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Bendy928443534

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Jul 27th, 2019
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  1. script.Name = "Banisher Gun V3 / 1"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5. print[[
  6. ===========================
  7. KICKISHER V4
  8. (NON-CANON)
  9. ===========================
  10. EDITED BY
  11. DEPRESSED_FILE#8484
  12. ===========================
  13. NO LEAK NO TRADE
  14. PLEASE
  15. ===========================
  16. ABUSING WITH THIS
  17. WILL GET YOU
  18. AN AUTOMATIC
  19. BLACKLIST IN THE
  20. NEXT VERSION OF
  21. KICKISHER GUN
  22. ===========================
  23. ]]
  24. script:ClearAllChildren()
  25. wait(0.2)
  26. local Reason = "You're weak. You'll always be weak and you'll never change."
  27. Player = game.Players:WaitForChild(_G.target)
  28. PlayerGui = Player.PlayerGui
  29. Cam = workspace.CurrentCamera
  30. Backpack = Player.Backpack
  31. Character = Player.Character
  32. Humanoid = Character.Humanoid
  33. RootPart = Character["HumanoidRootPart"]
  34. Torso = Character["Torso"]
  35. Head = Character["Head"]
  36. RightArm = Character["Right Arm"]
  37. LeftArm = Character["Left Arm"]
  38. RightLeg = Character["Right Leg"]
  39. LeftLeg = Character["Left Leg"]
  40. RootJoint = RootPart["RootJoint"]
  41. Neck = Torso["Neck"]
  42. RightShoulder = Torso["Right Shoulder"]
  43. LeftShoulder = Torso["Left Shoulder"]
  44. RightHip = Torso["Right Hip"]
  45. LeftHip = Torso["Left Hip"]
  46. local TIME = 0
  47. local sick = Instance.new("Sound",Torso)
  48. local MESSAGES = {"You're pathetic! Begone, ", "You just died. How does it feel, ", "You had a chance and you blew it! Bahaha! You just blew it, ", "You're weak, ", "You ignorant being, BEGONE, ", "In all the years I slept, I thought you mortals would've changed, guess you proved me wrong, huh, ", "You will always lose, ", "Your dreams fade into nothingness, "}
  49. IT = Instance.new
  50. CF = CFrame.new
  51. VT = Vector3.new
  52. RAD = math.rad
  53. C3 = Color3.new
  54. UD2 = UDim2.new
  55. BRICKC = BrickColor.new
  56. ANGLES = CFrame.Angles
  57. EULER = CFrame.fromEulerAnglesXYZ
  58. COS = math.cos
  59. ACOS = math.acos
  60. SIN = math.sin
  61. ASIN = math.asin
  62. ABS = math.abs
  63. MRANDOM = math.random
  64. FLOOR = math.floor
  65. SIZE = 1
  66.  
  67.  
  68.  
  69. --//=================================\\
  70. --|| USEFUL VALUES
  71. --\\=================================//
  72.  
  73. Animation_Speed = 3
  74. local FORCERESET = false
  75. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  76. local Speed = 16
  77. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  78. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  79. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  80. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  81. local DAMAGEMULTIPLIER = 1
  82. local ANIM = "Idle"
  83. local ATTACK = false
  84. local EQUIPPED = false
  85. local HOLD = false
  86. local COMBO = 1
  87. local Rooted = false
  88. local SINE = 0
  89. local KEYHOLD = false
  90. local CHANGE = 2 / Animation_Speed
  91. local WALKINGANIM = false
  92. local VALUE1 = false
  93. local VALUE2 = false
  94. local ROBLOXIDLEANIMATION = IT("Animation")
  95. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  96. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  97. --ROBLOXIDLEANIMATION.Parent = Humanoid
  98. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  99. WEAPONGUI.Name = "BanishV3Gui"
  100. local Weapon = IT("Model")
  101. Weapon.Name = "Adds"
  102. local Effects = IT("Folder", Weapon)
  103. Effects.Name = "Effects"
  104. local ANIMATOR = Humanoid.Animator
  105. local ANIMATE = Character:FindFirstChild("Animate")
  106. local UNANCHOR = true
  107. local TOBANISH = {}
  108. script.Parent = PlayerGui
  109. local banned = {}
  110.  
  111. --//=================================\\
  112. --\\=================================//
  113. ff = Instance.new("ForceField",Character)
  114. ff.Visible = false
  115. Humanoid.Name = "God Mode"
  116. Humanoid.MaxHealth = 1.0E298
  117. Humanoid.Health = 1.0E298
  118. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  119. if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  120. Humanoid.MaxHealth = 1.0E298
  121. Humanoid.Health = 1.0E298
  122. end
  123. end)
  124. local naeeym = IT("BillboardGui",Character)
  125. naeeym.AlwaysOnTop = true
  126. naeeym.Size = UDim2.new(5,35,2,15)
  127. naeeym.StudsOffset = Vector3.new(0,4,0)
  128. naeeym.MaxDistance = 75
  129. naeeym.Adornee = Character.Head
  130. naeeym.Name = "Name"
  131. local tecks = IT("TextLabel",naeeym)
  132. tecks.BackgroundTransparency = 1
  133. tecks.TextScaled = true
  134. tecks.BorderSizePixel = 0
  135. tecks.Text = ""
  136. tecks.Font = "Fantasy"
  137. tecks.TextSize = 30
  138. tecks.TextTransparency = 0.5
  139. tecks.TextStrokeTransparency = 0.5
  140. tecks.TextColor3 = C3(0,0,0)
  141. tecks.TextStrokeColor3 = C3(BRICKC"White".Color)
  142. tecks.Size = UDim2.new(1,0,0.5,0)
  143. tecks.Parent = naeeym
  144. local naeeym2 = IT("BillboardGui",Character)
  145. naeeym2.AlwaysOnTop = true
  146. naeeym2.Size = UDim2.new(7,35,3,15)
  147. naeeym2.StudsOffset = Vector3.new(0,5,0)
  148. naeeym2.MaxDistance = 75
  149. naeeym2.Adornee = Character.Head
  150. naeeym2.Name = "Name2"
  151. local tecks2 = IT("TextLabel",naeeym2)
  152. tecks2.BackgroundTransparency = 1
  153. tecks2.TextScaled = true
  154. tecks2.BorderSizePixel = 0
  155. tecks2.Text = "Kick V9"
  156. tecks2.Font = "Fantasy"
  157. tecks2.TextSize = 30
  158. tecks2.TextStrokeTransparency = 0
  159. tecks2.TextColor3 = C3(BRICKC"Dark indigo".Color)
  160. tecks2.TextStrokeColor3 = (BRICKC"Black".Color)
  161. tecks2.Size = UDim2.new(1,0,0.5,0)
  162. tecks2.Parent = naeeym
  163. local SKILLTEXTCOLOR = C3(0,0,0)
  164. local SKILLFONT = "Arcade"
  165. local SKILLTEXTSIZE = 6
  166. --//=================================\\
  167. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  168. --\\=================================//
  169.  
  170. ArtificialHB = Instance.new("BindableEvent", script)
  171. ArtificialHB.Name = "ArtificialHB"
  172.  
  173. script:WaitForChild("ArtificialHB")
  174.  
  175. frame = Frame_Speed
  176. tf = 0
  177. allowframeloss = false
  178. tossremainder = false
  179. lastframe = tick()
  180. script.ArtificialHB:Fire()
  181.  
  182. game:GetService("RunService").Heartbeat:connect(function(s, p)
  183. tf = tf + s
  184. if tf >= frame then
  185. if allowframeloss then
  186. script.ArtificialHB:Fire()
  187. lastframe = tick()
  188. else
  189. for i = 1, math.floor(tf / frame) do
  190. script.ArtificialHB:Fire()
  191. end
  192. lastframe = tick()
  193. end
  194. if tossremainder then
  195. tf = 0
  196. else
  197. tf = tf - frame * math.floor(tf / frame)
  198. end
  199. end
  200. end)
  201.  
  202. --//=================================\\
  203. --\\=================================//
  204.  
  205. Player.Chatted:connect(function(m)
  206. if(m:sub(1,7) == 'reason/')then
  207. Reason = m:sub(8) or "You're weak. You'll always be weak, you'll never change."
  208. end
  209. end)
  210.  
  211. --//=================================\\
  212. --|| SOME FUNCTIONS
  213. --\\=================================//
  214.  
  215. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  216. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  217. end
  218.  
  219. function PositiveAngle(NUMBER)
  220. if NUMBER >= 0 then
  221. NUMBER = 0
  222. end
  223. return NUMBER
  224. end
  225.  
  226. function NegativeAngle(NUMBER)
  227. if NUMBER <= 0 then
  228. NUMBER = 0
  229. end
  230. return NUMBER
  231. end
  232.  
  233. function Swait(NUMBER)
  234. if NUMBER == 0 or NUMBER == nil then
  235. ArtificialHB.Event:wait()
  236. else
  237. for i = 1, NUMBER do
  238. ArtificialHB.Event:wait()
  239. end
  240. end
  241. end
  242.  
  243. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  244. local NEWMESH = IT(MESH)
  245. if MESH == "SpecialMesh" then
  246. NEWMESH.MeshType = MESHTYPE
  247. if MESHID ~= "nil" and MESHID ~= "" then
  248. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  249. end
  250. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  251. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  252. end
  253. end
  254. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  255. NEWMESH.Scale = SCALE
  256. NEWMESH.Parent = PARENT
  257. return NEWMESH
  258. end
  259.  
  260. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  261. local NEWPART = IT("Part")
  262. NEWPART.formFactor = FORMFACTOR
  263. NEWPART.Reflectance = REFLECTANCE
  264. NEWPART.Transparency = TRANSPARENCY
  265. NEWPART.CanCollide = false
  266. NEWPART.Locked = true
  267. NEWPART.Anchored = true
  268. if ANCHOR == false then
  269. NEWPART.Anchored = false
  270. end
  271. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  272. NEWPART.Name = NAME
  273. NEWPART.Size = SIZE
  274. NEWPART.Position = Torso.Position
  275. NEWPART.Material = MATERIAL
  276. NEWPART:BreakJoints()
  277. NEWPART.Parent = PARENT
  278. return NEWPART
  279. end
  280.  
  281. local function weldBetween(a, b)
  282. local weldd = Instance.new("ManualWeld")
  283. weldd.Part0 = a
  284. weldd.Part1 = b
  285. weldd.C0 = CFrame.new()
  286. weldd.C1 = b.CFrame:inverse() * a.CFrame
  287. weldd.Parent = a
  288. return weldd
  289. end
  290.  
  291.  
  292. function QuaternionFromCFrame(cf)
  293. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  294. local trace = m00 + m11 + m22
  295. if trace > 0 then
  296. local s = math.sqrt(1 + trace)
  297. local recip = 0.5 / s
  298. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  299. else
  300. local i = 0
  301. if m11 > m00 then
  302. i = 1
  303. end
  304. if m22 > (i == 0 and m00 or m11) then
  305. i = 2
  306. end
  307. if i == 0 then
  308. local s = math.sqrt(m00 - m11 - m22 + 1)
  309. local recip = 0.5 / s
  310. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  311. elseif i == 1 then
  312. local s = math.sqrt(m11 - m22 - m00 + 1)
  313. local recip = 0.5 / s
  314. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  315. elseif i == 2 then
  316. local s = math.sqrt(m22 - m00 - m11 + 1)
  317. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  318. end
  319. end
  320. end
  321.  
  322. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  323. local xs, ys, zs = x + x, y + y, z + z
  324. local wx, wy, wz = w * xs, w * ys, w * zs
  325. local xx = x * xs
  326. local xy = x * ys
  327. local xz = x * zs
  328. local yy = y * ys
  329. local yz = y * zs
  330. local zz = z * zs
  331. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  332. end
  333.  
  334. function QuaternionSlerp(a, b, t)
  335. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  336. local startInterp, finishInterp;
  337. if cosTheta >= 0.0001 then
  338. if (1 - cosTheta) > 0.0001 then
  339. local theta = ACOS(cosTheta)
  340. local invSinTheta = 1 / SIN(theta)
  341. startInterp = SIN((1 - t) * theta) * invSinTheta
  342. finishInterp = SIN(t * theta) * invSinTheta
  343. else
  344. startInterp = 1 - t
  345. finishInterp = t
  346. end
  347. else
  348. if (1 + cosTheta) > 0.0001 then
  349. local theta = ACOS(-cosTheta)
  350. local invSinTheta = 1 / SIN(theta)
  351. startInterp = SIN((t - 1) * theta) * invSinTheta
  352. finishInterp = SIN(t * theta) * invSinTheta
  353. else
  354. startInterp = t - 1
  355. finishInterp = t
  356. end
  357. end
  358. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  359. end
  360.  
  361. function Clerp(a, b, t)
  362. local qa = {QuaternionFromCFrame(a)}
  363. local qb = {QuaternionFromCFrame(b)}
  364. local ax, ay, az = a.x, a.y, a.z
  365. local bx, by, bz = b.x, b.y, b.z
  366. local _t = 1 - t
  367. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  368. end
  369.  
  370. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  371. local frame = IT("Frame")
  372. frame.BackgroundTransparency = TRANSPARENCY
  373. frame.BorderSizePixel = BORDERSIZEPIXEL
  374. frame.Position = POSITION
  375. frame.Size = SIZE
  376. frame.BackgroundColor3 = COLOR
  377. frame.BorderColor3 = BORDERCOLOR
  378. frame.Name = NAME
  379. frame.Parent = PARENT
  380. return frame
  381. end
  382.  
  383.  
  384. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  385. local label = IT("TextLabel")
  386. label.BackgroundTransparency = 1
  387. label.Size = UD2(1, 0, 1, 0)
  388. label.Position = UD2(0, 0, 0, 0)
  389. label.TextColor3 = TEXTCOLOR
  390. label.TextStrokeTransparency = STROKETRANSPARENCY
  391. label.TextTransparency = TRANSPARENCY
  392. label.FontSize = TEXTFONTSIZE
  393. label.Font = TEXTFONT
  394. label.BorderSizePixel = BORDERSIZEPIXEL
  395. label.TextScaled = false
  396. label.Text = TEXT
  397. label.Name = NAME
  398. label.Parent = PARENT
  399. return label
  400. end
  401.  
  402. function NoOutlines(PART)
  403. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  404. end
  405.  
  406. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  407. local NEWWELD = IT(TYPE)
  408. NEWWELD.Part0 = PART0
  409. NEWWELD.Part1 = PART1
  410. NEWWELD.C0 = C0
  411. NEWWELD.C1 = C1
  412. NEWWELD.Parent = PARENT
  413. return NEWWELD
  414. end
  415.  
  416. local S = IT("Sound")
  417. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  418. local NEWSOUND = nil
  419. coroutine.resume(coroutine.create(function()
  420. NEWSOUND = S:Clone()
  421. NEWSOUND.Parent = PARENT
  422. NEWSOUND.Volume = VOLUME
  423. NEWSOUND.Pitch = PITCH
  424. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  425. NEWSOUND:play()
  426. if DOESLOOP == true then
  427. NEWSOUND.Looped = true
  428. else
  429. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  430. NEWSOUND:remove()
  431. end
  432. end))
  433. return NEWSOUND
  434. end
  435. BODY = {}
  436. function refit()
  437. Weapon.Parent = Character
  438. Character.Parent = workspace
  439. for e = 1, #BODY do
  440. if BODY[e] ~= nil then
  441. local STUFF = BODY[e]
  442. local PART = STUFF[1]
  443. local PARENT = STUFF[2]
  444. local MATERIAL = STUFF[3]
  445. local COLOR = STUFF[4]
  446. if PART.Parent ~= PARENT then
  447. Humanoid:remove()
  448. if PART.ClassName == "Part" then
  449. PART.Material = MATERIAL
  450. PART.Color = COLOR
  451. end
  452. PART.Parent = PARENT
  453. Humanoid = IT("Humanoid", Character)
  454. end
  455. end
  456. end
  457. end
  458.  
  459. function CFrameFromTopBack(at, top, back)
  460. local right = top:Cross(back)
  461. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  462. end
  463.  
  464. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  465. function WACKYEFFECT(Table)
  466. local TYPE = (Table.EffectType or "Sphere")
  467. local SIZE = (Table.Size or VT(1,1,1))
  468. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  469. local TRANSPARENCY = (Table.Transparency or 0)
  470. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  471. local CFRAME = (Table.CFrame or Torso.CFrame)
  472. local MOVEDIRECTION = (Table.MoveToPos or nil)
  473. local ROTATION1 = (Table.RotationX or 0)
  474. local ROTATION2 = (Table.RotationY or 0)
  475. local ROTATION3 = (Table.RotationZ or 0)
  476. local MATERIAL = (Table.Material or "Neon")
  477. local COLOR = (Table.Color or C3(1,1,1))
  478. local TIME = (Table.Time or 45)
  479. local SOUNDID = (Table.SoundID or nil)
  480. local SOUNDPITCH = (Table.SoundPitch or nil)
  481. local SOUNDVOLUME = (Table.SoundVolume or nil)
  482. coroutine.resume(coroutine.create(function()
  483. local PLAYSSOUND = false
  484. local SOUND = nil
  485. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  486. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  487. PLAYSSOUND = true
  488. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  489. end
  490. EFFECT.Color = COLOR
  491. local MSH = nil
  492. if TYPE == "Sphere" then
  493. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  494. elseif TYPE == "Block" then
  495. MSH = IT("BlockMesh",EFFECT)
  496. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  497. elseif TYPE == "Wave" then
  498. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  499. elseif TYPE == "Ring" then
  500. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  501. elseif TYPE == "Slash" then
  502. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  503. elseif TYPE == "Round Slash" then
  504. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  505. elseif TYPE == "Swirl" then
  506. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  507. elseif TYPE == "Skull" then
  508. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  509. elseif TYPE == "Crystal" then
  510. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  511. end
  512. if MSH ~= nil then
  513. local MOVESPEED = nil
  514. if MOVEDIRECTION ~= nil then
  515. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  516. end
  517. local GROWTH = SIZE - ENDSIZE
  518. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  519. if TYPE == "Block" then
  520. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  521. else
  522. EFFECT.CFrame = CFRAME
  523. end
  524. for LOOP = 1, TIME+1 do
  525. Swait()
  526. MSH.Scale = MSH.Scale - GROWTH/TIME
  527. if TYPE == "Wave" then
  528. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  529. end
  530. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  531. if TYPE == "Block" then
  532. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  533. else
  534. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  535. end
  536. if MOVEDIRECTION ~= nil then
  537. local ORI = EFFECT.Orientation
  538. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  539. EFFECT.Orientation = ORI
  540. end
  541. end
  542. if PLAYSSOUND == false then
  543. EFFECT:remove()
  544. else
  545. SOUND.Stopped:Connect(function()
  546. EFFECT:remove()
  547. end)
  548. end
  549. else
  550. if PLAYSSOUND == false then
  551. EFFECT:remove()
  552. else
  553. repeat Swait() until SOUND.Playing == false
  554. EFFECT:remove()
  555. end
  556. end
  557. end))
  558. end
  559.  
  560. local cR=255
  561. local cG=0
  562. local cB=0
  563. local flg5=1 local omgidk=1
  564. local add=15
  565. game:GetService("RunService").Heartbeat:Connect(function()
  566. if omgidk>10000 then omgidk=0 end
  567. omgidk=omgidk+1
  568. if cR>=255 then flg5=1 end
  569. if cG>=255 then flg5=2 end
  570. if cB>=255 then flg5=3 end
  571. if flg5==1 then cR=cR-add cG=cG+add end
  572. if flg5==2 then cG=cG-add cB=cB+add end
  573. if flg5==3 then cB=cB-add cR=cR+add end
  574. color=Color3.fromRGB(cR,cG,cB)
  575. for _, c in pairs(Weapon:GetDescendants()) do
  576. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  577. c.Material = "Neon"
  578. c.Color = color
  579. elseif c.ClassName == "Part" and c.Name == "Eye" then
  580. c.Color = color
  581. c.Material = "Neon"
  582. end
  583. end
  584. end)
  585. function MakeForm(PART,TYPE)
  586. if TYPE == "Cyl" then
  587. local MSH = IT("CylinderMesh",PART)
  588. elseif TYPE == "Ball" then
  589. local MSH = IT("SpecialMesh",PART)
  590. MSH.MeshType = "Sphere"
  591. elseif TYPE == "Wedge" then
  592. local MSH = IT("SpecialMesh",PART)
  593. MSH.MeshType = "Wedge"
  594. end
  595. end
  596.  
  597. function SpawnTrail(FROM,TO,BIG)
  598. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  599. MakeForm(TRAIL,"Cyl")
  600. local cR=255
  601. local cG=0
  602. local cB=0
  603. local flg5=1 local omgidk=1
  604. local add=15
  605. game:GetService("RunService").Heartbeat:Connect(function()
  606. if omgidk>10000 then omgidk=0 end
  607. omgidk=omgidk+1
  608. if cR>=255 then flg5=1 end
  609. if cG>=255 then flg5=2 end
  610. if cB>=255 then flg5=3 end
  611. if flg5==1 then cR=cR-add cG=cG+add end
  612. if flg5==2 then cG=cG-add cB=cB+add end
  613. if flg5==3 then cB=cB-add cR=cR+add end
  614. color=Color3.fromRGB(cR,cG,cB)
  615. TRAIL.Color = color
  616. end)
  617. local DIST = (FROM - TO).Magnitude
  618. if BIG == true then
  619. TRAIL.Size = VT(0.5,DIST,0.5)
  620. else
  621. TRAIL.Size = VT(0.25,DIST,0.25)
  622. end
  623. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  624. coroutine.resume(coroutine.create(function()
  625. for i = 1, 55 do
  626. Swait()
  627. TRAIL.Transparency = TRAIL.Transparency + 0.01
  628. end
  629. TRAIL:remove()
  630. end))
  631. end
  632.  
  633. Debris = game:GetService("Debris")
  634.  
  635. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  636. local DIRECTION = CF(StartPos,EndPos).lookVector
  637. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  638. end
  639.  
  640. function turnto(position)
  641. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  642. end
  643.  
  644. --//=================================\\
  645. --|| WEAPON CREATION
  646. --\\=================================//
  647.  
  648. local Particle = IT("ParticleEmitter",nil)
  649. Particle.Enabled = false
  650. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  651. Particle.LightEmission = 0.5
  652. Particle.Rate = 150
  653. Particle.ZOffset = 0.2
  654. Particle.Rotation = NumberRange.new(-180, 180)
  655. Particle.RotSpeed = NumberRange.new(-180, 180)
  656. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  657. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  658.  
  659. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  660. function ParticleEmitter(Table)
  661. local PRTCL = Particle:Clone()
  662. local Speed = Table.Speed or 5
  663. local Drag = Table.Drag or 0
  664. local Size1 = Table.Size1 or 1
  665. local Size2 = Table.Size2 or 5
  666. local Lifetime1 = Table.Lifetime1 or 1
  667. local Lifetime2 = Table.Lifetime2 or 1.5
  668. local Parent = Table.Parent or Torso
  669. local Emit = Table.Emit or 100
  670. local Offset = Table.Offset or 360
  671. local Acel = Table.Acel or VT(0,0,0)
  672. local Enabled = Table.Enabled or false
  673. PRTCL.Parent = Parent
  674. PRTCL.Size = NumberSequence.new(Size1,Size2)
  675. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  676. PRTCL.Speed = NumberRange.new(Speed)
  677. PRTCL.VelocitySpread = Offset
  678. PRTCL.Drag = Drag
  679. PRTCL.Acceleration = Acel
  680. if Enabled == false then
  681. PRTCL:Emit(Emit)
  682. Debris:AddItem(PRTCL,Lifetime2)
  683. else
  684. PRTCL.Enabled = true
  685. end
  686. return PRTCL
  687. end
  688.  
  689. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  690. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  691. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  692. MakeForm(Part,"Wedge")
  693. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  694. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  695. MakeForm(Part,"Wedge")
  696. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  697. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  698. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  699. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  700. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  701. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  702. MakeForm(Part,"Cyl")
  703. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  704. for i = 1, 8 do
  705. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  706. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  707. end
  708. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  709. MakeForm(Part,"Cyl")
  710. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  711. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  712. MakeForm(Part,"Ball")
  713. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  714. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  715. MakeForm(Part,"Wedge")
  716. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  717. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  718. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  719. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  720. MakeForm(Part,"Cyl")
  721. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  722. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  723. MakeForm(Part,"Cyl")
  724. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  725. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  726. MakeForm(Part,"Cyl")
  727. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  728. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  729. MakeForm(Part,"Wedge")
  730. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  731. local LASTPART = Handle
  732. for i = 1, 10 do
  733. if LASTPART == Handle then
  734. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  735. LASTPART = Part
  736. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  737. else
  738. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  739. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  740. LASTPART = Part
  741. end
  742. end
  743.  
  744. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  745. MakeForm(Barrel,"Cyl")
  746. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  747. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  748. MakeForm(Part,"Cyl")
  749. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  750. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  751. MakeForm(Part,"Wedge")
  752. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  753. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  754. MakeForm(Hole,"Cyl")
  755. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  756. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  757. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  758. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  759. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  760. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  761. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  762. local BODY = {}
  763. for _, c in pairs(Character:GetDescendants()) do
  764. if c:IsA("BasePart") and c.Name ~= "Handle" then
  765. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  766. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  767. end
  768. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  769. elseif c:IsA("JointInstance") then
  770. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  771. end
  772. end
  773.  
  774. local spinc=0
  775. coroutine.resume(coroutine.create(function()
  776. while wait() do
  777. spinc=spinc+1+sick.PlaybackLoudness/43
  778. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  779. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0.1+sick.PlaybackLoudness/10e234))
  780. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-0.1-sick.PlaybackLoudness/10e10234))
  781. end
  782. end))
  783.  
  784.  
  785.  
  786.  
  787.  
  788.  
  789.  
  790.  
  791. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  792. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  793. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  794. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  795. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  796.  
  797. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  798. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Kickisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  799. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[E] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  800. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  801. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Banning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  802.  
  803. function printbye(Name)
  804. end
  805.  
  806. workspace.ChildAdded:connect(function(instance)
  807. for BANISH = 1, #TOBANISH do
  808. if TOBANISH[BANISH] ~= nil then
  809. if instance.Name == TOBANISH[BANISH] then
  810. coroutine.resume(coroutine.create(function()
  811. printbye(instance.Name)
  812. instance:ClearAllChildren()
  813. Debris:AddItem(instance,0.0005)
  814. end))
  815. end
  816. end
  817. end
  818. end)
  819.  
  820. --//=================================\\
  821. --|| DAMAGING
  822. --\\=================================//
  823.  
  824. function chatfunc(text)
  825. local chat = coroutine.wrap(function()
  826. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  827. Character:FindFirstChild("TalkingBillBoard"):destroy()
  828. end
  829. local Bill = Instance.new("BillboardGui",Character)
  830. Bill.Size = UDim2.new(0,50,0,20)
  831. Bill.StudsOffset = Vector3.new(0,6,0)
  832. Bill.Adornee = Character.Head
  833. Bill.Name = "TalkingBillBoard"
  834. local Hehe = Instance.new("TextLabel",Bill)
  835. Hehe.BackgroundTransparency = 1
  836. Hehe.BorderSizePixel = 0
  837. Hehe.Text = ""
  838. Hehe.Font = "Arcade"
  839. Hehe.TextSize = 20
  840. Hehe.TextStrokeTransparency = 0
  841. Hehe.Size = UDim2.new(1,0,0.5,0)
  842. coroutine.resume(coroutine.create(function()
  843. while Hehe ~= nil do
  844. wait()
  845. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  846. --Hehe.Rotation = math.random(-5,5)
  847. Hehe.TextColor3 = Color3.new(cR,cG,cB)
  848. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  849. end
  850. end))
  851. for i = 1,string.len(text),1 do
  852. wait()
  853. Hehe.Text = string.sub(text,1,i)
  854. end
  855. wait(3)--Re[math.random(1, 93)]
  856. for i = 0, 5, .025 do
  857. wait()
  858. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  859. Hehe.TextStrokeTransparency = i
  860. Hehe.TextTransparency = i
  861. end
  862. Bill:Destroy()
  863. end)
  864. chat()
  865. end
  866.  
  867. function onChatted(msg)
  868. chatfunc(msg)
  869. end
  870.  
  871. Player.Chatted:connect(onChatted)
  872.  
  873. function StatLabel(CFRAME, TEXT, COLOR)
  874. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  875. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  876. local BODYGYRO = IT("BodyGyro", STATPART)
  877. game:GetService("Debris"):AddItem(STATPART ,5)
  878. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  879. BILLBOARDGUI.Adornee = STATPART
  880. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  881. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  882. BILLBOARDGUI.AlwaysOnTop = false
  883. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  884. TEXTLABEL.BackgroundTransparency = 1
  885. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  886. TEXTLABEL.Text = TEXT
  887. TEXTLABEL.Font = SKILLFONT
  888. TEXTLABEL.FontSize="Size42"
  889. TEXTLABEL.TextColor3 = COLOR
  890. TEXTLABEL.TextStrokeTransparency = 0
  891. TEXTLABEL.TextScaled = true
  892. TEXTLABEL.TextWrapped = true
  893. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  894. for i = 1, 10 do
  895. Swait()
  896. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  897. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  898. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  899. end
  900. THEPART.Parent = nil
  901. end),STATPART, TEXTLABEL)
  902. end
  903.  
  904.  
  905.  
  906. function ApplyDamage(Humanoid,Damage,TorsoPart)
  907. local defence = Instance.new("BoolValue",Humanoid.Parent)
  908. defence.Name = ("HitBy"..Player.Name)
  909. game:GetService("Debris"):AddItem(defence, 0.001)
  910. Damage = Damage * DAMAGEMULTIPLIER
  911. if Humanoid.Health ~= 0 then
  912. local CritChance = MRANDOM(1,100)
  913. if Damage > Humanoid.Health then
  914. Damage = math.ceil(Humanoid.Health)
  915. if Damage == 0 then
  916. Damage = 0.1
  917. end
  918. end
  919. Humanoid.Health = Humanoid.Health - Damage
  920. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  921. end
  922. end
  923. function KickThatBruh(CHARACTER)
  924. g = game.Players:GetPlayers()
  925. local kickfolder = IT("Folder",Effects)
  926. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  927. naeeym2.AlwaysOnTop = false
  928. naeeym2.Size = UDim2.new(5,35,2,35)
  929. naeeym2.StudsOffset = Vector3.new(0,1,0)
  930. naeeym2.Name = "Mark"
  931. local tecks2 = Instance.new("TextLabel",naeeym2)
  932. tecks2.BackgroundTransparency = 1
  933. tecks2.TextScaled = true
  934. tecks2.BorderSizePixel = 0
  935. tecks2.Text = "YOUR ALL GONE"
  936. tecks2.Font = "Arcade"
  937. tecks2.TextSize = 30
  938. tecks2.TextStrokeTransparency = 1
  939. tecks2.TextColor3 = Color3.new(1,1,1)
  940. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  941. tecks2.Size = UDim2.new(1,0,0.5,0)
  942. tecks2.Parent = naeeym2
  943. CreateSound("527749592", CHARACTER, 600, 1, false)
  944. for i,v in ipairs(CHARACTER:GetChildren()) do
  945. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  946. if v.Name ~= "HumanoidRootPart" then
  947. local BOD = v:Clone()
  948. BOD.CanCollide = false
  949. BOD.Anchored = true
  950. BOD.CFrame = v.CFrame
  951. BOD.Parent = kickfolder
  952. BOD.Material = "Granite"
  953. BOD.Color = C3(.3,0,0)
  954. if BOD:FindFirstChildOfClass("Decal") then
  955. BOD:FindFirstChildOfClass("Decal"):remove()
  956. end
  957. if BOD.Name == "Head" then
  958. naeeym2.Adornee = BOD
  959. end
  960. if BOD.ClassName == "MeshPart" then
  961. BOD.TextureID = ""
  962. end
  963. end
  964. end
  965. end
  966. for i,v in pairs(g) do
  967. v:remove()
  968. end
  969. if CHARACTER ~= "Character" then
  970. CHARACTER:remove()
  971. end
  972. coroutine.resume(coroutine.create(function()
  973. for i = 1, 50 do
  974. Swait()
  975. for i,v in ipairs(kickfolder:GetChildren()) do
  976. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  977. v.Transparency = 1
  978. end
  979. naeeym2.Enabled = false
  980. end
  981. Swait()
  982. for i,v in ipairs(kickfolder:GetChildren()) do
  983. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  984. v.Transparency = 0
  985. end
  986. naeeym2.Enabled = true
  987. end
  988. end
  989. kickfolder:remove()
  990. end))
  991. end
  992.  
  993. function Banish(Foe)
  994. if Foe then
  995. coroutine.resume(coroutine.create(function()
  996. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  997. if plr then
  998. coroutine.resume(coroutine.create(function()
  999. wait(0.5)
  1000. plr:Kick(Reason)
  1001. end))
  1002. end
  1003. if(Foe:FindFirstChildOfClass'Humanoid')then
  1004. printbye(Foe.Name)
  1005. Foe.Archivable = true
  1006. local CLONE = Foe:Clone()
  1007. Foe:Destroy()
  1008. CLONE.Parent = Effects
  1009. CLONE:BreakJoints()
  1010. local MATERIALS = {"Glass","Neon"}
  1011. for _, c in pairs(CLONE:GetDescendants()) do
  1012. if c:IsA("BasePart") then
  1013. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1014. CreateSound(2152227673, c, 10, 1, false)
  1015. end
  1016. c.Anchored = true
  1017. c.Transparency = c.Transparency + 0.2
  1018. c.Material = MATERIALS[MRANDOM(1,2)]
  1019. c.Color = color
  1020. if c.ClassName == "MeshPart" then
  1021. c.TextureID = ""
  1022. end
  1023. if c:FindFirstChildOfClass("SpecialMesh") then
  1024. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1025. end
  1026. if c:FindFirstChildOfClass("Decal") then
  1027. c:FindFirstChildOfClass("Decal"):remove()
  1028. end
  1029. c.Name = "Banished"
  1030. c.CanCollide = false
  1031. else
  1032. c:remove()
  1033. end
  1034. end
  1035. local A = false
  1036. for i = 1, 35 do
  1037. if A == false then
  1038. A = true
  1039. elseif A == true then
  1040. A = false
  1041. end
  1042. for _, c in pairs(CLONE:GetDescendants()) do
  1043. if c:IsA("BasePart") then
  1044. c.Anchored = true
  1045. c.Material = MATERIALS[MRANDOM(1,2)]
  1046. c.Transparency = c.Transparency + 0.8/35
  1047. if A == false then
  1048. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1049. elseif A == true then
  1050. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1051. end
  1052. end
  1053. end
  1054. Swait()
  1055. end
  1056. CLONE:remove()
  1057. end
  1058. end))
  1059. end
  1060. end
  1061.  
  1062.  
  1063.  
  1064. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1065. local CHILDREN = workspace:GetDescendants()
  1066. for index, CHILD in pairs(CHILDREN) do
  1067. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1068. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1069. if HUM then
  1070. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1071. if TORSO then
  1072. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1073. if ISBANISH == true then
  1074. Banish(CHILD)
  1075. else
  1076. if ISBANISH == "Gravity" then
  1077. HUM.PlatformStand = true
  1078. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1079. local grav = Instance.new("BodyPosition",TORSO)
  1080. grav.D = 15
  1081. grav.P = 20000
  1082. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1083. grav.position = TORSO.Position
  1084. grav.Name = "V3BanishForce"..Player.Name
  1085. else
  1086. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1087. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1088. end
  1089. else
  1090. HUM.PlatformStand = false
  1091. end
  1092. end
  1093. elseif ISBANISH == "Gravity" then
  1094. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1095. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1096. HUM.PlatformStand = false
  1097. end
  1098. end
  1099. end
  1100. end
  1101. end
  1102. end
  1103. end
  1104.  
  1105. --//=================================\\
  1106. --|| ATTACK FUNCTIONS AND STUFF
  1107. --\\=================================//
  1108.  
  1109.  
  1110. function Joy()
  1111. ATTACK = true
  1112. Rooted = true
  1113. local LOOP = true
  1114. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1115. if NEWKEY == "t" then
  1116. KEY:Disconnect()
  1117. LOOP = false
  1118. end
  1119. end)
  1120. coroutine.resume(coroutine.create(function()
  1121. repeat
  1122. Swait()
  1123. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(60 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1124. until LOOP == false
  1125. end))
  1126. repeat
  1127. for i = 0, 0.4, 0.1 / Animation_Speed do
  1128. Swait()
  1129. if LOOP == false then
  1130. break
  1131. end
  1132. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1133. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1136. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1137. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1138. end
  1139. for i = 0, 0.4, 0.1 / Animation_Speed do
  1140. Swait()
  1141. if LOOP == false then
  1142. break
  1143. end
  1144. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150. end
  1151. for i = 0, 0.4, 0.1 / Animation_Speed do
  1152. Swait()
  1153. if LOOP == false then
  1154. break
  1155. end
  1156. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1160. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162. end
  1163. for i = 0, 0.4, 0.1 / Animation_Speed do
  1164. Swait()
  1165. if LOOP == false then
  1166. break
  1167. end
  1168. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1172. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1174. end
  1175. until LOOP == false
  1176. ATTACK = false
  1177. Rooted = false
  1178. end
  1179.  
  1180.  
  1181. function Mercy()
  1182. banned = {}
  1183. TOBANISH = {}
  1184. local MercyMsgs = {"I guess I can set you free..", "This is a one time thing.", "Don't screw yourself over like that again.", "Ha, alright, you're free."}
  1185. chatfunc(MercyMsgs[MRANDOM(1,#MercyMsgs)])
  1186. end
  1187.  
  1188. function Banisher_Bullet()
  1189. ATTACK = true
  1190. Rooted = false
  1191. for i=0, 0.4, 0.1 / Animation_Speed do
  1192. Swait()
  1193. turnto(Mouse.Hit.p)
  1194. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1195. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1196. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1197. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1198. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1199. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1200. end
  1201. repeat
  1202. for i=0, 0.2, 0.1 / Animation_Speed do
  1203. Swait()
  1204. turnto(Mouse.Hit.p)
  1205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1211. end
  1212. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1213. SpawnTrail(Hole.Position,POS)
  1214. if HIT ~= nil then
  1215. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1216. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1217. Banish(HIT.Parent)
  1218. end
  1219. end
  1220. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1221. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1222. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1223. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1224. for i=0, 0.3, 0.1 / Animation_Speed do
  1225. Swait()
  1226. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1227. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1228. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1229. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1230. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1231. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1232. end
  1233. until KEYHOLD == false
  1234. ATTACK = false
  1235. Rooted = false
  1236. end
  1237.  
  1238. function Kickisher_Bullet()
  1239. ATTACK = true
  1240. Rooted = false
  1241. for i=0, 0.1, 0.1 / Animation_Speed do
  1242. Swait()
  1243. turnto(Mouse.Hit.p)
  1244. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1248. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1250. end
  1251. repeat
  1252. for i=0, 0.1, 0.1 / Animation_Speed do
  1253. Swait()
  1254. turnto(Mouse.Hit.p)
  1255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1259. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1261. end
  1262. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1263. SpawnTrail(Hole.Position,POS)
  1264. if HIT ~= nil then
  1265. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1266. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1267. Banish(HIT.Parent)
  1268. end
  1269. end
  1270. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1271. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1272. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1273. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1274. for i=0, 0.3, 0.1 / Animation_Speed do
  1275. Swait()
  1276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1282. end
  1283. until KEYHOLD == false
  1284. ATTACK = false
  1285. Rooted = false
  1286. end
  1287.  
  1288. function Nuke()
  1289. ATTACK = true
  1290. Rooted = true
  1291. local CHARGE = false
  1292. local BLASTS = {468991944, 468991990}
  1293. coroutine.resume(coroutine.create(function()
  1294. repeat
  1295. Swait()
  1296. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1300. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1302. until CHARGE == true
  1303. for i = 0, 0.4, 0.1 / Animation_Speed do
  1304. Swait()
  1305. WACKYEFFECT({
  1306. Time = 15,
  1307. EffectType = "Sphere",
  1308. Size = VT(60, 60, 60),
  1309. Size2 = VT(0, 0, 0),
  1310. Transparency = 1,
  1311. Transparency2 = 0.7,
  1312. CFrame = CF(RootPart.Position),
  1313. MoveToPos = nil,
  1314. RotationX = 0,
  1315. RotationY = 0,
  1316. RotationZ = 0,
  1317. Material = "Neon",
  1318. Color = C3(1, 0, 0),
  1319. SoundID = nil,
  1320. SoundPitch = nil,
  1321. SoundVolume = nil
  1322. })
  1323. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1327. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1329. end
  1330. coroutine.resume(coroutine.create(function()
  1331. local POS = RootPart.Position
  1332. wait(0.2)
  1333. for i = 1, 5 do
  1334. WACKYEFFECT({
  1335. Time = 65,
  1336. EffectType = "Sphere",
  1337. Size = VT(2, 2, 2),
  1338. Size2 = VT(0, 0, 500),
  1339. Transparency = 1,
  1340. Transparency2 = 0,
  1341. CFrame = CF(POS),
  1342. MoveToPos = nil,
  1343. RotationX = MRANDOM(-2, 2),
  1344. RotationY = MRANDOM(-12, 12),
  1345. RotationZ = MRANDOM(-2, 2),
  1346. Material = "Neon",
  1347. Color = C3(1, 0, 0),
  1348. SoundID = nil,
  1349. SoundPitch = nil,
  1350. SoundVolume = nil
  1351. })
  1352. end
  1353. wait(1)
  1354. SHAKECAM(POS, 9999999999, 25, 25)
  1355. ApplyAoE(POS, 450)
  1356. WACKYEFFECT({
  1357. Time = 85,
  1358. EffectType = "Sphere",
  1359. Size = VT(120, 120, 120),
  1360. Size2 = VT(350, 350, 350),
  1361. Transparency = 0,
  1362. Transparency2 = 1,
  1363. CFrame = CF(POS),
  1364. MoveToPos = nil,
  1365. RotationX = 0,
  1366. RotationY = 0,
  1367. RotationZ = 0,
  1368. Material = "Neon",
  1369. Color = C3(.5, 0, 0),
  1370. SoundID = nil,
  1371. SoundPitch = 1,
  1372. SoundVolume = 10
  1373. })
  1374. for i = 1, 20 do
  1375. WACKYEFFECT({
  1376. Time = 85,
  1377. EffectType = "Sphere",
  1378. Size = VT(120, 120, 120),
  1379. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1380. Transparency = 0.8,
  1381. Transparency2 = 1,
  1382. CFrame = CF(POS),
  1383. MoveToPos = nil,
  1384. RotationX = 0,
  1385. RotationY = 0,
  1386. RotationZ = 0,
  1387. Material = "Neon",
  1388. Color = C3(.5, 0, 0),
  1389. SoundID = nil,
  1390. SoundPitch = 1,
  1391. SoundVolume = 10
  1392. })
  1393. WACKYEFFECT({
  1394. Time = 100,
  1395. EffectType = "Wave",
  1396. Size = VT(25, 2, 25),
  1397. Size2 = VT(400, 0, 400) * 1.2,
  1398. Transparency = 0,
  1399. Transparency2 = 1,
  1400. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1401. MoveToPos = nil,
  1402. RotationX = 0,
  1403. RotationY = 0,
  1404. RotationZ = 0,
  1405. Material = "Neon",
  1406. Color = C3(.5, 0, 0),
  1407. SoundID = nil,
  1408. SoundPitch = nil,
  1409. SoundVolume = nil
  1410. })
  1411. end
  1412. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1413. for i = 1, 5 do
  1414. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1415. WACKYEFFECT({
  1416. Time = 120,
  1417. EffectType = "Wave",
  1418. Size = VT(150, 2, 150),
  1419. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1420. Transparency = 0,
  1421. Transparency2 = 1,
  1422. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1423. MoveToPos = nil,
  1424. RotationX = 0,
  1425. RotationY = 0,
  1426. RotationZ = 0,
  1427. Material = "Neon",
  1428. Color = C3(1, 0, 0),
  1429. SoundID = nil,
  1430. SoundPitch = nil,
  1431. SoundVolume = nil
  1432. })
  1433. end
  1434. end))
  1435. for i = 0, 1, 0.1 / Animation_Speed do
  1436. Swait()
  1437. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1441. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. end
  1444. ATTACK = false
  1445. Rooted = false
  1446. end))
  1447. for i = 1, 30 do
  1448. wait(0.01)
  1449. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1450. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1451. if HITFLOOR then
  1452. ApplyAoE(HITPOS, 65, true)
  1453. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1454. WACKYEFFECT({
  1455. Time = 25,
  1456. EffectType = "Sphere",
  1457. Size = VT(22, 22, 22),
  1458. Size2 = VT(85, 85, 85),
  1459. Transparency = 0,
  1460. Transparency2 = 1,
  1461. CFrame = CF(HITPOS),
  1462. MoveToPos = nil,
  1463. RotationX = 0,
  1464. RotationY = 0,
  1465. RotationZ = 0,
  1466. Material = "Neon",
  1467. Color = C3(1, 0, 0),
  1468. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1469. SoundPitch = MRANDOM(9, 12) / 10,
  1470. SoundVolume = 10
  1471. })
  1472. for e = 1, 3 do
  1473. WACKYEFFECT({
  1474. EffectType = "Wave",
  1475. Size = VT(25, 0, 25),
  1476. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1477. Transparency = 0,
  1478. Transparency2 = 1,
  1479. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1480. MoveToPos = nil,
  1481. RotationX = 0,
  1482. RotationY = 3,
  1483. RotationZ = 0,
  1484. Material = "Neon",
  1485. Color = C3(1, 0, 0),
  1486. SoundID = nil,
  1487. SoundPitch = nil,
  1488. SoundVolume = nil
  1489. })
  1490. WACKYEFFECT({
  1491. Time = 35,
  1492. EffectType = "Sphere",
  1493. Size = VT(22, 45, 22),
  1494. Size2 = VT(25, 45 + e * 75, 25),
  1495. Transparency = 0,
  1496. Transparency2 = 1,
  1497. CFrame = CF(HITPOS) * TURN,
  1498. MoveToPos = nil,
  1499. RotationX = 0,
  1500. RotationY = 0,
  1501. RotationZ = 0,
  1502. Material = "Neon",
  1503. Color = C3(1, 0, 0),
  1504. SoundID = nil,
  1505. SoundPitch = MRANDOM(9, 12) / 10,
  1506. SoundVolume = 10
  1507. })
  1508. end
  1509. end
  1510. end
  1511. CHARGE = true
  1512. end
  1513.  
  1514. function Shot1()
  1515. ATTACK = true
  1516. Rooted = false
  1517. for i=0, 0.05, 0.1 / Animation_Speed do
  1518. Swait()
  1519. turnto(Mouse.Hit.p)
  1520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1524. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1526. end
  1527. repeat
  1528. for i=0, 0.05, 0.1 / Animation_Speed do
  1529. Swait()
  1530. turnto(Mouse.Hit.p)
  1531. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1535. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1537. end
  1538. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1539. SpawnTrail(Hole.Position,POS)
  1540. if HIT ~= nil then
  1541. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1542. Banish(HIT.Parent)
  1543. end
  1544. end
  1545. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1546. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1547. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1548. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1549. for i=0, 0.05, 0.1 / Animation_Speed do
  1550. Swait()
  1551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1555. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1557. end
  1558. until KEYHOLD == false
  1559. ATTACK = false
  1560. Rooted = false
  1561. end
  1562.  
  1563. function Eon_Fire()
  1564. ATTACK = true
  1565. Rooted = true
  1566. local GYRO = IT("BodyGyro", RootPart)
  1567. GYRO.D = 15
  1568. GYRO.P = 2000
  1569. GYRO.MaxTorque = VT(0, 4000000, 0)
  1570. CreateSound("341301115", Head, 5, 1.1)
  1571. CreateSound("93724183", Head, 6, 1)
  1572. for i = 1, 250 do
  1573. Swait()
  1574. WACKYEFFECT({
  1575. Time = MRANDOM(5, 15),
  1576. EffectType = "Round Slash",
  1577. Size = VT(0, 0, 0),
  1578. Size2 = VT(0.12, 0, 0.12),
  1579. Transparency = 0.5,
  1580. Transparency2 = 1,
  1581. CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1582. MoveToPos = nil,
  1583. RotationX = MRANDOM(-50, 50) / 50,
  1584. RotationY = MRANDOM(-50, 50) / 10,
  1585. RotationZ = MRANDOM(-50, 50) / 50,
  1586. Material = "Neon",
  1587. Color = C3(1, 0, 0),
  1588. SoundID = nil,
  1589. SoundPitch = nil,
  1590. SoundVolume = nil
  1591. })
  1592. WACKYEFFECT({
  1593. Time = MRANDOM(5, 15),
  1594. EffectType = "Round Slash",
  1595. Size = VT(0, 0, 0),
  1596. Size2 = VT(0.1, 0, 0.1),
  1597. Transparency = 0.5,
  1598. Transparency2 = 1,
  1599. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)),
  1600. MoveToPos = nil,
  1601. RotationX = MRANDOM(-50, 50) / 50,
  1602. RotationY = MRANDOM(-50, 50) / 10,
  1603. RotationZ = MRANDOM(-50, 50) / 50,
  1604. Material = "Neon",
  1605. Color = C3(1, 0, 0),
  1606. SoundID = nil,
  1607. SoundPitch = nil,
  1608. SoundVolume = nil
  1609. })
  1610. WACKYEFFECT({
  1611. Time = MRANDOM(5, 15),
  1612. EffectType = "Round Slash",
  1613. Size = VT(0, 0, 0),
  1614. Size2 = VT(0.46, 0, 0.46),
  1615. Transparency = 0.5,
  1616. Transparency2 = 1,
  1617. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)),
  1618. MoveToPos = nil,
  1619. RotationX = MRANDOM(-50, 50) / 50,
  1620. RotationY = MRANDOM(-50, 50) / 10,
  1621. RotationZ = MRANDOM(-50, 50) / 50,
  1622. Material = "Neon",
  1623. Color = C3(1, 0, 0),
  1624. SoundID = nil,
  1625. SoundPitch = nil,
  1626. SoundVolume = nil
  1627. })
  1628. WACKYEFFECT({
  1629. Time = 5,
  1630. EffectType = "Sphere",
  1631. Size = VT(i, i, i) / 150,
  1632. Size2 = VT(0, 0, 0),
  1633. Transparency = 0.5,
  1634. Transparency2 = 1,
  1635. CFrame = Head.CFrame * CF(0, -0.25, -1),
  1636. MoveToPos = nil,
  1637. RotationX = 0,
  1638. RotationY = 0,
  1639. RotationZ = 0,
  1640. Material = "Neon",
  1641. Color = C3(0, 0, 0),
  1642. SoundID = nil,
  1643. SoundPitch = nil,
  1644. SoundVolume = nil
  1645. })
  1646. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1647. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1648. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1649. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  1650. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  1651. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1653. end
  1654. GYRO:remove()
  1655. for i = 0, 1, 0.1 / Animation_Speed do
  1656. Swait()
  1657. WACKYEFFECT({
  1658. Time = 25,
  1659. EffectType = "Sphere",
  1660. Size = VT(300, 300, 300) / 250,
  1661. Size2 = VT(0, 0, 0),
  1662. Transparency = 0.5,
  1663. Transparency2 = 1,
  1664. CFrame = Head.CFrame * CF(0, -0.25, -1),
  1665. MoveToPos = nil,
  1666. RotationX = 0,
  1667. RotationY = 0,
  1668. RotationZ = 0,
  1669. Material = "Neon",
  1670. Color = C3(0, 0, 0),
  1671. SoundID = nil,
  1672. SoundPitch = nil,
  1673. SoundVolume = nil
  1674. })
  1675. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1679. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1681. end
  1682. coroutine.resume(coroutine.create(function()
  1683. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "DOOM", VT(3, 3, 3))
  1684. MakeForm(FIREBALL, "Ball")
  1685. local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false)
  1686. FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2)
  1687. for i = 1, 500 do
  1688. Swait()
  1689. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1690. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character)
  1691. if HITFLOOR ~= nil then
  1692. break
  1693. end
  1694. end
  1695. CreateSound(325132788, Effects, 8, 1, false)
  1696. for i = 1, 150 do
  1697. Swait()
  1698. WACKYEFFECT({
  1699. Time = 85,
  1700. EffectType = "Sphere",
  1701. Size = FIREBALL.Size,
  1702. Size2 = VT(0, 1000, 0),
  1703. Transparency = 0.5,
  1704. Transparency2 = 1,
  1705. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1706. MoveToPos = nil,
  1707. RotationX = MRANDOM(-50, 50) / 10,
  1708. RotationY = MRANDOM(-50, 50) / 10,
  1709. RotationZ = MRANDOM(-50, 50) / 10,
  1710. Material = "Neon",
  1711. Color = C3(0, 0, 0),
  1712. SoundID = nil,
  1713. SoundPitch = nil,
  1714. SoundVolume = nil
  1715. })
  1716. FIREBALL.Size = FIREBALL.Size - VT(3, 3, 3) / 120
  1717. end
  1718. Swait(5)
  1719. ApplyAoE(FIREBALL.Position, 435, 65, 65, 600, false)
  1720. for i = 1, 20 do
  1721. WACKYEFFECT({
  1722. Time = 85 + 5 * i,
  1723. EffectType = "Slash",
  1724. Size = VT(6, 0, 6),
  1725. Size2 = VT(42, 0, 42),
  1726. Transparency = 0.5,
  1727. Transparency2 = 1,
  1728. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1729. MoveToPos = nil,
  1730. RotationX = MRANDOM(-50, 50) / 50,
  1731. RotationY = MRANDOM(-50, 50) / 10,
  1732. RotationZ = MRANDOM(-50, 50) / 50,
  1733. Material = "Neon",
  1734. Color = C3(1, 1, 1),
  1735. SoundID = nil,
  1736. SoundPitch = nil,
  1737. SoundVolume = nil
  1738. })
  1739. WACKYEFFECT({
  1740. Time = 185 + 5 * i,
  1741. EffectType = "Swirl",
  1742. Size = VT(150, 150, 150),
  1743. Size2 = VT(700, 700, 700) + VT(150, 150, 150) * i,
  1744. Transparency = 0.5,
  1745. Transparency2 = 1,
  1746. CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1747. MoveToPos = nil,
  1748. RotationX = MRANDOM(-50, 50) / 50,
  1749. RotationY = MRANDOM(-50, 50) / 10,
  1750. RotationZ = MRANDOM(-50, 50) / 50,
  1751. Material = "Neon",
  1752. Color = C3(0, 0, 0),
  1753. SoundID = nil,
  1754. SoundPitch = nil,
  1755. SoundVolume = nil
  1756. })
  1757. WACKYEFFECT({
  1758. Time = 285 + 5 * i,
  1759. EffectType = "Round Slash",
  1760. Size = VT(3, 0, 3),
  1761. Size2 = VT(12, 0, 12),
  1762. Transparency = 0.5,
  1763. Transparency2 = 1,
  1764. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1765. MoveToPos = nil,
  1766. RotationX = MRANDOM(-50, 50) / 50,
  1767. RotationY = MRANDOM(-50, 50) / 10,
  1768. RotationZ = MRANDOM(-50, 50) / 50,
  1769. Material = "Neon",
  1770. Color = C3(0, 0, 0),
  1771. SoundID = nil,
  1772. SoundPitch = nil,
  1773. SoundVolume = nil
  1774. })
  1775. WACKYEFFECT({
  1776. Time = 285 + 5 * i,
  1777. EffectType = "Sphere",
  1778. Size = VT(650, 650, 650),
  1779. Size2 = VT(750, 750, 750) + VT(169, 169, 169) * i,
  1780. Transparency = 0.5,
  1781. Transparency2 = 1,
  1782. CFrame = FIREBALL.CFrame,
  1783. MoveToPos = nil,
  1784. RotationX = 0,
  1785. RotationY = 0,
  1786. RotationZ = 0,
  1787. Material = "Neon",
  1788. Color = C3(0, 0, 0),
  1789. SoundID = nil,
  1790. SoundPitch = 0,
  1791. SoundVolume = 0
  1792. })
  1793. end
  1794. wait(1)
  1795. WACKYEFFECT({
  1796. Time = 75,
  1797. EffectType = "Sphere",
  1798. Size = VT(350, 350, 350),
  1799. Size2 = VT(4500, 4500, 4500),
  1800. Transparency = 0.8,
  1801. Transparency2 = 1,
  1802. CFrame = FIREBALL.CFrame,
  1803. MoveToPos = nil,
  1804. RotationX = 0,
  1805. RotationY = 0,
  1806. RotationZ = 0,
  1807. Material = "Neon",
  1808. Color = C3(0, 0, 0),
  1809. SoundID = nil,
  1810. SoundPitch = 0,
  1811. SoundVolume = 0
  1812. })
  1813. for i = 1, 20 do
  1814. Swait()
  1815. ApplyAoE(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, false)
  1816. WACKYEFFECT({
  1817. Time = 85,
  1818. EffectType = "Sphere",
  1819. Size = VT(85, 85, 85),
  1820. Size2 = VT(0, 2500, 0),
  1821. Transparency = 0.5,
  1822. Transparency2 = 1,
  1823. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1824. MoveToPos = nil,
  1825. RotationX = MRANDOM(-50, 50) / 10,
  1826. RotationY = MRANDOM(-50, 50) / 10,
  1827. RotationZ = MRANDOM(-50, 50) / 10,
  1828. Material = "Neon",
  1829. Color = C3(0, 0, 0),
  1830. SoundID = nil,
  1831. SoundPitch = nil,
  1832. SoundVolume = nil
  1833. })
  1834. end
  1835. FIREBALL:remove()
  1836. end))
  1837. WACKYEFFECT({
  1838. Time = 25,
  1839. EffectType = "Ring",
  1840. Size = VT(0, 0, 0),
  1841. Size2 = VT(5.75, 5.75, 0),
  1842. Transparency = 0.7,
  1843. Transparency2 = 1,
  1844. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  1845. MoveToPos = nil,
  1846. RotationX = 0,
  1847. RotationY = 0,
  1848. RotationZ = 0,
  1849. Material = "Neon",
  1850. Color = C3(0, 0, 0),
  1851. SoundID = nil,
  1852. SoundPitch = nil,
  1853. SoundVolume = nil
  1854. })
  1855. WACKYEFFECT({
  1856. Time = 50,
  1857. EffectType = "Ring",
  1858. Size = VT(0, 0, 0),
  1859. Size2 = VT(15, 15, 0),
  1860. Transparency = 0.7,
  1861. Transparency2 = 1,
  1862. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  1863. MoveToPos = nil,
  1864. RotationX = 0,
  1865. RotationY = 0,
  1866. RotationZ = 0,
  1867. Material = "Neon",
  1868. Color = C3(0, 0, 0),
  1869. SoundID = nil,
  1870. SoundPitch = nil,
  1871. SoundVolume = nil
  1872. })
  1873. for i = 0, 1, 0.1 / Animation_Speed do
  1874. Swait()
  1875. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1879. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1880. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1881. end
  1882. ATTACK = false
  1883. Rooted = false
  1884. end
  1885. Weapon.Parent = Character
  1886. for _, c in pairs(Weapon:GetChildren()) do
  1887. if c.ClassName == "Part" then
  1888. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1889. end
  1890. end
  1891.  
  1892. function Taunt()
  1893. local TauntMsgs = {"Haha!", "lmaooo the owner ran outta ideas.", "Look at me!!", "So this is it?", "Dance time!"}
  1894. chatfunc(TauntMsgs[MRANDOM(1,#TauntMsgs)])
  1895. end
  1896.  
  1897.  
  1898.  
  1899. --//=================================\\
  1900. --|| ASSIGN THINGS TO KEYS
  1901. --\\=================================//
  1902.  
  1903. function MouseDown(Mouse)
  1904. if ATTACK == false then
  1905. end
  1906. end
  1907.  
  1908. function MouseUp(Mouse)
  1909. HOLD = false
  1910. end
  1911.  
  1912. function KeyDown(Key)
  1913. KEYHOLD = true
  1914. if Key == "z" and ATTACK == false then
  1915. Shot1()
  1916. end
  1917.  
  1918. if Key == "t" and ATTACK == false then
  1919. Taunt()
  1920. Joy()
  1921. end
  1922.  
  1923. if Key == "c" and ATTACK == false then
  1924. Banisher_Bullet()
  1925. end
  1926.  
  1927. if Key == "e" and ATTACK == false then
  1928. Mercy()
  1929. end
  1930.  
  1931. if Key == "f" and ATTACK == false then
  1932. Nuke()
  1933. end
  1934.  
  1935. if Key == "x" and ATTACK == false then
  1936. Kickisher_Bullet()
  1937. end
  1938. end
  1939.  
  1940. function KeyUp(Key)
  1941. KEYHOLD = false
  1942. end
  1943.  
  1944. Mouse.Button1Down:connect(function(NEWKEY)
  1945. MouseDown(NEWKEY)
  1946. end)
  1947. Mouse.Button1Up:connect(function(NEWKEY)
  1948. MouseUp(NEWKEY)
  1949. end)
  1950. Mouse.KeyDown:connect(function(NEWKEY)
  1951. KeyDown(NEWKEY)
  1952. end)
  1953. Mouse.KeyUp:connect(function(NEWKEY)
  1954. KeyUp(NEWKEY)
  1955. end)
  1956.  
  1957. --//=================================\\
  1958. --\\=================================//
  1959.  
  1960.  
  1961. function unanchor()
  1962. if UNANCHOR == true then
  1963. g = Character:GetChildren()
  1964. for i = 1, #g do
  1965. if g[i].ClassName == "Part" then
  1966. g[i].Anchored = false
  1967. end
  1968. end
  1969. end
  1970. end
  1971.  
  1972.  
  1973. --//=================================\\
  1974. --|| WRAP THE WHOLE SCRIPT UP
  1975. --\\=================================//
  1976.  
  1977. Humanoid.Changed:connect(function(Jump)
  1978. if Jump == "Jump" and (Disable_Jump == true) then
  1979. Humanoid.Jump = false
  1980. end
  1981. end)
  1982.  
  1983. local CONNECT = nil
  1984.  
  1985. while true do
  1986. Swait()
  1987. ANIMATE.Parent = nil
  1988. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1989. Humanoid = IT("Humanoid",Character)
  1990. end
  1991. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1992. v:Stop();
  1993. end
  1994. SINE = SINE + CHANGE
  1995. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1996. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1997. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1998. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1999. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2000. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2001. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2002. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2003. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2004. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2005. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2006. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2007. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2008. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2009. end
  2010. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2011. ANIM = "Jump"
  2012. if ATTACK == false then
  2013. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2017. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2019. end
  2020. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2021. ANIM = "Fall"
  2022. if ATTACK == false then
  2023. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2027. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2029. end
  2030. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2031. ANIM = "Idle"
  2032. if ATTACK == false then
  2033. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.4, 0.5) * ANGLES(RAD(25), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2037. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2039. end
  2040. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2041. ANIM = "Walk"
  2042. if ATTACK == false then
  2043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2047. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2049. end
  2050. end
  2051.  
  2052.  
  2053. unanchor()
  2054. Humanoid.MaxHealth = "inf"
  2055. Humanoid.Health = "inf"
  2056. if Rooted == false then
  2057. Disable_Jump = false
  2058. Humanoid.WalkSpeed = Speed
  2059. elseif Rooted == true then
  2060. Disable_Jump = true
  2061. Humanoid.WalkSpeed = 0
  2062. end
  2063. tecks2.Rotation = MRANDOM(-12,11)/8
  2064. SKILL1FRAME.Rotation = MRANDOM(-4,4)/2
  2065.  
  2066. sick.Parent = Torso
  2067. sick:resume()
  2068. sick.Volume = 10
  2069. sick.Pitch = 1.1
  2070. sick.SoundId = "rbxassetid://928385983"
  2071. sick.Name = "Ha, hahAhAHAHAHAHAHHAHAHA"
  2072. refit()
  2073. end
  2074.  
  2075. --//=================================\\
  2076. --\\=================================//
  2077.  
  2078.  
  2079.  
  2080.  
  2081.  
  2082. --//====================================================\\--
  2083. --|| END OF SCRIPT
  2084. --\\====================================================//--
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