Advertisement
voyqgo

TEST2

May 30th, 2018
188
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --//====================================================\\--
  2. --|| EDITED BY VOYQGO
  3. --\\====================================================//--
  4.  
  5. --//====================================================\\--
  6. --|| CREATED BY SHACKLUSTER
  7. --\\====================================================//--
  8.  
  9.  
  10.  
  11. wait(0.2)
  12.  
  13. print("Press Q to go From this is edit by me and my youtube zaxouy12 gaming 12")
  14.  
  15.  
  16.  
  17.  
  18. Player = game:GetService("Players").LocalPlayer
  19. PlayerGui = Player.PlayerGui
  20. Cam = workspace.CurrentCamera
  21. Backpack = Player.Backpack
  22. Character = Player.Character
  23. Humanoid = Character.Humanoid
  24. Mouse = Player:GetMouse()
  25. RootPart = Character["HumanoidRootPart"]
  26. Torso = Character["Torso"]
  27. Head = Character["Head"]
  28. RightArm = Character["Right Arm"]
  29. LeftArm = Character["Left Arm"]
  30. RightLeg = Character["Right Leg"]
  31. LeftLeg = Character["Left Leg"]
  32. RootJoint = RootPart["RootJoint"]
  33. Neck = Torso["Neck"]
  34. RightShoulder = Torso["Right Shoulder"]
  35. LeftShoulder = Torso["Left Shoulder"]
  36. RightHip = Torso["Right Hip"]
  37. LeftHip = Torso["Left Hip"]
  38. local sick = Instance.new("Sound",Character)
  39. sick.SoundId = "rbxassetid://692602903"
  40. sick.Looped = true
  41. sick.Pitch = 1
  42. sick.Volume = 5
  43. sick:Play()
  44. Character.Head.face.Texture = "rbxassetid://120463437"
  45.  
  46. local naeeym2 = Instance.new("BillboardGui",Character)
  47. naeeym2.AlwaysOnTop = true
  48. naeeym2.Size = UDim2.new(5,35,2,35)
  49. naeeym2.StudsOffset = Vector3.new(0,3,0)
  50. naeeym2.Adornee = Character.Head
  51. naeeym2.Name = "Name"
  52. naeeym2.PlayerToHideFrom = Player
  53. local tecks2 = Instance.new("TextLabel",naeeym2)
  54. tecks2.BackgroundTransparency = 1
  55. tecks2.TextScaled = true
  56. tecks2.BorderSizePixel = 0
  57. tecks2.Text = "Ail Blue"
  58. tecks2.Font = "SourceSansBold"
  59. tecks2.TextSize = 30
  60. tecks2.TextStrokeTransparency = 0
  61. tecks2.TextColor3 = BrickColor.new("Really blue").Color
  62. tecks2.TextStrokeColor3 = BrickColor.new("Really blue").Color
  63. tecks2.Size = UDim2.new(1,0,0.5,0)
  64. tecks2.Parent = naeeym2
  65.  
  66.  
  67.  
  68. local ChainLink = IT("Beam",Torso)
  69. ChainLink.Texture = "rbxassetid://73042633"
  70. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  71. ChainLink.TextureSpeed = 1
  72. ChainLink.FaceCamera = true
  73. ChainLink.Width0 = 1
  74. ChainLink.Width1 = 1
  75. ChainLink.TextureLength = 3
  76. ChainLink.Attachment0 = A
  77. ChainLink.Attachment1 = B
  78. ChainLink.CurveSize0 = 1.6
  79. ChainLink.CurveSize1 = 1.6
  80. ChainLink.FaceCamera = true
  81. ChainLink.Transparency = NumberSequence.new(0)
  82. local ChainLink = IT("Beam",Torso)
  83. ChainLink.Texture = "rbxassetid://73042633"
  84. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  85. ChainLink.TextureSpeed = 1
  86. ChainLink.FaceCamera = true
  87. ChainLink.Width0 = 1
  88. ChainLink.Width1 = 1
  89. ChainLink.TextureLength = 3
  90. ChainLink.Attachment0 = B
  91. ChainLink.Attachment1 = A
  92. ChainLink.CurveSize0 = 1.6
  93. ChainLink.CurveSize1 = 1.6
  94. ChainLink.FaceCamera = true
  95. ChainLink.Transparency = NumberSequence.new(0)
  96. local A = IT("Attachment",Torso)
  97. A.Position = VT(1.3,-0.85,0)
  98. A.Orientation = VT(-0.098, -89.999, 0.227)
  99. local B = IT("Attachment",Torso)
  100. B.Position = VT(-1,2,0)
  101. B.Orientation = VT(-88.911, -68.808, 158.782)
  102. local ChainLink = IT("Beam",Torso)
  103. ChainLink.Texture = "rbxassetid://73042633"
  104. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  105. ChainLink.TextureSpeed = 1
  106. ChainLink.FaceCamera = true
  107. ChainLink.Width0 = 1
  108. ChainLink.Width1 = 1
  109. ChainLink.TextureLength = 3
  110. ChainLink.Attachment0 = A
  111. ChainLink.Attachment1 = B
  112. ChainLink.CurveSize0 = 1.3
  113. ChainLink.CurveSize1 = 1.3
  114. ChainLink.FaceCamera = true
  115. ChainLink.Transparency = NumberSequence.new(0)
  116. local ChainLink = IT("Beam",Torso)
  117. ChainLink.Texture = "rbxassetid://73042633"
  118. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  119. ChainLink.TextureSpeed = 1
  120. ChainLink.FaceCamera = true
  121. ChainLink.Width0 = 1
  122. ChainLink.Width1 = 1
  123. ChainLink.TextureLength = 3
  124. ChainLink.Attachment0 = B
  125. ChainLink.Attachment1 = A
  126. ChainLink.CurveSize0 = 1.3
  127. ChainLink.CurveSize1 = 1.3
  128. ChainLink.FaceCamera = true
  129. ChainLink.Transparency = NumberSequence.new(0)
  130.  
  131.  
  132. IT = Instance.new
  133. CF = CFrame.new
  134. VT = Vector3.new
  135. RAD = math.rad
  136. C3 = Color3.new
  137. UD2 = UDim2.new
  138. BRICKC = BrickColor.new
  139. ANGLES = CFrame.Angles
  140. EULER = CFrame.fromEulerAnglesXYZ
  141. COS = math.cos
  142. ACOS = math.acos
  143. SIN = math.sin
  144. ASIN = math.asin
  145. ABS = math.abs
  146. MRANDOM = math.random
  147. FLOOR = math.floor
  148.  
  149. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  150. local NEWMESH = IT(MESH)
  151. if MESH == "SpecialMesh" then
  152. NEWMESH.MeshType = MESHTYPE
  153. if MESHID ~= "nil" and MESHID ~= "" then
  154. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  155. end
  156. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  157. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  158. end
  159. end
  160. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  161. NEWMESH.Scale = SCALE
  162. NEWMESH.Parent = PARENT
  163. return NEWMESH
  164. end
  165.  
  166. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  167. local NEWPART = IT("Part")
  168. NEWPART.formFactor = FORMFACTOR
  169. NEWPART.Reflectance = REFLECTANCE
  170. NEWPART.Transparency = TRANSPARENCY
  171. NEWPART.CanCollide = false
  172. NEWPART.Locked = true
  173. NEWPART.Anchored = true
  174. if ANCHOR == false then
  175. NEWPART.Anchored = false
  176. end
  177. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  178. NEWPART.Name = NAME
  179. NEWPART.Size = SIZE
  180. NEWPART.Position = Torso.Position
  181. NEWPART.Material = MATERIAL
  182. NEWPART:BreakJoints()
  183. NEWPART.Parent = PARENT
  184. return NEWPART
  185. end
  186.  
  187. --//=================================\\
  188. --|| CUSTOMIZATION
  189. --\\=================================//
  190.  
  191. Player_Size = 1 --Size of the player.
  192. Animation_Speed = 3
  193. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  194.  
  195. local Speed = 16
  196. local Effects2 = {}
  197.  
  198. --//=================================\\
  199. --|| END OF CUSTOMIZATION
  200. --\\=================================//
  201.  
  202. local function weldBetween(a, b)
  203. local weldd = Instance.new("ManualWeld")
  204. weldd.Part0 = a
  205. weldd.Part1 = b
  206. weldd.C0 = CFrame.new()
  207. weldd.C1 = b.CFrame:inverse() * a.CFrame
  208. weldd.Parent = a
  209. return weldd
  210. end
  211.  
  212. --//=================================\\
  213. --|| USEFUL VALUES
  214. --\\=================================//
  215.  
  216. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  217. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  218. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  219. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  220. local CHANGEDEFENSE = 0
  221. local CHANGEDAMAGE = 0
  222. local CHANGEMOVEMENT = 0
  223. local ANIM = "Idle"
  224. local ATTACK = false
  225. local EQUIPPED = false
  226. local HOLD = false
  227. local COMBO = 1
  228. local Rooted = false
  229. local SINE = 0
  230. local KEYHOLD = false
  231. local CHANGE = 2 / Animation_Speed
  232. local WALKINGANIM = false
  233. local WALK = 0
  234. local VALUE1 = false
  235. local VALUE2 = false
  236. local POWERLEVEL = 1
  237. local DEATH = false
  238. local ROBLOXIDLEANIMATION = IT("Animation")
  239. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  240. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  241. --ROBLOXIDLEANIMATION.Parent = Humanoid
  242. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  243. WEAPONGUI.Name = "Weapon GUI"
  244. local Weapon = IT("Model")
  245. Weapon.Name = "Adds"
  246. local Effects = IT("Folder", Weapon)
  247. Effects.Name = "Effects"
  248. local ANIMATOR = Humanoid.Animator
  249. local ANIMATE = Character.Animate
  250. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  251. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  252. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  253. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  254. local UNANCHOR = true
  255. local LIMITBROKEN = false
  256. local HITFLOOR, HITPOS = nil
  257. local FLIGHT = false
  258.  
  259. local SKILLTEXTCOLOR = BRICKC("Really blue").Color
  260.  
  261. --//=================================\\
  262. --\\=================================//
  263.  
  264.  
  265. --//=================================\\
  266. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  267. --\\=================================//
  268.  
  269. ArtificialHB = Instance.new("BindableEvent", script)
  270. ArtificialHB.Name = "ArtificialHB"
  271.  
  272. script:WaitForChild("ArtificialHB")
  273.  
  274. frame = Frame_Speed
  275. tf = 0
  276. allowframeloss = false
  277. tossremainder = false
  278. lastframe = tick()
  279. script.ArtificialHB:Fire()
  280.  
  281. game:GetService("RunService").Heartbeat:connect(function(s, p)
  282. tf = tf + s
  283. if tf >= frame then
  284. if allowframeloss then
  285. script.ArtificialHB:Fire()
  286. lastframe = tick()
  287. else
  288. for i = 1, math.floor(tf / frame) do
  289. script.ArtificialHB:Fire()
  290. end
  291. lastframe = tick()
  292. end
  293. if tossremainder then
  294. tf = 0
  295. else
  296. tf = tf - frame * math.floor(tf / frame)
  297. end
  298. end
  299. end)
  300.  
  301. --//=================================\\
  302. --\\=================================//
  303.  
  304.  
  305.  
  306.  
  307.  
  308. --//=================================\\
  309. --|| SOME FUNCTIONS
  310. --\\=================================//
  311.  
  312. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  313. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  314. end
  315.  
  316. function PositiveAngle(NUMBER)
  317. if NUMBER >= 0 then
  318. NUMBER = 0
  319. end
  320. return NUMBER
  321. end
  322.  
  323. function NegativeAngle(NUMBER)
  324. if NUMBER <= 0 then
  325. NUMBER = 0
  326. end
  327. return NUMBER
  328. end
  329.  
  330. function Swait(NUMBER)
  331. if NUMBER == 0 or NUMBER == nil then
  332. ArtificialHB.Event:wait()
  333. else
  334. for i = 1, NUMBER do
  335. ArtificialHB.Event:wait()
  336. end
  337. end
  338. end
  339.  
  340. function QuaternionFromCFrame(cf)
  341. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  342. local trace = m00 + m11 + m22
  343. if trace > 0 then
  344. local s = math.sqrt(1 + trace)
  345. local recip = 0.5 / s
  346. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  347. else
  348. local i = 0
  349. if m11 > m00 then
  350. i = 1
  351. end
  352. if m22 > (i == 0 and m00 or m11) then
  353. i = 2
  354. end
  355. if i == 0 then
  356. local s = math.sqrt(m00 - m11 - m22 + 1)
  357. local recip = 0.5 / s
  358. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  359. elseif i == 1 then
  360. local s = math.sqrt(m11 - m22 - m00 + 1)
  361. local recip = 0.5 / s
  362. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  363. elseif i == 2 then
  364. local s = math.sqrt(m22 - m00 - m11 + 1)
  365. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  366. end
  367. end
  368. end
  369.  
  370. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  371. local xs, ys, zs = x + x, y + y, z + z
  372. local wx, wy, wz = w * xs, w * ys, w * zs
  373. local xx = x * xs
  374. local xy = x * ys
  375. local xz = x * zs
  376. local yy = y * ys
  377. local yz = y * zs
  378. local zz = z * zs
  379. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  380. end
  381.  
  382. function QuaternionSlerp(a, b, t)
  383. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  384. local startInterp, finishInterp;
  385. if cosTheta >= 0.0001 then
  386. if (1 - cosTheta) > 0.0001 then
  387. local theta = ACOS(cosTheta)
  388. local invSinTheta = 1 / SIN(theta)
  389. startInterp = SIN((1 - t) * theta) * invSinTheta
  390. finishInterp = SIN(t * theta) * invSinTheta
  391. else
  392. startInterp = 1 - t
  393. finishInterp = t
  394. end
  395. else
  396. if (1 + cosTheta) > 0.0001 then
  397. local theta = ACOS(-cosTheta)
  398. local invSinTheta = 1 / SIN(theta)
  399. startInterp = SIN((t - 1) * theta) * invSinTheta
  400. finishInterp = SIN(t * theta) * invSinTheta
  401. else
  402. startInterp = t - 1
  403. finishInterp = t
  404. end
  405. end
  406. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  407. end
  408.  
  409. function Clerp(a, b, t)
  410. local qa = {QuaternionFromCFrame(a)}
  411. local qb = {QuaternionFromCFrame(b)}
  412. local ax, ay, az = a.x, a.y, a.z
  413. local bx, by, bz = b.x, b.y, b.z
  414. local _t = 1 - t
  415. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  416. end
  417.  
  418. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  419. local frame = IT("Frame")
  420. frame.BackgroundTransparency = TRANSPARENCY
  421. frame.BorderSizePixel = BORDERSIZEPIXEL
  422. frame.Position = POSITION
  423. frame.Size = SIZE
  424. frame.BackgroundColor3 = COLOR
  425. frame.BorderColor3 = BORDERCOLOR
  426. frame.Name = NAME
  427. frame.Parent = PARENT
  428. return frame
  429. end
  430.  
  431. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  432. local label = IT("TextLabel")
  433. label.BackgroundTransparency = 1
  434. label.Size = UD2(1, 0, 1, 0)
  435. label.Position = UD2(0, 0, 0, 0)
  436. label.TextColor3 = TEXTCOLOR
  437. label.TextStrokeTransparency = STROKETRANSPARENCY
  438. label.TextTransparency = TRANSPARENCY
  439. label.FontSize = TEXTFONTSIZE
  440. label.Font = TEXTFONT
  441. label.BorderSizePixel = BORDERSIZEPIXEL
  442. label.TextScaled = false
  443. label.Text = TEXT
  444. label.Name = NAME
  445. label.Parent = PARENT
  446. return label
  447. end
  448.  
  449. function NoOutlines(PART)
  450. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  451. end
  452.  
  453.  
  454. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  455. local NEWWELD = IT(TYPE)
  456. NEWWELD.Part0 = PART0
  457. NEWWELD.Part1 = PART1
  458. NEWWELD.C0 = C0
  459. NEWWELD.C1 = C1
  460. NEWWELD.Parent = PARENT
  461. return NEWWELD
  462. end
  463.  
  464. local SOUND = IT("Sound")
  465.  
  466. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  467. local NEWSOUND = nil
  468. coroutine.resume(coroutine.create(function()
  469. NEWSOUND = SOUND:Clone()
  470. NEWSOUND.Parent = PARENT
  471. NEWSOUND.Volume = VOLUME
  472. NEWSOUND.Pitch = PITCH
  473. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  474. --Swait()
  475. NEWSOUND:play()
  476. if DOESLOOP == false then
  477. repeat Swait() until NEWSOUND.Playing == false
  478. NEWSOUND:remove()
  479. elseif DOESLOOP == true then
  480. NEWSOUND.Looped = true
  481. end
  482. end))
  483. return NEWSOUND
  484. end
  485.  
  486. function CFrameFromTopBack(at, top, back)
  487. local right = top:Cross(back)
  488. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  489. end
  490.  
  491. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  492. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  493. local mesh = IT("SpecialMesh",wave)
  494. mesh.MeshType = "FileMesh"
  495. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  496. mesh.Scale = SIZE
  497. mesh.Offset = VT(0,0,-SIZE.X/8)
  498. wave.CFrame = CFRAME
  499. coroutine.resume(coroutine.create(function(PART)
  500. for i = 1, WAIT do
  501. Swait()
  502. mesh.Scale = mesh.Scale + GROW
  503. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  504. if DOESROT == true then
  505. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  506. end
  507. wave.Transparency = wave.Transparency + (0.5/WAIT)
  508. if wave.Transparency > 0.99 then
  509. wave:remove()
  510. end
  511. end
  512. end))
  513. end
  514.  
  515. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  516. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  517. local mesh = IT("SpecialMesh",wave)
  518. mesh.MeshType = "FileMesh"
  519. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  520. mesh.Scale = SIZE
  521. mesh.Offset = VT(0,0,0)
  522. wave.CFrame = CFRAME
  523. coroutine.resume(coroutine.create(function(PART)
  524. for i = 1, WAIT do
  525. Swait()
  526. mesh.Scale = mesh.Scale + GROW
  527. if DOESROT == true then
  528. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  529. end
  530. wave.Transparency = wave.Transparency + (0.5/WAIT)
  531. if wave.Transparency > 0.99 then
  532. wave:remove()
  533. end
  534. end
  535. end))
  536. end
  537.  
  538. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  539. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  540. local mesh = IT("SpecialMesh",wave)
  541. mesh.MeshType = "Sphere"
  542. mesh.Scale = SIZE
  543. mesh.Offset = VT(0,0,0)
  544. wave.CFrame = CFRAME
  545. coroutine.resume(coroutine.create(function(PART)
  546. for i = 1, WAIT do
  547. Swait()
  548. mesh.Scale = mesh.Scale + GROW
  549. wave.Transparency = wave.Transparency + (1/WAIT)
  550. if wave.Transparency > 0.99 then
  551. wave:remove()
  552. end
  553. end
  554. end))
  555. end
  556.  
  557. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  558. if FLOOR ~= nil then
  559. coroutine.resume(coroutine.create(function()
  560. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really blue", "DebreeCenter", VT(0,0,0))
  561. PART.CFrame = CF(POSITION)
  562. for i = 1, 45 do
  563. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "DebreePart", BLOCKSIZE)
  564. RingPiece.Material = FLOOR.Material
  565. RingPiece.Color = FLOOR.Color
  566. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  567. Debris:AddItem(RingPiece,SWAIT)
  568. end
  569. PART:remove()
  570. end))
  571. end
  572. end
  573.  
  574. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  575. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  576. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  577. wave.CFrame = CFRAME
  578. coroutine.resume(coroutine.create(function(PART)
  579. for i = 1, WAIT do
  580. Swait()
  581. mesh.Scale = mesh.Scale * GROW
  582. wave.Transparency = wave.Transparency + (0.5/WAIT)
  583. if wave.Transparency > 0.99 then
  584. wave:remove()
  585. end
  586. end
  587. end))
  588. end
  589.  
  590. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  591. if FLOOR ~= nil then
  592. for i = 1, AMOUNT do
  593. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Debree", BLOCKSIZE, false)
  594. DEBREE.Material = FLOOR.Material
  595. DEBREE.Color = FLOOR.Color
  596. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  597. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  598. coroutine.resume(coroutine.create(function()
  599. Swait(15)
  600. DEBREE.Parent = workspace
  601. DEBREE.CanCollide = true
  602. Debris:AddItem(DEBREE,SWAIT)
  603. end))
  604. end
  605. end
  606. end
  607.  
  608. function MakeForm(PART,TYPE)
  609. if TYPE == "Cyl" then
  610. local MSH = IT("CylinderMesh",PART)
  611. elseif TYPE == "Ball" then
  612. local MSH = IT("SpecialMesh",PART)
  613. MSH.MeshType = "Sphere"
  614. elseif TYPE == "Wedge" then
  615. local MSH = IT("SpecialMesh",PART)
  616. MSH.MeshType = "Wedge"
  617. end
  618. end
  619.  
  620. function CheckTableForString(Table, String)
  621. for i, v in pairs(Table) do
  622. if string.find(string.lower(String), string.lower(v)) then
  623. return true
  624. end
  625. end
  626. return false
  627. end
  628.  
  629. function CheckIntangible(Hit)
  630. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  631. if Hit and Hit.Parent then
  632. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  633. return true
  634. end
  635. end
  636. return false
  637. end
  638.  
  639. Debris = game:GetService("Debris")
  640.  
  641. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  642. local Direction = CFrame.new(StartPos, Vec).lookVector
  643. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  644. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  645. if RayHit and CheckIntangible(RayHit) then
  646. if DelayIfHit then
  647. wait()
  648. end
  649. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  650. end
  651. return RayHit, RayPos, RayNormal
  652. end
  653.  
  654. function turnto(position)
  655. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  656. end
  657.  
  658. --//=================================\\
  659. --|| WEAPON CREATION
  660. --\\=================================//
  661.  
  662. function particles(art)
  663. local EyeSizes={
  664. NumberSequenceKeypoint.new(0,1,0),
  665. NumberSequenceKeypoint.new(1,1,0)
  666. }
  667. local EyeTrans={
  668. NumberSequenceKeypoint.new(0,0.8,0),
  669. NumberSequenceKeypoint.new(1,1,0)
  670. }
  671. local PE=Instance.new("ParticleEmitter",art)
  672. PE.LightEmission=.8
  673. PE.Color = ColorSequence.new(BRICKC("Really blue").Color)
  674. PE.Size=NumberSequence.new(EyeSizes)
  675. PE.Transparency=NumberSequence.new(EyeTrans)
  676. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  677. PE.Rotation=NumberRange.new(0,360)
  678. PE.Rate=999
  679. PE.VelocitySpread = 10000
  680. PE.Acceleration = Vector3.new(0,75,0)
  681. PE.Drag = 5
  682. PE.Speed = NumberRange.new(0,0,0)
  683. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  684. PE.ZOffset = -1.5
  685. PE.Name = "PE"
  686. end
  687.  
  688. Weapon.Parent = Character
  689.  
  690. Humanoid.Died:connect(function()
  691. ATTACK = true
  692. DEATH = true
  693. end)
  694.  
  695. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  696. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  697. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  698. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  699. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  700. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  701.  
  702. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Sqeed up", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  703. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival blue", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  704. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk blue", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  705. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost up", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  706. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event blue", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  707. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  708.  
  709. --//=================================\\
  710. --|| DAMAGING
  711. --\\=================================//
  712.  
  713. function killnearest(position,range,maxstrength)
  714. for i,v in ipairs(workspace:GetChildren()) do
  715. if v.ClassName == "Model" then
  716. local body = v:GetChildren()
  717. for part = 1, #body do
  718. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  719. if(body[part].Position - position).Magnitude < range then
  720. if v.ClassName == "Model" then
  721. v:BreakJoints()
  722. end
  723. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  724. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  725. end
  726. end
  727. end
  728. end
  729. end
  730. end
  731.  
  732. --//=================================\\
  733. --|| ATTACK FUNCTIONS AND STUFF
  734. --\\=================================//
  735.  
  736. Humanoid.HealthChanged:connect(function()
  737. if DEATH == false then
  738. if Humanoid.Health ~= "inf" then
  739. Humanoid.Health = "inf"
  740. CreateSound("966270845", Torso, 10, 1)
  741. end
  742. if Humanoid.MaxHealth ~= "inf" then
  743. Humanoid.MaxHealth = "inf"
  744. end
  745. end
  746. end)
  747.  
  748. function VanishPlayer()
  749. tecks2.TextTransparency = 1
  750. tecks2.TextStrokeTransparency = 1
  751. for _, c in pairs(Character:GetChildren()) do
  752. if c.ClassName == "Part" then
  753. c.Transparency = 1
  754. if c:FindFirstChildOfClass("Decal") then
  755. c:FindFirstChildOfClass("Decal").Transparency = 1
  756. end
  757. if c:FindFirstChildOfClass("ParticleEmitter") then
  758. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  759. end
  760. elseif c.ClassName == "Accessory" then
  761. c.Handle.Transparency = 1
  762. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  763. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  764. end
  765. end
  766. end
  767. end
  768.  
  769. function Reappear()
  770. tecks2.TextTransparency = 0
  771. tecks2.TextStrokeTransparency = 0
  772. for _, c in pairs(Character:GetChildren()) do
  773. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  774. c.Transparency = 0
  775. if c:FindFirstChildOfClass("Decal") then
  776. c:FindFirstChildOfClass("Decal").Transparency = 0
  777. end
  778. if c:FindFirstChildOfClass("ParticleEmitter") then
  779. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  780. end
  781. elseif c.ClassName == "Accessory" then
  782. c.Handle.Transparency = 0
  783. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  784. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  785. end
  786. end
  787. end
  788. end
  789.  
  790. function Warp()
  791. ATTACK = true
  792. Rooted = true
  793. for i = 1, 50 do
  794. Swait()
  795. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  796. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  797. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  798. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  799. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  800. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  801. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  802. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  803. end
  804. if VALUE2 == false then
  805. VALUE2 = true
  806. elseif VALUE2 == true then
  807. VALUE2 = false
  808. end
  809. ATTACK = false
  810. Rooted = false
  811. end
  812.  
  813. function RivalingOverthrower()
  814. if HITFLOOR ~= nil then
  815. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  816. local HITBODY = Mouse.Target.Parent
  817. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  818. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  819. if TORS ~= nil and HUMAN ~= nil then
  820. ATTACK = true
  821. Rooted = true
  822. TORS.Anchored = true
  823. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  824. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  825. local FLOOR = HITFLOOR
  826. local POS = HITPOS
  827. print(FLOOR)
  828. UNANCHOR = false
  829. RootPart.Anchored = true
  830. CreateSound("1295446488", Torso, 10, 1)
  831. for i=0, 1, 0.1 / Animation_Speed do
  832. Swait()
  833. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  834. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  835. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  836. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  837. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  838. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  839. end
  840. local TAUNTS = {"907329532","966261603","966270845"}
  841. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  842. for i=0, 1, 0.1 / Animation_Speed do
  843. Swait()
  844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  850. end
  851. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  852. CreateSound("260411131", TORS, 10, 1)
  853. TORS.Anchored = false
  854. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  855. for i=0, 1, 0.1 / Animation_Speed do
  856. Swait()
  857. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  860. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  861. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  863. end
  864. for i=0, 2, 0.1 / Animation_Speed do
  865. Swait()
  866. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  869. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  870. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  871. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  872. end
  873. for i = 1, 15 do
  874. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(i/5,i/5,0))
  875. end
  876. WELD:remove()
  877. local grav = Instance.new("BodyPosition",TORS)
  878. grav.P = 20000
  879. grav.D = 100
  880. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  881. grav.position = TORS.Position + VT(0,50,0)
  882. grav.Name = "GravityForce"
  883. for i=0, 1, 0.1 / Animation_Speed do
  884. Swait()
  885. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  891. end
  892. for i=0, 2, 0.1 / Animation_Speed do
  893. Swait()
  894. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  898. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  900. end
  901. CreateSound("1295446488", Torso, 10, 1)
  902. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really blue",VT(1,0.1,1))
  903. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  904. for i=0, 2, 0.1 / Animation_Speed do
  905. Swait()
  906. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  910. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  912. end
  913. VanishPlayer()
  914. for i = 1, 50+(25*POWERLEVEL) do
  915. Swait()
  916. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  917. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  918. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  919. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,POWERLEVEL*5))
  920. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really blue",VT(0.1,0.1,POWERLEVEL*5))
  921. end
  922. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  923. Reappear()
  924. for i=0, 2, 0.1 / Animation_Speed do
  925. Swait()
  926. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  932. end
  933. for i = 1, 15 do
  934. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(i/5,i/5,0))
  935. end
  936. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  937. grav.Position = POS
  938. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  939. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  940. CreateSound("289842971", TORS, 3, 1)
  941. MagicSphere(VT(0,0,0),35,CF(POS),"Really blue",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  942. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really blue",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  943. killnearest(POS,POWERLEVEL*10,5)
  944. if POWERLEVEL > 3 then
  945. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  946. end
  947. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really blue",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  948. for i=0, 1, 0.1 / Animation_Speed do
  949. Swait()
  950. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  954. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  956. end
  957. HITBODY:BreakJoints()
  958. grav:remove()
  959. ATTACK = false
  960. Rooted = false
  961. UNANCHOR = true
  962. RootPart.Anchored = false
  963. if POWERLEVEL > 1 then
  964. POWERLEVEL = POWERLEVEL - 1
  965. end
  966. end
  967. end
  968. end
  969. end
  970.  
  971. function ChunkChuck()
  972. if HITFLOOR ~= nil then
  973. ATTACK = true
  974. Rooted = true
  975. CreateSound("966270845", Head, 10, 1)
  976. for i=0, 1, 0.1 / Animation_Speed do
  977. Swait()
  978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  982. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  984. end
  985. for i=0, 1, 0.1 / Animation_Speed do
  986. Swait()
  987. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  991. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  993. end
  994. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  995. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  996. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  997. CHUNK.Color = HITFLOOR.Color
  998. CHUNK.Material = HITFLOOR.Material
  999. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  1000. CreateSound("260411131", CHUNK, 10, 1)
  1001. CreateSound("289842971", Torso, 3, 1)
  1002. repeat
  1003. Swait()
  1004. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1005. turnto(Mouse.Hit.p)
  1006. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1012. until HOLD == true
  1013. for i=0, 1, 0.1 / Animation_Speed do
  1014. Swait()
  1015. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1016. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1017. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1020. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1022. end
  1023. CHUNK.CanCollide = true
  1024. CHUNK.Anchored = false
  1025. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  1026. for i = 1, 25 do
  1027. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  1028. end
  1029. local bv = Instance.new("BodyVelocity")
  1030. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1031. bv.velocity = RootPart.CFrame.lookVector*400
  1032. bv.Parent = CHUNK
  1033. local HIT = CHUNK.Touched:Connect(function(hit)
  1034. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  1035. hit.Parent:BreakJoints()
  1036. end
  1037. end)
  1038. CreateSound("138079201", CHUNK, 10, 1)
  1039. Debris:AddItem(CHUNK,5)
  1040. for i=0, 1, 0.1 / Animation_Speed do
  1041. Swait()
  1042. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1046. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1048. end
  1049. ATTACK = false
  1050. Rooted = false
  1051. if POWERLEVEL > 1 then
  1052. POWERLEVEL = POWERLEVEL - 1
  1053. end
  1054. end
  1055. end
  1056.  
  1057. function Boost()
  1058. ATTACK = true
  1059. Rooted = true
  1060. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  1061. for i = 1, 50 do
  1062. Swait()
  1063. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really blue",VT(i/5,i/5,0))
  1064. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really blue",VT(i/5,i/5,0))
  1065. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  1066. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1067. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1068. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1069. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1070. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1071. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1072. end
  1073. POWERLEVEL = POWERLEVEL + 1
  1074. ATTACK = false
  1075. Rooted = false
  1076. end
  1077.  
  1078. function XEvent()
  1079. if HITFLOOR ~= nil then
  1080. VALUE2 = false
  1081. CreateSound("966270845", Effects, 10, 1)
  1082. local POS = HITPOS
  1083. local FLOOR = HITFLOOR
  1084. local STARTPOS = RootPart.CFrame
  1085. ATTACK = true
  1086. Rooted = true
  1087. for i=0, 2, 0.1 / Animation_Speed do
  1088. Swait()
  1089. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1093. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1095. end
  1096. UNANCHOR = false
  1097. RootPart.Anchored = true
  1098. CreateSound("1295446488", Effects, 10, 1)
  1099. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1100. for i=0, 1, 0.1 / Animation_Speed do
  1101. Swait()
  1102. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1106. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1107. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1108. end
  1109. CreateSound("289315275", Effects, 10, 1)
  1110. for i=0, 5, 0.1 / Animation_Speed do
  1111. Swait()
  1112. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1113. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL,POWERLEVEL,0))
  1114. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1115. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1118. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1120. end
  1121. CreateSound("260411131", Effects, 3, 1)
  1122. for i=0, 1, 0.1 / Animation_Speed do
  1123. Swait()
  1124. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1125. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1126. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1127. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1130. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1132. end
  1133. for i=0, 0.3, 0.1 / Animation_Speed do
  1134. Swait()
  1135. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1136. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1137. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1138. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1139. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1140. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1141. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1142. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1143. end
  1144. for i=0, 0.3, 0.1 / Animation_Speed do
  1145. Swait()
  1146. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1147. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1148. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1149. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1150. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1151. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1152. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1153. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1154. end
  1155. local BURNMARKS = {}
  1156. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "RAY", VT(0,0,0))
  1157. MakeForm(DEATHRAY1,"Cyl")
  1158. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "RAY", VT(0,0,0))
  1159. MakeForm(DEATHRAY2,"Cyl")
  1160. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1161. local AMOUNT = POWERLEVEL * 25
  1162. for i = 1, POWERLEVEL * 50 do
  1163. Swait()
  1164. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  1165. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1166. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1167. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1168. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1169. table.insert(BURNMARKS,MARK)
  1170. MakeForm(MARK,"Cyl")
  1171. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1172. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1173. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1174. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1175. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1176. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1177. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1178. AMOUNT = AMOUNT - 1
  1179. end
  1180. local AMOUNT = POWERLEVEL * 25
  1181. for i = 1, POWERLEVEL * 50 do
  1182. Swait()
  1183. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1184. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1185. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1186. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1187. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1188. table.insert(BURNMARKS,MARK)
  1189. MakeForm(MARK,"Cyl")
  1190. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1191. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1192. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1193. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1194. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1195. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1196. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1197. AMOUNT = AMOUNT - 1
  1198. end
  1199. DEATHRAY1:remove()
  1200. DEATHRAY2:remove()
  1201. loopsound:remove()
  1202. for i=0, 1, 0.1 / Animation_Speed do
  1203. Swait()
  1204. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1208. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1210. end
  1211. RootPart.CFrame = STARTPOS
  1212. for i=0, 0.1, 0.1 / Animation_Speed do
  1213. Swait()
  1214. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1218. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1220. end
  1221. for i = 1, 10+(5*POWERLEVEL) do
  1222. Swait()
  1223. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1224. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1225. end
  1226. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1227. CreateSound("414517163", Effects, 10, 1)
  1228. IT("EchoSoundEffect",SOUND)
  1229. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1230. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1231. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1232. for i = 1, 25 do
  1233. Swait()
  1234. MagicSphere(VT(0,0,0),15,CF(POS),"Really blue",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1235. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1236. killnearest(POS,POWERLEVEL*100,500)
  1237. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1238. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1239. end
  1240. for i = 1, 50 do
  1241. Swait()
  1242. for e=1,#BURNMARKS do
  1243. if BURNMARKS[e]~=nil then
  1244. local Thing=BURNMARKS[e]
  1245. if Thing~=nil then
  1246. local Part=Thing
  1247. Part.Transparency = Part.Transparency + (1/50)
  1248. end
  1249. end
  1250. end
  1251. end
  1252. for e=1,#BURNMARKS do
  1253. if BURNMARKS[e]~=nil then
  1254. local Thing=BURNMARKS[e]
  1255. if Thing~=nil then
  1256. local Part=Thing
  1257. Part:remove()
  1258. end
  1259. end
  1260. end
  1261. ATTACK = false
  1262. Rooted = false
  1263. UNANCHOR = true
  1264. RootPart.Anchored = false
  1265. POWERLEVEL = 1
  1266. end
  1267. end
  1268.  
  1269. function Taunt()
  1270. ATTACK = true
  1271. Rooted = true
  1272. CreateSound("966270845", Head, 10, 1.1)
  1273. for i=0, 1, 0.1 / Animation_Speed do
  1274. Swait()
  1275. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1276. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1279. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1280. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1281. end
  1282. for i=0, 2, 0.1 / Animation_Speed do
  1283. Swait()
  1284. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1285. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1288. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1289. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1290. end
  1291. ATTACK = false
  1292. Rooted = false
  1293. end
  1294.  
  1295. function BreakLimit()
  1296. ATTACK = true
  1297. Rooted = false
  1298. UNANCHOR = false
  1299. RootPart.Anchored = true
  1300. for i=0, 5, 0.1 / Animation_Speed do
  1301. Swait()
  1302. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1303. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1307. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1308. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1309. end
  1310. CreateSound("1368598393", Effects, 10, 1)
  1311. for i=0, 2, 0.1 / Animation_Speed do
  1312. Swait()
  1313. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1314. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,5))
  1315. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Dark blue",VT(0.1,0.1,5))
  1316. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1320. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1322. end
  1323. CreateSound("1368583274", Effects, 10, 1)
  1324. for i=0, 6, 0.1 / Animation_Speed do
  1325. Swait()
  1326. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,0,0))
  1327. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,0,0)*3)
  1328. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1329. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,55))
  1330. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(2,2,2))
  1331. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really blue",VT(0.1,0.1,55))
  1332. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1333. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1334. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1335. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1336. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1337. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1338. end
  1339. CreateSound("907329532", Effects, 10, 1.1)
  1340. Swait(175)
  1341. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(7,7,0))
  1342. CreateSound("1368605755", Effects, 10, 1)
  1343. CreateSound("1368637781", Effects, 10, 1)
  1344. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really blue",VT(5,5,5))
  1345. LIMITBROKEN = true
  1346. for i=0, 1, 0.1 / Animation_Speed do
  1347. Swait()
  1348. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(4,4,0))
  1349. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(5,5,0))
  1350. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1351. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1352. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1353. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1354. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1355. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1356. end
  1357. UNANCHOR = true
  1358. RootPart.Anchored = false
  1359. ATTACK = false
  1360. Rooted = false
  1361. end
  1362.  
  1363. -- LIMIT BROKEN
  1364.  
  1365. function RivalingOverthrower2()
  1366. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1367. local HITBODY = Mouse.Target.Parent
  1368. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1369. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1370. if TORS ~= nil and HUMAN ~= nil then
  1371. ATTACK = true
  1372. Rooted = false
  1373. VanishPlayer()
  1374. TORS.Anchored = true
  1375. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1376. CreateSound("260411131", RootPart, 3, 1)
  1377. for i = 1, 75 do
  1378. Swait()
  1379. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1380. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1381. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1382. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,POWERLEVEL*5))
  1383. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1384. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1385. end
  1386. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1387. Reappear()
  1388. CreateSound("1368583274", RightArm, 10, 1)
  1389. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,0,0))
  1390. MakeForm(ORB,"Ball")
  1391. ORB.Color = C3(0, 0, 255)
  1392. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1393. for i=0, 4, 0.1 / Animation_Speed do
  1394. Swait()
  1395. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1396. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1397. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,-1,0))
  1398. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1405. end
  1406. for i = 1, 5 do
  1407. Swait()
  1408. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1409. ORB.Size = ORB.Size * 0.8
  1410. end
  1411. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,25,0))
  1412. MakeForm(BEAM,"Ball")
  1413. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,1000,0))
  1414. MakeForm(BEAM2,"Cyl")
  1415. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1416. ORB.Color = BRICKC("Really blue").Color
  1417. for i = 1, 5 do
  1418. Swait()
  1419. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(2,2,0))
  1420. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1421. BEAM.Size = BEAM.Size + VT(2,0,2)
  1422. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1423. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1424. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1425. ORB.Size = ORB.Size * 1.3
  1426. end
  1427. CreateSound("1368605755", Effects, 10, 1)
  1428. HITBODY:BreakJoints()
  1429. TORS.Anchored = false
  1430. local POS = TORS.Position
  1431. for i = 1, 25 do
  1432. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1433. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1434. end
  1435. for i=0, 2, 0.1 / Animation_Speed do
  1436. Swait()
  1437. killnearest(POS,15,700)
  1438. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(2,2,0))
  1439. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1440. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1441. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1442. RootPart.CFrame = CF(RootPart.Position,POS)
  1443. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1447. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1448. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1449. end
  1450. for i = 1, 5 do
  1451. Swait()
  1452. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1453. BEAM.Size = BEAM.Size - VT(2,0,2)
  1454. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1455. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1456. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1457. ORB.Size = ORB.Size * 0.8
  1458. end
  1459. turnto(POS)
  1460. ORB:remove()
  1461. BEAM:remove()
  1462. BEAM2:remove()
  1463. ATTACK = false
  1464. Rooted = false
  1465. end
  1466. end
  1467. end
  1468.  
  1469. function ChunkChuck2()
  1470. if HITFLOOR ~= nil then
  1471. ATTACK = true
  1472. Rooted = false
  1473. for i=0, 1, 0.1 / Animation_Speed do
  1474. Swait()
  1475. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1476. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1477. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1478. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1479. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1480. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1481. end
  1482. local DIST = (RootPart.Position - HITPOS).Magnitude
  1483. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1484. for i=0, 0.1, 0.1 / Animation_Speed do
  1485. Swait()
  1486. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1487. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1489. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1490. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1492. end
  1493. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1494. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1495. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1496. CHUNK.Color = HITFLOOR.Color
  1497. CHUNK.Material = HITFLOOR.Material
  1498. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1499. CreateSound("260411131", CHUNK, 10, 1)
  1500. CreateSound("289842971", Torso, 3, 1)
  1501. for i=0, 1, 0.1 / Animation_Speed do
  1502. Swait()
  1503. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1509. end
  1510. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1511. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1512. repeat
  1513. Swait()
  1514. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1515. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1516. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1517. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1519. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1520. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1522. until HOLD == true
  1523. for i=0, 1, 0.1 / Animation_Speed do
  1524. Swait()
  1525. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1526. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1527. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1528. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1529. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1530. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1531. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1532. end
  1533. coroutine.resume(coroutine.create(function()
  1534. local COLLISION = false
  1535. CHUNK.CFrame = RootPart.CFrame
  1536. for i = 1, 300 do
  1537. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1538. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1539. local TRAIL = CHUNK:Clone()
  1540. TRAIL.CanCollide = false
  1541. TRAIL.Transparency = 0.9
  1542. TRAIL.Parent = Effects
  1543. TRAIL.CFrame = CHUNK.CFrame
  1544. coroutine.resume(coroutine.create(function()
  1545. for i = 1, 10 do
  1546. Swait()
  1547. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1548. end
  1549. TRAIL:remove()
  1550. end))
  1551. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1552. if HIT ~= nil then
  1553. COLLISION = true
  1554. break
  1555. end
  1556. end
  1557. CHUNK:remove()
  1558. if COLLISION == true then
  1559. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1560. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1561. end
  1562. end))
  1563. turnto(CHUNK.Position)
  1564. for i=0, 1, 0.1 / Animation_Speed do
  1565. Swait()
  1566. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1567. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1568. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1569. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1570. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1572. end
  1573. ATTACK = false
  1574. Rooted = false
  1575. end
  1576. end
  1577.  
  1578. function XEvent2()
  1579. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1580. if FLOOR then
  1581. local BURNMARKS = {}
  1582. local POS = HITPOS
  1583. ATTACK = true
  1584. Rooted = false
  1585. local AMOUNT = 200
  1586. for i=0, 3, 0.1 / Animation_Speed do
  1587. Swait()
  1588. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1589. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1593. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1595. end
  1596. CreateSound("1368583274", Effects, 10, 0.5)
  1597. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,0,0))
  1598. MakeForm(ORB,"Ball")
  1599. ORB.Color = C3(0,0,0)
  1600. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1601. for i=0, 12, 0.1 / Animation_Speed do
  1602. Swait()
  1603. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1604. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1605. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1606. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1607. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1608. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1612. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1614. end
  1615. for i = 1, 50 do
  1616. Swait()
  1617. ORB.Size = ORB.Size * 0.9
  1618. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1619. end
  1620. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,100,0))
  1621. MakeForm(BEAM,"Ball")
  1622. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,1000,0))
  1623. MakeForm(BEAM2,"Cyl")
  1624. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1625. ORB.Color = BRICKC("Really blue").Color
  1626. CreateSound("1368598393", Effects, 10, 0.3)
  1627. CreateSound("1368605755", Effects, 10, 0.3)
  1628. CreateSound("1368637781", Effects, 10, 0.3)
  1629. for i = 1, 10 do
  1630. local COLOR = C3(0,0,0)
  1631. ORB.Size = VT(10,10,10)
  1632. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1633. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1634. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1635. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1636. BEAM.Size = BEAM.Size + VT(4,0,4)
  1637. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1638. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1639. BEAM.Color = COLOR
  1640. ORB.Color = COLOR
  1641. BEAM2.Color = COLOR
  1642. end
  1643. for i = 1, 400 do
  1644. Swait()
  1645. local COLOR = C3(0, 0, 255)
  1646. BEAM.Color = COLOR
  1647. ORB.Color = COLOR
  1648. BEAM2.Color = COLOR
  1649. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1650. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1651. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1652. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1653. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1654. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1655. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "BurnMark", VT(15,0,15)*2)
  1656. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1657. table.insert(BURNMARKS,MARK)
  1658. MakeForm(MARK,"Cyl")
  1659. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1660. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1661. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1662. AMOUNT = AMOUNT - 1
  1663. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1664. end
  1665. local AMOUNT = 200
  1666. for i = 1, 400 do
  1667. Swait()
  1668. local COLOR = C3(0, 0, 255)
  1669. BEAM.Color = COLOR
  1670. ORB.Color = COLOR
  1671. BEAM2.Color = COLOR
  1672. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1673. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1674. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1675. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1676. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1677. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1678. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "BurnMark", VT(15,0,15)*2)
  1679. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1680. table.insert(BURNMARKS,MARK)
  1681. MakeForm(MARK,"Cyl")
  1682. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1683. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1684. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1685. AMOUNT = AMOUNT - 1
  1686. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1687. end
  1688. for i = 1, 40 do
  1689. Swait()
  1690. local COLOR = C3(0, 0, 255)
  1691. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1692. BEAM.Size = BEAM.Size - VT(2,0,2)
  1693. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1694. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1695. ORB.Size = ORB.Size * 0.9
  1696. BEAM.Color = COLOR
  1697. ORB.Color = COLOR
  1698. BEAM2.Color = COLOR
  1699. end
  1700. ORB:remove()
  1701. BEAM:remove()
  1702. BEAM2:remove()
  1703. CreateSound("1368583274", Effects, 10, 0.375)
  1704. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,0,0))
  1705. MakeForm(ORB,"Ball")
  1706. ORB.Color = C3(0, 0, 255)
  1707. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1708. for i=0, 18, 0.1 / Animation_Speed do
  1709. Swait()
  1710. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1711. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1712. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1713. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1714. RootPart.CFrame = CF(RootPart.Position,POS)
  1715. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1719. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1721. end
  1722. for i = 1, 50 do
  1723. Swait()
  1724. ORB.Size = ORB.Size * 0.9
  1725. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1726. end
  1727. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,100,0))
  1728. MakeForm(BEAM,"Ball")
  1729. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,1000,0))
  1730. MakeForm(BEAM2,"Cyl")
  1731. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1732. ORB.Color = BRICKC("Dark blue").Color
  1733. CreateSound("1368598393", Effects, 10, 1)
  1734. CreateSound("1368605755", Effects, 10, 1)
  1735. CreateSound("1368637781", Effects, 10, 1)
  1736. CreateSound("314970772", Effects, 10, 1)
  1737. for i = 1, 60 do
  1738. Swait()
  1739. MagicSphere(VT(0,0,0),25,CF(POS),"Really blue",VT(15,15,15))
  1740. local COLOR = C3(314970772)
  1741. ORB.Size = VT(10,10,10)
  1742. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1743. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(10,10,0))
  1744. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(20,20,0))
  1745. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1746. BEAM.Size = BEAM.Size + VT(6,0,6)
  1747. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1748. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1749. BEAM.Color = COLOR
  1750. ORB.Color = COLOR
  1751. BEAM2.Color = COLOR
  1752. end
  1753. for _, c in pairs(workspace:GetChildren()) do
  1754. if c ~= Character then
  1755. if c.ClassName == "Model" then
  1756. c:BreakJoints()
  1757. for _, g in pairs(c:GetChildren()) do
  1758. if g ~= Character then
  1759. if g.ClassName == "Part" then
  1760. g.Anchored = false
  1761. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1762. end
  1763. end
  1764. end
  1765. elseif c.ClassName == "Folder" then
  1766. for _, g in pairs(c:GetChildren()) do
  1767. if g ~= Character then
  1768. if g.ClassName == "Part" then
  1769. g.Anchored = false
  1770. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1771. end
  1772. end
  1773. end
  1774. elseif c.ClassName == "Part" then
  1775. c.Anchored = false
  1776. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1777. end
  1778. end
  1779. end
  1780. for e=1,#BURNMARKS do
  1781. if BURNMARKS[e]~=nil then
  1782. local Thing=BURNMARKS[e]
  1783. if Thing~=nil then
  1784. local Part=Thing
  1785. Part:remove()
  1786. end
  1787. end
  1788. end
  1789. ORB:remove()
  1790. BEAM:remove()
  1791. BEAM2:remove()
  1792. Swait(100)
  1793. for i = 1, 60 do
  1794. Swait()
  1795. end
  1796. ATTACK = false
  1797. Rooted = false
  1798. end
  1799. end
  1800.  
  1801. --//=================================\\
  1802. --|| ASSIGN THINGS TO KEYS
  1803. --\\=================================//
  1804.  
  1805. function MouseDown(Mouse)
  1806. HOLD = true
  1807. if ATTACK == false then
  1808. end
  1809. end
  1810.  
  1811. function CastProperRay(StartPos, Vec, Length, Ignore)
  1812. local Direction = CFrame.new(StartPos, Vec).lookVector
  1813. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1814. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1815. return RayHit, RayPos, RayNormal
  1816. end
  1817.  
  1818. function MouseUp(Mouse)
  1819. HOLD = false
  1820. end
  1821.  
  1822. function KeyDown(Key)
  1823. KEYHOLD = true
  1824. if LIMITBROKEN == false then
  1825. if Key == "t" and ATTACK == false then
  1826. Taunt()
  1827. end
  1828.  
  1829. if Key == "z" and ATTACK == false then
  1830. Warp()
  1831. end
  1832.  
  1833. if Key == "b" and ATTACK == false then
  1834. RivalingOverthrower()
  1835. end
  1836.  
  1837. if Key == "c" and ATTACK == false then
  1838. ChunkChuck()
  1839. end
  1840.  
  1841. if Key == "v" and ATTACK == false then
  1842. if POWERLEVEL < 5 then
  1843. Boost()
  1844. end
  1845. end
  1846.  
  1847. if Key == "q" and ATTACK == false then
  1848. BreakLimit()
  1849. end
  1850.  
  1851. if Key == "x" and ATTACK == false then
  1852. XEvent()
  1853. end
  1854. else
  1855. if Key == "b" and ATTACK == false then
  1856. RivalingOverthrower2()
  1857. end
  1858.  
  1859. if Key == "c" and ATTACK == false then
  1860. ChunkChuck2()
  1861. end
  1862.  
  1863. if Key == "x" and ATTACK == false then
  1864. XEvent2()
  1865. end
  1866.  
  1867. if Key == "q" and ATTACK == false then
  1868. LIMITBROKEN = false
  1869. POWERLEVEL = 1
  1870. end
  1871.  
  1872. if Key == "w" and ATTACK == false then
  1873. FLIGHT = true
  1874. repeat
  1875. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1876. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1877. Swait()
  1878. until KEYHOLD == false
  1879. FLIGHT = false
  1880. end
  1881. if Key == "s" and ATTACK == false then
  1882. FLIGHT = true
  1883. repeat
  1884. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1885. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1886. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1887. Swait()
  1888. until KEYHOLD == false
  1889. FLIGHT = false
  1890. end
  1891. if Key == "a" and ATTACK == false then
  1892. FLIGHT = true
  1893. repeat
  1894. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1895. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1896. Swait()
  1897. until KEYHOLD == false
  1898. FLIGHT = false
  1899. end
  1900. if Key == "d" and ATTACK == false then
  1901. FLIGHT = true
  1902. repeat
  1903. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1904. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1905. Swait()
  1906. until KEYHOLD == false
  1907. FLIGHT = false
  1908. end
  1909. end
  1910. end
  1911.  
  1912. function KeyUp(Key)
  1913. KEYHOLD = false
  1914. end
  1915.  
  1916. Mouse.Button1Down:connect(function(NEWKEY)
  1917. MouseDown(NEWKEY)
  1918. end)
  1919. Mouse.Button1Up:connect(function(NEWKEY)
  1920. MouseUp(NEWKEY)
  1921. end)
  1922. Mouse.KeyDown:connect(function(NEWKEY)
  1923. KeyDown(NEWKEY)
  1924. end)
  1925. Mouse.KeyUp:connect(function(NEWKEY)
  1926. KeyUp(NEWKEY)
  1927. end)
  1928.  
  1929. --//=================================\\
  1930. --\\=================================//
  1931.  
  1932.  
  1933. function unanchor()
  1934. if UNANCHOR == true then
  1935. g = Character:GetChildren()
  1936. for i = 1, #g do
  1937. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  1938. g[i].Anchored = false
  1939. end
  1940. if g[i].ClassName == "Accessory" then
  1941. g[i].Handle.Anchored = false
  1942. end
  1943. end
  1944. if LIMITBROKEN == false then
  1945. RootPart.Anchored = false
  1946. end
  1947. end
  1948. end
  1949.  
  1950.  
  1951. --//=================================\\
  1952. --|| WRAP THE WHOLE SCRIPT UP
  1953. --\\=================================//
  1954.  
  1955. Humanoid.Changed:connect(function(Jump)
  1956. if Jump == "Jump" and (Disable_Jump == true) then
  1957. Humanoid.Jump = false
  1958. end
  1959. end)
  1960.  
  1961. Speed = 12
  1962. Humanoid.JumpPower = 200
  1963.  
  1964. local FF = IT("ForceField",Character)
  1965. FF.Visible = false
  1966.  
  1967. while true do
  1968. Swait()
  1969. ANIMATE.Parent = nil
  1970. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1971. IDLEANIMATION:Play()
  1972. SINE = SINE + CHANGE
  1973. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1974. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1975. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1976. if LIMITBROKEN == false then
  1977. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1978. if HITFLOOR ~= nil then
  1979. if HITFLOOR.CanCollide == false then
  1980. HITFLOOR = nil
  1981. end
  1982. end
  1983. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1984. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1985. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1986. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1987. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1988. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1989. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1990. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1991. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1992. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1993. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1994. end
  1995. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1996. ANIM = "Jump"
  1997. if ATTACK == false then
  1998. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1999. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2000. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2001. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2002. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2003. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2004. end
  2005. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2006. ANIM = "Fall"
  2007. if ATTACK == false then
  2008. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2012. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2014. end
  2015. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2016. if ANIM == "Fall" then
  2017. Rooted = true
  2018. CreateSound("289842971", Torso, 3, 1)
  2019. Humanoid.WalkSpeed = 0
  2020. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2021. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2022. for i=0, 1, 0.1 / Animation_Speed do
  2023. Swait()
  2024. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2028. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2030. end
  2031. Rooted = false
  2032. end
  2033. ANIM = "Idle"
  2034. if ATTACK == false then
  2035. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2039. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2040. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2041. end
  2042. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2043. if ANIM == "Fall" then
  2044. Rooted = true
  2045. CreateSound("289842971", Torso, 3, 1)
  2046. Humanoid.WalkSpeed = 0
  2047. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2048. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really blue",VT(1,0.1,1))
  2049. for i=0, 1, 0.1 / Animation_Speed do
  2050. Swait()
  2051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2055. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2057. end
  2058. Rooted = false
  2059. end
  2060. ANIM = "Walk"
  2061. WALK = WALK + 1 / Animation_Speed
  2062. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2063. WALK = 0
  2064. if WALKINGANIM == true then
  2065. WALKINGANIM = false
  2066. elseif WALKINGANIM == false then
  2067. WALKINGANIM = true
  2068. end
  2069. end
  2070. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2071. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2072. if ATTACK == false then
  2073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2077. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2079. end
  2080. end
  2081. if ATTACK == false and POWERLEVEL > 2 then
  2082. killnearest(Torso.Position,POWERLEVEL*2,15)
  2083. end
  2084. if sick.SoundId ~= "rbxassetid://692602903" then
  2085. sick.SoundId = "rbxassetid://692602903"
  2086. sick.Volume = 5
  2087. sick:Play()
  2088. end
  2089. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2090. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2091. else
  2092. VALUE2 = false
  2093. if ATTACK == false and POWERLEVEL > 2 then
  2094. killnearest(Torso.Position,15,15)
  2095. end
  2096. local RANDOM = MRANDOM(1,4)
  2097. if MRANDOM(1,5) == 1 then
  2098. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,-1,0)*RANDOM)
  2099. end
  2100. if MRANDOM(1,5) == 1 then
  2101. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,-1,0)*RANDOM)
  2102. end
  2103. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2104. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2105. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2106. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2107. POWERLEVEL = 100
  2108. RootPart.Anchored = true
  2109. if FLIGHT == false then
  2110. ANIM = "Levitate"
  2111. if ATTACK == false then
  2112. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2116. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2118. end
  2119. else
  2120. ANIM = "Fly"
  2121. if ATTACK == false then
  2122. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2126. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2128. end
  2129. end
  2130. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2131. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2132. if sick.SoundId ~= "rbxassetid://1501357995" then
  2133. sick.SoundId = "rbxassetid://1501357995"
  2134. sick.Volume = 5
  2135. sick:Play()
  2136. sick.Pitch = 1
  2137. end
  2138. end
  2139. unanchor()
  2140. Humanoid.MaxHealth = "inf"
  2141. Humanoid.Health = "inf"
  2142. if Rooted == false then
  2143. Disable_Jump = false
  2144. if ANIM == "Jump" or ANIM == "Fall" then
  2145. Humanoid.WalkSpeed = Speed*3
  2146. else
  2147. Humanoid.WalkSpeed = Speed
  2148. end
  2149. elseif Rooted == true then
  2150. Disable_Jump = true
  2151. Humanoid.WalkSpeed = 0
  2152. end
  2153. q = Character:GetChildren()
  2154. for u = 1, #q do
  2155. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2156. if q[u].Handle:FindFirstChild("PE") == nil then
  2157. particles(q[u].Handle)
  2158. elseif q[u].Handle:FindFirstChild("PE") then
  2159. if LIMITBROKEN == false then
  2160. local EyeSizes={
  2161. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2162. NumberSequenceKeypoint.new(1,0,0)
  2163. }
  2164. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2165. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2166. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2167. else
  2168. local EyeSizes={
  2169. NumberSequenceKeypoint.new(0,4,0),
  2170. NumberSequenceKeypoint.new(1,0,0)
  2171. }
  2172. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2173. q[u].Handle.PE.Speed = NumberRange.new(25)
  2174. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2175. end
  2176. end
  2177. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2178. if q[u]:FindFirstChild("PE") == nil then
  2179. particles(q[u])
  2180. elseif q[u]:FindFirstChild("PE") then
  2181. if LIMITBROKEN == false then
  2182. local EyeSizes={
  2183. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2184. NumberSequenceKeypoint.new(1,0,0)
  2185. }
  2186. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2187. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2188. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2189. else
  2190. local EyeSizes={
  2191. NumberSequenceKeypoint.new(0,4,0),
  2192. NumberSequenceKeypoint.new(1,0,0)
  2193. }
  2194. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2195. q[u].PE.Speed = NumberRange.new(25)
  2196. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2197. end
  2198. end
  2199. end
  2200. end
  2201. script.Parent = PlayerGui
  2202. if VALUE2 == false then
  2203. if HITFLOOR ~= nil then
  2204. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2205. end
  2206. Speed = 12
  2207. Character.Parent = workspace
  2208. Weapon.Parent = Character
  2209. elseif VALUE2 == true then
  2210. Speed = 45
  2211. Character.Parent = Cam
  2212. Weapon.Parent = workspace
  2213. end
  2214. Effects.Parent = Weapon
  2215. FF.Parent = Character
  2216. local MATHS = {"0","1"}
  2217. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2218. Humanoid.PlatformStand = false
  2219. sick.Parent = Character
  2220. end
  2221.  
  2222. --//=================================\\
  2223. --\\=================================//
  2224.  
  2225.  
  2226.  
  2227.  
  2228.  
  2229. --//====================================================\\--
  2230. --|| END OF SCRIPT
  2231. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement