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- #==============================================================================
- # ■ Battle Luna Configuration
- # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # This customizes the Battle GUI.
- #==============================================================================
- module BattleLuna
- module HUD
- # -----------------------------------------------------------------
- # This section adds a background beneath the Actor/Battler UI.
- # -----------------------------------------------------------------
- BACKGROUND_WINDOW = {
- # -----------------------------------------------------------------
- # :x refers to the horizontal axis. Based on the Cartesian Plane.
- # Negative values (e.g. -1) mean they would move to the left, while
- # Positive values mean they would move to the right.
- # -----------------------------------------------------------------
- :x => 0,
- # -----------------------------------------------------------------
- # :y refers to the horizontal axis. Based on the Cartesian Plane.
- # Negative values (e.g. -1) mean they would move up, while
- # Positive values mean they would move to the down.
- # -----------------------------------------------------------------
- :y => 296,
- # -----------------------------------------------------------------
- # :z refers to the item’s display priority. Think of it as layers when
- # you use an image program or when mapping in RPG Maker. The higher the
- # value, the higher it will be drawn/drawn above other items.
- # -----------------------------------------------------------------
- :z => 300,
- :width => 640, # Change the width of the window.
- :height => 120, # Change the height of the window.
- # -----------------------------------------------------------------
- # Set a Background Display Type:
- # 0 - Windowskin; 1 - Gradient Background; 2 - Picture
- # -----------------------------------------------------------------
- :type => 0, # 0 - Window Default; 1 - Gradient; 2 - Picture
- # Type 0 settings (Windowskin)
- :type_0 => {
- :skin => "Window", # Name of the Windowskin
- :opacity => 255, # Change the transparency of the window.
- # 0 = Transparent, 255 = Solid
- },
- # -----------------------------------------------------------------
- # Type 1 settings (Gradient Background)
- # color1 = refers to the first color of the gradient. ([R,G,B,A])
- # color2 = refers to the second color of the gradient. ([R,G,B,A])
- # normal_color refers to the color of your default windowskin.
- # -----------------------------------------------------------------
- :type_1 => {
- :color1 => [0, 0, 0, 128],
- :color2 => [0, 0, 0, 128],
- :vertical => false, # Display the gradient vertically.
- },
- # -----------------------------------------------------------------
- # Type 2 settings (Picture Background)
- # :picture = Name of the Picture located in Graphics/System folder.
- # :opacity = Transparency of the picture. 0 = Transparent, 255 = Solid
- # -----------------------------------------------------------------
- :type_2 => {
- :picture => "Help_Window",
- :opacity => 255, # Change the transparency of the window.
- # 0 = Transparent, 255 = Solid
- :offset_x => 0,
- :offset_y => 0,
- },
- } # End BACKGROUND_WINDOW.
- # -----------------------------------------------------------------
- # Battler Status involves modifying the window where the actor status is
- # shown. Use this to increase or decrease the limit the amount of actors
- # displayed.
- # -----------------------------------------------------------------
- BATTLER_HUD = {
- # Sizes settings
- :width => 96, # Change the width of the window.
- :height => 96 , # Change the height of the display.
- :max_width => 640, # Used for centering horizontal HUD
- :max_height => 96, # Used for centering vertical HUD
- :vertical => false, # Display vertically? True/False
- # -----------------------------------------------------------------
- # Modify Cursor Position
- # -----------------------------------------------------------------
- :cursor => true, # Enable default selection.
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window
- # display without affecting its base x, y, and z.
- # -----------------------------------------------------------------
- :cursor_offset_x => -12,
- :cursor_offset_y => 0,
- # Position Settings
- # -----------------------------------------------------------------
- # :x refers to the horizontal axis. Based on the Cartesian Plane.
- # Negative values (e.g. -1) mean they would move to the left, while
- # Positive values mean they would move to the right.
- # -----------------------------------------------------------------
- :x => 0,
- # -----------------------------------------------------------------
- # :z refers to the item’s display priority. Think of it as layers when
- # you use an image program or when mapping in RPG Maker. The higher the
- # value, the higher it will be drawn/drawn above other items.
- # -----------------------------------------------------------------
- :y => 308,
- # -----------------------------------------------------------------
- # These offsets can only be used string for eval.
- # It converts the uoted string into a function with its values that can
- # be called up to be used/applied. Offset Values refer to how much you
- # want to nudge the window display without affecting its base x and y.
- # -----------------------------------------------------------------
- :z => 350,
- # -----------------------------------------------------------------
- # These offsets can only be used string for eval.
- # It converts the uoted string into a function with its values that can
- # be called up to be used/applied. Offset Values refer to how much you
- # want to nudge the window display without affecting its base x and y.
- # -----------------------------------------------------------------
- :offset_x => "0", # index is actor index in party
- :offset_y => "0",
- # -----------------------------------------------------------------
- # This function is the distance between the objects.
- # Can be negative or positive values.
- # -----------------------------------------------------------------
- :spacing => 8,
- # -----------------------------------------------------------------
- # Enable centering for the Battler/Actor/Player UI?
- # -----------------------------------------------------------------
- :center => true,
- # -----------------------------------------------------------------
- # The main settings is for the battler UI. This allows you to add a
- # custom picture background for it.
- # -----------------------------------------------------------------
- :main => {
- :enable => false, # Enable main settings? True/False
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window
- # display without affecting its base x, y, and z.
- # -----------------------------------------------------------------
- :offset_x => 12,
- :offset_y => 66,
- :offset_z => 10,
- :filename => "Skin_Main", # Picture Filename.
- :collapse => false, # Enable collapse options?
- :collapse_type => 1, # 0 - Like Battler; 1 - Grey out.
- :highlight => true, # Highlight when selected.
- # -----------------------------------------------------------------
- # When enabled, you can set custom graphics based on Actor ID/Index.
- # filename + "_ActorID" (Example: MainHUD_1)
- # -----------------------------------------------------------------
- :base_actor => false,
- # -----------------------------------------------------------------
- # When enabled, you can set custom graphics based on Class ID/Index.
- # filename + "_ActorID_ClassID" (Example: MainHUD_1_1)
- # -----------------------------------------------------------------
- :base_class => false,
- }, # End main.
- # -----------------------------------------------------------------
- # The select settings is if you want to add a picture graphic
- # when selecting an actor/battler.
- # -----------------------------------------------------------------
- :select => {
- :enable => false, # Enable select settings? True/False
- :active => false, # Enable for active actor. Disable this if
- # only show for skill/item selection
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window
- # display without affecting its base x, y, and z.
- # -----------------------------------------------------------------
- :offset_x => 12,
- :offset_y => 66,
- :offset_z => 10,
- :filename => "Skin_Select",# Picture Filename.
- :frame => 1, # How many frames does the picture have?
- :fps => 4, # Wait time Frames Per Second.
- # -----------------------------------------------------------------
- # When enabled, you can set custom graphics based on Actor ID/Index.
- # filename + "_ActorID" (Example: MainHUD_1)
- # -----------------------------------------------------------------
- :base_actor => false,
- # -----------------------------------------------------------------
- # When enabled, you can set custom graphics based on Class ID/Index.
- # filename + "_ActorID_ClassID" (Example: MainHUD_1_1)
- # -----------------------------------------------------------------
- :base_class => false,
- }, # End select.
- # -----------------------------------------------------------------
- # Face Settings allows you to set a faceset/bust shot/custom picture
- # for the battlers/actors displayed in the menu.
- # -----------------------------------------------------------------
- :face => {
- :enable => true, # Enable face settings? True/False
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window
- # display without affecting its base x, y, and z.
- # -----------------------------------------------------------------
- :offset_x => 0,
- :offset_y => 0,
- :offset_z => 0,
- :collapse => true, # Allow collapse effects? True/False
- :collapse_type => 1, # 0 - Like Battler; 1 - Grey out.
- :highlight => true, # Highlight when selected.
- # -----------------------------------------------------------------
- # Type allows you to set the type of face graphic you want to use.
- # 0 - Default faceset; 1 - Custom face graphic.
- # 2 - Custom face based on database settings. FaceName_FaceIndex
- # Example for Eric: Actor4_0
- # -----------------------------------------------------------------
- :type => 0,
- :type_1 => {
- :filename => "Btskin_face", # Put image in Graphics/Faces
- # -----------------------------------------------------------------
- # When enabled, you can set custom graphics based on Actor ID/Index.
- # filename + "_ActorID" (Example: FaceHUD_1)
- # -----------------------------------------------------------------
- :base_actor => true,
- # -----------------------------------------------------------------
- # When enabled, you can set custom graphics based on Class ID/Index.
- # filename + "_ActorID_ClassID" (Example: FaceHUD_1_1)
- # -----------------------------------------------------------------
- :base_class => false,
- },
- }, # End face.
- # -----------------------------------------------------------------
- # This section allows you to customize name settings for actors.
- # -----------------------------------------------------------------
- :name => {
- :enable => false, # Enable name display? True/False
- :width => 120, # Change the width of the name rect.
- :height => 24, # Change the height of the name rect.
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window display
- # without affecting its base x, y and z.
- # -----------------------------------------------------------------
- :offset_x => 0,
- :offset_y => 0,
- :offset_z => 0,
- # -----------------------------------------------------------------
- # Set the color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default font color.
- # -----------------------------------------------------------------
- :color => [255, 255, 255, 255],
- # -----------------------------------------------------------------
- # Set the outline color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default outline color.
- # -----------------------------------------------------------------
- :outline => [0, 0, 0, 255],
- :bold => true, # Enable Bold? True/False
- :italic => false, # Enable Italic? True/False
- # -----------------------------------------------------------------
- # Set alignment settings.
- # 0 = Left/Default, 1 = Center, 2 = Right
- # -----------------------------------------------------------------
- :align => 0,
- :font => "Times New Roman", # Set Font type.
- :size => 18, # Set Font Size
- }, # End name.
- # -----------------------------------------------------------------
- # This section allows you to customize HP Bar settings for actors.
- # -----------------------------------------------------------------
- :hp_bar => {
- :enable => true, # Enable HP Bars? True/False
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window display
- # without affecting its base x, y and z.
- # -----------------------------------------------------------------
- :offset_x => 0,
- :offset_y => 72,
- :offset_z => 15,
- # -----------------------------------------------------------------
- # Type allows you to set the type of graphic you want to use.
- # 0 - Default bar; 1 - Custom bar; 2 - Custom animated bar.
- # -----------------------------------------------------------------
- :type => 0,
- :vertical => false, # Display vertically? True/False
- # Works for type 0 and 1.
- :ani_rate => 0.02, # Max is 1.00. Refers to animate speed/rate.
- #---
- :type_0 => {
- # -----------------------------------------------------------------
- # Set the color for the bar background. [R,G,B,A]
- # You can also use normal_color to use the default windowskin colors.
- # -----------------------------------------------------------------
- :back_color => [0, 0, 0, 255],
- # -----------------------------------------------------------------
- # color1 = refers to the first color of the gradient. ([R,G,B,A])
- # color2 = refers to the second color of the gradient. ([R,G,B,A])
- # normal_color refers to the color of your default windowskin.
- # -----------------------------------------------------------------
- :color1 => [7, 101, 58, 255],
- :color2 => [84, 194, 144, 255],
- # -----------------------------------------------------------------
- # Set the outline color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default outline color.
- # -----------------------------------------------------------------
- :outline => [0, 0, 0, 255],
- :length => 96, # Width/Length of the bar.
- :height => 12, # Height of the bar.
- # -----------------------------------------------------------------
- # This section allows you to customize the "HP" Vocab display.
- # -----------------------------------------------------------------
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window display
- # without affecting its base x, y and z.
- # -----------------------------------------------------------------
- :offset_x => 2,
- :offset_y => 63,
- :offset_z => 16,
- # -----------------------------------------------------------------
- # Set the color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default font color.
- # -----------------------------------------------------------------
- :tcolor => [255, 255, 255, 255],
- # -----------------------------------------------------------------
- # Set the outline color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default outline color.
- # -----------------------------------------------------------------
- :toutline => [0, 0, 0, 128],
- :bold => false, # Enable Bold? True/False
- :italic => false, # Enable Italic? True/False
- # -----------------------------------------------------------------
- # Set alignment settings.
- # 0 = Left/Default, 1 = Center, 2 = Right
- # -----------------------------------------------------------------
- :align => 0,
- :font => "VL Gothic", # Set Font type.
- :size => 18, # Set Font Size
- :text => "HP", # Change "HP" Vocab.
- },
- #---
- :type_1 => {
- :filename => "physbar-fill", # Custom HP Bar Filename.
- },
- #---
- :type_2 => {
- :filename => "Btskin_hp", # Custom Frame-based HP Bar Filename.
- :frames => 10, # Amount of animation frames.
- },
- }, # End hp_bar.
- # -----------------------------------------------------------------
- # This section allows you to customize MP Bar settings for actors.
- # -----------------------------------------------------------------
- :mp_bar => {
- :enable => true, # Enable MP Bars? True/False
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window display
- # without affecting its base x, y and z.
- # -----------------------------------------------------------------
- :offset_x => 0,
- :offset_y => 84,
- :offset_z => 15,
- # -----------------------------------------------------------------
- # Type allows you to set the type of graphic you want to use.
- # 0 - Default bar; 1 - Custom bar; 2 - Custom animated bar.
- # -----------------------------------------------------------------
- :type => 0,
- :vertical => false,# Display vertically? True/False
- # Works for type 0 and 1.
- :ani_rate => 0.02, # Max is 1.00. Refers to animate speed/rate.
- #---
- :type_0 => {
- # -----------------------------------------------------------------
- # Set the color for the bar background. [R,G,B,A]
- # You can also use normal_color to use the default windowskin colors.
- # -----------------------------------------------------------------
- :back_color => [0, 0, 0, 255],
- # -----------------------------------------------------------------
- # color1 = refers to the first color of the gradient. ([R,G,B,A])
- # color2 = refers to the second color of the gradient. ([R,G,B,A])
- # normal_color refers to the color of your default windowskin.
- # -----------------------------------------------------------------
- :color1 => [16, 16, 255, 255],
- # -----------------------------------------------------------------
- # Set the outline color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default outline color.
- # -----------------------------------------------------------------
- :color2 => [64, 64, 255, 255],
- :outline => [0, 0, 0, 255],
- :length => 48, # Width/Length of the bar.
- :height => 12, # Height of the bar.
- # -----------------------------------------------------------------
- # This section allows you to customize the "MP" Vocab display.
- # -----------------------------------------------------------------
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window display
- # without affecting its base x, y and z.
- # -----------------------------------------------------------------
- :offset_x => 2,
- :offset_y => 75,
- :offset_z => 16,
- # -----------------------------------------------------------------
- # Set the color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default font color.
- # -----------------------------------------------------------------
- :tcolor => [255, 255, 255, 255],
- # -----------------------------------------------------------------
- # Set the outline color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default outline color.
- # -----------------------------------------------------------------
- :toutline => [0, 0, 0, 255],
- :bold => false, # Enable Bold? True/False
- :italic => false, # Enable Italic? True/False
- # -----------------------------------------------------------------
- # Set alignment settings.
- # 0 = Left/Default, 1 = Center, 2 = Right
- # -----------------------------------------------------------------
- :align => 0,
- :font => "VL Gothic", # Set Font type.
- :size => 18, # Set Font Size
- :text => "MP", # Change "MP" Vocab.
- },
- #---
- :type_1 => {
- :filename => "Skin_MP", # Custom MP Bar Filename.
- },
- #---
- :type_2 => {
- :filename => "Btskin_mp", # Custom Frame-based MP Bar Filename.
- :frames => 10, # Amount of animation frames.
- },
- }, # End mp_bar.
- # -----------------------------------------------------------------
- # This section allows you to customize TP Bar settings for actors.
- # -----------------------------------------------------------------
- :tp_bar => {
- :enable => true, # Enable TP Bars? True/False
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window display
- # without affecting its base x, y and z.
- # -----------------------------------------------------------------
- :offset_x => 48,
- :offset_y => 84,
- :offset_z => 15,
- # -----------------------------------------------------------------
- # Type allows you to set the type of graphic you want to use.
- # 0 - Default bar; 1 - Custom bar; 2 - Custom animated bar.
- # -----------------------------------------------------------------
- :type => 2,
- :vertical => false, # Display vertically? True/False
- # Works for type 0 and 1.
- :ani_rate => 0.02, # Max is 1.00. Refers to animate speed/rate.
- #---
- :type_0 => {
- # -----------------------------------------------------------------
- # Set the color for the bar background. [R,G,B,A]
- # You can also use normal_color to use the default windowskin colors.
- # -----------------------------------------------------------------
- :back_color => [0, 0, 0, 255],
- # -----------------------------------------------------------------
- # color1 = refers to the first color of the gradient. ([R,G,B,A])
- # color2 = refers to the second color of the gradient. ([R,G,B,A])
- # normal_color refers to the color of your default windowskin.
- # -----------------------------------------------------------------
- :color1 => [16, 255, 16, 255],
- :color2 => [64, 255, 64, 255],
- # -----------------------------------------------------------------
- # Set the outline color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default outline color.
- # -----------------------------------------------------------------
- :outline => [0, 0, 0, 255],
- :length => 48, # Width/Length of the bar.
- :height => 12, # Height of the bar.
- # -----------------------------------------------------------------
- # This section allows you to customize the "TP" Vocab display.
- # -----------------------------------------------------------------
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window display
- # without affecting its base x, y and z.
- # -----------------------------------------------------------------
- :offset_x => 50,
- :offset_y => 75,
- :offset_z => 16,
- # -----------------------------------------------------------------
- # Set the color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default font color.
- # -----------------------------------------------------------------
- :tcolor => [255, 255, 255, 255],
- # -----------------------------------------------------------------
- # Set the outline color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default outline color.
- # -----------------------------------------------------------------
- :toutline => [0, 0, 0, 255],
- :bold => false, # Enable Bold? True/False
- :italic => false, # Enable Italic? True/False
- # -----------------------------------------------------------------
- # Set alignment settings.
- # 0 = Left/Default, 1 = Center, 2 = Right
- # -----------------------------------------------------------------
- :align => 0,
- :font => "VL Gothic", # Set Font type.
- :size => 18, # Set Font Size
- :text => "TP", # Change "TP" Vocab.
- },
- #---
- :type_1 => {
- :filename => "Btskin_tp", # Custom TP Bar Filename.
- },
- #---
- :type_2 => {
- :filename => "Skin_TP", # Custom Frame-based TP Bar Filename.
- :frames => 17, # Amount of animation frames.
- },
- }, # End tp_bar.
- # -----------------------------------------------------------------
- # This section allows you to customize HP Number settings for actors.
- # -----------------------------------------------------------------
- :hp_num => {
- :enable => true, # Enable HP Numbers? True/False
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window display
- # without affecting its base x, y and z.
- # -----------------------------------------------------------------
- :offset_x => 0,
- :offset_y => 67,
- :offset_z => 20,
- # -----------------------------------------------------------------
- # Type allows you to set the type of graphic you want to use.
- # # 0 - Default font; 1 - Custom number picture sheet;
- # -----------------------------------------------------------------
- :type => 0,
- :ani_rate => 0.05, # Max is 1.00. Refers to animate speed/rate.
- #--- START 2013.09.02
- :with_max => false, # Set to true to show max value in this sprite.
- # Only works with type 0.
- :text => "%d/%d", # Only available for :with_max == true
- #--- END 2013.09.02
- :type_0 => {
- :width => 92, # Change the width of the number rect.
- :height => 24, # Change the height of the number rect.
- # -----------------------------------------------------------------
- # Set the color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default font color.
- # -----------------------------------------------------------------
- :color => [255, 255, 255, 255],
- # -----------------------------------------------------------------
- # Set the outline color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default outline color.
- # -----------------------------------------------------------------
- :outline => [0, 0, 0, 255],
- :bold => false, # Enable Bold? True/False
- :italic => false, # Enable Italic? True/False
- # -----------------------------------------------------------------
- # Set alignment settings.
- # 0 = Left/Default, 1 = Center, 2 = Right
- # -----------------------------------------------------------------
- :align => 2,
- :font => "VL Gothic", # Set Font type.
- :size => 18, # Set Font Size
- },
- #---
- :type_1 => {
- :width => 80, # Change the width of the number rect.
- # Use for adjusting alignment.
- :filename => "Skin_NumSmall", # Picture Filename.
- :spacing => -2, # Add spacing
- # -----------------------------------------------------------------
- # Set alignment settings.
- # 0 = Left/Default, 1 = Center, 2 = Right
- # -----------------------------------------------------------------
- :align => 2,
- },
- }, # End hp_num.
- # -----------------------------------------------------------------
- # This section allows you to customize MP Number settings for actors.
- # -----------------------------------------------------------------
- :mp_num => {
- :enable => true, # Enable MP Numbers? True/False
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window display
- # without affecting its base x, y and z.
- # -----------------------------------------------------------------
- :offset_x => 0,
- :offset_y => 79,
- :offset_z => 20,
- # -----------------------------------------------------------------
- # Type allows you to set the type of graphic you want to use.
- # # 0 - Default font; 1 - Custom number picture sheet;
- # -----------------------------------------------------------------
- :type => 0,
- :ani_rate => 0.05, # Max is 1.00. Refers to animate speed/rate.
- #--- START 2013.09.02
- :with_max => false, # Set to true to show Max MP Numbers in this sprite.
- # Only works with type 0.
- :text => "%d/%d", # Only available for :with_max == true
- #--- END 2013.09.02
- :type_0 => {
- :width => 46, # Change the width of the number rect.
- :height => 24, # Change the height of the number rect.
- # -----------------------------------------------------------------
- # Set the color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default font color.
- # -----------------------------------------------------------------
- :color => [255, 255, 255, 255],
- # -----------------------------------------------------------------
- # Set the outline color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default outline color.
- # -----------------------------------------------------------------
- :outline => [0, 0, 0, 255],
- :bold => false, # Enable Bold? True/False
- :italic => false, # Enable Italic? True/False
- # -----------------------------------------------------------------
- # Set alignment settings.
- # 0 = Left/Default, 1 = Center, 2 = Right
- # -----------------------------------------------------------------
- :align => 2,
- :font => "VL Gothic", # Set Font type.
- :size => 18, # Set Font Size
- },
- #---
- :type_1 => {
- :width => 80, # Change the width of the number rect.
- # Use for adjusting alignment.
- :filename => "Skin_NumSmall", # Picture Filename.
- :spacing => -2, # Add spacing
- # -----------------------------------------------------------------
- # Set alignment settings.
- # 0 = Left/Default, 1 = Center, 2 = Right
- # -----------------------------------------------------------------
- :align => 2,
- },
- }, # End mp_num.
- # -----------------------------------------------------------------
- # This section allows you to customize TP Number settings for actors.
- # -----------------------------------------------------------------
- :tp_num => {
- :enable => true, # Enable TP Numbers? True/False
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window display
- # without affecting its base x, y and z.
- # -----------------------------------------------------------------
- :offset_x => 48,
- :offset_y => 79,
- :offset_z => 20,
- # -----------------------------------------------------------------
- # Type allows you to set the type of graphic you want to use.
- # # 0 - Default font; 1 - Custom number picture sheet;
- # -----------------------------------------------------------------
- :type => 0,
- :ani_rate => 0.05, # Max is 1.00. Refers to animate speed/rate.
- #--- START 2013.09.02
- :with_max => false, # Set to true to show max value in this sprite.
- # Currently only works with type 0.
- :text => "%d/%d", # Only available for :with_max == true
- #--- END 2013.09.02
- :type_0 => {
- :width => 46, # Change the width of the number rect.
- :height => 24, # Change the height of the number rect.
- # -----------------------------------------------------------------
- # Set the color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default font color.
- # -----------------------------------------------------------------
- :color => [255, 255, 255, 255],
- # -----------------------------------------------------------------
- # Set the outline color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default outline color.
- # -----------------------------------------------------------------
- :outline => [0, 0, 0, 255],
- :bold => false, # Enable Bold? True/False
- :italic => false, # Enable Italic? True/False
- # -----------------------------------------------------------------
- # Set alignment settings.
- # 0 = Left/Default, 1 = Center, 2 = Right
- # -----------------------------------------------------------------
- :align => 2,
- :font => "VL Gothic", # Set Font type.
- :size => 18, # Set Font Size
- },
- #---
- :type_1 => {
- :width => 30, # Change the width of the number rect.
- # Use for adjusting alignment.
- :filename => "Skin_NumSmall", # Picture Filename.
- :spacing => -2, # Add spacing
- # -----------------------------------------------------------------
- # Set alignment settings.
- # 0 = Left/Default, 1 = Center, 2 = Right
- # -----------------------------------------------------------------
- :align => 1,
- },
- }, # End tp_num.
- # -----------------------------------------------------------------
- # This section allows you to customize Max HP Number settings for actors.
- # -----------------------------------------------------------------
- :hp_max_num => {
- :enable => false, # Enable Max HP Numbers? True/False
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window display
- # without affecting its base x, y and z.
- # -----------------------------------------------------------------
- :offset_x => 76,
- :offset_y => 56,
- :offset_z => 5,
- # -----------------------------------------------------------------
- # Type allows you to set the type of graphic you want to use.
- # # 0 - Default font; 1 - Custom number picture sheet;
- # -----------------------------------------------------------------
- :type => 0,
- :ani_rate => 0.05, # Max is 1.00. Refers to animate speed/rate.
- #---
- :type_0 => {
- :width => 76, # Change the width of the number rect.
- :height => 24, # Change the height of the number rect.
- # -----------------------------------------------------------------
- # Set the color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default font color.
- # -----------------------------------------------------------------
- :color => [255, 255, 255, 255],
- # -----------------------------------------------------------------
- # Set the outline color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default outline color.
- # -----------------------------------------------------------------
- :outline => [0, 0, 0, 255],
- :bold => true, # Enable Bold? True/False
- :italic => false, # Enable Italic? True/False
- # -----------------------------------------------------------------
- # Set alignment settings.
- # 0 = Left/Default, 1 = Center, 2 = Right
- # -----------------------------------------------------------------
- :align => 2,
- :font => "Times New Roman", # Set Font type.
- :size => 16, # Set Font Size
- },
- #---
- :type_1 => {
- :width => 76, # Change the width of the number rect.
- # Use for adjusting alignment.
- :filename => "Btskin_numbers", # Picture Filename.
- :spacing => -2, # Add spacing
- # -----------------------------------------------------------------
- # Set alignment settings.
- # 0 = Left/Default, 1 = Center, 2 = Right
- # -----------------------------------------------------------------
- :align => 2,
- },
- }, # End hp_max_num.
- # -----------------------------------------------------------------
- # This section allows you to customize Max MP Number settings for actors.
- # -----------------------------------------------------------------
- :mp_max_num => {
- :enable => false, # Enable Max MP Numbers? True/False
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window display
- # without affecting its base x, y and z.
- # -----------------------------------------------------------------
- :offset_x => 76,
- :offset_y => 70,
- :offset_z => 5,
- # -----------------------------------------------------------------
- # Type allows you to set the type of graphic you want to use.
- # # 0 - Default font; 1 - Custom number picture sheet;
- # -----------------------------------------------------------------
- :type => 0,
- :ani_rate => 0.05, # Max is 1.00. Refers to animate speed/rate.
- #---
- :type_0 => {
- :width => 76, # Change the width of the number rect.
- :height => 24, # Change the height of the number rect.
- # -----------------------------------------------------------------
- # Set the color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default font color.
- # -----------------------------------------------------------------
- :color => [255, 255, 255, 255],
- # -----------------------------------------------------------------
- # Set the outline color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default outline color.
- # -----------------------------------------------------------------
- :outline => [0, 0, 0, 255],
- :bold => true, # Enable Bold? True/False
- :italic => false, # Enable Italic? True/False
- # -----------------------------------------------------------------
- # Set alignment settings.
- # 0 = Left/Default, 1 = Center, 2 = Right
- # -----------------------------------------------------------------
- :align => 2,
- :font => "Times New Roman", # Set Font type.
- :size => 16, # Set Font Size
- },
- #---
- :type_1 => {
- :width => 76, # Change the width of the number rect.
- # Use for adjusting alignment.
- :filename => "Btskin_numbers", # Picture Filename.
- :spacing => -2, # Add spacing
- # -----------------------------------------------------------------
- # Set alignment settings.
- # 0 = Left/Default, 1 = Center, 2 = Right
- # -----------------------------------------------------------------
- :align => 2,
- },
- }, # End mp_max_num.
- # -----------------------------------------------------------------
- # This section allows you to customize Max TP Number settings for actors.
- # -----------------------------------------------------------------
- :tp_max_num => {
- :enable => false, # Enable Max TP Numbers? True/False
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window display
- # without affecting its base x, y and z.
- # -----------------------------------------------------------------
- :offset_x => 76,
- :offset_y => 84,
- :offset_z => 5,
- # -----------------------------------------------------------------
- # Type allows you to set the type of graphic you want to use.
- # # 0 - Default font; 1 - Custom number picture sheet;
- # -----------------------------------------------------------------
- :type => 0,
- :ani_rate => 0.05, # Max is 1.00. Refers to animate speed/rate.
- #---
- :type_0 => {
- :width => 76, # Change the width of the number rect.
- :height => 24, # Change the height of the number rect.
- # -----------------------------------------------------------------
- # Set the color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default font color.
- # -----------------------------------------------------------------
- :color => [255, 255, 255, 255],
- # -----------------------------------------------------------------
- # Set the outline color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default outline color.
- # -----------------------------------------------------------------
- :outline => [0, 0, 0, 255],
- :bold => true, # Enable Bold? True/False
- :italic => false, # Enable Italic? True/False
- # -----------------------------------------------------------------
- # Set alignment settings.
- # 0 = Left/Default, 1 = Center, 2 = Right
- # -----------------------------------------------------------------
- :align => 2,
- :font => "Open Sans", # Set Font type.
- :size => 16, # Set Font Size
- },
- #---
- :type_1 => {
- :width => 76, # Change the width of the number rect.
- # Use for adjusting alignment.
- :filename => "Btskin_numbers", # Picture Filename.
- :spacing => -2, # Add spacing
- # -----------------------------------------------------------------
- # Set alignment settings.
- # 0 = Left/Default, 1 = Center, 2 = Right
- # -----------------------------------------------------------------
- :align => 2,
- },
- }, # End tp_max_num.
- # -----------------------------------------------------------------
- # This allows you to customize the states display.
- # -----------------------------------------------------------------
- :states => {
- :enable => true, # Enable State Display? True/False
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window display
- # without affecting its base x, y and z.
- # -----------------------------------------------------------------
- :offset_x => 2,
- :offset_y => 2,
- :offset_z => 20,
- # -----------------------------------------------------------------
- # Type allows you to set the type of state display you want to use.
- # # 0 - Default states; 1 - Scrolling states
- # -----------------------------------------------------------------
- :type => 1,
- # -----------------------------------------------------------------
- # This allows you to set a background image for state display.
- # -----------------------------------------------------------------
- :back => { # Offset is not related to above state offset
- :enable => false, # Enable custom background? True/False
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window display
- # without affecting its base x, y and z.
- # -----------------------------------------------------------------
- :offset_x => 2,
- :offset_y => 2,
- :offset_z => 19,
- :filename => "Skin_State", # Filename for the background picture for states.
- },
- #---
- :type_0 => {
- :max => 4, # Max amount of states displayed.
- :spacing => 1, # Spacing between states.
- },
- :type_1 => {
- :rate => 90, # Wait time before changing to the next state.
- },
- }, # End states
- } # End BATTLER_HUD.
- end # End HUD
- module WINDOWS
- # -----------------------------------------------------------------
- # This section modifies the window related to the commands.
- # -----------------------------------------------------------------
- WINDOW_COMMANDS = {
- # -----------------------------------------------------------------
- # Party Commands is where Fight/Escape are displayed.
- # -----------------------------------------------------------------
- :party_commands => {
- # -----------------------------------------------------------------
- # :x refers to the horizontal axis. Based on the Cartesian Plane.
- # Negative values (e.g. -1) mean they would move to the left, while
- # Positive values mean they would move to the right.
- # -----------------------------------------------------------------
- :x => 0,
- # -----------------------------------------------------------------
- # :y refers to the horizontal axis. Based on the Cartesian Plane.
- # Negative values (e.g. -1) mean they would move up, while
- # Positive values mean they would move to the down.
- # -----------------------------------------------------------------
- :y => 248,
- # -----------------------------------------------------------------
- # :z refers to the item’s display priority. Think of it as layers when
- # you use an image program or when mapping in RPG Maker. The higher the
- # value, the higher it will be drawn/drawn above other items.
- # -----------------------------------------------------------------
- :z => 300,
- :width => 640, # Change the width of the window.
- # -----------------------------------------------------------------
- # Change the height of the window.
- # By default: max lines shown is (height - 24) / 24
- # -----------------------------------------------------------------
- :height => 48,
- # -----------------------------------------------------------------
- # This refers to the spacing between the window border and the contents.
- # -----------------------------------------------------------------
- :padding => 12,
- # -----------------------------------------------------------------
- # Set alignment settings.
- # 0 = Left/Default, 1 = Center, 2 = Right
- # -----------------------------------------------------------------
- :align => 1,
- :vertical => false, # Display vertically? True/False
- # -----------------------------------------------------------------
- # Set a Background Display Type:
- # 0 - Windowskin; 1 - Gradient Background; 2 - Picture
- # -----------------------------------------------------------------
- :back_type => 0,
- # -----------------------------------------------------------------
- # This allows you to set a variable to change the skin of this particular
- # section of the menu. The default is Variable 1. Remember that it reads
- # it as a string (e.g. $game_variables[1] = “Menu_Green”).
- # -----------------------------------------------------------------
- :background_variable => 1,
- # Type 0 settings (Windowskin)
- :type_0 => {
- :skin => "Window", # Name of the Windowskin
- :opacity => 255, # Change the transparency of the window.
- # 0 = Transparent, 255 = Solid
- },
- # -----------------------------------------------------------------
- # Type 1 settings (Gradient Background)
- # color1 = refers to the first color of the gradient. ([R,G,B,A])
- # color2 = refers to the second color of the gradient. ([R,G,B,A])
- # normal_color refers to the color of your default windowskin.
- # -----------------------------------------------------------------
- :type_1 => {
- :color1 => [0, 0, 0, 128],
- :color2 => [0, 0, 0, 128],
- :vertical => false,
- },
- # -----------------------------------------------------------------
- # Type 2 settings (Picture Background)
- # :picture = Name of the Picture located in Graphics/System folder.
- # :opacity = Transparency of the picture. 0 = Transparent, 255 = Solid
- # -----------------------------------------------------------------
- :type_2 => {
- :picture => "Party_Commands", # Graphics/System
- :opacity => 255,
- :offset_x => 0,
- :offset_y => 0,
- },
- }, # End party_commands
- # -----------------------------------------------------------------
- # Actor Commands is where the meat of the commands for battle are displayed.
- # If you want a Ring Menu, use the Actor Commands script in Battle Luna
- # Add-on section. There's also an add-on called Horizontal Commands.
- # -----------------------------------------------------------------
- :actor_commands => {
- # -----------------------------------------------------------------
- # This will be offset if pos_type == 1 or pos_type == 2
- # String can be used for eval
- # Example: :x => "aindex * 24" (aindex is actor index in party)
- # -----------------------------------------------------------------
- # -----------------------------------------------------------------
- # :x refers to the horizontal axis. Based on the Cartesian Plane.
- # Negative values (e.g. -1) mean they would move to the left, while
- # Positive values mean they would move to the right.
- # -----------------------------------------------------------------
- :x => 0,
- # -----------------------------------------------------------------
- # :y refers to the horizontal axis. Based on the Cartesian Plane.
- # Negative values (e.g. -1) mean they would move up, while
- # Positive values mean they would move to the down.
- # -----------------------------------------------------------------
- :y => -132,
- # -----------------------------------------------------------------
- # :z refers to the item’s display priority. Think of it as layers when
- # you use an image program or when mapping in RPG Maker. The higher the
- # value, the higher it will be drawn/drawn above other items.
- # -----------------------------------------------------------------
- :z => 300,
- # Sizes
- :width => 128, # Change the width of the window.
- # -----------------------------------------------------------------
- # Change the height of the window.
- # By default: max lines shown is (height - 24) / 24
- # -----------------------------------------------------------------
- :height => 120,
- # -----------------------------------------------------------------
- # This refers to the spacing between the window border and the contents.
- # -----------------------------------------------------------------
- :padding => 12,
- #---
- # -----------------------------------------------------------------
- # Set alignment settings.
- # 0 = Left/Default, 1 = Center, 2 = Right
- # -----------------------------------------------------------------
- :align => 0,
- :vertical => true, # Display vertically? True/False
- # -----------------------------------------------------------------
- # Set a Background Display Type:
- # 0 - Windowskin; 1 - Gradient Background; 2 - Picture
- # -----------------------------------------------------------------
- :back_type => 0,
- # -----------------------------------------------------------------
- # This allows you to set a variable to change the skin of this particular
- # section of the menu. The default is Variable 1. Remember that it reads
- # it as a string (e.g. $game_variables[1] = “Menu_Green”).
- # -----------------------------------------------------------------
- :background_variable => 1,
- # -----------------------------------------------------------------
- # Set the command window position.
- # 0 - Fixed position; 1 - Above Actor HUD; 2 - Above Actor Battle Sprite
- # -----------------------------------------------------------------
- :pos_type => 1,
- :hide_select => true, # Hide the window when a command is selected.
- # Type 0 settings (Windowskin)
- :type_0 => {
- :skin => "Window", # Name of the Windowskin
- :opacity => 255, # Change the transparency of the window.
- # 0 = Transparent, 255 = Solid
- },
- # -----------------------------------------------------------------
- # Type 1 settings (Gradient Background)
- # color1 = refers to the first color of the gradient. ([R,G,B,A])
- # color2 = refers to the second color of the gradient. ([R,G,B,A])
- # normal_color refers to the color of your default windowskin.
- # -----------------------------------------------------------------
- :type_1 => {
- :color1 => [0, 0, 0, 128],
- :color2 => [0, 0, 0, 128],
- :vertical => false,
- },
- # -----------------------------------------------------------------
- # Type 2 settings (Picture Background)
- # :picture = Name of the Picture located in Graphics/System folder.
- # :opacity = Transparency of the picture. 0 = Transparent, 255 = Solid
- # -----------------------------------------------------------------
- :type_2 => {
- :picture => "Spin40", # Graphics/System
- :opacity => 255,
- :offset_x => 24,
- :offset_y => 24,
- },
- }, # End actor_commands
- } # End WINDOW_COMMANDS.
- # -----------------------------------------------------------------
- # This section handles the GUI elements of the battle system.
- # -----------------------------------------------------------------
- WINDOW_GUI = {
- # -----------------------------------------------------------------
- # This section modifies the help window.
- # -----------------------------------------------------------------
- :help_window => {
- # -----------------------------------------------------------------
- # :x refers to the horizontal axis. Based on the Cartesian Plane.
- # Negative values (e.g. -1) mean they would move to the left, while
- # Positive values mean they would move to the right.
- # -----------------------------------------------------------------
- :x => 0,
- # -----------------------------------------------------------------
- # :y refers to the horizontal axis. Based on the Cartesian Plane.
- # Negative values (e.g. -1) mean they would move up, while
- # Positive values mean they would move to the down.
- # -----------------------------------------------------------------
- :y => 0,
- # -----------------------------------------------------------------
- # :z refers to the item’s display priority. Think of it as layers when
- # you use an image program or when mapping in RPG Maker. The higher the
- # value, the higher it will be drawn/drawn above other items.
- # -----------------------------------------------------------------
- :z => 300,
- :width => 640, # Change the width of the window.
- # -----------------------------------------------------------------
- # This refers to the spacing between the window border and the contents.
- # -----------------------------------------------------------------
- :padding => 12,
- # -----------------------------------------------------------------
- # Refers to the amount of lines displayed. By default it's 2 lines.
- # If you wish to have more and fit in the database, use the
- # Notetag Descriptions script.
- # -----------------------------------------------------------------
- :line_number => 2,
- :height_buff => 0, # Spacing between the lines vertically.
- # -----------------------------------------------------------------
- # Set a Background Display Type:
- # 0 - Windowskin; 1 - Gradient Background; 2 - Picture
- # -----------------------------------------------------------------
- :back_type => 0,
- # -----------------------------------------------------------------
- # This allows you to set a variable to change the skin of this particular
- # section of the menu. The default is Variable 1. Remember that it reads
- # it as a string (e.g. $game_variables[1] = “Menu_Green”).
- # -----------------------------------------------------------------
- :background_variable => 1,
- # Type 0 settings (Windowskin)
- :type_0 => {
- :opacity => 255, # Change the transparency of the window.
- # 0 = Transparent, 255 = Solid
- },
- # -----------------------------------------------------------------
- # Type 1 settings (Gradient Background)
- # color1 = refers to the first color of the gradient. ([R,G,B,A])
- # color2 = refers to the second color of the gradient. ([R,G,B,A])
- # normal_color refers to the color of your default windowskin.
- # -----------------------------------------------------------------
- :type_1 => {
- :color1 => [0, 0, 0, 128],
- :color2 => [0, 0, 0, 128],
- :vertical => false, # Display the gradient vertically.
- },
- # -----------------------------------------------------------------
- # Type 2 settings (Picture Background)
- # :picture = Name of the Picture located in Graphics/System folder.
- # :opacity = Transparency of the picture. 0 = Transparent, 255 = Solid
- # -----------------------------------------------------------------
- :type_2 => {
- :picture => "Help_Window",
- :opacity => 255, # Change the transparency of the window.
- # 0 = Transparent, 255 = Solid
- :offset_x => 0,
- :offset_y => 0,
- },
- }, # End help_window
- # -----------------------------------------------------------------
- # This section modifies the skill window.
- # -----------------------------------------------------------------
- :skill_window => {
- # -----------------------------------------------------------------
- # :x refers to the horizontal axis. Based on the Cartesian Plane.
- # Negative values (e.g. -1) mean they would move to the left, while
- # Positive values mean they would move to the right.
- # -----------------------------------------------------------------
- :x => 0,
- # -----------------------------------------------------------------
- # :y refers to the horizontal axis. Based on the Cartesian Plane.
- # Negative values (e.g. -1) mean they would move up, while
- # Positive values mean they would move to the down.
- # -----------------------------------------------------------------
- :y => 72,
- # -----------------------------------------------------------------
- # :z refers to the item’s display priority. Think of it as layers when
- # you use an image program or when mapping in RPG Maker. The higher the
- # value, the higher it will be drawn/drawn above other items.
- # -----------------------------------------------------------------
- :z => 300,
- :width => 640, # Change the width of the window.
- :height => 72, # Change the height of the window.
- # -----------------------------------------------------------------
- # This refers to the spacing between the window border and the contents.
- # -----------------------------------------------------------------
- :padding => 12,
- # -----------------------------------------------------------------
- # Set a Background Display Type:
- # 0 - Windowskin; 1 - Gradient Background; 2 - Picture
- # -----------------------------------------------------------------
- :back_type => 0,
- # -----------------------------------------------------------------
- # This allows you to set a variable to change the skin of this particular
- # section of the menu. The default is Variable 1. Remember that it reads
- # it as a string (e.g. $game_variables[1] = “Menu_Green”).
- # -----------------------------------------------------------------
- :background_variable => 1,
- :hide_select => true, # Hide the window when selecting a target.
- # Type 0 settings (Windowskin)
- :type_0 => {
- :opacity => 255, # Change the transparency of the window.
- # 0 = Transparent, 255 = Solid
- },
- # -----------------------------------------------------------------
- # Type 1 settings (Gradient Background)
- # color1 = refers to the first color of the gradient. ([R,G,B,A])
- # color2 = refers to the second color of the gradient. ([R,G,B,A])
- # normal_color refers to the color of your default windowskin.
- # -----------------------------------------------------------------
- :type_1 => {
- :color1 => [0, 0, 0, 128],
- :color2 => [0, 0, 0, 128],
- :vertical => false,
- },
- # -----------------------------------------------------------------
- # Type 2 settings (Picture Background)
- # :picture = Name of the Picture located in Graphics/System folder.
- # :opacity = Transparency of the picture. 0 = Transparent, 255 = Solid
- # -----------------------------------------------------------------
- :type_2 => {
- # -----------------------------------------------------------------
- # # Name of the Picture located in Graphics/System folder.
- # -----------------------------------------------------------------
- :picture => "Actor_Commands",
- # -----------------------------------------------------------------
- # When enabled, you can set custom graphics based on Skill Type.
- # picture + "_SkillTypeName" (Example: SkillBG_Special)
- # -----------------------------------------------------------------
- :base_st => false,
- :opacity => 255, # Change the transparency of the picture.
- # 0 = Transparent, 255 = Solid
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window
- # display without affecting its base x and y.
- # -----------------------------------------------------------------
- :offset_x => 0,
- :offset_y => 0,
- },
- }, # End skill_window
- # -----------------------------------------------------------------
- # This section modifies the item window.
- # -----------------------------------------------------------------
- :item_window => {
- # -----------------------------------------------------------------
- # :x refers to the horizontal axis. Based on the Cartesian Plane.
- # Negative values (e.g. -1) mean they would move to the left, while
- # Positive values mean they would move to the right.
- # -----------------------------------------------------------------
- :x => 0,
- # -----------------------------------------------------------------
- # :y refers to the horizontal axis. Based on the Cartesian Plane.
- # Negative values (e.g. -1) mean they would move up, while
- # Positive values mean they would move to the down.
- # -----------------------------------------------------------------
- :y => 72,
- # -----------------------------------------------------------------
- # :z refers to the item’s display priority. Think of it as layers when
- # you use an image program or when mapping in RPG Maker. The higher the
- # value, the higher it will be drawn/drawn above other items.
- # -----------------------------------------------------------------
- :z => 300,
- :width => 640, # Change the width of the window.
- :height => 72, # Change the height of the window.
- # -----------------------------------------------------------------
- # This refers to the spacing between the window border and the contents.
- # -----------------------------------------------------------------
- :padding => 12,
- # -----------------------------------------------------------------
- # Set a Background Display Type:
- # 0 - Windowskin; 1 - Gradient Background; 2 - Picture
- # -----------------------------------------------------------------
- :back_type => 0,
- # -----------------------------------------------------------------
- # This allows you to set a variable to change the skin of this particular
- # section of the menu. The default is Variable 1. Remember that it reads
- # it as a string (e.g. $game_variables[1] = “Menu_Green”).
- # -----------------------------------------------------------------
- :background_variable => 1, # Set a Variable to change Window
- :hide_select => true, # Hide the window when a command is selected.
- # Type 0 settings (Windowskin)
- :type_0 => {
- :opacity => 255, # Change the transparency of the window.
- # 0 = Transparent, 255 = Solid
- },
- # -----------------------------------------------------------------
- # Type 1 settings (Gradient Background)
- # color1 = refers to the first color of the gradient. ([R,G,B,A])
- # color2 = refers to the second color of the gradient. ([R,G,B,A])
- # normal_color refers to the color of your default windowskin.
- # -----------------------------------------------------------------
- :type_1 => {
- :color1 => [0, 0, 0, 128],
- :color2 => [0, 0, 0, 128],
- :vertical => false, # Display the gradient vertically.
- },
- # -----------------------------------------------------------------
- # Type 2 settings (Picture Background)
- # :picture = Name of the Picture located in Graphics/System folder.
- # :opacity = Transparency of the picture. 0 = Transparent, 255 = Solid
- # -----------------------------------------------------------------
- :type_2 => {
- :picture => "Actor_Commands",
- :opacity => 255,
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window display
- # without affecting its base x and y.
- # -----------------------------------------------------------------
- :offset_x => 0,
- :offset_y => 0,
- },
- }, # End item_window
- # -----------------------------------------------------------------
- # This section modifies the battlelog display.
- # -----------------------------------------------------------------
- :battlelog_window => {
- :enable => true, # Enable battlelog? True/False.
- # -----------------------------------------------------------------
- # :x refers to the horizontal axis. Based on the Cartesian Plane.
- # Negative values (e.g. -1) mean they would move to the left, while
- # Positive values mean they would move to the right.
- # -----------------------------------------------------------------
- :x => 0,
- # -----------------------------------------------------------------
- # :y refers to the horizontal axis. Based on the Cartesian Plane.
- # Negative values (e.g. -1) mean they would move up, while
- # Positive values mean they would move to the down.
- # -----------------------------------------------------------------
- :y => 0,
- # -----------------------------------------------------------------
- # :z refers to the item’s display priority. Think of it as layers when
- # you use an image program or when mapping in RPG Maker. The higher the
- # value, the higher it will be drawn/drawn above other items.
- # -----------------------------------------------------------------
- :z => 300,
- :width => 640, # Change the width of the window.
- # -----------------------------------------------------------------
- # Refers to the amount of lines displayed. By default it's 2 lines.
- # If you wish to have more and fit in the database, use the
- # Notetag Descriptions script.
- # -----------------------------------------------------------------
- :line_number => 4,
- # -----------------------------------------------------------------
- # This refers to the spacing between the window border and the contents.
- # -----------------------------------------------------------------
- :padding => 12,
- :height_buff => 0, # Spacing between the lines vertically.
- # -----------------------------------------------------------------
- # Set a Background Display Type:
- # 0 - Windowskin; 1 - Gradient Background; 2 - Picture;
- # 3 - Default Dim for each line.
- # -----------------------------------------------------------------
- :back_type => 3,
- # -----------------------------------------------------------------
- # This allows you to set a variable to change the skin of this particular
- # section of the menu. The default is Variable 1. Remember that it reads
- # it as a string (e.g. $game_variables[1] = “Menu_Green”).
- # -----------------------------------------------------------------
- :background_variable => 1, # Set a Variable to change Window
- # -----------------------------------------------------------------
- # Enables or disable log display BG.
- # Set to false to show it even when there is no line.
- # -----------------------------------------------------------------
- :show_no_line => true,
- # Type 0 settings (Windowskin)
- :type_0 => {
- :opacity => 255, # Change the transparency of the window.
- # 0 = Transparent, 255 = Solid
- },
- # -----------------------------------------------------------------
- # Type 1 settings (Gradient Background)
- # color1 = refers to the first color of the gradient. ([R,G,B,A])
- # color2 = refers to the second color of the gradient. ([R,G,B,A])
- # normal_color refers to the color of your default windowskin.
- # -----------------------------------------------------------------
- :type_1 => {
- :color1 => [0, 0, 0, 128],
- :color2 => [0, 0, 0, 128],
- :vertical => false,
- },
- # -----------------------------------------------------------------
- # Type 2 settings (Picture Background)
- # :picture = Name of the Picture located in Graphics/System folder.
- # :opacity = Transparency of the picture. 0 = Transparent, 255 = Solid
- # -----------------------------------------------------------------
- # BG Type 2 settings
- :type_2 => {
- :picture => "", # Graphics/System
- :opacity => 255,
- :offset_x => 0,
- :offset_y => 0,
- },
- }, # End battlelog_window
- } # End WINDOW_GUI.
- end # End WINDOWS
- # -----------------------------------------------------------------
- # This section handles the animation and message system settings
- # and how it'll affect the Battle GUI by default.
- # -----------------------------------------------------------------
- module CORE
- VISUAL = {
- # -----------------------------------------------------------------
- # Enemies default attack animation ID.
- # First Attack Animation and Second Attack Animation can be defined by
- # notetags <atk ani 1: x> and <atk ani 2: x> respectively.
- # Always disable :animation_on_hud when using a sideview script.
- # -----------------------------------------------------------------
- :enemy_attack_animation => 1,
- :animation_on_hud => true,
- # -----------------------------------------------------------------
- # Below settings are used for display animation on HUD.
- # This allows you to set offsets on where the animation displays on
- # parts of the Actor HUD.
- # -----------------------------------------------------------------
- :ani_offset_x => 64,
- :ani_offset_y => 0,
- # -----------------------------------------------------------------
- # This section hides the Battle Status and Actor GUI when a message
- # is displayed. Set to False to make it permanent.
- # -----------------------------------------------------------------
- :status_close_msg => true, # Status close when show message
- } # End VISUAL
- end # End CORE
- end # End BattleLuna
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