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- --Run Second
- _G.HeadSize = 50
- _G.HeadOffset = 25
- _G.FEnabled = true
- game:service'RunService'.Stepped:connect(function()
- if _G.FEnabled then
- for i,v in pairs(game:service'Players':GetPlayers()) do
- if v.TeamColor ~= game:service'Players'.LocalPlayer.TeamColor then
- --if v.Name ~= game:service'Players'.LocalPlayer.Name then
- pcall(function()
- pcall(function()v.Character.Head.Mesh:Destroy() end)
- v.Character.Head.CanCollide = false
- v.Character.Head.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
- v.Character.Head.CFrame = v.Character.Torso.CFrame * CFrame.new(0,_G.HeadOffset,0)
- end)
- --end
- end
- end
- end
- end)
- --Run First
- local meta,oldmeta = getrawmetatable(game),{}
- for i,v in next,meta do oldmeta[i] = v end
- meta.__index = function(t,k)
- if (k == "Kick") then
- return function(self,...)
- print('lol bypassed')
- end
- else
- return oldmeta.__index(t,k)
- end
- end
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