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- Blocks:
- Crafting Table: are used to add crafting recipes to the network. Use NEI to paste “ghost” items into the crafting table (Crafts as quickly as the crafting chip can pull out items
- Power Junction: Provides Power to the logistic cable
- Security Station: A Logistics Security Station is used to secure a Logistics Pipes network from unauthorized access. The Security Station creates a Logistics Item Card that holds all the various security settings. When holding this card and right-clicking on a pipe within a network, it will be used up and will apply the security settings to the entire network.
- Fuzzy Crafting Table: "fuzzy" refers to the ability of the pipe to match items based on their properties rather than just their exact item type or damage value. This allows for more flexibility in automation systems, as items that are functionally the same (such as different dyes) can be treated as equivalent.
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- Statistic Table: Provides Statistics for the network
- Logistics RF Power Provider: Provides RF power throughout the network
- Logistics EU Power Provider: Provides EU power throughout the network
- Programmer Compiler: Used to Flash Programmers with specific programs
- Request Table: combines the functionality of a Request pipe, a chest, and a crafting table.
- Pipes:
- Unrouted: This pipe does not route items and cannot access any inventories; it is used only to transport items.
- Basic: This pipe offers simple routing functionality, and it is recommended that they be used in all intersections of a logistics network. Another use for this pipe is that it's required to supply power to a Logistics Network via use of either an ME Interface (Through a powered AE/ME Network) or a Logistics Power Junction.
- Provider: It enables Supplier and Request Pipes, as well as the Logistics Request table, to remotely extract items from the connected inventory
- Supplier: automatically requests items from available Sources and inserts them into a connected inventory.
- Request: (and its Mk2 version, which is faster) can request items from a Source.
- Remote Order: lets you remotely order items to a connected inventory via the Remote Orderer item
- Crafting: are used to add crafting recipes to the network.
- Satellite: This pipe, used together with a Crafting Logistics Pipe, can be used to designate a different place for crafting materials to go to. This means ingredients will not be sent to the Crafting pipe, but to the Satellite.
- Mk1-Mk5: a special type of pipes with varying amounts of module slots. With these modules it is possible to fit up to 8 pipes into one! There are also some modules that don't have a pipe equivalent, so their function can only be used in a Chassis.
- Inventory System Connector Pipe: used to connect your Logistics system though an inventory.
- System Entrance Pipe: Used as a place for items to enter the network
- System Destination Pipe: Used as a place for items to leave the network
- Logistics Firewall Pipe: Can be used to section parts of a logistics system up. Can for example block everything but power flow to have two independent logistic systems powered by just 1 junction.
- (Just put this link in the description: https://ftb.fandom.com/wiki/Getting_Started_(Logistics_Pipes)#Logistics_Fluid_Basic_Pipe)
- Fluid Basic Pipe:
- Fluid Container Supplier Pipe:
- Logistics Fluid Insertion Pipe:
- Fluid Provider Pipe: (See Provider Module but for fluid)
- Fluid Request Pipe: (See Request Pipe / Table but for fluid)
- Fluid Extractor Pipe: (See Extractor Module but for fluid)
- Fluid Satellite Pipe: (See Satellite Pipe but for fluid)
- Fluid Supplier: (See Supplier Pipe but for fluid)
- Fluid Terminus Pipe: (See Terminus Module but for fluid)
- Modules:
- Blank Module: Used to craft the different modules
- Polymorphic ItemSink/ ItemSink Module: used to provide a Destination for items that are already present in the connected inventory. It is mainly used for inventories that store large amounts of specific items, such as barrels, Deep Storage Units or drawers. You will make good use of this one.
- Provider Module: It enables Supplier and Request Pipes, as well as the Logistics Request table, to remotely extract items from the connected inventory
- Active Supplier Module: automatically requests items from available Sources and inserts them into a connected inventory.
- Bulk50: the default, will begin to order items once half of the specified amount is left in the inventory.
- Bulk100: will start to order items when the connected inventory is empty.
- Partial: will begin to order items as soon as any items are missing.
- Full: is similar to Partial, but will not request items until there are enough items in storage to restore the full specified amount of items at once.
- Infinite: will ignore the specified amounts and fill up the inventory completely as much as possible.
- Passive Supplier Module: but will not actively request items. Instead, it acts more like a high priority ItemSink with additional options.
- Extractor Module: extracts items from an inventory and sends them to valid destinations, including your set default route.
- Adv Extractor Module: extracts items from an inventory and sends them to valid destinations, including your set default route. That also lets you whitelist specific items
- Quick sort Module: will extract items from an inventory and sort them in, but it ignores your default route, so this is useful on an input chest as it will not extract items that don't have a specific valid destination.
- Crafting Module: are used to add crafting recipes to the network. It acts as a Source which makes the crafting recipe's result available. When the crafting result is requested from your request table/ pipe, it will request all items specified in the Input slots inside the crafting module/chip from your Sources and sends the items into the connected inventory. Then it will try to extract the single item specified in the output slot.
- Terminus Module: low-priority (higher than a default route but lower than everything else). This means that if it isn't being requested or the passive suppliers for this item are full, the set items will go to this pipe. Any items that aren't set will either go to a default route or be ejected.
- Mod Based ItemSink Module: Sinks all items for a specific mod
- OreDict ItemSink Module: “Ore Dictionary” Sinks Ore, Ingots, etc…
- Enchantment Sink Module: Sinks Enchanted Items
- Enchantment Sink Module Mk2: ?? ^^^ What's the difference is it just faster?
- Creative Tab Based ItemSink Module: Sinks all items that are contained in one of the Creative Tabs
- Upgrades:
- Module Upgrade: Allows upgrades to be applied to chassis pipes
- Sneaky Combo Upgrade: ?? What's the difference from the Sneaky Upgrade
- Sneaky Upgrade: Find the correct side of the block to insert items (For Machines)
- Item Speed Upgrade: Increases the speed that items flow through give pipe (Used in place of high speed pipes)
- Disconnection Upgrade: Disconnects pipe applied to
- Advanced Satellite Upgrade: Upgrades the crafting pipe/ module to use whole inputs instead of just the 3 ones in the crafting pipe.
- Fluid Crafting Upgrade: Makes Fluid crafting faster
- Crafting ByProduct Extraction Upgrade: ??? What is the difference between this and the Crafting CleanUp Upgrade?
- Placement Rules Upgrade: ? Wut?
- Fuzzy Upgrade: "fuzzy" refers to the ability of the pipe to match items based on their properties rather than just their exact item type or damage value. This allows for more flexibility in automation systems, as items that are functionally the same (such as different dyes) can be treated as equivalent.
- Power Transportation Upgrade: Allows a pipe to transport power
- RF Power Supplier Upgrade: Allows a pipe to transport RF
- EU LV Power Supplier Upgrade: “” “” LV EU
- EU MV Power Supplier Upgrade: “” “” MV EU
- EU HV Power Supplier Upgrade: “” “” HV EU
- CC Remote Control Upgrade: ?? Is this for Computer Craft??? And what exactly would that be doing? How do you use this? Does it work?
- Crafting Monitoring Upgrade: Adds a little GUI to the request table to show what is currently requested. Similar to what the statistics table shows.
- Opaque Upgrade: Makes the items that are being transported through the pipes invisible.
- Crafting CleanUp Upgrade: If an item leaves an excess material (ex Empty Bucket) it will pull it out of the crafting table to either a ItemSink or the Default Route
- Action Speed Upgrade: Increases the speed at which the given Action is taken (Used on Extractor Modules)
- Item Extraction Upgrade: Increases how many items are taken out (used on Crafting, Provider, and Extraction Modules)
- ItemStack Extraction Upgrade: Increases how many stacks of items can be pull out at one time (used on Crafting, Provider, and Extraction Modules)
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