Advertisement
Goo345

Untitled

Aug 8th, 2018
320
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 133.17 KB | None | 0 0
  1. -----------/XESTER THE CARD MASTER\\-----------
  2. --[[Movelist
  3. Q = The disappearing act.
  4. E = Full house
  5. R = Cardnado
  6. T = Teleport
  7. Y = Big card(Click to smash.)
  8. U = Black hole
  9. P = Card shield(Click to bounce people off, press p again to shred.)
  10. F = Transform(You can switch between modes any time.)
  11. -----------/SECOND FORM MOVES\-----------
  12. T = Laugh
  13. G = Fire ball
  14. H = Huge fire ball
  15. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  16. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  17. ---------]]
  18.  
  19. --"Now you see me 2" is a good movie, which is why i've made this.--
  20. --IF YOU'RE USING THIS IN A SB, BE SURE TO ALWAYS TYPE G/NL AFTER USING THIS SCRIPT!, IF YOU DON'T, IT'LL MESS UP!--
  21. --DON'T YOU DARE REMOVE SB'S ROBLOX!!!--
  22. --Do you hear those heavy footsteps? Hmmmm, what could it be?--
  23. --Don't you guys just hate it when people come in sb just to be "overpowered"? Pisses me off.--
  24. --If your character gets bugged, such as missing limbs, you can press . to fix yourself!--
  25.  
  26.  
  27. --Look if this was logged cause I used it on VSB I'm sorry Supr, I know you won't be able to trust me again.
  28. --Creterisk
  29.  
  30.  
  31. wait(1/60)
  32.  
  33. Player = owner
  34. Character=Player.Character
  35. Character.Humanoid.Name = "noneofurbusiness"
  36. hum = Character.noneofurbusiness
  37. LeftArm=Character["Left Arm"]
  38. LeftLeg=Character["Left Leg"]
  39. RightArm=Character["Right Arm"]
  40. RightLeg=Character["Right Leg"]
  41. Root=Character["HumanoidRootPart"]
  42. Head=Character["Head"]
  43. Torso=Character["Torso"]
  44. Neck=Torso["Neck"]
  45. walking = false
  46. jumping = false
  47. allowgrassy = false
  48. zxc = false
  49. matte = nil
  50. colori = nil
  51. bigball = false
  52. attacking = false
  53. laughing = false
  54. running = false
  55. downpress = false
  56. taim = nil
  57. change = 0
  58. ws = 10
  59. appi = false
  60. tauntdebounce = false
  61. position = nil
  62. staybooming = false
  63. MseGuide = true
  64. levitate = false
  65. firsttime5 = false
  66. notallowedtransform = false
  67. settime = 0
  68. firsttime2 = false
  69. sine = 0
  70. t = 0
  71. combo1 = true
  72. dgs = 75
  73. combo2 = false
  74. firsttime3 = false
  75. combo3 = false
  76. local bl = {907530553,907527750,907527912}
  77. colortable = {"Really black","Really red"}
  78. colors = #colortable
  79. blz = #bl
  80. local aces = {1880203893,1881287656,1881287420,1881288034}
  81. ace = #aces
  82. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  83. laugh = #laughs
  84. local mouse = Player:GetMouse()
  85. RunSrv = game:GetService("RunService")
  86. RenderStepped = game:GetService("RunService").RenderStepped
  87. removeuseless = game:GetService("Debris")
  88. damageall={}
  89. Repeater={}
  90. Repeater2={}
  91. magictable={}
  92. nonmeshRepeater={}
  93. nonmeshRepeater2={}
  94. dmgii={}
  95. DamageAll2={}
  96. SlowlyFade={}
  97. th1={}
  98. lolzor={}
  99. lolzor2={}
  100. th2={}
  101. keyYsize={}
  102. blocktrail={}
  103. keyYtransparency={}
  104. th3={}
  105. laughingtable={}
  106. Extreme={}
  107. ExtremeM={}
  108. ExtremeM2={}
  109. m3={}
  110. th4={}
  111. th5={}
  112. UpMover={}
  113. openshocktable={}
  114. LessSize={}
  115. ForwardMover={}
  116. FadeIn={}
  117. signtransparency={}
  118. signmover={}
  119. signrotator={}
  120.  
  121. screenGui = Instance.new("ScreenGui")
  122. screenGui.Parent = script.Parent
  123.  
  124. FireBall = Instance.new("Sound",LeftArm)
  125. FireBall.SoundId = "rbxassetid://842332424"
  126. FireBall.Volume = 5
  127. FireBall.Pitch = 2.5
  128.  
  129. BigFireBall = Instance.new("Sound",LeftArm)
  130. BigFireBall.SoundId = "rbxassetid://842332424"
  131. BigFireBall.Volume = 8
  132. BigFireBall.Pitch = 1.5
  133.  
  134. local HEADLERP = Instance.new("ManualWeld")
  135. HEADLERP.Parent = Head
  136. HEADLERP.Part0 = Head
  137. HEADLERP.Part1 = Head
  138. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  139.  
  140. local TORSOLERP = Instance.new("ManualWeld")
  141. TORSOLERP.Parent = Root
  142. TORSOLERP.Part0 = Torso
  143. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  144.  
  145. local ROOTLERP = Instance.new("ManualWeld")
  146. ROOTLERP.Parent = Root
  147. ROOTLERP.Part0 = Root
  148. ROOTLERP.Part1 = Torso
  149. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  150.  
  151. local RIGHTARMLERP = Instance.new("ManualWeld")
  152. RIGHTARMLERP.Parent = RightArm
  153. RIGHTARMLERP.Part0 = RightArm
  154. RIGHTARMLERP.Part1 = Torso
  155. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  156.  
  157. local LEFTARMLERP = Instance.new("ManualWeld")
  158. LEFTARMLERP.Parent = LeftArm
  159. LEFTARMLERP.Part0 = LeftArm
  160. LEFTARMLERP.Part1 = Torso
  161. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  162.  
  163. local RIGHTLEGLERP = Instance.new("ManualWeld")
  164. RIGHTLEGLERP.Parent = RightLeg
  165. RIGHTLEGLERP.Part0 = RightLeg
  166. RIGHTLEGLERP.Part1 = Torso
  167. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  168.  
  169. local LEFTLEGLERP = Instance.new("ManualWeld")
  170. LEFTLEGLERP.Parent = LeftLeg
  171. LEFTLEGLERP.Part0 = LeftLeg
  172. LEFTLEGLERP.Part1 = Torso
  173. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  174.  
  175. local function weldBetween(a, b)
  176. local weld = Instance.new("ManualWeld", a)
  177. weld.Part0 = a
  178. weld.Part1 = b
  179. weld.C0 = a.CFrame:inverse() * b.CFrame
  180. return weld
  181. end
  182.  
  183. function makeblockytrail()
  184. coroutine.wrap(function()
  185. while true do
  186. for i,v in pairs(blocktrail) do
  187. smke = Instance.new("Part",v)
  188. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  189. smke.Material = "Neon"
  190. smke.Anchored = true
  191. smke.CanCollide = false
  192. removeuseless:AddItem(smke,2)
  193. end
  194. swait()
  195. end
  196. end)()
  197. end
  198.  
  199. local function ci(x, c, y, n)
  200. so = Instance.new("Sound", x)
  201. so.SoundId = c
  202. so.Volume = y
  203. so.Looped = n
  204. end
  205.  
  206. function ghost()
  207. fakeeyo2 = Instance.new("Part",Head)
  208. fakeeyo2.BrickColor = BrickColor.new("White")
  209. fakeeyo2.Material = "Neon"
  210. fakeeyo2.Shape = "Ball"
  211. fakeeyo2.Anchored = true
  212. fakeeyo2.CFrame = eyo2.CFrame
  213. fakeeyo2.CanCollide = false
  214. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  215. table.insert(ghosttable,fakeeyo2)
  216. removeuseless:AddItem(fakeeyo2,3)
  217.  
  218. fakeeyo1 = Instance.new("Part",Head)
  219. fakeeyo1.BrickColor = BrickColor.new("White")
  220. fakeeyo1.Material = "Neon"
  221. fakeeyo1.Shape = "Ball"
  222. fakeeyo1.CanCollide = false
  223. fakeeyo1.Anchored = true
  224. fakeeyo1.CFrame = eyo1.CFrame
  225. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  226. table.insert(ghosttable,fakeeyo1)
  227. removeuseless:AddItem(fakeeyo1,3)
  228.  
  229. fakemask = Instance.new("Part",Character)
  230. fakemask.Size = Vector3.new(1,1,1)
  231. fakemask.CFrame = mask.CFrame
  232. fakemask.Material = "Neon"
  233. fakemask.CanCollide = false
  234. fakemask.Anchored = true
  235. fakemask.BrickColor = BrickColor.new("White")
  236. fakemask.Transparency = .5
  237. mfMask = Instance.new("SpecialMesh", fakemask)
  238. mfMask.MeshType = "FileMesh"
  239. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  240. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  241. table.insert(ghosttable,fakemask)
  242. removeuseless:AddItem(fakemask,3)
  243.  
  244.  
  245. fakejester = Instance.new("Part",Character)
  246. fakejester.Size = Vector3.new(2,2,2)
  247. fakejester.CFrame = jester.CFrame
  248. fakejester.CanCollide = false
  249. fakejester.Transparency = .5
  250. fakejester.Anchored = true
  251. fakejester.BrickColor = BrickColor.new("White")
  252. fakejesterm = Instance.new("SpecialMesh", fakejester)
  253. fakejesterm.MeshType = "FileMesh"
  254. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  255. fakejesterm.MeshId = 'rbxassetid://1241662062'
  256. table.insert(ghosttable,fakejester)
  257. removeuseless:AddItem(fakejester,3)
  258.  
  259.  
  260. fakehead = Instance.new("Part",Character)
  261. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  262. fakehead.Anchored = true
  263. fakehead.CanCollide = false
  264. fakehead.Transparency = .5
  265. fakehead.BrickColor = BrickColor.new("White")
  266. fakehead.Material = "Neon"
  267. fakehead.CFrame = Head.CFrame
  268. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  269. fakeheadmesh.MeshType = "Head"
  270. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  271. table.insert(ghosttable,fakehead)
  272. removeuseless:AddItem(fakehead,3)
  273.  
  274.  
  275. fakelarm = Instance.new("Part",Character)
  276. fakelarm.CFrame = LeftArm.CFrame
  277. fakelarm.Size = Vector3.new(1,2,1)
  278. fakelarm.CanCollide = false
  279. fakelarm.Transparency = .5
  280. fakelarm.Material = "Neon"
  281. fakelarm.Anchored = true
  282. table.insert(ghosttable,fakelarm)
  283. removeuseless:AddItem(fakelarm,3)
  284.  
  285.  
  286. fakerarm = Instance.new("Part",Character)
  287. fakerarm.CFrame = RightArm.CFrame
  288. fakerarm.Size = Vector3.new(1,2,1)
  289. fakerarm.Transparency = .5
  290. fakerarm.CanCollide = false
  291. fakerarm.Material = "Neon"
  292. fakerarm.Anchored = true
  293. table.insert(ghosttable,fakerarm)
  294. removeuseless:AddItem(fakerarm,3)
  295.  
  296.  
  297. fakelleg = Instance.new("Part",Character)
  298. fakelleg.CFrame = LeftLeg.CFrame
  299. fakelleg.Size = Vector3.new(1,2,1)
  300. fakelleg.Transparency = .5
  301. fakelleg.CanCollide = false
  302. fakelleg.Material = "Neon"
  303. fakelleg.Anchored = true
  304. table.insert(ghosttable,fakelleg)
  305. removeuseless:AddItem(fakelleg,3)
  306.  
  307.  
  308. fakerleg = Instance.new("Part",Character)
  309. fakerleg.CFrame = RightLeg.CFrame
  310. fakerleg.Size = Vector3.new(1,2,1)
  311. fakerleg.Transparency = .5
  312. fakerleg.CanCollide = false
  313. fakerleg.Material = "Neon"
  314. fakerleg.Anchored = true
  315. table.insert(ghosttable,fakerleg)
  316. removeuseless:AddItem(fakerleg,3)
  317.  
  318.  
  319. fakeTorso = Instance.new("Part",Character)
  320. fakeTorso.CFrame = Torso.CFrame
  321. fakeTorso.Size = Vector3.new(2,2,1)
  322. fakeTorso.Transparency = .5
  323. fakeTorso.CanCollide = false
  324. fakeTorso.Material = "Neon"
  325. fakeTorso.Anchored = true
  326. table.insert(ghosttable,fakeTorso)
  327. removeuseless:AddItem(fakeTorso,3)
  328. end
  329.  
  330. ghosttable={}
  331. coroutine.wrap(function()
  332. while true do
  333. for i,v in pairs(ghosttable) do
  334. v.Transparency = v.Transparency + 0.025
  335. end
  336. wait()
  337. end
  338. end)()
  339.  
  340. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  341. A = Instance.new("Attachment", PARENT)
  342. A.Position = POSITION1
  343. A.Name = "A"
  344. B = Instance.new("Attachment", PARENT)
  345. B.Position = POSITION2
  346. B.Name = "B"
  347. tr1 = Instance.new("Trail", PARENT)
  348. tr1.Attachment0 = A
  349. tr1.Attachment1 = B
  350. tr1.Enabled = true
  351. tr1.Lifetime = LIFETIME
  352. tr1.TextureMode = "Static"
  353. tr1.LightInfluence = 0
  354. tr1.Color = COLOR
  355. tr1.Transparency = NumberSequence.new(0, 1)
  356. end
  357.  
  358. function clean()
  359. damageall={}
  360. Repeater={}
  361. Repeater2={}
  362. nonmeshRepeater={}
  363. nonmeshRepeater2={}
  364. dmgii={}
  365. DamageAll2={}
  366. SlowlyFade={}
  367. th1={}
  368. th2={}
  369. th3={}
  370. Extreme={}
  371. ExtremeM={}
  372. ExtremeM2={}
  373. m3={}
  374. th4={}
  375. th5={}
  376. UpMover={}
  377. openshocktable={}
  378. LessSize={}
  379. ForwardMover={}
  380. FadeIn={}
  381. signtransparency={}
  382. signmover={}
  383. signrotator={}
  384. end
  385.  
  386. coroutine.wrap(function()
  387. while wait() do
  388. hum.WalkSpeed = ws
  389. LeftArm.BrickColor = BrickColor.new("Really black")
  390. RightArm.BrickColor = BrickColor.new("Really black")
  391. Head.BrickColor = BrickColor.new("Really black")
  392. end
  393. end)()
  394. godmode = coroutine.wrap(function()
  395. for i,v in pairs(Character:GetChildren()) do
  396. if v:IsA("BasePart") and v ~= Root then
  397. v.Anchored = false
  398. end
  399. end
  400. while true do
  401. hum.MaxHealth = math.huge
  402. wait(0.0000001)
  403. hum.Health = math.huge
  404. wait()
  405. end
  406. end)
  407. godmode()
  408. ff = Instance.new("ForceField", Character)
  409. ff.Visible = false
  410.  
  411. coroutine.wrap(function()
  412. for i,v in pairs(Character:GetChildren()) do
  413. if v.Name == "Animate" then v:Remove()
  414. end
  415. end
  416. end)()
  417.  
  418. function damagealll(Radius,Position)
  419. local Returning = {}
  420. for _,v in pairs(workspace:GetChildren()) do
  421. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  422. if v:FindFirstChild("Torso") then
  423. local Mag = (v.Torso.Position - Position).magnitude
  424. if Mag < Radius then
  425. table.insert(Returning,v)
  426. end
  427. elseif v:FindFirstChild("UpperTorso") then
  428. local Mag = (v.UpperTorso.Position - Position).magnitude
  429. if Mag < Radius then
  430. table.insert(Returning,v)
  431. end
  432. end
  433. end
  434. end
  435. return Returning
  436. end
  437.  
  438. ArtificialHB = Instance.new("BindableEvent", script)
  439. ArtificialHB.Name = "Heartbeat"
  440. script:WaitForChild("Heartbeat")
  441.  
  442. frame = 1 / 60
  443. tf = 0
  444. allowframeloss = false
  445. tossremainder = false
  446.  
  447.  
  448. lastframe = tick()
  449. script.Heartbeat:Fire()
  450.  
  451.  
  452. game:GetService("RunService").Heartbeat:connect(function(s, p)
  453. tf = tf + s
  454. if tf >= frame then
  455. if allowframeloss then
  456. script.Heartbeat:Fire()
  457. lastframe = tick()
  458. else
  459. for i = 1, math.floor(tf / frame) do
  460. script.Heartbeat:Fire()
  461. end
  462. lastframe = tick()
  463. end
  464. if tossremainder then
  465. tf = 0
  466. else
  467. tf = tf - frame * math.floor(tf / frame)
  468. end
  469. end
  470. end)
  471.  
  472. function swait(num)
  473. if num == 0 or num == nil then
  474. game:service("RunService").Stepped:wait(0)
  475. else
  476. for i = 0, num do
  477. game:service("RunService").Stepped:wait(0)
  478. end
  479. end
  480. end
  481.  
  482. doomtheme = Instance.new("Sound", Torso)
  483. doomtheme.Volume = 3
  484. doomtheme.Name = "doomtheme"
  485. doomtheme.Looped = true
  486. doomtheme.SoundId = "rbxassetid://1843358057"
  487. doomtheme:Play()
  488.  
  489. Torso.ChildRemoved:connect(function(removed)
  490. if removed.Name == "doomtheme" then
  491. if levitate then
  492. doomtheme = Instance.new("Sound", Torso)
  493. doomtheme.Volume = 3
  494. doomtheme.Name = "doomtheme"
  495. doomtheme.Looped = true
  496. doomtheme.SoundId = "rbxassetid://1382488262"
  497. doomtheme:Play()
  498. else
  499. doomtheme = Instance.new("Sound", Torso)
  500. doomtheme.Volume = 3
  501. doomtheme.Name = "doomtheme"
  502. doomtheme.Looped = true
  503. doomtheme.SoundId = "rbxassetid://1843358057"
  504. doomtheme:Play()
  505. doomtheme.TimePosition = 20.7
  506. end
  507. end
  508. end)
  509.  
  510. for _,n in pairs(Character:GetChildren()) do
  511. if n:IsA("Accessory") then n:Remove() end
  512. end
  513. for _,x in pairs(Character:GetChildren()) do
  514. if x:IsA("Decal") then x:Remove() end
  515. end
  516.  
  517. glow = Instance.new("Part",Head)
  518. glow.Size = Vector3.new(.488,.3,.1)
  519. glow.CanCollide = false
  520. glow.Material = "Neon"
  521. glow.Transparency = 1
  522. glow.BrickColor = BrickColor.new("Really white")
  523. glowweld = weldBetween(glow,Head)
  524. glowweld.C0 = CFrame.new(0,.2,.565)
  525.  
  526. leftlocation = Instance.new("Part",LeftArm)
  527. leftlocation.Size = Vector3.new(1,1,1)
  528. leftlocation.Transparency = 1
  529. leftlocationweld = weldBetween(leftlocation,LeftArm)
  530. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  531. rightlocation = Instance.new("Part",RightArm)
  532. rightlocation.Size = Vector3.new(1,1,1)
  533. rightlocation.Transparency = 1
  534. rightlocationweld = weldBetween(rightlocation,RightArm)
  535. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  536.  
  537. shirt = Instance.new("Shirt", Character)
  538. shirt.Name = "Shirt"
  539. pants = Instance.new("Pants", Character)
  540. pants.Name = "Pants"
  541. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
  542. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  543.  
  544. fakehed = Instance.new("Part",Character)
  545. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  546. fakehed.Anchored = false
  547. fakehed.CanCollide = false
  548. fakehed.Transparency = 0
  549. fakehed.BrickColor = BrickColor.new("Really black")
  550. fakehed.Material = "Neon"
  551. fakehed.CFrame = Head.CFrame
  552. fakehedweld = weldBetween(fakehed,Head)
  553. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  554. fakehedmesh.MeshType = "Head"
  555. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  556.  
  557. jester = Instance.new("Part",Character)
  558. jester.Size = Vector3.new(2,2,2)
  559. jester.CFrame = Head.CFrame
  560. jester.CanCollide = false
  561. jesterWeld = Instance.new("Weld",jester)
  562. jesterWeld.Part0 = jester
  563. jesterWeld.Part1 = Head
  564. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  565. mjester = Instance.new("SpecialMesh", jester)
  566. mjester.MeshType = "FileMesh"
  567. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  568. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  569.  
  570. mask = Instance.new("Part",Character)
  571. mask.Size = Vector3.new(1,1,1)
  572. mask.CFrame = Head.CFrame
  573. mask.CanCollide = false
  574. maskweld = weldBetween(mask,Head)
  575. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  576. mMask = Instance.new("SpecialMesh", mask)
  577. mMask.MeshType = "FileMesh"
  578. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  579. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  580.  
  581. eyo1 = Instance.new("Part",Head)
  582. eyo1.BrickColor = BrickColor.new("White")
  583. eyo1.Material = "Neon"
  584. eyo1.Shape = "Ball"
  585. eyo1.Name = "eyo1"
  586. eyo1.CanCollide = false
  587. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  588. eyo1weld = weldBetween(eyo1,Head)
  589. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  590.  
  591. light = Instance.new("PointLight", eyo1)
  592. light.Color = Color3.new(1,1,1)
  593. light.Range = 3
  594. light.Brightness = 4
  595. light.Enabled = true
  596.  
  597. eyo2 = Instance.new("Part",Head)
  598. eyo2.BrickColor = BrickColor.new("White")
  599. eyo2.Material = "Neon"
  600. eyo2.Shape = "Ball"
  601. eyo2.Name = "eyo2"
  602. eyo2.CanCollide = false
  603. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  604. eyo2weld = weldBetween(eyo2,Head)
  605. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  606.  
  607. light2 = Instance.new("PointLight", eyo2)
  608. light2.Color = Color3.new(1,1,1)
  609. light2.Range = 3
  610. light2.Brightness = 4
  611. light2.Enabled = true
  612.  
  613. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  614. so = Instance.new("Sound")
  615. so.Parent = PARENT
  616. so.SoundId = "rbxassetid://"..ID
  617. so.Volume = VOL
  618. so.Looped = LOOP
  619. so:Play()
  620. removeuseless:AddItem(so,REMOVE)
  621. end
  622.  
  623.  
  624. mouse.KeyDown:connect(function(Press)
  625. Press=Press:lower()
  626. if Press=='r' then
  627. if levitate then return end
  628. if debounce then return end
  629. debounce = true
  630. attacking = true
  631. appi = true
  632. ws = 0
  633. coroutine.wrap(function()
  634. while appi do
  635. wait()
  636. if Root.Velocity.Magnitude < 2 and attacking == true then
  637. position = "Idle2"
  638. end
  639. end
  640. end)()
  641. coroutine.wrap(function()
  642. while appi do
  643. wait()
  644. settime = 0.05
  645. sine = sine + change
  646. if position == "Idle2" and attacking == true and appi == true then
  647. change = .4
  648. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  649. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  650. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  651. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  652. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  653. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  654. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  655. end
  656. end
  657. end)()
  658. for i = 1, 20 do
  659. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  660. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  661. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  662. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  663. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  664. swait()
  665. end
  666. SOUND(RightArm,342337569,6,false,1)
  667. coroutine.wrap(function()
  668. for i = 1, 9 do
  669. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  670. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  671. swait()
  672. end
  673. for i = 1, 9 do
  674. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  675. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  676. swait()
  677. end
  678. end)()
  679. shockwave = Instance.new("Part",Torso)
  680. shockwave.Shape = "Ball"
  681. shockwave.Size = Vector3.new(1,1,1)
  682. shockwave.BrickColor = BrickColor.new("White")
  683. shockwave.Material = "Neon"
  684. shockwave.CFrame = Torso.CFrame
  685. shockwave.CanCollide = false
  686. shockwave.Anchored = true
  687. coroutine.wrap(function()
  688. for i = 1, 20 do
  689. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  690. shockwave.Transparency = shockwave.Transparency + 0.05
  691. wait()
  692. end
  693. end)()
  694. SOUND(Torso,1072606965,0,false,10)
  695. coroutine.wrap(function()
  696. for i = 1, 10 do
  697. so.Volume = so.Volume + 0.3
  698. wait()
  699. end
  700. end)()
  701. for i = 1, 35 do
  702. local Hit = damagealll(22,Torso.Position)
  703. for _,v in pairs(Hit) do
  704. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  705. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  706. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  707. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  708. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  709. removeuseless:AddItem(vel,.1)
  710. end
  711. wave = Instance.new("Part", Torso)
  712. wave.Size = Vector3.new(1, 1, 1)
  713. wave.Transparency = 0
  714. wave.BrickColor = BrickColor.new("White")
  715. wave.Anchored = true
  716. wave.CanCollide = false
  717. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  718. wavemesh = Instance.new("SpecialMesh", wave)
  719. wavemesh.MeshId = "rbxassetid://20329976"
  720. wavemesh.Scale = Vector3.new(1, 1, 1)
  721. table.insert(th2,wave)
  722. table.insert(SlowlyFade,wave)
  723. table.insert(th5,wavemesh)
  724. removeuseless:AddItem(wave,2)
  725. CardStorm = Instance.new("Part",Torso)
  726. CardStorm.Size = Vector3.new(.1,.1,.1)
  727. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  728. CardStorm.Anchored = true
  729. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  730. CardStormMesh.Scale = Vector3.new(1,1,1)
  731. CardStormMesh.MeshId = "rbxassetid://6512150"
  732. CardStormMesh.TextureId = "rbxassetid://55364685"
  733. table.insert(SlowlyFade,CardStorm)
  734. table.insert(m3,CardStormMesh)
  735. table.insert(th1,CardStorm)
  736. removeuseless:AddItem(CardStorm,3)
  737. wait(.1)
  738. end
  739. coroutine.wrap(function()
  740. for i = 1, 10 do
  741. so.Volume = so.Volume - 0.3
  742. wait()
  743. end
  744. end)()
  745. wait(1)
  746. ws = 10
  747. clean()
  748. attacking = false
  749. debounce = false
  750. appi = false
  751. end
  752. end)
  753.  
  754. mouse.KeyDown:connect(function(Press)
  755. Press=Press:lower()
  756. if Press=='e' then
  757. if levitate then return end
  758. if debounce then return end
  759. attacking = true
  760. debounce = true
  761. damagedebounce = false
  762. clickdisallowance = true
  763. clickdebounce = false
  764. notallowed = true
  765. appi = true
  766. ws = 0
  767. coroutine.wrap(function()
  768. while appi do
  769. wait()
  770. if Root.Velocity.y > 1 and attacking == true then
  771. position = "Jump2"
  772. elseif Root.Velocity.y < -1 and attacking == true then
  773. position = "Falling2"
  774. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  775. position = "Idle2"
  776. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  777. position = "Walking2"
  778. end
  779. end
  780. end)()
  781. coroutine.wrap(function()
  782. while appi do
  783. wait()
  784. settime = 0.05
  785. sine = sine + change
  786. if position == "Jump2" and attacking == true and appi == true then
  787. change = 1
  788. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  789. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  790. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  791. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  792. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  793. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  794. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  795. elseif position == "Falling2" and attacking == true and appi == true then
  796. change = 1
  797. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  798. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  799. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  800. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  801. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  802. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  803. elseif position == "Idle2" and attacking == true and appi == true then
  804. change = .4
  805. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  806. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  807. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  808. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  809. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  810. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  811. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  812. elseif position == "Walking2" and attacking == true and appi == true then
  813. change = .8
  814. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  815. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  816. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  817. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  818. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  819. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  820. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  821. end
  822. end
  823. end)()
  824. coroutine.wrap(function()
  825. for i = 1, 40 do
  826. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  827. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  828. swait()
  829. end
  830. end)()
  831. haloh = Instance.new("Part", Torso)
  832. haloh.Size = Vector3.new(1,1,1)
  833. haloh.Anchored = false
  834. haloh.Transparency = 1
  835. haloh.CanCollide = false
  836. halohweld = weldBetween(haloh,Torso)
  837. halohweld.C0 = CFrame.new(0,0,0)
  838. n = 0
  839. x = 0
  840. tab={}
  841. tab2={}
  842. SOUND(Torso,1882057730,6,false,2)
  843. for i = 1, 20 do
  844. n = n + 20
  845. x = x + 5
  846. halo = Instance.new("Part", Torso)
  847. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  848. halo.Transparency = 1
  849. halo.CanCollide = false
  850. halo.Material = "Neon"
  851. halo.BrickColor = BrickColor.new("White")
  852. halow = weldBetween(halo,haloh)
  853. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  854. table.insert(FadeIn,halo)
  855. table.insert(tab,halow)
  856. table.insert(tab2,halo)
  857. wait()
  858. end
  859. ws = 10
  860. clickdisallowance = false
  861. coroutine.wrap(function()
  862. g1 = Instance.new("BodyGyro", Root)
  863. g1.D = 175
  864. g1.P = 20000
  865. g1.MaxTorque = Vector3.new(0,9000,0)
  866. while notallowed do
  867. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  868. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  869. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  870. swait()
  871. end
  872. end)()
  873. coroutine.wrap(function()
  874. mouse.Button1Down:connect(function()
  875. if clickdisallowance then return end
  876. if clickdebounce then return end
  877. wait(.2)
  878. clickdebounce = true
  879. notallowed = false
  880. end)
  881. end)()
  882. while notallowed do
  883. for i,v in pairs(tab) do
  884. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  885. end
  886. swait()
  887. end
  888. appi = false
  889. ws = 0
  890. for i = 1, 15 do
  891. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  892. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  893. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  894. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  895. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  896. swait()
  897. end
  898. for i,v in pairs(tab) do
  899. v:Remove()
  900. end
  901. for i,v in pairs(tab2) do
  902. removeuseless:AddItem(v,6)
  903. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  904. BodyGyro=Instance.new('BodyGyro',v)
  905. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  906. BodyGyro.P=2e4
  907. removeuseless:AddItem(BodyGyro,.1)
  908. PB2 = Instance.new("BodyVelocity", v)
  909. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  910. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  911. PB2.Velocity = v.CFrame.lookVector * 80
  912. end
  913. SOUND(Torso,1499747506,3,false,1)
  914. for i,v in pairs(tab2) do
  915. v.Touched:connect(function(hit)
  916. if hit.Parent:IsA("Part") then
  917. elseif hit.Parent:IsA("SpecialMesh") then
  918. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  919. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  920. if damagedebounce == true then return end
  921. damagedebounce = true
  922. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  923. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  924. Slachtoffer:TakeDamage(math.random(17,35))
  925. SOUND(tor,694703797,6,false,1)
  926. wait(.1)
  927. damagedebounce = false
  928. end
  929. end)
  930. end
  931. for i = 1, 20 do
  932. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  933. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  934. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  935. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  936. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  937. swait()
  938. end
  939. clean()
  940. g1:Remove()
  941. haloh:Remove()
  942. attacking = false
  943. debounce = false
  944. damagedebounce = false
  945. clickdebounce = false
  946. appi = false
  947. ws = 10
  948. end
  949. end)
  950.  
  951. mouse.KeyDown:connect(function(Press)
  952. Press=Press:lower()
  953. if Press=='y' then
  954. if levitate then return end
  955. if debounce then return end
  956. clickdisallowance = true
  957. clickdebounce = false
  958. debounce = true
  959. attacking = true
  960. appi = true
  961. ws = 0
  962. coroutine.wrap(function()
  963. while appi do
  964. wait()
  965. if Root.Velocity.y > 1 and attacking == true then
  966. position = "Jump2"
  967. elseif Root.Velocity.y < -1 and attacking == true then
  968. position = "Falling2"
  969. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  970. position = "Idle2"
  971. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  972. position = "Walking2"
  973. end
  974. end
  975. end)()
  976. coroutine.wrap(function()
  977. while appi do
  978. wait()
  979. settime = 0.05
  980. sine = sine + change
  981. if position == "Jump2" and attacking == true and appi == true then
  982. change = 1
  983. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  984. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  985. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  986. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  987. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  988. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  989. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  990. elseif position == "Falling2" and attacking == true and appi == true then
  991. change = 1
  992. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  993. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  994. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  995. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  996. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  997. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  998. elseif position == "Idle2" and attacking == true and appi == true then
  999. change = .4
  1000. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1001. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1002. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1003. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1004. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1005. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1006. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1007. elseif position == "Walking2" and attacking == true and appi == true then
  1008. change = .8
  1009. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1010. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1011. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1012. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1013. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1014. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1015. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1016. end
  1017. end
  1018. end)()
  1019. bigcard = Instance.new("Part",Torso)
  1020. bigcard.Material = "Neon"
  1021. bigcard.Transparency = 1
  1022. bigcard.BrickColor = BrickColor.new("White")
  1023. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1024. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1025. bigcard.Anchored = true
  1026. SOUND(bigcard,236989198,6,false,1)
  1027. ace = aces[math.random(1,#aces)]
  1028. acer = Instance.new("Decal",bigcard)
  1029. acer.Texture = "rbxassetid://"..ace
  1030. acer.Transparency = 1
  1031. acer.Face = "Front"
  1032. ace2 = acer:Clone()
  1033. ace2.Parent = bigcard
  1034. ace2.Face = "Back"
  1035. table.insert(FadeIn,acer)
  1036. table.insert(FadeIn,ace2)
  1037. table.insert(FadeIn,bigcard)
  1038. for i = 1, 30 do
  1039. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1040. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1041. swait()
  1042. end
  1043. ws = 10
  1044. g1 = Instance.new("BodyGyro", Root)
  1045. g1.D = 175
  1046. g1.P = 20000
  1047. g1.MaxTorque = Vector3.new(0,9000,0)
  1048. clickdisallowance = false
  1049. coroutine.wrap(function()
  1050. mouse.Button1Down:connect(function()
  1051. if clickdisallowance then return end
  1052. if clickdebounce then return end
  1053. wait(.2)
  1054. clickdebounce = true
  1055. end)
  1056. end)()
  1057. while not clickdebounce do
  1058. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1059. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1060. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1061. swait()
  1062. end
  1063. g1:Remove()
  1064. ws = 0
  1065. for i = 1, 13 do
  1066. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1067. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1068. swait()
  1069. end
  1070. locationpart = Instance.new("Part",bigcard)
  1071. locationpart.Size = Vector3.new(1,1,1)
  1072. locationpart.Transparency = 1
  1073. locationpart.CanCollide = false
  1074. locationpart.Anchored = true
  1075. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1076. shockwave = Instance.new("Part", Torso)
  1077. shockwave.Size = Vector3.new(1,1,1)
  1078. shockwave.CanCollide = false
  1079. shockwave.Anchored = true
  1080. shockwave.Transparency = 0
  1081. shockwave.BrickColor = BrickColor.new("White")
  1082. shockwave.CFrame = CFrame.new(locationpart.Position)
  1083. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1084. shockwavemesh.Scale = Vector3.new(5,2,5)
  1085. shockwavemesh.MeshId = "rbxassetid://20329976"
  1086. removeuseless:AddItem(shockwave,4)
  1087. shockwave2 = Instance.new("Part", Torso)
  1088. shockwave2.Size = Vector3.new(1,1,1)
  1089. shockwave2.CanCollide = false
  1090. shockwave2.Anchored = true
  1091. shockwave2.Transparency = 0
  1092. shockwave2.BrickColor = BrickColor.new("White")
  1093. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1094. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1095. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1096. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1097. removeuseless:AddItem(shockwave2,4)
  1098. shockwave3 = Instance.new("Part", Torso)
  1099. shockwave3.Size = Vector3.new(1,1,1)
  1100. shockwave3.CanCollide = false
  1101. shockwave3.Anchored = true
  1102. shockwave3.Transparency = 0
  1103. shockwave3.BrickColor = BrickColor.new("White")
  1104. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1105. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1106. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1107. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1108. removeuseless:AddItem(shockwave3,4)
  1109. shockwave4 = Instance.new("Part", Torso)
  1110. shockwave4.Size = Vector3.new(1,1,1)
  1111. shockwave4.CanCollide = false
  1112. shockwave4.Anchored = true
  1113. shockwave4.Transparency = 0
  1114. shockwave4.BrickColor = BrickColor.new("White")
  1115. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1116. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1117. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1118. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1119. removeuseless:AddItem(shockwave4,4)
  1120. Hit = damagealll(20,locationpart.Position)
  1121. for _,v in pairs(Hit) do
  1122. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1123. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1124. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1125. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1126. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1127. removeuseless:AddItem(vel,.1)
  1128. end
  1129. coroutine.wrap(function()
  1130. for i = 1, 90 do
  1131. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1132. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1133. shockwave.Transparency = shockwave.Transparency + 0.025
  1134. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1135. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1136. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1137. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1138. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1139. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1140. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1141. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1142. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1143. swait()
  1144. end
  1145. end)()
  1146. SOUND(locationpart,765590102,6,false,2)
  1147. for i = 1, 24 do
  1148. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1149. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1150. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1151. swait()
  1152. end
  1153. for i = 1, 40 do
  1154. bigcard.Transparency = bigcard.Transparency + 0.2
  1155. acer.Transparency = acer.Transparency + .2
  1156. ace2.Transparency = ace2.Transparency + .2
  1157. swait()
  1158. end
  1159. attacking = false
  1160. debounce = false
  1161. appi = false
  1162. clickdisallowance = false
  1163. clickdebounce = false
  1164. ws = 10
  1165. bigcard:Remove()
  1166. clean()
  1167. end
  1168. end)
  1169.  
  1170. mouse.KeyDown:connect(function(Press)
  1171. Press=Press:lower()
  1172. if Press=='u' then
  1173. if levitate then return end
  1174. if mouse.Target ~= nil then end
  1175. if debounce then return end
  1176. debounce = true
  1177. attacking = true
  1178. appi = true
  1179. ws = 0
  1180. appi = true
  1181. coroutine.wrap(function()
  1182. while appi do
  1183. wait()
  1184. if Root.Velocity.y > 1 and attacking == true then
  1185. position = "Jump2"
  1186. elseif Root.Velocity.y < -1 and attacking == true then
  1187. position = "Falling2"
  1188. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1189. position = "Idle2"
  1190. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1191. position = "Walking2"
  1192. end
  1193. end
  1194. end)()
  1195. coroutine.wrap(function()
  1196. while appi do
  1197. wait()
  1198. settime = 0.05
  1199. sine = sine + change
  1200. if position == "Jump2" and attacking == true and appi == true then
  1201. change = 1
  1202. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1203. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1204. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1205. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1206. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1207. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1208. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1209. elseif position == "Falling2" and attacking == true and appi == true then
  1210. change = 1
  1211. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1212. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1213. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1214. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1215. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1216. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1217. elseif position == "Idle2" and attacking == true and appi == true then
  1218. change = .4
  1219. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1220. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1221. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1222. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1223. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1224. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1225. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1226. elseif position == "Walking2" and attacking == true and appi == true then
  1227. change = .8
  1228. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1229. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1230. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1231. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1232. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1233. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1234. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1235. end
  1236. end
  1237. end)()
  1238. g1 = Instance.new("BodyGyro", Root)
  1239. g1.D = 175
  1240. g1.P = 20000
  1241. g1.MaxTorque = Vector3.new(0,9000,0)
  1242. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1243. for i = 1, 15 do
  1244. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1245. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1246. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1247. swait()
  1248. end
  1249. cardportal = Instance.new("Part", Torso)
  1250. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1251. cardportal.Material = "Neon"
  1252. cardportal.BrickColor = BrickColor.new("White")
  1253. cardportal.Transparency = 0
  1254. cardportal.Anchored = true
  1255. cardportal.CanCollide = false
  1256. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1257. cardportalMESH.MeshType = "Cylinder"
  1258. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1259. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1260. for i = 1, 10 do
  1261. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1262. swait()
  1263. end
  1264. bigzcard = Instance.new("Part",Torso)
  1265. bigzcard.Material = "Neon"
  1266. bigzcard.Transparency = 0
  1267. bigzcard.BrickColor = BrickColor.new("White")
  1268. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1269. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1270. bigzcard.Anchored = true
  1271. SOUND(bigzcard,1888686669,6,false,1)
  1272. acer = Instance.new("Decal",bigzcard)
  1273. acer.Texture = "rbxassetid://1881287656"
  1274. acer.Transparency = 0
  1275. acer.Face = "Front"
  1276. ace2 = acer:Clone()
  1277. ace2.Parent = bigzcard
  1278. ace2.Face = "Back"
  1279. spinning = true
  1280. coroutine.wrap(function()
  1281. while spinning do
  1282. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1283. swait()
  1284. end
  1285. end)()
  1286. for i = 1, 20 do
  1287. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1288. swait()
  1289. end
  1290. coroutine.wrap(function()
  1291. for i = 1, 10 do
  1292. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1293. swait()
  1294. end
  1295. cardportal:Remove()
  1296. end)()
  1297. wait(.7)
  1298. ace3 = Instance.new("Decal",bigzcard)
  1299. ace3.Texture = "rbxassetid://1880203893"
  1300. ace3.Transparency = 1
  1301. ace3.Face = "Front"
  1302. ace4 = ace3:Clone()
  1303. ace4.Parent = bigzcard
  1304. ace4.Face = "Back"
  1305. bigzcard2 = Instance.new("Part",Torso)
  1306. bigzcard2.Material = "Neon"
  1307. bigzcard2.Transparency = 1
  1308. bigzcard2.BrickColor = BrickColor.new("Really black")
  1309. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1310. bigzcard2.CFrame = bigzcard.CFrame
  1311. bigzcard2.CanCollide = false
  1312. bigzcard2.Anchored = true
  1313. coroutine.wrap(function()
  1314. while spinning do
  1315. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1316. swait()
  1317. end
  1318. end)()
  1319. blz = bl[math.random(1,#bl)]
  1320. woos = Instance.new("Sound",Torso)
  1321. woos.SoundId = "rbxassetid://"..blz
  1322. woos.Volume = 4
  1323. woos:Play()
  1324. for i = 1, 20 do
  1325. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1326. bigzcard.Transparency = bigzcard.Transparency + .05
  1327. ace3.Transparency = ace3.Transparency - 0.05
  1328. ace4.Transparency = ace4.Transparency - 0.05
  1329. acer.Transparency = acer.Transparency + 0.05
  1330. ace2.Transparency = ace2.Transparency + 0.05
  1331. wait()
  1332. end
  1333. ace3.Parent = bigzcard2
  1334. ace3.Face = "Front"
  1335. ace4.Parent = bigzcard2
  1336. ace4.Face = "Back"
  1337. bigzcard:Remove()
  1338. spinning = false
  1339. blackholeactive = true
  1340. coroutine.wrap(function()
  1341. blackhole={}
  1342. orbzfade={}
  1343. for i = 1, 100 do
  1344. orbz = Instance.new("Part", Torso)
  1345. orbz.Shape = "Ball"
  1346. orbz.Material = "Neon"
  1347. orbz.BrickColor = BrickColor.new("Really black")
  1348. orbz.Size = Vector3.new(2,2,2)
  1349. orbz.Anchored = true
  1350. orbz.CanCollide = false
  1351. removeuseless:AddItem(orbz,1)
  1352. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1353. table.insert(blackhole,orbz)
  1354. table.insert(orbzfade,orbz)
  1355. for i,v in pairs(blackhole) do
  1356. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1357. end
  1358. for i,v in pairs(orbzfade) do
  1359. v.Transparency = v.Transparency + 0.025
  1360. end
  1361. swait()
  1362. end
  1363. end)()
  1364. coroutine.wrap(function()
  1365. while blackholeactive do
  1366. local Hit = damagealll(45,bigzcard2.Position)
  1367. for _,v in pairs(Hit) do
  1368. coroutine.wrap(function()
  1369. wait(.15)
  1370. if blackholeactive == false then return end
  1371. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1372. end)()
  1373. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1374. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1375. end
  1376. wait()
  1377. end
  1378. end)()
  1379. for i = 1, 100 do
  1380. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1381. cataclysmics = Instance.new("Part", Torso)
  1382. cataclysmics.Shape = "Ball"
  1383. cataclysmics.Material = "Neon"
  1384. cataclysmics.BrickColor = BrickColor.new("Really black")
  1385. cataclysmics.Size = Vector3.new(11,11,11)
  1386. cataclysmics.Transparency = .3
  1387. cataclysmics.Anchored = true
  1388. cataclysmics.CanCollide = false
  1389. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1390. table.insert(LessSize,cataclysmics)
  1391. table.insert(keyYtransparency,cataclysmics)
  1392. removeuseless:AddItem(cataclysmics,1)
  1393. swait()
  1394. end
  1395. coroutine.wrap(function()
  1396. for i = 1, 20 do
  1397. for i,v in pairs(orbzfade) do
  1398. v.Transparency = v.Transparency + 0.05
  1399. end
  1400. swait()
  1401. end
  1402. end)()
  1403. explosiontable={}
  1404. ringtable={}
  1405. ringtable2={}
  1406. soundboks = Instance.new("Part",Torso)
  1407. soundboks.CanCollide = false
  1408. soundboks.Anchored = true
  1409. soundboks.Transparency = 1
  1410. soundboks.CFrame = bigzcard2.CFrame
  1411. removeuseless:AddItem(soundboks,6)
  1412. SOUND(soundboks,472579737,6,false,1)
  1413. blackholeactive = false
  1414. bigzcard2:Remove()
  1415. Hit = damagealll(60,soundboks.Position)
  1416. for _,v in pairs(Hit) do
  1417. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1418. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1419. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1420. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1421. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1422. removeuseless:AddItem(vel,.1)
  1423. end
  1424. coroutine.wrap(function()
  1425. shockwave = Instance.new("Part", Torso)
  1426. shockwave.Size = Vector3.new(1,1,1)
  1427. shockwave.CanCollide = false
  1428. shockwave.Anchored = true
  1429. shockwave.Transparency = 0
  1430. shockwave.BrickColor = BrickColor.new("Really black")
  1431. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1432. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1433. shockwavemesh.Scale = Vector3.new(5,2,5)
  1434. shockwavemesh.MeshId = "rbxassetid://20329976"
  1435. shockwave2 = Instance.new("Part", Torso)
  1436. shockwave2.Size = Vector3.new(1,1,1)
  1437. shockwave2.CanCollide = false
  1438. shockwave2.Anchored = true
  1439. shockwave2.Transparency = 0
  1440. shockwave2.BrickColor = BrickColor.new("Really black")
  1441. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1442. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1443. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1444. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1445. for i = 1, 40 do
  1446. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1447. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1448. shockwave.Transparency = shockwave.Transparency + 0.025
  1449. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1450. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1451. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1452. swait()
  1453. end
  1454. shockwave:Remove()
  1455. shockwave2:Remove()
  1456. end)()
  1457. for i = 1, 4 do
  1458. explosion = Instance.new("Part", Torso)
  1459. explosion.Shape = "Ball"
  1460. explosion.Size = Vector3.new(1,1,1)
  1461. explosion.Transparency = 0
  1462. explosion.CanCollide = false
  1463. explosion.Anchored = true
  1464. explosion.BrickColor = BrickColor.new("Really black")
  1465. explosion.Material = "Neon"
  1466. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1467. table.insert(ExtremeM,explosion)
  1468. table.insert(SlowlyFade,explosion)
  1469. removeuseless:AddItem(explosion,4)
  1470. ring = Instance.new("Part", Torso)
  1471. ring.Size = Vector3.new(5, 5, 5)
  1472. ring.Transparency = 0
  1473. ring.BrickColor = BrickColor.new("Really black")
  1474. ring.Anchored = true
  1475. ring.CanCollide = false
  1476. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1477. ringh = Instance.new("SpecialMesh", ring)
  1478. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1479. ringh.Scale = Vector3.new(2, 2, .1)
  1480. table.insert(keyYsize,ringh)
  1481. table.insert(keyYtransparency,ring)
  1482. removeuseless:AddItem(ring,4)
  1483. swait()
  1484. end
  1485. wait(1.2)
  1486. clean()
  1487. keyYsize={}
  1488. keyYtransparency={}
  1489. blackholev = false
  1490. appi = false
  1491. g1:Remove()
  1492. ws = 10
  1493. attacking = false
  1494. debounce = false
  1495. end
  1496. end)
  1497.  
  1498. mouse.KeyDown:connect(function(Press)
  1499. Press=Press:lower()
  1500. if Press=='t' then
  1501. if levitate then
  1502. if tauntdebounce then return end
  1503. tauntdebounce = true
  1504. laughing = true
  1505. coroutine.wrap(function()
  1506. while laughing do
  1507. local b1 = Instance.new("BillboardGui",Head)
  1508. b1.Size = UDim2.new(0,4,0,1.6)
  1509. b1.StudsOffset = Vector3.new(0,0,0)
  1510. b1.Name = "laff"
  1511. b1.AlwaysOnTop = true
  1512. b1.Adornee = Head
  1513. removeuseless:AddItem(b1,3)
  1514. local b2 = Instance.new("TextLabel",b1)
  1515. b2.BackgroundTransparency = 1
  1516. b2.Text = "HaHaHaHaHaHa..."
  1517. b2.Font = "Garamond"
  1518. b2.TextSize = 0
  1519. b2.Name = "lafftext"
  1520. b2.TextStrokeTransparency = 0
  1521. b2.TextColor3 = BrickColor.new("Really red").Color
  1522. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1523. b2.Size = UDim2.new(1,0,.5,0)
  1524. table.insert(laughingtable,b2)
  1525. removeuseless:AddItem(b1,2)
  1526. coroutine.wrap(function()
  1527. if zxc then return end
  1528. zxc = true
  1529. while true do
  1530. swait()
  1531. for i,v in pairs(Head:GetChildren()) do
  1532. if v.Name == "laff" then
  1533. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1534. end
  1535. end
  1536. for i,v in pairs(laughingtable) do
  1537. v.TextTransparency = v.TextTransparency + .025
  1538. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1539. v.TextSize = v.TextSize + 2
  1540. v.Rotation = v.Rotation + .1
  1541. end
  1542. end
  1543. end)()
  1544. swait(10)
  1545. end
  1546. end)()
  1547. laugh = laughs[math.random(1,#laughs)]
  1548. laughy = Instance.new("Sound",Head)
  1549. laughy.SoundId = "rbxassetid://"..laugh
  1550. laughy.Volume = 10
  1551. laughy:Play()
  1552. wait(1)
  1553. wait(laughy.TimeLength)
  1554. laughing = false
  1555. laughy:Remove()
  1556. tauntdebounce = false
  1557. else
  1558. if mouse.Target ~= nil then
  1559. if debounce then return end
  1560. attacking = true
  1561. ghost()
  1562. tps = Instance.new("Sound", Torso)
  1563. tps.Volume = 5
  1564. tps.SoundId = "rbxassetid://1894958339"
  1565. tps:Play()
  1566. removeuseless:AddItem(tps,2)
  1567. g1 = Instance.new("BodyGyro", Root)
  1568. g1.D = 175
  1569. g1.P = 20000
  1570. g1.MaxTorque = Vector3.new(0,9000,0)
  1571. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1572. removeuseless:AddItem(g1,.05)
  1573. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1574. wait(.1)
  1575. attacking = false
  1576. debounce = false
  1577. end
  1578. end
  1579. end
  1580. end)
  1581.  
  1582. mouse.KeyDown:connect(function(Press)
  1583. Press=Press:lower()
  1584. if Press=='q' then
  1585. if levitate then return end
  1586. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1587. if debounce then return end
  1588. debounce = true
  1589. attacking = true
  1590. appi = true
  1591. ws = 0
  1592. coroutine.wrap(function()
  1593. while appi do
  1594. wait()
  1595. if Root.Velocity.y > 1 and attacking == true then
  1596. position = "Jump2"
  1597. elseif Root.Velocity.y < -1 and attacking == true then
  1598. position = "Falling2"
  1599. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1600. position = "Idle2"
  1601. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1602. position = "Walking2"
  1603. end
  1604. end
  1605. end)()
  1606. coroutine.wrap(function()
  1607. while appi do
  1608. wait()
  1609. settime = 0.05
  1610. sine = sine + change
  1611. if position == "Jump2" and attacking == true and appi == true then
  1612. change = 1
  1613. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1614. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1615. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1616. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1617. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1618. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1619. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1620. elseif position == "Falling2" and attacking == true and appi == true then
  1621. change = 1
  1622. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1623. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1624. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1625. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1626. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1627. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1628. elseif position == "Idle2" and attacking == true and appi == true then
  1629. change = .4
  1630. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1631. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1632. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1633. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1634. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1635. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1636. elseif position == "Walking2" and attacking == true and appi == true then
  1637. change = .8
  1638. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1639. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1640. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1641. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1642. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1643. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1644. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1645. end
  1646. end
  1647. end)()
  1648. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1649. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1650. EHead = enemyhum.Parent:FindFirstChild("Head")
  1651. g1 = Instance.new("BodyGyro", Root)
  1652. g1.D = 175
  1653. g1.P = 20000
  1654. g1.MaxTorque = Vector3.new(0,9000,0)
  1655. brick = Instance.new("Part",Torso)
  1656. brick.Anchored = true
  1657. brick.CanCollide = false
  1658. brick.Material = "Neon"
  1659. brick.Transparency = 1
  1660. brick.BrickColor = BrickColor.new("White")
  1661. brick.Size = Vector3.new(8,.3,12)
  1662. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1663. SOUND(brick,1888686669,6,false,1.5)
  1664. ace = aces[math.random(1,#aces)]
  1665. acer = Instance.new("Decal",brick)
  1666. acer.Texture = "rbxassetid://1898092341"
  1667. acer.Transparency = 1
  1668. acer.Face = "Top"
  1669. coroutine.wrap(function()
  1670. for i = 1, 20 do
  1671. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1672. brick.Transparency = brick.Transparency - .05
  1673. acer.Transparency = acer.Transparency - .1
  1674. swait()
  1675. end
  1676. end)()
  1677. ETorso.Anchored = true
  1678. EHead.Anchored = true
  1679. for i = 1, 25 do
  1680. swait()
  1681. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1682. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1683. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1684. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1685. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1686. end
  1687. SOUND(brick,472214107,6,false,2)
  1688. coroutine.wrap(function()
  1689. for i = 1, 10 do
  1690. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1691. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1692. swait()
  1693. end
  1694. end)()
  1695. shockwave = Instance.new("Part", Torso)
  1696. shockwave.Size = Vector3.new(1,1,1)
  1697. shockwave.CanCollide = false
  1698. shockwave.Anchored = true
  1699. shockwave.Transparency = 0
  1700. shockwave.BrickColor = BrickColor.new("White")
  1701. shockwave.CFrame = CFrame.new(brick.Position)
  1702. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1703. shockwavemesh.Scale = Vector3.new(1,1,1)
  1704. shockwavemesh.MeshId = "rbxassetid://20329976"
  1705. removeuseless:AddItem(shockwave,4)
  1706. shockwave2 = Instance.new("Part", Torso)
  1707. shockwave2.Size = Vector3.new(1,1,1)
  1708. shockwave2.CanCollide = false
  1709. shockwave2.Anchored = true
  1710. shockwave2.Transparency = 0
  1711. shockwave2.BrickColor = BrickColor.new("White")
  1712. shockwave2.CFrame = CFrame.new(brick.Position)
  1713. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1714. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1715. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1716. removeuseless:AddItem(shockwave2,4)
  1717. for i = 1, 35 do
  1718. swait()
  1719. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1720. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1721. shockwave.Transparency = shockwave.Transparency + .05
  1722. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1723. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1724. shockwave2.Transparency = shockwave2.Transparency + .03
  1725. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1726. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1727. end
  1728. for i = 1, 8 do
  1729. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1730. swait()
  1731. end
  1732. n = 0
  1733. SOUND(brick,54111471,6,false,1)
  1734. for i = 1, 40 do
  1735. n = n + 6
  1736. brick.Transparency = brick.Transparency + .025
  1737. acer.Transparency = acer.Transparency + .075
  1738. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1739. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1740. swait()
  1741. end
  1742. ws = 10
  1743. brick:Remove()
  1744. enemyhum.Parent:Remove()
  1745. attacking = false
  1746. removeuseless:AddItem(g1,0.001)
  1747. debounce = false
  1748. appi = false
  1749. end
  1750. end
  1751. end)
  1752.  
  1753. mouse.KeyDown:connect(function(Press)
  1754. Press=Press:lower()
  1755. if Press=='p' then
  1756. if levitate then return end
  1757. if blocking then
  1758. if blockedoff then return end
  1759. clickallowance = false
  1760. appi = false
  1761. attacking = true
  1762. blocking = false
  1763. throwing = true
  1764. ws = 0
  1765. n = 0
  1766. blockcard.CanCollide = false
  1767. for i = 1, 35 do
  1768. n = n + 20
  1769. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1770. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1771. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1772. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1773. swait()
  1774. end
  1775. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1776. blockcard.CanCollide = false
  1777. locater1 = Instance.new("Part",blockcard)
  1778. locater1.Size = Vector3.new(1,1,1)
  1779. locater1.CanCollide = false
  1780. locater1.Anchored = true
  1781. locater1.Transparency = 1
  1782. locater2 = Instance.new("Part",blockcard)
  1783. locater2.Size = Vector3.new(1,1,1)
  1784. locater2.CanCollide = false
  1785. locater2.Transparency = 1
  1786. locater2.Anchored = true
  1787. locater3 = Instance.new("Part",blockcard)
  1788. locater3.Size = Vector3.new(1,1,1)
  1789. locater3.Transparency = 1
  1790. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1791. locater3.CanCollide = false
  1792. locater3.Anchored = true
  1793. fushfush = Instance.new("Sound",blockcard)
  1794. fushfush.SoundId = "rbxassetid://288641686"
  1795. fushfush.Volume = 8
  1796. fushfush:Play()
  1797. boosh:Play()
  1798. coroutine.wrap(function()
  1799. n = 0
  1800. for i = 1, 35 do
  1801. n = n + 10
  1802. shockwave = Instance.new("Part", Torso)
  1803. shockwave.Size = Vector3.new(1,1,1)
  1804. shockwave.CanCollide = false
  1805. shockwave.Anchored = true
  1806. shockwave.Transparency = .5
  1807. shockwave.BrickColor = BrickColor.new("White")
  1808. shockwave.CFrame = locater3.CFrame
  1809. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1810. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1811. shockwavemesh.MeshId = "rbxassetid://20329976"
  1812. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1813. removeuseless:AddItem(shockwave,1)
  1814. table.insert(lolzor2,shockwave)
  1815. for i,v in pairs(lolzor2) do
  1816. v.Transparency = v.Transparency + .1
  1817. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1818. end
  1819. swait()
  1820. end
  1821. end)()
  1822. for i = 1, 35 do
  1823. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1824. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1825. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1826. fushfush.Volume = fushfush.Volume - .2
  1827. Hit = damagealll(20,blockcard.Position)
  1828. for _,v in pairs(Hit) do
  1829. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1830. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1831. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1832. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1833. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1834. removeuseless:AddItem(vel,.1)
  1835. end
  1836. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1837. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1838. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1839. grassblocks = Instance.new("Part",Torso)
  1840. grassblocks.Size = Vector3.new(4,4,4)
  1841. grassblocks.Material = "Grass"
  1842. grassblocks.Anchored = true
  1843. grassblocks.BrickColor = BrickColor.new("Bright green")
  1844. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1845. removeuseless:AddItem(grassblocks,5)
  1846. grassblocks2 = Instance.new("Part",Torso)
  1847. grassblocks2.Size = Vector3.new(4,4,4)
  1848. grassblocks2.Material = "Grass"
  1849. grassblocks2.Anchored = true
  1850. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1851. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1852. removeuseless:AddItem(grassblocks2,5)
  1853. blockcardshadow = Instance.new("Part",Torso)
  1854. blockcardshadow.Transparency = .5
  1855. blockcardshadow.Anchored = true
  1856. blockcardshadow.Material = "Neon"
  1857. blockcardshadow.BrickColor = BrickColor.new("White")
  1858. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  1859. blockcardshadow.CanCollide = false
  1860. blockcardshadow.CFrame = blockcard.CFrame
  1861. removeuseless:AddItem(blockcardshadow,2)
  1862. table.insert(lolzor,blockcardshadow)
  1863. for i,v in pairs(lolzor) do
  1864. v.Transparency = v.Transparency + 0.05
  1865. end
  1866. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  1867. swait()
  1868. end
  1869. blockcard.Name = "Getthisshitoutofhere"
  1870. for i = 1, 10 do
  1871. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  1872. blockcard.Transparency = blockcard.Transparency + .1
  1873. acer.Transparency = blockcard.Transparency
  1874. ace2.Transparency = blockcard.Transparency
  1875. for i,v in pairs(lolzor) do
  1876. v.Transparency = v.Transparency + .05
  1877. end
  1878. for i,v in pairs(lolzor2) do
  1879. v.Transparency = v.Transparency + .1
  1880. end
  1881. swait()
  1882. end
  1883. lolzor={}
  1884. lolzor2={}
  1885. attacking = false
  1886. debounce = false
  1887. blocking = false
  1888. throwing = false
  1889. fushfush:Remove()
  1890. clickallowance = false
  1891. appi = false
  1892. blockcard:Remove()
  1893. g1:Remove()
  1894. ws = 10
  1895. else
  1896. if debounce then return end
  1897. if throwing then return end
  1898. debounce = true
  1899. ws = 10
  1900. attacking = true
  1901. blocking = true
  1902. boosh = Instance.new("Sound",nil)
  1903. boosh.SoundId = "rbxassetid://413682983"
  1904. boosh.Volume = 6
  1905. appi = true
  1906. coroutine.wrap(function()
  1907. while appi do
  1908. wait()
  1909. if Root.Velocity.y > 1 and attacking == true then
  1910. position = "Jump2"
  1911. elseif Root.Velocity.y < -1 and attacking == true then
  1912. position = "Falling2"
  1913. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1914. position = "Idle2"
  1915. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1916. position = "Walking2"
  1917. end
  1918. end
  1919. end)()
  1920. coroutine.wrap(function()
  1921. while appi do
  1922. wait()
  1923. settime = 0.05
  1924. sine = sine + change
  1925. if position == "Jump2" and attacking == true and appi == true then
  1926. change = 1
  1927. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1928. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1929. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1930. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1931. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1932. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1933. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1934. elseif position == "Falling2" and attacking == true and appi == true then
  1935. change = 1
  1936. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1937. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1938. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1939. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1940. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1941. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1942. elseif position == "Idle2" and attacking == true and appi == true then
  1943. change = .4
  1944. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1945. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1946. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1947. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1948. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1949. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1950. elseif position == "Walking2" and attacking == true and appi == true then
  1951. change = .8
  1952. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1953. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1954. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1955. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1956. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1957. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  1958. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  1959. end
  1960. end
  1961. end)()
  1962. blockcard = Instance.new("Part",Torso)
  1963. blockcard.Material = "Neon"
  1964. blockcard.Transparency = 1
  1965. blockcard.BrickColor = BrickColor.new("White")
  1966. blockcard.Size = Vector3.new(8, 13, 0.3)
  1967. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  1968. blockcard.Anchored = true
  1969. boosh.Parent = blockcard
  1970. SOUND(blockcard,236989198,6,false,1)
  1971. ace = aces[math.random(1,#aces)]
  1972. acer = Instance.new("Decal",blockcard)
  1973. acer.Texture = "rbxassetid://"..ace
  1974. acer.Transparency = 1
  1975. acer.Face = "Front"
  1976. ace2 = acer:Clone()
  1977. ace2.Parent = blockcard
  1978. ace2.Face = "Back"
  1979. coroutine.wrap(function()
  1980. for i = 1, 20 do
  1981. blockcard.Transparency = blockcard.Transparency - 0.05
  1982. acer.Transparency = blockcard.Transparency
  1983. ace2.Transparency = blockcard.Transparency
  1984. swait()
  1985. end
  1986. clickallowance = true
  1987. end)()
  1988. g1 = Instance.new("BodyGyro", Root)
  1989. g1.D = 175
  1990. g1.P = 20000
  1991. g1.MaxTorque = Vector3.new(0,9000,0)
  1992. coroutine.wrap(function()
  1993. while blocking do
  1994. if not blockedoff then
  1995. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1996. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  1997. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1998. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1999. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2000. end
  2001. swait()
  2002. end
  2003. end)()
  2004. wait(1)
  2005. mouse.Button1Down:connect(function()
  2006. if throwing then return end
  2007. if not clickallowance then return end
  2008. clickallowance = false
  2009. blockedoff = true
  2010. ws = 0
  2011. for i = 1, 15 do
  2012. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2013. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2014. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2015. swait()
  2016. end
  2017. boosh:Play()
  2018. hitdebounce = false
  2019. blockcard.Touched:connect(function(hit)
  2020. if hit.Parent:IsA("Part") then
  2021. elseif hit.Parent:IsA("SpecialMesh") then
  2022. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2023. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2024. for i,v in pairs(hit.Parent:GetChildren()) do
  2025. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2026. if hitdebounce then return end
  2027. hitdebounce = true
  2028. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2029. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2030. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2031. tors = hit.Parent:FindFirstChild("UpperTorso")
  2032. else
  2033. tors = hit.Parent:FindFirstChild("Torso")
  2034. end
  2035. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2036. removeuseless:AddItem(vel,.1)
  2037. Slachtoffer:TakeDamage(math.random(23,44))
  2038. end
  2039. end
  2040. end)
  2041. for i = 1, 10 do
  2042. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2043. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2044. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2045. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2046. swait()
  2047. end
  2048. for i = 1, 10 do
  2049. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2050. swait()
  2051. end
  2052. hitdebounce = true
  2053. ws = 10
  2054. clickallowance = true
  2055. blockedoff = false
  2056. end)
  2057. end
  2058. end
  2059. end)
  2060.  
  2061.  
  2062. mouse.KeyDown:connect(function(Press)
  2063. Press=Press:lower()
  2064. if Press=='f' then
  2065. if debounce then return end
  2066. if notallowedtransform then return end
  2067. debounce = true
  2068. if levitate then
  2069. levitate = false
  2070. mjester.VertexColor = Vector3.new(1, 1, 1)
  2071. glow.Transparency = 1
  2072. blastwave = Instance.new("Part",Torso)
  2073. blastwave.CFrame = Torso.CFrame
  2074. blastwave.Anchored = true
  2075. blastwave.Material = "Neon"
  2076. blastwave.CanCollide = false
  2077. blastwave.Shape = "Ball"
  2078. blastwave.Size = Vector3.new(3,3,3)
  2079. coroutine.wrap(function()
  2080. for i = 1, 20 do
  2081. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2082. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2083. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2084. blastwave.Transparency = blastwave.Transparency + 0.05
  2085. swait()
  2086. end
  2087. blastwave:Remove()
  2088. levitatewave2:Remove()
  2089. levitatewave:Remove()
  2090. end)()
  2091. ws = 10
  2092. notallowedtransform = true
  2093. attacking = true
  2094. coroutine.wrap(function()
  2095. for i = 1, 10 do
  2096. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2097. v.Transparency = v.Transparency + 0.1
  2098. end
  2099. end
  2100. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2101. v.Transparency = v.Transparency + 0.1
  2102. end
  2103. end
  2104. wait()
  2105. end
  2106. end)()
  2107. doomtheme.SoundId = "rbxassetid://1843358057"
  2108. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2109. wait(0.000001)
  2110. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2111. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2112. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2113.  
  2114. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2115. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2116. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2117. wait(0.000001)
  2118. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2119.  
  2120. eyo1 = Instance.new("Part",Head)
  2121. eyo1.BrickColor = BrickColor.new("White")
  2122. eyo1.Material = "Neon"
  2123. eyo1.Shape = "Ball"
  2124. eyo1.Name = "eyo1"
  2125. eyo1.CanCollide = false
  2126. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2127. eyo1weld = weldBetween(eyo1,Head)
  2128. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2129.  
  2130. light = Instance.new("PointLight", eyo1)
  2131. light.Color = Color3.new(1,1,1)
  2132. light.Range = 3
  2133. light.Brightness = 4
  2134. light.Enabled = true
  2135.  
  2136. eyo2 = Instance.new("Part",Head)
  2137. eyo2.BrickColor = BrickColor.new("White")
  2138. eyo2.Material = "Neon"
  2139. eyo2.Shape = "Ball"
  2140. eyo2.Name = "eyo2"
  2141. eyo2.CanCollide = false
  2142. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2143. eyo2weld = weldBetween(eyo2,Head)
  2144. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2145.  
  2146. light2 = Instance.new("PointLight", eyo2)
  2147. light2.Color = Color3.new(1,1,1)
  2148. light2.Range = 3
  2149. light2.Brightness = 4
  2150. light2.Enabled = true
  2151.  
  2152. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
  2153. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  2154. hum.HipHeight = 0
  2155. ws = 10
  2156. debounce = false
  2157. attacking = false
  2158. coroutine.wrap(function()
  2159. wait(3)
  2160. notallowedtransform = false
  2161. end)()
  2162. else
  2163. ws = 50
  2164. notallowedtransform = true
  2165. levitate = true
  2166. ws = 50
  2167. glow.Transparency = 0
  2168. eyo1:Remove()
  2169. eyo2:Remove()
  2170. coroutine.wrap(function()
  2171. while levitate do
  2172. for i,v in pairs(Head:GetChildren()) do
  2173. if v.Name == "eyo1" or v.Name == "eyo2" then
  2174. v:Remove()
  2175. end
  2176. end
  2177. wait()
  2178. end
  2179. end)()
  2180. mnb = 0
  2181. levitatewave = Instance.new("Part", Torso)
  2182. levitatewave.Size = Vector3.new(1,1,1)
  2183. levitatewave.CanCollide = false
  2184. levitatewave.Anchored = true
  2185. levitatewave.Transparency = .5
  2186. levitatewave.BrickColor = BrickColor.new("Really black")
  2187. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2188. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2189. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2190. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2191. levitatewave2 = Instance.new("Part", Torso)
  2192. levitatewave2.Size = Vector3.new(1,1,1)
  2193. levitatewave2.CanCollide = false
  2194. levitatewave2.Anchored = true
  2195. levitatewave2.Transparency = .5
  2196. levitatewave2.BrickColor = BrickColor.new("Really red")
  2197. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2198. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2199. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2200. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2201. blastwave = Instance.new("Part",Torso)
  2202. blastwave.CFrame = Torso.CFrame
  2203. blastwave.Anchored = true
  2204. blastwave.Material = "Neon"
  2205. blastwave.CanCollide = false
  2206. blastwave.Shape = "Ball"
  2207. blastwave.Size = Vector3.new(3,3,3)
  2208. coroutine.wrap(function()
  2209. for i = 1, 20 do
  2210. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2211. blastwave.Transparency = blastwave.Transparency + 0.05
  2212. swait()
  2213. end
  2214. blastwave:Remove()
  2215. end)()
  2216. coroutine.wrap(function()
  2217. while levitate do
  2218. mnb = mnb + 15
  2219. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2220. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2221. colors = colortable[math.random(1,#colortable)]
  2222. lmagic = Instance.new("Part",LeftArm)
  2223. lmagic.Material = "Neon"
  2224. lmagic.CanCollide = false
  2225. lmagic.Anchored = true
  2226. lmagic.BrickColor = BrickColor.new(colors)
  2227. lmagic.Size = Vector3.new(1,1,1)
  2228. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2229. removeuseless:AddItem(lmagic,2)
  2230. rmagic = Instance.new("Part",RightArm)
  2231. rmagic.Material = "Neon"
  2232. rmagic.CanCollide = false
  2233. rmagic.Anchored = true
  2234. rmagic.BrickColor = BrickColor.new(colors)
  2235. rmagic.Size = Vector3.new(1,1,1)
  2236. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2237. removeuseless:AddItem(rmagic,2)
  2238. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2239. v.Transparency = v.Transparency + 0.05
  2240. end
  2241. end
  2242. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2243. v.Transparency = v.Transparency + 0.05
  2244. end
  2245. end
  2246. swait()
  2247. end
  2248. end)()
  2249. framee = Instance.new("Frame")
  2250. framee.Parent = screenGui
  2251. framee.Position = UDim2.new(0, 8, 0, -500)
  2252. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2253. framee.BackgroundColor3 = BrickColor.new("White").Color
  2254. framee.BackgroundTransparency = 0
  2255. coroutine.wrap(function()
  2256. wait(.2)
  2257. for i = 1, 40 do
  2258. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2259. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2260. swait()
  2261. end
  2262. hum.CameraOffset = Vector3.new(0,0,0)
  2263. framee:Remove()
  2264. end)()
  2265. doomtheme.SoundId = "rbxassetid://1382488262"
  2266. doomtheme:Play()
  2267. doomtheme.Volume = 2
  2268. doomtheme.TimePosition = 20.7
  2269. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2270. mjester.MeshId = "rbxassetid://193760002"
  2271. mjester.TextureId = "rbxassetid://379225327"
  2272. mjester.VertexColor = Vector3.new(1, 0, 0)
  2273. Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
  2274. Character.Pants.PantsTemplate = "rbxassetid://486031443"
  2275. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2276. mMask.MeshId = "rbxassetid://13520257"
  2277. mMask.Scale = Vector3.new(1.1, 1, 1)
  2278. mMask.TextureId = "rbxassetid://13520260"
  2279. eyo1:Remove()
  2280. eyo2:Remove()
  2281. coroutine.wrap(function()
  2282. while levitate do
  2283. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2284. swait()
  2285. end
  2286. end)()
  2287. attacking = false
  2288. debounce = false
  2289. coroutine.wrap(function()
  2290. wait(3)
  2291. notallowedtransform = false
  2292. end)()
  2293. end
  2294. end
  2295. end)
  2296.  
  2297. mouse.KeyDown:connect(function(Press)
  2298. Press=Press:lower()
  2299. if Press=='.' then
  2300. hum.Parent:BreakJoints()
  2301. end
  2302. end)
  2303.  
  2304. checks1 = coroutine.wrap(function() -------Checks
  2305. while true do
  2306. if Root.Velocity.y > 1 and levitate == false then
  2307. position = "Jump"
  2308. elseif Root.Velocity.y < -1 and levitate == false then
  2309. position = "Falling"
  2310. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2311. position = "Idle"
  2312. elseif Root.Velocity.Magnitude < 2 and running == false then
  2313. position = "Idle2"
  2314. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2315. position = "Walking"
  2316. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2317. position = "Walking2"
  2318. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2319. position = "Running"
  2320. else
  2321. end
  2322. wait()
  2323. end
  2324. end)
  2325. checks1()
  2326.  
  2327. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2328. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2329. end
  2330.  
  2331. function ray2(StartPos, EndPos, Distance, Ignore)
  2332. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2333. return ray(StartPos, DIRECTION, Distance, Ignore)
  2334. end
  2335.  
  2336. OrgnC0 = Neck.C0
  2337. local movelimbs = coroutine.wrap(function()
  2338. while RunSrv.RenderStepped:wait() do
  2339. TrsoLV = Torso.CFrame.lookVector
  2340. Dist = nil
  2341. Diff = nil
  2342. if not MseGuide then
  2343. print("Failed to recognize")
  2344. else
  2345. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2346. Dist = (Head.CFrame.p-Point).magnitude
  2347. Diff = Head.CFrame.Y-Point.Y
  2348. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2349. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2350. Diff2 = LeftArm.CFrame.Y-Point.Y
  2351. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2352. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2353. end
  2354. end
  2355. end)
  2356. movelimbs()
  2357. immortal = {}
  2358. for i,v in pairs(Character:GetDescendants()) do
  2359. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2360. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2361. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2362. end
  2363. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2364. elseif v:IsA("JointInstance") then
  2365. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2366. end
  2367. end
  2368. for e = 1, #immortal do
  2369. if immortal[e] ~= nil then
  2370. local STUFF = immortal[e]
  2371. local PART = STUFF[1]
  2372. local PARENT = STUFF[2]
  2373. local MATERIAL = STUFF[3]
  2374. local COLOR = STUFF[4]
  2375. local TRANSPARENCY = STUFF[5]
  2376. if levitate then
  2377. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2378. PART.Material = MATERIAL
  2379. PART.Color = COLOR
  2380. PART.Transparency = TRANSPARENCY
  2381. end
  2382. PART.AncestryChanged:connect(function()
  2383. PART.Parent = PARENT
  2384. end)
  2385. else
  2386. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2387. PART.Material = MATERIAL
  2388. PART.Color = COLOR
  2389. PART.Transparency = TRANSPARENCY
  2390. end
  2391. PART.AncestryChanged:connect(function()
  2392. PART.Parent = PARENT
  2393. end)
  2394. end
  2395. end
  2396. end
  2397. function immortality()
  2398. for e = 1, #immortal do
  2399. if immortal[e] ~= nil then
  2400. local STUFF = immortal[e]
  2401. local PART = STUFF[1]
  2402. local PARENT = STUFF[2]
  2403. local MATERIAL = STUFF[3]
  2404. local COLOR = STUFF[4]
  2405. local TRANSPARENCY = STUFF[5]
  2406. if PART.ClassName == "Part" and PART == Root then
  2407. PART.Material = MATERIAL
  2408. PART.Color = COLOR
  2409. PART.Transparency = TRANSPARENCY
  2410. end
  2411. if PART.Parent ~= PARENT then
  2412. hum:Remove()
  2413. PART.Parent = PARENT
  2414. hum = Instance.new("Humanoid",Character)
  2415. if levitate then
  2416. eyo1:Remove()
  2417. eyo2:Remove()
  2418. end
  2419. hum.Name = "noneofurbusiness"
  2420. end
  2421. end
  2422. end
  2423. end
  2424. coroutine.wrap(function()
  2425. while true do
  2426. if hum.Health < .1 then
  2427. deadsound = Instance.new("Sound", Torso)
  2428. deadsound.Volume = 6
  2429. deadsound.SoundId = "rbxassetid://1411352723"
  2430. deadsound:Play()
  2431. immortality()
  2432. end
  2433. wait()
  2434. end
  2435. end)()
  2436.  
  2437. mouse.KeyDown:connect(function(Press)
  2438. Press=Press:lower()
  2439. if Press=='g' then
  2440. if not levitate then return end
  2441. if debounce then return end
  2442. debounce = true
  2443. attacking = true
  2444. FireBall:Play()
  2445. ws = 15
  2446. g1 = Instance.new("BodyGyro", Root)
  2447. g1.D = 175
  2448. g1.P = 20000
  2449. g1.MaxTorque = Vector3.new(0,9000,0)
  2450. for i = 1, 15 do
  2451. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2452. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2453. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2454. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2455. swait()
  2456. end
  2457. local swoosh = Instance.new("Part",Torso)
  2458. swoosh.Name = "swoosh"
  2459. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2460. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2461. swoosh.Shape = "Ball"
  2462. swoosh.Material = "Neon"
  2463. swoosh.BrickColor = BrickColor.new("Really black")
  2464. swoosh.CanCollide = false
  2465. swoosh.Touched:connect(function(hit)
  2466. if hit.Parent:IsA("Part") then
  2467. elseif hit.Parent:IsA("SpecialMesh") then
  2468. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2469. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2470. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2471. if Slachtoffer.Health < 1 then return end
  2472. if damagedebounce == true then return end
  2473. damagedebounce = true
  2474. swoosh:Remove()
  2475. explosion = Instance.new("Part",LeftArm)
  2476. explosion.CFrame = hit.CFrame
  2477. explosion.Anchored = true
  2478. explosion.CanCollide = false
  2479. explosion.Name = "explo"
  2480. explosion.Shape = "Ball"
  2481. explosion.BrickColor = swoosh.BrickColor
  2482. explosion.Material = "Neon"
  2483. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2484. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2485. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2486. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2487. removeuseless:AddItem(vel,.1)
  2488. shockwavevv = Instance.new("Part",LeftArm)
  2489. shockwavevv.Size = Vector3.new(1,1,1)
  2490. shockwavevv.CanCollide = false
  2491. shockwavevv.Anchored = true
  2492. shockwavevv.Name = "shock"
  2493. shockwavevv.Transparency = 0
  2494. shockwavevv.BrickColor = BrickColor.new("Really black")
  2495. shockwavevv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2496. shockwavemeshs = Instance.new("SpecialMesh", shockwavevv)
  2497. shockwavemeshs.Name = "ring"
  2498. shockwavemeshs.Scale = Vector3.new(.1,3,3)
  2499. shockwavemeshs.MeshId = "rbxassetid://3270017"
  2500. shockwave2vv = Instance.new("Part", LeftArm)
  2501. shockwave2vv.Size = Vector3.new(1,1,1)
  2502. shockwave2vv.CanCollide = false
  2503. shockwave2vv.Anchored = true
  2504. shockwave2vv.Name = "shock2"
  2505. shockwave2vv.Transparency = 0
  2506. shockwave2vv.BrickColor = BrickColor.new("Really black")
  2507. shockwave2vv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2508. shockwavemeshs2 = Instance.new("SpecialMesh", shockwave2vv)
  2509. shockwavemeshs2.Scale = Vector3.new(.1,3,3)
  2510. shockwavemeshs2.Name = "ring2"
  2511. shockwavemeshs2.MeshId = "rbxassetid://3270017"
  2512. removeuseless:AddItem(shockwavevv,3)
  2513. removeuseless:AddItem(shockwavevv2,3)
  2514. removeuseless:AddItem(explosion,3)
  2515. SOUND(explosion,472579737,6,false,3)
  2516. coroutine.wrap(function()
  2517. if firsttime2 then return end
  2518. firsttime2 = true
  2519. while true do
  2520. for i,v in pairs(LeftArm:GetChildren()) do
  2521. if v.Name == "explo" then
  2522. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2523. v.Transparency = v.Transparency + .05
  2524. end
  2525. end
  2526. for i,v in pairs(shockwavevv:GetChildren()) do
  2527. if v.Name == "ring" then
  2528. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2529. end
  2530. end
  2531. for i,v in pairs(shockwave2vv:GetChildren()) do
  2532. if v.Name == "ring2" then
  2533. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2534. end
  2535. end
  2536. for i,v in pairs(LeftArm:GetChildren()) do
  2537. if v.Name == "shock" then
  2538. v.Transparency = v.Transparency + .05
  2539. end
  2540. end
  2541. for i,v in pairs(LeftArm:GetChildren()) do
  2542. if v.Name == "shock2" then
  2543. v.Transparency = v.Transparency + .05
  2544. end
  2545. end
  2546. swait()
  2547. end
  2548. end)()
  2549. Slachtoffer:TakeDamage(math.random(27,48))
  2550. wait(.1)
  2551. damagedebounce = false
  2552. end
  2553. end)
  2554. coroutine.wrap(function()
  2555. if firsttime then return end
  2556. firsttime = true
  2557. while wait() do
  2558. for i,v in pairs(Torso:GetChildren()) do
  2559. if v.Name == "swoosh" then
  2560. magiccc = Instance.new("Part",RightArm)
  2561. magiccc.Material = "Neon"
  2562. magiccc.CanCollide = false
  2563. magiccc.Anchored = true
  2564. magiccc.BrickColor = BrickColor.new(colors)
  2565. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2566. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2567. removeuseless:AddItem(magiccc,2)
  2568. end
  2569. end
  2570. end
  2571. end)()
  2572. bov = Instance.new("BodyVelocity",swoosh)
  2573. bov.maxForce = Vector3.new(99999,99999,99999)
  2574. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2575. bov.velocity = swoosh.CFrame.lookVector*120
  2576. removeuseless:AddItem(swoosh,4)
  2577. for i = 1, 15 do
  2578. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2579. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2580. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2581. swait()
  2582. end
  2583. ws = 50
  2584. removeuseless:AddItem(g1,0.01)
  2585. debounce = false
  2586. attacking = false
  2587. end
  2588. end)
  2589.  
  2590. mouse.KeyDown:connect(function(Press)
  2591. Press=Press:lower()
  2592. if Press=='h' then
  2593. if not levitate then return end
  2594. if debounce then return end
  2595. debounce = true
  2596. attacking = true
  2597. ws = 0
  2598. appi = true
  2599. coroutine.wrap(function()
  2600. while appi do
  2601. swait()
  2602. if Root.Velocity.Magnitude < 2 and attacking == true then
  2603. position = "Idle3"
  2604. end
  2605. end
  2606. end)()
  2607. coroutine.wrap(function()
  2608. while appi do
  2609. swait()
  2610. settime = 0.05
  2611. sine = sine + change
  2612. if position == "Idle3" and attacking == true and appi == true then
  2613. change = .4
  2614. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2615. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2616. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2617. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2618. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2619. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2620. end
  2621. end
  2622. end)()
  2623. coroutine.wrap(function()
  2624. for i = 1, 20 do
  2625. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2626. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2627. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2628. swait()
  2629. end
  2630. end)()
  2631. SOUND(LeftArm,1982011510,8,false,15)
  2632. blackhole={}
  2633. orbzfade={}
  2634. xz = 0
  2635. for i = 1, 220 do
  2636. xz = xz + .009
  2637. bigrmagic = Instance.new("Part",RightArm)
  2638. bigrmagic.Material = "Neon"
  2639. bigrmagic.CanCollide = false
  2640. bigrmagic.Anchored = true
  2641. bigrmagic.BrickColor = BrickColor.new(colors)
  2642. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2643. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2644. removeuseless:AddItem(bigrmagic,1)
  2645. orbz = Instance.new("Part", Torso)
  2646. orbz.Material = "Neon"
  2647. orbz.BrickColor = BrickColor.new(colors)
  2648. orbz.Size = Vector3.new(2,2,2)
  2649. orbz.Anchored = true
  2650. orbz.CanCollide = false
  2651. removeuseless:AddItem(orbz,1)
  2652. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2653. table.insert(blackhole,orbz)
  2654. table.insert(orbzfade,orbz)
  2655. for i,v in pairs(blackhole) do
  2656. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2657. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2658. end
  2659. for i,v in pairs(orbzfade) do
  2660. v.Transparency = v.Transparency + 0.025
  2661. end
  2662. swait()
  2663. end
  2664. coroutine.wrap(function()
  2665. for i = 1, 10 do
  2666. for i,v in pairs(blackhole) do
  2667. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2668. v.Transparency = v.Transparency + .1
  2669. end
  2670. swait()
  2671. end
  2672. for i,v in pairs(blackhole) do
  2673. v:Remove()
  2674. end
  2675. clean()
  2676. end)()
  2677. charging = true
  2678. coroutine.wrap(function()
  2679. while charging do
  2680. bigrmagic = Instance.new("Part",RightArm)
  2681. bigrmagic.Material = "Neon"
  2682. bigrmagic.CanCollide = false
  2683. bigrmagic.Anchored = true
  2684. bigrmagic.BrickColor = BrickColor.new(colors)
  2685. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2686. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2687. removeuseless:AddItem(bigrmagic,.2)
  2688. swait()
  2689. end
  2690. end)()
  2691. g1 = Instance.new("BodyGyro", Root)
  2692. g1.D = 175
  2693. g1.P = 20000
  2694. g1.MaxTorque = Vector3.new(0,9000,0)
  2695. BigFireBall:Play()
  2696. for i = 1, 15 do
  2697. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2698. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2699. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2700. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2701. swait()
  2702. end
  2703. coroutine.wrap(function()
  2704. for i = 1, 15 do
  2705. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2706. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2707. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2708. swait()
  2709. end
  2710. end)()
  2711. charging = false
  2712. local ballzor = Instance.new("Part",Torso)
  2713. ballzor.Name = "ballzor"
  2714. ballzor.Material = "Neon"
  2715. ballzor.BrickColor = BrickColor.new("Really black")
  2716. ballzor.CanCollide = false
  2717. ballzor.Size = Vector3.new(xz,xz,xz)
  2718. ballzor.Anchored = false
  2719. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2720. ballzor.Shape = "Ball"
  2721. removeuseless:AddItem(g1,.0001)
  2722. zx = xz + .05
  2723. coroutine.wrap(function()
  2724. if firsttime5 then return end
  2725. firsttime5 = true
  2726. while true do
  2727. swait()
  2728. for i,v in pairs(Torso:GetChildren()) do
  2729. if v.Name == "ballzor" then
  2730. magicccc = Instance.new("Part",RightArm)
  2731. magicccc.Material = "Neon"
  2732. magicccc.CanCollide = false
  2733. magicccc.Name = "magicccc"
  2734. magicccc.Anchored = true
  2735. magicccc.Transparency = 0
  2736. magicccc.BrickColor = BrickColor.new(colors)
  2737. magicccc.Size = Vector3.new(zx,zx,zx)
  2738. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2739. removeuseless:AddItem(magicccc,2)
  2740. end
  2741. end
  2742. for i,v in pairs(RightArm:GetChildren()) do
  2743. if v.Name == "magicccc" then
  2744. v.Transparency = v.Transparency + 0.025
  2745. end
  2746. end
  2747. end
  2748. end)()
  2749. ballzor.Touched:connect(function(hit)
  2750. if hit.Name ~= "magicccc" then
  2751. if bigball then return end
  2752. bigball = true
  2753. local explosionwave = Instance.new("Part",Torso)
  2754. explosionwave.Shape = "Ball"
  2755. explosionwave.BrickColor = BrickColor.new("Really black")
  2756. explosionwave.Anchored = true
  2757. explosionwave.CanCollide = false
  2758. explosionwave.Transparency = .2
  2759. explosionwave.Material = "Neon"
  2760. explosionwave.Size = Vector3.new(1,1,1)
  2761. explosionwave.CFrame = ballzor.CFrame
  2762. render = Instance.new("Sound",explosionwave)
  2763. render.SoundId = "rbxassetid://2006635781"
  2764. render.Volume = 10 * 10
  2765. render:Play()
  2766. local explosionwave2 = Instance.new("Part",Torso)
  2767. explosionwave2.Shape = "Ball"
  2768. explosionwave2.BrickColor = BrickColor.new("Really red")
  2769. explosionwave2.Anchored = true
  2770. explosionwave2.CanCollide = false
  2771. explosionwave2.Material = "Neon"
  2772. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2773. explosionwave2.CFrame = ballzor.CFrame
  2774. deadlywave = Instance.new("Part", explosionwave)
  2775. deadlywave.Size = Vector3.new(1,1,1)
  2776. deadlywave.CanCollide = false
  2777. deadlywave.Anchored = true
  2778. deadlywave.Transparency = .5
  2779. deadlywave.BrickColor = BrickColor.new("Really red")
  2780. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2781. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2782. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2783. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2784. deadlywave2 = Instance.new("Part", explosionwave)
  2785. deadlywave2.Size = Vector3.new(1,1,1)
  2786. deadlywave2.CanCollide = false
  2787. deadlywave2.Anchored = true
  2788. deadlywave2.Transparency = .5
  2789. deadlywave2.BrickColor = BrickColor.new("Really black")
  2790. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2791. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2792. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2793. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2794. deadlyring = Instance.new("Part", Torso)
  2795. deadlyring.Size = Vector3.new(5, 5, 5)
  2796. deadlyring.Transparency = 0.5
  2797. deadlyring.BrickColor = BrickColor.new("Really black")
  2798. deadlyring.Anchored = true
  2799. deadlyring.CanCollide = false
  2800. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2801. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2802. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2803. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2804. deadlyring2 = Instance.new("Part", Torso)
  2805. deadlyring2.Size = Vector3.new(5, 5, 5)
  2806. deadlyring2.Transparency = 0.5
  2807. deadlyring2.BrickColor = BrickColor.new("Really black")
  2808. deadlyring2.Anchored = true
  2809. deadlyring2.CanCollide = false
  2810. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2811. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2812. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2813. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2814. ballzor:Remove()
  2815. bigball = false
  2816. staybooming = true
  2817. d = 5
  2818. coroutine.wrap(function()
  2819. while staybooming do
  2820. Hit = damagealll(d,deadlywave.Position)
  2821. for _,v in pairs(Hit) do
  2822. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2823. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2824. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2825. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2826. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2827. removeuseless:AddItem(vel,.1)
  2828. end
  2829. wait(.1)
  2830. end
  2831. end)()
  2832. for i = 1, 70 do
  2833. d = d + 1
  2834. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2835. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2836. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2837. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2838. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2839. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2840. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2841. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2842. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2843. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2844. swait()
  2845. end
  2846. for i = 1, 80 do
  2847. d = d + 3
  2848. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2849. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2850. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2851. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2852. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2853. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2854. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2855. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2856. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2857. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2858. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2859. swait()
  2860. end
  2861. staybooming = false
  2862. for i = 1, 20 do
  2863. d = d + 3
  2864. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2865. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2866. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2867. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2868. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2869. deadlyring.Transparency = deadlyring.Transparency + .25
  2870. deadlyring2.Transparency = deadlyring2.Transparency + .25
  2871. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2872. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2873. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  2874. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  2875. deadlywave.Transparency = deadlywave.Transparency + .25
  2876. deadlywave2.Transparency = deadlywave2.Transparency + .25
  2877. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2878. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2879. explosionwave.Transparency = explosionwave.Transparency + 0.25
  2880. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  2881. swait()
  2882. end
  2883. hum.CameraOffset = Vector3.new(0,0,0)
  2884. explosionwave:Remove()
  2885. explosionwave2:Remove()
  2886. end
  2887. end)
  2888. bov = Instance.new("BodyVelocity",ballzor)
  2889. bov.maxForce = Vector3.new(99999,99999,99999)
  2890. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  2891. bov.velocity = ballzor.CFrame.lookVector*200
  2892. removeuseless:AddItem(ballzor,4)
  2893. ws = 50
  2894. attacking = false
  2895. debounce = false
  2896. appi = false
  2897. end
  2898. end)
  2899.  
  2900. mouse.KeyDown:connect(function(Press)
  2901. Press=Press:lower()
  2902. if Press=='j' then
  2903. if not levitate then return end
  2904. if debounce then return end
  2905. debounce = true
  2906. charging = true
  2907. attacking = true
  2908. downpress = false
  2909. x = 1
  2910. ws = 0
  2911. g1 = Instance.new("BodyGyro", Root)
  2912. g1.D = 175
  2913. g1.P = 20000
  2914. g1.MaxTorque = Vector3.new(0,9000,0)
  2915. SOUND(RightArm,2014087015,8,false,3)
  2916. coroutine.wrap(function()
  2917. Charge = Instance.new("Sound",RightArm)
  2918. Charge.SoundId = "rbxassetid://101153932"
  2919. Charge.Looped = false
  2920. Charge.Volume = 8
  2921. Charge:Play()
  2922. end)()
  2923. appi = true
  2924. coroutine.wrap(function()
  2925. while appi do
  2926. swait()
  2927. if Root.Velocity.Magnitude < 2 and attacking == true then
  2928. position = "Idle3"
  2929. end
  2930. end
  2931. end)()
  2932. coroutine.wrap(function()
  2933. while appi do
  2934. swait()
  2935. settime = 0.05
  2936. sine = sine + change
  2937. if position == "Idle3" and attacking == true and appi == true then
  2938. change = .4
  2939. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2940. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2941. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2942. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2943. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2944. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2945. end
  2946. end
  2947. end)()
  2948. for i = 1, 15 do
  2949. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2950. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2951. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2952. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2953. swait()
  2954. end
  2955. for i = 1, 3 do
  2956. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2957. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2958. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2959. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2960. x = x + .1
  2961. blastborb = Instance.new("Part",Torso)
  2962. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2963. blastborb.BrickColor = BrickColor.new(colors)
  2964. blastborb.Anchored = true
  2965. blastborb.Size = Vector3.new(10,10,10)
  2966. blastborb.CanCollide = false
  2967. blastborb.Material = "Neon"
  2968. for i = 1, 5 do
  2969. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2970. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  2971. swait()
  2972. end
  2973. blastborb:Remove()
  2974. swait()
  2975. end
  2976. downpress = true
  2977. while charging and x < 5 do
  2978. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2979. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2980. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2981. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2982. x = x + .1
  2983. blastborb = Instance.new("Part",Torso)
  2984. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2985. blastborb.BrickColor = BrickColor.new(colors)
  2986. blastborb.Anchored = true
  2987. blastborb.Size = Vector3.new(10,10,10)
  2988. blastborb.CanCollide = false
  2989. blastborb.Material = "Neon"
  2990. for i = 1, 5 do
  2991. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2992. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  2993. swait()
  2994. end
  2995. blastborb:Remove()
  2996. swait()
  2997. end
  2998. coroutine.wrap(function()
  2999. for i = 1, 20 do
  3000. Charge.Volume = Charge.Volume - .5
  3001. swait()
  3002. end
  3003. end)()
  3004. local bigswoosh = Instance.new("Part",Torso)
  3005. bigswoosh.Name = "bigswoosh"
  3006. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3007. bigswoosh.Size = Vector3.new(1,1,1)
  3008. bigswoosh.Material = "Neon"
  3009. bigswoosh.Anchored = true
  3010. bigswoosh.Transparency = 1
  3011. bigswoosh.BrickColor = BrickColor.new("Really red")
  3012. bigswoosh.CanCollide = false
  3013. SOUND(bigswoosh,842332424,10,false,6)
  3014. SOUND(bigswoosh,2017948224,10,false,6)
  3015. SOUND(bigswoosh,138677306,10,false,4)
  3016. coroutine.wrap(function()
  3017. local loc1 = Instance.new("Part",bigswoosh)
  3018. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3019. loc1.Size = Vector3.new(2,2,2)
  3020. loc1.Anchored = true
  3021. loc1.Transparency = 1
  3022. loc1.CanCollide = false
  3023. local loc2 = Instance.new("Part",bigswoosh)
  3024. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3025. loc2.Size = Vector3.new(2,2,2)
  3026. loc2.Anchored = true
  3027. loc2.Transparency = 1
  3028. loc2.CanCollide = false
  3029. n = 0
  3030. nb = 0
  3031. for i = 1, 125 do
  3032. n = n + x
  3033. nb = nb - x
  3034. Hit = damagealll(n,bigswoosh.Position)
  3035. for _,v in pairs(Hit) do
  3036. if x > 4.5 then
  3037. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3038. else
  3039. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3040. end
  3041. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3042. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3043. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3044. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3045. removeuseless:AddItem(vel,.1)
  3046. end
  3047. local bigtrail = Instance.new("Part",LeftArm)
  3048. bigtrail.Size = bigswoosh.Size
  3049. bigtrail.BrickColor = BrickColor.new(colors)
  3050. bigtrail.Anchored = true
  3051. bigtrail.Material = "Neon"
  3052. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3053. bigtrail.CanCollide = false
  3054. removeuseless:AddItem(bigtrail,2)
  3055. local irritatedground = Instance.new("Part",Torso)
  3056. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3057. irritatedground.BrickColor = BrickColor.new(colors)
  3058. irritatedground.Material = "Neon"
  3059. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3060. irritatedground.CanCollide = false
  3061. irritatedground.Anchored = true
  3062. removeuseless:AddItem(irritatedground,10)
  3063. local grassblocks = Instance.new("Part",Torso)
  3064. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3065. grassblocks.Material = "Grass"
  3066. grassblocks.Anchored = true
  3067. grassblocks.Name = "grassblocks"
  3068. grassblocks.BrickColor = BrickColor.new("Bright green")
  3069. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3070. removeuseless:AddItem(grassblocks,10)
  3071. local grassblocks2 = Instance.new("Part",Torso)
  3072. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3073. grassblocks2.Material = "Grass"
  3074. grassblocks2.Anchored = true
  3075. grassblocks2.Name = "grassblocks2"
  3076. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3077. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3078. removeuseless:AddItem(grassblocks2,10)
  3079. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3080. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3081. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3082. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3083. swait()
  3084. end
  3085. for i = 1, 20 do
  3086. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3087. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3088. swait()
  3089. end
  3090. bigswoosh:Remove()
  3091. end)()
  3092. for i = 1, 50 do
  3093. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3094. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3095. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3096. swait()
  3097. end
  3098. ws = 50
  3099. attacking = false
  3100. debounce = false
  3101. appi = false
  3102. g1:Remove()
  3103. end
  3104. end)
  3105.  
  3106. mouse.KeyDown:connect(function(Press)
  3107. Press=Press:lower()
  3108. if Press=='k' then
  3109. if debounce then return end
  3110. debounce = true
  3111. attacking = true
  3112. charging = true
  3113. appi = true
  3114. coroutine.wrap(function()
  3115. while appi do
  3116. swait()
  3117. if Root.Velocity.Magnitude < 2 and attacking == true then
  3118. position = "Idle3"
  3119. end
  3120. end
  3121. end)()
  3122. coroutine.wrap(function()
  3123. while appi do
  3124. swait()
  3125. settime = 0.05
  3126. sine = sine + change
  3127. if position == "Idle3" and attacking == true and appi == true then
  3128. change = .4
  3129. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3130. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3131. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3132. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3133. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3134. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3135. end
  3136. end
  3137. end)()
  3138. ws = 0
  3139. g1 = Instance.new("BodyGyro", Root)
  3140. g1.D = 175
  3141. g1.P = 20000
  3142. g1.MaxTorque = Vector3.new(0,9000,0)
  3143. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3144. for i = 1, 15 do
  3145. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3146. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3147. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3148. swait()
  3149. end
  3150. r = 0
  3151. for i = 1, 10 do
  3152. r = r + .1
  3153. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3154. blass = Instance.new("Part",RightArm)
  3155. blass.Size = Vector3.new(r,r,r)
  3156. blass.Material = "Neon"
  3157. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3158. blass.Anchored = true
  3159. blass.CanCollide = false
  3160. blass.BrickColor = BrickColor.new(colors)
  3161. removeuseless:AddItem(blass,2)
  3162. swait()
  3163. end
  3164. while r < 16 and charging == true do
  3165. r = r + .1
  3166. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3167. blass = Instance.new("Part",RightArm)
  3168. blass.Size = Vector3.new(r,r,r)
  3169. blass.Material = "Neon"
  3170. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3171. blass.Anchored = true
  3172. blass.CanCollide = false
  3173. blass.BrickColor = BrickColor.new(colors)
  3174. removeuseless:AddItem(blass,2)
  3175. swait()
  3176. end
  3177. local TheBeam = Instance.new("Part",RightArm)
  3178. TheBeam.Name = "zebeam"
  3179. TheBeam.Size = Vector3.new(1,1,1)
  3180. TheBeam.Material = "Neon"
  3181. TheBeam.Shape = "Cylinder"
  3182. TheBeam.BrickColor = BrickColor.new("Really red")
  3183. TheBeam.Anchored = true
  3184. TheBeam.CanCollide = false
  3185. ws = 12
  3186. bemmo = Instance.new("Sound",RightArm)
  3187. bemmo.SoundId = "rbxassetid://1910988873"
  3188. bemmo.Volume = 8
  3189. bemmo.Looped = false
  3190. bemmo:Play()
  3191. bemmo.TimePosition = 2
  3192. for i = 1, 100 * r/3 do
  3193. if r > 15 then
  3194. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3195. end
  3196. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3197. local blass = Instance.new("Part",RightArm)
  3198. blass.Size = Vector3.new(r,r,r)
  3199. blass.Material = "Neon"
  3200. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3201. blass.Anchored = true
  3202. blass.CanCollide = false
  3203. blass.BrickColor = BrickColor.new(colors)
  3204. removeuseless:AddItem(blass,2)
  3205. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3206. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3207. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3208. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3209. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3210. boom = Instance.new("Part",RightArm)
  3211. boom.Size = Vector3.new(r,r,r)
  3212. boom.BrickColor = BrickColor.new(colors)
  3213. boom.Anchored = true
  3214. boom.CanCollide = false
  3215. boom.Material = "Neon"
  3216. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3217. removeuseless:AddItem(boom,3)
  3218. boom.Touched:connect(function(getbase)
  3219. if hitdebounce then return end
  3220. hitdebounce = true
  3221. if getbase:IsA("Part") then
  3222. damagedground = Instance.new("Part",RightArm)
  3223. damagedground.Size = Vector3.new(.1,5+r,.1)
  3224. damagedground.Material = "Neon"
  3225. damagedground.CanCollide = false
  3226. damagedground.BrickColor = BrickColor.new(colors)
  3227. damagedground.Anchored = true
  3228. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3229. removeuseless:AddItem(damagedground,2)
  3230. wait(.1)
  3231. hitdebounce = false
  3232. end
  3233. end)
  3234. Hit = damagealll(r+3,boom.Position)
  3235. for _,v in pairs(Hit) do
  3236. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3237. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3238. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3239. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3240. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3241. removeuseless:AddItem(vel,.1)
  3242. end
  3243. swait()
  3244. end
  3245. removeuseless:AddItem(g1,.001)
  3246. coroutine.wrap(function()
  3247. for i = 1, 20 do
  3248. bemmo.Volume = bemmo.Volume - 0.5
  3249. blass.Transparency = blass.Transparency + 0.05
  3250. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3251. swait()
  3252. end
  3253. bemmo:Remove()
  3254. if r > 15 then
  3255. hum.CameraOffset = Vector3.new(0,0,0)
  3256. end
  3257. blass:Remove()
  3258. TheBeam:Remove()
  3259. end)()
  3260. ws = 50
  3261. appi = false
  3262. attacking = false
  3263. debounce = false
  3264. end
  3265. end)
  3266.  
  3267. mouse.KeyUp:connect(function(Press)
  3268. Press=Press:lower()
  3269. if Press=='j' then
  3270. charging = false
  3271. end
  3272. end)
  3273.  
  3274. mouse.KeyUp:connect(function(Press)
  3275. Press=Press:lower()
  3276. if Press=='k' then
  3277. charging = false
  3278. end
  3279. end)
  3280.  
  3281. doit = coroutine.wrap(function()
  3282. while true do
  3283. for _,v in pairs(Repeater) do
  3284. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3285. end
  3286.  
  3287. for _,v in pairs(openshocktable) do
  3288. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3289. end
  3290.  
  3291. for _,v in pairs(nonmeshRepeater) do
  3292. v.Size = v.Size + Vector3.new(2, 2, 2)
  3293. end
  3294.  
  3295. for _,v in pairs(Extreme) do
  3296. v.Size = v.Size + Vector3.new(6, 6, 6)
  3297. end
  3298.  
  3299. for _,v in pairs(LessSize) do
  3300. v.Size = v.Size - Vector3.new(1, 1, 1)
  3301. end
  3302.  
  3303. for _,v in pairs(nonmeshRepeater2) do
  3304. v.Transparency = v.Transparency + 0.05
  3305. end
  3306.  
  3307. for _,v in pairs(Repeater2) do
  3308. v.Transparency = v.Transparency - 0.05
  3309. end
  3310.  
  3311. for _,v in pairs(th1) do
  3312. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3313. end
  3314.  
  3315. for _,v in pairs(th2) do
  3316. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3317. end
  3318.  
  3319. for _,v in pairs(th3) do
  3320. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3321. end
  3322.  
  3323. for _,v in pairs(th5) do
  3324. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3325. end
  3326.  
  3327. for _,v in pairs(ExtremeM) do
  3328. v.Size = v.Size + Vector3.new(8, 8, 8)
  3329. end
  3330.  
  3331. for _,v in pairs(m3) do
  3332. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3333. end
  3334.  
  3335. for _,v in pairs(ExtremeM2) do
  3336. v.Size = v.Size - Vector3.new(2,2,2)
  3337. end
  3338.  
  3339. for _,v in pairs(keyYsize) do
  3340. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3341. end
  3342.  
  3343. for _,v in pairs(th4) do
  3344. v.Transparency = v.Transparency + 0.009
  3345. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3346. end
  3347.  
  3348. for _,v in pairs(SlowlyFade) do
  3349. v.Transparency = v.Transparency + 0.05
  3350. end
  3351.  
  3352. for _,v in pairs(keyYtransparency) do
  3353. v.Transparency = v.Transparency + 0.05
  3354. end
  3355.  
  3356. for _,v in pairs(UpMover) do
  3357. v.Position = v.Position + Vector3.new(0, 3, 0)
  3358. end
  3359.  
  3360. for _,v in pairs(ForwardMover) do
  3361. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3362. end
  3363.  
  3364. for _,v in pairs(FadeIn) do
  3365. v.Transparency = v.Transparency - .05
  3366. end
  3367.  
  3368. for _,v in pairs(signtransparency) do
  3369. v.TextTransparency = v.TextTransparency + 0.025
  3370. end
  3371.  
  3372. for _,v in pairs(signmover) do
  3373. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3374. end
  3375.  
  3376. for _,v in pairs(signrotator) do
  3377. v.Rotation = v.Rotation + 2
  3378. end
  3379. swait()
  3380. end
  3381. end)
  3382. doit()
  3383. t = 0
  3384.  
  3385. mouse.KeyDown:connect(function(Press)
  3386. Press=Press:lower()
  3387. if Press=='0' then
  3388. if levitate then return end
  3389. shoov = true
  3390. if debounce then return end
  3391. ws = 50
  3392. end
  3393. end)
  3394.  
  3395. mouse.KeyUp:connect(function(Press)
  3396. Press=Press:lower()
  3397. if Press=='0' then
  3398. if levitate then return end
  3399. shoov = false
  3400. if debounce then return end
  3401. ws = 10
  3402. end
  3403. end)
  3404.  
  3405.  
  3406. local anims = coroutine.wrap(function()
  3407. while true do
  3408. settime = 0.05
  3409. sine = sine + change
  3410. if position == "Jump" and attacking == false then
  3411. change = 1
  3412. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3413. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3414. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3415. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3416. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3417. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3418. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3419. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3420. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3421. elseif position == "Jump2" and attacking == false and levitate then
  3422. change = 1
  3423. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3424. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3425. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3426. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3427. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3428. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3429. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3430. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3431. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3432. elseif position == "Falling" and attacking == false and levitate == false then
  3433. change = 1
  3434. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3435. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3436. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3437. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3438. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3439. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3440. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3441. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3442. elseif position == "Falling2" and attacking == false and levitate then
  3443. change = 1
  3444. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3445. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3446. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3447. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3448. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3449. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3450. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3451. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3452. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3453. elseif position == "Walking" and attacking == false and running == false then
  3454. change = 1
  3455. walking = true
  3456. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3457. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3458. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3459. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3460. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3461. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3462. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3463. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3464. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3465. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3466. change = .5
  3467. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3468. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3469. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3470. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3471. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3472. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3473. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3474. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3475. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3476. elseif position == "Idle2" and attacking == false and running == false then
  3477. change = .75
  3478. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3479. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3480. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3481. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3482. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3483. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3484. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3485. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3486. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3487. elseif position == "Walking2" and attacking == false and running == false then
  3488. ws = 50
  3489. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3490. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3491. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3492. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3493. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3494. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3495. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3496. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3497. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3498. elseif position == "Running" and attacking == false then
  3499. change = 1
  3500. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3501. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3502. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3503. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3504. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3505. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3506. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3507. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3508. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3509. end
  3510. swait()
  3511. end
  3512. end)
  3513. anims()
  3514. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
  3515. warn("Updated and fixed my Xhiliration")
  3516. warn("Q = The disappearing act.")
  3517. warn("E = Full house")
  3518. warn("R = Cardnado")
  3519. warn("T = Teleport")
  3520. warn("Y = Big card(Click to smash.)")
  3521. warn("U = Black hole")
  3522. warn("P = Card shield(Click to bounce people off, press p again to shred.)")
  3523. warn("F = Transform(You can switch between modes any time.)")
  3524. warn("-----------/SECOND FORM MOVES\-----------")
  3525. warn("T = Laugh")
  3526. warn("G = Fire ball")
  3527. warn("H = Huge fire ball")
  3528. warn("J = Dragon's breath(The longer you hold, the more insaner it gets.)")
  3529. warn("K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)")
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement