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basbas1234

Chaotic Glitcher || Loadstring Version

Apr 2nd, 2019
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  1. -------------------------------------------------------------------------------------------------------------------
  2. -- Compatibility Part
  3. local CurrentUser = script:WaitForChild("Owner") local Detector = CurrentUser:WaitForChild("Detector") CurrentUser.Value = game.Players:GetPlayerFromCharacter(script.Parent) if (CurrentUser or Detector) == nil then print("Not Found Default Variables"); return end if game:GetService("RunService"):IsClient() then error("Write rls/ to activate this script.") end; print("FE Compatibility version LoadString: by basbas1234"); InternalData = {} do local Event = Instance.new("RemoteEvent"); Event.Name = "UserInput" local function NewFakeEvent() local Bind = Instance.new("BindableEvent") local Fake;Fake = {Connections = {}, fakeEvent=true; Connect=function(self,Func) Bind.Event:connect(Func) self.Connections[Bind] = true return setmetatable({Connected = true},{ __index = function (self,Index) if Index:lower() == "disconnect" then return function() Fake.Connections[Bind] = false;self.Connected = false end end return Fake[Index] end; __tostring = function() return "Connection" end; }) end} Fake.connect = Fake.Connect;return Fake; end local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil end};ContextActionService.UnBindAction = ContextActionService.BindAction local function TriggerEvent(self,Event,...) local Trigger = Mouse[Event] if Trigger and Trigger.fakeEvent and Trigger.Connections then for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end end end Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent Event.OnServerEvent:Connect(function(FiredBy,Input) if FiredBy.Name ~= owner.Name then return end if Input.MouseEvent then Mouse.Target = Input.Target;Mouse.Hit = Input.Hit else local Begin = Input.UserInputState == Enum.UserInputState.Begin if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end for _,Action in pairs(ContextActionService.Actions) do for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end end Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) end end) InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService Event.Parent = Detector Detector.Disabled = false end RealGame = game;game = setmetatable({},{ __index = function (self,Index) local Sandbox = function (Thing) if Thing:IsA("Player") then local RealPlayer = Thing return setmetatable({},{ __index = function (self,Index) local Type = type(RealPlayer[Index]) if Type == "function" then if Index:lower() == "getmouse" or Index:lower() == "mouse" then return function (self)return InternalData["Mouse"] end end return function (self,...)return RealPlayer[Index](RealPlayer,...) end end return RealPlayer[Index] end; __tostring = function(self) return RealPlayer.Name end }) end end if RealGame[Index] then local Type = type(RealGame[Index]) if Type == "function" then if Index:lower() == "getservice" or Index:lower() == "service" then return function (self,Service) local FakeServices = { ["players"] = function() return setmetatable({},{ __index = function (self2,Index2)  local RealService = RealGame:GetService(Service) local Type2 = type(Index2) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...)end else if Index2:lower() == "localplayer" then return Sandbox(owner) end  return RealService[Index2] end end; __tostring = function(self) return RealGame:GetService(Service).Name end }) end; ["contextactionservice"] = function() return InternalData["ContextActionService"] end; ["userinputservice"] = function() return InternalData["UserInputService"] end; ["runservice"] = function() return setmetatable({},{ __index = function(self2,Index2) local RealService = RealGame:GetService(Service) local Type2 = type(Index2) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...) end else local RunServices = { ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; ["renderstepped"] = function() return RealService["Stepped"] end } if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end return RealService[Index2] end end }) end } if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end return RealGame:GetService(Service) end end return function (self,...) return RealGame[Index](RealGame,...) end else if game:GetService(Index) then return game:GetService(Index) end return RealGame[Index] end end return nil end });Game = game; owner = CurrentUser.Value; print("Complete! Running...")
  4. -------------------------------------------------------------------------------------------------------------------
  5. -- Script Here
  6. --//====================================================\\-
  7. --||               CHAOTIC GLITCHER
  8. --||             ALL PURPOSE SWITCHER...      
  9. --\\====================================================//--
  10.  
  11. --[[game:GetService("StarterGui"):SetCore("SendNotification", {
  12.     Title = "Chaotic Glitcher";
  13.     Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  14. })
  15. --]]
  16. wait(0.2)
  17.  
  18. Players = game.Players
  19. Player = game:GetService("Players").LocalPlayer
  20. PlayerGui = Player.PlayerGui
  21. Mouse = Player:GetMouse()
  22. Cam = workspace.CurrentCamera
  23. Backpack = Player.Backpack
  24. Character = Player.Character
  25. Humanoid = Character.Humanoid
  26. RootPart = Character["HumanoidRootPart"]
  27. Torso = Character["Torso"]
  28. Head = Character["Head"]
  29. RightArm = Character["Right Arm"]
  30. LeftArm = Character["Left Arm"]
  31. RightLeg = Character["Right Leg"]
  32. LeftLeg = Character["Left Leg"]
  33. RootJoint = RootPart["RootJoint"]
  34. Neck = Torso["Neck"]
  35. RightShoulder = Torso["Right Shoulder"]
  36. LeftShoulder = Torso["Left Shoulder"]
  37. RightHip = Torso["Right Hip"]
  38. LeftHip = Torso["Left Hip"]
  39. local sick = Instance.new("Sound",Torso)
  40. local SONG = 561833161
  41. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  42. sick:Play()
  43.  
  44. IT = Instance.new
  45. CF = CFrame.new
  46. VT = Vector3.new
  47. RAD = math.rad
  48. C3 = Color3.new
  49. UD2 = UDim2.new
  50. BRICKC = BrickColor.new
  51. ANGLES = CFrame.Angles
  52. EULER = CFrame.fromEulerAnglesXYZ
  53. COS = math.cos
  54. ACOS = math.acos
  55. SIN = math.sin
  56. ASIN = math.asin
  57. ABS = math.abs
  58. MRANDOM = math.random
  59. FLOOR = math.floor
  60. local RCHOICE = MRANDOM(1,7)
  61.  
  62. --//=================================\\
  63. --||          USEFUL VALUES
  64. --\\=================================//
  65.  
  66. Animation_Speed = 3
  67. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  68. local Speed = 13
  69. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  70. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  71. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  72. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  73. local DAMAGEMULTIPLIER = 1
  74. local ANIM = "Idle"
  75. local ATTACK = false
  76. local EQUIPPED = false
  77. local HOLD = false
  78. local COMBO = 1
  79. local Rooted = false
  80. local SINE = 0
  81. local KEYHOLD = false
  82. local CHANGE = 2 / Animation_Speed
  83. local WALKINGANIM = false
  84. local VALUE1 = false
  85. local VALUE2 = false
  86. local ROBLOXIDLEANIMATION = IT("Animation")
  87. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  88. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  89. --ROBLOXIDLEANIMATION.Parent = Humanoid
  90. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  91. WEAPONGUI.Name = "Weapon GUI"
  92. local Effects = IT("Folder", Character)
  93. Effects.Name = "Effects"
  94. local BALL = IT("Folder", Character)
  95. BALL.Name = "BALL-EYE"
  96. local XEYE = IT("Folder", Character)
  97. XEYE.Name = "X - EYE"
  98. local ANIMATOR = Humanoid.Animator
  99. local ANIMATE = Character.Animate
  100. local UNANCHOR = true
  101. local WHITELIST = {}
  102. local TAUNT = false
  103. local OFFSET = 0
  104. local FULL = false
  105. local MODE = "Lunar"
  106. local PITCH = 1
  107. local VOLUME = 3
  108. local FACE = 176217464
  109. local SIZE = 1
  110.  
  111. --//=================================\\
  112. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  113. --\\=================================//
  114.  
  115. ArtificialHB = Instance.new("BindableEvent", script)
  116. ArtificialHB.Name = "ArtificialHB"
  117.  
  118. script:WaitForChild("ArtificialHB")
  119. Frame_Speed = 1 / 60
  120. frame = Frame_Speed
  121. tf = 0
  122. allowframeloss = false
  123. tossremainder = false
  124. lastframe = tick()
  125. script.ArtificialHB:Fire()
  126.  
  127. game:GetService("RunService").Heartbeat:connect(function(s, p)
  128.     tf = tf + s
  129.     if tf >= frame then
  130.         if allowframeloss then
  131.             script.ArtificialHB:Fire()
  132.             lastframe = tick()
  133.         else
  134.             for i = 1, math.floor(tf / frame) do
  135.                 script.ArtificialHB:Fire()
  136.             end
  137.         lastframe = tick()
  138.         end
  139.         if tossremainder then
  140.             tf = 0
  141.         else
  142.             tf = tf - frame * math.floor(tf / frame)
  143.         end
  144.     end
  145. end)
  146.  
  147. --//=================================\\
  148. --//       NOOBYGAME12'S CODE
  149. --\\=================================//
  150.  
  151. plr = game:GetService("Players").LocalPlayer
  152. char = plr.Character
  153. hum = char.Humanoid
  154. local cam = game.Workspace.CurrentCamera
  155. Camera = cam
  156. local CamInterrupt = false
  157. local TwoD = false
  158. local TargetInfo = {nil, nil}
  159. cam.CameraType = "Custom"
  160. t = char.Torso
  161. h = char.Head
  162. ra = char["Right Arm"]
  163. la = char["Left Arm"]
  164. rl = char["Right Leg"]
  165. ll = char["Left Leg"]
  166. tors = char.Torso
  167. lleg = char["Left Leg"]
  168. root = char.HumanoidRootPart
  169. hed = char.Head
  170. rleg = char["Right Leg"]
  171. rarm = char["Right Arm"]
  172. larm = char["Left Arm"]
  173. Player = plr
  174. Character=Player.Character
  175. PlayerGui=Player.PlayerGui
  176. Backpack=Player.Backpack
  177. Torso=Character.Torso
  178. Head=Character.Head
  179. Humanoid=Character.Humanoid
  180. m=Instance.new('Model',Character)
  181. LeftArm=Character["Left Arm"]
  182. LeftLeg=Character["Left Leg"]
  183. RightArm=Character["Right Arm"]
  184. RightLeg=Character["Right Leg"]
  185. LS=Torso["Left Shoulder"]
  186. LH=Torso["Left Hip"]
  187. RS=Torso["Right Shoulder"]
  188. RH=Torso["Right Hip"]
  189. Face = Head.face
  190. Neck=Torso.Neck
  191. it=Instance.new
  192. attacktype=1
  193. vt=Vector3.new
  194. cf=CFrame.new
  195. euler=CFrame.fromEulerAnglesXYZ
  196. angles=CFrame.Angles
  197. cloaked=false
  198. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  199. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  200. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  201. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  202. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  203. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  204. RootPart=Character.HumanoidRootPart
  205. RootJoint=RootPart.RootJoint
  206. RootCF=euler(-1.57,0,3.14)
  207. radian = math.rad
  208. random = math.random
  209. Vec3 = Vector3.new
  210. Inst = Instance.new
  211. cFrame = CFrame.new
  212. Euler = CFrame.fromEulerAnglesXYZ
  213. vt = Vector3.new
  214. bc = BrickColor.new
  215. br = BrickColor.random
  216. it = Instance.new
  217. cf = CFrame.new
  218. local Player_Size = 0
  219. cam = game.Workspace.CurrentCamera
  220. CF = CFrame.new
  221. angles = CFrame.Angles
  222. attack = false
  223. Euler = CFrame.fromEulerAnglesXYZ
  224. Rad = math.rad
  225. IT = Instance.new
  226. BrickC = BrickColor.new
  227. Cos = math.cos
  228. Acos = math.acos
  229. Sin = math.sin
  230. Asin = math.asin
  231. Abs = math.abs
  232. Mrandom = math.random
  233. Floor = math.floor
  234. IT = Instance.new
  235. CF = CFrame.new
  236. VT = Vector3.new
  237. RAD = math.rad
  238. C3 = Color3.new
  239. UD2 = UDim2.new
  240. BRICKC = BrickColor.new
  241. ANGLES = CFrame.Angles
  242. EULER = CFrame.fromEulerAnglesXYZ
  243. COS = math.cos
  244. ACOS = math.acos
  245. SIN = math.sin
  246. ASIN = math.asin
  247. ABS = math.abs
  248. MRANDOM = math.random
  249. FLOOR = math.floor
  250.  
  251.  
  252. local Booleans = {
  253.   CamFollow = true,
  254.   GyroUse = true
  255. }
  256.  
  257. function lerp(object, newCFrame, alpha)
  258.   return object:lerp(newCFrame, alpha)
  259. end
  260.  
  261. local Directer = Inst("BodyGyro", root)
  262. Directer.MaxTorque = Vec3(0, 0, 0)
  263. Directer.P = 600000
  264. local CPart = Inst("Part")
  265. CPart.Anchored = true
  266. CPart.CanCollide = false
  267. CPart.Locked = true
  268. CPart.Transparency = 1
  269.  
  270. local rainbowmode = false
  271. local chaosmode = false
  272.  
  273. local mutedtog = false
  274.  
  275. function CameraEnshaking(Length,Intensity)
  276. coroutine.resume(coroutine.create(function()
  277.       local intensity = 1*Intensity
  278.       local rotM = 0.01*Intensity
  279. for i = 0, Length, 0.1 do
  280. Swait()
  281. intensity = intensity - 0.05*Intensity/Length
  282. rotM = rotM - 0.0005*Intensity/Length
  283.       hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  284.       cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  285. end
  286. Humanoid.CameraOffset = Vec3(0, 0, 0)
  287. end))
  288. end
  289. CamShake=function(Part,Distan,Power,Times)
  290. local de=Part.Position
  291. for i,v in pairs(workspace:children()) do
  292.  if v:IsA("Model") and v:findFirstChild("Humanoid") then
  293. for _,c in pairs(v:children()) do
  294. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  295. local Noob=v.Humanoid
  296. if Noob~=nil then
  297. coroutine.resume(coroutine.create(function()
  298. FV = Instance.new("BoolValue", Noob)
  299. FV.Name = "CameraShake"
  300. for ShakeNum=1,Times do
  301. Swait()
  302. local ef=Power
  303.   if ef>=1 then
  304.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  305.   else
  306.    ef=Power*10
  307.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  308.   end  
  309. end
  310. Humanoid.CameraOffset = Vector3.new(0,0,0)
  311. FV:Destroy()
  312. end))
  313. end
  314. end
  315. end
  316. end
  317. end
  318. end
  319.  
  320. local toggleTag = true
  321. local bilguit = Instance.new("BillboardGui", hed)
  322. bilguit.Adornee = nil
  323. bilguit.Name = "ModeName"
  324. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  325. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  326.  
  327.  
  328. function chatfunc(text,color,typet,font,timeex)
  329. local chat = coroutine.wrap(function()
  330. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  331. Character:FindFirstChild("TalkingBillBoard"):destroy()
  332. end
  333. local naeeym2 = Instance.new("BillboardGui",Character)
  334. naeeym2.Size = UDim2.new(0,100,0,40)
  335. naeeym2.StudsOffset = Vector3.new(0,3,0)
  336. naeeym2.Adornee = Character.Head
  337. naeeym2.Name = "TalkingBillBoard"
  338. local tecks2 = Instance.new("TextLabel",naeeym2)
  339. tecks2.BackgroundTransparency = 1
  340. tecks2.BorderSizePixel = 0
  341. tecks2.Text = ""
  342. tecks2.Font = font
  343. tecks2.TextSize = 30
  344. tecks2.TextStrokeTransparency = 0
  345. tecks2.TextColor3 = color
  346. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  347. tecks2.Size = UDim2.new(1,0,0.5,0)
  348. local tecks3 = Instance.new("TextLabel",naeeym2)
  349. tecks3.BackgroundTransparency = 1
  350. tecks3.BorderSizePixel = 0
  351. tecks3.Text = ""
  352. tecks3.Font = font
  353. tecks3.TextSize = 30
  354. tecks3.TextStrokeTransparency = 0
  355. if typet == "Inverted" then
  356. tecks3.TextColor3 = Color3.new(0,0,0)
  357. tecks3.TextStrokeColor3 = color
  358. elseif typet == "Normal" then
  359. tecks3.TextColor3 = color
  360. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  361. end
  362. tecks3.Size = UDim2.new(1,0,0.5,0)
  363. coroutine.resume(coroutine.create(function()
  364. while true do
  365. Swait(1)
  366. if chaosmode == true then
  367. tecks2.TextColor3 = BrickColor.random().Color
  368. tecks3.TextStrokeColor3 = BrickColor.random().Color
  369. end
  370. end
  371. end))
  372. text.TextTransparency = text.TextTransparency  + 1
  373. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  374. for i = 0, 74*timeex do
  375. Swait()
  376. text.TextTransparency = 1
  377. text.TextStrokeTransparency = 1
  378. tecks2.Text = text
  379. tecks3.Text = text
  380. end
  381. local randomrot = math.random(1,2)
  382. if randomrot == 1 then
  383. for i = 1, 50 do
  384. Swait()
  385. tecks2.Text = text
  386. tecks3.Text = text
  387. text.TextTransparency = text.TextTransparency - .02
  388. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  389. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  390. tecks2.TextTransparency = tecks2.TextTransparency + .04
  391. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  392. tecks3.TextTransparency = tecks2.TextTransparency + .04
  393. end
  394. elseif randomrot == 2 then
  395.     for i = 1, 50 do
  396. Swait()
  397. tecks2.Text = text
  398. tecks3.Text = text
  399. text.TextTransparency = text.TextTransparency - .02
  400. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  401. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  402. tecks2.TextTransparency = tecks2.TextTransparency + .04
  403. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  404. tecks3.TextTransparency = tecks2.TextTransparency + .04
  405. end
  406. end
  407. text.TextTransparency = 0
  408. text.TextStrokeTransparency = 0
  409. if toggleTag == false then
  410. text.TextTransparency = 1
  411. text.TextStrokeTransparency = 1
  412. end
  413. naeeym2:Destroy()
  414. end)
  415. chat()
  416. end
  417.  
  418.  
  419.  
  420. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  421.   local gui = it(GuiType)
  422.   gui.Parent = parent
  423.   gui.Text = text
  424.   gui.BackgroundTransparency = backtrans
  425.   gui.BackgroundColor3 = backcol
  426.   gui.SizeConstraint = "RelativeXY"
  427.   gui.TextXAlignment = "Center"
  428.   gui.TextYAlignment = "Center"
  429.   gui.Position = pos
  430.   gui.Size = size
  431.   gui.Font = "SourceSans"
  432.   gui.FontSize = "Size14"
  433.   gui.TextWrapped = false
  434.   gui.TextStrokeTransparency = 0
  435.   gui.TextColor = BrickColor.new("White")
  436.   return gui
  437. end
  438. --------------------------- GUI STUFF
  439. local basgui = it("GuiMain")
  440. basgui.Parent = plr.PlayerGui
  441. basgui.Name = "VISgui"
  442. local fullscreenz = it("Frame")
  443. fullscreenz.Parent = basgui
  444. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  445. fullscreenz.BackgroundTransparency = 1
  446. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  447. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  448. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  449. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  450. imgl2.BackgroundTransparency = 1
  451. imgl2.BorderSizePixel = 0
  452. imgl2.ImageTransparency = 0.5
  453. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  454. imgl2.Size = UDim2.new(0,1000,0,1000)
  455. imgl2.Image = "rbxassetid://2344830904"
  456. local techc = imgl2:Clone()
  457. techc.Parent = fullscreenz
  458. techc.ImageTransparency = 0
  459. techc.Size = UDim2.new(0,900,0,900)
  460. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  461. techc.Image = "rbxassetid://2092248396"
  462. local circl = imgl2:Clone()
  463. circl.Parent = fullscreenz
  464. circl.ImageTransparency = 0
  465. circl.Size = UDim2.new(0,550,0,550)
  466. circl.Position = UDim2.new(0.70,25,0.50,25)
  467. circl.Image = "rbxassetid://2312119891"
  468. local circl2 = imgl2:Clone()
  469. circl2.Parent = fullscreenz
  470. circl2.ImageTransparency = 0
  471. circl2.Size = UDim2.new(0,700,0,700)
  472. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  473. circl2.Image = "rbxassetid://2312119891"
  474. local imgl2b = imgl2:Clone()
  475. imgl2b.Parent = fullscreenz
  476. imgl2b.ImageTransparency = 0
  477. imgl2b.Size = UDim2.new(0,800,0,800)
  478. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  479. imgl2b.ImageColor3 = Color3.new(0,0,0)
  480. local ned = Instance.new("TextLabel",fullscreenz)
  481. ned.ZIndex = 2
  482. ned.Font = "Bodoni"
  483. ned.BackgroundTransparency = 1
  484. ned.BorderSizePixel = 0.65
  485. ned.Size = UDim2.new(0.6,0,0.6,0)
  486. ned.Position = UDim2.new(0,0,0,0)
  487. ned.TextScaled = true
  488. ned.TextStrokeTransparency = 0
  489. ned.Text = "Lunar"
  490. ned.TextSize = 48
  491. ned.Rotation = 1
  492. ned.TextXAlignment = "Left"
  493. ned.TextYAlignment = "Top"
  494.  
  495. --//=================================\\
  496. --//          WINGY STUFF
  497. --\\=================================//
  498.  
  499. local extrawingmod1 = Instance.new("Model",Character)
  500. local extrawingmod2 = Instance.new("Model",Character)
  501.  
  502. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  503. local p = Instance.new("Part")
  504. p.TopSurface = 0
  505. p.BottomSurface = 0
  506. p.Parent = parent
  507. p.Size = Vector3.new(0.1,0.1,0.1)
  508. p.Transparency = transparency
  509. p.Reflectance = reflectance
  510. p.CanCollide = false
  511. p.Locked = true
  512. p.BrickColor = brickcolor
  513. p.Material = material
  514. return p
  515. end
  516.  
  517. function CreateMesh(parent,meshtype,x1,y1,z1)
  518. local mesh = Instance.new("SpecialMesh",parent)
  519. mesh.MeshType = meshtype
  520. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  521. return mesh
  522. end
  523.  
  524. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  525. local mesh = Instance.new("SpecialMesh",parent)
  526. mesh.MeshType = "FileMesh"
  527. mesh.MeshId = meshid
  528. mesh.Scale = Vector3.new(x1,y1,z1)
  529. return mesh
  530. end
  531.  
  532.  
  533. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  534. local mesh = Instance.new("SpecialMesh",parent)
  535. mesh.MeshType = "FileMesh"
  536. mesh.MeshId = meshid
  537. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  538. mesh.Scale = Vector3.new(x1,y1,z1)
  539. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  540. return mesh
  541. end
  542.  
  543. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  544. local weld = Instance.new("Weld")
  545. weld.Parent = parent
  546. weld.Part0 = part0
  547. weld.Part1 = part1
  548. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  549. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  550. return weld
  551. end
  552.  
  553. function RemoveOutlines(part)
  554.   part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  555. end
  556.  
  557. local Create = LoadLibrary("RbxUtility").Create
  558.  
  559. CFuncs = { 
  560.     ["Part"] = {
  561.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  562.             local Part = Create("Part"){
  563.                 Parent = Parent,
  564.                 Reflectance = Reflectance,
  565.                 Transparency = Transparency,
  566.                 CanCollide = false,
  567.                 Locked = true,
  568.                 BrickColor = BrickColor.new(tostring(BColor)),
  569.                 Name = Name,
  570.                 Size = Size,
  571.                 Material = Material,
  572.             }
  573.             RemoveOutlines(Part)
  574.             return Part
  575.         end;
  576.     };
  577.    
  578.     ["Mesh"] = {
  579.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  580.             local Msh = Create(Mesh){
  581.                 Parent = Part,
  582.                 Offset = OffSet,
  583.                 Scale = Scale,
  584.             }
  585.             if Mesh == "SpecialMesh" then
  586.                 Msh.MeshType = MeshType
  587.                 Msh.MeshId = MeshId
  588.             end
  589.             return Msh
  590.         end;
  591.     };
  592.    
  593.     ["Mesh"] = {
  594.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  595.             local Msh = Create(Mesh){
  596.                 Parent = Part,
  597.                 Offset = OffSet,
  598.                 Scale = Scale,
  599.             }
  600.             if Mesh == "SpecialMesh" then
  601.                 Msh.MeshType = MeshType
  602.                 Msh.MeshId = MeshId
  603.             end
  604.             return Msh
  605.         end;
  606.     };
  607.    
  608.     ["Weld"] = {
  609.         Create = function(Parent, Part0, Part1, C0, C1)
  610.             local Weld = Create("Weld"){
  611.                 Parent = Parent,
  612.                 Part0 = Part0,
  613.                 Part1 = Part1,
  614.                 C0 = C0,
  615.                 C1 = C1,
  616.             }
  617.             return Weld
  618.         end;
  619.     };
  620.  
  621.     ["Sound"] = {
  622.         Create = function(id, par, vol, pit)
  623.             coroutine.resume(coroutine.create(function()
  624.                 local S = Create("Sound"){
  625.                     Volume = vol,
  626.                                         Name = "EffectSoundo",
  627.                     Pitch = pit or 1,
  628.                     SoundId = id,
  629.                     Parent = par or workspace,
  630.                 }
  631.                 wait()
  632.                 S:play()
  633.                 game:GetService("Debris"):AddItem(S, 10)
  634.             end))
  635.         end;
  636.     };
  637.  
  638. ["LongSound"] = {
  639.         Create = function(id, par, vol, pit)
  640.             coroutine.resume(coroutine.create(function()
  641.                 local S = Create("Sound"){
  642.                     Volume = vol,
  643.                     Pitch = pit or 1,
  644.                     SoundId = id,
  645.                     Parent = par or workspace,
  646.                 }
  647.                 wait()
  648.                 S:play()
  649.                 game:GetService("Debris"):AddItem(S, 60)
  650.             end))
  651.         end;
  652.     };
  653.    
  654.     ["ParticleEmitter"] = {
  655.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  656.             local fp = Create("ParticleEmitter"){
  657.                 Parent = Parent,
  658.                 Color = ColorSequence.new(Color1, Color2),
  659.                 LightEmission = LightEmission,
  660.                 Size = Size,
  661.                 Texture = Texture,
  662.                 Transparency = Transparency,
  663.                 ZOffset = ZOffset,
  664.                 Acceleration = Accel,
  665.                 Drag = Drag,
  666.                 LockedToPart = LockedToPart,
  667.                 VelocityInheritance = VelocityInheritance,
  668.                 EmissionDirection = EmissionDirection,
  669.                 Enabled = Enabled,
  670.                 Lifetime = LifeTime,
  671.                 Rate = Rate,
  672.                 Rotation = Rotation,
  673.                 RotSpeed = RotSpeed,
  674.                 Speed = Speed,
  675.                 VelocitySpread = VelocitySpread,
  676.             }
  677.             return fp
  678.         end;
  679.     };
  680.  
  681.     CreateTemplate = {
  682.    
  683.     };
  684. }
  685.  
  686.  
  687.  
  688. New = function(Object, Parent, Name, Data)
  689.     local Object = Instance.new(Object)
  690.     for Index, Value in pairs(Data or {}) do
  691.         Object[Index] = Value
  692.     end
  693.     Object.Parent = Parent
  694.     Object.Name = Name
  695.     return Object
  696. end
  697.  
  698. local halocolor = BrickColor.new("Mid gray")
  699. local halocolor2 = BrickColor.new("Mid gray")
  700. local halocolor3 = BrickColor.new("Really black")
  701. local starcolor = BrickColor.new("Bright yellow")
  702. local lunacolor = BrickColor.new("Navy blue")
  703. local lunacolor2 = BrickColor.new("Bright blue")
  704. local wepcolor = BrickColor.new("Deep blue")
  705. local maincolor = BrickColor.new("Lapis")
  706. local secondcolor = BrickColor.new("Lapis")
  707. local m = Instance.new("Model",Character)
  708. local m2 = Instance.new("Model",Character)
  709. local m3 = Instance.new("Model",Character)
  710. local mw1 = Instance.new("Model",Character)
  711. local mw2 = Instance.new("Model",Character)
  712. local mw3 = Instance.new("Model",Character)
  713. local mw4 = Instance.new("Model",Character)
  714.  
  715. --------------
  716. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  717. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  718. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  719. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  720.  
  721. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  722. CreateMesh(handle,"Brick",0,0,0)
  723. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  724. local valuaring = 10
  725.  
  726. local refec = Instance.new("ParticleEmitter",handlex)
  727. refec.Texture = "rbxassetid://284205403"
  728. refec.LightEmission = 0.95
  729. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  730. refec.Rate = 50
  731. refec.Lifetime = NumberRange.new(0.5)
  732. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  733. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  734. refec.Speed = NumberRange.new(0,2)
  735. refec.Drag = 5
  736. refec.LockedToPart = true
  737. refec.Rotation = NumberRange.new(-500,500)
  738. refec.VelocitySpread = 9000
  739. refec.RotSpeed = NumberRange.new(-500,500)
  740. local refec2 = refec:Clone()
  741. refec2.LightEmission = 0.75
  742. refec2.Texture = "rbxassetid://254287058"
  743. refec2.Parent = handlex
  744. refec2.Rate = 25
  745. refec2.Lifetime = NumberRange.new(0.75)
  746. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  747. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  748. refec2.Speed = NumberRange.new(0)
  749. local refec3 = refec:Clone()
  750. refec3.LightEmission = 0.75
  751. refec3.Texture = "rbxassetid://363275192"
  752. refec3.Parent = handlex
  753. refec3.Rate = 25
  754. refec3.Lifetime = NumberRange.new(1)
  755. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  756. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  757. refec3.Speed = NumberRange.new(0)
  758. refec3.RotSpeed = NumberRange.new(-50,50)
  759.  
  760. for i = 0, 35 do
  761.     valuaring = valuaring + 10
  762. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  763. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  764. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  765. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  766. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  767. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  768. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  769. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  770. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  771. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  772. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  773. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  774. end
  775.  
  776.  
  777. local handle = CreateParta(m,1,1,"Neon",maincolor)
  778. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  779. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  780.  
  781.  
  782.  
  783. --- Left wing.
  784.  
  785. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  786. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  787. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  788.  
  789. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  790. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  791. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  792. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  793. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  794. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  795. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  796. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  797. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  798. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  799. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  800. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  801. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  802. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  803. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  804. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  805. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  806. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  807. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  808. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  809. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  810. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  811. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  812. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  813. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  814. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  815. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  816. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  817. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  818. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  819.  
  820.  
  821. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  822. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  823. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  824.  
  825. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  826. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  827. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  828. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  829. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  830. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  831. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  832. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  833. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  834. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  835. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  836. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  837. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  838. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  839. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  840. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  841. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  842. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  843. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  844. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  845. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  846. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  847. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  848. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  849. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  850. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  851. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  852. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  853. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  854. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  855.  
  856. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  857. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  858. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  859.  
  860. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  861. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  862. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  863. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  864. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  865. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  866. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  867. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  868. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  869. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  870. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  871. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  872. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  873. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  874. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  875. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  876. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  877. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  878. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  879. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  880. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  881. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  882. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  883. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  884. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  885. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  886. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  887. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  888. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  889. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  890.  
  891.  
  892. -- Right wing --
  893.  
  894. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  895. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  896. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  897.  
  898. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  899. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  900. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  901. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  902. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  903. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  904. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  905. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  906. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  907. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  908. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  909. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  910. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  911. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  912. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  913. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  914. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  915. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  916. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  917. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  918. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  919. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  920. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  921. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  922. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  923. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  924. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  925. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  926. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  927. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  928.  
  929. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  930. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  931. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  932.  
  933. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  934. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  935. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  936. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  937. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  938. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  939. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  940. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  941. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  942. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  943. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  944. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  945. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  946. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  947. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  948. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  949. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  950. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  951. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  952. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  953. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  954. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  955. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  956. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  957. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  958. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  959. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  960. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  961. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  962. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  963.  
  964. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  965. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  966. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  967.  
  968.  
  969. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  970. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  971. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  972. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  973. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  974. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  975. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  976. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  977. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  978. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  979. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  980. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  981. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  982. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  983. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  984. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  985. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  986. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  987. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  988. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  989. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  990. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  991. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  992. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  993. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  994. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  995. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  996. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  997. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  998. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  999.  
  1000. ------------- Trails
  1001. local A0 = Instance.new("Attachment",lwing1)
  1002. A0.Position = Vector3.new(0,-0.7,0)
  1003. local A1 = Instance.new("Attachment",lwing1)
  1004. A1.Position = Vector3.new(0,-3.5,0)
  1005. tl1 = Instance.new('Trail',lwing1)
  1006. tl1.Attachment0 = A0
  1007. tl1.Attachment1 = A1
  1008. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1009. tl1.LightEmission = 1
  1010. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1011. tl1.Color = ColorSequence.new(halocolor.Color)
  1012. tl1.Lifetime = 0.5
  1013.  
  1014. local A0 = Instance.new("Attachment",lwing2)
  1015. A0.Position = Vector3.new(0,-0.7,0)
  1016. local A1 = Instance.new("Attachment",lwing2)
  1017. A1.Position = Vector3.new(0,-3.5,0)
  1018. tl2 = Instance.new('Trail',lwing2)
  1019. tl2.Attachment0 = A0
  1020. tl2.Attachment1 = A1
  1021. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1022. tl2.LightEmission = 1
  1023. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1024. tl2.Color = ColorSequence.new(halocolor.Color)
  1025. tl2.Lifetime = 0.5
  1026.  
  1027. local A0 = Instance.new("Attachment",lwing3)
  1028. A0.Position = Vector3.new(0,-0.7,0)
  1029. local A1 = Instance.new("Attachment",lwing3)
  1030. A1.Position = Vector3.new(0,-3.5,0)
  1031. tl3 = Instance.new('Trail',lwing3)
  1032. tl3.Attachment0 = A0
  1033. tl3.Attachment1 = A1
  1034. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1035. tl3.LightEmission = 1
  1036. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1037. tl3.Color = ColorSequence.new(halocolor.Color)
  1038. tl3.Lifetime = 0.5
  1039.  
  1040. local A0 = Instance.new("Attachment",rwing1)
  1041. A0.Position = Vector3.new(0,-0.7,0)
  1042. local A1 = Instance.new("Attachment",rwing1)
  1043. A1.Position = Vector3.new(0,-3.5,0)
  1044. tr1 = Instance.new('Trail',rwing1)
  1045. tr1.Attachment0 = A0
  1046. tr1.Attachment1 = A1
  1047. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1048. tr1.LightEmission = 1
  1049. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1050. tr1.Color = ColorSequence.new(halocolor2.Color)
  1051. tr1.Lifetime = 0.5
  1052.  
  1053. local A0 = Instance.new("Attachment",rwing2)
  1054. A0.Position = Vector3.new(0,-0.7,0)
  1055. local A1 = Instance.new("Attachment",rwing2)
  1056. A1.Position = Vector3.new(0,-3.5,0)
  1057. tr2 = Instance.new('Trail',rwing2)
  1058. tr2.Attachment0 = A0
  1059. tr2.Attachment1 = A1
  1060. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1061. tr2.LightEmission = 1
  1062. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1063. tr2.Color = ColorSequence.new(halocolor2.Color)
  1064. tr2.Lifetime = 0.5
  1065.  
  1066. local A0 = Instance.new("Attachment",rwing3)
  1067. A0.Position = Vector3.new(0,-0.7,0)
  1068. local A1 = Instance.new("Attachment",rwing3)
  1069. A1.Position = Vector3.new(0,-3.5,0)
  1070. tr3 = Instance.new('Trail',rwing3)
  1071. tr3.Attachment0 = A0
  1072. tr3.Attachment1 = A1
  1073. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1074. tr3.LightEmission = 1
  1075. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1076. tr3.Color = ColorSequence.new(halocolor2.Color)
  1077. tr3.Lifetime = 0.5
  1078.  
  1079. --------------
  1080.  
  1081.  
  1082.  
  1083. for i, v in pairs(mw2:GetChildren()) do
  1084. if v:IsA("Part") then
  1085. v.BrickColor = BrickColor.new("White")
  1086. v.Material = "Neon"
  1087. end
  1088. end
  1089. for i, v in pairs(mw1:GetChildren()) do
  1090. if v:IsA("Part") then
  1091. v.Transparency = 0
  1092. v.BrickColor = BrickColor.new("White")
  1093. v.Material = "Neon"
  1094. end
  1095. end
  1096. for i, v in pairs(extrawingmod1:GetChildren()) do
  1097. if v:IsA("Part") then
  1098. v.Transparency = 1
  1099. v.BrickColor = BrickColor.new("White")
  1100. v.Material = "Neon"
  1101. end
  1102. end
  1103. for i, v in pairs(extrawingmod2:GetChildren()) do
  1104. if v:IsA("Part") then
  1105. v.Transparency = 1
  1106. v.BrickColor = BrickColor.new("White")
  1107. v.Material = "Neon"
  1108. end
  1109. end
  1110. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1111. local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  1112. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1113.  
  1114. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1115. for i, v in pairs(mw2:GetChildren()) do
  1116. if v:IsA("Part") then
  1117. v.BrickColor = one
  1118. v.Material = "Neon"
  1119. end
  1120. end
  1121. refec.Color = ColorSequence.new(one.Color)
  1122. refec2.Color = ColorSequence.new(one.Color)
  1123. refec3.Color = ColorSequence.new(one.Color)
  1124. tr1.Color = ColorSequence.new(one.Color)
  1125. tr2.Color = ColorSequence.new(one.Color)
  1126. tr3.Color = ColorSequence.new(one.Color)
  1127. imgl2.ImageColor3 = one.Color
  1128. circl.ImageColor3 = two.Color
  1129. techc.ImageColor3 = one.Color
  1130. circl2.ImageColor3 = one.Color
  1131. ned.TextColor3 = two.Color
  1132. ned.TextStrokeColor3 = one.Color
  1133. for i, v in pairs(mw1:GetChildren()) do
  1134. if v:IsA("Part") then
  1135. v.Transparency = 0
  1136. v.BrickColor = two
  1137. v.Material = "Neon"
  1138. end
  1139. end
  1140. tl1.Color = ColorSequence.new(two.Color)
  1141. tl2.Color = ColorSequence.new(two.Color)
  1142. tl3.Color = ColorSequence.new(two.Color)
  1143. for i, v in pairs(m:GetChildren()) do
  1144. if v:IsA("Part") then
  1145. v.BrickColor = three
  1146. v.Material = "Ice"
  1147. end
  1148. end
  1149. for i, v in pairs(m2:GetChildren()) do
  1150. if v:IsA("Part") then
  1151. v.BrickColor = four
  1152. v.Material = "Ice"
  1153. end
  1154. end
  1155. for i, v in pairs(m3:GetChildren()) do
  1156. if v:IsA("Part") then
  1157. v.BrickColor = five
  1158. v.Material = "Neon"
  1159. end
  1160. end
  1161. for i, v in pairs(extrawingmod1:GetChildren()) do
  1162. if v:IsA("Part") then
  1163. v.Transparency = exonetran
  1164. v.BrickColor = exone
  1165. v.Material = "Neon"
  1166. end
  1167. end
  1168. for i, v in pairs(extrawingmod2:GetChildren()) do
  1169. if v:IsA("Part") then
  1170. v.Transparency = extwotran
  1171. v.BrickColor = extwo
  1172. v.Material = "Neon"
  1173. end
  1174. end
  1175. end
  1176.  
  1177. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1178. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1179. techc.ImageColor3 = MAINRUINCOLOR.Color
  1180. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1181. ned.TextColor3 = MAINRUINCOLOR.Color
  1182. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1183. --[[
  1184.  
  1185. function bosschatfunc(text,color,watval)
  1186.     for i,v in pairs(Players:GetPlayers()) do
  1187.     coroutine.resume(coroutine.create(function()
  1188.     if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1189.     v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1190.     end
  1191.     local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1192.     scrg.Name = "Dialog"
  1193.     local txtlb = Instance.new("TextLabel",scrg)
  1194.     txtlb.Text = ""
  1195.     txtlb.Font = "Bodoni"
  1196.     txtlb.TextColor3 = Color3.new(0,0,0)
  1197.     txtlb.TextStrokeTransparency = 0
  1198.     txtlb.BackgroundTransparency = 0.75
  1199.     txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1200.     txtlb.TextStrokeColor3 = color
  1201.     txtlb.TextScaled = true
  1202.     txtlb.Size = UDim2.new(1,0,0.25,0)
  1203.     txtlb.TextXAlignment = "Left"
  1204.     txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1205.     local txtlb2 = Instance.new("TextLabel",scrg)
  1206.     txtlb2.Text = "Chaotic:"
  1207.     txtlb2.Font = "Arcade"
  1208.     txtlb2.TextColor3 = Color3.new(0,0,0)
  1209.     txtlb2.TextStrokeTransparency = 0
  1210.     txtlb2.BackgroundTransparency = 1
  1211.     txtlb2.TextStrokeColor3 = color
  1212.     txtlb2.TextSize = 40
  1213.     txtlb2.Size = UDim2.new(1,0,0.25,0)
  1214.     txtlb2.TextXAlignment = "Left"
  1215.     txtlb2.Position = UDim2.new(0,0,1,0)
  1216.     local fvalen = 0.55
  1217.     local fval = -0.49
  1218.     coroutine.resume(coroutine.create(function()
  1219.     while true do
  1220.     Swait()
  1221.     if MODE == "Sanity" then
  1222.     txtlb.Rotation = math.random(-1,1)
  1223.     txtlb2.Rotation = math.random(-1,1)
  1224.     txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1225.     txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1226.     txtlb.TextStrokeColor3 = BrickColor.random().Color
  1227.     txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1228.     end
  1229.     end
  1230.     end))
  1231.     coroutine.resume(coroutine.create(function()
  1232.     while true do
  1233.     Swait()
  1234.     if scrg.Parent ~= nil then
  1235.         fvalen = fvalen - 0.0001
  1236.     elseif scrg.Parent == nil then
  1237.     break
  1238.     end
  1239.     end
  1240.     end))
  1241.     local flol = 1.75
  1242.     local flil = 1.6
  1243.     coroutine.resume(coroutine.create(function()
  1244.         for i = 0, 9 do
  1245.             Swait()
  1246.             fval = fval + 0.05
  1247.             flol = flol - 0.1
  1248.             flil = flil - 0.1
  1249.             txtlb.Text = ""
  1250.             txtlb.Position = UDim2.new(0,0,flol,0)
  1251.             txtlb2.Position = UDim2.new(0,0,flil,0)
  1252.         end
  1253.         txtlb.Text = text
  1254.     wait(watval)
  1255.     local valinc = 0
  1256.     for i = 0, 99 do
  1257.     Swait()
  1258.     valinc = valinc + 0.0001
  1259.     flol = flol + valinc
  1260.     flil = flil + valinc
  1261.     txtlb.Rotation = txtlb.Rotation + valinc*20
  1262.     txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1263.     txtlb.Position = UDim2.new(0,0,flol,0)
  1264.     txtlb2.Position = UDim2.new(0,0,flil,0)
  1265.     txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1266.     txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1267.     txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1268.     txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1269.     txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1270.     end
  1271.     scrg:Destroy()
  1272.     end))
  1273.     end))
  1274.     end
  1275. end
  1276. --]]
  1277. function BigBlack(text,color,watval)
  1278. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1279. coroutine.resume(coroutine.create(function()
  1280. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1281. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1282. end
  1283. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1284. scrg.Name = "Dialog"
  1285. local txtlb = Instance.new("TextLabel",scrg)
  1286. txtlb.Text = ""
  1287. txtlb.Font = "Bodoni"
  1288. txtlb.TextColor3 = Color3.new(0,0,0)
  1289. txtlb.TextStrokeTransparency = 1
  1290. txtlb.BackgroundTransparency = 1
  1291. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1292. txtlb.TextStrokeColor3 = color
  1293. txtlb.TextScaled = true
  1294. txtlb.Size = UDim2.new(1,0,1,0)
  1295. txtlb.TextXAlignment = "Center"
  1296. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1297. local txtlb2 = Instance.new("TextLabel",scrg)
  1298. txtlb2.Text = "Chaotic:"
  1299. txtlb2.Font = "Arcade"
  1300. txtlb2.TextColor3 = Color3.new(0,0,0)
  1301. txtlb2.TextStrokeTransparency = 0
  1302. txtlb2.BackgroundTransparency = 1
  1303. txtlb2.TextStrokeColor3 = color
  1304. txtlb2.TextSize = 40
  1305. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1306. txtlb2.TextXAlignment = "Left"
  1307. txtlb2.Position = UDim2.new(0,0,1,0)
  1308. local fvalen = 0.55
  1309. local fval = -0.49
  1310. coroutine.resume(coroutine.create(function()
  1311. while true do
  1312. Swait()
  1313. if MODE == "Sanity" then
  1314. txtlb.Rotation = math.random(-1,1)
  1315. txtlb2.Rotation = math.random(-1,1)
  1316. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1317. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1318. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1319. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1320. end
  1321. end
  1322. end))
  1323. coroutine.resume(coroutine.create(function()
  1324. while true do
  1325. Swait()
  1326. if scrg.Parent ~= nil then
  1327.     fvalen = fvalen - 0.0001
  1328. elseif scrg.Parent == nil then
  1329. break
  1330. end
  1331. end
  1332. end))
  1333. local flol = 1.05
  1334. local flil = 0.75
  1335. local flil2 = -0.2
  1336.     coroutine.resume(coroutine.create(function()
  1337.     for i = 1,string.len(text),1 do
  1338.         wait()
  1339.         text.Text = string.sub(text,1,i)
  1340.     end
  1341.     end))
  1342. coroutine.resume(coroutine.create(function()
  1343.     for i = 0, 1 do
  1344.         fval = fval + 0.05
  1345.         flol = flol - 0.1
  1346.         flil2 = flil2 + 0.1
  1347.         txtlb.Text = ""
  1348.         txtlb.Position = UDim2.new(flil2,0,0,0)
  1349.         txtlb.BackgroundTransparency = 1 - 0.1
  1350.         txtlb2.Position = UDim2.new(flil2,0,0,0)
  1351.     end
  1352.    
  1353.         for i = 0, 99 do
  1354. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1355. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1356. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1357. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1358. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1359.     end
  1360.    
  1361.     txtlb.Text = text
  1362. wait(watval)
  1363. local valinc = 0
  1364. for i = 0, 99 do
  1365. Swait()
  1366. valinc = valinc + 0.0002
  1367. flol = flol + valinc
  1368. flil2 = flil2 + valinc
  1369. txtlb.Rotation = txtlb.Rotation + valinc*15
  1370. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1371. txtlb.Position = UDim2.new(flil2,0,0,0)
  1372. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1373. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1374. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1375. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1376. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1377. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1378. end
  1379. scrg:Destroy()
  1380. end))
  1381. end))
  1382. end
  1383. end
  1384.  
  1385. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1386.  
  1387. --//=================================\\
  1388. --||          SOME TAG EDIT
  1389. --\\=================================//
  1390. local TEXTCOLOR = C3(0, 0, 1)
  1391.  
  1392. m = game.Players.LocalPlayer
  1393. char = m.Character
  1394. local txt = Instance.new("BillboardGui", char)
  1395. txt.Adornee = char.Head
  1396. txt.Name = "_status"
  1397. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1398. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1399. local text = Instance.new("TextLabel", txt)
  1400. text.Size = UDim2.new(20, 0, 7, 0)
  1401. text.FontSize = "Size24"
  1402. text.TextScaled = true
  1403. text.TextTransparency = 0
  1404. text.BackgroundTransparency = 1
  1405. text.TextTransparency = 0
  1406. text.TextStrokeTransparency = 0
  1407. text.Font = "Bodoni"
  1408. v = Instance.new("Part")
  1409. v.Name = "ColorBrick"
  1410. v.Parent = m.Character
  1411. v.FormFactor = "Symmetric"
  1412. v.Anchored = true
  1413. v.CanCollide = false
  1414. v.BottomSurface = "Smooth"
  1415. v.TopSurface = "Smooth"
  1416. v.Size = Vector3.new(10, 5, 3)
  1417. v.Transparency = 1
  1418. v.CFrame = char.Torso.CFrame
  1419. v.BrickColor = BrickColor.new("Really black")
  1420. v.Transparency = 1
  1421. v.Shape = "Block"
  1422. text.Text = "Lunar"
  1423.  
  1424. function RecolorTextAndRename(name,col1,col2,font)
  1425. text.TextStrokeColor3 = col2
  1426. text.TextColor3 = col1
  1427. text.Font = font
  1428. text.Text = name
  1429. techc.ImageColor3 = col2
  1430. circl.ImageColor3 = col2
  1431. circl2.ImageColor3 = col1
  1432. imgl2.ImageColor3 = col1
  1433. imgl2b.ImageColor3 = col2
  1434. ned.Text = name
  1435. ned.TextColor3 = col1
  1436. ned.TextStrokeColor3 = col2
  1437. end
  1438. --//=================================\\
  1439. --||          SOME FUNCTIONS
  1440. --\\=================================//
  1441.  
  1442.  
  1443.  
  1444. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1445.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1446. end
  1447.  
  1448. function PositiveAngle(NUMBER)
  1449.     if NUMBER >= 0 then
  1450.         NUMBER = 0
  1451.     end
  1452.     return NUMBER
  1453. end
  1454.  
  1455. function NegativeAngle(NUMBER)
  1456.     if NUMBER <= 0 then
  1457.         NUMBER = 0
  1458.     end
  1459.     return NUMBER
  1460. end
  1461.  
  1462. function Swait(NUMBER)
  1463.     if NUMBER == 0 or NUMBER == nil then
  1464.         ArtificialHB.Event:wait()
  1465.     else
  1466.         for i = 1, NUMBER do
  1467.             ArtificialHB.Event:wait()
  1468.         end
  1469.     end
  1470. end
  1471.  
  1472. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1473.     local NEWMESH = IT(MESH)
  1474.     if MESH == "SpecialMesh" then
  1475.         NEWMESH.MeshType = MESHTYPE
  1476.         if MESHID ~= "nil" and MESHID ~= "" then
  1477.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1478.         end
  1479.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1480.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1481.         end
  1482.     end
  1483.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1484.     NEWMESH.Scale = SCALE
  1485.     NEWMESH.Parent = PARENT
  1486.     return NEWMESH
  1487. end
  1488.  
  1489. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1490.     local NEWPART = IT("Part")
  1491.     NEWPART.formFactor = FORMFACTOR
  1492.     NEWPART.Reflectance = REFLECTANCE
  1493.     NEWPART.Transparency = TRANSPARENCY
  1494.     NEWPART.CanCollide = false
  1495.     NEWPART.Locked = true
  1496.     NEWPART.Anchored = true
  1497.     if ANCHOR == false then
  1498.         NEWPART.Anchored = false
  1499.     end
  1500.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1501.     NEWPART.Name = NAME
  1502.     NEWPART.Size = SIZE
  1503.     NEWPART.Position = Torso.Position
  1504.     NEWPART.Material = MATERIAL
  1505.     NEWPART:BreakJoints()
  1506.     NEWPART.Parent = PARENT
  1507.     return NEWPART
  1508. end
  1509.  
  1510.     local function weldBetween(a, b)
  1511.         local weldd = Instance.new("ManualWeld")
  1512.         weldd.Part0 = a
  1513.         weldd.Part1 = b
  1514.         weldd.C0 = CFrame.new()
  1515.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  1516.         weldd.Parent = a
  1517.         return weldd
  1518.     end
  1519.  
  1520.  
  1521. function QuaternionFromCFrame(cf)
  1522.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1523.     local trace = m00 + m11 + m22
  1524.     if trace > 0 then
  1525.         local s = math.sqrt(1 + trace)
  1526.         local recip = 0.5 / s
  1527.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1528.     else
  1529.         local i = 0
  1530.         if m11 > m00 then
  1531.             i = 1
  1532.         end
  1533.         if m22 > (i == 0 and m00 or m11) then
  1534.             i = 2
  1535.         end
  1536.         if i == 0 then
  1537.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1538.             local recip = 0.5 / s
  1539.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1540.         elseif i == 1 then
  1541.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1542.             local recip = 0.5 / s
  1543.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1544.         elseif i == 2 then
  1545.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1546.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1547.         end
  1548.     end
  1549. end
  1550.  
  1551. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1552.     local xs, ys, zs = x + x, y + y, z + z
  1553.     local wx, wy, wz = w * xs, w * ys, w * zs
  1554.     local xx = x * xs
  1555.     local xy = x * ys
  1556.     local xz = x * zs
  1557.     local yy = y * ys
  1558.     local yz = y * zs
  1559.     local zz = z * zs
  1560.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1561. end
  1562.  
  1563. function QuaternionSlerp(a, b, t)
  1564.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1565.     local startInterp, finishInterp;
  1566.     if cosTheta >= 0.0001 then
  1567.         if (1 - cosTheta) > 0.0001 then
  1568.             local theta = ACOS(cosTheta)
  1569.             local invSinTheta = 1 / SIN(theta)
  1570.             startInterp = SIN((1 - t) * theta) * invSinTheta
  1571.             finishInterp = SIN(t * theta) * invSinTheta
  1572.         else
  1573.             startInterp = 1 - t
  1574.             finishInterp = t
  1575.         end
  1576.     else
  1577.         if (1 + cosTheta) > 0.0001 then
  1578.             local theta = ACOS(-cosTheta)
  1579.             local invSinTheta = 1 / SIN(theta)
  1580.             startInterp = SIN((t - 1) * theta) * invSinTheta
  1581.             finishInterp = SIN(t * theta) * invSinTheta
  1582.         else
  1583.             startInterp = t - 1
  1584.             finishInterp = t
  1585.         end
  1586.     end
  1587.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1588. end
  1589.  
  1590. function Clerp(a, b, t)
  1591.     local qa = {QuaternionFromCFrame(a)}
  1592.     local qb = {QuaternionFromCFrame(b)}
  1593.     local ax, ay, az = a.x, a.y, a.z
  1594.     local bx, by, bz = b.x, b.y, b.z
  1595.     local _t = 1 - t
  1596.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1597. end
  1598.  
  1599. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1600.     local frame = IT("Frame")
  1601.     frame.BackgroundTransparency = TRANSPARENCY
  1602.     frame.BorderSizePixel = BORDERSIZEPIXEL
  1603.     frame.Position = POSITION
  1604.     frame.Size = SIZE
  1605.     frame.BackgroundColor3 = COLOR
  1606.     frame.BorderColor3 = BORDERCOLOR
  1607.     frame.Name = NAME
  1608.     frame.Parent = PARENT
  1609.     return frame
  1610. end
  1611.  
  1612. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1613.     local label = IT("TextLabel")
  1614.     label.BackgroundTransparency = 1
  1615.     label.Size = UD2(1, 0, 1, 0)
  1616.     label.Position = UD2(0, 0, 0, 0)
  1617.     label.TextColor3 = TEXTCOLOR
  1618.     label.TextStrokeTransparency = STROKETRANSPARENCY
  1619.     label.TextTransparency = TRANSPARENCY
  1620.     label.FontSize = TEXTFONTSIZE
  1621.     label.Font = TEXTFONT
  1622.     label.BorderSizePixel = BORDERSIZEPIXEL
  1623.     label.TextScaled = false
  1624.     label.Text = TEXT
  1625.     label.Name = NAME
  1626.     label.Parent = PARENT
  1627.     return label
  1628. end
  1629.  
  1630. function NoOutlines(PART)
  1631.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1632. end
  1633.  
  1634. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1635.     local NEWWELD = IT(TYPE)
  1636.     NEWWELD.Part0 = PART0
  1637.     NEWWELD.Part1 = PART1
  1638.     NEWWELD.C0 = C0
  1639.     NEWWELD.C1 = C1
  1640.     NEWWELD.Parent = PARENT
  1641.     return NEWWELD
  1642. end
  1643.  
  1644. local S = IT("Sound")
  1645. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1646.     local NEWSOUND = nil
  1647.     coroutine.resume(coroutine.create(function()
  1648.         NEWSOUND = S:Clone()
  1649.         NEWSOUND.Parent = PARENT
  1650.         NEWSOUND.Volume = VOLUME
  1651.         NEWSOUND.Pitch = PITCH
  1652.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1653.         NEWSOUND:play()
  1654.         if DOESLOOP == true then
  1655.             NEWSOUND.Looped = true
  1656.         else
  1657.             repeat wait(1) until NEWSOUND.Playing == false
  1658.             NEWSOUND:remove()
  1659.         end
  1660.     end))
  1661.     return NEWSOUND
  1662. end
  1663.  
  1664. function CFrameFromTopBack(at, top, back)
  1665.     local right = top:Cross(back)
  1666.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1667. end
  1668.  
  1669. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1670. function WACKYEFFECT(Table)
  1671.     local TYPE = (Table.EffectType or "Sphere")
  1672.     local SIZE = (Table.Size or VT(1,1,1))
  1673.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1674.     local TRANSPARENCY = (Table.Transparency or 0)
  1675.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1676.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1677.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1678.     local ROTATION1 = (Table.RotationX or 0)
  1679.     local ROTATION2 = (Table.RotationY or 0)
  1680.     local ROTATION3 = (Table.RotationZ or 0)
  1681.     local MATERIAL = (Table.Material or "Neon")
  1682.     local COLOR = (Table.Color or C3(1,1,1))
  1683.     local TIME = (Table.Time or 45)
  1684.     local SOUNDID = (Table.SoundID or nil)
  1685.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1686.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1687.     coroutine.resume(coroutine.create(function()
  1688.         local PLAYSSOUND = false
  1689.         local SOUND = nil
  1690.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1691.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1692.             PLAYSSOUND = true
  1693.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1694.         end
  1695.         EFFECT.Color = COLOR
  1696.         local MSH = nil
  1697.         if TYPE == "Sphere" then
  1698.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1699.         elseif TYPE == "Block" or TYPE == "Box" then
  1700.             MSH = IT("BlockMesh",EFFECT)
  1701.             MSH.Scale = SIZE
  1702.         elseif TYPE == "Wave" then
  1703.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1704.         elseif TYPE == "Ring" then
  1705.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1706.         elseif TYPE == "Slash" then
  1707.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1708.         elseif TYPE == "Round Slash" then
  1709.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1710.         elseif TYPE == "Swirl" then
  1711.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1712.         elseif TYPE == "Skull" then
  1713.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1714.         elseif TYPE == "Crystal" then
  1715.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1716.         end
  1717.         if MSH ~= nil then
  1718.             local MOVESPEED = nil
  1719.             if MOVEDIRECTION ~= nil then
  1720.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1721.             end
  1722.             local GROWTH = SIZE - ENDSIZE
  1723.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1724.             if TYPE == "Block" then
  1725.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1726.             else
  1727.                 EFFECT.CFrame = CFRAME
  1728.             end
  1729.             for LOOP = 1, TIME+1 do
  1730.                 Swait()
  1731.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1732.                 if TYPE == "Wave" then
  1733.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1734.                 end
  1735.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1736.                 if TYPE == "Block" then
  1737.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1738.                 else
  1739.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1740.                 end
  1741.                 if MOVEDIRECTION ~= nil then
  1742.                     local ORI = EFFECT.Orientation
  1743.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1744.                     EFFECT.Orientation = ORI
  1745.                 end
  1746.             end
  1747.             if PLAYSSOUND == false then
  1748.                 EFFECT:remove()
  1749.             else
  1750.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1751.                 EFFECT:remove()
  1752.             end
  1753.         else
  1754.             if PLAYSSOUND == false then
  1755.                 EFFECT:remove()
  1756.             else
  1757.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1758.                 EFFECT:remove()
  1759.             end
  1760.         end
  1761.     end))
  1762. end
  1763.  
  1764. function MakeForm(PART,TYPE)
  1765.     if TYPE == "Cyl" then
  1766.         local MSH = IT("CylinderMesh",PART)
  1767.     elseif TYPE == "Ball" then
  1768.         local MSH = IT("SpecialMesh",PART)
  1769.         MSH.MeshType = "Sphere"
  1770.     elseif TYPE == "Wedge" then
  1771.         local MSH = IT("SpecialMesh",PART)
  1772.         MSH.MeshType = "Wedge"
  1773.     end
  1774. end
  1775.  
  1776. Debris = game:GetService("Debris")
  1777.  
  1778. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1779.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1780.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1781. end
  1782.  
  1783. local EyeSizes={
  1784.     NumberSequenceKeypoint.new(0,1,0),
  1785.     NumberSequenceKeypoint.new(1,0,0)
  1786. }
  1787. local EyeTrans={
  1788.     NumberSequenceKeypoint.new(0,0.8,0),
  1789.     NumberSequenceKeypoint.new(1,1,0)
  1790. }
  1791. local PE=Instance.new("ParticleEmitter",nil)
  1792. PE.LightEmission=.8
  1793. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1794. PE.Size=NumberSequence.new(EyeSizes)
  1795. PE.Transparency=NumberSequence.new(EyeTrans)
  1796. PE.Lifetime=NumberRange.new(0.35,1.5)
  1797. PE.Rotation=NumberRange.new(0,360)
  1798. PE.Rate=999
  1799. PE.VelocitySpread = 10000
  1800. PE.Acceleration = Vector3.new(0,0,0)
  1801. PE.Drag = 5
  1802. PE.Speed = NumberRange.new(0,0,0)
  1803. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1804. PE.ZOffset = -0
  1805. PE.Name = "PE"
  1806. PE.Enabled = false
  1807.  
  1808. function particles(art)
  1809.     local PARTICLES = PE:Clone()
  1810.     PARTICLES.Parent = art
  1811. end
  1812.  
  1813. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1814.     if FLOOR ~= nil then
  1815.         coroutine.resume(coroutine.create(function()
  1816.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1817.             PART.CFrame = CF(POSITION)
  1818.             for i = 1, 45 do
  1819.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1820.                 RingPiece.Material = FLOOR.Material
  1821.                 RingPiece.Color = FLOOR.Color
  1822.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1823.                 Debris:AddItem(RingPiece,SWAIT)
  1824.             end
  1825.             PART:remove()
  1826.         end))
  1827.     end
  1828. end
  1829.  
  1830. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1831.     if FLOOR ~= nil then
  1832.         for i = 1, AMOUNT do
  1833.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1834.             DEBREE.Material = FLOOR.Material
  1835.             DEBREE.Color = FLOOR.Color
  1836.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1837.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1838.             coroutine.resume(coroutine.create(function()
  1839.                 Swait(15)
  1840.                 DEBREE.Parent = workspace
  1841.                 DEBREE.CanCollide = true
  1842.                 Debris:AddItem(DEBREE,SWAIT)
  1843.             end))
  1844.         end
  1845.     end
  1846. end
  1847.  
  1848. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1849.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1850.     local mesh = IT("SpecialMesh",wave)
  1851.     mesh.MeshType = "Sphere"
  1852.     mesh.Scale = SIZE
  1853.     mesh.Offset = VT(0,0,0)
  1854.     wave.CFrame = CFRAME
  1855.     coroutine.resume(coroutine.create(function(PART)
  1856.         for i = 1, WAIT do
  1857.             Swait()
  1858.             mesh.Scale = mesh.Scale + GROW
  1859.             wave.Transparency = wave.Transparency + (1/WAIT)
  1860.             if wave.Transparency > 0.99 then
  1861.                 wave:remove()
  1862.             end
  1863.         end
  1864.     end))
  1865. end
  1866.  
  1867.  
  1868. --bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1869.  
  1870. --//=================================\\
  1871. --||         WEAPON CREATION
  1872. --\\=================================//
  1873.  
  1874. function chatfunc(text)
  1875.     local chat = coroutine.wrap(function()
  1876.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1877.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  1878.     end
  1879.     local Bill = Instance.new("BillboardGui",Character)
  1880.     Bill.Size = UDim2.new(0,100,0,40)
  1881.     Bill.StudsOffset = Vector3.new(0,3,0)
  1882.     Bill.Adornee = Character.Head
  1883.     Bill.Name = "TalkingBillBoard"
  1884.     local Hehe = Instance.new("TextLabel",Bill)
  1885.     Hehe.BackgroundTransparency = 1
  1886.     Hehe.BorderSizePixel = 0
  1887.     Hehe.Text = ""
  1888.     Hehe.Font = "Fantasy"
  1889.     Hehe.TextSize = 40
  1890.     Hehe.TextStrokeTransparency = 0
  1891.     Hehe.Size = UDim2.new(1,0,0.5,0)
  1892.     coroutine.resume(coroutine.create(function()
  1893.         while Hehe ~= nil do
  1894.             wait() 
  1895.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  1896.             Hehe.Rotation = math.random(-5,5)
  1897.             Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1898.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1899.         end
  1900.     end))
  1901.     for i = 1,string.len(text),1 do
  1902.         wait()
  1903.         Hehe.Text = string.sub(text,1,i)
  1904.     end
  1905.     wait(1)--Re[math.random(1, 93)]
  1906.     for i = 0, 1, .025 do
  1907.         wait()
  1908.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1909.         Hehe.TextStrokeTransparency = i
  1910.         Hehe.TextTransparency = i
  1911.     end
  1912.     Bill:Destroy()
  1913.     end)
  1914. chat()
  1915. end
  1916.  
  1917. function onChatted(msg)
  1918.     chatfunc(msg)
  1919. end
  1920.  
  1921. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1922. PRT.Color = C3(0,0,0)
  1923. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1924. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1925. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1926. PRT.Color = C3(0/255,0/255,255/255)
  1927. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1928. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1929. for i = 1, 16 do
  1930.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1931.     FACE.Color = C3(0,0,0)
  1932.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1933.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1934. end
  1935. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1936. MakeForm(EYE,"Ball")
  1937. EYE.Color = C3(0/255,0/255,255/255)
  1938. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1939. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1940. MakeForm(EYE2,"Ball")
  1941. EYE2.Color = C3(0/255,0/255,255/255)
  1942.  
  1943. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1944.  
  1945. local LASTPART = Head
  1946. for i = 1, 20 do
  1947.     local MATH = (1-(i/25))
  1948.     if LASTPART == Head then
  1949.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1950.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1951.         LASTPART = Horn
  1952.         Horn.Color = C3((i*3-3)/0,0,0)
  1953.     else
  1954.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1955.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1956.         LASTPART = Horn
  1957.         Horn.Color = C3((i*3-3)/0,0,0)
  1958.     end
  1959. end
  1960. local LASTPART = Head
  1961. for i = 1, 20 do
  1962.     local MATH = (1-(i/25))
  1963.     if LASTPART == Head then
  1964.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1965.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1966.         LASTPART = Horn
  1967.         Horn.Color = C3((i*3-3)/0,0,0)
  1968.     else
  1969.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1970.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1971.         LASTPART = Horn
  1972.         Horn.Color = C3((i*3-3)/0,0,0)
  1973.     end
  1974. end
  1975.  
  1976. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1977. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1978. Hair.Color = C3(0/255,0/255,255/255)
  1979. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  1980. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1981. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1982. Hair2.Color = C3(0/255,0/255,255/255)
  1983. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  1984.  
  1985. local BODY = {}
  1986.  
  1987. for _, c in pairs(Character:GetDescendants()) do
  1988.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  1989.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1990.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1991.         end
  1992.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1993.     elseif c:IsA("JointInstance") then
  1994.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1995.     end
  1996. end
  1997.  
  1998. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1999. MakeForm(Eye,"Ball")
  2000. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2001. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2002. MakeForm(Eye,"Ball")
  2003. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2004. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2005. MakeForm(Eye2,"Ball")
  2006. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2007.  
  2008.  
  2009. XEYE.Parent = nil
  2010. BALL.Parent = Character
  2011.  
  2012. for e = 1, #BODY do
  2013.     if BODY[e] ~= nil then
  2014.         local STUFF = BODY[e]
  2015.         local PART = STUFF[1]
  2016.         local PARENT = STUFF[2]
  2017.         local MATERIAL = STUFF[3]
  2018.         local COLOR = STUFF[4]
  2019.         local TRANSPARENCY = STUFF[5]
  2020.         if PART.ClassName == "Part" and PART ~= RootPart then
  2021.             PART.Material = MATERIAL
  2022.             PART.Color = COLOR
  2023.             PART.Transparency = TRANSPARENCY
  2024.         end
  2025.         PART.AncestryChanged:Connect(function()
  2026.             PART.Parent = PARENT
  2027.         end)
  2028.     end
  2029. end
  2030.  
  2031. local SKILLTEXTCOLOR = C3(0,0,0)
  2032. local SKILLFONT = "Antique"
  2033. local SKILLTEXTSIZE = 7
  2034.  
  2035. function Blink()
  2036.     coroutine.resume(coroutine.create(function()
  2037.         if EYE ~= nil then
  2038.             for i = 1, 5 do
  2039.                 Swait()
  2040.                 EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2041.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2042.             end
  2043.             for i = 1, 7 do
  2044.                 Swait()
  2045.                 EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2046.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2047.             end
  2048.             EYE.Mesh.Scale = VT(1,1,1)
  2049.             EYE2.Mesh.Scale = EYE.Mesh.Scale
  2050.         end
  2051.     end))
  2052. end
  2053.  
  2054. function Blink2()
  2055.     coroutine.resume(coroutine.create(function()
  2056.         if Eye ~= nil then
  2057.             for i = 1, 5 do
  2058.                 Swait()
  2059.                 Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2060.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2061.             end
  2062.             for i = 1, 7 do
  2063.                 Swait()
  2064.                 Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2065.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2066.             end
  2067.             Eye.Mesh.Scale = VT(1,1,1)
  2068.             Eye2.Mesh.Scale = EYE.Mesh.Scale
  2069.         end
  2070.     end))
  2071. end
  2072.  
  2073. function refit()
  2074.     Character.Parent = workspace
  2075.     for e = 1, #BODY do
  2076.         if BODY[e] ~= nil then
  2077.             local STUFF = BODY[e]
  2078.             local PART = STUFF[1]
  2079.             local PARENT = STUFF[2]
  2080.             local MATERIAL = STUFF[3]
  2081.             local COLOR = STUFF[4]
  2082.             local TRANSPARENCY = STUFF[5]
  2083.             if PART.ClassName == "Part" and PART ~= RootPart then
  2084.                 PART.Material = MATERIAL
  2085.                 PART.Color = COLOR
  2086.                 PART.Transparency = TRANSPARENCY
  2087.             end
  2088.             if PART.Parent ~= PARENT then
  2089.                 Humanoid:remove()
  2090.                 PART.Parent = PARENT
  2091.                 Humanoid = IT("Humanoid",Character)
  2092.             end
  2093.         end
  2094.     end
  2095. end
  2096.  
  2097. Humanoid.Died:connect(function()
  2098.     refit()
  2099. end)
  2100.  
  2101. --//=================================\\
  2102. --||         DAMAGE FUNCTIONS
  2103. --\\=================================//
  2104.  
  2105. function StatLabel(CFRAME, TEXT, COLOR)
  2106.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2107.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2108.     local BODYGYRO = IT("BodyGyro", STATPART)
  2109.     game:GetService("Debris"):AddItem(STATPART ,5)
  2110.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2111.     BILLBOARDGUI.Adornee = STATPART
  2112.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2113.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2114.     BILLBOARDGUI.AlwaysOnTop = false
  2115.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2116.     TEXTLABEL.BackgroundTransparency = 1
  2117.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2118.     TEXTLABEL.Text = TEXT
  2119.     TEXTLABEL.Font = SKILLFONT
  2120.     TEXTLABEL.FontSize="Size42"
  2121.     TEXTLABEL.TextColor3 = COLOR
  2122.     TEXTLABEL.TextStrokeTransparency = 0
  2123.     TEXTLABEL.TextScaled = true
  2124.     TEXTLABEL.TextWrapped = true
  2125.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2126.         for i = 1, 50 do
  2127.             Swait()
  2128.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2129.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2130.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2131.         end
  2132.         THEPART.Parent = nil
  2133.     end),STATPART, TEXTLABEL)
  2134. end
  2135.  
  2136. --//=================================\\
  2137. --||            DAMAGING
  2138. --\\=================================//
  2139.  
  2140. function KillChildren(v)
  2141.     v:BreakJoints()
  2142.     for _, c in pairs(v:GetChildren()) do
  2143.         if c:IsA("BasePart") then
  2144.             if c.Transparency < 1 then
  2145.                 if c:FindFirstChildOfClass("Decal") then
  2146.                     c:FindFirstChildOfClass("Decal"):remove()
  2147.                 end
  2148.                 particles(c)
  2149.                 c.PE.Enabled = true
  2150.                 c.Parent = Effects
  2151.                 c.CanCollide = false
  2152.                 c.Material = "Neon"
  2153.                 c.Color = C3(1,0,0)
  2154.                 c.Transparency = 1
  2155.                 local grav = Instance.new("BodyPosition",c)
  2156.                 grav.P = 20000
  2157.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2158.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2159.                 grav.Name = "GravityForce"
  2160.                 coroutine.resume(coroutine.create(function()
  2161.                     for i = 1, 20 do
  2162.                         Swait()
  2163.                         c.Transparency = c.Transparency + 1/20
  2164.                     end
  2165.                     c.PE.Enabled = false
  2166.                     Debris:AddItem(c,2)
  2167.                 end))
  2168.             end
  2169.         end
  2170.     end
  2171. end
  2172.  
  2173. function ApplyAoE(POSITION,RANGE)
  2174.     local CHILDREN = workspace:GetDescendants()
  2175.     for index, CHILD in pairs(CHILDREN) do
  2176.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  2177.             local LISTED = false
  2178.             for LIST = 1, #WHITELIST do
  2179.                 if WHITELIST[LIST] ~= nil then
  2180.                     if CHILD.Name == WHITELIST[LIST] then
  2181.                         LISTED = true
  2182.                     end
  2183.                 end
  2184.             end
  2185.             if LISTED == false then
  2186.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2187.                 if HUM then
  2188.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2189.                     if TORSO then
  2190.                         if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2191.                             KillChildren(CHILD)
  2192.                         end
  2193.                     end
  2194.                 end
  2195.             end
  2196.         end
  2197.     end
  2198. end
  2199.  
  2200. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2201.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  2202.     defence.Name = ("HitBy"..Player.Name)
  2203.     game:GetService("Debris"):AddItem(defence, 0.001)
  2204.     Damage = Damage * DAMAGEMULTIPLIER
  2205.     if Humanoid.Health ~= 0 then
  2206.         local CritChance = MRANDOM(1,100)
  2207.         if Damage > Humanoid.Health then
  2208.             Damage = math.ceil(Humanoid.Health)
  2209.             if Damage == 0 then
  2210.                 Damage = 0.1
  2211.             end
  2212.         end
  2213.         Humanoid.Health = Humanoid.Health - Damage
  2214.     end
  2215. end
  2216.  
  2217. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2218.     local CHILDREN = workspace:GetDescendants()
  2219.     for index, CHILD in pairs(CHILDREN) do
  2220.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2221.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2222.             if HUM then
  2223.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2224.                 if TORSO then
  2225.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2226.                         if INSTAKILL == true then
  2227.                             CHILD:BreakJoints()
  2228.                         else
  2229.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  2230.                             ApplyDamage(HUM,DMG,TORSO)
  2231.                         end
  2232.                         if FLING > 0 then
  2233.                             for _, c in pairs(CHILD:GetChildren()) do
  2234.                                 if c:IsA("BasePart") then
  2235.                                     local bv = Instance.new("BodyVelocity")
  2236.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2237.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2238.                                     bv.Parent = c
  2239.                                     Debris:AddItem(bv,0.05)
  2240.                                 end
  2241.                             end
  2242.                         end
  2243.                     end
  2244.                 end
  2245.             end
  2246.         end
  2247.     end
  2248. end
  2249.  
  2250. --//=================================\\
  2251. --||         MODE SWITCHING
  2252. --\\=================================//
  2253.  
  2254. function ResetMode()
  2255.     ATTACK = true
  2256.     Rooted = true
  2257.     BALL.Parent = Character
  2258.     XEYE.Parent = nil
  2259.         SONG = 561833161
  2260.         PITCH = 1
  2261.         VOLUME = 3
  2262.         sick.TimePosition = 7
  2263.         FACE = 176217464
  2264.         Speed = 13
  2265.         text.Text = "Lunar"
  2266.         TEXTCOLOR = C3(0, 0, 1)
  2267.         EYE.Color = C3(0/255,0/255,255/255)
  2268.         EYE2.Color = C3(0/255,0/255,255/255)
  2269.         Hair.Color = C3(0/255,0/255,255/255)
  2270.         Hair2.Color = C3(0/255,0/255,255/255)
  2271.         PRT.Color = C3(0/255,0/255,255/255)
  2272.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  2273.         SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  2274.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2275.         --bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2276.         MODE = "Lunar"
  2277.         ned.Text = "Lunar"
  2278.     ATTACK = false
  2279.     Rooted = false
  2280.     end
  2281.  
  2282. function SolarForm()
  2283.     ATTACK = true
  2284.     Rooted = true
  2285.     BALL.Parent = Character
  2286.     XEYE.Parent = nil
  2287.         SONG = 1259692095
  2288.         PITCH = 1
  2289.         VOLUME = 4
  2290.         sick.TimePosition = 0
  2291.         FACE = 404306534
  2292.         Speed = 16
  2293.         text.Text = "Solar"
  2294.         TEXTCOLOR = C3(215/255,147/255,0/255)
  2295.         PRT.Color = C3(215/255,147/255,0/255)
  2296.         EYE.Color = C3(215/255,147/255,0/255)
  2297.         EYE2.Color = C3(143/255,98/255,0/255)
  2298.         Hair.Color = C3(215/255,147/255,0/255)
  2299.         Hair2.Color = C3(171/255,117/255,0/255)
  2300.         MAINRUINCOLOR = BrickColor.new("Neon orange")
  2301.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  2302.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2303.         MODE = "Solar"
  2304.         ned.Text = "Solar"
  2305.     ATTACK = false
  2306.     Rooted = false
  2307. end
  2308.  
  2309. function SuperiorForm()
  2310.     ATTACK = true
  2311.     Rooted = true
  2312.     BALL.Parent = Character
  2313.     XEYE.Parent = nil
  2314.         SONG = 1873219898
  2315.         PITCH = 1
  2316.         VOLUME = 4
  2317.         sick.TimePosition = 0.01
  2318.         FACE = 404306534
  2319.         Speed = 25
  2320.         text.Text = "Superior"
  2321.         TEXTCOLOR = C3(107/255,0/255,0/255)
  2322.         PRT.Color = C3(117/255,0/255,0/255)
  2323.         EYE.Color = C3(255/255,0/255,0/255)
  2324.         EYE2.Color = C3(255/255,0/255,0/255)
  2325.         Hair.Color = C3(151/255,0/255,0/255)
  2326.         Hair2.Color = C3(151/255,0/255,0/255)
  2327.         MAINRUINCOLOR = BrickColor.new("Really black")
  2328.         SECONDRUINCOLOR  = BrickColor.new("Really red")
  2329.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2330.         MODE = "Superior"
  2331.         ned.Text = "Superior"
  2332.     ATTACK = false
  2333.     Rooted = false
  2334. end
  2335.  
  2336. function BlackWhiteForm()
  2337.     ATTACK = true
  2338.     Rooted = true
  2339.     XEYE.Parent = nil
  2340.     BALL.Parent = Character
  2341.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2342.     text.Text = " "
  2343.     for i = 0, 1, 0.1 / Animation_Speed do
  2344.         Swait()
  2345.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2346.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2347.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2348.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2349.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2350.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2351.     end
  2352.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2353.     UNANCHOR = false
  2354.     RootPart.Anchored = true
  2355.     for i = 0, 2, 0.1 / Animation_Speed do
  2356.         Swait()
  2357.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2358.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2359.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2360.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2361.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2362.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2363.     end
  2364.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2365.         Swait()
  2366.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2367.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2368.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2369.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2370.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2371.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2372.     end
  2373.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2374.         UNANCHOR = true
  2375.         RootPart.Anchored = false
  2376.         MODE = "90s"
  2377.         SONG = 1166995642
  2378.         PITCH = 1
  2379.         VOLUME = 3.5
  2380.         sick.TimePosition = 17.5
  2381.         FACE = 2365263255
  2382.         Speed = 16
  2383.         text.Text = "90's"
  2384.         ned.Text = "90's"
  2385.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2386.         PRT.Color = C3(255/255,255/255,255/255)
  2387.         EYE.Color = C3(95/255,95/255,95/255)
  2388.         EYE2.Color = C3(95/255,95/255,95/255)
  2389.         Hair.Color = C3(255/255,255/255,255/255)
  2390.         Hair2.Color = C3(27/255,42/255,53/255)
  2391.         MAINRUINCOLOR = BrickColor.new("Institutional white")
  2392.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2393.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2394.     ATTACK = false
  2395.     Rooted = false
  2396. end
  2397.  
  2398. function EightyForm()
  2399.     ATTACK = true
  2400.     Rooted = true
  2401.     XEYE.Parent = nil
  2402.     BALL.Parent = Character
  2403.     text.Text = " "
  2404.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2405.     for i = 0, 1, 0.1 / Animation_Speed do
  2406.         Swait()
  2407.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2408.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2409.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2410.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2411.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2412.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2413.     end
  2414.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2415.     UNANCHOR = false
  2416.     RootPart.Anchored = true
  2417.     for i = 0, 2, 0.1 / Animation_Speed do
  2418.         Swait()
  2419.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2420.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2421.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2422.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2423.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2424.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2425.     end
  2426.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2427.         Swait()
  2428.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2429.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2430.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2431.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2432.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2433.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2434.     end
  2435.     UNANCHOR = true
  2436.     RootPart.Anchored = false
  2437.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2438.         MODE = "80s"
  2439.         text.Text = "80's"
  2440.         ned.Text = "80's"
  2441.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2442.         PRT.Color = C3(27/255,42/255,53/255)
  2443.         EYE.Color = C3(95/255,95/255,95/255)
  2444.         EYE2.Color = C3(95/255,95/255,95/255)
  2445.         Hair.Color = C3(27/255,42/255,53/255)
  2446.         Hair2.Color = C3(255/255,255/255,255/255)
  2447.         MAINRUINCOLOR = BrickColor.new("Black")
  2448.         SECONDRUINCOLOR  = BrickColor.new("Institutional white")
  2449.         FACE = 2365263255
  2450.         SONG = 1141556798
  2451.         PITCH = 1
  2452.         VOLUME = 3.5
  2453.         sick.TimePosition = 0.1
  2454.         Speed = 16
  2455.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2456.         UNANCHOR = true
  2457.         RootPart.Anchored = false
  2458.     ATTACK = false
  2459.     Rooted = false
  2460. end
  2461.  
  2462. function BlackForm()
  2463.     ATTACK = true
  2464.     Rooted = true
  2465.     BALL.Parent = Character
  2466.     XEYE.Parent = nil
  2467.     SONG = 1420353940
  2468.     PITCH = 1
  2469.     VOLUME = 2.5
  2470.     sick.TimePosition = 0.5
  2471.     text.Text = ""
  2472.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2473.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2474.     chatfunc("Riddle me this..")
  2475.     BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2476.     for i=0, 4, 0.1 / Animation_Speed do
  2477.         Swait()
  2478.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2479.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2480.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2481.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2482.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2483.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2484.     end
  2485.     BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2486.     chatfunc("Riddle me that..")
  2487.     for i=0, 4, 0.1 / Animation_Speed do
  2488.         Swait()
  2489.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2490.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2491.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2492.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2493.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2494.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)         
  2495.     end
  2496.     BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2497.     chatfunc("Who's afraid of The Big Black?")
  2498.     for i=0, 5, 0.1 / Animation_Speed do
  2499.         Swait()
  2500.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2501.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2502.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2503.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2504.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2505.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)            
  2506.     end
  2507.     WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2508.     WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2509.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2510.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2511.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2512.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2513.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2514.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2515.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2516.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2517.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2518.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2519.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2520.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2521.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2522.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2523.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2524.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2525.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2526.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2527.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2528.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2529.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2530.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2531.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2532.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2533.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2534.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2535.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2536.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2537.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2538.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2539.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2540.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2541.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2542.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2543.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2544.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2545.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2546.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2547.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2548.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2549.     CreateSound(206082327,Torso,3,1,false)
  2550.     for i=0, 0.7, 0.1 / Animation_Speed do
  2551.         Swait()
  2552.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2553.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2554.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2555.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2556.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2557.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)               
  2558.     end
  2559.         MODE = "Black"
  2560.         FACE = 148988280
  2561.         Speed = 45
  2562.         text.Text = "THE BIG BLACK"
  2563.         ned.Text = "TBB"
  2564.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2565.         PRT.Color = C3(27/255,42/255,53/255)
  2566.         EYE.Color = C3(27/255,42/255,53/255)
  2567.         EYE2.Color = C3(27/255,42/255,53/255)
  2568.         Hair.Color = C3(27/255,42/255,53/255)
  2569.         Hair2.Color = C3(27/255,42/255,53/255)
  2570.         MAINRUINCOLOR = BrickColor.new("Black")
  2571.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2572.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2573.     ATTACK = false
  2574.     Rooted = false
  2575. end
  2576.  
  2577. function LostForm()
  2578.     ATTACK = true
  2579.     Rooted = true
  2580.     BALL.Parent = Character
  2581.     XEYE.Parent = nil
  2582.         SONG = 723652641
  2583.         PITCH = 1
  2584.         VOLUME = 3
  2585.         sick.TimePosition = 0.5
  2586.         FACE = 0
  2587.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2588.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2589.     CreateSound(136007472,Torso,5,1.2,false)
  2590.     for i=0, 2.5, 0.1 / Animation_Speed do
  2591.         Swait()
  2592.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2593.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2594.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2595.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2596.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2597.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)         
  2598.     end
  2599.     WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2600.     WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2601.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2602.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2611.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2612.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2613.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2614.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2615.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2616.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2617.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2618.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2619.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2620.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2621.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2622.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2623.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2624.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2625.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2626.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2627.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2628.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2629.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2630.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2631.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2632.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2633.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2634.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2635.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2636.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2637.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2638.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2639.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2640.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2641.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2642.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2643.     CreateSound(847061203,Torso,3,1,false)
  2644.     CreateSound(239000203,Torso,3,1,false)
  2645.     CreateSound(579687077,Torso,3,0.75,false)
  2646.         MODE = "LostHope"
  2647.         Speed = 12
  2648.         text.Text = "The Lost"
  2649.         ned.Text = "Lost"
  2650.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2651.         PRT.Color = C3(0/255,0/255,0/255)
  2652.         EYE.Color = C3(0/255,0/255,0/255)
  2653.         EYE2.Color = C3(0/255,0/255,0/255)
  2654.         Hair.Color = C3(0/255,0/255,0/255)
  2655.         Hair2.Color = C3(0/255,0/255,0/255)
  2656.         MAINRUINCOLOR = BrickColor.new("Really black")
  2657.         SECONDRUINCOLOR  = BrickColor.new("Really black")
  2658.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2659.     for i=0, 1.5, 0.1 / Animation_Speed do
  2660.         Swait()
  2661.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2662.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2663.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2664.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2665.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2666.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)           
  2667.     end
  2668.     ATTACK = false
  2669.     Rooted = false
  2670. end
  2671.  
  2672. function TerraForm()
  2673.     ATTACK = true
  2674.     Rooted = true
  2675.     BALL.Parent = Character
  2676.     XEYE.Parent = nil
  2677.         SONG = 157460916
  2678.         PITCH = 1
  2679.         VOLUME = 3
  2680.         sick.TimePosition = 0
  2681.         FACE = 155195214
  2682.         Speed = 27
  2683.         MODE = "Hexa"
  2684.         text.Text = "Terra"
  2685.         ned.Text = "Terra"
  2686.         TEXTCOLOR = C3(170/255,85/255,0/255)
  2687.         PRT.Color = C3(86/255,66/255,54/255)
  2688.         EYE.Color = C3(39/255,70/255,45/255)
  2689.         EYE2.Color = C3(39/255,70/255,45/255)
  2690.         Hair.Color = C3(39/255,70/255,45/255)
  2691.         Hair2.Color = C3(39/255,70/255,45/255)
  2692.         MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2693.         SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
  2694.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2695.     ATTACK = false
  2696.     Rooted = false
  2697. end
  2698.  
  2699. function RandomForm()
  2700.     ATTACK = true
  2701.     Rooted = true
  2702.     XEYE.Parent = nil
  2703.     BALL.Parent = Character
  2704.         UNANCHOR = true
  2705.         RootPart.Anchored = false
  2706.         MODE = "Random"
  2707.         SONG = 0
  2708.         PITCH = 1
  2709.         VOLUME = 3.5
  2710.         sick.TimePosition = 0
  2711.         FACE = 2365263255
  2712.         Speed = 20
  2713.         text.Text = "Randomizer"
  2714.         ned.Text = "Randomizer"
  2715.         TEXTCOLOR = BrickColor.Random().Color
  2716.         PRT.Color = BrickColor.Random().Color
  2717.         EYE.Color = BrickColor.Random().Color
  2718.         EYE2.Color = BrickColor.Random().Color
  2719.         Hair.Color = BrickColor.Random().Color
  2720.         Hair2.Color = BrickColor.Random().Color
  2721.         MAINRUINCOLOR = BrickColor.Random()
  2722.         SECONDRUINCOLOR  = BrickColor.Random()
  2723.         RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2724.     ATTACK = false
  2725.     Rooted = false
  2726. end
  2727.  
  2728. function VantaForm()
  2729.     ATTACK = true
  2730.     Rooted = true
  2731.     BALL.Parent = Character
  2732.     XEYE.Parent = nil
  2733.         SONG = 190845741
  2734.         PITCH = 1
  2735.         VOLUME = 6
  2736.         sick.TimePosition = 12.5
  2737.         wait(1)
  2738.         for i=0, 2.5, 0.1 / Animation_Speed do
  2739.             Swait()
  2740.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2741.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2742.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2743.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2744.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2745.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2746.         end
  2747.         MODE = "Vanta"
  2748.         WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2749.         FACE = 404306534
  2750.         Speed = 12
  2751.         text.Text = "Vanta-X"
  2752.         ned.Text = "Vanta-X"
  2753.         TEXTCOLOR = C3(107/255,50/255,124/255)
  2754.         PRT.Color = C3(107/255,50/255,124/255)
  2755.         EYE.Color = C3(155/255,0/255,255/255)
  2756.         EYE2.Color = C3(155/255,0/255,255/255)
  2757.         Hair.Color = C3(80/255,0/255,180/255)
  2758.         Hair2.Color = C3(50/255,0/255,150/255)
  2759.         MAINRUINCOLOR = BrickColor.new("Royal purple")
  2760.         SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
  2761.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2762.     ATTACK = false
  2763.     Rooted = false
  2764. end
  2765.  
  2766. function ChronoForm()
  2767.     ATTACK = true
  2768.     Rooted = true
  2769.     BALL.Parent = Character
  2770.     XEYE.Parent = nil
  2771.         SONG = 432493949
  2772.         PITCH = 1
  2773.         VOLUME = 3
  2774.         sick.TimePosition = 0
  2775.         FACE = 2371494469
  2776.         Speed = 16
  2777.         MODE = "Time"
  2778.         text.Text = "Chronos"
  2779.         ned.Text = "Chronos"
  2780.         TEXTCOLOR = C3(0/255,255/255,0/255)
  2781.         PRT.Color = C3(0/255,155/255,0/255)
  2782.         EYE.Color = C3(0/255,255/255,0/255)
  2783.         EYE2.Color = C3(0/255,255/255,0/255)
  2784.         Hair.Color = C3(239/255,184/255,56/255)
  2785.         Hair2.Color = C3(245/255,205/255,48/255)
  2786.         MODE = "Time"
  2787.         MAINRUINCOLOR = BrickColor.new("Lime green")
  2788.         SECONDRUINCOLOR  = BrickColor.new("Lime green")
  2789.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2790.     ATTACK = false
  2791.     Rooted = false
  2792. end
  2793.  
  2794. function SenseForm()
  2795.     ATTACK = true
  2796.     Rooted = true
  2797.     BALL.Parent = Character
  2798.     XEYE.Parent = nil
  2799.         SONG = 1497785701
  2800.         PITCH = 1
  2801.         VOLUME = 3
  2802.         sick.TimePosition = 13.75
  2803.         FACE = 2375008868
  2804.         Speed = 13
  2805.         MODE = "Sense"
  2806.         text.TextColor3 = C3(255/255,255/255,255/255)
  2807.         text.Text = "None-Sense"
  2808.         ned.Text = "Non-Sense"
  2809.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2810.         coroutine.resume(coroutine.create(function()
  2811.         repeat
  2812.         text.TextColor3 = C3(13/255,105/255,172/255)
  2813.         Swait(5)
  2814.         text.TextColor3 = C3(196/255,40/255,28/255)
  2815.         Swait(5)
  2816.         until MODE ~= "Sense"
  2817.         text.TextColor3 = C3(27/255,42/255,53/255)
  2818.         end))
  2819.         PRT.Color = C3(13/255,105/255,172/255)
  2820.         EYE.Color = C3(255/255,255/255,255/255)
  2821.         EYE2.Color = C3(255/255,255/255,255/255)
  2822.         Hair.Color = C3(196/255,40/255,28/255)
  2823.         Hair2.Color = C3(196/255,40/255,28/255)
  2824.         MAINRUINCOLOR = BrickColor.new("Bright red")
  2825.         SECONDRUINCOLOR  = BrickColor.new("Bright blue")
  2826.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2827.     ATTACK = false
  2828.     Rooted = false
  2829. end
  2830.  
  2831. function SanityForm()
  2832.     ATTACK = true
  2833.     Rooted = true
  2834.     BALL.Parent = Character
  2835.     XEYE.Parent = nil
  2836.         SONG = 2347469019
  2837.         PITCH = 1
  2838.         VOLUME = 3
  2839.         sick.TimePosition = 0
  2840.         FACE = 2375030229
  2841.         Speed = 30
  2842.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2843.         text.Text = "Sanity-Less"
  2844.         coroutine.resume(coroutine.create(function()
  2845.         repeat
  2846.         ned.Text = "Sanity-Less"
  2847.         PRT.Color = BrickColor.Random().Color
  2848.         EYE.Color = BrickColor.Random().Color
  2849.         EYE2.Color = BrickColor.Random().Color
  2850.         Hair.Color = BrickColor.Random().Color
  2851.         Hair2.Color = BrickColor.Random().Color
  2852.         MAINRUINCOLOR = BrickColor.Random()
  2853.         SECONDRUINCOLOR = BrickColor.Random()
  2854.         text.TextColor3 = BrickColor.Random().Color
  2855.         text.TextStrokeColor3 = BrickColor.Random().Color
  2856.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2857.         Swait(5)
  2858.         until MODE ~= "Sanity"
  2859.         text.TextColor3 = C3(27/255,42/255,53/255)
  2860.     end))
  2861.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2862.         PRT.Color = C3(99/255,95/255,98/255)
  2863.         EYE.Color = C3(99/255,95/255,98/255)
  2864.         EYE2.Color = C3(99/255,95/255,98/255)
  2865.         Hair.Color = C3(99/255,95/255,98/255)
  2866.         Hair2.Color = C3(99/255,95/255,98/255)
  2867.         MODE = "Sanity"
  2868.     ATTACK = false
  2869.     Rooted = false
  2870. end
  2871.  
  2872. function FairyForm()
  2873.     ATTACK = true
  2874.     Rooted = true
  2875.     BALL.Parent = Character
  2876.     XEYE.Parent = nil
  2877.     for i=0, 2, 0.1 / Animation_Speed do
  2878.             Swait()
  2879.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2880.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2881.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2882.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2883.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2884.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2885.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2886.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2887.          end
  2888.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2889.         MODE = "Fairy"
  2890.         ned.Text = "Fairy"
  2891.         TEXTCOLOR = C3(255/255,102/255,204/255)
  2892.         PRT.Color = C3(98/255,37/255,209/255)
  2893.         EYE.Color = C3(255/255,152/255,220/255)
  2894.         EYE2.Color = C3(255/255,152/255,220/255)
  2895.         Hair.Color = C3(170/255,0/255,170/255)
  2896.         Hair2.Color = C3(170/255,0/255,170/255)
  2897.         MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2898.         SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
  2899.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2900.         SONG = 228428389
  2901.         PITCH = 1
  2902.         VOLUME = 3
  2903.         sick.TimePosition = 0.5
  2904.         FACE = 21635489
  2905.         Speed = 20
  2906.         text.Text = "Fairy"
  2907.     ATTACK = false
  2908.     Rooted = false
  2909. end
  2910.  
  2911. function DevilForm()
  2912.     ATTACK = true
  2913.     Rooted = true
  2914.     BALL.Parent = Character
  2915.     XEYE.Parent = nil
  2916.         for i=0, 1, 0.1 / Animation_Speed do
  2917.             Swait()
  2918.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2919.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2920.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2921.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2922.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2923.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2924.         end
  2925.         CreateSound(363808674, Torso, 6, 1, false)
  2926.         for i=0, 0.5, 0.1 / Animation_Speed do
  2927.             Swait()
  2928.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2929.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2930.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2931.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2932.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2933.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2934.         end
  2935.         for i=0, 0.5, 0.1 / Animation_Speed do
  2936.             Swait()
  2937.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2938.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2939.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2940.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2941.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2942.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2943.         end
  2944.         CreateSound(363808674, Torso, 6, 1, false)
  2945.         WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  2946.         for i=0, 0.5, 0.1 / Animation_Speed do
  2947.             Swait()
  2948.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2949.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2950.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2951.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2952.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2953.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2954.         end
  2955.         MODE = "Devil"
  2956.         ned.Text = "Devil"
  2957.         SONG = 919231299
  2958.         PITCH = 1
  2959.         VOLUME = 3
  2960.         sick.TimePosition = 15.2
  2961.         FACE = 405705854
  2962.         Speed = 20
  2963.         text.Text = "Devil"
  2964.         TEXTCOLOR = C3(127/255,0/255,0/255)
  2965.         PRT.Color = C3(98/255,0/255,0/255)
  2966.         EYE.Color = C3(255/255,0/255,0/255)
  2967.         EYE2.Color = C3(255/255,0/255,0/255)
  2968.         Hair.Color = C3(21/255,0/255,0/255)
  2969.         Hair2.Color = C3(53/255,0/255,0/255)
  2970.         MAINRUINCOLOR = BrickColor.new("Maroon")
  2971.         SECONDRUINCOLOR  = BrickColor.new("Bright red")
  2972.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2973.     ATTACK = false
  2974.     Rooted = false
  2975. end
  2976.  
  2977. function PurgeForm()
  2978.     ATTACK = true
  2979.     Rooted = true
  2980.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  2981.         MODE = "Purged"
  2982.         XEYE.Parent = Character
  2983.         BALL.Parent = nil
  2984.         TEXTCOLOR = C3(39/255,70/255,45/255)
  2985.         PRT.Color = C3(0/255,0/255,0/255)
  2986.         EYE.Color = C3(0/255,0/255,0/255)
  2987.         EYE2.Color = C3(0/255,0/255,0/255)
  2988.         Hair.Color = C3(0/255,0/255,0/255)
  2989.         Hair2.Color = C3(0/255,0/255,0/255)
  2990.         MAINRUINCOLOR = BrickColor.new("Earth green")
  2991.         SECONDRUINCOLOR  = BrickColor.new("Earth green")
  2992.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2993.         SONG = 1103329236
  2994.         PITCH = 1
  2995.         VOLUME = 3
  2996.         sick.TimePosition = 0
  2997.         FACE = 2378683942
  2998.         Speed = 20
  2999.         text.Text = "The Purge"
  3000.         ned.Text = "Purge"
  3001.         for i=0, 1, 0.1 / Animation_Speed do
  3002.             Swait()
  3003.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3004.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3005.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3006.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3007.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3008.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3009.         end
  3010.     CreateSound(363808674, Head, 9999, 1, false)
  3011.         for i=0, 0.2, 0.1 / Animation_Speed do
  3012.             Swait()
  3013.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3014.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3015.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3016.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3017.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3018.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3019.         end
  3020.     ATTACK = false
  3021.     Rooted = false
  3022. end
  3023.  
  3024. function OriginsForm()
  3025.     ATTACK = true
  3026.     Rooted = true
  3027.         MODE = "Origins"
  3028.         SONG = 265913095
  3029.         PITCH = 1
  3030.         VOLUME = 3
  3031.         sick.TimePosition = 17.5
  3032.         FACE = 404306534
  3033.         Speed = 19
  3034.         text.Text = "The Origins"
  3035.         ned.Text = "Origins"
  3036.         TEXTCOLOR = C3(0/255,0/255,0/255)
  3037.         PRT.Color = C3(215/255,147/255,0/255)
  3038.         EYE.Color = C3(255/255,0/255,0/255)
  3039.         EYE2.Color = C3(255/255,0/255,0/255)
  3040.         Hair.Color = C3(0/255,0/255,255/255)
  3041.         Hair2.Color = C3(0/255,0/255,255/255)
  3042.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  3043.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  3044.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3045.     ATTACK = false
  3046.     Rooted = false
  3047. end
  3048.  
  3049. --//=================================\\
  3050. --||    ATTACK FUNCTIONS AND STUFF
  3051. --\\=================================//
  3052. function CameraEnshaking(Length, Intensity)
  3053.     coroutine.resume(coroutine.create(function()
  3054.         local intensity = 1 * Intensity
  3055.         local rotM = 0.01 * Intensity
  3056.         for i = 0, Length, 0.1 do
  3057.             Swait()
  3058.             intensity = intensity - 0.05 * Intensity / Length
  3059.             rotM = rotM - 5.0E-4 * Intensity / Length
  3060.             Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3061.             Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3062.         end
  3063.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3064.     end))
  3065. end
  3066.  
  3067. function ManualDamage(Humanoid,Damage,TorsoPart)
  3068.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  3069.     defence.Name = ("HitBy"..Player.Name)
  3070.     game:GetService("Debris"):AddItem(defence, 0.001)
  3071.     Damage = Damage * DAMAGEMULTIPLIER
  3072.     if Humanoid.Health ~= 0 then
  3073.         local CritChance = MRANDOM(1,100)
  3074.         if Damage > Humanoid.Health then
  3075.             Damage = math.ceil(Humanoid.Health)
  3076.             if Damage == 0 then
  3077.                 Damage = 0.1
  3078.             end
  3079.         end
  3080.         Humanoid.Health = Humanoid.Health - Damage
  3081.     end
  3082. end
  3083.  
  3084. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3085.     local CHILDREN = workspace:GetDescendants()
  3086.     for index, CHILD in pairs(CHILDREN) do
  3087.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3088.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3089.             if HUM then
  3090.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3091.                 if TORSO then
  3092.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3093.                         if INSTAKILL == true then
  3094.                             CHILD:BreakJoints()
  3095.                         else
  3096.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  3097.                             ManualDamage(HUM,DMG,TORSO)
  3098.                         end
  3099.                         if FLING > 0 then
  3100.                             for _, c in pairs(CHILD:GetChildren()) do
  3101.                                 if c:IsA("BasePart") then
  3102.                                     local bv = Instance.new("BodyVelocity")
  3103.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3104.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3105.                                     bv.Parent = c
  3106.                                     Debris:AddItem(bv,0.05)
  3107.                                 end
  3108.                             end
  3109.                         end
  3110.                     end
  3111.                 end
  3112.             end
  3113.         end
  3114.     end
  3115. end
  3116.  
  3117. function MeleeDMG(Humanoid,Damage)
  3118.     Damage = Damage * DAMAGEMULTIPLIER
  3119.     if Humanoid.Health < 2000 then
  3120.         if Humanoid.Health - Damage > 0 then
  3121.             Humanoid.Health = Humanoid.Health - Damage
  3122.         else
  3123.             Humanoid.Parent:BreakJoints()
  3124.         end
  3125.     else
  3126.         Humanoid.Parent:BreakJoints()
  3127.     end
  3128. end
  3129.  
  3130.  
  3131. function BasicCombo()
  3132.     ATTACK = true
  3133.     Rooted = false
  3134.     EQUIPPED = true
  3135.     local HIT2 = function()
  3136.         local HITS2 = {}
  3137.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3138.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3139.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3140.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3141.                 if TORSO and HUM.Health > 0 then
  3142.                     local PASS = true
  3143.                     for i = 1, #HITS2 do
  3144.                         if HITS2[i] == hit.Parent then
  3145.                             PASS = false
  3146.                         end
  3147.                     end
  3148.                     table.insert(HITS2,hit.Parent)
  3149.                         if PASS == true then
  3150.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3151.                     end
  3152.                 end
  3153.             end
  3154.         end)
  3155.         return TOUCH2
  3156.     end
  3157.     local HIT = function()
  3158.         local HITS = {}
  3159.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3160.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3161.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3162.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3163.                 if TORSO and HUM.Health > 0 then
  3164.                     local PASS = true
  3165.                     for i = 1, #HITS do
  3166.                         if HITS[i] == hit.Parent then
  3167.                             PASS = false
  3168.                         end
  3169.                     end
  3170.                     table.insert(HITS,hit.Parent)
  3171.                         if PASS == true then
  3172.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3173.                     end
  3174.                 end
  3175.             end
  3176.         end)
  3177.         return TOUCH
  3178.     end
  3179.     if COMBO == 1 then
  3180.         for i=0, 0.35, 0.1 / Animation_Speed do
  3181.             Swait()
  3182.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3183.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3184.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3185.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3186.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3187.         end
  3188.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3189.         local TOUCHED = HIT()
  3190.         for i=0, 0.5, 0.1 / Animation_Speed do
  3191.             Swait()
  3192.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3193.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3194.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3195.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3196.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3197.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3198.         end
  3199.         TOUCHED:Disconnect()
  3200.         COMBO = 2
  3201.     elseif COMBO == 2 then
  3202.         for i=0, 0.35, 0.1 / Animation_Speed do
  3203.             Swait()
  3204.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3205.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3206.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3207.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3208.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3209.         end
  3210.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3211.         local TOUCHED = HIT2()
  3212.         for i=0, 0.5, 0.1 / Animation_Speed do
  3213.             Swait()
  3214.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3215.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3216.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3217.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3218.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3219.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3220.         end
  3221.         TOUCHED:Disconnect()
  3222.         COMBO = 3
  3223.     elseif COMBO == 3 then
  3224.         for i=0, 0.35, 0.1 / Animation_Speed do
  3225.             Swait()
  3226.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3227.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3228.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3229.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3230.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3231.         end
  3232.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3233.         local TOUCHED = HIT2()
  3234.         local TOUCHED2 = HIT()
  3235.         for i=0, 0.5, 0.1 / Animation_Speed do
  3236.             Swait()
  3237.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3238.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3239.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3240.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3241.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3242.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3243.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3244.         end
  3245.         TOUCHED:Disconnect()
  3246.         TOUCHED2:Disconnect()
  3247.         COMBO = 4
  3248.     elseif COMBO == 4 then
  3249.         for i=0, 0.5, 0.1 / Animation_Speed do
  3250.             Swait()
  3251.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3252.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3253.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3254.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3255.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3256.         end
  3257.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3258.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3259.         CameraEnshaking(3,10)
  3260.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3261.         for i=0, 0.5, 0.1 / Animation_Speed do
  3262.             Swait()
  3263.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3264.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3265.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3266.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3267.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3268.         end
  3269.         COMBO = 1
  3270.     end
  3271.     coroutine.resume(coroutine.create(function()
  3272.         for i = 1, 50 do
  3273.             Swait()
  3274.             if ATTACK == true then
  3275.                 break
  3276.             end
  3277.         end
  3278.         if ATTACK == false then
  3279.             COMBO = 1
  3280.         end
  3281.     end))
  3282.     ATTACK = false
  3283.     Rooted = false
  3284.     EQUIPPED = false
  3285. end
  3286.  
  3287. function ColorfulCombo()
  3288.     ATTACK = true
  3289.     Rooted = false
  3290.     EQUIPPED = true
  3291.     local HIT2 = function()
  3292.         local HITS2 = {}
  3293.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3294.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3295.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3296.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3297.                 if TORSO and HUM.Health > 0 then
  3298.                     local PASS = true
  3299.                     for i = 1, #HITS2 do
  3300.                         if HITS2[i] == hit.Parent then
  3301.                             PASS = false
  3302.                         end
  3303.                     end
  3304.                     table.insert(HITS2,hit.Parent)
  3305.                         if PASS == true then
  3306.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3307.                     end
  3308.                 end
  3309.             end
  3310.         end)
  3311.         return TOUCH2
  3312.     end
  3313.     local HIT = function()
  3314.         local HITS = {}
  3315.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3316.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3317.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3318.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3319.                 if TORSO and HUM.Health > 0 then
  3320.                     local PASS = true
  3321.                     for i = 1, #HITS do
  3322.                         if HITS[i] == hit.Parent then
  3323.                             PASS = false
  3324.                         end
  3325.                     end
  3326.                     table.insert(HITS,hit.Parent)
  3327.                         if PASS == true then
  3328.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3329.                     end
  3330.                 end
  3331.             end
  3332.         end)
  3333.         return TOUCH
  3334.     end
  3335.     if COMBO == 1 then
  3336.         for i=0, 0.35, 0.1 / Animation_Speed do
  3337.             Swait()
  3338.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3339.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3340.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3341.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3342.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3343.         end
  3344.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3345.         local TOUCHED = HIT()
  3346.         for i=0, 0.5, 0.1 / Animation_Speed do
  3347.             Swait()
  3348.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3349.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3350.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3351.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3352.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3353.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3354.         end
  3355.         TOUCHED:Disconnect()
  3356.         COMBO = 2
  3357.     elseif COMBO == 2 then
  3358.         for i=0, 0.35, 0.1 / Animation_Speed do
  3359.             Swait()
  3360.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3361.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3362.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3363.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3364.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3365.         end
  3366.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3367.         local TOUCHED = HIT2()
  3368.         for i=0, 0.5, 0.1 / Animation_Speed do
  3369.             Swait()
  3370.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3371.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3372.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3373.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3374.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3375.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3376.         end
  3377.         TOUCHED:Disconnect()
  3378.         COMBO = 3
  3379.     elseif COMBO == 3 then
  3380.         for i=0, 0.35, 0.1 / Animation_Speed do
  3381.             Swait()
  3382.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3383.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3384.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3385.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3386.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3387.         end
  3388.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3389.         local TOUCHED = HIT2()
  3390.         local TOUCHED2 = HIT()
  3391.         for i=0, 0.5, 0.1 / Animation_Speed do
  3392.             Swait()
  3393.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3394.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3395.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3396.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3397.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3398.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3399.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3400.         end
  3401.         TOUCHED:Disconnect()
  3402.         TOUCHED2:Disconnect()
  3403.         COMBO = 4
  3404.     elseif COMBO == 4 then
  3405.         for i=0, 0.5, 0.1 / Animation_Speed do
  3406.             Swait()
  3407.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3408.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3409.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3410.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3411.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3412.         end
  3413.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3414.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3415.         CameraEnshaking(3,10)
  3416.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3417.         for i=0, 0.5, 0.1 / Animation_Speed do
  3418.             Swait()
  3419.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3420.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3421.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3422.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3423.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3424.         end
  3425.         COMBO = 1
  3426.     end
  3427.     coroutine.resume(coroutine.create(function()
  3428.         for i = 1, 50 do
  3429.             Swait()
  3430.             if ATTACK == true then
  3431.                 break
  3432.             end
  3433.         end
  3434.         if ATTACK == false then
  3435.             COMBO = 1
  3436.         end
  3437.     end))
  3438.     ATTACK = false
  3439.     Rooted = false
  3440.     EQUIPPED = false
  3441. end
  3442.  
  3443. function PurgeCombo()
  3444.     ATTACK = true
  3445.     Rooted = false
  3446.     EQUIPPED = true
  3447.     local HIT2 = function()
  3448.         local HITS2 = {}
  3449.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3450.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3451.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3452.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3453.                 if TORSO and HUM.Health > 0 then
  3454.                     local PASS = true
  3455.                     for i = 1, #HITS2 do
  3456.                         if HITS2[i] == hit.Parent then
  3457.                             PASS = false
  3458.                         end
  3459.                     end
  3460.                     table.insert(HITS2,hit.Parent)
  3461.                         if PASS == true then
  3462.                         ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3463.                     end
  3464.                 end
  3465.             end
  3466.         end)
  3467.         return TOUCH2
  3468.     end
  3469.     local HIT = function()
  3470.         local HITS = {}
  3471.         local TOUCH = RightLeg.Touched:Connect(function(hit)
  3472.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3473.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3474.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3475.                 if TORSO and HUM.Health > 0 then
  3476.                     local PASS = true
  3477.                     for i = 1, #HITS do
  3478.                         if HITS[i] == hit.Parent then
  3479.                             PASS = false
  3480.                         end
  3481.                     end
  3482.                     table.insert(HITS,hit.Parent)
  3483.                         if PASS == true then
  3484.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3485.                     end
  3486.                 end
  3487.             end
  3488.         end)
  3489.         return TOUCH
  3490.     end
  3491.     local HIT3 = function()
  3492.         local HITS3 = {}
  3493.         local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3494.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3495.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3496.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3497.                 if TORSO and HUM.Health > 0 then
  3498.                     local PASS = true
  3499.                     for i = 1, #HITS3 do
  3500.                         if HITS3[i] == hit.Parent then
  3501.                             PASS = false
  3502.                         end
  3503.                     end
  3504.                     table.insert(HITS3,hit.Parent)
  3505.                         if PASS == true then
  3506.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3507.                     end
  3508.                 end
  3509.             end
  3510.         end)
  3511.         return TOUCH3
  3512.     end
  3513.     if COMBO == 1 then
  3514.         for i=0, 0.35, 0.1 / Animation_Speed do
  3515.             Swait()
  3516.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3517.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3518.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3519.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3520.         end
  3521.         CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3522.         local TOUCHED = HIT()
  3523.         for i=0, 0.5, 0.1 / Animation_Speed do
  3524.             Swait()
  3525.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3526.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3527.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3528.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3529.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3530.         end
  3531.         TOUCHED:Disconnect()
  3532.         COMBO = 2
  3533.     elseif COMBO == 2 then
  3534.         for i=0, 0.35, 0.1 / Animation_Speed do
  3535.             Swait()
  3536.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3537.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3538.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3539.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3540.         end
  3541.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3542.         local TOUCHED = HIT2()
  3543.         for i=0, 0.5, 0.1 / Animation_Speed do
  3544.             Swait()
  3545.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3546.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3547.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3548.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3549.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3550.         end
  3551.         TOUCHED:Disconnect()
  3552.         COMBO = 3
  3553.     elseif COMBO == 3 then
  3554.         for i=0, 0.2, 0.1 / Animation_Speed do
  3555.             Swait()
  3556.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3557.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3558.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3559.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3560.         end
  3561.         CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3562.         local TOUCHED = HIT3()
  3563.         for i=0, 0.5, 0.1 / Animation_Speed do
  3564.             Swait()
  3565.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3566.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3567.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3568.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3569.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3570.         end
  3571.         TOUCHED:Disconnect()
  3572.         COMBO = 4
  3573.     elseif COMBO == 4 then
  3574.         Rooted = true
  3575.         for i=0, 0.5, 0.1 / Animation_Speed do
  3576.             Swait()
  3577.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3578.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3579.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3580.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3581.         end
  3582.         for i=0, 0.1, 0.1 / Animation_Speed do
  3583.             Swait()
  3584.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3585.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3586.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3587.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3588.         end
  3589.         local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3590.         WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3591.         WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3592.         CameraEnshaking(3,10)
  3593.         ManualAoE(HITPOS,15,20,45,75,false)
  3594.         for i=0, 0.5, 0.1 / Animation_Speed do
  3595.             Swait()
  3596.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3597.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3598.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3599.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3600.         end
  3601.         Rooted = false
  3602.         COMBO = 1
  3603.     end
  3604.     coroutine.resume(coroutine.create(function()
  3605.         for i = 1, 50 do
  3606.             Swait()
  3607.             if ATTACK == true then
  3608.                 break
  3609.             end
  3610.         end
  3611.         if ATTACK == false then
  3612.             COMBO = 1
  3613.         end
  3614.     end))
  3615.     ATTACK = false
  3616.     Rooted = false
  3617.     EQUIPPED = false
  3618. end
  3619.  
  3620. function FlyingCombo()
  3621.     ATTACK = true
  3622.     Rooted = false
  3623.     EQUIPPED = true
  3624.     local HIT2 = function()
  3625.         local HITS2 = {}
  3626.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3627.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3628.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3629.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3630.                 if TORSO and HUM.Health > 0 then
  3631.                     local PASS = true
  3632.                     for i = 1, #HITS2 do
  3633.                         if HITS2[i] == hit.Parent then
  3634.                             PASS = false
  3635.                         end
  3636.                     end
  3637.                     table.insert(HITS2,hit.Parent)
  3638.                         if PASS == true then
  3639.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3640.                     end
  3641.                 end
  3642.             end
  3643.         end)
  3644.         return TOUCH2
  3645.     end
  3646.     local HIT = function()
  3647.         local HITS = {}
  3648.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3649.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3650.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3651.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3652.                 if TORSO and HUM.Health > 0 then
  3653.                     local PASS = true
  3654.                     for i = 1, #HITS do
  3655.                         if HITS[i] == hit.Parent then
  3656.                             PASS = false
  3657.                         end
  3658.                     end
  3659.                     table.insert(HITS,hit.Parent)
  3660.                         if PASS == true then
  3661.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3662.                     end
  3663.                 end
  3664.             end
  3665.         end)
  3666.         return TOUCH
  3667.     end
  3668.     local HIT3 = function()
  3669.         local HITS3 = {}
  3670.         local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3671.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3672.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3673.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3674.                 if TORSO and HUM.Health > 0 then
  3675.                     local PASS = true
  3676.                     for i = 1, #HITS3 do
  3677.                         if HITS3[i] == hit.Parent then
  3678.                             PASS = false
  3679.                         end
  3680.                     end
  3681.                     table.insert(HITS3,hit.Parent)
  3682.                         if PASS == true then
  3683.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3684.                     end
  3685.                 end
  3686.             end
  3687.         end)
  3688.         return TOUCH3
  3689.     end
  3690.     local HIT4 = function()
  3691.         local HITS4 = {}
  3692.         local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3693.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3694.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3695.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3696.                 if TORSO and HUM.Health > 0 then
  3697.                     local PASS = true
  3698.                     for i = 1, #HITS4 do
  3699.                         if HITS4[i] == hit.Parent then
  3700.                             PASS = false
  3701.                         end
  3702.                     end
  3703.                     table.insert(HITS4,hit.Parent)
  3704.                         if PASS == true then
  3705.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3706.                     end
  3707.                 end
  3708.             end
  3709.         end)
  3710.         return TOUCH4
  3711.     end
  3712.     if COMBO == 1 then
  3713.         for i=0, 0.3, 0.1 / Animation_Speed do
  3714.             Swait()
  3715.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3716.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3717.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3718.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3719.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3720.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3721.         end
  3722.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3723.         local TOUCHED2 = HIT4()
  3724.         local TOUCHED = HIT3()
  3725.         for i=0, 0.075, 0.1 / Animation_Speed do
  3726.             Swait()
  3727.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3728.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3729.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3730.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3731.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3732.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3733.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3734.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3735.         end
  3736.         for i=0, 0.075, 0.1 / Animation_Speed do
  3737.             Swait()
  3738.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3739.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3740.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3741.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3742.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3743.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3744.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3745.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3746.         end
  3747.         for i=0, 0.075, 0.1 / Animation_Speed do
  3748.             Swait()
  3749.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3750.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3751.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3752.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3753.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3754.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3755.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3756.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3757.         end
  3758.         for i=0, 0.075, 0.1 / Animation_Speed do
  3759.             Swait()
  3760.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3761.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3762.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3763.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3764.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3765.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3766.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3767.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3768.         end
  3769.         for i=0, 0.075, 0.1 / Animation_Speed do
  3770.             Swait()
  3771.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3772.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3773.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3774.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3775.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3776.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3777.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3778.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3779.         end
  3780.         for i=0, 0.075, 0.1 / Animation_Speed do
  3781.             Swait()
  3782.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3783.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3784.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3785.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3786.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3787.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3788.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3789.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3790.         end
  3791.         for i=0, 0.075, 0.1 / Animation_Speed do
  3792.             Swait()
  3793.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3794.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3795.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3796.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3797.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3798.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3799.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3800.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3801.         end
  3802.         for i=0, 0.075, 0.1 / Animation_Speed do
  3803.             Swait()
  3804.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3805.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3806.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3807.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3808.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3809.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3810.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3811.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3812.         end
  3813.         TOUCHED:Disconnect()
  3814.         TOUCHED2:Disconnect()
  3815.         COMBO = 2
  3816.     elseif COMBO == 2 then
  3817.         for i=0, 0.3, 0.1 / Animation_Speed do
  3818.             Swait()
  3819.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3820.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3821.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3822.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3823.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3824.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3825.         end
  3826.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3827.         local TOUCHED2 = HIT4()
  3828.         local TOUCHED = HIT3()
  3829.         for i=0, 0.075, 0.1 / Animation_Speed do
  3830.             Swait()
  3831.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3832.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3833.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3834.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3835.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3836.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3837.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3838.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3839.         end
  3840.         for i=0, 0.075, 0.1 / Animation_Speed do
  3841.             Swait()
  3842.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3843.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3844.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3845.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3846.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3847.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3848.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3849.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3850.         end
  3851.         for i=0, 0.075, 0.1 / Animation_Speed do
  3852.             Swait()
  3853.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3854.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3855.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3856.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3857.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3858.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3859.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3860.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3861.         end
  3862.         for i=0, 0.075, 0.1 / Animation_Speed do
  3863.             Swait()
  3864.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3865.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3866.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3867.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3868.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3869.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3870.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3871.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3872.         end
  3873.         for i=0, 0.075, 0.1 / Animation_Speed do
  3874.             Swait()
  3875.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3876.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3877.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3878.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3879.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3880.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3881.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3882.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3883.         end
  3884.         for i=0, 0.075, 0.1 / Animation_Speed do
  3885.             Swait()
  3886.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3887.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3888.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3889.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3890.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3891.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3892.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3893.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3894.         end
  3895.         for i=0, 0.075, 0.1 / Animation_Speed do
  3896.             Swait()
  3897.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3898.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3899.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3900.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3901.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3902.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3903.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3904.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3905.         end
  3906.         for i=0, 0.075, 0.1 / Animation_Speed do
  3907.             Swait()
  3908.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3909.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3910.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3911.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3912.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3913.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3914.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3915.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3916.         end
  3917.         for i=0, 0.075, 0.1 / Animation_Speed do
  3918.             Swait()
  3919.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3920.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3921.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3922.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3923.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3924.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3925.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3926.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3927.         end
  3928.         TOUCHED:Disconnect()
  3929.         TOUCHED2:Disconnect()
  3930.         COMBO = 3
  3931.     elseif COMBO == 3 then
  3932.         for i=0, 0.35, 0.1 / Animation_Speed do
  3933.             Swait()
  3934.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3935.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3936.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3937.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3938.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3939.         end
  3940.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3941.         local TOUCHED = HIT2()
  3942.         local TOUCHED2 = HIT()
  3943.         for i=0, 0.5, 0.1 / Animation_Speed do
  3944.             Swait()
  3945.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3946.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3947.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  3948.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3949.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3950.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3951.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3952.         end
  3953.         TOUCHED:Disconnect()
  3954.         TOUCHED2:Disconnect()
  3955.         COMBO = 4
  3956.     elseif COMBO == 4 then
  3957.         for i=0, 0.5, 0.1 / Animation_Speed do
  3958.             Swait()
  3959.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3960.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3961.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3962.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3963.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3964.         end
  3965.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3966.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3967.         CameraEnshaking(3,10)
  3968.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3969.         for i=0, 0.5, 0.1 / Animation_Speed do
  3970.             Swait()
  3971.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3972.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3973.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3974.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3975.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3976.         end
  3977.         COMBO = 1
  3978.     end
  3979.     coroutine.resume(coroutine.create(function()
  3980.         for i = 1, 50 do
  3981.             Swait()
  3982.             if ATTACK == true then
  3983.                 break
  3984.             end
  3985.         end
  3986.         if ATTACK == false then
  3987.             COMBO = 1
  3988.         end
  3989.     end))
  3990.     ATTACK = false
  3991.     Rooted = false
  3992.     EQUIPPED = false
  3993. end
  3994.    
  3995. function SuperStomm()
  3996.     ATTACK = true
  3997.     Rooted = true
  3998.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3999.     coroutine.resume(coroutine.create(function()
  4000.        Swait(65)
  4001.        CameraEnshaking(3,25)
  4002.        CreateSound(262562442,RightLeg,60,1,false)
  4003.        CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4004.        WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4005.        ApplyAoE2(HITPOS,80,50,100,75,false)
  4006.             end))
  4007.     CreateSound(163619849,RightLeg,10,1,false)
  4008.     for i=0, 2, 0.1 / Animation_Speed do
  4009.         WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4010.         Swait()
  4011.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4012.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4013.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4014.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4015.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4016.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4017.     end
  4018.     for i=0, 1, 0.1 / Animation_Speed do
  4019.         Swait()
  4020.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4021.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4022.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4023.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4024.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4025.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4026.     end
  4027.     ATTACK = false
  4028.     Rooted = false
  4029. end
  4030.  
  4031.  
  4032.    
  4033. --//=================================\\
  4034. --||      ASSIGN THINGS TO KEYS
  4035. --\\=================================//
  4036.  
  4037. function MouseDown(Mouse)
  4038.     if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4039.         BasicCombo()
  4040.     elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4041.         ColorfulCombo()
  4042.     elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4043.         FlyingCombo()
  4044.     elseif ATTACK == false and MODE == "Purged" then
  4045.         PurgeCombo()
  4046.     end
  4047. end
  4048.  
  4049. function MouseUp(Mouse)
  4050. HOLD = false
  4051. end
  4052.  
  4053. function KeyDown(Key)
  4054.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4055.         KEYHOLD = true
  4056.         if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4057.             SolarForm()
  4058.        
  4059.         elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4060.             ResetMode()
  4061.         end
  4062.  
  4063.         if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4064.             OriginsForm()
  4065.        
  4066.         elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4067.             ResetMode()
  4068.         end
  4069.  
  4070.         if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4071.             ChronoForm()
  4072.  
  4073.         elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4074.             SuperiorForm()
  4075.  
  4076.         elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4077.             ResetMode()
  4078.         end
  4079.  
  4080.         if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4081.             TerraForm()
  4082.  
  4083.         elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4084.             ResetMode()
  4085.         end
  4086.  
  4087.         if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4088.             RandomForm()
  4089.             sick.TimePosition = 0.01
  4090.             RCHOICE = MRANDOM(1,6)
  4091.  
  4092.         elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4093.             RCHOICE = MRANDOM(1,6)
  4094.             sick.TimePosition = 0.01
  4095.  
  4096.         elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4097.             ResetMode()
  4098.         end
  4099.  
  4100.         if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4101.             VantaForm()
  4102.         end
  4103.    
  4104.         elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4105.             TerraForm()
  4106.         end
  4107.    
  4108.         if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4109.             SenseForm()
  4110.  
  4111.         elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4112.             ResetMode()
  4113.         end
  4114.    
  4115.         if Key == "m" and ATTACK == false and MODE == "Sense" then
  4116.             SanityForm()
  4117.  
  4118.         elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4119.             SenseForm()
  4120.         end
  4121.    
  4122.         if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4123.             FairyForm()
  4124.  
  4125.         elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4126.             ResetMode()
  4127.         end
  4128.    
  4129.         if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4130.             DevilForm()
  4131.  
  4132.         elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4133.             FairyForm()
  4134.         end
  4135.    
  4136.         if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4137.             BlackWhiteForm()
  4138.  
  4139.         elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4140.             ResetMode()
  4141.         end
  4142.  
  4143.         if Key == "m" and ATTACK == false and MODE == "90s" then
  4144.             EightyForm()
  4145.  
  4146.         elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4147.             BlackWhiteForm()
  4148.         end
  4149.  
  4150.         if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4151.             LostForm()
  4152.  
  4153.         elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4154.             ResetMode()
  4155.         end
  4156.  
  4157.         if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4158.             PurgeForm()
  4159.         elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4160.             LostForm()
  4161.  
  4162.         elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4163.             BlackForm()
  4164.  
  4165.         elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4166.             LostForm()
  4167.         end
  4168.  
  4169.         if Key == "z" and ATTACK == false and MODE == "Superior" then
  4170.             SuperStomm()
  4171.         end
  4172.    end
  4173.  
  4174. function KeyUp(Key)
  4175.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4176.         KEYHOLD = false
  4177.     end
  4178. end
  4179.  
  4180.     Mouse.Button1Down:connect(function(NEWKEY)
  4181.         MouseDown(NEWKEY)
  4182.     end)
  4183.     Mouse.Button1Up:connect(function(NEWKEY)
  4184.         MouseUp(NEWKEY)
  4185.     end)
  4186.     Mouse.KeyDown:connect(function(NEWKEY)
  4187.         KeyDown(NEWKEY)
  4188.     end)
  4189.     Mouse.KeyUp:connect(function(NEWKEY)
  4190.         KeyUp(NEWKEY)
  4191.     end)
  4192.  
  4193. --//=================================\\
  4194. --\\=================================//
  4195.  
  4196.  
  4197. function unanchor()
  4198.     if UNANCHOR == true then
  4199.         g = Character:GetChildren()
  4200.         for i = 1, #g do
  4201.             if g[i].ClassName == "Part" then
  4202.                 g[i].Anchored = false
  4203.             end
  4204.         end
  4205.     end
  4206. end
  4207.  
  4208.  
  4209. --//=================================\\
  4210. --||    WRAP THE WHOLE SCRIPT UP
  4211. --\\=================================//
  4212.  
  4213. Humanoid.Changed:connect(function(Jump)
  4214.     if Jump == "Jump" and (Disable_Jump == true) then
  4215.         Humanoid.Jump = false
  4216.     end
  4217. end)
  4218.  
  4219. local BLINKLOOP = 0
  4220. script.Parent = WEAPONGUI
  4221. ANIMATE.Parent = nil
  4222.  
  4223. local bguis = Instance.new("BillboardGui",tors)
  4224. bguis.Size = UDim2.new(25, 0, 25, 0)
  4225. local imgca = Instance.new("ImageLabel",bguis)
  4226. imgca.BackgroundTransparency = 1
  4227. imgca.ImageTransparency = 1
  4228. imgca.Size = UDim2.new(3,0,3,0)
  4229. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4230. imgca.ImageColor3 = Color3.new(0,0,0)
  4231.  
  4232. coroutine.resume(coroutine.create(function()
  4233.     repeat
  4234.         Swait()
  4235. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4236. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4237. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4238. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4239. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4240. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4241. techc.Rotation = techc.Rotation + 1
  4242. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4243. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4244. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4245. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4246. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4247. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4248. until Humanoid.Health == 0
  4249. end))
  4250.  
  4251. while true do
  4252.     Swait()
  4253.     if Humanoid then
  4254.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4255.         IDLEANIMATION:Play()
  4256.     end
  4257.     SINE = SINE + CHANGE*2
  4258.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4259.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4260.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4261.     local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4262.     HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4263.     Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4264.     HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4265.     handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4266.     if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4267.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4268.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4269.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4270.     lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4271.     lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4272.     lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4273.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4274.     end
  4275.     if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4276.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4277.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4278.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4279.     lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4280.     lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4281.     lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4282.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4283.     end
  4284.     if MODE == "Black" then
  4285.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4286.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4287.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4288.     lwing1weld.C1 = rwing2weld.C1
  4289.     lwing2weld.C1 = rwing2weld.C1
  4290.     lwing3weld.C1 = rwing2weld.C1
  4291.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4292.     end
  4293.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4294.         if MODE == "Lunar" then
  4295.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4296.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4297.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4298.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4299.         elseif MODE == "Solar" then
  4300.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4301.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4302.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4303.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4304.         elseif MODE == "Fairy" then
  4305.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4306.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4307.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4308.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4309.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4310.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4311.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4312.         elseif MODE == "Hexa" then
  4313.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4314.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4315.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4316.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4317.         elseif MODE == "Time" then
  4318.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4319.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4320.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4321.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4322.        elseif MODE == "Vanta" then
  4323.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4324.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4325.         elseif MODE == "Black" then
  4326.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4327.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4328.         elseif MODE == "Devil" then
  4329.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4330.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4331.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4332.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4333. end
  4334.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4335.         if MODE == "Lunar" then
  4336.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4337.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4338.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4339.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4340.         elseif MODE == "Solar" then
  4341.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4342.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4343.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4344.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4345.         elseif MODE == "Fairy" then
  4346.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4347.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4348.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4349.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4350.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4351.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4352.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)      
  4353.         elseif MODE == "Hexa" then
  4354.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4355.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4356.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4357.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4358.         elseif MODE == "Time" then
  4359.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4360.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4361.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4362.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4363.         elseif MODE == "Vanta" then
  4364.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4365.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4366.         elseif MODE == "Black" then
  4367.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4368.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4369.         elseif MODE == "Devil" then
  4370.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4371.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4372.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4373.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4374.     end
  4375. end
  4376.     if FULL == false then
  4377.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4378.             ANIM = "Jump"
  4379.             if ATTACK == false then
  4380.             if MODE ~= "Purged" then
  4381.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4382.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4383.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4384.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4385.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4386.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4387.             elseif MODE == "Purged" then
  4388.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4389.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4390.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4391.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4392.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4393.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4394.  
  4395.             end
  4396. end
  4397.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4398.             ANIM = "Fall"
  4399.             if ATTACK == false then
  4400.             if MODE ~= "Purged" then
  4401.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4402.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4403.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4404.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4405.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4406.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4407.             elseif MODE == "Purged" then
  4408.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4409.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4410.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4411.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4412.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4413.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4414.                
  4415.         end
  4416.            end
  4417.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4418.             ANIM = "Idle"
  4419.             if ATTACK == false then
  4420.             if MODE == "Lunar" then
  4421.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4422.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4423.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4424.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4425.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4426.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4427.             elseif MODE == "Hexa" then
  4428.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4429.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4430.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4431.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4432.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4433.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4434.             elseif MODE == "Fairy" then
  4435.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4436.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4437.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4438.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4439.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4440.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4441.             elseif MODE == "Origins" then
  4442.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4443.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4444.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4445.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4446.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4447.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4448.             elseif MODE == "Solar" then
  4449.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4450.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4451.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4452.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4453.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4454.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4455.             elseif MODE == "Purged" then
  4456.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4457.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4458.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4459.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4460.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4461.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4462.             elseif MODE == "Sanity" then
  4463.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4464.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4465.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4466.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4467.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4468.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4469.             elseif MODE == "Time" then
  4470.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4471.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4472.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4473.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4474.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4475.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4476.             elseif MODE == "80s" then
  4477.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4478.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4479.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4480.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4481.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4482.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4483.             elseif MODE == "90s" then
  4484.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4485.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4486.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4487.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4488.             RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4489.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4490.             elseif MODE == "Random" then
  4491.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4492.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4493.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4494.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4495.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4496.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4497.             elseif MODE == "Superior" then
  4498.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4499.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4500.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4501.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4502.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4503.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4504.             elseif ATTACK == false and MODE == "Vanta" then
  4505.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4506.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4507.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4508.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4509.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4510.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)               
  4511.             elseif MODE == "Sense" then
  4512.             if MRANDOM(1,20) == 1 then
  4513.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4514.             end
  4515.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4516.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4517.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4518.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4519.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4520.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4521.             elseif MODE == "Devil" then
  4522.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4523.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4524.             if MRANDOM(1,7) == 1 then
  4525.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4526.             end
  4527.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4528.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4529.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4530.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4531.             elseif MODE == "LostHope" then
  4532.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4533.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4534.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4535.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4536.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4537.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4538.             elseif ATTACK == false and MODE == "Black" then
  4539.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4540.             if MRANDOM(1,3) == 1 then
  4541.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4542.             end
  4543.             if MRANDOM(1,2) == 1 then
  4544.                MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4545.                MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4546.             end
  4547.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4548.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4549.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4550.             RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4551.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4552.             end
  4553.             end
  4554.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4555.             ANIM = "Walk"
  4556.             if ATTACK == false then
  4557.             if MODE == "Lunar" then
  4558.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4559.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4560.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4561.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4562.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4563.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4564.             elseif MODE == "Superior" then
  4565.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4566.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4567.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4568.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4569.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4570.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4571.             elseif MODE == "80s" then
  4572.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4573.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4574.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4575.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4576.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4577.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4578.             elseif MODE == "Solar" then
  4579.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4580.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4581.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4582.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4583.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4584.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4585.             elseif MODE == "Origins" then
  4586.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4587.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4588.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4589.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4590.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4591.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4592.             elseif MODE == "Purged" then
  4593.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4594.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4595.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4596.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4597.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4598.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4599.             elseif MODE == "Sanity" then
  4600.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4601.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4602.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4603.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4604.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4605.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4606.             elseif MODE == "Fairy" then
  4607.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4608.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4609.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4610.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4611.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4612.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4613.             elseif MODE == "Devil" then
  4614.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4615.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4616.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4617.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4618.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4619.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4620.             elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4621.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4622.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4623.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4624.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4625.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4626.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4627.             elseif MODE == "Hexa" or MODE == "Time" then
  4628.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4629.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4630.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4631.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4632.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4633.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4634.             elseif MODE == "LostHope" then
  4635.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4636.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4637.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4638.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4639.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4640.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4641.             elseif MODE == "Vanta" then
  4642.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4643.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4644.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4645.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4646.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4647.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4648.             elseif MODE == "Black" then
  4649.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4650.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4651.             if MRANDOM(1,3) == 1 then
  4652.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4653.             end
  4654.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4655.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4656.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4657.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4658.                end
  4659.             end
  4660.         end
  4661.     end
  4662.     text.TextStrokeColor3 = TEXTCOLOR
  4663.     unanchor()
  4664.     Humanoid.MaxHealth = "inf"
  4665.     Humanoid.Health = "inf"
  4666.     if Rooted == false then
  4667.         Disable_Jump = false
  4668.         Humanoid.WalkSpeed = Speed
  4669.     elseif Rooted == true then
  4670.         Disable_Jump = true
  4671.         Humanoid.WalkSpeed = 0
  4672.     end
  4673.     if Head:FindFirstChild("face") then
  4674.         Head.face.Texture = "rbxassetid://"..FACE
  4675.     end
  4676.     if MODE ~= "Random" then
  4677.     sick.SoundId = "rbxassetid://"..SONG
  4678.     elseif MODE == "Random" then
  4679.     sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4680.     end
  4681.     sick.Looped = true
  4682.     sick.Pitch = PITCH
  4683.     sick.Volume = VOLUME
  4684.     Humanoid.Name = MRANDOM(100000000,999999999)
  4685.     Humanoid.PlatformStand = false
  4686.     for _, c in pairs(Cam:GetChildren()) do
  4687.         if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4688.             c:remove()
  4689.         end
  4690.     end
  4691.     for LIST = 1, #WHITELIST do
  4692.         if WHITELIST[LIST] ~= nil then
  4693.             local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4694.             if CHARACTER then
  4695.                 if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4696.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4697.                     if TORSO then
  4698.                         CreateSound(201858045, Cam, 3, 1)  
  4699.                         local GUI = Instance.new("BillboardGui",Cam)
  4700.                         GUI.Name = WHITELIST[LIST]
  4701.                         GUI.Size = UDim2.new(5,0,5,0)
  4702.                         GUI.Adornee = TORSO
  4703.                         local GUI2 = IT("ImageLabel",GUI)
  4704.                         GUI2.BackgroundTransparency = 1
  4705.                         GUI2.BorderSizePixel = 0
  4706.                         GUI2.ImageTransparency = 1
  4707.                         GUI2.Size = UDim2.new(1,0,1,0)
  4708.                         GUI2.SizeConstraint = "RelativeYY"
  4709.                         GUI.AlwaysOnTop = true
  4710.                         GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4711.                     end
  4712.                 else
  4713.                     local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4714.                     if GUI.ImageLabel.ImageTransparency <= 1 then
  4715.                         GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4716.                     end
  4717.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4718.                     if TORSO then
  4719.                         GUI.Adornee = TORSO
  4720.                     end
  4721.                 end
  4722.             else
  4723.                 if Cam:FindFirstChild(WHITELIST[LIST]) then
  4724.                     Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4725.                 end
  4726.             end
  4727.         else
  4728.             if Cam:FindFirstChild(WHITELIST[LIST]) then
  4729.                 Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4730.             end
  4731.             table.remove(WHITELIST,LIST)
  4732.         end
  4733.     end
  4734.     if Character:FindFirstChildOfClass("Accessory") then
  4735.         Character:FindFirstChildOfClass("Accessory"):remove()
  4736.     elseif Character:FindFirstChildOfClass("Hat") then
  4737.         Character:FindFirstChildOfClass("Hat"):remove()
  4738.     end
  4739.     BLINKLOOP = BLINKLOOP + 1
  4740.     if BLINKLOOP >=325 then
  4741.         BLINKLOOP = 0
  4742.         Blink()
  4743.     BLINKLOOP = BLINKLOOP + 1
  4744.     if BLINKLOOP >=250 then
  4745.         BLINKLOOP = 0
  4746.         Blink2()
  4747.     end
  4748.     end
  4749.     if MODE == "90s" or MODE == "80s" then
  4750.     if HITFLOOR ~= nil then
  4751.        if MRANDOM(1,12) == 1 then
  4752.         WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4753.  
  4754.     end
  4755.     end
  4756.     end
  4757.     if MODE == "Devil" then
  4758.     if HITFLOOR ~= nil then
  4759.        if MRANDOM(1,4) == 1 then
  4760.          WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4761.     end
  4762.     end
  4763.     end
  4764.         if MODE == "Black" or MODE == "Fairy" then
  4765.         if HITFLOOR ~= nil then
  4766.         if MRANDOM(1,9) == 1 then
  4767.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4768.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4769.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4770.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4771.         if MRANDOM(1,7) == 1 then
  4772.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4773.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4774.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4775.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4776.     end
  4777.     end
  4778.     end
  4779.     end
  4780.     Humanoid.DisplayDistanceType = "None"
  4781.     Humanoid.PlatformStand = false
  4782.     for _, c in pairs(Torso:GetChildren()) do
  4783.         if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4784.         else
  4785.             c:remove()
  4786.         end
  4787.     end
  4788. end
  4789. --//=================================\\
  4790. --\\=================================//
  4791.  
  4792.  
  4793.  
  4794.  
  4795.  
  4796. --//====================================================\\--
  4797. --||                     END OF SCRIPT
  4798. --\\====================================================//--
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