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horozov86

exe MP3 player

Jul 11th, 2024
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  1. Hello,
  2. ChatGPT
  3. Hello! How can I assist you today?
  4.  
  5. This is the full code of my application MP3 Player from tkinter import *
  6.  
  7. import pygame
  8. from tkinter import filedialog
  9. import time
  10. from mutagen.mp3 import MP3
  11. import tkinter.ttk as ttk
  12.  
  13. wnd = Tk()
  14. wnd.title("Georgi Horozov MP3 Player")
  15. wnd.geometry("450x590")
  16. wnd_icon = PhotoImage(file="logo/head_phones.png")
  17. wnd.iconphoto(False, wnd_icon)
  18.  
  19. basic_frame = Frame(wnd)
  20. basic_frame.pack(pady=20)
  21.  
  22.  
  23. song_box = Listbox(basic_frame, width=65, height=18, bg="#333333", fg="white")
  24. song_box.grid(row=0, column=0)
  25.  
  26. pygame.mixer.init()
  27.  
  28.  
  29. song_length = 0
  30.  
  31. stopped_music = False
  32.  
  33.  
  34. def duration():
  35.     if stopped_music:
  36.         return
  37.  
  38.     if not song_box.curselection():
  39.         return
  40.  
  41.     current_time = pygame.mixer.music.get_pos() / 1000
  42.  
  43.     # slider_label.config(text=f"Slider: {int(music_slider.get())} and Song pos: {int(current_time)}")
  44.  
  45.     # converted_current_time = time.strftime("%M:%S", time.gmtime(current_time))
  46.  
  47.     song = song_box.get(ACTIVE)
  48.     song = f"C:/Users/Admin/PycharmProjects/MP3_player/audio/{song}.mp3"
  49.     song_mutagen = MP3(song)
  50.  
  51.     global song_length
  52.     song_length = song_mutagen.info.length
  53.  
  54.     converted_song_length = time.strftime("%M:%S", time.gmtime(song_length))
  55.  
  56.     current_time += 1
  57.     if int(music_slider.get()) == int(song_length):
  58.         time_field.config(text=f"Elapsed time: {converted_song_length} of {converted_song_length}")
  59.  
  60.     elif paused:
  61.         pass
  62.  
  63.     elif int(music_slider.get()) == int(current_time):
  64.         slider_position = int(song_length)
  65.         music_slider.config(to=slider_position, value=current_time)
  66.  
  67.     else:
  68.         slider_position = int(song_length)
  69.         music_slider.config(to=slider_position, value=int(music_slider.get()))
  70.         converted_current_time = time.strftime("%M:%S", time.gmtime(int(music_slider.get())))
  71.         time_field.config(text=f"Elapsed time: {converted_current_time} of {converted_song_length}")
  72.  
  73.         next_time = int(music_slider.get()) + 1
  74.         music_slider.config(value=next_time)
  75.  
  76.     time_field.after(1000, duration)
  77.  
  78.  
  79. def add_one_song():
  80.     song = filedialog.askopenfilename(initialdir="audio", title="Choose a song from the list",
  81.                                       filetypes=(("mp3 Files", "*.mp3"),))
  82.     song = song.replace("C:/Users/Admin/PycharmProjects/MP3_player/audio", '').lstrip('/')
  83.     song = song.replace(".mp3", "")
  84.     song_box.insert(END, song)
  85.  
  86.  
  87. def add_many_songs():
  88.     songs = filedialog.askopenfilenames(initialdir="audio", title="Choose a song from the list", filetypes=(("mp3 Files", "*.mp3"),))
  89.     for song in songs:
  90.         song = song.replace("C:/Users/Admin/PycharmProjects/MP3_player/audio", '').lstrip('/')
  91.         song = song.replace(".mp3", "")
  92.         song_box.insert(END, song)
  93.  
  94.  
  95. def delete_one_song():
  96.     stop()
  97.     song_box.delete(ANCHOR)
  98.     pygame.mixer.music.stop()
  99.  
  100.  
  101. def delete_all_songs():
  102.     stop()
  103.     song_box.delete(0, END)
  104.     pygame.mixer.music.stop()
  105.  
  106.  
  107. def play():
  108.     global stopped_music
  109.     stopped_music = False
  110.  
  111.     song = song_box.get(ACTIVE)
  112.     song = f"C:/Users/Admin/PycharmProjects/MP3_player/audio/{song}.mp3"
  113.  
  114.     pygame.mixer.music.load(song)
  115.     pygame.mixer.music.play(loops=0)
  116.  
  117.     duration()
  118.  
  119.  
  120. def stop():
  121.     global stopped_music
  122.     stopped_music = True
  123.  
  124.     pygame.mixer.music.stop()
  125.     song_box.select_clear(ACTIVE)
  126.  
  127.     time_field.config(text="")
  128.     music_slider.config(value=0)
  129.  
  130.  
  131. paused = False
  132.  
  133.  
  134. def pause():
  135.     global paused
  136.     if paused:
  137.         pygame.mixer.music.unpause()
  138.         paused = False
  139.  
  140.     else:
  141.         pygame.mixer.music.pause()
  142.         paused = True
  143.  
  144.  
  145. def next_song():
  146.     time_field.config(text="")
  147.     music_slider.config(value=0)
  148.  
  149.     current_song = song_box.curselection()
  150.  
  151.     next_one = current_song[0] + 1
  152.  
  153.     if next_one >= song_box.size():
  154.         next_one = 0
  155.  
  156.     next_song_name = song_box.get(next_one)
  157.  
  158.     song = f"C:/Users/Admin/PycharmProjects/MP3_player/audio/{next_song_name}.mp3"
  159.  
  160.     pygame.mixer.music.load(song)
  161.     pygame.mixer.music.play(loops=0)
  162.  
  163.     song_box.selection_clear(current_song)
  164.  
  165.     song_box.activate(next_one)
  166.  
  167.     song_box.selection_set(next_one)
  168.  
  169.  
  170. def previous_song():
  171.     time_field.config(text="")
  172.     music_slider.config(value=0)
  173.  
  174.     current_song = song_box.curselection()
  175.  
  176.     previous_one = current_song[0] - 1
  177.  
  178.     if previous_one < 0:
  179.         previous_one = song_box.size() - 1
  180.  
  181.     previous_song_name = song_box.get(previous_one)
  182.  
  183.     song = f"C:/Users/Admin/PycharmProjects/MP3_player/audio/{previous_song_name}.mp3"
  184.  
  185.     pygame.mixer.music.load(song)
  186.     pygame.mixer.music.play(loops=0)
  187.  
  188.     song_box.selection_clear(current_song)
  189.  
  190.     song_box.activate(previous_one)
  191.  
  192.     song_box.selection_set(previous_one)
  193.  
  194.  
  195. def slide(x):
  196.     # slider_label.config(text=f"{int(music_slider.get())} of {int(song_length)}")
  197.     song = song_box.get(ACTIVE)
  198.     song = f"C:/Users/Admin/PycharmProjects/MP3_player/audio/{song}.mp3"
  199.  
  200.     pygame.mixer.music.load(song)
  201.     pygame.mixer.music.play(loops=0, start=music_slider.get())
  202.  
  203.  
  204. def set_volume(val):
  205.     pygame.mixer.music.set_volume(volume_slider.get())
  206.  
  207.  
  208. play_btn_img = PhotoImage(file="buttons/btn_play.png")
  209. stop_btn_img = PhotoImage(file="buttons/btn_stop.png")
  210. forward_btn_img = PhotoImage(file="buttons/btn_forward.png")
  211. back_btn_img = PhotoImage(file="buttons/btn_back.png")
  212. pause_btn_img = PhotoImage(file="buttons/btn_pause.png")
  213.  
  214. buttons_frame = Frame(basic_frame)
  215. buttons_frame.grid(row=1, column=0, pady=20)
  216.  
  217. play_button = Button(buttons_frame, image=play_btn_img, bd=0, command=play)
  218. stop_button = Button(buttons_frame, image=stop_btn_img, bd=0, command=stop)
  219. forward_button = Button(buttons_frame, image=forward_btn_img, bd=0, command=next_song)
  220. back_button = Button(buttons_frame, image=back_btn_img, bd=0, command=previous_song)
  221. pause_button = Button(buttons_frame, image=pause_btn_img, bd=0, command=pause)
  222.  
  223. forward_button.grid(row=0, column=0)
  224. play_button.grid(row=0, column=1)
  225. pause_button.grid(row=0, column=2)
  226. stop_button.grid(row=0, column=3)
  227. back_button.grid(row=0, column=4)
  228.  
  229. main_menu = Menu(wnd)
  230. wnd.config(menu=main_menu)
  231. add_song_menu = Menu(main_menu)
  232. main_menu.add_cascade(label="Add Song", menu=add_song_menu)
  233. add_song_menu.add_command(label="Add Only One Song", command=add_one_song)
  234. add_song_menu.add_command(label="Add Many Songs", command=add_many_songs)
  235.  
  236.  
  237. delete_song_menu = Menu(main_menu)
  238. main_menu.add_cascade(label="Delete Song", menu=delete_song_menu)
  239. delete_song_menu.add_command(label="Delete One Song", command=delete_one_song)
  240. delete_song_menu.add_command(label="Delete All Songs", command=delete_all_songs)
  241.  
  242. time_field = Label(wnd, text="", bd=1, anchor=W)
  243. time_field.pack(fill=X, side=BOTTOM)
  244.  
  245.  
  246. music_slider = ttk.Scale(basic_frame, from_=0, to=100, orient=HORIZONTAL, value=0, length=360, command=slide)
  247. music_slider.grid(row=2, column=0, pady=10)
  248.  
  249.  
  250. volume_frame = Frame(basic_frame)
  251. volume_frame.grid(row=3, column=0, pady=20, sticky=E)
  252.  
  253.  
  254. volume_label = Label(volume_frame, text="Volume", font=("Arial", 12))
  255. volume_label.pack(side=LEFT, anchor=W)
  256.  
  257. volume_slider = ttk.Scale(volume_frame, from_=0, to=1, orient=HORIZONTAL, value=1, length=150, command=set_volume)
  258. volume_slider.pack(side=LEFT)
  259.  
  260.  
  261. # slider_label = Label(wnd, text="0")
  262. # slider_label.pack(pady=5)
  263.  
  264. wnd.mainloop() In my project I also have folder named "audio" in which to be pasted the mp3 filse, folder "buttons" in which I am placed the images of the 5 buttons in png format which I use in my app (play, stop, forward, back button and pause) and folder "logo" in which I am place the head icon of my app in png format (this image is head_phones). Now I want to create exe file of my project and to send it to other person (without Python on his PC) to run it and to use my app. Tell me how I can create this exe as you have in mind the folders which I mentioned above.
  265. ChatGPT
  266. To convert your Python project into a standalone executable that can be run on a PC without Python installed, you can use a tool like PyInstaller. Here's a step-by-step guide to help you create an executable file for your project, considering the folders you have (audio, buttons, and logo):
  267.  
  268. Install PyInstaller:
  269. Make sure you have PyInstaller installed. You can install it using pip:
  270.  
  271. bash
  272. Copy code
  273. pip install pyinstaller
  274. Organize Your Project Directory:
  275. Make sure your project directory looks like this:
  276.  
  277. css
  278. Copy code
  279. your_project/
  280. ├── audio/
  281. │   ├── song1.mp3
  282. │   └── song2.mp3
  283. ├── buttons/
  284. │   ├── btn_play.png
  285. │   ├── btn_stop.png
  286. │   ├── btn_forward.png
  287. │   ├── btn_back.png
  288. │   └── btn_pause.png
  289. ├── logo/
  290. │   └── head_phones.png
  291. ├── main.py
  292. Create a Spec File:
  293. A spec file helps PyInstaller understand how to package your application. Run the following command to generate a basic spec file:
  294.  
  295. bash
  296. Copy code
  297. pyinstaller --name "YourAppName" --onefile --windowed main.py
  298. This will generate several files and folders, including YourAppName.spec.
  299.  
  300. Modify the Spec File:
  301. Edit the .spec file to include your additional data files and folders:
  302.  
  303. python
  304. Copy code
  305. # YourAppName.spec
  306.  
  307. # -*- mode: python ; coding: utf-8 -*-
  308.  
  309. block_cipher = None
  310.  
  311. a = Analysis(
  312.    ['main.py'],
  313.    pathex=['your_project'],
  314.    binaries=[],
  315.    datas=[
  316.        ('audio/*.mp3', 'audio'),
  317.        ('buttons/*.png', 'buttons'),
  318.        ('logo/*.png', 'logo')
  319.    ],
  320.    hiddenimports=[],
  321.    hookspath=[],
  322.    hooksconfig={},
  323.    runtime_hooks=[],
  324.    excludes=[],
  325.    win_no_prefer_redirects=False,
  326.    win_private_assemblies=False,
  327.    cipher=block_cipher,
  328.    noarchive=False,
  329. )
  330. pyz = PYZ(a.pure, a.zipped_data, cipher=block_cipher)
  331.  
  332. exe = EXE(
  333.    pyz,
  334.    a.scripts,
  335.    [],
  336.    exclude_binaries=True,
  337.    name='YourAppName',
  338.    debug=False,
  339.    bootloader_ignore_signals=False,
  340.    strip=False,
  341.    upx=True,
  342.    upx_exclude=[],
  343.    runtime_tmpdir=None,
  344.    console=False,
  345. )
  346.  
  347. coll = COLLECT(
  348.    exe,
  349.    a.binaries,
  350.    a.zipfiles,
  351.    a.datas,
  352.    strip=False,
  353.    upx=True,
  354.    upx_exclude=[],
  355.    name='YourAppName',
  356. )
  357. Build the Executable:
  358. Run the following command to build the executable using the modified spec file:
  359.  
  360. bash
  361. Copy code
  362. pyinstaller YourAppName.spec
  363. Locate the Executable:
  364. After the build process completes, you will find the executable in the dist directory inside your project folder. The directory structure will look something like this:
  365.  
  366. css
  367. Copy code
  368. your_project/
  369. ├── dist/
  370. │   └── YourAppName/
  371. │       └── YourAppName.exe
  372. ├── build/
  373. ├── audio/
  374. ├── buttons/
  375. ├── logo/
  376. ├── main.py
  377. ├── YourAppName.spec
  378. Distribute Your Application:
  379. You can now distribute the dist/YourAppName folder to other users. Make sure to include all necessary files and directories within this folder.
  380.  
  381. By following these steps, you should be able to create an executable file for your MP3 player application that includes all the necessary resources. The user can simply run the .exe file without needing to have Python installed on their system.
  382.  
  383. Spec File is file which will be added to the tree of my project, right?
  384. ChatGPT
  385. Yes, the spec file is part of your project and will be generated in your project directory when you run PyInstaller. Here are the detailed steps:
  386.  
  387. Install PyInstaller:
  388. Make sure you have PyInstaller installed. You can install it using pip:
  389.  
  390. bash
  391. Copy code
  392. pip install pyinstaller
  393. Organize Your Project Directory:
  394. Ensure your project directory is structured correctly, similar to this:
  395.  
  396. css
  397. Copy code
  398. your_project/
  399. ├── audio/
  400. │   ├── song1.mp3
  401. │   └── song2.mp3
  402. ├── buttons/
  403. │   ├── btn_play.png
  404. │   ├── btn_stop.png
  405. │   ├── btn_forward.png
  406. │   ├── btn_back.png
  407. │   └── btn_pause.png
  408. ├── logo/
  409. │   └── head_phones.png
  410. ├── main.py
  411. Generate the Spec File:
  412. Run PyInstaller with the --onefile and --windowed options to generate the spec file and an initial build:
  413.  
  414. bash
  415. Copy code
  416. pyinstaller --name "YourAppName" --onefile --windowed main.py
  417. This command will create several files and directories, including YourAppName.spec.
  418.  
  419. Modify the Spec File:
  420. Open the generated YourAppName.spec file and modify it to include your additional data files and folders:
  421.  
  422. python
  423. Copy code
  424. # YourAppName.spec
  425.  
  426. # -*- mode: python ; coding: utf-8 -*-
  427.  
  428. block_cipher = None
  429.  
  430. a = Analysis(
  431.    ['main.py'],
  432.    pathex=['your_project'],
  433.    binaries=[],
  434.    datas=[
  435.        ('audio/*.mp3', 'audio'),
  436.        ('buttons/*.png', 'buttons'),
  437.        ('logo/*.png', 'logo')
  438.    ],
  439.    hiddenimports=[],
  440.    hookspath=[],
  441.    hooksconfig={},
  442.    runtime_hooks=[],
  443.    excludes=[],
  444.    win_no_prefer_redirects=False,
  445.    win_private_assemblies=False,
  446.    cipher=block_cipher,
  447.    noarchive=False,
  448. )
  449. pyz = PYZ(a.pure, a.zipped_data, cipher=block_cipher)
  450.  
  451. exe = EXE(
  452.    pyz,
  453.    a.scripts,
  454.    [],
  455.    exclude_binaries=True,
  456.    name='YourAppName',
  457.    debug=False,
  458.    bootloader_ignore_signals=False,
  459.    strip=False,
  460.    upx=True,
  461.    upx_exclude=[],
  462.    runtime_tmpdir=None,
  463.    console=False,
  464. )
  465.  
  466. coll = COLLECT(
  467.    exe,
  468.    a.binaries,
  469.    a.zipfiles,
  470.    a.datas,
  471.    strip=False,
  472.    upx=True,
  473.    upx_exclude=[],
  474.    name='YourAppName',
  475. )
  476. Rebuild the Executable:
  477. After saving the modifications to the spec file, run the following command to rebuild the executable using the modified spec file:
  478.  
  479. bash
  480. Copy code
  481. pyinstaller YourAppName.spec
  482. Locate the Executable:
  483. Once the build process is complete, you will find the executable in the dist directory within your project folder. The directory structure will look something like this:
  484.  
  485. css
  486. Copy code
  487. your_project/
  488. ├── dist/
  489. │   └── YourAppName/
  490. │       └── YourAppName.exe
  491. ├── build/
  492. ├── audio/
  493. ├── buttons/
  494. ├── logo/
  495. ├── main.py
  496. ├── YourAppName.spec
  497. Distribute Your Application:
  498. You can now distribute the dist/YourAppName folder to other users. Ensure all necessary files and directories within this folder are included.
  499.  
  500. By following these steps, you should be able to create an executable file for your MP3 player application that includes all necessary resources, which can be run on a PC without needing Python installed.
  501.  
  502. after that I have to modify spec file as I include my additional data files and folders, right?
  503. ChatGPT
  504. Yes, after generating the initial spec file using PyInstaller, you need to modify it to include your additional data files and folders. Here’s a detailed guide on how to do this:
  505.  
  506. Generate the Initial Spec File:
  507. Run PyInstaller with the --onefile and --windowed options to generate the initial spec file:
  508.  
  509. bash
  510. Copy code
  511. pyinstaller --name "YourAppName" --onefile --windowed main.py
  512. This command creates several files and directories, including the YourAppName.spec file in your project directory.
  513.  
  514. Modify the Spec File:
  515. Open the YourAppName.spec file in a text editor and modify it to include your additional data files and folders. The goal is to ensure that all your resources (like audio files, button images, and logo) are included in the executable.
  516.  
  517. Here is an example of how to modify the spec file:
  518.  
  519. python
  520. Copy code
  521. # YourAppName.spec
  522.  
  523. # -*- mode: python ; coding: utf-8 -*-
  524.  
  525. block_cipher = None
  526.  
  527. a = Analysis(
  528.    ['main.py'],
  529.    pathex=['your_project'],
  530.    binaries=[],
  531.    datas=[
  532.        ('audio/*.mp3', 'audio'),
  533.        ('buttons/*.png', 'buttons'),
  534.        ('logo/*.png', 'logo')
  535.    ],
  536.    hiddenimports=[],
  537.    hookspath=[],
  538.    hooksconfig={},
  539.    runtime_hooks=[],
  540.    excludes=[],
  541.    win_no_prefer_redirects=False,
  542.    win_private_assemblies=False,
  543.    cipher=block_cipher,
  544.    noarchive=False,
  545. )
  546. pyz = PYZ(a.pure, a.zipped_data, cipher=block_cipher)
  547.  
  548. exe = EXE(
  549.    pyz,
  550.    a.scripts,
  551.    [],
  552.    exclude_binaries=True,
  553.    name='YourAppName',
  554.    debug=False,
  555.    bootloader_ignore_signals=False,
  556.    strip=False,
  557.    upx=True,
  558.    upx_exclude=[],
  559.    runtime_tmpdir=None,
  560.    console=False,
  561. )
  562.  
  563. coll = COLLECT(
  564.    exe,
  565.    a.binaries,
  566.    a.zipfiles,
  567.    a.datas,
  568.    strip=False,
  569.    upx=True,
  570.    upx_exclude=[],
  571.    name='YourAppName',
  572. )
  573. Rebuild the Executable:
  574. After saving the modifications to the spec file, run PyInstaller again using the modified spec file:
  575.  
  576. bash
  577. Copy code
  578. pyinstaller YourAppName.spec
  579. Locate the Executable:
  580. Once the build process completes, you will find the executable in the dist directory within your project folder. The directory structure should look something like this:
  581.  
  582. css
  583. Copy code
  584. your_project/
  585. ├── dist/
  586. │   └── YourAppName/
  587. │       └── YourAppName.exe
  588. ├── build/
  589. ├── audio/
  590. ├── buttons/
  591. ├── logo/
  592. ├── main.py
  593. ├── YourAppName.spec
  594. Distribute Your Application:
  595. You can now distribute the dist/YourAppName folder to other users. Ensure that all necessary files and directories are included within this folder so that your application can run correctly on other systems.
  596.  
  597. By following these steps, you ensure that all the required data files and resources are bundled with the executable, allowing your MP3 player application to function properly on a system without Python installed.
  598.  
  599. And when I run in the terminal with pyinstaller the new update spec file pyinstaller YourAppName.spec then will be created the exe which I want, right?
  600. ChatGPT
  601. Yes, that's correct! Running pyinstaller YourAppName.spec after modifying the spec file will create the executable, including all the necessary data files and resources. Here is a summary of the complete process:
  602.  
  603. Install PyInstaller:
  604.  
  605. bash
  606. Copy code
  607. pip install pyinstaller
  608. Organize Your Project Directory:
  609. Ensure your project directory is organized like this:
  610.  
  611. css
  612. Copy code
  613. your_project/
  614. ├── audio/
  615. │   ├── song1.mp3
  616. │   └── song2.mp3
  617. ├── buttons/
  618. │   ├── btn_play.png
  619. │   ├── btn_stop.png
  620. │   ├── btn_forward.png
  621. │   ├── btn_back.png
  622. │   └── btn_pause.png
  623. ├── logo/
  624. │   └── head_phones.png
  625. ├── main.py
  626. Generate the Initial Spec File:
  627.  
  628. bash
  629. Copy code
  630. pyinstaller --name "YourAppName" --onefile --windowed main.py
  631. This command creates several files and directories, including the YourAppName.spec file.
  632.  
  633. Modify the Spec File:
  634. Open YourAppName.spec in a text editor and modify it to include your additional data files and folders:
  635.  
  636. python
  637. Copy code
  638. # YourAppName.spec
  639.  
  640. # -*- mode: python ; coding: utf-8 -*-
  641.  
  642. block_cipher = None
  643.  
  644. a = Analysis(
  645.     ['main.py'],
  646.     pathex=['your_project'],
  647.     binaries=[],
  648.     datas=[
  649.         ('audio/*.mp3', 'audio'),
  650.         ('buttons/*.png', 'buttons'),
  651.         ('logo/*.png', 'logo')
  652.     ],
  653.     hiddenimports=[],
  654.     hookspath=[],
  655.     hooksconfig={},
  656.     runtime_hooks=[],
  657.     excludes=[],
  658.     win_no_prefer_redirects=False,
  659.     win_private_assemblies=False,
  660.     cipher=block_cipher,
  661.     noarchive=False,
  662. )
  663. pyz = PYZ(a.pure, a.zipped_data, cipher=block_cipher)
  664.  
  665. exe = EXE(
  666.     pyz,
  667.     a.scripts,
  668.     [],
  669.     exclude_binaries=True,
  670.     name='YourAppName',
  671.     debug=False,
  672.     bootloader_ignore_signals=False,
  673.     strip=False,
  674.     upx=True,
  675.     upx_exclude=[],
  676.     runtime_tmpdir=None,
  677.     console=False,
  678. )
  679.  
  680. coll = COLLECT(
  681.     exe,
  682.     a.binaries,
  683.     a.zipfiles,
  684.     a.datas,
  685.     strip=False,
  686.     upx=True,
  687.     upx_exclude=[],
  688.     name='YourAppName',
  689. )
  690. Rebuild the Executable:
  691. Run PyInstaller with the modified spec file:
  692.  
  693. bash
  694. Copy code
  695. pyinstaller YourAppName.spec
  696. Locate the Executable:
  697. After the build process completes, you will find the executable in the dist directory within your project folder:
  698.  
  699. css
  700. Copy code
  701. your_project/
  702. ├── dist/
  703. │   └── YourAppName.exe
  704. ├── build/
  705. ├── audio/
  706. ├── buttons/
  707. ├── logo/
  708. ├── main.py
  709. ├── YourAppName.spec
  710. Distribute Your Application:
  711. Distribute the dist/YourAppName.exe along with any other necessary files and directories to other users. The users can run the .exe file without needing Python installed on their systems.
  712.  
  713. By following these steps, you will have a standalone executable that includes all required resources and can be run on any compatible system.
  714.  
  715. Should I add in the run of the first pyinstaller --noconsole?
  716. ChatGPT
  717. Yes, you can add the --noconsole option to the initial PyInstaller command if you do not want a console window to appear when running your GUI application. Here is how you can update the command:
  718.  
  719. Generate the Initial Spec File:
  720. Run PyInstaller with the --onefile, --windowed, and --noconsole options to generate the initial spec file:
  721.  
  722. bash
  723. Copy code
  724. pyinstaller --name "YourAppName" --onefile --windowed --noconsole main.py
  725. This command will create several files and directories, including the YourAppName.spec file.
  726.  
  727. Modify the Spec File:
  728. Open YourAppName.spec in a text editor and modify it to include your additional data files and folders:
  729.  
  730. python
  731. Copy code
  732. # YourAppName.spec
  733.  
  734. # -*- mode: python ; coding: utf-8 -*-
  735.  
  736. block_cipher = None
  737.  
  738. a = Analysis(
  739.     ['main.py'],
  740.     pathex=['your_project'],
  741.     binaries=[],
  742.     datas=[
  743.         ('audio/*.mp3', 'audio'),
  744.         ('buttons/*.png', 'buttons'),
  745.         ('logo/*.png', 'logo')
  746.     ],
  747.     hiddenimports=[],
  748.     hookspath=[],
  749.     hooksconfig={},
  750.     runtime_hooks=[],
  751.     excludes=[],
  752.     win_no_prefer_redirects=False,
  753.     win_private_assemblies=False,
  754.     cipher=block_cipher,
  755.     noarchive=False,
  756. )
  757. pyz = PYZ(a.pure, a.zipped_data, cipher=block_cipher)
  758.  
  759. exe = EXE(
  760.     pyz,
  761.     a.scripts,
  762.     [],
  763.     exclude_binaries=True,
  764.     name='YourAppName',
  765.     debug=False,
  766.     bootloader_ignore_signals=False,
  767.     strip=False,
  768.     upx=True,
  769.     upx_exclude=[],
  770.     runtime_tmpdir=None,
  771.     console=False,
  772. )
  773.  
  774. coll = COLLECT(
  775.     exe,
  776.     a.binaries,
  777.     a.zipfiles,
  778.     a.datas,
  779.     strip=False,
  780.     upx=True,
  781.     upx_exclude=[],
  782.     name='YourAppName',
  783. )
  784. Rebuild the Executable:
  785. Run PyInstaller with the modified spec file:
  786.  
  787. bash
  788. Copy code
  789. pyinstaller YourAppName.spec
  790. Locate the Executable:
  791. After the build process completes, you will find the executable in the dist directory within your project folder:
  792.  
  793. css
  794. Copy code
  795. your_project/
  796. ├── dist/
  797. │   └── YourAppName.exe
  798. ├── build/
  799. ├── audio/
  800. ├── buttons/
  801. ├── logo/
  802. ├── main.py
  803. ├── YourAppName.spec
  804. Distribute Your Application:
  805. Distribute the dist/YourAppName.exe along with any other necessary files and directories to other users. The users can run the .exe file without needing Python installed on their systems.
  806.  
  807. By following these steps, you will have a standalone executable that includes all required resources and can be run on any compatible system without displaying a console window.
  808.  
  809. next question
  810. ChatGPT
  811. Sure, go ahead and ask your next question. I'm here to help!
  812.  
  813. As you can see in my code above the path to the song for example is f"C:/Users/Admin/PycharmProjects/MP3_player/audio/{song}.mp3". I have in mind that currently the path on my own PC is that. Will it be a problem when the other person run my app on his PC?
  814. ChatGPT
  815. Yes, hardcoding the absolute path like C:/Users/Admin/PycharmProjects/MP3_player/audio/{song}.mp3 will indeed be a problem when running the application on another person's PC, as their directory structure will likely be different. To ensure that your application works correctly on any system, you should use relative paths.
  816.  
  817. Here’s how you can adjust your code to use relative paths:
  818.  
  819. Set Up the Working Directory:
  820. Use the os module to dynamically determine the current working directory of your script. This allows you to construct file paths relative to the script's location.
  821.  
  822. Modify Path Construction:
  823. Update the path construction in your code to use these relative paths.
  824.  
  825. Here’s an updated version of your code that handles file paths correctly:
  826.  
  827. python
  828. Copy code
  829. import os
  830. from tkinter import *
  831. import pygame
  832. from tkinter import filedialog
  833. import time
  834. from mutagen.mp3 import MP3
  835. import tkinter.ttk as ttk
  836.  
  837. # Initialize the main window
  838. wnd = Tk()
  839. wnd.title("Georgi Horozov MP3 Player")
  840. wnd.geometry("450x590")
  841.  
  842. # Path to the resources folder
  843. resource_path = os.path.join(os.path.dirname(__file__), 'resources')
  844. audio_path = os.path.join(resource_path, 'audio')
  845. buttons_path = os.path.join(resource_path, 'buttons')
  846. logo_path = os.path.join(resource_path, 'logo')
  847.  
  848. wnd_icon = PhotoImage(file=os.path.join(logo_path, 'head_phones.png'))
  849. wnd.iconphoto(False, wnd_icon)
  850.  
  851. basic_frame = Frame(wnd)
  852. basic_frame.pack(pady=20)
  853.  
  854. song_box = Listbox(basic_frame, width=65, height=18, bg="#333333", fg="white")
  855. song_box.grid(row=0, column=0)
  856.  
  857. pygame.mixer.init()
  858.  
  859. song_length = 0
  860. stopped_music = False
  861.  
  862. def duration():
  863.    if stopped_music:
  864.        return
  865.  
  866.    if not song_box.curselection():
  867.        return
  868.  
  869.    current_time = pygame.mixer.music.get_pos() / 1000
  870.  
  871.    song = song_box.get(ACTIVE)
  872.    song = os.path.join(audio_path, f"{song}.mp3")
  873.    song_mutagen = MP3(song)
  874.  
  875.    global song_length
  876.    song_length = song_mutagen.info.length
  877.  
  878.    converted_song_length = time.strftime("%M:%S", time.gmtime(song_length))
  879.  
  880.    current_time += 1
  881.    if int(music_slider.get()) == int(song_length):
  882.        time_field.config(text=f"Elapsed time: {converted_song_length} of {converted_song_length}")
  883.  
  884.    elif paused:
  885.        pass
  886.  
  887.    elif int(music_slider.get()) == int(current_time):
  888.        slider_position = int(song_length)
  889.        music_slider.config(to=slider_position, value=current_time)
  890.  
  891.    else:
  892.        slider_position = int(song_length)
  893.        music_slider.config(to=slider_position, value=int(music_slider.get()))
  894.        converted_current_time = time.strftime("%M:%S", time.gmtime(int(music_slider.get())))
  895.        time_field.config(text=f"Elapsed time: {converted_current_time} of {converted_song_length}")
  896.  
  897.        next_time = int(music_slider.get()) + 1
  898.        music_slider.config(value=next_time)
  899.  
  900.    time_field.after(1000, duration)
  901.  
  902. def add_one_song():
  903.    song = filedialog.askopenfilename(initialdir=audio_path, title="Choose a song from the list",
  904.                                      filetypes=(("mp3 Files", "*.mp3"),))
  905.    song = os.path.relpath(song, audio_path).replace(".mp3", "")
  906.    song_box.insert(END, song)
  907.  
  908. def add_many_songs():
  909.    songs = filedialog.askopenfilenames(initialdir=audio_path, title="Choose a song from the list", filetypes=(("mp3 Files", "*.mp3"),))
  910.    for song in songs:
  911.        song = os.path.relpath(song, audio_path).replace(".mp3", "")
  912.        song_box.insert(END, song)
  913.  
  914. def delete_one_song():
  915.    stop()
  916.    song_box.delete(ANCHOR)
  917.    pygame.mixer.music.stop()
  918.  
  919. def delete_all_songs():
  920.    stop()
  921.    song_box.delete(0, END)
  922.    pygame.mixer.music.stop()
  923.  
  924. def play():
  925.    global stopped_music
  926.    stopped_music = False
  927.  
  928.    song = song_box.get(ACTIVE)
  929.    song = os.path.join(audio_path, f"{song}.mp3")
  930.  
  931.    pygame.mixer.music.load(song)
  932.    pygame.mixer.music.play(loops=0)
  933.  
  934.    duration()
  935.  
  936. def stop():
  937.    global stopped_music
  938.    stopped_music = True
  939.  
  940.    pygame.mixer.music.stop()
  941.    song_box.select_clear(ACTIVE)
  942.  
  943.    time_field.config(text="")
  944.    music_slider.config(value=0)
  945.  
  946. paused = False
  947.  
  948. def pause():
  949.    global paused
  950.    if paused:
  951.        pygame.mixer.music.unpause()
  952.        paused = False
  953.    else:
  954.        pygame.mixer.music.pause()
  955.        paused = True
  956.  
  957. def next_song():
  958.    time_field.config(text="")
  959.    music_slider.config(value=0)
  960.  
  961.    current_song = song_box.curselection()
  962.    next_one = current_song[0] + 1
  963.  
  964.    if next_one >= song_box.size():
  965.        next_one = 0
  966.  
  967.    next_song_name = song_box.get(next_one)
  968.    song = os.path.join(audio_path, f"{next_song_name}.mp3")
  969.  
  970.    pygame.mixer.music.load(song)
  971.    pygame.mixer.music.play(loops=0)
  972.  
  973.    song_box.selection_clear(current_song)
  974.    song_box.activate(next_one)
  975.    song_box.selection_set(next_one)
  976.  
  977. def previous_song():
  978.    time_field.config(text="")
  979.    music_slider.config(value=0)
  980.  
  981.    current_song = song_box.curselection()
  982.    previous_one = current_song[0] - 1
  983.  
  984.    if previous_one < 0:
  985.        previous_one = song_box.size() - 1
  986.  
  987.    previous_song_name = song_box.get(previous_one)
  988.    song = os.path.join(audio_path, f"{previous_song_name}.mp3")
  989.  
  990.    pygame.mixer.music.load(song)
  991.    pygame.mixer.music.play(loops=0)
  992.  
  993.    song_box.selection_clear(current_song)
  994.    song_box.activate(previous_one)
  995.    song_box.selection_set(previous_one)
  996.  
  997. def slide(x):
  998.    song = song_box.get(ACTIVE)
  999.    song = os.path.join(audio_path, f"{song}.mp3")
  1000.  
  1001.    pygame.mixer.music.load(song)
  1002.    pygame.mixer.music.play(loops=0, start=music_slider.get())
  1003.  
  1004. def set_volume(val):
  1005.    pygame.mixer.music.set_volume(volume_slider.get())
  1006.  
  1007. play_btn_img = PhotoImage(file=os.path.join(buttons_path, "btn_play.png"))
  1008. stop_btn_img = PhotoImage(file=os.path.join(buttons_path, "btn_stop.png"))
  1009. forward_btn_img = PhotoImage(file=os.path.join(buttons_path, "btn_forward.png"))
  1010. back_btn_img = PhotoImage(file=os.path.join(buttons_path, "btn_back.png"))
  1011. pause_btn_img = PhotoImage(file=os.path.join(buttons_path, "btn_pause.png"))
  1012.  
  1013. buttons_frame = Frame(basic_frame)
  1014. buttons_frame.grid(row=1, column=0, pady=20)
  1015.  
  1016. play_button = Button(buttons_frame, image=play_btn_img, bd=0, command=play)
  1017. stop_button = Button(buttons_frame, image=stop_btn_img, bd=0, command=stop)
  1018. forward_button = Button(buttons_frame, image=forward_btn_img, bd=0, command=next_song)
  1019. back_button = Button(buttons_frame, image=back_btn_img, bd=0, command=previous_song)
  1020. pause_button = Button(buttons_frame, image=pause_btn_img, bd=0, command=pause)
  1021.  
  1022. forward_button.grid(row=0, column=0)
  1023. play_button.grid(row=0, column=1)
  1024. pause_button.grid(row=0, column=2)
  1025. stop_button.grid(row=0, column=3)
  1026. back_button.grid(row=0, column=4)
  1027.  
  1028. main_menu = Menu(wnd)
  1029. wnd.config(menu=main_menu)
  1030. add_song_menu = Menu(main_menu)
  1031. main_menu.add_cascade(label="Add Song", menu=add_song_menu)
  1032. add_song_menu.add_command(label="Add Only One Song", command=add_one_song)
  1033. add_song_menu.add_command(label="Add Many Songs", command=add_many_songs)
  1034.  
  1035. delete_song_menu = Menu(main_menu)
  1036. main_menu.add_cascade(label="Delete Song", menu=delete_song_menu)
  1037. delete_song_menu.add_command(label="Delete One Song", command=delete_one_song)
  1038. delete_song_menu.add_command(label="Delete All Songs", command=delete_all_songs)
  1039.  
  1040. time_field = Label(wnd, text="", bd=1, anchor=W)
  1041. time_field.pack(fill=X, side=BOTTOM)
  1042.  
  1043. music_slider = ttk.Scale(basic_frame, from_=0, to=100, orient=HORIZONTAL, value=0, length=360, command=slide)
  1044. music_slider.grid(row=2, column=0, pady=10)
  1045.  
  1046. volume_frame = Frame(basic_frame)
  1047. volume_frame.grid(row=3, column=0, pady=20, sticky=E)
  1048.  
  1049. volume_label = Label(volume_frame, text="Volume", font=("Arial", 12))
  1050. volume_label.pack(side=LEFT, anchor=W)
  1051.  
  1052. volume_slider = ttk.Scale(volume_frame, from_=0, to=1, orient=HORIZONTAL, value=1, length=150, command=set_volume)
  1053. volume_slider.pack(side=LEFT)
  1054.  
  1055. wnd.mainloop()
  1056. Explanation:
  1057. Resource Path Setup: Use os.path.join to construct paths relative to the script's directory.
  1058. Path Construction: Update paths to use os.path.join and make them relative.
  1059. Additional Steps with PyInstaller:
  1060. When you modify the spec file, you should also adjust the datas field accordingly to include these resources. The datas list will include tuples with the source path and the destination directory within the executable.
  1061.  
  1062. For example, if your project directory structure is as follows:
  1063.  
  1064. So, with this modification the paths to the files will be the same in each one PC, right?
  1065. ChatGPT
  1066. Yes, with the modifications, the paths to the files will be relative to the location of your script or executable. This means that as long as the folder structure (audio, buttons, logo) is preserved and bundled with the executable, the paths will be correctly resolved regardless of the specific directory where the application is run on different PCs.
  1067.  
  1068. Here's how you can proceed to ensure the paths are properly set up:
  1069.  
  1070. Code Update: Ensure your code uses relative paths, as shown in the updated code snippet.
  1071.  
  1072. Directory Structure: Maintain a directory structure in your project like this:
  1073.  
  1074. css
  1075. Copy code
  1076. your_project/
  1077. ├── audio/
  1078. │   └── your_audio_files.mp3
  1079. ├── buttons/
  1080. │   ├── btn_play.png
  1081. │   ├── btn_stop.png
  1082. │   ├── btn_forward.png
  1083. │   ├── btn_back.png
  1084. │   └── btn_pause.png
  1085. ├── logo/
  1086. │   └── head_phones.png
  1087. ├── main.py
  1088. ├── YourAppName.spec
  1089. Modify Spec File: Ensure the spec file includes the necessary data files and directories. Here’s an example of how your spec file (YourAppName.spec) should look:
  1090.  
  1091. python
  1092. Copy code
  1093. # YourAppName.spec
  1094.  
  1095. # -*- mode: python ; coding: utf-8 -*-
  1096.  
  1097. block_cipher = None
  1098.  
  1099. a = Analysis(
  1100.    ['main.py'],
  1101.    pathex=['.'],
  1102.    binaries=[],
  1103.    datas=[
  1104.        ('audio/*.mp3', 'audio'),
  1105.        ('buttons/*.png', 'buttons'),
  1106.        ('logo/*.png', 'logo')
  1107.    ],
  1108.    hiddenimports=[],
  1109.    hookspath=[],
  1110.    hooksconfig={},
  1111.    runtime_hooks=[],
  1112.    excludes=[],
  1113.    win_no_prefer_redirects=False,
  1114.    win_private_assemblies=False,
  1115.    cipher=block_cipher,
  1116.    noarchive=False,
  1117. )
  1118.  
  1119. pyz = PYZ(a.pure, a.zipped_data, cipher=block_cipher)
  1120.  
  1121. exe = EXE(
  1122.    pyz,
  1123.    a.scripts,
  1124.    [],
  1125.    exclude_binaries=True,
  1126.    name='YourAppName',
  1127.    debug=False,
  1128.    bootloader_ignore_signals=False,
  1129.    strip=False,
  1130.    upx=True,
  1131.    upx_exclude=[],
  1132.    runtime_tmpdir=None,
  1133.    console=False,
  1134. )
  1135.  
  1136. coll = COLLECT(
  1137.    exe,
  1138.    a.binaries,
  1139.    a.zipfiles,
  1140.    a.datas,
  1141.    strip=False,
  1142.    upx=True,
  1143.    upx_exclude=[],
  1144.    name='YourAppName',
  1145. )
  1146. Build the Executable: After modifying the spec file, run PyInstaller with the updated spec file to create the executable:
  1147. bash
  1148. Copy code
  1149. pyinstaller YourAppName.spec
  1150. Detailed Steps:
  1151. Generate the Initial Spec File:
  1152.  
  1153. bash
  1154. Copy code
  1155. pyinstaller --name "YourAppName" --onefile --windowed --noconsole main.py
  1156. Modify the Spec File (as shown above).
  1157.  
  1158. Rebuild the Executable:
  1159.  
  1160. bash
  1161. Copy code
  1162. pyinstaller YourAppName.spec
  1163. Final Project Structure:
  1164. When you distribute your project, make sure to include the dist folder containing the executable and the necessary resource directories (audio, buttons, logo), all placed correctly relative to each other. The dist directory might look like this:
  1165.  
  1166. css
  1167. Copy code
  1168. dist/
  1169. ├── YourAppName.exe
  1170. ├── audio/
  1171. │   └── your_audio_files.mp3
  1172. ├── buttons/
  1173. │   ├── btn_play.png
  1174. │   ├── btn_stop.png
  1175. │   ├── btn_forward.png
  1176. │   ├── btn_back.png
  1177. │   └── btn_pause.png
  1178. ├── logo/
  1179. │   └── head_phones.png
  1180. By following these steps, your application should work on any PC, as long as the necessary files and directories are included and maintained in the correct relative structure.
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