Upscalefanatic3

Shotgun that shoots Blue Orbs (Voidacity Script)

Mar 18th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6. --Getting the player, character and mouse
  7. local plr = game.Players.LocalPlayer
  8. local char = plr.Character
  9. local Mouse = plr:GetMouse()
  10. local mtarget
  11. --Making the tool
  12. local gun = Instance.new("Tool",plr.Backpack)
  13. gun.Name = "weapon"
  14. gun.GripPos = Vector3.new(0, -1.315, -0.253)
  15. gun.GripUp = Vector3.new(0, -0, 1)
  16. local handle = Instance.new("Part",gun)
  17. handle.Name = "Handle"
  18. handle.Size = Vector3.new(0.3, 4.9, 0.8)
  19. local mesh = Instance.new("SpecialMesh",handle)
  20. mesh.MeshId = "http://www.roblox.com/asset/?id=42583419"
  21. mesh.MeshType = "FileMesh"
  22. mesh.Scale = Vector3.new(1.5, 1.5, 1.5)
  23. mesh.TextureId = "http://www.roblox.com/asset/?id=42584198"
  24. local bullet = Instance.new("Model",gun)
  25. bullet.Name = "bullet"
  26. local p1 = Instance.new("Part",bullet)
  27. p1.Shape = "Ball"
  28. p1.Name = "p1"
  29. p1.Size = Vector3.new(0.9, 0.9, 0.9)
  30. p1.Material = "Neon"
  31. p1.BrickColor = BrickColor.new("Really blue")
  32. p1.Transparency = 1
  33. p1.CanCollide = false
  34. p1.BottomSurface = "Smooth"
  35. p1.TopSurface = "Smooth"
  36. local p2 = Instance.new("Part",bullet)
  37. p2.Shape = "Ball"
  38. p2.Name = "p2"
  39. p2.Size = Vector3.new(1, 1, 1)
  40. p2.Material = "Plastic"
  41. p2.BrickColor = BrickColor.new("Institutional white")
  42. p2.Transparency = 1
  43. p2.CanCollide = false
  44. p2.BottomSurface = "Smooth"
  45. p2.TopSurface = "Smooth"
  46. local shoot = Instance.new("Sound",handle)
  47. shoot.SoundId = "rbxassetid://2344851316"
  48. shoot.Volume = 1
  49. local canshoot = false
  50. --Making the welds
  51. local w1 = Instance.new("Weld",p1)
  52. w1.Part0 = p1
  53. w1.Part1 = handle
  54. w1.C0 = CFrame.new(0, 0, 0, 1, 1.19208686e-07, -2.72848411e-12, 1.19208686e-07, 1, 1.15107923e-12, -2.72848411e-12, 1.15107923e-12, 1)
  55. w1.C1 = CFrame.new(-0.0999778807, 3.69987226, 0.299981654, 1, 1.19208686e-07, -2.72848411e-12, 1.19208686e-07, 1, 1.15107923e-12, -2.72848411e-12, 1.15107923e-12, 1)
  56. w1.Name = "hWeld"
  57. local w2 = Instance.new("Weld",p1)
  58. w2.Part0 = p1
  59. w2.Part1 = p2
  60. w2.C0 = CFrame.new(0.299996376, -5.29999924, 1.5, 0.999998569, 5.96042923e-07, -1.36423997e-11, 5.96043094e-07, 1, 5.75538922e-12, -1.36423997e-11, 5.75538749e-12, 0.999998569)
  61. w2.C1 = CFrame.new(0.300022125, -5.30012798, 1.49998176, 1, 1.19208686e-07, -2.72848411e-12, 1.19208686e-07, 1, 1.15107923e-12, -2.72848411e-12, 1.15107923e-12, 1)
  62. --Functions
  63. gun.Equipped:connect(function()
  64. local weld = Instance.new("Weld",char)
  65. weld.Name = "Weld"
  66. weld.Part0 = char.Torso
  67. weld.Part1 = char["Left Arm"]
  68. weld.C1 = CFrame.new(0.199999988, 0.699999988, 0, 0.642787516, 7.6651645e-09, -0.766044438, 0.766044438, 9.13498788e-09, 0.642787516, 1.19248806e-08, -0.99999994, -5.21253064e-16)
  69. weld.C0 = CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
  70. local weld2 = Instance.new("Weld",char)
  71. weld2.Part0 = char.Torso
  72. weld2.Part1 = char["Right Arm"]
  73. weld2.C1 = CFrame.new(0, 0.49999997, 0, -4.37113847e-08, 0, 0.99999994, -1, -4.37113847e-08, -4.37113883e-08, 4.37113883e-08, -0.99999994, 1.91068547e-15)
  74. weld2.C0 = CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  75. weld2.Name = "Weld2"
  76. canshoot = true
  77. end)
  78.  
  79. gun.Unequipped:connect(function()
  80. char.Weld:Destroy()
  81. char.Weld2:Destroy()
  82. canshoot = false
  83. end)
  84.  
  85.  
  86. function clickObj()
  87. if canshoot == true then
  88. mtarget = Mouse.Target
  89. if mtarget then
  90. shoot:Play()
  91. local bulc = bullet:Clone()
  92. bulc.Parent = game.Workspace
  93. bulc.p1.Transparency = 0.5
  94. bulc.p2.Transparency = 0.5
  95. bulc.p1.hWeld:Destroy()
  96. bulc.p2.CanCollide = true
  97. local bv = Instance.new("BodyVelocity")
  98. bv.Parent = bulc.p2
  99. bv.velocity = ((char.Humanoid.TargetPoint - bulc.p2.Position).unit) * 50
  100.  
  101. function onTouched(brick)
  102. local humn = brick.Parent:FindFirstChildOfClass("Humanoid")
  103. if humn then
  104. if humn.Parent ~= char then
  105. if humn.Name ~= "killed" then
  106. local par = humn.Parent
  107.  
  108. for i,v in pairs(par:GetChildren()) do
  109. if v.ClassName == "Script" or v.ClassName == "LocalScript" or v.ClassName == "ModuleScript" or v.ClassName == "CharacterMesh" then
  110. v:Destroy()
  111. end
  112. end
  113.  
  114. par.Torso["Right Hip"].Part1 = nil
  115. par.Torso["Left Hip"].Part1 = nil
  116. par.Torso["Right Shoulder"].Part1 = nil
  117. par.Torso["Left Shoulder"].Part1 = nil
  118.  
  119. for i,v in pairs(par:GetChildren()) do
  120. if v.ClassName == "Part" then
  121. v.BrickColor = BrickColor.new("Institutional white")
  122. v.Material = "Neon"
  123. if v.Name == "limb" then
  124. v:Destroy()
  125. end
  126. end
  127. end
  128.  
  129. for i,v in pairs(par.Head:GetChildren()) do
  130. if v.ClassName == "Decal" then
  131. v:Destroy()
  132. end
  133. end
  134.  
  135. for i,v in pairs(par.Head:GetChildren()) do
  136. if v.ClassName == "Part" then
  137. v.Anchored = false
  138. end
  139. end
  140.  
  141. for i,v in pairs(par:GetChildren()) do
  142. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  143. v.Handle.BrickColor = BrickColor.new("Institutional white")
  144. v.Handle.Material = "Neon"
  145. for i,v in pairs(v.Handle:GetChildren()) do
  146. if v.ClassName == "SpecialMesh" then
  147. v.TextureId = ""
  148. end
  149. end
  150. end
  151. end
  152.  
  153. humn.Name = "killed"
  154.  
  155. local bp = Instance.new("BodyPosition",par["Right Arm"])
  156. bp.Position = par["Right Arm"].Position
  157. bp.Position = bp.Position + Vector3.new(0,8,0)
  158.  
  159. local bp = Instance.new("BodyPosition",par["Left Leg"])
  160. bp.Position = par["Left Leg"].Position
  161. bp.Position = bp.Position + Vector3.new(0,4,0)
  162.  
  163. local bp = Instance.new("BodyPosition",par.Torso)
  164. bp.Position = par.Torso.Position
  165. bp.Position = bp.Position + Vector3.new(0,2,0)
  166.  
  167. local bp = Instance.new("BodyPosition",par["Left Arm"])
  168. bp.Position = par["Left Arm"].Position
  169. bp.Position = bp.Position + Vector3.new(0,2,0)
  170.  
  171. local bp = Instance.new("BodyPosition",par["Right Leg"])
  172. bp.Position = par["Right Leg"].Position
  173. bp.Position = bp.Position + Vector3.new(0,2,0)
  174.  
  175. local rac = Instance.new("Part",par)
  176. rac.Size = Vector3.new(1,1,1)
  177. rac.Position = par["Right Arm"].Position
  178. rac.Name = "limb"
  179. rac.Transparency = 1
  180. local w = Instance.new("Weld",rac)
  181. w.Part0 = par["Right Arm"]
  182. w.Part1 = rac
  183. w.C0 = CFrame.new(0,-0.5,0)
  184.  
  185. local lac = Instance.new("Part",par)
  186. lac.Size = Vector3.new(1,1,1)
  187. lac.Position = par["Left Arm"].Position
  188. lac.Name = "limb"
  189. lac.Transparency = 1
  190. local w = Instance.new("Weld",lac)
  191. w.Part0 = par["Left Arm"]
  192. w.Part1 = lac
  193. w.C0 = CFrame.new(0,-0.5,0)
  194.  
  195. local rlc = Instance.new("Part",par)
  196. rlc.Size = Vector3.new(1,1,1)
  197. rlc.Position = par["Right Leg"].Position
  198. rlc.Name = "limb"
  199. rlc.Transparency = 1
  200. local w = Instance.new("Weld",rlc)
  201. w.Part0 = par["Right Leg"]
  202. w.Part1 = rlc
  203. w.C0 = CFrame.new(0,-0.5,0)
  204.  
  205. local llc = Instance.new("Part",par)
  206. llc.Size = Vector3.new(1,1,1)
  207. llc.Position = par["Right Leg"].Position
  208. llc.Name = "limb"
  209. llc.Transparency = 1
  210. local w = Instance.new("Weld",llc)
  211. w.Part0 = par["Left Leg"]
  212. w.Part1 = llc
  213. w.C0 = CFrame.new(0,-0.5,0)
  214.  
  215. local Joint = Instance.new("Glue")
  216. Joint.Name = "RightShoulder"
  217. Joint.Part0 = par.Torso
  218. Joint.Part1 = par["Right Arm"]
  219. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  220. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  221. Joint.Parent = par.Torso
  222.  
  223. local Joint = Instance.new("Glue")
  224. Joint.Name = "LeftShoulder"
  225. Joint.Part0 = par.Torso
  226. Joint.Part1 = par["Left Arm"]
  227. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  228. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  229. Joint.Parent = par.Torso
  230.  
  231. local Joint = Instance.new("Glue")
  232. Joint.Name = "RightHip"
  233. Joint.Part0 = par.Torso
  234. Joint.Part1 = par["Right Leg"]
  235. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  236. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  237. Joint.Parent = par.Torso
  238.  
  239. local Joint = Instance.new("Glue")
  240. Joint.Name = "LeftHip"
  241. Joint.Part0 = par.Torso
  242. Joint.Part1 = par["Left Leg"]
  243. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  244. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  245. Joint.Parent = par.Torso
  246.  
  247. humn.PlatformStand = true
  248. wait(4.5)
  249. for i,v in pairs(par:GetChildren()) do
  250. if v.ClassName == "Part" then
  251. local w1 = Instance.new("WedgePart",workspace)
  252. w1.Size = Vector3.new(0.5,0.5,0.5)
  253. w1.Position = v.Position
  254. w1.Material = "Neon"
  255. local w2 = Instance.new("WedgePart",workspace)
  256. w2.Size = Vector3.new(0.5,0.5,0.5)
  257. w2.Position = v.Position
  258. w2.Material = "Neon"
  259. v:Destroy()
  260. end
  261. end
  262. end
  263. bulc:Destroy()
  264. end
  265. end
  266. end
  267. bulc.p2.Touched:connect(onTouched)
  268. end
  269. end
  270. end
  271. Mouse.Button1Down:connect(clickObj)
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