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PersonsadminTeam

Big head bypass for Pf in roblox

Apr 7th, 2017
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Lua 1.09 KB | None | 0 0
  1. --Run Second
  2. _G.HeadSize = 50
  3. _G.HeadOffset = 25
  4. _G.FEnabled = true
  5. game:service'RunService'.Stepped:connect(function()
  6.     if _G.FEnabled then
  7.         for i,v in pairs(game:service'Players':GetPlayers()) do
  8.             if v.TeamColor ~= game:service'Players'.LocalPlayer.TeamColor then
  9.             --if v.Name ~= game:service'Players'.LocalPlayer.Name then
  10.                 pcall(function()
  11.                     pcall(function()v.Character.Head.Mesh:Destroy() end)
  12.                     v.Character.Head.CanCollide = false
  13.                     v.Character.Head.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
  14.                     v.Character.Head.CFrame = v.Character.Torso.CFrame * CFrame.new(0,_G.HeadOffset,0)
  15.                 end)
  16.             --end
  17.             end
  18.         end
  19.     end
  20. end)
  21.  
  22. --Run First
  23. local meta,oldmeta = getrawmetatable(game),{}
  24. for i,v in next,meta do oldmeta[i] = v end
  25. meta.__index = function(t,k)
  26.    if (k == "Kick") then
  27.        return function(self,...)
  28.           print('lol bypassed')
  29.        end
  30.    else
  31.        return oldmeta.__index(t,k)
  32.    end
  33. end
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