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- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("2 Player Anime Tycoon", "Ocean")
- local Tab = Window:NewTab("Money")
- local Section = Tab:NewSection("Cash Collector")
- Section:NewButton("Infinite Money", "Gives 1B Money", function()
- game.ReplicatedStorage.updateCollector:FireServer(1000000000)
- end)
- local Tab = Window:NewTab("Player")
- local Section = Tab:NewSection("Character Mods")
- Section:NewButton("E To Noclip", "Press E To Noclip", function()
- noclip = false
- game:GetService('RunService').Stepped:connect(function()
- if noclip then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- noclip = not noclip
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- print('Loaded')
- print('Press "E" to noclip')
- end)
- Section:NewSlider("Walkspeed", "Set Walkspeed Amount", 250, 0, function(s) -- 500 (MaxValue) | 0 (MinValue)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
- end)
- Section:NewButton("X To Fly", "Press X To Fly", function()
- local plr = game.Players.LocalPlayer
- local mouse = plr:GetMouse()
- localplayer = plr
- if workspace:FindFirstChild("Core") then
- workspace.Core:Destroy()
- end
- local Core = Instance.new("Part")
- Core.Name = "Core"
- Core.Size = Vector3.new(0.05, 0.05, 0.05)
- spawn(function()
- Core.Parent = workspace
- local Weld = Instance.new("Weld", Core)
- Weld.Part0 = Core
- Weld.Part1 = localplayer.Character.Head
- Weld.C0 = CFrame.new(0, 0, 0)
- end)
- workspace:WaitForChild("Core")
- local torso = workspace.Core
- flying = true
- local speed=10
- local keys={a=false,d=false,w=false,s=false}
- local e1
- local e2
- local function start()
- local pos = Instance.new("BodyPosition",torso)
- local gyro = Instance.new("BodyGyro",torso)
- pos.Name="EPIXPOS"
- pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- pos.position = torso.Position
- gyro.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- gyro.cframe = torso.CFrame
- repeat
- wait()
- localplayer.Character.Humanoid.PlatformStand=false
- local new=gyro.cframe - gyro.cframe.p + pos.position
- if not keys.w and not keys.s and not keys.a and not keys.d then
- speed=5
- end
- if keys.w then
- new = new + workspace.CurrentCamera.CoordinateFrame.lookVector * speed
- speed=speed+0
- end
- if keys.s then
- new = new - workspace.CurrentCamera.CoordinateFrame.lookVector * speed
- speed=speed+0
- end
- if keys.d then
- new = new * CFrame.new(speed,0,0)
- speed=speed+0
- end
- if keys.a then
- new = new * CFrame.new(-speed,0,0)
- speed=speed+0
- end
- if speed>10 then
- speed=5
- end
- pos.position=new.p
- if keys.w then
- gyro.cframe = workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(-math.rad(speed*0),0,0)
- elseif keys.s then
- gyro.cframe = workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(math.rad(speed*0),0,0)
- else
- gyro.cframe = workspace.CurrentCamera.CoordinateFrame
- end
- until flying == false
- if gyro then gyro:Destroy() end
- if pos then pos:Destroy() end
- flying=false
- localplayer.Character.Humanoid.PlatformStand=false
- speed=10
- end
- e1=mouse.KeyDown:connect(function(key)
- if not torso or not torso.Parent then flying=false e1:disconnect() e2:disconnect() return end
- if key=="w" then
- keys.w=true
- elseif key=="s" then
- keys.s=true
- elseif key=="a" then
- keys.a=true
- elseif key=="d" then
- keys.d=true
- elseif key=="x" then
- if flying==true then
- flying=false
- else
- flying=true
- start()
- end
- end
- end)
- e2=mouse.KeyUp:connect(function(key)
- if key=="w" then
- keys.w=false
- elseif key=="s" then
- keys.s=false
- elseif key=="a" then
- keys.a=false
- elseif key=="d" then
- keys.d=false
- end
- end)
- start()
- end)
- local Tab = Window:NewTab("Credits")
- local Section = Tab:NewSection("Made By Fade and SluqXz")
- local Section = Tab:NewSection("No Discord Avalaible")
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