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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- local plr = owner
- if mouse.Button1Down and not using then
- using = true
- function dmg(hit1)
- if hit1.Parent ~= nil then
- local hum = hit1.Parent:findFirstChildOfClass("Humanoid")
- local faic = hit1.Parent.Head:findFirstChildOfClass("Decal")
- if hum ~= nil then
- if hit1.Parent == char then
- else
- hum.MaxHealth = 100
- hum.Health = hum.Health -5
- hum.PlatformStand = true faic.Texture = "rbxassetid://1383895045"
- slap = Instance.new("Sound",brda) slap.Volume = 3 slap.SoundId = "rbxassetid://511340819"
- slap:Play()
- Color3.fromRGB(255,50,50) ow.Transparency = .5
- oof = Instance.new("Weld",workspace) oof.Part0 = hum.Parent.Head oof.Part1 = hum.Parent.Torso oof.C0 = oof.C0 * CFrame.new(0,-1.5,0) oof.C0 = oof.C0 * CFrame.fromEulerAnglesXYZ(0,.5,0)
- wait(1)
- slap:Destroy()
- hum.WalkSpeed = 0 hum.JumpPower = 0
- wait(4)
- hum.PlatformStand = false
- wait(3)
- hum.WalkSpeed = 16 hum.JumpPower = 50
- end
- end
- end
- end
- brda.Transparency = 0
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(0,0,.3)
- wait()
- end
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.25,0,0)
- wait()
- end
- brda.CanCollide = true
- dmgg = brda.Touched:Connect(dmg)
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(.4,0,0)
- wait()
- end
- dmgg:Disconnect(dmg)
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.1,0,-.33)
- wait()
- end
- brda.Transparency = 1
- brda.CanCollide = false
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- using = false
- end
- end
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