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- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.Version = "v1.0.0"
- do
- script.Parent = InternalData.RealOwner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function createObject (connections, index)
- local proxy = newproxy (true);local meta = getmetatable (proxy);
- local runbind = function (self, i, ...) connections[i]:Fire (...); end;
- while (#connections > 0) do connections [table.remove (connections, 1)] = Instance.new ('BindableEvent');end;
- meta.__index = function (self, i)
- if (i == 'TriggerEvent') then return runbind end;
- return connections[i] and connections[i].Event or index[i];
- end;
- meta.__newindex = index;meta.__metatable = false;return proxy
- end;
- local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
- local UserInputService = createObject({"InputBegan","InputEnded"},{})
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= InternalData.RealOwner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;
- local Event = script:WaitForChild("UserInput");
- local UserInputService = game:GetService("UserInputService");
- local Mouse = Player:GetMouse();
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/60) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit = Mouse.Hit;Target = Mouse.Target;
- Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],InternalData.RealOwner.Character)
- end
- InternalData.RealInstance = Instance;Instance = setmetatable({},{
- __index = function (self,Index)
- if Index:lower() == 'new' then
- return function (Type, Parent)
- local Real = InternalData.RealInstance.new(Type,Parent)
- if not Type then return end
- if Type == "BillboardGui" then
- return setmetatable({},{
- __index = function (self,Index)
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if Index:lower() == "playertohidefrom" then
- if Value.Name == owner.Name then Real[Index] = InternalData.RealOwner else Real[Index] = Value end
- else
- Real[Index] = Value
- end
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- end
- return Real
- end
- end
- return InternalData.RealInstance[Index]
- end;
- __tostring = function(self) return tostring(InternalData.RealInstance) end;
- });
- InternalData.RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- elseif Index == "FakePlayer" then
- return true
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return tostring(RealPlayer) end
- })
- end
- end
- if InternalData.RealGame[Index] then
- local Type = type(InternalData.RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = InternalData.RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(InternalData.RealOwner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = InternalData.RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return InternalData.RealGame:GetService(Service)
- end
- end
- return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return InternalData.RealGame[Index]
- end
- end
- return nil
- end;
- __tostring = function(self) return tostring(InternalData.game) end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
- --//Paste script below this line.
- myname = "julio_7779"
- me = game.Players[myname]
- char = me.Character
- name = "MiniRocketLauncher"
- explodecolors = {"Really red", "Neon orange", "Bright red", "New Yeller", "Bright yellow", "Bright orange"}
- sm = {"Really black", "Black"}
- acceleratemax = 100
- accelerateincrease = 0.55
- MassDestruct = 100
- MaxEnergy = 160
- Energy = MaxEnergy
- EnergyCost = 0.3
- IncreaseEnergy = 10
- MaxSpeed = 120
- MinSpeed = MaxSpeed/4
- SpeedIncrease = 0.34
- Speed = MinSpeed
- function GiveHp(mass)
- return (mass*(mass/9.6)/9.6) + 8
- end
- function BrickDmg(d, part, pos)
- local dm = math.random(d/2.5,d/1.5)
- dm = (dm - (part.Position - pos.p).magnitude)
- if dm < 0 then dm = 0 end
- return dm
- end
- function CheckEnergy()
- if Energy > MaxEnergy then
- Energy = MaxEnergy
- elseif Energy < 0 then Energy = 0 end
- end
- hold = false
- jethold = false
- sel = false
- abletofire = true
- JetsOn = false
- Flying = false
- order = 1
- modes = {{"Normal", 6, 5400, 18, 32, 0.4, 7}, {"Accelerate", 7, 4200, 22, 5, 0.5, 9}, {"Machine gun", 4, 1400, 11, 65, 0.18, 3}, {"Blast", 11, 2000, 34, 23, 0.9, 13}}
- mode = modes[order]
- screenname = "MiniRocketGui"
- necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- swoosh = Instance.new("Sound")
- swoosh.Looped = true
- swoosh.Volume = 0.4
- swoosh.Pitch = 1.9
- swoosh.SoundId = "rbxasset://sounds\\Rocket whoosh 01.wav"
- bewm = Instance.new("Sound")
- bewm.Looped = false
- bewm.Volume = 0.7
- bewm.Pitch = 1.5
- bewm.SoundId = "http://www.roblox.com/asset/?id=2101148"
- boom = Instance.new("Sound")
- boom.Looped = false
- boom.Volume = 0.5
- boom.Pitch = 0.55
- boom.SoundId = "http://www.roblox.com/asset/?id=2691586"
- flys = Instance.new("Sound")
- flys.Looped = true
- flys.Volume = 0.8
- flys.Pitch = 0.4
- flys.SoundId = "rbxasset://sounds\\Rocket whoosh 01.wav"
- function getnoobs(pos,dist)
- local stoof = {}
- local mods = {}
- for _,v in pairs(workspace:children()) do
- if v:IsA("BasePart") then
- if (v.Position - pos).magnitude < dist and v.Anchored == false then
- table.insert(stoof,v)
- end
- elseif v:IsA("Model") and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v ~= char then
- if (v.Torso.Position - pos).magnitude < dist then
- table.insert(mods,v)
- end
- end
- for _,k in pairs(v:children()) do
- if k:IsA("BasePart") then
- if (k.Position - pos).magnitude < dist and k.Anchored == false then
- table.insert(stoof,k)
- end
- end
- for _,o in pairs(k:children()) do
- if o:IsA("BasePart") then
- if (o.Position - pos).magnitude < dist and o.Anchored == false then
- table.insert(stoof,o)
- end
- end
- end
- end
- end
- return stoof, mods
- end
- for i,v in pairs(me.PlayerGui:children()) do
- if v.Name == screenname then v:remove() end
- end
- screen = Instance.new("ScreenGui",me.PlayerGui)
- screen.Name = screenname
- fra = Instance.new("Frame",screen)
- fra.Style = "RobloxRound"
- fra.Size = UDim2.new(0,120,0,25)
- fra.Position = UDim2.new(0.5,-60,0,0)
- txt = Instance.new("TextLabel",fra)
- txt.BackgroundTransparency = 1
- txt.TextColor3 = Color3.new(1,1,1)
- txt.Size = UDim2.new(1,0,1,0)
- txt.Text = modes[order][1]
- txt.FontSize = "Size12"
- fra2 = Instance.new("Frame",screen)
- fra2.BackgroundColor3 = Color3.new(0.1,0.2,0.4)
- fra2.Size = UDim2.new(0,240,0,19)
- fra2.Position = UDim2.new(0.5,-305,0,3)
- energybar = Instance.new("Frame",fra2)
- energybar.Size = UDim2.new(Energy/MaxEnergy,0,1,0)
- energybar.BackgroundColor3 = Color3.new(0.1,0.3,0.9)
- energybar.BorderSizePixel = 0
- entext = Instance.new("TextLabel",fra2)
- entext.BackgroundTransparency = 1
- entext.TextColor3 = Color3.new(1,1,1)
- entext.Size = UDim2.new(1,0,1,0)
- entext.Text = Energy.."/"..MaxEnergy
- entext.FontSize = "Size14"
- sptext = Instance.new("TextLabel",fra)
- sptext.BackgroundTransparency = 1
- sptext.TextColor3 = Color3.new(1,1,1)
- sptext.Position = UDim2.new(1.1,0,0.5,0)
- sptext.Text = "0/0"
- sptext.TextXAlignment = "Left"
- sptext.FontSize = "Size14"
- function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
- part.Parent = parent
- part.formFactor = form
- part.CanCollide = collide
- part.Transparency = tran
- part.Reflectance = ref
- part.Size = Vector3.new(x,y,z)
- part.BrickColor = BrickColor.new(color)
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Anchored = anchor
- part.Locked = true
- part:BreakJoints()
- end
- function weld(w, p, p1, a, b, c, x, y, z)
- w.Parent = p
- w.Part0 = p
- w.Part1 = p1
- w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
- end
- function GetCF(pos1, pos2)
- local pos4 = Vector3.new(pos2.X, pos1.Y, pos2.Z)
- return CFrame.new(pos1, pos4)
- end
- rarm = char:findFirstChild("Right Arm")
- larm = char:findFirstChild("Left Arm")
- torso = char:findFirstChild("Torso")
- hum = char:findFirstChild("Humanoid")
- coroutine.resume(coroutine.create(function()
- while true do
- if Flying == false then
- Energy = Energy + IncreaseEnergy
- end
- CheckEnergy()
- local mag = torso.Velocity.magnitude
- local lolmag = mag
- local col = nil
- sptext.Text = math.floor(mag).."/"..MaxSpeed
- if lolmag > MaxSpeed then
- lolmag = MaxSpeed
- sptext.TextColor3 = Color3.new(1, 0, 0.2)
- sptext.Text = sptext.Text.."!!"
- else
- sptext.TextColor3 = Color3.new(lolmag/MaxSpeed, (lolmag/MaxSpeed)/1.7, 0)
- end
- energybar.Size = UDim2.new(Energy/MaxEnergy,0,1,0)
- entext.Text = math.floor(Energy).."/"..math.floor(MaxEnergy)
- wait()
- end
- end))
- flys.Parent = torso
- bg = Instance.new("BodyGyro")
- bg.P = 18000
- bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- for i,v in pairs(char:children()) do
- if v.Name == name then v:remove() end
- end
- launcher = Instance.new("Model")
- launcher.Name = name
- --[[LAUNCHER
- LAUNCHER
- LAUNCHER
- LAUNCHER
- LAUNCHER
- LAUNCHER
- LAUNCHER
- LAUNCHER
- ]]
- main = Instance.new("Part")
- prop( main, launcher, false, 0, 0, 1.1, 0.6, 1.1, "Dark grey", false, "Custom" )
- mainmesh = Instance.new("SpecialMesh",main)
- mainmesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mainmesh.Scale = Vector3.new(1.2,1.2,7)
- weaponweld = Instance.new("Weld")
- weld( weaponweld, rarm, main, math.pi / 2, 0, 0, 0, -0.3, 0 )
- neck = Instance.new("Part")
- prop( neck, launcher, false, 0, 0, 0.6, 1, 0.6, "Medium grey", false, "Custom" )
- Instance.new("CylinderMesh",neck)
- neckweld = Instance.new("Weld")
- weld( neckweld, main, neck, 0, 0, 0, 0, 0, 0.1 )
- pew = Instance.new("Part")
- prop( pew, launcher, false, 0, 0, 0.9, 0.9, 1.5, "Dark grey", false, "Custom" )
- Instance.new("SpecialMesh",pew).MeshType = "Sphere"
- mehweld = Instance.new("Weld")
- weld( mehweld, neck, pew, 0, 0, 0, 0, 0, -0.3 )
- tube = Instance.new("Part")
- prop( tube, launcher, false, 0, 0, 0.9, 0.9, 1.5, "Medium grey", false, "Custom" )
- local tubemesh = mainmesh:clone()
- tubemesh.Parent = tube
- tubemesh.Scale = Vector3.new(0.9,0.9,8)
- lolweld = Instance.new("Weld")
- weld( lolweld, pew, tube, 0, 0, 0, 0, 0, 0.7 )
- bewm.Parent = tube
- missile = Instance.new("Part")
- prop( missile, launcher, false, 0, 0, 0.1, 1.2, 0.1, "Really red", false, "Custom" )
- local sp = Instance.new("SpecialMesh",missile)
- sp.MeshType = "Sphere" sp.Scale = Vector3.new(0.6,1,0.6)
- missweld = Instance.new("Weld")
- weld( missweld, tube, missile, math.pi/2, 0, 0, 0, 0, -0.1 )
- for x = -0.31, -0.15, 0.15 do
- for i=0,360,60 do
- local miss = Instance.new("Part")
- prop( miss, launcher, false, 0, 0, 0.1, 1.2, 0.1, "Bright red", false, "Custom" )
- local sp = Instance.new("SpecialMesh",miss)
- sp.MeshType = "Sphere" sp.Scale = Vector3.new(0.6,1,0.6)
- local miweld = Instance.new("Weld")
- miweld.C0 = CFrame.Angles(0,math.rad(i),0)
- weld( miweld, missile, miss, 0, 0, 0, x, 0, 0 )
- end
- end
- --[[JET
- JET
- JET
- JET
- JET
- JET
- ]]
- Jets = {}
- for i = -0.5, 0.5, 1 do
- local p = Instance.new("Part")
- prop(p, launcher, false, 0, 0, 1.2, 2.1, 0.2, "Medium grey", false, "Custom")
- local wl = Instance.new("Weld")
- weld(wl, torso, p, 0, 0, i, -i/1.3, 0, -0.5)
- local jet = Instance.new("Part")
- prop(jet, launcher, false, 0, 0, 0.6, 1.7, 0.6, "Dark grey", false, "Custom")
- Instance.new("CylinderMesh",jet)
- local wa = Instance.new("Weld")
- weld(wa, p, jet, 0, 0, -i, i*4, 1.2, -1)
- local ho = Instance.new("Part")
- prop(ho, launcher, false, 1, 0, 0.1, 0.1, 0.1, "Medium grey", false, "Custom")
- local wad = Instance.new("Weld")
- weld(wad, jet, ho, math.pi/2, 0, 0, 0, 0.78, 0)
- local jets = Instance.new("Part")
- prop(jets, launcher, false, 0, 0.05, 0.8, 1.4, 0.8, "Dark grey", false, "Custom")
- Instance.new("SpecialMesh",jets)
- local wa2 = Instance.new("Weld")
- weld(wa2, ho, jets, 0, 0, 0, 0, 0.5, 0)
- local gas = Instance.new("Part")
- prop(gas, launcher, false, 0, 0, 1, 0.5, 1, "Medium grey", false, "Custom")
- Instance.new("SpecialMesh",gas)
- local wa3 = Instance.new("Weld")
- weld(wa3, jets, gas, 0, 0, 0, 0, 0.7, 0)
- table.insert(Jets, {wa2, gas, jets})
- for o = -0.3, 0.4, 0.6 do
- local p2 = Instance.new("Part")
- prop(p2, launcher, false, 0, 0.05, 0.8, 2.1, 0.2, "Dark grey", false, "Custom")
- local w2 = Instance.new("Weld")
- weld(w2, p, p2, -1.1, 0, o*1.6, -o*2.2, -1.26, -0.6)
- local p3 = Instance.new("Part")
- prop(p3, launcher, false, 0, 0, 1.3, 0.7, 0.4, "Bright red", false, "Custom")
- local w3 = Instance.new("Weld")
- weld(w3, p2, p3, 0, 0, 0, 0, -0.75, 0)
- end
- end
- rb = Instance.new("Part")
- prop( rb, launcher, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom" )
- rh = Instance.new("Weld")
- weld( rh, torso, rb, 0, 0, 0, -1.5, -0.5, 0)
- lb = Instance.new("Part")
- prop( lb, launcher, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom" )
- lh = Instance.new("Weld")
- weld( lh, torso, lb, 0, 0, 0, 1.5, -0.5, 0)
- rw = Instance.new("Weld")
- weld(rw,rb,nil,0,0,0,0,0.5,0)
- lw = Instance.new("Weld")
- weld(lw,lb,nil,0,0,0,0,0.5,0)
- rightbattle = nil
- leftbattle = nil
- launcher.Parent = char
- selectmotion = function()
- rw.Part1 = rarm
- lw.Part1 = larm
- coroutine.resume(coroutine.create(function()
- for x = 0, 0.6, 0.1 do
- neckweld.C0 = CFrame.new(0,x*1.2,x/1.5)
- mehweld.C0 = CFrame.new(0,x,0)
- wait()
- end
- end))
- for i=0,90,10 do
- rw.C0 = CFrame.Angles(math.rad(i),0,0) * CFrame.new(math.rad(-i/3),math.rad(-i/4),0)
- lw.C0 = CFrame.Angles(math.rad(i),0,math.rad(i/2)) * CFrame.new(math.rad(i/3),math.rad(-i/1.7),0)
- wait()
- end
- if rightbattle == nil then
- rightbattle = rw.C0
- leftbattle = lw.C0
- end
- end
- deselmotion = function()
- coroutine.resume(coroutine.create(function()
- for x = 0.6, 0, -0.1 do
- neckweld.C0 = CFrame.new(0,x*1.2,x)
- mehweld.C0 = CFrame.new(0,x,0)
- wait()
- end
- end))
- for i=90,0,-10 do
- rw.C0 = CFrame.Angles(math.rad(i),0,0) * CFrame.new(math.rad(-i/3),math.rad(-i/4),0)
- lw.C0 = CFrame.Angles(math.rad(i),0,math.rad(i/2)) * CFrame.new(math.rad(i/3),math.rad(-i/1.7),0)
- wait()
- end
- rw.Part1 = nil
- lw.Part1 = nil
- end
- effect = function()
- local pos = tube.CFrame * CFrame.new(0,0,-0.8)
- local p = Instance.new("Part")
- prop( p, workspace, false, 0, 0, 1, 1, 1, "Neon orange", true, "Custom" )
- p.CFrame = pos
- local pwn = Instance.new("SpecialMesh",p)
- pwn.Scale = Vector3.new(0.5,0.4,0.5)
- pwn.MeshId = "http://www.roblox.com/asset/?id=20329976"
- for i=0.2,1.5,0.3 do
- pwn.Scale = Vector3.new(i,i/1.4,i)
- p.CFrame = pos * CFrame.Angles(-math.pi/2,i,0)
- p.Transparency = (i/1.5)-0.2
- wait()
- end
- p:remove()
- end
- movearm = function()
- bewm:play()
- local rp, lp = rw.C0, lw.C0
- for i=0,30,30/2 do
- rw.C0 = rp * CFrame.Angles(math.rad(i/3),0,0) * CFrame.new(0,math.rad(i/3),0)
- lw.C0 = lp * CFrame.Angles(math.rad(i/5),0,0) * CFrame.new(0,math.rad(i/5),0)
- wait()
- end
- for i=30,0,-30/3 do
- rw.C0 = rp * CFrame.Angles(math.rad(i/3),0,0) * CFrame.new(0,math.rad(i/3),0)
- lw.C0 = lp * CFrame.Angles(math.rad(i/5),0,0) * CFrame.new(0,math.rad(i/5),0)
- wait()
- end
- end
- explode = function(p,s,mo)
- s:stop()
- local exdmg = mo[4]
- local exdist = mo[2]
- local expl = Instance.new("Model",workspace)
- expl.Name = "xS explode"
- local pos = CFrame.new(p.Position)
- local parts, hums = getnoobs(pos.p, exdist)
- local p = Instance.new("Part")
- prop(p,expl,false,1,0,1,1,1,1,true,"Brick")
- p.CFrame = pos
- local poo = boom:clone()
- poo.Parent = p
- poo:play()
- for i,v in pairs(parts) do
- local minus = BrickDmg(exdmg, v, pos)
- if v:GetMass() < MassDestruct and v.Parent:findFirstChild("Humanoid") == nil and v.Parent ~= launcher then
- local hp = v:findFirstChild("Hp")
- if hp ~= nil then
- hp.Value = hp.Value - minus
- if hp.Value <= 0 then
- v:breakJoints()
- end
- else
- local lol = Instance.new("IntValue")
- lol.Name = "Hp"
- lol.Value = GiveHp(v:GetMass())
- lol.Parent = v
- lol.Changed:connect(function()
- if lol.Value <= 0 then
- v:breakJoints()
- end
- end)
- lol.Value = lol.Value - minus
- end
- end
- local teehee = minus*1.2
- v.Velocity = CFrame.new(pos.p, v.Position).lookVector * teehee
- v.RotVelocity = Vector3.new(math.random(-teehee,teehee), math.random(-teehee,teehee), math.random(-teehee,teehee))
- end
- for i,v in pairs(hums) do
- v.Humanoid.Health = v.Humanoid.Health - math.random(exdmg/1.3,exdmg*1.3)
- end
- for i=1,math.random(7,14) do
- local spike = Instance.new("Part")
- prop( spike, workspace, false, 0, 0, 1, 1, 1, explodecolors[math.random(1,#explodecolors)], true, "Custom" )
- local a,b,c = math.random(-32,32)/10, math.random(-32,32)/10, math.random(-32,32)/10
- spike.CFrame = pos * CFrame.Angles(a,b,c) * CFrame.new(0,exdist/6,0)
- local mes = Instance.new("SpecialMesh",spike)
- mes.MeshId = "http://www.roblox.com/asset/?id=1033714"
- mes.Scale = Vector3.new(math.random(exdist*1.3,exdist*2.5)/10,math.random(exdist*5,exdist*10)/10,math.random(exdist*1.3,exdist*2.5)/10)
- local cf = spike.CFrame
- coroutine.resume(coroutine.create(function()
- local wah = exdist*1.2
- for y=0,wah,math.random(wah/12,wah/7) do
- wait()
- spike.CFrame = cf * CFrame.new(0,y,0)
- spike.Transparency = (y/wah) - 0.08
- end
- spike:remove()
- end))
- end
- coroutine.resume(coroutine.create(function()
- for i=1,math.random(2,6) do
- wait()
- local siz = math.random((exdist/3)*10, (exdist/1.8)*10)/10
- local pk = Instance.new("Part")
- prop(pk, workspace, false, 0.1, 0, 1, 1, 1, explodecolors[math.random(1,#explodecolors)], true, "Custom" )
- pk.CFrame = pos * CFrame.new(math.random(-exdist*10,exdist*10)/25, math.random(-exdist*10,exdist*10)/25, math.random(-exdist*10,exdist*10)/25)
- local ms = Instance.new("SpecialMesh",pk)
- ms.MeshType = "Sphere"
- ms.Scale = Vector3.new(siz,siz,siz)
- coroutine.resume(coroutine.create(function()
- for x=0.1, 1, 0.15 do
- wait()
- pk.Transparency = x
- end
- pk:remove()
- end))
- end
- end))
- coroutine.resume(coroutine.create(function()
- for b=1,math.random(6,13) do
- wait()
- local siz = math.random((exdist/4)*10, (exdist/2.8)*10)/10
- local pk = Instance.new("Part")
- prop(pk, workspace, false, 0.1, 0, 1, 1, 1, sm[math.random(1,#sm)], true, "Custom" )
- pk.CFrame = pos * CFrame.new(math.random(-exdist*10,exdist*10)/25, math.random(-exdist*10,exdist*10)/25, math.random(-exdist*10,exdist*10)/25)
- local ms = Instance.new("SpecialMesh",pk)
- ms.MeshType = "Sphere"
- ms.Scale = Vector3.new(siz,siz,siz)
- local trul = pk.CFrame
- coroutine.resume(coroutine.create(function()
- for x=0.1, 1, 0.2 do
- wait()
- pk.Transparency = x
- pk.CFrame = trul * CFrame.Angles(math.random(-35,35)/100,math.random(-35,35)/100,math.random(-35,35)/100) * CFrame.new(0,x*4,0)
- end
- pk:remove()
- end))
- end
- end))
- wait(1)
- expl:remove()
- end
- function smoke(p)
- while p.Parent ~= nil do
- wait(0.11)
- local siz = math.random(4,12)/10
- local sp = Instance.new("Part")
- prop(sp,workspace,false,0.1,0,siz,siz,siz,sm[math.random(1,#sm)],true,"Custom")
- sp.CFrame = p.CFrame * CFrame.new(0,0,0.8) * CFrame.Angles(math.random(-6,6)/10, math.random(-6,6)/10, math.random(-6,6)/10)
- local sme = Instance.new("SpecialMesh",sp)
- sme.MeshType = "Sphere"
- local c = sp.CFrame
- coroutine.resume(coroutine.create(function()
- for i=0.1, 1, 0.2 do
- wait()
- sp.CFrame = c * CFrame.new(0,0,i*4)
- sp.Transparency = i
- sme.Scale = Vector3.new(1+i,1+i,1+i)
- end
- sp:remove()
- end))
- end
- end
- function smokejet(p)
- while Flying do
- wait(0.06)
- for _,v in pairs(p) do
- local siz = math.random(5,15)/10
- local sp = Instance.new("Part")
- prop(sp,workspace,false,0.1,0,siz,siz,siz,sm[math.random(1,#sm)],true,"Custom")
- sp.CFrame = v[2].CFrame * CFrame.new(0,-0.3,0) * CFrame.Angles(math.random(-6,6)/10, math.random(-6,6)/10, math.random(-6,6)/10)
- local sme = Instance.new("SpecialMesh",sp)
- sme.MeshType = "Sphere"
- local fi = Instance.new("Part")
- prop(fi,workspace,false,0.1,0,siz,siz,siz,explodecolors[math.random(1,#explodecolors)],true,"Custom")
- fi.CFrame = v[2].CFrame * CFrame.new(0,-0.3,0)* CFrame.Angles(math.pi,0,0) * CFrame.Angles(math.random(-3,3)/10, math.random(-3,3)/10, math.random(-3,3)/10)
- local fmes = Instance.new("SpecialMesh",fi)
- fmes.Scale = Vector3.new(0.4,0.5,0.4)
- fmes.MeshId = "http://www.roblox.com/asset/?id=20329976"
- local c, c2 = sp.CFrame, fi.CFrame
- coroutine.resume(coroutine.create(function()
- for i=0.1, 2, 0.18 do
- wait()
- sp.CFrame = c * CFrame.new(0,-i*3,0) + Vector3.new(0,i*4,0)
- sp.Transparency = i/2.2
- fi.Transparency = i/2
- fi.CFrame = c2 * CFrame.new(0,i*2,0)
- fmes.Scale = Vector3.new(0.4+(i/1.8),0.5+(i/1.8),0.4+(i/1.8))
- sme.Scale = Vector3.new(1+(i/1.4),1+(i/1.4),1+(i/1.4))
- end
- sp:remove()
- fi:remove()
- end))
- end
- end
- end
- fly = function()
- if Flying == false and JetsOn == false and Energy >= EnergyCost then
- bv.Parent = torso
- Flying = true
- coroutine.resume(coroutine.create(function()
- smokejet(Jets, Flying)
- end))
- flys:play()
- Speed = MinSpeed
- while jethold do
- if Energy <= 0 then break end
- if Speed < MaxSpeed then
- Speed = Speed + SpeedIncrease
- else Speed = MaxSpeed end
- local cf = Jets[1][3].CFrame * CFrame.Angles(math.pi/2,0,0)
- bv.velocity = cf.lookVector * Speed
- Energy = Energy - EnergyCost
- wait()
- bv.velocity = Vector3.new(0,0,0)
- end
- local ha = math.random(1,2) if ha == 1 then flys:stop() else flys:pause() end
- bv.Parent = nil
- bv.velocity = Vector3.new(0,0,0)
- Speed = MinSpeed
- wait(0.3)
- Flying = false
- end
- end
- fire = function(mousepos, pos, target)
- local moda = mode
- if Energy >= moda[7] then
- Energy = Energy - moda[7]
- coroutine.resume(coroutine.create(effect))
- local hitable = true
- local pewm = Instance.new("Part")
- prop( pewm, nil, false, 0, 0, 0.4, 0.4, 0.7, "Medium grey", false, "Custom" )
- Instance.new("SpecialMesh",pewm).MeshType = "Sphere"
- local projectile = Instance.new("Part")
- prop( projectile, workspace, false, 0, 0, 0.3, 0.3, 1.3, "Bright red", false, "Custom" )
- Instance.new("SpecialMesh",projectile).MeshType = "Sphere"
- local wi = Instance.new("Weld")
- weld(wi,projectile,nil,0,0,0,0,0,-0.4)
- local swo = swoosh:clone()
- swo.Parent = projectile
- swo:play()
- local bv = nil
- local sped = 0
- coroutine.resume(coroutine.create(function() wait(0.8) smoke(projectile) end))
- coroutine.resume(coroutine.create(function() wait(7) if projectile.Parent ~= nil then coroutine.resume(coroutine.create(function() explode(projectile, swo, moda) end)) projectile:remove() end end))
- coroutine.resume(coroutine.create(movearm))
- coroutine.resume(coroutine.create(function()
- repeat wait() until bv ~= nil
- if moda[1] == "Accelerate" then
- for i = moda[5], acceleratemax, accelerateincrease do
- sped = i
- wait()
- end
- else
- sped = moda[5]
- end
- end))
- projectile.Touched:connect(function(hit)
- if hit.CanCollide == true and hit:GetMass() >= 3.5 and hitable then
- coroutine.resume(coroutine.create(function() hitable = false explode(projectile, swo, moda) end))
- projectile:remove()
- end
- end)
- projectile.CFrame = pos * CFrame.new(0,0,-1)
- pewm.Parent = projectile
- pewm.CFrame = projectile.CFrame
- wi.Part1 = pewm
- local bg = Instance.new("BodyGyro")
- bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- bg.P = moda[3]
- bg.Parent = projectile
- bg.cframe = CFrame.new(projectile.Position, projectile.CFrame * CFrame.new(0,0,-10).p)
- bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bv.velocity = projectile.CFrame.lookVector * sped
- bv.Parent = projectile
- if target ~= nil then
- local lolpos = target.CFrame:pointToObjectSpace(mousepos)
- repeat
- wait()
- bg.cframe = CFrame.new(projectile.Position, target.CFrame * CFrame.new(lolpos).p)
- bv.velocity = projectile.CFrame.lookVector * sped
- until (projectile.Position - target.CFrame * CFrame.new(lolpos).p).magnitude < 2
- if hitable then
- hitable = false
- coroutine.resume(coroutine.create(function() explode(projectile, swo, moda) end))
- projectile:remove()
- end
- else
- local lolaha = mousepos
- projectile.CFrame = CFrame.new(pos.p, mousepos)
- repeat
- wait()
- bv.velocity = projectile.CFrame.lookVector * sped
- bg.cframe = CFrame.new(projectile.Position, lolaha)
- until projectile.Parent == nil
- end
- end
- end
- bin = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
- bin.Name = "Mini Rocket Launcher"
- function select(mouse)
- selectmotion()
- mouse.Icon = "http://www.roblox.com/asset/?id=45117007"
- sel = true
- coroutine.resume(coroutine.create(function()
- for i=1,4 do
- bg.Parent = nil
- wait()
- bg.Parent = torso
- end
- end))
- coroutine.resume(coroutine.create(function()
- while sel do
- local po = torso.Position+Vector3.new(0,0.85,0)
- local offset=(po.Y-mouse.Hit.p.Y)/60
- local mag=(po-mouse.Hit.p).magnitude/80
- offset=offset/mag
- torso.Neck.C0 = necko * CFrame.Angles(offset,0,0)
- rw.C0 = rightbattle * CFrame.Angles(-offset, 0,0)
- lw.C0 = leftbattle * CFrame.Angles(-offset,0,0)
- for i,v in pairs(Jets) do
- v[1].C0 = CFrame.Angles(offset,0,0)
- end
- bg.cframe = GetCF(torso.Position, mouse.Hit.p)
- wait()
- end --Fenrier was here o3o
- rw.C0 = rightbattle
- lw.C0 = leftbattle
- torso.Neck.C0 = necko
- end))
- mouse.Button1Down:connect(function()
- hold = true
- while hold do
- coroutine.resume(coroutine.create(function() fire(mouse.Hit.p, tube.CFrame, mouse.Target) end))
- for i=0,mode[6],0.03 do
- if hold == false then break end
- wait()
- end
- end
- end)
- mouse.Button1Up:connect(function() hold = false end)
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "e" then
- order = order + 1
- if order > #modes then
- order = 1
- end
- mode = modes[order]
- txt.Text = mode[1]
- elseif key == "q" then
- order = order - 1
- if order < 1 then
- order = #modes
- end
- mode = modes[order]
- txt.Text = mode[1]
- elseif key == string.char(48) then
- jethold = true
- fly()
- end
- end)
- mouse.KeyUp:connect(function(key)
- key = key:lower()
- if key == string.char(48) then
- jethold = false
- end
- end)
- end
- function desel()
- sel = false
- bg.Parent = nil
- deselmotion()
- end
- bin.Selected:connect(select)
- bin.Deselected:connect(desel)
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