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- -- [ Fixed by all_suck
- player = game:GetService("Players").LocalPlayer
- char = player.Character
- mouse = player:GetMouse()
- local makeorb = false
- idleq = false
- local skl = false
- local healingmode = false
- parts = {}
- poses = {}
- sizes = {}
- local obj3, TARG10, TARG11, STARG, lastdg, dg, dgm
- team = Instance.new("StringValue", char)
- team.Name = "Team"
- team.Value = player.Name
- local lastdf, df, dfm
- local basicunlocked = false
- mc = Instance.new("NumberValue", char)
- mc.Name = "CloanTime"
- mc.Value = 0
- ht = Instance.new("NumberValue", char)
- ht.Name = "HealingTime"
- ht.Value = 6
- stun = Instance.new("BoolValue", char)
- stun.Name = "Stunned"
- stun.Value = false
- atk = Instance.new("NumberValue", char)
- atk.Name = "Attack"
- atk.Value = 1
- def = Instance.new("NumberValue", char)
- def.Name = "Defense"
- def.Value = 1.1
- spd = Instance.new("NumberValue", char)
- spd.Name = "Speed"
- spd.Value = 1
- deft = Instance.new("NumberValue", char)
- deft.Name = "DefenseTime"
- deft.Value = 0
- atkt = Instance.new("NumberValue", char)
- atkt.Name = "AttackTime"
- atkt.Value = 0
- spdt = Instance.new("NumberValue", char)
- spdt.Name = "SpeedTime"
- spdt.Value = 0
- posd = Instance.new("BoolValue", char)
- posd.Name = "Posioned"
- posd.Value = false
- pt = Instance.new("NumberValue", char)
- pt.Name = "PoisonTime"
- pt.Value = 0
- bl = Instance.new("BoolValue", char)
- bl.Name = "Blocking"
- bl.Value = false
- bll = Instance.new("BoolValue", char)
- bll.Name = "BlockingLabel"
- bll.Value = false
- blt = Instance.new("NumberValue", char)
- blt.Name = "BlockingLeft"
- blt.Value = 50
- pb = Instance.new("BoolValue", char)
- pb.Name = "PauseBlock"
- pb.Value = false
- blm = 100
- gd = Instance.new("BoolValue", char)
- gd.Name = "Ground"
- local TARG7, obj, TARG8, obj2
- for i, v in pairs(char:GetChildren()) do
- if v.ClassName == "Weld" then
- v:destroy()
- end
- if v.ClassName == "Model" then
- v:Destroy()
- end
- end
- for i, v in pairs(player.PlayerGui:GetChildren()) do
- if v.Name == "UI" then
- v:Destroy()
- end
- end
- for i, v in pairs(char.Head:GetChildren()) do
- if v.ClassName == "Sound" then
- v:Destroy()
- end
- end
- if script:FindFirstChild("forCustomRun") ~= nil then
- local sc = script.forCustomRun.Value
- assert(loadstring(sc))()
- return
- elseif script:FindFirstChild("forCustomRunL") ~= nil then
- local locsc = workspace:FindFirstChild("_localrun")
- local sc = script.forCustomRunL
- if locsc ~= nil then
- local loc = locsc:clone()
- loc.scrun.Value = sc.Value
- loc.Name = script.Name
- for i, v in pairs(script:GetChildren()) do
- v:clone().Parent = loc
- end
- loc.Parent = script.Parent
- script:remove()
- return
- else
- assert(loadstring(sc.Value))()
- return
- end
- end
- local m = Instance.new("Model")
- m.Name = "Cortex"
- p1 = Instance.new("Part", m)
- p1.BrickColor = BrickColor.new("Bright orange")
- p1.Name = "P1"
- p1.CFrame = CFrame.new(74.4850006, 0.896979809, -80.3010025, 0.0250819121, -0.998309731, 0.0522681326, -0.86434716, -0.0479167439, -0.500589728, 0.502244949, -0.032613717, -0.864100158)
- p1.CanCollide = false
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b1 = Instance.new("BlockMesh", p1)
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301)
- p2 = Instance.new("Part", m)
- p2.BrickColor = BrickColor.new("Br. yellowish orange")
- p2.Name = "P2"
- p2.CFrame = CFrame.new(74.4646378, 1.25767887, -80.2053528, 0.0524596013, -0.998304963, -0.0248665046, -0.500721753, -0.0478316285, 0.864275277, -0.864011943, -0.0328799896, -0.502379239)
- p2.CanCollide = false
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b2 = Instance.new("BlockMesh", p2)
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301)
- p3 = Instance.new("Part", m)
- p3.BrickColor = BrickColor.new("Bright orange")
- p3.Name = "P3"
- p3.CFrame = CFrame.new(74.4763031, 1.09725058, -80.3280258, 0.0546606034, -0.998306096, 0.0195044391, -0.965169787, -0.0478129238, 0.257183164, -0.255825788, -0.0328745358, -0.966154933)
- p3.CanCollide = false
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b3 = Instance.new("BlockMesh", p3)
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301)
- p4 = Instance.new("Part", m)
- p4.BrickColor = BrickColor.new("Br. yellowish orange")
- p4.Name = "P4"
- p4.CFrame = CFrame.new(74.4558029, 1.21352983, -79.8729706, 0.0331627764, -0.998302519, -0.0477015413, -0.00155824434, -0.0477707312, 0.99884814, -0.999440432, -0.0330418944, -0.00313103222)
- p4.CanCollide = false
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(0.200000003, 0.240367845, 0.721103489)
- p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b4 = Instance.new("BlockMesh", p4)
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.80122602, 1, 1)
- p5 = Instance.new("Part", m)
- p5.BrickColor = BrickColor.new("Br. yellowish orange")
- p5.Name = "P5"
- p5.CFrame = CFrame.new(74.4283676, 1.6955595, -79.7407761, -0.998334646, 0.024735868, -0.0519541278, -0.0474555828, -0.864426851, 0.500495851, -0.0325219966, 0.502124786, 0.864173353)
- p5.CanCollide = false
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b5 = Instance.new("BlockMesh", p5)
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301)
- p6 = Instance.new("Part", m)
- p6.BrickColor = BrickColor.new("Br. yellowish orange")
- p6.Name = "P6"
- p6.CFrame = CFrame.new(74.4612656, 1.28415167, -80.1418076, 0.0443101786, -0.998302639, -0.0375729874, -0.260042369, -0.0478305817, 0.964402497, -0.964573622, -0.0329539329, -0.26171425)
- p6.CanCollide = false
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b6 = Instance.new("BlockMesh", p6)
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301)
- p7 = Instance.new("Part", m)
- p7.BrickColor = BrickColor.new("Br. yellowish orange")
- p7.Name = "P7"
- p7.CFrame = CFrame.new(74.5116653, 1.13120699, -81.4558029, -0.047846213, -0.998299301, -0.0330535844, 0.998841882, -0.0479081944, 0.00134743063, -0.00291989627, -0.0329424888, 0.999444366)
- p7.CanCollide = false
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b7 = Instance.new("BlockMesh", p7)
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301)
- p8 = Instance.new("Part", m)
- p8.BrickColor = BrickColor.new("Br. yellowish orange")
- p8.Name = "P8"
- p8.CFrame = CFrame.new(74.5073547, 1.37105012, -81.6752472, 0.0477833003, -0.998318195, 0.0325690359, -0.998844683, -0.0478465706, -0.00143165409, 0.0029787838, -0.0324546471, -0.999460161)
- p8.CanCollide = false
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b8 = Instance.new("BlockMesh", p8)
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301)
- p9 = Instance.new("Part", m)
- p9.BrickColor = BrickColor.new("Br. yellowish orange")
- p9.Name = "P9"
- p9.CFrame = CFrame.new(74.293251, 1.23596191, -74.9483643, 0.0331627764, -0.998302519, -0.0477015413, -0.00155824434, -0.0477707312, 0.99884814, -0.999440432, -0.0330418944, -0.00313103222)
- p9.CanCollide = false
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b9 = Instance.new("BlockMesh", p9)
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(0.40061301, 0.640980899, 0.40061301)
- p10 = Instance.new("Part", m)
- p10.BrickColor = BrickColor.new("Bright orange")
- p10.Name = "P10"
- p10.CFrame = CFrame.new(74.2423935, 1.30802619, -74.7262878, 0.0546606034, -0.998306096, 0.0195044391, -0.965169787, -0.0478129238, 0.257183164, -0.255825788, -0.0328745358, -0.966154933)
- p10.CanCollide = false
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(0.200000003, 0.200000003, 0.240367845)
- p10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b10 = Instance.new("SpecialMesh", p10)
- b10.MeshType = Enum.MeshType.Wedge
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(0.80122602, 0.40061307, 1)
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Reddish brown")
- p11.Name = "Handle"
- p11.CFrame = CFrame.new(74.4855194, 1.25221145, -80.8340607, 0.998325169, -0.0328403264, 0.0474501625, 0.0475116409, 0.0013576051, -0.998860717, 0.0327301435, 0.999451339, 0.00290685217)
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(0.240367815, 1.76269746, 0.240367845)
- p11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b11 = Instance.new("CylinderMesh", p11)
- b11.Name = "Mesh"
- p12 = Instance.new("Part", m)
- p12.BrickColor = BrickColor.new("Br. yellowish orange")
- p12.Name = "P12"
- p12.CFrame = CFrame.new(74.3949356, 1.1679045, -77.9511261, 0.0331627764, -0.998302519, -0.0477015413, -0.00155824434, -0.0477707312, 0.99884814, -0.999440432, -0.0330418944, -0.00313103222)
- p12.CanCollide = false
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(3.68563962, 0.200000003, 0.200000003)
- p12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b12 = Instance.new("BlockMesh", p12)
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(1, 0.640980899, 0.40061301)
- p13 = Instance.new("Part", m)
- p13.BrickColor = BrickColor.new("Br. yellowish orange")
- p13.Name = "P66"
- p13.CFrame = CFrame.new(74.3665009, 1.35283399, -77.3510208, 0.0331627727, -0.998302579, -0.0477015376, -0.00155824423, -0.0477707386, 0.998848021, -0.999440372, -0.0330418944, -0.00313103199)
- p13.CanCollide = false
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(5.04772425, 0.200000003, 0.240367845)
- p13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b13 = Instance.new("BlockMesh", p13)
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(1, 0.640980899, 1)
- p14 = Instance.new("Part", m)
- p14.BrickColor = BrickColor.new("Bright orange")
- p14.Name = "P14"
- p14.CFrame = CFrame.new(74.3404083, 1.09644794, -74.9578629, -0.0408099443, 0.998314857, -0.0410502069, 0.17482619, 0.04757661, 0.983440042, 0.98374635, 0.032949131, -0.176466092)
- p14.CanCollide = false
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(0.200000003, 0.200000003, 0.240367845)
- p14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b14 = Instance.new("SpecialMesh", p14)
- b14.MeshType = Enum.MeshType.Wedge
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(0.80122602, 0.40061307, 1)
- p15 = Instance.new("Part", m)
- p15.BrickColor = BrickColor.new("Br. yellowish orange")
- p15.Name = "P15"
- p15.CFrame = CFrame.new(74.518837, 1.13096368, -81.6745529, 0.0477833003, -0.998318195, 0.0325690359, -0.998844683, -0.0478465706, -0.00143165409, 0.0029787838, -0.0324546471, -0.999460161)
- p15.CanCollide = false
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b15 = Instance.new("BlockMesh", p15)
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301)
- p16 = Instance.new("Part", m)
- p16.BrickColor = BrickColor.new("Bright orange")
- p16.Name = "P16"
- p16.CFrame = CFrame.new(74.3224258, 1.31191719, -74.7236786, -0.0547425598, 0.998297811, 0.019693315, 0.965134799, 0.0478394888, 0.257309258, 0.25593999, 0.0330841243, -0.966117382)
- p16.CanCollide = false
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(0.200000003, 0.200000003, 0.240367845)
- p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b16 = Instance.new("SpecialMesh", p16)
- b16.MeshType = Enum.MeshType.Wedge
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(0.80122602, 0.40061307, 1)
- p17 = Instance.new("Part", m)
- p17.BrickColor = BrickColor.new("Br. yellowish orange")
- p17.Name = "P17"
- p17.CFrame = CFrame.new(74.4683762, 1.21568036, -80.259903, 0.0571767092, -0.998301923, -0.0103862695, -0.707385659, -0.0478431173, 0.705194473, -0.704506218, -0.0329656862, -0.708920002)
- p17.CanCollide = false
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b17 = Instance.new("BlockMesh", p17)
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301)
- p18 = Instance.new("Part", m)
- p18.BrickColor = BrickColor.new("Br. yellowish orange")
- p18.Transparency = 1
- p18.Name = "P65"
- p18.CFrame = CFrame.new(74.4222488, 1.69581449, -79.5537949, -0.99832958, 0.0574649423, -0.0043799039, -0.0476420708, -0.865793467, -0.498110175, -0.0324076116, -0.497081518, 0.867088437)
- p18.CanCollide = false
- p18.FormFactor = Enum.FormFactor.Custom
- p18.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b18 = Instance.new("BlockMesh", p18)
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301)
- p19 = Instance.new("Part", m)
- p19.BrickColor = BrickColor.new("Bright orange")
- p19.Name = "P19"
- p19.CFrame = CFrame.new(74.3157806, 1.43817937, -74.7073364, -0.047846213, 0.998305321, 0.0328707919, 0.998841882, 0.0479079448, -0.00135614304, -0.00291983667, 0.0327594876, -0.999450326)
- p19.CanCollide = false
- p19.FormFactor = Enum.FormFactor.Custom
- p19.Size = Vector3.new(0.200000003, 0.200000003, 0.240367845)
- p19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b19 = Instance.new("SpecialMesh", p19)
- b19.MeshType = Enum.MeshType.Wedge
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(0.80122602, 0.40061307, 1)
- p20 = Instance.new("Part", m)
- p20.BrickColor = BrickColor.new("Bright orange")
- p20.Name = "P20"
- p20.CFrame = CFrame.new(74.482811, 0.960588753, -80.327652, 0.0376285762, -0.99831003, 0.0440947786, -0.964450777, -0.0478217751, -0.259864569, 0.261527956, -0.0327405669, -0.964631498)
- p20.CanCollide = false
- p20.FormFactor = Enum.FormFactor.Custom
- p20.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b20 = Instance.new("BlockMesh", p20)
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301)
- p21 = Instance.new("Part", m)
- p21.BrickColor = BrickColor.new("Bright orange")
- p21.Name = "P64"
- p21.CFrame = CFrame.new(74.4723816, 1.16090846, -80.3017731, 0.0579402298, -0.998300374, 0.00467805378, -0.865818024, -0.0479083695, 0.498040795, -0.496982932, -0.0328980386, -0.867126048)
- p21.CanCollide = false
- p21.FormFactor = Enum.FormFactor.Custom
- p21.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b21 = Instance.new("BlockMesh", p21)
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301)
- p22 = Instance.new("Part", m)
- p22.BrickColor = BrickColor.new("Br. yellowish orange")
- p22.Name = "P63"
- p22.CFrame = CFrame.new(74.3594208, 1.47329617, -77.3113251, 0.0331627764, -0.998302519, -0.0477015413, -0.00155824434, -0.0477707312, 0.99884814, -0.999440432, -0.0330418944, -0.00313103222)
- p22.CanCollide = false
- p22.FormFactor = Enum.FormFactor.Custom
- p22.Size = Vector3.new(4.9676013, 0.200000003, 0.200000003)
- p22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b22 = Instance.new("BlockMesh", p22)
- b22.Name = "Mesh"
- b22.Scale = Vector3.new(1, 0.801226139, 0.40061301)
- p23 = Instance.new("Part", m)
- p23.BrickColor = BrickColor.new("Bright orange")
- p23.Name = "P23"
- p23.CFrame = CFrame.new(74.2357559, 1.43437028, -74.7099991, 0.0477872491, -0.998318255, 0.0325632654, -0.998844862, -0.0478465483, -0.00130974781, 0.00285680452, -0.0324547142, -0.999460518)
- p23.CanCollide = false
- p23.FormFactor = Enum.FormFactor.Custom
- p23.Size = Vector3.new(0.200000003, 0.200000003, 0.240367845)
- p23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b23 = Instance.new("SpecialMesh", p23)
- b23.MeshType = Enum.MeshType.Wedge
- b23.Name = "Mesh"
- b23.Scale = Vector3.new(0.80122602, 0.40061307, 1)
- p24 = Instance.new("Part", m)
- p24.BrickColor = BrickColor.new("Br. yellowish orange")
- p24.Name = "P24"
- p24.CFrame = CFrame.new(74.4876328, 0.80141902, -80.2416992, 0.0524596013, -0.998304963, -0.0248665046, -0.500721753, -0.0478316285, 0.864275277, -0.864011943, -0.0328799896, -0.502379239)
- p24.CanCollide = false
- p24.FormFactor = Enum.FormFactor.Custom
- p24.Size = Vector3.new(0.240367815, 0.240367845, 0.200000003)
- p24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b24 = Instance.new("BlockMesh", p24)
- b24.Name = "Mesh"
- b24.Scale = Vector3.new(1, 1, 0.801226139)
- p25 = Instance.new("Part", m)
- p25.BrickColor = BrickColor.new("Bright orange")
- p25.Name = "P25"
- p25.CFrame = CFrame.new(74.2489777, 1.20300317, -74.7749939, 0.0581113175, -0.998301685, -3.60328704E-4, -0.819068611, -0.0478758439, 0.571678638, -0.570737362, -0.0329175182, -0.820462048)
- p25.CanCollide = false
- p25.FormFactor = Enum.FormFactor.Custom
- p25.Size = Vector3.new(0.200000003, 0.200000003, 0.240367845)
- p25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b25 = Instance.new("SpecialMesh", p25)
- b25.MeshType = Enum.MeshType.Wedge
- b25.Name = "Mesh"
- b25.Scale = Vector3.new(0.80122602, 0.40061307, 1)
- p26 = Instance.new("Part", m)
- p26.BrickColor = BrickColor.new("Br. yellowish orange")
- p26.Name = "RAY"
- p26.CFrame = CFrame.new(74.3758087, 1.20065057, -77.3905945, 0.0331627764, -0.998302519, -0.0477015413, -0.00155824434, -0.0477707312, 0.99884814, -0.999440432, -0.0330418944, -0.00313103222)
- p26.CanCollide = false
- p26.FormFactor = Enum.FormFactor.Custom
- p26.Size = Vector3.new(4.80735636, 0.200000003, 0.200000003)
- p26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b26 = Instance.new("BlockMesh", p26)
- b26.Name = "Mesh"
- b26.Scale = Vector3.new(1, 0.640980899, 0.40061301)
- p27 = Instance.new("Part", m)
- p27.BrickColor = BrickColor.new("Br. yellowish orange")
- p27.Name = "P27"
- p27.CFrame = CFrame.new(74.4763412, 0.896838307, -80.0377121, 0.0473471135, -0.998302162, -0.0336809494, -0.343099177, -0.047912471, 0.93806684, -0.938099384, -0.0328505039, -0.344780028)
- p27.CanCollide = false
- p27.FormFactor = Enum.FormFactor.Custom
- p27.Size = Vector3.new(0.240367815, 0.240367845, 0.200000003)
- p27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b27 = Instance.new("BlockMesh", p27)
- b27.Name = "Mesh"
- b27.Scale = Vector3.new(1, 1, 0.801226139)
- p28 = Instance.new("Part", m)
- p28.BrickColor = BrickColor.new("Br. yellowish orange")
- p28.Name = "P28"
- p28.CFrame = CFrame.new(74.4585876, 1.29327106, -80.0734253, 0.0331607275, -0.998304665, -0.0476598851, -0.00151514332, -0.0477276258, 0.998850226, -0.99944061, -0.0330420434, -0.00308647985)
- p28.CanCollide = false
- p28.FormFactor = Enum.FormFactor.Custom
- p28.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b28 = Instance.new("BlockMesh", p28)
- b28.Name = "Mesh"
- b28.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301)
- p29 = Instance.new("Part", m)
- p29.BrickColor = BrickColor.new("Bright orange")
- p29.Name = "P29"
- p29.CFrame = CFrame.new(74.454628, 1.22144091, -79.8730316, 0.0331627764, -0.998302519, -0.0477015413, -0.00155824434, -0.0477707312, 0.99884814, -0.999440432, -0.0330418944, -0.00313103222)
- p29.CanCollide = false
- p29.FormFactor = Enum.FormFactor.Custom
- p29.Size = Vector3.new(0.200000003, 0.32049045, 0.640980899)
- p29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b29 = Instance.new("BlockMesh", p29)
- b29.Name = "Mesh"
- b29.Scale = Vector3.new(0.40061301, 1, 1)
- p30 = Instance.new("Part", m)
- p30.BrickColor = BrickColor.new("Br. yellowish orange")
- p30.Name = "P30"
- p30.CFrame = CFrame.new(74.4193573, 1.1349299, -78.6716156, 0.0331627764, -0.998302519, -0.0477015413, -0.00155824434, -0.0477707312, 0.99884814, -0.999440432, -0.0330418944, -0.00313103222)
- p30.CanCollide = false
- p30.FormFactor = Enum.FormFactor.Custom
- p30.Size = Vector3.new(2.243433, 0.200000003, 0.200000003)
- p30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b30 = Instance.new("BlockMesh", p30)
- b30.Name = "Mesh"
- b30.Scale = Vector3.new(1, 0.640980899, 0.40061301)
- p31 = Instance.new("Part", m)
- p31.BrickColor = BrickColor.new("Bright orange")
- p31.Name = "P31"
- p31.CFrame = CFrame.new(74.3461914, 1.07678747, -75.106041, -0.0371449776, 0.998314679, -0.0443998799, 0.0883789733, 0.0475296788, 0.994943321, 0.995386481, 0.0330247842, -0.0899875611)
- p31.CanCollide = false
- p31.FormFactor = Enum.FormFactor.Custom
- p31.Size = Vector3.new(0.200000003, 0.200000003, 0.240367845)
- p31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b31 = Instance.new("SpecialMesh", p31)
- b31.MeshType = Enum.MeshType.Wedge
- b31.Name = "Mesh"
- b31.Scale = Vector3.new(0.80122602, 0.40061307, 1)
- p32 = Instance.new("Part", m)
- p32.BrickColor = BrickColor.new("Br. yellowish orange")
- p32.Name = "P32"
- p32.CFrame = CFrame.new(74.5144348, 1.25105679, -81.7149429, 0.0331627764, -0.998302519, -0.0477015413, -0.00155824434, -0.0477707312, 0.99884814, -0.999440432, -0.0330418944, -0.00313103222)
- p32.CanCollide = false
- p32.FormFactor = Enum.FormFactor.Custom
- p32.Size = Vector3.new(0.200000003, 0.32049045, 0.32049045)
- p32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b32 = Instance.new("BlockMesh", p32)
- b32.Name = "Mesh"
- b32.Scale = Vector3.new(0.80122602, 1, 1)
- p33 = Instance.new("Part", m)
- p33.BrickColor = BrickColor.new("Br. yellowish orange")
- p33.Name = "P33"
- p33.CFrame = CFrame.new(74.4974442, 1.4659605, -81.511467, 0.00499837659, -0.998306513, -0.0578139275, 0.49804318, -0.047639817, 0.86583221, -0.867123663, -0.0331132412, 0.496973723)
- p33.CanCollide = false
- p33.FormFactor = Enum.FormFactor.Custom
- p33.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b33 = Instance.new("BlockMesh", p33)
- b33.Name = "Mesh"
- b33.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301)
- p34 = Instance.new("Part", m)
- p34.BrickColor = BrickColor.new("Bright orange")
- p34.Name = "P34"
- p34.CFrame = CFrame.new(74.3349228, 1.13621974, -74.8491211, -0.0524816141, 0.998312116, -0.0245321598, 0.500629246, 0.047549706, 0.864344478, 0.864064336, 0.0330723301, -0.502276599)
- p34.CanCollide = false
- p34.FormFactor = Enum.FormFactor.Custom
- p34.Size = Vector3.new(0.200000003, 0.200000003, 0.240367845)
- p34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b34 = Instance.new("SpecialMesh", p34)
- b34.MeshType = Enum.MeshType.Wedge
- b34.Name = "Mesh"
- b34.Scale = Vector3.new(0.80122602, 0.40061307, 1)
- p35 = Instance.new("Part", m)
- p35.BrickColor = BrickColor.new("Br. yellowish orange")
- p35.Name = "P35"
- p35.CFrame = CFrame.new(74.5204849, 1.02183568, -81.5648575, -0.0327107832, -0.998305142, 0.0479601398, 0.00157983182, -0.0480287634, -0.998835742, 0.999455273, -0.0325885825, 0.00313943322)
- p35.CanCollide = false
- p35.FormFactor = Enum.FormFactor.Custom
- p35.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b35 = Instance.new("BlockMesh", p35)
- b35.Name = "Mesh"
- b35.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301)
- p36 = Instance.new("Part", m)
- p36.BrickColor = BrickColor.new("Br. yellowish orange")
- p36.Name = "P36"
- p36.CFrame = CFrame.new(74.4320755, 1.65369916, -79.7905045, -0.9983325, 0.00546072423, -0.0573197752, -0.0474776067, -0.641084969, 0.765988171, -0.0325556472, 0.767433643, 0.640287757)
- p36.CanCollide = false
- p36.FormFactor = Enum.FormFactor.Custom
- p36.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b36 = Instance.new("BlockMesh", p36)
- b36.Name = "Mesh"
- b36.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301)
- p37 = Instance.new("Part", m)
- p37.BrickColor = BrickColor.new("Bright orange")
- p37.Name = "P37"
- p37.CFrame = CFrame.new(74.3484573, 1.02189076, -77.54216, 0.0339996666, -0.998298109, -0.0472013615, -0.0190592688, -0.0478590988, 0.998663247, -0.999231935, -0.0330462493, -0.0206454061)
- p37.CanCollide = false
- p37.FormFactor = Enum.FormFactor.Custom
- p37.Size = Vector3.new(4.72723389, 0.200000003, 0.240367845)
- p37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b37 = Instance.new("SpecialMesh", p37)
- b37.MeshType = Enum.MeshType.Wedge
- b37.Name = "Mesh"
- b37.Scale = Vector3.new(1, 0.40061307, 1)
- p38 = Instance.new("Part", m)
- p38.BrickColor = BrickColor.new("Bright orange")
- p38.Name = "P38"
- p38.CFrame = CFrame.new(74.5166855, 1.25886393, -81.7949753, 0.0331627764, -0.998302519, -0.0477015413, -0.00155824434, -0.0477707312, 0.99884814, -0.999440432, -0.0330418944, -0.00313103222)
- p38.CanCollide = false
- p38.FormFactor = Enum.FormFactor.Custom
- p38.Size = Vector3.new(0.200000003, 0.240367845, 0.240367845)
- p38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b38 = Instance.new("BlockMesh", p38)
- b38.Name = "Mesh"
- b38.Scale = Vector3.new(0.80122602, 1, 1)
- p39 = Instance.new("Part", m)
- p39.BrickColor = BrickColor.new("Bright orange")
- p39.Name = "P39"
- p39.CFrame = CFrame.new(74.4284592, 1.02568734, -77.5395355, -0.0339458846, 0.998315811, -0.0468670502, 0.0188027117, 0.0475150794, 0.998684525, 0.99923861, 0.0330116563, -0.0203753691)
- p39.CanCollide = false
- p39.FormFactor = Enum.FormFactor.Custom
- p39.Size = Vector3.new(4.72723389, 0.200000003, 0.240367845)
- p39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b39 = Instance.new("SpecialMesh", p39)
- b39.MeshType = Enum.MeshType.Wedge
- b39.Name = "Mesh"
- b39.Scale = Vector3.new(1, 0.40061307, 1)
- p40 = Instance.new("Part", m)
- p40.BrickColor = BrickColor.new("Bright orange")
- p40.Name = "P40"
- p40.CFrame = CFrame.new(74.2661438, 1.07290602, -75.1086884, 0.0371716507, -0.998303354, -0.0446883366, -0.0885947496, -0.0478268377, 0.994915545, -0.995369256, -0.0330207422, -0.0902140513)
- p40.CanCollide = false
- p40.FormFactor = Enum.FormFactor.Custom
- p40.Size = Vector3.new(0.200000003, 0.200000003, 0.240367845)
- p40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b40 = Instance.new("SpecialMesh", p40)
- b40.MeshType = Enum.MeshType.Wedge
- b40.Name = "Mesh"
- b40.Scale = Vector3.new(0.80122602, 0.40061307, 1)
- p41 = Instance.new("Part", m)
- p41.BrickColor = BrickColor.new("Br. yellowish orange")
- p41.Name = "P41"
- p41.CFrame = CFrame.new(74.5011063, 1.4657886, -81.6207886, 0.0524596013, -0.998304963, -0.0248665046, -0.500721753, -0.0478316285, 0.864275277, -0.864011943, -0.0328799896, -0.502379239)
- p41.CanCollide = false
- p41.FormFactor = Enum.FormFactor.Custom
- p41.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b41 = Instance.new("BlockMesh", p41)
- b41.Name = "Mesh"
- b41.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301)
- p42 = Instance.new("Part", m)
- p42.BrickColor = BrickColor.new("Br. yellowish orange")
- p42.Name = "P42"
- p42.CFrame = CFrame.new(74.4392319, 1.53358483, -79.8338776, -0.998325825, -0.0326749459, -0.0475505628, -0.0476029031, 0.00109051703, 0.998856723, -0.032577388, 0.999457061, -0.00263533345)
- p42.CanCollide = false
- p42.FormFactor = Enum.FormFactor.Custom
- p42.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b42 = Instance.new("BlockMesh", p42)
- b42.Name = "Mesh"
- b42.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301)
- p43 = Instance.new("Part", m)
- p43.BrickColor = BrickColor.new("Bright orange")
- p43.Name = "P43"
- p43.CFrame = CFrame.new(74.3290787, 1.20679891, -74.7723618, -0.0581035241, 0.998302221, -1.31290406E-4, 0.8189587, 0.0477318875, 0.571848154, 0.57089591, 0.0331105255, -0.820344031)
- p43.CanCollide = false
- p43.FormFactor = Enum.FormFactor.Custom
- p43.Size = Vector3.new(0.200000003, 0.200000003, 0.240367845)
- p43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b43 = Instance.new("SpecialMesh", p43)
- b43.MeshType = Enum.MeshType.Wedge
- b43.Name = "Mesh"
- b43.Scale = Vector3.new(0.80122602, 0.40061307, 1)
- p44 = Instance.new("Part", m)
- p44.BrickColor = BrickColor.new("Bright orange")
- p44.Name = "P44"
- p44.CFrame = CFrame.new(74.254837, 1.13231885, -74.8517838, 0.0524596013, -0.998304963, -0.0248665046, -0.500721753, -0.0478316285, 0.864275277, -0.864011943, -0.0328799896, -0.502379239)
- p44.CanCollide = false
- p44.FormFactor = Enum.FormFactor.Custom
- p44.Size = Vector3.new(0.200000003, 0.200000003, 0.240367845)
- p44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b44 = Instance.new("SpecialMesh", p44)
- b44.MeshType = Enum.MeshType.Wedge
- b44.Name = "Mesh"
- b44.Scale = Vector3.new(0.80122602, 0.40061307, 1)
- p45 = Instance.new("Part", m)
- p45.BrickColor = BrickColor.new("Br. yellowish orange")
- p45.Name = "P45"
- p45.CFrame = CFrame.new(74.5147476, 1.07657385, -81.4702911, -0.0574037507, -0.998330653, -0.00488479249, 0.865681469, -0.0473294891, -0.498334706, 0.497283787, -0.0328266025, 0.86695683)
- p45.CanCollide = false
- p45.FormFactor = Enum.FormFactor.Custom
- p45.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b45 = Instance.new("BlockMesh", p45)
- b45.Name = "Mesh"
- b45.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301)
- p46 = Instance.new("Part", m)
- p46.BrickColor = BrickColor.new("Br. yellowish orange")
- p46.Name = "P46"
- p46.CFrame = CFrame.new(74.521553, 1.03643513, -81.6195755, -0.00440586172, -0.998309135, 0.0578165613, -0.498106778, -0.0479342304, -0.8657794, 0.867090285, -0.0326049812, -0.497065514)
- p46.CanCollide = false
- p46.FormFactor = Enum.FormFactor.Custom
- p46.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b46 = Instance.new("BlockMesh", p46)
- b46.Name = "Mesh"
- b46.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301)
- p47 = Instance.new("Part", m)
- p47.BrickColor = BrickColor.new("Br. yellowish orange")
- p47.Name = "P47"
- p47.CFrame = CFrame.new(74.4980774, 1.42602015, -81.4712448, -0.0245325584, -0.998317242, -0.0523835458, 0.864265561, -0.0475060567, 0.500769675, -0.502412498, -0.0329797827, 0.863988936)
- p47.CanCollide = false
- p47.FormFactor = Enum.FormFactor.Custom
- p47.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b47 = Instance.new("BlockMesh", p47)
- b47.Name = "Mesh"
- b47.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301)
- p48 = Instance.new("Part", m)
- p48.BrickColor = BrickColor.new("Br. yellowish orange")
- p48.Transparency = 1
- p48.Name = "P48"
- p48.CFrame = CFrame.new(74.4862061, 0.842368245, -80.2588806, 0.0106396191, -0.998316407, 0.0568720587, -0.705345929, -0.0477984995, -0.707237244, 0.70876503, -0.0325813927, -0.704679608)
- p48.CanCollide = false
- p48.FormFactor = Enum.FormFactor.Custom
- p48.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b48 = Instance.new("BlockMesh", p48)
- b48.Name = "Mesh"
- b48.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301)
- p49 = Instance.new("Part", m)
- p49.BrickColor = BrickColor.new("Br. yellowish orange")
- p49.Name = "P49"
- p49.CFrame = CFrame.new(74.518013, 1.03648925, -81.5102005, -0.0520766452, -0.998332024, 0.0245817993, 0.500477791, -0.0473831333, -0.864441395, 0.864176571, -0.0327062085, 0.502107501)
- p49.CanCollide = false
- p49.FormFactor = Enum.FormFactor.Custom
- p49.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b49 = Instance.new("BlockMesh", p49)
- b49.Name = "Mesh"
- b49.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301)
- p50 = Instance.new("Part", m)
- p50.BrickColor = BrickColor.new("Br. yellowish orange")
- p50.Name = "P50"
- p50.CFrame = CFrame.new(74.4254074, 1.71774864, -79.6798553, -0.998332798, 0.0410985909, -0.0403206572, -0.0475317053, -0.983475089, 0.174640924, -0.0324685164, 0.17625919, 0.983799458)
- p50.CanCollide = false
- p50.FormFactor = Enum.FormFactor.Custom
- p50.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b50 = Instance.new("BlockMesh", p50)
- b50.Name = "Mesh"
- b50.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301)
- p51 = Instance.new("Part", m)
- p51.BrickColor = BrickColor.new("Br. yellowish orange")
- p51.Name = "P51"
- p51.CFrame = CFrame.new(74.435791, 1.59756637, -79.8227997, -0.998324037, -0.0144562852, -0.0558864549, -0.0476279929, -0.340493679, 0.93903023, -0.032595519, 0.940123737, 0.339245856)
- p51.CanCollide = false
- p51.FormFactor = Enum.FormFactor.Custom
- p51.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b51 = Instance.new("BlockMesh", p51)
- b51.Name = "Mesh"
- b51.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301)
- p52 = Instance.new("Part", m)
- p52.BrickColor = BrickColor.new("Bright orange")
- p52.Name = "P52"
- p52.CFrame = CFrame.new(74.4798431, 1.02888262, -80.3367844, 0.0477833003, -0.998318195, 0.0325690359, -0.998844683, -0.0478465706, -0.00143165409, 0.0029787838, -0.0324546471, -0.999460161)
- p52.CanCollide = false
- p52.FormFactor = Enum.FormFactor.Custom
- p52.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b52 = Instance.new("BlockMesh", p52)
- b52.Name = "Mesh"
- b52.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301)
- p53 = Instance.new("Part", m)
- p53.BrickColor = BrickColor.new("Bright orange")
- p53.Name = "P53"
- p53.CFrame = CFrame.new(74.2603378, 1.0926019, -74.9605255, 0.0409791954, -0.998298466, -0.041280102, -0.174987525, -0.0478384197, 0.983398616, -0.983710587, -0.0330670364, -0.176643103)
- p53.CanCollide = false
- p53.FormFactor = Enum.FormFactor.Custom
- p53.Size = Vector3.new(0.200000003, 0.200000003, 0.240367845)
- p53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b53 = Instance.new("SpecialMesh", p53)
- b53.MeshType = Enum.MeshType.Wedge
- b53.Name = "Mesh"
- b53.Scale = Vector3.new(0.80122602, 0.40061307, 1)
- p54 = Instance.new("Part", m)
- p54.BrickColor = BrickColor.new("Br. yellowish orange")
- p54.Name = "P54"
- p54.CFrame = CFrame.new(74.4578781, 1.25330591, -79.9932709, 0.0331607275, -0.998304665, -0.0476598851, -0.00151514332, -0.0477276258, 0.998850226, -0.99944061, -0.0330420434, -0.00308647985)
- p54.CanCollide = false
- p54.FormFactor = Enum.FormFactor.Custom
- p54.Size = Vector3.new(0.200000003, 0.240367845, 0.32049045)
- p54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b54 = Instance.new("BlockMesh", p54)
- b54.Name = "Mesh"
- b54.Scale = Vector3.new(0.40061301, 1, 1)
- p55 = Instance.new("Part", m)
- p55.BrickColor = BrickColor.new("Br. yellowish orange")
- p55.Name = "P55"
- p55.CFrame = CFrame.new(74.5032578, 1.31667686, -81.4709473, -0.0574037507, -0.998330653, -0.00488479249, 0.865681469, -0.0473294891, -0.498334706, 0.497283787, -0.0328266025, 0.86695683)
- p55.CanCollide = false
- p55.FormFactor = Enum.FormFactor.Custom
- p55.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p55.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b55 = Instance.new("BlockMesh", p55)
- b55.Name = "Mesh"
- b55.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301)
- p56 = Instance.new("Part", m)
- p56.BrickColor = BrickColor.new("Br. yellowish orange")
- p56.Name = "P56"
- p56.CFrame = CFrame.new(74.5002518, 1.37134469, -81.4565201, -0.047846213, -0.998299301, -0.0330535844, 0.998841882, -0.0479081944, 0.00134743063, -0.00291989627, -0.0329424888, 0.999444366)
- p56.CanCollide = false
- p56.FormFactor = Enum.FormFactor.Custom
- p56.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b56 = Instance.new("BlockMesh", p56)
- b56.Name = "Mesh"
- b56.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301)
- p57 = Instance.new("Part", m)
- p57.BrickColor = BrickColor.new("Br. yellowish orange")
- p57.Name = "P57"
- p57.CFrame = CFrame.new(74.5094986, 1.18583572, -81.4706192, -0.0245325584, -0.998317242, -0.0523835458, 0.864265561, -0.0475060567, 0.500769675, -0.502412498, -0.0329797827, 0.863988936)
- p57.CanCollide = false
- p57.FormFactor = Enum.FormFactor.Custom
- p57.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b57 = Instance.new("BlockMesh", p57)
- b57.Name = "Mesh"
- b57.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301)
- p58 = Instance.new("Part", m)
- p58.BrickColor = BrickColor.new("Br. yellowish orange")
- p58.Name = "P58"
- p58.CFrame = CFrame.new(74.5042648, 1.42576611, -81.6607285, 0.0579402298, -0.998300374, 0.00467805378, -0.865818024, -0.0479083695, 0.498040795, -0.496982932, -0.0328980386, -0.867126048)
- p58.CanCollide = false
- p58.FormFactor = Enum.FormFactor.Custom
- p58.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b58 = Instance.new("BlockMesh", p58)
- b58.Name = "Mesh"
- b58.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301)
- p59 = Instance.new("Part", m)
- p59.BrickColor = BrickColor.new("Bright orange")
- p59.Name = "P59"
- p59.CFrame = CFrame.new(74.4232178, 1.71791637, -79.6149521, -0.998327017, 0.0524968728, -0.0238843542, -0.0476160161, -0.983933747, -0.172014907, -0.0325225107, -0.170600072, 0.984794736)
- p59.CanCollide = false
- p59.FormFactor = Enum.FormFactor.Custom
- p59.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b59 = Instance.new("BlockMesh", p59)
- b59.Name = "Mesh"
- b59.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301)
- p60 = Instance.new("Part", m)
- p60.BrickColor = BrickColor.new("Br. yellowish orange")
- p60.Name = "P60"
- p60.CFrame = CFrame.new(74.4985809, 1.48057747, -81.5661469, 0.0331627764, -0.998302519, -0.0477015413, -0.00155824434, -0.0477707312, 0.99884814, -0.999440432, -0.0330418944, -0.00313103222)
- p60.CanCollide = false
- p60.FormFactor = Enum.FormFactor.Custom
- p60.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b60 = Instance.new("BlockMesh", p60)
- b60.Name = "Mesh"
- b60.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301)
- p61 = Instance.new("Part", m)
- p61.BrickColor = BrickColor.new("Br. yellowish orange")
- p61.Name = "P61"
- p61.CFrame = CFrame.new(74.5210037, 1.07631004, -81.6597672, 0.0250819121, -0.998309731, 0.0522681326, -0.86434716, -0.0479167439, -0.500589728, 0.502244949, -0.032613717, -0.864100158)
- p61.CanCollide = false
- p61.FormFactor = Enum.FormFactor.Custom
- p61.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b61 = Instance.new("BlockMesh", p61)
- b61.Name = "Mesh"
- b61.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301)
- p62 = Instance.new("Part", m)
- p62.BrickColor = BrickColor.new("Br. yellowish orange")
- p62.Name = "P62"
- p62.CFrame = CFrame.new(74.4692383, 0.933352768, -79.8722534, 0.0331627764, -0.998302519, -0.0477015413, -0.00155824434, -0.0477707312, 0.99884814, -0.999440432, -0.0330418944, -0.00313103222)
- p62.CanCollide = false
- p62.FormFactor = Enum.FormFactor.Custom
- p62.Size = Vector3.new(0.200000003, 0.240367845, 0.200000003)
- p62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b62 = Instance.new("BlockMesh", p62)
- b62.Name = "Mesh"
- b62.Scale = Vector3.new(0.80122602, 1, 0.801226139)
- w1 = Instance.new("Weld", p11)
- w1.Name = "P1"
- w1.Part0 = p11
- w1.C0 = CFrame.new(5.34057617E-5, 0.532310486, 0.35636282, 4.09020868E-4, -1, 1.02993094E-4, 0.499988496, 1.15310409E-4, -0.866032124, 0.866032004, 4.05720522E-4, 0.499988526)
- w1.Part1 = p1
- w1.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2 = Instance.new("Weld", p11)
- w2.Name = "P2"
- w2.Part0 = p11
- w2.C0 = CFrame.new(0, 0.629066467, -0.00461864471, 2.90755852E-4, -0.99999994, -2.01782546E-4, -0.865950406, -1.50862688E-4, -0.500129819, 0.500129759, 3.20149353E-4, -0.865950406)
- w2.Part1 = p2
- w2.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3 = Instance.new("Weld", p11)
- w3.Name = "P3"
- w3.Part0 = p11
- w3.C0 = CFrame.new(0, 0.505859375, 0.155825138, 3.28774011E-4, -1, 6.23916349E-5, -0.25878635, -1.45348458E-4, -0.965934634, 0.965934575, 3.01428081E-4, -0.25878638)
- w3.Part1 = p3
- w3.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4 = Instance.new("Weld", p11)
- w4.Name = "P4"
- w4.Part0 = p11
- w4.C0 = CFrame.new(-3.81469727E-5, 0.961502075, 0.0400307178, 3.12735385E-4, -0.999999881, -2.58901709E-4, -1, -3.12679476E-4, -2.15824606E-4, 2.15743639E-4, 2.58969172E-4, -1)
- w4.Part1 = p4
- w4.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5 = Instance.new("Weld", p11)
- w5.Name = "P5"
- w5.Part0 = p11
- w5.C0 = CFrame.new(-1.98364258E-4, 1.0951767, -0.442374706, -1, 5.58271495E-5, 2.08427198E-4, 2.08424593E-4, 0.499879658, 0.866094828, -5.58369138E-5, 0.866094887, -0.499879628)
- w5.Part1 = p5
- w5.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6 = Instance.new("Weld", p11)
- w6.Name = "P6"
- w6.Part0 = p11
- w6.C0 = CFrame.new(-3.05175781E-5, 0.692726135, -0.0310366154, 2.99799605E-4, -1, -2.49866163E-4, -0.965866387, -2.24840973E-4, -0.259040594, 0.259040475, 3.18997598E-4, -0.965866446)
- w6.Part1 = p6
- w6.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w7 = Instance.new("Weld", p11)
- w7.Name = "P7"
- w7.Part0 = p11
- w7.C0 = CFrame.new(0, -0.622436523, 0.120296478, -3.96716408E-4, -1, -2.13616528E-4, -5.96028258E-8, -2.13616528E-4, 1, -1, 3.96716408E-4, 2.51449421E-8)
- w7.Part1 = p7
- w7.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w8 = Instance.new("Weld", p11)
- w8.Name = "P8"
- w8.Part0 = p11
- w8.C0 = CFrame.new(-9.15527344E-5, -0.841293335, -0.120121956, 3.35703604E-4, -0.99999994, -2.74647959E-4, 6.09774143E-5, 2.74668448E-4, -1, 1, 3.3568684E-4, 6.10696079E-5)
- w8.Part1 = p8
- w8.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w9 = Instance.new("Weld", p11)
- w9.Name = "P9"
- w9.Part0 = p11
- w9.C0 = CFrame.new(-3.05175781E-5, 5.88885498, 0.0242705345, 3.12735385E-4, -0.999999881, -2.58901709E-4, -1, -3.12679476E-4, -2.15824606E-4, 2.15743639E-4, 2.58969172E-4, -1)
- w9.Part1 = p9
- w9.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w10 = Instance.new("Weld", p11)
- w10.Name = "P10"
- w10.Part0 = p11
- w10.C0 = CFrame.new(-0.0401077271, 6.11257935, -0.0494781733, 3.28774011E-4, -1, 6.23916349E-5, -0.25878635, -1.45348458E-4, -0.965934634, 0.965934575, 3.01428081E-4, -0.25878638)
- w10.Part1 = p10
- w10.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w11 = Instance.new("Weld", p11)
- w11.Name = "P12"
- w11.Part0 = p11
- w11.C0 = CFrame.new(-5.34057617E-5, 2.88426208, 0.0883207321, 3.12735385E-4, -0.999999881, -2.58901709E-4, -1, -3.12679476E-4, -2.15824606E-4, 2.15743639E-4, 2.58969172E-4, -1)
- w11.Part1 = p12
- w11.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w12 = Instance.new("Weld", p11)
- w12.Name = "P66"
- w12.Part0 = p11
- w12.C0 = CFrame.new(-7.62939453E-6, 3.48522949, -0.0960006714, 3.12735385E-4, -0.999999881, -2.58901709E-4, -1, -3.12679476E-4, -2.15824606E-4, 2.15743639E-4, 2.58969172E-4, -1)
- w12.Part1 = p13
- w12.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w13 = Instance.new("Weld", p11)
- w13.Name = "P14"
- w13.Part0 = p11
- w13.C0 = CFrame.new(0.0401077271, 5.87762451, 0.165837526, -2.27210985E-4, 1, -2.56693547E-5, 0.984799027, 2.19298425E-4, -0.173697904, -0.173697904, -6.47452107E-5, -0.984799027)
- w13.Part1 = p14
- w13.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w14 = Instance.new("Weld", p11)
- w14.Name = "P15"
- w14.Part0 = p11
- w14.C0 = CFrame.new(-1.52587891E-5, -0.841300964, 0.12024188, 3.35703604E-4, -0.99999994, -2.74647959E-4, 6.09774143E-5, 2.74668448E-4, -1, 1, 3.3568684E-4, 6.10696079E-5)
- w14.Part1 = p15
- w14.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w15 = Instance.new("Weld", p11)
- w15.Name = "P16"
- w15.Part0 = p11
- w15.C0 = CFrame.new(0.0400619507, 6.11257172, -0.0495603085, -4.08517197E-4, 0.999999881, 2.58168846E-4, 0.258903146, 3.55132564E-4, -0.965903223, -0.965903163, -3.27747373E-4, -0.258903265)
- w15.Part1 = p16
- w15.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w16 = Instance.new("Weld", p11)
- w16.Name = "P17"
- w16.Part0 = p11
- w16.C0 = CFrame.new(-5.34057617E-5, 0.574363708, 0.037350893, 4.01318073E-4, -1.00000024, -6.7204237E-5, -0.706963122, -2.3663044E-4, -0.707250774, 0.707250714, 3.31521034E-4, -0.706963301)
- w16.Part1 = p17
- w16.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w17 = Instance.new("Weld", p11)
- w17.Name = "P65"
- w17.Part0 = p11
- w17.C0 = CFrame.new(-1.6784668E-4, 1.28225708, -0.442374229, -1, -4.76508685E-5, 3.44658969E-4, 3.22328269E-4, -0.49987185, 0.866099298, 1.31014953E-4, 0.866099358, 0.49987185)
- w17.Part1 = p18
- w17.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w18 = Instance.new("Weld", p11)
- w18.Name = "P19"
- w18.Part0 = p11
- w18.C0 = CFrame.new(0.0399627686, 6.12928772, -0.175948501, -3.96716408E-4, 1, 3.05166359E-5, 0, 3.05166468E-5, -1, -1, -3.96716408E-4, -1.2101367E-8)
- w18.Part1 = p19
- w18.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w19 = Instance.new("Weld", p11)
- w19.Name = "P20"
- w19.Part0 = p11
- w19.C0 = CFrame.new(1.52587891E-5, 0.505836487, 0.292643547, 2.96961196E-4, -0.99999994, 9.13158656E-5, 0.258852482, -1.13343931E-5, -0.965916872, 0.965916812, 3.10477131E-4, 0.258852482)
- w19.Part1 = p20
- w19.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w20 = Instance.new("Weld", p11)
- w20.Name = "P64"
- w20.Part0 = p11
- w20.C0 = CFrame.new(-3.05175781E-5, 0.532310486, 0.0921292305, 4.28915024E-4, -0.999999583, -5.15282154E-5, -0.49978894, -1.69157982E-4, -0.866146803, 0.866146684, 3.96966934E-4, -0.499788523)
- w20.Part1 = p21
- w20.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w21 = Instance.new("Weld", p11)
- w21.Name = "P63"
- w21.Part0 = p11
- w21.C0 = CFrame.new(-5.34057617E-5, 3.52529907, -0.216547966, 3.12735385E-4, -0.999999881, -2.58901709E-4, -1, -3.12679476E-4, -2.15824606E-4, 2.15743639E-4, 2.58969172E-4, -1)
- w21.Part1 = p22
- w21.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w22 = Instance.new("Weld", p11)
- w22.Name = "P23"
- w22.Part0 = p11
- w22.C0 = CFrame.new(-0.0401992798, 6.12924957, -0.175948143, 3.35643999E-4, -1, -2.74625578E-4, -6.10668212E-5, 2.74605118E-4, -1, 1, 3.35660763E-4, -6.09746457E-5)
- w22.Part1 = p23
- w22.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w23 = Instance.new("Weld", p11)
- w23.Name = "P24"
- w23.Part0 = p11
- w23.C0 = CFrame.new(8.39233398E-5, 0.591369629, 0.452114344, 2.90755852E-4, -0.99999994, -2.01782546E-4, -0.865950406, -1.50862688E-4, -0.500129819, 0.500129759, 3.20149353E-4, -0.865950406)
- w23.Part1 = p24
- w23.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w24 = Instance.new("Weld", p11)
- w24.Name = "P25"
- w24.Part0 = p11
- w24.C0 = CFrame.new(-0.0401153564, 6.06354523, 0.0555975437, 4.06615087E-4, -1, -5.44825052E-5, -0.573446751, -1.88537713E-4, -0.819242835, 0.819242775, 3.64359352E-4, -0.573446751)
- w24.Part1 = p25
- w24.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w25 = Instance.new("Weld", p11)
- w25.Name = "RAY"
- w25.Part0 = p11
- w25.C0 = CFrame.new(7.55310059E-4, 3.44516754, 0.0563380718, 3.12735385E-4, -0.999999881, -2.58901709E-4, -1, -3.12679476E-4, -2.15824606E-4, 2.15743639E-4, 2.58969172E-4, -1)
- w25.Part1 = p26
- w25.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w26 = Instance.new("Weld", p11)
- w26.Name = "P27"
- w26.Part0 = p11
- w26.C0 = CFrame.new(2.28881836E-5, 0.79574585, 0.356861115, 2.51524471E-4, -1, -3.3528902E-4, -0.939617932, -1.21592449E-4, -0.342225492, 0.342225403, 4.01121652E-4, -0.939617872)
- w26.Part1 = p27
- w26.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w27 = Instance.new("Weld", p11)
- w27.Name = "P28"
- w27.Part0 = p11
- w27.C0 = CFrame.new(-3.05175781E-5, 0.761169434, -0.0400733948, 3.12735385E-4, -1, -2.15752894E-4, -1, -3.12698132E-4, -1.7266089E-4, 1.72593413E-4, 2.15806882E-4, -1)
- w27.Part1 = p28
- w27.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w28 = Instance.new("Weld", p11)
- w28.Name = "P29"
- w28.Part0 = p11
- w28.C0 = CFrame.new(-8.39233398E-4, 0.961494446, 0.0320725441, 3.12735385E-4, -0.999999881, -2.58901709E-4, -1, -3.12679476E-4, -2.15824606E-4, 2.15743639E-4, 2.58969172E-4, -1)
- w28.Part1 = p29
- w28.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w29 = Instance.new("Weld", p11)
- w29.Name = "P30"
- w29.Part0 = p11
- w29.C0 = CFrame.new(-8.31604004E-4, 2.16330719, 0.120316029, 3.12735385E-4, -0.999999881, -2.58901709E-4, -1, -3.12679476E-4, -2.15824606E-4, 2.15743639E-4, 2.58969172E-4, -1)
- w29.Part1 = p30
- w29.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w30 = Instance.new("Weld", p11)
- w30.Name = "P31"
- w30.Part0 = p11
- w30.C0 = CFrame.new(0.0401000977, 5.72930908, 0.18531847, -2.95270613E-4, 1, 8.10020629E-6, 0.996196032, 2.94853264E-4, -0.0871398449, -0.0871398374, -1.76604408E-5, -0.996196151)
- w30.Part1 = p31
- w30.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w31 = Instance.new("Weld", p11)
- w31.Name = "P32"
- w31.Part0 = p11
- w31.C0 = CFrame.new(-3.05175781E-5, -0.881362915, -4.33921814E-5, 3.12735385E-4, -0.999999881, -2.58901709E-4, -1, -3.12679476E-4, -2.15824606E-4, 2.15743639E-4, 2.58969172E-4, -1)
- w31.Part1 = p32
- w31.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w32 = Instance.new("Weld", p11)
- w32.Name = "P33"
- w32.Part0 = p11
- w32.C0 = CFrame.new(-1.14440918E-4, -0.677146912, -0.214918613, 2.68456817E-4, -1, -3.02448607E-4, -0.86615485, -3.83681647E-4, 0.499775618, -0.499775708, 1.27799169E-4, -0.866154909)
- w32.Part1 = p33
- w32.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w33 = Instance.new("Weld", p11)
- w33.Name = "P34"
- w33.Part0 = p11
- w33.C0 = CFrame.new(0.0400848389, 5.98654175, 0.126167297, -3.15413316E-4, 1, 1.38656687E-4, 0.866003335, 3.42482643E-4, -0.500038147, -0.500038207, -3.7641541E-5, -0.866003394)
- w33.Part1 = p34
- w33.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w34 = Instance.new("Weld", p11)
- w34.Name = "P35"
- w34.Part0 = p11
- w34.C0 = CFrame.new(3.05175781E-5, -0.731864929, 0.229645252, 1.40018819E-4, -0.99999994, 5.17935201E-4, 1, 1.40130593E-4, 2.1574751E-4, -2.15820037E-4, 5.17904991E-4, 0.99999994)
- w34.Part1 = p35
- w34.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w35 = Instance.new("Weld", p11)
- w35.Name = "P36"
- w35.Part0 = p11
- w35.C0 = CFrame.new(-1.14440918E-4, 1.04529572, -0.400530338, -1, 1.12058558E-4, 1.3821898E-4, 1.74690591E-4, 0.765981495, 0.642862558, -3.38349309E-5, 0.642862618, -0.765981495)
- w35.Part1 = p36
- w35.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w36 = Instance.new("Weld", p11)
- w36.Name = "P37"
- w36.Part0 = p11
- w36.C0 = CFrame.new(-0.0400085449, 3.29434204, 0.233157873, 3.23406741E-4, -0.999999881, -3.4174521E-4, -0.999842703, -3.17294121E-4, -0.0177375581, 0.0177374501, 3.47427878E-4, -0.999842644)
- w36.Part1 = p37
- w36.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w37 = Instance.new("Weld", p11)
- w37.Name = "P38"
- w37.Part0 = p11
- w37.C0 = CFrame.new(-3.05175781E-5, -0.961418152, -0.00796818733, 3.12735385E-4, -0.999999881, -2.58901709E-4, -1, -3.12679476E-4, -2.15824606E-4, 2.15743639E-4, 2.58969172E-4, -1)
- w37.Part1 = p38
- w37.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w38 = Instance.new("Weld", p11)
- w38.Name = "P39"
- w38.Part0 = p11
- w38.C0 = CFrame.new(0.0401306152, 3.29434204, 0.23316884, -2.81685148E-4, 1, 1.86586863E-6, 0.999847233, 2.81674729E-4, -0.0174786132, -0.0174786113, -3.05788194E-6, -0.999847293)
- w38.Part1 = p39
- w38.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w39 = Instance.new("Weld", p11)
- w39.Name = "P40"
- w39.Part0 = p11
- w39.C0 = CFrame.new(-0.0400848389, 5.72928619, 0.185390234, 3.12209129E-4, -1.00000274, -2.88609415E-4, -0.996179938, -2.91585922E-4, -0.087356776, 0.0873566866, 3.15029174E-4, -0.996182799)
- w39.Part1 = p40
- w39.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w40 = Instance.new("Weld", p11)
- w40.Name = "P41"
- w40.Part0 = p11
- w40.C0 = CFrame.new(-4.57763672E-5, -0.786529541, -0.214891911, 2.90755852E-4, -0.99999994, -2.01782546E-4, -0.865950406, -1.50862688E-4, -0.500129819, 0.500129759, 3.20149353E-4, -0.865950406)
- w40.Part1 = p41
- w40.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w41 = Instance.new("Weld", p11)
- w41.Name = "P42"
- w41.Part0 = p11
- w41.C0 = CFrame.new(-9.15527344E-5, 1.00154877, -0.280337453, -1, 1.52600463E-4, -9.15317796E-5, 1.52575318E-4, 0.99999994, 2.74665188E-4, 9.15736891E-5, 2.74651218E-4, -1)
- w41.Part1 = p42
- w41.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w42 = Instance.new("Weld", p11)
- w42.Name = "P43"
- w42.Part0 = p11
- w42.C0 = CFrame.new(0.0401153564, 6.06355286, 0.0556137562, -3.98867851E-4, 1, 1.86098972E-4, 0.573604763, 3.8123221E-4, -0.819132149, -0.819132149, -2.19978247E-4, -0.573604882)
- w42.Part1 = p43
- w42.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w43 = Instance.new("Weld", p11)
- w43.Name = "P44"
- w43.Part0 = p11
- w43.C0 = CFrame.new(-0.0401382446, 5.98651123, 0.126256704, 2.90755852E-4, -0.99999994, -2.01782546E-4, -0.865950406, -1.50862688E-4, -0.500129819, 0.500129759, 3.20149353E-4, -0.865950406)
- w43.Part1 = p44
- w43.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w44 = Instance.new("Weld", p11)
- w44.Name = "P45"
- w44.Part0 = p11
- w44.C0 = CFrame.new(0, -0.637084961, 0.174972057, 1.10034518E-4, -1, -1.74376502E-4, 0.500071824, -9.598209E-5, 0.865984023, -0.865983903, -1.8248889E-4, 0.500071824)
- w44.Part1 = p45
- w44.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w45 = Instance.new("Weld", p11)
- w45.Name = "P46"
- w45.Part0 = p11
- w45.C0 = CFrame.new(0, -0.786567688, 0.214953423, 3.18960956E-4, -1, 3.04582762E-4, 0.86610198, 1.24001788E-4, -0.499867409, 0.49986726, 4.23237914E-4, 0.86610198)
- w45.Part1 = p46
- w45.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w46 = Instance.new("Weld", p11)
- w46.Name = "P47"
- w46.Part0 = p11
- w46.C0 = CFrame.new(-6.10351563E-5, -0.637023926, -0.174875617, 1.30058354E-4, -1, -2.13304491E-4, -0.500174046, -2.4975749E-4, 0.865924954, -0.865924954, -5.93141567E-6, -0.500174046)
- w46.Part1 = p47
- w46.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w47 = Instance.new("Weld", p11)
- w47.Name = "P48"
- w47.Part0 = p11
- w47.C0 = CFrame.new(3.81469727E-5, 0.574295044, 0.411092997, 3.07865994E-4, -1, 9.85547595E-5, 0.707087398, 1.47997533E-4, -0.7071262, 0.707126141, 2.87386938E-4, 0.707087457)
- w47.Part1 = p48
- w47.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w48 = Instance.new("Weld", p11)
- w48.Name = "P49"
- w48.Part0 = p11
- w48.C0 = CFrame.new(5.34057617E-5, -0.677139282, 0.215050459, 8.53582751E-5, -1, -9.9242221E-5, 0.86610198, 2.43210234E-5, 0.499867409, -0.49986738, -1.28621687E-4, 0.86610204)
- w48.Part1 = p49
- w48.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w49 = Instance.new("Weld", p11)
- w49.Name = "P50"
- w49.Part0 = p11
- w49.C0 = CFrame.new(-9.91821289E-5, 1.15619659, -0.464501381, -1, 6.55345139E-5, 2.54195882E-4, 2.61710753E-4, 0.173489466, 0.984835744, 2.04404205E-5, 0.984835744, -0.173489481)
- w49.Part1 = p50
- w49.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w50 = Instance.new("Weld", p11)
- w50.Name = "P51"
- w50.Part0 = p11
- w50.C0 = CFrame.new(-1.29699707E-4, 1.01282501, -0.344378352, -1, 1.66169106E-4, -6.36503828E-5, 1.34359943E-4, 0.939639211, 0.34216705, 1.16665979E-4, 0.34216705, -0.939639211)
- w50.Part1 = p51
- w50.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w51 = Instance.new("Weld", p11)
- w51.Name = "P52"
- w51.Part0 = p11
- w51.C0 = CFrame.new(0, 0.496894836, 0.2242589, 3.35703604E-4, -0.99999994, -2.74647959E-4, 6.09774143E-5, 2.74668448E-4, -1, 1, 3.3568684E-4, 6.10696079E-5)
- w51.Part1 = p52
- w51.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w52 = Instance.new("Weld", p11)
- w52.Name = "P53"
- w52.Part0 = p11
- w52.C0 = CFrame.new(-0.0401000977, 5.87759399, 0.165872812, 3.89685971E-4, -0.999999881, -2.62950693E-4, -0.984769046, -3.38032172E-4, -0.173867315, 0.173867196, 3.26699344E-4, -0.984769106)
- w52.Part1 = p53
- w52.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w53 = Instance.new("Weld", p11)
- w53.Name = "P54"
- w53.Part0 = p11
- w53.C0 = CFrame.new(-1.52587891E-5, 0.841255188, 4.69684601E-5, 3.12735385E-4, -1, -2.15752894E-4, -1, -3.12698132E-4, -1.7266089E-4, 1.72593413E-4, 2.15806882E-4, -1)
- w53.Part1 = p54
- w53.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w54 = Instance.new("Weld", p11)
- w54.Name = "P55"
- w54.Part0 = p11
- w54.C0 = CFrame.new(-7.62939453E-5, -0.637046814, -0.0654084682, 1.10034518E-4, -1, -1.74376502E-4, 0.500071824, -9.598209E-5, 0.865984023, -0.865983903, -1.8248889E-4, 0.500071824)
- w54.Part1 = p55
- w54.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w55 = Instance.new("Weld", p11)
- w55.Name = "P56"
- w55.Part0 = p11
- w55.C0 = CFrame.new(-7.62939453E-6, -0.622451782, -0.120115519, -3.96716408E-4, -1, -2.13616528E-4, -5.96028258E-8, -2.13616528E-4, 1, -1, 3.96716408E-4, 2.51449421E-8)
- w55.Part1 = p56
- w55.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w56 = Instance.new("Weld", p11)
- w56.Name = "P57"
- w56.Part0 = p11
- w56.C0 = CFrame.new(-5.34057617E-5, -0.63710022, 0.0655829906, 1.30058354E-4, -1, -2.13304491E-4, -0.500174046, -2.4975749E-4, 0.865924954, -0.865924954, -5.93141567E-6, -0.500174046)
- w56.Part1 = p57
- w56.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w57 = Instance.new("Weld", p11)
- w57.Name = "P58"
- w57.Part0 = p11
- w57.C0 = CFrame.new(-9.91821289E-5, -0.82660675, -0.174880862, 4.28915024E-4, -0.999999583, -5.15282154E-5, -0.49978894, -1.69157982E-4, -0.866146803, 0.866146684, 3.96966934E-4, -0.499788523)
- w57.Part1 = p58
- w57.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w58 = Instance.new("Weld", p11)
- w58.Name = "P59"
- w58.Part0 = p11
- w58.C0 = CFrame.new(-1.52587891E-4, 1.22113037, -0.464583635, -1, 6.71830494E-5, 2.22479764E-4, 2.07442936E-4, -0.173560232, 0.984823287, 1.04777064E-4, 0.984823287, 0.173560217)
- w58.Part1 = p59
- w58.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w59 = Instance.new("Weld", p11)
- w59.Name = "P60"
- w59.Part0 = p11
- w59.C0 = CFrame.new(-7.62939453E-5, -0.731819153, -0.229624748, 3.12735385E-4, -0.999999881, -2.58901709E-4, -1, -3.12679476E-4, -2.15824606E-4, 2.15743639E-4, 2.58969172E-4, -1)
- w59.Part1 = p60
- w59.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w60 = Instance.new("Weld", p11)
- w60.Name = "P61"
- w60.Part0 = p11
- w60.C0 = CFrame.new(3.05175781E-5, -0.826667786, 0.174979925, 4.09020868E-4, -1, 1.02993094E-4, 0.499988496, 1.15310409E-4, -0.866032124, 0.866032004, 4.05720522E-4, 0.499988526)
- w60.Part1 = p61
- w60.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w61 = Instance.new("Weld", p11)
- w61.Name = "P62"
- w61.Part0 = p11
- w61.C0 = CFrame.new(8.39233398E-5, 0.961402893, 0.320533037, 3.12735385E-4, -0.999999881, -2.58901709E-4, -1, -3.12679476E-4, -2.15824606E-4, 2.15743639E-4, 2.58969172E-4, -1)
- w61.Part1 = p62
- w61.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- m.Parent = char
- m:MakeJoints()
- local tr = char:WaitForChild("Torso")
- local lr = char:WaitForChild("Left Arm")
- local ra = char:WaitForChild("Right Arm")
- local s1 = Instance.new("Sound", char.Head)
- s1.Volume = 1
- s1.SoundId = "rbxassetid://419372077"
- s1.Pitch = 1
- local s2 = Instance.new("Sound", char.Head)
- s2.Volume = 1
- s2.SoundId = "rbxassetid://419378177"
- local s3 = Instance.new("Sound", char.Head)
- s3.Volume = 1
- s3.SoundId = "rbxassetid://419378177"
- local s4 = Instance.new("Sound", char.Head)
- s4.Volume = 1
- s4.SoundId = "rbxassetid://320557518"
- local s5 = Instance.new("Sound", char.Head)
- s5.Volume = 1
- s5.SoundId = "rbxassetid://320557537"
- local s6 = Instance.new("Sound", char.Head)
- s6.Volume = 1
- s6.SoundId = "rbxassetid://433087655"
- local s7 = Instance.new("Sound", char.Head)
- s7.Volume = 1
- s7.SoundId = "rbxassetid://338586299"
- local s8 = Instance.new("Sound", char.Head)
- s8.Volume = 1
- s8.SoundId = "rbxassetid://338586318"
- local s9 = Instance.new("Sound", char.Head)
- s9.Volume = 1
- s9.SoundId = "rbxassetid://338586331"
- local w3 = Instance.new("Weld", char)
- run = game:GetService("RunService")
- w3.Part0 = lr
- w3.Part1 = tr
- w3.C0 = CFrame.new(1.5, 0, 0)
- local w4 = Instance.new("Weld", char)
- w4.Part0 = ra
- w4.Part1 = tr
- w4.C0 = CFrame.new(-1.5, 0, 0)
- local nc = Instance.new("Weld", char)
- nc.Part0 = char.Torso
- nc.Part1 = char.Head
- nc.C0 = CFrame.new(0, 1.5, 0)
- local ll = Instance.new("Weld", char)
- ll.Part0 = char.Torso
- ll.Part1 = char["Left Leg"]
- ll.C0 = CFrame.new(-0.5, -2, 0)
- local rl = Instance.new("Weld", char)
- rl.Part0 = char.Torso
- rl.Part1 = char["Right Leg"]
- rl.C0 = CFrame.new(0.5, -2, 0)
- local ts = Instance.new("Weld", char)
- ts.Part0 = char.HumanoidRootPart
- ts.Part1 = char.Torso
- ts.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- SWELD = Instance.new("Weld", char)
- SWELD.Part0 = char["Right Arm"]
- SWELD.Part1 = p11
- function turnonwelds()
- w3.Part1 = tr
- w4.Part1 = tr
- nc.Part1 = char.Head
- ll.Part1 = char["Left Leg"]
- rl.Part1 = char["Right Leg"]
- end
- function turnoffwelds()
- w3.Part1 = nil
- w4.Part1 = nil
- nc.Part1 = nil
- ll.Part1 = nil
- rl.Part1 = nil
- end
- turnoffwelds()
- local walk = {
- ll.C0 * CFrame.new(0.4, 0, 0.4) * CFrame.Angles(math.rad(0), math.rad(150), math.rad(-50)),
- rl.C0 * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(math.rad(0), math.rad(150), math.rad(50)),
- ll.C0 * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(math.rad(0), math.rad(150), math.rad(50)),
- rl.C0 * CFrame.new(0.4, 0, -0.4) * CFrame.Angles(math.rad(0), math.rad(150), math.rad(-50)),
- ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-70), 0),
- nc.C0 * CFrame.Angles(math.rad(0), math.rad(70), 0),
- w4.C0 * CFrame.new(0.2, 1, -0.5) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(-30)),
- w3.C0 * CFrame.new(-0.5, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(50), math.rad(0))
- }
- local equip = {
- nc.C0 * CFrame.Angles(math.rad(-10), math.rad(0), 0),
- w3.C0 * CFrame.new(-1.1, -0.1, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(90)),
- w4.C0 * CFrame.new(1.1, -0.2, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(-90))
- }
- local idle = {
- ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-90), 0),
- nc.C0 * CFrame.Angles(0, math.rad(90), 0),
- ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),
- rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),
- w3.C0 * CFrame.new(-0.5, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(40), math.rad(0)),
- w4.C0 * CFrame.new(0.5, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(-40), math.rad(0))
- }
- local PA1 = {
- ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(430), math.rad(0)),
- ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),
- rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),
- nc.C0 * CFrame.Angles(math.rad(-5), math.rad(-40), 0),
- w3.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-120), math.rad(40), math.rad(20)),
- w4.C0 * CFrame.new(1, 1, 0.6) * CFrame.Angles(math.rad(-90), math.rad(-30), math.rad(20))
- }
- local PA21 = {
- ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0),
- ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)),
- rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)),
- nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5), math.rad(0), 0),
- w3.C0 * CFrame.new(-0.5, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(40), math.rad(0)),
- w4.C0 * CFrame.new(0.5, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(-40), math.rad(0))
- }
- local PA2 = {
- ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), 0),
- ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),
- rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),
- nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0),
- w4.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-150), math.rad(-40), math.rad(-10)),
- w3.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-150), math.rad(40), math.rad(10))
- }
- local SK2 = {
- ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), 0),
- ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)),
- rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)),
- nc.C0 * CFrame.Angles(math.rad(0), math.rad(-90), 0),
- w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-90)),
- w3.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40))
- }
- local SK3 = {
- ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-40), 0),
- ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),
- rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),
- nc.C0 * CFrame.Angles(math.rad(10), math.rad(40), 0),
- w4.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)),
- w3.C0 * CFrame.new(-0.3, 1.7, 0) * CFrame.Angles(math.rad(-110), math.rad(-20), math.rad(0))
- }
- local SK4 = {
- ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0),
- ll.C0 * CFrame.new(-0.1, 0, -0.2) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-5)),
- rl.C0 * CFrame.new(0.1, 0, -0.2) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(5)),
- nc.C0 * CFrame.Angles(math.rad(10), math.rad(0), 0),
- w4.C0 * CFrame.new(0, 1, 0.5) * CFrame.Angles(math.rad(-100), math.rad(0), math.rad(0)),
- w3.C0 * CFrame.new(0, 1, 0.5) * CFrame.Angles(math.rad(-100), math.rad(0), math.rad(0))
- }
- local med = {
- ts.C0 * CFrame.new(0, -1.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0),
- ll.C0 * CFrame.new(0, 1, -0.5) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(90)),
- rl.C0 * CFrame.new(0, 1, -0.5) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(-90)),
- nc.C0 * CFrame.Angles(math.rad(-20), math.rad(0), 0),
- w4.C0 * CFrame.new(1.1, -0.2, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(-90)),
- w3.C0 * CFrame.new(-1.1, -0.1, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(90))
- }
- local PA3 = {
- ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(-40), 0),
- nc.C0 * CFrame.Angles(math.rad(-20), math.rad(40), 0),
- w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(-90)),
- w3.C0 * CFrame.new(-1, 2, 0) * CFrame.Angles(math.rad(30), math.rad(40), math.rad(70)),
- ll.C0 * CFrame.new(-1, 1, -0.7) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(-40)),
- rl.C0 * CFrame.new(0.5, 0.5, 0.5) * CFrame.Angles(math.rad(-20), math.rad(-40), math.rad(40))
- }
- local heal = {
- ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0),
- nc.C0 * CFrame.Angles(math.rad(-10), math.rad(0), 0),
- w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)),
- w3.C0 * CFrame.new(-1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)),
- ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),
- rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5))
- }
- local PA4 = {
- ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(60), math.rad(-60), 0),
- nc.C0 * CFrame.Angles(math.rad(-25), math.rad(50), 0),
- w4.C0 * CFrame.new(0.4, 1, 0.7) * CFrame.Angles(math.rad(50), 0, math.rad(-70)),
- w3.C0 * CFrame.new(-1.2, -0.2, 1) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(-50)),
- ll.C0 * CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(-30)),
- rl.C0 * CFrame.new(1, 0.5, 0.5) * CFrame.Angles(0, math.rad(-20), math.rad(40))
- }
- local jump = {
- nc.C0 * CFrame.Angles(math.rad(20), 0, 0),
- w4.C0 * CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, math.rad(-30)),
- w3.C0 * CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, math.rad(30)),
- ll.C0 * CFrame.new(-0.3, 0, 0) * CFrame.Angles(0, 0, math.rad(-20)),
- rl.C0 * CFrame.new(0.3, 0, 0) * CFrame.Angles(0, 0, math.rad(20))
- }
- local stunned = {
- nc.C0 * CFrame.Angles(0, math.rad(90), 0),
- w4.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, math.rad(-50)),
- w3.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, math.rad(50)),
- ll.C0 * CFrame.new(-0.3, 0, 0) * CFrame.Angles(0, 0, math.rad(-20)),
- rl.C0 * CFrame.new(0.3, 0, 0) * CFrame.Angles(0, 0, math.rad(20)),
- ts.C0 * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), 0, 0)
- }
- local PA1C = {
- ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-40), math.rad(-30)),
- ll.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(-10)),
- rl.C0 * CFrame.new(0, -0.05, -0.5) * CFrame.Angles(math.rad(20), math.rad(-30), math.rad(10)),
- nc.C0 * CFrame.Angles(math.rad(-7), math.rad(-20), 0),
- w3.C0 * CFrame.new(0, 0.5, -0.2) * CFrame.Angles(math.rad(-100), math.rad(40), math.rad(30)),
- w4.C0 * CFrame.new(0, 0.6, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-20))
- }
- local Stomp = {
- ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), 0),
- nc.C0 * CFrame.Angles(math.rad(-13), math.rad(-20), 0),
- ll.C0 * CFrame.new(-0.05, 0, 0) * CFrame.new(math.rad(0), math.rad(0), math.rad(0)),
- rl.C0 * CFrame.new(0, 0.6, -0.6) * CFrame.Angles(math.rad(0), 0, math.rad(0)),
- w3.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(30)),
- w4.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-30))
- }
- local Stomp2 = {
- ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), 0),
- nc.C0 * CFrame.Angles(math.rad(-25), math.rad(-20), 0),
- ll.C0 * CFrame.new(-0.05, 0, 0) * CFrame.new(math.rad(0), math.rad(0), math.rad(0)),
- rl.C0 * CFrame.new(0, 0, -0.6) * CFrame.Angles(math.rad(0), 0, math.rad(0)),
- w3.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(35)),
- w4.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-35))
- }
- local dropkick = {
- ts.C0 * CFrame.new(0, 0.8, 0) * CFrame.Angles(math.rad(90), math.rad(45), 0),
- nc.C0 * CFrame.new(0, 0, -0.2) * CFrame.Angles(math.rad(-30), math.rad(-20), 0),
- ll.C0 * CFrame.new(-0.2, 0, -0.3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),
- rl.C0 * CFrame.new(-0.05, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)),
- w3.C0 * CFrame.new(-2.7, 1.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(170)),
- w4.C0 * CFrame.new(2.7, 1.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-160))
- }
- local block = {
- ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-9), math.rad(0), 0),
- ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- w3.C0 * CFrame.new(-0.8, 1.3, -0.6) * CFrame.Angles(math.rad(-160), math.rad(0), math.rad(0)),
- w4.C0 * CFrame.new(0.8, 1.3, -0.6) * CFrame.Angles(math.rad(-160), math.rad(0), math.rad(0))
- }
- local sjump = {
- ts.C0 * CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0),
- nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15), math.rad(0), 0),
- ll.C0 * CFrame.new(0, 0.4, 0.8) * CFrame.Angles(math.rad(-70), 0, 0),
- rl.C0 * CFrame.new(0, 0.8, -0.5) * CFrame.Angles(math.rad(-10), 0, 0),
- w3.C0 * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)),
- w4.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0))
- }
- local UpSideDownPunch = {
- ts.C0 * CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(180), 0, 0),
- nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- ll.C0 * CFrame.new(-0.4, 0, 0) * CFrame.Angles(0, 0, math.rad(-20)),
- rl.C0 * CFrame.new(0.4, 0, 0) * CFrame.Angles(0, 0, math.rad(20)),
- w3.C0 * CFrame.new(0, 1.7, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)),
- w4.C0 * CFrame.new(0, 1.7, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0))
- }
- local BackBreaker = {
- ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(15), 0),
- nc.C0 * CFrame.Angles(math.rad(-15), math.rad(-5), 0),
- w4.C0 * CFrame.new(0, 0.1, 0.3) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)),
- w3.C0 * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(20), math.rad(0)),
- ll.C0 * CFrame.new(-0.3, 0, 0.3) * CFrame.Angles(math.rad(-20), math.rad(30), math.rad(-10)),
- rl.C0 * CFrame.new(-0.2, 1, -0.5) * CFrame.Angles(math.rad(-40), 0, math.rad(0))
- }
- local FrontFlipKick1 = {
- ts.C0 * CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(-8), math.rad(0), 0),
- nc.C0 * CFrame.Angles(math.rad(-15), math.rad(-5), 0),
- w4.C0 * CFrame.new(0, 1, -0.3) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(0)),
- w3.C0 * CFrame.new(0, 1, -0.3) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(0)),
- ll.C0 * CFrame.new(0, 1, 1) * CFrame.Angles(math.rad(-110), 0, math.rad(0)),
- rl.C0 * CFrame.new(0, 1, -1) * CFrame.Angles(math.rad(110), 0, math.rad(0))
- }
- f = Instance.new("ScreenGui", player.PlayerGui)
- f.Name = "UI"
- f1 = Instance.new("Frame", f)
- f1.BorderSizePixel = 0
- f1.BackgroundColor3 = Color3.new(0, 0, 0)
- f1.Size = UDim2.new(0.3, 0, 0.05, 0)
- f1.Position = UDim2.new(0.2, 0, 0.84, 0)
- f1.ClipsDescendants = true
- f1f = Instance.new("Frame", f1)
- f1f.BorderSizePixel = 0
- f1f.BackgroundColor3 = Color3.new(255, 255, 255)
- f1f.Size = UDim2.new(1, 0, 1, 0)
- f1l = Instance.new("TextLabel", f1)
- f1l.TextScaled = true
- f1l.TextStrokeTransparency = 0
- f1l.BackgroundTransparency = 1
- f1l.TextColor3 = Color3.new(255, 255, 255)
- f1l.BorderSizePixel = 0
- f1l.Size = UDim2.new(1, 0, 1, 0)
- f1l.Text = "[Z] Heal"
- f2 = Instance.new("Frame", f)
- f2.BorderSizePixel = 0
- f2.BackgroundColor3 = Color3.new(0, 0, 0)
- f2.Size = UDim2.new(0.3, 0, 0.05, 0)
- f2.Position = UDim2.new(0.52, 0, 0.84, 0)
- f2.ClipsDescendants = true
- f2f = Instance.new("Frame", f2)
- f2f.BorderSizePixel = 0
- f2f.BackgroundColor3 = Color3.new(255, 255, 255)
- f2f.Size = UDim2.new(1, 0, 1, 0)
- f2l = Instance.new("TextLabel", f2)
- f2l.TextScaled = true
- f2l.TextStrokeTransparency = 0
- f2l.BackgroundTransparency = 1
- f2l.TextColor3 = Color3.new(255, 255, 255)
- f2l.BorderSizePixel = 0
- f2l.Size = UDim2.new(1, 0, 1, 0)
- f2l.Text = "[X] Cleanse"
- f3 = Instance.new("Frame", f)
- f3.BorderSizePixel = 0
- f3.BackgroundColor3 = Color3.new(0, 0, 0)
- f3.Size = UDim2.new(0.3, 0, 0.05, 0)
- f3.Position = UDim2.new(0.2, 0, 0.9, 0)
- f3.ClipsDescendants = true
- f3f = Instance.new("Frame", f3)
- f3f.BorderSizePixel = 0
- f3f.BackgroundColor3 = Color3.new(255, 255, 255)
- f3f.Size = UDim2.new(1, 0, 1, 0)
- f3l = Instance.new("TextLabel", f3)
- f3l.TextScaled = true
- f3l.TextStrokeTransparency = 0
- f3l.BackgroundTransparency = 1
- f3l.TextColor3 = Color3.new(255, 255, 255)
- f3l.BorderSizePixel = 0
- f3l.Size = UDim2.new(1, 0, 1, 0)
- f3l.Text = "[C] Purify"
- f4 = Instance.new("Frame", f)
- f4.BorderSizePixel = 0
- f4.BackgroundColor3 = Color3.new(0, 0, 0)
- f4.Size = UDim2.new(0.3, 0, 0.05, 0)
- f4.Position = UDim2.new(0.52, 0, 0.9, 0)
- f4.ClipsDescendants = true
- f4f = Instance.new("Frame", f4)
- f4f.BorderSizePixel = 0
- f4f.BackgroundColor3 = Color3.new(255, 255, 255)
- f4f.Size = UDim2.new(1, 0, 1, 0)
- f4l = Instance.new("TextLabel", f4)
- f4l.TextScaled = true
- f4l.TextStrokeTransparency = 0
- f4l.BackgroundTransparency = 1
- f4l.TextColor3 = Color3.new(255, 255, 255)
- f4l.BorderSizePixel = 0
- f4l.Size = UDim2.new(1, 0, 1, 0)
- f4l.Text = "[V] Banish "
- f5 = Instance.new("Frame", f)
- f5.BorderSizePixel = 0
- f5.BackgroundColor3 = Color3.new(255, 255, 255)
- f5.Size = UDim2.new(0.3, 0, 0.03, 0)
- f5.Position = UDim2.new(0.52, 0, 0.8, 0)
- f5f = Instance.new("Frame", f5)
- f5f.BorderSizePixel = 0
- f5f.BackgroundColor3 = Color3.new(0, 255, 0)
- f5f.Size = UDim2.new(1, 0, 1, 0)
- f5l = Instance.new("TextLabel", f5)
- f5l.TextScaled = true
- f5l.TextStrokeTransparency = 0
- f5l.BackgroundTransparency = 1
- f5l.TextColor3 = Color3.new(255, 255, 255)
- f5l.BorderSizePixel = 0
- f5l.Size = UDim2.new(1, 0, 1, 0)
- f5l.Text = "Health"
- f6 = Instance.new("Frame", f)
- f6.BorderSizePixel = 0
- f6.BackgroundColor3 = Color3.new(255, 255, 255)
- f6.Size = UDim2.new(0.3, 0, 0.03, 0)
- f6.Position = UDim2.new(0.2, 0, 0.8, 0)
- f6f = Instance.new("Frame", f6)
- f6f.BorderSizePixel = 0
- f6f.BackgroundColor3 = BrickColor.new("Forest green").Color
- f6f.Size = UDim2.new(1, 0, 1, 0)
- f6l = Instance.new("TextLabel", f6)
- f6l.TextScaled = true
- f6l.TextStrokeTransparency = 0
- f6l.BackgroundTransparency = 1
- f6l.TextColor3 = Color3.new(255, 255, 255)
- f6l.BorderSizePixel = 0
- f6l.Size = UDim2.new(1, 0, 1, 0)
- f6l.Text = "Mana"
- fa = Instance.new("TextLabel", f)
- fa.TextScaled = true
- fa.TextStrokeTransparency = 0
- fa.BackgroundTransparency = 0.5
- fa.BackgroundColor3 = Color3.new(0, 0, 0)
- fa.TextColor3 = Color3.new(255, 0, 0)
- fa.BorderSizePixel = 0
- fa.Size = UDim2.new(0.2, 0, 0.05, 0)
- fa.Position = UDim2.new(0.2, 0, 0.74, 0)
- fa.Text = "Attack : 1"
- fa2 = Instance.new("TextLabel", f)
- fa2.TextScaled = true
- fa2.TextStrokeTransparency = 0
- fa2.BackgroundTransparency = 0.5
- fa2.BackgroundColor3 = Color3.new(0, 0, 0)
- fa2.TextColor3 = Color3.new(0, 255, 0)
- fa2.BorderSizePixel = 0
- fa2.Size = UDim2.new(0.2, 0, 0.05, 0)
- fa2.Position = UDim2.new(0.41, 0, 0.74, 0)
- fa2.Text = "Speed : 1"
- fa3 = Instance.new("TextLabel", f)
- fa3.TextScaled = true
- fa3.TextStrokeTransparency = 0
- fa3.BackgroundTransparency = 0.5
- fa3.BackgroundColor3 = Color3.new(0, 0, 0)
- fa3.TextColor3 = Color3.new(0, 0, 255)
- fa3.BorderSizePixel = 0
- fa3.Size = UDim2.new(0.2, 0, 0.05, 0)
- fa3.Position = UDim2.new(0.62, 0, 0.74, 0)
- fa3.Text = "Defense : 1"
- S1 = true
- S1T = 0
- S1TF = 7
- S2 = true
- S2T = 0
- S2TF = 15
- S3 = true
- S3T = 0
- S3TF = 12
- S4 = true
- S4T = 0
- S4TF = 30
- energy = 0
- local Close1 = CFrame.new(1.5, 0, 0)
- local Close2 = CFrame.new(-1.5, 0, 0)
- local Speed = 0.3
- local Open4 = w4.C0 * CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, math.rad(-30))
- local h1 = nc.C0 * CFrame.Angles(math.rad(20), math.rad(-30), 0)
- local h2 = CFrame.new(0, 1.5, 0)
- local h3 = nc.C0 * CFrame.Angles(math.rad(-20), math.rad(30), 0)
- local opend = false
- local current = true
- local function DGU(p, txt)
- s2:Play()
- local par = Instance.new("Part", game.Workspace)
- par.Transparency = 1
- par.Anchored = true
- par.CFrame = p.CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
- par.CanCollide = false
- game.Debris:AddItem(par, 10)
- local f = Instance.new("BillboardGui", par)
- f.Size = UDim2.new(1.2, 0, 1.2, 0)
- f.AlwaysOnTop = true
- f.StudsOffset = Vector3.new(0, 2, 0)
- local fr = Instance.new("Frame", f)
- fr.BackgroundTransparency = 1
- fr.Size = UDim2.new(1, 0, 1, 0)
- fr.ClipsDescendants = true
- local fe = Instance.new("TextLabel", fr)
- fe.Size = UDim2.new(1, 0, 1, 0)
- fe.BackgroundTransparency = 1
- fe.Font = "SourceSans"
- if tonumber(txt) > 20 then
- fe.TextColor3 = BrickColor.new("Really red").Color
- fe.FontSize = "Size96"
- fe.Font = "SourceSansBold"
- elseif tonumber(txt) > 11 and tonumber(txt) < 21 then
- fe.TextColor3 = BrickColor.new("Bright yellow").Color
- fe.FontSize = "Size24"
- else
- fe.TextColor3 = Color3.new(255, 255, 255)
- fe.FontSize = "Size18"
- end
- fe.TextStrokeTransparency = 0
- fe.Text = txt
- fe.TextScaled = true
- fe.Position = UDim2.new(0, 0, 1, 0)
- fe:TweenPosition(UDim2.new(0, 0, 0, 0), "In", "Linear", 0.6)
- wait(2)
- fe:TweenPosition(UDim2.new(0, 0, -1, 0), "Out", "Linear", 0.4)
- for i = 0, 10 do
- wait()
- fe.TextTransparency = fe.TextTransparency + 0.1
- fe.TextStrokeTransparency = fe.TextStrokeTransparency + 0.1
- end
- end
- local HL = function(p, txt)
- local par = Instance.new("Part", game.Workspace)
- par.Transparency = 1
- par.Anchored = true
- par.CFrame = p.CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
- par.CanCollide = false
- game.Debris:AddItem(par, 10)
- local f = Instance.new("BillboardGui", par)
- f.Size = UDim2.new(1.2, 0, 1.2, 0)
- f.AlwaysOnTop = true
- f.StudsOffset = Vector3.new(0, 2, 0)
- local fr = Instance.new("Frame", f)
- fr.BackgroundTransparency = 1
- fr.Size = UDim2.new(1, 0, 1, 0)
- fr.ClipsDescendants = true
- local fe = Instance.new("TextLabel", fr)
- fe.Size = UDim2.new(1, 0, 1, 0)
- fe.BackgroundTransparency = 1
- fe.TextColor3 = BrickColor.new("Lime green").Color
- fe.TextStrokeTransparency = 0
- fe.Text = txt
- fe.TextScaled = true
- fe.Font = "SourceSansBold"
- fe.Position = UDim2.new(0, 0, 1, 0)
- fe:TweenPosition(UDim2.new(0, 0, 0, 0), "In", "Linear", 0.5)
- wait(2)
- fe:TweenPosition(UDim2.new(0, 0, -1, 0), "In", "Linear", 0.4)
- for i = 0, 10 do
- wait()
- fe.TextTransparency = fe.TextTransparency + 0.1
- fe.TextStrokeTransparency = fe.TextStrokeTransparency + 0.1
- end
- end
- function makeui(color, txt)
- local par = Instance.new("Part", game.Workspace)
- par.Transparency = 1
- par.Anchored = true
- par.CFrame = char.Head.CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
- par.CanCollide = false
- game.Debris:AddItem(par, 10)
- local f = Instance.new("BillboardGui", par)
- f.Size = UDim2.new(1.2, 0, 1.2, 0)
- f.AlwaysOnTop = true
- f.StudsOffset = Vector3.new(0, 4, 0)
- local fr = Instance.new("Frame", f)
- fr.BackgroundTransparency = 1
- fr.Size = UDim2.new(2, 0, 2, 0)
- fr.ClipsDescendants = true
- local fe = Instance.new("TextLabel", fr)
- fe.Size = UDim2.new(1, 0, 1, 0)
- fe.BackgroundTransparency = 1
- fe.TextColor3 = Color3.new(255, 255, 255)
- fe.TextStrokeTransparency = 0
- fe.Text = txt
- fe.TextScaled = true
- fe.Font = "SourceSansBold"
- game.Debris:AddItem(f, 4)
- fe.Position = UDim2.new(0, 0, 1, 0)
- fe:TweenPosition(UDim2.new(0, 0, 0, 0), "In", "Linear", 0.5)
- wait(2)
- fe:TweenPosition(UDim2.new(0, 0, -1, 0), "In", "Linear", 0.4)
- for i = 0, 10 do
- wait()
- fe.TextTransparency = fe.TextTransparency + 0.1
- fe.TextStrokeTransparency = fe.TextStrokeTransparency + 0.1
- end
- end
- local TARG1, TARG2, TARG3, TARG4, TARG5, TARG6
- local IdleAndWalk = false
- turnonwelds()
- opend = true
- local wpb = true
- local num = 1
- mouse.Button1Down:connect(function()
- if current == true and idleq == false and opend == true and wpb == true and stun.Value == false and bl.Value == false and healingmode == false then
- do
- local fs
- if num == 1 then
- wpb = false
- current = false
- fr = true
- p26.Touched:connect(function(hit)
- if not fr then
- return
- end
- if hit.Parent:FindFirstChild("Defense") then
- fs = math.floor(math.random(4, 8) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- else
- fs = math.floor(math.random(4, 8) * atk.Value)
- end
- if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
- fr = false
- if hit.Parent:FindFirstChild("Blocking") then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true
- wait()
- wait()
- hit.Parent.BlockingLeft.Value = 5
- wait()
- wait()
- hit.Parent.PauseBlock.Value = false
- if hit.Parent:FindFirstChild("Team").Value.Value ~= team.Value then
- hit.Parent.BlockingLabel.Value = true
- end
- if hit.Parent:FindFirstChild("Team").Value.Value ~= team.Value then
- stun.Value = true
- end
- elseif hit.Parent:FindFirstChild("Team").Value ~= team.Value then
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit, fs)
- fr = false
- end
- else--if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit, fs)
- fr = false
- end
- end
- end)
- s4:Play()
- local tar = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-100))
- wait(0.1)
- TARG1 = PA1[5]
- TARG2 = PA1[6]
- TARG3 = PA1[4]
- TARG4 = PA1[3]
- TARG5 = PA1[2]
- TARG6 = PA1[1]
- STARG = tar
- wait(0.1)
- TARG1 = PA1[5]
- TARG2 = PA1[6]
- TARG3 = PA1[4]
- TARG4 = PA1[3]
- TARG5 = PA1[2]
- TARG6 = PA1[1]
- STARG = tar
- wait(0.1)
- TARG1 = PA1[5]
- TARG2 = PA1[6]
- TARG3 = PA1[4]
- TARG4 = PA1[3]
- TARG5 = PA1[2]
- TARG6 = PA1[1]
- STARG = tar
- wait(0.1)
- TARG1 = PA1[5]
- TARG2 = PA1[6]
- TARG3 = PA1[4]
- TARG4 = PA1[3]
- TARG5 = PA1[2]
- TARG6 = PA1[1]
- STARG = tar
- wait(0.2)
- current = true
- fr = false
- wait(0.1)
- wpb = true
- num = num + 1
- return
- end
- if num == 2 then
- wpb = false
- current = false
- fr = true
- p26.Touched:connect(function(hit)
- if not fr then
- return
- end
- if hit.Parent:FindFirstChild("Defense") then
- fs = math.floor(math.random(4, 8) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- else
- fs = math.floor(math.random(4, 8) * atk.Value)
- end
- if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
- fr = false
- if hit.Parent:FindFirstChild("Blocking") then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true
- wait()
- hit.Parent.BlockingLeft.Value = 5
- wait()
- hit.Parent.PauseBlock.Value = true
- if hit.Parent:FindFirstChild("Team").Value.Value ~= team.Value then
- hit.Parent.BlockingLabel.Value = true
- end
- if hit.Parent:FindFirstChild("Team").Value.Value ~= team.Value then
- stun.Value = true
- end
- elseif hit.Parent:FindFirstChild("Team").Value ~= team.Value then
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit, fs)
- fr = false
- end
- else--if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit, fs)
- fr = false
- end
- end
- end)
- s5:Play()
- wait(0.1)
- local tar = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(160))
- local tar2 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(160))
- TARG1 = PA2[6]
- TARG2 = PA2[5]
- TARG3 = PA2[4]
- TARG4 = PA2[3]
- TARG5 = PA2[2]
- TARG6 = PA2[1]
- STARG = tar
- wait(0.02)
- TARG1 = PA2[6]
- TARG2 = PA2[5]
- TARG3 = PA2[4]
- TARG4 = PA2[3]
- TARG5 = PA2[2]
- TARG6 = PA2[1]
- STARG = tar
- wait(0.02)
- TARG1 = PA2[6]
- TARG2 = PA2[5]
- TARG3 = PA2[4]
- TARG4 = PA2[3]
- TARG5 = PA2[2]
- TARG6 = PA2[1]
- wait(0.02)
- STARG = tar
- TARG1 = PA2[6]
- TARG2 = PA2[5]
- TARG3 = PA2[4]
- TARG4 = PA2[3]
- TARG5 = PA2[2]
- TARG6 = PA2[1]
- STARG = tar
- wait(0.02)
- TARG1 = PA21[6]
- TARG2 = PA21[5]
- TARG3 = PA21[4]
- TARG4 = PA21[3]
- TARG5 = PA21[2]
- TARG6 = PA21[1]
- STARG = tar2
- wait(0.02)
- TARG1 = PA21[6]
- TARG2 = PA21[5]
- TARG3 = PA21[4]
- TARG4 = PA21[3]
- TARG5 = PA21[2]
- TARG6 = PA21[1]
- STARG = tar2
- wait(0.02)
- TARG1 = PA21[6]
- TARG2 = PA21[5]
- TARG3 = PA21[4]
- TARG4 = PA21[3]
- TARG5 = PA21[2]
- TARG6 = PA21[1]
- STARG = tar2
- wait(0.02)
- TARG1 = PA21[6]
- TARG2 = PA21[5]
- TARG3 = PA21[4]
- TARG4 = PA21[3]
- TARG5 = PA21[2]
- TARG6 = PA21[1]
- STARG = tar2
- wait(0.2)
- current = true
- fr = false
- wait(0.1)
- wpb = true
- num = num + 1
- return
- end
- if num == 3 then
- wpb = false
- current = false
- fr = true
- char["Left Leg"].Touched:connect(function(hit)
- if not fr then
- return
- end
- if hit.Parent:FindFirstChild("Defense") then
- fs = math.floor(math.random(4, 8) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- else
- fs = math.floor(math.random(4, 8) * atk.Value)
- end
- if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
- fr = false
- if hit.Parent:FindFirstChild("Blocking") then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true
- wait()
- hit.Parent.BlockingLeft.Value = 5
- wait()
- hit.Parent.PauseBlock.Value = true
- if hit.Parent:FindFirstChild("Team").Value.Value ~= team.Value then
- hit.Parent.BlockingLabel.Value = true
- end
- if hit.Parent:FindFirstChild("Team").Value.Value ~= team.Value then
- stun.Value = true
- end
- elseif hit.Parent:FindFirstChild("Team").Value ~= team.Value then
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit, fs)
- fr = false
- end
- else--if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit, fs)
- fr = false
- end
- end
- end)
- s1.Pitch = 0.8
- s1:Play()
- wait(0.1)
- TARG1 = PA3[4]
- TARG2 = PA3[3]
- TARG3 = PA3[2]
- TARG4 = PA3[6]
- TARG5 = PA3[5]
- TARG6 = PA3[1]
- wait(0.1)
- TARG1 = PA3[4]
- TARG2 = PA3[3]
- TARG3 = PA3[2]
- TARG4 = PA3[6]
- TARG5 = PA3[5]
- TARG6 = PA3[1]
- wait(0.1)
- TARG1 = PA3[4]
- TARG2 = PA3[3]
- TARG3 = PA3[2]
- TARG4 = PA3[6]
- TARG5 = PA3[5]
- TARG6 = PA3[1]
- wait(0.1)
- TARG1 = PA3[4]
- TARG2 = PA3[3]
- TARG3 = PA3[2]
- TARG4 = PA3[6]
- TARG5 = PA3[5]
- TARG6 = PA3[1]
- wait(0.2)
- current = true
- fr = false
- wait(0.1)
- wpb = true
- num = 1
- return
- end
- end
- end
- end)
- local rtb = true
- local orb
- function healplrs()
- local plrs = {}
- local healpoints = math.floor(math.random(3, 5))
- local num = 0
- local getsnearme = function(studs)
- local list = game.Workspace:GetChildren()
- local targs = {}
- for i = 1, #list do
- local target = list[i]
- if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and studs > (target.Torso.Position - char.Torso.Position).magnitude then
- table.insert(targs, target)
- end
- end
- return targs
- end
- makeorb = true
- dgm = healpoints
- dg = nil
- wait(0.1)
- local hum = char:FindFirstChild("Humanoid")
- hum.Health = hum.Health + healpoints
- def.Value = def.Value + 0.03
- dgm = healpoints
- dg = char.Head
- wait()
- local f = getsnearme(30)
- if f ~= nil then
- for i, v in pairs(f) do
- if v:FindFirstChild("Attack") then
- wait(0.1)
- if v:FindFirstChild("Team").Value == team.Value then
- local hum = v:FindFirstChild("Humanoid")
- hum.Health = hum.Health + healpoints
- v:FindFirstChild("Defense").Value = v:FindFirstChild("Defense").Value + 0.03
- dgm = healpoints
- dg = v.Head
- end
- else
- wait(0.1)
- if v:FindFirstChild("Team").Value == team.Value then
- local hum = v:FindFirstChild("Humanoid")
- hum.Health = hum.Health + healpoints
- dgm = healpoints
- dg = v.Head
- end
- end
- end
- end
- end
- game:GetService("RunService").RenderStepped:connect(function()
- if healingmode == true and ht.Value > 0.9 then
- local FPSBOOST = 100 --player.FB.Value
- local ndbst = tonumber(FPSBOOST) * -0.05
- ht.Value = ht.Value - 0.02
- end
- if ht.Value < 1.1 and healingmode == true then
- ht.Value = 5
- healplrs()
- end
- end)
- function eskl()
- if rtb == true and stun.Value == false then
- if healingmode == false then
- skl = true
- healingmode = true
- char.Humanoid.WalkSpeed = 0
- wait(0.05)
- SWELD.Part0 = char.Torso
- local cf = CFrame.new(0, 0, -3) * CFrame.Angles(math.rad(180), 0, 0)
- TARG1 = med[6]
- TARG2 = med[5]
- TARG3 = med[4]
- TARG4 = med[3]
- TARG5 = med[2]
- TARG6 = med[1]
- STARG = cf
- wait(0.05)
- TARG1 = med[6]
- TARG2 = med[5]
- TARG3 = med[4]
- TARG4 = med[3]
- TARG5 = med[2]
- TARG6 = med[1]
- STARG = cf
- wait(0.05)
- TARG1 = med[6]
- TARG2 = med[5]
- TARG3 = med[4]
- TARG4 = med[3]
- TARG5 = med[2]
- TARG6 = med[1]
- STARG = cf
- wait(0.05)
- TARG1 = med[6]
- TARG2 = med[5]
- TARG3 = med[4]
- TARG4 = med[3]
- TARG5 = med[2]
- TARG6 = med[1]
- STARG = cf
- local r = Instance.new("Part", game.Workspace)
- r.Transparency = 1
- r.CanCollide = false
- r.Name = "Circle"
- r.CFrame = char.Torso.CFrame * CFrame.new(0, -1.7, 0)
- r.Size = Vector3.new(50, 1, 50)
- r.Anchored = true
- local c = Instance.new("Decal", r)
- c.Face = "Top"
- c.Texture = "http://www.roblox.com/asset/?id=332014171"
- orb = r
- wait()
- r.CFrame = char.Torso.CFrame * CFrame.new(0, -1.7, 0)
- return
- else
- SWELD.Part0 = char["Right Arm"]
- healingmode = false
- skl = false
- if orb ~= nil then
- orb:Destroy()
- end
- return
- end
- end
- end
- game:GetService("RunService").RenderStepped:connect(function()
- if healingmode == false and orb ~= nil then
- orb:Destroy()
- if char:FindFirstChild("Circle") then
- char:FindFirstChild("Circle"):Destroy()
- end
- end
- end)
- local pos = 0
- game:GetService("RunService").RenderStepped:connect(function()
- if healingmode == true and orb ~= nil then
- orb.CFrame = char.Torso.CFrame * CFrame.new(0, -1.7, 0) * CFrame.fromEulerAnglesXYZ(0, pos, 0)
- pos = pos + 0.05
- local cf = CFrame.new(0, 0, -3) * CFrame.Angles(math.rad(180), 0, 0)
- TARG1 = med[6]
- TARG2 = med[5]
- TARG3 = med[4]
- TARG4 = med[3]
- TARG5 = med[2]
- TARG6 = med[1]
- STARG = cf
- end
- if healingmode == true and stun.Value == true then
- orb:Destroy()
- if char:FindFirstChild("Circle") then
- char:FindFirstChild("Circle"):Destroy()
- end
- healingmode = false
- skl = false
- SWELD.Part0 = char["Right Arm"]
- end
- end)
- local pr, sz, ps
- local act = false
- game:GetService("RunService").RenderStepped:connect(function()
- if makeorb == true then
- makeorb = false
- local l = Instance.new("Part", game.Workspace)
- l.BrickColor = BrickColor.new("Forest green")
- l.Size = Vector3.new(1, 1, 1)
- l.Shape = "Ball"
- l.TopSurface = "Smooth"
- l.BottomSurface = "Smooth"
- l.Material = "Neon"
- l.CanCollide = false
- l.Anchored = true
- l.Transparency = 0
- l.CFrame = char.Torso.CFrame
- game.Debris:AddItem(l, 2)
- sz = Vector3.new(120, 120, 120)
- ps = char.Torso.CFrame
- pr = l
- for i = 0, 20 do
- wait()
- l.Transparency = l.Transparency + 0.05
- end
- end
- end)
- game:GetService("RunService").RenderStepped:connect(function()
- if pr ~= nil and pr.Size ~= Vector3.new(40, 40, 40) then
- pr.Size = pr.Size:lerp(Vector3.new(40, 40, 40), 0.05)
- pr.CFrame = char.Torso.CFrame
- end
- end)
- game:GetService("RunService").RenderStepped:connect(function()
- if dg ~= lastdg then
- lastdg = dg
- if dg ~= nil then
- HL(dg, dgm)
- end
- end
- end)
- game:GetService("RunService").RenderStepped:connect(function()
- if df ~= lastdf then
- lastdf = df
- if df ~= nil then
- DGU(df, dfm)
- end
- end
- end)
- function zskl()
- if current == true and opend == true and stun.Value == false and energy > 19 and S1 == true and healingmode == false then
- energy = energy - 20
- S1T = 0
- current = false
- wait()
- SWELD.Part0 = char.Torso
- local cf = CFrame.new(0, 0, -2) * CFrame.Angles(math.rad(180), 0, 0)
- SWELD.Part0 = char.Torso
- makeorb = true
- TARG1 = heal[4]
- TARG2 = heal[3]
- TARG3 = heal[2]
- TARG4 = heal[6]
- TARG5 = heal[5]
- TARG6 = heal[1]
- STARG = cf
- wait(0.05)
- TARG1 = heal[4]
- TARG2 = heal[3]
- TARG3 = heal[2]
- TARG4 = heal[6]
- TARG5 = heal[5]
- TARG6 = heal[1]
- STARG = cf
- wait(0.05)
- TARG1 = heal[4]
- TARG2 = heal[3]
- TARG3 = heal[2]
- TARG4 = heal[6]
- TARG5 = heal[5]
- TARG6 = heal[1]
- STARG = cf
- wait(0.05)
- TARG1 = heal[4]
- TARG2 = heal[3]
- TARG3 = heal[2]
- TARG4 = heal[6]
- TARG5 = heal[5]
- TARG6 = heal[1]
- STARG = cf
- local plrs = {}
- local healpoints = math.floor(math.random(10, 14))
- local num = 0
- local getsnearme = function(studs)
- local list = game.Workspace:GetChildren()
- local targs = {}
- for i = 1, #list do
- local target = list[i]
- if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and studs > (target.Torso.Position - char.Torso.Position).magnitude then
- table.insert(targs, target)
- end
- end
- return targs
- end
- local f = getsnearme(30)
- dgm = healpoints
- dg = nil
- wait(0.1)
- local hum = char:FindFirstChild("Humanoid")
- hum.Health = hum.Health + healpoints
- def.Value = def.Value + 0.05
- dgm = healpoints
- dg = char.Head
- wait()
- for i, v in pairs(f) do
- if v:FindFirstChild("Defense") then
- dgm = 5
- dg = nil
- wait(0.1)
- if v:FindFirstChild("Team").Value == team.Value then
- local hum = v:FindFirstChild("Humanoid")
- hum.Health = hum.Health + healpoints
- v:FindFirstChild("Defense").Value = v:FindFirstChild("Defense").Value + 0.05
- dgm = healpoints
- dg = v.Head
- end
- else
- dgm = 5
- dg = nil
- wait(0.1)
- if v:FindFirstChild("Team") and v:FindFirstChild("Team").Value == team.Value then
- local hum = v:FindFirstChild("Humanoid")
- hum.Health = hum.Health + healpoints
- dgm = healpoints
- dg = v.Head
- end
- end
- end
- wait(0.5)
- SWELD.Part0 = char["Right Arm"]
- current = true
- end
- end
- local r2d = false
- local rb
- local r = false
- function xskl()
- if r2d == true then
- rb = char.B1.CFrame
- r = true
- char:FindFirstChild("B1"):Destroy()
- char:FindFirstChild("B2"):Destroy()
- f2l.Text = "[X] Cleanse"
- r2d = false
- end
- if current == true and opend == true and stun.Value == false and energy > 24 and S2 == true and healingmode == false and r2d == false then
- energy = energy - 25
- S2T = 0
- current = false
- TARG1 = SK2[6]
- TARG2 = SK2[5]
- TARG3 = SK2[4]
- TARG4 = SK2[3]
- TARG5 = SK2[2]
- TARG6 = SK2[1]
- local cf = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(180), math.rad(-90), 0)
- STARG = cf
- wait(0.05)
- TARG1 = SK2[6]
- TARG2 = SK2[5]
- TARG3 = SK2[4]
- TARG4 = SK2[3]
- TARG5 = SK2[2]
- TARG6 = SK2[1]
- STARG = cf
- wait(0.05)
- TARG1 = SK2[6]
- TARG2 = SK2[5]
- TARG3 = SK2[4]
- TARG4 = SK2[3]
- TARG5 = SK2[2]
- TARG6 = SK2[1]
- STARG = cf
- wait(0.05)
- TARG1 = SK2[6]
- TARG2 = SK2[5]
- TARG3 = SK2[4]
- TARG4 = SK2[3]
- TARG5 = SK2[2]
- TARG6 = SK2[1]
- STARG = cf
- local d1 = Instance.new("Part", char)
- d1.BrickColor = BrickColor.new("Lime green")
- d1.Shape = "Ball"
- d1.Size = Vector3.new(5.95, 5.95, 5.95)
- d1.CanCollide = false
- d1.Transparency = 0.6
- d1.Position = p18.CFrame.p + Vector3.new(0, 0, 0)
- d1.TopSurface = "Smooth"
- d1.BottomSurface = "Smooth"
- d1.Material = "Neon"
- d1.Name = "B1"
- local v = Instance.new("BodyVelocity", d1)
- v.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- v.velocity = char.HumanoidRootPart.CFrame.lookVector * 80
- local d2 = Instance.new("Part", char)
- d2.BrickColor = BrickColor.new("Lime green")
- d2.Shape = "Ball"
- d2.Size = Vector3.new(8.12, 8.12, 8.12)
- d2.CanCollide = false
- d2.Position = d1.CFrame.p
- d2.TopSurface = "Smooth"
- d2.BottomSurface = "Smooth"
- d2.Material = "Neon"
- d2.Name = "B2"
- d2.Transparency = 0.8
- game.Debris:AddItem(d1, 5)
- game.Debris:AddItem(d2, 5)
- local w = Instance.new("Weld", d1)
- w.Part0 = d1
- w.Part1 = d2
- r2d = true
- f2l.Text = "[X] Detonate"
- wait()
- d1.CFrame = p18.CFrame
- wait(0.5)
- current = true
- wait(4.4)
- r2d = false
- f2l.Text = "[X] Cleanse"
- end
- end
- function ma()
- local f = Instance.new("Part", game.Workspace)
- game.Debris:AddItem(f, 1.1)
- f.TopSurface = "Smooth"
- f.BottomSurface = "Smooth"
- f.BrickColor = BrickColor.new("Lime green")
- f.Size = Vector3.new(2, 2.4, 2)
- f.CanCollide = false
- f.Anchored = true
- local fm = Instance.new("SpecialMesh", f)
- fm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- fm.Scale = Vector3.new(6, 1, 6)
- f.CFrame = CFrame.new(char.B1.CFrame.X, char.B1.CFrame.Y + -3, char.B1.CFrame.Z)
- for i = 0, 10 do
- wait()
- f.Transparency = f.Transparency + 0.1
- fm.Scale = fm.Scale:Lerp(Vector3.new(10, 1, 10), 0.2)
- end
- end
- game:GetService("RunService").RenderStepped:connect(function()
- if r2d == true and mc.Value > 0.9 then
- mc.Value = mc.Value - 0.15
- end
- if mc.Value < 1.1 and r2d == true then
- mc.Value = 2
- ma()
- end
- end)
- game:GetService("RunService").RenderStepped:connect(function()
- if r == true then
- r = false
- do
- local l = Instance.new("Part", game.Workspace)
- l.BrickColor = BrickColor.new("Forest green")
- l.Size = Vector3.new(1, 1, 1)
- l.Shape = "Ball"
- l.TopSurface = "Smooth"
- l.BottomSurface = "Smooth"
- l.Material = "Neon"
- l.CanCollide = false
- l.Anchored = true
- l.Transparency = 0
- l.CFrame = rb
- local dmg = true
- local function getsnearme(studs)
- local list = game.Workspace:GetChildren()
- local targs = {}
- for i = 1, #list do
- local target = list[i]
- if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and studs > (target.Torso.Position - l.Position).magnitude and target ~= nil then
- table.insert(targs, target)
- end
- end
- return targs
- end
- local f = getsnearme(20)
- for i, v in pairs(f) do
- wait(0.1)
- if v:FindFirstChild("Attack") then
- if v:FindFirstChild("Blocking").Value == true then
- v.BlockingLabel.Value = true
- else
- if v:FindFirstChild("Team") and v:FindFirstChild("Team").Value ~= team.Value then
- v:FindFirstChild("Attack").Value = v:FindFirstChild("Attack").Value - 0.1
- v:FindFirstChild("Attack").Value = v:FindFirstChild("Attack").Value - 0.1
- end
- local dtd = math.floor(math.random(12, 14) * atk.Value / v:FindFirstChild("Defense").Value)
- if v:FindFirstChild("Team").Value ~= team.Value then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
- end
- dfm = 5
- df = nil
- wait()
- if v:FindFirstChild("Team").Value ~= team.Value then
- dfm = dtd
- df = v:FindFirstChild("Head")
- end
- end
- else
- local dtd = math.floor(math.random(12, 14) * atk.Value)
- if v:FindFirstChild("Team") and v:FindFirstChild("Team").Value ~= team.Value then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
- end
- dfm = 5
- df = nil
- wait()
- if v:FindFirstChild("Team") and v:FindFirstChild("Team").Value ~= team.Value then
- dfm = dtd
- df = v:FindFirstChild("Head")
- end
- end
- end
- game.Debris:AddItem(l, 2)
- sz = Vector3.new(120, 120, 120)
- pl = l
- for i = 0, 20 do
- wait()
- l.Transparency = l.Transparency + 0.05
- end
- end
- end
- end)
- game:GetService("RunService").RenderStepped:connect(function()
- if pl ~= nil and pl.Size ~= Vector3.new(40, 40, 40) then
- pl.Size = pl.Size:lerp(Vector3.new(40, 40, 40), 0.05)
- pl.CFrame = rb
- end
- end)
- function makepart(transparency, collide, color, size, cf, material, shape, debris, anchored)
- local p = Instance.new("Part", game.Workspace)
- if transparency ~= nil then
- p.Transparency = transparency
- end
- p.Anchored = true
- if collide ~= nil then
- p.CanCollide = collide
- if color ~= nil then
- p.BrickColor = BrickColor.new(color)
- end
- if size ~= nil then
- p.Size = size
- end
- if cf ~= nil then
- p.CFrame = cf
- end
- if material ~= nil then
- p.Material = material
- end
- if shape ~= nil then
- p.Shape = shape
- end
- if debris ~= nil then
- game.Debris:AddItem(p, debris)
- end
- p.TopSurface = "SmoothNoOutlines"
- p.BottomSurface = "SmoothNoOutlines"
- p.LeftSurface = "SmoothNoOutlines"
- p.RightSurface = "SmoothNoOutlines"
- p.FrontSurface = "SmoothNoOutlines"
- p.BackSurface = "SmoothNoOutlines"
- return p
- end
- end
- function meshsomething(part, meshid, textureid, scale, mt)
- local msh
- if mt ~= nil then
- msh = Instance.new(mt, part)
- else
- msh = Instance.new("SpecialMesh", part)
- end
- if meshid ~= nil then
- msh.MeshId = meshid
- end
- if textureid ~= nil then
- msh.TextureId = textureid
- end
- if scale ~= nil then
- msh.Scale = scale
- end
- return msh
- end
- local spk, spkcf, spkm
- local cf = Instance.new("CFrameValue", char)
- game:GetService("RunService").RenderStepped:connect(function()
- if spk ~= nil and spkcf ~= nil and spkm ~= nil then
- spk.Size = spk.Size:lerp(Vector3.new(8.02, 15, 9.39), 0.05)
- spk.CFrame = cf
- spkm.Scale = spkm.Scale:lerp(Vector3.new(10, 10, 10), 0.05)
- end
- end)
- function cskl()
- if current == true and opend == true and stun.Value == false and energy > 34 and S3 == true and healingmode == false then
- energy = energy - 26
- S3T = 0
- do
- local dmg = true
- current = false
- skl = true
- char.Humanoid.WalkSpeed = 0
- TARG1 = SK3[6]
- TARG2 = SK3[5]
- TARG3 = SK3[4]
- TARG4 = SK3[3]
- TARG5 = SK3[2]
- TARG6 = SK3[1]
- wait(0.05)
- TARG1 = SK3[6]
- TARG2 = SK3[5]
- TARG3 = SK3[4]
- TARG4 = SK3[3]
- TARG5 = SK3[2]
- TARG6 = SK3[1]
- wait(0.05)
- TARG1 = SK3[6]
- TARG2 = SK3[5]
- TARG3 = SK3[4]
- TARG4 = SK3[3]
- TARG5 = SK3[2]
- TARG6 = SK3[1]
- wait(0.05)
- TARG1 = SK3[6]
- TARG2 = SK3[5]
- TARG3 = SK3[4]
- TARG4 = SK3[3]
- TARG5 = SK3[2]
- TARG6 = SK3[1]
- wait(0.05)
- local p1 = makepart(0, false, "Lime green", Vector3.new(2, 2.4, 2), char.HumanoidRootPart.CFrame * CFrame.new(0, -2.7, -8), "Plastic", nil, 4, true)
- local m1 = meshsomething(p1, "http://www.roblox.com/asset/?id=20329976", nil, Vector3.new(8, 1, 8))
- local p2 = makepart(0, false, "Lime green", Vector3.new(10.81, 1.2, 10.4), char.HumanoidRootPart.CFrame * CFrame.new(0, -3, -7.5), "Neon", nil, 4, true)
- local m2 = meshsomething(p2, nil, nil, Vector3.new(1, 1, 1), "CylinderMesh")
- local p3 = makepart(0, false, "Lime green", Vector3.new(8.02, 0.2, 9.39), char.HumanoidRootPart.CFrame * CFrame.new(0, -3, -7.5), "Neon", nil, 4, true)
- local m3 = meshsomething(p3, "http://www.roblox.com/asset/?id=1323306", nil, Vector3.new(10, 0, 10))
- spkm = m3
- spkcf = p3.CFrame
- spk = p3
- cf = char.HumanoidRootPart.CFrame * CFrame.new(0, -3, -7.5)
- local function getsnearme(studs)
- local list = game.Workspace:GetChildren()
- local targs = {}
- for i = 1, #list do
- local target = list[i]
- if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and studs > (target.Torso.Position - p1.Position).magnitude and target ~= nil then
- table.insert(targs, target)
- end
- end
- return targs
- end
- local f = getsnearme(7)
- for i, v in pairs(f) do
- wait(0.1)
- if v:FindFirstChild("Attack") then
- if v:FindFirstChild("Blocking").Value == true then
- v.BlockingLabel.Value = true
- else
- if v:FindFirstChild("Team") and v:FindFirstChild("Team").Value ~= team.Value then
- v:FindFirstChild("Attack").Value = v:FindFirstChild("Attack").Value - 0.1
- v:FindFirstChild("Attack").Value = v:FindFirstChild("Attack").Value - 0.2
- end
- local dtd = math.floor(math.random(15, 19) * atk.Value / v:FindFirstChild("Defense").Value)
- if v:FindFirstChild("Team") and v:FindFirstChild("Team").Value ~= team.Value then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
- end
- dfm = 5
- df = nil
- wait()
- if v:FindFirstChild("Team") and v:FindFirstChild("Team").Value ~= team.Value then
- dfm = dtd
- df = v:FindFirstChild("Head")
- end
- end
- else
- local dtd = math.floor(math.random(15, 17) * atk.Value)
- if v:FindFirstChild("Team") and v:FindFirstChild("Team").Value ~= team.Value then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
- end
- dfm = 5
- df = nil
- wait()
- if v:FindFirstChild("Team") and v:FindFirstChild("Team").Value ~= team.Value then
- dfm = dtd
- df = v:FindFirstChild("Head")
- end
- end
- end
- wait(0.2)
- current = true
- skl = false
- for i = 0, 20 do
- wait()
- p1.Transparency = p1.Transparency + 0.05
- p2.Transparency = p2.Transparency + 0.05
- end
- wait(0.1)
- for i = 0, 10 do
- wait()
- p3.Transparency = p3.Transparency + 0.1
- end
- wait(0.5)
- dmg = false
- end
- end
- end
- local ttl, cfr, ttl2, cfr2
- game:GetService("RunService").RenderStepped:connect(function()
- if ttl ~= nil then
- ttl.CFrame = ttl.CFrame:lerp(cfr, 0.2)
- end
- end)
- game:GetService("RunService").RenderStepped:connect(function()
- if ttl2 ~= nil then
- ttl2.CFrame = ttl2.CFrame:lerp(cfr2, 0.005)
- end
- end)
- function vskl()
- if current == true and opend == true and stun.Value == false and energy > 49 and S4 == true and healingmode == false then
- current = false
- skl = true
- wait(0.05)
- do
- local dmg
- S4T = 0
- energy = energy - 59
- wait()
- char.Humanoid.WalkSpeed = 0
- TARG1 = SK4[6]
- TARG2 = SK4[5]
- TARG3 = SK4[4]
- TARG4 = SK4[3]
- TARG5 = SK4[2]
- TARG6 = SK4[1]
- wait(0.05)
- TARG1 = SK4[6]
- TARG2 = SK4[5]
- TARG3 = SK4[4]
- TARG4 = SK4[3]
- TARG5 = SK4[2]
- TARG6 = SK4[1]
- wait(0.05)
- TARG1 = SK4[6]
- TARG2 = SK4[5]
- TARG3 = SK4[4]
- TARG4 = SK4[3]
- TARG5 = SK4[2]
- TARG6 = SK4[1]
- wait(0.05)
- TARG1 = SK4[6]
- TARG2 = SK4[5]
- TARG3 = SK4[4]
- TARG4 = SK4[3]
- TARG5 = SK4[2]
- TARG6 = SK4[1]
- local p2 = makepart(0, false, "Lime green", Vector3.new(16.48, 0.2, 2.85), char.HumanoidRootPart.CFrame * CFrame.new(0, -3, -3), "Neon", nil, 4, true)
- local p3 = makepart(0, false, "Lime green", Vector3.new(2, 2.4, 2), char.HumanoidRootPart.CFrame * CFrame.new(0, 0, -3), "Neon", nil, 4, true)
- local m3 = meshsomething(p3, "http://www.roblox.com/asset/?id=20329976", nil, Vector3.new(10, 10, 2))
- dmg = true
- local p1 = makepart(0, false, "Lime green", Vector3.new(15.68, 11.17, 2), char.HumanoidRootPart.CFrame * CFrame.new(0, -15, -3), "Neon", nil, 3, false)
- ttl = p1
- cfr = p1.CFrame * CFrame.new(0, 18.5, 0)
- p1.Parent = game.Workspace
- p1.Transparency = 0.5
- dmg = true
- p1.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= player.Name and dmg == true then
- if hit.Parent:FindFirstChild("Attack") then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- if v:FindFirstChild("Team") and hit.Parent:FindFirstChild("Team").Value.Value ~= team.Value then
- hit.Parent.BlockingLabel.Value = true
- end
- elseif hit.Parent:FindFirstChild("Team").Value ~= team.Value then
- hit.Parent.Stunned.Value = true
- local dtd = math.floor(math.random(15, 24) * atk.Value * hit.Parent.Defense.Value)
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - dtd
- p1:Destroy()
- DGU(hit.Parent.Head, dtd)
- end
- else--if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
- local dtd = math.floor(math.random(15, 24) * atk.Value)
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - dtd
- p1:Destroy()
- DGU(hit.Parent.Head, dtd)
- end
- end
- end)
- wait(0.4)
- current = true
- skl = false
- ttl = nil
- ttl2 = p1
- cfr2 = p1.CFrame * CFrame.new(0, 0, -400)
- dmg = true
- wait(0.1)
- dmg = true
- p1.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= player.Name and dmg == true then
- if hit.Parent:FindFirstChild("Attack") then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- if v:FindFirstChild("Team") and hit.Parent:FindFirstChild("Team").Value.Value ~= team.Value then
- hit.Parent.BlockingLabel.Value = true
- end
- elseif hit.Parent:FindFirstChild("Team").Value ~= team.Value then
- hit.Parent.Stunned.Value = true
- local dtd = math.floor(math.random(15, 24) * atk.Value / hit.Parent.Defense.Value)
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - dtd
- p1:Destroy()
- DGU(hit.Parent.Head, dtd)
- end
- else--if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
- local dtd = math.floor(math.random(15, 24) * atk.Value)
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - dtd
- p1:Destroy()
- DGU(hit.Parent.Head, dtd)
- end
- end
- end)
- for i = 0, 20 do
- wait()
- p2.Transparency = p2.Transparency + 0.05
- p3.Transparency = p3.Transparency + 0.05
- end
- end
- end
- end
- game:GetService("RunService").RenderStepped:connect(function() --game.Lighting.ChatRdy.Changed:connect(function()
- --if game.Lighting.ChatRdy.Value == true then
- if energy < 100 then
- energy = energy + 5
- end
- if S1T < 14 then
- S1T = S1T + 3
- S1 = false
- end
- if 14 > S2T then
- S2T = S2T + 2.01
- S2 = false
- end
- if 14 > S3T then
- S3T = S3T + 1.5
- S3 = false
- end
- if S4T < 29 then
- S4T = S4T + 1
- end
- --end
- end)
- local UserInputService = game:GetService("UserInputService")
- UserInputService.InputBegan:connect(function(i, g)
- if i.UserInputType == Enum.UserInputType.Gamepad1 then
- local keyPressed = i.KeyCode
- if keyPressed == Enum.KeyCode.DPadLeft then
- zskl()
- elseif keyPressed == Enum.KeyCode.DPadUp then
- xskl()
- elseif keyPressed == Enum.KeyCode.DPadRight then
- cskl()
- elseif keyPressed == Enum.KeyCode.DPadDown then
- vskl()
- elseif keyPressed == Enum.KeyCode.ButtonL1 then
- eskl()
- end
- end
- if i.UserInputType == Enum.UserInputType.Keyboard then
- local keyPressed = i.KeyCode
- if keyPressed == Enum.KeyCode.Z then
- zskl()
- elseif keyPressed == Enum.KeyCode.X then
- xskl()
- elseif keyPressed == Enum.KeyCode.C then
- cskl()
- elseif keyPressed == Enum.KeyCode.V then
- vskl()
- elseif keyPressed == Enum.KeyCode.E then
- eskl()
- end
- end
- end)
- local Speed = 0.2
- local lspeed = 0.08
- game:GetService("RunService").RenderStepped:connect(function()
- if Vector3.new(char.Torso.Velocity.X, 0, char.Torso.Velocity.Z).magnitude > 2 then
- IdleAndWalk = true
- else
- IdleAndWalk = false
- end
- if TARG4 ~= nil then
- rl.C0 = rl.C0:lerp(TARG4, lspeed)
- end
- if TARG5 ~= nil then
- ll.C0 = ll.C0:lerp(TARG5, lspeed)
- end
- if TARG3 ~= nil then
- nc.C0 = nc.C0:lerp(TARG3, lspeed)
- end
- if TARG1 ~= nil then
- w3.C0 = w3.C0:lerp(TARG1, Speed)
- end
- if TARG2 ~= nil then
- w4.C0 = w4.C0:lerp(TARG2, Speed)
- end
- if TARG6 ~= nil then
- ts.C0 = ts.C0:lerp(TARG6, Speed)
- end
- if STARG ~= nil then
- SWELD.C0 = SWELD.C0:lerp(STARG, Speed)
- end
- if TARG7 ~= nil and obj ~= nil then
- obj.Scale = obj.Scale:lerp(TARG7, 0.05)
- end
- if TARG8 ~= nil and obj2 ~= nil then
- obj2.Size = obj2.Size:lerp(TARG8, 0.4)
- obj2.CFrame = char.Torso.CFrame * CFrame.new(0, -2.5, 0)
- end
- if TARG10 ~= nil and obj3 ~= nil and TARG11 ~= nil then
- obj3.Size = obj3.Size:lerp(TARG10, 0.05)
- obj3.CFrame = char.Torso.CFrame * CFrame.new(0, -2.5, 0) * TARG11
- end
- if TARG10 ~= nil and obj3 ~= nil and obj3.Transparency ~= 1 then
- obj2.Transparency = obj2.Transparency + 0.05
- obj3.Transparency = obj3.Transparency + 0.05
- wait(0.1)
- end
- if char.Humanoid.Jump == true then
- gd.Value = true
- else
- gd.Value = false
- end
- if not (energy < 100) or current == true then
- end
- for i = 1, #parts do
- local Part = parts[i]
- Part.Size = Part.Size:lerp(Vector3.new(6, 32, 7), 0.05)
- for x = 1, #poses do
- Part.CFrame = poses[i]
- end
- end
- if blt.Value < 99 and bl.Value == false and stun.Value == false then
- blt.Value = blt.Value + 0.03
- end
- if bl.Value == true and blt.Value < 5 then
- bl.Value = false
- current = true
- skl = false
- end
- if posd.Value == true and 0 < pt.Value then
- pt.Value = pt.Value - 0.02
- char.Humanoid.Health = char.Humanoid.Health - 0.11
- end
- if 1 > pt.Value then
- posd.Value = false
- end
- if bl.Value == true then
- blt.Value = blt.Value - 0.5
- end
- if 0 < atkt.Value then
- atkt.Value = atkt.Value - 0.02
- else
- atk.Value = 1
- end
- if 0 < deft.Value then
- deft.Value = deft.Value - 0.02
- else
- def.Value = 1.1
- end
- if 0 < spdt.Value then
- spdt.Value = spdt.Value - 0.02
- else
- wait()
- if 1 > spdt.Value then
- spd.Value = 1
- end
- end
- local DV2 = S1T / S1TF
- local initX6 = f1.Size.X.Scale
- f1f:TweenSize(UDim2.new(initX6 * DV2 * 1.665, 0, 1, 0), "In", "Linear", 1)
- if S1T < 14 then
- S1 = false
- else
- S1 = true
- end
- if S1T == 14 then
- S1 = true
- end
- local DV2 = S2T / S2TF
- local initX6 = f2.Size.X.Scale
- f2f:TweenSize(UDim2.new(initX6 * DV2 * 3.566, 0, 1, 0), "In", "Linear", 1)
- if 14 > S2T then
- S2 = false
- else
- S2 = true
- end
- if S2T == 15 then
- S2 = true
- end
- local DV2 = S3T / S3TF
- local initX6 = f3.Size.X.Scale
- f3f:TweenSize(UDim2.new(initX6 * DV2 * 2.855, 0, 1, 0), "In", "Linear", 1)
- if 14 > S3T then
- S3 = false
- else
- S3 = true
- end
- if S3T == 15 then
- S3 = true
- end
- local DV2 = S4T / S4TF
- local initX6 = f4.Size.X.Scale
- f4f:TweenSize(UDim2.new(initX6 * DV2 * 3.45, 0, 1, 0), "In", "Linear", 1)
- if S4T < 29 then
- S4 = false
- else
- S4 = true
- end
- if S4T == 30 then
- S4 = true
- end
- end)
- satk = atk.Value
- sdef = def.Value
- sspd = spd.Value
- atk.Changed:connect(function()
- if satk > atk.Value then
- atkt.Value = atkt.Value + 4
- makeui(Color3.new(255, 0, 0), "-Damage")
- satk = atk.Value
- else
- atkt.Value = atkt.Value + 4
- makeui(Color3.new(255, 0, 0), "+Damage")
- satk = atk.Value
- end
- end)
- posd.Changed:connect(function()
- if posd.Value == false then
- makeui(Color3.new(255, 0, 0), "-Poison")
- else
- makeui(Color3.new(255, 0, 0), "+Poison")
- end
- end)
- def.Changed:connect(function()
- if sdef > def.Value then
- deft.Value = deft.Value + 4
- makeui(Color3.new(0, 0, 255), "-Defense")
- sdef = def.Value
- else
- deft.Value = deft.Value + 4
- makeui(Color3.new(0, 0, 255), "+Defense")
- sdef = def.Value
- end
- end)
- spd.Changed:connect(function()
- if sspd > spd.Value then
- spdt.Value = spdt.Value + 4
- makeui(Color3.new(0, 255, 0), "-Speed")
- sspd = spd.Value
- else
- spdt.Value = spdt.Value + 4
- makeui(Color3.new(0, 255, 0), "+Speed")
- sspd = spd.Value
- end
- end)
- bll.Changed:connect(function()
- if bll.Value == true then
- local c = Instance.new("Part", game.Workspace)
- c.Anchored = true
- c.CanCollide = false
- c.BrickColor = BrickColor.new("Medium stone grey")
- c.Shape = "Ball"
- c.Size = Vector3.new(1, 1, 1)
- c.CFrame = char.Torso.CFrame
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Transparency = 0.1
- local v = Instance.new("Part", game.Workspace)
- v.Anchored = true
- v.CanCollide = false
- v.BrickColor = BrickColor.new("Medium stone grey")
- v.Size = Vector3.new(1, 1, 1)
- v.CFrame = char.Torso.CFrame
- v.TopSurface = "Smooth"
- v.BottomSurface = "Smooth"
- v.Transparency = 0.1
- obj2 = c
- TARG8 = Vector3.new(30, 30, 30)
- obj3 = v
- TARG10 = Vector3.new(15, 21, 15)
- TARG11 = CFrame.new(0, 0, 0)
- makeui(BrickColor.new("Bright bluish green").Color, "Blocked!")
- bll.Value = false
- end
- end)
- stun.Changed:connect(function()
- if stun.Value == true then
- makeui(Color3.new(255, 255, 0), "+Stunned")
- wait(1)
- if opend == true then
- stun.Value = false
- end
- end
- if stun.Value == false then
- makeui(Color3.new(255, 255, 0), "-Stunned")
- end
- end)
- while wait() do
- wait()
- local iced = 0
- for i, v in pairs(char.Torso:GetChildren()) do
- if v.ClassName == "Part" then
- iced = iced + 1
- end
- end
- if iced > 4 then
- iced = 4
- end
- local iscp = iced * 0.1
- local spdt = spd.Value - iscp
- fa.Text = "Attack : " .. tostring(atk.Value * 100) .. "%"
- fa2.Text = "Speed : " .. tostring(spdt * 100) .. "%"
- fa3.Text = "Defense : " .. tostring(def.Value * 100) .. "%"
- local initX5 = f5.Size.X.Scale
- local maxhp = char.Humanoid.MaxHealth
- local hp = char.Humanoid.Health
- local Pie = hp / maxhp
- f5f:TweenSize(UDim2.new(initX5 * Pie * 3.33, 0, 1, 0), "In", "Linear", 1)
- local DV1 = energy / 100
- local initX6 = f6.Size.X.Scale
- f6f:TweenSize(UDim2.new(initX6 * DV1 * 3.33, 0, 1, 0), "In", "Linear", 1)
- if opend == true and current == true and idleq == false then
- if stun.Value == true then
- TARG1 = stunned[3]
- TARG2 = stunned[2]
- TARG3 = stunned[1]
- TARG4 = stunned[5]
- TARG5 = stunned[4]
- TARG6 = stunned[6]
- char.Humanoid.WalkSpeed = 0
- end
- if stun.Value == true then
- char.Humanoid.JumpPower = 0
- else
- char.Humanoid.JumpPower = 50
- end
- if stun.Value == false and skl == false then
- local iced = 0
- for i, v in pairs(char.Torso:GetChildren()) do
- if v.ClassName == "Part" then
- iced = iced + 1
- end
- end
- if iced > 4 then
- iced = 4
- end
- local iscp = iced * 0.1
- local fspeed = spd.Value - iscp
- char.Humanoid.WalkSpeed = 16 * fspeed
- end
- if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false and healingmode == false then
- TARG1 = jump[3]
- TARG2 = jump[2]
- TARG3 = jump[1]
- TARG4 = jump[5]
- TARG5 = jump[4]
- TARG6 = CFrame.new(0, 0, 0)
- end
- local lilwl = ll.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0))
- local lirwl = rl.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0))
- local lilwr = ll.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0))
- local lirwr = rl.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0))
- if bl.Value == false then
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and healingmode == false then
- TARG1 = walk[8]
- TARG2 = walk[7]
- TARG3 = walk[6]
- TARG4 = walk[4]
- TARG5 = walk[3]
- TARG6 = walk[5]
- STARG = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false and healingmode == false then
- wait(0.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false and healingmode == false then
- wait(0.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false and healingmode == false then
- wait(0.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false and healingmode == false then
- wait(0.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false and healingmode == false then
- TARG1 = walk[8]
- TARG2 = walk[7]
- TARG3 = walk[6]
- TARG4 = walk[2]
- TARG5 = walk[1]
- TARG6 = walk[5]
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false and healingmode == false then
- wait(0.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false and healingmode == false then
- wait(0.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false and healingmode == false then
- wait(0.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false and healingmode == false then
- wait(0.05)
- end
- elseif IdleAndWalk == false and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false and healingmode == false then
- TARG1 = idle[5] * CFrame.Angles(0.1 * math.sin(tick()), 0, 0)
- TARG2 = idle[6] * CFrame.Angles(0.1 * math.sin(tick()), 0, 0)
- TARG3 = idle[2] * CFrame.Angles(0.07 * math.sin(tick()), 0, 0)
- TARG4 = idle[4] * CFrame.Angles(0.07 * math.sin(tick()), 0, 0)
- TARG5 = idle[3] * CFrame.Angles(0.07 * math.sin(tick()), 0, 0)
- TARG6 = idle[1]
- STARG = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(-50))
- end
- end
- end
- end
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