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- local player=game.Players.LocalPlayer
- char = player.Character
- local weld = Instance.new("Weld",char.Torso)
- weld.Part0 = char.Torso
- local err0r = Instance.new("Part",char.Torso)
- err0r.Anchored = false
- err0r.CanCollide = false
- err0r.BrickColor=BrickColor.new("Really red")
- err0r.Size = Vector3.new(3,2,6)
- err0r.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld.Part1 = err0r
- weld.C1 = CFrame.new(0,0.5,0) * CFrame.Angles(0,math.rad(270),0)
- local mesh=Instance.new("SpecialMesh", err0r)
- mesh.MeshId="rbxassetid://434871883"
- char.Head.face.Transparency=1
- char.Torso.Transparency = 1
- char.Head.face:Destroy()
- char.Head.Transparency = 1
- char['Left Arm'].Transparency = 1
- char['Right Arm'].Transparency = 1
- char['Left Leg'].Transparency = 1
- char['Right Leg'].Transparency = 1
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == 'Accessory' then
- v:Destroy()
- end
- end
- while wait(0.001) do
- err0r.Transparency = 0.1
- wait(0.001)
- err0r.Transparency = 0.2
- wait(0.001)
- err0r.Transparency = 0.3
- wait(0.001)
- err0r.Transparency = 0.4
- wait(0.001)
- err0r.Transparency = 0.5
- wait(0.001)
- err0r.Transparency = 0.6
- wait(0.001)
- err0r.Transparency = 0.7
- wait(0.001)
- err0r.Transparency = 0.8
- wait(0.001)
- err0r.Transparency = 0.9
- wait(0.001)
- err0r.Transparency = 0.8
- wait(0.001)
- err0r.Transparency = 0.7
- wait(0.001)
- err0r.Transparency = 0.6
- wait(0.001)
- err0r.Transparency = 0.5
- wait(0.001)
- err0r.Transparency = 0.4
- wait(0.001)
- err0r.Transparency = 0.3
- wait(0.001)
- err0r.Transparency = 0.2
- end
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