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- --- SERVER.LUA
- -- Current priority person, stored for re-use
- local currentPriority = nil
- -- Send priority update to everyone
- function UpdatePriority()
- TriggerClientEvent("priority:update", -1, currentPriority)
- end
- -- New player asks for current priority, send it to them
- RegisterServerEvent("priority:request")
- AddEventHandler("priority:request", function()
- TriggerClientEvent("priority:update", source, currentPriority)
- end)
- -- Command to change priority person
- RegisterCommand("priority", function(source, args, rawCommand)
- local player = source
- local name = GetPlayerName(player)
- print("Setting priority to:", name)
- currentPriority = player
- UpdatePriority()
- end)
- --- CLIENT.LUA
- -- Ask for current priority person on connect / join
- Citizen.CreateThread(function()
- TriggerServerEvent("priority:request")
- end)
- -- Current priority person, stored for use in your draw code
- local currentPriority = nil
- -- New / changed priority person, or the request was returned, at least save the current new one
- RegisterNetEvent("priority:update")
- AddEventHandler("priority:update", function(serverId)
- -- Convert from server to client player id
- local player = GetPlayerFromServerId(serverId)
- currentPriority = player
- end)
- -- Your draw code in the same script
- ...
- -- make sure the current priority person is set
- if currentPriority then
- local name = GetPlayerName(currentPriority)
- DrawText("da current priority person is: " .. name)
- end
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