PiterMosskva_TV

dominus v2

Jan 26th, 2019
162
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 61.56 KB | None | 0 0
  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. -- Synapse Decompiler
  88. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  89.  
  90. wait(0.2)
  91. Player = owner
  92. PlayerGui = Player.PlayerGui
  93. Cam = workspace.CurrentCamera
  94. Backpack = Player.Backpack
  95. Character = Player.Character
  96. Humanoid = Character.Humanoid
  97. RootPart = Character.HumanoidRootPart
  98. Torso = Character.Torso
  99. Head = Character.Head
  100. RightArm = Character["Right Arm"]
  101. LeftArm = Character["Left Arm"]
  102. RightLeg = Character["Right Leg"]
  103. LeftLeg = Character["Left Leg"]
  104. RootJoint = RootPart.RootJoint
  105. Neck = Torso.Neck
  106. RightShoulder = Torso["Right Shoulder"]
  107. LeftShoulder = Torso["Left Shoulder"]
  108. RightHip = Torso["Right Hip"]
  109. LeftHip = Torso["Left Hip"]
  110. local sick = Instance.new("Sound", Character)
  111. sick.SoundId = "rbxassetid://1386866434"
  112. sick.Name = "BGM"
  113. sick.Looped = true
  114. sick.Pitch = 1
  115. sick.Volume = 2
  116. sick:Play()
  117. IT = Instance.new
  118. CF = CFrame.new
  119. VT = Vector3.new
  120. RAD = math.rad
  121. C3 = Color3.new
  122. UD2 = UDim2.new
  123. BRICKC = BrickColor.new
  124. ANGLES = CFrame.Angles
  125. EULER = CFrame.fromEulerAnglesXYZ
  126. COS = math.cos
  127. ACOS = math.acos
  128. SIN = math.sin
  129. ASIN = math.asin
  130. ABS = math.abs
  131. MRANDOM = math.random
  132. FLOOR = math.floor
  133. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  134. local NEWMESH = IT(MESH)
  135. if MESH == "SpecialMesh" then
  136. NEWMESH.MeshType = MESHTYPE
  137. if MESHID ~= "nil" and MESHID ~= "" then
  138. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  139. end
  140. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  141. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  142. end
  143. end
  144. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  145. NEWMESH.Scale = SCALE
  146. NEWMESH.Parent = PARENT
  147. return NEWMESH
  148. end
  149. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  150. local NEWPART = IT("Part")
  151. NEWPART.formFactor = FORMFACTOR
  152. NEWPART.Reflectance = REFLECTANCE
  153. NEWPART.Transparency = TRANSPARENCY
  154. NEWPART.CanCollide = false
  155. NEWPART.Locked = true
  156. NEWPART.Anchored = true
  157. if ANCHOR == false then
  158. NEWPART.Anchored = false
  159. end
  160. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  161. NEWPART.Name = NAME
  162. NEWPART.Size = SIZE
  163. NEWPART.Position = Torso.Position
  164. NEWPART.Material = MATERIAL
  165. NEWPART:BreakJoints()
  166. NEWPART.Parent = PARENT
  167. return NEWPART
  168. end
  169. Player_Size = 1
  170. Animation_Speed = 3
  171. Frame_Speed = 0.016666666666666666
  172. local Speed = 16
  173. local Effects2 = {}
  174. local weldBetween = function(a, b)
  175. local weldd = Instance.new("ManualWeld")
  176. weldd.Part0 = a
  177. weldd.Part1 = b
  178. weldd.C0 = CFrame.new()
  179. weldd.C1 = b.CFrame:inverse() * a.CFrame
  180. weldd.Parent = a
  181. return weldd
  182. end
  183. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  184. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  185. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  186. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  187. local CHANGEDEFENSE = 0
  188. local CHANGEDAMAGE = 0
  189. local CHANGEMOVEMENT = 0
  190. local ANIM = "Idle"
  191. local ATTACK = false
  192. local EQUIPPED = false
  193. local HOLD = false
  194. local COMBO = 1
  195. local Rooted = false
  196. local SINE = 0
  197. local KEYHOLD = false
  198. local CHANGE = 2 / Animation_Speed
  199. local WALKINGANIM = false
  200. local WALK = 0
  201. local VALUE1 = false
  202. local VALUE2 = false
  203. local ROBLOXIDLEANIMATION = IT("Animation")
  204. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  205. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  206. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  207. WEAPONGUI.Name = "Weapon GUI"
  208. local Effects = IT("Folder", Character)
  209. Effects.Name = "Effects"
  210. local ANIMATOR = Humanoid.Animator
  211. local ANIMATE = Character.Animate
  212. local ATTACKEDTAUNTS = {
  213. "907332040",
  214. "907332525",
  215. "907330011"
  216. }
  217. local ATTACKTAUNTS = {
  218. "907329893",
  219. "907329532",
  220. "907333294",
  221. "907332856"
  222. }
  223. local ULTTAUNTS = {
  224. "907332997",
  225. "907332670",
  226. "907330103"
  227. }
  228. local UNANCHOR = true
  229. local SKILLTEXTCOLOR = C3(1, 0, 0)
  230. ArtificialHB = Instance.new("BindableEvent", script)
  231. ArtificialHB.Name = "ArtificialHB"
  232. script:WaitForChild("ArtificialHB")
  233. frame = Frame_Speed
  234. tf = 0
  235. allowframeloss = false
  236. tossremainder = false
  237. lastframe = tick()
  238. script.ArtificialHB:Fire()
  239. game:GetService("RunService").Heartbeat:connect(function(s, p)
  240. tf = tf + s
  241. if tf >= frame then
  242. if allowframeloss then
  243. script.ArtificialHB:Fire()
  244. lastframe = tick()
  245. else
  246. for i = 1, math.floor(tf / frame) do
  247. script.ArtificialHB:Fire()
  248. end
  249. lastframe = tick()
  250. end
  251. if tossremainder then
  252. tf = 0
  253. else
  254. tf = tf - frame * math.floor(tf / frame)
  255. end
  256. end
  257. end)
  258. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  259. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  260. end
  261. function PositiveAngle(NUMBER)
  262. if NUMBER >= 0 then
  263. NUMBER = 0
  264. end
  265. return NUMBER
  266. end
  267. function NegativeAngle(NUMBER)
  268. if NUMBER <= 0 then
  269. NUMBER = 0
  270. end
  271. return NUMBER
  272. end
  273. function Swait(NUMBER)
  274. if NUMBER == 0 or NUMBER == nil then
  275. ArtificialHB.Event:wait()
  276. else
  277. for i = 1, NUMBER do
  278. ArtificialHB.Event:wait()
  279. end
  280. end
  281. end
  282. function QuaternionFromCFrame(cf)
  283. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  284. local trace = m00 + m11 + m22
  285. if trace > 0 then
  286. local s = math.sqrt(1 + trace)
  287. local recip = 0.5 / s
  288. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  289. else
  290. local i = 0
  291. if m00 < m11 then
  292. i = 1
  293. end
  294. if m22 > (i == 0 and m00 or m11) then
  295. i = 2
  296. end
  297. if i == 0 then
  298. local s = math.sqrt(m00 - m11 - m22 + 1)
  299. local recip = 0.5 / s
  300. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  301. elseif i == 1 then
  302. local s = math.sqrt(m11 - m22 - m00 + 1)
  303. local recip = 0.5 / s
  304. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  305. elseif i == 2 then
  306. local s = math.sqrt(m22 - m00 - m11 + 1)
  307. local recip = 0.5 / s
  308. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  309. end
  310. end
  311. end
  312. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  313. local xs, ys, zs = x + x, y + y, z + z
  314. local wx, wy, wz = w * xs, w * ys, w * zs
  315. local xx = x * xs
  316. local xy = x * ys
  317. local xz = x * zs
  318. local yy = y * ys
  319. local yz = y * zs
  320. local zz = z * zs
  321. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  322. end
  323. function QuaternionSlerp(a, b, t)
  324. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  325. local startInterp, finishInterp
  326. if cosTheta >= 1.0E-4 then
  327. if 1 - cosTheta > 1.0E-4 then
  328. local theta = ACOS(cosTheta)
  329. local invSinTheta = 1 / SIN(theta)
  330. startInterp = SIN((1 - t) * theta) * invSinTheta
  331. finishInterp = SIN(t * theta) * invSinTheta
  332. else
  333. startInterp = 1 - t
  334. finishInterp = t
  335. end
  336. elseif 1 + cosTheta > 1.0E-4 then
  337. local theta = ACOS(-cosTheta)
  338. local invSinTheta = 1 / SIN(theta)
  339. startInterp = SIN((t - 1) * theta) * invSinTheta
  340. finishInterp = SIN(t * theta) * invSinTheta
  341. else
  342. startInterp = t - 1
  343. finishInterp = t
  344. end
  345. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  346. end
  347. function Clerp(a, b, t)
  348. local qa = {
  349. QuaternionFromCFrame(a)
  350. }
  351. local qb = {
  352. QuaternionFromCFrame(b)
  353. }
  354. local ax, ay, az = a.x, a.y, a.z
  355. local bx, by, bz = b.x, b.y, b.z
  356. local _t = 1 - t
  357. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  358. end
  359. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  360. local frame = IT("Frame")
  361. frame.BackgroundTransparency = TRANSPARENCY
  362. frame.BorderSizePixel = BORDERSIZEPIXEL
  363. frame.Position = POSITION
  364. frame.Size = SIZE
  365. frame.BackgroundColor3 = COLOR
  366. frame.BorderColor3 = BORDERCOLOR
  367. frame.Name = NAME
  368. frame.Parent = PARENT
  369. return frame
  370. end
  371. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  372. local label = IT("TextLabel")
  373. label.BackgroundTransparency = 1
  374. label.Size = UD2(1, 0, 1, 0)
  375. label.Position = UD2(0, 0, 0, 0)
  376. label.TextColor3 = TEXTCOLOR
  377. label.TextStrokeTransparency = STROKETRANSPARENCY
  378. label.TextTransparency = TRANSPARENCY
  379. label.FontSize = TEXTFONTSIZE
  380. label.Font = TEXTFONT
  381. label.BorderSizePixel = BORDERSIZEPIXEL
  382. label.TextScaled = false
  383. label.Text = TEXT
  384. label.Name = NAME
  385. label.Parent = PARENT
  386. return label
  387. end
  388. function NoOutlines(PART)
  389. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  390. end
  391. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  392. local NEWWELD = IT(TYPE)
  393. NEWWELD.Part0 = PART0
  394. NEWWELD.Part1 = PART1
  395. NEWWELD.C0 = C0
  396. NEWWELD.C1 = C1
  397. NEWWELD.Parent = PARENT
  398. return NEWWELD
  399. end
  400. local S = IT("Sound")
  401. function CreateSound(ID, PARENT, VOLUME, PITCH)
  402. local NEWSOUND
  403. coroutine.resume(coroutine.create(function()
  404. NEWSOUND = S:Clone()
  405. NEWSOUND.Parent = PARENT
  406. NEWSOUND.Volume = VOLUME
  407. NEWSOUND.Pitch = PITCH
  408. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  409. Swait()
  410. NEWSOUND:play()
  411. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  412. end))
  413. return NEWSOUND
  414. end
  415. function CFrameFromTopBack(at, top, back)
  416. local right = top:Cross(back)
  417. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  418. end
  419. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  420. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  421. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  422. wave.CFrame = CFRAME
  423. coroutine.resume(coroutine.create(function(PART)
  424. for i = 1, WAIT do
  425. Swait()
  426. mesh.Scale = mesh.Scale + GROW
  427. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  428. if DOESROT == true then
  429. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  430. end
  431. wave.Transparency = wave.Transparency + 0.5 / WAIT
  432. if wave.Transparency > 0.99 then
  433. wave:remove()
  434. end
  435. end
  436. end))
  437. end
  438. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  439. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  440. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  441. wave.CFrame = CFRAME
  442. coroutine.resume(coroutine.create(function(PART)
  443. for i = 1, WAIT do
  444. Swait()
  445. mesh.Scale = mesh.Scale + GROW
  446. if DOESROT == true then
  447. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  448. end
  449. wave.Transparency = wave.Transparency + 0.5 / WAIT
  450. if wave.Transparency > 0.99 then
  451. wave:remove()
  452. end
  453. end
  454. end))
  455. end
  456. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  457. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  458. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  459. wave.CFrame = CFRAME
  460. coroutine.resume(coroutine.create(function(PART)
  461. for i = 1, WAIT do
  462. Swait()
  463. mesh.Scale = mesh.Scale + GROW
  464. wave.Transparency = wave.Transparency + 1 / WAIT
  465. if wave.Transparency > 0.99 then
  466. wave:remove()
  467. end
  468. end
  469. end))
  470. end
  471. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  472. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  473. local mesh
  474. if KIND == "Base" then
  475. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  476. elseif KIND == "Thin" then
  477. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  478. elseif KIND == "Round" then
  479. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  480. end
  481. wave.CFrame = CFRAME
  482. coroutine.resume(coroutine.create(function(PART)
  483. for i = 1, WAIT do
  484. Swait()
  485. mesh.Scale = mesh.Scale + GROW / 10
  486. wave.Transparency = wave.Transparency + 0.5 / WAIT
  487. if wave.Transparency > 0.99 then
  488. wave:remove()
  489. end
  490. end
  491. end))
  492. end
  493. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  494. for _, c in pairs(PARENT:GetChildren()) do
  495. if c.ClassName == "Model" then
  496. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  497. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  498. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  499. if DIST > (TORSO.Position - FROM).Magnitude then
  500. table.insert(TABLE, c)
  501. end
  502. AddChildrenToTable(FROM, c, DIST, TABLE)
  503. elseif c.ClassName == "Folder" then
  504. AddChildrenToTable(FROM, c, DIST, TABLE)
  505. end
  506. end
  507. end
  508. end
  509. function MakeForm(PART, TYPE)
  510. if TYPE == "Cyl" then
  511. local MSH = IT("CylinderMesh", PART)
  512. elseif TYPE == "Ball" then
  513. local MSH = IT("SpecialMesh", PART)
  514. MSH.MeshType = "Sphere"
  515. elseif TYPE == "Wedge" then
  516. local MSH = IT("SpecialMesh", PART)
  517. MSH.MeshType = "Wedge"
  518. end
  519. end
  520. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  521. if DoesCourontine == false then
  522. local Direction = CF(Part.Position, ToLocation)
  523. local Distance = (Part.Position - ToLocation).magnitude
  524. for i = 1, AmountOfTime do
  525. Swait()
  526. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  527. Direction = Part.CFrame
  528. end
  529. Part:remove()
  530. elseif DoesCourontine == true then
  531. coroutine.resume(coroutine.create(function()
  532. local Direction = CF(Part.Position, ToLocation)
  533. local Distance = (Part.Position - ToLocation).magnitude
  534. for i = 1, AmountOfTime do
  535. Swait()
  536. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  537. Direction = Part.CFrame
  538. end
  539. Part:remove()
  540. end))
  541. end
  542. end
  543. function CheckTableForString(Table, String)
  544. for i, v in pairs(Table) do
  545. if string.find(string.lower(String), string.lower(v)) then
  546. return true
  547. end
  548. end
  549. return false
  550. end
  551. function CheckIntangible(Hit)
  552. local ProjectileNames = {
  553. "Water",
  554. "Arrow",
  555. "Projectile",
  556. "Effect",
  557. "Rail",
  558. "Lightning",
  559. "Bullet"
  560. }
  561. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  562. return true
  563. end
  564. return false
  565. end
  566. Debris = game:GetService("Debris")
  567. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  568. local Direction = CFrame.new(StartPos, Vec).lookVector
  569. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  570. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  571. if RayHit and CheckIntangible(RayHit) then
  572. if DelayIfHit then
  573. wait()
  574. end
  575. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  576. end
  577. return RayHit, RayPos, RayNormal
  578. end
  579. function turnto(position)
  580. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  581. end
  582. local naeeym2 = Instance.new("BillboardGui", Character)
  583. naeeym2.AlwaysOnTop = true
  584. naeeym2.Size = UDim2.new(15, 35, 2, 15)
  585. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  586. naeeym2.Adornee = Character.Head
  587. naeeym2.Name = "Name"
  588. naeeym2.PlayerToHideFrom = Player
  589. local tecks2 = Instance.new("TextLabel", naeeym2)
  590. tecks2.BackgroundTransparency = 1
  591. tecks2.TextScaled = true
  592. tecks2.BorderSizePixel = 0
  593. tecks2.Text = "DOMINUS INANIS, the Forgotten Dominus"
  594. tecks2.Font = "Antique"
  595. tecks2.TextSize = 30
  596. tecks2.TextStrokeTransparency = 0
  597. tecks2.TextColor3 = Color3.new(1, 0, 0)
  598. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  599. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  600. tecks2.Parent = naeeym2
  601. Humanoid.Died:connect(function()
  602. Humanoid.Parent = nil
  603. Humanoid.MaxHealth = "inf"
  604. Humanoid.Health = "inf"
  605. refit()
  606. Humanoid.Parent = Character
  607. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  608. for i = 1, 5 do
  609. Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.1, 0, 0.1))
  610. end
  611. killnearest(Torso.Position, 25, 180)
  612. end)
  613. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  614. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  615. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  616. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  617. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  618. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Orbital Devastor", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  619. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Savage Fire", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  620. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Grave Encounter", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  621. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Endless Pain", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  622. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Absoluteum", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 5")
  623. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  624. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Monarch Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  625. function killnearest(position, range, maxstrength)
  626. for i, v in ipairs(workspace:GetChildren()) do
  627. local body = v:GetChildren()
  628. for part = 1, #body do
  629. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  630. if v.ClassName == "Model" then
  631. v:BreakJoints()
  632. end
  633. local bv = Instance.new("BodyVelocity")
  634. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  635. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  636. bv.Parent = body[part]
  637. Debris:AddItem(bv, 0.2)
  638. end
  639. end
  640. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  641. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  642. end
  643. end
  644. end
  645. function Transparency(TRANS)
  646. tecks2.TextTransparency = TRANS
  647. tecks2.TextStrokeTransparency = TRANS
  648. for _, c in pairs(Character:GetChildren()) do
  649. if c.ClassName == "Part" and c ~= RootPart then
  650. c.Transparency = TRANS
  651. if c:FindFirstChildOfClass("Decal") then
  652. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  653. end
  654. elseif c.ClassName == "Accessory" then
  655. c.Handle.Transparency = TRANS
  656. elseif c.ClassName == "Model" then
  657. for _, q in pairs(c:GetChildren()) do
  658. if q.ClassName == "Part" then
  659. q.Transparency = TRANS
  660. if q:FindFirstChildOfClass("Decal") then
  661. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  662. end
  663. end
  664. end
  665. end
  666. end
  667. end
  668. function Orbital_Devastor()
  669. local HITBODIES = {}
  670. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  671. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  672. CENTER.CFrame = CF(ECH)
  673. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25))
  674. MakeForm(RAY, "Cyl")
  675. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
  676. MakeForm(RAY2, "Cyl")
  677. RAY.CFrame = CF(ECH)
  678. RAY2.CFrame = CF(ECH)
  679. CreateSound("1368573150", CENTER, 10, 0.8)
  680. for i = 1, 100 do
  681. Swait()
  682. RAY.Transparency = RAY.Transparency - 0.01
  683. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  684. RAY2.Transparency = RAY2.Transparency - 0.012
  685. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  686. end
  687. for i = 1, 5 do
  688. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  689. end
  690. RAY:remove()
  691. RAY2:remove()
  692. CreateSound("1368637781", CENTER, 10, 0.8)
  693. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really red", VT(8, 8, 8))
  694. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  695. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  696. Debris:AddItem(CENTER, 5)
  697. CreateSound("414517163", CENTER, 10, 0.8)
  698. for i = 1, 5 do
  699. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.5, 0, 0.5))
  700. end
  701. for e = 1, #HITBODIES do
  702. if HITBODIES[e] ~= nil then
  703. local BOD = HITBODIES[e]
  704. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  705. if TORS then
  706. BOD:BreakJoints()
  707. for _, c in pairs(BOD:GetChildren()) do
  708. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  709. local bv = Instance.new("BodyVelocity")
  710. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  711. bv.velocity = CF(ECH, c.Position).lookVector * 250
  712. bv.Parent = c
  713. Debris:AddItem(bv, 0.2)
  714. end
  715. end
  716. end
  717. end
  718. end
  719. end
  720. function Savage_Fire()
  721. ATTACK = true
  722. Rooted = true
  723. VALUE1 = true
  724. local HITBODIES = {}
  725. local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Maroon", "Vibrations", VT(4, 4, 4))
  726. MakeForm(VISUAL, "Ball")
  727. VISUAL.CFrame = RootPart.CFrame
  728. for i = 0, 1.2, 0.1 / Animation_Speed do
  729. Swait()
  730. VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1)
  731. VISUAL.Transparency = VISUAL.Transparency - 0.005
  732. if MRANDOM(1, 2) == 1 then
  733. do
  734. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10)
  735. SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  736. MakeForm(SPHERE, "Ball")
  737. coroutine.resume(coroutine.create(function()
  738. for i = 1, 100 do
  739. Swait()
  740. SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0)
  741. SPHERE.Transparency = i / 100
  742. end
  743. SPHERE:remove()
  744. end))
  745. end
  746. end
  747. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  748. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  749. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  750. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  751. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  753. end
  754. Character.Archivable = true
  755. local CLONE = Character:Clone()
  756. CLONE.BGM:remove()
  757. CLONE.Effects:remove()
  758. CLONE.Parent = Effects
  759. local X = 1 - VISUAL.Transparency
  760. local ORIGINPOS = RootPart.Position
  761. Transparency(1)
  762. VALUE2 = true
  763. RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS)
  764. for i = 1, 50 do
  765. Swait()
  766. VISUAL.Transparency = VISUAL.Transparency + X / 50
  767. VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05)
  768. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  772. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  774. end
  775. VISUAL:remove()
  776. coroutine.resume(coroutine.create(function()
  777. local PITS = {}
  778. local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  779. MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Really red", VT(2, 2, 2))
  780. MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Really black", VT(2, 2, 2))
  781. if HITFLOOR ~= nil then
  782. local POS = CLONE.Torso.Position
  783. CLONE:remove()
  784. for i = 1, 150 do
  785. Swait()
  786. local PEWSOUND = {
  787. "907527750",
  788. "907527912",
  789. "907528019",
  790. "907530553"
  791. }
  792. AddChildrenToTable(HITPOS, workspace, i, HITBODIES)
  793. if MRANDOM(1, 2) == 1 then
  794. local ICICLE = IT("CornerWedgePart", Effects)
  795. ICICLE.Locked = true
  796. ICICLE.CanCollide = false
  797. ICICLE.Anchored = true
  798. ICICLE.BrickColor = BRICKC("Really red")
  799. ICICLE.Material = "Neon"
  800. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  801. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  802. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  803. table.insert(PITS, ICICLE)
  804. for e = 1, #HITBODIES do
  805. if HITBODIES[e] ~= nil then
  806. local BOD = HITBODIES[e]
  807. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  808. if TORS then
  809. BOD:BreakJoints()
  810. for _, c in pairs(BOD:GetChildren()) do
  811. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  812. local bv = Instance.new("BodyVelocity")
  813. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  814. bv.velocity = CF(POS, c.Position).lookVector * 250
  815. bv.Parent = c
  816. Debris:AddItem(bv, 0.2)
  817. end
  818. end
  819. end
  820. end
  821. end
  822. HITBODIES = {}
  823. end
  824. end
  825. coroutine.resume(coroutine.create(function()
  826. for i = 1, 10 do
  827. Swait()
  828. for e = 1, #PITS do
  829. if PITS[e] ~= nil then
  830. local E = PITS[e]
  831. E.Transparency = E.Transparency + 0.1
  832. end
  833. end
  834. end
  835. for e = 1, #PITS do
  836. if PITS[e] ~= nil then
  837. local E = PITS[e]
  838. E:remove()
  839. end
  840. end
  841. end))
  842. end
  843. end))
  844. VALUE2 = false
  845. VALUE1 = false
  846. ATTACK = false
  847. Rooted = false
  848. for i = 1, 10 do
  849. Swait()
  850. Transparency(1 - i / 10)
  851. end
  852. end
  853. function Grave_Encounter()
  854. local HITBODIES = {}
  855. local PEWSOUND = {
  856. "907527750",
  857. "907527912",
  858. "907528019",
  859. "907530553"
  860. }
  861. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  862. if HITFLOOR ~= nil then
  863. CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9)
  864. ATTACK = true
  865. Rooted = false
  866. local GYRO = IT("BodyGyro", RootPart)
  867. GYRO.D = 100
  868. GYRO.P = 2000
  869. GYRO.MaxTorque = VT(0, 4000000, 0)
  870. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  871. for i = 0, 3.5, 0.1 / Animation_Speed do
  872. Swait()
  873. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  874. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  875. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  879. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  880. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  881. end
  882. for i = 0, 0.15, 0.1 / Animation_Speed do
  883. Swait()
  884. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  885. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  886. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  890. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  892. end
  893. Rooted = true
  894. GYRO:remove()
  895. coroutine.resume(coroutine.create(function()
  896. local PITS = {}
  897. local FRAME = RootPart.CFrame
  898. for i = 1, 200 do
  899. Swait()
  900. for e = 1, #HITBODIES do
  901. if HITBODIES[e] ~= nil then
  902. local BOD = HITBODIES[e]
  903. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  904. if TORS then
  905. BOD:BreakJoints()
  906. table.remove(HITBODIES, e)
  907. end
  908. end
  909. end
  910. local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Puddle", VT(2 + i / 2, 0, 2 + i / 2))
  911. MakeForm(GLITCH, "Cyl")
  912. GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3)
  913. local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  914. if HITFLOOR ~= nil then
  915. table.insert(PITS, GLITCH)
  916. GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  917. AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES)
  918. if MRANDOM(1, 2) == 1 then
  919. local ICICLE = IT("CornerWedgePart", Effects)
  920. ICICLE.Locked = true
  921. ICICLE.CanCollide = false
  922. ICICLE.Anchored = true
  923. ICICLE.BrickColor = BRICKC("Really red")
  924. ICICLE.Material = "Neon"
  925. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  926. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  927. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  928. table.insert(PITS, ICICLE)
  929. end
  930. else
  931. GLITCH:remove()
  932. break
  933. end
  934. end
  935. coroutine.resume(coroutine.create(function()
  936. for i = 1, 10 do
  937. Swait()
  938. for e = 1, #PITS do
  939. if PITS[e] ~= nil then
  940. local E = PITS[e]
  941. E.Transparency = E.Transparency + 0.1
  942. end
  943. end
  944. end
  945. for e = 1, #PITS do
  946. if PITS[e] ~= nil then
  947. local E = PITS[e]
  948. E:remove()
  949. end
  950. end
  951. end))
  952. end))
  953. for i = 0, 1, 0.1 / Animation_Speed do
  954. Swait()
  955. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  959. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  961. end
  962. ATTACK = false
  963. Rooted = false
  964. end
  965. end
  966. function Endless_Pain()
  967. local HITBODIES = {}
  968. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  969. if HITFLOOR ~= nil then
  970. CreateSound("463598785", RootPart, 10, 0.8)
  971. ATTACK = true
  972. Rooted = true
  973. VALUE1 = true
  974. for i = 1, 500 do
  975. Swait()
  976. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  977. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.001, 0, 0.001))
  978. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Really red", VT(0, 0, 0))
  979. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  983. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  985. for e = 1, #HITBODIES do
  986. if HITBODIES[e] ~= nil then
  987. local BOD = HITBODIES[e]
  988. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  989. if TORS and TORS:FindFirstChild("BV") == nil then
  990. local bv = Instance.new("BodyVelocity")
  991. bv.Name = "BV"
  992. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  993. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  994. bv.Parent = TORS
  995. Debris:AddItem(bv, 0.1)
  996. end
  997. end
  998. end
  999. end
  1000. coroutine.resume(coroutine.create(function()
  1001. for e = 1, #HITBODIES do
  1002. Swait()
  1003. if HITBODIES[e] ~= nil then
  1004. local BOD = HITBODIES[e]
  1005. for i = 1, #HITBODIES do
  1006. if HITBODIES[i] == BOD and i ~= e then
  1007. table.remove(HITBODIES, i)
  1008. end
  1009. end
  1010. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1011. if TORS then
  1012. TORS.Anchored = false
  1013. CreateSound("92597369", TORS, 10, 0.8)
  1014. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01))
  1015. BOD:BreakJoints()
  1016. for _, c in pairs(BOD:GetChildren()) do
  1017. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1018. local bv = Instance.new("BodyVelocity")
  1019. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1020. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  1021. bv.Parent = c
  1022. Debris:AddItem(bv, 0.2)
  1023. end
  1024. end
  1025. end
  1026. end
  1027. end
  1028. end))
  1029. VALUE1 = false
  1030. ATTACK = false
  1031. Rooted = false
  1032. end
  1033. end
  1034. function Absoluteum()
  1035. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1036. if HITFLOOR ~= nil then
  1037. do
  1038. local HITBODIES = {}
  1039. ATTACK = true
  1040. Rooted = true
  1041. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1042. MakeForm(ABSOLUTE, "Ball")
  1043. CreateSound("416200578", RootPart, 10, 1)
  1044. for i = 0, 8, 0.1 / Animation_Speed do
  1045. Swait()
  1046. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1047. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1048. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1049. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1050. MakeForm(CHARGE, "Ball")
  1051. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1052. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1053. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059. end
  1060. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  1061. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1062. for i = 1, 45 do
  1063. Swait()
  1064. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1065. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1066. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1067. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1068. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070. end
  1071. coroutine.resume(coroutine.create(function()
  1072. local IMPACT = false
  1073. local BULLET = ABSOLUTE
  1074. MakeForm(BULLET, "Ball")
  1075. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1076. for i = 1, 500 do
  1077. Swait()
  1078. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1079. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1080. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1081. if HIT ~= nil then
  1082. IMPACT = true
  1083. break
  1084. end
  1085. end
  1086. if IMPACT == false then
  1087. for i = 1, 40 do
  1088. Swait()
  1089. BULLET.Size = BULLET.Size * 0.9
  1090. end
  1091. BULLET:remove()
  1092. else
  1093. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1094. for i = 1, 175 do
  1095. Swait()
  1096. BULLET.Size = BULLET.Size * 0.99
  1097. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1098. end
  1099. CreateSound("438666001", BULLET, 10, 3)
  1100. Swait(35)
  1101. BULLET.Transparency = 1
  1102. for i = 1, 20 do
  1103. for e = 1, 5 do
  1104. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1105. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1106. end
  1107. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1108. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1109. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1110. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1111. Swait(5)
  1112. for e = 1, #HITBODIES do
  1113. if HITBODIES[e] ~= nil then
  1114. local BOD = HITBODIES[e]
  1115. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1116. if TORS then
  1117. BOD:BreakJoints()
  1118. for _, c in pairs(BOD:GetChildren()) do
  1119. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1120. local bv = Instance.new("BodyVelocity")
  1121. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1122. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1123. bv.Parent = c
  1124. Debris:AddItem(bv, 0.2)
  1125. end
  1126. end
  1127. end
  1128. end
  1129. end
  1130. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1131. end
  1132. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1133. Debris:AddItem(BULLET, 10)
  1134. end
  1135. end))
  1136. ATTACK = false
  1137. Rooted = false
  1138. end
  1139. end
  1140. end
  1141. local Decal = IT("Decal")
  1142. function Unwilling_Hop()
  1143. ATTACK = true
  1144. Rooted = false
  1145. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1146. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1147. local decal = Decal:Clone()
  1148. decal.Parent = O1
  1149. decal.Face = "Top"
  1150. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1151. local decal2 = Decal:Clone()
  1152. decal2.Parent = O1
  1153. decal2.Face = "Bottom"
  1154. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1155. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1156. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1157. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1158. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1159. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1160. local decal = Decal:Clone()
  1161. decal.Parent = O2
  1162. decal.Face = "Top"
  1163. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1164. local decal2 = Decal:Clone()
  1165. decal2.Parent = O2
  1166. decal2.Face = "Bottom"
  1167. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1168. CreateSound("1127492102", O1, 10, 0.7)
  1169. CreateSound("1127492102", O2, 10, 0.7)
  1170. for i = 1, 75 do
  1171. Swait()
  1172. O1.Size = O1.Size + VT(0.12, 0, 0.12)
  1173. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1174. O2.Size = O2.Size + VT(0.12, 0, 0.12)
  1175. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1176. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. end
  1183. Rooted = true
  1184. UNANCHOR = false
  1185. RootPart.Anchored = true
  1186. VALUE1 = true
  1187. for i = 1, 15 do
  1188. Transparency(i / 15)
  1189. Swait()
  1190. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1191. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1192. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1193. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1194. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1195. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1196. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1197. end
  1198. RootPart.CFrame = ROOT.CFrame
  1199. ROOT:remove()
  1200. for i = 1, 15 do
  1201. Transparency(1 - i / 15)
  1202. Swait()
  1203. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1204. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1208. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1210. end
  1211. VALUE1 = false
  1212. coroutine.resume(coroutine.create(function()
  1213. for i = 1, 75 do
  1214. Swait()
  1215. O1.Size = O1.Size - VT(0.12, 0, 0.12)
  1216. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1217. O2.Size = O2.Size - VT(0.12, 0, 0.12)
  1218. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1219. end
  1220. O1:remove()
  1221. O2:remove()
  1222. end))
  1223. UNANCHOR = true
  1224. RootPart.Anchored = false
  1225. ATTACK = false
  1226. Rooted = false
  1227. end
  1228. function Taunt()
  1229. ATTACK = true
  1230. Rooted = true
  1231. local ROAR = CreateSound("907329293", Head, 10, 0.9)
  1232. Swait()
  1233. repeat
  1234. Swait()
  1235. ROAR.Parent = Head
  1236. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1240. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242. until ROAR.Playing == false
  1243. ATTACK = false
  1244. Rooted = false
  1245. end
  1246. function Roar()
  1247. ATTACK = true
  1248. Rooted = true
  1249. local ROAR = CreateSound("544159394", Head, 10, 0.8)
  1250. Swait()
  1251. repeat
  1252. Swait()
  1253. ROAR.Parent = Head
  1254. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260. until ROAR.Playing == false
  1261. ATTACK = false
  1262. Rooted = false
  1263. end
  1264. function MouseDown(Mouse)
  1265. if ATTACK == false then
  1266. end
  1267. end
  1268. function MouseUp(Mouse)
  1269. HOLD = false
  1270. end
  1271. function KeyDown(Key)
  1272. KEYHOLD = true
  1273. if Key == "z" and ATTACK == false then
  1274. Orbital_Devastor()
  1275. end
  1276. if Key == "b" and ATTACK == false then
  1277. Savage_Fire()
  1278. end
  1279. if Key == "c" and ATTACK == false then
  1280. Grave_Encounter()
  1281. end
  1282. if Key == "v" and ATTACK == false then
  1283. Endless_Pain()
  1284. end
  1285. if Key == "x" and ATTACK == false then
  1286. Absoluteum()
  1287. end
  1288. if Key == "q" and ATTACK == false then
  1289. Unwilling_Hop()
  1290. end
  1291. if Key == "t" and ATTACK == false then
  1292. Taunt()
  1293. end
  1294. if Key == "9" and ATTACK == false then
  1295. Roar()
  1296. end
  1297. end
  1298. function KeyUp(Key)
  1299. KEYHOLD = false
  1300. end
  1301. Mouse.Button1Down:connect(function(NEWKEY)
  1302. MouseDown(NEWKEY)
  1303. end)
  1304. Mouse.Button1Up:connect(function(NEWKEY)
  1305. MouseUp(NEWKEY)
  1306. end)
  1307. Mouse.KeyDown:connect(function(NEWKEY)
  1308. KeyDown(NEWKEY)
  1309. end)
  1310. Mouse.KeyUp:connect(function(NEWKEY)
  1311. KeyUp(NEWKEY)
  1312. end)
  1313. function unanchor()
  1314. if UNANCHOR == true then
  1315. g = Character:GetChildren()
  1316. for i = 1, #g do
  1317. if g[i].ClassName == "Part" then
  1318. g[i].Anchored = false
  1319. end
  1320. end
  1321. end
  1322. end
  1323. function refit()
  1324. RootJoint.Parent = RootPart
  1325. Neck.Parent = Torso
  1326. RightShoulder.Parent = Torso
  1327. LeftShoulder.Parent = Torso
  1328. RightHip.Parent = Torso
  1329. LeftHip.Parent = Torso
  1330. RootPart.Parent = Character
  1331. LeftArm.Parent = Character
  1332. RightArm.Parent = Character
  1333. RightLeg.Parent = Character
  1334. LeftLeg.Parent = Character
  1335. Torso.Parent = Character
  1336. Head.Parent = Character
  1337. end
  1338. Humanoid.Changed:connect(function(Jump)
  1339. if Jump == "Jump" and Disable_Jump == true then
  1340. Humanoid.Jump = false
  1341. end
  1342. end)
  1343. Humanoid.HipHeight = 2
  1344. Head:ClearAllChildren()
  1345. local FF = IT("ForceField", Character)
  1346. FF.Visible = false
  1347. Speed = 45
  1348. CreateSound("907332997", Head, 10, 0.9)
  1349. while true do
  1350. Swait()
  1351. ANIMATE.Parent = nil
  1352. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1353. IDLEANIMATION:Play()
  1354. SINE = SINE + CHANGE
  1355. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1356. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1357. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1358. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1359. if ATTACK == false then
  1360. if TORSOVELOCITY < 1 then
  1361. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1362. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1365. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1367. elseif TORSOVELOCITY > 1 then
  1368. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1369. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1370. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1371. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1372. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1374. end
  1375. end
  1376. if VALUE2 == false then
  1377. Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1378. Slice("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1379. end
  1380. unanchor()
  1381. Humanoid.MaxHealth = "inf"
  1382. Humanoid.Health = "inf"
  1383. if Rooted == false then
  1384. Disable_Jump = false
  1385. Humanoid.WalkSpeed = Speed
  1386. elseif Rooted == true then
  1387. Disable_Jump = true
  1388. Humanoid.WalkSpeed = 0
  1389. end
  1390. for _, c in pairs(Character:GetChildren()) do
  1391. if c.ClassName == "Part" then
  1392. c.Material = "Neon"
  1393. if c:FindFirstChildOfClass("ParticleEmitter") then
  1394. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1395. end
  1396. if c == Torso then
  1397. c.Color = C3(0, 0, 0)
  1398. elseif c == RightArm then
  1399. c.Color = C3(0.1, 0, 0)
  1400. elseif c == LeftArm then
  1401. c.Color = C3(0.1, 0, 0)
  1402. elseif c == RightLeg then
  1403. c.Color = C3(0.05, 0, 0)
  1404. elseif c == LeftLeg then
  1405. c.Color = C3(0.05, 0, 0)
  1406. elseif c == Head then
  1407. if c:FindFirstChild("Dominus") == nil then
  1408. local M = CreateMesh("SpecialMesh", c, "FileMesh", "96102993", "114455897", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1409. M.Name = "Dominus"
  1410. end
  1411. if c:FindFirstChild("face") then
  1412. c.face:remove()
  1413. end
  1414. end
  1415. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1416. c:remove()
  1417. end
  1418. end
  1419. FF.Parent = Character
  1420. sick.Parent = Character
  1421. refit()
  1422. script.Parent = WEAPONGUI
  1423. Character.Parent = workspace
  1424. Humanoid.PlatformStand = false
  1425. Humanoid.Name = "Forgotten Dominus"
  1426. for _, c in pairs(game.Players:GetChildren()) do
  1427. if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1428. c.Character:BreakJoints()
  1429. end
  1430. end
  1431. Humanoid.DisplayDistanceType = "None"
  1432. end
Add Comment
Please, Sign In to add comment