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- me = Game.Players.iikevin098
- char = me.Character
- function prop(part, color, Parent, x, y, z)
- local pp = part
- pp.CanCollide = false
- pp.formFactor = "Symmetric"
- pp.Size = Vector3.new(x, y, z)
- pp:BreakJoints()
- pp.BrickColor = BrickColor.new(color)
- pp.Parent = Parent
- end
- function weld(parent, a, b, c, d)
- local ww = Instance.new("Weld")
- ww.Parent = parent
- ww.Part0 = a
- ww.Part1 = b
- ww.C0 = c
- ww.C1 = d
- end
- function meshp(part, x, y, z)
- local mesh = Instance.new("CylinderMesh")
- mesh.Parent = part
- mesh.Scale = Vector3.new(x, y, z)
- end
- function mesh(part, type, x, y, z)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = type
- mesh.Parent = part
- mesh.Scale = Vector3.new(x, y, z)
- end
- --//torso\\--
- pa = Instance.new("Part")
- prop(pa, "Dark stone grey", char, 2, 2, 1)
- mesh(pa, "Brick", 1.01, 1.01, 1.01)
- weld(pa, pa, char.Torso, CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0,0, 0))
- pb = Instance.new("Part")
- prop(pb, "Really black", char, 3, 2, 1)
- mesh(pb, "Brick", 0.75, 0.05, 1.02)
- weld(pb, pb, char.Torso, CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1.75/2) + Vector3.new(0, 0, 0))
- pc = Instance.new("Part")
- prop(pc, "Really black", char, 3, 2, 1)
- mesh(pc, "Brick", 0.75, 0.05, 1.02)
- weld(pc, pc, char.Torso, CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.75/2) + Vector3.new(0, 0, 0))
- pd = Instance.new("Part")
- prop(pd, "Really black", char, 1, 1, 1)
- meshp(pd, 0.5, 1.025, 0.5)
- weld(pd, pd, char.Torso, CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(1.57, 0, 0) + Vector3.new(0, 0, 0))
- pe = Instance.new("Part")
- prop(pe, "Really black", char, 2, 2, 1)
- mesh(pe, "Brick", 0.05, 0.9, 1.015)
- weld(pe, pe, char.Torso, CFrame.new(), CFrame.new(0.7, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pf = Instance.new("Part")
- prop(pf, "Really black", char, 2, 2, 1)
- mesh(pf, "Brick", 0.05, 0.9, 1.015)
- weld(pf, pf, char.Torso, CFrame.new(), CFrame.new(-0.7, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pg = Instance.new("Part")
- prop(pg, "Really black", char, 2, 2, 1)
- mesh(pg, "Brick", 0.75, 0.05, 1.015)
- weld(pg, pg, char.Torso, CFrame.new(), CFrame.new(0, 0.9, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- ph = Instance.new("Part")
- prop(ph, "Really black", char, 2, 2, 1)
- mesh(ph, "Brick", 0.75, 0.05, 1.015)
- weld(ph, ph, char.Torso, CFrame.new(), CFrame.new(0, -0.9, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pi = Instance.new("Part")
- prop(pi, "Really black", char, 2, 2, 1)
- mesh(pi, "Brick", 0.75, 0.05, 1.015)
- weld(pi, pi, char.Torso, CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pj = Instance.new("Part")
- prop(pj, "Really black", char, 2, 2, 1)
- mesh(pj, "Brick", 0.05, 0.85, 1.015)
- weld(pj, pj, char.Torso, CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- --//Right Arm\\--
- pk = Instance.new("Part")
- prop(pk, "Dark stone grey", char, 1, 2, 1)
- mesh(pk, "Brick", 1.01, 1.01, 1.01)
- weld(pk, pk, char["Right Arm"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pl = Instance.new("Part")
- prop(pl, "Really black", char, 1, 2, 1)
- mesh(pl, "Brick", 0.1, 0.785, 1.015)
- weld(pl, pl, char["Right Arm"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pm = Instance.new("Part")
- prop(pm, "Really black", char, 1, 1, 1)
- mesh(pm, "Brick", 0.785, 0.1, 1.015)
- weld(pm, pm, char["Right Arm"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pn = Instance.new("Part")
- prop(pn, "Really black", char, 1, 2, 1)
- mesh(pn, "Brick", 0.1, 0.85, 1.015)
- weld(pn, pn, char["Right Arm"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.87/2) + Vector3.new(0, 0, 0))
- po = Instance.new("Part")
- prop(po, "Really black", char, 1, 2, 1)
- mesh(po, "Brick", 0.1, 0.85, 1.015)
- weld(po, po, char["Right Arm"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.87/2) + Vector3.new(0, 0, 0))
- pp = Instance.new("Part")
- prop(pp, "Really black", char, 1, 1, 1)
- mesh(pp, "Brick", 0.785, 0.1, 1.015)
- weld(pp, pp, char["Right Arm"], CFrame.new(), CFrame.new(0, 0.75, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pq = Instance.new("Part")
- prop(pq, "Really black", char, 1, 1, 1)
- mesh(pq, "Brick", 0.785, 0.1, 1.015)
- weld(pq, pq, char["Right Arm"], CFrame.new(), CFrame.new(0, -0.75, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pr = Instance.new("Part")
- prop(pr, "Really black", char, 1, 2, 1)
- mesh(pr, "Brick", 0.1, 0.785, 1.015)
- weld(pr, pr, char["Right Arm"], CFrame.new(), CFrame.new(0.35, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- ps = Instance.new("Part")
- prop(ps, "Really black", char, 1, 2, 1)
- mesh(ps, "Brick", 0.1, 0.785, 1.015)
- weld(ps, ps, char["Right Arm"], CFrame.new(), CFrame.new(-0.35, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pt = Instance.new("Part")
- prop(pt, "Really black", char, 1, 1, 1)
- meshp(pt, 0.5, 1.015, 0.5)
- weld(pt, pt, char["Right Arm"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(1.57, 0, 0) + Vector3.new(0, 0, 0))
- --//Left Arm\\--
- pk = Instance.new("Part")
- prop(pk, "Dark stone grey", char, 1, 2, 1)
- mesh(pk, "Brick", 1.01, 1.01, 1.01)
- weld(pk, pk, char["Left Arm"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pl = Instance.new("Part")
- prop(pl, "Really black", char, 1, 2, 1)
- mesh(pl, "Brick", 0.1, 0.785, 1.015)
- weld(pl, pl, char["Left Arm"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pm = Instance.new("Part")
- prop(pm, "Really black", char, 1, 1, 1)
- mesh(pm, "Brick", 0.785, 0.1, 1.015)
- weld(pm, pm, char["Left Arm"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pn = Instance.new("Part")
- prop(pn, "Really black", char, 1, 2, 1)
- mesh(pn, "Brick", 0.1, 0.85, 1.015)
- weld(pn, pn, char["Left Arm"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.87/2) + Vector3.new(0, 0, 0))
- po = Instance.new("Part")
- prop(po, "Really black", char, 1, 2, 1)
- mesh(po, "Brick", 0.1, 0.85, 1.015)
- weld(po, po, char["Left Arm"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.87/2) + Vector3.new(0, 0, 0))
- pp = Instance.new("Part")
- prop(pp, "Really black", char, 1, 1, 1)
- mesh(pp, "Brick", 0.785, 0.1, 1.015)
- weld(pp, pp, char["Left Arm"], CFrame.new(), CFrame.new(0, 0.75, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pq = Instance.new("Part")
- prop(pq, "Really black", char, 1, 1, 1)
- mesh(pq, "Brick", 0.785, 0.1, 1.015)
- weld(pq, pq, char["Left Arm"], CFrame.new(), CFrame.new(0, -0.75, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pr = Instance.new("Part")
- prop(pr, "Really black", char, 1, 2, 1)
- mesh(pr, "Brick", 0.1, 0.785, 1.015)
- weld(pr, pr, char["Left Arm"], CFrame.new(), CFrame.new(0.35, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- ps = Instance.new("Part")
- prop(ps, "Really black", char, 1, 2, 1)
- mesh(ps, "Brick", 0.1, 0.785, 1.015)
- weld(ps, ps, char["Left Arm"], CFrame.new(), CFrame.new(-0.35, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pt = Instance.new("Part")
- prop(pt, "Really black", char, 1, 1, 1)
- meshp(pt, 0.5, 1.015, 0.5)
- weld(pt, pt, char["Left Arm"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(1.57, 0, 0) + Vector3.new(0, 0, 0))
- --//Left Leg\\--
- pk = Instance.new("Part")
- prop(pk, "Dark stone grey", char, 1, 2, 1)
- mesh(pk, "Brick", 1.01, 1.01, 1.01)
- weld(pk, pk, char["Left Leg"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pl = Instance.new("Part")
- prop(pl, "Really black", char, 1, 2, 1)
- mesh(pl, "Brick", 0.1, 0.785, 1.015)
- weld(pl, pl, char["Left Leg"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pm = Instance.new("Part")
- prop(pm, "Really black", char, 1, 1, 1)
- mesh(pm, "Brick", 0.785, 0.1, 1.015)
- weld(pm, pm, char["Left Leg"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pn = Instance.new("Part")
- prop(pn, "Really black", char, 1, 2, 1)
- mesh(pn, "Brick", 0.1, 0.85, 1.015)
- weld(pn, pn, char["Left Leg"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.87/2) + Vector3.new(0, 0, 0))
- po = Instance.new("Part")
- prop(po, "Really black", char, 1, 2, 1)
- mesh(po, "Brick", 0.1, 0.85, 1.015)
- weld(po, po, char["Left Leg"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.87/2) + Vector3.new(0, 0, 0))
- pp = Instance.new("Part")
- prop(pp, "Really black", char, 1, 1, 1)
- mesh(pp, "Brick", 0.785, 0.1, 1.015)
- weld(pp, pp, char["Left Leg"], CFrame.new(), CFrame.new(0, 0.75, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pq = Instance.new("Part")
- prop(pq, "Really black", char, 1, 1, 1)
- mesh(pq, "Brick", 0.785, 0.1, 1.015)
- weld(pq, pq, char["Left Leg"], CFrame.new(), CFrame.new(0, -0.75, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pr = Instance.new("Part")
- prop(pr, "Really black", char, 1, 2, 1)
- mesh(pr, "Brick", 0.1, 0.785, 1.015)
- weld(pr, pr, char["Left Leg"], CFrame.new(), CFrame.new(0.35, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- ps = Instance.new("Part")
- prop(ps, "Really black", char, 1, 2, 1)
- mesh(ps, "Brick", 0.1, 0.785, 1.015)
- weld(ps, ps, char["Left Leg"], CFrame.new(), CFrame.new(-0.35, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pt = Instance.new("Part")
- prop(pt, "Really black", char, 1, 1, 1)
- meshp(pt, 0.5, 1.015, 0.5)
- weld(pt, pt, char["Left Leg"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(1.57, 0, 0) + Vector3.new(0, 0, 0))
- --/Right Leg\\--
- pk = Instance.new("Part")
- prop(pk, "Dark stone grey", char, 1, 2, 1)
- mesh(pk, "Brick", 1.01, 1.01, 1.01)
- weld(pk, pk, char["Right Leg"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pl = Instance.new("Part")
- prop(pl, "Really black", char, 1, 2, 1)
- mesh(pl, "Brick", 0.1, 0.785, 1.015)
- weld(pl, pl, char["Right Leg"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pm = Instance.new("Part")
- prop(pm, "Really black", char, 1, 1, 1)
- mesh(pm, "Brick", 0.785, 0.1, 1.015)
- weld(pm, pm, char["Right Leg"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pn = Instance.new("Part")
- prop(pn, "Really black", char, 1, 2, 1)
- mesh(pn, "Brick", 0.1, 0.85, 1.015)
- weld(pn, pn, char["Right Leg"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.87/2) + Vector3.new(0, 0, 0))
- po = Instance.new("Part")
- prop(po, "Really black", char, 1, 2, 1)
- mesh(po, "Brick", 0.1, 0.85, 1.015)
- weld(po, po, char["Right Leg"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.87/2) + Vector3.new(0, 0, 0))
- pp = Instance.new("Part")
- prop(pp, "Really black", char, 1, 1, 1)
- mesh(pp, "Brick", 0.785, 0.1, 1.015)
- weld(pp, pp, char["Right Leg"], CFrame.new(), CFrame.new(0, 0.75, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pq = Instance.new("Part")
- prop(pq, "Really black", char, 1, 1, 1)
- mesh(pq, "Brick", 0.785, 0.1, 1.015)
- weld(pq, pq, char["Right Leg"], CFrame.new(), CFrame.new(0, -0.75, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pr = Instance.new("Part")
- prop(pr, "Really black", char, 1, 2, 1)
- mesh(pr, "Brick", 0.1, 0.785, 1.015)
- weld(pr, pr, char["Right Leg"], CFrame.new(), CFrame.new(0.35, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- ps = Instance.new("Part")
- prop(ps, "Really black", char, 1, 2, 1)
- mesh(ps, "Brick", 0.1, 0.785, 1.015)
- weld(ps, ps, char["Right Leg"], CFrame.new(), CFrame.new(-0.35, 0, 0) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 0, 0))
- pt = Instance.new("Part")
- prop(pt, "Really black", char, 1, 1, 1)
- meshp(pt, 0.5, 1.015, 0.5)
- weld(pt, pt, char["Right Leg"], CFrame.new(), CFrame.new(0, 0, 0) * CFrame.Angles(1.57, 0, 0) + Vector3.new(0, 0, 0))
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