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Gmodmoney2

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Sep 27th, 2016
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  1. me = Game.Players.iikevin098
  2. char = me.Character
  3.  
  4. function prop(part, color, Parent, x, y, z)
  5. local pp = part
  6. pp.CanCollide = false
  7. pp.formFactor = "Symmetric"
  8. pp.Size = Vector3.new(x, y, z)
  9. pp:BreakJoints()
  10. pp.BrickColor = BrickColor.new(color)
  11. pp.Parent = Parent
  12. end
  13.  
  14. function weld(parent, a, b, c, d)
  15. local ww = Instance.new("Weld")
  16. ww.Parent = parent
  17. ww.Part0 = a
  18. ww.Part1 = b
  19. ww.C0 = c
  20. ww.C1 = d
  21. end
  22.  
  23. function meshp(part, x, y, z)
  24. local mesh = Instance.new("CylinderMesh")
  25. mesh.Parent = part
  26. mesh.Scale = Vector3.new(x, y, z)
  27. end
  28.  
  29. function mesh(part, type, x, y, z)
  30. local mesh = Instance.new("SpecialMesh")
  31. mesh.MeshType = type
  32. mesh.Parent = part
  33. mesh.Scale = Vector3.new(x, y, z)
  34. end
  35.  
  36. --//torso\\--
  37. pa = Instance.new("Part")
  38. prop(pa, "Dark stone grey", char, 2, 2, 1)
  39. mesh(pa, "Brick", 1.01, 1.01, 1.01)
  40. weld(pa, pa, char.Torso, CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0,0, 0))
  41.  
  42. pb = Instance.new("Part")
  43. prop(pb, "Really black", char, 3, 2, 1)
  44. mesh(pb, "Brick", 0.75, 0.05, 1.02)
  45. weld(pb, pb, char.Torso, CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1.75/2) + Vector3.new(0, 0, 0))
  46.  
  47. pc = Instance.new("Part")
  48. prop(pc, "Really black", char, 3, 2, 1)
  49. mesh(pc, "Brick", 0.75, 0.05, 1.02)
  50. weld(pc, pc, char.Torso, CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.75/2) + Vector3.new(0, 0, 0))
  51.  
  52. pd = Instance.new("Part")
  53. prop(pd, "Really black", char, 1, 1, 1)
  54. meshp(pd, 0.5, 1.025, 0.5)
  55. weld(pd, pd, char.Torso, CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(1.57, 0, 0) + Vector3.new(0, 0, 0))
  56.  
  57. pe = Instance.new("Part")
  58. prop(pe, "Really black", char, 2, 2, 1)
  59. mesh(pe, "Brick", 0.05, 0.9, 1.015)
  60. weld(pe, pe, char.Torso, CFrame.new(), CFrame.new(0.7, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  61.  
  62. pf = Instance.new("Part")
  63. prop(pf, "Really black", char, 2, 2, 1)
  64. mesh(pf, "Brick", 0.05, 0.9, 1.015)
  65. weld(pf, pf, char.Torso, CFrame.new(), CFrame.new(-0.7, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  66.  
  67. pg = Instance.new("Part")
  68. prop(pg, "Really black", char, 2, 2, 1)
  69. mesh(pg, "Brick", 0.75, 0.05, 1.015)
  70. weld(pg, pg, char.Torso, CFrame.new(), CFrame.new(0, 0.9, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  71.  
  72. ph = Instance.new("Part")
  73. prop(ph, "Really black", char, 2, 2, 1)
  74. mesh(ph, "Brick", 0.75, 0.05, 1.015)
  75. weld(ph, ph, char.Torso, CFrame.new(), CFrame.new(0, -0.9, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  76.  
  77. pi = Instance.new("Part")
  78. prop(pi, "Really black", char, 2, 2, 1)
  79. mesh(pi, "Brick", 0.75, 0.05, 1.015)
  80. weld(pi, pi, char.Torso, CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  81.  
  82. pj = Instance.new("Part")
  83. prop(pj, "Really black", char, 2, 2, 1)
  84. mesh(pj, "Brick", 0.05, 0.85, 1.015)
  85. weld(pj, pj, char.Torso, CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  86.  
  87. --//Right Arm\\--
  88. pk = Instance.new("Part")
  89. prop(pk, "Dark stone grey", char, 1, 2, 1)
  90. mesh(pk, "Brick", 1.01, 1.01, 1.01)
  91. weld(pk, pk, char["Right Arm"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  92.  
  93. pl = Instance.new("Part")
  94. prop(pl, "Really black", char, 1, 2, 1)
  95. mesh(pl, "Brick", 0.1, 0.785, 1.015)
  96. weld(pl, pl, char["Right Arm"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  97.  
  98. pm = Instance.new("Part")
  99. prop(pm, "Really black", char, 1, 1, 1)
  100. mesh(pm, "Brick", 0.785, 0.1, 1.015)
  101. weld(pm, pm, char["Right Arm"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  102.  
  103. pn = Instance.new("Part")
  104. prop(pn, "Really black", char, 1, 2, 1)
  105. mesh(pn, "Brick", 0.1, 0.85, 1.015)
  106. weld(pn, pn, char["Right Arm"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.87/2) + Vector3.new(0, 0, 0))
  107.  
  108. po = Instance.new("Part")
  109. prop(po, "Really black", char, 1, 2, 1)
  110. mesh(po, "Brick", 0.1, 0.85, 1.015)
  111. weld(po, po, char["Right Arm"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.87/2) + Vector3.new(0, 0, 0))
  112.  
  113. pp = Instance.new("Part")
  114. prop(pp, "Really black", char, 1, 1, 1)
  115. mesh(pp, "Brick", 0.785, 0.1, 1.015)
  116. weld(pp, pp, char["Right Arm"], CFrame.new(), CFrame.new(0, 0.75, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  117.  
  118. pq = Instance.new("Part")
  119. prop(pq, "Really black", char, 1, 1, 1)
  120. mesh(pq, "Brick", 0.785, 0.1, 1.015)
  121. weld(pq, pq, char["Right Arm"], CFrame.new(), CFrame.new(0, -0.75, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  122.  
  123. pr = Instance.new("Part")
  124. prop(pr, "Really black", char, 1, 2, 1)
  125. mesh(pr, "Brick", 0.1, 0.785, 1.015)
  126. weld(pr, pr, char["Right Arm"], CFrame.new(), CFrame.new(0.35, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  127.  
  128. ps = Instance.new("Part")
  129. prop(ps, "Really black", char, 1, 2, 1)
  130. mesh(ps, "Brick", 0.1, 0.785, 1.015)
  131. weld(ps, ps, char["Right Arm"], CFrame.new(), CFrame.new(-0.35, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  132.  
  133. pt = Instance.new("Part")
  134. prop(pt, "Really black", char, 1, 1, 1)
  135. meshp(pt, 0.5, 1.015, 0.5)
  136. weld(pt, pt, char["Right Arm"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(1.57, 0, 0) + Vector3.new(0, 0, 0))
  137.  
  138. --//Left Arm\\--
  139. pk = Instance.new("Part")
  140. prop(pk, "Dark stone grey", char, 1, 2, 1)
  141. mesh(pk, "Brick", 1.01, 1.01, 1.01)
  142. weld(pk, pk, char["Left Arm"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  143.  
  144. pl = Instance.new("Part")
  145. prop(pl, "Really black", char, 1, 2, 1)
  146. mesh(pl, "Brick", 0.1, 0.785, 1.015)
  147. weld(pl, pl, char["Left Arm"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  148.  
  149. pm = Instance.new("Part")
  150. prop(pm, "Really black", char, 1, 1, 1)
  151. mesh(pm, "Brick", 0.785, 0.1, 1.015)
  152. weld(pm, pm, char["Left Arm"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  153.  
  154. pn = Instance.new("Part")
  155. prop(pn, "Really black", char, 1, 2, 1)
  156. mesh(pn, "Brick", 0.1, 0.85, 1.015)
  157. weld(pn, pn, char["Left Arm"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.87/2) + Vector3.new(0, 0, 0))
  158.  
  159. po = Instance.new("Part")
  160. prop(po, "Really black", char, 1, 2, 1)
  161. mesh(po, "Brick", 0.1, 0.85, 1.015)
  162. weld(po, po, char["Left Arm"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.87/2) + Vector3.new(0, 0, 0))
  163.  
  164. pp = Instance.new("Part")
  165. prop(pp, "Really black", char, 1, 1, 1)
  166. mesh(pp, "Brick", 0.785, 0.1, 1.015)
  167. weld(pp, pp, char["Left Arm"], CFrame.new(), CFrame.new(0, 0.75, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  168.  
  169. pq = Instance.new("Part")
  170. prop(pq, "Really black", char, 1, 1, 1)
  171. mesh(pq, "Brick", 0.785, 0.1, 1.015)
  172. weld(pq, pq, char["Left Arm"], CFrame.new(), CFrame.new(0, -0.75, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  173.  
  174. pr = Instance.new("Part")
  175. prop(pr, "Really black", char, 1, 2, 1)
  176. mesh(pr, "Brick", 0.1, 0.785, 1.015)
  177. weld(pr, pr, char["Left Arm"], CFrame.new(), CFrame.new(0.35, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  178.  
  179. ps = Instance.new("Part")
  180. prop(ps, "Really black", char, 1, 2, 1)
  181. mesh(ps, "Brick", 0.1, 0.785, 1.015)
  182. weld(ps, ps, char["Left Arm"], CFrame.new(), CFrame.new(-0.35, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  183.  
  184. pt = Instance.new("Part")
  185. prop(pt, "Really black", char, 1, 1, 1)
  186. meshp(pt, 0.5, 1.015, 0.5)
  187. weld(pt, pt, char["Left Arm"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(1.57, 0, 0) + Vector3.new(0, 0, 0))
  188.  
  189. --//Left Leg\\--
  190. pk = Instance.new("Part")
  191. prop(pk, "Dark stone grey", char, 1, 2, 1)
  192. mesh(pk, "Brick", 1.01, 1.01, 1.01)
  193. weld(pk, pk, char["Left Leg"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  194.  
  195. pl = Instance.new("Part")
  196. prop(pl, "Really black", char, 1, 2, 1)
  197. mesh(pl, "Brick", 0.1, 0.785, 1.015)
  198. weld(pl, pl, char["Left Leg"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  199.  
  200. pm = Instance.new("Part")
  201. prop(pm, "Really black", char, 1, 1, 1)
  202. mesh(pm, "Brick", 0.785, 0.1, 1.015)
  203. weld(pm, pm, char["Left Leg"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  204.  
  205. pn = Instance.new("Part")
  206. prop(pn, "Really black", char, 1, 2, 1)
  207. mesh(pn, "Brick", 0.1, 0.85, 1.015)
  208. weld(pn, pn, char["Left Leg"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.87/2) + Vector3.new(0, 0, 0))
  209.  
  210. po = Instance.new("Part")
  211. prop(po, "Really black", char, 1, 2, 1)
  212. mesh(po, "Brick", 0.1, 0.85, 1.015)
  213. weld(po, po, char["Left Leg"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.87/2) + Vector3.new(0, 0, 0))
  214.  
  215. pp = Instance.new("Part")
  216. prop(pp, "Really black", char, 1, 1, 1)
  217. mesh(pp, "Brick", 0.785, 0.1, 1.015)
  218. weld(pp, pp, char["Left Leg"], CFrame.new(), CFrame.new(0, 0.75, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  219.  
  220. pq = Instance.new("Part")
  221. prop(pq, "Really black", char, 1, 1, 1)
  222. mesh(pq, "Brick", 0.785, 0.1, 1.015)
  223. weld(pq, pq, char["Left Leg"], CFrame.new(), CFrame.new(0, -0.75, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  224.  
  225. pr = Instance.new("Part")
  226. prop(pr, "Really black", char, 1, 2, 1)
  227. mesh(pr, "Brick", 0.1, 0.785, 1.015)
  228. weld(pr, pr, char["Left Leg"], CFrame.new(), CFrame.new(0.35, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  229.  
  230. ps = Instance.new("Part")
  231. prop(ps, "Really black", char, 1, 2, 1)
  232. mesh(ps, "Brick", 0.1, 0.785, 1.015)
  233. weld(ps, ps, char["Left Leg"], CFrame.new(), CFrame.new(-0.35, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  234.  
  235. pt = Instance.new("Part")
  236. prop(pt, "Really black", char, 1, 1, 1)
  237. meshp(pt, 0.5, 1.015, 0.5)
  238. weld(pt, pt, char["Left Leg"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(1.57, 0, 0) + Vector3.new(0, 0, 0))
  239.  
  240. --/Right Leg\\--
  241. pk = Instance.new("Part")
  242. prop(pk, "Dark stone grey", char, 1, 2, 1)
  243. mesh(pk, "Brick", 1.01, 1.01, 1.01)
  244. weld(pk, pk, char["Right Leg"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  245.  
  246. pl = Instance.new("Part")
  247. prop(pl, "Really black", char, 1, 2, 1)
  248. mesh(pl, "Brick", 0.1, 0.785, 1.015)
  249. weld(pl, pl, char["Right Leg"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  250.  
  251. pm = Instance.new("Part")
  252. prop(pm, "Really black", char, 1, 1, 1)
  253. mesh(pm, "Brick", 0.785, 0.1, 1.015)
  254. weld(pm, pm, char["Right Leg"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  255.  
  256. pn = Instance.new("Part")
  257. prop(pn, "Really black", char, 1, 2, 1)
  258. mesh(pn, "Brick", 0.1, 0.85, 1.015)
  259. weld(pn, pn, char["Right Leg"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.87/2) + Vector3.new(0, 0, 0))
  260.  
  261. po = Instance.new("Part")
  262. prop(po, "Really black", char, 1, 2, 1)
  263. mesh(po, "Brick", 0.1, 0.85, 1.015)
  264. weld(po, po, char["Right Leg"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.87/2) + Vector3.new(0, 0, 0))
  265.  
  266. pp = Instance.new("Part")
  267. prop(pp, "Really black", char, 1, 1, 1)
  268. mesh(pp, "Brick", 0.785, 0.1, 1.015)
  269. weld(pp, pp, char["Right Leg"], CFrame.new(), CFrame.new(0, 0.75, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  270.  
  271. pq = Instance.new("Part")
  272. prop(pq, "Really black", char, 1, 1, 1)
  273. mesh(pq, "Brick", 0.785, 0.1, 1.015)
  274. weld(pq, pq, char["Right Leg"], CFrame.new(), CFrame.new(0, -0.75, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  275.  
  276. pr = Instance.new("Part")
  277. prop(pr, "Really black", char, 1, 2, 1)
  278. mesh(pr, "Brick", 0.1, 0.785, 1.015)
  279. weld(pr, pr, char["Right Leg"], CFrame.new(), CFrame.new(0.35, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  280.  
  281. ps = Instance.new("Part")
  282. prop(ps, "Really black", char, 1, 2, 1)
  283. mesh(ps, "Brick", 0.1, 0.785, 1.015)
  284. weld(ps, ps, char["Right Leg"], CFrame.new(), CFrame.new(-0.35, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
  285.  
  286. pt = Instance.new("Part")
  287. prop(pt, "Really black", char, 1, 1, 1)
  288. meshp(pt, 0.5, 1.015, 0.5)
  289. weld(pt, pt, char["Right Leg"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(1.57, 0, 0) + Vector3.new(0, 0, 0))
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