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- if (status == GameStatus.Ready)
- {
- Raylib.DrawText(countdown.ToString(), screenWidth / 2 - 20, screenHeight / 2 - 20, 60, Color.Black);
- }
- else
- {
- if (status == GameStatus.GameOver)
- {
- Raylib.DrawText("Game Over", screenWidth / 2 - 160,screenHeight / 2 - 50, 70, Color.Red);
- Raylib.DrawText("Press Enter to Restart", screenWidth / 2 - 170, screenHeight / 2 + 30, 30, Color.White);
- }
- Raylib.DrawText("Score: " + score, 10, 10, 30, Color.Black);
- }
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