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- local p = game.Players.LocalPlayer
- local char = p.Character
- local hed = char.Head
- local LocalPlayer = p
- local naeeym = Instance.new('BillboardGui',char)
- naeeym.Size = UDim2.new(0,100,0,40)
- naeeym.StudsOffset = Vector3.new(0,5,0)
- naeeym.Adornee = char.Head
- local tecks = Instance.new('TextLabel',naeeym)
- tecks.BackgroundTransparency = 1
- tecks.BorderSizePixel = 0
- tecks.Text = LocalPlayer.Name
- tecks.Font = 'ArialBold'
- tecks.FontSize = 'Size24'
- tecks.TextStrokeTransparency = 0
- tecks.TextStrokeColor3 = Color3.new(0,0,0)
- tecks.TextColor3 = Color3.new(255,255,255)
- tecks.Size = UDim2.new(1,0,0.5,0)
- local Player = game.Players.localPlayer
- local Character = p.Character
- local LeftArm2 = Character['Left Arm']
- local RightArm2 = Character['Right Arm']
- local LeftLeg2 = Character['Left Leg']
- local RightLeg2 = Character['Right Leg']
- local Head2 = Character.Head
- local Torso2 = Character.Torso
- --created by SoldierJoao
- --Credits to metabee for the knives edit
- cut = Instance.new('Sound', Character)
- cut.SoundId = 'https://www.roblox.com/asset/?id=97095069'
- cut.Volume = 1.5
- thri = Instance.new('Sound', Character)
- thri.SoundId = 'https://www.roblox.com/asset/?id=186311262'
- thri.Volume = 2.5
- WRY = Instance.new('Sound', Character)
- WRY.SoundId = 'https://www.roblox.com/asset/?id=276152532'
- WRY.Volume = 5
- local Players=game:service'Players'
- local Player=Players.LocalPlayer
- local Mouse=Player:GetMouse''
- local RenderStepped=game:service'RunService'.RenderStepped
- local MeshId='http://www.roblox.com/asset?id=202083123'
- local TextureId='http://www.roblox.com/asset/?id=189436355'
- local BeeSpeed= 100
- local QHold=false
- local EHold=false
- Mouse.Button1Down:connect(function()
- cut:Play()
- if Mouse.Target then
- local Bee=Instance.new('Part',Player.Character)
- Bee.CanCollide=false
- Bee.Size=Vector3.new(2,2,2)
- Bee.CFrame=Player.Character.Torso.CFrame
- local BeeMesh=Instance.new('SpecialMesh',Bee)
- BeeMesh.MeshType='FileMesh'
- BeeMesh.MeshId=MeshId
- BeeMesh.TextureId=TextureId
- BeeMesh.Scale=Vector3.new(1,1,1)
- local BodyVel=Instance.new('BodyVelocity',Bee)
- BodyVel.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- local BodyGyro=Instance.new('BodyGyro',Bee)
- BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
- BodyGyro.P=2e4
- coroutine.wrap(function()
- RenderStepped:connect(function()
- BodyGyro.cframe=CFrame.new(Bee.Position,Mouse.Hit.p)
- BodyVel.velocity=Bee.CFrame.lookVector*BeeSpeed
- end)
- end)()
- Bee.Touched:connect(function(p)
- if p.Parent~=Player.Character and p.Parent:FindFirstChild'Humanoid'then
- p.Parent:BreakJoints()
- Bee:Destroy''
- thri:Play()
- end
- end)
- end
- end)
- Mouse.KeyDown:connect(function(k)
- local Key=k:lower''
- if Key=='q'then
- QHold=true
- elseif Key=='e'then
- EHold=true
- end
- end)
- Mouse.KeyUp:connect(function(k)
- local Key=k:lower''
- if Key=='q'then
- QHold=false
- elseif Key=='e'then
- EHold=false
- end
- end)
- coroutine.wrap(function()
- RenderStepped:connect(function()
- if QHold then
- if BeeSpeed>0 then
- BeeSpeed=BeeSpeed-1
- end
- elseif EHold then
- BeeSpeed=BeeSpeed+1
- end
- end)
- end)()
- mse = Player:GetMouse()
- sound = Instance.new('Sound', Character)
- sound.SoundId = 'https://www.roblox.com/asset/?id=290807425'
- sound.Volume = 2.5
- sound2 = Instance.new('Sound', Character)
- sound2.SoundId = 'https://www.roblox.com/asset/?id=290810519'
- sound2.Volume = 2.5
- sound3 = Instance.new('Sound', Character)
- sound3.SoundId = 'https://www.roblox.com/asset/?id=290807377'
- sound3.Volume = 1.8
- sound4 = Instance.new('Sound', Character)
- sound4.SoundId = 'https://www.roblox.com/asset/?id=290807397'
- sound4.Volume = 2
- TSTheme = Instance.new('Sound', Character)
- TSTheme.SoundId = 'https://www.roblox.com/asset/?id=172374380'
- TSTheme.Volume = 2
- canworld = true
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == 't' then
- if canworld == false then return end
- if canworld then
- canworld = false
- sound3:Play()
- tecks.Text = 'THE WORLD STOP TIME!'
- wait(2)
- tecks.Text = LocalPlayer.Name
- sound:Play()
- sound4:Play()
- TSTheme:Play()
- local function spawnpart()
- sphere = Instance.new('Part')
- --game.Debris:AddItem(sphere,3)
- local sm = Instance.new('SpecialMesh', sphere)
- sm.MeshType = 'Sphere'
- sphere.Transparency = 0.5
- sphere.Anchored = true
- sphere.CanCollide = false
- sphere.Material = 'Neon'
- sphere.BrickColor = BrickColor.new('Black')
- end
- local function weld(lol)
- local weld = Instance.new('Weld', Player.Character.Torso)
- weld.Part0 = Player.Character.Torso
- weld.Part1 = lol
- weld.C0 = Player.Character.Torso.CFrame:inverse()
- weld.C1 = lol.CFrame:inverse()
- end
- wait()
- spawnpart()
- for i, v in pairs(game.Players:GetChildren()) do
- t = v.Character:FindFirstChild('Torso')
- if t then
- t.Anchored = true
- Player.Character:FindFirstChild('Torso').Anchored = false
- end
- RA = v.Character:FindFirstChild('Right Arm')
- if RA then
- RA.Anchored = true
- Player.Character:FindFirstChild('Right Arm').Anchored = false
- end
- LA = v.Character:FindFirstChild('Left Arm')
- if LA then
- LA.Anchored = true
- Player.Character:FindFirstChild('Left Arm').Anchored = false
- end
- RL = v.Character:FindFirstChild('Right Leg')
- if RL then
- RL.Anchored = true
- Player.Character:FindFirstChild('Right Leg').Anchored = false
- end
- LL = v.Character:FindFirstChild('Left Leg')
- if LL then
- LL.Anchored = true
- Player.Character:FindFirstChild('Left Leg').Anchored = false
- end
- end
- weld(sphere)
- cce = Instance.new('ColorCorrectionEffect', game.Lighting)
- cce.Saturation = -5
- --game.Debris:AddItem(cce, 5)
- sphere.Parent = Character.Torso
- for i = 1,3 do
- sphere.Size = sphere.Size + Vector3.new(50,50,50)
- wait()
- end
- wait()
- sphere:Destroy()
- BeeSpeed = 0
- cce.Saturation = -0.1
- wait(0.3)
- cce.Saturation = -0.2
- wait(0.3)
- cce.Saturation = -0.3
- wait(0.2)
- cce.Saturation = -1.5
- wait()
- end
- end
- end
- )
- tecks.Text = LocalPlayer.Name
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == 'y' then
- canworld = true
- tecks.Text = 'Time continues moving again.'
- sound2:Play()
- wait()
- BeeSpeed = 1
- cce.Saturation = -1.3
- wait(0.5)
- BeeSpeed = 1.2
- cce.Saturation = -0.5
- wait(0.5)
- BeeSpeed = 1.4
- cce.Saturation = -0.4
- wait(0.3)
- BeeSpeed = 1.5
- cce.Saturation = -0.2
- wait(0.2)
- cce.Saturation = 0
- for i, v in pairs(game.Players:GetChildren()) do
- t = v.Character:FindFirstChild('Torso')
- if t then
- t.Anchored = false
- end
- RA = v.Character:FindFirstChild('Right Arm')
- if RA then
- RA.Anchored = false
- end
- LA = v.Character:FindFirstChild('Left Arm')
- if LA then
- LA.Anchored = false
- end
- RL = v.Character:FindFirstChild('Right Leg')
- if RL then
- RL.Anchored = false
- end
- LL = v.Character:FindFirstChild('Left Leg')
- if LL then
- LL.Anchored = false
- end
- end
- BeeSpeed = 100
- tecks.Text = LocalPlayer.Name
- TSTheme:Stop()
- end
- end)
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