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- local decalsyeeted = true -- Leaving this on makes games look shitty but the fps goes up by at least 20.
- local g = game
- local w = g.Workspace
- local l = g.Lighting
- local t = w.Terrain
- t.WaterWaveSize = 0
- t.WaterWaveSpeed = 0
- t.WaterReflectance = 0
- t.WaterTransparency = 0
- l.GlobalShadows = false
- l.FogEnd = 9e9
- l.Brightness = 0
- settings().Rendering.QualityLevel = "Level01"
- for i,v in pairs(g:GetDescendants()) do
- if v:IsA("Part") or v:IsA("Union") or v:IsA("MeshPart") then
- v.Material = "Plastic"
- v.Reflectance = 0
- elseif v:IsA("Decal") and decalsyeeted then
- v.Transparency = 1
- elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
- v.Lifetime = NumberRange.new(0)
- end
- end
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