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- --[Overseer V3, edit by Strazos]--
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- mana=0
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- local fengui=it("GuiMain")
- fengui.Parent=Player.PlayerGui
- fengui.Name="WeaponGUI"
- local fenframe=it("Frame")
- fenframe.Parent=fengui
- fenframe.BackgroundColor3=Color3.new(255,255,255)
- fenframe.BackgroundTransparency=1
- fenframe.BorderColor3=Color3.new(17,17,17)
- fenframe.Size=UDim2.new(0.0500000007, 0, 0.100000001, 0)
- fenframe.Position=UDim2.new(0.4,0,0.1,0)
- local fenbarmana1=it("TextLabel")
- fenbarmana1.Parent=fenframe
- fenbarmana1.Text=" "
- fenbarmana1.BackgroundTransparency=0
- fenbarmana1.BackgroundColor3=Color3.new(0,0,0)
- fenbarmana1.SizeConstraint="RelativeXY"
- fenbarmana1.TextXAlignment="Center"
- fenbarmana1.TextYAlignment="Center"
- fenbarmana1.Position=UDim2.new(0,0,0,0)
- fenbarmana1.Size=UDim2.new(4,0,0.2,0)
- local fenbarmana2=it("TextLabel")
- fenbarmana2.Parent=fenframe
- fenbarmana2.Text=" "
- fenbarmana2.BackgroundTransparency=0
- fenbarmana2.BackgroundColor3=Torso.Color
- fenbarmana2.SizeConstraint="RelativeXY"
- fenbarmana2.TextXAlignment="Center"
- fenbarmana2.TextYAlignment="Center"
- fenbarmana2.Position=UDim2.new(0,0,0,0)
- fenbarmana2.Size=UDim2.new(4*mana/100,0,0.2,0)
- local fenbarmana3=it("TextLabel")
- fenbarmana3.Parent=fenframe
- fenbarmana3.Text=" "
- fenbarmana3.BackgroundTransparency=0
- fenbarmana3.BackgroundColor3=Color3.new(Col1,Col2,Col3)
- fenbarmana3.SizeConstraint="RelativeXY"
- fenbarmana3.TextXAlignment="Center"
- fenbarmana3.TextYAlignment="Center"
- fenbarmana3.Position=UDim2.new(0,0,0,0)
- fenbarmana3.Size=UDim2.new(0,0,0.2,0)
- local fenbarmana4=it("TextLabel")
- fenbarmana4.Parent=fenframe
- fenbarmana4.Text="Loading interface"
- fenbarmana4.BackgroundTransparency=1
- fenbarmana4.BackgroundColor3=Color3.new(0,0,0)
- fenbarmana4.SizeConstraint="RelativeXY"
- fenbarmana4.TextXAlignment="Center"
- fenbarmana4.TextYAlignment="Center"
- fenbarmana4.Position=UDim2.new(0,0,-0.3,0)
- fenbarmana4.Size=UDim2.new(4,0,0.2,0)
- fenbarmana4.FontSize="Size9"
- fenbarmana4.TextStrokeTransparency=0
- fenbarmana4.TextColor=BrickColor.new("White")
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = TorsoColor
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = TorsoColor
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,TorsoColor)
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Handle",Vector3.new(0.264787316, 0.397180974, 0.264787316))
- handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.00026011, -0.0521850586, -0.0998001099, -5.62780248e-012, -0.999994159, 8.61053451e-011, 6.25571693e-006, -8.51336709e-011, -0.999999702, 0.999994278, -5.45101074e-012, 6.15144063e-006))
- mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Pivot=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","PivotPoint",Vector3.new(0.264787316, 0.397180974, 0.264787316))
- Pivotweld=weld(m,Pivot,handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-007, 0, 0, 0.999988556, -9.72159853e-013, -1.76260767e-013, -9.72159853e-013, 0.999999404, 1.0424219e-007, -1.76260767e-013, 1.0424219e-007, 0.999988556))
- mesh("CylinderMesh",Pivot,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,TorsoColor,"Hitbox",Vector3.new(0.794361949, 5.42814064, 0.228264928))
- Hitboxweld=weld(m,Pivot,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000121355057, -3.97163391, 0.000564575195, -0.999988556, -6.44826557e-008, 7.45072555e-008, -6.44840412e-008, 0.999999404, -1.69622808e-006, -7.45068007e-008, -1.90473202e-006, -0.999988556))
- mesh("BlockMesh",Hitbox,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.0753999949))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.397180915, 0.228264928, 0.264787316))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000289678574, -0.00057220459, 2.44920349, 0.999988556, 7.54901697e-012, -4.10401964e-013, 3.94173084e-014, 1.7724592e-006, 0.999988556, 9.50216988e-012, -0.999999404, 1.56395663e-006))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.69599998, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Part",Vector3.new(0.397180915, 0.228264928, 0.228264928))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000213384628, 0.00157165527, 3.89822388, 0.999988556, 1.73189796e-011, -3.22475174e-013, 2.69746451e-014, 2.50190601e-006, 0.999988556, 1.92578592e-011, -0.999999404, 2.2933973e-006))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.724999964, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Part",Vector3.new(0.397180915, 0.228264928, 0.228264928))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000213384628, 0.00157165527, 2.44197083, 0.999988556, 1.73189796e-011, -3.22475174e-013, 2.69746451e-014, 2.50190601e-006, 0.999988556, 1.92578592e-011, -0.999999404, 2.2933973e-006))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.724999964, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Part",Vector3.new(0.264787316, 0.228264928, 0.264787316))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-007, 6.10351563e-005, 0, 0.999988556, -9.72159853e-013, -1.76260767e-013, -9.72159853e-013, 0.999999404, 1.0424219e-007, -1.76260767e-013, 1.0424219e-007, 0.999988556))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.264787316, 0.264787316, 0.529574633))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.264739156, -0.992874146, -1.19210654e-007, 1.81748965e-006, 0.999988556, 0.999988556, 2.97863192e-008, 1.19210256e-007, -2.97877225e-008, 0.999999404, -1.60898662e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Part",Vector3.new(0.264787287, 0.291266054, 0.228264928))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.397107601, 7.62939453e-005, 1.12538147, 0.999988556, 2.44770038e-011, 2.39862232e-012, -2.73521852e-012, 4.90159709e-006, 0.999988556, 2.64299485e-011, -0.999999404, 4.69305996e-006))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.580000103))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Part",Vector3.new(0.397180915, 0.228264928, 0.228264928))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000213384628, 0.00157928467, 4.56016541, 0.999988556, 1.73189796e-011, -3.22475174e-013, 2.69746451e-014, 2.50190601e-006, 0.999988556, 1.92578592e-011, -0.999999404, 2.2933973e-006))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.724999964, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.228264928, 0.228264928, 0.228264928))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000579833984, -0.198605895, -3.17730713, 7.45035109e-008, 4.83197618e-006, 0.999988556, 0.999988556, -1.29257643e-007, -7.4503248e-008, 1.29253934e-007, 0.999999404, -4.62343996e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.264787316, 0.228264928, 0.264787316))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, 0.926803589, -7.62939453e-006, 0.999994278, -7.0863454e-012, -3.11010159e-012, 6.11415085e-012, 0.999999702, 1.56474334e-006, 2.9338307e-012, -1.46050888e-006, 0.999994278))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.264787316, 0.228264928, 0.264787316))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-007, -0.661941528, 0, 0.999988556, -9.72159853e-013, -1.76260767e-013, -9.72159853e-013, 0.999999404, 1.0424219e-007, -1.76260767e-013, 1.0424219e-007, 0.999988556))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Part",Vector3.new(0.228264928, 0.228264928, 0.228264928))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00016784668, 0.00291454792, 5.42793274, -1.4897843e-008, -5.32471859e-006, -0.999988556, 0.999988556, 1.89769338e-007, -1.48991601e-008, 1.8976931e-007, -0.999999404, 5.11617782e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.619961977, 0.0788800046, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Part",Vector3.new(0.228264928, 4.10420322, 0.228264928))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000655412674, -3.30970764, -0.000549316406, 0.999988556, -1.78267123e-011, -1.76189293e-012, 1.58809008e-011, 0.999999404, 1.66868676e-006, 1.41555561e-012, -1.46021921e-006, 0.999988556))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0927999765, 1, 0.643799961))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Part",Vector3.new(0.264787316, 0.397180974, 0.264787316))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00012254715, 0.397171021, 0.000152587891, 0.999994278, 8.02827874e-011, 4.46345478e-012, -8.12544892e-011, 0.999999702, -5.63018284e-006, -4.6401741e-012, 5.73445595e-006, 0.999994278))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Light stone grey","Part",Vector3.new(0.228264928, 0.228264928, 0.228264928))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00057220459, 0.198636889, 3.17730713, -1.48984096e-008, -4.90732282e-006, -0.999988556, 0.999988556, 1.89766411e-007, -1.4899638e-008, 1.89766382e-007, -0.999999404, 4.69878569e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Light stone grey","Part",Vector3.new(0.264787316, 4.10420322, 0.228264928))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-007, -3.30970764, -0.000556945801, 0.999988556, 1.00572398e-011, 5.68523906e-013, -1.20103788e-011, 0.999999404, -5.21206857e-007, -9.05002581e-013, 7.29698513e-007, 0.999988556))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.228264928, 4.10420322, 0.228264928))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000655412674, -3.30970764, -0.000556945801, 0.999988556, -1.55080948e-011, -1.44081687e-012, 1.3569007e-011, 0.999999404, 1.46001821e-006, 1.09498456e-012, -1.25154929e-006, 0.999988556))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 0.638000011))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Light stone grey","Part",Vector3.new(0.228264928, 1.45633042, 0.228264928))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.198545456, -4.6335907, 0.000564575195, -0.999988556, -6.44841407e-008, 7.45042641e-008, -6.44856755e-008, 0.999999404, -3.57331942e-006, -7.45036957e-008, -3.78184404e-006, -0.999988556))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Part",Vector3.new(0.397180915, 0.228264928, 0.228264928))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000213384628, 0.00157165527, 3.10389709, 0.999988556, 1.73189796e-011, -3.22475174e-013, 2.69746451e-014, 2.50190601e-006, 0.999988556, 1.92578592e-011, -0.999999404, 2.2933973e-006))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.724999964, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.264787316, 0.264787316, 0.397180974))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.397184253, 1.3238678, -8.66994356e-013, 7.2984767e-007, 0.999988556, -0.999988556, 2.97975333e-008, -5.46056039e-013, -2.97952614e-008, -0.999999404, 5.21356014e-007))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.228264928, 0.529574752, 0.228264928))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.198561192, -3.50830078, -0.000556945801, 0.999988556, 9.05206465e-013, -2.54105032e-013, -2.85843571e-012, 0.999999404, 3.13056717e-007, -8.23664935e-014, -1.04574156e-007, 0.999988556))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.264787316, 0.228264928, 0.264787316))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-007, 0.132415771, 0, 0.999988556, -9.72159853e-013, -1.76260767e-013, -9.72159853e-013, 0.999999404, 1.0424219e-007, -1.76260767e-013, 1.0424219e-007, 0.999988556))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.264787316, 0.228264928, 0.264787316))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-007, -0.132369995, 0, 0.999988556, -9.72159853e-013, -1.76260767e-013, -9.72159853e-013, 0.999999404, 1.0424219e-007, -1.76260767e-013, 1.0424219e-007, 0.999988556))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.228264928, 0.529574752, 0.228264928))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.198545456, -3.50830078, 0.00057220459, -0.999988556, -6.44943157e-008, 7.45042641e-008, -6.44958789e-008, 0.999999404, -3.99032433e-006, -7.45036743e-008, -4.19885328e-006, -0.999988556))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.264787316, 0.228264928, 1.05914927))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-006, -0.330823541, 1.78723145, 6.10958182e-007, -3.42968951e-006, -0.999988556, 0.999988556, -5.96426233e-008, 6.10958011e-007, -5.96421188e-008, -0.999999404, 3.22116875e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Part",Vector3.new(0.264787316, 0.228264928, 0.264787316))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000136852264, 0.794342041, 0.000152587891, 0.999994278, 7.73779651e-011, 3.83846947e-012, -7.83496809e-011, 0.999999702, -5.31696378e-006, -4.01514759e-012, 5.42123507e-006, 0.999994278))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.228264928, 0.228264928, 0.397180974))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00016784668, 0.00291454792, 5.56033325, -1.4897843e-008, -5.32470767e-006, -0.999988556, 0.999988556, 1.89769338e-007, -1.48991601e-008, 1.8976931e-007, -0.999999404, 5.1161669e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.608999968, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Light stone grey","Part",Vector3.new(0.228264928, 1.85351133, 0.228264928))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.198561192, -2.18438721, -0.000564575195, 0.999988556, 3.15054927e-012, -2.55032594e-013, -5.10375076e-012, 0.999999404, 4.17415777e-007, -8.1437671e-014, -2.0893458e-007, 0.999988556))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Part",Vector3.new(0.264787316, 0.228264928, 0.264787316))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-007, -0.794265747, 7.62939453e-006, 0.999988556, -9.72159853e-013, -1.76260767e-013, -9.72159853e-013, 0.999999404, 1.0424219e-007, -1.76260767e-013, 1.0424219e-007, 0.999988556))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.264787316, 0.264787316, 0.397181034))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.62939453e-006, 1.12527466, 0.330884576, 1.23933859e-008, -2.48817855e-006, -0.999988556, -8.93814445e-008, -0.999999404, 2.27966848e-006, -0.999988556, 8.93843222e-008, -1.23932553e-008))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Light stone grey","Part",Vector3.new(0.228264928, 0.529574633, 0.926755607))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000564575195, 1.41859055e-005, 5.82516479, -1.48992925e-008, -4.07267999e-006, -0.999988556, 0.999988556, 1.89761536e-007, -1.49003663e-008, 1.89761494e-007, -0.999999404, 3.86415286e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.264787287, 0.264787316, 0.264787316))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-007, -1.1252594, 0, 0.999988556, 4.40398412e-012, 5.13825466e-014, -6.34955977e-012, 0.999999404, -1.04301307e-007, -3.97694058e-013, 3.12787961e-007, 0.999988556))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Light stone grey","Part",Vector3.new(0.228264928, 0.228264928, 0.228264928))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000556945801, 0.198605895, 3.17730713, 7.45035109e-008, -6.0443972e-007, 0.999988556, -0.999988556, 1.2527542e-007, 7.45039443e-008, -1.2527218e-007, -0.999999404, -8.12916369e-007))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.264787316, 0.397180974, 0.264787316))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.62939453e-006, 0.926681519, 0.264770508, -2.98031857e-008, 1.01280739e-006, 0.999988556, 1.12257634e-011, -0.999999404, 8.04313459e-007, 0.999988556, 9.31174582e-012, 2.98028446e-008))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.264787316, 0.228264928, 0.264787316))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000136852264, 0.661987305, 0.000152587891, 0.999994278, 7.73779651e-011, 3.83846947e-012, -7.83496809e-011, 0.999999702, -5.31696378e-006, -4.01514759e-012, 5.42123507e-006, 0.999994278))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.264787316, 0.228264928, 0.264787316))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-007, -0.926651001, 0, 0.999988556, -4.84995377e-012, -9.15214844e-013, 2.90560631e-012, 0.999999404, 5.21180482e-007, 5.75119433e-013, -3.12700649e-007, 0.999988556))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.397180974, 0.264787316, 0.264787316))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.19151306, 0.000122666359, 0.000152587891, -7.45914832e-008, 0.999999344, -6.14994906e-006, -0.999993742, 8.93218015e-008, -4.60346039e-010, 1.08532996e-008, 6.21200343e-006, 0.99999392))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.406448454, 0.415716171, 1.64962482))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Light stone grey","Part",Vector3.new(0.228264928, 1.85351133, 0.228264928))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.198545337, -2.18438721, 0.000579833984, -0.999988556, -6.44912532e-008, 7.45045128e-008, -6.44928022e-008, 0.999999404, -3.78169307e-006, -7.45039372e-008, -3.99021974e-006, -0.999988556))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.5,TorsoColor,"Part",Vector3.new(0.794361949, 4.10420322, 0.228264928))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000121355057, -3.30970764, 0.000564575195, -0.999988556, -6.44826557e-008, 7.45072555e-008, -6.44840412e-008, 0.999999404, -1.69622808e-006, -7.45068007e-008, -1.90473202e-006, -0.999988556))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.0753999949))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Part",Vector3.new(0.264787316, 0.264787316, 0.228264928))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00012254715, -0.000152587891, -1.19151306, -0.999994278, -8.51336779e-011, -5.45101117e-012, 5.62780248e-012, -6.25571693e-006, -0.999994278, 8.61053451e-011, -0.999999702, 6.15144063e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.0820840672, 0.160196364, 0.293913841))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Light stone grey","Part",Vector3.new(0.228264928, 0.228264928, 0.228264928))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000579833984, 0.198638082, -3.83926392, -1.4901973e-008, 5.15458805e-006, 0.999988556, 0.999988556, -1.89712992e-007, 1.49025752e-008, 1.8970907e-007, 0.999999404, -4.94604819e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.397180915, 0.228264928, 0.264787316))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000213384628, -0.000465393066, 4.56745911, 0.999988556, 5.46740847e-011, 3.63929373e-012, -3.9153277e-012, 5.73503667e-006, 0.999988556, 5.66128359e-011, -0.999999404, 5.52649362e-006))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.69599998, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.228264928, 0.228264928, 0.228264928))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000556945801, -0.198636889, -3.17730713, 1.49022661e-008, 5.28972123e-007, -0.999988556, -0.999988556, -1.93748591e-007, -1.49020707e-008, -1.93748448e-007, 0.999999404, 7.37449682e-007))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.228264928, 0.228264928, 0.264787316))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.198561192, -1.19145203, 0, 0.999988556, 4.56099047e-012, 2.15499859e-013, -6.51418502e-012, 0.999999404, -2.08553502e-007, -5.51973723e-013, 4.17041974e-007, 0.999988556))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.397180915, 0.228264928, 0.264787316))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000289678574, -0.000564575195, 3.11112976, 0.999988556, 7.08313269e-012, -4.74432505e-013, 1.42207643e-013, 1.56400847e-006, 0.999988556, 9.03584846e-012, -0.999999404, 1.35550772e-006))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.69599998, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Light stone grey","Part",Vector3.new(0.228264928, 1.45633042, 0.228264928))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.198561192, -4.6335907, -0.000549316406, 0.999988556, 1.10660647e-011, 2.55782618e-013, -1.30191968e-011, 0.999999404, -1.03957063e-007, -5.92255845e-013, 3.12444172e-007, 0.999988556))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Part",Vector3.new(0.264787316, 0.397180974, 0.264787316))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-007, -0.397171021, 0, 0.999988556, -9.72159853e-013, -1.76260767e-013, -9.72159853e-013, 0.999999404, 1.0424219e-007, -1.76260767e-013, 1.0424219e-007, 0.999988556))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Light stone grey","Part",Vector3.new(0.228264928, 0.228264928, 0.228264928))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000549316406, 0.198607206, -3.83921814, -7.45035109e-008, 8.51709956e-007, -0.999988556, -0.999988556, -2.54212353e-007, 7.45035749e-008, -2.54211557e-007, 0.999999404, 1.06018433e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.264787316, 0.228264928, 1.05914927))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-006, 0.198409438, 1.78721619, -5.51345352e-007, 8.14446503e-006, 0.999988556, -0.999988556, -5.97869629e-008, -5.51344556e-007, 5.97837868e-008, -0.999999404, 7.93589334e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.5,TorsoColor,"Part",Vector3.new(0.228264928, 0.794361949, 1.32393658))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00057220459, 5.85317612e-005, 6.02371216, -1.48981627e-008, -4.80272593e-006, -0.999988556, 0.999988556, 1.89769253e-007, -1.48993715e-008, 1.89769224e-007, -0.999999404, 4.59419061e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0951199755, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.397180915, 0.228264928, 0.264787316))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000289678574, -0.000564575195, 3.9054718, 0.999988556, 8.04947081e-012, -3.74962919e-013, 4.27410792e-014, 1.45970671e-006, 0.999988556, 1.00015135e-011, -0.999999404, 1.25120732e-006))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.69599998, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.264787287, 0.27802667, 0.264787316))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.397167683, 7.62939453e-006, 1.1252594, 0.999988556, 1.21773217e-011, 9.9635133e-013, -1.33575789e-012, 2.08566325e-006, 0.999988556, 1.41199344e-011, -0.999999404, 1.8771575e-006))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.228264928, 0.228264928, 0.228264928))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000549316406, -0.198638082, 3.83926392, 1.48984016e-008, -4.93167136e-007, 0.999988556, -0.999988556, 1.93695911e-007, 1.48988741e-008, -1.93691861e-007, -0.999999404, -7.01645149e-007))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.228264928, 0.228264928, 0.228264928))
- Partweld=weld(m,Pivot,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000579833984, -0.198607206, 3.83921814, -7.45035109e-008, -4.79617029e-006, -0.999988556, 0.999988556, 2.58195314e-007, -7.45050315e-008, 2.58194859e-007, -0.999999404, 4.58763498e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983))
- ---------------------------------------------------- Gauntlet
- local p = game.Players.LocalPlayer
- local char = p.Character
- m=Instance.new('Model',char)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=char.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- MN=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Handle",Vector3.new(1.09732866, 2.19465828, 1.09732854))
- MNweld=weld(m,char["Right Arm"],MN,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0323486328, -0.0509860516, -0.00120401382, -0.00500982394, 0.00520668458, 0.999973893, -0.00739898486, 0.999958873, -0.00524367485, -0.999960065, -0.00742506143, -0.0049710935))
- TR7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR7",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- TR7weld=weld(m,MN,TR7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393))
- mesh("SpecialMesh",TR7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.02999997, 1.02999997))
- MD9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD9",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- MD9weld=weld(m,MN,MD9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.741846681, 0.199262142, 1.00000405, -6.92205504e-06, 0.000154254027, 4.65649646e-05, 0.965939224, -0.25876984, -0.000147186685, 0.258768767, 0.965943158))
- mesh("SpecialMesh",MD9,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.411340922, 1.01999998))
- MD1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD1",Vector3.new(0.237408489, 0.259352177, 0.518704116))
- MD1weld=weld(m,MN,MD1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.402763367, -0.974855185, 0.682875633, 0.99988991, -0.0150081124, -0.00168980728, 0.0149988253, 0.999872923, -0.00539785437, 0.00177063467, 0.00537188631, 0.999988079))
- mesh("SpecialMesh",MD1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD10",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- MD10weld=weld(m,MN,MD10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD10,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- MD11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD11",Vector3.new(0.266768694, 1.09732914, 0.658397138))
- MD11weld=weld(m,MN,MD11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.493839264, -0.274354219, 4.24385071e-05, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999))
- MD12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD12",Vector3.new(0.266768694, 1.09732914, 0.658397138))
- MD12weld=weld(m,MN,MD12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.493812561, -0.274300575, -0.000376224518, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD12,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999))
- MD13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD13",Vector3.new(1.09732866, 0.822996795, 1.09732854))
- MD13weld=weld(m,MN,MD13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.68582201, 0.000464439392, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD13,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- MD14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD14",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- MD14weld=weld(m,MN,MD14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.603547096, 0.000416755676, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD14,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.411340922, 1.04999995))
- MD15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD15",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- MD15weld=weld(m,MN,MD15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-05, 0.137180567, -4.529953e-05, -1.0000037, -0.000862163957, 0.000179466791, -0.000862103421, 0.999999523, 0.000520790287, -0.000179945491, 0.000520619913, -1.00000381))
- mesh("SpecialMesh",MD15,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- MD16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD16",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- MD16weld=weld(m,MN,MD16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.86645508e-05, 0.932742357, 0.000658988953, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD16,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.411340922, 1.04999995))
- MD19=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD19",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- MD19weld=weld(m,MN,MD19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393))
- mesh("SpecialMesh",MD19,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.01999998, 1.01999998))
- MD18=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD18",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- MD18weld=weld(m,MN,MD18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD18,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.411340922, 1.01999998))
- MD2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD2",Vector3.new(0.2574085, 0.259352177, 0.518704116))
- MD2weld=weld(m,MN,MD2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.392555237, -0.573539257, 1.09872949, 0.999886394, -0.0152528733, -0.00162532134, 0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038, 0.71105516))
- mesh("SpecialMesh",MD2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD3",Vector3.new(0.247408509, 0.259352177, 0.518704116))
- MD3weld=weld(m,MN,MD3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.397964478, -0.817667723, 0.487944126, 0.999890864, -0.0149886403, -0.00193861127, 0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372, 0.964563668))
- mesh("SpecialMesh",MD3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD4",Vector3.new(0.247408509, 0.259352177, 0.518704116))
- MD4weld=weld(m,MN,MD4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.422103882, -0.82026124, 0.507567406, 0.999890864, -0.0149886403, -0.00193861127, 0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372, 0.964563668))
- mesh("SpecialMesh",MD4,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD5",Vector3.new(0.2574085, 0.259352177, 0.518704116))
- MD5weld=weld(m,MN,MD5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.427509308, -0.557831764, 1.11046171, 0.999886394, -0.0152528733, -0.00162532134, 0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038, 0.71105516))
- mesh("SpecialMesh",MD5,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD6",Vector3.new(0.237408489, 0.259352177, 0.518704116))
- MD6weld=weld(m,MN,MD6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417263031, -0.972257376, 0.702233315, 0.99988991, -0.0150081124, -0.00168980728, 0.0149988253, 0.999872923, -0.00539785437, 0.00177063467, 0.00537188631, 0.999988079))
- mesh("SpecialMesh",MD6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD7",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- MD7weld=weld(m,MN,MD7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393))
- mesh("SpecialMesh",MD7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- MD8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD8",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- MD8weld=weld(m,MN,MD8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD8,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.01999998, 1.01999998))
- TR1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR1",Vector3.new(0.266768694, 0.54866457, 0.548664272))
- TR1weld=weld(m,MN,TR1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.548826218, 0.30154109, 4.57763672e-05, -0.000205519143, -0.0001726388, -1, -4.31765802e-05, 1, -0.00017263052, 1, 4.314119e-05, -0.000205526594))
- mesh("SpecialMesh",TR1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.700000048, 0.700000048))
- TR2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR2",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- TR2weld=weld(m,MN,TR2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.741921067, 0.198978901, 1.00000405, -2.92747281e-05, -1.7457176e-05, 2.37242784e-05, 0.965939343, -0.258769363, 2.44602561e-05, 0.25876832, 0.965943277))
- mesh("SpecialMesh",TR2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997))
- TR3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR3",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- TR3weld=weld(m,MN,TR3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-05, 0.603546381, 0.000186920166, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775))
- mesh("SpecialMesh",TR3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994))
- TR4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR4",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- TR4weld=weld(m,MN,TR4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000106811523, 0.93274045, 0.000304222107, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775))
- mesh("SpecialMesh",TR4,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994))
- TR5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR5",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- TR5weld=weld(m,MN,TR5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",TR5,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.02999997, 1.02999997))
- TR6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR6",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- TR6weld=weld(m,MN,TR6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",TR6,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997))
- MD21=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","MD21",Vector3.new(0.266768694, 0.54866457, 0.548664272))
- MD21weld=weld(m,MN,MD21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.548921585, 0.301375628, 0.000118255615, -0.000262488145, -9.39509191e-05, -1.00000393, -0.000154611655, 1, -9.38984886e-05, 1.00000393, 0.000154557638, -0.000262471847))
- mesh("SpecialMesh",MD21,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.900000036, 0.900000036))
- --[[TG1=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","Handle",Vector3.new(0.231713057, 0.953130603, 0.953130603))
- TG1weld=weld(m,char["HumanoidRootPart"],TG1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.042350769, 2.25753069, -2.74072218, -0.0144443018, -0.00148237997, 0.999894559, 0.138804898, -0.99031961, 0.000536966661, 0.990214407, 0.138798028, 0.0145102367))
- mesh("SpecialMesh",TG1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.5, 0.5))]]
- local edit = function(name,mat,col)
- name.Material = mat
- name.BrickColor = BrickColor.new(col)
- end
- local dark = function()
- edit(TR1,"SmoothPlastic","Light stone grey")
- edit(TR2,"SmoothPlastic","Light stone grey")
- edit(TR3,"SmoothPlastic","Light stone grey")
- edit(TR4,"SmoothPlastic","Light stone grey")
- edit(TR5,"SmoothPlastic","Light stone grey")
- edit(TR6,"SmoothPlastic","Light stone grey")
- edit(TR7,"SmoothPlastic","Light stone grey")
- edit(MN,"SmoothPlastic","Light stone grey")
- --
- end
- local light = function()
- edit(TR1,"Neon","Cyan")
- edit(TR2,"Neon","Cyan")
- edit(TR3,"Neon","Cyan")
- edit(TR4,"Neon","Cyan")
- edit(TR5,"Neon","Cyan")
- edit(TR6,"Neon","Cyan")
- edit(TR7,"Neon","Cyan")
- edit(MN,"Neon","Cyan")
- --
- end
- dark()
- --Messy
- ----------------------------------------------------
- function atktype(s, e)
- coroutine.resume(coroutine.create(function()
- attacktype = e
- swait(80)
- attacktype = s
- end))
- end
- function attackone()
- attack=true
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,5,10,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i=0,1,0.08 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(30)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(-30)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(90),math.rad(90)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(-45)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-120),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- so("http://roblox.com/asset/?id=199146359",Hitbox,1,1)
- for i=0,1,0.06 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-30)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(30)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(-20),math.rad(90)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(30),math.rad(0),math.rad(20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.3)
- end
- attack=false
- atktype(1, 2)
- con1:disconnect()
- end
- function attacktwo()
- attack=true
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,5,10,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i=0,1,0.5 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(math.rad(30),math.rad(0),math.rad(-30)),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*angles(math.rad(30),math.rad(0),math.rad(30)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(-0.75,-0.25,-0.25)*euler(-0.75,-0.25,0.5),.3)
- end
- for i=0,1,0.08 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(math.rad(120),math.rad(0),math.rad(-30)),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*angles(math.rad(120),math.rad(0),math.rad(30)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(-0.75,-0.5,0)*angles(math.rad(0),math.rad(0),math.rad(30)),.3)
- end
- so("http://roblox.com/asset/?id=199150686",Hitbox,1,1)
- for i=0,1,0.06 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(math.rad(30),math.rad(0),math.rad(-30)),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*angles(math.rad(30),math.rad(0),math.rad(30)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(-0.75,-0.25,-0.25)*euler(-0.75,-0.25,0.5),.3)
- end
- attack=false
- atktype(1, 3)
- con1:disconnect()
- end
- function attackthree()
- attack=true
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,5,10,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i=0,1,0.08 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-30)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(30)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(120),math.rad(15),math.rad(60)),.3)
- LW.C0=clerp(LW.C0,cf(-1.25,0.5,-0.25)*angles(math.rad(75),math.rad(0),math.rad(20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- end
- so("http://roblox.com/asset/?id=199150686",Hitbox,1,0.9)
- for i=0,1,0.06 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(30)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(-30)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(45),math.rad(-45),math.rad(-30)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(-45)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-120),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,-0.5)*angles(math.rad(-75),math.rad(0),math.rad(0)),.3)
- end
- attack=false
- atktype(1, 4)
- con1:disconnect()
- end
- function attackfour()
- attack=true
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,5,10,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i=0,1,0.08 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(-30)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(90),math.rad(90)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(-45)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-120),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- so("http://roblox.com/asset/?id=199146359",Hitbox,1,0.9)
- for i=0,1,0.06 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-30-360*i)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(30)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(-20),math.rad(90)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(30),math.rad(0),math.rad(20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.3)
- end
- attack=false
- atktype(1, 1)
- con1:disconnect()
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local wld=nil
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function Twirl()
- mana=mana-50
- attack=true
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i=0,1,0.2 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(30)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(-30)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(90),math.rad(90)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(-45)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-120),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- for i=0,1,0.2 do
- so("http://roblox.com/asset/?id=199146359",Torso,1,1.2)
- swait()
- for i=0,1,0.05 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0-720*i)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(30)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(-20),math.rad(90)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(30),math.rad(0),math.rad(20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.3)
- end
- end
- attack=false
- con1:disconnect()
- end
- function Spin()
- mana=mana-30
- attack=true
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(5,10),"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=199145327",Torso,1,1)
- for i=0,1,0.075 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-30)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(20)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(160),math.rad(0),math.rad(20)),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-30)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- Pivotweld.C0=cf(0,0,0)*euler(0,0,0+20*i)
- end
- for i=0,1,0.075 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-30)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(20)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(160),math.rad(0),math.rad(20)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-30)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Pivotweld.C0=cf(0,0,0)*euler(0,0,0)
- end
- so("http://roblox.com/asset/?id=199146359",Hitbox,1,0.8)
- for i=0,1,0.075 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(45)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(-30)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(30),math.rad(0),math.rad(-30)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Pivotweld.C0=cf(0,0,0)*euler(0,0,0)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
- end
- attack=false
- con1:disconnect()
- end
- function Shockwave2(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, delay do
- swait()
- prt.Transparency = i
- msh.Scale = msh.Scale + vt(x2, y2, z2)
- end
- prt.Parent = nil
- end))
- end
- function MagniDamage(Part,magni,mindam,maxdam,knock,Type)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- Damagefunc(head,mindam,maxdam,knock,Type,Part,.2,1,nil,1)
- end
- end
- end
- end
- end
- function GetDownOnIt()
- mana=mana-100
- Humanoid.WalkSpeed = 0
- Humanoid.Jump=true
- wait(0.15)
- attack=true
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(5,10),"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=199145327",Torso,1,0.9)
- for i=0,1,0.05 do
- swait()
- Torso.Velocity=RootPart.CFrame.lookVector*50
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0+360*i),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(math.rad(120),math.rad(0),math.rad(-30)),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*angles(math.rad(120),math.rad(0),math.rad(30)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-0.5,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(-0.75,-0.25,-0.25)*euler(-0.75,-0.25,0.5),.3)
- end
- so("http://roblox.com/asset/?id=199145327",Torso,1,0.9)
- for i=0,1,0.05 do
- swait()
- Torso.Velocity=RootPart.CFrame.lookVector*50
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0+360*i),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(math.rad(120),math.rad(0),math.rad(-30)),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*angles(math.rad(120),math.rad(0),math.rad(30)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-0.5,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(-0.75,-0.25,-0.25)*euler(-0.75,-0.25,0.5),.3)
- end
- so("http://roblox.com/asset/?id=199145327",Torso,1,0.9)
- for i=0,1,0.05 do
- swait()
- Torso.Velocity=RootPart.CFrame.lookVector*50
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0+360*i),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(math.rad(120),math.rad(0),math.rad(-30)),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*angles(math.rad(120),math.rad(0),math.rad(30)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-0.5,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(-0.75,-0.25,-0.25)*euler(-0.75,-0.25,0.5),.3)
- end
- so("http://roblox.com/asset/?id=199146359",Hitbox,1,0.75)
- Torso.Velocity=RootPart.CFrame.lookVector*0
- for i=0,1,0.075 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(math.rad(30),math.rad(0),math.rad(-30)),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*angles(math.rad(30),math.rad(0),math.rad(30)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(-0.75,-0.25,-0.25)*euler(-0.75,-0.25,0.5),.3)
- end
- hit,pos=rayCast(Hitbox.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character)
- if hit~=nil then
- swait(5)
- local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt())
- ref.Anchored=true
- ref.CFrame=cf(pos)
- game:GetService("Debris"):AddItem(ref,3)
- end
- Shockwave2(BrickColor.new("Institutional white"),cf(pos),1,1,1,.7,.7,.7,0.05)
- MagniDamage(Hitbox,10,10,20,math.random(10,20),"Knockdown")
- so("http://roblox.com/asset/?id=199145477",Torso,1,1)
- wait(0.1)
- attack=false
- con1:disconnect()
- end
- function PlaySound(id, pitch, parent, volume)
- if volume == nil then volume=tonumber(1) end
- local epicsound = Instance.new("Sound")
- epicsound.Name = "Epicosound"
- epicsound.SoundId = "rbxassetid://"..id
- epicsound.Volume = volume
- epicsound.Pitch = pitch
- epicsound.Looped = false
- epicsound.Parent = parent
- wait()
- epicsound:Play()
- game:service'Debris':AddItem(epicsound, 8)
- end
- Shots = {263609809, 263609836, 263609864, 263609874, 263609898}
- Shot = function(part)
- local shot=math.random(1, #Shots)
- PlaySound(Shots[shot], 1, part)
- end
- function CelestialStorm()
- mana=mana-40
- local n=2
- attack = true
- for i=0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-2),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(10)),.3)
- end
- for i=1,math.random(5,10) do
- wait(.05)
- MagicBlock(BrickColor.new("New Yeller"),LeftArm.CFrame*cf(0,-1,0),5,5,5,2,2,2,0.1)
- local orb=part(3,Character,"SmoothPlastic",0,0.5,BrickColor.new("New Yeller"),"Orb",vt())
- orb.Anchored=true
- Shot(orb)
- local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(10,10,10))
- orb.CFrame=cf(Player:GetMouse().Hit.p+vt(math.random(-10,10),math.random(50,100),math.random(-10,10)))
- MagicCircle(BrickColor.new("New Yeller"),orb.CFrame,10,10,10,1,1,1,0.1)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- wait(1)
- Part.Parent=nil
- local spread=vt((math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16)*(Part.Position-(Part.Position+vt(0,-1,0))).magnitude/100
- local TheHit=Part.Position+vt(0,-1,0)
- local MouseLook=cf((Part.Position+TheHit)/2,TheHit+spread)
- local hit,pos = rayCast(Part.Position,MouseLook.lookVector,999,Character)
- local mag=(Part.Position-pos).magnitude
- MagicCylinder(BrickColor.new("New Yeller"),CFrame.new((Part.Position+pos)/2,pos)*angles(1.57,0,0) ,1,mag*5,1,0.5,0,0.5,0.05)
- MagicBlock(BrickColor.new("New Yeller"),Part.CFrame,8,8,8,0.5,0.5,0.5,0.1)
- MagicBlock(BrickColor.new("New Yeller"),cf(pos),15,15,15,6,6,6,0.1)
- MagicRing(BrickColor.new("New Yeller"),cf(pos)*euler(1.57,math.random(-100,100)/100,math.random(-100,100)/100),1,1,1,2,2,2,0.05)
- local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("New Yeller"),"Effect",vt())
- ref.CFrame=cf(pos)
- so("http://roblox.com/asset/?id=231917788",ref,1,1.4)
- coroutine.resume(coroutine.create(function(Part)
- wait(1)
- Part.Parent=nil
- end),ref)
- MagniDamage(ref,ref,15,5,10,0,"Normal",RootPart)
- if hit~=nil then
- Damagefunc(ref,hit,20,40,1,"Knockdown",RootPart,0)
- end
- end),orb,omsh)
- end
- wait(0.5)
- local n=2
- for i=0,1,0.1 do
- wait()
- --[[Neck.C0=cf(0,1,0)*euler(0.4-0.6*i*n,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(3.14-3.14*i*n,0,0.3*i*n)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.2*i*n,0,-0.3)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)]]
- n=n-0.1
- end
- attack = false
- end
- mouse.Button1Down:connect(function()
- if attack==false then
- if attacktype==1 then
- attack=true
- attacktype=2
- attackone()
- elseif attacktype==2 then
- attack=true
- attacktype=3
- attacktwo()
- elseif attacktype==3 then
- attack=true
- attacktype=4
- attackthree()
- elseif attacktype==4 then
- attack=true
- attacktype=1
- attackfour()
- end
- end
- end)
- mouse.KeyDown:connect(function(k)
- k=k:lower()
- if k=='q' then
- if attack==false and mana>=30 then
- Spin()
- end
- elseif k=='e' then
- if attack==false and mana>=100 then
- GetDownOnIt()
- end
- elseif k=='r' then
- if attack==false and mana>=50 then
- Twirl()
- elseif k=='t' then
- CelestialStorm()
- end
- elseif k=='0' then
- if attack==false then
- Humanoid.WalkSpeed=32
- end
- end
- ---end
- end)
- local sine = 0
- local change = 1
- local val = 0
- local mananum=0
- while true do
- swait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- Humanoid.WalkSpeed = 16
- if attack==false then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.25)*angles(math.rad(0),math.rad(0),math.rad(30)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10+2.5*math.cos(sine/40)),math.rad(0),math.rad(-30)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(40-2.5*math.cos(sine/40)),math.rad(35),math.rad(5-2.5*math.cos(sine/40))),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10+5*math.cos(sine/40)),math.rad(0),math.rad(-10+5*math.cos(sine/40))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-0.75,0.1)*angles(math.rad(-20),math.rad(-110),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1.25,-0.75,-0.1)*angles(math.rad(5),math.rad(60),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Pivotweld.C0=clerp(Pivotweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(15),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(25-2.5*math.cos(sine/30)),math.rad(-15),math.rad(20-2.5*math.cos(sine/30))),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-20+5*math.cos(sine/30)),math.rad(0),math.rad(-30+5*math.cos(sine/30))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Pivotweld.C0=clerp(Pivotweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(25),math.rad(0),math.rad(-30)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(-2.5),math.rad(30)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50-2.5*math.cos(sine/20)),math.rad(-25),math.rad(30-2.5*math.cos(sine/20))),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.25)*angles(math.rad(80+5*math.cos(sine/20)),math.rad(0),math.rad(50+5*math.cos(sine/20))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,-0.2,-0.35)*angles(math.rad(-50),math.rad(0),math.rad(0)),.3)
- Pivotweld.C0=clerp(Pivotweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- end
- end
- fenbarmana2:TweenSize(UDim2.new(4*mana/100,0,0.2,0),nil,1,0.4,true)
- fenbarmana4.Text="[Energy] <{[ "..mana.." ]}> [Energy]"
- if mana>=100 then
- mana=100
- else
- if mananum<=8 then
- mananum=mananum+1
- else
- mananum=0
- mana=mana+1
- end
- end
- end
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