Hermaxs

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Nov 14th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7.  
  8. ---IS THIS A JOJO SCRIPT?!?!!?!?
  9. ---Star Platinum Over Heaven
  10. ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
  11. ---Happy halloween
  12. ---Last script probably
  13.  
  14. ---I couldnt make a GUI cuz im lazy so
  15. -----KEYDOWNS------
  16. --- E(Hold) - OverHeaven Ora Barrages
  17. --- R - OverHeaven Strong Hit
  18. --- T - OverHeaven Blast
  19. --- F - TimeStop
  20. --- Z(Can be Spammed) - Stand Jump
  21. --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
  22. ------This is a Play Fair script(None of that one shot stuff)
  23.  
  24. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  25. print("FE Compatibility: by WaverlyCole & Mokiros")
  26. InternalData = {}
  27. do
  28. script.Parent = owner.Character
  29. local Event = Instance.new("RemoteEvent")
  30. Event.Name = "UserInput"
  31. local function NewFakeEvent()
  32. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  33. return Fake
  34. end
  35. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  36. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  37. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  38. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  39. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  40. local function TriggerEvent(self,Event,...)
  41. local Trigger = Mouse[Event]
  42. if Trigger and Trigger.fakeEvent and Trigger.Function then
  43. Trigger.Function(...)
  44. end
  45. end
  46. Mouse.TrigEvent = TriggerEvent
  47. UserInputService.TrigEvent = TriggerEvent
  48. Event.OnServerEvent:Connect(function(FiredBy,Input)
  49. if FiredBy.Name ~= owner.Name then end
  50. if Input.MouseEvent then
  51. Mouse.Target = Input.Target
  52. Mouse.Hit = Input.Hit
  53. else
  54. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  55. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  56. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  57. end
  58. for _,Action in pairs(ContextActionService.Actions) do
  59. for _,Key in pairs(Action.Keys) do
  60. if Key==Input.KeyCode then
  61. Action.Function(Action.Name,Input.UserInputState,Input)
  62. end
  63. end
  64. end
  65. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  66. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  67. end
  68. end)
  69. InternalData["Mouse"] = Mouse
  70. InternalData["ContextActionService"] = ContextActionService
  71. InternalData["UserInputService"] = UserInputService
  72. Event.Parent = NLS([[
  73. local Player = owner
  74. local Event = script:WaitForChild("UserInput")
  75. local UserInputService = game:GetService("UserInputService")
  76. local Mouse = Player:GetMouse()
  77. local Input = function(Input,gameProcessedEvent)
  78. if gameProcessedEvent then return end
  79. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  80. end
  81. UserInputService.InputBegan:Connect(Input)
  82. UserInputService.InputEnded:Connect(Input)
  83. local Hit,Target
  84. while wait(1/30) do
  85. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  86. Hit,Target = Mouse.Hit,Mouse.Target
  87. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  88. end
  89. end
  90. ]],owner.Character)
  91. end
  92. RealGame = game;game = setmetatable({},{
  93. __index = function (self,Index)
  94. local Sandbox = function (Thing)
  95. if Thing:IsA("Player") then
  96. local RealPlayer = Thing
  97. return setmetatable({},{
  98. __index = function (self,Index)
  99. local Type = type(RealPlayer[Index])
  100. if Type == "function" then
  101. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  102. return function (self)
  103. return InternalData["Mouse"]
  104. end
  105. end
  106. return function (self,...)
  107. return RealPlayer[Index](RealPlayer,...)
  108. end
  109. else
  110. return RealPlayer[Index]
  111. end
  112. end;
  113. __tostring = function(self)
  114. return RealPlayer.Name
  115. end
  116. })
  117. end
  118. end
  119. if RealGame[Index] then
  120. local Type = type(RealGame[Index])
  121. if Type == "function" then
  122. if Index:lower() == "getservice" or Index:lower() == "service" then
  123. return function (self,Service)
  124. if Service:lower() == "players" then
  125. return setmetatable({},{
  126. __index = function (self2,Index2)
  127. local RealService = RealGame:GetService(Service)
  128. local Type2 = type(Index2)
  129. if Type2 == "function" then
  130. return function (self,...)
  131. return RealService[Index2](RealService,...)
  132. end
  133. else
  134. if Index2:lower() == "localplayer" then
  135. return Sandbox(owner)
  136. end
  137. return RealService[Index2]
  138. end
  139. end;
  140. __tostring = function(self)
  141. return RealGame:GetService(Service).Name
  142. end
  143. })
  144. elseif Service:lower() == "contextactionservice" then
  145. return InternalData["ContextActionService"]
  146. elseif Service:lower() == "contextactionservice" then
  147. return InternalData["UserInputService"]
  148. elseif Service:lower() == "runservice" then
  149. return setmetatable({},{
  150. __index = function(self2,Index2)
  151. local RealService = RealGame:GetService(Service)
  152. local Type2 = type(Index2)
  153. if Type2 == "function" then
  154. return function (self,...)
  155. return RealService[Index2](RealService,...)
  156. end
  157. else
  158. if Index2:lower() == "bindtorenderstep" then
  159. return function (self,Name,Priority,Function)
  160. return RealGame:GetService("RunService").Stepped:Connect(Function)
  161. end
  162. end
  163. if Index2:lower() == "renderstepped" then
  164. return RealService["Stepped"]
  165. end
  166. return RealService[Index2]
  167. end
  168. end
  169. })
  170. else
  171. return RealGame:GetService(Service)
  172. end
  173. end
  174. end
  175. return function (self,...)
  176. return RealGame[Index](RealGame,...)
  177. end
  178. else
  179. if game:GetService(Index) then
  180. return game:GetService(Index)
  181. end
  182. return RealGame[Index]
  183. end
  184. else
  185. return nil
  186. end
  187. end
  188. });Game = game;owner = game:GetService("Players").LocalPlayer
  189. print("Complete! Running...")
  190.  
  191. wait(0.1)
  192. local Player = game.Players.LocalPlayer
  193. local Character = Player.Character
  194. local Humanoid = Character.Humanoid
  195. local Mouse = Player:GetMouse()
  196. local LeftArm = Character["Left Arm"]
  197. local RightArm = Character["Right Arm"]
  198. local LeftLeg = Character["Left Leg"]
  199. local RightLeg = Character["Right Leg"]
  200. local Head = Character.Head
  201. local Torso = Character.Torso
  202. local Camera = game.Workspace.CurrentCamera
  203. local RootPart = Character.HumanoidRootPart
  204. local RootJoint = RootPart.RootJoint
  205. local Pause = false
  206. local attack = false
  207. local Change = false
  208. local DDZ = false
  209. local LOL = false
  210. local Anim = 'Idle'
  211. local attacktype = 1
  212. local delays = false
  213. local play = true
  214. local Time = 7
  215. local targetted = nil
  216. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  217. local velocity = RootPart.Velocity.y
  218. local sine = 0
  219. local change = 1
  220. local D = false
  221. Loop = false
  222. local DD = false
  223. local doe = 0
  224. local Create = LoadLibrary("RbxUtility").Create
  225. local Stand = Instance.new("Model",Character)
  226. Stand.Name = "Stand"
  227. local ST = Instance.new("Part",Stand)
  228. ST.Size = Vector3.new(2,2,1)
  229. ST.BrickColor = BrickColor.new("White")
  230. ST.CanCollide = false
  231. local ST2 = Instance.new("SpecialMesh",ST)
  232. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  233. ST2.Scale = Vector3.new(1,1,1)
  234. local ST3 = Instance.new("Weld",ST)
  235. ST3.Part0 = RootPart
  236. ST3.Part1 = ST
  237. ST3.C0 = CFrame.new(0,0,0)
  238. local SH = Instance.new("Part",Stand)
  239. SH.Size = Vector3.new(1.25,1.25,1.25)
  240. SH.CanCollide = false
  241. SH.BrickColor = BrickColor.new("White")
  242. local SH2 = Instance.new("SpecialMesh",SH)
  243. SH2.MeshType = "Head"
  244. SH2.Scale = Vector3.new(1,1,1)
  245. local SH2 = Instance.new("Weld",SH)
  246. SH2.Part0 = ST
  247. SH2.Part1 = SH
  248. SH2.C0 = CFrame.new(0,1.5,0)
  249. local SRA = Instance.new("Part",Stand)
  250. SRA.Size = Vector3.new(1,2,1)
  251. SRA.CanCollide = false
  252. SRA.BrickColor = BrickColor.new("White")
  253. local SRA2 = Instance.new("SpecialMesh",SRA)
  254. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  255. SRA2.Scale = Vector3.new(1,1,1)
  256. local SRA3 = Instance.new("Weld",SRA)
  257. SRA3.Part0 = ST
  258. SRA3.Part1 = SRA
  259. SRA3.C0 = CFrame.new(1.5,0,0)
  260. local SLA = Instance.new("Part",Stand)
  261. SLA.Size = Vector3.new(1,2,1)
  262. SLA.CanCollide = false
  263. SLA.BrickColor = BrickColor.new("White")
  264. local SLA2 = Instance.new("SpecialMesh",SLA)
  265. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  266. SLA2.Scale = Vector3.new(1,1,1)
  267. local SLA3 = Instance.new("Weld",SLA)
  268. SLA3.Part0 = ST
  269. SLA3.Part1 = SLA
  270. SLA3.C0 = CFrame.new(-1.5,0,0)
  271. local SRL = Instance.new("Part",Stand)
  272. SRL.Size = Vector3.new(1,2,1)
  273. SRL.CanCollide = false
  274. SRL.BrickColor = BrickColor.new("White")
  275. local SRL2 = Instance.new("SpecialMesh",SRL)
  276. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  277. SRL2.Scale = Vector3.new(1,1,1)
  278. local SRL3 = Instance.new("Weld",SRL)
  279. SRL3.Part0 = ST
  280. SRL3.Part1 = SRL
  281. SRL3.C0 = CFrame.new(0.5,-2,0)
  282. local SLL = Instance.new("Part",Stand)
  283. SLL.Size = Vector3.new(1,2,1)
  284. SLL.CanCollide = false
  285. SLL.BrickColor = BrickColor.new("White")
  286. local SLL2 = Instance.new("SpecialMesh",SLL)
  287. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  288. SLL2.Scale = Vector3.new(1,1,1)
  289. local SLL3 = Instance.new("Weld",SLL)
  290. SLL3.Part0 = ST
  291. SLL3.Part1 = SLL
  292. SLL3.C0 = CFrame.new(-0.5,-2,0)
  293. local FlA = Instance.new("ParticleEmitter",SRA)
  294. FlA.Texture = "rbxassetid://263837009"
  295. FlA.Size = NumberSequence.new(0.6)
  296. FlA.Rotation = NumberRange.new(-100, 100)
  297. FlA.RotSpeed = NumberRange.new(-200, 200)
  298. FlA.Transparency = NumberSequence.new(0,1)
  299. FlA.Speed = NumberRange.new(0.1)
  300. FlA.ZOffset = -0.1
  301. FlA.Lifetime = NumberRange.new(1)
  302. FlA.Rate = 1111
  303. FlA.LockedToPart = true
  304. FlA.LightEmission = 1
  305. FlA.VelocitySpread = 12121
  306. local ZZA = Instance.new("ParticleEmitter",SRA)
  307. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  308. ZZA.Size = NumberSequence.new(0.005)
  309. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  310. ZZA.RotSpeed = NumberRange.new(-200, 200)
  311. ZZA.Transparency = NumberSequence.new(0.7)
  312. ZZA.Lifetime = NumberRange.new(1)
  313. ZZA.Speed = NumberRange.new(0.48)
  314. ZZA.Rate = 1231231
  315. ZZA.ZOffset = 0.1
  316. ZZA.LockedToPart = true
  317. ZZA.LightEmission = 1e9
  318. ZZA.LightInfluence = 1e9
  319. local FlA1 = Instance.new("ParticleEmitter",SLA)
  320. FlA1.Texture = "rbxassetid://263837009"
  321. FlA1.Size = NumberSequence.new(0.6)
  322. FlA1.Rotation = NumberRange.new(-100, 100)
  323. FlA1.RotSpeed = NumberRange.new(-200, 200)
  324. FlA1.Transparency = NumberSequence.new(0,1)
  325. FlA1.Speed = NumberRange.new(0.1)
  326. FlA1.ZOffset = -0.1
  327. FlA1.Lifetime = NumberRange.new(1)
  328. FlA1.Rate = 1111
  329. FlA1.LockedToPart = true
  330. FlA1.LightEmission = 1
  331. FlA1.VelocitySpread = 12121
  332. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  333. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  334. ZZA1.Size = NumberSequence.new(0.005)
  335. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  336. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  337. ZZA1.Transparency = NumberSequence.new(0.7)
  338. ZZA1.Lifetime = NumberRange.new(1)
  339. ZZA1.Speed = NumberRange.new(0.48)
  340. ZZA1.Rate = 1231231
  341. ZZA1.ZOffset = 0.1
  342. ZZA1.LockedToPart = true
  343. ZZA1.LightEmission = 1e9
  344. ZZA1.LightInfluence = 1e9
  345. local FlA2 = Instance.new("ParticleEmitter",ST)
  346. FlA2.Texture = "rbxassetid://263837009"
  347. FlA2.Size = NumberSequence.new(0.6)
  348. FlA2.Rotation = NumberRange.new(-100, 100)
  349. FlA2.RotSpeed = NumberRange.new(-200, 200)
  350. FlA2.Transparency = NumberSequence.new(0,1)
  351. FlA2.Speed = NumberRange.new(0.1)
  352. FlA2.ZOffset = -0.1
  353. FlA2.Lifetime = NumberRange.new(1)
  354. FlA2.Rate = 1111
  355. FlA2.LockedToPart = true
  356. FlA2.LightEmission = 1
  357. FlA2.VelocitySpread = 12121
  358. local ZZA2 = Instance.new("ParticleEmitter",ST)
  359. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  360. ZZA2.Size = NumberSequence.new(0.005)
  361. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  362. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  363. ZZA2.Transparency = NumberSequence.new(0.7)
  364. ZZA2.Lifetime = NumberRange.new(1)
  365. ZZA2.Speed = NumberRange.new(0.48)
  366. ZZA2.Rate = 1231231
  367. ZZA2.ZOffset = 0.1
  368. ZZA2.LockedToPart = true
  369. ZZA2.LightEmission = 1e9
  370. ZZA2.LightInfluence = 1e9
  371. local FlA3 = Instance.new("ParticleEmitter",SRL)
  372. FlA3.Texture = "rbxassetid://263837009"
  373. FlA3.Size = NumberSequence.new(0.6)
  374. FlA3.Rotation = NumberRange.new(-100, 100)
  375. FlA3.RotSpeed = NumberRange.new(-200, 200)
  376. FlA3.Transparency = NumberSequence.new(0,1)
  377. FlA3.Speed = NumberRange.new(0.1)
  378. FlA3.ZOffset = -0.1
  379. FlA3.Lifetime = NumberRange.new(1)
  380. FlA3.Rate = 1111
  381. FlA3.LockedToPart = true
  382. FlA3.LightEmission = 1
  383. FlA3.VelocitySpread = 12121
  384. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  385. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  386. ZZA3.Size = NumberSequence.new(0.005)
  387. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  388. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  389. ZZA3.Transparency = NumberSequence.new(0.7)
  390. ZZA3.Lifetime = NumberRange.new(1)
  391. ZZA3.Speed = NumberRange.new(0.48)
  392. ZZA3.Rate = 1231231
  393. ZZA3.ZOffset = 0.1
  394. ZZA3.LockedToPart = true
  395. ZZA3.LightEmission = 1e9
  396. ZZA3.LightInfluence = 1e9
  397. local FlA4 = Instance.new("ParticleEmitter",SLL)
  398. FlA4.Texture = "rbxassetid://263837009"
  399. FlA4.Size = NumberSequence.new(0.6)
  400. FlA4.Rotation = NumberRange.new(-100, 100)
  401. FlA4.RotSpeed = NumberRange.new(-200, 200)
  402. FlA4.Transparency = NumberSequence.new(0,1)
  403. FlA4.Speed = NumberRange.new(0.1)
  404. FlA4.ZOffset = -0.1
  405. FlA4.Lifetime = NumberRange.new(1)
  406. FlA4.Rate = 1111
  407. FlA4.LockedToPart = true
  408. FlA4.LightEmission = 1
  409. FlA4.VelocitySpread = 12121
  410. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  411. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  412. ZZA4.Size = NumberSequence.new(0.005)
  413. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  414. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  415. ZZA4.Transparency = NumberSequence.new(0.7)
  416. ZZA4.Lifetime = NumberRange.new(1)
  417. ZZA4.Speed = NumberRange.new(0.48)
  418. ZZA4.Rate = 1231231
  419. ZZA4.ZOffset = 0.1
  420. ZZA4.LockedToPart = true
  421. ZZA4.LightEmission = 1e9
  422. ZZA4.LightInfluence = 1e9
  423. local FlA5 = Instance.new("ParticleEmitter",SH)
  424. FlA5.Texture = "rbxassetid://263837009"
  425. FlA5.Size = NumberSequence.new(0.6)
  426. FlA5.Rotation = NumberRange.new(-100, 100)
  427. FlA5.RotSpeed = NumberRange.new(-200, 200)
  428. FlA5.Transparency = NumberSequence.new(0,1)
  429. FlA5.Speed = NumberRange.new(0.1)
  430. FlA5.ZOffset = -0.1
  431. FlA5.Lifetime = NumberRange.new(1)
  432. FlA5.Rate = 20
  433. FlA5.LockedToPart = true
  434. FlA5.LightEmission = 1
  435. FlA5.VelocitySpread = 12121
  436. local ZZA5 = Instance.new("ParticleEmitter",SH)
  437. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  438. ZZA5.Size = NumberSequence.new(0.005)
  439. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  440. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  441. ZZA5.Transparency = NumberSequence.new(0.7)
  442. ZZA5.Lifetime = NumberRange.new(1)
  443. ZZA5.Speed = NumberRange.new(0.48)
  444. ZZA5.Rate = 1231233
  445. ZZA5.ZOffset = 0.1
  446. ZZA5.LockedToPart = true
  447. ZZA5.LightEmission = 1e9
  448. ZZA5.LightInfluence = 1e9
  449. FlA.Enabled = false
  450. FlA1.Enabled = false
  451. FlA2.Enabled = false
  452. FlA3.Enabled = false
  453. FlA4.Enabled = false
  454. FlA5.Enabled = false
  455. ZZA.Enabled= false
  456. ZZA1.Enabled = false
  457. ZZA2.Enabled = false
  458. ZZA3.Enabled = false
  459. ZZA4.Enabled = false
  460. ZZA5.Enabled = false
  461. local Face = Instance.new("Decal",SH)
  462. Face.Face = "Front"
  463. Face.Texture = "rbxassetid://1692604813"
  464. local StarH = Instance.new("Part",Stand)
  465. StarH.BrickColor = BrickColor.new("Institutional white")
  466. StarH.CanCollide = false
  467. local StarH2 = Instance.new("SpecialMesh",StarH)
  468. StarH2.MeshId = "rbxassetid://874044556"
  469. StarH2.Scale = Vector3.new(0.04,0.035,0.037)
  470. local StarH3 = Instance.new("Weld",StarH)
  471. StarH3.Part0 = SH
  472. StarH3.Part1 = StarH
  473. StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
  474. local Scarf = Instance.new("Part",Stand)
  475. Scarf.BrickColor = BrickColor.new("Pastel yellow")
  476. Scarf.CanCollide = false
  477. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  478. Scarf2.MeshId = "rbxassetid://873798502"
  479. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  480. local Scarf3 = Instance.new("Weld",Scarf)
  481. Scarf3.Part0 = SH
  482. Scarf3.Part1 = Scarf
  483. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  484. local Clot = Instance.new("Part",Stand)
  485. Clot.BrickColor = BrickColor.new("Pastel yellow")
  486. Clot.CanCollide = false
  487. local Clot2 = Instance.new("SpecialMesh",Clot)
  488. Clot2.MeshId = "rbxassetid://874045262"
  489. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  490. local Clot3 = Instance.new("Weld",Clot)
  491. Clot3.Part0 = ST
  492. Clot3.Part1 = Clot
  493. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  494. local BClot = Instance.new("Part",Stand)
  495. BClot.BrickColor = BrickColor.new("Pastel yellow")
  496. BClot.CanCollide = false
  497. local BClot2 = Instance.new("SpecialMesh",BClot)
  498. BClot2.MeshId = "rbxassetid://874045262"
  499. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  500. local BClot3 = Instance.new("Weld",BClot)
  501. BClot3.Part0 = ST
  502. BClot3.Part1 = BClot
  503. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  504. local Shoulder = Instance.new("Part",Stand)
  505. Shoulder.BrickColor = BrickColor.new("Pastel yellow")
  506. Shoulder.CanCollide = false
  507. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  508. Shoulder2.MeshId = "rbxassetid://874040321"
  509. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  510. local Shoulder3 = Instance.new("Weld",Shoulder)
  511. Shoulder3.Part0 = SRA
  512. Shoulder3.Part1 = Shoulder
  513. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  514. local OtShoulder = Instance.new("Part",Stand)
  515. OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
  516. OtShoulder.CanCollide = false
  517. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  518. OtShoulder2.MeshId = "rbxassetid://874040321"
  519. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  520. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  521. OtShoulder3.Part0 = SLA
  522. OtShoulder3.Part1 = OtShoulder
  523. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  524. local Abs = Instance.new("Part",Stand)
  525. Abs.BrickColor = BrickColor.new("Institutional white")
  526. Abs.CanCollide = false
  527. local Abs2 = Instance.new("SpecialMesh",Abs)
  528. Abs2.MeshId = "rbxassetid://958074736"
  529. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  530. local Abs3 = Instance.new("Weld",Abs)
  531. Abs3.Part0 = ST
  532. Abs3.Part1 = Abs
  533. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  534. Humanoid.Animator.Parent = nil
  535. Character.Animate.Parent = nil
  536. mas = Instance.new("Model",game:GetService("Lighting"))
  537. WeldConstraint0 = Instance.new("WeldConstraint")
  538. WeldConstraint1 = Instance.new("WeldConstraint")
  539. WeldConstraint2 = Instance.new("WeldConstraint")
  540. WeldConstraint3 = Instance.new("WeldConstraint")
  541. WeldConstraint4 = Instance.new("WeldConstraint")
  542. WeldConstraint5 = Instance.new("WeldConstraint")
  543. WeldConstraint6 = Instance.new("WeldConstraint")
  544. WeldConstraint7 = Instance.new("WeldConstraint")
  545. WeldConstraint8 = Instance.new("WeldConstraint")
  546. WeldConstraint9 = Instance.new("WeldConstraint")
  547. WeldConstraint10 = Instance.new("WeldConstraint")
  548. WeldConstraint11 = Instance.new("WeldConstraint")
  549. WeldConstraint12 = Instance.new("WeldConstraint")
  550. WeldConstraint13 = Instance.new("WeldConstraint")
  551. Part14 = Instance.new("Part")
  552. Part15 = Instance.new("Part")
  553. WeldConstraint16 = Instance.new("WeldConstraint")
  554. WeldConstraint17 = Instance.new("WeldConstraint")
  555. WeldConstraint18 = Instance.new("WeldConstraint")
  556. WeldConstraint19 = Instance.new("WeldConstraint")
  557. WeldConstraint20 = Instance.new("WeldConstraint")
  558. WeldConstraint21 = Instance.new("WeldConstraint")
  559. WeldConstraint22 = Instance.new("WeldConstraint")
  560. WeldConstraint23 = Instance.new("WeldConstraint")
  561. WeldConstraint24 = Instance.new("WeldConstraint")
  562. WeldConstraint25 = Instance.new("WeldConstraint")
  563. WeldConstraint26 = Instance.new("WeldConstraint")
  564. WeldConstraint27 = Instance.new("WeldConstraint")
  565. WeldConstraint28 = Instance.new("WeldConstraint")
  566. WeldConstraint29 = Instance.new("WeldConstraint")
  567. Part30 = Instance.new("Part")
  568. Part31 = Instance.new("Part")
  569. Part32 = Instance.new("Part")
  570. Part33 = Instance.new("Part")
  571. Part34 = Instance.new("Part")
  572. Part35 = Instance.new("Part")
  573. Part36 = Instance.new("Part")
  574. Part37 = Instance.new("Part")
  575. Part38 = Instance.new("Part")
  576. Part39 = Instance.new("Part")
  577. Part40 = Instance.new("Part")
  578. Part41 = Instance.new("Part")
  579. Part42 = Instance.new("Part")
  580. WeldConstraint20.Parent = Part15
  581. WeldConstraint20.Part0 = Part15
  582. WeldConstraint20.Part1 = Part33
  583. WeldConstraint22.Parent = Part15
  584. WeldConstraint22.Part0 = Part15
  585. WeldConstraint22.Part1 = Part35
  586. WeldConstraint21.Parent = Part15
  587. WeldConstraint21.Part0 = Part15
  588. WeldConstraint21.Part1 = Part34
  589. WeldConstraint23.Parent = Part15
  590. WeldConstraint23.Part0 = Part15
  591. WeldConstraint23.Part1 = Part36
  592. WeldConstraint24.Parent = Part15
  593. WeldConstraint24.Part0 = Part15
  594. WeldConstraint24.Part1 = Part37
  595. WeldConstraint25.Parent = Part15
  596. WeldConstraint25.Part0 = Part15
  597. WeldConstraint25.Part1 = Part38
  598. WeldConstraint26.Parent = Part15
  599. WeldConstraint26.Part0 = Part15
  600. WeldConstraint26.Part1 = Part39
  601. WeldConstraint27.Parent = Part15
  602. WeldConstraint27.Part0 = Part15
  603. WeldConstraint27.Part1 = Part40
  604. WeldConstraint29.Parent = Part15
  605. WeldConstraint29.Part0 = Part15
  606. WeldConstraint29.Part1 = Part42
  607. WeldConstraint28.Parent = Part15
  608. WeldConstraint28.Part0 = Part15
  609. WeldConstraint28.Part1 = Part41
  610. WeldConstraint16.Parent = Part15
  611. WeldConstraint16.Part0 = Part15
  612. WeldConstraint16.Part1 = Part14
  613. WeldConstraint17.Parent = Part15
  614. WeldConstraint17.Part0 = Part15
  615. WeldConstraint17.Part1 = Part30
  616. WeldConstraint18.Parent = Part15
  617. WeldConstraint18.Part0 = Part15
  618. WeldConstraint18.Part1 = Part31
  619. WeldConstraint19.Parent = Part15
  620. WeldConstraint19.Part0 = Part15
  621. WeldConstraint19.Part1 = Part32
  622. Part14.Name = "Glove"
  623. Part14.Parent = mas
  624. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  625. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  626. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  627. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  628. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  629. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  630. Part14.BottomSurface = Enum.SurfaceType.Smooth
  631. Part14.BrickColor = BrickColor.new("Pastel yellow")
  632. Part14.CanCollide = false
  633. Part14.Material = Enum.Material.SmoothPlastic
  634. Part14.TopSurface = Enum.SurfaceType.Smooth
  635. Part14.brickColor = BrickColor.new("Pastel yellow")
  636. Part15.Name = "LeftHandle"
  637. Part15.Parent = mas
  638. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  639. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  640. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  641. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  642. Part15.Color = Color3.new(1, 1, 0)
  643. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  644. Part15.BottomSurface = Enum.SurfaceType.Smooth
  645. Part15.BrickColor = BrickColor.new("New Yeller")
  646. Part15.CanCollide = false
  647. Part15.Material = Enum.Material.SmoothPlastic
  648. Part15.TopSurface = Enum.SurfaceType.Smooth
  649. Part15.brickColor = BrickColor.new("New Yeller")
  650. Part15.Shape = Enum.PartType.Ball
  651. WeldConstraint16.Parent = Part15
  652. WeldConstraint16.Part0 = Part15
  653. WeldConstraint16.Part1 = Part14
  654. WeldConstraint17.Parent = Part15
  655. WeldConstraint17.Part0 = Part15
  656. WeldConstraint17.Part1 = Part30
  657. WeldConstraint18.Parent = Part15
  658. WeldConstraint18.Part0 = Part15
  659. WeldConstraint18.Part1 = Part31
  660. WeldConstraint19.Parent = Part15
  661. WeldConstraint19.Part0 = Part15
  662. WeldConstraint19.Part1 = Part32
  663. WeldConstraint20.Parent = Part15
  664. WeldConstraint20.Part0 = Part15
  665. WeldConstraint20.Part1 = Part33
  666. WeldConstraint21.Parent = Part15
  667. WeldConstraint21.Part0 = Part15
  668. WeldConstraint21.Part1 = Part34
  669. WeldConstraint22.Parent = Part15
  670. WeldConstraint22.Part0 = Part15
  671. WeldConstraint22.Part1 = Part35
  672. WeldConstraint23.Parent = Part15
  673. WeldConstraint23.Part0 = Part15
  674. WeldConstraint23.Part1 = Part36
  675. WeldConstraint24.Parent = Part15
  676. WeldConstraint24.Part0 = Part15
  677. WeldConstraint24.Part1 = Part37
  678. WeldConstraint25.Parent = Part15
  679. WeldConstraint25.Part0 = Part15
  680. WeldConstraint25.Part1 = Part38
  681. WeldConstraint26.Parent = Part15
  682. WeldConstraint26.Part0 = Part15
  683. WeldConstraint26.Part1 = Part39
  684. WeldConstraint27.Parent = Part15
  685. WeldConstraint27.Part0 = Part15
  686. WeldConstraint27.Part1 = Part40
  687. WeldConstraint28.Parent = Part15
  688. WeldConstraint28.Part0 = Part15
  689. WeldConstraint28.Part1 = Part41
  690. WeldConstraint29.Parent = Part15
  691. WeldConstraint29.Part0 = Part15
  692. WeldConstraint29.Part1 = Part42
  693. Part30.Parent = mas
  694. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  695. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  696. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  697. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  698. Part30.Color = Color3.new(1, 1, 0)
  699. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  700. Part30.BottomSurface = Enum.SurfaceType.Smooth
  701. Part30.BrickColor = BrickColor.new("New Yeller")
  702. Part30.CanCollide = false
  703. Part30.Material = Enum.Material.SmoothPlastic
  704. Part30.TopSurface = Enum.SurfaceType.Smooth
  705. Part30.brickColor = BrickColor.new("New Yeller")
  706. Part30.Shape = Enum.PartType.Ball
  707. Part31.Parent = mas
  708. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  709. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  710. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  711. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  712. Part31.Color = Color3.new(1, 1, 0)
  713. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  714. Part31.BottomSurface = Enum.SurfaceType.Smooth
  715. Part31.BrickColor = BrickColor.new("New Yeller")
  716. Part31.CanCollide = false
  717. Part31.Material = Enum.Material.SmoothPlastic
  718. Part31.TopSurface = Enum.SurfaceType.Smooth
  719. Part31.brickColor = BrickColor.new("New Yeller")
  720. Part31.Shape = Enum.PartType.Ball
  721. Part32.Parent = mas
  722. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  723. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  724. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  725. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  726. Part32.Color = Color3.new(1, 1, 0)
  727. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  728. Part32.BottomSurface = Enum.SurfaceType.Smooth
  729. Part32.BrickColor = BrickColor.new("New Yeller")
  730. Part32.CanCollide = false
  731. Part32.Material = Enum.Material.SmoothPlastic
  732. Part32.TopSurface = Enum.SurfaceType.Smooth
  733. Part32.brickColor = BrickColor.new("New Yeller")
  734. Part32.Shape = Enum.PartType.Ball
  735. Part33.Parent = mas
  736. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  737. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  738. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  739. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  740. Part33.Color = Color3.new(1, 1, 0)
  741. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  742. Part33.BottomSurface = Enum.SurfaceType.Smooth
  743. Part33.BrickColor = BrickColor.new("New Yeller")
  744. Part33.CanCollide = false
  745. Part33.Material = Enum.Material.SmoothPlastic
  746. Part33.TopSurface = Enum.SurfaceType.Smooth
  747. Part33.brickColor = BrickColor.new("New Yeller")
  748. Part33.Shape = Enum.PartType.Ball
  749. Part34.Parent = mas
  750. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  751. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  752. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  753. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  754. Part34.Color = Color3.new(1, 1, 0)
  755. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  756. Part34.BottomSurface = Enum.SurfaceType.Smooth
  757. Part34.BrickColor = BrickColor.new("New Yeller")
  758. Part34.CanCollide = false
  759. Part34.Material = Enum.Material.SmoothPlastic
  760. Part34.TopSurface = Enum.SurfaceType.Smooth
  761. Part34.brickColor = BrickColor.new("New Yeller")
  762. Part34.Shape = Enum.PartType.Ball
  763. Part35.Parent = mas
  764. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  765. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  766. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  767. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  768. Part35.Color = Color3.new(1, 1, 0)
  769. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  770. Part35.BottomSurface = Enum.SurfaceType.Smooth
  771. Part35.BrickColor = BrickColor.new("New Yeller")
  772. Part35.CanCollide = false
  773. Part35.Material = Enum.Material.SmoothPlastic
  774. Part35.TopSurface = Enum.SurfaceType.Smooth
  775. Part35.brickColor = BrickColor.new("New Yeller")
  776. Part35.Shape = Enum.PartType.Ball
  777. Part36.Parent = mas
  778. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  779. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  780. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  781. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  782. Part36.Color = Color3.new(1, 1, 0)
  783. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  784. Part36.BottomSurface = Enum.SurfaceType.Smooth
  785. Part36.BrickColor = BrickColor.new("New Yeller")
  786. Part36.CanCollide = false
  787. Part36.Material = Enum.Material.SmoothPlastic
  788. Part36.TopSurface = Enum.SurfaceType.Smooth
  789. Part36.brickColor = BrickColor.new("New Yeller")
  790. Part36.Shape = Enum.PartType.Ball
  791. Part37.Parent = mas
  792. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  793. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  794. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  795. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  796. Part37.Color = Color3.new(1, 1, 0)
  797. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  798. Part37.BottomSurface = Enum.SurfaceType.Smooth
  799. Part37.BrickColor = BrickColor.new("New Yeller")
  800. Part37.CanCollide = false
  801. Part37.Material = Enum.Material.SmoothPlastic
  802. Part37.TopSurface = Enum.SurfaceType.Smooth
  803. Part37.brickColor = BrickColor.new("New Yeller")
  804. Part37.Shape = Enum.PartType.Ball
  805. Part38.Parent = mas
  806. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  807. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  808. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  809. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  810. Part38.Color = Color3.new(1, 1, 0)
  811. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  812. Part38.BottomSurface = Enum.SurfaceType.Smooth
  813. Part38.BrickColor = BrickColor.new("New Yeller")
  814. Part38.CanCollide = false
  815. Part38.Material = Enum.Material.SmoothPlastic
  816. Part38.TopSurface = Enum.SurfaceType.Smooth
  817. Part38.brickColor = BrickColor.new("New Yeller")
  818. Part38.Shape = Enum.PartType.Ball
  819. Part39.Parent = mas
  820. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  821. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  822. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  823. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  824. Part39.Color = Color3.new(1, 1, 0)
  825. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  826. Part39.BottomSurface = Enum.SurfaceType.Smooth
  827. Part39.BrickColor = BrickColor.new("New Yeller")
  828. Part39.CanCollide = false
  829. Part39.Material = Enum.Material.SmoothPlastic
  830. Part39.TopSurface = Enum.SurfaceType.Smooth
  831. Part39.brickColor = BrickColor.new("New Yeller")
  832. Part39.Shape = Enum.PartType.Ball
  833. Part40.Parent = mas
  834. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  835. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  836. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  837. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  838. Part40.Color = Color3.new(1, 1, 0)
  839. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  840. Part40.BottomSurface = Enum.SurfaceType.Smooth
  841. Part40.BrickColor = BrickColor.new("New Yeller")
  842. Part40.CanCollide = false
  843. Part40.Material = Enum.Material.SmoothPlastic
  844. Part40.TopSurface = Enum.SurfaceType.Smooth
  845. Part40.brickColor = BrickColor.new("New Yeller")
  846. Part41.Parent = mas
  847. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  848. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  849. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  850. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  851. Part41.Color = Color3.new(1, 1, 0)
  852. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  853. Part41.BottomSurface = Enum.SurfaceType.Smooth
  854. Part41.BrickColor = BrickColor.new("New Yeller")
  855. Part41.CanCollide = false
  856. Part41.Material = Enum.Material.SmoothPlastic
  857. Part41.TopSurface = Enum.SurfaceType.Smooth
  858. Part41.brickColor = BrickColor.new("New Yeller")
  859. Part42.Parent = mas
  860. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  861. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  862. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  863. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  864. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  865. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  866. Part42.BottomSurface = Enum.SurfaceType.Smooth
  867. Part42.BrickColor = BrickColor.new("Institutional white")
  868. Part42.CanCollide = false
  869. Part42.Material = Enum.Material.SmoothPlastic
  870. Part42.TopSurface = Enum.SurfaceType.Smooth
  871. Part42.brickColor = BrickColor.new("Institutional white")
  872. for i,v in pairs(mas:GetChildren()) do
  873. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  874. pcall(function() v:MakeJoints() end)
  875. end
  876. local Wld = Instance.new("Weld",Part15)
  877. Wld.Part0 = SLA
  878. Wld.Part1 = Part15
  879. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  880. mas2 = Instance.new("Model",game:GetService("Lighting"))
  881. WeldConstraint0 = Instance.new("WeldConstraint")
  882. WeldConstraint1 = Instance.new("WeldConstraint")
  883. WeldConstraint2 = Instance.new("WeldConstraint")
  884. WeldConstraint3 = Instance.new("WeldConstraint")
  885. WeldConstraint4 = Instance.new("WeldConstraint")
  886. WeldConstraint5 = Instance.new("WeldConstraint")
  887. WeldConstraint6 = Instance.new("WeldConstraint")
  888. WeldConstraint7 = Instance.new("WeldConstraint")
  889. WeldConstraint8 = Instance.new("WeldConstraint")
  890. WeldConstraint9 = Instance.new("WeldConstraint")
  891. WeldConstraint10 = Instance.new("WeldConstraint")
  892. WeldConstraint11 = Instance.new("WeldConstraint")
  893. WeldConstraint12 = Instance.new("WeldConstraint")
  894. WeldConstraint13 = Instance.new("WeldConstraint")
  895. Part14 = Instance.new("Part")
  896. Part15 = Instance.new("Part")
  897. WeldConstraint16 = Instance.new("WeldConstraint")
  898. WeldConstraint17 = Instance.new("WeldConstraint")
  899. WeldConstraint18 = Instance.new("WeldConstraint")
  900. WeldConstraint19 = Instance.new("WeldConstraint")
  901. WeldConstraint20 = Instance.new("WeldConstraint")
  902. WeldConstraint21 = Instance.new("WeldConstraint")
  903. WeldConstraint22 = Instance.new("WeldConstraint")
  904. WeldConstraint23 = Instance.new("WeldConstraint")
  905. WeldConstraint24 = Instance.new("WeldConstraint")
  906. WeldConstraint25 = Instance.new("WeldConstraint")
  907. WeldConstraint26 = Instance.new("WeldConstraint")
  908. WeldConstraint27 = Instance.new("WeldConstraint")
  909. WeldConstraint28 = Instance.new("WeldConstraint")
  910. WeldConstraint29 = Instance.new("WeldConstraint")
  911. Part30 = Instance.new("Part")
  912. Part31 = Instance.new("Part")
  913. Part32 = Instance.new("Part")
  914. Part33 = Instance.new("Part")
  915. Part34 = Instance.new("Part")
  916. Part35 = Instance.new("Part")
  917. Part36 = Instance.new("Part")
  918. Part37 = Instance.new("Part")
  919. Part38 = Instance.new("Part")
  920. Part39 = Instance.new("Part")
  921. Part40 = Instance.new("Part")
  922. Part41 = Instance.new("Part")
  923. Part42 = Instance.new("Part")
  924. WeldConstraint20.Parent = Part15
  925. WeldConstraint20.Part0 = Part15
  926. WeldConstraint20.Part1 = Part33
  927. WeldConstraint22.Parent = Part15
  928. WeldConstraint22.Part0 = Part15
  929. WeldConstraint22.Part1 = Part35
  930. WeldConstraint21.Parent = Part15
  931. WeldConstraint21.Part0 = Part15
  932. WeldConstraint21.Part1 = Part34
  933. WeldConstraint23.Parent = Part15
  934. WeldConstraint23.Part0 = Part15
  935. WeldConstraint23.Part1 = Part36
  936. WeldConstraint24.Parent = Part15
  937. WeldConstraint24.Part0 = Part15
  938. WeldConstraint24.Part1 = Part37
  939. WeldConstraint25.Parent = Part15
  940. WeldConstraint25.Part0 = Part15
  941. WeldConstraint25.Part1 = Part38
  942. WeldConstraint26.Parent = Part15
  943. WeldConstraint26.Part0 = Part15
  944. WeldConstraint26.Part1 = Part39
  945. WeldConstraint27.Parent = Part15
  946. WeldConstraint27.Part0 = Part15
  947. WeldConstraint27.Part1 = Part40
  948. WeldConstraint29.Parent = Part15
  949. WeldConstraint29.Part0 = Part15
  950. WeldConstraint29.Part1 = Part42
  951. WeldConstraint28.Parent = Part15
  952. WeldConstraint28.Part0 = Part15
  953. WeldConstraint28.Part1 = Part41
  954. WeldConstraint16.Parent = Part15
  955. WeldConstraint16.Part0 = Part15
  956. WeldConstraint16.Part1 = Part14
  957. WeldConstraint17.Parent = Part15
  958. WeldConstraint17.Part0 = Part15
  959. WeldConstraint17.Part1 = Part30
  960. WeldConstraint18.Parent = Part15
  961. WeldConstraint18.Part0 = Part15
  962. WeldConstraint18.Part1 = Part31
  963. WeldConstraint19.Parent = Part15
  964. WeldConstraint19.Part0 = Part15
  965. WeldConstraint19.Part1 = Part32
  966. Part14.Name = "Glove"
  967. Part14.Parent = mas2
  968. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  969. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  970. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  971. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  972. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  973. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  974. Part14.BottomSurface = Enum.SurfaceType.Smooth
  975. Part14.BrickColor = BrickColor.new("Pastel yellow")
  976. Part14.CanCollide = false
  977. Part14.Material = Enum.Material.SmoothPlastic
  978. Part14.TopSurface = Enum.SurfaceType.Smooth
  979. Part14.brickColor = BrickColor.new("Pastel yellow")
  980. Part15.Name = "LeftHandle"
  981. Part15.Parent = mas2
  982. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  983. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  984. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  985. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  986. Part15.Color = Color3.new(1, 1, 0)
  987. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  988. Part15.BottomSurface = Enum.SurfaceType.Smooth
  989. Part15.BrickColor = BrickColor.new("New Yeller")
  990. Part15.CanCollide = false
  991. Part15.Material = Enum.Material.SmoothPlastic
  992. Part15.TopSurface = Enum.SurfaceType.Smooth
  993. Part15.brickColor = BrickColor.new("New Yeller")
  994. Part15.Shape = Enum.PartType.Ball
  995. WeldConstraint16.Parent = Part15
  996. WeldConstraint16.Part0 = Part15
  997. WeldConstraint16.Part1 = Part14
  998. WeldConstraint17.Parent = Part15
  999. WeldConstraint17.Part0 = Part15
  1000. WeldConstraint17.Part1 = Part30
  1001. WeldConstraint18.Parent = Part15
  1002. WeldConstraint18.Part0 = Part15
  1003. WeldConstraint18.Part1 = Part31
  1004. WeldConstraint19.Parent = Part15
  1005. WeldConstraint19.Part0 = Part15
  1006. WeldConstraint19.Part1 = Part32
  1007. WeldConstraint20.Parent = Part15
  1008. WeldConstraint20.Part0 = Part15
  1009. WeldConstraint20.Part1 = Part33
  1010. WeldConstraint21.Parent = Part15
  1011. WeldConstraint21.Part0 = Part15
  1012. WeldConstraint21.Part1 = Part34
  1013. WeldConstraint22.Parent = Part15
  1014. WeldConstraint22.Part0 = Part15
  1015. WeldConstraint22.Part1 = Part35
  1016. WeldConstraint23.Parent = Part15
  1017. WeldConstraint23.Part0 = Part15
  1018. WeldConstraint23.Part1 = Part36
  1019. WeldConstraint24.Parent = Part15
  1020. WeldConstraint24.Part0 = Part15
  1021. WeldConstraint24.Part1 = Part37
  1022. WeldConstraint25.Parent = Part15
  1023. WeldConstraint25.Part0 = Part15
  1024. WeldConstraint25.Part1 = Part38
  1025. WeldConstraint26.Parent = Part15
  1026. WeldConstraint26.Part0 = Part15
  1027. WeldConstraint26.Part1 = Part39
  1028. WeldConstraint27.Parent = Part15
  1029. WeldConstraint27.Part0 = Part15
  1030. WeldConstraint27.Part1 = Part40
  1031. WeldConstraint28.Parent = Part15
  1032. WeldConstraint28.Part0 = Part15
  1033. WeldConstraint28.Part1 = Part41
  1034. WeldConstraint29.Parent = Part15
  1035. WeldConstraint29.Part0 = Part15
  1036. WeldConstraint29.Part1 = Part42
  1037. Part30.Parent = mas2
  1038. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1039. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1040. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1041. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1042. Part30.Color = Color3.new(1, 1, 0)
  1043. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1044. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1045. Part30.BrickColor = BrickColor.new("New Yeller")
  1046. Part30.CanCollide = false
  1047. Part30.Material = Enum.Material.SmoothPlastic
  1048. Part30.TopSurface = Enum.SurfaceType.Smooth
  1049. Part30.brickColor = BrickColor.new("New Yeller")
  1050. Part30.Shape = Enum.PartType.Ball
  1051. Part31.Parent = mas2
  1052. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1053. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1054. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1055. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1056. Part31.Color = Color3.new(1, 1, 0)
  1057. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1058. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1059. Part31.BrickColor = BrickColor.new("New Yeller")
  1060. Part31.CanCollide = false
  1061. Part31.Material = Enum.Material.SmoothPlastic
  1062. Part31.TopSurface = Enum.SurfaceType.Smooth
  1063. Part31.brickColor = BrickColor.new("New Yeller")
  1064. Part31.Shape = Enum.PartType.Ball
  1065. Part32.Parent = mas2
  1066. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1067. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1068. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1069. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1070. Part32.Color = Color3.new(1, 1, 0)
  1071. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1072. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1073. Part32.BrickColor = BrickColor.new("New Yeller")
  1074. Part32.CanCollide = false
  1075. Part32.Material = Enum.Material.SmoothPlastic
  1076. Part32.TopSurface = Enum.SurfaceType.Smooth
  1077. Part32.brickColor = BrickColor.new("New Yeller")
  1078. Part32.Shape = Enum.PartType.Ball
  1079. Part33.Parent = mas2
  1080. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1081. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1082. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1083. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1084. Part33.Color = Color3.new(1, 1, 0)
  1085. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1086. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1087. Part33.BrickColor = BrickColor.new("New Yeller")
  1088. Part33.CanCollide = false
  1089. Part33.Material = Enum.Material.SmoothPlastic
  1090. Part33.TopSurface = Enum.SurfaceType.Smooth
  1091. Part33.brickColor = BrickColor.new("New Yeller")
  1092. Part33.Shape = Enum.PartType.Ball
  1093. Part34.Parent = mas2
  1094. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1095. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1096. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1097. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1098. Part34.Color = Color3.new(1, 1, 0)
  1099. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1100. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1101. Part34.BrickColor = BrickColor.new("New Yeller")
  1102. Part34.CanCollide = false
  1103. Part34.Material = Enum.Material.SmoothPlastic
  1104. Part34.TopSurface = Enum.SurfaceType.Smooth
  1105. Part34.brickColor = BrickColor.new("New Yeller")
  1106. Part34.Shape = Enum.PartType.Ball
  1107. Part35.Parent = mas2
  1108. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1109. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1110. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1111. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1112. Part35.Color = Color3.new(1, 1, 0)
  1113. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1114. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1115. Part35.BrickColor = BrickColor.new("New Yeller")
  1116. Part35.CanCollide = false
  1117. Part35.Material = Enum.Material.SmoothPlastic
  1118. Part35.TopSurface = Enum.SurfaceType.Smooth
  1119. Part35.brickColor = BrickColor.new("New Yeller")
  1120. Part35.Shape = Enum.PartType.Ball
  1121. Part36.Parent = mas2
  1122. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1123. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1124. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1125. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1126. Part36.Color = Color3.new(1, 1, 0)
  1127. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1128. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1129. Part36.BrickColor = BrickColor.new("New Yeller")
  1130. Part36.CanCollide = false
  1131. Part36.Material = Enum.Material.SmoothPlastic
  1132. Part36.TopSurface = Enum.SurfaceType.Smooth
  1133. Part36.brickColor = BrickColor.new("New Yeller")
  1134. Part36.Shape = Enum.PartType.Ball
  1135. Part37.Parent = mas2
  1136. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1137. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1138. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1139. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1140. Part37.Color = Color3.new(1, 1, 0)
  1141. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1142. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1143. Part37.BrickColor = BrickColor.new("New Yeller")
  1144. Part37.CanCollide = false
  1145. Part37.Material = Enum.Material.SmoothPlastic
  1146. Part37.TopSurface = Enum.SurfaceType.Smooth
  1147. Part37.brickColor = BrickColor.new("New Yeller")
  1148. Part37.Shape = Enum.PartType.Ball
  1149. Part38.Parent = mas2
  1150. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1151. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1152. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1153. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1154. Part38.Color = Color3.new(1, 1, 0)
  1155. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1156. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1157. Part38.BrickColor = BrickColor.new("New Yeller")
  1158. Part38.CanCollide = false
  1159. Part38.Material = Enum.Material.SmoothPlastic
  1160. Part38.TopSurface = Enum.SurfaceType.Smooth
  1161. Part38.brickColor = BrickColor.new("New Yeller")
  1162. Part38.Shape = Enum.PartType.Ball
  1163. Part39.Parent = mas2
  1164. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1165. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1166. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1167. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1168. Part39.Color = Color3.new(1, 1, 0)
  1169. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1170. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1171. Part39.BrickColor = BrickColor.new("New Yeller")
  1172. Part39.CanCollide = false
  1173. Part39.Material = Enum.Material.SmoothPlastic
  1174. Part39.TopSurface = Enum.SurfaceType.Smooth
  1175. Part39.brickColor = BrickColor.new("New Yeller")
  1176. Part39.Shape = Enum.PartType.Ball
  1177. Part40.Parent = mas2
  1178. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1179. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1180. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1181. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1182. Part40.Color = Color3.new(1, 1, 0)
  1183. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1184. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1185. Part40.BrickColor = BrickColor.new("New Yeller")
  1186. Part40.CanCollide = false
  1187. Part40.Material = Enum.Material.SmoothPlastic
  1188. Part40.TopSurface = Enum.SurfaceType.Smooth
  1189. Part40.brickColor = BrickColor.new("New Yeller")
  1190. Part41.Parent = mas2
  1191. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1192. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1193. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1194. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1195. Part41.Color = Color3.new(1, 1, 0)
  1196. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1197. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1198. Part41.BrickColor = BrickColor.new("New Yeller")
  1199. Part41.CanCollide = false
  1200. Part41.Material = Enum.Material.SmoothPlastic
  1201. Part41.TopSurface = Enum.SurfaceType.Smooth
  1202. Part41.brickColor = BrickColor.new("New Yeller")
  1203. Part42.Parent = mas2
  1204. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1205. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1206. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1207. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1208. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1209. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1210. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1211. Part42.BrickColor = BrickColor.new("Institutional white")
  1212. Part42.CanCollide = false
  1213. Part42.Material = Enum.Material.SmoothPlastic
  1214. Part42.TopSurface = Enum.SurfaceType.Smooth
  1215. Part42.brickColor = BrickColor.new("Institutional white")
  1216. for i,v in pairs(mas2:GetChildren()) do
  1217. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1218. pcall(function() v:MakeJoints() end)
  1219. end
  1220. local Wld = Instance.new("Weld",Part15)
  1221. Wld.Part0 = SRA
  1222. Wld.Part1 = Part15
  1223. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1224. for i,v in pairs(mas:children()) do
  1225. if v:IsA("Part") then
  1226. v.Transparency = 1
  1227. end
  1228. end
  1229. for i,v in pairs(Character.Stand:children()) do
  1230. if v:IsA("Part") then
  1231. v.Transparency = 1
  1232. Face.Transparency = 1
  1233. end
  1234. end
  1235. local newMotor = function(part0, part1, c0, c1)
  1236. local w = Create('Motor'){
  1237. Parent = part0,
  1238. Part0 = part0,
  1239. Part1 = part1,
  1240. C0 = c0,
  1241. C1 = c1,
  1242. }
  1243. return w
  1244. end
  1245. function clerp(a, b, t)
  1246. return a:lerp(b, t)
  1247. end
  1248.  
  1249. coroutine.resume(coroutine.create(function()
  1250. while true do
  1251. Humanoid.Health = Humanoid.Health + 1.7
  1252. game:GetService("RunService").RenderStepped:wait()
  1253. end
  1254. end))
  1255. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1256. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1257.  
  1258. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1259. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1260. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1261. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1262. RootJoint.C1 = CFrame.new(0, 0, 0)
  1263. RootJoint.C0 = CFrame.new(0, 0, 0)
  1264. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1265. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1266.  
  1267. local rarmc1 = RW.C1
  1268. local larmc1 = LW.C1
  1269. local rlegc1 = RH.C1
  1270. local llegc1 = LH.C1
  1271.  
  1272. local resetc1 = false
  1273.  
  1274. function PlayAnimationFromTable(table, speed, bool)
  1275. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1276. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1277. RW.C0 = clerp(RW.C0, table[3], speed)
  1278. LW.C0 = clerp(LW.C0, table[4], speed)
  1279. RH.C0 = clerp(RH.C0, table[5], speed)
  1280. LH.C0 = clerp(LH.C0, table[6], speed)
  1281. if bool == true then
  1282. if resetc1 == false then
  1283. resetc1 = true
  1284. RootJoint.C1 = RootJoint.C1
  1285. Torso.Neck.C1 = Torso.Neck.C1
  1286. RW.C1 = rarmc1
  1287. LW.C1 = larmc1
  1288. RH.C1 = rlegc1
  1289. LH.C1 = llegc1
  1290. end
  1291. end
  1292. end
  1293.  
  1294. ArtificialHB = Create("BindableEvent", script){
  1295. Parent = script,
  1296. Name = "Heartbeat",
  1297. }
  1298.  
  1299. script:WaitForChild("Heartbeat")
  1300.  
  1301. frame = 1 / 30
  1302. tf = 0
  1303. allowframeloss = false
  1304. tossremainder = false
  1305. lastframe = tick()
  1306. script.Heartbeat:Fire()
  1307.  
  1308. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1309. tf = tf + s
  1310. if tf >= frame then
  1311. if allowframeloss then
  1312. script.Heartbeat:Fire()
  1313. lastframe = tick()
  1314. else
  1315. for i = 1, math.floor(tf / frame) do
  1316. script.Heartbeat:Fire()
  1317. end
  1318. lastframe = tick()
  1319. end
  1320. if tossremainder then
  1321. tf = 0
  1322. else
  1323. tf = tf - frame * math.floor(tf / frame)
  1324. end
  1325. end
  1326. end)
  1327.  
  1328. function swait(num)
  1329. if num == 0 or num == nil then
  1330. ArtificialHB.Event:wait()
  1331. else
  1332. for i = 0, num do
  1333. ArtificialHB.Event:wait()
  1334. end
  1335. end
  1336. end
  1337.  
  1338.  
  1339.  
  1340. Mouse.KeyDown:connect(function(key)
  1341. if key == "q" then
  1342. if Change == false then
  1343. Stand()
  1344. Change = true
  1345. elseif Change == true then
  1346. UnStand()
  1347. Change = false
  1348. end
  1349. end
  1350. end)
  1351.  
  1352.  
  1353. function Stand()
  1354. if D == false then
  1355. D = true
  1356. Pause = true
  1357. for i = 0,0.1,0.1 do
  1358. swait()
  1359. PlayAnimationFromTable({
  1360. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1361. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1362. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1363. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1364. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1365. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1366. }, .5, false)
  1367. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1368. end
  1369. coroutine.resume(coroutine.create(function()
  1370. for i = 0,1.2,0.1 do
  1371. swait()
  1372. PlayAnimationFromTable({
  1373. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1374. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1375. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1376. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1377. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1378. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1379. }, .5, false)
  1380. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1381. end
  1382. Pause = false
  1383. end))
  1384. local Sound = Instance.new("Sound",ST)
  1385. Sound.Pitch = 1
  1386. Sound.Volume = 121
  1387. Sound.Looped = false
  1388. Sound.SoundId = "rbxassetid://463010917"
  1389. Sound:play()
  1390. coroutine.resume(coroutine.create(function()
  1391. for i,v in pairs(mas:children()) do
  1392. if v:IsA("Part") then
  1393. coroutine.resume(coroutine.create(function()
  1394. v.Transparency = v.Transparency - 0.1
  1395. game:GetService("RunService").RenderStepped:wait()
  1396. end))
  1397. v.Transparency = 1
  1398. end
  1399. end
  1400. end))
  1401. for i,v in pairs(Character.Stand:children()) do
  1402. if v:IsA("Part") then
  1403. coroutine.resume(coroutine.create(function()
  1404. for i = 1,11 do
  1405. v.Transparency = v.Transparency - 0.1
  1406. Face.Transparency = Face.Transparency - 0.1
  1407. game:GetService("RunService").RenderStepped:wait()
  1408. end
  1409. FlA.Enabled = true
  1410. FlA1.Enabled = true
  1411. FlA2.Enabled = true
  1412. FlA3.Enabled = true
  1413. FlA4.Enabled = true
  1414. FlA5.Enabled = true
  1415. ZZA.Enabled = true
  1416. ZZA1.Enabled = true
  1417. ZZA2.Enabled = true
  1418. ZZA3.Enabled = true
  1419. ZZA4.Enabled = true
  1420. ZZA5.Enabled = true
  1421. end))
  1422. end
  1423. end
  1424. ZZZ = Mouse.KeyDown:connect(function(key)
  1425. if key == "t" then
  1426. Blast()
  1427. end
  1428. if key == "r" then
  1429. StrongOra()
  1430. end
  1431. if key == "e" then
  1432. OHOra()
  1433. end
  1434. if key == "f" then
  1435. TimeStop()
  1436. end
  1437. if key == "z" then
  1438. Jump()
  1439. end
  1440. end)
  1441. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1442. if key == "e" then
  1443. Stop()
  1444. end
  1445. end)
  1446. wait(0.5)
  1447. D = false
  1448. end
  1449. end
  1450.  
  1451. function Blast()
  1452. if D == false then
  1453. D = true
  1454. Pause = true
  1455. for i = 0,1.2,0.1 do
  1456. swait()
  1457. PlayAnimationFromTable({
  1458. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1459. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1460. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1461. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1463. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1464. }, .5, false)
  1465. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1466. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1467. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1468. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1469. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1470. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1471. end
  1472. coroutine.resume(coroutine.create(function()
  1473. wait(0.7)
  1474. Pause = false
  1475. end))
  1476. local Bl = Instance.new("Part",workspace)
  1477. Bl.CanCollide = false
  1478. Bl.Material = "Neon"
  1479. Bl.Shape = "Ball"
  1480. Bl.Size = Vector3.new(20,20,20)
  1481. Bl.BrickColor = BrickColor.new("New Yeller")
  1482. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1483. local Fl = Instance.new("BodyVelocity",Bl)
  1484. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1485. Fl.Velocity = RootPart.CFrame.lookVector*160
  1486. local Ring = Instance.new("Part",RootPart)
  1487. Ring.Size = Vector3.new(1,1,1)
  1488. Ring.CanCollide = false
  1489. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1490. Ring.Anchored = true
  1491. Ring.BrickColor = BrickColor.new("Institutional white")
  1492. Ring.Transparency = 0
  1493. local Ring2 = Instance.new("SpecialMesh",Ring)
  1494. Ring2.MeshId = "rbxassetid://3270017"
  1495. Ring2.Scale = Vector3.new(1,1,0.1)
  1496. coroutine.resume(coroutine.create(function()
  1497. for i = 1,50 do
  1498. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1499. Ring.Transparency = Ring.Transparency + 0.07
  1500. game:GetService("RunService").RenderStepped:wait()
  1501. end
  1502. Ring:remove()
  1503. end))
  1504. Bl.Touched:connect(function(hit)
  1505. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1506. Bl:remove()
  1507. local S = Instance.new("Sound",hit.Parent.Head)
  1508. S.SoundId = "rbxassetid://539294959"
  1509. S.Volume = 1
  1510. S.Looped = false
  1511. S:play()
  1512. hit.Parent.Humanoid:TakeDamage(60)
  1513. hit.Parent.Humanoid.WalkSpeed = 2
  1514. local Ef = Instance.new("Part",workspace)
  1515. Ef.Size = Vector3.new(1,1,1)
  1516. Ef.CanCollide = false
  1517. Ef.Shape = "Ball"
  1518. Ef.Material = "Neon"
  1519. Ef.BrickColor = BrickColor.new("New Yeller")
  1520. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1521. Ef.Anchored = true
  1522. local Ef2 = Instance.new("SpecialMesh",Ef)
  1523. Ef2.MeshType = "Sphere"
  1524. Ef2.Scale = Vector3.new(1,1,1)
  1525. coroutine.resume(coroutine.create(function()
  1526. for i = 1,6 do
  1527. local random = math.random(-4,4)
  1528. local random2 = math.random(-4,4)
  1529. local random3 = math.random(-4,4)
  1530. local Ring = Instance.new("Part",Ef)
  1531. Ring.Size = Vector3.new(1,1,1)
  1532. Ring.CanCollide = false
  1533. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1534. Ring.Anchored = true
  1535. Ring.BrickColor = BrickColor.new("Institutional white")
  1536. Ring.Transparency = 0
  1537. local Ring2 = Instance.new("SpecialMesh",Ring)
  1538. Ring2.MeshId = "rbxassetid://3270017"
  1539. Ring2.Scale = Vector3.new(1,1,0.1)
  1540. coroutine.resume(coroutine.create(function()
  1541. for i = 1,170 do
  1542. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1543. Ring.Transparency = Ring.Transparency + 0.01
  1544. game:GetService("RunService").RenderStepped:wait()
  1545. end
  1546. Ring:remove()
  1547. end))
  1548. end
  1549. end))
  1550. for i = 1,170 do
  1551. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1552. Ef.Transparency = Ef.Transparency + 0.01
  1553. game:GetService("RunService").RenderStepped:wait()
  1554. end
  1555. Ef:remove()
  1556. end
  1557. end)
  1558. wait(1.5)
  1559. D = false
  1560. end
  1561. end
  1562.  
  1563. function Jump()
  1564. if DD == false then
  1565. DD = true
  1566. print("ASD")
  1567. local Bod = Instance.new("BodyPosition",RootPart)
  1568. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1569. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1570. local Ef = Instance.new("Part",workspace)
  1571. Ef.Size = Vector3.new(1,1,1)
  1572. Ef.CanCollide = false
  1573. Ef.Anchored = true
  1574. Ef.BrickColor = BrickColor.new("New Yeller")
  1575. Ef.Material = "Neon"
  1576. Ef.Shape = "Ball"
  1577. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1578. coroutine.resume(coroutine.create(function()
  1579. for i = 1,30 do
  1580. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1581. Ef.Transparency = Ef.Transparency + 0.07
  1582. game:GetService("RunService").RenderStepped:wait()
  1583. end
  1584. Ef:remove()
  1585. end))
  1586. wait(0.1)
  1587. Bod:remove()
  1588. wait(1)
  1589. DD = false
  1590. end
  1591. end
  1592.  
  1593. function TimeStop()
  1594. if DDZ == false then
  1595. DDZ = true
  1596. local S = Instance.new("Sound",ST)
  1597. S.SoundId = "rbxassetid://1631612542"
  1598. S.Pitch = 1.2
  1599. S.Volume = 12312
  1600. S.Looped = false
  1601. S:play()
  1602. local Ef = Instance.new("Part",workspace)
  1603. Ef.Size = Vector3.new(1,1,1)
  1604. Ef.Material = "Neon"
  1605. Ef.BrickColor = BrickColor.new("White")
  1606. Ef.Transparency = 0.4
  1607. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1608. Ef.Anchored = true
  1609. Ef.CanCollide = false
  1610. Ef.Shape = "Ball"
  1611. local Ef2 = Instance.new("SpecialMesh",Ef)
  1612. Ef2.MeshType = "Sphere"
  1613. Ef2.Scale = Vector3.new(1,1,1)
  1614. coroutine.resume(coroutine.create(function()
  1615. for i = 1,70 do
  1616. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1617. game:GetService("RunService").RenderStepped:wait()
  1618. end
  1619. for i = 1,70 do
  1620. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1621. game:GetService("RunService").RenderStepped:wait()
  1622. end
  1623. Ef:remove()
  1624. end))
  1625. local HB = Instance.new("Part",workspace)
  1626. HB.CanCollide = false
  1627. HB.Anchored = true
  1628. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1629. HB.Size = Vector3.new(300,300,300)
  1630. HB.Transparency = 1
  1631. HB.Touched:connect(function(hit)
  1632. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1633. hit.Parent.Torso.Anchored = true
  1634. hit.Parent.Head.Anchored = true
  1635. hit.Parent["Right Arm"].Anchored = true
  1636. hit.Parent["Left Arm"].Anchored = true
  1637. hit.Parent["Right Leg"].Anchored = true
  1638. hit.Parent["Left Leg"].Anchored = true
  1639. wait(Time)
  1640. hit.Parent.Torso.Anchored = false
  1641. hit.Parent.Head.Anchored = false
  1642. hit.Parent["Right Arm"].Anchored = false
  1643. hit.Parent["Left Arm"].Anchored = false
  1644. hit.Parent["Right Leg"].Anchored = false
  1645. hit.Parent["Left Leg"].Anchored = false
  1646. end
  1647. end)
  1648. wait(32)
  1649. HB:remove()
  1650. DDZ = false
  1651. end
  1652. end
  1653.  
  1654. function StrongOra()
  1655. if D == false then
  1656. D = true
  1657. Pause = true
  1658. local HB = Instance.new("Part",SRA)
  1659. HB.CanCollide = false
  1660. HB.Transparency = 1
  1661. HB.Size = Vector3.new(1,1,1)
  1662. local HB2 = Instance.new("Weld",HB)
  1663. HB2.Part0 = SRA
  1664. HB2.Part1 = HB
  1665. HB2.C0 = CFrame.new(0,0,0)
  1666. HB.Touched:connect(function(hit)
  1667. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1668. HB:remove()
  1669. hit.Parent.Humanoid:TakeDamage(30)
  1670. hit.Parent.Humanoid.PlatformStand = true
  1671. local Ef = Instance.new("Part",workspace)
  1672. Ef.Size = Vector3.new(1,1,1)
  1673. Ef.CanCollide = false
  1674. Ef.Anchored = true
  1675. Ef.Shape = "Ball"
  1676. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1677. Ef.Material = "Neon"
  1678. Ef.BrickColor = BrickColor.new("White")
  1679. local Ef2 = Instance.new("SpecialMesh",Ef)
  1680. Ef2.MeshType = "Sphere"
  1681. Ef2.Scale = Vector3.new(1,1,1)
  1682. coroutine.resume(coroutine.create(function()
  1683. for i = 1,5 do
  1684. local random = math.random(-3,3)
  1685. local random2 = math.random(-3,3)
  1686. local random3 = math.random(-3,3)
  1687. local ZC = Instance.new("Part",workspace)
  1688. ZC.Size = Vector3.new(1,1,1)
  1689. ZC.CanCollide = false
  1690. ZC.Anchored = true
  1691. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1692. ZC.Shape = "Ball"
  1693. ZC.Material = "Neon"
  1694. ZC.BrickColor = BrickColor.new("New Yeller")
  1695. local ZC2 = Instance.new("SpecialMesh",ZC)
  1696. ZC2.MeshType = "Sphere"
  1697. ZC2.Scale = Vector3.new(1,1,1)
  1698. coroutine.resume(coroutine.create(function()
  1699. for i = 1,100 do
  1700. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1701. ZC.Transparency = ZC.Transparency + 0.03
  1702. game:GetService("RunService").RenderStepped:wait()
  1703. end
  1704. ZC:remove()
  1705. end))
  1706. end
  1707. end))
  1708. coroutine.resume(coroutine.create(function()
  1709. for i = 1,100 do
  1710. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1711. Ef.Transparency = Ef.Transparency + 0.03
  1712. game:GetService("RunService").RenderStepped:wait()
  1713. end
  1714. Ef:remove()
  1715. end))
  1716. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1717. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1718. Fl.velocity = RootPart.CFrame.lookVector*190
  1719. wait(0.3)
  1720. Fl:remove()
  1721. wait(0.5)
  1722. hit.Parent.Humanoid.PlatformStand = false
  1723. end
  1724. end)
  1725. for i = 0,0.5,0.1 do
  1726. swait()
  1727. PlayAnimationFromTable({
  1728. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1729. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1730. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1731. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1732. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1733. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1734. }, .5, false)
  1735. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1736. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1737. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1738. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1739. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1740. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1741. end
  1742. local Ora = Instance.new("Sound",ST)
  1743. Ora.SoundId = "rbxassetid://271120244"
  1744. Ora.Pitch = 1
  1745. Ora.Looped = false
  1746. Ora.Volume = 12312
  1747. Ora:play()
  1748. for i = 0,0.6,0.1 do
  1749. swait()
  1750. PlayAnimationFromTable({
  1751. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1752. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1753. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1754. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1755. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1756. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1757. }, .5, false)
  1758. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1759. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1760. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1761. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1762. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1763. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1764. end
  1765. coroutine.resume(coroutine.create(function()
  1766. wait(0.4)
  1767. HB:remove()
  1768. end))
  1769. Pause = false
  1770. wait(0.5)
  1771. D = false
  1772. end
  1773. end
  1774. function OHOra()
  1775. if D == false then
  1776. D = true
  1777. Pause = true
  1778. Loop = true
  1779. SoundZ = Instance.new("Sound",ST)
  1780. SoundZ.SoundId = "rbxassetid://791374350"
  1781. SoundZ.Volume = 2
  1782. SoundZ.Looped = true
  1783. SoundZ.Pitch = 0.95
  1784. SoundZ:play()
  1785. while Loop do
  1786. local HB = Instance.new("Part",SRA)
  1787. HB.CanCollide = false
  1788. HB.Transparency = 1
  1789. local HB2 = Instance.new("Weld",HB)
  1790. HB2.Part0 = SRA
  1791. HB2.Part1 = HB
  1792. HB2.C0 = CFrame.new(0,-1.1,0)
  1793. HB.Touched:connect(function(hit)
  1794. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1795. HB:remove()
  1796. hit.Parent.Humanoid:TakeDamage(1.5)
  1797. hit.Parent.Humanoid.WalkSpeed = 2
  1798. local random = math.random(-3,3)
  1799. local random2 = math.random(-3,3)
  1800. local random3 = math.random(-3,3)
  1801. local Ef = Instance.new("Part",workspace)
  1802. Ef.Size = Vector3.new(1,1,1)
  1803. Ef.CanCollide = false
  1804. Ef.Material = "Neon"
  1805. Ef.BrickColor = BrickColor.new("White")
  1806. Ef.Anchored = true
  1807. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1808. local Ef2 = Instance.new("SpecialMesh",Ef)
  1809. Ef2.MeshType = "Sphere"
  1810. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1811. local Part = Instance.new("Part",workspace)
  1812. Part.Size = Vector3.new(1,1,1)
  1813. Part.CanCollide = false
  1814. Part.BrickColor = BrickColor.new("New Yeller")
  1815. Part.Material = "Neon"
  1816. Part.Anchored = true
  1817. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1818. local Part2 = Instance.new("SpecialMesh",Part)
  1819. Part2.MeshType = "Sphere"
  1820. Part2.Scale = Vector3.new(1,1,1)
  1821. for i = 1,50 do
  1822. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1823. Part.Transparency = Part.Transparency + 0.07
  1824. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1825. Ef.Transparency = Ef.Transparency + 0.07
  1826. game:GetService("RunService").RenderStepped:wait()
  1827. end
  1828. Part:remove()
  1829. Ef:remove()
  1830. end
  1831. end)
  1832. for i = 0,0.15,0.1 do
  1833. swait()
  1834. PlayAnimationFromTable({
  1835. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1836. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1837. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1838. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1839. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1840. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1841. }, .5, false)
  1842. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1843. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1844. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1845. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1846. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1847. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1848. end
  1849. coroutine.resume(coroutine.create(function()
  1850. wait(1)
  1851. HB:remove()
  1852. end))
  1853. local CCB = Instance.new("Part",SRA)
  1854. CCB.CanCollide = false
  1855. CCB.Transparency = 1
  1856. local CCB2 = Instance.new("Weld",CCB)
  1857. CCB2.Part0 = SRA
  1858. CCB2.Part1 = CCB
  1859. CCB2.C0 = CFrame.new(0,-1.1,0)
  1860. CCB.Touched:connect(function(hit)
  1861. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1862. CCB:remove()
  1863. hit.Parent.Humanoid:TakeDamage(1.5)
  1864. hit.Parent.Humanoid.WalkSpeed = 2
  1865. local random = math.random(-3,3)
  1866. local random2 = math.random(-3,3)
  1867. local random3 = math.random(-3,3)
  1868. local Ef = Instance.new("Part",workspace)
  1869. Ef.Size = Vector3.new(1,1,1)
  1870. Ef.CanCollide = false
  1871. Ef.Material = "Neon"
  1872. Ef.BrickColor = BrickColor.new("White")
  1873. Ef.Anchored = true
  1874. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1875. local Ef2 = Instance.new("SpecialMesh",Ef)
  1876. Ef2.MeshType = "Sphere"
  1877. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1878. local Part = Instance.new("Part",workspace)
  1879. Part.Size = Vector3.new(1,1,1)
  1880. Part.CanCollide = false
  1881. Part.BrickColor = BrickColor.new("New Yeller")
  1882. Part.Material = "Neon"
  1883. Part.Anchored = true
  1884. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1885. local Part2 = Instance.new("SpecialMesh",Part)
  1886. Part2.MeshType = "Sphere"
  1887. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1888. for i = 1,50 do
  1889. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1890. Part.Transparency = Part.Transparency + 0.07
  1891. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1892. Ef.Transparency = Ef.Transparency + 0.07
  1893. game:GetService("RunService").RenderStepped:wait()
  1894. end
  1895. Part:remove()
  1896. Ef:remove()
  1897. end
  1898. end)
  1899. for i = 0,0.15,0.1 do
  1900. swait()
  1901. PlayAnimationFromTable({
  1902. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1903. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1904. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1905. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1906. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1907. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1908. }, .5, false)
  1909. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1910. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1911. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1912. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1913. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1914. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1915. end
  1916. coroutine.resume(coroutine.create(function()
  1917. wait(1)
  1918. CCB:remove()
  1919. end))
  1920. game:GetService("RunService").RenderStepped:wait()
  1921. end
  1922. wait(0.2)
  1923. D = false
  1924. end
  1925. end
  1926.  
  1927. function Stop()
  1928. Pause = false
  1929. SoundZ:remove()
  1930. Loop = false
  1931. end
  1932.  
  1933. function UnStand()
  1934. if D == false then
  1935. D = true
  1936. FlA.Enabled = false
  1937. FlA1.Enabled = false
  1938. FlA2.Enabled = false
  1939. FlA3.Enabled = false
  1940. FlA4.Enabled = false
  1941. FlA5.Enabled = false
  1942. ZZA.Enabled= false
  1943. ZZA1.Enabled = false
  1944. ZZA2.Enabled = false
  1945. ZZA3.Enabled = false
  1946. ZZA4.Enabled = false
  1947. ZZA5.Enabled = false
  1948. Pause = true
  1949. coroutine.resume(coroutine.create(function()
  1950. for i = 0,1.2,0.1 do
  1951. swait()
  1952. PlayAnimationFromTable({
  1953. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1954. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1955. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1956. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1957. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1958. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1959. }, .5, false)
  1960. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1961. end
  1962. Pause = false
  1963. ZZZ:disconnect()
  1964. ZZZ1:disconnect()
  1965. end))
  1966. for i,v in pairs(Character.Stand:children()) do
  1967. if v:IsA("Part") then
  1968. coroutine.resume(coroutine.create(function()
  1969. for i = 1,11 do
  1970. v.Transparency = v.Transparency + 0.1
  1971. Face.Transparency = Face.Transparency + 0.1
  1972. game:GetService("RunService").RenderStepped:wait()
  1973. end
  1974. end))
  1975. end
  1976. end
  1977. wait(0.5)
  1978. D = false
  1979.  
  1980. end
  1981. end
  1982.  
  1983.  
  1984. New = function(Object, Parent, Name, Data)
  1985. local Object = Instance.new(Object)
  1986. for Index, Value in pairs(Data or {}) do
  1987. Object[Index] = Value
  1988. end
  1989. Object.Parent = Parent
  1990. Object.Name = Name
  1991. return Object
  1992. end
  1993. function rayCast(Position, Direction, Range, Ignore)
  1994. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1995. end
  1996.  
  1997.  
  1998.  
  1999.  
  2000. coroutine.wrap(function()
  2001. while 1 do
  2002. swait()
  2003. if doe <= 360 then
  2004. doe = doe + 2
  2005. else
  2006. doe = 0
  2007. end
  2008. end
  2009. end)()
  2010. while true do
  2011. swait()
  2012. for i, v in pairs(Character:GetChildren()) do
  2013. if v:IsA("Part") then
  2014. v.Material = "SmoothPlastic"
  2015. elseif v:IsA("Accessory") then
  2016. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2017. end
  2018. end
  2019.  
  2020. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2021. velocity = RootPart.Velocity.y
  2022. sine = sine + change
  2023. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2024. if RootPart.Velocity.y > 1 and hit == nil then
  2025. Anim = "Jump"
  2026. if Pause == false then
  2027. PlayAnimationFromTable({
  2028. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2029. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2030. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2031. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2032. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2033. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2034. }, .3, false)
  2035. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2036. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2037. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2038. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2039. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2040. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2041. end
  2042. elseif RootPart.Velocity.y < -1 and hit == nil then
  2043. Anim = "Fall"
  2044. if Pause == false then
  2045. PlayAnimationFromTable({
  2046. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2047. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2048. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2049. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2050. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2051. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2052. }, .3, false)
  2053. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2054. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2055. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2056. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2057. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2058. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2059. end
  2060. elseif Torsovelocity < 1 and hit ~= nil then
  2061. Anim = "Idle"
  2062. if Pause == false then
  2063. change = 1
  2064. PlayAnimationFromTable({
  2065. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2066. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2067. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2068. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2069. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2070. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2071. }, .3, false)
  2072. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2073. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2074. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2075. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2076. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2077. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2078. end
  2079. elseif Torsovelocity > 2 and hit ~= nil then
  2080. Anim = "Walk"
  2081. if Pause == false then
  2082. PlayAnimationFromTable({
  2083. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2084. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2085. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2086. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2087. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2088. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2089. }, .3, false)
  2090. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2091. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2092. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2093. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2094. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2095. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  2096. end
  2097. end
  2098. end
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