Advertisement
joe201501

D.U.C.K

Jul 6th, 2018
214
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 112.90 KB | None | 0 0
  1. warn("Made by SezHu")
  2.  
  3. --Hello! I am joe201501 and i made this edit so this edit was NICO NICO NIIIIIIII from some anime and Have Fun! how can you find me? Did you use the Bar from the down? ok go this test 10101010 + 1940892098 = ? if you guess whong baldi will kill you
  4. --Wait... This is not NICO NICO NIIIIIIII
  5. --o no the D.U.C.K is comeing
  6. --To cooruput the game "ROBLOX"
  7.  
  8.  
  9.  
  10.  
  11.  
  12. --Story : Sience D.U.C.K was removed from DUDE,STOP by saying Goodbye,D.U.C.K found ROBLOX with his Database so duck go in and play script builder
  13.  
  14.  
  15. wait(1 / 60)
  16. Effects = { }
  17. local Player = game.Players.localPlayer
  18. local Character = Player.Character
  19.  
  20. taco = 0
  21. m = 0
  22. n = 0
  23. o = 0
  24. local angles = CFrame.Angles
  25. local Humanoid = Character.Humanoid
  26. local Mouse = Player:GetMouse()
  27. local LeftArm = Character["Left Arm"]
  28. local RightArm = Character["Right Arm"]
  29. local LeftLeg = Character["Left Leg"]
  30. local RightLeg = Character["Right Leg"]
  31. local Head = Character.Head
  32. local Torso = Character.Torso
  33. local Camera = game.Workspace.CurrentCamera
  34. local RootPart = Character.HumanoidRootPart
  35. local RootJoint = RootPart.RootJoint
  36. local attack = false
  37. local Anim = 'Idle'
  38. Humanoid.WalkSpeed = 0
  39. Humanoid.AutoRotate = false
  40. Humanoid.JumpPower = 0
  41. local attacktype = 1
  42. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  43. local velocity = RootPart.Velocity.y
  44. local sine = 2
  45. local change = 1
  46. local Create = LoadLibrary("RbxUtility").Create
  47. maincol = "New Yeller"
  48. desirefont = "Garamond"
  49. Head.face.Texture = "http://www.roblox.com/asset/?id= "
  50. Instance.new("ForceField",Character).Visible = false
  51. transforming = true
  52. skillcolorscheme = BrickColor.new(maincol).Color
  53. untransforming = false
  54.  
  55.  
  56.  
  57.  
  58. local BillboardGui = Instance.new("BillboardGui")
  59.  
  60. BillboardGui.Parent = Character
  61.  
  62. BillboardGui.Adornee = BillboardGui.Parent:FindFirstChild("Head")
  63.  
  64. BillboardGui.Size = UDim2.new(1, 0, 1, 0)
  65.  
  66. BillboardGui.StudsOffset = Vector3.new(0, 5, 0)
  67.  
  68. local TextLabel = Instance.new("TextLabel")
  69.  
  70. TextLabel.Parent = BillboardGui
  71.  
  72. TextLabel.Position = UDim2.new(0, 0, 0, 0)
  73.  
  74. TextLabel.Font = desirefont
  75.  
  76. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  77.  
  78. TextLabel.TextSize = 25
  79.  
  80. TextLabel.TextColor3 = Color3.new(0,0,0)
  81.  
  82. TextLabel.TextStrokeTransparency = 0
  83.  
  84. TextLabel.TextStrokeColor3 = Color3.new(-1,-1,-1)
  85.  
  86. TextLabel.BackgroundTransparency = 1
  87.  
  88. TextLabel.Text = " "
  89.  
  90.  
  91.  
  92. local co1 = 0
  93. local co2 = 0
  94. local co3 = 0
  95. local co4 = 0
  96. local co5 = 0
  97.  
  98. local cooldown1 = 0
  99. local cooldown2 = 0
  100. local cooldown3 = 0
  101. local cooldown4 = 0
  102. local cooldown5 = 0
  103.  
  104. skillcolorscheme = BrickColor.new(maincol).Color
  105.  
  106. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  107. function makeframe(par, trans, pos, size, color)
  108. local frame = Instance.new('Frame', par)
  109. frame.BackgroundTransparency = trans
  110. frame.BorderSizePixel = 0
  111. frame.Position = pos
  112. frame.Size = size
  113. frame.BackgroundColor3 = color
  114. return frame
  115. end
  116.  
  117. for y,t in pairs(Character:GetChildren()) do
  118. if t:IsA("Accessory") and t:FindFirstChild("Handle") then
  119. t.Handle.Transparency = 0
  120. end
  121. end
  122.  
  123. local m = Create("Model"){
  124. Parent = Character,
  125. Name = "WeaponModel",
  126. }
  127.  
  128. Humanoid.Animator.Parent = nil
  129. Character.Animate.Parent = nil
  130.  
  131. local newMotor = function(part0, part1, c0, c1)
  132. local w = Create('Motor'){
  133. Parent = part0,
  134. Part0 = part0,
  135. Part1 = part1,
  136. C0 = c0,
  137. C1 = c1,
  138. }
  139. return w
  140. end
  141.  
  142. function clerp(a, b, t)
  143. return a:lerp(b, t)
  144. end
  145.  
  146. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  147. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  148.  
  149. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  150. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  151. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  152. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  153. RootJoint.C1 = CFrame.new(0, 0, 0)
  154. RootJoint.C0 = CFrame.new(0, 0, 0)
  155. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  156. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  157.  
  158. local rarmc1 = RW.C1
  159. local larmc1 = LW.C1
  160. local rlegc1 = RH.C1
  161. local llegc1 = LH.C1
  162.  
  163. local resetc1 = false
  164.  
  165. function PlayAnimationFromTable(table, speed, bool)
  166. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  167. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  168. RW.C0 = clerp(RW.C0, table[3], speed)
  169. LW.C0 = clerp(LW.C0, table[4], speed)
  170. RH.C0 = clerp(RH.C0, table[5], speed)
  171. LH.C0 = clerp(LH.C0, table[6], speed)
  172. if bool == true then
  173. if resetc1 == false then
  174. resetc1 = true
  175. RootJoint.C1 = RootJoint.C1
  176. Torso.Neck.C1 = Torso.Neck.C1
  177. RW.C1 = rarmc1
  178. LW.C1 = larmc1
  179. RH.C1 = rlegc1
  180. LH.C1 = llegc1
  181. end
  182. end
  183. end
  184.  
  185.  
  186.  
  187.  
  188. ArtificialHB = Create("BindableEvent", script){
  189. Parent = script,
  190. Name = "Heartbeat",
  191. }
  192.  
  193. script:WaitForChild("Heartbeat")
  194.  
  195. frame = 1 / 30
  196. tf = 0
  197. allowframeloss = false
  198. tossremainder = false
  199. lastframe = tick()
  200. script.Heartbeat:Fire()
  201.  
  202. game:GetService("RunService").Heartbeat:connect(function(s, p)
  203. tf = tf + s
  204. if tf >= frame then
  205. if allowframeloss then
  206. script.Heartbeat:Fire()
  207. lastframe = tick()
  208. else
  209. for i = 1, math.floor(tf / frame) do
  210. script.Heartbeat:Fire()
  211. end
  212. lastframe = tick()
  213. end
  214. if tossremainder then
  215. tf = 0
  216. else
  217. tf = tf - frame * math.floor(tf / frame)
  218. end
  219. end
  220. end)
  221.  
  222. function swait(num)
  223. if num == 0 or num == nil then
  224. ArtificialHB.Event:wait()
  225. else
  226. for i = 0, num do
  227. ArtificialHB.Event:wait()
  228. end
  229. end
  230. end
  231.  
  232. function RemoveOutlines(part)
  233. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  234. end
  235.  
  236.  
  237.  
  238. New = function(Object, Parent, Name, Data)
  239. local Object = Instance.new(Object)
  240. for Index, Value in pairs(Data or {}) do
  241. Object[Index] = Value
  242. end
  243. Object.Parent = Parent
  244. Object.Name = Name
  245. return Object
  246. end
  247.  
  248.  
  249. CFuncs = {
  250. Part = {
  251. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  252. local Part = Create("Part"){
  253. Parent = Parent,
  254. Reflectance = Reflectance,
  255. Transparency = Transparency,
  256. CanCollide = false,
  257. Locked = true,
  258. BrickColor = BrickColor.new(tostring(BColor)),
  259. Name = Name,
  260. Size = Size,
  261. Material = Material,
  262. }
  263. RemoveOutlines(Part)
  264. if Size == Vector3.new() then
  265. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  266. else
  267. Part.Size = Size
  268. end
  269. return Part
  270. end;
  271. };
  272.  
  273. Mesh = {
  274. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  275. local Msh = Create(Mesh){
  276. Parent = Part,
  277. Offset = OffSet,
  278. Scale = Scale,
  279. }
  280. if Mesh == "SpecialMesh" then
  281. Msh.MeshType = MeshType
  282. Msh.MeshId = MeshId
  283. end
  284. return Msh
  285. end;
  286. };
  287.  
  288. Weld = {
  289. Create = function(Parent, Part0, Part1, C0, C1)
  290. local Weld = Create("Weld"){
  291. Parent = Parent,
  292. Part0 = Part0,
  293. Part1 = Part1,
  294. C0 = C0,
  295. C1 = C1,
  296. }
  297. return Weld
  298. end;
  299. };
  300.  
  301. Sound = {
  302. Create = function(id, par, vol, pit)
  303. local Sound = Create("Sound"){
  304. Volume = vol,
  305. Pitch = pit or 1,
  306. SoundId = "rbxassetid://" .. id,
  307. Parent = par or workspace,
  308. }
  309. Sound:play()
  310. return Sound
  311. end;
  312. };
  313.  
  314. Decal = {
  315. Create = function(Color, Texture, Transparency, Name, Parent)
  316. local Decal = Create("Decal"){
  317. Color3 = Color,
  318. Texture = "rbxassetid://" .. Texture,
  319. Transparency = Transparency,
  320. Name = Name,
  321. Parent = Parent,
  322. }
  323. return Decal
  324. end;
  325. };
  326.  
  327. BillboardGui = {
  328. Create = function(Parent, Image, Position, Size)
  329. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  330. BillPar.CFrame = CFrame.new(Position)
  331. local Bill = Create("BillboardGui"){
  332. Parent = BillPar,
  333. Adornee = BillPar,
  334. Size = UDim2.new(1, 0, 1, 0),
  335. SizeOffset = Vector2.new(Size, Size),
  336. }
  337. local d = Create("ImageLabel", Bill){
  338. Parent = Bill,
  339. BackgroundTransparency = 1,
  340. Size = UDim2.new(1, 0, 1, 0),
  341. Image = "rbxassetid://" .. Image,
  342. }
  343. return BillPar
  344. end
  345. };
  346.  
  347. ParticleEmitter = {
  348. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  349. local Particle = Create("ParticleEmitter"){
  350. Parent = Parent,
  351. Color = ColorSequence.new(Color1, Color2),
  352. LightEmission = LightEmission,
  353. Size = Size,
  354. Texture = Texture,
  355. Transparency = Transparency,
  356. ZOffset = ZOffset,
  357. Acceleration = Accel,
  358. Drag = Drag,
  359. LockedToPart = LockedToPart,
  360. VelocityInheritance = VelocityInheritance,
  361. EmissionDirection = EmissionDirection,
  362. Enabled = Enabled,
  363. Lifetime = LifeTime,
  364. Rate = Rate,
  365. Rotation = Rotation,
  366. RotSpeed = RotSpeed,
  367. Speed = Speed,
  368. VelocitySpread = VelocitySpread,
  369. }
  370. return Particle
  371. end;
  372. };
  373.  
  374. CreateTemplate = {
  375.  
  376. };
  377. }
  378.  
  379. function rayCast(Position, Direction, Range, Ignore)
  380. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  381. end
  382.  
  383. function FindNearestTorso(Position, Distance, SinglePlayer)
  384. if SinglePlayer then
  385. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  386. end
  387. local List = {}
  388. for i, v in pairs(workspace:GetChildren()) do
  389. if v:IsA("Model") then
  390. if v:findFirstChild("Torso") then
  391. if v ~= Character then
  392. if (v.Torso.Position - Position).magnitude <= Distance then
  393. table.insert(List, v)
  394. end
  395. end
  396. end
  397. end
  398. end
  399. return List
  400. end
  401.  
  402. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  403. if hit.Parent == nil then
  404. return
  405. end
  406. local h = hit.Parent:FindFirstChild("Humanoid")
  407. for _, v in pairs(hit.Parent:children()) do
  408. if v:IsA("Humanoid") then
  409. h = v
  410. end
  411. end
  412. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  413. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  414. if hit.Parent.DebounceHit.Value == true then
  415. return
  416. end
  417. end
  418. local c = Create("ObjectValue"){
  419. Name = "creator",
  420. Value = game:service("Players").LocalPlayer,
  421. Parent = h,
  422. }
  423. game:GetService("Debris"):AddItem(c, .5)
  424. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  425. local Damage = math.random(minim, maxim)
  426. local blocked = false
  427. local block = hit.Parent:findFirstChild("Block")
  428. if block ~= nil then
  429. if block.className == "IntValue" then
  430. if block.Value > 0 then
  431. blocked = true
  432. block.Value = block.Value - 1
  433. print(block.Value)
  434. end
  435. end
  436. end
  437. h.Health = h.Health - Damage
  438. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new(maincol).Color)
  439. if Type == "Knockdown" then
  440. local hum = hit.Parent.Humanoid
  441. hum.PlatformStand = true
  442. coroutine.resume(coroutine.create(function(HHumanoid)
  443. swait(1)
  444. HHumanoid.PlatformStand = false
  445. end), hum)
  446. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  447. local bodvol = Create("BodyVelocity"){
  448. velocity = angle * knockback,
  449. P = 5000,
  450. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  451. Parent = hit,
  452. }
  453. local rl = Create("BodyAngularVelocity"){
  454. P = 3000,
  455. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  456. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  457. Parent = hit,
  458. }
  459. game:GetService("Debris"):AddItem(bodvol, .5)
  460. game:GetService("Debris"):AddItem(rl, .5)
  461. elseif Type == "Normal" then
  462. local vp = Create("BodyVelocity"){
  463. P = 500,
  464. maxForce = Vector3.new(math.huge, 0, math.huge),
  465. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  466. }
  467. if hit.Parent.Humanoid.MaxHealth > 100 then
  468. hit.Parent.Humanoid.MaxHealth = 100
  469. end
  470. if knockback > 0 then
  471. vp.Parent = hit.Parent.Torso
  472. end
  473. game:GetService("Debris"):AddItem(vp, .5)
  474. elseif Type == "Up" then
  475. local bodyVelocity = Create("BodyVelocity"){
  476. velocity = Vector3.new(0, 20, 0),
  477. P = 5000,
  478. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  479. Parent = hit,
  480. }
  481. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  482. elseif Type == "DarkUp" then
  483. coroutine.resume(coroutine.create(function()
  484. for i = 0, 1, 0.1 do
  485. swait()
  486. if hit.Parent.Humanoid.MaxHealth > 100 then
  487. hit.Parent.Humanoid.MaxHealth = 100
  488. end
  489.  
  490. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  491. end
  492. end))
  493. local bodyVelocity = Create("BodyVelocity"){
  494. velocity = Vector3.new(0, 30, 0),
  495. P = 5000,
  496. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  497. Parent = hit,
  498. }
  499. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  500. elseif Type == "Wither" then
  501. coroutine.resume(coroutine.create(function()
  502. if hit.Parent.Humanoid.MaxHealth > 100 then
  503. hit.Parent.Humanoid.MaxHealth = 100
  504. end
  505. for i = 0, 1, 0.1 do
  506. wait(1)
  507. MagnitudeDamage(hit.Parent.Torso, 1, 5, 5, math.random(0, 0), "Normal", " ", .5)
  508. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 1
  509. Effects.Block.Create(BrickColor.new("New Yeller"), hit.Parent.Torso.CFrame, 1, 1, 1, 1, 1, 1, .04, 1)
  510. end
  511. hit.Parent.Humanoid.WalkSpeed = 16
  512. end))
  513. elseif Type == "DarkDown" then
  514. coroutine.resume(coroutine.create(function()
  515. for i = 0, 1, 0.1 do
  516. swait()
  517. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  518. end
  519. end))
  520. local bodyVelocity = Create("BodyVelocity"){
  521. velocity = Vector3.new(0, -50, 0),
  522. P = 5000,
  523. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  524. Parent = hit,
  525. }
  526. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  527. elseif Type == "Snare" then
  528. local bp = Create("BodyPosition"){
  529. P = 2000,
  530. D = 100,
  531. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  532. position = hit.Parent.Torso.Position,
  533. Parent = hit.Parent.Torso,
  534. }
  535. game:GetService("Debris"):AddItem(bp, 1)
  536. elseif Type == "Freeze" then
  537. local BodPos = Create("BodyPosition"){
  538. P = 50000,
  539. D = 1000,
  540. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  541. position = hit.Parent.Torso.Position,
  542. Parent = hit.Parent.Torso,
  543. }
  544. local BodGy = Create("BodyGyro") {
  545. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  546. P = 20e+003,
  547. Parent = hit.Parent.Torso,
  548. cframe = hit.Parent.Torso.CFrame,
  549. }
  550. hit.Parent.Torso.Anchored = true
  551. coroutine.resume(coroutine.create(function(Part)
  552. swait(1.5)
  553. Part.Anchored = false
  554. end), hit.Parent.Torso)
  555. game:GetService("Debris"):AddItem(BodPos, 3)
  556. game:GetService("Debris"):AddItem(BodGy, 3)
  557. end
  558. local debounce = Create("BoolValue"){
  559. Name = "DebounceHit",
  560. Parent = hit.Parent,
  561. Value = true,
  562. }
  563. game:GetService("Debris"):AddItem(debounce, Delay)
  564. c = Create("ObjectValue"){
  565. Name = "creator",
  566. Value = Player,
  567. Parent = h,
  568. }
  569. game:GetService("Debris"):AddItem(c, .5)
  570. end
  571. end
  572.  
  573. Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  574.  
  575. local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  576. prt.Anchored = true
  577. prt.CFrame = cframe
  578. prt.Material = "Neon"
  579. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  580. game:GetService("Debris"):AddItem(prt, 10)
  581. coroutine.resume(coroutine.create(function(Part, Mesh)
  582.  
  583. for i = 0, 1, delay do
  584. swait()
  585. Part.Transparency = i
  586. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  587. end
  588. Part.Parent = nil
  589. end
  590. ), prt, msh)
  591. end
  592.  
  593.  
  594. shoot = function(mouse, aoe , partt, SpreadAmount, multiply)
  595.  
  596. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  597. local MainPos = partt.Position
  598. local MainPos2 = mouse.Hit.p + SpreadVectors
  599. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  600. local speed = 1000
  601. local num = 20
  602. coroutine.resume(coroutine.create(function()
  603.  
  604. repeat
  605. swait()
  606. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  607. local mag = (MainPos - pos).magnitude
  608. Laser(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), 5, 5, 0, 5, 0.1)
  609. MainPos = MainPos + MouseLook.lookVector * speed
  610. num = num - 1
  611. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  612. if hit ~= nil then
  613. num = 0
  614. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "New Yeller", "Effect", Vector3.new())
  615. refpart.Anchored = true
  616. refpart.CFrame = CFrame.new(pos)
  617. game:GetService("Debris"):AddItem(refpart, 2)
  618. end
  619. do
  620. if num <= 0 then
  621. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "New Yeller", "Effect", Vector3.new())
  622. refpart.Anchored = true
  623. refpart.CFrame = CFrame.new(pos)
  624. Effects.Block.Create(BrickColor.new("New Yeller"), refpart.CFrame, 10, 10, 10, 10, 10, 10, .08, 1)
  625. if hit ~= nil then
  626. MagnitudeDamage(refpart, aoe, 5 * multiply, 5 * multiply, 0, "Normal", "231917784", 1)
  627. end
  628. game:GetService("Debris"):AddItem(refpart, 0)
  629. end
  630. end
  631. until num <= 0
  632. end
  633. ))
  634. end
  635.  
  636.  
  637.  
  638. function onClicked(hit)
  639. if hit ~= nil and hit.Name ~= "Base" and hit:FindFirstChild("RotTag") == nil then
  640. print("Infected "..hit.Name)
  641. local tag = Instance.new("BoolValue")
  642. tag.Name = "RotTag"
  643. tag.Parent = hit
  644.  
  645. hit.CanCollide = false
  646. hit.Anchored = true
  647.  
  648. wait(1)
  649.  
  650. local list = hit:GetTouchingParts()
  651. for i = 1, #list do
  652. spawn(function()
  653. onClicked(list[i])
  654. end)
  655. end
  656.  
  657. hit.Anchored = true
  658. hit.CanCollide = false
  659. hit.Parent = workspace
  660. hit.BrickColor = BrickColor.new(Color3.new(0, 0, 0))
  661.  
  662.  
  663. for i = 1, 10 do
  664. hit.Transparency = hit.Transparency + .1
  665. wait(.1)
  666. end
  667. hit:Destroy()
  668. end
  669.  
  670. return
  671. end
  672.  
  673. function OnMouseDown()
  674. if transforming == true then
  675. onClicked(Mouse.Target)
  676. end
  677. end
  678.  
  679. function ShowDamage(Pos, Text, Time, Color)
  680. local Rate = (1 / 30)
  681. local Pos = (Pos or Vector3.new(0, 0, 0))
  682. local Text = (Text or "")
  683. local Time = (Time or 2)
  684. local Color = (Color or Color3.new(1, 0, 1))
  685. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  686. EffectPart.Anchored = true
  687. local BillboardGui = Create("BillboardGui"){
  688. Size = UDim2.new(3, 0, 3, 0),
  689. Adornee = EffectPart,
  690. Parent = EffectPart,
  691. }
  692. local TextLabel = Create("TextLabel"){
  693. BackgroundTransparency = 1,
  694. Size = UDim2.new(1, 0, 1, 0),
  695. Text = Text,
  696. Font = desirefont,
  697. TextColor3 = Color,
  698. TextScaled = true,
  699. Parent = BillboardGui,
  700. }
  701. game.Debris:AddItem(EffectPart, (Time))
  702. EffectPart.Parent = game:GetService("Workspace")
  703. delay(0, function()
  704. local Frames = (Time / Rate)
  705. for Frame = 1, Frames do
  706. wait(Rate)
  707. local Percent = (Frame / Frames)
  708. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  709. TextLabel.TextTransparency = Percent
  710. end
  711. if EffectPart and EffectPart.Parent then
  712. EffectPart:Destroy()
  713. end
  714. end)
  715. end
  716.  
  717. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  718. for _, c in pairs(workspace:children()) do
  719. local hum = c:findFirstChild("Humanoid")
  720. if hum ~= nil then
  721. local head = c:findFirstChild("Torso")
  722. if head ~= nil then
  723. local targ = head.Position - Part.Position
  724. local mag = targ.magnitude
  725.  
  726. if mag <= Magnitude and c.Name ~= Player.Name then
  727. Effects.Sphere2.Create(BrickColor.new(maincol), head.CFrame, .5, .5, .5, .5, .5, .5, .05)
  728. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  729. end
  730. end
  731. end
  732. end
  733. end
  734.  
  735. EffectModel = Create("Model"){
  736. Parent = Character,
  737. Name = "Effects",
  738. }
  739.  
  740.  
  741.  
  742.  
  743. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  744. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  745. end
  746.  
  747.  
  748.  
  749.  
  750.  
  751. Effects = {
  752. Block = {
  753. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  754. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  755. prt.Anchored = true
  756. prt.CFrame = cframe
  757. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  758. game:GetService("Debris"):AddItem(prt, 10)
  759. if Type == 1 or Type == nil then
  760. table.insert(Effects, {
  761. prt,
  762. "Block1",
  763. delay,
  764. x3,
  765. y3,
  766. z3,
  767. msh
  768. })
  769. elseif Type == 2 then
  770. table.insert(Effects, {
  771. prt,
  772. "Block2",
  773. delay,
  774. x3,
  775. y3,
  776. z3,
  777. msh
  778. })
  779. end
  780. end;
  781. };
  782.  
  783. Cylinder = {
  784. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  785. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  786. prt.Anchored = true
  787. prt.CFrame = cframe
  788. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  789. game:GetService("Debris"):AddItem(prt, 2)
  790. table.insert(Effects, {
  791. prt,
  792. "Cylinder",
  793. delay,
  794. x3,
  795. y3,
  796. z3,
  797. msh
  798. })
  799. end;
  800. };
  801.  
  802. Head = {
  803. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  804. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  805. prt.Anchored = true
  806. prt.CFrame = cframe
  807. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  808. game:GetService("Debris"):AddItem(prt, 10)
  809. table.insert(Effects, {
  810. prt,
  811. "Cylinder",
  812. delay,
  813. x3,
  814. y3,
  815. z3,
  816. msh
  817. })
  818. end;
  819. };
  820.  
  821. Sphere1 = {
  822. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  823. local prt = CFuncs.Part.Create(EffectModel, "Glass", 0, 0, brickcolor, "Effect", Vector3.new())
  824. prt.Anchored = true
  825. prt.CFrame = cframe
  826. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  827. game:GetService("Debris"):AddItem(prt, 10)
  828. table.insert(Effects, {
  829. prt,
  830. "Cylinder",
  831. delay,
  832. x3,
  833. y3,
  834. z3,
  835. msh
  836. })
  837. end;
  838. };
  839.  
  840. Sphere2 = {
  841. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  842. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  843. prt.Anchored = true
  844. prt.CFrame = cframe
  845. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  846. game:GetService("Debris"):AddItem(prt, 10)
  847. table.insert(Effects, {
  848. prt,
  849. "Cylinder",
  850. delay,
  851. x3,
  852. y3,
  853. z3,
  854. msh
  855. })
  856. end;
  857. };
  858.  
  859. Elect = {
  860. Create = function(cff, x, y, z)
  861. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new(maincol), "Part", Vector3.new(1, 1, 1))
  862. prt.Anchored = true
  863. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  864. prt.CFrame = CFrame.new(prt.Position)
  865. game:GetService("Debris"):AddItem(prt, 2)
  866. local xval = math.random() / 2
  867. local yval = math.random() / 2
  868. local zval = math.random() / 2
  869. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  870. table.insert(Effects, {
  871. prt,
  872. "Elec",
  873. 0.1,
  874. x,
  875. y,
  876. z,
  877. xval,
  878. yval,
  879. zval
  880. })
  881. end;
  882.  
  883. };
  884.  
  885. Ring = {
  886. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  887. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  888. prt.Anchored = true
  889. prt.CFrame = cframe
  890. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  891. game:GetService("Debris"):AddItem(prt, 10)
  892. table.insert(Effects, {
  893. prt,
  894. "Cylinder",
  895. delay,
  896. x3,
  897. y3,
  898. z3,
  899. msh
  900. })
  901. end;
  902. };
  903.  
  904.  
  905. Wave = {
  906. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  907. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  908. prt.Anchored = true
  909. prt.CFrame = cframe
  910. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  911. game:GetService("Debris"):AddItem(prt, 10)
  912. table.insert(Effects, {
  913. prt,
  914. "Cylinder",
  915. delay,
  916. x3,
  917. y3,
  918. z3,
  919. msh
  920. })
  921. end;
  922. };
  923.  
  924. Break = {
  925. Create = function(brickcolor, cframe, x1, y1, z1)
  926. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  927. prt.Anchored = true
  928. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  929. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  930. local num = math.random(10, 50) / 1000
  931. game:GetService("Debris"):AddItem(prt, 10)
  932. table.insert(Effects, {
  933. prt,
  934. "Shatter",
  935. num,
  936. prt.CFrame,
  937. math.random() - math.random(),
  938. 0,
  939. math.random(50, 100) / 100
  940. })
  941. end;
  942. };
  943.  
  944. Fire = {
  945. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  946. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  947. prt.Anchored = true
  948. prt.CFrame = cframe
  949. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  950. game:GetService("Debris"):AddItem(prt, 10)
  951. table.insert(Effects, {
  952. prt,
  953. "Fire",
  954. delay,
  955. 1,
  956. 1,
  957. 1,
  958. msh
  959. })
  960. end;
  961. };
  962.  
  963. FireWave = {
  964. Create = function(brickcolor, cframe, x1, y1, z1)
  965. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  966. prt.Anchored = true
  967. prt.CFrame = cframe
  968. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  969. local d = Create("Decal"){
  970. Parent = prt,
  971. Texture = "rbxassetid://26356434",
  972. Face = "Top",
  973. }
  974. local d = Create("Decal"){
  975. Parent = prt,
  976. Texture = "rbxassetid://26356434",
  977. Face = "Bottom",
  978. }
  979. game:GetService("Debris"):AddItem(prt, 10)
  980. table.insert(Effects, {
  981. prt,
  982. "FireWave",
  983. 1,
  984. 30,
  985. math.random(400, 600) / 100,
  986. msh
  987. })
  988. end;
  989. };
  990.  
  991. Lightning = {
  992. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  993. local magz = (p0 - p1).magnitude
  994. local curpos = p0
  995. local trz = {
  996. -ofs,
  997. ofs
  998. }
  999. for i = 1, tym do
  1000. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1001. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1002. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1003. li.Material = "Neon"
  1004. if tym == i then
  1005. local magz2 = (curpos - p1).magnitude
  1006. li.Size = Vector3.new(th, th, magz2)
  1007. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1008. table.insert(Effects, {
  1009. li,
  1010. "Disappear",
  1011. last
  1012. })
  1013. else
  1014. do
  1015. do
  1016. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1017. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1018. game.Debris:AddItem(li, 10)
  1019. table.insert(Effects, {
  1020. li,
  1021. "Disappear",
  1022. last
  1023. })
  1024. end
  1025. end
  1026. end
  1027. end
  1028. end
  1029. };
  1030.  
  1031. EffectTemplate = {
  1032.  
  1033. };
  1034. }
  1035.  
  1036. framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1037. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1038. text1 = Instance.new('TextLabel', framesk1)
  1039. text1.BackgroundTransparency = 1
  1040. text1.Size = UDim2.new(1, 0, 1, 0)
  1041. text1.Position = UDim2.new(0, 0, 0, 0)
  1042. text1.TextColor3 = Color3.new(1, 1, 1)
  1043. text1.TextStrokeTransparency = 0
  1044. text1.FontSize = Enum.FontSize.Size18
  1045. text1.Font = desirefont
  1046. text1.BorderSizePixel = 0
  1047. text1.TextScaled = true
  1048. text1.Text = "Press F to get started with Book Magic."
  1049. Facemask=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"New Yeller","Facemask",Vector3.new(0.100000903, 0.199999914, 0.0999996811))
  1050. FacemaskWeld=CFuncs.Weld.Create(m,Character["Head"],Facemask,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500009656, -0.10001123, 0.150001526, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  1051. eye1=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","eye1",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  1052. eye1Weld=CFuncs.Weld.Create(m,Facemask,eye1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, -0.0226745605, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1053. CFuncs.Mesh.Create("SpecialMesh",eye1,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  1054. eye2=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","eye2",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  1055. eye2Weld=CFuncs.Weld.Create(m,Facemask,eye2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, 0.327358246, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1056. TorsoHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","TorsoHandle",Vector3.new(0.199999616, 0.200000003, 0.199999854))
  1057. moter = New("Weld",Handle,"mot",{Part0 = RightArm,Part1 = Handle,})
  1058. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1059. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
  1060. TorsoHandleWeld=CFuncs.Weld.Create(m,Character["Torso"],TorsoHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999412537, -0.0999810249, -0.219952106, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1061. Scarf2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,Torso.Color,"Scarf2",Vector3.new(0.199999988, 0.049999997, 0.099999994))
  1062. Scarf2Weld=CFuncs.Weld.Create(m,TorsoHandle,Scarf2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.115654449, -0.592010379, -0.209721327, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1063. CFuncs.Mesh.Create("SpecialMesh",Scarf2,Enum.MeshType.FileMesh,"rbxassetid://1271232474",Vector3.new(0, 0, 0),Vector3.new(0.0192, 0.0192, 0.0192))
  1064.  
  1065. CFuncs.Mesh.Create("SpecialMesh",eye2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  1066. eee1=CFuncs.Sound.Create("1838564127", Character, 1, 1)
  1067. eee1.Looped = true
  1068. crab=CFuncs.Sound.Create("1838564127", Character, 1, 0)
  1069. crab.Looped = true
  1070. Mouse.KeyDown:connect(function(k)
  1071. k = k:lower()
  1072. if k == "f" and untransforming == false then
  1073. spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  1074. spinny.Anchored=true
  1075. spinny.CanCollide=false
  1076. spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  1077. spinny2.Anchored=true
  1078. spinny2.CanCollide=false
  1079. eee1:Destroy()
  1080. eee=CFuncs.Sound.Create("197890111", Character, 1, 1)
  1081. eee.Looped = true
  1082. eee.TimePosition = 1
  1083. untransforming = true
  1084. transforming = false
  1085. bar1:Destroy()
  1086. framesk1:Destroy()
  1087. fop = 50
  1088. spi = 60
  1089. spo = 3
  1090. spoi = 1
  1091. schpe = .03
  1092. soi = 0
  1093. attack = true
  1094. for i = 0, 1, 0.1 do
  1095. swait()
  1096. PlayAnimationFromTable({
  1097. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1098. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1099. CFrame.new(1.54815805, 0.113066152, 0, 0.981752872, -0.190161094, 0, 0.190161064, 0.981752992, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1100. CFrame.new(-1.56642199, 0.0832426548, 0, 0.977346003, 0.211647764, 0, -0.211647764, 0.977346003, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1101. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1102. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1103. }, .3, false)
  1104. end
  1105. for i = 0, 100 do
  1106. Torso.Velocity = Vector3.new(0, 50, 0)
  1107. wait(.01)
  1108. end
  1109. for i = 0, 100 do
  1110. Torso.Velocity = Vector3.new(0, 50, 0)
  1111. wait(.01)
  1112. end
  1113. bewm=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("New Yeller"), "bewm", Vector3.new(1,1,1))
  1114. bewm.Anchored=true
  1115. bewm.CanCollide=false
  1116. bewm.Position = Torso.Position
  1117. local mbewm = Instance.new("SpecialMesh", bewm)
  1118. mbewm.MeshType = "Sphere"
  1119. mbewm.Scale = Vector3.new(0,0,0)
  1120. for i = 0, 70, 0.1 do
  1121. swait()
  1122. CFuncs.Sound.Create("379557765", Torso, .3, 1)
  1123. PlayAnimationFromTable({
  1124. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1125. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1126. CFrame.new(0.284558058, 0.352360129, -0.585287333, 0.258820832, 0.965924978, -2.79002438e-06, 0.084192656, -0.0225623567, -0.996192336, -0.962249458, 0.257835418, -0.0871634856) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  1127. CFrame.new(-0.273653597, 0.406440526, -0.577382147, 0.258828282, -0.965923369, -1.5671344e-07, -0.167737693, -0.0449467227, -0.984804809, 0.951247692, 0.254895747, -0.17365551) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  1128. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1129. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1130. }, .3, false)
  1131. bewm.CFrame = Torso.CFrame
  1132. mbewm.Scale = Vector3.new(mbewm.Scale.X+.1,mbewm.Scale.Y+.1,mbewm.Scale.Z+.1)
  1133. Effects.Lightning.Create(efekt5.Position, HitboxLA.Position, 3, 5, maincol, 1, 0, 1)
  1134. Effects.Lightning.Create(efekt4.Position, HitboxRA.Position, 3, 5, "New Yeller", 1, 0, 1)
  1135. spinny.Position = RootPart.Position
  1136. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/45, 0)
  1137. Torso.Velocity = Vector3.new(0, 6, 0)
  1138. end
  1139. wait(2.2)
  1140. bewm:Destroy()
  1141.  
  1142.  
  1143. CFuncs.Sound.Create("1209871551", Torso, 10, 1)
  1144. CFuncs.Sound.Create("1209871551", Torso, 10, 1)
  1145. Effects.Sphere2.Create(BrickColor.new("New Yeller"), RootPart.CFrame, 8, 8, 8, 8, 8, 8, .008, 1)
  1146. Effects.Wave.Create(BrickColor.new(maincol), RootPart.CFrame, 5, 5, 5, 5, 5, 5, .08, 2)
  1147. MagnitudeDamage(Torso, 80, 90, 90, 10, "Wither", " ", .5)
  1148. TextLabel.Text = "D.U.C.K , THe COrrupuT DucK"
  1149. local duck = Instance.new("SpecialMesh", Torso)
  1150. duck.MeshType = "FileMesh"
  1151. duck.MeshId = "http://www.roblox.com/asset/?id=9419831"
  1152. duck.TextureId = "http://www.roblox.com/asset/?id=9419827"
  1153. duck.Scale = Vector3.new(5, 5, 5)
  1154. Character.Head.Transparency = 1
  1155. Character["Left Arm"].Transparency = 1
  1156. Character["Right Arm"].Transparency = 1
  1157. Character["Left Leg"].Transparency = 1
  1158. Character["Right Leg"].Transparency = 1
  1159. Scarf2.Transparency = 1
  1160.  
  1161. for i = 0, 10, 0.1 do
  1162. swait()
  1163. PlayAnimationFromTable({
  1164. CFrame.new(-0.251876831, 0.470080227, -1.34110451e-06, 1, 0, -0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1165. CFrame.new(-0.0999908447, 1.50946021, 0.223286748, 1, 0, -0, 0, 0.939692438, -0.342020929, -0, 0.342020959, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1166. CFrame.new(1.43255699, 1.25413036, 0.366365522, -0.939692736, -0.296197951, -0.171009928, 0.321393639, -0.935729802, -0.145313144, -0.11697761, -0.191511214, 0.974494696) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1167. CFrame.new(-1.41037154, 1.34628582, 0.488534033, 0.939692736, 0.296197951, -0.171009928, 0.321393639, -0.935729802, 0.145313144, -0.11697761, -0.191511214, -0.974494696) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1168. CFrame.new(0.578960061, -1.5122112, 0.50258863, 0.98480773, -0.173648164, -1.55591565e-07, 0.133022353, 0.754406869, 0.642787278, -0.111618698, -0.633021891, 0.766044796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1169. CFrame.new(-0.686709404, -1.51906383, 0.467823565, 0.98480773, 0.173648164, 1.55591565e-07, -0.133022353, 0.754406869, 0.642787278, 0.111618698, -0.633021891, 0.766044796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1170. }, .3, false)
  1171. end
  1172.  
  1173. fop = 80
  1174. spi = 80
  1175. spo = 80
  1176. spoi = 2
  1177. schpe = .03
  1178. soi = 200
  1179. Humanoid.WalkSpeed = 25
  1180. Humanoid.AutoRotate = true
  1181. Humanoid.JumpPower = 80
  1182. attack = false
  1183. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  1184. return
  1185. end
  1186. end
  1187. end)
  1188.  
  1189.  
  1190.  
  1191.  
  1192.  
  1193.  
  1194.  
  1195.  
  1196. while transforming == true do
  1197. swait()
  1198. Humanoid.Health = math.huge
  1199. PlayAnimationFromTable({
  1200. CFrame.new(0, -2, 0, 0, 0.984807849, 0.173647985, -1, 0, 0, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1201. CFrame.new(-0.0999920368, 1.22553754, -0.589294791, 1, 0, -0, 0, 0.499998808, 0.866026223, -0, -0.866026223, 0.499998808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1202. CFrame.new(0.800001562, 0.0751656741, -1.00217676, 0.866025388, 0.500000238, 0, -0.492404163, 0.852868617, -0.173647985, -0.0868240371, 0.150383562, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1203. CFrame.new(-0.901474714, -0.162059426, -0.809470534, 0.939692736, -0.321393609, 0.116977669, 0.33682391, 0.810216308, -0.479686856, 0.0593910702, 0.490159124, 0.869607329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1204. CFrame.new(0.312552929, -1.27662241, -0.77715373, 1, 0, -0, 0, 0.984807849, 0.173648134, -0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1205. CFrame.new(-0.524474978, -1.25619924, -0.812270045, 1, 0, -0, 0, 0.984807849, 0.173648134, -0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1206. }, .3, false)
  1207. Mouse.Button1Down:connect(OnMouseDown)
  1208. end
  1209.  
  1210.  
  1211.  
  1212. skillcolorscheme = BrickColor.new(maincol).Color
  1213. framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1214. framesk2 = makeframe(scrn, .3, UDim2.new(.8, 0, .74, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1215. framesk3 = makeframe(scrn, .3, UDim2.new(.8, 0, .63, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1216. framesk4 = makeframe(scrn, .3, UDim2.new(.8, 0, .52, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1217. framesk5 = makeframe(scrn, .3, UDim2.new(.8, 0, .41, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1218.  
  1219. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1220. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1221. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1222. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1223. bar5 = makeframe(framesk5, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1224. text1 = Instance.new('TextLabel', framesk1)
  1225. text1.BackgroundTransparency = 1
  1226. text1.Size = UDim2.new(1, 0, 1, 0)
  1227. text1.Position = UDim2.new(0, 0, 0, 0)
  1228. text1.TextColor3 = Color3.new(255, 255, 255)
  1229. text1.TextStrokeTransparency = 0
  1230. text1.FontSize = Enum.FontSize.Size18
  1231. text1.Font = desirefont
  1232. text1.BorderSizePixel = 0
  1233. text1.TextScaled = true
  1234. text2 = Instance.new('TextLabel', framesk2)
  1235. text2.BackgroundTransparency = 1
  1236. text2.Size = UDim2.new(1, 0, 1, 0)
  1237. text2.Position = UDim2.new(0, 0, 0, 0)
  1238. text2.TextColor3 = Color3.new(255, 255, 255)
  1239. text2.TextStrokeTransparency = 0
  1240. text2.FontSize = Enum.FontSize.Size18
  1241. text2.Font = desirefont
  1242. text2.BorderSizePixel = 0
  1243. text2.TextScaled = true
  1244. text3 = Instance.new('TextLabel', framesk3)
  1245. text3.BackgroundTransparency = 1
  1246. text3.Size = UDim2.new(1, 0, 1, 0)
  1247. text3.Position = UDim2.new(0, 0, 0, 0)
  1248. text3.TextColor3 = Color3.new(255, 255, 255)
  1249. text3.TextStrokeTransparency = 0
  1250. text3.FontSize = Enum.FontSize.Size18
  1251. text3.Font = desirefont
  1252. text3.BorderSizePixel = 0
  1253. text3.TextScaled = false
  1254. text4 = Instance.new('TextLabel', framesk4)
  1255. text4.BackgroundTransparency = 1
  1256. text4.Size = UDim2.new(1, 0, 1, 0)
  1257. text4.Position = UDim2.new(0, 0, 0, 0)
  1258. text4.TextColor3 = Color3.new(255, 255, 255)
  1259. text4.TextStrokeTransparency = 0
  1260. text4.FontSize = Enum.FontSize.Size18
  1261. text4.Font = desirefont
  1262. text4.BorderSizePixel = 0
  1263. text4.TextScaled = true
  1264. text5 = Instance.new('TextLabel', framesk5)
  1265. text5.BackgroundTransparency = 1
  1266. text5.Size = UDim2.new(1, 0, 1, 0)
  1267. text5.Position = UDim2.new(0, 0, 0, 0)
  1268. text5.TextColor3 = Color3.new(255, 255, 255)
  1269. text5.TextStrokeTransparency = 0
  1270. text5.FontSize = Enum.FontSize.Size18
  1271. text5.Font = desirefont
  1272. text5.BorderSizePixel = 0
  1273. text5.TextScaled = true
  1274. text1.Text = "[Z]\n Duck Dash"
  1275. text2.Text = "[X]\n Crush Sys"
  1276. text3.Text = "[C]\n Ducks"
  1277. text4.Text = "[V]\n ???"
  1278. text5.Text = "[B]\n BIGGEST CORRUPUT DUWIAOWJOAIJVGOAIFJOAIFJA"
  1279. Handle1=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle1",Vector3.new(1, 0.199999854, 1))
  1280. Handle1Weld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.7220459e-05, 0.300019085, 4.80413437e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1281. larm=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","larm",Vector3.new(1, 2, 1))
  1282. larmWeld=CFuncs.Weld.Create(m,Handle1,larm,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1283. HitboxLA=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxLA",Vector3.new(1, 0.999999821, 1))
  1284. HitboxLAWeld=CFuncs.Weld.Create(m,Handle1,HitboxLA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.19999969, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1285. Handle2=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle2",Vector3.new(1, 0.199999854, 1))
  1286. Handle2Weld=CFuncs.Weld.Create(m,Character["Left Leg"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-05, 0.300022364, 4.81009483e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1287. lleg=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","lleg",Vector3.new(1, 2, 1))
  1288. llegWeld=CFuncs.Weld.Create(m,Handle2,lleg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1289. HitboxLL=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxLL",Vector3.new(1, 0.999999821, 1))
  1290. HitboxLLWeld=CFuncs.Weld.Create(m,Handle2,HitboxLL,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.199999571, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1291. Handle3=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle3",Vector3.new(1, 0.199999854, 1))
  1292. Handle3Weld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.48498535e-05, 0.300019085, 4.81009483e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1293. rarm=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","rarm",Vector3.new(1, 2, 1))
  1294. rarmWeld=CFuncs.Weld.Create(m,Handle3,rarm,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1295. HitboxRA=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxRA",Vector3.new(1, 0.999999821, 1))
  1296. HitboxRAWeld=CFuncs.Weld.Create(m,Handle3,HitboxRA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.19999969, -1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1297. Handle4=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle4",Vector3.new(1, 0.199999854, 1))
  1298. Handle4Weld=CFuncs.Weld.Create(m,Character["Right Leg"],Handle4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.48498535e-05, 0.300022364, 4.7981739e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1299. rleg=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","rleg",Vector3.new(1, 2, 1))
  1300. rlegWeld=CFuncs.Weld.Create(m,Handle4,rleg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.299999952, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1301. HitboxRL=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxRL",Vector3.new(1, 0.999999821, 1))
  1302. HitboxRLWeld=CFuncs.Weld.Create(m,Handle4,HitboxRL,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.199999571, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1303. Handle5=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle5",Vector3.new(1, 0.199999854, 1))
  1304. Handle5Weld=CFuncs.Weld.Create(m,Character["Head"],Handle5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100063324, 0.60001117, 4.78625298e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1305. hed=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","hed",Vector3.new(0.999999821, 1, 1))
  1306. hedWeld=CFuncs.Weld.Create(m,Handle5,hed,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600006878, 0.100009918, -0.0199998617, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  1307. Handle6=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle6",Vector3.new(1, 0.199999854, 1))
  1308. Handle6Weld=CFuncs.Weld.Create(m,Character["Torso"],Handle6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100063324, 0.500019073, 4.7981739e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1309. tors=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","tors",Vector3.new(2.00000024, 2, 1))
  1310. torsWeld=CFuncs.Weld.Create(m,Handle6,tors,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999984741, -0.50000006, -1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1311.  
  1312.  
  1313. sref = CFuncs.Part.Create(Character, "Neon", 1, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1314. sref.Anchored = true
  1315.  
  1316.  
  1317.  
  1318.  
  1319. function battac1()
  1320. attack = true
  1321. for i = 0, 1.5, 0.1 do
  1322. swait()
  1323. PlayAnimationFromTable({
  1324. CFrame.new(-1.39627684e-06, -7.36942911e-06, 1.39627605e-06, 0.476727128, 0.183012798, 0.859789252, -0.25000006, 0.965925813, -0.0669873133, -0.842752159, -0.183012694, 0.506236255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1325. CFrame.new(-0.0340346247, 1.51263666, -0.0478081331, 0.877126634, 0.104048893, -0.46885246, -0.101895347, 0.994341493, 0.0300414115, 0.469325185, 0.0214237869, 0.882765472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1326. CFrame.new(0.579812467, 0.345736474, -0.59361434, 0.072264187, 0.924199581, -0.375010848, -0.974444211, -0.0147579908, -0.224144787, -0.212688923, 0.381624758, 0.899514318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1327. CFrame.new(-1.85228181, 0.875683367, -0.260588259, 0.773285925, 0.551785231, 0.312348992, 0.546566546, -0.829791725, 0.112741388, 0.321393579, 0.0835381895, -0.943253636) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1328. CFrame.new(0.738364995, -1.84033036, 0.563868403, 0.687917829, -0.0233614445, -0.725412488, 0.1578255, 0.98037982, 0.118095428, 0.708420873, -0.195728526, 0.678107858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1329. CFrame.new(-0.917405725, -1.57624996, 0.686944962, 0.872133791, 0.197120011, -0.447801769, 0.198867023, 0.693416834, 0.692549586, 0.447028697, -0.693048954, 0.565551639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1330. }, .3, false)
  1331. end
  1332. MagnitudeDamage(HitboxLA, 8, 30, 30, 200, "Normal", "9413309", 1)
  1333. CFuncs.Sound.Create("9413309", HitboxLA, 1, 1)
  1334. for i = 0, 1, 0.1 do
  1335. swait()
  1336. PlayAnimationFromTable({
  1337. CFrame.new(-4.17232513e-06, -5.30481339e-06, -0.999984145, 0.707105339, 0.183013991, -0.683013916, 0, 0.965925574, 0.258820295, 0.707108378, -0.183013216, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1338. CFrame.new(-0.0373710692, 1.51263273, 0.0452473164, 0.848774672, -0.00623494387, 0.528718293, -0.0508090742, 0.994341671, 0.0932918787, -0.526308119, -0.106047422, 0.84365499) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1339. CFrame.new(1.68801045, 0.407435834, -0.449469507, -0.706166267, -0.389181942, -0.591495514, -0.569585621, 0.808487773, 0.148054063, 0.420596808, 0.441457987, -0.792599082) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1340. CFrame.new(-1.75769782, 0.713923812, -0.430418491, -0.0885525197, 0.637445807, -0.7653898, -0.942978859, -0.301171541, -0.141728252, -0.320857644, 0.709195852, 0.627767205) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1341. CFrame.new(0.639599144, -1.8263067, -0.331883222, 0.859788299, -0.183012217, 0.476729214, 0.195730031, 0.980379641, 0.023357138, -0.471650183, 0.0732280314, 0.878739834) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1342. CFrame.new(-0.307636291, -1.77595973, 0.545883834, 0.982273102, -0.181773037, -0.045809418, 0.135392249, 0.518932045, 0.844025373, -0.129649013, -0.835265398, 0.534343541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1343. }, .3, false)
  1344. end
  1345. attack = false
  1346. end
  1347.  
  1348.  
  1349. function battac2()
  1350. attack = true
  1351. Humanoid.WalkSpeed = 0
  1352. for i = 0, 1.5, 0.1 do
  1353. swait()
  1354. PlayAnimationFromTable({
  1355. CFrame.new(-0, -1.59282732, -0.519607961, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1356. CFrame.new(0, 1.55377007, -0.152360976, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1357. CFrame.new(1.2000078, 0.953045666, -0.713819265, 0.866025448, 0.49999994, -2.26266827e-08, 0.353553265, -0.612372398, -0.707107067, -0.353553474, 0.612372637, -0.70710665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1358. CFrame.new(-1.15360737, 0.794935584, -0.750632823, 0.866025388, -0.500000179, -5.589701e-07, -0.353553861, -0.61237222, -0.707106948, 0.353553265, 0.612372756, -0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1359. CFrame.new(0.5, -1.5799793, -0.590984702, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1360. CFrame.new(-0.500015259, -1.65356255, -0.585621715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1361. }, .3, false)
  1362. end
  1363. MagnitudeDamage(HitboxLA, 8, 5, 10, 100, "DarkUp", "9413309", 1)
  1364. CFuncs.Sound.Create("9413309", HitboxRA, 1, 1)
  1365. for i = 0, 1, 0.1 do
  1366. swait()
  1367. PlayAnimationFromTable({
  1368. CFrame.new(-0, -1.2196213, -0.273204356, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1369. CFrame.new(0, 1.49368489, 0.246804297, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1370. CFrame.new(1.34139562, 1.24449635, -0.501063168, 0.707141161, 4.3202607e-07, -0.707072496, 0.183035791, -0.965913892, 0.183052927, -0.68297112, -0.258863807, -0.683037519) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1371. CFrame.new(-1.4036299, 1.31358445, -0.263445199, 0.866024435, 6.45238671e-08, 0.500001669, -0.129408985, -0.965926468, 0.224142075, 0.482964844, -0.258817255, -0.836515903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1372. CFrame.new(0.5, -1.86381054, -0.121815026, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1373. CFrame.new(-0.500015259, -1.92484725, -0.0803779364, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1374. }, .3, false)
  1375. end
  1376. Humanoid.WalkSpeed = 25
  1377. attack = false
  1378. end
  1379.  
  1380.  
  1381. function battac3()
  1382. attack = true
  1383. CFuncs.Sound.Create("9413300", HitboxRA, 3, 1)
  1384. Humanoid.WalkSpeed = 5
  1385. for i = 0, 1.5, 0.1 do
  1386. swait()
  1387. PlayAnimationFromTable({
  1388. CFrame.new(3.57627869e-07, 6.79999733, -5.96046448e-07, 0.866025269, 4.00048179e-07, -0.500000358, -0.129410043, 0.965925813, -0.224143773, 0.482963175, 0.258819193, 0.836516142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1389. CFrame.new(-0.0975225121, 1.5006386, -0.168908179, 0.961516261, -0.0622723475, 0.267598331, 0.0669877082, 0.997717559, -0.00851863623, -0.266457021, 0.0261165649, 0.96349299) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1390. CFrame.new(1.42953217, 1.36738133, 0.560824573, 0.969378471, 0.036978662, -0.242771834, 0.112739824, -0.945273399, 0.30618304, -0.21816349, -0.324177235, -0.920496464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1391. CFrame.new(-0.514982402, 0.167981669, -0.348204494, 0.390162021, -0.863741398, 0.318942964, 0.920569658, 0.37272048, -0.116752014, -0.0180329978, 0.339161426, 0.940555334) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1392. CFrame.new(1.01503551, -1.61222804, 0.758090556, 0.866025269, -0.43301329, 0.249999851, 4.00048179e-07, 0.499999911, 0.866025567, -0.500000358, -0.749999881, 0.433012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1393. CFrame.new(-0.674192369, -1.93183935, -0.167736471, 0.866025269, -4.61935997e-07, 0.500000417, 4.00048179e-07, 1, 2.08616257e-07, -0.500000358, -1.49011612e-08, 0.866025269) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1394. }, .3, false)
  1395. Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 2)
  1396. end
  1397. MagnitudeDamage(HitboxRA, 8, 30, 50, 500, "Knockdown", "9413300", 1)
  1398. for i = 0, 1, 0.1 do
  1399. swait()
  1400. PlayAnimationFromTable({
  1401. CFrame.new(1.54972076e-06, 6.58641052, -0.246319056, 0.866024971, -5.42000919e-07, -0.500000775, 0.250001013, 0.866025209, 0.433012664, 0.433012992, -0.500000536, 0.749999523) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1402. CFrame.new(-0.0975218043, 1.50063884, -0.168915406, 0.961516201, -0.0622704476, 0.267598808, 0.0669858828, 0.997717738, -0.00851911306, -0.266457558, 0.0261166394, 0.963492811) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1403. CFrame.new(1.02015197, 0.517821193, -1.45992565, 0.886716843, 0.436117947, 0.153409019, 0.0551973283, 0.229585916, -0.971722126, -0.459005952, 0.870110035, 0.17950508) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1404. CFrame.new(-1.36973119, -0.0445775315, 0.63426286, 0.896512747, -0.350060821, 0.271518677, 0.118428506, 0.7799505, 0.61453402, -0.42689541, -0.5187819, 0.740692675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1405. CFrame.new(0.568625093, -1.55863333, -0.015111208, 0.866024971, -0.433012992, 0.250001013, -5.42000919e-07, 0.500000536, 0.866025209, -0.500000775, -0.749999523, 0.433012664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1406. CFrame.new(-0.774200022, -1.53183734, -0.340943307, 0.866024971, 6.2584877e-07, 0.500000834, -5.42000919e-07, 1.00000024, -3.57627869e-07, -0.500000775, 2.98023224e-08, 0.866025031) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1407. }, .3, false)
  1408. Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1409. Effects.Block.Create(BrickColor.new("New Yeller"), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1410. end
  1411. Humanoid.WalkSpeed = 25
  1412. attack = false
  1413. end
  1414.  
  1415.  
  1416. function tauntu1()
  1417. attack = true
  1418. Humanoid.WalkSpeed = 0
  1419. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "QUACK", 1.5, BrickColor.new(Torso.Color).Color)
  1420. CFuncs.Sound.Create("9413296", Torso, 10, 1)
  1421. for i = 0, 1, .6 do
  1422. for i = 0, 1, 0.1 do
  1423. swait()
  1424. PlayAnimationFromTable({
  1425. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1426. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1427. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1429. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1430. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1431. }, .3, false)
  1432. end
  1433.  
  1434. for i = 0, 1, 0.1 do
  1435. swait()
  1436. PlayAnimationFromTable({
  1437. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1438. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1439. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1440. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1441. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1442. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1443. }, .3, false)
  1444. end
  1445. end
  1446. Humanoid.WalkSpeed = 25
  1447. attack = false
  1448. end
  1449.  
  1450.  
  1451. function tauntu2()
  1452. attack = true
  1453. Humanoid.WalkSpeed = 0
  1454. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Just don't bore me, yeah?", 2, BrickColor.new(Torso.Color).Color)
  1455. CFuncs.Sound.Create("1004576953", Torso, 10, 1)
  1456. for i = 0, 1, .6 do
  1457. for i = 0, 1, 0.1 do
  1458. swait()
  1459. PlayAnimationFromTable({
  1460. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1461. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1463. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1464. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1465. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1466. }, .3, false)
  1467. end
  1468.  
  1469. for i = 0, 1, 0.1 do
  1470. swait()
  1471. PlayAnimationFromTable({
  1472. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1473. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1474. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1475. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1476. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1477. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1478. }, .3, false)
  1479. end
  1480. end
  1481. Humanoid.WalkSpeed = 25
  1482. attack = false
  1483. end
  1484.  
  1485.  
  1486. function tauntu3()
  1487. attack = true
  1488. Humanoid.WalkSpeed = 0
  1489. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "How many minutes will you last?", 2, BrickColor.new(Torso.Color).Color)
  1490. CFuncs.Sound.Create("9413303", Torso, 10, 1)
  1491. for i = 0, 1, .6 do
  1492. for i = 0, 1, 0.1 do
  1493. swait()
  1494. PlayAnimationFromTable({
  1495. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1496. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1497. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1498. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1499. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1500. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1501. }, .3, false)
  1502. end
  1503.  
  1504. for i = 0, 1, 0.1 do
  1505. swait()
  1506. PlayAnimationFromTable({
  1507. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1508. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1509. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1510. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1511. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1512. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1513. }, .3, false)
  1514. end
  1515. end
  1516. Humanoid.WalkSpeed = 25
  1517. attack = false
  1518. end
  1519.  
  1520.  
  1521.  
  1522. x = 5
  1523. function blasty()
  1524. attack = true
  1525. ref=CFuncs.Part.Create(HitboxRA, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new(.05,.05,.05))
  1526. ref.Anchored=true
  1527. ref.CanCollide=false
  1528. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1529. Humanoid.WalkSpeed = 0
  1530. CFuncs.Sound.Create("9413296", Torso, 5, 1)
  1531. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "QUACK", 1.5, BrickColor.new(Torso.Color).Color)
  1532. local grab = nil
  1533. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do
  1534. if v:FindFirstChild('Head') then
  1535. Grabbed = true
  1536. grab = v
  1537. end
  1538. end
  1539. for i = 0, 3, 0.1 do
  1540. swait()
  1541. PlayAnimationFromTable({
  1542. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1543. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544. CFrame.new(1.64711547, 1.41346073, 0.361087859, -0.969846308, -0.171009913, -0.17364803, 0.173647985, -0.984807849, 5.96214491e-08, -0.171009898, -0.0301535726, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1545. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1546. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1547. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1548. }, .3, false)
  1549. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1550. end
  1551.  
  1552. CFuncs.Sound.Create("9413296", Torso, 5, 1)
  1553. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "QUACK", 1.5, BrickColor.new(Torso.Color).Color)
  1554. for i = 0, 1, .5 do
  1555. for i = 0, 1, 0.1 do
  1556. swait()
  1557. PlayAnimationFromTable({
  1558. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1559. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1560. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1561. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1562. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1563. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1564. }, .3, false)
  1565. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1566. end
  1567.  
  1568. for i = 0, 1, 0.1 do
  1569. swait()
  1570. PlayAnimationFromTable({
  1571. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1572. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1573. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1574. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1575. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1576. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1577. }, .3, false)
  1578. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1579. end
  1580. end
  1581. wait(1)
  1582. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "QUACK", 1.5, BrickColor.new(Torso.Color).Color)
  1583. CFuncs.Sound.Create("9413296", Torso, 5, 1)
  1584. for i = 0, 2, 0.1 do
  1585. swait()
  1586. PlayAnimationFromTable({
  1587. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1588. CFrame.new(0, 1.495502, 0.155976295, 1, 0, -0, 0, 0.866025805, -0.499999762, -0, 0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1589. CFrame.new(1.67320466, 0.256948113, 0.586459577, 0.866025269, -0.500000298, -6.19429386e-07, 0.129410207, 0.224143684, 0.965925992, -0.482963115, -0.836516321, 0.258819222) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1590. CFrame.new(-1.65528786, 0.236378402, 0.663342357, 0.965925872, 0.258818746, -5.97341477e-06, -0.0669837445, 0.250009447, 0.965923786, 0.250000656, -0.933010399, 0.258827239) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1591. CFrame.new(0.603523314, -1.92523527, 0.665380895, 0.965925872, 0, -0.258818984, 0.129409552, 0.866025388, 0.482963175, 0.224143818, -0.500000238, 0.836516321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1592. CFrame.new(-0.551774561, -1.92862988, 0.659501493, 0.965925872, 0, 0.258818984, -0.129409552, 0.866025388, 0.482963175, -0.224143818, -0.500000238, 0.836516321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1593. }, .3, false)
  1594. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1595. end
  1596. for i = 0, 2, 0.1 do
  1597. swait()
  1598. PlayAnimationFromTable({
  1599. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1600. CFrame.new(0, 1.56138074, -0.0756135881, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1601. CFrame.new(0.893782854, 0.905647635, -1.42211223, 0.874999404, 0.2164938, -0.433020234, -0.321208358, -0.409599364, -0.85384649, -0.362217247, 0.886204958, -0.288859576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602. CFrame.new(-0.891812921, 1.14138389, -1.46892774, 0.909297884, -0.274861544, 0.312455654, 0.121369407, -0.543028176, -0.830897272, 0.398053885, 0.793455601, -0.460414648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1603. CFrame.new(0.332013369, -2.05282021, -0.211744398, 0.990150332, 0.135906085, 0.0336450152, -0.137435734, 0.989331186, 0.0483245552, -0.0267184712, -0.0524725616, 0.998264909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1604. CFrame.new(-0.582855225, -1.7770021, -0.922122419, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605. }, .3, false)
  1606. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1607. end
  1608. if Grabbed == true and grab ~= nil then
  1609. grab.Humanoid.PlatformStand = true
  1610. grab.Head.CFrame = ref.CFrame * CFrame.Angles(0,-45,0)
  1611. for i = 0, 1.5, 0.1 do
  1612. swait()
  1613. PlayAnimationFromTable({
  1614. CFrame.new(-0, -1.59282732, -0.519607961, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1615. CFrame.new(0, 1.55377007, -0.152360976, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1616. CFrame.new(1.2000078, 0.953045666, -0.713819265, 0.866025448, 0.49999994, -2.26266827e-08, 0.353553265, -0.612372398, -0.707107067, -0.353553474, 0.612372637, -0.70710665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1617. CFrame.new(-1.15360737, 0.794935584, -0.750632823, 0.866025388, -0.500000179, -5.589701e-07, -0.353553861, -0.61237222, -0.707106948, 0.353553265, 0.612372756, -0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1618. CFrame.new(0.5, -1.5799793, -0.590984702, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1619. CFrame.new(-0.500015259, -1.65356255, -0.585621715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1620. }, .3, false)
  1621. grab.Head.CFrame = ref.CFrame
  1622. end
  1623. grab.Torso.Anchored = true
  1624. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "QUACK BOOMMMMM", 1.5, BrickColor.new(Torso.Color).Color)
  1625. CFuncs.Sound.Create("160212585", Torso, 5, 1)
  1626. for i = 0, 2, 0.1 do
  1627. swait()
  1628. PlayAnimationFromTable({
  1629. CFrame.new(-0, -1.2196213, -0.273204356, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1630. CFrame.new(0, 1.49368489, 0.246804297, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1631. CFrame.new(1.34139562, 1.24449635, -0.501063168, 0.707141161, 4.3202607e-07, -0.707072496, 0.183035791, -0.965913892, 0.183052927, -0.68297112, -0.258863807, -0.683037519) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1632. CFrame.new(-1.4036299, 1.31358445, -0.263445199, 0.866024435, 6.45238671e-08, 0.500001669, -0.129408985, -0.965926468, 0.224142075, 0.482964844, -0.258817255, -0.836515903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1633. CFrame.new(0.5, -1.86381054, -0.121815026, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1634. CFrame.new(-0.500015259, -1.92484725, -0.0803779364, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1635. }, .3, false)
  1636. grab.Head.CFrame = ref.CFrame
  1637. end
  1638. for i = 0, 1.6, 0.1 do
  1639. swait()
  1640. PlayAnimationFromTable({
  1641. CFrame.new(0, -0, -0, 0.87176013, 0, -0.489933014, 0, 1, 0, 0.489933044, 0, 0.87176013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1642. CFrame.new(-0.03097759, 1.48068821, -0.0551198274, 0.87176013, -0.0370955803, 0.48852694, 0, 0.997134864, 0.0757154897, -0.489933014, -0.0660058483, 0.869258225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1643. CFrame.new(1.67023849, 1.3309983, 0.00941206701, 0.938447893, -0.345421582, -2.02059746e-05, -0.345412821, -0.938424468, 0.00707728788, -0.00246357918, -0.00663465261, -0.999975145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1644. CFrame.new(-1.60166776, 0.116563603, 1.17343279e-05, 0.980870962, 0.19466114, 2.98023224e-08, -0.19466126, 0.980870605, -4.82129451e-07, -2.38418579e-07, 4.54485416e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1645. CFrame.new(0.680485487, -1.96697748, 0.239762232, 0.980836987, -0.145232886, 0.129914314, 0.112037525, 0.965800464, 0.23382929, -0.159429669, -0.21478951, 0.963567197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1646. CFrame.new(-0.587270081, -1.95259011, -0.315021306, 0.915650666, -0.0214495566, 0.401413441, -0.00645985128, 0.997661352, 0.068044588, -0.40193662, -0.0648979694, 0.913366556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1647. }, .3, false)
  1648. Effects.Sphere2.Create(BrickColor.new(maincol), grab.Torso.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1649. end
  1650. CFuncs.Sound.Create("1004576953", Torso, 10, 1)
  1651. Effects.Block.Create(BrickColor.new("New Yeller"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 3, 3, 3, 2, 2, 2, .06)
  1652. CFuncs.Sound.Create("1004576953", RightArm, 10, 1)
  1653. for i = 0, 5, 0.1 do
  1654. swait()
  1655. PlayAnimationFromTable({
  1656. CFrame.new(0, -0, -0, 0.87176013, 0, -0.489933014, 0, 1, 0, 0.489933044, 0, 0.87176013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1657. CFrame.new(-0.03097759, 1.48068821, -0.0551198274, 0.87176013, -0.0370955803, 0.48852694, 0, 0.997134864, 0.0757154897, -0.489933014, -0.0660058483, 0.869258225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1658. CFrame.new(1.6043725, 1.397439, 0.00988263357, 0.975719333, -0.219024912, -1.93417072e-05, -0.219019294, -0.975694954, 0.00707555423, -0.00156858563, -0.00689952075, -0.999975085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1659. CFrame.new(-1.60166776, 0.116563603, 1.17343279e-05, 0.980870962, 0.19466114, 2.98023224e-08, -0.19466126, 0.980870605, -4.82129451e-07, -2.38418579e-07, 4.54485416e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1660. CFrame.new(0.680485487, -1.96697748, 0.239762232, 0.980836987, -0.145232886, 0.129914314, 0.112037525, 0.965800464, 0.23382929, -0.159429669, -0.21478951, 0.963567197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1661. CFrame.new(-0.587270081, -1.95259011, -0.315021306, 0.915650666, -0.0214495566, 0.401413441, -0.00645985128, 0.997661352, 0.068044588, -0.40193662, -0.0648979694, 0.913366556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1662. }, .4, false)
  1663. Effects.Sphere2.Create(BrickColor.new("New Yeller"), grab.Torso.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1664. end
  1665. Effects.Lightning.Create(efekt4.Position, grab.Torso.Position, 5, 5, "New Yeller", 5, 0, 2)
  1666. Effects.Sphere2.Create(BrickColor.new(maincol), grab.Torso.CFrame, 3, 3, 3, 5, 5, 5, .01, 2)
  1667. grab.Torso.Anchored = false
  1668. local boo = Instance.new("Explosion", Character.Torso)
  1669. boo.Position = grab.Torso.Position
  1670. boo.BlastRadius = 100
  1671. boo.BlastPressure = 500
  1672. CFuncs.Sound.Create("722112223", Character, 3, 1)
  1673. grab.Torso:BreakJoints()
  1674. end
  1675. attack = false
  1676. Humanoid.WalkSpeed = 25
  1677. Humanoid.JumpPower = 60
  1678. Humanoid.AutoRotate = true
  1679. x=5
  1680. end
  1681.  
  1682.  
  1683. function corruptedclouds()
  1684. attack = true
  1685. CFuncs.Sound.Create("1004576953", Character, 5, 1)
  1686.  
  1687. local k = New("Part",LeftArm,"k",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(4.93319941, -1.31948221, -45.7696877, 0.141969427, -5.55023435e-05, -0.989871144, 0.989874005, 1.80069164e-05, 0.141970903, 1.06166653e-05, -1.00000143, 5.59078326e-05),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1688. mot = New("Weld",k,"mot",{Part0 = k,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.141969457, 0.989873946, 1.06166663e-05, -5.55023507e-05, 1.80069164e-05, -1.00000167, -0.989871264, 0.141970903, 5.59078399e-05),C1 = CFrame.new(6.67572021e-06, -1.40000057, -3.81469727e-06, 0.989870846, -0.14197053, -1.2531201e-06, 0.141970515, 0.989870906, 1.03843358e-05, -2.33842215e-07, -1.04570581e-05, 0.99999994),})
  1689.  
  1690. for i = 0, 1.2, 0.1 do
  1691. swait()
  1692. PlayAnimationFromTable({
  1693. CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1694. CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1695. CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1696. CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1697. CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1698. CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1699. }, .2, false)
  1700. moter.C0 = clerp(moter.C0, CFrame.new(0.0111978557, -1.63769853, -0.318748116, -0.0172083378, 3.06963921e-06, -0.999852002, 0.999851942, -2.01165676e-07, -0.0172083378, -2.4586916e-07, -1, -3.09944153e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1701. end
  1702.  
  1703.  
  1704. for i = 0, 1, 0.1 do
  1705. swait()
  1706. PlayAnimationFromTable({
  1707. CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1708. CFrame.new(-0.0263810754, 1.49789393, -0.36129567, 0.83927381, -0.177804202, 0.513814509, -0.0293880031, 0.928800881, 0.369412124, -0.542914331, -0.325137854, 0.774292946) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1709. CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1710. CFrame.new(-0.925376594, 0.275374949, -0.912649989, 0.847262561, -0.507846355, 0.155686736, 0.278232396, 0.17463918, -0.944503605, 0.452473402, 0.84355998, 0.289265245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1711. CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1712. CFrame.new(-0.671897829, -2.02211738, 0.00865991414, 0.942302644, 0.108399101, -0.316726208, -0.108764961, 0.993929207, 0.0165806562, 0.31660068, 0.0188247077, 0.948372126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1713. }, .25, false)
  1714. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1715. end
  1716.  
  1717. local grab = nil
  1718. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 8)) do
  1719. if v:FindFirstChild('Head') then
  1720. Grabbed = true
  1721. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=1004576953", v.Head, 1, .8)
  1722. grab = v
  1723. end
  1724. end
  1725.  
  1726.  
  1727.  
  1728. if Grabbed == true and grab ~= nil then
  1729. for i = 0, 1, 0.1 do
  1730. swait()
  1731. if Grabbed == true then
  1732. grab.Humanoid.PlatformStand = true
  1733. --GGyro.position = Partss.Position
  1734. --GGyro.Parent = grab.Head
  1735. grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1736. end
  1737. PlayAnimationFromTable({
  1738. CFrame.new(1.76864308e-14, 4.48080471e-07, -1.63087861e-07, 0.766044796, 3.70911337e-08, -0.642787158, 0.219846025, 0.939692855, 0.262002498, 0.604022622, -0.342020035, 0.719846845) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1739. CFrame.new(0.341020674, 1.52092338, -0.0619920865, 0.975082517, 0.21674332, 0.0472928584, -0.219845772, 0.972632766, 0.0751910806, -0.0297012031, -0.0837147534, 0.99604708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1740. CFrame.new(1.85675263, -0.0607492924, -0.232875168, 0.533469737, -0.629021049, -0.565454543, 0.0702756345, 0.699180424, -0.711484134, 0.842898726, 0.339813501, 0.417194188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1741. CFrame.new(-1.1962359, 1.45365191, 0.615582228, 0.944647968, 0.171928287, -0.279431552, 0.321390301, -0.656127512, 0.682794034, -0.0659500062, -0.734806061, -0.675066113) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1742. CFrame.new(0.796237707, -1.89043427, 0.0301880166, 0.992736578, 0.0288502425, -0.116799474, -0.0291476101, 0.999574959, -0.000837668777, 0.116725862, 0.00423581898, 0.993155241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1743. CFrame.new(-0.958333611, -2.11844707, 0.433348566, 0.719846725, 0.262002468, 0.642787337, -0.342019975, 0.939692914, -1.1920929e-07, -0.604022384, -0.219846129, 0.766044915) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1744. }, .3, false)
  1745. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1746. end
  1747.  
  1748.  
  1749. ref=CFuncs.Part.Create(HitboxRA, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "ref", Vector3.new())
  1750. ref.Anchored=true
  1751. ref.CanCollide=false
  1752. game.Debris:AddItem(ref,.5)
  1753. for i = 0, 1, 0.1 do
  1754. swait()
  1755. if Grabbed == true then
  1756. grab.Humanoid.PlatformStand = true
  1757. --GGyro.position = Partss.Position
  1758. --GGyro.Parent = grab.Head
  1759. grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1760. end
  1761. PlayAnimationFromTable({
  1762. CFrame.new(0.0237534959, -0.393922806, -0.0652742982, 0.939694047, 0.336823881, -0.0593910813, 6.63990818e-07, 0.173648596, 0.984807611, 0.342021018, -0.925418198, 0.163178027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1763. CFrame.new(-0.172945321, 1.41877878, 0.442766368, 0.939694047, -0.296202481, 0.171007663, 0.336823881, 0.888269424, -0.312314689, -0.0593910813, 0.351079285, 0.934461713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1764. CFrame.new(1.52180564, 0.292591512, 0.881093621, 0.939694047, -0.219847351, -0.262002945, 0.336823881, 0.461824715, 0.820530832, -0.0593910813, -0.859295249, 0.508020401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1765. CFrame.new(-1.06820941, 0.562155366, -1.52689314, 0.939694047, 6.63990818e-07, 0.342021018, 0.336823881, 0.173648596, -0.925418198, -0.0593910813, 0.984807611, 0.163178027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1766. CFrame.new(1.01252818, -1.59739447, -1.0576911, 0.939694047, -0.116977476, 0.32139498, 0.336823881, 0.479688108, -0.810217738, -0.0593910813, 0.869606614, 0.490160972) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1767. CFrame.new(-0.760051727, -1.08797181, -1.43901432, 0.939694703, 0.116978236, -0.321393281, -0.336825103, 0.479687691, -0.810217381, 0.0593926162, 0.869606614, 0.490160555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1768. }, .3, false)
  1769. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1770. ref.CFrame = grab.Torso.CFrame
  1771. Effects.Block.Create(BrickColor.new(maincol), ref.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1772. end
  1773. MagnitudeDamage(ref, 3, 100, 100, 0, "Wither", "199149235", 1)
  1774. CFuncs.Sound.Create("1004576953", grab.Torso, 5, 1)
  1775. Effects.Sphere2.Create(BrickColor.new(maincol), HitboxLA.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1776. end
  1777.  
  1778. k:Remove()
  1779. Humanoid.WalkSpeed = 25
  1780. attack = false
  1781. end
  1782.  
  1783.  
  1784.  
  1785.  
  1786.  
  1787.  
  1788. function disconnect1()
  1789. con1:Disconnect()
  1790. end
  1791.  
  1792. function disconnect2()
  1793. con2:Disconnect()
  1794. end
  1795.  
  1796. orbs1=false
  1797. orbs2=false
  1798.  
  1799.  
  1800.  
  1801.  
  1802. function orbos()
  1803. attack = false
  1804. Humanoid.WalkSpeed = 0
  1805. orbs1=true
  1806. orbs2=true
  1807.  
  1808.  
  1809. orb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("New Yeller"), "ref", Vector3.new(1,1,1))
  1810. orb1.Anchored=true
  1811. orb1.CanCollide=false
  1812. local mbewm2 = Instance.new("SpecialMesh", orb1)
  1813. mbewm2.MeshType = "Sphere"
  1814. mbewm2.Scale = Vector3.new(2,2,2)
  1815.  
  1816.  
  1817. orb2=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("New Yeller"), "ref", Vector3.new(1,1,1))
  1818. orb2.Anchored=true
  1819. orb2.CanCollide=false
  1820. local mbewm1 = Instance.new("SpecialMesh", orb2)
  1821. mbewm1.MeshType = "Sphere"
  1822. mbewm1.Scale = Vector3.new(2,2,2)
  1823. orb1.CFrame=spinny.CFrame*CFrame.new(5,0,0)
  1824. orb2.CFrame=spinny.CFrame*CFrame.new(-5,0,0)
  1825.  
  1826.  
  1827.  
  1828. CFuncs.Sound.Create("9413300", Torso, 10, 1)
  1829. local con1 = orb1.Touched:connect(function(hit) MagnitudeDamage(orb1, 8, 95, 100, 20, "Normal", "199149235", 1) Effects.Sphere2.Create(BrickColor.new(maincol), orb1.CFrame, 1, 1, 1, 1, 1, 1, .05) orb1.Transparency = 1 orbs1 = false orb1:Destroy() end)
  1830. local con2 = orb2.Touched:connect(function(hit) MagnitudeDamage(orb2, 8, 95, 100, 20, "Normal", "199149235", 1) Effects.Sphere2.Create(BrickColor.new("New Yeller"), orb2.CFrame, 1, 1, 1, 1, 1, 1, .05) orb2.Transparency = 1 orbs2 = false orb2:Destroy() end)
  1831. for i = 0, 2, 0.1 do
  1832. swait()
  1833. PlayAnimationFromTable({
  1834. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1835. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1836. CFrame.new(1.70599079, 0.765470147, -0.522034883, 0.641520381, -0.693589449, 0.327697039, 0.160697088, -0.296198219, -0.941511095, 0.750085473, 0.656658471, -0.0785593688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1837. CFrame.new(-1.85860336, 0.769027293, -0.346409023, 0.469846278, 0.813797832, -0.342020005, -0.171010107, -0.296197951, -0.939692676, -0.866025507, 0.49999994, 1.54857389e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1838. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1839. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1840. }, .3, false)
  1841. end
  1842. Effects.Sphere2.Create(BrickColor.new("New Yeller"), HitboxLA.CFrame, 1, 1, 1, 1, 1, 1, .05)
  1843. Effects.Sphere2.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .05)
  1844. Humanoid.WalkSpeed = 25
  1845. attack = false
  1846. Grabbed = false
  1847. x = 5
  1848. end
  1849.  
  1850.  
  1851.  
  1852.  
  1853.  
  1854. function warpything()
  1855. attack = true
  1856. Humanoid.Jump = true
  1857. Humanoid.WalkSpeed = 0
  1858. CFuncs.Sound.Create("9413296", Character, 1, 1)
  1859. for i = 0, 1, 0.1 do
  1860. swait()
  1861. PlayAnimationFromTable({
  1862. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1863. CFrame.new(0, 1.54349375, -0.187853307, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1864. CFrame.new(1.5, 0.282838553, -0.489890486, 1, 0, -0, 0, 0.258818865, -0.965926051, 0, 0.965926051, 0.258818865) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1865. CFrame.new(-1.5, 0.282807112, -0.48988995, 1, 0, -0, 0, 0.258818865, -0.965926051, 0, 0.965926051, 0.258818865) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1866. CFrame.new(0.5, -1.89706933, -1.11773682, 1, 0, 0, 0, 0.965926051, -0.258818865, 0, 0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1867. CFrame.new(-0.5, -1.78912175, -0.0150479674, 1, 0, 0, 0, 0.866025448, 0.500000119, 0, -0.500000119, 0.866025448) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1868. }, .3, false)
  1869. end
  1870.  
  1871. for i = 0, 5, 0.1 do
  1872. swait()
  1873. PlayAnimationFromTable({
  1874. CFrame.new(0, -0.0787503347, -0.155455261, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1875. CFrame.new(0, 1.61677504, 0.0853292942, 1, 0, 0, 0, 0.866025805, -0.499999762, 0, 0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1876. CFrame.new(1.5, 1.21241796, -0.699987948, 1, 0, 0, 0, -0.866025388, -0.500000238, 0, 0.500000238, -0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1877. CFrame.new(-1.5, 1.21241796, -0.699987948, 1, 0, 0, 0, -0.866025388, -0.500000238, 0, 0.500000238, -0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1878. CFrame.new(0.5, -1.93497717, -0.279311121, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1879. CFrame.new(-0.5, -1.93551612, 0.5313164, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1880. }, .3, false)
  1881. MagnitudeDamage(Torso, 20, 10, 15, math.random(0, 0), "Normal", "199149235", 1)
  1882. Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 2, 2, 2, 1, 1, 1, .08, 1)
  1883. Effects.Block.Create(BrickColor.new(maincol), HitboxLA.CFrame, 2, 2, 2, 1, 1, 1, .08, 1)
  1884.  
  1885. end
  1886. CFuncs.Sound.Create("9413309", Character, 1, 1)
  1887.  
  1888. Humanoid.WalkSpeed = 25
  1889. attack = false
  1890. end
  1891.  
  1892.  
  1893. function wip()
  1894. attack = true
  1895. Humanoid.WalkSpeed = 0
  1896. Humanoid.JumpPower = 0
  1897. bewm=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("New Yeller"), "bewm", Vector3.new(1,1,1))
  1898. bewm.Anchored=true
  1899. bewm.CanCollide=true
  1900. bewm.CFrame=RootPart.CFrame*CFrame.new(0,80,0)
  1901. local mbewm = Instance.new("SpecialMesh", bewm)
  1902. mbewm.MeshType = "Sphere"
  1903. mbewm.Scale = Vector3.new(0,0,0)
  1904. CFuncs.Sound.Create("9413300", bewm, 10, 1)
  1905. Humanoid.AutoRotate = false
  1906. for i = 0, 10, 0.1 do
  1907. swait()
  1908. PlayAnimationFromTable({
  1909. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1910. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1911. CFrame.new(1.64711547, 1.41346073, 0.361087859, -0.969846308, -0.171009913, -0.17364803, 0.173647985, -0.984807849, 5.96214491e-08, -0.171009898, -0.0301535726, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1912. CFrame.new(-1.62076974, 0.0347282067, 0.036604397, 0.984807789, 0.173648089, 8.94069672e-08, -0.173648089, 0.984807849, -1.81875043e-06, -4.17232513e-07, 1.77323818e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1913. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1914. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1915. }, .3, false)
  1916. mbewm.Scale = Vector3.new(mbewm.Scale.X+1,mbewm.Scale.Y+1,mbewm.Scale.Z+1)
  1917. Effects.Lightning.Create(efekt3.Position, bewm.Position, 3, 5, maincol, 1, 0, 1)
  1918. Effects.Lightning.Create(efekt4.Position, bewm.Position, 3, 5, "New Yeller", 1, 0, 1)
  1919. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1920. end
  1921. wait(1.5)
  1922. sniffyboy=CFuncs.Sound.Create("9413294", sref, 10, 1)
  1923. sniffyboy.Looped = true
  1924. for i = 0, 20, 0.1 do
  1925. swait()
  1926. PlayAnimationFromTable({
  1927. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1928. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1929. CFrame.new(1.50731635, 1.028705, -0.872095346, -0.846583009, -0.517408669, -0.124843016, 0.087108463, -0.366077006, 0.926498711, -0.525080562, 0.773483098, 0.354985267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1930. CFrame.new(-1.71551478, 0.0740617141, -0.122276708, 0.943261385, 0.326123834, 0.062461704, -0.316874564, 0.940298975, -0.124210618, -0.0992406905, 0.0973705947, 0.990288079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1931. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1932. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1933. }, .3, false)
  1934. mbewm.Scale = Vector3.new(mbewm.Scale.X-.5,mbewm.Scale.Y-.5,mbewm.Scale.Z-.5)
  1935. Effects.Lightning.Create(efekt3.Position, bewm.Position, 3, 5, maincol, 1, 0, 1)
  1936. Effects.Lightning.Create(efekt4.Position, bewm.Position, 3, 5, "New Yeller", 1, 0, 1)
  1937. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1938. shoot(Mouse,40,bewm,0,8)
  1939. end
  1940. Humanoid.JumpPower = 80
  1941. Humanoid.WalkSpeed = 16
  1942. Humanoid.AutoRotate = true
  1943. sniffyboy:Destroy()
  1944. bewm:Destroy()
  1945. attack = false
  1946. end
  1947.  
  1948. function playbackspeed()
  1949. eee.PlaybackSpeed = math.random(0.1,2)
  1950. end
  1951.  
  1952. Mouse.Button1Down:connect(function()
  1953. if attack == false and attacktype == 1 then
  1954. battac1()
  1955. attacktype = 2
  1956. elseif attack == false and attacktype == 2 then
  1957. battac2()
  1958. attacktype = 3
  1959. elseif attack == false and attacktype == 3 then
  1960. battac3()
  1961. attacktype = 1
  1962. end
  1963. end)
  1964.  
  1965. Mouse.KeyDown:connect(function(k)
  1966. k = k:lower()
  1967. if attack == false and k == "z" and cooldown1 >=co1 then
  1968. warpything()
  1969. cooldown1=0
  1970. elseif attack == false and k == "x" and cooldown2 >=co2 then
  1971. cooldown2=0
  1972. corruptedclouds()
  1973. elseif attack == false and k == "c" and orbs1 == false and orbs2 == false and cooldown3 >=co3 then
  1974. cooldown3=0
  1975. orbos()
  1976. elseif attack == false and k == "v" and cooldown4 >=co4 then
  1977. cooldown4=0
  1978. blasty()
  1979. elseif attack == false and k == "b" and cooldown5 >=co5 then
  1980. wip(Mouse.Hit.p)
  1981. cooldown5=0
  1982. elseif attack == false and k == "t" then
  1983. tauntu1()
  1984. elseif attack == false and k == "y" then
  1985. tauntu2()
  1986. elseif attack == false and k == "u" then
  1987. tauntu3()
  1988. elseif attack == false and k == "p" then
  1989. playbackspeed()
  1990. end
  1991. end)
  1992.  
  1993.  
  1994. function updateskills1()
  1995. if cooldown1 <= co1 then
  1996. cooldown1 = cooldown1 + 1 / 30
  1997. end
  1998. if cooldown2 <= co2 then
  1999. cooldown2 = cooldown2 + 1 / 30
  2000. end
  2001. if cooldown3 <= co3 then
  2002. cooldown3 = cooldown3 + 1 / 30
  2003. end
  2004. if cooldown4 <= co4 then
  2005. cooldown4 = cooldown4 + 1 / 30
  2006. end
  2007. if cooldown5 <= co5 then
  2008. cooldown5 = cooldown5 + 1 / 30
  2009. end
  2010. end
  2011.  
  2012. snif = false
  2013. efekt=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2014. efekt.Anchored=true
  2015. efekt.CanCollide=false
  2016. efekt2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2017. efekt2.Anchored=true
  2018. efekt2.CanCollide=false
  2019. efekt3=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2020. efekt3.Anchored=true
  2021. efekt3.CanCollide=false
  2022. efekt4=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2023. efekt4.Anchored=true
  2024. efekt4.CanCollide=false
  2025. efekt5=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2026. efekt5.Anchored=true
  2027. efekt5.CanCollide=false
  2028.  
  2029.  
  2030.  
  2031. OwO=20
  2032. floatyup=-1
  2033. while true do
  2034. swait()
  2035. spinny.Position = Torso.Position
  2036. efekt.CFrame=RootPart.CFrame*CFrame.new(math.random(-fop,fop),math.random(-fop,fop),(math.random(-fop,fop)))
  2037. updateskills1()
  2038. bar5:TweenSize(UDim2.new(1 * (cooldown5 / co5), 0, 1, 0), 'Out', 'Quad', .5)
  2039. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
  2040. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
  2041. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
  2042. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
  2043. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/45, 0)
  2044.  
  2045.  
  2046.  
  2047.  
  2048. efekt2.CFrame=spinny.CFrame*CFrame.new(spi,soi,0)
  2049. efekt3.CFrame=spinny.CFrame*CFrame.new(-spi,soi,0)
  2050. efekt4.CFrame=spinny.CFrame*CFrame.new(spi-OwO,soi,0)
  2051. efekt5.CFrame=spinny.CFrame*CFrame.new(-spi+OwO,soi,0)
  2052. sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  2053. for i, v in pairs(Character:GetChildren()) do
  2054. if v:IsA("Part") then
  2055. v.Material = "SmoothPlastic"
  2056. elseif v:IsA("Accessory") then
  2057. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2058. end
  2059. end
  2060. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2061. velocity = RootPart.Velocity.y
  2062. sine = sine + change
  2063. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2064. if RootPart.Velocity.y > 1 and hit == nil then
  2065. Anim = "Jump"
  2066. if attack == false then
  2067. PlayAnimationFromTable({
  2068. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2069. CFrame.new(0, 1.64206743, -0.0635313094, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2070. CFrame.new(1.79116416, 1.59931493, -0.0296922661, -0.878741562, -0.476725847, 0.0233638063, 0.474528521, -0.877861023, -0.0646751374, 0.0513424724, -0.0457459092, 0.997632861) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2071. CFrame.new(-1.76288748, 1.570122, 0.0706513077, -0.875000715, 0.482961625, -0.0334950797, -0.475173414, -0.870010674, -0.131498694, -0.0926498771, -0.0991454795, 0.990750372) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2072. CFrame.new(0.5, -1.33184052, -0.517642975, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2073. CFrame.new(-0.5, -1.53184128, -0.51764679, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2074. }, .3, false)
  2075. end
  2076. elseif RootPart.Velocity.y < -1 and hit == nil then
  2077. Anim = "Fall"
  2078. if attack == false then
  2079. PlayAnimationFromTable({
  2080. CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2081. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2082. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2083. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2084. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2085. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2086. }, .3, false)
  2087. end
  2088. --I was too lazy to make idle anims, so thanks to When_kun for doing it for me.--
  2089. elseif Torsovelocity < 1 and hit ~= nil then
  2090. Anim = "Idle"
  2091. if attack == false then
  2092. change = 1
  2093. PlayAnimationFromTable({
  2094. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  2095. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2096. CFrame.new(0.284558058, 0.352360129, -0.585287333, 0.258820832, 0.965924978, -2.79002438e-06, 0.084192656, -0.0225623567, -0.996192336, -0.962249458, 0.257835418, -0.0871634856) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  2097. CFrame.new(-0.273653597, 0.406440526, -0.577382147, 0.258828282, -0.965923369, -1.5671344e-07, -0.167737693, -0.0449467227, -0.984804809, 0.951247692, 0.254895747, -0.17365551) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  2098. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2099. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2100. }, .3, false)
  2101. end
  2102. elseif Torsovelocity > 2 and hit ~= nil then
  2103. Anim = "Walk"
  2104. if attack == false then
  2105. change = 2
  2106. PlayAnimationFromTable({
  2107. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(-math.rad(35), 0, 0),
  2108. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2109. CFrame.new(1.53044462, 0.0434587747, 0.373253405, 0.981754541, -0.171075299, -0.0830325559, 0.190161183, 0.883219123, 0.428673476, 6.77824119e-07, -0.43664071, 0.89963758) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2110. CFrame.new(-1.56102109, 0.0510505885, 0.286096632, 0.977345586, 0.197517931, 0.076041609, -0.211649761, 0.91208744, 0.351141959, 5.20918206e-07, -0.359280914, 0.933229327) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2111. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2112. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2113. }, .3, false)
  2114. end
  2115. end
  2116. if 0 < #Effects then
  2117. for e = 1, #Effects do
  2118. if Effects[e] ~= nil then
  2119. local Thing = Effects[e]
  2120. if Thing ~= nil then
  2121. local Part = Thing[1]
  2122. local Mode = Thing[2]
  2123. local Delay = Thing[3]
  2124. local IncX = Thing[4]
  2125. local IncY = Thing[5]
  2126. local IncZ = Thing[6]
  2127. if Thing[2] == "Shoot" then
  2128. local Look = Thing[1]
  2129. local move = 5
  2130. local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  2131. if Thing[10] ~= nil then
  2132. da = pos
  2133. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  2134. cfa = CFrame.new(Thing[4], pos)
  2135. tehCF = cfa:lerp(cf2, 0.2)
  2136. Thing[1] = tehCF.lookVector
  2137. end
  2138. local mag = (Thing[4] - pos).magnitude
  2139. Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  2140. Effects.Sphere.Create(BrickColor.new(Torso.Color), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  2141. Thing[4] = Thing[4] + Look * move
  2142. Thing[3] = Thing[3] - 1
  2143. if 2 < Thing[5] then
  2144. Thing[5] = Thing[5] - 0.3
  2145. Thing[6] = Thing[6] - 0.3
  2146. end
  2147. if hit ~= nil then
  2148. Thing[3] = 0
  2149. MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  2150. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  2151. ref.Anchored = true
  2152. ref.CFrame = CFrame.new(pos)
  2153. Effects.Block.Create(BrickColor.new(Torso.Color), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
  2154. Effects.Sphere.Create(BrickColor.new(Torso.Color), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  2155. game:GetService("Debris"):AddItem(ref, 1)
  2156. end
  2157. if Thing[3] <= 0 then
  2158. table.remove(Effects, e)
  2159. end
  2160. end
  2161. do
  2162. do
  2163. if Thing[2] == "FireWave" then
  2164. if Thing[3] <= Thing[4] then
  2165. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  2166. Thing[3] = Thing[3] + 1
  2167. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  2168. else
  2169. Part.Parent = nil
  2170. table.remove(Effects, e)
  2171. end
  2172. end
  2173. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  2174. if Thing[1].Transparency <= 1 then
  2175. if Thing[2] == "Block1" then
  2176. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2177. Mesh = Thing[7]
  2178. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2179. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2180. else
  2181. if Thing[2] == "Block2" then
  2182. Thing[1].CFrame = Thing[1].CFrame
  2183. Mesh = Thing[7]
  2184. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2185. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2186. else
  2187. if Thing[2] == "Fire" then
  2188. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2189. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2190. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2191. else
  2192. if Thing[2] == "Cylinder" then
  2193. Mesh = Thing[7]
  2194. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2195. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2196. else
  2197. if Thing[2] == "Blood" then
  2198. Mesh = Thing[7]
  2199. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2200. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2201. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2202. else
  2203. if Thing[2] == "Elec" then
  2204. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  2205. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2206. else
  2207. if Thing[2] == "Disappear" then
  2208. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2209. end
  2210. end
  2211. end
  2212. end
  2213. end
  2214. end
  2215. end
  2216. else
  2217. Part.Parent = nil
  2218. table.remove(Effects, e)
  2219. end
  2220. end
  2221. end
  2222. end
  2223. end
  2224. end
  2225. end
  2226. end
  2227.  
  2228. if orbs1 == true then
  2229. orb1.CFrame=spinny.CFrame*CFrame.new(5,0,0)
  2230. end
  2231.  
  2232. if orbs2 == true then
  2233. orb2.CFrame=spinny.CFrame*CFrame.new(-5,0,0)
  2234. end
  2235.  
  2236. Humanoid.Health = math.huge
  2237. Effects.Ring.Create(BrickColor.new("New Yeller"), efekt2.CFrame, spo, spoi, spo, spo, spoi, spo, schpe, 2)
  2238. Effects.Ring.Create(BrickColor.new(maincol), efekt3.CFrame, spo, spoi, spo, spo, spoi, spo, schpe, 2)
  2239. Effects.Ring.Create(BrickColor.new(maincol), efekt4.CFrame, spo/2, spoi/2, spo/2, spo/2, spoi/2, spo/2/2, .06, 2)
  2240. Effects.Ring.Create(BrickColor.new("New Yeller"), efekt5.CFrame, spo/2, spoi/2, spo/2, spo/2, spoi/2, spo/2, .06, 2)
  2241. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement