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doryna2281337

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Aug 15th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. local rp = RealPlayer
  6. script.Parent = rp.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent then
  32. for _,f in pairs(t.Functions) do
  33. f(...)
  34. end
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=rp then return end
  42. m.Target = io.Target
  43. m.Hit = io.Hit
  44. if not io.isMouse then
  45. local b = io.UserInputState == Enum.UserInputState.Begin
  46. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48. end
  49. for _,t in pairs(CAS.Actions) do
  50. for _,k in pairs(t.Keys) do
  51. if k==io.KeyCode then
  52. t.Function(t.Name,io.UserInputState,io)
  53. end
  54. end
  55. end
  56. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58. end
  59. end)
  60. Event.Parent = NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62. local Event = script:WaitForChild("UserInput_Event")
  63.  
  64. local Mouse = Player:GetMouse()
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83.  
  84. ----Sandboxed game object that allows the usage of client-side methods and services
  85. --Real game object
  86. local _rg = game
  87.  
  88. --Metatable for fake service
  89. local fsmt = {
  90. __index = function(self,k)
  91. local s = rawget(self,"_RealService")
  92. if s then return s[k] end
  93. end,
  94. __newindex = function(self,k,v)
  95. local s = rawget(self,"_RealService")
  96. if s then s[k]=v end
  97. end,
  98. __call = function(self,...)
  99. local s = rawget(self,"_RealService")
  100. if s then return s(...) end
  101. end
  102. }
  103. local function FakeService(t,RealService)
  104. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  105. return setmetatable(t,fsmt)
  106. end
  107.  
  108. --Fake game object
  109. local g = {
  110. GetService = function(self,s)
  111. return self[s]
  112. end,
  113. Players = FakeService({
  114. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  115. },"Players"),
  116. UserInputService = FakeService(UIS,"UserInputService"),
  117. ContextActionService = FakeService(CAS,"ContextActionService"),
  118. }
  119. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  120. g.service = g.GetService
  121.  
  122. g.RunService = FakeService({
  123. RenderStepped = _rg:GetService("RunService").Heartbeat,
  124. BindToRenderStep = function(self,name,_,fun)
  125. self._btrs[name] = self.Heartbeat:Connect(fun)
  126. end,
  127. UnbindFromRenderStep = function(self,name)
  128. self._btrs[name]:Disconnect()
  129. end,
  130. },"RunService")
  131.  
  132. setmetatable(g,{
  133. __index=function(self,s)
  134. return _rg:GetService(s) or typeof(_rg[s])=="function"
  135. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  136. end,
  137. __newindex = fsmt.__newindex,
  138. __call = fsmt.__call
  139. })
  140. --Changing owner to fake player object to support owner:GetMouse()
  141. game,owner = g,g.Players.LocalPlayer
  142. end
  143.  
  144. Player = owner
  145. PlayerGui = Player.PlayerGui
  146. Cam = workspace.CurrentCamera
  147. Backpack = Player.Backpack
  148. Character = Player.Character
  149. Humanoid = Character.Humanoid
  150. Mouse = Player:GetMouse()
  151. RootPart = Character["HumanoidRootPart"]
  152. Torso = Character["Torso"]
  153. Head = Character["Head"]
  154. RightArm = Character["Right Arm"]
  155. LeftArm = Character["Left Arm"]
  156. RightLeg = Character["Right Leg"]
  157. LeftLeg = Character["Left Leg"]
  158. RootJoint = RootPart["RootJoint"]
  159. Neck = Torso["Neck"]
  160. RightShoulder = Torso["Right Shoulder"]
  161. LeftShoulder = Torso["Left Shoulder"]
  162. RightHip = Torso["Right Hip"]
  163. LeftHip = Torso["Left Hip"]
  164.  
  165. Character = Player.Character
  166. Humanoid = Character.Humanoid
  167.  
  168. -------------------------------------------------------
  169.  
  170. local FavIDs = {
  171. 340106355, --Nefl Crystals
  172. 927529620, --Dimension
  173. 876981900, --Fantasy
  174. 398987889, --Ordinary Days
  175. 1117396305, --Oh wait, it's you.
  176. 885996042, --Action Winter Journey
  177. 919231299, --Sprawling Idiot Effigy
  178. 743466274, --Good Day Sunshine
  179. 727411183, --Knife Fight
  180. 1402748531, --The Earth Is Counting On You!
  181. 595230126 --Robot Language
  182. }
  183.  
  184.  
  185.  
  186. wait(0.2)
  187. local plr = game:service'Players'.LocalPlayer
  188. local char = plr.Character
  189. local hum = char.Humanoid
  190. local hed = char.Head
  191. local root = char.HumanoidRootPart
  192. local rootj = root.RootJoint
  193. local tors = char.Torso
  194. local ra = char["Right Arm"]
  195. local la = char["Left Arm"]
  196. local rl = char["Right Leg"]
  197. local ll = char["Left Leg"]
  198. local neck = tors["Neck"]
  199. local mouse = plr:GetMouse()
  200. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  201. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  202. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  203. local maincolor = BrickColor.new("Really grey")
  204.  
  205. -------------------------------------------------------
  206. --Start Good Stuff--
  207. -------------------------------------------------------
  208. cam = game.Workspace.CurrentCamera
  209. CF = CFrame.new
  210. angles = CFrame.Angles
  211. attack = false
  212. Euler = CFrame.fromEulerAnglesXYZ
  213. Rad = math.rad
  214. IT = Instance.new
  215. BrickC = BrickColor.new
  216. Cos = math.cos
  217. Acos = math.acos
  218. Sin = math.sin
  219. Asin = math.asin
  220. Abs = math.abs
  221. Mrandom = math.random
  222. Floor = math.floor
  223. -------------------------------------------------------
  224. --End Good Stuff--
  225. -------------------------------------------------------
  226. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  227. RSH, LSH = nil, nil
  228. RW = Instance.new("Weld")
  229. LW = Instance.new("Weld")
  230. RH = tors["Right Hip"]
  231. LH = tors["Left Hip"]
  232. RSH = tors["Right Shoulder"]
  233. LSH = tors["Left Shoulder"]
  234. RSH.Parent = nil
  235. LSH.Parent = nil
  236. RW.Name = "RW"
  237. RW.Part0 = tors
  238. RW.C0 = CF(1.5, 0.5, 0)
  239. RW.C1 = CF(0, 0.5, 0)
  240. RW.Part1 = ra
  241. RW.Parent = tors
  242. LW.Name = "LW"
  243. LW.Part0 = tors
  244. LW.C0 = CF(-1.5, 0.5, 0)
  245. LW.C1 = CF(0, 0.5, 0)
  246. LW.Part1 = la
  247. LW.Parent = tors
  248. Effects = {}
  249. -------------------------------------------------------
  250. --Start HeartBeat--
  251. -------------------------------------------------------
  252. ArtificialHB = Instance.new("BindableEvent", script)
  253. ArtificialHB.Name = "Heartbeat"
  254. script:WaitForChild("Heartbeat")
  255.  
  256. frame = 1 / 60
  257. tf = 0
  258. allowframeloss = false
  259. tossremainder = false
  260.  
  261.  
  262. lastframe = tick()
  263. script.Heartbeat:Fire()
  264.  
  265.  
  266. game:GetService("RunService").Heartbeat:connect(function(s, p)
  267. tf = tf + s
  268. if tf >= frame then
  269. if allowframeloss then
  270. script.Heartbeat:Fire()
  271. lastframe = tick()
  272. else
  273. for i = 1, math.floor(tf / frame) do
  274. script.Heartbeat:Fire()
  275. end
  276. lastframe = tick()
  277. end
  278. if tossremainder then
  279. tf = 0
  280. else
  281. tf = tf - frame * math.floor(tf / frame)
  282. end
  283. end
  284. end)
  285. -------------------------------------------------------
  286. --End HeartBeat--
  287. -------------------------------------------------------
  288.  
  289. -------------------------------------------------------
  290. --Start Important Functions--
  291. -------------------------------------------------------
  292. function swait(num)
  293. if num == 0 or num == nil then
  294. game:service("RunService").Stepped:wait(0)
  295. else
  296. for i = 0, num do
  297. game:service("RunService").Stepped:wait(0)
  298. end
  299. end
  300. end
  301. function thread(f)
  302. coroutine.resume(coroutine.create(f))
  303. end
  304. function clerp(a, b, t)
  305. local qa = {
  306. QuaternionFromCFrame(a)
  307. }
  308. local qb = {
  309. QuaternionFromCFrame(b)
  310. }
  311. local ax, ay, az = a.x, a.y, a.z
  312. local bx, by, bz = b.x, b.y, b.z
  313. local _t = 1 - t
  314. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  315. end
  316. function QuaternionFromCFrame(cf)
  317. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  318. local trace = m00 + m11 + m22
  319. if trace > 0 then
  320. local s = math.sqrt(1 + trace)
  321. local recip = 0.5 / s
  322. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  323. else
  324. local i = 0
  325. if m00 < m11 then
  326. i = 1
  327. end
  328. if m22 > (i == 0 and m00 or m11) then
  329. i = 2
  330. end
  331. if i == 0 then
  332. local s = math.sqrt(m00 - m11 - m22 + 1)
  333. local recip = 0.5 / s
  334. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  335. elseif i == 1 then
  336. local s = math.sqrt(m11 - m22 - m00 + 1)
  337. local recip = 0.5 / s
  338. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  339. elseif i == 2 then
  340. local s = math.sqrt(m22 - m00 - m11 + 1)
  341. local recip = 0.5 / s
  342. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  343. end
  344. end
  345. end
  346. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  347. local xs, ys, zs = x + x, y + y, z + z
  348. local wx, wy, wz = w * xs, w * ys, w * zs
  349. local xx = x * xs
  350. local xy = x * ys
  351. local xz = x * zs
  352. local yy = y * ys
  353. local yz = y * zs
  354. local zz = z * zs
  355. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  356. end
  357. function QuaternionSlerp(a, b, t)
  358. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  359. local startInterp, finishInterp
  360. if cosTheta >= 1.0E-4 then
  361. if 1 - cosTheta > 1.0E-4 then
  362. local theta = math.acos(cosTheta)
  363. local invSinTheta = 1 / Sin(theta)
  364. startInterp = Sin((1 - t) * theta) * invSinTheta
  365. finishInterp = Sin(t * theta) * invSinTheta
  366. else
  367. startInterp = 1 - t
  368. finishInterp = t
  369. end
  370. elseif 1 + cosTheta > 1.0E-4 then
  371. local theta = math.acos(-cosTheta)
  372. local invSinTheta = 1 / Sin(theta)
  373. startInterp = Sin((t - 1) * theta) * invSinTheta
  374. finishInterp = Sin(t * theta) * invSinTheta
  375. else
  376. startInterp = t - 1
  377. finishInterp = t
  378. end
  379. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  380. end
  381. function rayCast(Position, Direction, Range, Ignore)
  382. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  383. end
  384. local RbxUtility = LoadLibrary("RbxUtility")
  385. local Create = RbxUtility.Create
  386.  
  387. -------------------------------------------------------
  388. --Start Damage Function--
  389. -------------------------------------------------------
  390. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  391. if hit.Parent == nil then
  392. return
  393. end
  394. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  395. for _, v in pairs(hit.Parent:children()) do
  396. if v:IsA("Humanoid") then
  397. h = v
  398. end
  399. end
  400. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  401.  
  402. hit.Parent:FindFirstChild("Head"):BreakJoints()
  403. end
  404.  
  405. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  406. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  407. if hit.Parent.DebounceHit.Value == true then
  408. return
  409. end
  410. end
  411. if insta == true then
  412. hit.Parent:FindFirstChild("Head"):BreakJoints()
  413. end
  414. local c = Create("ObjectValue"){
  415. Name = "creator",
  416. Value = game:service("Players").LocalPlayer,
  417. Parent = h,
  418. }
  419. game:GetService("Debris"):AddItem(c, .5)
  420. if HitSound ~= nil and HitPitch ~= nil then
  421. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  422. end
  423. local Damage = math.random(minim, maxim)
  424. local blocked = false
  425. local block = hit.Parent:findFirstChild("Block")
  426. if block ~= nil then
  427. if block.className == "IntValue" then
  428. if block.Value > 0 then
  429. blocked = true
  430. block.Value = block.Value - 1
  431. print(block.Value)
  432. end
  433. end
  434. end
  435. if blocked == false then
  436. h.Health = h.Health - Damage
  437. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  438. else
  439. h.Health = h.Health - (Damage / 2)
  440. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  441. end
  442. if Type == "Knockdown" then
  443. local hum = hit.Parent.Humanoid
  444. hum.PlatformStand = true
  445. coroutine.resume(coroutine.create(function(HHumanoid)
  446. swait(1)
  447. HHumanoid.PlatformStand = false
  448. end), hum)
  449. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  450. local bodvol = Create("BodyVelocity"){
  451. velocity = angle * knockback,
  452. P = 5000,
  453. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  454. Parent = hit,
  455. }
  456. local rl = Create("BodyAngularVelocity"){
  457. P = 3000,
  458. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  459. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  460. Parent = hit,
  461. }
  462. game:GetService("Debris"):AddItem(bodvol, .5)
  463. game:GetService("Debris"):AddItem(rl, .5)
  464. elseif Type == "Normal" then
  465. local vp = Create("BodyVelocity"){
  466. P = 500,
  467. maxForce = Vector3.new(math.huge, 0, math.huge),
  468. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  469. }
  470. if knockback > 0 then
  471. vp.Parent = hit.Parent.Torso
  472. end
  473. game:GetService("Debris"):AddItem(vp, .5)
  474. elseif Type == "Up" then
  475. local bodyVelocity = Create("BodyVelocity"){
  476. velocity = Vector3.new(0, 20, 0),
  477. P = 5000,
  478. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  479. Parent = hit,
  480. }
  481. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  482. elseif Type == "DarkUp" then
  483. coroutine.resume(coroutine.create(function()
  484. for i = 0, 1, 0.1 do
  485. swait()
  486. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  487. end
  488. end))
  489. local bodyVelocity = Create("BodyVelocity"){
  490. velocity = Vector3.new(0, 20, 0),
  491. P = 5000,
  492. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  493. Parent = hit,
  494. }
  495. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  496. elseif Type == "Snare" then
  497. local bp = Create("BodyPosition"){
  498. P = 2000,
  499. D = 100,
  500. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  501. position = hit.Parent.Torso.Position,
  502. Parent = hit.Parent.Torso,
  503. }
  504. game:GetService("Debris"):AddItem(bp, 1)
  505. elseif Type == "Freeze" then
  506. local BodPos = Create("BodyPosition"){
  507. P = 50000,
  508. D = 1000,
  509. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  510. position = hit.Parent.Torso.Position,
  511. Parent = hit.Parent.Torso,
  512. }
  513. local BodGy = Create("BodyGyro") {
  514. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  515. P = 20e+003,
  516. Parent = hit.Parent.Torso,
  517. cframe = hit.Parent.Torso.CFrame,
  518. }
  519. hit.Parent.Torso.Anchored = true
  520. coroutine.resume(coroutine.create(function(Part)
  521. swait(1.5)
  522. Part.Anchored = false
  523. end), hit.Parent.Torso)
  524. game:GetService("Debris"):AddItem(BodPos, 3)
  525. game:GetService("Debris"):AddItem(BodGy, 3)
  526. end
  527. local debounce = Create("BoolValue"){
  528. Name = "DebounceHit",
  529. Parent = hit.Parent,
  530. Value = true,
  531. }
  532. game:GetService("Debris"):AddItem(debounce, Delay)
  533. c = Create("ObjectValue"){
  534. Name = "creator",
  535. Value = Player,
  536. Parent = h,
  537. }
  538. game:GetService("Debris"):AddItem(c, .5)
  539. end
  540. end
  541. -------------------------------------------------------
  542. --End Damage Function--
  543. -------------------------------------------------------
  544.  
  545. -------------------------------------------------------
  546. --Start Damage Function Customization--
  547. -------------------------------------------------------
  548. function ShowDamage(Pos, Text, Time, Color)
  549. local Rate = (1 / 30)
  550. local Pos = (Pos or Vector3.new(0, 0, 0))
  551. local Text = (Text or "")
  552. local Time = (Time or 2)
  553. local Color = (Color or Color3.new(17, 17, 17))
  554. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  555. EffectPart.Anchored = true
  556. local BillboardGui = Create("BillboardGui"){
  557. Size = UDim2.new(3, 0, 3, 0),
  558. Adornee = EffectPart,
  559. Parent = EffectPart,
  560. }
  561. local TextLabel = Create("TextLabel"){
  562. BackgroundTransparency = 1,
  563. Size = UDim2.new(1, 0, 1, 0),
  564. Text = Text,
  565. Font = "Bodoni",
  566. TextColor3 = Color,
  567. TextScaled = true,
  568. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  569. Parent = BillboardGui,
  570. }
  571. game.Debris:AddItem(EffectPart, (Time))
  572. EffectPart.Parent = game:GetService("Workspace")
  573. delay(0, function()
  574. local Frames = (Time / Rate)
  575. for Frame = 1, Frames do
  576. wait(Rate)
  577. local Percent = (Frame / Frames)
  578. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  579. TextLabel.TextTransparency = Percent
  580. end
  581. if EffectPart and EffectPart.Parent then
  582. EffectPart:Destroy()
  583. end
  584. end)
  585. end
  586. -------------------------------------------------------
  587. --End Damage Function Customization--
  588. -------------------------------------------------------
  589.  
  590. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  591. for _, c in pairs(workspace:children()) do
  592. local hum = c:findFirstChild("Humanoid")
  593. if hum ~= nil then
  594. local head = c:findFirstChild("Head")
  595. if head ~= nil then
  596. local targ = head.Position - Part.Position
  597. local mag = targ.magnitude
  598. if magni >= mag and c.Name ~= plr.Name then
  599. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  600. end
  601. end
  602. end
  603. end
  604. end
  605.  
  606.  
  607. CFuncs = {
  608. Part = {
  609. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  610. local Part = Create("Part")({
  611. Parent = Parent,
  612. Reflectance = Reflectance,
  613. Transparency = Transparency,
  614. CanCollide = false,
  615. Locked = true,
  616. BrickColor = BrickColor.new(tostring(BColor)),
  617. Name = Name,
  618. Size = Size,
  619. Material = Material
  620. })
  621. RemoveOutlines(Part)
  622. return Part
  623. end
  624. },
  625. Mesh = {
  626. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  627. local Msh = Create(Mesh)({
  628. Parent = Part,
  629. Offset = OffSet,
  630. Scale = Scale
  631. })
  632. if Mesh == "SpecialMesh" then
  633. Msh.MeshType = MeshType
  634. Msh.MeshId = MeshId
  635. end
  636. return Msh
  637. end
  638. },
  639. Mesh = {
  640. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  641. local Msh = Create(Mesh)({
  642. Parent = Part,
  643. Offset = OffSet,
  644. Scale = Scale
  645. })
  646. if Mesh == "SpecialMesh" then
  647. Msh.MeshType = MeshType
  648. Msh.MeshId = MeshId
  649. end
  650. return Msh
  651. end
  652. },
  653. Weld = {
  654. Create = function(Parent, Part0, Part1, C0, C1)
  655. local Weld = Create("Weld")({
  656. Parent = Parent,
  657. Part0 = Part0,
  658. Part1 = Part1,
  659. C0 = C0,
  660. C1 = C1
  661. })
  662. return Weld
  663. end
  664. },
  665. Sound = {
  666. Create = function(id, par, vol, pit)
  667. coroutine.resume(coroutine.create(function()
  668. local S = Create("Sound")({
  669. Volume = vol,
  670. Pitch = pit or 1,
  671. SoundId = id,
  672. Parent = par or workspace
  673. })
  674. wait()
  675. S:play()
  676. game:GetService("Debris"):AddItem(S, 6)
  677. end))
  678. end
  679. },
  680. ParticleEmitter = {
  681. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  682. local fp = Create("ParticleEmitter")({
  683. Parent = Parent,
  684. Color = ColorSequence.new(Color1, Color2),
  685. LightEmission = LightEmission,
  686. Size = Size,
  687. Texture = Texture,
  688. Transparency = Transparency,
  689. ZOffset = ZOffset,
  690. Acceleration = Accel,
  691. Drag = Drag,
  692. LockedToPart = LockedToPart,
  693. VelocityInheritance = VelocityInheritance,
  694. EmissionDirection = EmissionDirection,
  695. Enabled = Enabled,
  696. Lifetime = LifeTime,
  697. Rate = Rate,
  698. Rotation = Rotation,
  699. RotSpeed = RotSpeed,
  700. Speed = Speed,
  701. VelocitySpread = VelocitySpread
  702. })
  703. return fp
  704. end
  705. }
  706. }
  707. function RemoveOutlines(part)
  708. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  709. end
  710. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  711. local Part = Create("Part")({
  712. formFactor = FormFactor,
  713. Parent = Parent,
  714. Reflectance = Reflectance,
  715. Transparency = Transparency,
  716. CanCollide = false,
  717. Locked = true,
  718. BrickColor = BrickColor.new(tostring(BColor)),
  719. Name = Name,
  720. Size = Size,
  721. Material = Material
  722. })
  723. RemoveOutlines(Part)
  724. return Part
  725. end
  726. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  727. local Msh = Create(Mesh)({
  728. Parent = Part,
  729. Offset = OffSet,
  730. Scale = Scale
  731. })
  732. if Mesh == "SpecialMesh" then
  733. Msh.MeshType = MeshType
  734. Msh.MeshId = MeshId
  735. end
  736. return Msh
  737. end
  738. function CreateWeld(Parent, Part0, Part1, C0, C1)
  739. local Weld = Create("Weld")({
  740. Parent = Parent,
  741. Part0 = Part0,
  742. Part1 = Part1,
  743. C0 = C0,
  744. C1 = C1
  745. })
  746. return Weld
  747. end
  748.  
  749.  
  750. -------------------------------------------------------
  751. --Start Effect Function--
  752. -------------------------------------------------------
  753. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  754. local NEWWELD = IT(TYPE)
  755. NEWWELD.Part0 = PART0
  756. NEWWELD.Part1 = PART1
  757. NEWWELD.C0 = C0
  758. NEWWELD.C1 = C1
  759. NEWWELD.Parent = PARENT
  760. return NEWWELD
  761. end
  762. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  763. local NEWMESH = IT(MESH)
  764. if MESH == "SpecialMesh" then
  765. NEWMESH.MeshType = MESHTYPE
  766. if MESHID ~= "nil" and MESHID ~= "" then
  767. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  768. end
  769. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  770. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  771. end
  772. end
  773. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  774. NEWMESH.Scale = SCALE
  775. NEWMESH.Parent = PARENT
  776. return NEWMESH
  777. end
  778.  
  779. EffectModel = Instance.new("Model", char)
  780. Effects = {
  781. Block = {
  782. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  783. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  784. prt.Anchored = true
  785. prt.CFrame = cframe
  786. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  787. game:GetService("Debris"):AddItem(prt, 10)
  788. if Type == 1 or Type == nil then
  789. table.insert(Effects, {
  790. prt,
  791. "Block1",
  792. delay,
  793. x3,
  794. y3,
  795. z3,
  796. msh
  797. })
  798. elseif Type == 2 then
  799. table.insert(Effects, {
  800. prt,
  801. "Block2",
  802. delay,
  803. x3,
  804. y3,
  805. z3,
  806. msh
  807. })
  808. else
  809. table.insert(Effects, {
  810. prt,
  811. "Block3",
  812. delay,
  813. x3,
  814. y3,
  815. z3,
  816. msh
  817. })
  818. end
  819. end
  820. },
  821. Sphere = {
  822. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  823. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  824. prt.Anchored = true
  825. prt.CFrame = cframe
  826. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  827. game:GetService("Debris"):AddItem(prt, 10)
  828. table.insert(Effects, {
  829. prt,
  830. "Cylinder",
  831. delay,
  832. x3,
  833. y3,
  834. z3,
  835. msh
  836. })
  837. end
  838. },
  839. Cylinder = {
  840. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  841. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  842. prt.Anchored = true
  843. prt.CFrame = cframe
  844. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  845. game:GetService("Debris"):AddItem(prt, 10)
  846. table.insert(Effects, {
  847. prt,
  848. "Cylinder",
  849. delay,
  850. x3,
  851. y3,
  852. z3,
  853. msh
  854. })
  855. end
  856. },
  857. Wave = {
  858. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  859. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  860. prt.Anchored = true
  861. prt.CFrame = cframe
  862. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://0", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  863. Cso("2755928629", tors, 10, 1)
  864. chatfunc("print (''you got that'')", BrickColor.new("Really red").Color)
  865. wait(0,35)
  866. game:GetService("Debris"):AddItem(prt, 10)
  867. table.insert(Effects, {
  868. prt,
  869. "Cylinder",
  870. delay,
  871. x3 / 60,
  872. y3 / 60,
  873. z3 / 60,
  874. msh
  875. })
  876. end
  877. },
  878. Ring = {
  879. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  880. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  881. prt.Anchored = true
  882. prt.CFrame = cframe
  883. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  884. game:GetService("Debris"):AddItem(prt, 10)
  885. table.insert(Effects, {
  886. prt,
  887. "Cylinder",
  888. delay,
  889. x3,
  890. y3,
  891. z3,
  892. msh
  893. })
  894. end
  895. },
  896. Break = {
  897. Create = function(brickcolor, cframe, x1, y1, z1)
  898. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  899. prt.Anchored = true
  900. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  901. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  902. local num = math.random(10, 50) / 1000
  903. game:GetService("Debris"):AddItem(prt, 10)
  904. table.insert(Effects, {
  905. prt,
  906. "Shatter",
  907. num,
  908. prt.CFrame,
  909. math.random() - math.random(),
  910. 0,
  911. math.random(50, 100) / 100
  912. })
  913. end
  914. },
  915. Spiral = {
  916. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  917. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  918. prt.Anchored = true
  919. prt.CFrame = cframe
  920. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  921. game:GetService("Debris"):AddItem(prt, 10)
  922. table.insert(Effects, {
  923. prt,
  924. "Cylinder",
  925. delay,
  926. x3,
  927. y3,
  928. z3,
  929. msh
  930. })
  931. end
  932. },
  933. Push = {
  934. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  935. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  936. prt.Anchored = true
  937. prt.CFrame = cframe
  938. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  939. game:GetService("Debris"):AddItem(prt, 10)
  940. table.insert(Effects, {
  941. prt,
  942. "Cylinder",
  943. delay,
  944. x3,
  945. y3,
  946. z3,
  947. msh
  948. })
  949. end
  950. }
  951. }
  952. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  953. local fp = IT("Part")
  954. fp.formFactor = formfactor
  955. fp.Parent = parent
  956. fp.Reflectance = reflectance
  957. fp.Transparency = transparency
  958. fp.CanCollide = false
  959. fp.Locked = true
  960. fp.BrickColor = brickcolor
  961. fp.Name = name
  962. fp.Size = size
  963. fp.Position = tors.Position
  964. RemoveOutlines(fp)
  965. fp.Material = "SmoothPlastic"
  966. fp:BreakJoints()
  967. return fp
  968. end
  969.  
  970. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  971. local mesh = IT(Mesh)
  972. mesh.Parent = part
  973. if Mesh == "SpecialMesh" then
  974. mesh.MeshType = meshtype
  975. if meshid ~= "nil" then
  976. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  977. end
  978. end
  979. mesh.Offset = offset
  980. mesh.Scale = scale
  981. return mesh
  982. end
  983.  
  984. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  985. local type = type
  986. local rng = Instance.new("Part", char)
  987. rng.Anchored = true
  988. rng.BrickColor = color
  989. rng.CanCollide = false
  990. rng.FormFactor = 3
  991. rng.Name = "Ring"
  992. rng.Material = "Neon"
  993. rng.Size = Vector3.new(1, 1, 1)
  994. rng.Transparency = 0
  995. rng.TopSurface = 0
  996. rng.BottomSurface = 0
  997. rng.CFrame = pos
  998. local rngm = Instance.new("SpecialMesh", rng)
  999. rngm.MeshType = MType
  1000. rngm.Scale = scale
  1001. local scaler2 = 1
  1002. if type == "Add" then
  1003. scaler2 = 1 * value
  1004. elseif type == "Divide" then
  1005. scaler2 = 1 / value
  1006. end
  1007. coroutine.resume(coroutine.create(function()
  1008. for i = 0, 10 / bonuspeed, 0.1 do
  1009. swait()
  1010. if type == "Add" then
  1011. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1012. elseif type == "Divide" then
  1013. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1014. end
  1015. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1016. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1017. end
  1018. rng:Destroy()
  1019. end))
  1020. end
  1021.  
  1022. function Eviscerate(dude)
  1023. if dude.Name ~= char then
  1024. local bgf = IT("BodyGyro", dude.Head)
  1025. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1026. local val = IT("BoolValue", dude)
  1027. val.Name = "IsHit"
  1028. local ds = coroutine.wrap(function()
  1029. dude:WaitForChild("Head"):BreakJoints()
  1030. wait(0.5)
  1031. target = nil
  1032. coroutine.resume(coroutine.create(function()
  1033. for i, v in pairs(dude:GetChildren()) do
  1034. if v:IsA("Accessory") then
  1035. v:Destroy()
  1036. end
  1037. if v:IsA("Humanoid") then
  1038. v:Destroy()
  1039. end
  1040. if v:IsA("CharacterMesh") then
  1041. v:Destroy()
  1042. end
  1043. if v:IsA("Model") then
  1044. v:Destroy()
  1045. end
  1046. if v:IsA("Part") or v:IsA("MeshPart") then
  1047. for x, o in pairs(v:GetChildren()) do
  1048. if o:IsA("Decal") then
  1049. o:Destroy()
  1050. end
  1051. end
  1052. coroutine.resume(coroutine.create(function()
  1053. v.Material = "Neon"
  1054. v.CanCollide = false
  1055. local PartEmmit1 = IT("ParticleEmitter", v)
  1056. PartEmmit1.LightEmission = 1
  1057. PartEmmit1.Texture = "rbxassetid://284205403"
  1058. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1059. PartEmmit1.Rate = 150
  1060. PartEmmit1.Lifetime = NumberRange.new(1)
  1061. PartEmmit1.Size = NumberSequence.new({
  1062. NumberSequenceKeypoint.new(0, 0.75, 0),
  1063. NumberSequenceKeypoint.new(1, 0, 0)
  1064. })
  1065. PartEmmit1.Transparency = NumberSequence.new({
  1066. NumberSequenceKeypoint.new(0, 0, 0),
  1067. NumberSequenceKeypoint.new(1, 1, 0)
  1068. })
  1069. PartEmmit1.Speed = NumberRange.new(0, 0)
  1070. PartEmmit1.VelocitySpread = 30000
  1071. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1072. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1073. local BodPoss = IT("BodyPosition", v)
  1074. BodPoss.P = 3000
  1075. BodPoss.D = 1000
  1076. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1077. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1078. v.Color = maincolor.Color
  1079. coroutine.resume(coroutine.create(function()
  1080. for i = 0, 49 do
  1081. swait(1)
  1082. v.Transparency = v.Transparency + 0.08
  1083. end
  1084. wait(0.5)
  1085. PartEmmit1.Enabled = false
  1086. wait(3)
  1087. v:Destroy()
  1088. dude:Destroy()
  1089. end))
  1090. end))
  1091. end
  1092. end
  1093. end))
  1094. end)
  1095. ds()
  1096. end
  1097. end
  1098.  
  1099. function FindNearestHead(Position, Distance, SinglePlayer)
  1100. if SinglePlayer then
  1101. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1102. end
  1103. local List = {}
  1104. for i, v in pairs(workspace:GetChildren()) do
  1105. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1106. table.insert(List, v)
  1107. end
  1108. end
  1109. return List
  1110. end
  1111.  
  1112. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1113. local type = type
  1114. local rng = Instance.new("Part", char)
  1115. rng.Anchored = true
  1116. rng.BrickColor = color
  1117. rng.CanCollide = false
  1118. rng.FormFactor = 3
  1119. rng.Name = "Ring"
  1120. rng.Material = "Neon"
  1121. rng.Size = Vector3.new(1, 1, 1)
  1122. rng.Transparency = 0
  1123. rng.TopSurface = 0
  1124. rng.BottomSurface = 0
  1125. rng.CFrame = pos
  1126. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1127. local rngm = Instance.new("SpecialMesh", rng)
  1128. rngm.MeshType = MType
  1129. rngm.Scale = Vector3.new(x1, y1, z1)
  1130. local scaler2 = 1
  1131. local speeder = FastSpeed
  1132. if type == "Add" then
  1133. scaler2 = 1 * value
  1134. elseif type == "Divide" then
  1135. scaler2 = 1 / value
  1136. end
  1137. coroutine.resume(coroutine.create(function()
  1138. for i = 0, 10 / bonuspeed, 0.1 do
  1139. swait()
  1140. if type == "Add" then
  1141. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1142. elseif type == "Divide" then
  1143. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1144. end
  1145. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1146. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1147. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1148. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1149. end
  1150. rng:Destroy()
  1151. end))
  1152. end
  1153.  
  1154. function SoulSteal(dude)
  1155. if dude.Name ~= char then
  1156. local bgf = IT("BodyGyro", dude.Head)
  1157. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1158. local val = IT("BoolValue", dude)
  1159. val.Name = "IsHit"
  1160. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1161. local soulst = coroutine.wrap(function()
  1162. local soul = Instance.new("Part",dude)
  1163. soul.Size = Vector3.new(1,1,1)
  1164. soul.CanCollide = false
  1165. soul.Anchored = false
  1166. soul.Position = torso.Position
  1167. soul.Transparency = 1
  1168. local PartEmmit1 = IT("ParticleEmitter", soul)
  1169. PartEmmit1.LightEmission = 1
  1170. PartEmmit1.Texture = "rbxassetid://569507414"
  1171. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1172. PartEmmit1.Rate = 250
  1173. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1174. PartEmmit1.Size = NumberSequence.new({
  1175. NumberSequenceKeypoint.new(0, 1, 0),
  1176. NumberSequenceKeypoint.new(1, 0, 0)
  1177. })
  1178. PartEmmit1.Transparency = NumberSequence.new({
  1179. NumberSequenceKeypoint.new(0, 0, 0),
  1180. NumberSequenceKeypoint.new(1, 1, 0)
  1181. })
  1182. PartEmmit1.Speed = NumberRange.new(0, 0)
  1183. PartEmmit1.VelocitySpread = 30000
  1184. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1185. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1186. local BodPoss = IT("BodyPosition", soul)
  1187. BodPoss.P = 3000
  1188. BodPoss.D = 1000
  1189. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1190. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1191. wait(1.6)
  1192. soul.Touched:connect(function(hit)
  1193. if hit.Parent == char then
  1194. soul:Destroy()
  1195. end
  1196. end)
  1197. wait(1.2)
  1198. while soul do
  1199. swait()
  1200. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1201. BodPoss.Position = tors.Position
  1202. end
  1203. end)
  1204. soulst()
  1205. end
  1206. end
  1207. function FaceMouse()
  1208. local Cam = workspace.CurrentCamera
  1209. return {
  1210. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1211. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1212. }
  1213. end
  1214.  
  1215. BTAUNT = Instance.new("Sound", tors)
  1216. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1845125563"
  1217. BTAUNT.Volume = 10
  1218. BTAUNT.Pitch = 1
  1219. BTAUNT.Looped = true
  1220. BTAUNT.TimePosition = 0.2
  1221.  
  1222. BTAUNT1 = Instance.new("Sound", tors)
  1223. BTAUNT1.SoundId = "http://www.roblox.com/asset/?id=0"
  1224. BTAUNT1.Volume = 10
  1225. BTAUNT1.Pitch = 1
  1226. BTAUNT1.Looped = true
  1227. BTAUNT1.TimePosition = 0.2
  1228.  
  1229. BTAUNT3 = Instance.new("Sound", tors)
  1230. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2942631642"
  1231. BTAUNT3.Volume = 10
  1232. BTAUNT3.Pitch = 1
  1233. BTAUNT3.Looped = true
  1234. BTAUNT3.TimePosition = 0.2
  1235.  
  1236. BTAUNT2 = Instance.new("Sound", tors)
  1237. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=3210544464"
  1238. BTAUNT2.Volume = 10
  1239. BTAUNT2.Pitch = 1
  1240. BTAUNT2.Looped = true
  1241. BTAUNT2.TimePosition = 0.2
  1242.  
  1243. ------------------------------------------------------
  1244. --End Effect Function--
  1245. -------------------------------------------------------
  1246. function Cso(ID, PARENT, VOLUME, PITCH)
  1247. local NSound = nil
  1248. coroutine.resume(coroutine.create(function()
  1249. NSound = IT("Sound", PARENT)
  1250. NSound.Volume = VOLUME
  1251. NSound.Pitch = PITCH
  1252. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1253. swait()
  1254. NSound:play()
  1255. game:GetService("Debris"):AddItem(NSound, 50)
  1256. end))
  1257. return NSound
  1258. end
  1259. function CameraEnshaking(Length, Intensity)
  1260. coroutine.resume(coroutine.create(function()
  1261. local intensity = 1 * Intensity
  1262. local rotM = 0.01 * Intensity
  1263. for i = 0, Length, 0.1 do
  1264. swait()
  1265. intensity = intensity - 0.05 * Intensity / Length
  1266. rotM = rotM - 5.0E-4 * Intensity / Length
  1267. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1268. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1269. end
  1270. hum.CameraOffset = Vector3.new(0, 0, 0)
  1271. end))
  1272. end
  1273. -------------------------------------------------------
  1274. --End Important Functions--
  1275. -------------------------------------------------------
  1276.  
  1277.  
  1278. -------------------------------------------------------
  1279. --Start Customization--
  1280. -------------------------------------------------------
  1281. local Player_Size = 1
  1282. if Player_Size ~= 1 then
  1283. root.Size = root.Size * Player_Size
  1284. tors.Size = tors.Size * Player_Size
  1285. hed.Size = hed.Size * Player_Size
  1286. ra.Size = ra.Size * Player_Size
  1287. la.Size = la.Size * Player_Size
  1288. rl.Size = rl.Size * Player_Size
  1289. ll.Size = ll.Size * Player_Size
  1290. ----------------------------------------------------------------------------------
  1291. rootj.Parent = root
  1292. neck.Parent = tors
  1293. RW.Parent = tors
  1294. LW.Parent = tors
  1295. RH.Parent = tors
  1296. LH.Parent = tors
  1297. ----------------------------------------------------------------------------------
  1298. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1299. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1300. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1301. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1302. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1303. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1304. ----------------------------------------------------------------------------------
  1305. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1306. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1307. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1308. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1309. --hat.Parent = Character
  1310. end
  1311. ----------------------------------------------------------------------------------
  1312. ----------------------------------------------------------------------------------
  1313. local equipped = false
  1314. local idle = 0
  1315. local change = 1
  1316. local val = 0
  1317. local toim = 0
  1318. local idleanim = 0.4
  1319. local sine = 0
  1320. local Sit = 1
  1321. ----------------------------------------------------------------------------------
  1322. hum.WalkSpeed = 8
  1323. hum.JumpPower = 57
  1324. hum.Animator.Parent = nil
  1325. ----------------------------------------------------------------------------------
  1326. local Blob = Instance.new("Part", char)
  1327. Blob.Name = "Bloby"
  1328. Blob.CanCollide = false
  1329. Blob.BrickColor = BrickColor.new("Really black")
  1330. Blob.Transparency = 0
  1331. Blob.Material = "Plastic"
  1332. Blob.Size = Vector3.new(1, 1, 2)
  1333. Blob.TopSurface = Enum.SurfaceType.Smooth
  1334. Blob.BottomSurface = Enum.SurfaceType.Smooth
  1335.  
  1336. local Weld = Instance.new("Weld", Blob)
  1337. Weld.Part0 = ra
  1338. Weld.Part1 = Blob
  1339. Weld.C1 = CFrame.new(0, -2, 1.1)
  1340. Weld.C0 = CFrame.Angles(Rad(-86),0,0)
  1341.  
  1342. local M2 = Instance.new("SpecialMesh")
  1343. M2.Parent = Blob
  1344. M2.MeshId = "http://www.roblox.com/asset/?id=432791411"
  1345. M2.TextureId = "http://www.roblox.com/asset/?id=160810181"
  1346. M2.Scale = Vector3.new(2, 2, 2)
  1347.  
  1348. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1349. naeeym2.AlwaysOnTop = true
  1350. naeeym2.Size = UDim2.new(5,35,2,15)
  1351. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1352. naeeym2.Adornee = hed
  1353. naeeym2.Name = "Name"
  1354. --naeeym2.PlayerToHideFrom = Player
  1355. local tecks2 = Instance.new("TextLabel",naeeym2)
  1356. tecks2.BackgroundTransparency = 1
  1357. tecks2.TextScaled = true
  1358. tecks2.BorderSizePixel = 0
  1359. tecks2.Text = "Fight Me"
  1360. tecks2.Font = Enum.Font.Bodoni
  1361. tecks2.TextSize = 30
  1362. tecks2.TextStrokeTransparency = 0
  1363. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1364. tecks2.TextStrokeColor3 = Color3.new(205, 84, 75)
  1365. tecks2.Size = UDim2.new(1,0,0.5,0)
  1366. tecks2.Parent = naeeym2]]
  1367. -------------------------------------------------------
  1368. --End Customization--
  1369. -------------------------------------------------------
  1370.  
  1371. -------------------------------------------------------
  1372. --Start Attacks N Stuff--
  1373. -------------------------------------------------------
  1374. local naeeym2 = Instance.new("BillboardGui",char)
  1375. naeeym2.AlwaysOnTop = true
  1376. naeeym2.Size = UDim2.new(5,35,2,35)
  1377. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1378. naeeym2.Adornee = hed
  1379. naeeym2.Name = "Name"
  1380.  
  1381. local tecks2 = Instance.new("TextLabel",naeeym2)
  1382. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  1383. tecks2.BackgroundTransparency = 1
  1384. tecks2.TextScaled = true
  1385. tecks2.BorderSizePixel = 0
  1386. tecks2.Text = ""
  1387. tecks2.Font = "Fantasy"
  1388. tecks2.TextSize = 30
  1389. tecks2.TextStrokeTransparency = 0
  1390. tecks2.TextColor3 = BrickColor.new('Really red').Color
  1391. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1392. tecks2.Size = UDim2.new(1,0,0.5,0)
  1393. tecks2.Parent = naeeym2
  1394. textfag = tecks2
  1395. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  1396. tecks2.Text = ""
  1397. CFuncs.Sound.Create("rbxassetid://2755928629", root, 1.85, 1)
  1398. tecks2.Text = "script by xdielivex"
  1399. wait(2)
  1400. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  1401. tecks2.Text = ""
  1402. BTAUNT:Play()
  1403. coroutine.resume(coroutine.create(function()
  1404. while textfag ~= nil do
  1405. swait()
  1406. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1407. textfag.Rotation = math.random(-3,3)
  1408. end
  1409. end))
  1410.  
  1411. hed.face.Texture = "http://www.roblox.com/asset/?id=381091841"
  1412. for i,v in pairs(char:children()) do
  1413. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  1414. v:Remove()
  1415. end
  1416. end
  1417. shirt = Instance.new("Shirt", char)
  1418. shirt.Name = "Shirt"
  1419. pants = Instance.new("Pants", char)
  1420. pants.Name = "Pants"
  1421. char.Shirt.ShirtTemplate = "rbxassetid://2018917293"
  1422. char.Pants.PantsTemplate = "rbxassetid://398633812"
  1423. local Hair2 = Instance.new("Part", char)
  1424. Hair2.Name = "Hair2"
  1425. Hair2.CanCollide = false
  1426. Hair2.BrickColor = BrickColor.new("CGA brown")
  1427. Hair2.Transparency = 0
  1428. Hair2.Material = "Plastic"
  1429. Hair2.Size = Vector3.new(1, 1, 2)
  1430. Hair2.TopSurface = Enum.SurfaceType.Smooth
  1431. Hair2.BottomSurface = Enum.SurfaceType.Smooth
  1432.  
  1433. local Weld = Instance.new("Weld", Hair2)
  1434. Weld.Part0 = hed
  1435. Weld.Part1 = Hair2
  1436. Weld.C1 = CFrame.new(0,-0.1,0.60)
  1437. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  1438.  
  1439. local M2 = Instance.new("SpecialMesh")
  1440. M2.Parent = Hair2
  1441. M2.MeshId = "http://www.roblox.com/asset/?id=1703946602"
  1442. M2.TextureId = "http://www.roblox.com/asset/?id=916236071"
  1443. M2.Scale = Vector3.new(1, 1, 1)
  1444. local AddInstance = function(Object, ...)
  1445. local Obj = Instance.new(Object)
  1446. for i,v in next,(...) do
  1447. Obj[i] = v
  1448. end
  1449. return Obj
  1450. end
  1451. ----------------------------------------------------
  1452. local Reaper = AddInstance("Part",{
  1453. Parent = hed,
  1454. CFrame = hed.CFrame,
  1455. formFactor = "Symmetric",
  1456. Size = Vector3.new(1, 1, 1),
  1457. CanCollide = false,
  1458. TopSurface = "Smooth",
  1459. BottomSurface = "Smooth",
  1460. Locked = true,
  1461. })
  1462. local Weld = AddInstance("Weld",{
  1463. Parent = Reaper,
  1464. Part0 = hed,
  1465. C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
  1466. Part1 = Reaper,
  1467. })
  1468. local Mesh = AddInstance("SpecialMesh",{
  1469. Parent = Reaper,
  1470. MeshId = "rbxassetid://0",
  1471. TextureId = "rbxassetid://0",
  1472. Scale = Vector3.new(1.1, 1.1, 1.1),
  1473. VertexColor = Vector3.new(0.3, 0.3, 0.3),
  1474. })
  1475. -------------------------------------------------------
  1476. wait()
  1477. plr = game.Players.LocalPlayer
  1478. char = plr.Character
  1479. mouse = plr:GetMouse()
  1480. whitecolor = Color3.new(1,1,1)
  1481. epicmode = false
  1482. normal = true
  1483. for i,v in pairs(char:GetChildren()) do
  1484. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1485. v:Destroy()
  1486. end
  1487. end
  1488. local shirt = Instance.new("Shirt",char)
  1489. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=543661079"
  1490. local pants = Instance.new("Pants",char)
  1491. pants.PantsTemplate = "http://www.roblox.com/asset/?id=543662444"
  1492. local bdycolors = char["Body Colors"]
  1493. bdycolors.HeadColor3 = whitecolor
  1494. bdycolors.LeftArmColor3 = whitecolor
  1495. bdycolors.LeftLegColor3 = whitecolor
  1496. bdycolors.RightArmColor3 = whitecolor
  1497. bdycolors.RightLegColor3 = whitecolor
  1498. bdycolors.TorsoColor3 = whitecolor
  1499. local BC = Character["Body Colors"]
  1500. BC.HeadColor = BrickColor.new("Pastel brown")
  1501. BC.LeftArmColor = BrickColor.new("Pastel brown")
  1502. BC.LeftLegColor = BrickColor.new("Pastel brown")
  1503. BC.RightArmColor = BrickColor.new("Pastel brown")
  1504. BC.RightLegColor = BrickColor.new("Pastel brown")
  1505. BC.TorsoColor = BrickColor.new("Pastel brown")
  1506. if char.Head:FindFirstChild("face") then
  1507. char.Head.face:Destroy()
  1508. end
  1509. for i,v in pairs(char:GetChildren()) do
  1510. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1511. v:Destroy()
  1512. end
  1513. end
  1514. ----------------------------------------------------------------------
  1515. Circle = nil
  1516. CircleParts = {}
  1517. Equipped = false
  1518.  
  1519. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1520. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1521. end
  1522. Equipped = true
  1523. Circle = Instance.new("Model")
  1524. Circle.Name = "Circle"
  1525. Angle = 0
  1526. for i = 1, 1 do
  1527. local CirclePart = Instance.new("Part")
  1528. CirclePart.Name = "CirclePart"
  1529. CirclePart.Transparency = 1
  1530. CirclePart.BrickColor = BrickColor.new("Really black")
  1531. CirclePart.Material = Enum.Material.Plastic
  1532. CirclePart.Shape = Enum.PartType.Block
  1533. CirclePart.FormFactor = Enum.FormFactor.Custom
  1534. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1535. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1536. CirclePart.Anchored = true
  1537. CirclePart.CanCollide = false
  1538. CirclePart.Locked = true
  1539. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1540. local Aura = Instance.new('ParticleEmitter')
  1541. Aura.Name = "Aura"
  1542. Aura.Texture = "rbxassetid://0"
  1543. Aura.Parent = CirclePart
  1544. Aura.LightEmission = 0
  1545. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1546. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  1547. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1548. Aura.LockedToPart = false
  1549. Aura.Lifetime = NumberRange.new(1)
  1550. Aura.Rate = 50
  1551. Aura.Speed = NumberRange.new(2.5)
  1552. Aura.SpreadAngle = Vector2.new(80,80)
  1553. local BlockMesh = Instance.new("BlockMesh")
  1554. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1555. BlockMesh.Parent = CirclePart
  1556. CirclePart.Parent = Circle
  1557. local Star = Instance.new("Decal", CirclePart)
  1558. Star.Texture = "http://www.roblox.com/asset/?id=124339739"
  1559. Star.Face = "Top"
  1560. local Light = Instance.new("PointLight", CirclePart)
  1561. Light.Color = Color3.new(.20,0,0)
  1562. Light.Brightness = 100
  1563. Light.Range = 15
  1564. table.insert(CircleParts, CirclePart)
  1565. end
  1566. Spawn(function()
  1567. while Equipped and Humanoid.Parent and Torso.Parent do
  1568. if Angle == 360 then
  1569. Angle = 0
  1570. end
  1571. Angle = Angle + 0.05
  1572. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1573. if Hit then
  1574. if not Circle.Parent then
  1575. Circle.Parent = Character
  1576. end
  1577. for i, v in pairs(CircleParts) do
  1578. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1579. end
  1580. else
  1581. Circle.Parent = nil
  1582. end
  1583. wait()
  1584. end
  1585. end)
  1586.  
  1587. function chatfunc(text, color)
  1588. local chat = coroutine.wrap(function()
  1589. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1590. char:FindFirstChild("TalkingBillBoard"):destroy()
  1591. end
  1592. local naeeym2 = Instance.new("BillboardGui", char)
  1593. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  1594. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  1595. naeeym2.Adornee = hed
  1596. naeeym2.Name = "TalkingBillBoard"
  1597. local tecks2 = Instance.new("TextLabel", naeeym2)
  1598. tecks2.BackgroundTransparency = 1
  1599. tecks2.BorderSizePixel = 0
  1600. tecks2.Text = ""
  1601. tecks2.Font = "Fantasy"
  1602. tecks2.TextSize = 30
  1603. tecks2.TextStrokeTransparency = 0
  1604. tecks2.TextColor3 = color
  1605. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1606. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1607. local tecks3 = Instance.new("TextLabel", naeeym2)
  1608. tecks3.BackgroundTransparency = 1
  1609. tecks3.BorderSizePixel = 0
  1610. tecks3.Text = ""
  1611. tecks3.Font = "Fantasy"
  1612. tecks3.TextSize = 30
  1613. tecks3.TextStrokeTransparency = 0
  1614. tecks3.TextColor3 = Color3.new(0, 0, 0)
  1615. tecks3.TextStrokeColor3 = color
  1616. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  1617. coroutine.resume(coroutine.create(function()
  1618. while true do
  1619. swait(1)
  1620. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1621. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1622. tecks2.Rotation = math.random(-5, 5)
  1623. tecks3.Rotation = math.random(-5, 5)
  1624. end
  1625. end))
  1626. for i = 1, string.len(text) do
  1627. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  1628. tecks2.Text = string.sub(text, 1, i)
  1629. tecks3.Text = string.sub(text, 1, i)
  1630. swait(1)
  1631. end
  1632. wait(1)
  1633. local randomrot = math.random(1, 2)
  1634. if randomrot == 1 then
  1635. for i = 1, 50 do
  1636. swait()
  1637. tecks2.Rotation = tecks2.Rotation - 0.75
  1638. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1639. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1640. tecks3.Rotation = tecks2.Rotation + 0.75
  1641. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1642. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1643. end
  1644. elseif randomrot == 2 then
  1645. for i = 1, 50 do
  1646. swait()
  1647. tecks2.Rotation = tecks2.Rotation + 0.75
  1648. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1649. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1650. tecks3.Rotation = tecks2.Rotation - 0.75
  1651. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1652. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1653. end
  1654. end
  1655. naeeym2:Destroy()
  1656. end)
  1657. chat()
  1658. end
  1659. ---------------------------------------------------------
  1660.  
  1661.  
  1662.  
  1663. -----------------------STUFF HERE------------------------
  1664.  
  1665.  
  1666.  
  1667. ---------------------------------------------------------
  1668.  
  1669. -------------------------------------------------------
  1670. --Start Animations--
  1671. -------------------------------------------------------
  1672. while true do
  1673. swait()
  1674. sine = sine + change
  1675. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1676. local velderp = root.Velocity.y
  1677. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  1678. if equipped == true or equipped == false then
  1679. if attack == false then
  1680. idle = idle + 1
  1681. else
  1682. idle = 0
  1683. end
  1684. if 1 < root.Velocity.y and hitfloor == nil then
  1685. Anim = "Jump"
  1686. if attack == false then
  1687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  1688. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1689. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1690. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1691. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1692. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1693. end
  1694. elseif -1 > root.Velocity.y and hitfloor == nil then
  1695. Anim = "Fall"
  1696. if attack == false then
  1697. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  1698. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1699. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1700. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1701. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1702. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1703. end
  1704. elseif torvel < 1 and hitfloor ~= nil then
  1705. Anim = "Idle"
  1706. change = 1
  1707. if attack == false then
  1708. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  1709. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(-10 - 2.5 * Sin(sine/ 20)), Rad(20 * Cos(sine / 20))), 0.3)
  1710. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  1711. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  1712. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  1713. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  1714. end
  1715. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  1716. Anim = "Walk"
  1717. change = 1
  1718. if attack == false then
  1719. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  1720. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1721. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1722. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1723. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  1724. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  1725. end
  1726. elseif torvel >= 25 and hitfloor ~= nil then
  1727. Anim = "Sprint"
  1728. change = 1.35
  1729. if attack == false then
  1730. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  1731. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1732. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1733. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1734. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1735. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  1736. end
  1737. end
  1738. end
  1739. if 0 < #Effects then
  1740. for e = 1, #Effects do
  1741. if Effects[e] ~= nil then
  1742. local Thing = Effects[e]
  1743. if Thing ~= nil then
  1744. local Part = Thing[1]
  1745. local Mode = Thing[2]
  1746. local Delay = Thing[3]
  1747. local IncX = Thing[4]
  1748. local IncY = Thing[5]
  1749. local IncZ = Thing[6]
  1750. if 1 >= Thing[1].Transparency then
  1751. if Thing[2] == "Block1" then
  1752. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1753. local Mesh = Thing[1].Mesh
  1754. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1755. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1756. elseif Thing[2] == "Block2" then
  1757. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1758. local Mesh = Thing[7]
  1759. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1760. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1761. elseif Thing[2] == "Block3" then
  1762. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1763. local Mesh = Thing[7]
  1764. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1765. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1766. elseif Thing[2] == "Cylinder" then
  1767. local Mesh = Thing[1].Mesh
  1768. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1769. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1770. elseif Thing[2] == "Blood" then
  1771. local Mesh = Thing[7]
  1772. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1773. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1774. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1775. elseif Thing[2] == "Elec" then
  1776. local Mesh = Thing[1].Mesh
  1777. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1778. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1779. elseif Thing[2] == "Disappear" then
  1780. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1781. elseif Thing[2] == "Shatter" then
  1782. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1783. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1784. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1785. Thing[6] = Thing[6] + Thing[5]
  1786. end
  1787. else
  1788. Part.Parent = nil
  1789. table.remove(Effects, e)
  1790. end
  1791. end
  1792. end
  1793. end
  1794. end
  1795. end
  1796. -------------------------------------------------------
  1797. --End Animations And Script--
  1798. -------------------------------------------------------
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