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wanTH092

Personnel copy leak1

Aug 12th, 2018
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  1. --[[Salvo_Starly[Salvy].Weaponry_2018.2]]--
  2. --[[Project Name: Chrono from Critical Strike]]--
  3. --just put this on the top of a script and boom 89% works
  4. --note this does not work on big scripts
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,game,owner = owner,game
  7. local RealPlayer = Player
  8. do
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129. self._btrs[name] = self.Heartbeat:Connect(fun)
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147. --[[uuprjs]]--
  148. wait(.2)
  149. plr=game.Players.LocalPlayer
  150. chr=plr.Character
  151. Head=chr.Head
  152. Root=chr.HumanoidRootPart
  153. Torso=chr.Torso
  154. RArm=chr["Right Arm"]
  155. LArm=chr["Left Arm"]
  156. RLeg=chr["Right Leg"]
  157. LLeg=chr["Left Leg"]
  158. RJ=Root.RootJoint
  159. Neck=Torso.Neck
  160. LS=Torso["Left Shoulder"]
  161. LH=Torso["Left Hip"]
  162. RS=Torso["Right Shoulder"]
  163. RH=Torso["Right Hip"]
  164. hum=chr:FindFirstChildOfClass("Humanoid")
  165. mouse=plr:GetMouse()
  166. Pose="Idle"
  167. attack=false
  168. skilldoing=false
  169. skilldoing2=false
  170. skilldoing3=false
  171. comb=1
  172. comb2=1
  173. mode="C1"
  174. sin=0
  175. cha=1
  176. what=false
  177. ccc=nil
  178. haha=nil
  179. create=LoadLibrary("RbxUtility").Create
  180.  
  181. chr.Animate:Remove()
  182. hum.Animator:Remove()
  183.  
  184. function clerp(a,b,t)
  185. return a:lerp(b,t)
  186. end
  187.  
  188. local newMotor=function(p0,p1,c0,c1)
  189. local w=Instance.new('Motor',p0)
  190. w.Part0=p0
  191. w.Part1=p1
  192. w.C0=c0
  193. w.C1=c1
  194. return w
  195. end
  196.  
  197. RJ.C0,RJ.C1=CFrame.new(0,0,0),CFrame.new(0,0,0)
  198. Neck.C0,Neck.C1=CFrame.new(0,1.5,0),CFrame.new(0,0,0)
  199. --[[RS.C0,RS.C1=CFrame.new(1.5,0,0),CFrame.new(0,0,0)
  200. LS.C0,LS.C1=CFrame.new(-1.5,0,0),CFrame.new(0,0,0)
  201. RH.C0,RH.C1=CFrame.new(.5,-2,0),CFrame.new(0,0,0)
  202. LH.C0,LH.C1=CFrame.new(-.5,-2,0),CFrame.new(0,0,0)]]
  203. local RS=newMotor(Torso, RArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  204. local LS=newMotor(Torso, LArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  205. local RH=newMotor(Torso, RLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  206. local LH=newMotor(Torso, LLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  207.  
  208. function NoOutline(Part)
  209. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface=10,10,10,10,10,10
  210. end
  211.  
  212. function rayCast(Position,Direction,Range,Ignore)
  213. return game:service("Workspace"):FindPartOnRay(Ray.new(Position,Direction.unit*(Range or 999.999)),Ignore)
  214. end
  215.  
  216. function swait(num)
  217. if num==0 or num==nil then
  218. game:service'RunService'.Stepped:wait(0)
  219. else
  220. for i=0,num do
  221. game:service'RunService'.Stepped:wait(0)
  222. end
  223. end
  224. end
  225.  
  226. function parts(Par,name,size,color,mat,ref,tra)
  227. local part=create("Part"){
  228. Parent=Par,
  229. Name=name,
  230. Size=size,
  231. CanCollide=false,
  232. Anchored=false,
  233. BrickColor=BrickColor.new(color),
  234. Material=mat,
  235. Reflectance=ref,
  236. Transparency=tra}
  237. --Position=Torso.Position}
  238. NoOutline(part)
  239. part:BreakJoints()
  240. return part
  241. end
  242.  
  243. function meshs(Par,name,scale,mtype,id)
  244. local mesh=create("SpecialMesh"){
  245. Parent=Par,
  246. Name=name,
  247. Scale=scale,
  248. MeshType=mtype}
  249. if id~="" then
  250. mesh.MeshId="rbxassetid://"..id
  251. end
  252. return meshs
  253. end
  254.  
  255. function welds(Par,name,p0,p1,c0,c1)
  256. local weld=create("Weld"){
  257. Parent=Par,
  258. Name=name,
  259. Part0=p0,
  260. Part1=p1,
  261. C0=c0,
  262. C1=c1}
  263. return weld
  264. end
  265.  
  266. function sounds(Par,id,vol,pit)
  267. local sound=create("Sound"){
  268. Parent=Par,
  269. SoundId=id,
  270. Volume=vol,
  271. PlaybackSpeed=pit}
  272. sound:Play()
  273. game:GetService("Debris"):AddItem(sound,10)
  274. return sound
  275. end
  276. m=Instance.new("Model",chr)
  277. m.Name="Suit"
  278. e=Instance.new("Model",chr)
  279. e.Name="Effect"
  280.  
  281. C2T=parts(m,"C2T",Vector3.new(2.10000014, 0.199999928, 1.10000002),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  282. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.0000267, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  283. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  284. C2T=parts(m,"C2T",Vector3.new(0.799999952, 1.90000021, 0.199999928),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  285. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -0.0499725342, 0.549983978, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  286. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  287. C1=parts(m,"C1",Vector3.new(0.399999917, 0.600000143, 0.200000003),"Plum",Enum.Material.Neon,0,0)
  288. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600004196, 1.0000267, 0.549983978, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  289. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  290. C1=parts(m,"C1",Vector3.new(0.399999917, 0.600000143, 0.200000003),"Plum",Enum.Material.Neon,0,0)
  291. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.600000381, 1.0000267, 0.549983978, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  292. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  293. C2T=parts(m,"C2T",Vector3.new(2.10000014, 0.199999928, 1.10000002),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  294. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.09997153, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  295. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  296. C2T=parts(m,"C2T",Vector3.new(1.60000014, 1.90000021, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  297. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -0.0499725342, -0.550014496, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  298. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  299. C2T=parts(m,"C2T",Vector3.new(1.60000014, 0.599999905, 0.599999905),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  300. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -1.2999742, -0.85001564, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  301. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  302. C2=parts(m,"C2",Vector3.new(1.20000005, 1.19999993, 0.199999928),"Fossil",Enum.Material.SmoothPlastic,0,0)
  303. C2Weld=welds(C2,"C2Weld",Torso,C2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -0.399974823, -0.85001564, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  304. meshs(C2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  305. C2T=parts(m,"C2T",Vector3.new(1.20000005, 1.19999993, 0.199999928),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  306. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -0.399974823, -1.0500164, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  307. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  308. C2T=parts(m,"C2T",Vector3.new(1.60000014, 0.299999803, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  309. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, 0.350025177, -0.950016022, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  310. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  311. C2T=parts(m,"C2T",Vector3.new(0.400000006, 0.799999833, 0.799999952),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  312. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.799998283, 0.587165356, -1.06681204, 1, 0, 0, 0, 0.965925872, 0.258818984, -0, -0.258818984, 0.965925872))
  313. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  314. C2T=parts(m,"C2T",Vector3.new(2.39999986, 0.399999797, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  315. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, 0.587165356, -1.06681204, 1, 0, 0, 0, 0.965925872, 0.258818984, -0, -0.258818984, 0.965925872))
  316. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  317. C1=parts(m,"C1",Vector3.new(1.20000005, 0.799999833, 0.799999952),"Plum",Enum.Material.Neon,0,0)
  318. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, 0.587165356, -1.06681204, 1, 0, 0, 0, 0.965925872, 0.258818984, -0, -0.258818984, 0.965925872))
  319. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  320. C2T=parts(m,"C2T",Vector3.new(0.400000006, 0.799999833, 0.799999952),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  321. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80000782, 0.587165356, -1.06681204, 1, 0, 0, 0, 0.965925872, 0.258818984, -0, -0.258818984, 0.965925872))
  322. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  323. C1=parts(m,"C1",Vector3.new(1.20000005, 0.199999928, 0.199999928),"Plum",Enum.Material.Neon,0,0)
  324. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -1.2999742, -1.25001717, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  325. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  326. C1=parts(m,"C1",Vector3.new(1.00000012, 0.200000003, 0.200000003),"Plum",Enum.Material.Neon,0,0)
  327. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.282823086, -0.282826185, -1.1500206, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829, 0, 0, 0, 1))
  328. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  329. C1=parts(m,"C1",Vector3.new(1.00000012, 0.200000003, 0.200000003),"Plum",Enum.Material.Neon,0,0)
  330. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.282826185, -0.282823086, -1.1500206, 0.707106829, -0.707106829, -0, 0.707106829, 0.707106829, 0, 0, 0, 1))
  331. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  332. C2T=parts(m,"C2T",Vector3.new(1.60000014, 0.599999905, 1.4000001),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  333. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.38418579e-06, -1.0356791, -0.257513046, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  334. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  335. C1=parts(m,"C1",Vector3.new(1.20000005, 0.199999928, 0.199999928),"Plum",Enum.Material.Neon,0,0)
  336. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.38418579e-06, -1.0356791, 0.542485237, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  337. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  338. C1=parts(m,"C1",Vector3.new(0.199999928, 0.599999905, 0.399999917),"Plum",Enum.Material.Neon,0,0)
  339. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499999523, -0.835679531, 0.442484856, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  340. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  341. C1=parts(m,"C1",Vector3.new(0.199999928, 0.599999905, 0.399999917),"Plum",Enum.Material.Neon,0,0)
  342. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499999523, -0.835679531, 0.442484856, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  343. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  344. C1P=parts(m,"C1P",Vector3.new(0.200000003, 0.200000003, 0.200000003),"Plum",Enum.Material.Neon,0,0)
  345. C1PWeld=welds(C1P,"C1PWeld",Torso,C1P,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.282826185, -0.282823086, -1.1500206, 0.707106829, -0.707106829, -0, 0.707106829, 0.707106829, 0, 0, 0, 1))
  346. meshs(C1P,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  347. C4=parts(m,"C4",Vector3.new(0.199999928, 0.399999559, 1.20000005),"Really black",Enum.Material.SmoothPlastic,0,0)
  348. C4Weld=welds(C4,"C4Weld",RArm,C4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.999997854, -0.100037575, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  349. meshs(C4,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  350. C4T=parts(m,"C4T",Vector3.new(0.399999917, 0.999999642, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  351. C4TWeld=welds(C4T,"C4TWeld",RArm,C4T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.799998045, -0.900040627, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  352. meshs(C4T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  353. C4T=parts(m,"C4T",Vector3.new(0.399999917, 0.399999559, 1.70000005),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  354. C4TWeld=welds(C4T,"C4TWeld",RArm,C4T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.199998617, -0.250038147, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  355. meshs(C4T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  356. C4T=parts(m,"C4T",Vector3.new(0.599999905, 1.59999979, 0.399999797),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  357. C4TWeld=welds(C4T,"C4TWeld",RArm,C4T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.69999814, 0.699965477, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  358. meshs(C4T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  359. C3=parts(m,"C3",Vector3.new(0.199999928, 0.399999559, 0.90000093),"Plum",Enum.Material.Neon,0,0)
  360. C3Weld=welds(C3,"C3Weld",RArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.69999814, 5.34996128, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  361. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  362. C3=parts(m,"C3",Vector3.new(0.199999928, 0.399999559, 0.40000084),"Plum",Enum.Material.Neon,0,0)
  363. C3Weld=welds(C3,"C3Weld",RArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.33650208e-05, -1.09999776, 5.59996176, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  364. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  365. C3=parts(m,"C3",Vector3.new(0.199999928, 0.399999559, 0.5),"Plum",Enum.Material.Neon,0,0)
  366. C3Weld=welds(C3,"C3Weld",RArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 1.09999776, 5.14996529, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  367. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  368. C21=parts(m,"C21",Vector3.new(0.200000003, 0.200000003, 0.200000003),"Plum",Enum.Material.Neon,0,1)
  369. C21Weld=welds(C21,"C21Weld",RArm,C21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.89999795, 3.14996624, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  370. meshs(C21,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  371. C3=parts(m,"C3",Vector3.new(0.199999928, 0.799999595, 4),"Plum",Enum.Material.Neon,0,0)
  372. C3Weld=welds(C3,"C3Weld",RArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.89999795, 2.89996433, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  373. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  374. C2T=parts(m,"C2T",Vector3.new(1.10000002, 0.499999553, 1.10000002),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  375. C2TWeld=welds(C2T,"C2TWeld",RArm,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.19345093e-05, 0.349998474, -3.81469727e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  376. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  377. C5=parts(m,"C5",Vector3.new(0.199999928, 1.19999969, 1.10000098),"Plum",Enum.Material.Neon,0,0)
  378. C5Weld=welds(C5,"C5Weld",RArm,C5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.00271606e-05, -0.999997854, 5.94996166, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  379. meshs(C5,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  380. C5=parts(m,"C5",Vector3.new(0.199999928, 0.599999547, 4.49999952),"Plum",Enum.Material.Neon,0,0)
  381. C5Weld=welds(C5,"C5Weld",RArm,C5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.00271606e-05, 1.29999769, 3.14996433, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  382. meshs(C5,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  383. C5=parts(m,"C5",Vector3.new(0.199999928, 0.599999547, 0.600000858),"Plum",Enum.Material.Neon,0,0)
  384. C5Weld=welds(C5,"C5Weld",RArm,C5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.0980835e-05, 0.69999814, -5.09996319, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  385. meshs(C5,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  386. C6=parts(m,"C6",Vector3.new(0.199999928, 0.399999559, 1.90000021),"Really black",Enum.Material.SmoothPlastic,0,0)
  387. C6Weld=welds(C6,"C6Weld",RArm,C6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.00271606e-05, 0.999997854, -0.45003891, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  388. meshs(C6,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  389. C6T=parts(m,"C6T",Vector3.new(0.599999905, 1.59999979, 0.399999797),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  390. C6TWeld=welds(C6T,"C6TWeld",RArm,C6T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.00271606e-05, 0.999997854, 0.699965477, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  391. meshs(C6T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  392. C6T=parts(m,"C6T",Vector3.new(0.399999917, 0.599999547, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  393. C6TWeld=welds(C6T,"C6TWeld",RArm,C6T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.00271606e-05, 0.999997854, -1.60004139, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  394. meshs(C6T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  395. C6T=parts(m,"C6T",Vector3.new(0.199999928, 0.599999547, 0.600000858),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  396. C6TWeld=welds(C6T,"C6TWeld",RArm,C6T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.0980835e-05, -0.699997902, 5.09996462, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  397. meshs(C6T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  398. C6T=parts(m,"C6T",Vector3.new(0.199999928, 0.599999547, 3.9000001),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  399. C6TWeld=welds(C6T,"C6TWeld",RArm,C6T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.00271606e-05, 0.69999814, 2.84996414, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  400. meshs(C6T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  401. C2T=parts(m,"C2T",Vector3.new(1.10000002, 0.499999553, 1.10000002),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  402. C2TWeld=welds(C2T,"C2TWeld",LArm,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-05, 0.350021362, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  403. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  404. C3=parts(m,"C3",Vector3.new(0.199999928, 0.799999595, 4),"Plum",Enum.Material.Neon,0,0)
  405. C3Weld=welds(C3,"C3Weld",LArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 0.900020838, 2.89998722, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  406. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  407. C42=parts(m,"C42",Vector3.new(0.200000003, 0.200000003, 0.200000003),"Plum",Enum.Material.Neon,0,1)
  408. C42Weld=welds(C42,"C42Weld",LArm,C42,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 0.900020838, 3.14998913, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  409. meshs(C42,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  410. C3=parts(m,"C3",Vector3.new(0.199999928, 0.399999559, 0.5),"Plum",Enum.Material.Neon,0,0)
  411. C3Weld=welds(C3,"C3Weld",LArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 1.10002065, 5.14998817, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  412. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  413. C3=parts(m,"C3",Vector3.new(0.199999928, 0.399999559, 0.40000084),"Plum",Enum.Material.Neon,0,0)
  414. C3Weld=welds(C3,"C3Weld",LArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.43322754e-05, -1.10002065, 5.59998465, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  415. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  416. C3=parts(m,"C3",Vector3.new(0.199999928, 0.399999559, 0.90000093),"Plum",Enum.Material.Neon,0,0)
  417. C3Weld=welds(C3,"C3Weld",LArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 0.700021029, 5.34998417, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  418. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  419. C4=parts(m,"C4",Vector3.new(0.199999928, 0.399999559, 1.20000005),"Really black",Enum.Material.SmoothPlastic,0,0)
  420. C4Weld=welds(C4,"C4Weld",LArm,C4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 1.00002074, -0.100014687, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  421. meshs(C4,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  422. C4T=parts(m,"C4T",Vector3.new(0.399999917, 0.999999642, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  423. C4TWeld=welds(C4T,"C4TWeld",LArm,C4T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 0.800020933, -0.900017738, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  424. meshs(C4T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  425. C4T=parts(m,"C4T",Vector3.new(0.399999917, 0.399999559, 1.70000005),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  426. C4TWeld=welds(C4T,"C4TWeld",LArm,C4T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 0.200021505, -0.250015259, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  427. meshs(C4T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  428. C4T=parts(m,"C4T",Vector3.new(0.599999905, 1.59999979, 0.399999797),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  429. C4TWeld=welds(C4T,"C4TWeld",LArm,C4T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 0.700021029, 0.699988365, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  430. meshs(C4T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  431.  
  432. for _,v in pairs(m:children()) do
  433. if v:IsA("Part")and (v.Name=="C2T"or v.Name=="C4T"or v.Name=="C6T")then
  434. v.BrickColor=Torso.BrickColor
  435. end
  436. end
  437.  
  438. aaa=NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, .0)})
  439. bbb=NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  440. local Efect=create("ParticleEmitter"){
  441. Color=ColorSequence.new(Color3.new(0, 1, 0)),
  442. LightEmission=.45,
  443. Texture="rbxassetid://50657528",
  444. Transparency=bbb,
  445. Size=aaa,
  446. ZOffset=0,
  447. Acceleration=Vector3.new(0, 0, 0),
  448. LockedToPart=false,
  449. EmissionDirection="Top",
  450. Lifetime=NumberRange.new(.5, .5),
  451. Rate=500,
  452. Rotation=NumberRange.new(-100, 100),
  453. RotSpeed=NumberRange.new(-50, 50),
  454. Speed=NumberRange.new(0),
  455. VelocitySpread=0,
  456. Enabled=true,
  457. Parent=C1P
  458. }
  459.  
  460.  
  461.  
  462. local Buff=create("BillboardGui"){
  463. Size=UDim2.new(5, 0, 15, 0),
  464. Adornee=Root,
  465. Parent=Root,
  466. ExtentsOffset=Vector3.new(0, 3, 0),
  467. AlwaysOnTop=true
  468. }
  469. local BuffLabel=create("TextLabel"){
  470. AnchorPoint=Vector2.new(.5,.5),
  471. BackgroundTransparency=1,
  472. TextStrokeTransparency=1,
  473. TextTransparency=1,
  474. TextColor3=Color3.new(1, 0, 0),
  475. Position=UDim2.new(.5, 0, .5, 0),
  476. Size=UDim2.new(1.5, 0, .2, 0),
  477. Text="gg",
  478. Font="SourceSansBold",
  479. TextScaled=true,
  480. Parent=Buff,
  481. }
  482.  
  483. function Damage(Type,Part,hit,dmg,css)
  484. if hit.Parent==nil then
  485. return
  486. end
  487. local h=hit.Parent:FindFirstChildOfClass("Humanoid")
  488. for _,v in pairs(hit.Parent:children()) do
  489. if v:IsA("Humanoid")then
  490. h=v
  491. end
  492. end
  493. if h~=nil and hit.Parent.Name~=chr.Name then
  494. if hit.Parent:findFirstChild("AHit")==nil then
  495. h.Health=h.Health-dmg
  496. if h.Health==math.huge then
  497. hit.Parent:BreakJoints()
  498. end
  499. end
  500. if Type=="Disappear"then
  501. Part.Parent=nil
  502. if hit.Parent:findFirstChild("AHit")==nil then
  503. local c=create("BoolValue"){
  504. Name="AHit",
  505. Value=true,
  506. Parent=hit.Parent}
  507. game:GetService("Debris"):AddItem(c,.0001)
  508. end
  509. elseif Type=="None"then
  510. if hit.Parent:findFirstChild("AHit")==nil then
  511. local c=create("BoolValue"){
  512. Name="AHit",
  513. Value=true,
  514. Parent=hit.Parent}
  515. game:GetService("Debris"):AddItem(c,.25)
  516. end
  517. elseif Type=="Slow"then
  518. --Part.Parent=nil
  519. if hit.Parent:findFirstChild("AHit")==nil then
  520. local c=create("BoolValue"){
  521. Name="AHit",
  522. Value=true,
  523. Parent=hit.Parent}
  524. game:GetService("Debris"):AddItem(c,.2)
  525. if hit.Parent:findFirstChild("Slowe")==nil then
  526. swait()
  527. local sl=create("BoolValue"){
  528. Name="Slowe",
  529. Value=true,
  530. Parent=hit.Parent}
  531. local Slowed=Buff:Clone()
  532. Slowed.Parent=hit.Parent.Torso
  533. Slowed.Adornee=hit.Parent.Torso
  534. Slowed.TextLabel.TextTransparency=0
  535. Slowed.TextLabel.Text="Slowed"
  536. Slowed.TextLabel.TextColor3=BrickColor.new("Bright blue").Color
  537. coroutine.resume(coroutine.create(function()
  538. for i=1,300 do
  539. swait()
  540. if h~=nil then
  541. h.WalkSpeed=8
  542. end
  543. end
  544. if h~=nil then
  545. h.WalkSpeed=16
  546. Slowed:Remove()
  547. sl:Remove()
  548. end
  549. end))
  550. end
  551. end
  552.  
  553. elseif Type=="Time"then
  554. if hit.Parent:findFirstChild("AHit")==nil then
  555. local c=create("BoolValue"){
  556. Name="AHit",
  557. Value=true,
  558. Parent=hit.Parent}
  559. game:GetService("Debris"):AddItem(c,.2)
  560. if hit.Parent:findFirstChild("Stop")==nil then
  561. swait()
  562. local s2=create("BoolValue"){
  563. Name="Stop",
  564. Value=true,
  565. Parent=hit.Parent}
  566. local Stopped=Buff:Clone()
  567. Stopped.Parent=hit.Parent.Torso
  568. Stopped.Adornee=hit.Parent.Torso
  569. Stopped.TextLabel.TextTransparency=0
  570. Stopped.TextLabel.Text="Stop"
  571. Stopped.TextLabel.TextColor3=BrickColor.new("Plum").Color
  572. coroutine.resume(coroutine.create(function()
  573. for i=1,60 do
  574. swait()
  575. if hit.Parent~=nil then
  576. for _,c in pairs(hit.Parent:children()) do
  577. if c:IsA("Part")then
  578. c.Anchored=true
  579. end
  580. end
  581. end
  582. end
  583. if hit.Parent~=nil then
  584. for _,c in pairs(hit.Parent:children()) do
  585. if c:IsA("Part")then
  586. c.Anchored=false
  587. end
  588. end
  589. Stopped:Remove()
  590. s2:Remove()
  591. end
  592. end))
  593. end
  594. end
  595. elseif Type=="Time2"then
  596. if hit.Parent:findFirstChild("AHit")==nil then
  597. local c=create("BoolValue"){
  598. Name="AHit",
  599. Value=true,
  600. Parent=hit.Parent}
  601. game:GetService("Debris"):AddItem(c,.2)
  602. if hit.Parent:findFirstChild("Stop")==nil then
  603. swait()
  604. local s2=create("BoolValue"){
  605. Name="Stop",
  606. Value=true,
  607. Parent=hit.Parent}
  608. local Stopped=Buff:Clone()
  609. Stopped.Parent=hit.Parent.Torso
  610. Stopped.Adornee=hit.Parent.Torso
  611. Stopped.TextLabel.TextTransparency=0
  612. Stopped.TextLabel.Text="Stop"
  613. Stopped.TextLabel.TextColor3=BrickColor.new("Plum").Color
  614. coroutine.resume(coroutine.create(function()
  615. for i=1,100 do
  616. swait()
  617. if hit.Parent~=nil then
  618. for _,c in pairs(hit.Parent:children()) do
  619. if c:IsA("Part")then
  620. c.Anchored=true
  621. end
  622. end
  623. end
  624. end
  625. if hit.Parent~=nil then
  626. for _,c in pairs(hit.Parent:children()) do
  627. if c:IsA("Part")then
  628. c.Anchored=false
  629. end
  630. end
  631. Stopped:Remove()
  632. s2:Remove()
  633. end
  634. end))
  635. end
  636. end
  637. elseif Type=="Time3"then
  638. if hit.Parent:findFirstChild("AHit")==nil then
  639. local c=create("BoolValue"){
  640. Name="AHit",
  641. Value=true,
  642. Parent=hit.Parent}
  643. game:GetService("Debris"):AddItem(c,.2)
  644. if hit.Parent:findFirstChild("Stop")==nil then
  645. swait()
  646. local s2=create("BoolValue"){
  647. Name="Stop",
  648. Value=true,
  649. Parent=hit.Parent}
  650. local Stopped=Buff:Clone()
  651. Stopped.Parent=hit.Parent.Torso
  652. Stopped.Adornee=hit.Parent.Torso
  653. Stopped.TextLabel.TextTransparency=0
  654. Stopped.TextLabel.Text="Stop"
  655. Stopped.TextLabel.TextColor3=BrickColor.new("Plum").Color
  656. coroutine.resume(coroutine.create(function()
  657. for i=1,250 do
  658. swait()
  659. if hit.Parent~=nil then
  660. for _,c in pairs(hit.Parent:children()) do
  661. if c:IsA("Part")then
  662. c.Anchored=true
  663. end
  664. end
  665. end
  666. end
  667. if hit.Parent~=nil then
  668. for _,c in pairs(hit.Parent:children()) do
  669. if c:IsA("Part")then
  670. c.Anchored=false
  671. end
  672. end
  673. Stopped:Remove()
  674. s2:Remove()
  675. end
  676. end))
  677. end
  678. end
  679. end
  680. end
  681. end
  682.  
  683. function Mdamage(Type,Part,Magn,Dmg)
  684. for _,c in pairs(workspace:children()) do
  685. local hum=c:findFirstChildOfClass("Humanoid")
  686. if hum~=nil then
  687. local ddee=c:findFirstChild("Torso")
  688. if ddee~=nil then
  689. local targ=ddee.Position-Part.Position
  690. local mag=targ.magnitude
  691. if mag<=Magn and c.Name~=plr.Name then
  692. Damage(Type,Part,ddee,Dmg)
  693. if hum.Health==math.huge then
  694. ddee:BreakJoints()
  695. end
  696. end
  697. end
  698. end
  699. end
  700. end
  701.  
  702. --v efec
  703. function effect(par,color,CF,x,y,z,x1,y1,z1,de,mtyp,typ)
  704. local ex=create("Part"){
  705. Size=Vector3.new(.2,.2,.2),
  706. BrickColor=BrickColor.new(color),
  707. CanCollide=false,
  708. Material="Neon",
  709. Anchored=true,
  710. CFrame=CF,
  711. Parent=par}
  712. NoOutline(ex)
  713. local exe=create("SpecialMesh"){
  714. Scale=Vector3.new(x,y,z),
  715. MeshType=mtyp,
  716. Parent=ex}
  717. game:GetService("Debris"):AddItem(ex,10)
  718. coroutine.resume(coroutine.create(function()
  719. for i=0,1.1,de do
  720. swait()
  721. ex.Transparency=i
  722. exe.Scale=exe.Scale+Vector3.new(x1,y1,z1)
  723. if typ=="1" then
  724. ex.CFrame=ex.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  725. end
  726. end
  727. ex:Remove()
  728. end))
  729. end
  730. --v other
  731. function idkwhy(wh,tr,asdf,deb)
  732. local aaa=wh:Clone()
  733. aaa.Parent=e
  734. aaa:BreakJoints()
  735. aaa.BrickColor=BrickColor.new("Plum")
  736. aaa.Material="Neon"
  737. aaa.Transparency=tr
  738. aaa.Anchored=true
  739. aaa.CanCollide=false
  740. aaa:BreakJoints()
  741. NoOutline(aaa)
  742. if asdf==true then
  743. aaa.Size=aaa.Size+Vector3.new(0.05,0.05,0.05)
  744. end
  745. game:GetService("Debris"):AddItem(aaa,deb)
  746. if aaa.Name=="Head" then
  747. aaa.Size=Vector3.new(1,1,1)
  748. for _,ff in pairs(aaa:children()) do
  749. if ff:IsA("Sound")or ff:IsA("SpecialMesh")or ff:IsA("Decal")then
  750. ff:Remove()
  751. end
  752. end
  753. elseif aaa.Name=="Torso"then
  754. if aaa:findFirstChild("roblox")~=nil then
  755. aaa:findFirstChild("roblox"):Remove()
  756. end
  757. elseif aaa.Name=="Root"then
  758. sounds(aaa,"rbxassetid://286547423",1,1)
  759. aaa.Transparency=1
  760. end
  761. end
  762.  
  763. function stick(Part,hit)
  764. local weld=create("Weld"){
  765. Part0=Part,
  766. Part1=hit ,
  767. Parent=Part}
  768. local HitPos=Part.Position+(Part.CFrame.lookVector*.5)
  769. local CJ=CFrame.new(HitPos)
  770. local C0=Part.CFrame:inverse()*CJ
  771. local C1=hit.CFrame:inverse()*CJ
  772. weld.C0=C0
  773. weld.C1=C1
  774. end
  775.  
  776. tp=false
  777. function grengrenman(typ)
  778.  
  779. if typ==1 then
  780. local asd=Instance.new("Model",chr)
  781. asd.Name="Suit"
  782. local GrenGrenMsn3=parts(asd,"GrenGrenMsn3",Vector3.new(2, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  783. local GrenGrenMsn3Weld=welds(GrenGrenMsn3,"GrenGrenMsn3Weld",Root,GrenGrenMsn3,CFrame.new(0, 0, 4.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  784. local GrenGrenMsn=parts(asd,"GrenGrenMsn",Vector3.new(1, 1, 1),"Plum",Enum.Material.Neon,0,0.5)
  785. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn3,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.50000381, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  786. local GrenGrenMsn=parts(asd,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  787. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn3,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.04891205, 0.811775208, 0.500001907, 0.965925872, 0, 0.258818984, -0.258818984, 0, 0.965925872, 0, -1, 0))
  788. local GrenGrenMsn=parts(asd,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  789. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn3,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.14891434, 0.711799622, 0.599979401, 0.965925872, 0, -0.258818984, 0.258818984, 0, 0.965925872, 0, -1, 0))
  790. local GrenGrenMsn=parts(asd,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  791. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn3,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.157018661, 2.09225082, -0.480438232, 0.965925753, 0.224143937, 0.129409969, -0.258819342, 0.836514354, 0.482966214, 6.51874416e-07, -0.500003278, 0.8660236))
  792. local GrenGrenMsn=parts(asd,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  793. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn3,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.157031059, 2.09226227, -0.480415344, 0.965925753, -0.224143937, -0.129409969, 0.258819342, 0.836516142, 0.482963085, 2.80155007e-07, -0.500000298, 0.866025209))
  794. local GrenGrenMsn2=parts(asd,"GrenGrenMsn2",Vector3.new(0.200000003, 0.200000003, 0.200000003),"Plum",Enum.Material.Neon,0,1)
  795. local GrenGrenMsn2Weld=welds(GrenGrenMsn2,"GrenGrenMsn2Weld",GrenGrenMsn3,GrenGrenMsn2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.610202789, -0.499979019, 2.02233887, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  796. local GrenGrenMsn1=parts(asd,"GrenGrenMsn1",Vector3.new(0.200000003, 0.200000003, 0.200000003),"Plum",Enum.Material.Neon,0,1)
  797. local GrenGrenMsn1Weld=welds(GrenGrenMsn1,"GrenGrenMsn1Weld",GrenGrenMsn3,GrenGrenMsn1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.7068367, -0.499979019, 2.04821777, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  798. swait()
  799. GrenGrenMsn3Weld:Remove()
  800. GrenGrenMsn3.Anchored=true
  801. coroutine.resume(coroutine.create(function()
  802. for i=1,5 do
  803. sounds(GrenGrenMsn1,"rbxassetid://689808011",.8,1.2)
  804. local efec=parts(e,"hit",Vector3.new(1,1,2),"Plum",Enum.Material.Neon,0,.5)
  805. efec.CFrame=GrenGrenMsn1.CFrame*CFrame.Angles(0,0,math.rad(45))
  806. meshs(efec,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  807. local aa=create("BodyVelocity"){
  808. Parent=efec,
  809. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  810. Velocity=efec.CFrame.lookVector*100}
  811. game:GetService("Debris"):AddItem(efec,.8)
  812. local hon=efec.Touched:connect(function(hitt)
  813. if hitt.Parent.Name~=chr.Name then
  814. Damage("Disappear",efec,hitt,10)
  815. end
  816. end)
  817. swait(5)
  818. sounds(GrenGrenMsn2,"rbxassetid://689808011",.8,1.2)
  819. local efec=parts(e,"hit",Vector3.new(1,1,2),"Plum",Enum.Material.Neon,0,.5)
  820. efec.CFrame=GrenGrenMsn2.CFrame*CFrame.Angles(0,0,math.rad(45))
  821. meshs(efec,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  822. local aa=create("BodyVelocity"){
  823. Parent=efec,
  824. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  825. Velocity=efec.CFrame.lookVector*100}
  826. game:GetService("Debris"):AddItem(efec,.8)
  827. local hon=efec.Touched:connect(function(hitt)
  828. if hitt.Parent.Name~=chr.Name then
  829. Damage("Disappear",efec,hitt,10)
  830. end
  831. end)
  832. swait(5)
  833. end
  834. swait(10)
  835. asd:Remove()
  836. end))
  837. --end
  838. else
  839. local asdf=Instance.new("Model",chr)
  840. asdf.Name="tt"
  841. game:GetService("Debris"):AddItem(asdf,8)
  842. haha=asdf
  843. local lal=asdf
  844. local hit=false
  845. if typ==2 then
  846. local GrenGrenMsn5=parts(asdf,"GrenGrenMsn5",Vector3.new(2, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  847. GrenGrenMsn5.CFrame=Torso.CFrame*CFrame.new(0,0,-1)
  848. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 1, 1),"Plum",Enum.Material.Neon,0,0.5)
  849. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.50000477, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  850. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  851. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.251628399, 2.13049984, 0, -0.499999911, -0.866025507, 0, 0.866025507, -0.499999911, -0, 0, 0, 1))
  852. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  853. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.560691833, 2.06066418, 7.62939453e-06, -0.707106769, 0.707107008, 0, -0.707107008, -0.707106769, 0, 0, 0, 1))
  854. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  855. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.265324593, 2.06131172, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1))
  856. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  857. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.265310287, 2.06130934, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872, 0, 0, 0, 1))
  858. ccc=GrenGrenMsn5
  859. local aa=create("BodyVelocity"){
  860. Parent=GrenGrenMsn5,
  861. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  862. Velocity=GrenGrenMsn5.CFrame.lookVector*100}
  863. local hon=GrenGrenMsn5.Touched:connect(function(hitt)
  864. if hitt.Parent.Name~=chr.Name and hitt.Name~="GrenGrenMsn"and hit==false then
  865. if hitt.Parent:findFirstChildOfClass("Humanoid")~=nil then
  866. Damage("Slow",GrenGrenMsn5,hitt,15)
  867. elseif hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
  868. print(hitt)
  869. hit=true
  870. end
  871. end
  872. end)
  873. coroutine.resume(coroutine.create(function()
  874. for i=1,20 do
  875. swait()
  876. if hit==true or what==true then
  877. break
  878. end
  879. end
  880. hit=true
  881. aa:Remove()
  882. --if ccc~=nil then
  883. ccc.Anchored=true
  884. for _,c in pairs(asdf:children()) do
  885. if c:IsA("Part")then
  886. c.Anchored=true
  887. end
  888. --end
  889. for i=1,200 do
  890. swait()
  891. if ccc==nil or haha==nil or what==true then
  892. break
  893. end
  894. end
  895. haha=nil
  896. ccc=nil
  897. what=false
  898. if lal.Parent~=nil then
  899. lal:Remove()
  900. end
  901. end
  902. end))
  903. elseif typ==3 then
  904. local GrenGrenMsn5=parts(asdf,"GrenGrenMsn5",Vector3.new(2, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  905. local GrenGrenMsn5Weld=welds(GrenGrenMsn5,"GrenGrenMsn5Weld",GrenGrenMsn5,GrenGrenMsn5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  906. GrenGrenMsn5.CFrame=Root.CFrame*CFrame.new(0,0,-1)
  907. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 1, 1),"Plum",Enum.Material.Neon,0,0.5)
  908. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0941162109, -1.4488945, -0.236213684, 0.866025269, 0.129410043, 0.482963175, -4.00048179e-07, 0.965925813, -0.258819193, -0.500000358, 0.224143773, 0.836516142))
  909. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  910. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.150010109, 2.09906006, 7.62939453e-06, -0.500000238, -0.866025388, 0, 0.866025388, -0.500000238, -0, 0, 0, 1))
  911. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  912. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.865619659, 0.539970398, -0.200004578, 0.707105994, 0.612372994, -0.35355401, 0.707107604, -0.612372875, 0.353550971, -1.83338852e-06, -0.499998808, -0.866026223))
  913. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  914. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.500011444, 2.00005102, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  915. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  916. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499998093, 2.00005102, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  917. ccc=GrenGrenMsn5
  918. local aa=create("BodyVelocity"){
  919. Parent=GrenGrenMsn5,
  920. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  921. Velocity=GrenGrenMsn5.CFrame.lookVector*100}
  922. local hon=GrenGrenMsn5.Touched:connect(function(hitt)
  923. if hitt.Parent.Name~=chr.Name and hitt.Name~="GrenGrenMsn"and hit==false then
  924. if hitt.Parent:findFirstChildOfClass("Humanoid")~=nil then
  925. Damage("Slow",GrenGrenMsn5,hitt,15)
  926. elseif hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
  927. print(hitt)
  928. hit=true
  929. end
  930. end
  931. end)
  932. coroutine.resume(coroutine.create(function()
  933. for i=1,20 do
  934. swait()
  935. if hit==true or what==true then
  936. break
  937. end
  938. end
  939. hit=true
  940. aa:Remove()
  941. --if ccc~=nil then
  942. ccc.Anchored=true
  943. for _,c in pairs(asdf:children()) do
  944. if c:IsA("Part")then
  945. c.Anchored=true
  946. end
  947. --end
  948. for i=1,200 do
  949. swait()
  950. if ccc==nil or haha==nil or what==true then
  951. break
  952. end
  953. end
  954. haha=nil
  955. ccc=nil
  956. what=false
  957. if lal.Parent~=nil then
  958. lal:Remove()
  959. end
  960. end
  961. end))
  962. elseif typ==4 then
  963. local GrenGrenMsn5=parts(asdf,"GrenGrenMsn5",Vector3.new(2, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  964. local GrenGrenMsn5Weld=welds(GrenGrenMsn5,"GrenGrenMsn5Weld",GrenGrenMsn5,GrenGrenMsn5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012, 0, 0, 0, 1))
  965. GrenGrenMsn5.CFrame=Root.CFrame*CFrame.new(0,0,-1)*CFrame.Angles(0,math.rad(90),math.rad(45))
  966. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 1, 1),"Plum",Enum.Material.Neon,0,0.5)
  967. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.34889221, -0.38822937, -0, 0, -1, -0.258818865, 0.965926051, 0, 0.965926051, 0.258818865, 0))
  968. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  969. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.49403763, 0.820716858, -5.7220459e-06, 0.866025448, -0.500000119, 0, 0.500000119, 0.866025448, 0, 0, 0, 1))
  970. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  971. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.727119446, 1.89552307, -0.0410079956, -0.00851854682, 0.997717619, -0.0669870302, -0.968208194, 0.00851851702, 0.250001043, 0.250001043, 0.0669870302, 0.965925574))
  972. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  973. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.460695505, 2.1678009, -7.62939453e-06, 0.707106829, -0.707106829, 0, 0.707106829, 0.707106829, 0, 0, 0, 1))
  974. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  975. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.882072449, 2.03303719, -1.90734863e-06, 0.500000119, 0.866025448, 0, -0.866025448, 0.500000119, 0, 0, 0, 1))
  976. ccc=GrenGrenMsn5
  977. local aa=create("BodyVelocity"){
  978. Parent=GrenGrenMsn5,
  979. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  980. Velocity=Root.CFrame.lookVector*100}
  981. local hon=GrenGrenMsn5.Touched:connect(function(hitt)
  982. if hitt.Parent.Name~=chr.Name and hitt.Name~="GrenGrenMsn"and hit==false then
  983. if hitt.Parent:findFirstChildOfClass("Humanoid")~=nil then
  984. Damage("Slow",GrenGrenMsn5,hitt,15)
  985. elseif hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
  986. print(hitt)
  987. hit=true
  988. end
  989. end
  990. end)
  991. coroutine.resume(coroutine.create(function()
  992. for i=1,20 do
  993. swait()
  994. if hit==true or what==true then
  995. break
  996. end
  997. end
  998. hit=true
  999. aa:Remove()
  1000. --if ccc~=nil then
  1001. ccc.Anchored=true
  1002. for _,c in pairs(asdf:children()) do
  1003. if c:IsA("Part")then
  1004. c.Anchored=true
  1005. end
  1006. --end
  1007. for i=1,200 do
  1008. swait()
  1009. if ccc==nil or haha==nil or what==true then
  1010. break
  1011. end
  1012. end
  1013. haha=nil
  1014. ccc=nil
  1015. what=false
  1016. if lal.Parent~=nil then
  1017. lal:Remove()
  1018. end
  1019. end
  1020. end))
  1021. elseif typ==5 then
  1022. local GrenGrenMsn5=parts(asdf,"GrenGrenMsn5",Vector3.new(2, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  1023. local GrenGrenMsn5Weld=welds(GrenGrenMsn5,"GrenGrenMsn5Weld",GrenGrenMsn5,GrenGrenMsn5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1024. GrenGrenMsn5.CFrame=Root.CFrame*CFrame.new(0,0,-1)
  1025. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 1, 1),"Plum",Enum.Material.Neon,0,0.5)
  1026. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.50000381, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1027. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  1028. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.24891281, -0.188236237, 7.62939453e-06, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1))
  1029. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  1030. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.24891663, -0.188215256, 1.52587891e-05, 0.965925872, -0.258818984, -0, 0.258818984, 0.965925872, 0, 0, 0, 1))
  1031. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  1032. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.748859406, 1.90930367, 7.62939453e-06, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1))
  1033. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Plum",Enum.Material.Neon,0,0.5)
  1034. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900619507, 1.80249023, 7.62939453e-06, 0.965925872, -0.258818984, -0, 0.258818984, 0.965925872, 0, 0, 0, 1))
  1035. ccc=GrenGrenMsn5
  1036. local aa=create("BodyVelocity"){
  1037. Parent=GrenGrenMsn5,
  1038. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  1039. Velocity=GrenGrenMsn5.CFrame.lookVector*100}
  1040. local hon=GrenGrenMsn5.Touched:connect(function(hitt)
  1041. if hitt.Parent.Name~=chr.Name and hitt.Name~="GrenGrenMsn"and hit==false then
  1042. if hitt.Parent:findFirstChildOfClass("Humanoid")~=nil then
  1043. Damage("Slow",GrenGrenMsn5,hitt,15)
  1044. elseif hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
  1045. print(hitt)
  1046. hit=true
  1047. end
  1048. end
  1049. end)
  1050. coroutine.resume(coroutine.create(function()
  1051. for i=1,20 do
  1052. swait()
  1053. if hit==true or what==true then
  1054. break
  1055. end
  1056. end
  1057. hit=true
  1058. aa:Remove()
  1059. --if ccc~=nil then
  1060. ccc.Anchored=true
  1061. for _,c in pairs(asdf:children()) do
  1062. if c:IsA("Part")then
  1063. c.Anchored=true
  1064. end
  1065. --end
  1066. for i=1,200 do
  1067. swait()
  1068. if ccc==nil or haha==nil or what==true then
  1069. break
  1070. end
  1071. end
  1072. haha=nil
  1073. ccc=nil
  1074. what=false
  1075. if lal.Parent~=nil then
  1076. lal:Remove()
  1077. end
  1078. end
  1079. end))
  1080. end
  1081. end
  1082. end
  1083. --v atak
  1084. function Combo_Slash_n_Before_Shots(combo)
  1085. attack=true
  1086. if combo==1 then
  1087. if mode=="C1"then
  1088. sounds(Root,"rbxasset://sounds/swordslash.wav",1.2,1)
  1089. for i=0,1,0.25 do
  1090. swait()
  1091. RJ.C0=clerp(RJ.C0,CFrame.new(0, 0, -0, 0.866025388, 0, -0.500000238, -2.13162821e-14, 1.00000286, 1.19782726e-08, 0.500001669, 0, 0.866028011)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1092. Neck.C0=clerp(Neck.C0,CFrame.new(5.96048153e-08, 1.49998045, 1.21205701e-07, 0.866025388, -2.13162821e-14, 0.500001669, 0, 1.00000286, 0, -0.500000238, 1.19782726e-08, 0.866028011)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1093. RS.C0=clerp(RS.C0,CFrame.new(1.71560431, 0.0669846535, -0.161288857, 0.258820772, -0.836516619, -0.482963234, 3.04645908e-09, 0.50000155, -0.866028011, 0.965928495, 0.224143565, 0.129409388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1094. LS.C0=clerp(LS.C0,CFrame.new(-1.60606301, 0.0366052277, -0.131956518, 0.482963264, 0.83651793, -0.25881651, -0.866028428, 0.500000834, -8.67884296e-07, 0.129408836, 0.224144787, 0.965928316)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1095. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1096. break
  1097. end
  1098. end
  1099. for i=0,1,0.07 do
  1100. swait()
  1101. Mdamage("None",C21,4,20)
  1102. RJ.C0=clerp(RJ.C0,CFrame.new(0.0203319192, -0.0963103101, -1.39782917, 0.500000119, 1.34110465e-07, 0.866025388, -0.22414431, 0.965927184, 0.129409656, -0.836517394, -0.258819491, 0.482963771)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1103. Neck.C0=clerp(Neck.C0,CFrame.new(0.00815275405, 1.49997628, -0.0281844698, 0.500000119, -4.91738319e-07, -0.866025388, 1.34110465e-07, 1.00000012, -4.76837158e-07, 0.866025388, 1.11758709e-07, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1104. RS.C0=clerp(RS.C0,CFrame.new(1.12217641, 0.466988266, -0.83050257, 1.96695328e-06, 0.258817494, -0.96592623, -1, -4.54485416e-07, -2.16066837e-06, -9.68575478e-07, 0.965926409, 0.258817494)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1105. LS.C0=clerp(LS.C0,CFrame.new(-1.93907809, 0.436611146, -0.555154562, 2.68220901e-07, 0.866025746, -0.499999553, -1, 2.23517418e-07, -1.1920929e-07, 1.49011612e-08, 0.499999613, 0.866025746)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1106. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1107. break
  1108. end
  1109. end
  1110. elseif mode=="C2"then
  1111. sounds(Root,"rbxasset://sounds/swordslash.wav",1.2,1)
  1112. for i=0,1,0.25 do
  1113. swait()
  1114. RJ.C0=clerp(RJ.C0,CFrame.new(-8.2590617e-07, -4.76837158e-07, 4.76837386e-07, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1115. Neck.C0=clerp(Neck.C0,CFrame.new(4.76837386e-07, 1.50000429, -8.2590617e-07, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1116. RS.C0=clerp(RS.C0,CFrame.new(1.68119287, 0.500001192, -0.676144481, 0.707106769, -0.707107008, -0, 0, 0, -1, 0.707107008, 0.707106769, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1117. LS.C0=clerp(LS.C0,CFrame.new(-1.6348331, 0.166505516, -0.533010244, 0.866025567, 0.433012754, -0.249999866, -0.49999994, 0.750000179, -0.433012605, -5.96046448e-08, 0.499999911, 0.866025627)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1118. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1119. break
  1120. end
  1121. end
  1122. for i=0,1,0.06 do
  1123. swait()
  1124. Mdamage("None",C21,4.5,20)
  1125. RJ.C0=clerp(RJ.C0,CFrame.new(-1.5348196e-06, -4.76837158e-07, -1.200005078, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1126. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000429, 0, 0.258818984, 0, -0.965925872, 0, 1, 0, 0.965925872, 0, 0.258818984)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1127. RS.C0=clerp(RS.C0,CFrame.new(0.905513525, 0.500001192, -0.999117136, 0, 0.499999911, -0.866025507, -1, 0, 0, -0, 0.866025507, 0.499999911)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1128. LS.C0=clerp(LS.C0,CFrame.new(-1.86745083, 0.212133825, 1.9046164e-06, 0.258818954, 0.965925872, 9.983778e-07, -0.965925872, 0.258818954, -6.6800121e-09, -2.68220901e-07, -9.83476639e-07, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1129. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1130. break
  1131. end
  1132. end
  1133. elseif mode=="C3"then
  1134. grengrenman(1)
  1135. for i=0,1,0.18 do
  1136. swait()
  1137. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,.5,0)*CFrame.Angles(0,math.rad(0-360*i/2),0),.55)
  1138. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1139. RS.C0=clerp(RS.C0,CFrame.new(1.99999237, 0.499999523, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1140. LS.C0=clerp(LS.C0,CFrame.new(-1.99999237, 0.499999523, -0, 0, 1, 0, -1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1141. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1142. break
  1143. end
  1144. end
  1145. for i=0,1,0.18 do
  1146. swait()
  1147. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)*CFrame.new(0,.5,0)*CFrame.Angles(0,math.rad(0-360*i/2),0),.55)
  1148. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1149. RS.C0=clerp(RS.C0,CFrame.new(1.99998856, 0.499999046, -3.81469727e-06, 0, -1, 0, 1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1150. LS.C0=clerp(LS.C0,CFrame.new(-1.99999237, 0.499999046, -1.90734863e-06, 0, 1, 0, -1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1151. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1152. break
  1153. end
  1154. end
  1155. for i=0,1,0.09 do
  1156. swait()
  1157. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0, -0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,-math.rad(30),0),.45)
  1158. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1159. RS.C0=clerp(RS.C0,CFrame.new(1.87321723, 0.210223377, 0.173094988, 0.250000387, -0.933012784, -0.258818865, 0.965925753, 0.258819401, 0, 0.0669873431, -0.249999821, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1160. LS.C0=clerp(LS.C0,CFrame.new(-1.87322652, 0.210222125, -0.173089594, 0.250000387, 0.933012784, -0.258818865, -0.965925753, 0.258819401, 0, 0.0669873431, 0.249999821, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1161. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1162. break
  1163. end
  1164. end
  1165. end
  1166. elseif combo==2 then
  1167. if mode=="C1"then
  1168. sounds(Root,"rbxasset://sounds/swordslash.wav",1.2,1)
  1169. for i=0,1,0.25 do
  1170. swait()
  1171. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, 0, 0.866025388, 0, 0.500000238, 2.13162821e-14, 1.00000286, 1.19782726e-08, -0.500001669, 0, 0.866028011)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1172. Neck.C0=clerp(Neck.C0,CFrame.new(-5.96048153e-08, 1.49998045, 1.21205701e-07, 0.866025388, 2.13162821e-14, -0.500001669, 0, 1.00000286, 0, 0.500000238, 1.19782726e-08, 0.866028011)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1173. RS.C0=clerp(RS.C0,CFrame.new(1.60606456, 0.0366053469, -0.131955534, 0.482963264, -0.83651793, 0.25881651, 0.866028428, 0.500000834, -8.67884296e-07, -0.129408836, 0.224144787, 0.965928316)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1174. LS.C0=clerp(LS.C0,CFrame.new(-1.71560395, 0.0669845939, -0.161288857, 0.258820772, 0.836516619, 0.482963234, -3.04645908e-09, 0.50000155, -0.866028011, -0.965928495, 0.224143565, 0.129409388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1175. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1176. break
  1177. end
  1178. end
  1179. for i=0,1,0.07 do
  1180. swait()
  1181. Mdamage("None",C42,4,20)
  1182. RJ.C0=clerp(RJ.C0,CFrame.new(-0.0203323364, -0.0963098034, -1.39782917, 0.500000119, -1.34110465e-07, -0.866025388, 0.22414431, 0.965927184, 0.129409656, 0.836517394, -0.258819491, 0.482963771)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1183. Neck.C0=clerp(Neck.C0,CFrame.new(-0.00815251563, 1.49997628, -0.0281848833, 0.500000119, 4.91738319e-07, 0.866025388, -1.34110465e-07, 1.00000012, -4.76837158e-07, -0.866025388, 1.11758709e-07, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1184. RS.C0=clerp(RS.C0,CFrame.new(1.93907893, 0.436611146, -0.555155039, 2.68220901e-07, -0.866025746, 0.499999553, 1, 2.23517418e-07, -1.1920929e-07, -1.49011612e-08, 0.499999613, 0.866025746)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1185. LS.C0=clerp(LS.C0,CFrame.new(-1.12217736, 0.466988266, -0.830502391, 1.96695328e-06, -0.258817494, 0.96592623, 1, -4.54485416e-07, -2.16066837e-06, 9.68575478e-07, 0.965926409, 0.258817494)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1186. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1187. break
  1188. end
  1189. end
  1190. elseif mode=="C2"then
  1191. sounds(Root,"rbxasset://sounds/swordslash.wav",1.2,1)
  1192. for i=0,1,0.25 do
  1193. swait()
  1194. RJ.C0=clerp(RJ.C0,CFrame.new(-0.00797060784, 0, 0.0159379058, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1195. Neck.C0=clerp(Neck.C0,CFrame.new(-0.0688118488, 1.49997687, 0.0489302538, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1196. RS.C0=clerp(RS.C0,CFrame.new(0.881370544, 0.499999046, -0.989105582, 0, 0.500000238, 0.866025388, 1, 0, 0, 0, 0.866025388, -0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1197. LS.C0=clerp(LS.C0,CFrame.new(-1.64070654, 0.0988676846, -0.0363707393, 0.94015497, 0.320339173, 0.116154164, -0.279362053, 0.919801831, -0.275538623, -0.195104659, 0.226599932, 0.9542467)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1198. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1199. break
  1200. end
  1201. end
  1202. for i=0,1,0.06 do
  1203. swait()
  1204. Mdamage("None",C21,4.5,20)
  1205. RJ.C0=clerp(RJ.C0,CFrame.new(-0.141819328, -0, -1.26099586, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1206. Neck.C0=clerp(Neck.C0,CFrame.new(0.123729445, 1.49997687, -0.0923232585, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1207. RS.C0=clerp(RS.C0,CFrame.new(1.93757987, 0.499999046, -0.559692025, 0, -0.866024375, 0.500002086, 1, 0, 0, 0, 0.500002086, 0.866024375)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1208. LS.C0=clerp(LS.C0,CFrame.new(-1.86749184, 0.219548419, 0.235672072, 0.228143245, 0.95387888, 0.195105106, -0.970870256, 0.23795332, -0.0280933026, -0.0732235089, -0.183012426, 0.980380058)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1209. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1210. break
  1211. end
  1212. end
  1213. elseif mode=="C3"then
  1214. grengrenman(1)
  1215. for i=0,1,0.18 do
  1216. swait()
  1217. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,.5,0)*CFrame.Angles(0,math.rad(0-360*i/2),0),.55)
  1218. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1219. RS.C0=clerp(RS.C0,CFrame.new(1.99999237, 0.499999523, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1220. LS.C0=clerp(LS.C0,CFrame.new(-1.99999237, 0.499999523, -0, 0, 1, 0, -1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1221. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1222. break
  1223. end
  1224. end
  1225. for i=0,1,0.18 do
  1226. swait()
  1227. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)*CFrame.new(0,.5,0)*CFrame.Angles(0,math.rad(0-360*i/2),0),.55)
  1228. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1229. RS.C0=clerp(RS.C0,CFrame.new(1.99998856, 0.499999046, -3.81469727e-06, 0, -1, 0, 1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1230. LS.C0=clerp(LS.C0,CFrame.new(-1.99999237, 0.499999046, -1.90734863e-06, 0, 1, 0, -1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1231. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1232. break
  1233. end
  1234. end
  1235. for i=0,1,0.09 do
  1236. swait()
  1237. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0, -0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,-math.rad(30),0),.45)
  1238. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1239. RS.C0=clerp(RS.C0,CFrame.new(1.87321723, 0.210223377, 0.173094988, 0.250000387, -0.933012784, -0.258818865, 0.965925753, 0.258819401, 0, 0.0669873431, -0.249999821, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1240. LS.C0=clerp(LS.C0,CFrame.new(-1.87322652, 0.210222125, -0.173089594, 0.250000387, 0.933012784, -0.258818865, -0.965925753, 0.258819401, 0, 0.0669873431, 0.249999821, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1241. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1242. break
  1243. end
  1244. end
  1245. end
  1246. end
  1247. attack=false
  1248. end
  1249. --20
  1250. function Blink_n_Clock_Spin_n_After_Tackle()
  1251. if skilldoing==true then
  1252. return
  1253. end
  1254. skilldoing=true
  1255. if mode=="C1"then
  1256. for _,c1 in pairs(chr:children()) do
  1257. if c1:IsA("Part")then
  1258. idkwhy(c1,.5,false,.6)
  1259. end
  1260. end
  1261. Root.CFrame=Root.CFrame*CFrame.new(0,0,-20)
  1262. sounds(Root,"rbxassetid://286547423",1,1)
  1263. elseif mode=="C2"then
  1264. local Efec=parts(m,"Area",Vector3.new(0.199999928, 0.199999988, 0.199999988),"Plum",Enum.Material.Neon,0,0)
  1265. local EfecWeld=welds(Efec,"EfecWeld",Efec,Root,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  1266. meshs(Efec,"Mesh",Vector3.new(170, 8, 170),Enum.MeshType.Sphere,"")
  1267. game:GetService("Debris"):AddItem(Efec,5)
  1268. coroutine.resume(coroutine.create(function()
  1269. for i=0,1,0.05 do
  1270. swait()
  1271. Efec.Transparency=i+.05
  1272. if attack==true or skilldoing2==true or skilldoing3==true then
  1273. break
  1274. end
  1275. end
  1276. end))
  1277. for i=0,1,0.05 do
  1278. swait()
  1279. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0-360*i),0),.25)
  1280. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49997187, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
  1281. RS.C0=clerp(RS.C0,CFrame.new(0.424177349, 0.499999523, -0.736603677, 0, 0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, -0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
  1282. LS.C0=clerp(LS.C0,CFrame.new(-1.62321162, 0.186600506, -0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
  1283. if attack==true or skilldoing2==true or skilldoing3==true then
  1284. break
  1285. end
  1286. end
  1287. sounds(Efec,"rbxassetid://840567549",1,1)
  1288. Mdamage("Time2",Root,19,10)
  1289. EfecWeld:Remove()
  1290. Efec.Anchored=true
  1291. Efec.Transparency=.5
  1292. coroutine.resume(coroutine.create(function()
  1293. swait(40)
  1294. for i=0.5,1,0.02 do
  1295. swait()
  1296. Efec.Transparency=i+.02
  1297. if attack==true or skilldoing2==true or skilldoing3==true then
  1298. break
  1299. end
  1300. end
  1301. Efec.Transparency=1
  1302. end))
  1303. for i=0,1,0.05 do
  1304. swait()
  1305. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,-math.rad(60),0),.4)
  1306. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49997187, 0, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1307. RS.C0=clerp(RS.C0,CFrame.new(1.94689858, 0.499999046, -0.271645725, 0, -0.965925872, 0.258818984, 1, 0, 0, 0, 0.258818984, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1308. LS.C0=clerp(LS.C0,CFrame.new(-1.73972023, 0.184798926, -0.496405095, 0.866025388, 0.433012843, -0.250000209, -0.500000238, 0.749999821, -0.433012813, 0, 0.500000179, 0.866025329)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1309. if attack==true or skilldoing2==true or skilldoing3==true then
  1310. break
  1311. end
  1312. end
  1313. elseif mode=="C3"then
  1314. local heh=math.random(2,5)
  1315. if ccc==nil and haha==nil then
  1316. sounds(Root,"rbxassetid://553462044",.8,1.6)
  1317. if heh==2 then
  1318. for i=0,1,0.15 do
  1319. swait()
  1320. RJ.C0=clerp(RJ.C0,CFrame.new(-0.0294148661, -0.0170390476, -7.62939453e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1321. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000477, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1322. RS.C0=clerp(RS.C0,CFrame.new(1.85357904, 1.06064045, -7.62939453e-06, -0.707106769, -0.707107008, 0, 0.707107008, -0.707106769, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1323. LS.C0=clerp(LS.C0,CFrame.new(-1.97088146, 0.847333074, 0, -0.499999911, 0.866025507, 0, -0.866025507, -0.499999911, 0, 0, -0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1324. RH.C0=clerp(RH.C0,CFrame.new(0.789776802, -1.92240465, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1325. LH.C0=clerp(LH.C0,CFrame.new(-0.789790511, -1.92240334, -0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1326. if attack==true or skilldoing2==true or skilldoing3==true then
  1327. break
  1328. end
  1329. end
  1330. grengrenman(2)
  1331. for i=0,1,0.15 do
  1332. swait()
  1333. RJ.C0=clerp(RJ.C0,CFrame.new(-0.0294148661, -0.0170390476, -7.62939453e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1334. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000477, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1335. RS.C0=clerp(RS.C0,CFrame.new(1.85357904, 1.06064045, -7.62939453e-06, -0.707106769, -0.707107008, 0, 0.707107008, -0.707106769, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1336. LS.C0=clerp(LS.C0,CFrame.new(-1.97088146, 0.847333074, 0, -0.499999911, 0.866025507, 0, -0.866025507, -0.499999911, 0, 0, -0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1337. RH.C0=clerp(RH.C0,CFrame.new(0.789776802, -1.92240465, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1338. LH.C0=clerp(LH.C0,CFrame.new(-0.789790511, -1.92240334, -0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1339. if attack==true or skilldoing2==true or skilldoing3==true then
  1340. break
  1341. end
  1342. end
  1343. elseif heh==3 then
  1344. for i=0,1,0.15 do
  1345. swait()
  1346. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1347. Neck.C0=clerp(Neck.C0,CFrame.new(-0.0366004854, 1.46465003, -0.131950483, 0.866025269, -4.00048179e-07, -0.500000358, 0.129410043, 0.965925813, 0.224143773, 0.482963175, -0.258819193, 0.836516142)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1348. RS.C0=clerp(RS.C0,CFrame.new(0.230267331, 0.76074326, -0.670159578, 0.707105994, 0.707107604, -1.83338852e-06, 0.612372994, -0.612372875, -0.499998808, -0.35355401, 0.353550971, -0.866026223)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1349. LS.C0=clerp(LS.C0,CFrame.new(-1.89284432, 0.919617951, -7.62939453e-06, -0.500000238, 0.866025388, 0, -0.866025388, -0.500000238, 0, 0, -0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1350. RH.C0=clerp(RH.C0,CFrame.new(0.499998093, -2.00005102, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1351. LH.C0=clerp(LH.C0,CFrame.new(-0.500011444, -2.00005102, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1352. if attack==true or skilldoing2==true or skilldoing3==true then
  1353. break
  1354. end
  1355. end
  1356. grengrenman(3)
  1357. for i=0,1,0.15 do
  1358. swait()
  1359. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1360. Neck.C0=clerp(Neck.C0,CFrame.new(-0.0366004854, 1.46465003, -0.131950483, 0.866025269, -4.00048179e-07, -0.500000358, 0.129410043, 0.965925813, 0.224143773, 0.482963175, -0.258819193, 0.836516142)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1361. RS.C0=clerp(RS.C0,CFrame.new(0.230267331, 0.76074326, -0.670159578, 0.707105994, 0.707107604, -1.83338852e-06, 0.612372994, -0.612372875, -0.499998808, -0.35355401, 0.353550971, -0.866026223)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1362. LS.C0=clerp(LS.C0,CFrame.new(-1.89284432, 0.919617951, -7.62939453e-06, -0.500000238, 0.866025388, 0, -0.866025388, -0.500000238, 0, 0, -0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1363. RH.C0=clerp(RH.C0,CFrame.new(0.499998093, -2.00005102, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1364. LH.C0=clerp(LH.C0,CFrame.new(-0.500011444, -2.00005102, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1365. if attack==true or skilldoing2==true or skilldoing3==true then
  1366. break
  1367. end
  1368. end
  1369. elseif heh==4 then
  1370. for i=0,1,0.15 do
  1371. swait()
  1372. RJ.C0=clerp(RJ.C0,CFrame.new(-1.90734863e-06, -0.0161223412, 0.280348718, -0, 0, -1, -0.707106829, 0.707106829, 0, 0.707106829, 0.707106829, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1373. Neck.C0=clerp(Neck.C0,CFrame.new(0.0258821249, 1.40341115, 0, -0, -0.258818865, 0.965926051, 0, 0.965926051, 0.258818865, -1, 0, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1374. RS.C0=clerp(RS.C0,CFrame.new(1.83931899, 0.712059855, -0.482979596, -0.00851854682, -0.968208194, 0.250001043, 0.997717619, 0.00851851702, 0.0669870302, -0.0669870302, 0.250001043, 0.965925574)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1375. LS.C0=clerp(LS.C0,CFrame.new(-1.70423317, 0.0362573266, 5.7220459e-06, 0.866025448, 0.500000119, 0, -0.500000119, 0.866025448, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1376. RH.C0=clerp(RH.C0,CFrame.new(1.31962562, -1.78041601, 1.90734863e-06, 0.500000119, -0.866025448, 0, 0.866025448, 0.500000119, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1377. LH.C0=clerp(LH.C0,CFrame.new(-1.20710588, -1.8586278, 7.62939453e-06, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1378. if attack==true or skilldoing2==true or skilldoing3==true then
  1379. break
  1380. end
  1381. end
  1382. grengrenman(4)
  1383. for i=0,1,0.15 do
  1384. swait()
  1385. RJ.C0=clerp(RJ.C0,CFrame.new(-1.90734863e-06, -0.0161223412, 0.280348718, -0, 0, -1, -0.707106829, 0.707106829, 0, 0.707106829, 0.707106829, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1386. Neck.C0=clerp(Neck.C0,CFrame.new(0.0258821249, 1.40341115, 0, -0, -0.258818865, 0.965926051, 0, 0.965926051, 0.258818865, -1, 0, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1387. RS.C0=clerp(RS.C0,CFrame.new(1.83931899, 0.712059855, -0.482979596, -0.00851854682, -0.968208194, 0.250001043, 0.997717619, 0.00851851702, 0.0669870302, -0.0669870302, 0.250001043, 0.965925574)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1388. LS.C0=clerp(LS.C0,CFrame.new(-1.70423317, 0.0362573266, 5.7220459e-06, 0.866025448, 0.500000119, 0, -0.500000119, 0.866025448, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1389. RH.C0=clerp(RH.C0,CFrame.new(1.31962562, -1.78041601, 1.90734863e-06, 0.500000119, -0.866025448, 0, 0.866025448, 0.500000119, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1390. LH.C0=clerp(LH.C0,CFrame.new(-1.20710588, -1.8586278, 7.62939453e-06, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1391. if attack==true or skilldoing2==true or skilldoing3==true then
  1392. break
  1393. end
  1394. end
  1395. elseif heh==5 then
  1396. for i=0,1,0.15 do
  1397. swait()
  1398. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1399. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000381, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1400. RS.C0=clerp(RS.C0,CFrame.new(1.25507462, -0.14144133, -1.52587891e-05, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, -0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1401. LS.C0=clerp(LS.C0,CFrame.new(-1.25507641, -0.141420081, -7.62939453e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1402. RH.C0=clerp(RH.C0,CFrame.new(0.403412998, -1.97416937, -7.62939453e-06, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, -0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1403. LH.C0=clerp(LH.C0,CFrame.new(-0.229178607, -2.03806472, -7.62939453e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1404. if attack==true or skilldoing2==true or skilldoing3==true then
  1405. break
  1406. end
  1407. end
  1408. grengrenman(5)
  1409. for i=0,1,0.15 do
  1410. swait()
  1411. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1412. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000381, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1413. RS.C0=clerp(RS.C0,CFrame.new(1.25507462, -0.14144133, -1.52587891e-05, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, -0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1414. LS.C0=clerp(LS.C0,CFrame.new(-1.25507641, -0.141420081, -7.62939453e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1415. RH.C0=clerp(RH.C0,CFrame.new(0.403412998, -1.97416937, -7.62939453e-06, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, -0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1416. LH.C0=clerp(LH.C0,CFrame.new(-0.229178607, -2.03806472, -7.62939453e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1417. if attack==true or skilldoing2==true or skilldoing3==true then
  1418. break
  1419. end
  1420. end
  1421. end
  1422. --end
  1423. elseif ccc~=nil and haha~=nil then
  1424. --if haha.Parent~=nil and ccc.Parent~=nil then
  1425. what=true
  1426. sounds(Root,"rbxassetid://1363286871",1.2,1.6)
  1427. effect(e,"Plum",ccc.CFrame,60,60,60,0,0,0,.07,"Sphere",2)
  1428. Root.CFrame=ccc.CFrame
  1429. swait(2)
  1430. ccc=nil
  1431. haha=nil
  1432. --end
  1433. end
  1434. end
  1435.  
  1436.  
  1437. skilldoing=false
  1438. end
  1439. --15
  1440. local cilc=false
  1441. function Chrono_Break_n_Chrono_Grenade_n_Time_Snap()
  1442. if skilldoing2==true then
  1443. return
  1444. end
  1445. skilldoing2=true
  1446. if mode=="C1"then
  1447. local Efec=parts(m,"Area",Vector3.new(0.199999928, 0.199999988, 0.199999988),"Plum",Enum.Material.Neon,0,.5)
  1448. meshs(Efec,"Mesh",Vector3.new(280, 280, 280),Enum.MeshType.Sphere,"")
  1449. Efec.CFrame=Root.CFrame
  1450. Efec.Anchored=true
  1451. Mdamage("Time",Root,30,10)
  1452. sounds(Efec,"rbxassetid://840567549",1,1)
  1453. coroutine.resume(coroutine.create(function()
  1454. for i=1,13 do
  1455. swait(2)
  1456. Efec.Transparency=.7
  1457. swait(2)
  1458. Efec.Transparency=.5
  1459. end
  1460. Efec.Transparency=1
  1461. game:GetService("Debris"):AddItem(Efec,2)
  1462. end))
  1463. for i=0,1,0.15 do
  1464. swait()
  1465. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0-360*i),0),.4)
  1466. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000381, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1467. RS.C0=clerp(RS.C0,CFrame.new(1.86744666, 0.212111175, -1.52587891e-05, 0.258818984, -0.965925872, 0, 0.965925872, 0.258818984, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1468. LS.C0=clerp(LS.C0,CFrame.new(-1.86744893, 0.212134272, 0, 0.258818984, 0.965925872, 0, -0.965925872, 0.258818984, 0, -0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1469. if attack==true or skilldoing==true or skilldoing3==true then
  1470. break
  1471. end
  1472. end
  1473. elseif mode=="C2"then
  1474. if cilc==false then
  1475. local efec=parts(e,"hitter",Vector3.new(1.2,1.2,1.2),"Plum",Enum.Material.Neon,0,0)
  1476. meshs(efec,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  1477. local efecWeld=welds(efec,"M2Weld",LArm,efec,CFrame.new(0, -1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0,0,0))
  1478. for i=0,1,0.12 do
  1479. swait()
  1480. RJ.C0=clerp(RJ.C0,CFrame.new(-6.74349621e-06, -0, -4.04609773e-06, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1481. Neck.C0=clerp(Neck.C0,CFrame.new(2.69739849e-06, 1.50000381, 2.69739849e-06, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1482. RS.C0=clerp(RS.C0,CFrame.new(1.57074118, 0.122451663, -2.35836997e-05, 0.965925992, -0.258819103, 2.98023224e-07, 0.258819103, 0.965925813, 1.5544897e-06, -7.15255737e-07, -1.43051147e-06, 1.00000024)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1483. LS.C0=clerp(LS.C0,CFrame.new(-1.6344142, 0.167238414, 0.289780617, 0.866025329, 0.482962787, 0.129410982, -0.500000298, 0.836516201, 0.224143595, -1.40070915e-06, -0.25881958, 0.965925694)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1484. if attack==true or skilldoing==true or skilldoing3==true then
  1485. break
  1486. end
  1487. end
  1488. sounds(Root,"rbxasset://sounds/swordslash.wav",1.2,2)
  1489. efecWeld:Remove()
  1490. efec.CFrame=Root.CFrame*CFrame.new(0,0,-2)
  1491. efec.CanCollide=true
  1492. efec.Velocity=(Root.CFrame.lookVector*50)+(Vector3.new(0,1,0)*40)
  1493. local hon=efec.Touched:connect(function(hitt)
  1494. if hitt.Parent.Name~=chr.Name and hitt.Parent.Parent.Name~=chr.Name then
  1495. stick(efec,hitt)
  1496. efec.CanCollide=false
  1497. end
  1498. end)
  1499. coroutine.resume(coroutine.create(function()
  1500. swait(20)
  1501. for i=1,400 do
  1502. swait()
  1503. if cilc==false or efec.Parent==nil then
  1504. break
  1505. end
  1506. end
  1507. efec:Remove()
  1508. end))
  1509.  
  1510. for i=0,1,0.12 do
  1511. swait()
  1512. RJ.C0=clerp(RJ.C0,CFrame.new(-2.69739849e-06, 0, 2.69739849e-06, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1513. Neck.C0=clerp(Neck.C0,CFrame.new(4.04609773e-06, 1.50000381, -4.04609773e-06, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1514. RS.C0=clerp(RS.C0,CFrame.new(1.47993612, 0.0749774054, 0.289760113, 0.965925992, -0.250000268, -0.066986531, 0.258819103, 0.933012784, 0.249999881, -7.15255737e-07, -0.258818775, 0.965925932)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1515. LS.C0=clerp(LS.C0,CFrame.new(-1.67681396, 0.377238363, -0.57137239, 0.866025746, 0.482963055, -0.129407361, -0.249998063, 0.194115102, -0.948588669, -0.43301326, 0.853853703, 0.288848519)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1516. if attack==true or skilldoing==true or skilldoing3==true then
  1517. break
  1518. end
  1519. end
  1520. cilc=true
  1521. else
  1522. cilc=false
  1523. if e:findFirstChild("hitter")~=nil then
  1524. local hah=e:findFirstChild("hitter")
  1525. effect(e,"Plum",hah.CFrame,90,90,90,0,0,0,.07,"Sphere",2)
  1526. Root.CFrame=CFrame.new(hah.Position+Vector3.new(0,2,0))
  1527. hah.Transparency=1
  1528. hah:BreakJoints()
  1529. hah.Anchored=true
  1530. sounds(Root,"rbxassetid://1363286871",1.2,1.6)
  1531. Mdamage("Slow",hah,13,20)
  1532. game:GetService("Debris"):AddItem(hah,2)
  1533. hah.Name="hitted"
  1534. end
  1535. end
  1536. elseif mode=="C3"then
  1537. local Efec=parts(m,"Area",Vector3.new(0.199999928, 0.199999988, 0.199999988),"Plum",Enum.Material.Neon,0,0)
  1538. local EfecWeld=welds(Efec,"EfecWeld",Efec,Root,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, -12))
  1539. meshs(Efec,"Mesh",Vector3.new(80, 8, 80),Enum.MeshType.Sphere,"")
  1540. game:GetService("Debris"):AddItem(Efec,5)
  1541. coroutine.resume(coroutine.create(function()
  1542. for i=0,1,0.05 do
  1543. swait()
  1544. Efec.Transparency=i+.05
  1545. if attack==true or skilldoing==true or skilldoing3==true then
  1546. break
  1547. end
  1548. end
  1549. end))
  1550. for i=0,1,0.05 do
  1551. swait()
  1552. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0-360*i),0),.25)
  1553. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49997187, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
  1554. RS.C0=clerp(RS.C0,CFrame.new(0.424177349, 0.499999523, -0.736603677, 0, 0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, -0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
  1555. LS.C0=clerp(LS.C0,CFrame.new(-1.62321162, 0.186600506, -0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
  1556. if attack==true or skilldoing==true or skilldoing3==true then
  1557. break
  1558. end
  1559. end
  1560. sounds(Efec,"rbxassetid://840567549",1,1)
  1561. Mdamage("Time2",Efec,8,15)
  1562. EfecWeld:Remove()
  1563. Efec.Anchored=true
  1564. Efec.Transparency=.5
  1565. coroutine.resume(coroutine.create(function()
  1566. swait(40)
  1567. for i=0.5,1,0.02 do
  1568. swait()
  1569. Efec.Transparency=i+.02
  1570. if attack==true or skilldoing==true or skilldoing3==true then
  1571. break
  1572. end
  1573. end
  1574. Efec.Transparency=1
  1575. end))
  1576. for i=0,1,0.05 do
  1577. swait()
  1578. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,-math.rad(60),0),.4)
  1579. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49997187, 0, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1580. RS.C0=clerp(RS.C0,CFrame.new(1.94689858, 0.499999046, -0.271645725, 0, -0.965925872, 0.258818984, 1, 0, 0, 0, 0.258818984, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1581. LS.C0=clerp(LS.C0,CFrame.new(-1.73972023, 0.184798926, -0.496405095, 0.866025388, 0.433012843, -0.250000209, -0.500000238, 0.749999821, -0.433012813, 0, 0.500000179, 0.866025329)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1582. if attack==true or skilldoing==true or skilldoing3==true then
  1583. break
  1584. end
  1585. end
  1586. end
  1587. skilldoing2=false
  1588. end
  1589.  
  1590. function za()
  1591. if skilldoing3==true then
  1592. return
  1593. end
  1594. skilldoing3=true
  1595. if mode=="C1"then
  1596. mode="C2"
  1597. elseif mode=="C2"then
  1598. mode="C3"
  1599. elseif mode=="C3"then
  1600. mode="C1"
  1601. end
  1602. effect(e,"Plum",Root.CFrame,45,45,45,1.5,1.5,1.5,.06,"Sphere",2)
  1603. sounds(Root,"rbxassetid://904930260",.8,1.2)
  1604. for i=0,1,0.18 do
  1605. swait()
  1606. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,.5,0)*CFrame.Angles(0,math.rad(0-360*i/2),0),.55)
  1607. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1608. RS.C0=clerp(RS.C0,CFrame.new(1.99999237, 0.499999523, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1609. LS.C0=clerp(LS.C0,CFrame.new(-1.99999237, 0.499999523, -0, 0, 1, 0, -1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1610. if attack==true or skilldoing==true or skilldoing2==true then
  1611. break
  1612. end
  1613. end
  1614. for i=0,1,0.18 do
  1615. swait()
  1616. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)*CFrame.new(0,.5,0)*CFrame.Angles(0,math.rad(0-360*i/2),0),.55)
  1617. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1618. RS.C0=clerp(RS.C0,CFrame.new(1.99998856, 0.499999046, -3.81469727e-06, 0, -1, 0, 1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1619. LS.C0=clerp(LS.C0,CFrame.new(-1.99999237, 0.499999046, -1.90734863e-06, 0, 1, 0, -1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1620. if attack==true or skilldoing==true or skilldoing2==true then
  1621. break
  1622. end
  1623. end
  1624. for i=0,1,0.09 do
  1625. swait()
  1626. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0, -0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,-math.rad(30),0),.45)
  1627. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1628. RS.C0=clerp(RS.C0,CFrame.new(1.87321723, 0.210223377, 0.173094988, 0.250000387, -0.933012784, -0.258818865, 0.965925753, 0.258819401, 0, 0.0669873431, -0.249999821, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1629. LS.C0=clerp(LS.C0,CFrame.new(-1.87322652, 0.210222125, -0.173089594, 0.250000387, 0.933012784, -0.258818865, -0.965925753, 0.258819401, 0, 0.0669873431, 0.249999821, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1630. if attack==true or skilldoing==true or skilldoing2==true then
  1631. break
  1632. end
  1633. end
  1634. skilldoing3=false
  1635. end
  1636.  
  1637. function warudo() -- warning aboose
  1638. skilldoing3=true
  1639. if mode~="C1" then
  1640. print'ZA WARUDO'
  1641. sounds(Root,"rbxassetid://1055792303",1.5,1)
  1642. end
  1643. if mode=="C2"then
  1644. for i=0,1,0.01 do
  1645. swait()
  1646. RJ.C0=clerp(RJ.C0,CFrame.new(-1.04219489e-05, 0, -2.79255028e-06, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1647. Neck.C0=clerp(Neck.C0,CFrame.new(5.72204863e-06, 1.50000381, -9.91087381e-06, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1648. RS.C0=clerp(RS.C0,CFrame.new(1.83705616, 0.512112617, -0.559825182, 0, -0.866025805, 0.499999762, 1, 0, 0, 0, 0.499999762, 0.866025805)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1649. LS.C0=clerp(LS.C0,CFrame.new(-1.67725849, 0.048730623, -0.44642216, 0.866025567, 0.433012247, -0.250000805, -0.49999994, 0.749999106, -0.433014244, -5.96046448e-08, 0.500001788, 0.866024494)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1650. end
  1651. local efec=parts(e,"hit",Vector3.new(100,.2,100),"Plum",Enum.Material.Neon,0,.5)
  1652. local lazytomeshs=create("CylinderMesh"){
  1653. Parent=efec}
  1654. efec.CFrame=Root.CFrame*CFrame.new(0,0,-2)*CFrame.Angles(math.rad(90),0,0)
  1655. local aa=create("BodyVelocity"){
  1656. Parent=efec,
  1657. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  1658. Velocity=Root.CFrame.lookVector*120}
  1659. game:GetService("Debris"):AddItem(efec,5)
  1660. local hon=efec.Touched:connect(function(hitt)
  1661. if hitt.Parent.Name~=chr.Name then
  1662. Damage("Time3",efec,hitt,25)
  1663. end
  1664. end)
  1665. for i=0,1,0.06 do
  1666. swait()
  1667. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, 0, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1668. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000381, 0, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1669. RS.C0=clerp(RS.C0,CFrame.new(1.80045927, 0.512112617, -0.423215866, 0, -0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1670. LS.C0=clerp(LS.C0,CFrame.new(-1.77892339, 0.204796538, 0.561997294, 0.288848639, 0.853853524, 0.433013678, -0.948588133, 0.194113582, 0.250000954, 0.129410386, -0.482964039, 0.866024792)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1671. end
  1672. elseif mode=="C3"then
  1673. local Efec=parts(m,"Area",Vector3.new(0.199999928, 0.199999988, 0.199999988),"Plum",Enum.Material.Neon,0,0)
  1674. local EfecWeld=welds(Efec,"EfecWeld",Efec,Root,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.5, 0))
  1675. meshs(Efec,"Mesh",Vector3.new(1400,1,1400),Enum.MeshType.Sphere,"")
  1676. game:GetService("Debris"):AddItem(Efec,5)
  1677. for i=0,1,0.01 do
  1678. swait()
  1679. Efec.Transparency=i+.02
  1680. RJ.C0=clerp(RJ.C0,CFrame.new(0, 0.557198048, 0.0197849274, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1681. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.44821739, 0.193181947, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1682. RS.C0=clerp(RS.C0,CFrame.new(1.60818923, 1.00922549, 0.39888519, 0.965925872, -0.250000328, 0.0669865683, -0.24999997, -0.83423394, 0.491481155, -0.0669879913, -0.491480976, -0.868308187)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1683. LS.C0=clerp(LS.C0,CFrame.new(-1.58989024, 0.883909941, 0.329477966, 0.965925872, 0.250000328, -0.0669865683, 0.24999997, -0.83423394, 0.491481155, 0.0669879913, -0.491480976, -0.868308187)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1684. RH.C0=clerp(RH.C0,CFrame.new(0.763889074, -1.82577109, -1.90734863e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1685. LH.C0=clerp(LH.C0,CFrame.new(-0.76389277, -1.82577014, -1.90734863e-06, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1686. end
  1687. effect(e,"Plum",Root.CFrame,1400,1400,1400,0,0,0,.02,"Sphere",2)
  1688. Mdamage("Time3",Root,140,25)
  1689. for i=0,1,0.06 do
  1690. swait()
  1691. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -1.62733579, 0.0821162462, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)
  1692. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.46716297, -0.122476935, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)
  1693. RS.C0=clerp(RS.C0,CFrame.new(1.50836515, 0.17970103, -0.726948738, 0.966507375, -0.124999896, -0.224139839, -0.178749666, 0.298808545, -0.937423229, 0.184152693, 0.946091294, 0.266456962)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)
  1694. LS.C0=clerp(LS.C0,CFrame.new(-1.32914317, 0.314630389, -0.766754806, 0.966502249, 0.124994442, 0.224165037, 0.178774565, 0.298813879, -0.937416732, -0.184155524, 0.946090281, 0.266458452)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)
  1695. RH.C0=clerp(RH.C0,CFrame.new(0.763888836, -1.82577145, -3.01125738e-06, 0.965925872, -0.258818865, 5.54146823e-07, 0.258818895, 0.965926051, 1.49011612e-07, -5.66244125e-07, 0, 1.00000024)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)
  1696. LH.C0=clerp(LH.C0,CFrame.new(-0.763894856, -1.82576704, -1.69780674e-06, 0.965925992, 0.258818537, 7.62851528e-07, -0.258818567, 0.965926111, -2.08616257e-07, -7.89761543e-07, 0, 1.00000024)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)
  1697. end
  1698. end
  1699. skilldoing3=false
  1700. end
  1701. --15
  1702. mouse.Button1Down:connect(function()
  1703. if attack==false then
  1704. if comb==1 then
  1705. comb=2
  1706. Combo_Slash_n_Before_Shots(1)
  1707. elseif comb==2 then
  1708. comb=1
  1709. Combo_Slash_n_Before_Shots(2)
  1710. end
  1711. end
  1712. end)
  1713.  
  1714. mouse.KeyDown:connect(function(k)
  1715. k=k:lower()
  1716. if k=="z" and skilldoing==false then
  1717. Blink_n_Clock_Spin_n_After_Tackle()
  1718. elseif k=="x" and skilldoing2==false then
  1719. Chrono_Break_n_Chrono_Grenade_n_Time_Snap()
  1720. elseif k=="c" and skilldoing3==false then
  1721. za()
  1722. elseif k=="p" and skilldoing3==false then
  1723. warudo()
  1724. end
  1725. end)
  1726.  
  1727. while chr.Humanoid.Health>=0 do
  1728. swait()
  1729. sin=sin+cha
  1730. hum.WalkSpeed=35
  1731. if chr:findFirstChild("Effect")==nil then
  1732. e=Instance.new("Model",chr)
  1733. e.Name="Effect"
  1734.  
  1735. end
  1736. for _,v in pairs(m:children()) do
  1737. if mode=="C1"then
  1738. if v:IsA("Part")and (v.Name=="C4T"or v.Name=="C4"or v.Name=="C3")then
  1739. v.Transparency=0
  1740. elseif v:IsA("Part")and (v.Name=="C6T"or v.Name=="C6"or v.Name=="C5")then
  1741. v.Transparency=1
  1742. end
  1743. elseif mode=="C2"then
  1744. if v:IsA("Part")and (v.Name=="C4T"or v.Name=="C4"or v.Name=="C3")then
  1745. v.Transparency=1
  1746. elseif v:IsA("Part")and (v.Name=="C6T"or v.Name=="C6"or v.Name=="C5")then
  1747. v.Transparency=0
  1748. end
  1749. else
  1750. if v:IsA("Part")and (v.Name=="C4T"or v.Name=="C4"or v.Name=="C3")then
  1751. v.Transparency=1
  1752. elseif v:IsA("Part")and (v.Name=="C6T"or v.Name=="C6"or v.Name=="C5")then
  1753. v.Transparency=1
  1754. end
  1755. end
  1756. end
  1757. local torvel=(Root.Velocity*Vector3.new(1,0,1)).magnitude
  1758. local velderp=Root.Velocity.y
  1759. hitfloor,posfloor=rayCast(Root.Position,(CFrame.new(Root.Position,Root.Position-Vector3.new(0,1,0))).lookVector,4,chr)
  1760. if Root.Velocity.y>1 and hitfloor==nil then
  1761. Pose="Jump"
  1762. if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
  1763. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1764. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49998474, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1765. RS.C0=clerp(RS.C0,CFrame.new(1.70980763, 0.236601114, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1766. LS.C0=clerp(LS.C0,CFrame.new(-1.70980763, 0.236601114, -0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1767. end
  1768. if (attack==true or skilldoing==true) and mode=="C3"then
  1769. else
  1770. RH.C0=clerp(RH.C0,CFrame.new(0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1771. LH.C0=clerp(LH.C0,CFrame.new(-0.5, -1.99998808, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1772. end
  1773. elseif Root.Velocity.y<-1 and hitfloor==nil then
  1774. Pose="Fall"
  1775. if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
  1776. RJ.C0=clerp(RJ.C0,CFrame.new(-0.034501072, -0, -0.0986937582, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1777. Neck.C0=clerp(Neck.C0,CFrame.new(0.0941823646, 1.49998474, 0.0453972146, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1778. RS.C0=clerp(RS.C0,CFrame.new(1.63909817, 0.114127249, -2.24583914e-07, 0.965925992, -0.258818954, 1.78813934e-07, 0.258818924, 0.965925932, -6.76490401e-07, 0, 7.15255737e-07, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1779. LS.C0=clerp(LS.C0,CFrame.new(-1.63910222, 0.114126861, 2.24584937e-07, 0.965925992, 0.258818954, 1.78813934e-07, -0.258818924, 0.965925932, 6.76490401e-07, 0, -7.15255737e-07, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1780. end
  1781. if (attack==true or skilldoing==true) and mode=="C3"then
  1782. else
  1783. RH.C0=clerp(RH.C0,CFrame.new(0.499996245, -1.99998808, -7.62939544e-06, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1784. LH.C0=clerp(LH.C0,CFrame.new(-0.499994338, -1.19998801, -0.500003874, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1785. end
  1786. elseif torvel<1 and hitfloor~=nil then
  1787. Pose="Idle"
  1788. if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
  1789. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0.1, -0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)*CFrame.new(0,0-.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3)
  1790. Neck.C0=clerp(Neck.C0,CFrame.new(-9.53674771e-07, 1.49998951, -1.65181234e-06, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1791. RS.C0=clerp(RS.C0,CFrame.new(1.67320299, 0.10000509, 3.71405895e-06, 0.866025567, -0.5, 8.94069672e-08, 0.49999994, 0.866025507, -2.49183756e-07, 5.96046448e-08, 2.5331974e-07, 1.00000012)*CFrame.new(0-.05*math.cos(sin/18),0,0) * CFrame.Angles(0,0,math.rad(0-8*math.cos(sin/18))),.3)
  1792. LS.C0=clerp(LS.C0,CFrame.new(-1.67320156, 0.0999999046, 1.0063988e-07, 0.866025567, 0.5, 8.94069672e-08, -0.49999994, 0.866025507, 2.50893436e-07, 5.96046448e-08, -2.5331974e-07, 1.00000012)*CFrame.new(0+.05*math.cos(sin/18),0,0) * CFrame.Angles(0,0,math.rad(0+8*math.cos(sin/18))),.3)
  1793. end
  1794. if (attack==true or skilldoing==true) and mode=="C3"then
  1795. else
  1796. RH.C0=clerp(RH.C0,CFrame.new(0.500003934, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)*CFrame.new(0,0+.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3)
  1797. LH.C0=clerp(LH.C0,CFrame.new(-0.500000119, -1.89999309, -0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)*CFrame.new(0,0+.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3)
  1798. end
  1799. elseif torvel>2 and hitfloor~=nil then
  1800. Pose="Walk"
  1801. if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
  1802. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0.0669884086-.1*math.cos(sin/3), -0.249999404, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0)+Root.RotVelocity.Y/15,0),.3)
  1803. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.47410548, 0.096591115, 1, 0, 0, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0+Head.RotVelocity.Y/25,0),.3)
  1804. RS.C0=clerp(RS.C0,CFrame.new(1.50000083, -1.7881257e-07, -7.55374003e-07, 0.866024852, -0.500000954, -3.31524848e-06, 0.500000954, 0.866024971, -2.38418579e-07, 2.98023224e-06, -1.4603138e-06, 1.00000012)*CFrame.new(.2,.1,0+.8*math.cos(sin/6)) * CFrame.Angles(math.rad(0-70*math.cos(sin/6)),0,0),.3)
  1805. LS.C0=clerp(LS.C0,CFrame.new(-1.5, 7.74863224e-07, -2.42472197e-07, 0.86602515, 0.500000536, -1.43179045e-06, -0.500000536, 0.866025209, 1.49011612e-06, 1.98185444e-06, -5.66244125e-07, 1.00000012)*CFrame.new(-.2,.1,0-.8*math.cos(sin/6)) * CFrame.Angles(math.rad(0+70*math.cos(sin/6)),0,0),.3)
  1806. end
  1807. if (attack==true or skilldoing==true) and mode=="C3"then
  1808. else
  1809. RH.C0=clerp(RH.C0,CFrame.new(0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024)*CFrame.new(0,0,0-1*math.cos(sin/6)) * CFrame.Angles(math.rad(0+70*math.cos(sin/6)),0,0),.3)
  1810. LH.C0=clerp(LH.C0,CFrame.new(-0.5, -1.99998903, -0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024)*CFrame.new(0,0,0+1*math.cos(sin/6)) * CFrame.Angles(math.rad(0-70*math.cos(sin/6)),0,0),.3)
  1811. end
  1812. end
  1813. end
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