
- If (retroID = "LibRetro_SGB" || superGB = "true") ; if system or rom is set to use Super Game Boy
- { superGB = true ; setting this just in case it's false and the system is Nintendo Super Game Boy
- sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
- CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
- retroID := "LibRetro_SGB" ; switching to Super Game Boy mode
- retroSystem := "Nintendo Super Game Boy"
- }
- ; Find the dll for this system
- libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
- ; Find the cfg file to use
- If !FileExist(configFolder)
- ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder . """")
- globalRetroCfg := emuPath . "\retroarch.cfg"
- systemRetroCfg := configFolder . "\" . retroSystem . ".cfg"
- coreRetroCfg := configFolder . "\" . core . ".dll.cfg"
- Log("Module - Global cfg should be: " . globalRetroCfg,4)
- Log("Module - System cfg should be: " . systemRetroCfg,4)
- Log("Module - Core cfg should be: " . coreRetroCfg,4)
- foundCfg :=
- If FileExist(systemRetroCfg) { ; check for system cfg first
- retroCFGFile := systemRetroCfg
- foundCfg := 1
- Log("Module - Found a System cfg!",4)
- } Else If FileExist(coreRetroCfg) { ; 2nd option is a core config
- retroCFGFile := coreRetroCfg
- foundCfg := 1
- Log("Module - Found a Core cfg!",4)
- } Else If FileExist(globalRetroCfg) { ; 3rd is global cfg
- retroCFGFile := globalRetroCfg
- foundCfg := 1
- Log("Module - Found a Global cfg!",4)
- }
- If !foundCfg
- Log("Module - Could not find a cfg file to update settings. RetroArch will make one for you.",2)
- Else
- Log("Module - " . MEmu . " is using " . retroCFGFile . " as its config file.")
- If rotation in 1,3 ; use vertical bezel if RA rotation is set to 90 or 270 degrees
- {
- rotateBezel := true
- }
- If RegExMatch(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") { ; these systems require the retroarch settings to be read
- retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value
- retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes
- StringLeft, retroSysDirLeft, retroSysDir, 2
- If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder
- StringTrimLeft, retroSysDir, retroSysDir, 1
- Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
- retroSysDir := emuPath . retroSysDir
- }
- If !retroSysDir
- ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
- StringRight, checkForSlash, retroSysDir, 1
- If (checkForSlash = "\") ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
- StringTrimRight, retroSysDir, retroSysDir, 1
- }
- If (RegExMatch(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX") || RegExMatch(retroID, "LibRetro_NES") && (InStr(core, "nestopia_libretro"))) { ; these systems will use an ini to store game specific settings
- sysSettingsFile := CheckSysFile(modulePath . "\" . systemName . ".ini") ; create the ini if it does not exist
- coreOptionsCFGFile := CheckFile((configurationPerCore ? configFolder . "\retroarch-core-options.cfg" : emuPath . "\retroarch-core-options.cfg"), "Could not find retroarch-core-options.cfg in retroarch directory: """ . (configurationPerCore ? configFolder : emuPath) . """")
- coreOptionsCFG := LoadProperties(coreOptionsCFGFile)
- If InStr(retroID, "LibRetro_N64") { ; Nintendo 64
- mupenGfx := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Plugin", "auto",,1)
- mupenRsp := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_RSP_Plugin", "auto",,1)
- mupenCpu := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
- mupenPak1 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_1", "memory",,1)
- mupenPak2 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_2", "memory",,1)
- mupenPak3 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_3", "memory",,1)
- mupenPak4 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_4", "memory",,1)
- mupenGfxAccur := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Accuracy", "high",,1)
- mupenExpMem := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Disable_Exp_Memory", "no",,1)
- mupenTexturFilt := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Texture_Filtering", "nearest",,1)
- mupenViRefresh := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Refresh", "2200",,1)
- mupenFramerate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Framerate", "fullspeed",,1)
- mupenResolution := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Resolution", "640x480",,1)
- mupenPolyOffstFctr := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
- mupenPolyOffstUnts := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
- mupenViOverlay := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Overlay", "disabled",,1)
- mupenAnalogDzone := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Analog_Deadzone", "15",,1)
- WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
- WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
- WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
- WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
- WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
- WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
- WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
- WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
- WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
- WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
- WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
- WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
- WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
- WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
- WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
- WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
- WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
- } Else If InStr(retroID, "LibRetro_NES") { ; these systems will use an ini to store game specific settings
- If InStr(core, "nestopia_libretro") { ; Nestopia
- nestopiaBlargg := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
- nestopiaPalette := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Palette", "canonical",,1)
- nestopiaNoSprteLimit := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Remove_Sprites_Limit", "disabled",,1)
- WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
- WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
- WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
- }
- } Else If InStr(retroID, "LibRetro_LYNX") { ; Atari Lynx
- If InStr(core, "handy_libretro") { ; Handy
- handyRotate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Handy_Rotation", "None",,1)
- If InStr(handyRotate, "240") or InStr(handyRotate, "90")
- rotateBezel := true
- WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
- }
- } Else If InStr(retroID, "LibRetro_PSX") { ; Sony PlayStation
- psxCdImageCache := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_CD_Image_Cache", """enabled""",,1)
- psxMemcardHandling := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Memcard_Handling", """libretro""",,1)
- psxDualshockAnalogToggle := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
- WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
- WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
- WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
- }
- SaveProperties(coreOptionsCFGFile, coreOptionsCFG)
- }
- hideEmuObj := Object("ahk_class ConsoleWindowClass",0,"RetroArch ahk_class RetroArch",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
- 7z(romPath, romName, romExtension, 7zExtractPath)
- ; MESS core options
- messIdent :=
- messParam1 :=
- messParam2 :=
- messParam3 :=
- If InStr(core, "mess") { ; if a mess core is used
- Log("Module - Retroarch MESS mode enabled")
- ; the messType object links the system name to the name mess recognizes
- messType := Object("Acorn BBC Micro", "bbcb","Amstrad CPC","cpc464","Amstrad GX4000","gx4000","APF Imagination Machine","apfimag","Applied Technology MicroBee","mbeeic","Apple IIGS","apple2gs","Atari 8-bit","a800","Atari 2600","a2600","Atari 5200","a5200"
- ,"Atari 7800","a7800","Atari Jaguar","jaguar","Atari Lynx","lynx","Atari XEGS","xegs","Bally Astrocade","astrocde","Bandai Gundam RX-78","rx78","Bandai Super Vision 8000","sv8000"
- ,"Bandai WonderSwan","wswan","Bandai WonderSwan Color","wscolor","Canon X07","x07","Casio PV-1000","pv1000","Casio PV-2000","pv2000","Coleco ADAM","adam","ColecoVision"
- ,"coleco","Commodore Max Machine","vic10","Creatronic Mega Duck","megaduck","Dragon 64","dragon64","Elektronika BK","bk0010","Emerson Arcadia 2001","arcadia","Entex Adventure Vision","advision"
- ,"Epoch Game Pocket Computer","gamepock","Epoch Super Cassette Vision","scv","Exidy Sorcerer","sorcerer","Fairchild Channel F","channelf"
- ,"Funtech Super Acan","supracan","GCE Vectrex","vectrex","Hartung Game Master","gmaster","GamePark 32","gp32","Interton VC 4000","vc4000"
- ,"JungleTac Sport Vii","vii","Magnavox Odyssey 2","odyssey2","Matra & Hachette Alice","alice32","Mattel Aquarius","aquarius","Mattel Intellivision"
- ,"intv","NEC PC Engine","pce","NEC PC Engine-CD","pce","NEC SuperGrafx","sgx","NEC TurboGrafx-16","tg16","NEC TurboGrafx-CD","tg16","Nintendo 64"
- ,"n64","Nintendo Entertainment System","nes","Nintendo Famicom Disk System","famicom","Nintendo Game Boy","gameboy","Nintendo Game Boy Advance","gba"
- ,"Nintendo Game Boy Color","gbcolor","Nintendo Game Boy Japan","gameboy","Nintendo Pokemon Mini","pokemini","Nintendo Virtual Boy","vboy"
- ,"Elektronska Industrija Pecom 64","pecom64","Philips CD-i","cdimono1","Philips Videopac","videopac","RCA Studio II","studio2","Sega 32X","32x"
- ,"Sega SC-3000","sc3000","Sega CD","segacd","Sega Game Gear","gamegear","Sega Genesis","genesis","Sega Master System","sms","Sega Mega Drive"
- ,"megadriv","Sega VMU","svmu","Sharp X1","x1","Sinclair ZX Spectrum","spectrum","SNK Neo Geo AES","aes","SNK Neo Geo CD","neocdz","SNK Neo Geo Pocket","ngp"
- ,"SNK Neo Geo Pocket Color","ngpc","Sony PlayStation","psx","Sony PocketStation","pockstat","Sord M5","m5","Spectravideo","svi328n"
- ,"Super Nintendo Entertainment System","snes","Tandy TRS-80 Color Computer","coco3","Texas Instruments TI 99-4A","ti99_4a","Tiger Game.com","gamecom"
- ,"Thomson MO5","mo5","Thomson TO7","to7","Tiki-100","kontiki","Tomy Tutor","tutor","VTech CreatiVision","crvision","Watara Supervision","svision")
- messIdent := messType[systemName] ; search object for the systemName identifier Retroarch uses for its cores
- If !messIdent
- ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MESS LibRetro core")
- Else
- Log("Module - MESS mode using a known ident: " . messIdent)
- If !messRomPath
- ScriptError("Please set the RetroArch module setting ""MESS_BIOS_Roms_Folder"" to the folder that contains your MESS BIOS roms to use MESS with RetroArch.")
- messParam1 :=
- messParam2 := " -rompath \" . """" . messRomPath . "\" . """"
- ; Build a key/value object containing the different messParam3 choices
- messP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","svi328n","cass","pecom64","cass","svmu","quik","gamecom","cart1","mbeeic","quik1")
- messParam3 := messP3[messIdent] ; search object for the messIdent pair
- messParam3 := " -" . (If messParam3 ? messParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
- If messIdent = mbeeic ; Applied Technology MicroBee
- { microbeeModel := IniReadCheck(messSysINI, romName, "MicroBee_Model","mbeeic",,1)
- If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
- ScriptError("This is not a known MicroBee model value: " . microbeeModel)
- Else If (microbeeModel != "mbeeic")
- messIdent := microbeeModel
- If romExtension in .mwb,.com,.bee
- mediaDeviceType := "quik1"
- Else If romExtension in .wav,.tap
- mediaDeviceType := "cass"
- Else If romExtension in .rom
- mediaDeviceType := "cart"
- Else If romExtension in .dsk
- mediaDeviceType := "flop1"
- Else ; .bin format
- mediaDeviceType := "quik2"
- messParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
- }
- fullRomPath := messParam1 . messParam2 . messParam3
- } Else If (superGB = "true") {
- Log("Module - Retroarch Super Game Boy mode enabled")
- fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
- } Else {
- Log("Module - Retroarch standard mode enabled")
- fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
- }
- If retroID = LibRetro_NFDS ; Nintendo Famicom Disk System
- { IfNotExist, %retroSysDir%\disksys.rom
- ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
- } Else If retroID = LibRetro_SCD ; Sega CD
- { If romExtension Not In .bin,.cue,.iso
- ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
- IfNotExist, %retroSysDir%\bios_CD_E.bin
- ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
- IfNotExist, %retroSysDir%\bios_CD_U.bin
- ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
- IfNotExist, %retroSysDir%\bios_CD_J.bin
- ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
- } Else If retroID in LibRetro_PCECD,LibRetro_TGCD ; NEC PC Engine-CD and NEC TurboGrafx-CD
- { If romExtension Not In .ccd,.cue
- ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
- IfNotExist, %retroSysDir%\syscard3.pce
- ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
- } Else If retroID = LibRetro_PCFX
- { If romExtension Not In .ccd,.cue
- ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
- IfNotExist, %retroSysDir%\pcfx.bios
- ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
- }
- networkSession :=
- If (enableNetworkPlay = "true") {
- Log("Module - Network Multi-Player is an available option for " . dbName,4)
- netplayNickname := IniReadCheck(settingsFile, "Network", "NetPlay_Nickname","Player",,1)
- getWANIP := IniReadCheck(settingsFile, "Network", "Get_WAN_IP","false",,1)
- If (getWANIP = "true")
- myPublicIP := GetPublicIP()
- Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
- defaultServerIP := IniReadCheck(settingsFile, "Network", "Default_Server_IP", myPublicIP,,1)
- defaultServerPort := IniReadCheck(settingsFile, "Network", "Default_Server_Port",,,1)
- lastIP := IniReadCheck(settingsFile, "Network", "Last_IP", defaultServerIP,,1) ; does not need to be on the ISD
- lastPort := IniReadCheck(settingsFile, "Network", "Last_Port", defaultServerPort,,1) ; does not need to be on the ISD
- mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
- If (mpMenuStatus = -1) { ; if user exited menu early
- Log("Module - Cancelled MultiPlayer Menu. Exiting module.",2)
- ExitModule()
- }
- If networkSession {
- Log("Module - Using a Network for " . dbName,4)
- IniWrite, %networkPort%, %settingsFile%, Network, Last_Port
- ; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
- If (networkType = "client") {
- IniWrite, %networkIP%, %settingsFile%, Network, Last_IP ; Save last used IP and Port for quicker launching next time
- netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """" ; -C = connect as client
- } Else { ; server
- netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """" ; -H = host as server
- }
- Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
- Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4)
- } Else
- Log("Module - User chose Single Player mode for this session",4)
- }
- BezelStart(,,(If rotateBezel ? 1:""))
- If foundCfg {
- if (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
- {
- customViewportWidth := bezelScreenWidth
- customViewportHeight := bezelScreenHeight
- customViewportX := 0
- customViewportY := 0
- aspectRatioIndex := 22
- Log("Stretching viewport to fit bezel")
- }
- retroCFG := LoadProperties(retroCFGFile) ; load the config into memory
- raCfgHasChanges :=
- WriteRetroProperty("input_overlay", overlay)
- WriteRetroProperty("video_shader", videoShader)
- WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
- WriteRetroProperty("custom_viewport_width", customViewportWidth)
- WriteRetroProperty("custom_viewport_height", customViewportHeight)
- WriteRetroProperty("custom_viewport_x", customViewportX)
- WriteRetroProperty("custom_viewport_y", customViewportY)
- WriteRetroProperty("video_rotation", rotation)
- WriteRetroProperty("video_crop_overscan", cropOverscan)
- WriteRetroProperty("video_threaded", threadedVideo)
- WriteRetroProperty("video_vsync", vSync)
- WriteRetroProperty("video_scale_integer", integerScale)
- If InStr(retroID, "LibRetro_PSX") {
- Loop, 8 ; loop 8 times for 8 controllers
- { p%A_Index%ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P" . A_Index . "_Controller_Type", 517,,1)
- WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
- }
- }
- If raCfgHasChanges {
- Log("Module - Saving changed settings to: """ . retroCFGFile . """")
- SaveProperties(retroCFGFile, retroCFG)
- }
- }
- fullscreen := If fullscreen = "true" ? " -f" : ""
- srmPath := emuPath . "\srm\" . retroSystem ; path for this system's srm files
- saveStatePath := emuPath . "\save\" . retroSystem ; path for this system's save state files
- retroCFGFile := If foundCfg ? " -c """ . retroCFGFile . """" : ""
- IfNotExist, %srmPath%
- FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist
- IfNotExist, %saveStatePath%
- FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist
- HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait
- If InStr(core, "mess") { ; if a mess core is used
- Run(executable . " """ . (messIdent ? messIdent : "") . fullRomPath . """ " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
- } Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
- Run(executable . " " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . fullRomPath . netCommand, emuPath, "Hide")
- } Else {
- Run(executable . " " . fullRomPath . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
- }
- mpMenuStatus :=
- If networkSession {
- canceledServerWait := false
- multiplayerMenuExit := false
- SetTimer, NetworkConnectedCheck, 500
- If (networkType = "server") {
- Log("Module - Waiting for a client to connect to your server")
- mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
- } Else { ; client
- Log("Module - Trying to contact the server to establish a connection.")
- mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
- }
- If (mpMenuStatus = -1) { ; if user exited menu early before a client connected
- Log("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.",2)
- If Process("Exist", executable)
- Process("Close", executable) ; must close process as the exe is waiting for a client to connect and no window was drawn yet
- ExitModule()
- } Else { ; blank response from MultiPlayerMenu, exited properly
- Log("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
- WinWait("RetroArch ahk_class RetroArch")
- WinWaitActive("RetroArch ahk_class RetroArch")
- }
- SetTimer, NetworkConnectedCheck, Off
- } Else { ; single player
- WinWait("RetroArch ahk_class RetroArch")
- WinWaitActive("RetroArch ahk_class RetroArch")
- }
- If hideConsole = true
- WinSet, Transparent, On, ahk_class ConsoleWindowClass ; makes the console window transparent so you don't see it on exit
- BezelDraw()
- HideEmuEnd()
- FadeInExit()
- Process("WaitClose", executable)
- 7zCleanUp()
- BezelExit()
- FadeOutExit()
- ExitModule()
- ; Writes new properties into the retroCFG if defined by user
- WriteRetroProperty(key,value="") {
- If (value != "") {
- Global retroCFG,raCfgHasChanges
- WriteProperty(retroCFG, key, value,1,1)
- raCfgHasChanges := 1
- }
- }
- ; Used to convert between RetroArch keys and usable data
- ConvertRetroCFGKey(txt,direction="read"){
- Global emuPath
- If direction = read
- { StringTrimLeft,newtxt,txt,1 ; removes the " from the left of the txt
- StringTrimRight,newtxt,newtxt,1 ; removes the " from the right of the txt
- If InStr(newtxt,":") { ; if the path contains a ":" then it is a relative path
- Log("ConvertRetroCFGKey - " . newtxt . " is a relative path",4)
- StringTrimLeft,newtxt,newtxt,1 ; removes the : from the left of the txt
- newtxt := AbsoluteFromRelative(emuPath, "." . newtxt) ; convert relative to absolute
- }
- If InStr(newtxt,"/")
- StringReplace,newtxt,newtxt,/,\,1 ; replaces all forward slashes with backslashes
- } Else If direction = write
- { newtxt = "%txt%" ; wraps the txt with ""
- If InStr(newtxt,"\")
- StringReplace,newtxt,newtxt,\,/,1 ; replaces all backslashes with forward slashes
- } Else
- ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
- Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4)
- Return newtxt
- }
- ; This will simply create a new blank ini if one does not exist
- CheckSysFile(file){
- IfNotExist, %file%
- FileAppend,, %file%
- Return file
- }
- NetworkConnectedCheck:
- If clientConnected
- multiplayerMenuExit := true
- Else If WinExist("RetroArch ahk_class RetroArch") {
- Log("Module - RetroArch session started, closing the MultiPlayer menu",4)
- multiplayerMenuExit := true
- }
- Return
- CloseProcess:
- FadeOutStart()
- WinClose("RetroArch ahk_class RetroArch")
- Return
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