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BerSun

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Mar 2nd, 2020
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  1. FormatException: The value could not be parsed.
  2. System.Numerics.BigNumber.ParseBigInteger (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <28b1a8ae494b4e4cb235295429935c35>:0)
  3. System.Numerics.BigNumber.ParseBigInteger (System.String value, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <28b1a8ae494b4e4cb235295429935c35>:0)
  4. System.Numerics.BigInteger.Parse (System.String value, System.Globalization.NumberStyles style, System.IFormatProvider provider) (at <28b1a8ae494b4e4cb235295429935c35>:0)
  5. System.Numerics.BigInteger.Parse (System.String value, System.Globalization.NumberStyles style) (at <28b1a8ae494b4e4cb235295429935c35>:0)
  6. System.Numerics.BigInteger.Parse (System.String value) (at <28b1a8ae494b4e4cb235295429935c35>:0)
  7. System.Numerics.BigFloat.Parse (System.String value) (at Assets/Scripts/Libs/BigFloat/BigFloat.cs:320)
  8. Balance.FloorUnlock.FloorUnlockData.get_PriceInt () (at Assets/Scripts/Balance/FloorUnlock/FloorUnlockData.cs:14)
  9. OfficeRiot.Gameplay.Floor.FloorUnlockView.SetupView () (at Assets/Scripts/Gameplay/Floor/FloorUnlockView.cs:229)
  10. OfficeRiot.Gameplay.Floor.FloorUnlockView.Show (OfficeRiot.SaveDataManagement.Data.FloorData floor, System.Action onTimerFinished) (at Assets/Scripts/Gameplay/Floor/FloorUnlockView.cs:84)
  11. OfficeRiot.Gameplay.Floor.FloorController.ShowUnlockView () (at Assets/Scripts/Gameplay/Floor/FloorController.cs:173)
  12. OfficeRiot.Gameplay.Floor.FloorController.Init (OfficeRiot.Gameplay.Structure.FloorStructure structure) (at Assets/Scripts/Gameplay/Floor/FloorController.cs:156)
  13. OfficeRiot.GameplayManagement.GameplayController.InitFloor (OfficeRiot.Gameplay.Floor.FloorController floor) (at Assets/Scripts/Management/GameplayManagement/GameplayController.cs:97)
  14. OfficeRiot.GameplayManagement.GameplayController.FloorTransition (System.Boolean tempIsLower) (at Assets/Scripts/Management/GameplayManagement/GameplayController.cs:141)
  15. OfficeRiot.GameplayManagement.GameplayController.OnSwipe (Helpers.SwipeSignal signal) (at Assets/Scripts/Management/GameplayManagement/GameplayController.cs:123)
  16. Zenject.SignalBus+<>c__DisplayClass31_0`1[TSignal].<SubscribeId>b__0 (System.Object args) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Main/SignalBus.cs:212)
  17. Zenject.SignalSubscription.Invoke (System.Object signal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Internal/SignalSubscription.cs:75)
  18. Zenject.SignalDeclaration.FireInternal (System.Collections.Generic.List`1[T] subscriptions, System.Object signal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Internal/SignalDeclaration.cs:129)
  19. Zenject.SignalDeclaration.Fire (System.Object signal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Internal/SignalDeclaration.cs:97)
  20. Zenject.SignalBus.FireId[TSignal] (System.Object identifier, TSignal signal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Main/SignalBus.cs:82)
  21. Zenject.SignalBus.Fire[TSignal] (TSignal signal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Main/SignalBus.cs:87)
  22. Helpers.SwipeManager.SwipeDone (Helpers.SwipeDirection direction) (at Assets/Scripts/Helpers/SwipeManager.cs:141)
  23. Helpers.SwipeManager.CalculateSwipe () (at Assets/Scripts/Helpers/SwipeManager.cs:135)
  24. Helpers.SwipeManager.MouseSwipe () (at Assets/Scripts/Helpers/SwipeManager.cs:108)
  25. Helpers.SwipeManager.Update () (at Assets/Scripts/Helpers/SwipeManager.cs:74)
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