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HenloMyDude

nonrequireserverBeN

Aug 28th, 2019
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  1. script.Parent = owner.Character
  2. local Player = game:service'Players':GetPlayerFromCharacter(script.Parent)
  3. if Player then
  4. local Owner = owner
  5. end
  6.  
  7. --https://github.com/Mokiros/roblox-FE-compatibility
  8. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  9. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  10. local RealPlayer = Player
  11. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  12.  
  13. --//====================================================\\--
  14. --|| CREATED BY SHACKLUSTER
  15. --\\====================================================//--
  16.  
  17. script:ClearAllChildren()
  18. wait(0.2)
  19.  
  20. print([[GET OFF MY PASTEBIN ACCOUNT xdimabos
  21. STOP GIVING PEOPLE STUFF FROM MY PASTEBIN ACCOUNT xdimabos
  22. IF YOU CONTINUE, xdimabos
  23. I WILL *BLANK BECAUSE I DONT WANT YOU TO FIND OUT*
  24.  
  25. GET LOST,
  26. HAVE A BAD DAY,
  27. NOBODY LIKES YOU ANYWAY.
  28. I HAVE DETECTIVES ON MY SIDE (sort of detectives), IVE FOUND OUT WHO YOU ARE RETARD
  29.  
  30. AND I HAVE THE BEST ONE, HIS NAME IS Astr0_Food
  31. WITH A LITTLE HELP FROM TameDoNotClick,
  32. ASTRO MANAGED TO TELL ME
  33. YOU'RE GIVING PEOPLE MY STUFF
  34. GET LOST, DONT COME BACK
  35. YOU DONT DESERVE ANYTHING FROM ME xdimabos.
  36.  
  37. ---------------------------------------------------------
  38.  
  39. I'd like it if you'd get off my pastebin account if I dont know you.
  40. Please, do not spread my stuff on discord, this pastebin account wasn't made to have stuff from it leaked.
  41. Im BEGGING you, please don't tell anyone my pastebin account
  42. If you log/decompile this, trade/sell this, I will find out who you are and do something about it.
  43. My scripts weren't made for public, I really DO NOT want this pastebin account to get leaked, like my old one (Idkwhatiam) did.
  44.  
  45. ---------------------------------------------------------
  46. ]])
  47.  
  48. Player = game:GetService("Players").LocalPlayer
  49. PlayerGui = Player.PlayerGui
  50. Cam = workspace.CurrentCamera
  51. Backpack = Player.Backpack
  52. Character = Player.Character
  53. Humanoid = Character.Humanoid
  54. Mouse = Player:GetMouse()
  55. RootPart = Character["HumanoidRootPart"]
  56. Torso = Character["Torso"]
  57. Head = Character["Head"]
  58. RightArm = Character["Right Arm"]
  59. LeftArm = Character["Left Arm"]
  60. RightLeg = Character["Right Leg"]
  61. LeftLeg = Character["Left Leg"]
  62. RootJoint = RootPart["RootJoint"]
  63. Neck = Torso["Neck"]
  64. RightShoulder = Torso["Right Shoulder"]
  65. LeftShoulder = Torso["Left Shoulder"]
  66. RightHip = Torso["Right Hip"]
  67. LeftHip = Torso["Left Hip"]
  68. local TIME = 0
  69. local BGM = Instance.new("Sound",Torso)
  70. BGM:Play()
  71. BGM.SoundId = "rbxassetid://1359036559"
  72. local BGMF = Instance.new("FlangeSoundEffect",BGM)
  73. BGMF.Depth = 0.45
  74. IT = Instance.new
  75. CF = CFrame.new
  76. VT = Vector3.new
  77. RAD = math.rad
  78. C3 = Color3.new
  79. UD2 = UDim2.new
  80. BRICKC = BrickColor.new
  81. ANGLES = CFrame.Angles
  82. EULER = CFrame.fromEulerAnglesXYZ
  83. COS = math.cos
  84. ACOS = math.acos
  85. SIN = math.sin
  86. ASIN = math.asin
  87. ABS = math.abs
  88. MRANDOM = math.random
  89. FLOOR = math.floor
  90.  
  91. --//=================================\\
  92. --|| USEFUL VALUES
  93. --\\=================================//
  94.  
  95. Animation_Speed = 3
  96. Player_Size = 1
  97. local FORCERESET = false
  98. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  99. local Speed = 16
  100. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  101. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  102. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  103. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  104. local NECKO = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  105. local DAMAGEMULTIPLIER = 1
  106. local ANIM = "Idle"
  107. local ATTACK = false
  108. local EQUIPPED = false
  109. local HOLD = false
  110. local COMBO = 1
  111. local Rooted = false
  112. local SINE = 0
  113. local KEYHOLD = false
  114. local CHANGE = 2 / Animation_Speed
  115. local WALKINGANIM = false
  116. local VALUE1 = false
  117. local VALUE2 = false
  118. local ROBLOXIDLEANIMATION = IT("Animation")
  119. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  120. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  121. --ROBLOXIDLEANIMATION.Parent = Humanoid
  122. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  123. WEAPONGUI.Name = "BanishV3Gui"
  124. local Weapon = IT("Model")
  125. Weapon.Name = "Adds"
  126. local Effects = IT("Folder", Character)
  127. Effects.Name = "Effects"
  128. local ANIMATOR = Humanoid.Animator
  129. local ANIMATE = Character:FindFirstChild("Animate")
  130. local UNANCHOR = true
  131. local TOBANISH = {}
  132. script.Parent = PlayerGui
  133. local reason = "You are banned from the server. Please join another one."
  134. local MODE = "GOD"
  135. --//=====================\\
  136. --|| CUSTOMIZATION
  137. --\\======================//
  138.  
  139. --//=================================\\
  140. --\\=================================//
  141.  
  142.  
  143. --//=================================\\
  144. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  145. --\\=================================//
  146.  
  147. ArtificialHB = Instance.new("BindableEvent", script)
  148. ArtificialHB.Name = "ArtificialHB"
  149.  
  150. script:WaitForChild("ArtificialHB")
  151.  
  152. frame = Frame_Speed
  153. tf = 0
  154. allowframeloss = false
  155. tossremainder = false
  156. lastframe = tick()
  157. script.ArtificialHB:Fire()
  158.  
  159. game:GetService("RunService").Heartbeat:connect(function(s, p)
  160. tf = tf + s
  161. if tf >= frame then
  162. if allowframeloss then
  163. script.ArtificialHB:Fire()
  164. lastframe = tick()
  165. else
  166. for i = 1, math.floor(tf / frame) do
  167. script.ArtificialHB:Fire()
  168. end
  169. lastframe = tick()
  170. end
  171. if tossremainder then
  172. tf = 0
  173. else
  174. tf = tf - frame * math.floor(tf / frame)
  175. end
  176. end
  177. end)
  178.  
  179. --//=================================\\
  180. --\\=================================//
  181.  
  182. --//=================================\\
  183. --|| SOME FUNCTIONS
  184. --\\=================================//
  185.  
  186. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  187. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  188. end
  189.  
  190. function PositiveAngle(NUMBER)
  191. if NUMBER >= 0 then
  192. NUMBER = 0
  193. end
  194. return NUMBER
  195. end
  196.  
  197. function NegativeAngle(NUMBER)
  198. if NUMBER <= 0 then
  199. NUMBER = 0
  200. end
  201. return NUMBER
  202. end
  203.  
  204. function Swait(NUMBER)
  205. if NUMBER == 0 or NUMBER == nil then
  206. ArtificialHB.Event:wait()
  207. else
  208. for i = 1, NUMBER do
  209. ArtificialHB.Event:wait()
  210. end
  211. end
  212. end
  213.  
  214. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  215. local NEWMESH = IT(MESH)
  216. if MESH == "SpecialMesh" then
  217. NEWMESH.MeshType = MESHTYPE
  218. if MESHID ~= "nil" and MESHID ~= "" then
  219. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  220. end
  221. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  222. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  223. end
  224. end
  225. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  226. NEWMESH.Scale = SCALE
  227. NEWMESH.Parent = PARENT
  228. return NEWMESH
  229. end
  230.  
  231. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  232. local NEWPART = IT("Part")
  233. NEWPART.formFactor = FORMFACTOR
  234. NEWPART.Reflectance = REFLECTANCE
  235. NEWPART.Transparency = TRANSPARENCY
  236. NEWPART.CanCollide = false
  237. NEWPART.Locked = true
  238. NEWPART.Anchored = true
  239. if ANCHOR == false then
  240. NEWPART.Anchored = false
  241. end
  242. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  243. NEWPART.Name = NAME
  244. NEWPART.Size = SIZE
  245. NEWPART.Position = Torso.Position
  246. NEWPART.Material = MATERIAL
  247. NEWPART:BreakJoints()
  248. NEWPART.Parent = PARENT
  249. return NEWPART
  250. end
  251.  
  252. local function weldBetween(a, b)
  253. local weldd = Instance.new("ManualWeld")
  254. weldd.Part0 = a
  255. weldd.Part1 = b
  256. weldd.C0 = CFrame.new()
  257. weldd.C1 = b.CFrame:inverse() * a.CFrame
  258. weldd.Parent = a
  259. return weldd
  260. end
  261.  
  262.  
  263. function QuaternionFromCFrame(cf)
  264. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  265. local trace = m00 + m11 + m22
  266. if trace > 0 then
  267. local s = math.sqrt(1 + trace)
  268. local recip = 0.5 / s
  269. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  270. else
  271. local i = 0
  272. if m11 > m00 then
  273. i = 1
  274. end
  275. if m22 > (i == 0 and m00 or m11) then
  276. i = 2
  277. end
  278. if i == 0 then
  279. local s = math.sqrt(m00 - m11 - m22 + 1)
  280. local recip = 0.5 / s
  281. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  282. elseif i == 1 then
  283. local s = math.sqrt(m11 - m22 - m00 + 1)
  284. local recip = 0.5 / s
  285. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  286. elseif i == 2 then
  287. local s = math.sqrt(m22 - m00 - m11 + 1)
  288. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  289. end
  290. end
  291. end
  292.  
  293. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  294. local xs, ys, zs = x + x, y + y, z + z
  295. local wx, wy, wz = w * xs, w * ys, w * zs
  296. local xx = x * xs
  297. local xy = x * ys
  298. local xz = x * zs
  299. local yy = y * ys
  300. local yz = y * zs
  301. local zz = z * zs
  302. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  303. end
  304.  
  305. function QuaternionSlerp(a, b, t)
  306. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  307. local startInterp, finishInterp;
  308. if cosTheta >= 0.0001 then
  309. if (1 - cosTheta) > 0.0001 then
  310. local theta = ACOS(cosTheta)
  311. local invSinTheta = 1 / SIN(theta)
  312. startInterp = SIN((1 - t) * theta) * invSinTheta
  313. finishInterp = SIN(t * theta) * invSinTheta
  314. else
  315. startInterp = 1 - t
  316. finishInterp = t
  317. end
  318. else
  319. if (1 + cosTheta) > 0.0001 then
  320. local theta = ACOS(-cosTheta)
  321. local invSinTheta = 1 / SIN(theta)
  322. startInterp = SIN((t - 1) * theta) * invSinTheta
  323. finishInterp = SIN(t * theta) * invSinTheta
  324. else
  325. startInterp = t - 1
  326. finishInterp = t
  327. end
  328. end
  329. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  330. end
  331.  
  332. function Clerp(a, b, t)
  333. local qa = {QuaternionFromCFrame(a)}
  334. local qb = {QuaternionFromCFrame(b)}
  335. local ax, ay, az = a.x, a.y, a.z
  336. local bx, by, bz = b.x, b.y, b.z
  337. local _t = 1 - t
  338. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  339. end
  340.  
  341. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  342. local frame = IT("Frame")
  343. frame.BackgroundTransparency = TRANSPARENCY
  344. frame.BorderSizePixel = BORDERSIZEPIXEL
  345. frame.Position = POSITION
  346. frame.Size = SIZE
  347. frame.BackgroundColor3 = COLOR
  348. frame.BorderColor3 = BORDERCOLOR
  349. frame.Name = NAME
  350. frame.Parent = PARENT
  351. return frame
  352. end
  353.  
  354. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  355. local label = IT("TextLabel")
  356. label.BackgroundTransparency = 1
  357. label.Size = UD2(1, 0, 1, 0)
  358. label.Position = UD2(0, 0, 0, 0)
  359. label.TextColor3 = TEXTCOLOR
  360. label.TextStrokeTransparency = STROKETRANSPARENCY
  361. label.TextTransparency = TRANSPARENCY
  362. label.FontSize = TEXTFONTSIZE
  363. label.Font = TEXTFONT
  364. label.BorderSizePixel = BORDERSIZEPIXEL
  365. label.TextScaled = false
  366. label.Text = TEXT
  367. label.Name = NAME
  368. label.Parent = PARENT
  369. return label
  370. end
  371.  
  372. function NoOutlines(PART)
  373. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  374. end
  375.  
  376. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  377. local NEWWELD = IT(TYPE)
  378. NEWWELD.Part0 = PART0
  379. NEWWELD.Part1 = PART1
  380. NEWWELD.C0 = C0
  381. NEWWELD.C1 = C1
  382. NEWWELD.Parent = PARENT
  383. return NEWWELD
  384. end
  385.  
  386. local S = IT("Sound")
  387. local LOL = Instance.new("FlangeSoundEffect")
  388. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  389. local NEWSOUND = nil
  390. local FLNGE = nil
  391. coroutine.resume(coroutine.create(function()
  392. NEWSOUND = S:Clone()
  393. NEWSOUND.Parent = PARENT
  394. NEWSOUND.Volume = VOLUME
  395. NEWSOUND.Pitch = PITCH
  396. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  397. NEWSOUND:play()
  398. FLNGE = LOL:Clone()
  399. FLNGE.Parent = NEWSOUND
  400. FLNGE.Depth = 1
  401. if DOESLOOP == true then
  402. NEWSOUND.Looped = true
  403. else
  404. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  405. NEWSOUND:remove()
  406. end
  407. end))
  408. return NEWSOUND
  409. end
  410.  
  411. local S = IT("Sound")
  412. local E = IT("EchoSoundEffect")
  413. local LOL = Instance.new("FlangeSoundEffect")
  414. function CreateEchoSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  415. local NEWSOUND = nil
  416. local ECHO = nil
  417. local FLNGE = nil
  418. coroutine.resume(coroutine.create(function()
  419. NEWSOUND = S:Clone()
  420. NEWSOUND.Parent = PARENT
  421. NEWSOUND.Volume = VOLUME
  422. NEWSOUND.Pitch = PITCH
  423. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  424. NEWSOUND:play()
  425. ECHO = E:Clone()
  426. ECHO.Parent = NEWSOUND
  427. ECHO.Delay = 0.25
  428. FLNGE = LOL:Clone()
  429. FLNGE.Parent = NEWSOUND
  430. FLNGE.Depth = 1
  431. if DOESLOOP == true then
  432. NEWSOUND.Looped = true
  433. else
  434. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  435. NEWSOUND:remove()
  436. end
  437. end))
  438. return NEWSOUND
  439. end
  440.  
  441. function CFrameFromTopBack(at, top, back)
  442. local right = top:Cross(back)
  443. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  444. end
  445.  
  446. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  447. function WACKYEFFECT(Table)
  448. local TYPE = (Table.EffectType or "H")
  449. local SIZE = (Table.Size or VT(1,1,1))
  450. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  451. local TRANSPARENCY = (Table.Transparency or 0)
  452. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  453. local CFRAME = (Table.CFrame or Torso.CFrame)
  454. local MOVEDIRECTION = (Table.MoveToPos or nil)
  455. local ROTATION1 = (Table.RotationX or 0)
  456. local ROTATION2 = (Table.RotationY or 0)
  457. local ROTATION3 = (Table.RotationZ or 0)
  458. local MATERIAL = (Table.Material or "Neon")
  459. local COLOR = (Table.Color or C3(1,1,1))
  460. local TIME = (Table.Time or 45)
  461. local SOUNDID = (Table.SoundID or nil)
  462. local SOUNDPITCH = (Table.SoundPitch or nil)
  463. local SOUNDVOLUME = (Table.SoundVolume or nil)
  464. coroutine.resume(coroutine.create(function()
  465. local PLAYSSOUND = false
  466. local SOUND = nil
  467. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  468. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  469. PLAYSSOUND = true
  470. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  471. end
  472. EFFECT.Color = COLOR
  473. local MSH = nil
  474. if TYPE == "H" then
  475. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "442365879", "", SIZE, VT(0,0,0))
  476. elseif TYPE == "Block" then
  477. MSH = IT("BlockMesh",EFFECT)
  478. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  479. elseif TYPE == "H" then
  480. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  481. elseif TYPE == "Ring" then
  482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  483. elseif TYPE == "Slash" then
  484. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  485. elseif TYPE == "Round Slash" then
  486. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  487. elseif TYPE == "Swirl" then
  488. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  489. elseif TYPE == "Skull" then
  490. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  491. elseif TYPE == "Crystal" then
  492. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  493. end
  494. if MSH ~= nil then
  495. local MOVESPEED = nil
  496. if MOVEDIRECTION ~= nil then
  497. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  498. end
  499. local GROWTH = SIZE - ENDSIZE
  500. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  501. if TYPE == "Block" then
  502. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  503. else
  504. EFFECT.CFrame = CFRAME
  505. end
  506. for LOOP = 1, TIME+1 do
  507. Swait()
  508. MSH.Scale = MSH.Scale - GROWTH/TIME
  509. if TYPE == "H" then
  510. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  511. end
  512. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  513. if TYPE == "Block" then
  514. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  515. else
  516. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  517. end
  518. if MOVEDIRECTION ~= nil then
  519. local ORI = EFFECT.Orientation
  520. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  521. EFFECT.Orientation = ORI
  522. end
  523. end
  524. if PLAYSSOUND == false then
  525. EFFECT:remove()
  526. else
  527. SOUND.Stopped:Connect(function()
  528. EFFECT:remove()
  529. end)
  530. end
  531. else
  532. if PLAYSSOUND == false then
  533. EFFECT:remove()
  534. else
  535. repeat Swait() until SOUND.Playing == false
  536. EFFECT:remove()
  537. end
  538. end
  539. end))
  540. end
  541.  
  542. function MakeForm(PART,TYPE)
  543. if TYPE == "Cyl" then
  544. local MSH = IT("CylinderMesh",PART)
  545. elseif TYPE == "Ball" then
  546. local MSH = IT("SpecialMesh",PART)
  547. MSH.MeshType = "Sphere"
  548. elseif TYPE == "Wedge" then
  549. local MSH = IT("SpecialMesh",PART)
  550. MSH.MeshType = "Wedge"
  551. end
  552. end
  553.  
  554. function SpawnTrail(FROM,TO,BIG)
  555. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(0,0,0))
  556. MakeForm(TRAIL,"Ball")
  557. local cR=255
  558. local cG=0
  559. local cB=0
  560. local flg5=1 local omgidk=1
  561. local add=15
  562. game:GetService("RunService").Heartbeat:Connect(function()
  563. if omgidk>10000 then omgidk=0 end
  564. omgidk=omgidk+1
  565. if cR>=255 then flg5=1 end
  566. if cG>=255 then flg5=2 end
  567. if cB>=255 then flg5=3 end
  568. if flg5==1 then cR=cR-add cG=cG+add end
  569. if flg5==2 then cG=cG-add cB=cB+add end
  570. if flg5==3 then cB=cB-add cR=cR+add end
  571. color=Color3.fromRGB(cR,cG,cB)
  572. TRAIL.Color = color
  573. end)
  574. local DIST = (FROM - TO).Magnitude
  575. if BIG == true then
  576. TRAIL.Size = VT(3,DIST,3)
  577. else
  578. TRAIL.Size = VT(3,DIST,3)
  579. end
  580. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  581. coroutine.resume(coroutine.create(function()
  582. for i = 1, 55 do
  583. Swait()
  584. TRAIL.Transparency = TRAIL.Transparency + 0.01
  585. end
  586. TRAIL:remove()
  587. end))
  588. end
  589.  
  590. Debris = game:GetService("Debris")
  591.  
  592. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  593. local DIRECTION = CF(StartPos,EndPos).lookVector
  594. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  595. end
  596.  
  597. function turnto(position)
  598. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  599. end
  600.  
  601. --//=================================\\
  602. --|| WEAPON CREATION
  603. --\\=================================//
  604.  
  605. local Particle = IT("ParticleEmitter",nil)
  606. Particle.Enabled = false
  607. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0.0,1),NumberSequenceKeypoint.new(1,1),NumberSequenceKeypoint.new(1,1)})
  608. Particle.LightEmission = 0.5
  609. Particle.Rate = 150
  610. Particle.ZOffset = 0.2
  611. Particle.Rotation = NumberRange.new(-180, 180)
  612. Particle.RotSpeed = NumberRange.new(-180, 180)
  613. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  614. Particle.Color = ColorSequence.new(C3(0,0,0))
  615.  
  616. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  617. function ParticleEmitter(Table)
  618. local PRTCL = Particle:Clone()
  619. local Speed = Table.Speed or 5
  620. local Drag = Table.Drag or 0
  621. local Size1 = Table.Size1 or 1
  622. local Size2 = Table.Size2 or 5
  623. local Lifetime1 = Table.Lifetime1 or 1
  624. local Lifetime2 = Table.Lifetime2 or 1.5
  625. local Parent = Table.Parent or Torso
  626. local Emit = Table.Emit or 100
  627. local Offset = Table.Offset or 360
  628. local Acel = Table.Acel or VT(0,0,0)
  629. local Enabled = Table.Enabled or false
  630. PRTCL.Parent = Parent
  631. PRTCL.Size = NumberSequence.new(Size1,Size2)
  632. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  633. PRTCL.Speed = NumberRange.new(Speed)
  634. PRTCL.VelocitySpread = Offset
  635. PRTCL.Drag = Drag
  636. PRTCL.Acceleration = Acel
  637. if Enabled == false then
  638. PRTCL:Emit(Emit)
  639. Debris:AddItem(PRTCL,Lifetime2)
  640. else
  641. PRTCL.Enabled = true
  642. end
  643. return PRTCL
  644. end
  645.  
  646. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  647. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "", "", VT(1,1,1), VT(0, 2.7, 0))
  648. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-5,0)*ANGLES(RAD(0),RAD(0),RAD(0)), CF(0, 0, 0))
  649.  
  650.  
  651.  
  652.  
  653. local cR=255
  654. local cG=0
  655. local cB=0
  656. local flg5=1 local omgidk=1
  657. local add=15
  658. game:GetService("RunService").Heartbeat:Connect(function()
  659. if omgidk>10000 then omgidk=0 end
  660. omgidk=omgidk+1
  661. if cR>=255 then flg5=1 end
  662. if cG>=255 then flg5=2 end
  663. if cB>=255 then flg5=3 end
  664. if flg5==1 then cR=cR-add cG=cG+add end
  665. if flg5==2 then cG=cG-add cB=cB+add end
  666. if flg5==3 then cB=cB-add cR=cR+add end
  667. color=Color3.fromRGB(cR,cG,cB)
  668. end)
  669. local Egg = {"25973368","26760716","69486593","103967465","99195316","13506753","19280156","18265627","16427221","13465931","11915746","13505848","28909790","22963494","13508017","13508017","130099641","22918571","25298496","27469702"}
  670. coroutine.resume(coroutine.create(function()
  671. while wait(0.05) do
  672. Swait()
  673. HandleMesh.MeshId = "rbxassetid://"..Egg[math.random(1,#Egg)]
  674. RightArm.BrickColor = BrickColor.new(color)
  675. end
  676. end))
  677.  
  678.  
  679. --ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = HandlePart, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  680. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  681.  
  682.  
  683. for _, c in pairs(Weapon:GetDescendants()) do
  684. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  685. c.Material = "Neon"
  686. c.Color = C3(0,0,0)
  687. elseif c.ClassName == "Part" and c.Name == "Eye" then
  688. c.Color = Color3.new(1,1,1)
  689. c.Material = "Neon"
  690. end
  691. end
  692.  
  693. Weapon.Parent = Character
  694. for _, c in pairs(Weapon:GetChildren()) do
  695. if c.ClassName == "Part" then
  696. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  697. end
  698. end
  699.  
  700. local SKILLTEXTCOLOR = C3(1,1,1)
  701. local SKILLFONT = "SourceSansLight"
  702. local SKILLTEXTSIZE = 7
  703.  
  704. Humanoid.Died:connect(function()
  705. ATTACK = true
  706. end)
  707.  
  708. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  709. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  710. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  711. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  712. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  713. ]]
  714. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "Edit by miyerajelo lololo", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  715. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  716. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  717. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  718. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  719. ]]
  720. function printbye(Name)
  721. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  722. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  723. end
  724.  
  725. workspace.ChildAdded:connect(function(instance)
  726. for BANISH = 1, #TOBANISH do
  727. if TOBANISH[BANISH] ~= nil then
  728. if instance.Name == TOBANISH[BANISH] then
  729. coroutine.resume(coroutine.create(function()
  730. printbye(instance.Name)
  731. instance:ClearAllChildren()
  732. Debris:AddItem(instance,0.0005)
  733. end))
  734. end
  735. end
  736. end
  737. end)
  738.  
  739. function Chatter(Text, Timer)
  740. local chat = coroutine.wrap(function()
  741. if Character:FindFirstChild("SpeechBoard") ~= nil then
  742. Character:FindFirstChild("SpeechBoard"):destroy()
  743. end
  744. local naeeym2 = IT("BillboardGui", Character)
  745. naeeym2.Size = UD2(0, 100, 0, 40)
  746. naeeym2.StudsOffset = VT(0, 2, 0)
  747. naeeym2.Adornee = Character.Head
  748. naeeym2.Name = "SpeechBoard"
  749. naeeym2.AlwaysOnTop = true
  750. local tecks2 = IT("TextBox", naeeym2)
  751. tecks2.BackgroundTransparency = 1
  752. tecks2.BorderSizePixel = 0
  753. tecks2.Text = ""
  754. tecks2.Font = "Legacy"
  755. tecks2.TextSize = 15
  756. tecks2.TextStrokeTransparency = 0
  757. tecks2.TextColor3 = color
  758. tecks2.TextStrokeColor3 = C3(0, 0, 0)
  759. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  760. local FINISHED = false
  761. coroutine.resume(coroutine.create(function()
  762. for i = 1, string.len(Text) do
  763. if naeeym2.Parent ~= Character then
  764. FINISHED = true
  765. end
  766. CreateSound(418252437, Head, 7, MRANDOM(8, 12) / 15, false)
  767. tecks2.Text = string.sub(Text .." ", 1, i)
  768. Swait(Timer)
  769. end
  770. FINISHED = true
  771. end))
  772. repeat
  773. wait()
  774. until FINISHED == true
  775. wait(1)
  776. naeeym2.Name = "FadingDialogue"
  777. for i = 1, 45 do
  778. Swait()
  779. naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0, (2 - 0.044444444444444446 * i) / 45, 0)
  780. tecks2.TextTransparency = tecks2.TextTransparency + 0.022222222222222223
  781. tecks2.TextStrokeTransparency = tecks2.TextTransparency
  782. end
  783. naeeym2:Destroy()
  784. end)
  785. chat()
  786. end
  787.  
  788. Player.chatted:connect(Chatter)
  789.  
  790.  
  791. --//=================================\\
  792. --|| DAMAGING
  793. --\\=================================//
  794. local rip = {}
  795. function Ban(ha)
  796. if ha then
  797. g = game.Players:GetPlayers()
  798. local kickfolder = IT("Folder",Effects)
  799. Chatter('I have got you now, '..ha.Name..'.')
  800. local Players = game:GetService("Players")
  801. local lol = Players:FindFirstChild(ha.Name)
  802. coroutine.resume(coroutine.create(function()
  803. while true do
  804. wait()
  805. if workspace:FindFirstChild(lol.Character.Name) then
  806. workspace:FindFirstChild(lol.Character.Name).Parent = nil
  807. end
  808. end
  809. end))
  810. end
  811. table.insert(rip,ha.Name)
  812. end
  813.  
  814. local function Check(yey)
  815. for i = 1, #rip do
  816. if yey.Name == rip[i] then
  817. yey:Kick("U still ugly")
  818. end
  819. end
  820. end
  821.  
  822.  
  823. game.Players.PlayerAdded:connect(function()
  824. for i,v in pairs(game.Players:GetPlayers())do
  825. Check(v)
  826. end
  827. end)
  828.  
  829.  
  830. function Banish(Foe)
  831. if Foe then
  832. coroutine.resume(coroutine.create(function()
  833. table.insert(TOBANISH,Foe.Name)
  834. Foe.Archivable = true
  835. local CLONE = Foe:Clone()
  836. Foe:Destroy()
  837. CLONE.Parent = Effects
  838. CLONE:BreakJoints()
  839. local MATERIALS = {"Glass","Neon"}
  840. for _, c in pairs(CLONE:GetDescendants()) do
  841. if c:IsA("BasePart") then
  842. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  843. CreateSound(340722848, c, 10, 1, false)
  844. end
  845. c.Anchored = true
  846. c.Transparency = c.Transparency + 0.2
  847. c.Material = MATERIALS[MRANDOM(1,2)]
  848. c.Color = color
  849. if c.ClassName == "MeshPart" then
  850. c.TextureID = ""
  851. end
  852. if c:FindFirstChildOfClass("SpecialMesh") then
  853. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  854. end
  855. if c:FindFirstChildOfClass("Decal") then
  856. c:FindFirstChildOfClass("Decal"):remove()
  857. end
  858. c.Name = "Banished"
  859. c.CanCollide = false
  860. else
  861. c:remove()
  862. end
  863. end
  864. local A = false
  865. for i = 1, 35 do
  866. if A == false then
  867. A = true
  868. elseif A == true then
  869. A = false
  870. end
  871. for _, c in pairs(CLONE:GetDescendants()) do
  872. if c:IsA("BasePart") then
  873. c.Anchored = true
  874. c.Material = MATERIALS[MRANDOM(1,2)]
  875. c.Transparency = c.Transparency + 0.8/35
  876. if A == false then
  877. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  878. elseif A == true then
  879. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  880. end
  881. end
  882. end
  883. Swait()
  884. end
  885. CLONE:remove()
  886. end))
  887. end
  888. end
  889.  
  890. function ApplyAoE(POSITION,RANGE,ISBANISH)
  891. local CHILDREN = workspace:GetDescendants()
  892. for index, CHILD in pairs(CHILDREN) do
  893. if CHILD.ClassName == "Model" and CHILD ~= Character then
  894. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  895. if HUM then
  896. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  897. if TORSO then
  898. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  899. if ISBANISH == true then
  900. Banish(CHILD)
  901. else
  902. if ISBANISH == "rip" then
  903. CreateSound(527749592,CHILD,1,9.9,false)
  904. CHILD:BreakJoints()
  905. local RIP = Instance.new("BodyVelocity", CHILD.Torso)
  906. RIP.Velocity = CHILD.Torso.CFrame.lookVector * -754
  907. RIP.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  908. end
  909. end
  910. end
  911. end
  912. end
  913. end
  914. end
  915. end
  916.  
  917.  
  918. function KickAoE(POSITION,RANGE,BRUTAL)
  919. local CHILDREN = workspace:GetDescendants()
  920. for index, CHILD in pairs(CHILDREN) do
  921. if CHILD.ClassName == "Model" and CHILD ~= Character then
  922. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  923. if HUM then
  924. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  925. if TORSO then
  926. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  927. if BRUTAL == true then
  928.  
  929. Ban(CHILD)
  930. else
  931. CHILD:BreakJoints()
  932. end
  933. end
  934. end
  935. end
  936. end
  937. end
  938. end
  939.  
  940.  
  941.  
  942. --//=================================\\
  943. --|| ATTACK FUNCTIONS AND STUFF
  944. --\\=================================//
  945.  
  946. function tohS()
  947. ATTACK = true
  948. Rooted = false
  949. for i=0, 0.05, 0.1 / Animation_Speed do
  950. Swait()
  951. turnto(Mouse.Hit.p)
  952. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  956. RightHip.C0 = Clerp(RightHip.C0, CF(2, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-2, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  958. end
  959. repeat
  960. for i=0, 0.05, 0.1 / Animation_Speed do
  961. Swait()
  962. turnto(Mouse.Hit.p)
  963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  967. RightHip.C0 = Clerp(RightHip.C0, CF(2, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-2, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  969. end
  970. local HIT,POS = CastProperRay(HandlePart.Position, Mouse.Hit.p, 1000, Character)
  971. SpawnTrail(HandlePart.Position,POS)
  972. if HIT ~= nil then
  973. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  974. Banish(HIT)
  975. end
  976. end
  977. WACKYEFFECT({Time = 25, EffectType = "H", Size = VT(0.3,0.1,0.3), Size2 = VT(0.5,0.3,0.5), Transparency = 0, Transparency2 = 1, CFrame = HandlePart.CFrame, MoveToPos = HandlePart.CFrame*CF(0,0.5,0).p, RotationX = 40, RotationY = -40, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  978. WACKYEFFECT({Time = 25, EffectType = "H", Size = VT(0.3,0.1,0.3), Size2 = VT(0.5,0.3,0.5), Transparency = 0, Transparency2 = 1, CFrame = HandlePart.CFrame, MoveToPos = nil, RotationX = 40, RotationY = 40, RotationZ = 0, Material = "Neon", Color = color, SoundID = 341336138, SoundPitch = 1, SoundVolume = 8})
  979. WACKYEFFECT({Time = 25, EffectType = "H", Size = VT(0.3,0.3,0.3), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,HandlePart.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = -5, RotationY = -5, RotationZ = -5, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  980. WACKYEFFECT({Time = 25, EffectType = "H", Size = VT(0.3,0.3,0.3), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,HandlePart.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 5, RotationY = 5, RotationZ = 5, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  981. for i=0, 0.05, 0.1 / Animation_Speed do
  982. Swait()
  983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  987. RightHip.C0 = Clerp(RightHip.C0, CF(2, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-2, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  989. end
  990. until KEYHOLD == false
  991. ATTACK = false
  992. Rooted = false
  993. end
  994.  
  995.  
  996.  
  997.  
  998. function Shot()
  999. ATTACK = true
  1000. Rooted = false
  1001. for i=0, 0.05, 0.1 / Animation_Speed do
  1002. Swait()
  1003. turnto(Mouse.Hit.p)
  1004. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1008. RightHip.C0 = Clerp(RightHip.C0, CF(2, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-2, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1010. end
  1011. repeat
  1012. for i=0, 0.05, 0.1 / Animation_Speed do
  1013. Swait()
  1014. turnto(Mouse.Hit.p)
  1015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1019. RightHip.C0 = Clerp(RightHip.C0, CF(2, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-2, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1021. end
  1022. local HIT,POS = CastProperRay(HandlePart.Position, Mouse.Hit.p, 1000, Character)
  1023. SpawnTrail(HandlePart.Position,POS)
  1024. KickAoE(POS,5,true)
  1025. if HIT ~= nil then
  1026. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1027.  
  1028. end
  1029. end
  1030. WACKYEFFECT({Time = 25, EffectType = "H", Size = VT(0.3,0.1,0.3), Size2 = VT(0.5,0.3,0.5), Transparency = 0, Transparency2 = 1, CFrame = HandlePart.CFrame, MoveToPos = HandlePart.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1031. WACKYEFFECT({Time = 25, EffectType = "H", Size = VT(0.3,0.1,0.3), Size2 = VT(0.5,0.3,0.5), Transparency = 0, Transparency2 = 1, CFrame = HandlePart.CFrame, MoveToPos = nil, RotationX = 5, RotationY = 5, RotationZ = 5, Material = "Neon", Color = color, SoundID = 341336138, SoundPitch = 1, SoundVolume = 8})
  1032. WACKYEFFECT({Time = 25, EffectType = "H", Size = VT(0.3,0.3,0.3), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,HandlePart.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = -5, RotationY = -5, RotationZ = -5, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1033. WACKYEFFECT({Time = 25, EffectType = "H", Size = VT(0.3,0.3,0.3), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,HandlePart.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 5, RotationY = 5, RotationZ = 5, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1034. for i=0, 0.05, 0.1 / Animation_Speed do
  1035. Swait()
  1036. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1037. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1039. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1040. RightHip.C0 = Clerp(RightHip.C0, CF(2, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1041. LeftHip.C0 = Clerp(LeftHip.C0, CF(-2, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1042. end
  1043. until KEYHOLD == false
  1044. ATTACK = false
  1045. Rooted = false
  1046. end
  1047. local SIZE = 1
  1048.  
  1049.  
  1050. function ripperinoes()
  1051. ATTACK = true
  1052. Rooted = true
  1053. for i=0, 1, 0.1 / Animation_Speed do
  1054. Swait()
  1055. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 , 0 , 0 + ((1 ) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2 , -1.5 , 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2 , -1.5 , 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1059. RightHip.C0 = Clerp(RightHip.C0, CF(2 , 0.5 - 0 , 0.5 ) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.15 / Animation_Speed)
  1060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-2 , 0.5 - 0 , 0.5 ) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 / Animation_Speed)
  1061. end
  1062. local DONE = false
  1063. local GATE = nil
  1064. local GATESPIN = true
  1065. coroutine.resume(coroutine.create(function()
  1066. repeat
  1067. Swait()
  1068. if GATE ~= nil then
  1069. GATE.CFrame = GATE.CFrame * ANGLES(RAD(-10), RAD(-10), RAD(-10))
  1070. end
  1071. until GATESPIN == false
  1072. end))
  1073. coroutine.resume(coroutine.create(function()
  1074. repeat
  1075. Swait()
  1076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0 ) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 , 0 , 0 + ((1 ) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2 , -1.5 , 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2 , -1.5 , 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1080. RightHip.C0 = Clerp(RightHip.C0, CF(2 , 0.5 - 0 , 0.5 ) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.15 / Animation_Speed)
  1081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-2 , 0.5 - 0 , 0.5 ) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 / Animation_Speed)
  1082. until DONE == true
  1083. Swait(50)
  1084. for i = 10, 100 do
  1085. Swait(4)
  1086. local FIRED = false
  1087. local CHILDREN = workspace:GetDescendants()
  1088. for index, CHILD in pairs(CHILDREN) do
  1089. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1090. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1091. if HUM then
  1092. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1093. if TORSO then
  1094. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1095. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1096. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1097. WACKYEFFECT({Time = 25, EffectType = "H", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1098. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1099.  
  1100. FIRED = true
  1101. break
  1102. end
  1103. end
  1104. end
  1105. end
  1106. end
  1107. if FIRED == false then
  1108. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1109. WACKYEFFECT({Time = 25, EffectType = "H", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = 1712117848, SoundPitch = 1.5, SoundVolume = 6})
  1110. WACKYEFFECT({Time = 25, EffectType = "H", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1111. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1112. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1113. if HITBOD ~= nil then
  1114. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1115. Banish(HITBOD)
  1116. end
  1117. end
  1118. end
  1119. end
  1120. for i = 3, 45 do
  1121. Swait()
  1122. GATE.Size = GATE.Size - VT(3,0,3)
  1123. end
  1124. GATESPIN = false
  1125. GATE:remove()
  1126. end))
  1127. Swait(15)
  1128. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1129. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  1130. local DECAL = IT("Decal",GATE)
  1131. DECAL.Texture = "http://www.roblox.com/asset/?id=1258741631"
  1132. DECAL.Face = "Top"
  1133. GATE.CFrame = CF(HITPOS)
  1134. CreateSound(160772554, GATE, 7, 1.3, false)
  1135. for i = 1, 45 do
  1136. Swait()
  1137. GATE.Size = GATE.Size + VT(10,0,10)
  1138. end
  1139. CreateSound(1712117848, HandlePart, 7, 1, false)
  1140. WACKYEFFECT({Time = 25, EffectType = "H", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = HandlePart.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = -5, RotationY = -5, RotationZ = -5, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1141. ATTACK = false
  1142. Rooted = false
  1143. DONE = true
  1144. end
  1145.  
  1146.  
  1147. function AttackTemplate()
  1148. ATTACK = true
  1149. Rooted = false
  1150. for i=0, 1, 0.1 / Animation_Speed do
  1151. Swait()
  1152. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1158. end
  1159. ATTACK = false
  1160. Rooted = false
  1161. end
  1162.  
  1163. function RIPHAHA()
  1164. ATTACK = true
  1165. Rooted = false
  1166. CreateSound(847061203,RightArm,5,1,false)
  1167. WACKYEFFECT({Time = 15, EffectType = "H", Size = VT(0.3,0.3,0.3), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = -5, RotationY = -5, RotationZ = -5, Material = "Neon", Color = color, SoundID = nil, SoundPitch = 1, SoundVolume = 8})
  1168. wait(0.3)
  1169. Weapon.Parent = nil
  1170. for i=0, 1, 0.1 / Animation_Speed do
  1171. Swait()
  1172. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(MRANDOM(-1,359)), RAD(MRANDOM(-1,359)), RAD(-90)), 0.5 / Animation_Speed)
  1173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1176. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1178. end
  1179. ApplyAoE(RightArm.Position + VT(0,0,0.5),10,"rip")
  1180. for i=0, 1, 0.1 / Animation_Speed do
  1181. Swait()
  1182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(MRANDOM(-1,359)), RAD(MRANDOM(-1,359)), RAD(0)), 0.15 / Animation_Speed)
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1188. end
  1189. Weapon.Parent = Character
  1190. WACKYEFFECT({Time = 15, EffectType = "H", Size = VT(0.3,0.3,0.3), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = -5, RotationY = -5, RotationZ = -5, Material = "Neon", Color = color, SoundID = 847061203, SoundPitch = 1, SoundVolume = 8})
  1191. CreateSound(847061203,RightArm,5,1,false)
  1192. ATTACK = false
  1193. Rooted = false
  1194. end
  1195.  
  1196.  
  1197. function heh()
  1198. ATTACK = true
  1199. Rooted = true
  1200. BGM:Pause()
  1201. local Srewd = Instance.new("Sound",Torso)
  1202. Srewd.SoundId = "rbxassetid://1058417264"
  1203. Srewd.Volume = 5
  1204. Srewd:Play()
  1205. local SrewdF = Instance.new("FlangeSoundEffect",Srewd)
  1206. SrewdF.Depth = 1
  1207. repeat
  1208. for i=0, 0.1, 0.1 / Animation_Speed do
  1209. Swait()
  1210. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), 0.15 / Animation_Speed)
  1211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0 * SIZE, 0 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0 * SIZE, 0 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1214. RightHip.C0 = Clerp(RightHip.C0, CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  1215. LeftHip.C0 = Clerp(LeftHip.C0, CF(0 * SIZE, 0* SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(-0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216. end
  1217. until Srewd.Playing == false
  1218. for i = 0, 1, 1 / Animation_Speed do
  1219. Swait()
  1220. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, -0.4 * SIZE, -0.1 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0 * SIZE, 0 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1223. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0 * SIZE, 0 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1224. RightHip.C0 = Clerp(RightHip.C0, CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  1225. LeftHip.C0 = Clerp(LeftHip.C0, CF(0 * SIZE, 0* SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(-0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. end
  1227. ApplyAoE(Torso.Position,100,"rip")
  1228. CreateEchoSound(527749592,Torso,1,1,false)
  1229. for i = 1, 5 do
  1230. WACKYEFFECT({
  1231. Time = 25,
  1232. EffectType = "H",
  1233. Size = VT(0.5, 0.3,0.5),
  1234. Size2 = VT(0.15 + i * 0.3, 0.3, 0.15 + i * 0.3),
  1235. Transparency = 0.7,
  1236. Transparency2 = 1,
  1237. CFrame = CF(RightLeg.CFrame * CF(0, -1.05 * SIZE, 0).p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1238. MoveToPos = nil,
  1239. RotationX = MRANDOM(-1,1),
  1240. RotationY = MRANDOM(-1,1),
  1241. RotationZ = MRANDOM(-1,1),
  1242. Material = "Neon",
  1243. Color = color,
  1244. SoundID = nil,
  1245. SoundPitch = nil,
  1246. SoundVolume = nil
  1247. })
  1248. end
  1249. wait(0.3)
  1250. BGM:Resume()
  1251. ATTACK = false
  1252. Rooted = false
  1253. end
  1254.  
  1255.  
  1256. function Change()
  1257. if MODE == "GOD" then
  1258. MODE = "NRM"
  1259. BGM.SoundId = "rbxassetid://1296208488"
  1260. elseif MODE == "NRM" then
  1261. MODE = "GOD"
  1262. BGM.SoundId = "rbxassetid://1359036559"
  1263. end
  1264. end
  1265.  
  1266. --//=================================\\
  1267. --|| ASSIGN THINGS TO KEYS
  1268. --\\=================================//
  1269.  
  1270. function MouseDown(Mouse)
  1271. if ATTACK == false then
  1272. end
  1273. end
  1274.  
  1275. function MouseUp(Mouse)
  1276. HOLD = false
  1277. end
  1278.  
  1279. function KeyDown(Key)
  1280. KEYHOLD = true
  1281. if Key == "q" and ATTACK == false then
  1282. Change()
  1283. end
  1284. if MODE == "GOD" then
  1285. if Key == "z" and ATTACK == false then
  1286. Shot()
  1287. end
  1288.  
  1289. if Key == "f" and ATTACK == false then
  1290. heh()
  1291. end
  1292.  
  1293. if Key == "c" and ATTACK == false then
  1294. warn('Hello, your username is '..Player.Name)
  1295. end
  1296.  
  1297. if Key == "v" and ATTACK == false then
  1298. end
  1299.  
  1300. if Key == "x" and ATTACK == false then
  1301. ripperinoes()
  1302. end
  1303. elseif MODE == "NRM" then
  1304. if Key == "z" and ATTACK == false then
  1305. tohS()
  1306. end
  1307. if Key == "f" and ATTACK == false then
  1308. RIPHAHA()
  1309. end
  1310. end
  1311. end
  1312.  
  1313. function KeyUp(Key)
  1314. KEYHOLD = false
  1315. end
  1316.  
  1317. Mouse.Button1Down:connect(function(NEWKEY)
  1318. MouseDown(NEWKEY)
  1319. end)
  1320. Mouse.Button1Up:connect(function(NEWKEY)
  1321. MouseUp(NEWKEY)
  1322. end)
  1323. Mouse.KeyDown:connect(function(NEWKEY)
  1324. KeyDown(NEWKEY)
  1325. end)
  1326. Mouse.KeyUp:connect(function(NEWKEY)
  1327. KeyUp(NEWKEY)
  1328. end)
  1329.  
  1330. --//=================================\\
  1331. --\\=================================//
  1332.  
  1333.  
  1334. function unanchor()
  1335. if UNANCHOR == true then
  1336. g = Character:GetChildren()
  1337. for i = 1, #g do
  1338. if g[i].ClassName == "Part" then
  1339. g[i].Anchored = false
  1340. end
  1341. end
  1342. end
  1343. end
  1344.  
  1345.  
  1346. --//=================================\\
  1347. --|| WRAP THE WHandlePart SCRIPT UP
  1348. --\\=================================//
  1349.  
  1350. Humanoid.Changed:connect(function(Jump)
  1351. if Jump == "Jump" and (Disable_Jump == true) then
  1352. Humanoid.Jump = false
  1353. end
  1354. end)
  1355.  
  1356. local CONNECT = nil
  1357. local SPINNINGOMG = 0
  1358.  
  1359. while true do
  1360. Swait()
  1361. SPINNINGOMG = SPINNINGOMG + 10
  1362. ANIMATE.Parent = nil
  1363. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1364. Humanoid = IT("Humanoid",Character)
  1365. end
  1366. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1367. v:Stop();
  1368. end
  1369. SINE = SINE + CHANGE
  1370. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1371. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1372. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1373. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1374. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1375. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (16 / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1376. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (16 / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1377. --[[RightShoulder.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / 16) - 0.15 * COS(SINE / 16*2), -0.125 * COS(SINE / 16) +0.2+ 0.2 * COS(SINE / 16)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / 16))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1378. LeftShoulder.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / 16) - 0.15 * COS(SINE / 16*2), 0.125 * COS(SINE / 16) +0.2+ -0.2 * COS(SINE / 16)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / 16))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)--]]
  1379. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1380. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1381. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1382. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1383. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1384. end
  1385. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1386. ANIM = "Jump"
  1387. if ATTACK == false then
  1388. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1392. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1394. end
  1395. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1396. ANIM = "Fall"
  1397. if ATTACK == false then
  1398. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1404. end
  1405. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1406. ANIM = "Idle"
  1407. if MODE == "GOD" then
  1408. if ATTACK == false then
  1409. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1410. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 , 0 , 0 + ((1 ) - 1)) * ANGLES(RAD(0), RAD(0), RAD(SPINNINGOMG)), 0.15 / Animation_Speed)
  1411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.5 , -1.5 , 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.5 , -1.5 , 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1413. RightHip.C0 = Clerp(RightHip.C0, CF(1 , 0.5 - 0 , 0.5 ) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.15 / Animation_Speed)
  1414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 , 0.5 - 0 , 0.5 ) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 / Animation_Speed)
  1415. end
  1416. elseif MODE == "NRM" then
  1417. if ATTACK == false then
  1418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0 ) * ANGLES(RAD(0), RAD(0), RAD(65)), 0.15 / Animation_Speed)
  1419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 , 0 , 0 + ((1 ) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-65)), 0.15 / Animation_Speed)
  1420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, -1.5 + 0.05 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.5, -1.5 + 0.05 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(-50), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1422. RightHip.C0 = Clerp(RightHip.C0, CF(2.2 , 1 + 0.1 * COS(SINE / 12) , 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.15 / 3)
  1423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-2.2 , 1 + 0.1 * COS(SINE / 12) , 0 ) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.15 / 3)
  1424. end
  1425. end
  1426. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1427. ANIM = "Walk"
  1428. if MODE == "GOD" then
  1429. if ATTACK == false then
  1430. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 , 0 , 0 + ((1 ) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.5 , -1.5 , 0 ) * ANGLES(RAD(0- RightLeg.RotVelocity.Y), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16))
  1433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.5 , -1.5 , 0 ) * ANGLES(RAD(0+ LeftLeg.RotVelocity.Y), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16))
  1434. RightHip.C0 = Clerp(RightHip.C0, CF(1 , 0.5 - 0 , 0.5 ) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.15 / Animation_Speed)
  1435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 , 0.5 - 0 , 0.5 ) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 / Animation_Speed)
  1436. end
  1437. elseif MODE == "NRM" then
  1438. if ATTACK == false then
  1439. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1440. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (16 / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1441. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1442. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / 16)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1443. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1444. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1445. end
  1446. end
  1447. end
  1448. unanchor()
  1449. Humanoid.MaxHealth = "inf"
  1450. Humanoid.Health = "inf"
  1451. if Rooted == false then
  1452. Disable_Jump = false
  1453. Humanoid.WalkSpeed = 30
  1454. elseif Rooted == true then
  1455. Disable_Jump = true
  1456. Humanoid.WalkSpeed = 0
  1457. end
  1458. BGM.Parent = Torso
  1459. BGM.Volume = 8.2
  1460. BGM.Pitch = 1
  1461. BGM.Name = "Dead"
  1462. Humanoid.Name = "HELLO VOID"
  1463. end
  1464.  
  1465. --//=================================\\
  1466. --\\=================================//
  1467.  
  1468.  
  1469.  
  1470.  
  1471.  
  1472. --//====================================================\\--
  1473. --|| END OF SCRIPT
  1474. --\\====================================================//--
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