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- local flood = Instance.new("Part",workspace)
- flood.Name = "Flood"
- flood.Anchored = true
- flood.Material = "Foil"
- flood.BrickColor = BrickColor.new("Baby blue")
- flood.CanCollide = false
- flood.Size = Vector3.new(512,1,512)
- flood.Position = Vector3.new(0,-25,0)
- flood.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")~=nil then
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 2
- wait(.5)
- else
- hit:BreakJoints()
- hit.Anchored = false
- end
- ypcall(function()
- hit:FindFirstChildOfClass("Fire"):Destroy()
- end)
- end)
- local building = Instance.new("Part",workspace)
- building.BrickColor = BrickColor.new("Artichoke")
- building.Position = Vector3.new(-23.575, 13.43, -6.775)
- building.Size = Vector3.new(6.69, 26.86, 9.81)
- building.Anchored = true
- building.Locked = true
- local truss = Instance.new("TrussPart",workspace)
- truss.BrickColor = BrickColor.new("Institutional white")
- truss.CanCollide = false
- truss.Position = Vector3.new(-23.835, 13.645, -0.94)
- truss.Size = Vector3.new(2, 27.29, 2)
- truss.Anchored = true
- truss.CanCollide = true
- truss.Locked = true
- local heal = Instance.new("Part",workspace)
- heal.BrickColor = BrickColor.new("Bright red")
- heal.Position = Vector3.new(-23.698, 26.885, -6.67)
- heal.Anchored = true
- heal.Size = Vector3.new(4, 0.05, 4)
- heal.Locked = true
- local decal = Instance.new("Decal",heal)
- decal.Face = "Top"
- decal.Texture = "rbxassetid://181012711"
- heal.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")~=nil then
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health + 10
- wait(.5)
- end
- end)
- x = coroutine.wrap(function()
- wait(8.5)
- local posz = 0
- local posy = 0
- for i = 1,50 do
- local den = coroutine.wrap(function()
- local platform = Instance.new("Part",workspace)
- platform.BrickColor = BrickColor.new("Lily white")
- platform.Transparency = 1
- platform.Anchored = true
- platform.Position = Vector3.new(-23.288, 28.357+posy, -15.595-posz)
- platform.Size = Vector3.new(2.01, 2.33, 3)
- for i = 1,5 do
- platform.Transparency = platform.Transparency - 0.1
- wait(.1)
- end
- end)
- den()
- posz = posz + 3.6
- posy = posy + 2.3
- end
- end)
- x1 = coroutine.wrap(function()
- wait(16.5)
- local floor = Instance.new("Part",workspace)
- floor.BrickColor = BrickColor.new("Lily white")
- floor.Transparency = 1
- floor.Anchored = true
- floor.Position = Vector3.new(-23.288, 28.357+117.3, -15.595-183.6)
- floor.Size = Vector3.new(500,2.33,3.1)
- for i = 1,5 do
- floor.Transparency = floor.Transparency - 0.1
- wait(.1)
- end
- end)
- x1()
- x()
- while true do
- flood.Size = flood.Size + Vector3.new(0,0.2,0)
- flood.Position = flood.Position + Vector3.new(0,0.1,0)
- wait()
- end
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