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doryna2281337

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Aug 4th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. local rp = RealPlayer
  6. script.Parent = rp.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent then
  32. for _,f in pairs(t.Functions) do
  33. f(...)
  34. end
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=rp then return end
  42. m.Target = io.Target
  43. m.Hit = io.Hit
  44. if not io.isMouse then
  45. local b = io.UserInputState == Enum.UserInputState.Begin
  46. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48. end
  49. for _,t in pairs(CAS.Actions) do
  50. for _,k in pairs(t.Keys) do
  51. if k==io.KeyCode then
  52. t.Function(t.Name,io.UserInputState,io)
  53. end
  54. end
  55. end
  56. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58. end
  59. end)
  60. Event.Parent = NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62. local Event = script:WaitForChild("UserInput_Event")
  63.  
  64. local Mouse = Player:GetMouse()
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83.  
  84. ----Sandboxed game object that allows the usage of client-side methods and services
  85. --Real game object
  86. local _rg = game
  87.  
  88. --Metatable for fake service
  89. local fsmt = {
  90. __index = function(self,k)
  91. local s = rawget(self,"_RealService")
  92. if s then return s[k] end
  93. end,
  94. __newindex = function(self,k,v)
  95. local s = rawget(self,"_RealService")
  96. if s then s[k]=v end
  97. end,
  98. __call = function(self,...)
  99. local s = rawget(self,"_RealService")
  100. if s then return s(...) end
  101. end
  102. }
  103. local function FakeService(t,RealService)
  104. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  105. return setmetatable(t,fsmt)
  106. end
  107.  
  108. --Fake game object
  109. local g = {
  110. GetService = function(self,s)
  111. return self[s]
  112. end,
  113. Players = FakeService({
  114. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  115. },"Players"),
  116. UserInputService = FakeService(UIS,"UserInputService"),
  117. ContextActionService = FakeService(CAS,"ContextActionService"),
  118. }
  119. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  120. g.service = g.GetService
  121.  
  122. g.RunService = FakeService({
  123. RenderStepped = _rg:GetService("RunService").Heartbeat,
  124. BindToRenderStep = function(self,name,_,fun)
  125. self._btrs[name] = self.Heartbeat:Connect(fun)
  126. end,
  127. UnbindFromRenderStep = function(self,name)
  128. self._btrs[name]:Disconnect()
  129. end,
  130. },"RunService")
  131.  
  132. setmetatable(g,{
  133. __index=function(self,s)
  134. return _rg:GetService(s) or typeof(_rg[s])=="function"
  135. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  136. end,
  137. __newindex = fsmt.__newindex,
  138. __call = fsmt.__call
  139. })
  140. --Changing owner to fake player object to support owner:GetMouse()
  141. game,owner = g,g.Players.LocalPlayer
  142. end
  143.  
  144. Player = owner
  145. PlayerGui = Player.PlayerGui
  146. Cam = workspace.CurrentCamera
  147. Backpack = Player.Backpack
  148. Character = Player.Character
  149. Humanoid = Character.Humanoid
  150. Mouse = Player:GetMouse()
  151. RootPart = Character["HumanoidRootPart"]
  152. Torso = Character["Torso"]
  153. Head = Character["Head"]
  154. RightArm = Character["Right Arm"]
  155. LeftArm = Character["Left Arm"]
  156. RightLeg = Character["Right Leg"]
  157. LeftLeg = Character["Left Leg"]
  158. RootJoint = RootPart["RootJoint"]
  159. Neck = Torso["Neck"]
  160. RightShoulder = Torso["Right Shoulder"]
  161. LeftShoulder = Torso["Left Shoulder"]
  162. RightHip = Torso["Right Hip"]
  163. LeftHip = Torso["Left Hip"]
  164.  
  165. Character = Player.Character
  166. Humanoid = Character.Humanoid
  167.  
  168. -------------------------------------------------------
  169.  
  170. local FavIDs = {
  171. 340106355, --Nefl Crystals
  172. 927529620, --Dimension
  173. 876981900, --Fantasy
  174. 398987889, --Ordinary Days
  175. 1117396305, --Oh wait, it's you.
  176. 885996042, --Action Winter Journey
  177. 919231299, --Sprawling Idiot Effigy
  178. 743466274, --Good Day Sunshine
  179. 727411183, --Knife Fight
  180. 1402748531, --The Earth Is Counting On You!
  181. 595230126 --Robot Language
  182. }
  183.  
  184.  
  185.  
  186. wait(0.2)
  187. local plr = game:service'Players'.LocalPlayer
  188. local char = plr.Character
  189. local hum = char.Humanoid
  190. local hed = char.Head
  191. local root = char.HumanoidRootPart
  192. local rootj = root.RootJoint
  193. local tors = char.Torso
  194. local ra = char["Right Arm"]
  195. local la = char["Left Arm"]
  196. local rl = char["Right Leg"]
  197. local ll = char["Left Leg"]
  198. local neck = tors["Neck"]
  199. local mouse = plr:GetMouse()
  200. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  201. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  202. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  203. local maincolor = BrickColor.new("Institutional white")
  204.  
  205. -------------------------------------------------------
  206. --Start Good Stuff--
  207. -------------------------------------------------------
  208. cam = game.Workspace.CurrentCamera
  209. CF = CFrame.new
  210. angles = CFrame.Angles
  211. attack = false
  212. Euler = CFrame.fromEulerAnglesXYZ
  213. Rad = math.rad
  214. IT = Instance.new
  215. BrickC = BrickColor.new
  216. Cos = math.cos
  217. Acos = math.acos
  218. Sin = math.sin
  219. Asin = math.asin
  220. Abs = math.abs
  221. Mrandom = math.random
  222. Floor = math.floor
  223. -------------------------------------------------------
  224. --End Good Stuff--
  225. -------------------------------------------------------
  226. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  227. RSH, LSH = nil, nil
  228. RW = Instance.new("Weld")
  229. LW = Instance.new("Weld")
  230. RH = tors["Right Hip"]
  231. LH = tors["Left Hip"]
  232. RSH = tors["Right Shoulder"]
  233. LSH = tors["Left Shoulder"]
  234. RSH.Parent = nil
  235. LSH.Parent = nil
  236. RW.Name = "RW"
  237. RW.Part0 = tors
  238. RW.C0 = CF(1.5, 0.5, 0)
  239. RW.C1 = CF(0, 0.5, 0)
  240. RW.Part1 = ra
  241. RW.Parent = tors
  242. LW.Name = "LW"
  243. LW.Part0 = tors
  244. LW.C0 = CF(-1.5, 0.5, 0)
  245. LW.C1 = CF(0, 0.5, 0)
  246. LW.Part1 = la
  247. LW.Parent = tors
  248. Effects = {}
  249. -------------------------------------------------------
  250. --Start HeartBeat--
  251. -------------------------------------------------------
  252. ArtificialHB = Instance.new("BindableEvent", script)
  253. ArtificialHB.Name = "Heartbeat"
  254. script:WaitForChild("Heartbeat")
  255.  
  256. frame = 1 / 60
  257. tf = 0
  258. allowframeloss = false
  259. tossremainder = false
  260.  
  261.  
  262. lastframe = tick()
  263. script.Heartbeat:Fire()
  264.  
  265.  
  266. game:GetService("RunService").Heartbeat:connect(function(s, p)
  267. tf = tf + s
  268. if tf >= frame then
  269. if allowframeloss then
  270. script.Heartbeat:Fire()
  271. lastframe = tick()
  272. else
  273. for i = 1, math.floor(tf / frame) do
  274. script.Heartbeat:Fire()
  275. end
  276. lastframe = tick()
  277. end
  278. if tossremainder then
  279. tf = 0
  280. else
  281. tf = tf - frame * math.floor(tf / frame)
  282. end
  283. end
  284. end)
  285. -------------------------------------------------------
  286. --End HeartBeat--
  287. -------------------------------------------------------
  288.  
  289. -------------------------------------------------------
  290. --Start Important Functions--
  291. -------------------------------------------------------
  292. function swait(num)
  293. if num == 0 or num == nil then
  294. game:service("RunService").Stepped:wait(0)
  295. else
  296. for i = 0, num do
  297. game:service("RunService").Stepped:wait(0)
  298. end
  299. end
  300. end
  301. function thread(f)
  302. coroutine.resume(coroutine.create(f))
  303. end
  304. function clerp(a, b, t)
  305. local qa = {
  306. QuaternionFromCFrame(a)
  307. }
  308. local qb = {
  309. QuaternionFromCFrame(b)
  310. }
  311. local ax, ay, az = a.x, a.y, a.z
  312. local bx, by, bz = b.x, b.y, b.z
  313. local _t = 1 - t
  314. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  315. end
  316. function QuaternionFromCFrame(cf)
  317. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  318. local trace = m00 + m11 + m22
  319. if trace > 0 then
  320. local s = math.sqrt(1 + trace)
  321. local recip = 0.5 / s
  322. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  323. else
  324. local i = 0
  325. if m00 < m11 then
  326. i = 1
  327. end
  328. if m22 > (i == 0 and m00 or m11) then
  329. i = 2
  330. end
  331. if i == 0 then
  332. local s = math.sqrt(m00 - m11 - m22 + 1)
  333. local recip = 0.5 / s
  334. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  335. elseif i == 1 then
  336. local s = math.sqrt(m11 - m22 - m00 + 1)
  337. local recip = 0.5 / s
  338. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  339. elseif i == 2 then
  340. local s = math.sqrt(m22 - m00 - m11 + 1)
  341. local recip = 0.5 / s
  342. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  343. end
  344. end
  345. end
  346. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  347. local xs, ys, zs = x + x, y + y, z + z
  348. local wx, wy, wz = w * xs, w * ys, w * zs
  349. local xx = x * xs
  350. local xy = x * ys
  351. local xz = x * zs
  352. local yy = y * ys
  353. local yz = y * zs
  354. local zz = z * zs
  355. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  356. end
  357. function QuaternionSlerp(a, b, t)
  358. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  359. local startInterp, finishInterp
  360. if cosTheta >= 1.0E-4 then
  361. if 1 - cosTheta > 1.0E-4 then
  362. local theta = math.acos(cosTheta)
  363. local invSinTheta = 1 / Sin(theta)
  364. startInterp = Sin((1 - t) * theta) * invSinTheta
  365. finishInterp = Sin(t * theta) * invSinTheta
  366. else
  367. startInterp = 1 - t
  368. finishInterp = t
  369. end
  370. elseif 1 + cosTheta > 1.0E-4 then
  371. local theta = math.acos(-cosTheta)
  372. local invSinTheta = 1 / Sin(theta)
  373. startInterp = Sin((t - 1) * theta) * invSinTheta
  374. finishInterp = Sin(t * theta) * invSinTheta
  375. else
  376. startInterp = t - 1
  377. finishInterp = t
  378. end
  379. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  380. end
  381. function rayCast(Position, Direction, Range, Ignore)
  382. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  383. end
  384. local RbxUtility = LoadLibrary("RbxUtility")
  385. local Create = RbxUtility.Create
  386.  
  387. -------------------------------------------------------
  388. --Start Damage Function--
  389. -------------------------------------------------------
  390. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  391. if hit.Parent == nil then
  392. return
  393. end
  394. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  395. for _, v in pairs(hit.Parent:children()) do
  396. if v:IsA("Humanoid") then
  397. h = v
  398. end
  399. end
  400. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  401.  
  402. hit.Parent:FindFirstChild("Head"):BreakJoints()
  403. end
  404.  
  405. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  406. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  407. if hit.Parent.DebounceHit.Value == true then
  408. return
  409. end
  410. end
  411. if insta == true then
  412. hit.Parent:FindFirstChild("Head"):BreakJoints()
  413. end
  414. local c = Create("ObjectValue"){
  415. Name = "creator",
  416. Value = game:service("Players").LocalPlayer,
  417. Parent = h,
  418. }
  419. game:GetService("Debris"):AddItem(c, .5)
  420. if HitSound ~= nil and HitPitch ~= nil then
  421. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  422. end
  423. local Damage = math.random(minim, maxim)
  424. local blocked = false
  425. local block = hit.Parent:findFirstChild("Block")
  426. if block ~= nil then
  427. if block.className == "IntValue" then
  428. if block.Value > 0 then
  429. blocked = true
  430. block.Value = block.Value - 1
  431. print(block.Value)
  432. end
  433. end
  434. end
  435. if blocked == false then
  436. h.Health = h.Health - Damage
  437. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  438. else
  439. h.Health = h.Health - (Damage / 2)
  440. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  441. end
  442. if Type == "Knockdown" then
  443. local hum = hit.Parent.Humanoid
  444. hum.PlatformStand = true
  445. coroutine.resume(coroutine.create(function(HHumanoid)
  446. swait(1)
  447. HHumanoid.PlatformStand = false
  448. end), hum)
  449. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  450. local bodvol = Create("BodyVelocity"){
  451. velocity = angle * knockback,
  452. P = 5000,
  453. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  454. Parent = hit,
  455. }
  456. local rl = Create("BodyAngularVelocity"){
  457. P = 3000,
  458. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  459. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  460. Parent = hit,
  461. }
  462. game:GetService("Debris"):AddItem(bodvol, .5)
  463. game:GetService("Debris"):AddItem(rl, .5)
  464. elseif Type == "Normal" then
  465. local vp = Create("BodyVelocity"){
  466. P = 500,
  467. maxForce = Vector3.new(math.huge, 0, math.huge),
  468. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  469. }
  470. if knockback > 0 then
  471. vp.Parent = hit.Parent.Torso
  472. end
  473. game:GetService("Debris"):AddItem(vp, .5)
  474. elseif Type == "Up" then
  475. local bodyVelocity = Create("BodyVelocity"){
  476. velocity = Vector3.new(0, 20, 0),
  477. P = 5000,
  478. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  479. Parent = hit,
  480. }
  481. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  482. elseif Type == "DarkUp" then
  483. coroutine.resume(coroutine.create(function()
  484. for i = 0, 1, 0.1 do
  485. swait()
  486. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  487. end
  488. end))
  489. local bodyVelocity = Create("BodyVelocity"){
  490. velocity = Vector3.new(0, 20, 0),
  491. P = 5000,
  492. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  493. Parent = hit,
  494. }
  495. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  496. elseif Type == "Snare" then
  497. local bp = Create("BodyPosition"){
  498. P = 2000,
  499. D = 100,
  500. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  501. position = hit.Parent.Torso.Position,
  502. Parent = hit.Parent.Torso,
  503. }
  504. game:GetService("Debris"):AddItem(bp, 1)
  505. elseif Type == "Freeze" then
  506. local BodPos = Create("BodyPosition"){
  507. P = 50000,
  508. D = 1000,
  509. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  510. position = hit.Parent.Torso.Position,
  511. Parent = hit.Parent.Torso,
  512. }
  513. local BodGy = Create("BodyGyro") {
  514. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  515. P = 20e+003,
  516. Parent = hit.Parent.Torso,
  517. cframe = hit.Parent.Torso.CFrame,
  518. }
  519. hit.Parent.Torso.Anchored = true
  520. coroutine.resume(coroutine.create(function(Part)
  521. swait(1.5)
  522. Part.Anchored = false
  523. end), hit.Parent.Torso)
  524. game:GetService("Debris"):AddItem(BodPos, 3)
  525. game:GetService("Debris"):AddItem(BodGy, 3)
  526. end
  527. local debounce = Create("BoolValue"){
  528. Name = "DebounceHit",
  529. Parent = hit.Parent,
  530. Value = true,
  531. }
  532. game:GetService("Debris"):AddItem(debounce, Delay)
  533. c = Create("ObjectValue"){
  534. Name = "creator",
  535. Value = Player,
  536. Parent = h,
  537. }
  538. game:GetService("Debris"):AddItem(c, .5)
  539. end
  540. end
  541. -------------------------------------------------------
  542. --End Damage Function--
  543. -------------------------------------------------------
  544.  
  545. -------------------------------------------------------
  546. --Start Damage Function Customization--
  547. -------------------------------------------------------
  548. function ShowDamage(Pos, Text, Time, Color)
  549. local Rate = (1 / 30)
  550. local Pos = (Pos or Vector3.new(0, 0, 0))
  551. local Text = (Text or "")
  552. local Time = (Time or 2)
  553. local Color = (Color or Color3.new(17, 17, 17))
  554. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  555. EffectPart.Anchored = true
  556. local BillboardGui = Create("BillboardGui"){
  557. Size = UDim2.new(3, 0, 3, 0),
  558. Adornee = EffectPart,
  559. Parent = EffectPart,
  560. }
  561. local TextLabel = Create("TextLabel"){
  562. BackgroundTransparency = 1,
  563. Size = UDim2.new(1, 0, 1, 0),
  564. Text = Text,
  565. Font = "Bodoni",
  566. TextColor3 = Color,
  567. TextScaled = true,
  568. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  569. Parent = BillboardGui,
  570. }
  571. game.Debris:AddItem(EffectPart, (Time))
  572. EffectPart.Parent = game:GetService("Workspace")
  573. delay(0, function()
  574. local Frames = (Time / Rate)
  575. for Frame = 1, Frames do
  576. wait(Rate)
  577. local Percent = (Frame / Frames)
  578. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  579. TextLabel.TextTransparency = Percent
  580. end
  581. if EffectPart and EffectPart.Parent then
  582. EffectPart:Destroy()
  583. end
  584. end)
  585. end
  586. -------------------------------------------------------
  587. --End Damage Function Customization--
  588. -------------------------------------------------------
  589.  
  590. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  591. for _, c in pairs(workspace:children()) do
  592. local hum = c:findFirstChild("Humanoid")
  593. if hum ~= nil then
  594. local head = c:findFirstChild("Head")
  595. if head ~= nil then
  596. local targ = head.Position - Part.Position
  597. local mag = targ.magnitude
  598. if magni >= mag and c.Name ~= plr.Name then
  599. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  600. end
  601. end
  602. end
  603. end
  604. end
  605.  
  606.  
  607. CFuncs = {
  608. Part = {
  609. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  610. local Part = Create("Part")({
  611. Parent = Parent,
  612. Reflectance = Reflectance,
  613. Transparency = Transparency,
  614. CanCollide = false,
  615. Locked = true,
  616. BrickColor = BrickColor.new(tostring(BColor)),
  617. Name = Name,
  618. Size = Size,
  619. Material = Material
  620. })
  621. RemoveOutlines(Part)
  622. return Part
  623. end
  624. },
  625. Mesh = {
  626. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  627. local Msh = Create(Mesh)({
  628. Parent = Part,
  629. Offset = OffSet,
  630. Scale = Scale
  631. })
  632. if Mesh == "SpecialMesh" then
  633. Msh.MeshType = MeshType
  634. Msh.MeshId = MeshId
  635. end
  636. return Msh
  637. end
  638. },
  639. Mesh = {
  640. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  641. local Msh = Create(Mesh)({
  642. Parent = Part,
  643. Offset = OffSet,
  644. Scale = Scale
  645. })
  646. if Mesh == "SpecialMesh" then
  647. Msh.MeshType = MeshType
  648. Msh.MeshId = MeshId
  649. end
  650. return Msh
  651. end
  652. },
  653. Weld = {
  654. Create = function(Parent, Part0, Part1, C0, C1)
  655. local Weld = Create("Weld")({
  656. Parent = Parent,
  657. Part0 = Part0,
  658. Part1 = Part1,
  659. C0 = C0,
  660. C1 = C1
  661. })
  662. return Weld
  663. end
  664. },
  665. Sound = {
  666. Create = function(id, par, vol, pit)
  667. coroutine.resume(coroutine.create(function()
  668. local S = Create("Sound")({
  669. Volume = vol,
  670. Pitch = pit or 1,
  671. SoundId = id,
  672. Parent = par or workspace
  673. })
  674. wait()
  675. S:play()
  676. game:GetService("Debris"):AddItem(S, 6)
  677. end))
  678. end
  679. },
  680. ParticleEmitter = {
  681. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  682. local fp = Create("ParticleEmitter")({
  683. Parent = Parent,
  684. Color = ColorSequence.new(Color1, Color2),
  685. LightEmission = LightEmission,
  686. Size = Size,
  687. Texture = Texture,
  688. Transparency = Transparency,
  689. ZOffset = ZOffset,
  690. Acceleration = Accel,
  691. Drag = Drag,
  692. LockedToPart = LockedToPart,
  693. VelocityInheritance = VelocityInheritance,
  694. EmissionDirection = EmissionDirection,
  695. Enabled = Enabled,
  696. Lifetime = LifeTime,
  697. Rate = Rate,
  698. Rotation = Rotation,
  699. RotSpeed = RotSpeed,
  700. Speed = Speed,
  701. VelocitySpread = VelocitySpread
  702. })
  703. return fp
  704. end
  705. }
  706. }
  707. function RemoveOutlines(part)
  708. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  709. end
  710. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  711. local Part = Create("Part")({
  712. formFactor = FormFactor,
  713. Parent = Parent,
  714. Reflectance = Reflectance,
  715. Transparency = Transparency,
  716. CanCollide = false,
  717. Locked = true,
  718. BrickColor = BrickColor.new(tostring(BColor)),
  719. Name = Name,
  720. Size = Size,
  721. Material = Material
  722. })
  723. RemoveOutlines(Part)
  724. return Part
  725. end
  726. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  727. local Msh = Create(Mesh)({
  728. Parent = Part,
  729. Offset = OffSet,
  730. Scale = Scale
  731. })
  732. if Mesh == "SpecialMesh" then
  733. Msh.MeshType = MeshType
  734. Msh.MeshId = MeshId
  735. end
  736. return Msh
  737. end
  738. function CreateWeld(Parent, Part0, Part1, C0, C1)
  739. local Weld = Create("Weld")({
  740. Parent = Parent,
  741. Part0 = Part0,
  742. Part1 = Part1,
  743. C0 = C0,
  744. C1 = C1
  745. })
  746. return Weld
  747. end
  748.  
  749.  
  750. -------------------------------------------------------
  751. --Start Effect Function--
  752. -------------------------------------------------------
  753. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  754. local NEWWELD = IT(TYPE)
  755. NEWWELD.Part0 = PART0
  756. NEWWELD.Part1 = PART1
  757. NEWWELD.C0 = C0
  758. NEWWELD.C1 = C1
  759. NEWWELD.Parent = PARENT
  760. return NEWWELD
  761. end
  762. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  763. local NEWMESH = IT(MESH)
  764. if MESH == "SpecialMesh" then
  765. NEWMESH.MeshType = MESHTYPE
  766. if MESHID ~= "nil" and MESHID ~= "" then
  767. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  768. end
  769. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  770. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  771. end
  772. end
  773. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  774. NEWMESH.Scale = SCALE
  775. NEWMESH.Parent = PARENT
  776. return NEWMESH
  777. end
  778.  
  779. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Red", "Top Hat", Vector3.new(1,1,1),false)
  780. PRT.Color = Color3.new(236, 236, 236)
  781. local TopHat = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.87,0), CF(0, 0, 0))
  782. CreateMesh("SpecialMesh", PRT, "FileMesh", "1033213385", "", Vector3.new(1,1,1)*1.05, Vector3.new(0,0,0))
  783. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Red", "Top Hat", Vector3.new(1,1,1),false)
  784. PRT.Color = Color3.new(27, 42, 53)
  785. EffectModel = Instance.new("Model", char)
  786. Effects = {
  787. Block = {
  788. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  789. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  790. prt.Anchored = true
  791. prt.CFrame = cframe
  792. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  793. game:GetService("Debris"):AddItem(prt, 10)
  794. if Type == 1 or Type == nil then
  795. table.insert(Effects, {
  796. prt,
  797. "Block1",
  798. delay,
  799. x3,
  800. y3,
  801. z3,
  802. msh
  803. })
  804. elseif Type == 2 then
  805. table.insert(Effects, {
  806. prt,
  807. "Block2",
  808. delay,
  809. x3,
  810. y3,
  811. z3,
  812. msh
  813. })
  814. else
  815. table.insert(Effects, {
  816. prt,
  817. "Block3",
  818. delay,
  819. x3,
  820. y3,
  821. z3,
  822. msh
  823. })
  824. end
  825. end
  826. },
  827. Sphere = {
  828. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  829. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  830. prt.Anchored = true
  831. prt.CFrame = cframe
  832. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  833. game:GetService("Debris"):AddItem(prt, 10)
  834. table.insert(Effects, {
  835. prt,
  836. "Cylinder",
  837. delay,
  838. x3,
  839. y3,
  840. z3,
  841. msh
  842. })
  843. end
  844. },
  845. Cylinder = {
  846. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  847. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  848. prt.Anchored = true
  849. prt.CFrame = cframe
  850. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  851. game:GetService("Debris"):AddItem(prt, 10)
  852. table.insert(Effects, {
  853. prt,
  854. "Cylinder",
  855. delay,
  856. x3,
  857. y3,
  858. z3,
  859. msh
  860. })
  861. end
  862. },
  863. Wave = {
  864. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  865. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  866. prt.Anchored = true
  867. prt.CFrame = cframe
  868. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://0", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  869. Cso("2755928629", tors, 10, 1)
  870. chatfunc("print (''you got that'')", BrickColor.new("Really red").Color)
  871. wait(0,35)
  872. game:GetService("Debris"):AddItem(prt, 10)
  873. table.insert(Effects, {
  874. prt,
  875. "Cylinder",
  876. delay,
  877. x3 / 60,
  878. y3 / 60,
  879. z3 / 60,
  880. msh
  881. })
  882. end
  883. },
  884. Ring = {
  885. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  886. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  887. prt.Anchored = true
  888. prt.CFrame = cframe
  889. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  890. game:GetService("Debris"):AddItem(prt, 10)
  891. table.insert(Effects, {
  892. prt,
  893. "Cylinder",
  894. delay,
  895. x3,
  896. y3,
  897. z3,
  898. msh
  899. })
  900. end
  901. },
  902. Break = {
  903. Create = function(brickcolor, cframe, x1, y1, z1)
  904. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  905. prt.Anchored = true
  906. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  907. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  908. local num = math.random(10, 50) / 1000
  909. game:GetService("Debris"):AddItem(prt, 10)
  910. table.insert(Effects, {
  911. prt,
  912. "Shatter",
  913. num,
  914. prt.CFrame,
  915. math.random() - math.random(),
  916. 0,
  917. math.random(50, 100) / 100
  918. })
  919. end
  920. },
  921. Spiral = {
  922. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  923. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  924. prt.Anchored = true
  925. prt.CFrame = cframe
  926. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  927. game:GetService("Debris"):AddItem(prt, 10)
  928. table.insert(Effects, {
  929. prt,
  930. "Cylinder",
  931. delay,
  932. x3,
  933. y3,
  934. z3,
  935. msh
  936. })
  937. end
  938. },
  939. Push = {
  940. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  941. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  942. prt.Anchored = true
  943. prt.CFrame = cframe
  944. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  945. game:GetService("Debris"):AddItem(prt, 10)
  946. table.insert(Effects, {
  947. prt,
  948. "Cylinder",
  949. delay,
  950. x3,
  951. y3,
  952. z3,
  953. msh
  954. })
  955. end
  956. }
  957. }
  958. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  959. local fp = IT("Part")
  960. fp.formFactor = formfactor
  961. fp.Parent = parent
  962. fp.Reflectance = reflectance
  963. fp.Transparency = transparency
  964. fp.CanCollide = false
  965. fp.Locked = true
  966. fp.BrickColor = brickcolor
  967. fp.Name = name
  968. fp.Size = size
  969. fp.Position = tors.Position
  970. RemoveOutlines(fp)
  971. fp.Material = "SmoothPlastic"
  972. fp:BreakJoints()
  973. return fp
  974. end
  975.  
  976. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  977. local mesh = IT(Mesh)
  978. mesh.Parent = part
  979. if Mesh == "SpecialMesh" then
  980. mesh.MeshType = meshtype
  981. if meshid ~= "nil" then
  982. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  983. end
  984. end
  985. mesh.Offset = offset
  986. mesh.Scale = scale
  987. return mesh
  988. end
  989.  
  990. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  991. local type = type
  992. local rng = Instance.new("Part", char)
  993. rng.Anchored = true
  994. rng.BrickColor = color
  995. rng.CanCollide = false
  996. rng.FormFactor = 3
  997. rng.Name = "Ring"
  998. rng.Material = "Neon"
  999. rng.Size = Vector3.new(1, 1, 1)
  1000. rng.Transparency = 0
  1001. rng.TopSurface = 0
  1002. rng.BottomSurface = 0
  1003. rng.CFrame = pos
  1004. local rngm = Instance.new("SpecialMesh", rng)
  1005. rngm.MeshType = MType
  1006. rngm.Scale = scale
  1007. local scaler2 = 1
  1008. if type == "Add" then
  1009. scaler2 = 1 * value
  1010. elseif type == "Divide" then
  1011. scaler2 = 1 / value
  1012. end
  1013. coroutine.resume(coroutine.create(function()
  1014. for i = 0, 10 / bonuspeed, 0.1 do
  1015. swait()
  1016. if type == "Add" then
  1017. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1018. elseif type == "Divide" then
  1019. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1020. end
  1021. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1022. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1023. end
  1024. rng:Destroy()
  1025. end))
  1026. end
  1027.  
  1028. function Eviscerate(dude)
  1029. if dude.Name ~= char then
  1030. local bgf = IT("BodyGyro", dude.Head)
  1031. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1032. local val = IT("BoolValue", dude)
  1033. val.Name = "IsHit"
  1034. local ds = coroutine.wrap(function()
  1035. dude:WaitForChild("Head"):BreakJoints()
  1036. wait(0.5)
  1037. target = nil
  1038. coroutine.resume(coroutine.create(function()
  1039. for i, v in pairs(dude:GetChildren()) do
  1040. if v:IsA("Accessory") then
  1041. v:Destroy()
  1042. end
  1043. if v:IsA("Humanoid") then
  1044. v:Destroy()
  1045. end
  1046. if v:IsA("CharacterMesh") then
  1047. v:Destroy()
  1048. end
  1049. if v:IsA("Model") then
  1050. v:Destroy()
  1051. end
  1052. if v:IsA("Part") or v:IsA("MeshPart") then
  1053. for x, o in pairs(v:GetChildren()) do
  1054. if o:IsA("Decal") then
  1055. o:Destroy()
  1056. end
  1057. end
  1058. coroutine.resume(coroutine.create(function()
  1059. v.Material = "Neon"
  1060. v.CanCollide = false
  1061. local PartEmmit1 = IT("ParticleEmitter", v)
  1062. PartEmmit1.LightEmission = 1
  1063. PartEmmit1.Texture = "rbxassetid://284205403"
  1064. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1065. PartEmmit1.Rate = 150
  1066. PartEmmit1.Lifetime = NumberRange.new(1)
  1067. PartEmmit1.Size = NumberSequence.new({
  1068. NumberSequenceKeypoint.new(0, 0.75, 0),
  1069. NumberSequenceKeypoint.new(1, 0, 0)
  1070. })
  1071. PartEmmit1.Transparency = NumberSequence.new({
  1072. NumberSequenceKeypoint.new(0, 0, 0),
  1073. NumberSequenceKeypoint.new(1, 1, 0)
  1074. })
  1075. PartEmmit1.Speed = NumberRange.new(0, 0)
  1076. PartEmmit1.VelocitySpread = 30000
  1077. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1078. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1079. local BodPoss = IT("BodyPosition", v)
  1080. BodPoss.P = 3000
  1081. BodPoss.D = 1000
  1082. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1083. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1084. v.Color = maincolor.Color
  1085. coroutine.resume(coroutine.create(function()
  1086. for i = 0, 49 do
  1087. swait(1)
  1088. v.Transparency = v.Transparency + 0.08
  1089. end
  1090. wait(0.5)
  1091. PartEmmit1.Enabled = false
  1092. wait(3)
  1093. v:Destroy()
  1094. dude:Destroy()
  1095. end))
  1096. end))
  1097. end
  1098. end
  1099. end))
  1100. end)
  1101. ds()
  1102. end
  1103. end
  1104.  
  1105. function FindNearestHead(Position, Distance, SinglePlayer)
  1106. if SinglePlayer then
  1107. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1108. end
  1109. local List = {}
  1110. for i, v in pairs(workspace:GetChildren()) do
  1111. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1112. table.insert(List, v)
  1113. end
  1114. end
  1115. return List
  1116. end
  1117.  
  1118. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1119. local type = type
  1120. local rng = Instance.new("Part", char)
  1121. rng.Anchored = true
  1122. rng.BrickColor = color
  1123. rng.CanCollide = false
  1124. rng.FormFactor = 3
  1125. rng.Name = "Ring"
  1126. rng.Material = "Neon"
  1127. rng.Size = Vector3.new(1, 1, 1)
  1128. rng.Transparency = 0
  1129. rng.TopSurface = 0
  1130. rng.BottomSurface = 0
  1131. rng.CFrame = pos
  1132. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1133. local rngm = Instance.new("SpecialMesh", rng)
  1134. rngm.MeshType = MType
  1135. rngm.Scale = Vector3.new(x1, y1, z1)
  1136. local scaler2 = 1
  1137. local speeder = FastSpeed
  1138. if type == "Add" then
  1139. scaler2 = 1 * value
  1140. elseif type == "Divide" then
  1141. scaler2 = 1 / value
  1142. end
  1143. coroutine.resume(coroutine.create(function()
  1144. for i = 0, 10 / bonuspeed, 0.1 do
  1145. swait()
  1146. if type == "Add" then
  1147. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1148. elseif type == "Divide" then
  1149. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1150. end
  1151. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1152. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1153. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1154. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1155. end
  1156. rng:Destroy()
  1157. end))
  1158. end
  1159.  
  1160. function SoulSteal(dude)
  1161. if dude.Name ~= char then
  1162. local bgf = IT("BodyGyro", dude.Head)
  1163. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1164. local val = IT("BoolValue", dude)
  1165. val.Name = "IsHit"
  1166. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1167. local soulst = coroutine.wrap(function()
  1168. local soul = Instance.new("Part",dude)
  1169. soul.Size = Vector3.new(1,1,1)
  1170. soul.CanCollide = false
  1171. soul.Anchored = false
  1172. soul.Position = torso.Position
  1173. soul.Transparency = 1
  1174. local PartEmmit1 = IT("ParticleEmitter", soul)
  1175. PartEmmit1.LightEmission = 1
  1176. PartEmmit1.Texture = "rbxassetid://569507414"
  1177. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1178. PartEmmit1.Rate = 250
  1179. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1180. PartEmmit1.Size = NumberSequence.new({
  1181. NumberSequenceKeypoint.new(0, 1, 0),
  1182. NumberSequenceKeypoint.new(1, 0, 0)
  1183. })
  1184. PartEmmit1.Transparency = NumberSequence.new({
  1185. NumberSequenceKeypoint.new(0, 0, 0),
  1186. NumberSequenceKeypoint.new(1, 1, 0)
  1187. })
  1188. PartEmmit1.Speed = NumberRange.new(0, 0)
  1189. PartEmmit1.VelocitySpread = 30000
  1190. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1191. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1192. local BodPoss = IT("BodyPosition", soul)
  1193. BodPoss.P = 3000
  1194. BodPoss.D = 1000
  1195. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1196. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1197. wait(1.6)
  1198. soul.Touched:connect(function(hit)
  1199. if hit.Parent == char then
  1200. soul:Destroy()
  1201. end
  1202. end)
  1203. wait(1.2)
  1204. while soul do
  1205. swait()
  1206. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1207. BodPoss.Position = tors.Position
  1208. end
  1209. end)
  1210. soulst()
  1211. end
  1212. end
  1213. function FaceMouse()
  1214. local Cam = workspace.CurrentCamera
  1215. return {
  1216. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1217. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1218. }
  1219. end
  1220.  
  1221. BTAUNT = Instance.new("Sound", tors)
  1222. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1843671833"
  1223. BTAUNT.Volume = 10
  1224. BTAUNT.Pitch = 1
  1225. BTAUNT.Looped = true
  1226. BTAUNT.TimePosition = 0.2
  1227.  
  1228. BTAUNT1 = Instance.new("Sound", tors)
  1229. BTAUNT1.SoundId = "http://www.roblox.com/asset/?id=3062285720"
  1230. BTAUNT1.Volume = 10
  1231. BTAUNT1.Pitch = 1
  1232. BTAUNT1.Looped = true
  1233. BTAUNT1.TimePosition = 0.2
  1234.  
  1235. BTAUNT3 = Instance.new("Sound", tors)
  1236. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2942631642"
  1237. BTAUNT3.Volume = 10
  1238. BTAUNT3.Pitch = 1
  1239. BTAUNT3.Looped = true
  1240. BTAUNT3.TimePosition = 0.2
  1241.  
  1242. BTAUNT2 = Instance.new("Sound", tors)
  1243. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=3210544464"
  1244. BTAUNT2.Volume = 10
  1245. BTAUNT2.Pitch = 1
  1246. BTAUNT2.Looped = true
  1247. BTAUNT2.TimePosition = 0.2
  1248.  
  1249. ------------------------------------------------------
  1250. --End Effect Function--
  1251. -------------------------------------------------------
  1252. function Cso(ID, PARENT, VOLUME, PITCH)
  1253. local NSound = nil
  1254. coroutine.resume(coroutine.create(function()
  1255. NSound = IT("Sound", PARENT)
  1256. NSound.Volume = VOLUME
  1257. NSound.Pitch = PITCH
  1258. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1259. swait()
  1260. NSound:play()
  1261. game:GetService("Debris"):AddItem(NSound, 50)
  1262. end))
  1263. return NSound
  1264. end
  1265. function CameraEnshaking(Length, Intensity)
  1266. coroutine.resume(coroutine.create(function()
  1267. local intensity = 1 * Intensity
  1268. local rotM = 0.01 * Intensity
  1269. for i = 0, Length, 0.1 do
  1270. swait()
  1271. intensity = intensity - 0.05 * Intensity / Length
  1272. rotM = rotM - 5.0E-4 * Intensity / Length
  1273. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1274. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1275. end
  1276. hum.CameraOffset = Vector3.new(0, 0, 0)
  1277. end))
  1278. end
  1279. -------------------------------------------------------
  1280. --End Important Functions--
  1281. -------------------------------------------------------
  1282.  
  1283.  
  1284. -------------------------------------------------------
  1285. --Start Customization--
  1286. -------------------------------------------------------
  1287. local Player_Size = 1
  1288. if Player_Size ~= 1 then
  1289. root.Size = root.Size * Player_Size
  1290. tors.Size = tors.Size * Player_Size
  1291. hed.Size = hed.Size * Player_Size
  1292. ra.Size = ra.Size * Player_Size
  1293. la.Size = la.Size * Player_Size
  1294. rl.Size = rl.Size * Player_Size
  1295. ll.Size = ll.Size * Player_Size
  1296. ----------------------------------------------------------------------------------
  1297. rootj.Parent = root
  1298. neck.Parent = tors
  1299. RW.Parent = tors
  1300. LW.Parent = tors
  1301. RH.Parent = tors
  1302. LH.Parent = tors
  1303. ----------------------------------------------------------------------------------
  1304. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1305. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1306. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1307. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1308. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1309. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1310. ----------------------------------------------------------------------------------
  1311. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1312. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1313. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1314. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1315. --hat.Parent = Character
  1316. end
  1317. ----------------------------------------------------------------------------------
  1318. ----------------------------------------------------------------------------------
  1319. local equipped = false
  1320. local idle = 0
  1321. local change = 1
  1322. local val = 0
  1323. local toim = 0
  1324. local idleanim = 0.4
  1325. local sine = 0
  1326. local Sit = 1
  1327. ----------------------------------------------------------------------------------
  1328. hum.WalkSpeed = 8
  1329. hum.JumpPower = 57
  1330. hum.Animator.Parent = nil
  1331. ----------------------------------------------------------------------------------
  1332. local Blob = Instance.new("Part", char)
  1333. Blob.Name = "Bloby"
  1334. Blob.CanCollide = false
  1335. Blob.BrickColor = BrickColor.new("Really black")
  1336. Blob.Transparency = 0
  1337. Blob.Material = "Plastic"
  1338. Blob.Size = Vector3.new(1, 1, 2)
  1339. Blob.TopSurface = Enum.SurfaceType.Smooth
  1340. Blob.BottomSurface = Enum.SurfaceType.Smooth
  1341.  
  1342. local Weld = Instance.new("Weld", Blob)
  1343. Weld.Part0 = ra
  1344. Weld.Part1 = Blob
  1345. Weld.C1 = CFrame.new(0, -2, 1.1)
  1346. Weld.C0 = CFrame.Angles(Rad(-86),0,0)
  1347.  
  1348. local M2 = Instance.new("SpecialMesh")
  1349. M2.Parent = Blob
  1350. M2.MeshId = "http://www.roblox.com/asset/?id=432791411"
  1351. M2.TextureId = "http://www.roblox.com/asset/?id=160810181"
  1352. M2.Scale = Vector3.new(2, 2, 2)
  1353.  
  1354. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1355. naeeym2.AlwaysOnTop = true
  1356. naeeym2.Size = UDim2.new(5,35,2,15)
  1357. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1358. naeeym2.Adornee = hed
  1359. naeeym2.Name = "Name"
  1360. --naeeym2.PlayerToHideFrom = Player
  1361. local tecks2 = Instance.new("TextLabel",naeeym2)
  1362. tecks2.BackgroundTransparency = 1
  1363. tecks2.TextScaled = true
  1364. tecks2.BorderSizePixel = 0
  1365. tecks2.Text = "Fight Me"
  1366. tecks2.Font = Enum.Font.Bodoni
  1367. tecks2.TextSize = 30
  1368. tecks2.TextStrokeTransparency = 0
  1369. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1370. tecks2.TextStrokeColor3 = Color3.new(205, 84, 75)
  1371. tecks2.Size = UDim2.new(1,0,0.5,0)
  1372. tecks2.Parent = naeeym2]]
  1373. -------------------------------------------------------
  1374. --End Customization--
  1375. -------------------------------------------------------
  1376.  
  1377. -------------------------------------------------------
  1378. --Start Attacks N Stuff--
  1379. -------------------------------------------------------
  1380. local naeeym2 = Instance.new("BillboardGui",char)
  1381. naeeym2.AlwaysOnTop = true
  1382. naeeym2.Size = UDim2.new(5,35,2,35)
  1383. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1384. naeeym2.Adornee = hed
  1385. naeeym2.Name = "Name"
  1386.  
  1387. local tecks2 = Instance.new("TextLabel",naeeym2)
  1388. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  1389. tecks2.BackgroundTransparency = 1
  1390. tecks2.TextScaled = true
  1391. tecks2.BorderSizePixel = 0
  1392. tecks2.Text = ""
  1393. tecks2.Font = "Fantasy"
  1394. tecks2.TextSize = 30
  1395. tecks2.TextStrokeTransparency = 0
  1396. tecks2.TextColor3 = BrickColor.new('Really red').Color
  1397. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1398. tecks2.Size = UDim2.new(1,0,0.5,0)
  1399. tecks2.Parent = naeeym2
  1400. textfag = tecks2
  1401. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  1402. tecks2.Text = ""
  1403. CFuncs.Sound.Create("rbxassetid://2755928629", root, 1.85, 1)
  1404. tecks2.Text = "script by doryna2281337"
  1405. wait(2)
  1406. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  1407. tecks2.Text = ""
  1408. BTAUNT:Play()
  1409. coroutine.resume(coroutine.create(function()
  1410. while textfag ~= nil do
  1411. swait()
  1412. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1413. textfag.Rotation = math.random(-3,3)
  1414. end
  1415. end))
  1416.  
  1417. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  1418. for i,v in pairs(char:children()) do
  1419. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  1420. v:Remove()
  1421. end
  1422. end
  1423. shirt = Instance.new("Shirt", char)
  1424. shirt.Name = "Shirt"
  1425. pants = Instance.new("Pants", char)
  1426. pants.Name = "Pants"
  1427. char.Shirt.ShirtTemplate = "rbxassetid://2018917293"
  1428. char.Pants.PantsTemplate = "rbxassetid://398633812"
  1429. local Hair2 = Instance.new("Part", char)
  1430. Hair2.Name = "Hair2"
  1431. Hair2.CanCollide = false
  1432. Hair2.BrickColor = BrickColor.new("CGA brown")
  1433. Hair2.Transparency = 0
  1434. Hair2.Material = "Plastic"
  1435. Hair2.Size = Vector3.new(1, 1, 2)
  1436. Hair2.TopSurface = Enum.SurfaceType.Smooth
  1437. Hair2.BottomSurface = Enum.SurfaceType.Smooth
  1438.  
  1439. local Weld = Instance.new("Weld", Hair2)
  1440. Weld.Part0 = hed
  1441. Weld.Part1 = Hair2
  1442. Weld.C1 = CFrame.new(0,-0.1,0.60)
  1443. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  1444.  
  1445. local M2 = Instance.new("SpecialMesh")
  1446. M2.Parent = Hair2
  1447. M2.MeshId = "http://www.roblox.com/asset/?id=1703946602"
  1448. M2.TextureId = "http://www.roblox.com/asset/?id=916236071"
  1449. M2.Scale = Vector3.new(1, 1, 1)
  1450. local l = game.Lighting
  1451. local sky = Instance.new("Sky",l)
  1452. l.TimeOfDay = "12:00:00"
  1453. l.Brightness = 1
  1454. l.Ambient = Color3.new(0.25, 0.5, 0.75)
  1455. ----------------------------------------------------------------------------------
  1456. wait()
  1457. player = game.Players.LocalPlayer
  1458. torso = player.Character:WaitForChild("Torso")
  1459. mouse = player:GetMouse()
  1460.  
  1461. mouse.KeyDown:connect(function(key)
  1462. if key == "t" then
  1463. Cso("2755928629", tors, 10, 1)
  1464. chatfunc("function teleport()", BrickColor.new("Really red").Color)
  1465. wait(1)
  1466. dist = (torso.Position - mouse.Hit.p).magnitude
  1467. if dist <= 10000 then
  1468. torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
  1469. end
  1470. end
  1471. end)
  1472. ----------------------------------------------------------------------------------
  1473. local AddInstance = function(Object, ...)
  1474. local Obj = Instance.new(Object)
  1475. for i,v in next,(...) do
  1476. Obj[i] = v
  1477. end
  1478. return Obj
  1479. end
  1480. ----------------------------------------------------
  1481. local Reaper = AddInstance("Part",{
  1482. Parent = hed,
  1483. CFrame = hed.CFrame,
  1484. formFactor = "Symmetric",
  1485. Size = Vector3.new(1, 1, 1),
  1486. CanCollide = false,
  1487. TopSurface = "Smooth",
  1488. BottomSurface = "Smooth",
  1489. Locked = true,
  1490. })
  1491. local Weld = AddInstance("Weld",{
  1492. Parent = Reaper,
  1493. Part0 = hed,
  1494. C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
  1495. Part1 = Reaper,
  1496. })
  1497. local Mesh = AddInstance("SpecialMesh",{
  1498. Parent = Reaper,
  1499. MeshId = "rbxassetid://0",
  1500. TextureId = "rbxassetid://0",
  1501. Scale = Vector3.new(1.1, 1.1, 1.1),
  1502. VertexColor = Vector3.new(0.3, 0.3, 0.3),
  1503. })
  1504. -------------------------------------------------------
  1505. wait()
  1506. plr = game.Players.LocalPlayer
  1507. char = plr.Character
  1508. mouse = plr:GetMouse()
  1509. whitecolor = Color3.new(1,1,1)
  1510. epicmode = false
  1511. normal = true
  1512. for i,v in pairs(char:GetChildren()) do
  1513. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1514. v:Destroy()
  1515. end
  1516. end
  1517. local shirt = Instance.new("Shirt",char)
  1518. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0"
  1519. local pants = Instance.new("Pants",char)
  1520. pants.PantsTemplate = "http://www.roblox.com/asset/?id=0"
  1521. local bdycolors = char["Body Colors"]
  1522. bdycolors.HeadColor3 = whitecolor
  1523. bdycolors.LeftArmColor3 = whitecolor
  1524. bdycolors.LeftLegColor3 = whitecolor
  1525. bdycolors.RightArmColor3 = whitecolor
  1526. bdycolors.RightLegColor3 = whitecolor
  1527. bdycolors.TorsoColor3 = whitecolor
  1528. for i,v in pairs(char:GetChildren()) do
  1529. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1530. v:Destroy()
  1531. end
  1532. end
  1533. ----------------------------------------------------------------------
  1534. Circle = nil
  1535. CircleParts = {}
  1536. Equipped = false
  1537.  
  1538. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1539. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1540. end
  1541. Equipped = true
  1542. Circle = Instance.new("Model")
  1543. Circle.Name = "Circle"
  1544. Angle = 0
  1545. for i = 1, 1 do
  1546. local CirclePart = Instance.new("Part")
  1547. CirclePart.Name = "CirclePart"
  1548. CirclePart.Transparency = 1
  1549. CirclePart.BrickColor = BrickColor.new("Really black")
  1550. CirclePart.Material = Enum.Material.Plastic
  1551. CirclePart.Shape = Enum.PartType.Block
  1552. CirclePart.FormFactor = Enum.FormFactor.Custom
  1553. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1554. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1555. CirclePart.Anchored = true
  1556. CirclePart.CanCollide = false
  1557. CirclePart.Locked = true
  1558. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1559. local Aura = Instance.new('ParticleEmitter')
  1560. Aura.Name = "Aura"
  1561. Aura.Texture = "rbxassetid://0"
  1562. Aura.Parent = CirclePart
  1563. Aura.LightEmission = 0
  1564. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1565. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  1566. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1567. Aura.LockedToPart = false
  1568. Aura.Lifetime = NumberRange.new(1)
  1569. Aura.Rate = 50
  1570. Aura.Speed = NumberRange.new(2.5)
  1571. Aura.SpreadAngle = Vector2.new(80,80)
  1572. local BlockMesh = Instance.new("BlockMesh")
  1573. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1574. BlockMesh.Parent = CirclePart
  1575. CirclePart.Parent = Circle
  1576. local Star = Instance.new("Decal", CirclePart)
  1577. Star.Texture = "http://www.roblox.com/asset/?id=124339739"
  1578. Star.Face = "Top"
  1579. local Light = Instance.new("PointLight", CirclePart)
  1580. Light.Color = Color3.new(.20,0,0)
  1581. Light.Brightness = 100
  1582. Light.Range = 15
  1583. table.insert(CircleParts, CirclePart)
  1584. end
  1585. Spawn(function()
  1586. while Equipped and Humanoid.Parent and Torso.Parent do
  1587. if Angle == 360 then
  1588. Angle = 0
  1589. end
  1590. Angle = Angle + 0.05
  1591. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1592. if Hit then
  1593. if not Circle.Parent then
  1594. Circle.Parent = Character
  1595. end
  1596. for i, v in pairs(CircleParts) do
  1597. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1598. end
  1599. else
  1600. Circle.Parent = nil
  1601. end
  1602. wait()
  1603. end
  1604. end)
  1605.  
  1606. function chatfunc(text, color)
  1607. local chat = coroutine.wrap(function()
  1608. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1609. char:FindFirstChild("TalkingBillBoard"):destroy()
  1610. end
  1611. local naeeym2 = Instance.new("BillboardGui", char)
  1612. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  1613. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  1614. naeeym2.Adornee = hed
  1615. naeeym2.Name = "TalkingBillBoard"
  1616. local tecks2 = Instance.new("TextLabel", naeeym2)
  1617. tecks2.BackgroundTransparency = 1
  1618. tecks2.BorderSizePixel = 0
  1619. tecks2.Text = ""
  1620. tecks2.Font = "Fantasy"
  1621. tecks2.TextSize = 30
  1622. tecks2.TextStrokeTransparency = 0
  1623. tecks2.TextColor3 = color
  1624. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1625. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1626. local tecks3 = Instance.new("TextLabel", naeeym2)
  1627. tecks3.BackgroundTransparency = 1
  1628. tecks3.BorderSizePixel = 0
  1629. tecks3.Text = ""
  1630. tecks3.Font = "Fantasy"
  1631. tecks3.TextSize = 30
  1632. tecks3.TextStrokeTransparency = 0
  1633. tecks3.TextColor3 = Color3.new(0, 0, 0)
  1634. tecks3.TextStrokeColor3 = color
  1635. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  1636. coroutine.resume(coroutine.create(function()
  1637. while true do
  1638. swait(1)
  1639. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1640. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1641. tecks2.Rotation = math.random(-5, 5)
  1642. tecks3.Rotation = math.random(-5, 5)
  1643. end
  1644. end))
  1645. for i = 1, string.len(text) do
  1646. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  1647. tecks2.Text = string.sub(text, 1, i)
  1648. tecks3.Text = string.sub(text, 1, i)
  1649. swait(1)
  1650. end
  1651. wait(1)
  1652. local randomrot = math.random(1, 2)
  1653. if randomrot == 1 then
  1654. for i = 1, 50 do
  1655. swait()
  1656. tecks2.Rotation = tecks2.Rotation - 0.75
  1657. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1658. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1659. tecks3.Rotation = tecks2.Rotation + 0.75
  1660. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1661. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1662. end
  1663. elseif randomrot == 2 then
  1664. for i = 1, 50 do
  1665. swait()
  1666. tecks2.Rotation = tecks2.Rotation + 0.75
  1667. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1668. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1669. tecks3.Rotation = tecks2.Rotation - 0.75
  1670. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1671. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1672. end
  1673. end
  1674. naeeym2:Destroy()
  1675. end)
  1676. chat()
  1677. end
  1678.  
  1679. function Ban()
  1680. attack = true
  1681. for i = 0, 2.6, 0.1 do
  1682. swait()
  1683. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
  1684. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  1685. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  1686. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
  1687. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1688. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  1689. end
  1690. Cso("357417055", tors, 10, 1)
  1691. CameraEnshaking(2, 15)
  1692. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1693. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1694. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1695. for i, v in pairs(FindNearestHead(Blob.CFrame.p, 9.5)) do
  1696. if v:FindFirstChild("Head") then
  1697. Eviscerate(v)
  1698. end
  1699. end
  1700. for i = 0, 3, 0.1 do
  1701. swait()
  1702. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
  1703. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
  1704. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
  1705. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
  1706. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1707. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
  1708. end
  1709. attack = false
  1710. end
  1711. function fail()
  1712. CFuncs.Sound.Create("rbxassetid://138088905", root, 1.85, 1)
  1713. chatfunc("print (''such a skid'')", BrickColor.new("Really red").Color)
  1714. Cso("732572828", hed, 3.5, 1)
  1715. attack = true
  1716. hum.WalkSpeed = 2.01
  1717. for i = 0,1.2,0.1 do
  1718. swait()
  1719. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1720. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1721. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1722. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1723. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1724. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1725. end
  1726. for i = 0,1.2,0.1 do
  1727. swait()
  1728. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1729. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1730. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1731. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1732. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1733. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1734. end
  1735. for i = 0,1.2,0.1 do
  1736. swait()
  1737. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1738. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1739. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1740. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1741. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1742. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1743. end
  1744. for i = 0,1.2,0.1 do
  1745. swait()
  1746. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1747. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1748. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1749. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1750. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1751. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1752. end
  1753. for i = 0,1.2,0.1 do
  1754. swait()
  1755. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1756. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1757. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1758. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1759. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1760. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1761. end
  1762. for i = 0,1.2,0.1 do
  1763. swait()
  1764. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1765. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1766. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1767. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1768. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1769. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1770. end
  1771. hum.WalkSpeed = 16
  1772. attack = false
  1773. end
  1774.  
  1775. function sneakonehundred()
  1776. Cso("891918584", tors, 10, 1)
  1777. attack = true
  1778. hum.WalkSpeed = 0.03
  1779. Character.Head.face.Texture = "rbxassetid://0"
  1780. for i = 0,20,0.1 do
  1781. swait()
  1782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1783. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1784. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1785. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1786. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1787. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1788. end
  1789. wait(0.15)
  1790. Character.Head.face.Texture = "rbxassetid://0"
  1791. for i = 0,7,0.1 do
  1792. swait()
  1793. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1794. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1795. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1796. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1797. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1798. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1799. end
  1800. Character.Head.face.Texture = "rbxassetid://0"
  1801. attack = false
  1802. hum.WalkSpeed = 16
  1803. end
  1804.  
  1805. function DANCEFORME()
  1806. MERKIO = Instance.new("Sound", tors) --why
  1807. MERKIO.SoundId = "http://www.roblox.com/asset/?id=891918584"
  1808. MERKIO.Volume = 10
  1809. MERKIO.Pitch = 1
  1810. MERKIO.Looped = false
  1811. MERKIO.TimePosition = 0
  1812. attack = true
  1813. Character.Head.face.Texture = "rbxassetid://0"
  1814. MERKIO:Play()
  1815. repeat
  1816. for i = 0,0.7,0.2 do
  1817. swait()
  1818. MERKIO.Parent = tors
  1819. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1820. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1821. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1822. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1823. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1824. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1825. end
  1826. for i = 0,0.7,0.2 do
  1827. swait()
  1828. MERKIO.Parent = tors
  1829. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1830. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1831. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1832. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1833. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1834. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1835. end
  1836. until MERKIO.Playing == false
  1837. MERKIO:Stop()
  1838. Character.Head.face.Texture = "rbxassetid://0"
  1839. attack = false
  1840. hum.WalkSpeed = 16
  1841. end
  1842.  
  1843. function dejzrXD()
  1844. attack = true
  1845. hum.WalkSpeed = 20
  1846. for i = 0, 1, 0.1 do
  1847. swait()
  1848. Cso("2755928629", char, 10, 1)
  1849. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  1850. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1851. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1852. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1853. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1854. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1855. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1856. end
  1857. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(123, 46, 47), 1, maincolor, "Sphere")
  1858. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(27, 42, 53), 2, maincolor, "Sphere")
  1859. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.5, maincolor, "Sphere")
  1860. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.75, maincolor, "Sphere")
  1861. CameraEnshaking(4, 5)
  1862. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  1863. if v:FindFirstChild("Head") then
  1864. Eviscerate(v)
  1865. end
  1866. end
  1867. for i = 0, 1, 0.1 do
  1868. swait()
  1869. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  1870. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1871. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1872. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1873. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1874. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1875. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1876. end
  1877. attack = false
  1878. Speed = 20
  1879. end
  1880.  
  1881. function dash()
  1882. dashing = true
  1883. attack = true
  1884. local bv = Instance.new("BodyVelocity")
  1885. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1886. bv.velocity = root.CFrame.lookVector*200
  1887. bv.Parent = root
  1888. for i = 0,1,0.1 do
  1889. swait()
  1890. bv.velocity = root.CFrame.lookVector*200
  1891. RootJoint.C0 = clerp(RootJoint.C0,RootCF*CF(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(0)),0.5)
  1892. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.5)
  1893. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5)
  1894. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5)
  1895. RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  1896. LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  1897. end
  1898. bv:Destroy()
  1899. attack = false
  1900. dashing = false
  1901. end
  1902.  
  1903. function special_hell()
  1904. CFuncs.Sound.Create("rbxassetid://2755928629", root, 1.85, 1)
  1905. chatfunc("function speed() ", BrickColor.new("Really red").Color)
  1906. wait(2)
  1907. CHOICE = 6
  1908. Cso("732572828", hed, 3.5, 1)
  1909. CFuncs.Sound.Create("rbxassetid://188035939", root, 1.85, 1)
  1910. hum.WalkSpeed = 50
  1911.  
  1912. attack = false
  1913. end
  1914. function ultra()
  1915. attack = true
  1916. hum.WalkSpeed = 0
  1917. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  1918. local Fire = IT("Sound",Character.Torso)
  1919. Fire.SoundId = "rbxassetid://732572828"
  1920. Fire.Looped = true
  1921. Fire.Pitch = 1
  1922. Fire.Volume = 1
  1923. local fire = Instance.new("ParticleEmitter", Character.Torso)
  1924. fire.Lifetime = NumberRange.new(0.5)
  1925. fire.Speed = NumberRange.new(1, 3)
  1926. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  1927. fire.Rate = 0
  1928. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  1929. fire.LightEmission = 0.6
  1930. fire.Texture = "http://www.roblox.com/asset/?id=0"
  1931. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  1932. Fire:Play()
  1933. fire.Enabled = true
  1934. fire.Rate =2000
  1935. CFuncs.Sound.Create("rbxassetid://138088905", root, 1.85, 1)
  1936. chatfunc("print (''dude, i hate skids'')", BrickColor.new("Really red").Color)
  1937. wait(1)
  1938. for i = 0,18,0.1 do
  1939. swait()
  1940. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1941. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1942. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1943. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1944. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1945. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1946. end
  1947. chatfunc("function dory_Anti_Skid()", BrickColor.new("Really red").Color)
  1948. wait(1)
  1949. for i = 0,1.2,0.1 do
  1950. swait()
  1951. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1952. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1953. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1954. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1955. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1956. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1957. end
  1958. for i = 0,1.2,0.1 do
  1959. swait()
  1960. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1961. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1962. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1963. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1964. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1965. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1966. end
  1967. tecks2:Remove()
  1968. fire:Remove()
  1969. Fire:Stop()
  1970. local BC = char["Body Colors"]
  1971. BC.HeadColor = BrickColor.new("Really black")
  1972. BC.LeftArmColor = BrickColor.new("Really black")
  1973. BC.LeftLegColor = BrickColor.new("Really black")
  1974. BC.RightArmColor = BrickColor.new("Really black")
  1975. BC.RightLegColor = BrickColor.new("Really black")
  1976. BC.TorsoColor = BrickColor.new("Really black")
  1977. tecks2:Remove()
  1978. local naeeym2 = Instance.new("BillboardGui",char)
  1979. naeeym2.AlwaysOnTop = true
  1980. naeeym2.Size = UDim2.new(5,35,2,35)
  1981. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1982. naeeym2.Adornee = hed
  1983. naeeym2.Name = "Name"
  1984. local tecks2 = Instance.new("TextLabel",naeeym2)
  1985. tecks2.BackgroundTransparency = 1
  1986. tecks2.TextScaled = true
  1987. tecks2.BorderSizePixel = 0
  1988. tecks2.Font = "Garamond"
  1989. tecks2.TextSize = 30
  1990. tecks2.TextStrokeTransparency = 0
  1991. tecks2.TextColor3 = BrickColor.new('Really white').Color
  1992. tecks2.TextStrokeColor3 = BrickColor.new('Really white').Color
  1993. tecks2.Size = UDim2.new(1,0,0.5,0)
  1994. tecks2.Parent = naeeym2
  1995. textfag = tecks2
  1996. wait(1)
  1997. tecks2.Text = "dory's Anti-Skid"
  1998. coroutine.resume(coroutine.create(function()
  1999. while textfag ~= nil do
  2000. swait()
  2001. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2002. textfag.Rotation = math.random(-3,3)
  2003. end
  2004. end))
  2005. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  2006. -------------------
  2007. Spawn(function()
  2008. while Equipped and Humanoid.Parent and Torso.Parent do
  2009. if Angle == 360 then
  2010. Angle = 0
  2011. end
  2012. Angle = Angle + 0.05
  2013. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2014. if Hit then
  2015. if not Circle.Parent then
  2016. Circle.Parent = Character
  2017. end
  2018. for i, v in pairs(CircleParts) do
  2019. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2020. end
  2021. else
  2022. Circle.Parent = nil
  2023. end
  2024. wait()
  2025. end
  2026. end)
  2027. attack = false
  2028. hum.WalkSpeed = 16
  2029. end
  2030. function hate()
  2031. CFuncs.Sound.Create("rbxassetid://138088905", root, 1.85, 1)
  2032. chatfunc("print (''dO NOt mAkE mE mAD'') :( ErRor?", BrickColor.new("Really blue").Color)
  2033. wait(2)
  2034. CFuncs.Sound.Create("rbxassetid://138088905", root, 1.85, 1)
  2035. chatfunc("print (''DiE?'')", BrickColor.new("Really red").Color)
  2036. wait(1)
  2037. attack = true
  2038. Cso("732572828", hed, 3.5, 1)
  2039. local orb = Instance.new("Part", char)
  2040. orb.Anchored = true
  2041. orb.BrickColor = BrickC("Really white")
  2042. orb.CanCollide = false
  2043. orb.FormFactor = 3
  2044. orb.Name = "Ring"
  2045. orb.Material = "Neon"
  2046. orb.Size = Vector3.new(1, 1, 1)
  2047. orb.Transparency = 0
  2048. orb.TopSurface = 0
  2049. orb.BottomSurface = 0
  2050. local orbm = Instance.new("SpecialMesh", orb)
  2051. orbm.MeshType = "Sphere"
  2052. orbm.Name = "SizeMesh"
  2053. orbm.Scale = Vector3.new(0, 0, 0)
  2054. local scaled = 0.1
  2055. local posid = 0
  2056. for i = 0, 12, 0.1 do
  2057. swait()
  2058. scaled = scaled + 0.001
  2059. posid = posid - scaled
  2060. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  2061. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  2062. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2063. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2064. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2065. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2066. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2067. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2068. end
  2069. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  2070. CFuncs.Sound.Create("rbxassetid://138088905", root, 1.85, 1)
  2071. chatfunc("print (''Do NoT bE a SkId'')", BrickColor.new("Really red").Color)
  2072. wait(1)
  2073. CFuncs.Sound.Create("rbxassetid://2755928629", root, 1.85, 1)
  2074. chatfunc("function explosion()", BrickColor.new("Really red").Color)
  2075. wait(1)
  2076. for i = 0, 2, 0.1 do
  2077. swait()
  2078. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2079. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2080. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2081. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2082. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2083. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2084. end
  2085. coroutine.resume(coroutine.create(function()
  2086. orb.Anchored = false
  2087. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  2088. local a = Instance.new("Part", workspace)
  2089. a.Name = "Direction"
  2090. a.Anchored = true
  2091. a.BrickColor = BrickC("Really red")
  2092. a.Material = "Neon"
  2093. a.Transparency = 1
  2094. a.CanCollide = false
  2095. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2096. local ignore = orb
  2097. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2098. a.BottomSurface = 10
  2099. a.TopSurface = 10
  2100. local distance = (orb.CFrame.p - position).magnitude
  2101. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2102. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2103. orb.CFrame = a.CFrame
  2104. a:Destroy()
  2105. local bv = Instance.new("BodyVelocity")
  2106. bv.maxForce = Vector3.new(100, 100, 100)
  2107. bv.velocity = orb.CFrame.lookVector * 125
  2108. bv.Parent = orb
  2109. local hitted = false
  2110. game:GetService("Debris"):AddItem(orb, 15)
  2111. swait()
  2112. local hit = orb.Touched:connect(function(hit)
  2113. if hitted == false then
  2114. hitted = true
  2115. CFuncs.Sound.Create("rbxassetid://732572828", orb, 5, 1)
  2116. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  2117. if v:FindFirstChild("Head") then
  2118. Eviscerate(v)
  2119. end
  2120. end
  2121. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
  2122. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
  2123. for i = 0, 9 do
  2124. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  2125. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  2126. end
  2127. orb.Anchored = true
  2128. orb.Transparency = 1
  2129. wait(8)
  2130. orb:Destroy()
  2131. end
  2132. end)
  2133. end))
  2134. for i = 0, 1, 0.1 do
  2135. swait()
  2136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
  2137. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
  2138. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
  2139. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
  2140. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2141. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
  2142. end
  2143. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  2144. attack = false
  2145. end
  2146. function THUNDERCLAP()
  2147. attack = true
  2148. for i = 0, 15, 0.1 do
  2149. swait()
  2150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2151. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2152. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2153. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2154. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2155. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2156. end
  2157. CFuncs.Sound.Create("rbxassetid://745717003", root, 1.85, 1)
  2158. for i = 0, 7, 0.1 do
  2159. swait()
  2160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2161. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2162. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2163. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2164. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  2165. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  2166. end
  2167.  
  2168. Magic(1, "Add", root.CFrame, Vector3.new(50, 100, 50), 4, BrickC("Really black"), "Sphere")
  2169. Magic(1, "Add", root.CFrame, Vector3.new(30, 60, 30), 4, BrickC("Really black"), "Sphere")
  2170. Magic(1, "Add", root.CFrame, Vector3.new(3, 600, 3), 4, BrickC("Really black"), "Sphere")
  2171. for i, v in pairs(FindNearestHead(tors.CFrame.p, 500000)) do
  2172. if v:FindFirstChild("Head") then
  2173. Eviscerate(v)
  2174. end
  2175. end
  2176. CFuncs["Sound"].Create("rbxassetid://138213851", char, 2,1.2)
  2177. CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,1.2)
  2178. CFuncs["Sound"].Create("rbxassetid://919941001", char, 3,1.05)
  2179. for i = 0, 7, 0.1 do
  2180. swait()
  2181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2182. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2183. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2184. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2185. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  2186. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  2187. end
  2188. attack = false
  2189. end
  2190. function TUSKOR661()
  2191. attack = true
  2192. M2.Scale = Vector3.new(5, 5, 5)
  2193. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  2194. for i = 0, 15, 0.1 do
  2195. swait()
  2196. hum.CameraOffset = Vector3.new(0, 8, 0)
  2197. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2198. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2199. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2200. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2201. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2202. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2203. end
  2204. for i = 0, 15, 0.1 do
  2205. swait()
  2206. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2207. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2208. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2209. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2210. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2211. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2212. end
  2213. wait(0.1)
  2214. for i = 0, 15, 0.1 do
  2215. swait()
  2216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2217. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2218. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2219. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2220. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2221. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2222. end
  2223. Cso("483458132", char, 10, .7)
  2224. CameraEnshaking(6, 65)
  2225. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2226. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2227. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2228. Effects.Ring.Create(BrickColor.new("Really blue"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2229. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2230. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2231. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2232. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really white"), "Sphere")
  2233. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really black"), "Sphere")
  2234. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really red"), "Sphere")
  2235. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really black"), "Sphere")
  2236. for i, v in pairs(FindNearestHead(Blob.CFrame.p, 99999999999.5)) do
  2237. if v:FindFirstChild("Head") then
  2238. Eviscerate(v)
  2239. end
  2240. end
  2241. for i = 0, 15, 0.1 do
  2242. swait()
  2243. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(0)), 0.2)
  2244. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2245. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2246. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2247. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2248. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2249. end
  2250. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  2251. M2.Scale = Vector3.new(1, 1, 1)
  2252. attack = false
  2253. end
  2254. -------------------------------------------------------
  2255. --End Attacks N Stuff--
  2256. -------------------------------------------------------
  2257. mouse.KeyDown:connect(function(key)
  2258. if attack == false then
  2259. if key == "y" then
  2260. Cso("138088905", tors, 10, 1)
  2261. chatfunc("print (''your bad'')", BrickColor.new("Really red").Color)
  2262. wait(2)
  2263. elseif key == 'q' then
  2264. fail()
  2265. elseif key == 'h' then
  2266. special_hell()
  2267. elseif key == 'f' then
  2268. Cso("2755928629", tors, 10, 1)
  2269. chatfunc("function night()", BrickColor.new("Really red").Color)
  2270. wait(1)
  2271. local l = game.Lighting
  2272. local sky = Instance.new("Sky",l)
  2273. l.TimeOfDay = "04:00:00"
  2274. l.Brightness = 1
  2275. l.Ambient = Color3.new(0.25, 0.5, 0.75)
  2276. elseif key == 'g' then
  2277. Cso("2755928629", tors, 10, 1)
  2278. chatfunc("function day()", BrickColor.new("Really red").Color)
  2279. wait(1)
  2280. local l = game.Lighting
  2281. local sky = Instance.new("Sky",l)
  2282. l.TimeOfDay = "12:00:00"
  2283. l.Brightness = 1
  2284. l.Ambient = Color3.new(0.25, 0.5, 0.75)
  2285. elseif key == 'x' then
  2286. DANCEFORME()
  2287. chatfunc("function you got that()", BrickColor.new("Really red").Color)
  2288. BTAUNT1:Remove()
  2289. BTAUNT:Remove()
  2290. BTAUNT3:Play()
  2291. elseif key == 'r' then
  2292. hate()
  2293. elseif key == 'v' then
  2294. dash()
  2295. elseif key == 'u' then
  2296. ultra()
  2297. elseif key == 'z' then
  2298. sneakonehundred()
  2299. chatfunc("function walk it()", BrickColor.new("Really red").Color)
  2300. BTAUNT:Remove()
  2301. BTAUNT2:Play()
  2302. elseif key == 'c' then
  2303. hum.WalkSpeed = 16
  2304. BTAUNT:Remove()
  2305. chatfunc("print (''Oh god'')", BrickColor.new("Really red").Color)
  2306. Cso("891918584", tors, 10, 1)
  2307. wait(5)
  2308. chatfunc("function oof()", BrickColor.new("Really red").Color)
  2309. yellowcolor = Color3.new(255, 255, 0)
  2310. bdycolors.HeadColor3 = yellowcolor
  2311. bdycolors.LeftArmColor3 = yellowcolor
  2312. bdycolors.LeftLegColor3 = yellowcolor
  2313. bdycolors.RightArmColor3 = yellowcolor
  2314. bdycolors.RightLegColor3 = yellowcolor
  2315. bdycolors.TorsoColor3 = yellowcolor
  2316. BTAUNT1:Play()
  2317.  
  2318. elseif key == 'e' then
  2319. dejzrXD()
  2320. elseif key == 'g' then
  2321. TUSKOR661()
  2322. elseif key == 'b' then
  2323. THUNDERCLAP()
  2324. elseif key == 'm' then
  2325. Cso("732572828", hed, 3.5, 1)
  2326. end
  2327. end
  2328. end)
  2329. mouse.Button1Down:connect(function(key)
  2330. if attack == false then
  2331. Ban()
  2332. end
  2333. end)
  2334.  
  2335.  
  2336.  
  2337. local eye1 = Instance.new("Part")
  2338. eye1.Parent = Character
  2339. eye1.Size = Vector3.new(0.2,0.2,0.2)
  2340. eye1.Archivable = true
  2341. eye1.Transparency = 0
  2342. eye1.CanCollide = false
  2343. eye1.Material = "Neon"
  2344. eye1.Color = Color3.fromRGB(196, 40, 28)
  2345. local eye1mesh = Instance.new("SpecialMesh",eye1)
  2346. eye1mesh.MeshType = "Sphere"
  2347. eye1mesh.Scale = Vector3.new(0.66,1.22,0.66)
  2348. ko2 = eye1mesh.Scale
  2349. local eye1weld = Instance.new("Weld")
  2350. eye1weld.Parent = eye1
  2351. eye1weld.Part0 = Head
  2352. eye1weld.Part1 = eye1
  2353. eye1weld.C0 = CFrame.new(.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  2354. eye1weld.Part0 = Head
  2355.  
  2356.  
  2357.  
  2358.  
  2359. local eye2 = Instance.new("Part")
  2360. eye2.Parent = Character
  2361. eye2.Size = Vector3.new(0.2,0.2,0.2)
  2362. eye2.Archivable = true
  2363. eye2.Transparency = 0
  2364. eye2.CanCollide = false
  2365. eye2.Material = "Neon"
  2366. eye2.Color = Color3.fromRGB(196, 40, 28)
  2367. local eye2mesh = Instance.new("SpecialMesh",eye2)
  2368. eye2mesh.MeshType = "Sphere"
  2369. eye2mesh.Scale = Vector3.new(0.66,1.22,0.66)
  2370. local eye2weld = Instance.new("Weld")
  2371. eye2weld.Parent = eye2
  2372. eye2weld.Part0 = Head
  2373. eye2weld.Part1 = eye2
  2374. eye2weld.C0 = CFrame.new(-.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  2375. eye2weld.Part0 = Head
  2376.  
  2377. -------------------------------------------------------
  2378. --Start Animations--
  2379. -------------------------------------------------------
  2380. while true do
  2381. swait()
  2382. sine = sine + change
  2383. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2384. local velderp = root.Velocity.y
  2385. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2386. if equipped == true or equipped == false then
  2387. if attack == false then
  2388. idle = idle + 1
  2389. else
  2390. idle = 0
  2391. end
  2392. if 1 < root.Velocity.y and hitfloor == nil then
  2393. Anim = "Jump"
  2394. if attack == false then
  2395. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  2396. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2397. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2398. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2399. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2400. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2401. end
  2402. elseif -1 > root.Velocity.y and hitfloor == nil then
  2403. Anim = "Fall"
  2404. if attack == false then
  2405. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2406. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2407. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2408. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2409. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2410. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2411. end
  2412. elseif torvel < 1 and hitfloor ~= nil then
  2413. Anim = "Idle"
  2414. change = 1
  2415. if attack == false then
  2416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.1)
  2417. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2418. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(90), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  2419. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-90), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  2420. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(0), Rad(0)), 0.1)
  2421. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(0), Rad(0)), 0.1)
  2422. end
  2423. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2424. Anim = "Walk"
  2425. change = 1
  2426. if attack == false then
  2427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2428. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2429. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2430. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2431. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2432. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2433. end
  2434. elseif torvel >= 25 and hitfloor ~= nil then
  2435. Anim = "Sprint"
  2436. change = 1.35
  2437. if attack == false then
  2438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2439. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2440. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2441. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2442. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2443. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2444. end
  2445. end
  2446. end
  2447. if 0 < #Effects then
  2448. for e = 1, #Effects do
  2449. if Effects[e] ~= nil then
  2450. local Thing = Effects[e]
  2451. if Thing ~= nil then
  2452. local Part = Thing[1]
  2453. local Mode = Thing[2]
  2454. local Delay = Thing[3]
  2455. local IncX = Thing[4]
  2456. local IncY = Thing[5]
  2457. local IncZ = Thing[6]
  2458. if 1 >= Thing[1].Transparency then
  2459. if Thing[2] == "Block1" then
  2460. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2461. local Mesh = Thing[1].Mesh
  2462. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2463. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2464. elseif Thing[2] == "Block2" then
  2465. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2466. local Mesh = Thing[7]
  2467. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2468. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2469. elseif Thing[2] == "Block3" then
  2470. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2471. local Mesh = Thing[7]
  2472. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2473. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2474. elseif Thing[2] == "Cylinder" then
  2475. local Mesh = Thing[1].Mesh
  2476. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2477. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2478. elseif Thing[2] == "Blood" then
  2479. local Mesh = Thing[7]
  2480. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2481. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2482. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2483. elseif Thing[2] == "Elec" then
  2484. local Mesh = Thing[1].Mesh
  2485. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2486. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2487. elseif Thing[2] == "Disappear" then
  2488. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2489. elseif Thing[2] == "Shatter" then
  2490. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2491. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2492. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2493. Thing[6] = Thing[6] + Thing[5]
  2494. end
  2495. else
  2496. Part.Parent = nil
  2497. table.remove(Effects, e)
  2498. end
  2499. end
  2500. end
  2501. end
  2502. end
  2503. end
  2504. -------------------------------------------------------
  2505. --End Animations And Script--
  2506. -------------------------------------------------------
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