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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = owner
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = owner
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- --//====================================================\\--
- --|| EDITED BY JEFF
- --\\====================================================//--
- wait(0.2)
- Player = owner
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local sick = Instance.new("Sound",Character)
- sick.SoundId = "rbxassetid://727237039"
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 5
- sick:Play()
- Humanoid.DisplayDistanceType = "None"
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.AlwaysOnTop = true
- naeeym2.Size = UDim2.new(5,35,2,35)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "Sleeper"
- naeeym2.PlayerToHideFrom = Player
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = "The Sleeper"
- tecks2.Font = "Antique"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = BrickColor.new("Really red").Color
- tecks2.TextStrokeColor3 = BrickColor.new("Really Red").Color
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2
- coroutine.wrap(function()
- while true do
- wait(2)
- local name = M.RNG(1,40)
- if(name == 1)then
- tecks2.Text = "Why father..."
- elseif(name == 2)then
- tecks2.Text = "Why mother..."
- elseif(name == 3)then
- tecks2.Text = "Why brother..."
- elseif(name > 3 and name <= 6)then
- tecks2.Text = 'I killed you all'
- else
- tecks2.Text = "Shhhhh..."
- end
- if(time()-GlitchTime < .5)then
- tecks2.Text = "won't hurt till u're sleep."
- tecks2.Text:gsub("",string.char(M.RNG(1,127)))
- end
- end
- end)()
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- --//=================================\\
- --|| CUSTOMIZATION
- --\\=================================//
- Player_Size = 1 --Size of the player.
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 16
- local Effects2 = {}
- --//=================================\\
- --|| END OF CUSTOMIZATION
- --\\=================================//
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local CHANGEDEFENSE = 0
- local CHANGEDAMAGE = 0
- local CHANGEMOVEMENT = 0
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local WALK = 0
- local VALUE1 = false
- local VALUE2 = false
- local POWERLEVEL = 1
- local DEATH = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- local Weapon = IT("Model")
- Weapon.Name = "Adds"
- local Effects = IT("Folder", Weapon)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
- local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
- local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
- local HITBLOCKSOUNDS = {"199148933", "199148947"}
- local UNANCHOR = true
- local LIMITBROKEN = false
- local HITFLOOR, HITPOS = nil
- local FLIGHT = false
- local SKILLTEXTCOLOR = BRICKC("Really red").Color
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local SOUND = IT("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = SOUND:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- --Swait()
- NEWSOUND:play()
- if DOESLOOP == false then
- repeat Swait() until NEWSOUND.Playing == false
- NEWSOUND:remove()
- elseif DOESLOOP == true then
- NEWSOUND.Looped = true
- end
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,-SIZE.X/8)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + (0.5/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,0)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + (0.5/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "Sphere"
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,0)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- wave.Transparency = wave.Transparency + (1/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
- if FLOOR ~= nil then
- coroutine.resume(coroutine.create(function()
- local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
- PART.CFrame = CF(POSITION)
- for i = 1, 45 do
- local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
- RingPiece.Material = FLOOR.Material
- RingPiece.Color = FLOOR.Color
- RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
- Debris:AddItem(RingPiece,SWAIT)
- end
- PART:remove()
- end))
- end
- end
- function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
- local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale * GROW
- wave.Transparency = wave.Transparency + (0.5/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
- if FLOOR ~= nil then
- for i = 1, AMOUNT do
- local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
- DEBREE.Material = FLOOR.Material
- DEBREE.Color = FLOOR.Color
- DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
- DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
- coroutine.resume(coroutine.create(function()
- Swait(15)
- DEBREE.Parent = workspace
- DEBREE.CanCollide = true
- Debris:AddItem(DEBREE,SWAIT)
- end))
- end
- end
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- function CheckTableForString(Table, String)
- for i, v in pairs(Table) do
- if string.find(string.lower(String), string.lower(v)) then
- return true
- end
- end
- return false
- end
- function CheckIntangible(Hit)
- local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
- if Hit and Hit.Parent then
- if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
- return true
- end
- end
- return false
- end
- Debris = game:GetService("Debris")
- function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
- local Direction = CFrame.new(StartPos, Vec).lookVector
- local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
- local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
- if RayHit and CheckIntangible(RayHit) then
- if DelayIfHit then
- wait()
- end
- RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
- end
- return RayHit, RayPos, RayNormal
- end
- function turnto(position)
- RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
- end
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- CircleParts = {}
- Equipped = false
- function RayCast(Position, Direction, MaxDistance, IgnoreList)
- return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
- end
- Humanoid = Character:FindFirstChildOfClass("Humanoid")
- Torso = Character:FindFirstChild("Torso")
- if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
- return
- end
- Equipped = true
- Circle = Instance.new("Model")
- Circle.Name = "Circle"
- Angle = 0
- for i = 1, 1 do
- local CirclePart = Instance.new("Part")
- CirclePart.Name = "CirclePart"
- CirclePart.Transparency = 1
- CirclePart.BrickColor = BrickColor.new("Really black")
- CirclePart.Material = Enum.Material.Plastic
- CirclePart.Shape = Enum.PartType.Block
- CirclePart.FormFactor = Enum.FormFactor.Custom
- CirclePart.TopSurface = Enum.SurfaceType.Smooth
- CirclePart.BottomSurface = Enum.SurfaceType.Smooth
- CirclePart.Anchored = true
- CirclePart.CanCollide = false
- CirclePart.Locked = true
- CirclePart.Size = Vector3.new(10, 0.2, 10)
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://141116476"
- Aura.Parent = CirclePart
- Aura.LightEmission = 0
- Aura.Transparency = NumberSequence.new(0.2,0.4,1)
- Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/200, 0/200, 0/200))
- Aura.Size = NumberSequence.new(0.9,0.5,0.3)
- Aura.LockedToPart = false
- Aura.Lifetime = NumberRange.new(1)
- Aura.Rate = 100
- Aura.Speed = NumberRange.new(2)
- Aura.SpreadAngle = Vector2.new(80,80)
- local BlockMesh = Instance.new("BlockMesh")
- BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
- BlockMesh.Parent = CirclePart
- CirclePart.Parent = Circle
- local Star = Instance.new("Decal", CirclePart)
- Star.Texture = "http://www.roblox.com/asset/?id=511898588"
- Star.Face = "Top"
- local Light = Instance.new("PointLight", CirclePart)
- Light.Color = Color3.new(1,0,0)
- Light.Brightness = 100
- Light.Range = 15
- table.insert(CircleParts, CirclePart)
- end
- Spawn(function()
- while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
- if Angle == 360 then
- Angle = 0
- end
- Angle = Angle + 0.05
- local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
- if Hit then
- if not Circle.Parent then
- Circle.Parent = Character
- end
- for i, v in pairs(CircleParts) do
- v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
- end
- else
- Circle.Parent = nil
- end
- wait()
- end
- end)
- Neck.Name = "Weld"
- RootJoint.Name = "Weld"
- RightShoulder.Name = "Weld"
- LeftShoulder.Name = "Weld"
- RightHip.Name = "Weld"
- LeftHip.Name = "Weld"
- local BODY = {}
- for _, c in pairs(Character:GetDescendants()) do
- if c:IsA("BasePart") and c.Name ~= "Handle" then
- if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
- elseif c:IsA("JointInstance") then
- table.insert(BODY,{c,c.Parent,nil,nil,nil})
- end
- end
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- local STUFF = BODY[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if PART.ClassName == "Part" and PART ~= RootPart then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- PART.AncestryChanged:Connect(function()
- PART.Parent = PARENT
- end)
- end
- end
- player=game:service'Players'.LocalPlayer
- c=player.Character
- local color="Really red"
- local transPoints = {
- NumberSequenceKeypoint.new(0,.819,.0375),
- NumberSequenceKeypoint.new(.207,.594,.0187),
- NumberSequenceKeypoint.new(.4,.55,.031),
- NumberSequenceKeypoint.new(.57,.619,.05),
- NumberSequenceKeypoint.new(.76,.8,.0375),
- NumberSequenceKeypoint.new(1,1,0),
- }
- local sizePoints = {
- NumberSequenceKeypoint.new(0,0.505,0),
- NumberSequenceKeypoint.new(1,0,0),
- }
- local Size = NumberSequence.new(sizePoints)
- local Transparency = NumberSequence.new(transPoints)
- efxBlock = Instance.new("Part",c)
- efxBlock.CanCollide=false
- efxBlock.BrickColor = BrickColor.new(color)
- efxBlock.Material = "Neon"
- efxBlock.FormFactor = "Custom"
- efxBlock.Transparency = .3
- efxBlock.Size = Vector3.new(.25,.25,.25)
- local mesh = Instance.new("SpecialMesh",efxBlock)
- mesh.MeshType = Enum.MeshType.Sphere
- mesh.Scale = Vector3.new(1,1,1)
- local particles = Instance.new("ParticleEmitter",efxBlock)
- particles.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
- particles.LightEmission = .7
- particles.Size = Size
- particles.Name = "Fire"
- particles.Transparency = Transparency
- particles.LockedToPart = false
- particles.VelocityInheritance = .5
- particles.LockedToPart = false
- particles.Rate = 70
- particles.Texture = "rbxassetid://56562006"
- particles.Lifetime = NumberRange.new(2,2)
- particles.RotSpeed = NumberRange.new(100,100)
- particles.Speed = NumberRange.new(1,1)
- local offset = Vector3.new(-0.11, .23, -0.5)
- local weld = Instance.new("Weld",c.Head)
- weld.Part0 = c.Head
- weld.Part1 = efxBlock
- weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(50),math.rad(40))
- efxBlock.Parent = c
- efxBlock2 = Instance.new("Part",c)
- efxBlock2.CanCollide=false
- efxBlock2.BrickColor = BrickColor.new(color)
- efxBlock2.Material = "Neon"
- efxBlock2.FormFactor = "Custom"
- efxBlock2.Transparency = .3
- efxBlock2.Size = Vector3.new(.25,.25,.25)
- local mesh2 = Instance.new("SpecialMesh",efxBlock2)
- mesh2.MeshType = Enum.MeshType.Sphere
- mesh2.Scale = Vector3.new(1,1,1)
- local particles2 = Instance.new("ParticleEmitter",efxBlock2)
- particles2.Color =ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
- particles2.LightEmission = .2
- particles2.Size = Size
- particles2.Name = "Fire"
- particles2.Transparency = Transparency
- particles2.LockedToPart = false
- particles2.VelocityInheritance = .5
- particles2.LockedToPart = false
- particles2.Rate = 70
- particles2.Texture = "rbxassetid://56562006"
- particles2.Lifetime = NumberRange.new(2,2)
- particles2.RotSpeed = NumberRange.new(100,100)
- particles2.Speed = NumberRange.new(1,1)
- local offset = Vector3.new(0.11, .23, -0.5)
- local weld2 = Instance.new("Weld",c.Head)
- weld2.Part0 = c.Head
- weld2.Part1 = efxBlock2
- weld2.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(40),math.rad(50),math.rad(-40))
- efxBlock2.Parent = c
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Model1 = Instance.new("Model")
- WedgePart2 = Instance.new("WedgePart")
- WedgePart3 = Instance.new("WedgePart")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Part12 = Instance.new("Part")
- Part13 = Instance.new("Part")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- SpecialMesh16 = Instance.new("SpecialMesh")
- Part17 = Instance.new("Part")
- SpecialMesh18 = Instance.new("SpecialMesh")
- Part19 = Instance.new("Part")
- SpecialMesh20 = Instance.new("SpecialMesh")
- Part21 = Instance.new("Part")
- SpecialMesh22 = Instance.new("SpecialMesh")
- Part23 = Instance.new("Part")
- SpecialMesh24 = Instance.new("SpecialMesh")
- Part25 = Instance.new("Part")
- SpecialMesh26 = Instance.new("SpecialMesh")
- Part27 = Instance.new("Part")
- SpecialMesh28 = Instance.new("SpecialMesh")
- Part29 = Instance.new("Part")
- SpecialMesh30 = Instance.new("SpecialMesh")
- Part31 = Instance.new("Part")
- Part32 = Instance.new("Part")
- Part33 = Instance.new("Part")
- Part34 = Instance.new("Part")
- Part35 = Instance.new("Part")
- Part36 = Instance.new("Part")
- Part37 = Instance.new("Part")
- ParticleEmitter38 = Instance.new("ParticleEmitter")
- Part39 = Instance.new("Part")
- Part40 = Instance.new("Part")
- Part41 = Instance.new("Part")
- Part42 = Instance.new("Part")
- Part43 = Instance.new("Part")
- Part44 = Instance.new("Part")
- Part45 = Instance.new("Part")
- Part46 = Instance.new("Part")
- Part47 = Instance.new("Part")
- Part48 = Instance.new("Part")
- Part49 = Instance.new("Part")
- Part50 = Instance.new("Part")
- Part51 = Instance.new("Part")
- Part52 = Instance.new("Part")
- Part53 = Instance.new("Part")
- Part54 = Instance.new("Part")
- Part55 = Instance.new("Part")
- Part56 = Instance.new("Part")
- Part57 = Instance.new("Part")
- Part58 = Instance.new("Part")
- Part59 = Instance.new("Part")
- Part60 = Instance.new("Part")
- Part61 = Instance.new("Part")
- Part62 = Instance.new("Part")
- Part63 = Instance.new("Part")
- Part64 = Instance.new("Part")
- Part65 = Instance.new("Part")
- Part66 = Instance.new("Part")
- Part67 = Instance.new("Part")
- Part68 = Instance.new("Part")
- Part69 = Instance.new("Part")
- Part70 = Instance.new("Part")
- Part71 = Instance.new("Part")
- Part72 = Instance.new("Part")
- Part73 = Instance.new("Part")
- Part74 = Instance.new("Part")
- Part75 = Instance.new("Part")
- Part76 = Instance.new("Part")
- Part77 = Instance.new("Part")
- Part78 = Instance.new("Part")
- Part79 = Instance.new("Part")
- Part80 = Instance.new("Part")
- Part81 = Instance.new("Part")
- Part82 = Instance.new("Part")
- Part83 = Instance.new("Part")
- Part84 = Instance.new("Part")
- Part85 = Instance.new("Part")
- Part86 = Instance.new("Part")
- Part87 = Instance.new("Part")
- Part88 = Instance.new("Part")
- Part89 = Instance.new("Part")
- Part90 = Instance.new("Part")
- Part91 = Instance.new("Part")
- Part92 = Instance.new("Part")
- Part93 = Instance.new("Part")
- Part94 = Instance.new("Part")
- Part95 = Instance.new("Part")
- Part96 = Instance.new("Part")
- Part97 = Instance.new("Part")
- Part98 = Instance.new("Part")
- Part99 = Instance.new("Part")
- Part100 = Instance.new("Part")
- Part101 = Instance.new("Part")
- Part102 = Instance.new("Part")
- Part103 = Instance.new("Part")
- Part104 = Instance.new("Part")
- Part105 = Instance.new("Part")
- Part106 = Instance.new("Part")
- Part107 = Instance.new("Part")
- Part108 = Instance.new("Part")
- Part109 = Instance.new("Part")
- Part110 = Instance.new("Part")
- Part111 = Instance.new("Part")
- Part112 = Instance.new("Part")
- Part113 = Instance.new("Part")
- Part114 = Instance.new("Part")
- Part115 = Instance.new("Part")
- Part116 = Instance.new("Part")
- Part117 = Instance.new("Part")
- Part118 = Instance.new("Part")
- Part119 = Instance.new("Part")
- Part120 = Instance.new("Part")
- Part121 = Instance.new("Part")
- Part122 = Instance.new("Part")
- Part123 = Instance.new("Part")
- Part124 = Instance.new("Part")
- Part125 = Instance.new("Part")
- Part126 = Instance.new("Part")
- Part127 = Instance.new("Part")
- Part128 = Instance.new("Part")
- Part129 = Instance.new("Part")
- Part130 = Instance.new("Part")
- Part131 = Instance.new("Part")
- Part132 = Instance.new("Part")
- Part133 = Instance.new("Part")
- Part134 = Instance.new("Part")
- Part135 = Instance.new("Part")
- Part136 = Instance.new("Part")
- Part137 = Instance.new("Part")
- Part138 = Instance.new("Part")
- Part139 = Instance.new("Part")
- Part140 = Instance.new("Part")
- Part141 = Instance.new("Part")
- Part142 = Instance.new("Part")
- Part143 = Instance.new("Part")
- Part144 = Instance.new("Part")
- Part145 = Instance.new("Part")
- Part146 = Instance.new("Part")
- Part147 = Instance.new("Part")
- Part148 = Instance.new("Part")
- Part149 = Instance.new("Part")
- Part150 = Instance.new("Part")
- Part151 = Instance.new("Part")
- Part152 = Instance.new("Part")
- Part153 = Instance.new("Part")
- Part154 = Instance.new("Part")
- Part155 = Instance.new("Part")
- Part156 = Instance.new("Part")
- Part157 = Instance.new("Part")
- Part158 = Instance.new("Part")
- Part159 = Instance.new("Part")
- Part160 = Instance.new("Part")
- Part161 = Instance.new("Part")
- Part162 = Instance.new("Part")
- Part163 = Instance.new("Part")
- Part164 = Instance.new("Part")
- Part165 = Instance.new("Part")
- Part166 = Instance.new("Part")
- Part167 = Instance.new("Part")
- Part168 = Instance.new("Part")
- Part169 = Instance.new("Part")
- Part170 = Instance.new("Part")
- WedgePart171 = Instance.new("WedgePart")
- WedgePart172 = Instance.new("WedgePart")
- WedgePart173 = Instance.new("WedgePart")
- WedgePart174 = Instance.new("WedgePart")
- WedgePart175 = Instance.new("WedgePart")
- WedgePart176 = Instance.new("WedgePart")
- WedgePart177 = Instance.new("WedgePart")
- WedgePart178 = Instance.new("WedgePart")
- WedgePart179 = Instance.new("WedgePart")
- WedgePart180 = Instance.new("WedgePart")
- WedgePart181 = Instance.new("WedgePart")
- WedgePart182 = Instance.new("WedgePart")
- WedgePart183 = Instance.new("WedgePart")
- WedgePart184 = Instance.new("WedgePart")
- WedgePart185 = Instance.new("WedgePart")
- WedgePart186 = Instance.new("WedgePart")
- WedgePart187 = Instance.new("WedgePart")
- WedgePart188 = Instance.new("WedgePart")
- WedgePart189 = Instance.new("WedgePart")
- WedgePart190 = Instance.new("WedgePart")
- WedgePart191 = Instance.new("WedgePart")
- WedgePart192 = Instance.new("WedgePart")
- WedgePart193 = Instance.new("WedgePart")
- WedgePart194 = Instance.new("WedgePart")
- WedgePart195 = Instance.new("WedgePart")
- WedgePart196 = Instance.new("WedgePart")
- WedgePart197 = Instance.new("WedgePart")
- WedgePart198 = Instance.new("WedgePart")
- WedgePart199 = Instance.new("WedgePart")
- WedgePart200 = Instance.new("WedgePart")
- WedgePart201 = Instance.new("WedgePart")
- WedgePart202 = Instance.new("WedgePart")
- Model203 = Instance.new("Model")
- Part204 = Instance.new("Part")
- Part205 = Instance.new("Part")
- ParticleEmitter206 = Instance.new("ParticleEmitter")
- Model207 = Instance.new("Model")
- WedgePart208 = Instance.new("WedgePart")
- Part209 = Instance.new("Part")
- Part210 = Instance.new("Part")
- Part211 = Instance.new("Part")
- Part212 = Instance.new("Part")
- Part213 = Instance.new("Part")
- Part214 = Instance.new("Part")
- Part215 = Instance.new("Part")
- Part216 = Instance.new("Part")
- Part217 = Instance.new("Part")
- Part218 = Instance.new("Part")
- Part219 = Instance.new("Part")
- Part220 = Instance.new("Part")
- Part221 = Instance.new("Part")
- Part222 = Instance.new("Part")
- Part223 = Instance.new("Part")
- Part224 = Instance.new("Part")
- Part225 = Instance.new("Part")
- Part226 = Instance.new("Part")
- Part227 = Instance.new("Part")
- Part228 = Instance.new("Part")
- Part229 = Instance.new("Part")
- Part230 = Instance.new("Part")
- Part231 = Instance.new("Part")
- Part232 = Instance.new("Part")
- Part233 = Instance.new("Part")
- Part234 = Instance.new("Part")
- Part235 = Instance.new("Part")
- Part236 = Instance.new("Part")
- Part237 = Instance.new("Part")
- Part238 = Instance.new("Part")
- Part239 = Instance.new("Part")
- Part240 = Instance.new("Part")
- Part241 = Instance.new("Part")
- Part242 = Instance.new("Part")
- Part243 = Instance.new("Part")
- Part244 = Instance.new("Part")
- Part245 = Instance.new("Part")
- Part246 = Instance.new("Part")
- Part247 = Instance.new("Part")
- Part248 = Instance.new("Part")
- Part249 = Instance.new("Part")
- Part250 = Instance.new("Part")
- ParticleEmitter251 = Instance.new("ParticleEmitter")
- Model252 = Instance.new("Model")
- Part253 = Instance.new("Part")
- Part254 = Instance.new("Part")
- ParticleEmitter255 = Instance.new("ParticleEmitter")
- Model256 = Instance.new("Model")
- Part257 = Instance.new("Part")
- WedgePart258 = Instance.new("WedgePart")
- Part259 = Instance.new("Part")
- Part260 = Instance.new("Part")
- Part261 = Instance.new("Part")
- Part262 = Instance.new("Part")
- Part263 = Instance.new("Part")
- Part264 = Instance.new("Part")
- Part265 = Instance.new("Part")
- Part266 = Instance.new("Part")
- Part267 = Instance.new("Part")
- Part268 = Instance.new("Part")
- Part269 = Instance.new("Part")
- Part270 = Instance.new("Part")
- Part271 = Instance.new("Part")
- Part272 = Instance.new("Part")
- Part273 = Instance.new("Part")
- Part274 = Instance.new("Part")
- Part275 = Instance.new("Part")
- Part276 = Instance.new("Part")
- Part277 = Instance.new("Part")
- Part278 = Instance.new("Part")
- Part279 = Instance.new("Part")
- Part280 = Instance.new("Part")
- Part281 = Instance.new("Part")
- Part282 = Instance.new("Part")
- Part283 = Instance.new("Part")
- Part284 = Instance.new("Part")
- Part285 = Instance.new("Part")
- Part286 = Instance.new("Part")
- Part287 = Instance.new("Part")
- Part288 = Instance.new("Part")
- Part289 = Instance.new("Part")
- Part290 = Instance.new("Part")
- Part291 = Instance.new("Part")
- Part292 = Instance.new("Part")
- Part293 = Instance.new("Part")
- Part294 = Instance.new("Part")
- Part295 = Instance.new("Part")
- Part296 = Instance.new("Part")
- Part297 = Instance.new("Part")
- Part298 = Instance.new("Part")
- Part299 = Instance.new("Part")
- ParticleEmitter300 = Instance.new("ParticleEmitter")
- Model301 = Instance.new("Model")
- Part302 = Instance.new("Part")
- SpecialMesh303 = Instance.new("SpecialMesh")
- Script304 = Instance.new("Script")
- Model0.Name = "Armor"
- Model0.Parent = mas
- Model1.Name = "Torso"
- Model1.Parent = Model0
- WedgePart2.Parent = Model1
- WedgePart2.Material = Enum.Material.SmoothPlastic
- WedgePart2.BrickColor = BrickColor.new("Really black")
- WedgePart2.Rotation = Vector3.new(-90, 0, 89.9700012)
- WedgePart2.Anchored = true
- WedgePart2.FormFactor = Enum.FormFactor.Custom
- WedgePart2.Size = Vector3.new(1.0200001, 0.619999945, 0.419999927)
- WedgePart2.CFrame = CFrame.new(-77.1676636, 3.09398293, 67.9688416, 0.000461003598, -1.00000465, -4.90226157e-05, 4.89950617e-05, -4.89997983e-05, 1, -1.00000465, -0.000461003598, 4.89721933e-05)
- WedgePart2.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart2.Position = Vector3.new(-77.1676636, 3.09398293, 67.9688416)
- WedgePart2.Orientation = Vector3.new(-90, 89.9700012, 0)
- WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart3.Parent = Model1
- WedgePart3.Material = Enum.Material.SmoothPlastic
- WedgePart3.BrickColor = BrickColor.new("Really black")
- WedgePart3.Rotation = Vector3.new(-90, 0, -90.0299988)
- WedgePart3.Anchored = true
- WedgePart3.FormFactor = Enum.FormFactor.Custom
- WedgePart3.Size = Vector3.new(1.0200001, 0.619999886, 0.419999927)
- WedgePart3.CFrame = CFrame.new(-78.5677032, 3.09391475, 67.9682007, -0.000460999901, 0.999999881, -4.90225793e-05, -4.89999948e-05, 4.89999911e-05, 1, 0.999999881, 0.000461002346, 4.89773993e-05)
- WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart3.Position = Vector3.new(-78.5677032, 3.09391475, 67.9682007)
- WedgePart3.Orientation = Vector3.new(-90, -90.0299988, 0)
- WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part4.Name = "Torso1"
- Part4.Parent = Model1
- Part4.Material = Enum.Material.SmoothPlastic
- Part4.BrickColor = BrickColor.new("Pastel brown")
- Part4.Transparency = 1
- Part4.Rotation = Vector3.new(-180, 0, 0)
- Part4.Anchored = true
- Part4.CanCollide = false
- Part4.FormFactor = Enum.FormFactor.Plate
- Part4.Size = Vector3.new(2, 2, 1)
- Part4.CFrame = CFrame.new(-77.8778534, 3.00016689, 67.9689102, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = Color3.new(1, 0.8, 0.6)
- Part4.Position = Vector3.new(-77.8778534, 3.00016689, 67.9689102)
- Part4.Orientation = Vector3.new(0, 180, 180)
- Part4.Color = Color3.new(1, 0.8, 0.6)
- Part5.Parent = Model1
- Part5.Material = Enum.Material.Neon
- Part5.BrickColor = BrickColor.new("Really red")
- Part5.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
- Part5.Anchored = true
- Part5.CanCollide = false
- Part5.FormFactor = Enum.FormFactor.Custom
- Part5.Size = Vector3.new(0.0500000007, 1.91800082, 1.16999972)
- Part5.CFrame = CFrame.new(-79.0512848, 1.17125535, 68.0216827, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.Color = Color3.new(1, 0, 0)
- Part5.Position = Vector3.new(-79.0512848, 1.17125535, 68.0216827)
- Part5.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
- Part5.Color = Color3.new(1, 0, 0)
- Part6.Parent = Model1
- Part6.Material = Enum.Material.SmoothPlastic
- Part6.BrickColor = BrickColor.new("Really black")
- Part6.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
- Part6.Anchored = true
- Part6.CanCollide = false
- Part6.FormFactor = Enum.FormFactor.Custom
- Part6.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
- Part6.CFrame = CFrame.new(-76.7488022, 2.1413517, 68.017746, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part6.Position = Vector3.new(-76.7488022, 2.1413517, 68.017746)
- Part6.Orientation = Vector3.new(0, 179.979996, -5.38999987)
- Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part7.Parent = Model1
- Part7.Material = Enum.Material.SmoothPlastic
- Part7.BrickColor = BrickColor.new("Really black")
- Part7.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part7.Anchored = true
- Part7.CanCollide = false
- Part7.FormFactor = Enum.FormFactor.Custom
- Part7.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
- Part7.CFrame = CFrame.new(-78.7115326, 3.00300574, 67.96698, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part7.Position = Vector3.new(-78.7115326, 3.00300574, 67.96698)
- Part7.Orientation = Vector3.new(0, 179.979996, 0)
- Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part8.Parent = Model1
- Part8.Material = Enum.Material.Neon
- Part8.BrickColor = BrickColor.new("Really red")
- Part8.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part8.Anchored = true
- Part8.CanCollide = false
- Part8.FormFactor = Enum.FormFactor.Custom
- Part8.Size = Vector3.new(1.94999981, 0.778000236, 0.109999791)
- Part8.CFrame = CFrame.new(-77.9062576, 3.68302608, 67.5223465, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Color = Color3.new(1, 0, 0)
- Part8.Position = Vector3.new(-77.9062576, 3.68302608, 67.5223465)
- Part8.Orientation = Vector3.new(0, 179.979996, 0)
- Part8.Color = Color3.new(1, 0, 0)
- Part9.Parent = Model1
- Part9.Material = Enum.Material.Neon
- Part9.BrickColor = BrickColor.new("Really red")
- Part9.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
- Part9.Anchored = true
- Part9.CanCollide = false
- Part9.FormFactor = Enum.FormFactor.Custom
- Part9.Size = Vector3.new(0.0500000007, 2.0580008, 1.16999972)
- Part9.CFrame = CFrame.new(-76.6643295, 1.24533391, 68.0228119, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Color = Color3.new(1, 0, 0)
- Part9.Position = Vector3.new(-76.6643295, 1.24533391, 68.0228119)
- Part9.Orientation = Vector3.new(0, 179.979996, -5.38999987)
- Part9.Color = Color3.new(1, 0, 0)
- Part10.Parent = Model1
- Part10.Material = Enum.Material.SmoothPlastic
- Part10.BrickColor = BrickColor.new("Really black")
- Part10.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part10.Anchored = true
- Part10.CanCollide = false
- Part10.FormFactor = Enum.FormFactor.Custom
- Part10.Size = Vector3.new(2.03999972, 2.07800055, 0.43999961)
- Part10.CFrame = CFrame.new(-77.8613586, 3.00302076, 67.6673279, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part10.Position = Vector3.new(-77.8613586, 3.00302076, 67.6673279)
- Part10.Orientation = Vector3.new(0, 179.979996, 0)
- Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part11.Parent = Model1
- Part11.Material = Enum.Material.SmoothPlastic
- Part11.BrickColor = BrickColor.new("Really black")
- Part11.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part11.Anchored = true
- Part11.CanCollide = false
- Part11.FormFactor = Enum.FormFactor.Custom
- Part11.Size = Vector3.new(0.63999939, 0.748000264, 1.03999972)
- Part11.CFrame = CFrame.new(-77.1614304, 3.66800475, 67.9676514, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part11.Position = Vector3.new(-77.1614304, 3.66800475, 67.9676514)
- Part11.Orientation = Vector3.new(0, 179.979996, 0)
- Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part12.Parent = Model1
- Part12.Material = Enum.Material.SmoothPlastic
- Part12.BrickColor = BrickColor.new("Really black")
- Part12.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
- Part12.Anchored = true
- Part12.CanCollide = false
- Part12.FormFactor = Enum.FormFactor.Custom
- Part12.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
- Part12.CFrame = CFrame.new(-78.9659119, 2.15757179, 68.0168304, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part12.Position = Vector3.new(-78.9659119, 2.15757179, 68.0168304)
- Part12.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
- Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part13.Parent = Model1
- Part13.Material = Enum.Material.SmoothPlastic
- Part13.BrickColor = BrickColor.new("Really black")
- Part13.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part13.Anchored = true
- Part13.CanCollide = false
- Part13.FormFactor = Enum.FormFactor.Custom
- Part13.Size = Vector3.new(0.61999929, 0.748000264, 1.03999972)
- Part13.CFrame = CFrame.new(-78.5715332, 3.66800499, 67.9670563, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part13.BottomSurface = Enum.SurfaceType.Smooth
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part13.Position = Vector3.new(-78.5715332, 3.66800499, 67.9670563)
- Part13.Orientation = Vector3.new(0, 179.979996, 0)
- Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part14.Parent = Model1
- Part14.Material = Enum.Material.SmoothPlastic
- Part14.BrickColor = BrickColor.new("Really black")
- Part14.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part14.Anchored = true
- Part14.CanCollide = false
- Part14.FormFactor = Enum.FormFactor.Custom
- Part14.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
- Part14.CFrame = CFrame.new(-77.011528, 3.00300574, 67.9676819, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part14.Position = Vector3.new(-77.011528, 3.00300574, 67.9676819)
- Part14.Orientation = Vector3.new(0, 179.979996, 0)
- Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part15.Parent = Model1
- Part15.Material = Enum.Material.Ice
- Part15.BrickColor = BrickColor.new("Black")
- Part15.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
- Part15.Anchored = true
- Part15.CanCollide = false
- Part15.FormFactor = Enum.FormFactor.Custom
- Part15.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part15.CFrame = CFrame.new(-77.2257233, 4.12555265, 68.1891327, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part15.Position = Vector3.new(-77.2257233, 4.12555265, 68.1891327)
- Part15.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
- Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh16.Parent = Part15
- SpecialMesh16.MeshId = "rbxassetid://437432504"
- SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh16.MeshType = Enum.MeshType.FileMesh
- SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part17.Parent = Model1
- Part17.Material = Enum.Material.Ice
- Part17.BrickColor = BrickColor.new("Black")
- Part17.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
- Part17.Anchored = true
- Part17.CanCollide = false
- Part17.FormFactor = Enum.FormFactor.Custom
- Part17.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part17.CFrame = CFrame.new(-78.5291367, 4.0998354, 68.1886673, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part17.Position = Vector3.new(-78.5291367, 4.0998354, 68.1886673)
- Part17.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
- Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh18.Parent = Part17
- SpecialMesh18.MeshId = "rbxassetid://437432504"
- SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh18.MeshType = Enum.MeshType.FileMesh
- SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part19.Parent = Model1
- Part19.Material = Enum.Material.Ice
- Part19.BrickColor = BrickColor.new("Black")
- Part19.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
- Part19.Anchored = true
- Part19.CanCollide = false
- Part19.FormFactor = Enum.FormFactor.Custom
- Part19.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part19.CFrame = CFrame.new(-78.5289612, 4.09985685, 67.6886597, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part19.Position = Vector3.new(-78.5289612, 4.09985685, 67.6886597)
- Part19.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
- Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh20.Parent = Part19
- SpecialMesh20.MeshId = "rbxassetid://437432504"
- SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh20.MeshType = Enum.MeshType.FileMesh
- SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part21.Parent = Model1
- Part21.Material = Enum.Material.Ice
- Part21.BrickColor = BrickColor.new("Black")
- Part21.Rotation = Vector3.new(-90, 0.00999999978, 134.979996)
- Part21.Anchored = true
- Part21.CanCollide = false
- Part21.FormFactor = Enum.FormFactor.Custom
- Part21.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part21.CFrame = CFrame.new(-78.2032242, 4.09985018, 67.0802307, -0.706854165, -0.707359314, 0.000120877783, 0.000123484657, 4.74895205e-05, 1, -0.707359314, 0.706854105, 5.37798551e-05)
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part21.Position = Vector3.new(-78.2032242, 4.09985018, 67.0802307)
- Part21.Orientation = Vector3.new(-90, 134.979996, 0)
- Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh22.Parent = Part21
- SpecialMesh22.MeshId = "rbxassetid://437432504"
- SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh22.MeshType = Enum.MeshType.FileMesh
- SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part23.Parent = Model1
- Part23.Material = Enum.Material.Ice
- Part23.BrickColor = BrickColor.new("Black")
- Part23.Rotation = Vector3.new(-90, 0.00999999978, -150.020004)
- Part23.Anchored = true
- Part23.CanCollide = false
- Part23.FormFactor = Enum.FormFactor.Custom
- Part23.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part23.CFrame = CFrame.new(-77.2388077, 4.12559319, 67.365921, -0.866203785, 0.49969089, 0.000123095379, 8.23280643e-05, -0.000103629071, 1, 0.49969089, 0.866203785, 4.86253048e-05)
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part23.Position = Vector3.new(-77.2388077, 4.12559319, 67.365921)
- Part23.Orientation = Vector3.new(-90, -150.020004, 0)
- Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh24.Parent = Part23
- SpecialMesh24.MeshId = "rbxassetid://437432504"
- SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh24.MeshType = Enum.MeshType.FileMesh
- SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part25.Parent = Model1
- Part25.Material = Enum.Material.Ice
- Part25.BrickColor = BrickColor.new("Black")
- Part25.Rotation = Vector3.new(-90, 0.00999999978, -135.020004)
- Part25.Anchored = true
- Part25.CanCollide = false
- Part25.FormFactor = Enum.FormFactor.Custom
- Part25.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part25.CFrame = CFrame.new(-77.5215683, 4.12564182, 67.0829773, -0.707359254, 0.706854224, 0.0001229974, 5.24813586e-05, -0.000121487923, 1, 0.706854224, 0.707359254, 4.88389414e-05)
- Part25.BottomSurface = Enum.SurfaceType.Smooth
- Part25.TopSurface = Enum.SurfaceType.Smooth
- Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part25.Position = Vector3.new(-77.5215683, 4.12564182, 67.0829773)
- Part25.Orientation = Vector3.new(-90, -135.020004, 0)
- Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh26.Parent = Part25
- SpecialMesh26.MeshId = "rbxassetid://437432504"
- SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh26.MeshType = Enum.MeshType.FileMesh
- SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part27.Parent = Model1
- Part27.Material = Enum.Material.Ice
- Part27.BrickColor = BrickColor.new("Black")
- Part27.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
- Part27.Anchored = true
- Part27.CanCollide = false
- Part27.FormFactor = Enum.FormFactor.Custom
- Part27.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part27.CFrame = CFrame.new(-77.2255096, 4.12558365, 67.5891266, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part27.Position = Vector3.new(-77.2255096, 4.12558365, 67.5891266)
- Part27.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
- Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh28.Parent = Part27
- SpecialMesh28.MeshId = "rbxassetid://437432504"
- SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh28.MeshType = Enum.MeshType.FileMesh
- SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part29.Parent = Model1
- Part29.Material = Enum.Material.Ice
- Part29.BrickColor = BrickColor.new("Black")
- Part29.Rotation = Vector3.new(-90, 0.00999999978, 149.979996)
- Part29.Anchored = true
- Part29.CanCollide = false
- Part29.FormFactor = Enum.FormFactor.Custom
- Part29.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part29.CFrame = CFrame.new(-78.4154282, 4.09986591, 67.2922897, -0.865846992, -0.50030905, 0.000120519209, 0.00013132258, 1.3619534e-05, 1, -0.50030905, 0.865846992, 5.39094326e-05)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part29.Position = Vector3.new(-78.4154282, 4.09986591, 67.2922897)
- Part29.Orientation = Vector3.new(-90, 149.979996, 0)
- Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh30.Parent = Part29
- SpecialMesh30.MeshId = "rbxassetid://437432504"
- SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh30.MeshType = Enum.MeshType.FileMesh
- SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part31.Parent = Model1
- Part31.Material = Enum.Material.Neon
- Part31.BrickColor = BrickColor.new("Really red")
- Part31.Rotation = Vector3.new(-180, 0.0199999996, 140)
- Part31.Anchored = true
- Part31.CanCollide = false
- Part31.FormFactor = Enum.FormFactor.Custom
- Part31.Size = Vector3.new(1.33999908, 0.0500000007, 0.43999961)
- Part31.CFrame = CFrame.new(-78.4640808, 2.52961612, 67.6334152, -0.766044021, -0.642787993, 0.000412892521, -0.642787993, 0.766044199, 4.62145072e-05, -0.000346000015, -0.000230000005, -1)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.Color = Color3.new(1, 0, 0)
- Part31.Position = Vector3.new(-78.4640808, 2.52961612, 67.6334152)
- Part31.Orientation = Vector3.new(0, 179.979996, -40)
- Part31.Color = Color3.new(1, 0, 0)
- Part32.Parent = Model1
- Part32.Material = Enum.Material.Neon
- Part32.BrickColor = BrickColor.new("Really red")
- Part32.Rotation = Vector3.new(-180, 0.0199999996, -150)
- Part32.Anchored = true
- Part32.CanCollide = false
- Part32.FormFactor = Enum.FormFactor.Custom
- Part32.Size = Vector3.new(1.14999926, 0.0500000007, 0.43999961)
- Part32.CFrame = CFrame.new(-77.2380981, 2.54341984, 67.6339722, -0.866025269, 0.500000119, 0.000412520603, 0.500000179, 0.866025329, 5.05062853e-05, -0.000332000112, 0.00025000007, -1)
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.Color = Color3.new(1, 0, 0)
- Part32.Position = Vector3.new(-77.2380981, 2.54341984, 67.6339722)
- Part32.Orientation = Vector3.new(0, 179.979996, 30)
- Part32.Color = Color3.new(1, 0, 0)
- Part33.Parent = Model1
- Part33.Material = Enum.Material.Neon
- Part33.BrickColor = BrickColor.new("Really red")
- Part33.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part33.Anchored = true
- Part33.CanCollide = false
- Part33.FormFactor = Enum.FormFactor.Custom
- Part33.Size = Vector3.new(0.0500000007, 1.23000026, 0.43999961)
- Part33.CFrame = CFrame.new(-77.7270355, 3.42889428, 67.6337891, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part33.BottomSurface = Enum.SurfaceType.Smooth
- Part33.TopSurface = Enum.SurfaceType.Smooth
- Part33.Color = Color3.new(1, 0, 0)
- Part33.Position = Vector3.new(-77.7270355, 3.42889428, 67.6337891)
- Part33.Orientation = Vector3.new(0, 179.979996, 0)
- Part33.Color = Color3.new(1, 0, 0)
- Part34.Parent = Model1
- Part34.Material = Enum.Material.Neon
- Part34.BrickColor = BrickColor.new("Really red")
- Part34.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part34.Anchored = true
- Part34.CanCollide = false
- Part34.FormFactor = Enum.FormFactor.Custom
- Part34.Size = Vector3.new(0.0500000007, 1.10000098, 0.43999961)
- Part34.CFrame = CFrame.new(-77.9625778, 3.49389386, 67.6336823, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part34.BottomSurface = Enum.SurfaceType.Smooth
- Part34.TopSurface = Enum.SurfaceType.Smooth
- Part34.Color = Color3.new(1, 0, 0)
- Part34.Position = Vector3.new(-77.9625778, 3.49389386, 67.6336823)
- Part34.Orientation = Vector3.new(0, 179.979996, 0)
- Part34.Color = Color3.new(1, 0, 0)
- Part35.Parent = Model1
- Part35.Material = Enum.Material.Neon
- Part35.BrickColor = BrickColor.new("Really red")
- Part35.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
- Part35.Anchored = true
- Part35.CanCollide = false
- Part35.FormFactor = Enum.FormFactor.Custom
- Part35.Size = Vector3.new(0.0500000007, 3.85799909, 1.14999986)
- Part35.CFrame = CFrame.new(-78.9676361, 2.13764286, 68.0318298, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
- Part35.BottomSurface = Enum.SurfaceType.Smooth
- Part35.TopSurface = Enum.SurfaceType.Smooth
- Part35.Color = Color3.new(1, 0, 0)
- Part35.Position = Vector3.new(-78.9676361, 2.13764286, 68.0318298)
- Part35.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
- Part35.Color = Color3.new(1, 0, 0)
- Part36.Parent = Model1
- Part36.Material = Enum.Material.Neon
- Part36.BrickColor = BrickColor.new("Really red")
- Part36.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
- Part36.Anchored = true
- Part36.CanCollide = false
- Part36.FormFactor = Enum.FormFactor.Custom
- Part36.Size = Vector3.new(0.0500000007, 3.85799932, 1.14999974)
- Part36.CFrame = CFrame.new(-76.7488022, 2.14135766, 68.0327454, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
- Part36.BottomSurface = Enum.SurfaceType.Smooth
- Part36.TopSurface = Enum.SurfaceType.Smooth
- Part36.Color = Color3.new(1, 0, 0)
- Part36.Position = Vector3.new(-76.7488022, 2.14135766, 68.0327454)
- Part36.Orientation = Vector3.new(0, 179.979996, -5.38999987)
- Part36.Color = Color3.new(1, 0, 0)
- Part37.Parent = Model1
- Part37.Material = Enum.Material.SmoothPlastic
- Part37.Transparency = 1
- Part37.Rotation = Vector3.new(90, 0.0199999996, 180)
- Part37.Anchored = true
- Part37.FormFactor = Enum.FormFactor.Custom
- Part37.Size = Vector3.new(1.9000001, 1, 2)
- Part37.CFrame = CFrame.new(-77.889267, 3.01040053, 67.9884949, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
- Part37.BottomSurface = Enum.SurfaceType.Smooth
- Part37.TopSurface = Enum.SurfaceType.Smooth
- Part37.Position = Vector3.new(-77.889267, 3.01040053, 67.9884949)
- Part37.Orientation = Vector3.new(90, -180, 0)
- ParticleEmitter38.Name = "Void"
- ParticleEmitter38.Parent = Part37
- ParticleEmitter38.Transparency = NumberSequence.new(0,0.78750002384186,1)
- ParticleEmitter38.Rotation = NumberRange.new(100, 100)
- ParticleEmitter38.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
- ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
- ParticleEmitter38.Texture = "rbxassetid://341277531"
- ParticleEmitter38.ZOffset = -1
- ParticleEmitter38.Lifetime = NumberRange.new(0.5, 0.5)
- ParticleEmitter38.Rate = 1000
- ParticleEmitter38.RotSpeed = NumberRange.new(-20, -10)
- ParticleEmitter38.Speed = NumberRange.new(0, 0)
- ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
- Part39.Parent = Model1
- Part39.Material = Enum.Material.Neon
- Part39.BrickColor = BrickColor.new("Really red")
- Part39.Rotation = Vector3.new(83.7299957, 71.2900009, -88.6399994)
- Part39.Anchored = true
- Part39.CanCollide = false
- Part39.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
- Part39.CFrame = CFrame.new(-80.9609222, 4.06732559, 66.8783646, 0.00759400381, 0.320662409, 0.947163165, -0.0868270025, 0.943824589, -0.318835974, -0.996194482, -0.0798180923, 0.0350095592)
- Part39.Color = Color3.new(1, 0, 0)
- Part39.Position = Vector3.new(-80.9609222, 4.06732559, 66.8783646)
- Part39.Orientation = Vector3.new(18.5900002, 87.8799973, -5.25999975)
- Part39.Color = Color3.new(1, 0, 0)
- Part40.Parent = Model1
- Part40.Material = Enum.Material.Neon
- Part40.BrickColor = BrickColor.new("Really red")
- Part40.Rotation = Vector3.new(-100.659996, -85.6100006, 84.3099976)
- Part40.Anchored = true
- Part40.CanCollide = false
- Part40.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
- Part40.CFrame = CFrame.new(-80.1355591, 4.43367529, 66.8527222, 0.00759400381, -0.0761589408, -0.997066677, -0.0868270025, -0.993380606, 0.0752160549, -0.996194482, 0.0860012472, -0.01415639)
- Part40.Color = Color3.new(1, 0, 0)
- Part40.Position = Vector3.new(-80.1355591, 4.43367529, 66.8527222)
- Part40.Orientation = Vector3.new(-4.30999994, -90.8099976, -175)
- Part40.Color = Color3.new(1, 0, 0)
- Part41.Parent = Model1
- Part41.Material = Enum.Material.Neon
- Part41.BrickColor = BrickColor.new("Really red")
- Part41.Rotation = Vector3.new(84.9300003, 11.0199995, -89.5599976)
- Part41.Anchored = true
- Part41.CanCollide = false
- Part41.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
- Part41.CFrame = CFrame.new(-81.8653641, 5.04024267, 66.7866592, 0.00759404665, 0.98153311, 0.191141799, -0.0868269652, 0.191072732, -0.977728844, -0.996194601, -0.00917136669, 0.086674653)
- Part41.Color = Color3.new(1, 0, 0)
- Part41.Position = Vector3.new(-81.8653641, 5.04024267, 66.7866592)
- Part41.Orientation = Vector3.new(77.8899994, 65.6100006, -24.4399986)
- Part41.Color = Color3.new(1, 0, 0)
- Part42.Parent = Model1
- Part42.Material = Enum.Material.Neon
- Part42.BrickColor = BrickColor.new("Really red")
- Part42.Rotation = Vector3.new(85.2099991, -23.7999992, -89.5199966)
- Part42.Anchored = true
- Part42.CanCollide = false
- Part42.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
- Part42.CFrame = CFrame.new(-81.8024826, 5.49255276, 66.7477417, 0.00759404339, 0.914910614, -0.403585136, -0.0868269727, -0.401469499, -0.91174823, -0.996194482, 0.0419659801, 0.0763902515)
- Part42.Color = Color3.new(1, 0, 0)
- Part42.Position = Vector3.new(-81.8024826, 5.49255276, 66.7477417)
- Part42.Orientation = Vector3.new(65.75, -79.2799988, -167.800003)
- Part42.Color = Color3.new(1, 0, 0)
- Part43.Parent = Model1
- Part43.Material = Enum.Material.Neon
- Part43.BrickColor = BrickColor.new("Really red")
- Part43.Rotation = Vector3.new(-94.8699951, 14.4699993, 89.5499954)
- Part43.Anchored = true
- Part43.CanCollide = false
- Part43.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
- Part43.CFrame = CFrame.new(-80.6370544, 6.32220268, 66.6842804, 0.00759398239, -0.968230307, 0.249944776, -0.0868269727, 0.248369485, 0.964766204, -0.996194482, -0.0290283635, -0.0821823999)
- Part43.Color = Color3.new(1, 0, 0)
- Part43.Position = Vector3.new(-80.6370544, 6.32220268, 66.6842804)
- Part43.Orientation = Vector3.new(-74.75, 108.199997, -19.2700005)
- Part43.Color = Color3.new(1, 0, 0)
- Part44.Parent = Model1
- Part44.Material = Enum.Material.Neon
- Part44.BrickColor = BrickColor.new("Really red")
- Part44.Rotation = Vector3.new(85.0899963, -9.59000015, -89.5599976)
- Part44.Anchored = true
- Part44.CanCollide = false
- Part44.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
- Part44.CFrame = CFrame.new(-81.8764572, 5.26630545, 66.7668533, 0.00759404711, 0.98600018, -0.166571513, -0.0868269727, -0.165297091, -0.98241502, -0.996194601, 0.0219234154, 0.0843562484)
- Part44.Color = Color3.new(1, 0, 0)
- Part44.Position = Vector3.new(-81.8764572, 5.26630545, 66.7668533)
- Part44.Orientation = Vector3.new(79.2399979, -63.1399994, -152.289993)
- Part44.Color = Color3.new(1, 0, 0)
- Part45.Parent = Model1
- Part45.Material = Enum.Material.Neon
- Part45.BrickColor = BrickColor.new("Really red")
- Part45.Rotation = Vector3.new(-96.8299942, -76.7200012, 88.1100006)
- Part45.Anchored = true
- Part45.CanCollide = false
- Part45.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
- Part45.CFrame = CFrame.new(-80.6731567, 4.50452137, 66.8424225, 0.00759399682, -0.229550794, -0.973267138, -0.0868270099, -0.96977073, 0.228048652, -0.996194482, 0.0827740654, -0.0272956435)
- Part45.Color = Color3.new(1, 0, 0)
- Part45.Position = Vector3.new(-80.6731567, 4.50452137, 66.8424225)
- Part45.Orientation = Vector3.new(-13.1799994, -91.6100006, -174.87999)
- Part45.Color = Color3.new(1, 0, 0)
- Part46.Parent = Model1
- Part46.Material = Enum.Material.Neon
- Part46.BrickColor = BrickColor.new("Really red")
- Part46.Rotation = Vector3.new(-95.3099976, -36.8199997, 89.4599991)
- Part46.Anchored = true
- Part46.CanCollide = false
- Part46.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
- Part46.CFrame = CFrame.new(-80.3977356, 5.41454506, 66.765213, 0.0075939931, -0.800491452, -0.599296093, -0.086826995, -0.597578168, 0.797096491, -0.996194482, 0.0459820107, -0.0740423575)
- Part46.Color = Color3.new(1, 0, 0)
- Part46.Position = Vector3.new(-80.3977356, 5.41454506, 66.765213)
- Part46.Orientation = Vector3.new(-52.8499985, -97.0400009, -171.729996)
- Part46.Color = Color3.new(1, 0, 0)
- Part47.Parent = Model1
- Part47.Material = Enum.Material.Neon
- Part47.BrickColor = BrickColor.new("Really red")
- Part47.Rotation = Vector3.new(84.5599976, 46.8199997, -89.3600006)
- Part47.Anchored = true
- Part47.CanCollide = false
- Part47.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
- Part47.CFrame = CFrame.new(-79.551918, 4.24167252, 66.8738708, 0.00759400381, 0.684249878, 0.729208171, -0.0868270025, 0.726926208, -0.681204498, -0.996194482, -0.0581418909, 0.064931646)
- Part47.Color = Color3.new(1, 0, 0)
- Part47.Position = Vector3.new(-79.551918, 4.24167252, 66.8738708)
- Part47.Orientation = Vector3.new(42.9399986, 84.909996, -6.80999994)
- Part47.Color = Color3.new(1, 0, 0)
- Part48.Parent = Model1
- Part48.Material = Enum.Material.Neon
- Part48.BrickColor = BrickColor.new("Really red")
- Part48.Rotation = Vector3.new(-95.4899979, -49.5699997, 89.3299942)
- Part48.Anchored = true
- Part48.CanCollide = false
- Part48.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
- Part48.CFrame = CFrame.new(-81.3364105, 4.80461454, 66.8112183, 0.0075939782, -0.648475409, -0.761197746, -0.086826995, -0.758772254, 0.645542979, -0.996194482, 0.0611902662, -0.0620672777)
- Part48.Color = Color3.new(1, 0, 0)
- Part48.Position = Vector3.new(-81.3364105, 4.80461454, 66.8112183)
- Part48.Orientation = Vector3.new(-40.2099991, -94.659996, -173.470001)
- Part48.Color = Color3.new(1, 0, 0)
- Part49.Parent = Model1
- Part49.Material = Enum.Material.Neon
- Part49.BrickColor = BrickColor.new("Really red")
- Part49.Rotation = Vector3.new(-95.0599976, -9.80000019, 89.5599976)
- Part49.Anchored = true
- Part49.CanCollide = false
- Part49.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
- Part49.CFrame = CFrame.new(-80.649765, 6.0361166, 66.7091522, 0.00759398192, -0.985364258, -0.170292363, -0.0868269801, -0.170303956, 0.981559515, -0.996194482, 0.00733205071, -0.0868496001)
- Part49.Color = Color3.new(1, 0, 0)
- Part49.Position = Vector3.new(-80.649765, 6.0361166, 66.7091522)
- Part49.Orientation = Vector3.new(-78.9799957, -117.019997, -152.98999)
- Part49.Color = Color3.new(1, 0, 0)
- Part50.Parent = Model1
- Part50.Material = Enum.Material.Neon
- Part50.BrickColor = BrickColor.new("Really red")
- Part50.Rotation = Vector3.new(84.3799973, 55.5999985, -89.2299957)
- Part50.Anchored = true
- Part50.CanCollide = false
- Part50.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
- Part50.CFrame = CFrame.new(-80.3144913, 4.63437653, 66.8338547, 0.00759399822, 0.564875007, 0.825141549, -0.086826995, 0.822421789, -0.562214196, -0.996194482, -0.067375198, 0.0552919321)
- Part50.Color = Color3.new(1, 0, 0)
- Part50.Position = Vector3.new(-80.3144913, 4.63437653, 66.8338547)
- Part50.Orientation = Vector3.new(34.2099991, 86.1699982, -6.02999973)
- Part50.Color = Color3.new(1, 0, 0)
- Part51.Parent = Model1
- Part51.Material = Enum.Material.Neon
- Part51.BrickColor = BrickColor.new("Really red")
- Part51.Rotation = Vector3.new(-95.3399963, -39.7999992, 89.4300003)
- Part51.Anchored = true
- Part51.CanCollide = false
- Part51.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
- Part51.CFrame = CFrame.new(-81.568718, 5.0362649, 66.7892685, 0.00759397354, -0.768200755, -0.640164018, -0.0868269876, -0.638271689, 0.76489979, -0.996194482, 0.0497749671, -0.0715476498)
- Part51.Color = Color3.new(1, 0, 0)
- Part51.Position = Vector3.new(-81.568718, 5.0362649, 66.7892685)
- Part51.Orientation = Vector3.new(-49.8999977, -96.3799973, -172.25)
- Part51.Color = Color3.new(1, 0, 0)
- Part52.Parent = Model1
- Part52.Material = Enum.Material.Neon
- Part52.BrickColor = BrickColor.new("Really red")
- Part52.Rotation = Vector3.new(84.909996, 13.75, -89.5499954)
- Part52.Anchored = true
- Part52.CanCollide = false
- Part52.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
- Part52.CFrame = CFrame.new(-79.2731934, 3.62613988, 66.9296722, 0.00759404944, 0.971322894, 0.237643093, -0.0868269578, 0.237393051, -0.967526197, -0.996194601, -0.0132864155, 0.0861398876)
- Part52.Color = Color3.new(1, 0, 0)
- Part52.Position = Vector3.new(-79.2731934, 3.62613988, 66.9296722)
- Part52.Orientation = Vector3.new(75.3600006, 70.0800018, -20.0900002)
- Part52.Color = Color3.new(1, 0, 0)
- Part53.Parent = Model1
- Part53.Material = Enum.Material.Neon
- Part53.BrickColor = BrickColor.new("Really red")
- Part53.Rotation = Vector3.new(-96, -66.8199997, 88.8899994)
- Part53.Anchored = true
- Part53.CanCollide = false
- Part53.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
- Part53.CFrame = CFrame.new(-81.0384674, 4.62372255, 66.8292542, 0.00759398937, -0.393595785, -0.919252217, -0.0868270025, -0.916067004, 0.391514659, -0.996194482, 0.0768428743, -0.0411313884)
- Part53.Color = Color3.new(1, 0, 0)
- Part53.Position = Vector3.new(-81.0384674, 4.62372255, 66.8292542)
- Part53.Orientation = Vector3.new(-23.0499992, -92.5599976, -174.589996)
- Part53.Color = Color3.new(1, 0, 0)
- Part54.Parent = Model1
- Part54.Material = Enum.Material.Neon
- Part54.BrickColor = BrickColor.new("Really red")
- Part54.Rotation = Vector3.new(84.6699982, 38.9399986, -89.4399948)
- Part54.Anchored = true
- Part54.CanCollide = false
- Part54.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
- Part54.CFrame = CFrame.new(-79.3473053, 3.81352353, 66.9127808, 0.00759404106, 0.777735233, 0.628546178, -0.0868269429, 0.62670356, -0.774406195, -0.996194601, -0.0486939289, 0.0722876564)
- Part54.Color = Color3.new(1, 0, 0)
- Part54.Position = Vector3.new(-79.3473053, 3.81352353, 66.9127808)
- Part54.Orientation = Vector3.new(50.75, 83.4399948, -7.88999987)
- Part54.Color = Color3.new(1, 0, 0)
- Part55.Parent = Model1
- Part55.Material = Enum.Material.Neon
- Part55.BrickColor = BrickColor.new("Really red")
- Part55.Rotation = Vector3.new(84.9499969, 8.67999935, -89.5599976)
- Part55.Anchored = true
- Part55.CanCollide = false
- Part55.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
- Part55.CFrame = CFrame.new(-80.9358749, 5.58966732, 66.745842, 0.00759401359, 0.988516212, 0.150924504, -0.0868270248, 0.151010707, -0.984712243, -0.996194482, -0.00562642468, 0.0869768038)
- Part55.Color = Color3.new(1, 0, 0)
- Part55.Position = Vector3.new(-80.9358749, 5.58966732, 66.745842)
- Part55.Orientation = Vector3.new(79.9700012, 60.0499992, -29.8999996)
- Part55.Color = Color3.new(1, 0, 0)
- Part56.Parent = Model1
- Part56.Material = Enum.Material.Neon
- Part56.BrickColor = BrickColor.new("Really red")
- Part56.Rotation = Vector3.new(-95.3600006, -40.8099976, 89.4300003)
- Part56.Anchored = true
- Part56.CanCollide = false
- Part56.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
- Part56.CFrame = CFrame.new(-78.9142838, 3.24433255, 66.9656906, 0.00759393862, -0.756797194, -0.653605759, -0.0868270695, -0.651655555, 0.753530025, -0.996194482, 0.0510284826, -0.0706591904)
- Part56.Color = Color3.new(1, 0, 0)
- Part56.Position = Vector3.new(-78.9142838, 3.24433255, 66.9656906)
- Part56.Orientation = Vector3.new(-48.8999977, -96.1699982, -172.410004)
- Part56.Color = Color3.new(1, 0, 0)
- Part57.Parent = Model1
- Part57.Material = Enum.Material.Neon
- Part57.BrickColor = BrickColor.new("Really red")
- Part57.Rotation = Vector3.new(84.8099976, 25.5699997, -89.5199966)
- Part57.Anchored = true
- Part57.CanCollide = false
- Part57.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
- Part57.CFrame = CFrame.new(-80.8216553, 5.2129941, 66.7795334, 0.00759400707, 0.902023971, 0.431619108, -0.0868270099, 0.430596471, -0.89835912, -0.996194482, -0.03065411, 0.0815900937)
- Part57.Color = Color3.new(1, 0, 0)
- Part57.Position = Vector3.new(-80.8216553, 5.2129941, 66.7795334)
- Part57.Orientation = Vector3.new(63.9399986, 79.2999954, -11.3999996)
- Part57.Color = Color3.new(1, 0, 0)
- Part58.Parent = Model1
- Part58.Material = Enum.Material.Neon
- Part58.BrickColor = BrickColor.new("Really red")
- Part58.Rotation = Vector3.new(-95.0999985, -15.5299997, 89.5499954)
- Part58.Anchored = true
- Part58.CanCollide = false
- Part58.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
- Part58.CFrame = CFrame.new(-81.7013016, 5.29024553, 66.7661438, 0.00759396097, -0.963482916, -0.267661929, -0.0868269727, -0.267294198, 0.959695995, -0.996194482, 0.0159524158, -0.0856862366)
- Part58.Color = Color3.new(1, 0, 0)
- Part58.Position = Vector3.new(-81.7013016, 5.29024553, 66.7661438)
- Part58.Orientation = Vector3.new(-73.6800003, -107.75, -162)
- Part58.Color = Color3.new(1, 0, 0)
- Part59.Parent = Model1
- Part59.Material = Enum.Material.Neon
- Part59.BrickColor = BrickColor.new("Really red")
- Part59.Rotation = Vector3.new(84.8099976, 25.3699989, -89.5199966)
- Part59.Anchored = true
- Part59.CanCollide = false
- Part59.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
- Part59.CFrame = CFrame.new(-79.1539307, 3.58030295, 66.9345551, 0.00759401033, 0.90349108, 0.428539693, -0.0868270099, 0.427529603, -0.899822772, -0.996194482, -0.0303756148, 0.0816941932)
- Part59.Color = Color3.new(1, 0, 0)
- Part59.Position = Vector3.new(-79.1539307, 3.58030295, 66.9345551)
- Part59.Orientation = Vector3.new(64.1299973, 79.2099991, -11.4799995)
- Part59.Color = Color3.new(1, 0, 0)
- Part60.Parent = Model1
- Part60.Material = Enum.Material.Neon
- Part60.BrickColor = BrickColor.new("Really red")
- Part60.Rotation = Vector3.new(-94.8399963, 18.1599998, 89.5400009)
- Part60.Anchored = true
- Part60.CanCollide = false
- Part60.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
- Part60.CFrame = CFrame.new(-79.1577148, 3.89818358, 66.9068222, 0.0075939293, -0.950169265, 0.311642051, -0.0868270174, 0.309847504, 0.946813405, -0.996194482, -0.0342489891, -0.0801474079)
- Part60.Color = Color3.new(1, 0, 0)
- Part60.Position = Vector3.new(-79.1577148, 3.89818358, 66.9068222)
- Part60.Orientation = Vector3.new(-71.2299957, 104.419998, -15.6499996)
- Part60.Color = Color3.new(1, 0, 0)
- Part61.Parent = Model1
- Part61.Material = Enum.Material.Neon
- Part61.BrickColor = BrickColor.new("Really red")
- Part61.Rotation = Vector3.new(-95.1899948, -25.8499985, 89.5199966)
- Part61.Anchored = true
- Part61.CanCollide = false
- Part61.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
- Part61.CFrame = CFrame.new(-79.2444916, 4.27266932, 66.8735275, 0.00759398565, -0.899877787, -0.436076015, -0.0868269876, -0.435035199, 0.896218061, -0.996194482, 0.0310573522, -0.0814374238)
- Part61.Color = Color3.new(1, 0, 0)
- Part61.Position = Vector3.new(-79.2444916, 4.27266932, 66.8735275)
- Part61.Orientation = Vector3.new(-63.6699982, -100.579994, -168.709991)
- Part61.Color = Color3.new(1, 0, 0)
- Part62.Parent = Model1
- Part62.Material = Enum.Material.Neon
- Part62.BrickColor = BrickColor.new("Really red")
- Part62.Rotation = Vector3.new(85.1500015, -16.25, -89.5499954)
- Part62.Anchored = true
- Part62.CanCollide = false
- Part62.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
- Part62.CFrame = CFrame.new(-79.3702545, 3.67099357, 66.9250336, 0.00759406714, 0.960014403, -0.279854894, -0.0868269876, -0.278180748, -0.956608832, -0.996194482, 0.0315630175, 0.081242308)
- Part62.Color = Color3.new(1, 0, 0)
- Part62.Position = Vector3.new(-79.3702545, 3.67099357, 66.9250336)
- Part62.Orientation = Vector3.new(73.0599976, -73.8099976, -162.669998)
- Part62.Color = Color3.new(1, 0, 0)
- Part63.Parent = Model1
- Part63.Material = Enum.Material.Neon
- Part63.BrickColor = BrickColor.new("Really red")
- Part63.Rotation = Vector3.new(85.5499954, -50.8999977, -89.3099976)
- Part63.Anchored = true
- Part63.CanCollide = false
- Part63.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
- Part63.CFrame = CFrame.new(-79.25354, 3.97497034, 66.8994217, 0.00759399869, 0.630693197, -0.775995076, -0.0868270621, -0.772671223, -0.62884146, -0.996194482, 0.0721528828, 0.0488936529)
- Part63.Color = Color3.new(1, 0, 0)
- Part63.Position = Vector3.new(-79.25354, 3.97497034, 66.8994217)
- Part63.Orientation = Vector3.new(38.9599991, -86.3899994, -173.589996)
- Part63.Color = Color3.new(1, 0, 0)
- Part64.Parent = Model1
- Part64.Material = Enum.Material.Neon
- Part64.BrickColor = BrickColor.new("Really red")
- Part64.Rotation = Vector3.new(85.3799973, -39.5900002, -89.4399948)
- Part64.Anchored = true
- Part64.CanCollide = false
- Part64.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
- Part64.CFrame = CFrame.new(-80.8006897, 6.3887167, 66.6772308, 0.00759406155, 0.770614088, -0.637256861, -0.086826995, -0.634360135, -0.768146038, -0.996194482, 0.0611644424, 0.0620927364)
- Part64.Color = Color3.new(1, 0, 0)
- Part64.Position = Vector3.new(-80.8006897, 6.3887167, 66.6772308)
- Part64.Orientation = Vector3.new(50.1899986, -84.4300003, -172.209991)
- Part64.Color = Color3.new(1, 0, 0)
- Part65.Parent = Model1
- Part65.Material = Enum.Material.Neon
- Part65.BrickColor = BrickColor.new("Really red")
- Part65.Rotation = Vector3.new(84.9499969, 8.93999958, -89.5599976)
- Part65.Anchored = true
- Part65.CanCollide = false
- Part65.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
- Part65.CFrame = CFrame.new(-79.3403244, 3.87022853, 66.9078903, 0.00759406807, 0.98781234, 0.155463696, -0.0868269727, 0.155532464, -0.984008193, -0.996194601, -0.00602583541, 0.0869499743)
- Part65.Color = Color3.new(1, 0, 0)
- Part65.Position = Vector3.new(-79.3403244, 3.87022853, 66.9078903)
- Part65.Orientation = Vector3.new(79.7399979, 60.7799988, -29.1700001)
- Part65.Color = Color3.new(1, 0, 0)
- Part66.Parent = Model1
- Part66.Material = Enum.Material.Neon
- Part66.BrickColor = BrickColor.new("Really red")
- Part66.Rotation = Vector3.new(-94.5400009, 45.1699982, 89.3799973)
- Part66.Anchored = true
- Part66.CanCollide = false
- Part66.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
- Part66.CFrame = CFrame.new(-79.3836288, 3.54828477, 66.9356003, 0.00759394281, -0.705006778, 0.709162772, -0.0868270025, 0.706050813, 0.702835143, -0.996194482, -0.0669112056, -0.0558518805)
- Part66.Color = Color3.new(1, 0, 0)
- Part66.Position = Vector3.new(-79.3836288, 3.54828477, 66.9356003)
- Part66.Orientation = Vector3.new(-44.6499977, 94.5, -7.00999975)
- Part66.Color = Color3.new(1, 0, 0)
- Part67.Parent = Model1
- Part67.Material = Enum.Material.Neon
- Part67.BrickColor = BrickColor.new("Really red")
- Part67.Rotation = Vector3.new(85, 2.95000005, -89.5599976)
- Part67.Anchored = true
- Part67.CanCollide = false
- Part67.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
- Part67.CFrame = CFrame.new(-79.280777, 3.44607663, 66.9453049, 0.00759404758, 0.998646379, 0.0514568128, -0.0868269652, 0.0519225039, -0.994870067, -0.996194601, 0.00308724074, 0.0871038139)
- Part67.Color = Color3.new(1, 0, 0)
- Part67.Position = Vector3.new(-79.280777, 3.44607663, 66.9453049)
- Part67.Orientation = Vector3.new(84.1899948, 30.5699997, -59.1199989)
- Part67.Color = Color3.new(1, 0, 0)
- Part68.Parent = Model1
- Part68.Material = Enum.Material.Neon
- Part68.BrickColor = BrickColor.new("Really red")
- Part68.Rotation = Vector3.new(-95.6199951, -55.8499985, 89.2200012)
- Part68.Anchored = true
- Part68.CanCollide = false
- Part68.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
- Part68.CFrame = CFrame.new(-79.4662476, 4.20963955, 66.877327, 0.00759398285, -0.561275661, -0.827594101, -0.086826995, -0.824862838, 0.558626652, -0.996194482, 0.0676153973, -0.0549979359)
- Part68.Color = Color3.new(1, 0, 0)
- Part68.Position = Vector3.new(-79.4662476, 4.20963955, 66.877327)
- Part68.Orientation = Vector3.new(-33.9599991, -93.7999954, -173.98999)
- Part68.Color = Color3.new(1, 0, 0)
- Part69.Parent = Model1
- Part69.Material = Enum.Material.Neon
- Part69.BrickColor = BrickColor.new("Really red")
- Part69.Rotation = Vector3.new(84.5899963, 44.2799988, -89.3899994)
- Part69.Anchored = true
- Part69.CanCollide = false
- Part69.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
- Part69.CFrame = CFrame.new(-78.9831009, 3.29310155, 66.9608917, 0.0075940052, 0.715853155, 0.698212504, -0.0868270025, 0.696070611, -0.712720454, -0.996194482, -0.0552112684, 0.0674407631)
- Part69.Color = Color3.new(1, 0, 0)
- Part69.Position = Vector3.new(-78.9831009, 3.29310155, 66.9608917)
- Part69.Orientation = Vector3.new(45.4599991, 84.4799957, -7.10999966)
- Part69.Color = Color3.new(1, 0, 0)
- Part70.Parent = Model1
- Part70.Material = Enum.Material.Neon
- Part70.BrickColor = BrickColor.new("Really red")
- Part70.Rotation = Vector3.new(84.4799957, 50.8600006, -89.3099976)
- Part70.Anchored = true
- Part70.CanCollide = false
- Part70.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
- Part70.CFrame = CFrame.new(-78.8161774, 3.12300181, 66.9769897, 0.00759400148, 0.631111026, 0.775655389, -0.0868270025, 0.773164868, -0.628234565, -0.996194482, -0.0625771135, 0.0606689602)
- Part70.Color = Color3.new(1, 0, 0)
- Part70.Position = Vector3.new(-78.8161774, 3.12300181, 66.9769897)
- Part70.Orientation = Vector3.new(38.9199982, 85.5299988, -6.40999985)
- Part70.Color = Color3.new(1, 0, 0)
- Part71.Parent = Model1
- Part71.Material = Enum.Material.Neon
- Part71.BrickColor = BrickColor.new("Really red")
- Part71.Rotation = Vector3.new(86.8799973, -76.8499985, 91.909996)
- Part71.Anchored = true
- Part71.CanCollide = false
- Part71.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
- Part71.CFrame = CFrame.new(-75.8541718, 4.03084755, 66.9204559, -0.00759400381, -0.227304503, -0.973794162, 0.0868270025, 0.969994962, -0.227094829, 0.996194482, -0.0862762928, 0.0123700537)
- Part71.Color = Color3.new(1, 0, 0)
- Part71.Position = Vector3.new(-75.8541718, 4.03084755, 66.9204559)
- Part71.Orientation = Vector3.new(13.1300001, -89.2699966, 5.11999989)
- Part71.Color = Color3.new(1, 0, 0)
- Part72.Parent = Model1
- Part72.Material = Enum.Material.Neon
- Part72.BrickColor = BrickColor.new("Really red")
- Part72.Rotation = Vector3.new(-93.1299973, 76.7599945, -91.9000015)
- Part72.Anchored = true
- Part72.CanCollide = false
- Part72.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
- Part72.CFrame = CFrame.new(-74.8977051, 4.50635958, 66.8863144, -0.00759399682, 0.228877768, 0.973425567, 0.0868270099, -0.969626904, 0.22866191, 0.996194482, 0.086256206, -0.0125094578)
- Part72.Color = Color3.new(1, 0, 0)
- Part72.Position = Vector3.new(-74.8977051, 4.50635958, 66.8863144)
- Part72.Orientation = Vector3.new(-13.2199993, 90.7399979, 174.87999)
- Part72.Color = Color3.new(1, 0, 0)
- Part73.Parent = Model1
- Part73.Material = Enum.Material.Neon
- Part73.BrickColor = BrickColor.new("Really red")
- Part73.Rotation = Vector3.new(85.2299957, -26.3199997, 90.4899979)
- Part73.Anchored = true
- Part73.CanCollide = false
- Part73.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
- Part73.CFrame = CFrame.new(-73.7891006, 4.78924561, 66.8701172, -0.00759402942, -0.89629072, -0.443401963, 0.0868269876, 0.441149354, -0.893224359, 0.996194482, -0.0452824794, 0.0744722113)
- Part73.Color = Color3.new(1, 0, 0)
- Part73.Position = Vector3.new(-73.7891006, 4.78924561, 66.8701172)
- Part73.Orientation = Vector3.new(63.2799988, -80.4700012, 11.1300001)
- Part73.Color = Color3.new(1, 0, 0)
- Part74.Parent = Model1
- Part74.Material = Enum.Material.Neon
- Part74.BrickColor = BrickColor.new("Really red")
- Part74.Rotation = Vector3.new(85.0499954, -3.72000003, -89.5599976)
- Part74.Anchored = true
- Part74.CanCollide = false
- Part74.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
- Part74.CFrame = CFrame.new(-80.9592514, 5.92601109, 66.716362, 0.00759401498, 0.997866333, -0.0648477077, -0.0868270472, -0.0639466941, -0.994169652, -0.996194482, 0.0131802754, 0.0861562937)
- Part74.Color = Color3.new(1, 0, 0)
- Part74.Position = Vector3.new(-80.9592514, 5.92601109, 66.716362)
- Part74.Orientation = Vector3.new(83.8099976, -36.9699974, -126.369995)
- Part74.Color = Color3.new(1, 0, 0)
- Part75.Parent = Model1
- Part75.Material = Enum.Material.Neon
- Part75.BrickColor = BrickColor.new("Really red")
- Part75.Rotation = Vector3.new(85.1699982, -18.9799995, -89.5400009)
- Part75.Anchored = true
- Part75.CanCollide = false
- Part75.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
- Part75.CFrame = CFrame.new(-80.9045792, 6.18733311, 66.6940079, 0.00759406621, 0.945601821, -0.325237662, -0.0868269876, -0.323395133, -0.942272127, -0.996194482, 0.0353950858, 0.0796478838)
- Part75.Color = Color3.new(1, 0, 0)
- Part75.Position = Vector3.new(-80.9045792, 6.18733311, 66.6940079)
- Part75.Orientation = Vector3.new(70.4399948, -76.2399979, -164.970001)
- Part75.Color = Color3.new(1, 0, 0)
- Part76.Parent = Model1
- Part76.Material = Enum.Material.Neon
- Part76.BrickColor = BrickColor.new("Really red")
- Part76.Rotation = Vector3.new(-97.4300003, -79.9199982, -92.4899979)
- Part76.Anchored = true
- Part76.CanCollide = false
- Part76.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
- Part76.CFrame = CFrame.new(-75.3590088, 4.00458431, 66.9265137, -0.00759398192, 0.174922884, -0.98455286, 0.0868270025, 0.980978668, 0.173618212, 0.996194482, -0.0841674432, -0.0226375852)
- Part76.Color = Color3.new(1, 0, 0)
- Part76.Position = Vector3.new(-75.3590088, 4.00458431, 66.9265137)
- Part76.Orientation = Vector3.new(-10, -91.3199997, 5.05999994)
- Part76.Color = Color3.new(1, 0, 0)
- Part77.Parent = Model1
- Part77.Material = Enum.Material.Neon
- Part77.BrickColor = BrickColor.new("Really red")
- Part77.Rotation = Vector3.new(85.6899948, -57.0999985, 90.7999954)
- Part77.Anchored = true
- Part77.CanCollide = false
- Part77.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
- Part77.CFrame = CFrame.new(-76.0786667, 3.94450235, 66.9262695, -0.00759401359, -0.543073833, -0.839650571, 0.0868270025, 0.836145997, -0.5415923, 0.996194482, -0.0770173073, 0.0408038273)
- Part77.Color = Color3.new(1, 0, 0)
- Part77.Position = Vector3.new(-76.0786667, 3.94450235, 66.9262695)
- Part77.Orientation = Vector3.new(32.7900009, -87.2200012, 5.92999983)
- Part77.Color = Color3.new(1, 0, 0)
- Part78.Parent = Model1
- Part78.Material = Enum.Material.Neon
- Part78.BrickColor = BrickColor.new("Really red")
- Part78.Rotation = Vector3.new(87.7299957, -80.9000015, 92.75)
- Part78.Anchored = true
- Part78.CanCollide = false
- Part78.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
- Part78.CFrame = CFrame.new(-77.053421, 3.4281776, 66.9638443, -0.00759400101, -0.158052772, -0.987401426, 0.0868270025, 0.98359704, -0.158111602, 0.996194482, -0.0869339183, 0.00625383528)
- Part78.Color = Color3.new(1, 0, 0)
- Part78.Position = Vector3.new(-77.053421, 3.4281776, 66.9638443)
- Part78.Orientation = Vector3.new(9.09999943, -89.6399994, 5.03999996)
- Part78.Color = Color3.new(1, 0, 0)
- Part79.Parent = Model1
- Part79.Material = Enum.Material.Neon
- Part79.BrickColor = BrickColor.new("Really red")
- Part79.Rotation = Vector3.new(84.8499985, 20.8599987, 90.4700012)
- Part79.Anchored = true
- Part79.CanCollide = false
- Part79.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
- Part79.CFrame = CFrame.new(-76.2466278, 3.94837761, 66.9246674, -0.00759403175, -0.934441864, 0.356034994, 0.0868269652, -0.355316907, -0.930705309, 0.996194601, 0.0238456652, 0.0838331208)
- Part79.Color = Color3.new(1, 0, 0)
- Part79.Position = Vector3.new(-76.2466278, 3.94837761, 66.9246674)
- Part79.Orientation = Vector3.new(68.5499954, 76.75, 166.269989)
- Part79.Color = Color3.new(1, 0, 0)
- Part80.Parent = Model1
- Part80.Material = Enum.Material.Neon
- Part80.BrickColor = BrickColor.new("Really red")
- Part80.Rotation = Vector3.new(86.3099976, -71.3300018, 91.3600006)
- Part80.Anchored = true
- Part80.CanCollide = false
- Part80.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
- Part80.CFrame = CFrame.new(-74.6101532, 4.06930447, 66.9265823, -0.00759400381, -0.320008993, -0.947384179, 0.0868270025, 0.943622947, -0.319434494, 0.996194482, -0.0846844167, 0.0206195861)
- Part80.Color = Color3.new(1, 0, 0)
- Part80.Position = Vector3.new(-74.6101532, 4.06930447, 66.9265823)
- Part80.Orientation = Vector3.new(18.6299992, -88.75, 5.25999975)
- Part80.Color = Color3.new(1, 0, 0)
- Part81.Parent = Model1
- Part81.Material = Enum.Material.Neon
- Part81.BrickColor = BrickColor.new("Really red")
- Part81.Rotation = Vector3.new(-94.659996, 36.8400002, 89.4599991)
- Part81.Anchored = true
- Part81.CanCollide = false
- Part81.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
- Part81.CFrame = CFrame.new(-79.2877731, 3.68609595, 66.924324, 0.00759393582, -0.800265431, 0.59959805, -0.0868270099, 0.596823454, 0.797661841, -0.996194482, -0.0581187606, -0.0649525002)
- Part81.Color = Color3.new(1, 0, 0)
- Part81.Position = Vector3.new(-79.2877731, 3.68609595, 66.924324)
- Part81.Orientation = Vector3.new(-52.9099998, 96.1800003, -8.27999973)
- Part81.Color = Color3.new(1, 0, 0)
- Part82.Parent = Model1
- Part82.Material = Enum.Material.Neon
- Part82.BrickColor = BrickColor.new("Really red")
- Part82.Rotation = Vector3.new(-94.8899994, 11.8800001, -90.4399948)
- Part82.Anchored = true
- Part82.CanCollide = false
- Part82.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
- Part82.CFrame = CFrame.new(-76.3681564, 3.92953634, 66.9253693, -0.007593947, 0.978547394, 0.205881953, 0.0868269652, -0.204465032, 0.975015461, 0.996194482, 0.0252803192, -0.0834116042)
- Part82.Color = Color3.new(1, 0, 0)
- Part82.Position = Vector3.new(-76.3681564, 3.92953634, 66.9253693)
- Part82.Orientation = Vector3.new(-77.1699982, 112.049995, 156.98999)
- Part82.Color = Color3.new(1, 0, 0)
- Part83.Parent = Model1
- Part83.Material = Enum.Material.Neon
- Part83.BrickColor = BrickColor.new("Really red")
- Part83.Rotation = Vector3.new(85.2399979, -27.0499992, -89.5099945)
- Part83.Anchored = true
- Part83.CanCollide = false
- Part83.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
- Part83.CFrame = CFrame.new(-79.4671097, 3.51874757, 66.9375534, 0.00759406714, 0.890579939, -0.454763561, -0.0868269876, -0.452472091, -0.887542307, -0.996194482, 0.0462258644, 0.0738903582)
- Part83.Color = Color3.new(1, 0, 0)
- Part83.Position = Vector3.new(-79.4671097, 3.51874757, 66.9375534)
- Part83.Orientation = Vector3.new(62.5699997, -80.7699966, -169.139999)
- Part83.Color = Color3.new(1, 0, 0)
- Part84.Parent = Model1
- Part84.Material = Enum.Material.Neon
- Part84.BrickColor = BrickColor.new("Really red")
- Part84.Rotation = Vector3.new(-93.7299957, 70.8499985, -91.3299942)
- Part84.Anchored = true
- Part84.CanCollide = false
- Part84.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
- Part84.CFrame = CFrame.new(-76.9075394, 3.48444676, 66.9600449, -0.00759397866, 0.32795161, 0.944663942, 0.086826928, -0.940907717, 0.32734549, 0.996194601, 0.0845082179, -0.0213298313)
- Part84.Color = Color3.new(1, 0, 0)
- Part84.Position = Vector3.new(-76.9075394, 3.48444676, 66.9600449)
- Part84.Orientation = Vector3.new(-19.1099987, 91.2900009, 174.729996)
- Part84.Color = Color3.new(1, 0, 0)
- Part85.Parent = Model1
- Part85.Material = Enum.Material.Neon
- Part85.BrickColor = BrickColor.new("Really red")
- Part85.Rotation = Vector3.new(-95.4399948, -46.7299995, 89.3699951)
- Part85.Anchored = true
- Part85.CanCollide = false
- Part85.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
- Part85.CFrame = CFrame.new(-80.1413422, 5.12933779, 66.7920227, 0.00759399822, -0.685433686, -0.728098571, -0.086826995, -0.725824833, 0.68239516, -0.996194482, 0.0580364317, -0.0650254861)
- Part85.Color = Color3.new(1, 0, 0)
- Part85.Position = Vector3.new(-80.1413422, 5.12933779, 66.7920227)
- Part85.Orientation = Vector3.new(-43.0299988, -95.0999985, -173.179993)
- Part85.Color = Color3.new(1, 0, 0)
- Part86.Parent = Model1
- Part86.Material = Enum.Material.Neon
- Part86.BrickColor = BrickColor.new("Really red")
- Part86.Rotation = Vector3.new(-95.1399994, -19.5699997, 89.5400009)
- Part86.Anchored = true
- Part86.CanCollide = false
- Part86.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
- Part86.CFrame = CFrame.new(-80.5649185, 5.71970463, 66.7373352, 0.00759398332, -0.942196846, -0.334973902, -0.0868269801, -0.334339947, 0.938445091, -0.996194482, 0.0219582822, -0.0843471736)
- Part86.Color = Color3.new(1, 0, 0)
- Part86.Position = Vector3.new(-80.5649185, 5.71970463, 66.7373352)
- Part86.Orientation = Vector3.new(-69.7900009, -104.129997, -165.440002)
- Part86.Color = Color3.new(1, 0, 0)
- Part87.Parent = Model1
- Part87.Material = Enum.Material.Neon
- Part87.BrickColor = BrickColor.new("Really red")
- Part87.Rotation = Vector3.new(-94.9499969, 4.48999977, 89.5599976)
- Part87.Anchored = true
- Part87.CanCollide = false
- Part87.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
- Part87.CFrame = CFrame.new(-81.718132, 5.52696705, 66.7453613, 0.0075939605, -0.996896982, 0.0783494711, -0.0868269801, 0.0773984939, 0.993212938, -0.996194601, -0.0143452697, -0.0859698877)
- Part87.Color = Color3.new(1, 0, 0)
- Part87.Position = Vector3.new(-81.718132, 5.52696705, 66.7453613)
- Part87.Orientation = Vector3.new(-83.3199997, 137.660004, -48.2899971)
- Part87.Color = Color3.new(1, 0, 0)
- Part88.Parent = Model1
- Part88.Material = Enum.Material.Neon
- Part88.BrickColor = BrickColor.new("Really red")
- Part88.Rotation = Vector3.new(-95.7900009, -61.6800003, 89.0799942)
- Part88.Anchored = true
- Part88.CanCollide = false
- Part88.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
- Part88.CFrame = CFrame.new(-79.7129593, 4.36144829, 66.862236, 0.00759398658, -0.474313021, -0.88032347, -0.086826995, -0.877337337, 0.471955091, -0.996194482, 0.0728519261, -0.0478457138)
- Part88.Color = Color3.new(1, 0, 0)
- Part88.Position = Vector3.new(-79.7129593, 4.36144829, 66.862236)
- Part88.Orientation = Vector3.new(-28.1599998, -93.1100006, -174.349991)
- Part88.Color = Color3.new(1, 0, 0)
- Part89.Parent = Model1
- Part89.Material = Enum.Material.Neon
- Part89.BrickColor = BrickColor.new("Really red")
- Part89.Rotation = Vector3.new(-95.1199951, -17.0900002, 89.5400009)
- Part89.Anchored = true
- Part89.CanCollide = false
- Part89.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
- Part89.CFrame = CFrame.new(-79.1109695, 3.59294295, 66.9338074, 0.0075939293, -0.955803633, -0.293907851, -0.0868270472, -0.293436676, 0.952028036, -0.996194482, 0.0182895511, -0.0852180496)
- Part89.Color = Color3.new(1, 0, 0)
- Part89.Position = Vector3.new(-79.1109695, 3.59294295, 66.9338074)
- Part89.Orientation = Vector3.new(-72.1800003, -106.169998, -163.519989)
- Part89.Color = Color3.new(1, 0, 0)
- Part90.Parent = Model1
- Part90.Material = Enum.Material.Neon
- Part90.BrickColor = BrickColor.new("Really red")
- Part90.Rotation = Vector3.new(-97.7299957, -81.0099945, -92.7900009)
- Part90.Anchored = true
- Part90.CanCollide = false
- Part90.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
- Part90.CFrame = CFrame.new(-75.6303635, 4.05047131, 66.9204407, -0.00759398332, 0.156003729, -0.987727344, 0.0868270025, 0.984128773, 0.154767811, 0.996194482, -0.084586218, -0.0210188068)
- Part90.Color = Color3.new(1, 0, 0)
- Part90.Position = Vector3.new(-75.6303635, 4.05047131, 66.9204407)
- Part90.Orientation = Vector3.new(-8.89999962, -91.2200012, 5.03999996)
- Part90.Color = Color3.new(1, 0, 0)
- Part91.Parent = Model1
- Part91.Material = Enum.Material.Neon
- Part91.BrickColor = BrickColor.new("Really red")
- Part91.Rotation = Vector3.new(-95.0999985, -15.1300001, -90.4499969)
- Part91.Anchored = true
- Part91.CanCollide = false
- Part91.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
- Part91.CFrame = CFrame.new(-76.3484116, 3.5141418, 66.9617233, -0.00759394793, 0.965313554, -0.26098302, 0.0868269727, 0.260641515, 0.96152401, 0.996194482, -0.0153586343, -0.0857946575)
- Part91.Color = Color3.new(1, 0, 0)
- Part91.Position = Vector3.new(-76.3484116, 3.5141418, 66.9617233)
- Part91.Orientation = Vector3.new(-74.0499954, -108.199997, 18.4200001)
- Part91.Color = Color3.new(1, 0, 0)
- Part92.Parent = Model1
- Part92.Material = Enum.Material.Neon
- Part92.BrickColor = BrickColor.new("Really red")
- Part92.Rotation = Vector3.new(90.7099991, -85.6199951, 95.7099991)
- Part92.Anchored = true
- Part92.CanCollide = false
- Part92.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
- Part92.CFrame = CFrame.new(-74.99646, 3.99149466, 66.9304123, -0.00759399682, -0.0759418979, -0.997083306, 0.0868270099, 0.993296802, -0.0763148144, 0.996194482, -0.0871534124, -0.000949268695)
- Part92.Color = Color3.new(1, 0, 0)
- Part92.Position = Vector3.new(-74.99646, 3.99149466, 66.9304123)
- Part92.Orientation = Vector3.new(4.38000011, -90.0499954, 5)
- Part92.Color = Color3.new(1, 0, 0)
- Part93.Parent = Model1
- Part93.Material = Enum.Material.Neon
- Part93.BrickColor = BrickColor.new("Really red")
- Part93.Rotation = Vector3.new(85.2299957, -25.4099998, 90.4799957)
- Part93.Anchored = true
- Part93.CanCollide = false
- Part93.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
- Part93.CFrame = CFrame.new(-76.4175491, 3.58115554, 66.9553452, -0.00759401312, -0.903191447, -0.429170936, 0.086826995, 0.426967084, -0.90008986, 0.996194482, -0.0440989546, 0.0751791075)
- Part93.Color = Color3.new(1, 0, 0)
- Part93.Position = Vector3.new(-76.4175491, 3.58115554, 66.9553452)
- Part93.Orientation = Vector3.new(64.1699982, -80.0599976, 11.4899998)
- Part93.Color = Color3.new(1, 0, 0)
- Part94.Parent = Model1
- Part94.Material = Enum.Material.Neon
- Part94.BrickColor = BrickColor.new("Really red")
- Part94.Rotation = Vector3.new(85.2399979, -27.1099987, 90.4899979)
- Part94.Anchored = true
- Part94.CanCollide = false
- Part94.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
- Part94.CFrame = CFrame.new(-76.1702271, 4.05614853, 66.9158478, -0.00759400986, -0.890140176, -0.455623358, 0.086826995, 0.453328967, -0.887105048, 0.996194482, -0.0462971367, 0.0738457218)
- Part94.Color = Color3.new(1, 0, 0)
- Part94.Position = Vector3.new(-76.1702271, 4.05614853, 66.9158478)
- Part94.Orientation = Vector3.new(62.5099983, -80.7900009, 10.8400002)
- Part94.Color = Color3.new(1, 0, 0)
- Part95.Parent = Model1
- Part95.Material = Enum.Material.Neon
- Part95.BrickColor = BrickColor.new("Really red")
- Part95.Rotation = Vector3.new(85.659996, -55.6399994, 90.7699966)
- Part95.Anchored = true
- Part95.CanCollide = false
- Part95.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
- Part95.CFrame = CFrame.new(-75.2561874, 4.6359663, 66.8722839, -0.00759399543, -0.564302742, -0.825533032, 0.0868270099, 0.822067201, -0.562732458, 0.996194482, -0.0759520233, 0.0427540168)
- Part95.Color = Color3.new(1, 0, 0)
- Part95.Position = Vector3.new(-75.2561874, 4.6359663, 66.8722839)
- Part95.Orientation = Vector3.new(34.2399979, -87.0400009, 6.02999973)
- Part95.Color = Color3.new(1, 0, 0)
- Part96.Parent = Model1
- Part96.Material = Enum.Material.Neon
- Part96.BrickColor = BrickColor.new("Really red")
- Part96.Rotation = Vector3.new(-95.0199966, -4.44999981, -90.4399948)
- Part96.Anchored = true
- Part96.CanCollide = false
- Part96.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
- Part96.CFrame = CFrame.new(-73.8519516, 5.52945137, 66.8051147, -0.0075939605, 0.996951699, -0.0776498988, 0.0868270546, 0.0780163109, 0.993164539, 0.996194482, 0.000799925067, -0.0871549547)
- Part96.Color = Color3.new(1, 0, 0)
- Part96.Position = Vector3.new(-73.8519516, 5.52945137, 66.8051147)
- Part96.Orientation = Vector3.new(-83.2999954, -138.300003, 48.0599976)
- Part96.Color = Color3.new(1, 0, 0)
- Part97.Parent = Model1
- Part97.Material = Enum.Material.Neon
- Part97.BrickColor = BrickColor.new("Really red")
- Part97.Rotation = Vector3.new(-94.3399963, 55.8899994, -90.7799988)
- Part97.Anchored = true
- Part97.CanCollide = false
- Part97.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
- Part97.CFrame = CFrame.new(-76.1047897, 4.2107296, 66.9028702, -0.00759398006, 0.560700953, 0.827983618, 0.0868270099, -0.824511111, 0.559145808, 0.996194482, 0.0761375725, -0.0424227305)
- Part97.Color = Color3.new(1, 0, 0)
- Part97.Position = Vector3.new(-76.1047897, 4.2107296, 66.9028702)
- Part97.Orientation = Vector3.new(-34, 92.9300003, 173.98999)
- Part97.Color = Color3.new(1, 0, 0)
- Part98.Parent = Model1
- Part98.Material = Enum.Material.Neon
- Part98.BrickColor = BrickColor.new("Really red")
- Part98.Rotation = Vector3.new(86.1500015, -68.9700012, 91.2099991)
- Part98.Anchored = true
- Part98.CanCollide = false
- Part98.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
- Part98.CFrame = CFrame.new(-75.8349991, 4.37120247, 66.8909378, -0.00759398332, -0.358756334, -0.933400333, 0.0868270174, 0.929666042, -0.358027309, 0.996194482, -0.0837633237, 0.0240899157)
- Part98.Color = Color3.new(1, 0, 0)
- Part98.Position = Vector3.new(-75.8349991, 4.37120247, 66.8909378)
- Part98.Orientation = Vector3.new(20.9799995, -88.5199966, 5.33999968)
- Part98.Color = Color3.new(1, 0, 0)
- Part99.Parent = Model1
- Part99.Material = Enum.Material.Neon
- Part99.BrickColor = BrickColor.new("Really red")
- Part99.Rotation = Vector3.new(-94.8499985, 17.1299992, -90.4599991)
- Part99.Anchored = true
- Part99.CanCollide = false
- Part99.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
- Part99.CFrame = CFrame.new(-76.4605331, 3.59376979, 66.9539337, -0.0075939279, 0.955601931, 0.294570148, 0.0868269652, -0.292843938, 0.952222407, 0.996194482, 0.0328072309, -0.0807478651)
- Part99.Color = Color3.new(1, 0, 0)
- Part99.Position = Vector3.new(-76.4605331, 3.59376979, 66.9539337)
- Part99.Orientation = Vector3.new(-72.2200012, 105.329994, 163.48999)
- Part99.Color = Color3.new(1, 0, 0)
- Part100.Parent = Model1
- Part100.Material = Enum.Material.Neon
- Part100.BrickColor = BrickColor.new("Really red")
- Part100.Rotation = Vector3.new(85.6100006, -53.7999992, -89.2599945)
- Part100.Anchored = true
- Part100.CanCollide = false
- Part100.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
- Part100.CFrame = CFrame.new(-80.6230698, 6.5478611, 66.664711, 0.0075940541, 0.590543926, -0.806969941, -0.0868270099, -0.803556263, -0.588863015, -0.996194482, 0.0745387226, 0.0451729894)
- Part100.Color = Color3.new(1, 0, 0)
- Part100.Position = Vector3.new(-80.6230698, 6.5478611, 66.664711)
- Part100.Orientation = Vector3.new(36.079998, -86.7999954, -173.830002)
- Part100.Color = Color3.new(1, 0, 0)
- Part101.Parent = Model1
- Part101.Material = Enum.Material.Neon
- Part101.BrickColor = BrickColor.new("Really red")
- Part101.Rotation = Vector3.new(85.3699951, -38.9799995, 90.5599976)
- Part101.Anchored = true
- Part101.CanCollide = false
- Part101.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
- Part101.CFrame = CFrame.new(-76.223999, 3.81453776, 66.9364853, -0.00759403873, -0.777296543, -0.629088521, 0.086827077, 0.626218498, -0.774798632, 0.996194482, -0.0605058335, 0.0627349541)
- Part101.Color = Color3.new(1, 0, 0)
- Part101.Position = Vector3.new(-76.223999, 3.81453776, 66.9364853)
- Part101.Orientation = Vector3.new(50.7899971, -84.3099976, 7.88999987)
- Part101.Color = Color3.new(1, 0, 0)
- Part102.Parent = Model1
- Part102.Material = Enum.Material.Neon
- Part102.BrickColor = BrickColor.new("Really red")
- Part102.Rotation = Vector3.new(85.2299957, -25.6099987, 90.4799957)
- Part102.Anchored = true
- Part102.CanCollide = false
- Part102.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
- Part102.CFrame = CFrame.new(-74.7487411, 5.21487188, 66.8256912, -0.00759401033, -0.901722491, -0.432248682, 0.086826995, 0.43003428, -0.898628414, 0.996194482, -0.0443550944, 0.0750282779)
- Part102.Color = Color3.new(1, 0, 0)
- Part102.Position = Vector3.new(-74.7487411, 5.21487188, 66.8256912)
- Part102.Orientation = Vector3.new(63.9799995, -80.1500015, 11.4099998)
- Part102.Color = Color3.new(1, 0, 0)
- Part103.Parent = Model1
- Part103.Material = Enum.Material.Neon
- Part103.BrickColor = BrickColor.new("Really red")
- Part103.Rotation = Vector3.new(85.0999985, -11.0599995, 90.4399948)
- Part103.Anchored = true
- Part103.CanCollide = false
- Part103.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
- Part103.CFrame = CFrame.new(-73.7051163, 5.0428319, 66.8486633, -0.00759404711, -0.981398821, -0.191830412, 0.0868270621, 0.190464258, -0.977846861, 0.996194482, -0.024081884, 0.0837655738)
- Part103.Color = Color3.new(1, 0, 0)
- Part103.Position = Vector3.new(-73.7051163, 5.0428319, 66.8486633)
- Part103.Orientation = Vector3.new(77.9199982, -66.409996, 24.5100002)
- Part103.Color = Color3.new(1, 0, 0)
- Part104.Parent = Model1
- Part104.Material = Enum.Material.Neon
- Part104.BrickColor = BrickColor.new("Really red")
- Part104.Rotation = Vector3.new(84.8300018, 23.7600002, 90.4799957)
- Part104.Anchored = true
- Part104.CanCollide = false
- Part104.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
- Part104.CFrame = CFrame.new(-73.7677155, 5.4951067, 66.8087311, -0.00759404432, -0.915192902, 0.402944565, 0.0868270323, -0.402038038, -0.911497653, 0.996194482, 0.0280645788, 0.0825166851)
- Part104.Color = Color3.new(1, 0, 0)
- Part104.Position = Vector3.new(-73.7677155, 5.4951067, 66.8087311)
- Part104.Orientation = Vector3.new(65.7099991, 78.4300003, 167.809998)
- Part104.Color = Color3.new(1, 0, 0)
- Part105.Parent = Model1
- Part105.Material = Enum.Material.Neon
- Part105.BrickColor = BrickColor.new("Really red")
- Part105.Rotation = Vector3.new(-94.1699982, 61.7199974, -90.9199982)
- Part105.Anchored = true
- Part105.CanCollide = false
- Part105.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
- Part105.CFrame = CFrame.new(-75.8579483, 4.3626833, 66.8915024, -0.00759398332, 0.473702431, 0.880652249, 0.0868270099, -0.877039731, 0.472508043, 0.996194482, 0.0800527111, -0.0344699994)
- Part105.Color = Color3.new(1, 0, 0)
- Part105.Position = Vector3.new(-75.8579483, 4.3626833, 66.8915024)
- Part105.Orientation = Vector3.new(-28.1999989, 92.2399979, 174.349991)
- Part105.Color = Color3.new(1, 0, 0)
- Part106.Parent = Model1
- Part106.Material = Enum.Material.Neon
- Part106.BrickColor = BrickColor.new("Really red")
- Part106.Rotation = Vector3.new(84.4799957, 50.8600006, 90.6899948)
- Part106.Anchored = true
- Part106.CanCollide = false
- Part106.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
- Part106.CFrame = CFrame.new(-76.3177032, 3.97588158, 66.9217072, -0.00759400148, -0.631231844, 0.775557041, 0.0868269503, -0.773066998, -0.628354967, 0.996194601, 0.0625676066, 0.0606786609)
- Part106.Color = Color3.new(1, 0, 0)
- Part106.Position = Vector3.new(-76.3177032, 3.97588158, 66.9217072)
- Part106.Orientation = Vector3.new(38.9300003, 85.5299988, 173.589996)
- Part106.Color = Color3.new(1, 0, 0)
- Part107.Parent = Model1
- Part107.Material = Enum.Material.Neon
- Part107.BrickColor = BrickColor.new("Really red")
- Part107.Rotation = Vector3.new(85.4000015, -41.329998, 90.5799942)
- Part107.Anchored = true
- Part107.CanCollide = false
- Part107.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
- Part107.CFrame = CFrame.new(-74.9606094, 4.89569855, 66.8518829, -0.00759400381, -0.750825346, -0.660457253, 0.0868270025, 0.657486737, -0.748446643, 0.996194482, -0.0630292296, 0.0601989552)
- Part107.Color = Color3.new(1, 0, 0)
- Part107.Position = Vector3.new(-74.9606094, 4.89569855, 66.8518829)
- Part107.Orientation = Vector3.new(48.4599991, -84.7900009, 7.51999998)
- Part107.Color = Color3.new(1, 0, 0)
- Part108.Parent = Model1
- Part108.Material = Enum.Material.Neon
- Part108.BrickColor = BrickColor.new("Really red")
- Part108.Rotation = Vector3.new(85.4399948, -44.3199997, 90.6100006)
- Part108.Anchored = true
- Part108.CanCollide = false
- Part108.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
- Part108.CFrame = CFrame.new(-76.5885696, 3.29385257, 66.9790878, -0.0075940052, -0.715371251, -0.698706448, 0.0868270025, 0.695626676, -0.713154078, 0.996194482, -0.0660816953, 0.0568308868)
- Part108.Color = Color3.new(1, 0, 0)
- Part108.Position = Vector3.new(-76.5885696, 3.29385257, 66.9790878)
- Part108.Orientation = Vector3.new(45.4899979, -85.3499985, 7.10999966)
- Part108.Color = Color3.new(1, 0, 0)
- Part109.Parent = Model1
- Part109.Material = Enum.Material.Neon
- Part109.BrickColor = BrickColor.new("Really red")
- Part109.Rotation = Vector3.new(-94.5099945, 47.1299973, -90.6399994)
- Part109.Anchored = true
- Part109.CanCollide = false
- Part109.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
- Part109.CFrame = CFrame.new(-76.562088, 3.68847871, 66.944931, -0.0075939633, 0.680285692, 0.732907772, 0.0868269354, -0.729712248, 0.678219199, 0.996194482, 0.0687865093, -0.0535257161)
- Part109.Color = Color3.new(1, 0, 0)
- Part109.Position = Vector3.new(-76.562088, 3.68847871, 66.944931)
- Part109.Orientation = Vector3.new(-42.7000008, 94.1800003, 173.209991)
- Part109.Color = Color3.new(1, 0, 0)
- Part110.Parent = Model1
- Part110.Material = Enum.Material.Neon
- Part110.BrickColor = BrickColor.new("Really red")
- Part110.Rotation = Vector3.new(85.4799957, -46.8600006, 90.6399994)
- Part110.Anchored = true
- Part110.CanCollide = false
- Part110.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
- Part110.CFrame = CFrame.new(-76.0190277, 4.24278259, 66.9007339, -0.00759400381, -0.683742881, -0.729683638, 0.0868270025, 0.726497829, -0.681661248, 0.996194482, -0.0685327724, 0.0538503155)
- Part110.Color = Color3.new(1, 0, 0)
- Part110.Position = Vector3.new(-76.0190277, 4.24278259, 66.9007339)
- Part110.Orientation = Vector3.new(42.9699974, -85.7799988, 6.81999969)
- Part110.Color = Color3.new(1, 0, 0)
- Part111.Parent = Model1
- Part111.Material = Enum.Material.Neon
- Part111.BrickColor = BrickColor.new("Really red")
- Part111.Rotation = Vector3.new(85.1299973, -13.79, 90.4499969)
- Part111.Anchored = true
- Part111.CanCollide = false
- Part111.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
- Part111.CFrame = CFrame.new(-76.2982254, 3.62711453, 66.9522476, -0.00759404665, -0.971155941, -0.238324374, 0.0868270621, 0.236790702, -0.967673123, 0.996194482, -0.0280415565, 0.0825244188)
- Part111.Color = Color3.new(1, 0, 0)
- Part111.Position = Vector3.new(-76.2982254, 3.62711453, 66.9522476)
- Part111.Orientation = Vector3.new(75.3899994, -70.9000015, 20.1399994)
- Part111.Color = Color3.new(1, 0, 0)
- Part112.Parent = Model1
- Part112.Material = Enum.Material.Neon
- Part112.BrickColor = BrickColor.new("Really red")
- Part112.Rotation = Vector3.new(-94.6199951, 39.8400002, -90.5699997)
- Part112.Anchored = true
- Part112.CanCollide = false
- Part112.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
- Part112.CFrame = CFrame.new(-74.0017395, 5.03866339, 66.8467255, -0.00759397075, 0.767753899, 0.640699923, 0.0868270248, -0.63779223, 0.765298724, 0.996194482, 0.0614417195, -0.061818406)
- Part112.Color = Color3.new(1, 0, 0)
- Part112.Position = Vector3.new(-74.0017395, 5.03866339, 66.8467255)
- Part112.Orientation = Vector3.new(-49.9300003, 95.5099945, 172.25)
- Part112.Color = Color3.new(1, 0, 0)
- Part113.Parent = Model1
- Part113.Material = Enum.Material.Neon
- Part113.BrickColor = BrickColor.new("Really red")
- Part113.Rotation = Vector3.new(85.0400009, -2.99000001, 90.4399948)
- Part113.Anchored = true
- Part113.CanCollide = false
- Part113.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
- Part113.CFrame = CFrame.new(-76.2907944, 3.44706178, 66.9679947, -0.00759404851, -0.99861002, -0.0521576405, 0.0868270621, 0.0513037033, -0.994902134, 0.996194482, -0.0120840333, 0.086316891)
- Part113.Color = Color3.new(1, 0, 0)
- Part113.Position = Vector3.new(-76.2907944, 3.44706178, 66.9679947)
- Part113.Orientation = Vector3.new(84.2099991, -31.1399994, 59.4199982)
- Part113.Color = Color3.new(1, 0, 0)
- Part114.Parent = Model1
- Part114.Material = Enum.Material.Neon
- Part114.BrickColor = BrickColor.new("Really red")
- Part114.Rotation = Vector3.new(-95.25, -31.6799984, 89.4899979)
- Part114.Anchored = true
- Part114.CanCollide = false
- Part114.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
- Part114.CFrame = CFrame.new(-79.381897, 4.52707958, 66.8503113, 0.0075939917, -0.850930512, -0.525223255, -0.086826995, -0.523816288, 0.84739542, -0.996194482, 0.0391685143, -0.0778617039)
- Part114.Color = Color3.new(1, 0, 0)
- Part114.Position = Vector3.new(-79.381897, 4.52707958, 66.8503113)
- Part114.Orientation = Vector3.new(-57.9300003, -98.4300003, -170.589996)
- Part114.Color = Color3.new(1, 0, 0)
- Part115.Parent = Model1
- Part115.Material = Enum.Material.Neon
- Part115.BrickColor = BrickColor.new("Really red")
- Part115.Rotation = Vector3.new(85.6500015, -55.6100006, 90.7699966)
- Part115.Anchored = true
- Part115.CanCollide = false
- Part115.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
- Part115.CFrame = CFrame.new(-74.2665176, 4.24027729, 66.9143219, -0.00759401452, -0.564791441, -0.82519877, 0.086826995, 0.82173413, -0.56321907, 0.996194482, -0.0759267062, 0.042798955)
- Part115.Color = Color3.new(1, 0, 0)
- Part115.Position = Vector3.new(-74.2665176, 4.24027729, 66.9143219)
- Part115.Orientation = Vector3.new(34.2799988, -87.0299988, 6.02999973)
- Part115.Color = Color3.new(1, 0, 0)
- Part116.Parent = Model1
- Part116.Material = Enum.Material.Neon
- Part116.BrickColor = BrickColor.new("Really red")
- Part116.Rotation = Vector3.new(-95.0299988, -6.79999971, -90.4399948)
- Part116.Anchored = true
- Part116.CanCollide = false
- Part116.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
- Part116.CFrame = CFrame.new(-76.3620834, 3.68113971, 66.9470444, -0.00759394746, 0.992932141, -0.118439972, 0.0868269801, 0.118650883, 0.989133239, 0.996194601, -0.00277237874, -0.0871144384)
- Part116.Color = Color3.new(1, 0, 0)
- Part116.Position = Vector3.new(-76.3620834, 3.68113971, 66.9470444)
- Part116.Orientation = Vector3.new(-81.5499954, -126.339996, 36.2000008)
- Part116.Color = Color3.new(1, 0, 0)
- Part117.Parent = Model1
- Part117.Material = Enum.Material.Neon
- Part117.BrickColor = BrickColor.new("Really red")
- Part117.Rotation = Vector3.new(-94.6800003, 34.4899979, 89.4700012)
- Part117.Anchored = true
- Part117.CanCollide = false
- Part117.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
- Part117.CFrame = CFrame.new(-80.5327988, 6.53569317, 66.6664581, 0.00759399263, -0.824162006, 0.566303253, -0.0868269578, 0.563637435, 0.821446955, -0.996194601, -0.0554084815, -0.067279309)
- Part117.Color = Color3.new(1, 0, 0)
- Part117.Position = Vector3.new(-80.5327988, 6.53569317, 66.6664581)
- Part117.Orientation = Vector3.new(-55.2299995, 96.7799988, -8.76000023)
- Part117.Color = Color3.new(1, 0, 0)
- Part118.Parent = Model1
- Part118.Material = Enum.Material.Neon
- Part118.BrickColor = BrickColor.new("Really red")
- Part118.Rotation = Vector3.new(85.6500015, -55.4099998, 90.7699966)
- Part118.Anchored = true
- Part118.CanCollide = false
- Part118.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
- Part118.CFrame = CFrame.new(-76.5312119, 3.65615153, 66.9479599, -0.00759401871, -0.567605078, -0.82326597, 0.0868270025, 0.819806576, -0.566020727, 0.996194482, -0.0757801831, 0.0430578813)
- Part118.Color = Color3.new(1, 0, 0)
- Part118.Position = Vector3.new(-76.5312119, 3.65615153, 66.9479599)
- Part118.Orientation = Vector3.new(34.4699974, -87.0099945, 6.04999971)
- Part118.Color = Color3.new(1, 0, 0)
- Part119.Parent = Model1
- Part119.Material = Enum.Material.Neon
- Part119.BrickColor = BrickColor.new("Really red")
- Part119.Rotation = Vector3.new(-95.6199951, -55.6299973, 89.2299957)
- Part119.Anchored = true
- Part119.CanCollide = false
- Part119.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
- Part119.CFrame = CFrame.new(-79.7115479, 4.80018139, 66.8239822, 0.00759400381, -0.564487934, -0.825406373, -0.0868270025, -0.82268554, 0.561828256, -0.996194482, 0.0674011409, -0.0552603379)
- Part119.Color = Color3.new(1, 0, 0)
- Part119.Position = Vector3.new(-79.7115479, 4.80018139, 66.8239822)
- Part119.Orientation = Vector3.new(-34.1800003, -93.8299942, -173.979996)
- Part119.Color = Color3.new(1, 0, 0)
- Part120.Parent = Model1
- Part120.Material = Enum.Material.Neon
- Part120.BrickColor = BrickColor.new("Really red")
- Part120.Rotation = Vector3.new(86.5699997, -74.3199997, 91.6100006)
- Part120.Anchored = true
- Part120.CanCollide = false
- Part120.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
- Part120.CFrame = CFrame.new(-76.8234177, 3.49241853, 66.9599838, -0.00759400567, -0.270175904, -0.962781072, 0.0868270025, 0.958994985, -0.269798189, 0.996194482, -0.0856443569, 0.0161759816)
- Part120.Color = Color3.new(1, 0, 0)
- Part120.Position = Vector3.new(-76.8234177, 3.49241853, 66.9599838)
- Part120.Orientation = Vector3.new(15.6499996, -89.0400009, 5.17000008)
- Part120.Color = Color3.new(1, 0, 0)
- Part121.Parent = Model1
- Part121.Material = Enum.Material.Neon
- Part121.BrickColor = BrickColor.new("Really red")
- Part121.Rotation = Vector3.new(86.2200012, -70.0699997, 91.2799988)
- Part121.Anchored = true
- Part121.CanCollide = false
- Part121.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
- Part121.CFrame = CFrame.new(-75.5768967, 4.46665335, 66.8845825, -0.00759398239, -0.340784639, -0.940110743, 0.0868270174, 0.936363101, -0.340127498, 0.996194482, -0.0842100307, 0.0224786326)
- Part121.Color = Color3.new(1, 0, 0)
- Part121.Position = Vector3.new(-75.5768967, 4.46665335, 66.8845825)
- Part121.Orientation = Vector3.new(19.8799992, -88.6299973, 5.29999971)
- Part121.Color = Color3.new(1, 0, 0)
- Part122.Parent = Model1
- Part122.Material = Enum.Material.Neon
- Part122.BrickColor = BrickColor.new("Really red")
- Part122.Rotation = Vector3.new(85.5499954, -50.8999977, 90.6899948)
- Part122.Anchored = true
- Part122.CanCollide = false
- Part122.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
- Part122.CFrame = CFrame.new(-76.7555618, 3.12364888, 66.9926453, -0.00759400148, -0.630572498, -0.776093185, 0.0868270025, 0.772769153, -0.628721237, 0.996194482, -0.0721604526, 0.0488823839)
- Part122.Color = Color3.new(1, 0, 0)
- Part122.Position = Vector3.new(-76.7555618, 3.12364888, 66.9926453)
- Part122.Orientation = Vector3.new(38.9599991, -86.4000015, 6.40999985)
- Part122.Color = Color3.new(1, 0, 0)
- Part123.Parent = Model1
- Part123.Material = Enum.Material.Neon
- Part123.BrickColor = BrickColor.new("Really red")
- Part123.Rotation = Vector3.new(85.3699951, -38.7199974, 90.5599976)
- Part123.Anchored = true
- Part123.CanCollide = false
- Part123.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
- Part123.CFrame = CFrame.new(-73.9783096, 4.50958252, 66.8930206, -0.00759402756, -0.780180871, -0.62550801, 0.0868269876, 0.622649133, -0.777669132, 0.996194482, -0.0602166206, 0.0630123392)
- Part123.Color = Color3.new(1, 0, 0)
- Part123.Position = Vector3.new(-73.9783096, 4.50958252, 66.8930206)
- Part123.Orientation = Vector3.new(51.0499992, -84.25, 7.94000006)
- Part123.Color = Color3.new(1, 0, 0)
- Part124.Parent = Model1
- Part124.Material = Enum.Material.Neon
- Part124.BrickColor = BrickColor.new("Really red")
- Part124.Rotation = Vector3.new(84.9499969, 9.55000019, 90.4399948)
- Part124.Anchored = true
- Part124.CanCollide = false
- Part124.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
- Part124.CFrame = CFrame.new(-73.6938171, 5.2689023, 66.8290176, -0.00759404665, -0.986116827, 0.165879712, 0.0868270397, -0.165908381, -0.982312024, 0.996194482, 0.0069431481, 0.0868816227)
- Part124.Color = Color3.new(1, 0, 0)
- Part124.Position = Vector3.new(-73.6938171, 5.2689023, 66.8290176)
- Part124.Orientation = Vector3.new(79.2099991, 62.3599968, 152.37999)
- Part124.Color = Color3.new(1, 0, 0)
- Part125.Parent = Model1
- Part125.Material = Enum.Material.Neon
- Part125.BrickColor = BrickColor.new("Really red")
- Part125.Rotation = Vector3.new(84.7999954, 26.2799988, -89.5099945)
- Part125.Anchored = true
- Part125.CanCollide = false
- Part125.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
- Part125.CFrame = CFrame.new(-81.7815704, 4.7867713, 66.8093948, 0.00759402988, 0.896599054, 0.442778051, -0.0868270248, 0.441709936, -0.892947316, -0.996194482, -0.0316640884, 0.0812034979)
- Part125.Color = Color3.new(1, 0, 0)
- Part125.Position = Vector3.new(-81.7815704, 4.7867713, 66.8093948)
- Part125.Orientation = Vector3.new(63.25, 79.6100006, -11.1199999)
- Part125.Color = Color3.new(1, 0, 0)
- Part126.Parent = Model1
- Part126.Material = Enum.Material.Neon
- Part126.BrickColor = BrickColor.new("Really red")
- Part126.Rotation = Vector3.new(84.4300003, 53.7599983, 90.7399979)
- Part126.Anchored = true
- Part126.CanCollide = false
- Part126.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
- Part126.CFrame = CFrame.new(-74.9462967, 6.54963303, 66.7078476, -0.0075940541, -0.591105998, 0.806558073, 0.0868270099, -0.803925335, -0.588359177, 0.996194482, 0.0655630976, 0.0574290901)
- Part126.Color = Color3.new(1, 0, 0)
- Part126.Position = Vector3.new(-74.9462967, 6.54963303, 66.7078476)
- Part126.Orientation = Vector3.new(36.0400009, 85.9300003, 173.839996)
- Part126.Color = Color3.new(1, 0, 0)
- Part127.Parent = Model1
- Part127.Material = Enum.Material.Neon
- Part127.BrickColor = BrickColor.new("Really red")
- Part127.Rotation = Vector3.new(84.7999954, 27.0699997, -89.5099945)
- Part127.Anchored = true
- Part127.CanCollide = false
- Part127.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
- Part127.CFrame = CFrame.new(-79.4009323, 4.05516529, 66.8912964, 0.0075940066, 0.890458047, 0.45500201, -0.0868270099, 0.453884155, -0.886821091, -0.996194482, -0.0327720009, 0.0807627141)
- Part127.Color = Color3.new(1, 0, 0)
- Part127.Position = Vector3.new(-79.4009323, 4.05516529, 66.8912964)
- Part127.Orientation = Vector3.new(62.4799995, 79.9300003, -10.8299999)
- Part127.Color = Color3.new(1, 0, 0)
- Part128.Parent = Model1
- Part128.Material = Enum.Material.Neon
- Part128.BrickColor = BrickColor.new("Really red")
- Part128.Rotation = Vector3.new(83.8199997, 70.0299988, -88.7299957)
- Part128.Anchored = true
- Part128.CanCollide = false
- Part128.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
- Part128.CFrame = CFrame.new(-79.9940186, 4.46529055, 66.8510361, 0.00759398565, 0.341433495, 0.939875364, -0.0868269876, 0.936577737, -0.339533985, -0.996194482, -0.0790281221, 0.0367579944)
- Part128.Color = Color3.new(1, 0, 0)
- Part128.Position = Vector3.new(-79.9940186, 4.46529055, 66.8510361)
- Part128.Orientation = Vector3.new(19.8500004, 87.7599945, -5.29999971)
- Part128.Color = Color3.new(1, 0, 0)
- Part129.Parent = Model1
- Part129.Material = Enum.Material.Neon
- Part129.BrickColor = BrickColor.new("Really red")
- Part129.Rotation = Vector3.new(-93.9599991, 66.8600006, -91.1100006)
- Part129.Anchored = true
- Part129.CanCollide = false
- Part129.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
- Part129.CFrame = CFrame.new(-74.5323181, 4.62577152, 66.878685, -0.00759398937, 0.392958879, 0.919524729, 0.0868270025, -0.915819705, 0.392092645, 0.996194482, 0.0828172192, -0.0271647647)
- Part129.Color = Color3.new(1, 0, 0)
- Part129.Position = Vector3.new(-74.5323181, 4.62577152, 66.878685)
- Part129.Orientation = Vector3.new(-23.0799999, 91.6899948, 174.580002)
- Part129.Color = Color3.new(1, 0, 0)
- Part130.Parent = Model1
- Part130.Material = Enum.Material.Neon
- Part130.BrickColor = BrickColor.new("Really red")
- Part130.Rotation = Vector3.new(-94.4700012, 49.6100006, -90.6699982)
- Part130.Anchored = true
- Part130.CanCollide = false
- Part130.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
- Part130.CFrame = CFrame.new(-74.2341614, 4.80686331, 66.8651657, -0.0075939754, 0.647946119, 0.761648297, 0.0868270099, -0.758366883, 0.646020293, 0.996194482, 0.0710375905, -0.0505002774)
- Part130.Color = Color3.new(1, 0, 0)
- Part130.Position = Vector3.new(-74.2341614, 4.80686331, 66.8651657)
- Part130.Orientation = Vector3.new(-40.2399979, 93.7900009, 173.470001)
- Part130.Color = Color3.new(1, 0, 0)
- Part131.Parent = Model1
- Part131.Material = Enum.Material.Neon
- Part131.BrickColor = BrickColor.new("Really red")
- Part131.Rotation = Vector3.new(-94.5999985, 40.8499985, -90.5799942)
- Part131.Anchored = true
- Part131.CanCollide = false
- Part131.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
- Part131.CFrame = CFrame.new(-76.6574249, 3.24503779, 66.9828186, -0.00759394001, 0.756341755, 0.654132724, 0.0868269429, -0.651182294, 0.753938198, 0.996194482, 0.062521711, -0.0607258007)
- Part131.Color = Color3.new(1, 0, 0)
- Part131.Position = Vector3.new(-76.6574249, 3.24503779, 66.9828186)
- Part131.Orientation = Vector3.new(-48.9300003, 95.2999954, 172.410004)
- Part131.Color = Color3.new(1, 0, 0)
- Part132.Parent = Model1
- Part132.Material = Enum.Material.Neon
- Part132.BrickColor = BrickColor.new("Really red")
- Part132.Rotation = Vector3.new(84.7999954, 27.0100002, 90.4899979)
- Part132.Anchored = true
- Part132.CanCollide = false
- Part132.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
- Part132.CFrame = CFrame.new(-76.1043091, 3.51981854, 66.9631042, -0.00759406388, -0.890898645, 0.454138815, 0.0868270174, -0.453024417, -0.887260497, 0.996194482, 0.032693658, 0.0807944536)
- Part132.Color = Color3.new(1, 0, 0)
- Part132.Position = Vector3.new(-76.1043091, 3.51981854, 66.9631042)
- Part132.Orientation = Vector3.new(62.5299988, 79.909996, 169.149994)
- Part132.Color = Color3.new(1, 0, 0)
- Part133.Parent = Model1
- Part133.Material = Enum.Material.Neon
- Part133.BrickColor = BrickColor.new("Really red")
- Part133.Rotation = Vector3.new(-94.909996, 9.84999943, -90.4399948)
- Part133.Anchored = true
- Part133.CanCollide = false
- Part133.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
- Part133.CFrame = CFrame.new(-74.9199295, 6.03790474, 66.7526398, -0.00759398239, 0.985244334, 0.17098543, 0.0868270248, -0.169695005, 0.981664956, 0.996194482, 0.0223009158, -0.0842572823)
- Part133.Color = Color3.new(1, 0, 0)
- Part133.Position = Vector3.new(-74.9199295, 6.03790474, 66.7526398)
- Part133.Orientation = Vector3.new(-79.0099945, 116.229996, 152.899994)
- Part133.Color = Color3.new(1, 0, 0)
- Part134.Parent = Model1
- Part134.Material = Enum.Material.Neon
- Part134.BrickColor = BrickColor.new("Really red")
- Part134.Rotation = Vector3.new(84.659996, 39.5499992, 90.5599976)
- Part134.Anchored = true
- Part134.CanCollide = false
- Part134.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
- Part134.CFrame = CFrame.new(-74.7687378, 6.39060307, 66.723053, -0.00759405829, -0.771059811, 0.636717379, 0.0868270099, -0.634839773, -0.767750502, 0.996194482, 0.0494539924, 0.0717699081)
- Part134.Color = Color3.new(1, 0, 0)
- Part134.Position = Vector3.new(-74.7687378, 6.39060307, 66.723053)
- Part134.Orientation = Vector3.new(50.1499977, 83.5699997, 172.209991)
- Part134.Color = Color3.new(1, 0, 0)
- Part135.Parent = Model1
- Part135.Material = Enum.Material.Neon
- Part135.BrickColor = BrickColor.new("Really red")
- Part135.Rotation = Vector3.new(-95.1199951, -18.1199989, -90.4599991)
- Part135.Anchored = true
- Part135.CanCollide = false
- Part135.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
- Part135.CFrame = CFrame.new(-76.4135056, 3.89904571, 66.927681, -0.0075939321, 0.950387061, -0.310976952, 0.0868269876, 0.310438335, 0.946620643, 0.996194482, -0.0198126584, -0.0848768055)
- Part135.Color = Color3.new(1, 0, 0)
- Part135.Position = Vector3.new(-76.4135056, 3.89904571, 66.927681)
- Part135.Orientation = Vector3.new(-71.1899948, -105.269997, 15.6300001)
- Part135.Color = Color3.new(1, 0, 0)
- Part136.Parent = Model1
- Part136.Material = Enum.Material.Neon
- Part136.BrickColor = BrickColor.new("Really red")
- Part136.Rotation = Vector3.new(-95.3099976, -36.7999992, -90.5400009)
- Part136.Anchored = true
- Part136.CanCollide = false
- Part136.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
- Part136.CFrame = CFrame.new(-76.283577, 3.68702483, 66.9471359, -0.00759393908, 0.800683081, -0.599040091, 0.086826995, 0.597323179, 0.797287583, 0.996194482, -0.0459583662, -0.0740570351)
- Part136.Color = Color3.new(1, 0, 0)
- Part136.Position = Vector3.new(-76.283577, 3.68702483, 66.9471359)
- Part136.Orientation = Vector3.new(-52.8699989, -97.0499954, 8.2699995)
- Part136.Color = Color3.new(1, 0, 0)
- Part137.Parent = Model1
- Part137.Material = Enum.Material.Neon
- Part137.BrickColor = BrickColor.new("Really red")
- Part137.Rotation = Vector3.new(-94.7699966, 25.8899994, -90.4799957)
- Part137.Anchored = true
- Part137.CanCollide = false
- Part137.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
- Part137.CFrame = CFrame.new(-76.326416, 4.27360153, 66.8956985, -0.00759398611, 0.899571598, 0.436707348, 0.0868270323, -0.434477717, 0.896488547, 0.996194482, 0.0447259732, -0.0748078153)
- Part137.Color = Color3.new(1, 0, 0)
- Part137.Position = Vector3.new(-76.326416, 4.27360153, 66.8956985)
- Part137.Orientation = Vector3.new(-63.6999969, 99.7200012, 168.699997)
- Part137.Color = Color3.new(1, 0, 0)
- Part138.Parent = Model1
- Part138.Material = Enum.Material.Neon
- Part138.BrickColor = BrickColor.new("Really red")
- Part138.Rotation = Vector3.new(-94.3399963, 55.6699982, -90.7699966)
- Part138.Anchored = true
- Part138.CanCollide = false
- Part138.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
- Part138.CFrame = CFrame.new(-75.8590546, 4.80139446, 66.8532944, -0.00759400381, 0.563912928, 0.825799406, 0.0868270025, -0.822332859, 0.562344253, 0.996194482, 0.0759722143, -0.0427181385)
- Part138.Color = Color3.new(1, 0, 0)
- Part138.Position = Vector3.new(-75.8590546, 4.80139446, 66.8532944)
- Part138.Orientation = Vector3.new(-34.2199974, 92.9599991, 173.970001)
- Part138.Color = Color3.new(1, 0, 0)
- Part139.Parent = Model1
- Part139.Material = Enum.Material.Neon
- Part139.BrickColor = BrickColor.new("Really red")
- Part139.Rotation = Vector3.new(-94.9300003, 6.83999968, 89.5599976)
- Part139.Anchored = true
- Part139.CanCollide = false
- Part139.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
- Part139.CFrame = CFrame.new(-79.2092972, 3.68026376, 66.9254379, 0.00759394746, -0.992849171, 0.119133055, -0.0868270397, 0.118031934, 0.989207268, -0.996194482, -0.0178559665, -0.085309945)
- Part139.Color = Color3.new(1, 0, 0)
- Part139.Position = Vector3.new(-79.2092972, 3.68026376, 66.9254379)
- Part139.Orientation = Vector3.new(-81.5699997, 125.610001, -36.3400002)
- Part139.Color = Color3.new(1, 0, 0)
- Part140.Parent = Model1
- Part140.Material = Enum.Material.Neon
- Part140.BrickColor = BrickColor.new("Really red")
- Part140.Rotation = Vector3.new(-95.0899963, -14.4299994, -90.4499969)
- Part140.Anchored = true
- Part140.CanCollide = false
- Part140.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
- Part140.CFrame = CFrame.new(-74.9324646, 6.3239851, 66.727623, -0.00759398332, 0.968405902, -0.249263868, 0.0868270472, 0.248968363, 0.964612365, 0.996194482, -0.0143176299, -0.085974589)
- Part140.Color = Color3.new(1, 0, 0)
- Part140.Position = Vector3.new(-74.9324646, 6.3239851, 66.727623)
- Part140.Orientation = Vector3.new(-74.7099991, -109.029999, 19.2299995)
- Part140.Color = Color3.new(1, 0, 0)
- Part141.Parent = Model1
- Part141.Material = Enum.Material.Neon
- Part141.BrickColor = BrickColor.new("Really red")
- Part141.Rotation = Vector3.new(-92.2200012, 81.0499954, 87.1999969)
- Part141.Anchored = true
- Part141.CanCollide = false
- Part141.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
- Part141.CFrame = CFrame.new(-79.9407272, 4.04912758, 66.8877258, 0.00759398332, -0.155323029, 0.987834513, -0.0868270025, 0.984030306, 0.155392334, -0.996194482, -0.0869508609, -0.00601354521)
- Part141.Color = Color3.new(1, 0, 0)
- Part141.Position = Vector3.new(-79.9407272, 4.04912758, 66.8877258)
- Part141.Orientation = Vector3.new(-8.93999958, 90.3499985, -5.03999996)
- Part141.Color = Color3.new(1, 0, 0)
- Part142.Parent = Model1
- Part142.Material = Enum.Material.Neon
- Part142.BrickColor = BrickColor.new("Really red")
- Part142.Rotation = Vector3.new(85.0899963, -8.97999954, 90.4399948)
- Part142.Anchored = true
- Part142.CanCollide = false
- Part142.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
- Part142.CFrame = CFrame.new(-76.230896, 3.87121177, 66.9315109, -0.00759406853, -0.987702847, -0.156158492, 0.0868270546, 0.154922009, -0.984104455, 0.996194482, -0.0210321508, 0.0845829472)
- Part142.Color = Color3.new(1, 0, 0)
- Part142.Position = Vector3.new(-76.230896, 3.87121177, 66.9315109)
- Part142.Orientation = Vector3.new(79.7699966, -61.5599976, 29.2699986)
- Part142.Color = Color3.new(1, 0, 0)
- Part143.Parent = Model1
- Part143.Material = Enum.Material.Neon
- Part143.BrickColor = BrickColor.new("Really red")
- Part143.Rotation = Vector3.new(-89.25, 85.6500015, -95.75)
- Part143.Anchored = true
- Part143.CanCollide = false
- Part143.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
- Part143.CFrame = CFrame.new(-75.4352951, 4.43518353, 66.8884125, -0.00759400381, 0.0754697248, 0.997119129, 0.0868270025, -0.993332803, 0.0758443922, 0.996194482, 0.0871529579, 0.000990549568)
- Part143.Color = Color3.new(1, 0, 0)
- Part143.Position = Vector3.new(-75.4352951, 4.43518353, 66.8884125)
- Part143.Orientation = Vector3.new(-4.3499999, 89.9399948, 175)
- Part143.Color = Color3.new(1, 0, 0)
- Part144.Parent = Model1
- Part144.Material = Enum.Material.Neon
- Part144.BrickColor = BrickColor.new("Really red")
- Part144.Rotation = Vector3.new(84.6699982, 38.6800003, -89.4399948)
- Part144.Anchored = true
- Part144.CanCollide = false
- Part144.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
- Part144.CFrame = CFrame.new(-81.5925446, 4.50722265, 66.8351593, 0.0075940243, 0.780614674, 0.624966323, -0.0868270174, 0.623139024, -0.77727741, -0.996194482, -0.0483613722, 0.0725106746)
- Part144.Color = Color3.new(1, 0, 0)
- Part144.Position = Vector3.new(-81.5925446, 4.50722265, 66.8351593)
- Part144.Orientation = Vector3.new(51.0099983, 83.3799973, -7.92999983)
- Part144.Color = Color3.new(1, 0, 0)
- Part145.Parent = Model1
- Part145.Material = Enum.Material.Neon
- Part145.BrickColor = BrickColor.new("Really red")
- Part145.Rotation = Vector3.new(-96.2299957, -70.8099976, 88.6800003)
- Part145.Anchored = true
- Part145.CanCollide = false
- Part145.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
- Part145.CFrame = CFrame.new(-78.6639404, 3.48391175, 66.9466858, 0.00759397633, -0.328601927, -0.94443804, -0.0868270844, -0.941114843, 0.326747507, -0.996194482, 0.0795214847, -0.0356783494)
- Part145.Color = Color3.new(1, 0, 0)
- Part145.Position = Vector3.new(-78.6639404, 3.48391175, 66.9466858)
- Part145.Orientation = Vector3.new(-19.0699997, -92.159996, -174.729996)
- Part145.Color = Color3.new(1, 0, 0)
- Part146.Parent = Model1
- Part146.Material = Enum.Material.Neon
- Part146.BrickColor = BrickColor.new("Really red")
- Part146.Rotation = Vector3.new(85.0899963, -8.72000027, 90.4399948)
- Part146.Anchored = true
- Part146.CanCollide = false
- Part146.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
- Part146.CFrame = CFrame.new(-74.6341019, 5.59162331, 66.7937164, -0.00759401266, -0.988410294, -0.151616797, 0.0868269876, 0.150396839, -0.98480618, 0.996194482, -0.0206430703, 0.0846786723)
- Part146.Color = Color3.new(1, 0, 0)
- Part146.Position = Vector3.new(-74.6341019, 5.59162331, 66.7937164)
- Part146.Orientation = Vector3.new(80, -60.8199997, 30)
- Part146.Color = Color3.new(1, 0, 0)
- Part147.Parent = Model1
- Part147.Material = Enum.Material.Neon
- Part147.BrickColor = BrickColor.new("Really red")
- Part147.Rotation = Vector3.new(-95.4199982, -45.1299973, -90.6199951)
- Part147.Anchored = true
- Part147.CanCollide = false
- Part147.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
- Part147.CFrame = CFrame.new(-76.1878662, 3.54928756, 66.9598846, -0.00759394281, 0.705496252, -0.70867604, 0.0868270025, 0.706488252, 0.70239538, 0.996194482, -0.0561982356, -0.0666205436)
- Part147.Color = Color3.new(1, 0, 0)
- Part147.Position = Vector3.new(-76.1878662, 3.54928756, 66.9598846)
- Part147.Orientation = Vector3.new(-44.6199989, -95.3699951, 7.00999975)
- Part147.Color = Color3.new(1, 0, 0)
- Part148.Parent = Model1
- Part148.Material = Enum.Material.Neon
- Part148.BrickColor = BrickColor.new("Really red")
- Part148.Rotation = Vector3.new(-94.7099991, 31.7199993, -90.5099945)
- Part148.Anchored = true
- Part148.CanCollide = false
- Part148.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
- Part148.CFrame = CFrame.new(-76.1888885, 4.52808046, 66.8745651, -0.00759398844, 0.850562215, 0.52581948, 0.0868270099, -0.52328819, 0.847721636, 0.996194482, 0.0520929806, -0.0698780492)
- Part148.Color = Color3.new(1, 0, 0)
- Part148.Position = Vector3.new(-76.1888885, 4.52808046, 66.8745651)
- Part148.Orientation = Vector3.new(-57.9599991, 97.5699997, 170.580002)
- Part148.Color = Color3.new(1, 0, 0)
- Part149.Parent = Model1
- Part149.Material = Enum.Material.Neon
- Part149.BrickColor = BrickColor.new("Really red")
- Part149.Rotation = Vector3.new(-92.5199966, 79.9599991, 87.5)
- Part149.Anchored = true
- Part149.CanCollide = false
- Part149.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
- Part149.CFrame = CFrame.new(-80.2121735, 4.0030694, 66.889679, 0.00759398192, -0.174244225, 0.984673083, -0.0868270025, 0.98086834, 0.17424053, -0.996194482, -0.0868195072, -0.00768043287)
- Part149.Color = Color3.new(1, 0, 0)
- Part149.Position = Vector3.new(-80.2121735, 4.0030694, 66.889679)
- Part149.Orientation = Vector3.new(-10.0299997, 90.4499969, -5.05999994)
- Part149.Color = Color3.new(1, 0, 0)
- Part150.Parent = Model1
- Part150.Material = Enum.Material.Neon
- Part150.BrickColor = BrickColor.new("Really red")
- Part150.Rotation = Vector3.new(-94.5199966, 46.7700005, -90.6399994)
- Part150.Anchored = true
- Part150.CanCollide = false
- Part150.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
- Part150.CFrame = CFrame.new(-75.4289932, 5.13082552, 66.8278427, -0.00759399543, 0.684922099, 0.72857672, 0.0868270099, -0.725394309, 0.68283534, 0.996194482, 0.0684455782, -0.0539610945)
- Part150.Color = Color3.new(1, 0, 0)
- Part150.Position = Vector3.new(-75.4289932, 5.13082552, 66.8278427)
- Part150.Orientation = Vector3.new(-43.0699997, 94.2399979, 173.169998)
- Part150.Color = Color3.new(1, 0, 0)
- Part151.Parent = Model1
- Part151.Material = Enum.Material.Neon
- Part151.BrickColor = BrickColor.new("Really red")
- Part151.Rotation = Vector3.new(84.8699951, 18.9399986, 90.4599991)
- Part151.Anchored = true
- Part151.CanCollide = false
- Part151.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
- Part151.CFrame = CFrame.new(-74.6650467, 6.18928909, 66.741394, -0.00759406667, -0.945830107, 0.324572921, 0.0868270248, -0.323980302, -0.942071736, 0.996194482, 0.0210275855, 0.0845840573)
- Part151.Color = Color3.new(1, 0, 0)
- Part151.Position = Vector3.new(-74.6650467, 6.18928909, 66.741394)
- Part151.Orientation = Vector3.new(70.4000015, 75.3899994, 165)
- Part151.Color = Color3.new(1, 0, 0)
- Part152.Parent = Model1
- Part152.Material = Enum.Material.Neon
- Part152.BrickColor = BrickColor.new("Really red")
- Part152.Rotation = Vector3.new(84.9899979, 3.67999983, 90.4399948)
- Part152.Anchored = true
- Part152.CanCollide = false
- Part152.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
- Part152.CFrame = CFrame.new(-74.6105423, 5.92799664, 66.7645874, -0.00759401498, -0.997911453, 0.0641484559, 0.0868269801, -0.0645661056, -0.994129598, 0.996194601, -0.00197960436, 0.0871360451)
- Part152.Color = Color3.new(1, 0, 0)
- Part152.Position = Vector3.new(-74.6105423, 5.92799664, 66.7645874)
- Part152.Orientation = Vector3.new(83.7900009, 36.3600006, 126.639999)
- Part152.Color = Color3.new(1, 0, 0)
- Part153.Parent = Model1
- Part153.Material = Enum.Material.Neon
- Part153.BrickColor = BrickColor.new("Really red")
- Part153.Rotation = Vector3.new(-94.8600006, 15.5599995, -90.4499969)
- Part153.Anchored = true
- Part153.CanCollide = false
- Part153.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
- Part153.CFrame = CFrame.new(-73.8689804, 5.29272985, 66.8255997, -0.0075939619, 0.963299096, 0.268330902, 0.0868270397, -0.266697764, 0.959873497, 0.996194482, 0.0305871293, -0.0816147774)
- Part153.Color = Color3.new(1, 0, 0)
- Part153.Position = Vector3.new(-73.8689804, 5.29272985, 66.8255997)
- Part153.Orientation = Vector3.new(-73.7099991, 106.919998, 161.970001)
- Part153.Color = Color3.new(1, 0, 0)
- Part154.Parent = Model1
- Part154.Material = Enum.Material.Neon
- Part154.BrickColor = BrickColor.new("Really red")
- Part154.Rotation = Vector3.new(-95.2799988, -34.4500008, -90.5299988)
- Part154.Anchored = true
- Part154.CanCollide = false
- Part154.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
- Part154.CFrame = CFrame.new(-75.036499, 6.53741074, 66.7082367, -0.00759398984, 0.824558258, -0.565726042, 0.0868270621, 0.564149737, 0.821095288, 0.996194482, -0.0428850092, -0.0758782104)
- Part154.Color = Color3.new(1, 0, 0)
- Part154.Position = Vector3.new(-75.036499, 6.53741074, 66.7082367)
- Part154.Orientation = Vector3.new(-55.1899986, -97.6399994, 8.75)
- Part154.Color = Color3.new(1, 0, 0)
- Part155.Parent = Model1
- Part155.Material = Enum.Material.Neon
- Part155.BrickColor = BrickColor.new("Really red")
- Part155.Rotation = Vector3.new(84.3499985, 57.0599976, -89.1999969)
- Part155.Anchored = true
- Part155.CanCollide = false
- Part155.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
- Part155.CFrame = CFrame.new(-79.4925613, 3.94343472, 66.9003296, 0.00759401359, 0.543654799, 0.839274526, -0.0868270025, 0.836487889, -0.541064203, -0.996194482, -0.0687629431, 0.0535562821)
- Part155.Color = Color3.new(1, 0, 0)
- Part155.Position = Vector3.new(-79.4925613, 3.94343472, 66.9003296)
- Part155.Orientation = Vector3.new(32.7599983, 86.3499985, -5.92999983)
- Part155.Color = Color3.new(1, 0, 0)
- Part156.Parent = Model1
- Part156.Material = Enum.Material.Neon
- Part156.BrickColor = BrickColor.new("Really red")
- Part156.Rotation = Vector3.new(83.8899994, 68.9300003, -88.7900009)
- Part156.Anchored = true
- Part156.CanCollide = false
- Part156.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
- Part156.CFrame = CFrame.new(-79.7359619, 4.37000132, 66.8613205, 0.00759398658, 0.359400749, 0.933152378, -0.0868269876, 0.929892421, -0.357438654, -0.996194482, -0.0783085302, 0.0382673144)
- Part156.Color = Color3.new(1, 0, 0)
- Part156.Position = Vector3.new(-79.7359619, 4.37000132, 66.8613205)
- Part156.Orientation = Vector3.new(20.9399986, 87.6500015, -5.32999992)
- Part156.Color = Color3.new(1, 0, 0)
- Part157.Parent = Model1
- Part157.Material = Enum.Material.Neon
- Part157.BrickColor = BrickColor.new("Really red")
- Part157.Rotation = Vector3.new(84.3899994, 55.3699989, -89.2299957)
- Part157.Anchored = true
- Part157.CanCollide = false
- Part157.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
- Part157.CFrame = CFrame.new(-79.0402374, 3.65537477, 66.9288788, 0.00759401871, 0.568173587, 0.822873712, -0.0868270025, 0.82016474, -0.565501869, -0.996194482, -0.0671533123, 0.0555612147)
- Part157.Color = Color3.new(1, 0, 0)
- Part157.Position = Vector3.new(-79.0402374, 3.65537477, 66.9288788)
- Part157.Orientation = Vector3.new(34.4399986, 86.1399994, -6.03999996)
- Part157.Color = Color3.new(1, 0, 0)
- Part158.Parent = Model1
- Part158.Material = Enum.Material.Neon
- Part158.BrickColor = BrickColor.new("Really red")
- Part158.Rotation = Vector3.new(84.3799973, 55.5699997, -89.2299957)
- Part158.Anchored = true
- Part158.CanCollide = false
- Part158.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
- Part158.CFrame = CFrame.new(-81.3044434, 4.23808765, 66.8608627, 0.00759401126, 0.565362632, 0.824807465, -0.0868270025, 0.822089493, -0.562700093, -0.996194482, -0.0673425049, 0.0553317592)
- Part158.Color = Color3.new(1, 0, 0)
- Part158.Position = Vector3.new(-81.3044434, 4.23808765, 66.8608627)
- Part158.Orientation = Vector3.new(34.2399979, 86.159996, -6.02999973)
- Part158.Color = Color3.new(1, 0, 0)
- Part159.Parent = Model1
- Part159.Material = Enum.Material.Neon
- Part159.BrickColor = BrickColor.new("Really red")
- Part159.Rotation = Vector3.new(-95.4499969, -47.0900002, 89.3600006)
- Part159.Anchored = true
- Part159.CanCollide = false
- Part159.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
- Part159.CFrame = CFrame.new(-79.009346, 3.68772578, 66.9263077, 0.0075939619, -0.680792928, -0.732436657, -0.086827077, -0.730140269, 0.677758276, -0.996194482, 0.05844846, -0.0646559224)
- Part159.Color = Color3.new(1, 0, 0)
- Part159.Position = Vector3.new(-79.009346, 3.68772578, 66.9263077)
- Part159.Orientation = Vector3.new(-42.6699982, -95.0400009, -173.220001)
- Part159.Color = Color3.new(1, 0, 0)
- Part160.Parent = Model1
- Part160.Material = Enum.Material.Neon
- Part160.BrickColor = BrickColor.new("Really red")
- Part160.Rotation = Vector3.new(79.3799973, 85.5800018, -84.3399963)
- Part160.Anchored = true
- Part160.CanCollide = false
- Part160.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
- Part160.CFrame = CFrame.new(-80.5747147, 3.98975754, 66.8880386, 0.00759399682, 0.0766274109, 0.997030735, -0.0868270099, 0.993345201, -0.0756827965, -0.996194482, -0.0859946012, 0.0141967908)
- Part160.Color = Color3.new(1, 0, 0)
- Part160.Position = Vector3.new(-80.5747147, 3.98975754, 66.8880386)
- Part160.Orientation = Vector3.new(4.33999968, 89.1800003, -5)
- Part160.Color = Color3.new(1, 0, 0)
- Part161.Parent = Model1
- Part161.Material = Enum.Material.Neon
- Part161.BrickColor = BrickColor.new("Really red")
- Part161.Rotation = Vector3.new(83.159996, 76.8099976, -88.0899963)
- Part161.Anchored = true
- Part161.CanCollide = false
- Part161.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
- Part161.CFrame = CFrame.new(-79.7169724, 4.02965355, 66.891098, 0.00759400381, 0.22797437, 0.973637581, -0.0868270025, 0.970138669, -0.226477861, -0.996194482, -0.0828181654, 0.0271615647)
- Part161.Color = Color3.new(1, 0, 0)
- Part161.Position = Vector3.new(-79.7169724, 4.02965355, 66.891098)
- Part161.Orientation = Vector3.new(13.0900002, 88.4000015, -5.10999966)
- Part161.Color = Color3.new(1, 0, 0)
- Part162.Parent = Model1
- Part162.Material = Enum.Material.Neon
- Part162.BrickColor = BrickColor.new("Really red")
- Part162.Rotation = Vector3.new(84.6399994, 41.2900009, -89.4199982)
- Part162.Anchored = true
- Part162.CanCollide = false
- Part162.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
- Part162.CFrame = CFrame.new(-80.6099777, 4.89396334, 66.8089828, 0.00759400381, 0.751284301, 0.659934998, -0.0868270025, 0.657956958, -0.748033226, -0.996194482, -0.0516196117, 0.0702282861)
- Part162.Color = Color3.new(1, 0, 0)
- Part162.Position = Vector3.new(-80.6099777, 4.89396334, 66.8089828)
- Part162.Orientation = Vector3.new(48.4199982, 83.9300003, -7.51999998)
- Part162.Color = Color3.new(1, 0, 0)
- Part163.Parent = Model1
- Part163.Material = Enum.Material.Neon
- Part163.BrickColor = BrickColor.new("Really red")
- Part163.Rotation = Vector3.new(82.3099976, 80.8600006, -87.2599945)
- Part163.Anchored = true
- Part163.CanCollide = false
- Part163.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
- Part163.CFrame = CFrame.new(-78.5181427, 3.42772889, 66.9527359, 0.00759400101, 0.158731878, 0.987292588, -0.0868270025, 0.983697414, -0.157486036, -0.996194482, -0.0845278203, 0.0212524291)
- Part163.Color = Color3.new(1, 0, 0)
- Part163.Position = Vector3.new(-78.5181427, 3.42772889, 66.9527359)
- Part163.Orientation = Vector3.new(9.05999947, 88.7699966, -5.03999996)
- Part163.Color = Color3.new(1, 0, 0)
- Part164.Parent = Model1
- Part164.Material = Enum.Material.Neon
- Part164.BrickColor = BrickColor.new("Really red")
- Part164.Rotation = Vector3.new(-94.659996, 36.8600006, -90.5400009)
- Part164.Anchored = true
- Part164.CanCollide = false
- Part164.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
- Part164.CFrame = CFrame.new(-75.1723862, 5.41619301, 66.8049164, -0.0075939903, 0.800071836, 0.599856257, 0.0868270099, -0.597080946, 0.797469079, 0.996194482, 0.0581397638, -0.0649337098)
- Part164.Color = Color3.new(1, 0, 0)
- Part164.Position = Vector3.new(-75.1723862, 5.41619301, 66.8049164)
- Part164.Orientation = Vector3.new(-52.8899994, 96.1800003, 171.729996)
- Part164.Color = Color3.new(1, 0, 0)
- Part165.Parent = Model1
- Part165.Material = Enum.Material.Neon
- Part165.BrickColor = BrickColor.new("Really red")
- Part165.Rotation = Vector3.new(-94.8299942, 19.6099987, -90.4599991)
- Part165.Anchored = true
- Part165.CanCollide = false
- Part165.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
- Part165.CFrame = CFrame.new(-75.0050354, 5.72146511, 66.7796021, -0.00759398378, 0.941961229, 0.33563593, 0.0868270248, -0.333756804, 0.938651979, 0.996194482, 0.0362703726, -0.0792531446)
- Part165.Color = Color3.new(1, 0, 0)
- Part165.Position = Vector3.new(-75.0050354, 5.72146511, 66.7796021)
- Part165.Orientation = Vector3.new(-69.8300018, 103.290001, 165.419998)
- Part165.Color = Color3.new(1, 0, 0)
- Part166.Parent = Model1
- Part166.Material = Enum.Material.Neon
- Part166.BrickColor = BrickColor.new("Really red")
- Part166.Rotation = Vector3.new(84.8899994, 16.2099991, 90.4499969)
- Part166.Anchored = true
- Part166.CanCollide = false
- Part166.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
- Part166.CFrame = CFrame.new(-76.2011261, 3.67199254, 66.9490967, -0.0075940676, -0.960206807, 0.279186517, 0.0868270248, -0.278773487, -0.956424475, 0.996194482, 0.0169778205, 0.0854890421)
- Part166.Color = Color3.new(1, 0, 0)
- Part166.Position = Vector3.new(-76.2011261, 3.67199254, 66.9490967)
- Part166.Orientation = Vector3.new(73.0199966, 72.9799957, 162.699997)
- Part166.Color = Color3.new(1, 0, 0)
- Part167.Parent = Model1
- Part167.Material = Enum.Material.Neon
- Part167.BrickColor = BrickColor.new("Really red")
- Part167.Rotation = Vector3.new(-94.8600006, 15.1700001, 89.5499954)
- Part167.Anchored = true
- Part167.CanCollide = false
- Part167.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
- Part167.CFrame = CFrame.new(-79.2231445, 3.5132587, 66.9398804, 0.00759394839, -0.965135276, 0.261649668, -0.0868270323, 0.260040283, 0.961698413, -0.996194482, -0.030020874, -0.0818247795)
- Part167.Color = Color3.new(1, 0, 0)
- Part167.Position = Vector3.new(-79.2231445, 3.5132587, 66.9398804)
- Part167.Orientation = Vector3.new(-74.0899963, 107.369995, -18.4599991)
- Part167.Color = Color3.new(1, 0, 0)
- Part168.Parent = Model1
- Part168.Material = Enum.Material.Neon
- Part168.BrickColor = BrickColor.new("Really red")
- Part168.Rotation = Vector3.new(-95.0699997, -11.8400002, 89.5599976)
- Part168.Anchored = true
- Part168.CanCollide = false
- Part168.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
- Part168.CFrame = CFrame.new(-79.2030792, 3.92867231, 66.9038086, 0.00759394839, -0.978690803, -0.205198944, -0.0868270546, -0.205075338, 0.974888086, -0.996194482, 0.0104135983, -0.0865342841)
- Part168.Color = Color3.new(1, 0, 0)
- Part168.Position = Vector3.new(-79.2030792, 3.92867231, 66.9038086)
- Part168.Orientation = Vector3.new(-77.1299973, -112.869995, -157.050003)
- Part168.Color = Color3.new(1, 0, 0)
- Part169.Parent = Model1
- Part169.Material = Enum.Material.Neon
- Part169.BrickColor = BrickColor.new("Really red")
- Part169.Rotation = Vector3.new(83.4700012, 74.2799988, -88.3899994)
- Part169.Anchored = true
- Part169.CanCollide = false
- Part169.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
- Part169.CFrame = CFrame.new(-78.7481232, 3.49183965, 66.9453812, 0.00759400567, 0.270840913, 0.962596357, -0.0868270025, 0.959175169, -0.269198865, -0.996194482, -0.0815347508, 0.0307998005)
- Part169.Color = Color3.new(1, 0, 0)
- Part169.Position = Vector3.new(-78.7481232, 3.49183965, 66.9453812)
- Part169.Orientation = Vector3.new(15.6199999, 88.1699982, -5.17000008)
- Part169.Color = Color3.new(1, 0, 0)
- Part170.Parent = Model1
- Part170.Material = Enum.Material.Neon
- Part170.BrickColor = BrickColor.new("Really red")
- Part170.Rotation = Vector3.new(85.1800003, -20.8999996, -89.5299988)
- Part170.Anchored = true
- Part170.CanCollide = false
- Part170.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
- Part170.CFrame = CFrame.new(-79.3245773, 3.94742346, 66.9012527, 0.00759403221, 0.934193492, -0.356685966, -0.0868270621, -0.354733288, -0.930927932, -0.996194482, 0.0380395316, 0.0784195215)
- Part170.Color = Color3.new(1, 0, 0)
- Part170.Position = Vector3.new(-79.3245773, 3.94742346, 66.9012527)
- Part170.Orientation = Vector3.new(68.5800018, -77.5999985, -166.25)
- Part170.Color = Color3.new(1, 0, 0)
- WedgePart171.Parent = Model1
- WedgePart171.Material = Enum.Material.Neon
- WedgePart171.BrickColor = BrickColor.new("Really red")
- WedgePart171.Rotation = Vector3.new(83.7200012, 71.4599991, 91.3699951)
- WedgePart171.Anchored = true
- WedgePart171.CanCollide = false
- WedgePart171.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
- WedgePart171.CFrame = CFrame.new(-76.5407791, 4.13524246, 66.9061279, -0.00759398378, -0.317944288, 0.948079169, 0.0868269429, -0.944735169, -0.316127539, 0.996194482, 0.0799181163, 0.0347804353)
- WedgePart171.Color = Color3.new(1, 0, 0)
- WedgePart171.Position = Vector3.new(-76.5407791, 4.13524246, 66.9061279)
- WedgePart171.Orientation = Vector3.new(18.4300003, 87.9000015, 174.75)
- WedgePart171.Color = Color3.new(1, 0, 0)
- WedgePart172.Parent = Model1
- WedgePart172.Material = Enum.Material.Neon
- WedgePart172.BrickColor = BrickColor.new("Really red")
- WedgePart172.Rotation = Vector3.new(-93.4799957, 73.8600006, 88.4300003)
- WedgePart172.Anchored = true
- WedgePart172.CanCollide = false
- WedgePart172.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
- WedgePart172.CFrame = CFrame.new(-79.5114365, 3.44855285, 66.9433212, 0.0075939619, -0.277846634, 0.960595369, -0.086826995, 0.956812501, 0.277438849, -0.996194482, -0.0855125785, -0.0168586224)
- WedgePart172.Color = Color3.new(1, 0, 0)
- WedgePart172.Position = Vector3.new(-79.5114365, 3.44855285, 66.9433212)
- WedgePart172.Orientation = Vector3.new(-16.1099987, 91.0099945, -5.19000006)
- WedgePart172.Color = Color3.new(1, 0, 0)
- WedgePart173.Parent = Model1
- WedgePart173.Material = Enum.Material.Neon
- WedgePart173.BrickColor = BrickColor.new("Really red")
- WedgePart173.Rotation = Vector3.new(89.7799988, -84.7699966, -85.2200012)
- WedgePart173.Anchored = true
- WedgePart173.CanCollide = false
- WedgePart173.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
- WedgePart173.CFrame = CFrame.new(-80.3664169, 6.67674065, 66.6554489, 0.0075939754, 0.0908282101, -0.995837569, -0.086827077, -0.992045879, -0.0911445022, -0.996194482, 0.0871579349, 0.000352791976)
- WedgePart173.Color = Color3.new(1, 0, 0)
- WedgePart173.Position = Vector3.new(-80.3664169, 6.67674065, 66.6554489)
- WedgePart173.Orientation = Vector3.new(5.23000002, -89.9799957, -175)
- WedgePart173.Color = Color3.new(1, 0, 0)
- WedgePart174.Parent = Model1
- WedgePart174.Material = Enum.Material.Neon
- WedgePart174.BrickColor = BrickColor.new("Really red")
- WedgePart174.Rotation = Vector3.new(-91.3099976, 83.2399979, -93.6999969)
- WedgePart174.Anchored = true
- WedgePart174.CanCollide = false
- WedgePart174.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
- WedgePart174.CFrame = CFrame.new(-77.2436676, 3.42038989, 66.9630814, -0.00759398844, 0.117399104, 0.993055761, 0.0868269354, -0.989257097, 0.117614008, 0.996194601, 0.0871172398, -0.00268101646)
- WedgePart174.Color = Color3.new(1, 0, 0)
- WedgePart174.Position = Vector3.new(-77.2436676, 3.42038989, 66.9630814)
- WedgePart174.Orientation = Vector3.new(-6.75, 90.1500015, 174.979996)
- WedgePart174.Color = Color3.new(1, 0, 0)
- WedgePart175.Parent = Model1
- WedgePart175.Material = Enum.Material.Neon
- WedgePart175.BrickColor = BrickColor.new("Really red")
- WedgePart175.Rotation = Vector3.new(-94.5599976, 43.9399986, -90.5999985)
- WedgePart175.Anchored = true
- WedgePart175.CanCollide = false
- WedgePart175.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
- WedgePart175.CFrame = CFrame.new(-79.483963, 3.46508861, 66.9421082, -0.00759406621, 0.720070243, 0.693859637, 0.0868270025, -0.690784156, 0.717828929, 0.996194482, 0.0656969845, -0.0572756827)
- WedgePart175.Color = Color3.new(1, 0, 0)
- WedgePart175.Position = Vector3.new(-79.483963, 3.46508861, 66.9421082)
- WedgePart175.Orientation = Vector3.new(-45.8799973, 94.7200012, 172.839996)
- WedgePart175.Color = Color3.new(1, 0, 0)
- WedgePart176.Parent = Model1
- WedgePart176.Material = Enum.Material.Neon
- WedgePart176.BrickColor = BrickColor.new("Really red")
- WedgePart176.Rotation = Vector3.new(85.2200012, -25.3299999, 90.4799957)
- WedgePart176.Anchored = true
- WedgePart176.CanCollide = false
- WedgePart176.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
- WedgePart176.CFrame = CFrame.new(-79.0959625, 4.0764184, 66.8917618, -0.00759389484, -0.903852046, -0.427777827, 0.0868271068, 0.425578773, -0.900746942, 0.996194482, -0.0439829305, 0.0752471536)
- WedgePart176.Color = Color3.new(1, 0, 0)
- WedgePart176.Position = Vector3.new(-79.0959625, 4.0764184, 66.8917618)
- WedgePart176.Orientation = Vector3.new(64.2600021, -80.0199966, 11.5299997)
- WedgePart176.Color = Color3.new(1, 0, 0)
- WedgePart177.Parent = Model1
- WedgePart177.Material = Enum.Material.Neon
- WedgePart177.BrickColor = BrickColor.new("Really red")
- WedgePart177.Rotation = Vector3.new(-96.409996, -73.1100006, -91.5)
- WedgePart177.Anchored = true
- WedgePart177.CanCollide = false
- WedgePart177.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
- WedgePart177.CFrame = CFrame.new(-78.5785904, 2.98294377, 66.9910126, -0.00759389903, 0.290375143, -0.95688498, 0.0868269801, 0.953497767, 0.288663864, 0.996194482, -0.0808910504, -0.0324526764)
- WedgePart177.Color = Color3.new(1, 0, 0)
- WedgePart177.Position = Vector3.new(-78.5785904, 2.98294377, 66.9910126)
- WedgePart177.Orientation = Vector3.new(-16.7799988, -91.9399948, 5.19999981)
- WedgePart177.Color = Color3.new(1, 0, 0)
- WedgePart178.Parent = Model1
- WedgePart178.Material = Enum.Material.Neon
- WedgePart178.BrickColor = BrickColor.new("Really red")
- WedgePart178.Rotation = Vector3.new(-95.0899963, -13.8999996, 89.5499954)
- WedgePart178.Anchored = true
- WedgePart178.CanCollide = false
- WedgePart178.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
- WedgePart178.CFrame = CFrame.new(-76.3032837, 3.3921659, 66.972702, 0.0075940541, -0.970696867, -0.240187511, -0.0868270472, -0.23992753, 0.966900885, -0.996194482, 0.0135121085, -0.0861048773)
- WedgePart178.Color = Color3.new(1, 0, 0)
- WedgePart178.Position = Vector3.new(-76.3032837, 3.3921659, 66.972702)
- WedgePart178.Orientation = Vector3.new(-75.2200012, -109.720001, -160.110001)
- WedgePart178.Color = Color3.new(1, 0, 0)
- WedgePart179.Parent = Model1
- WedgePart179.Material = Enum.Material.Neon
- WedgePart179.BrickColor = BrickColor.new("Really red")
- WedgePart179.Rotation = Vector3.new(85.0499954, -4.71000004, -89.5599976)
- WedgePart179.Anchored = true
- WedgePart179.CanCollide = false
- WedgePart179.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
- WedgePart179.CFrame = CFrame.new(-76.3320847, 4.11462736, 66.9095154, 0.00759395631, 0.996590316, -0.0821583793, -0.0868268907, -0.0811933503, -0.992909789, -0.996194601, 0.0146736708, 0.0859143361)
- WedgePart179.Color = Color3.new(1, 0, 0)
- WedgePart179.Position = Vector3.new(-76.3320847, 4.11462736, 66.9095154)
- WedgePart179.Orientation = Vector3.new(83.1699982, -43.7199974, -133.080002)
- WedgePart179.Color = Color3.new(1, 0, 0)
- WedgePart180.Parent = Model1
- WedgePart180.Material = Enum.Material.Neon
- WedgePart180.BrickColor = BrickColor.new("Really red")
- WedgePart180.Rotation = Vector3.new(83.159996, 76.8300018, -88.0899963)
- WedgePart180.Anchored = true
- WedgePart180.CanCollide = false
- WedgePart180.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
- WedgePart180.CFrame = CFrame.new(-77.3295975, 3.42513061, 66.9619904, 0.00759389531, 0.227637172, 0.973716497, -0.0868269876, 0.97021699, -0.226141915, -0.996194482, -0.0828275681, 0.0271327738)
- WedgePart180.Color = Color3.new(1, 0, 0)
- WedgePart180.Position = Vector3.new(-77.3295975, 3.42513061, 66.9619904)
- WedgePart180.Orientation = Vector3.new(13.0699997, 88.4000015, -5.10999966)
- WedgePart180.Color = Color3.new(1, 0, 0)
- WedgePart181.Parent = Model1
- WedgePart181.Material = Enum.Material.Neon
- WedgePart181.BrickColor = BrickColor.new("Really red")
- WedgePart181.Rotation = Vector3.new(84.8099976, 25.289999, -89.5199966)
- WedgePart181.Anchored = true
- WedgePart181.CanCollide = false
- WedgePart181.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
- WedgePart181.CFrame = CFrame.new(-76.4751587, 4.07722855, 66.9116898, 0.00759389345, 0.904150665, 0.427146107, -0.086826928, 0.42614162, -0.900480866, -0.996194601, -0.0302496776, 0.0817407891)
- WedgePart181.Color = Color3.new(1, 0, 0)
- WedgePart181.Position = Vector3.new(-76.4751587, 4.07722855, 66.9116898)
- WedgePart181.Orientation = Vector3.new(64.2200012, 79.1699982, -11.5199995)
- WedgePart181.Color = Color3.new(1, 0, 0)
- WedgePart182.Parent = Model1
- WedgePart182.Material = Enum.Material.Neon
- WedgePart182.BrickColor = BrickColor.new("Really red")
- WedgePart182.Rotation = Vector3.new(-95.4000015, -43.829998, -90.5999985)
- WedgePart182.Anchored = true
- WedgePart182.CanCollide = false
- WedgePart182.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
- WedgePart182.CFrame = CFrame.new(-76.2877731, 3.36415982, 66.9752502, -0.0075939619, 0.721399546, -0.692480445, 0.0868269876, 0.690363646, 0.718250036, 0.996194482, -0.0546716005, -0.0678789765)
- WedgePart182.Color = Color3.new(1, 0, 0)
- WedgePart182.Position = Vector3.new(-76.2877731, 3.36415982, 66.9752502)
- WedgePart182.Orientation = Vector3.new(-45.9099998, -95.5999985, 7.17000008)
- WedgePart182.Color = Color3.new(1, 0, 0)
- WedgePart183.Parent = Model1
- WedgePart183.Material = Enum.Material.Neon
- WedgePart183.BrickColor = BrickColor.new("Really red")
- WedgePart183.Rotation = Vector3.new(80.2999954, 84.7299957, 94.7399979)
- WedgePart183.Anchored = true
- WedgePart183.CanCollide = false
- WedgePart183.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
- WedgePart183.CFrame = CFrame.new(-75.2029037, 6.67835522, 66.6946793, -0.00759397773, -0.0915154591, 0.995774865, 0.0868269429, -0.992103457, -0.0905158818, 0.996194601, 0.0857728049, 0.015480021)
- WedgePart183.Color = Color3.new(1, 0, 0)
- WedgePart183.Position = Vector3.new(-75.2029037, 6.67835522, 66.6946793)
- WedgePart183.Orientation = Vector3.new(5.19000006, 89.1100006, 175)
- WedgePart183.Color = Color3.new(1, 0, 0)
- WedgePart184.Parent = Model1
- WedgePart184.Material = Enum.Material.Neon
- WedgePart184.BrickColor = BrickColor.new("Really red")
- WedgePart184.Rotation = Vector3.new(-95.5599976, -53.2199974, 89.2699966)
- WedgePart184.Anchored = true
- WedgePart184.CanCollide = false
- WedgePart184.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
- WedgePart184.CFrame = CFrame.new(-78.6553497, 3.02159953, 66.9870529, 0.00759394513, -0.598748147, -0.800901413, -0.0868270695, -0.798294842, 0.595976233, -0.996194482, 0.0650141984, -0.0580498241)
- WedgePart184.Color = Color3.new(1, 0, 0)
- WedgePart184.Position = Vector3.new(-78.6553497, 3.02159953, 66.9870529)
- WedgePart184.Orientation = Vector3.new(-36.579998, -94.1500015, -173.789993)
- WedgePart184.Color = Color3.new(1, 0, 0)
- WedgePart185.Parent = Model1
- WedgePart185.Material = Enum.Material.Neon
- WedgePart185.BrickColor = BrickColor.new("Really red")
- WedgePart185.Rotation = Vector3.new(85.6199951, -53.8899994, 90.7399979)
- WedgePart185.Anchored = true
- WedgePart185.CanCollide = false
- WedgePart185.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
- WedgePart185.CFrame = CFrame.new(-80.4121857, 6.65950871, 66.6566238, -0.00759387389, -0.589267492, -0.807902277, 0.0868270621, 0.804486156, -0.587592065, 0.996194482, -0.07460998, 0.0450552739)
- WedgePart185.Color = Color3.new(1, 0, 0)
- WedgePart185.Position = Vector3.new(-80.4121857, 6.65950871, 66.6566238)
- WedgePart185.Orientation = Vector3.new(35.9899979, -86.8099976, 6.15999985)
- WedgePart185.Color = Color3.new(1, 0, 0)
- WedgePart186.Parent = Model1
- WedgePart186.Material = Enum.Material.Neon
- WedgePart186.BrickColor = BrickColor.new("Really red")
- WedgePart186.Rotation = Vector3.new(84.4000015, 54.75, 90.75)
- WedgePart186.Anchored = true
- WedgePart186.CanCollide = false
- WedgePart186.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
- WedgePart186.CFrame = CFrame.new(-73.9252472, 5.73436069, 66.7866745, -0.00759401871, -0.577138424, 0.816610992, 0.0868269429, -0.813931465, -0.574437261, 0.996194601, 0.0665416345, 0.0562922359)
- WedgePart186.Color = Color3.new(1, 0, 0)
- WedgePart186.Position = Vector3.new(-73.9252472, 5.73436069, 66.7866745)
- WedgePart186.Orientation = Vector3.new(35.0599976, 86.0599976, 173.910004)
- WedgePart186.Color = Color3.new(1, 0, 0)
- WedgePart187.Parent = Model1
- WedgePart187.Material = Enum.Material.Neon
- WedgePart187.BrickColor = BrickColor.new("Really red")
- WedgePart187.Rotation = Vector3.new(84.8300018, 23.8500004, -89.5199966)
- WedgePart187.Anchored = true
- WedgePart187.CanCollide = false
- WedgePart187.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
- WedgePart187.CFrame = CFrame.new(-73.894249, 5.6966486, 66.7902069, 0.00759391487, 0.914552927, 0.404394954, -0.0868269205, 0.403482646, -0.910859168, -0.996194601, -0.0281954389, 0.082471922)
- WedgePart187.Color = Color3.new(1, 0, 0)
- WedgePart187.Position = Vector3.new(-73.894249, 5.6966486, 66.7902069)
- WedgePart187.Orientation = Vector3.new(65.6199951, 78.4700012, -12.1399994)
- WedgePart187.Color = Color3.new(1, 0, 0)
- WedgePart188.Parent = Model1
- WedgePart188.Material = Enum.Material.Neon
- WedgePart188.BrickColor = BrickColor.new("Really red")
- WedgePart188.Rotation = Vector3.new(84.6299973, 41.4599991, 90.5799942)
- WedgePart188.Anchored = true
- WedgePart188.CanCollide = false
- WedgePart188.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
- WedgePart188.CFrame = CFrame.new(-76.3597794, 4.19762039, 66.9020767, -0.0075940215, -0.749388039, 0.66208756, 0.0868269354, -0.660100102, -0.746142745, 0.996194482, 0.0518208072, 0.0700798854)
- WedgePart188.Color = Color3.new(1, 0, 0)
- WedgePart188.Position = Vector3.new(-76.3597794, 4.19762039, 66.9020767)
- WedgePart188.Orientation = Vector3.new(48.2599983, 83.9599991, 172.509995)
- WedgePart188.Color = Color3.new(1, 0, 0)
- WedgePart189.Parent = Model1
- WedgePart189.Material = Enum.Material.Neon
- WedgePart189.BrickColor = BrickColor.new("Really red")
- WedgePart189.Rotation = Vector3.new(84.9799957, 4.67000008, 90.4399948)
- WedgePart189.Anchored = true
- WedgePart189.CanCollide = false
- WedgePart189.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
- WedgePart189.CFrame = CFrame.new(-79.239006, 4.11372232, 66.8873978, -0.00759395538, -0.996647537, 0.0814627036, 0.0868271366, -0.0818146095, -0.992858946, 0.996194482, -0.000466539524, 0.0871574655)
- WedgePart189.Color = Color3.new(1, 0, 0)
- WedgePart189.Position = Vector3.new(-79.239006, 4.11372232, 66.8873978)
- WedgePart189.Orientation = Vector3.new(83.1500015, 43.0699997, 133.300003)
- WedgePart189.Color = Color3.new(1, 0, 0)
- WedgePart190.Parent = Model1
- WedgePart190.Material = Enum.Material.Neon
- WedgePart190.BrickColor = BrickColor.new("Really red")
- WedgePart190.Rotation = Vector3.new(86.3199997, -71.5, -88.6299973)
- WedgePart190.Anchored = true
- WedgePart190.CanCollide = false
- WedgePart190.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
- WedgePart190.CFrame = CFrame.new(-79.0303192, 4.13448429, 66.8871994, 0.00759398239, 0.317289889, -0.948298216, -0.0868270621, -0.944535255, -0.316726238, -0.996194482, 0.0847432613, 0.0203766096)
- WedgePart190.Color = Color3.new(1, 0, 0)
- WedgePart190.Position = Vector3.new(-79.0303192, 4.13448429, 66.8871994)
- WedgePart190.Orientation = Vector3.new(18.4699993, -88.7699966, -174.75)
- WedgePart190.Color = Color3.new(1, 0, 0)
- WedgePart191.Parent = Model1
- WedgePart191.Material = Enum.Material.Neon
- WedgePart191.BrickColor = BrickColor.new("Really red")
- WedgePart191.Rotation = Vector3.new(86.8899994, -76.8699951, 91.9199982)
- WedgePart191.Anchored = true
- WedgePart191.CanCollide = false
- WedgePart191.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
- WedgePart191.CFrame = CFrame.new(-78.241951, 3.42485881, 66.9550629, -0.00759389577, -0.226967305, -0.9738729, 0.0868270248, 0.970073581, -0.226758942, 0.996194482, -0.0862805769, 0.0123402886)
- WedgePart191.Color = Color3.new(1, 0, 0)
- WedgePart191.Position = Vector3.new(-78.241951, 3.42485881, 66.9550629)
- WedgePart191.Orientation = Vector3.new(13.1099997, -89.2699966, 5.10999966)
- WedgePart191.Color = Color3.new(1, 0, 0)
- WedgePart192.Parent = Model1
- WedgePart192.Material = Enum.Material.Neon
- WedgePart192.BrickColor = BrickColor.new("Really red")
- WedgePart192.Rotation = Vector3.new(-94.8699951, 13.9399996, -90.4499969)
- WedgePart192.Anchored = true
- WedgePart192.CanCollide = false
- WedgePart192.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
- WedgePart192.CFrame = CFrame.new(-79.2683105, 3.3912437, 66.9501724, -0.00759405317, 0.97052896, 0.240864784, 0.0868269727, -0.239322022, 0.967050254, 0.996194482, 0.0282573905, -0.082450673)
- WedgePart192.Color = Color3.new(1, 0, 0)
- WedgePart192.Position = Vector3.new(-79.2683105, 3.3912437, 66.9501724)
- WedgePart192.Orientation = Vector3.new(-75.25, 108.899994, 160.059998)
- WedgePart192.Color = Color3.new(1, 0, 0)
- WedgePart193.Parent = Model1
- WedgePart193.Material = Enum.Material.Neon
- WedgePart193.BrickColor = BrickColor.new("Really red")
- WedgePart193.Rotation = Vector3.new(-96.4799957, -73.8199997, -91.5599976)
- WedgePart193.Anchored = true
- WedgePart193.CanCollide = false
- WedgePart193.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
- WedgePart193.CFrame = CFrame.new(-76.0601425, 3.4496367, 66.9695358, -0.00759395864, 0.278512716, -0.960404634, 0.0868270099, 0.95699656, 0.276843399, 0.996194482, -0.0812864155, -0.0314493328)
- WedgePart193.Color = Color3.new(1, 0, 0)
- WedgePart193.Position = Vector3.new(-76.0601425, 3.4496367, 66.9695358)
- WedgePart193.Orientation = Vector3.new(-16.0699997, -91.8799973, 5.17999983)
- WedgePart193.Color = Color3.new(1, 0, 0)
- WedgePart194.Parent = Model1
- WedgePart194.Material = Enum.Material.Neon
- WedgePart194.BrickColor = BrickColor.new("Really red")
- WedgePart194.Rotation = Vector3.new(-95.4000015, -43.8999977, 89.4000015)
- WedgePart194.Anchored = true
- WedgePart194.CanCollide = false
- WedgePart194.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
- WedgePart194.CFrame = CFrame.new(-76.0875931, 3.46616054, 66.9678726, 0.00759406621, -0.720555663, -0.693358481, -0.0868270025, -0.691237867, 0.717408419, -0.996194482, 0.0547541566, -0.0678124055)
- WedgePart194.Color = Color3.new(1, 0, 0)
- WedgePart194.Position = Vector3.new(-76.0875931, 3.46616054, 66.9678726)
- WedgePart194.Orientation = Vector3.new(-45.8400002, -95.5899963, -172.839996)
- WedgePart194.Color = Color3.new(1, 0, 0)
- WedgePart195.Parent = Model1
- WedgePart195.Material = Enum.Material.Neon
- WedgePart195.BrickColor = BrickColor.new("Really red")
- WedgePart195.Rotation = Vector3.new(85.2099991, -23.8899994, 90.4799957)
- WedgePart195.Anchored = true
- WedgePart195.CanCollide = false
- WedgePart195.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
- WedgePart195.CFrame = CFrame.new(-81.6757736, 5.69424915, 66.7310638, -0.00759391673, -0.914271057, -0.40503189, 0.0868271068, 0.402911186, -0.911111951, 0.996194482, -0.0420866981, 0.0763239563)
- WedgePart195.Color = Color3.new(1, 0, 0)
- WedgePart195.Position = Vector3.new(-81.6757736, 5.69424915, 66.7310638)
- WedgePart195.Orientation = Vector3.new(65.659996, -79.3300018, 12.1599998)
- WedgePart195.Color = Color3.new(1, 0, 0)
- WedgePart196.Parent = Model1
- WedgePart196.Material = Enum.Material.Neon
- WedgePart196.BrickColor = BrickColor.new("Really red")
- WedgePart196.Rotation = Vector3.new(-98.6399994, -83.1999969, 86.3199997)
- WedgePart196.Anchored = true
- WedgePart196.CanCollide = false
- WedgePart196.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
- WedgePart196.CFrame = CFrame.new(-78.3278885, 3.42005658, 66.9548416, 0.00759398565, -0.11808195, -0.992974758, -0.0868270844, -0.989331603, 0.116984665, -0.996194482, 0.0853288472, -0.0177656896)
- WedgePart196.Color = Color3.new(1, 0, 0)
- WedgePart196.Position = Vector3.new(-78.3278885, 3.42005658, 66.9548416)
- WedgePart196.Orientation = Vector3.new(-6.71999979, -91.0199966, -174.979996)
- WedgePart196.Color = Color3.new(1, 0, 0)
- WedgePart197.Parent = Model1
- WedgePart197.Material = Enum.Material.Neon
- WedgePart197.BrickColor = BrickColor.new("Really red")
- WedgePart197.Rotation = Vector3.new(85.6399994, -54.7899971, -89.25)
- WedgePart197.Anchored = true
- WedgePart197.CanCollide = false
- WedgePart197.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
- WedgePart197.CFrame = CFrame.new(-81.6447144, 5.73197269, 66.728035, 0.00759401638, 0.576573908, -0.817009687, -0.0868270695, -0.813567758, -0.574952006, -0.996194482, 0.0753048286, 0.0438840464)
- WedgePart197.Color = Color3.new(1, 0, 0)
- WedgePart197.Position = Vector3.new(-81.6447144, 5.73197269, 66.728035)
- WedgePart197.Orientation = Vector3.new(35.0999985, -86.9300003, -173.910004)
- WedgePart197.Color = Color3.new(1, 0, 0)
- WedgePart198.Parent = Model1
- WedgePart198.Material = Enum.Material.Neon
- WedgePart198.BrickColor = BrickColor.new("Really red")
- WedgePart198.Rotation = Vector3.new(85.4000015, -41.5, -89.4199982)
- WedgePart198.Anchored = true
- WedgePart198.CanCollide = false
- WedgePart198.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
- WedgePart198.CFrame = CFrame.new(-79.2112427, 4.19673634, 66.8804169, 0.00759402011, 0.748927832, -0.662608147, -0.086827077, -0.659630775, -0.746557713, -0.996194482, 0.0632016957, 0.060017962)
- WedgePart198.Color = Color3.new(1, 0, 0)
- WedgePart198.Position = Vector3.new(-79.2112427, 4.19673634, 66.8804169)
- WedgePart198.Orientation = Vector3.new(48.2899971, -84.8199997, -172.5)
- WedgePart198.Color = Color3.new(1, 0, 0)
- WedgePart199.Parent = Model1
- WedgePart199.Material = Enum.Material.Neon
- WedgePart199.BrickColor = BrickColor.new("Really red")
- WedgePart199.Rotation = Vector3.new(-94.5599976, 43.8699989, 89.4000015)
- WedgePart199.Anchored = true
- WedgePart199.CanCollide = false
- WedgePart199.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
- WedgePart199.CFrame = CFrame.new(-79.2838135, 3.36323762, 66.9524765, 0.0075939591, -0.72091651, 0.692980349, -0.0868270174, 0.689907551, 0.718671441, -0.996194482, -0.0656269714, -0.0573559068)
- WedgePart199.Color = Color3.new(1, 0, 0)
- WedgePart199.Position = Vector3.new(-79.2838135, 3.36323762, 66.9524765)
- WedgePart199.Orientation = Vector3.new(-45.9399986, 94.7299957, -7.17000008)
- WedgePart199.Color = Color3.new(1, 0, 0)
- WedgePart200.Parent = Model1
- WedgePart200.Material = Enum.Material.Neon
- WedgePart200.BrickColor = BrickColor.new("Really red")
- WedgePart200.Rotation = Vector3.new(84.4199982, 53.8499985, -89.2599945)
- WedgePart200.Anchored = true
- WedgePart200.CanCollide = false
- WedgePart200.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
- WedgePart200.CFrame = CFrame.new(-75.1571274, 6.66115093, 66.6965027, 0.00759387435, 0.589827895, 0.807493329, -0.0868269652, 0.804856241, -0.587085187, -0.996194601, -0.0656540319, 0.0573249981)
- WedgePart200.Color = Color3.new(1, 0, 0)
- WedgePart200.Position = Vector3.new(-75.1571274, 6.66115093, 66.6965027)
- WedgePart200.Orientation = Vector3.new(35.9500008, 85.9399948, -6.15999985)
- WedgePart200.Color = Color3.new(1, 0, 0)
- WedgePart201.Parent = Model1
- WedgePart201.Material = Enum.Material.Neon
- WedgePart201.BrickColor = BrickColor.new("Really red")
- WedgePart201.Rotation = Vector3.new(-94.4000015, 53.2599983, -90.7299957)
- WedgePart201.Anchored = true
- WedgePart201.CanCollide = false
- WedgePart201.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
- WedgePart201.CFrame = CFrame.new(-76.9164505, 3.02215695, 67.0002518, -0.00759394793, 0.598192275, 0.801316679, 0.0868269578, -0.797919571, 0.596479058, 0.996194601, 0.0741055906, -0.0458799191)
- WedgePart201.Color = Color3.new(1, 0, 0)
- WedgePart201.Position = Vector3.new(-76.9164505, 3.02215695, 67.0002518)
- WedgePart201.Orientation = Vector3.new(-36.6199989, 93.2799988, 173.789993)
- WedgePart201.Color = Color3.new(1, 0, 0)
- WedgePart202.Parent = Model1
- WedgePart202.Material = Enum.Material.Neon
- WedgePart202.BrickColor = BrickColor.new("Really red")
- WedgePart202.Rotation = Vector3.new(-93.5400009, 73.1500015, 88.5)
- WedgePart202.Anchored = true
- WedgePart202.CanCollide = false
- WedgePart202.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
- WedgePart202.CFrame = CFrame.new(-76.9932938, 2.98343778, 67.003067, 0.00759389997, -0.289711386, 0.957083941, -0.0868270397, 0.953306377, 0.289256811, -0.996194482, -0.0852974653, -0.0179155022)
- WedgePart202.Color = Color3.new(1, 0, 0)
- WedgePart202.Position = Vector3.new(-76.9932938, 2.98343778, 67.003067)
- WedgePart202.Orientation = Vector3.new(-16.8099995, 91.0699997, -5.19999981)
- WedgePart202.Color = Color3.new(1, 0, 0)
- Model203.Name = "RightLeg"
- Model203.Parent = Model0
- Part204.Name = "Right Leg1"
- Part204.Parent = Model203
- Part204.Material = Enum.Material.SmoothPlastic
- Part204.BrickColor = BrickColor.new("Pastel brown")
- Part204.Transparency = 1
- Part204.Rotation = Vector3.new(-180, 0, 180)
- Part204.Anchored = true
- Part204.CanCollide = false
- Part204.FormFactor = Enum.FormFactor.Plate
- Part204.Size = Vector3.new(1, 2, 1)
- Part204.CFrame = CFrame.new(-78.3779373, 1.00006962, 67.9689178, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
- Part204.Color = Color3.new(1, 0.8, 0.6)
- Part204.Position = Vector3.new(-78.3779373, 1.00006962, 67.9689178)
- Part204.Orientation = Vector3.new(0, 180, 0)
- Part204.Color = Color3.new(1, 0.8, 0.6)
- Part205.Parent = Model203
- Part205.Material = Enum.Material.SmoothPlastic
- Part205.Transparency = 1
- Part205.Rotation = Vector3.new(90, 0.0199999996, 180)
- Part205.Anchored = true
- Part205.FormFactor = Enum.FormFactor.Custom
- Part205.Size = Vector3.new(1.0999999, 1, 2)
- Part205.CFrame = CFrame.new(-78.2944107, 1.00644529, 67.9883041, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
- Part205.BottomSurface = Enum.SurfaceType.Smooth
- Part205.TopSurface = Enum.SurfaceType.Smooth
- Part205.Position = Vector3.new(-78.2944107, 1.00644529, 67.9883041)
- Part205.Orientation = Vector3.new(90, -180, 0)
- ParticleEmitter206.Name = "Void"
- ParticleEmitter206.Parent = Part205
- ParticleEmitter206.Transparency = NumberSequence.new(0,0.78750002384186,1)
- ParticleEmitter206.Rotation = NumberRange.new(100, 100)
- ParticleEmitter206.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
- ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
- ParticleEmitter206.Texture = "rbxassetid://341277531"
- ParticleEmitter206.ZOffset = -1
- ParticleEmitter206.Lifetime = NumberRange.new(0.5, 0.5)
- ParticleEmitter206.Rate = 1000
- ParticleEmitter206.RotSpeed = NumberRange.new(-20, -10)
- ParticleEmitter206.Speed = NumberRange.new(0, 0)
- ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
- Model207.Name = "RightArm"
- Model207.Parent = Model0
- WedgePart208.Parent = Model207
- WedgePart208.Material = Enum.Material.SmoothPlastic
- WedgePart208.BrickColor = BrickColor.new("Really black")
- WedgePart208.Reflectance = 0.20000000298023
- WedgePart208.Rotation = Vector3.new(179.98999, -90, 0)
- WedgePart208.Anchored = true
- WedgePart208.CanCollide = false
- WedgePart208.FormFactor = Enum.FormFactor.Custom
- WedgePart208.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
- WedgePart208.CFrame = CFrame.new(-78.9717484, 2.09825993, 67.968338, 0.000411999907, 5.59999899e-05, -1, -9.79999895e-05, -1, -5.60403751e-05, -0.999999881, 9.80230689e-05, -0.000411994493)
- WedgePart208.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart208.Position = Vector3.new(-78.9717484, 2.09825993, 67.968338)
- WedgePart208.Orientation = Vector3.new(0, -90.0199966, -179.98999)
- WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part209.Name = "Right Arm1"
- Part209.Parent = Model207
- Part209.Material = Enum.Material.SmoothPlastic
- Part209.BrickColor = BrickColor.new("Pastel brown")
- Part209.Transparency = 1
- Part209.Rotation = Vector3.new(180, 0, 180)
- Part209.Anchored = true
- Part209.CanCollide = false
- Part209.FormFactor = Enum.FormFactor.Plate
- Part209.Size = Vector3.new(1, 2, 1)
- Part209.CFrame = CFrame.new(-79.2780304, 2.99997687, 67.9688416, -1, -4.45878868e-05, 3.27852576e-05, -4.45890255e-05, 1, -3.47647074e-05, -3.27837079e-05, -3.47661698e-05, -1)
- Part209.BottomSurface = Enum.SurfaceType.Smooth
- Part209.TopSurface = Enum.SurfaceType.Smooth
- Part209.Color = Color3.new(1, 0.8, 0.6)
- Part209.Position = Vector3.new(-79.2780304, 2.99997687, 67.9688416)
- Part209.Orientation = Vector3.new(0, 180, 0)
- Part209.Color = Color3.new(1, 0.8, 0.6)
- Part210.Parent = Model207
- Part210.Material = Enum.Material.SmoothPlastic
- Part210.BrickColor = BrickColor.new("Really black")
- Part210.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part210.Anchored = true
- Part210.CanCollide = false
- Part210.FormFactor = Enum.FormFactor.Custom
- Part210.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
- Part210.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.0913773, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part210.BottomSurface = Enum.SurfaceType.Smooth
- Part210.TopSurface = Enum.SurfaceType.Smooth
- Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part210.Position = Vector3.new(-79.7765961, 2.29834604, 68.0913773)
- Part210.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part211.Parent = Model207
- Part211.Material = Enum.Material.Neon
- Part211.BrickColor = BrickColor.new("Really red")
- Part211.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part211.Anchored = true
- Part211.CanCollide = false
- Part211.FormFactor = Enum.FormFactor.Custom
- Part211.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
- Part211.CFrame = CFrame.new(-79.2817078, 3.39221692, 67.8681335, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part211.BottomSurface = Enum.SurfaceType.Smooth
- Part211.TopSurface = Enum.SurfaceType.Smooth
- Part211.Color = Color3.new(1, 0, 0)
- Part211.Position = Vector3.new(-79.2817078, 3.39221692, 67.8681335)
- Part211.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part211.Color = Color3.new(1, 0, 0)
- Part212.Parent = Model207
- Part212.Material = Enum.Material.SmoothPlastic
- Part212.BrickColor = BrickColor.new("Really black")
- Part212.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part212.Anchored = true
- Part212.CanCollide = false
- Part212.FormFactor = Enum.FormFactor.Custom
- Part212.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
- Part212.CFrame = CFrame.new(-79.57164, 2.19334292, 68.0914612, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part212.BottomSurface = Enum.SurfaceType.Smooth
- Part212.TopSurface = Enum.SurfaceType.Smooth
- Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part212.Position = Vector3.new(-79.57164, 2.19334292, 68.0914612)
- Part212.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part213.Parent = Model207
- Part213.Material = Enum.Material.SmoothPlastic
- Part213.BrickColor = BrickColor.new("Really black")
- Part213.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part213.Anchored = true
- Part213.CanCollide = false
- Part213.FormFactor = Enum.FormFactor.Custom
- Part213.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
- Part213.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part213.BottomSurface = Enum.SurfaceType.Smooth
- Part213.TopSurface = Enum.SurfaceType.Smooth
- Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part213.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
- Part213.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part214.Parent = Model207
- Part214.Material = Enum.Material.SmoothPlastic
- Part214.BrickColor = BrickColor.new("Really black")
- Part214.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part214.Anchored = true
- Part214.CanCollide = false
- Part214.FormFactor = Enum.FormFactor.Custom
- Part214.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
- Part214.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.0914764, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part214.BottomSurface = Enum.SurfaceType.Smooth
- Part214.TopSurface = Enum.SurfaceType.Smooth
- Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part214.Position = Vector3.new(-79.5316467, 2.18334699, 68.0914764)
- Part214.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part215.Parent = Model207
- Part215.Material = Enum.Material.Neon
- Part215.BrickColor = BrickColor.new("Really red")
- Part215.Rotation = Vector3.new(0, -0.0199999996, -30)
- Part215.Anchored = true
- Part215.CanCollide = false
- Part215.FormFactor = Enum.FormFactor.Custom
- Part215.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
- Part215.CFrame = CFrame.new(-79.3012009, 4.16238165, 68.0653229, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
- Part215.BottomSurface = Enum.SurfaceType.Smooth
- Part215.TopSurface = Enum.SurfaceType.Smooth
- Part215.Color = Color3.new(1, 0, 0)
- Part215.Position = Vector3.new(-79.3012009, 4.16238165, 68.0653229)
- Part215.Orientation = Vector3.new(0, -0.0199999996, -30)
- Part215.Color = Color3.new(1, 0, 0)
- Part216.Parent = Model207
- Part216.Material = Enum.Material.SmoothPlastic
- Part216.BrickColor = BrickColor.new("Really black")
- Part216.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part216.Anchored = true
- Part216.CanCollide = false
- Part216.FormFactor = Enum.FormFactor.Custom
- Part216.Size = Vector3.new(1.0399996, 1.24800038, 1.03999972)
- Part216.CFrame = CFrame.new(-79.2817307, 3.50221968, 67.9681396, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part216.BottomSurface = Enum.SurfaceType.Smooth
- Part216.TopSurface = Enum.SurfaceType.Smooth
- Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part216.Position = Vector3.new(-79.2817307, 3.50221968, 67.9681396)
- Part216.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part217.Parent = Model207
- Part217.Material = Enum.Material.SmoothPlastic
- Part217.BrickColor = BrickColor.new("Really black")
- Part217.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part217.Anchored = true
- Part217.CanCollide = false
- Part217.FormFactor = Enum.FormFactor.Custom
- Part217.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
- Part217.CFrame = CFrame.new(-79.3516388, 2.20026493, 68.0915527, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part217.BottomSurface = Enum.SurfaceType.Smooth
- Part217.TopSurface = Enum.SurfaceType.Smooth
- Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part217.Position = Vector3.new(-79.3516388, 2.20026493, 68.0915527)
- Part217.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part218.Parent = Model207
- Part218.Material = Enum.Material.SmoothPlastic
- Part218.BrickColor = BrickColor.new("Really black")
- Part218.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part218.Anchored = true
- Part218.CanCollide = false
- Part218.FormFactor = Enum.FormFactor.Custom
- Part218.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
- Part218.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part218.BottomSurface = Enum.SurfaceType.Smooth
- Part218.TopSurface = Enum.SurfaceType.Smooth
- Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part218.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
- Part218.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part219.Parent = Model207
- Part219.Material = Enum.Material.SmoothPlastic
- Part219.BrickColor = BrickColor.new("Black")
- Part219.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part219.Anchored = true
- Part219.CanCollide = false
- Part219.FormFactor = Enum.FormFactor.Custom
- Part219.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
- Part219.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part219.BottomSurface = Enum.SurfaceType.Smooth
- Part219.TopSurface = Enum.SurfaceType.Smooth
- Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part219.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
- Part219.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part220.Parent = Model207
- Part220.Material = Enum.Material.Neon
- Part220.BrickColor = BrickColor.new("Really red")
- Part220.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part220.Anchored = true
- Part220.CanCollide = false
- Part220.FormFactor = Enum.FormFactor.Custom
- Part220.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
- Part220.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part220.BottomSurface = Enum.SurfaceType.Smooth
- Part220.TopSurface = Enum.SurfaceType.Smooth
- Part220.Color = Color3.new(1, 0, 0)
- Part220.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
- Part220.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part220.Color = Color3.new(1, 0, 0)
- Part221.Parent = Model207
- Part221.Material = Enum.Material.SmoothPlastic
- Part221.BrickColor = BrickColor.new("Really black")
- Part221.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part221.Anchored = true
- Part221.CanCollide = false
- Part221.FormFactor = Enum.FormFactor.Custom
- Part221.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
- Part221.CFrame = CFrame.new(-79.7765961, 2.29834604, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part221.BottomSurface = Enum.SurfaceType.Smooth
- Part221.TopSurface = Enum.SurfaceType.Smooth
- Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part221.Position = Vector3.new(-79.7765961, 2.29834604, 67.8524323)
- Part221.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part222.Parent = Model207
- Part222.Material = Enum.Material.SmoothPlastic
- Part222.BrickColor = BrickColor.new("Really black")
- Part222.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part222.Anchored = true
- Part222.CanCollide = false
- Part222.FormFactor = Enum.FormFactor.Custom
- Part222.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
- Part222.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part222.BottomSurface = Enum.SurfaceType.Smooth
- Part222.TopSurface = Enum.SurfaceType.Smooth
- Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part222.Position = Vector3.new(-79.7765961, 2.29834604, 68.3005371)
- Part222.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part223.Parent = Model207
- Part223.Material = Enum.Material.SmoothPlastic
- Part223.BrickColor = BrickColor.new("Really black")
- Part223.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part223.Anchored = true
- Part223.CanCollide = false
- Part223.FormFactor = Enum.FormFactor.Custom
- Part223.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
- Part223.CFrame = CFrame.new(-79.7765884, 2.29834604, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part223.BottomSurface = Enum.SurfaceType.Smooth
- Part223.TopSurface = Enum.SurfaceType.Smooth
- Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part223.Position = Vector3.new(-79.7765884, 2.29834604, 67.6279755)
- Part223.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part224.Parent = Model207
- Part224.Material = Enum.Material.SmoothPlastic
- Part224.BrickColor = BrickColor.new("Really black")
- Part224.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part224.Anchored = true
- Part224.CanCollide = false
- Part224.FormFactor = Enum.FormFactor.Custom
- Part224.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
- Part224.CFrame = CFrame.new(-79.3516617, 2.20026469, 67.8525925, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part224.BottomSurface = Enum.SurfaceType.Smooth
- Part224.TopSurface = Enum.SurfaceType.Smooth
- Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part224.Position = Vector3.new(-79.3516617, 2.20026469, 67.8525925)
- Part224.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part225.Parent = Model207
- Part225.Material = Enum.Material.SmoothPlastic
- Part225.BrickColor = BrickColor.new("Really black")
- Part225.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part225.Anchored = true
- Part225.CanCollide = false
- Part225.FormFactor = Enum.FormFactor.Custom
- Part225.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
- Part225.CFrame = CFrame.new(-79.3516388, 2.20026469, 67.6281433, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part225.BottomSurface = Enum.SurfaceType.Smooth
- Part225.TopSurface = Enum.SurfaceType.Smooth
- Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part225.Position = Vector3.new(-79.3516388, 2.20026469, 67.6281433)
- Part225.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part226.Parent = Model207
- Part226.Material = Enum.Material.SmoothPlastic
- Part226.BrickColor = BrickColor.new("Really black")
- Part226.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part226.Anchored = true
- Part226.CanCollide = false
- Part226.FormFactor = Enum.FormFactor.Custom
- Part226.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
- Part226.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.628067, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part226.BottomSurface = Enum.SurfaceType.Smooth
- Part226.TopSurface = Enum.SurfaceType.Smooth
- Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part226.Position = Vector3.new(-79.5316467, 2.18334675, 67.628067)
- Part226.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part227.Parent = Model207
- Part227.Material = Enum.Material.Neon
- Part227.BrickColor = BrickColor.new("Really red")
- Part227.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part227.Anchored = true
- Part227.CanCollide = false
- Part227.FormFactor = Enum.FormFactor.Custom
- Part227.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
- Part227.CFrame = CFrame.new(-79.5219345, 2.17837667, 68.3037262, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part227.BottomSurface = Enum.SurfaceType.Smooth
- Part227.TopSurface = Enum.SurfaceType.Smooth
- Part227.Color = Color3.new(1, 0, 0)
- Part227.Position = Vector3.new(-79.5219345, 2.17837667, 68.3037262)
- Part227.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part227.Color = Color3.new(1, 0, 0)
- Part228.Parent = Model207
- Part228.Material = Enum.Material.Neon
- Part228.BrickColor = BrickColor.new("Really red")
- Part228.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part228.Anchored = true
- Part228.CanCollide = false
- Part228.FormFactor = Enum.FormFactor.Custom
- Part228.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
- Part228.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part228.BottomSurface = Enum.SurfaceType.Smooth
- Part228.TopSurface = Enum.SurfaceType.Smooth
- Part228.Color = Color3.new(1, 0, 0)
- Part228.Position = Vector3.new(-79.7765961, 2.15820408, 68.3005371)
- Part228.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part228.Color = Color3.new(1, 0, 0)
- Part229.Parent = Model207
- Part229.Material = Enum.Material.SmoothPlastic
- Part229.BrickColor = BrickColor.new("Really black")
- Part229.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part229.Anchored = true
- Part229.CanCollide = false
- Part229.FormFactor = Enum.FormFactor.Custom
- Part229.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
- Part229.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.3006287, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part229.BottomSurface = Enum.SurfaceType.Smooth
- Part229.TopSurface = Enum.SurfaceType.Smooth
- Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part229.Position = Vector3.new(-79.5316467, 2.18334699, 68.3006287)
- Part229.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part230.Parent = Model207
- Part230.Material = Enum.Material.Neon
- Part230.BrickColor = BrickColor.new("Really red")
- Part230.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part230.Anchored = true
- Part230.CanCollide = false
- Part230.FormFactor = Enum.FormFactor.Custom
- Part230.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
- Part230.CFrame = CFrame.new(-79.5216599, 2.17834568, 67.6280975, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part230.BottomSurface = Enum.SurfaceType.Smooth
- Part230.TopSurface = Enum.SurfaceType.Smooth
- Part230.Color = Color3.new(1, 0, 0)
- Part230.Position = Vector3.new(-79.5216599, 2.17834568, 67.6280975)
- Part230.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part230.Color = Color3.new(1, 0, 0)
- Part231.Parent = Model207
- Part231.Material = Enum.Material.Neon
- Part231.BrickColor = BrickColor.new("Really red")
- Part231.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part231.Anchored = true
- Part231.CanCollide = false
- Part231.FormFactor = Enum.FormFactor.Custom
- Part231.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
- Part231.CFrame = CFrame.new(-79.2817841, 3.39222479, 68.0681458, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part231.BottomSurface = Enum.SurfaceType.Smooth
- Part231.TopSurface = Enum.SurfaceType.Smooth
- Part231.Color = Color3.new(1, 0, 0)
- Part231.Position = Vector3.new(-79.2817841, 3.39222479, 68.0681458)
- Part231.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part231.Color = Color3.new(1, 0, 0)
- Part232.Parent = Model207
- Part232.Material = Enum.Material.SmoothPlastic
- Part232.BrickColor = BrickColor.new("Really black")
- Part232.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part232.Anchored = true
- Part232.CanCollide = false
- Part232.FormFactor = Enum.FormFactor.Custom
- Part232.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
- Part232.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.8525238, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part232.BottomSurface = Enum.SurfaceType.Smooth
- Part232.TopSurface = Enum.SurfaceType.Smooth
- Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part232.Position = Vector3.new(-79.5316467, 2.18334675, 67.8525238)
- Part232.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part233.Parent = Model207
- Part233.Material = Enum.Material.Neon
- Part233.BrickColor = BrickColor.new("Really red")
- Part233.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part233.Anchored = true
- Part233.CanCollide = false
- Part233.FormFactor = Enum.FormFactor.Custom
- Part233.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
- Part233.CFrame = CFrame.new(-79.7766037, 2.15820408, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part233.BottomSurface = Enum.SurfaceType.Smooth
- Part233.TopSurface = Enum.SurfaceType.Smooth
- Part233.Color = Color3.new(1, 0, 0)
- Part233.Position = Vector3.new(-79.7766037, 2.15820408, 67.8524323)
- Part233.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part233.Color = Color3.new(1, 0, 0)
- Part234.Parent = Model207
- Part234.Material = Enum.Material.SmoothPlastic
- Part234.BrickColor = BrickColor.new("Really black")
- Part234.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part234.Anchored = true
- Part234.CanCollide = false
- Part234.FormFactor = Enum.FormFactor.Custom
- Part234.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
- Part234.CFrame = CFrame.new(-79.3516541, 2.20026493, 68.300705, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part234.BottomSurface = Enum.SurfaceType.Smooth
- Part234.TopSurface = Enum.SurfaceType.Smooth
- Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part234.Position = Vector3.new(-79.3516541, 2.20026493, 68.300705)
- Part234.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part235.Parent = Model207
- Part235.Material = Enum.Material.SmoothPlastic
- Part235.BrickColor = BrickColor.new("Really black")
- Part235.Rotation = Vector3.new(0, -0.0199999996, -30)
- Part235.Anchored = true
- Part235.CanCollide = false
- Part235.FormFactor = Enum.FormFactor.Custom
- Part235.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
- Part235.CFrame = CFrame.new(-79.3018265, 4.15121365, 67.9680862, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
- Part235.BottomSurface = Enum.SurfaceType.Smooth
- Part235.TopSurface = Enum.SurfaceType.Smooth
- Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part235.Position = Vector3.new(-79.3018265, 4.15121365, 67.9680862)
- Part235.Orientation = Vector3.new(0, -0.0199999996, -30)
- Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part236.Parent = Model207
- Part236.Material = Enum.Material.SmoothPlastic
- Part236.BrickColor = BrickColor.new("Really black")
- Part236.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part236.Anchored = true
- Part236.CanCollide = false
- Part236.FormFactor = Enum.FormFactor.Custom
- Part236.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
- Part236.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.8525085, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part236.BottomSurface = Enum.SurfaceType.Smooth
- Part236.TopSurface = Enum.SurfaceType.Smooth
- Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part236.Position = Vector3.new(-79.5716324, 2.19334269, 67.8525085)
- Part236.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part237.Parent = Model207
- Part237.Material = Enum.Material.Neon
- Part237.BrickColor = BrickColor.new("Really red")
- Part237.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part237.Anchored = true
- Part237.CanCollide = false
- Part237.FormFactor = Enum.FormFactor.Custom
- Part237.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
- Part237.CFrame = CFrame.new(-79.7815857, 2.29834557, 68.0913696, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part237.BottomSurface = Enum.SurfaceType.Smooth
- Part237.TopSurface = Enum.SurfaceType.Smooth
- Part237.Color = Color3.new(1, 0, 0)
- Part237.Position = Vector3.new(-79.7815857, 2.29834557, 68.0913696)
- Part237.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part237.Color = Color3.new(1, 0, 0)
- Part238.Parent = Model207
- Part238.Material = Enum.Material.Neon
- Part238.BrickColor = BrickColor.new("Really red")
- Part238.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part238.Anchored = true
- Part238.CanCollide = false
- Part238.FormFactor = Enum.FormFactor.Custom
- Part238.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
- Part238.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.0913849, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part238.BottomSurface = Enum.SurfaceType.Smooth
- Part238.TopSurface = Enum.SurfaceType.Smooth
- Part238.Color = Color3.new(1, 0, 0)
- Part238.Position = Vector3.new(-79.7765961, 2.15820408, 68.0913849)
- Part238.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part238.Color = Color3.new(1, 0, 0)
- Part239.Parent = Model207
- Part239.Material = Enum.Material.Neon
- Part239.BrickColor = BrickColor.new("Really red")
- Part239.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part239.Anchored = true
- Part239.CanCollide = false
- Part239.FormFactor = Enum.FormFactor.Custom
- Part239.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
- Part239.CFrame = CFrame.new(-79.781601, 2.2983458, 67.852417, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part239.BottomSurface = Enum.SurfaceType.Smooth
- Part239.TopSurface = Enum.SurfaceType.Smooth
- Part239.Color = Color3.new(1, 0, 0)
- Part239.Position = Vector3.new(-79.781601, 2.2983458, 67.852417)
- Part239.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part239.Color = Color3.new(1, 0, 0)
- Part240.Parent = Model207
- Part240.Material = Enum.Material.Neon
- Part240.BrickColor = BrickColor.new("Really red")
- Part240.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part240.Anchored = true
- Part240.CanCollide = false
- Part240.FormFactor = Enum.FormFactor.Custom
- Part240.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
- Part240.CFrame = CFrame.new(-79.781601, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part240.BottomSurface = Enum.SurfaceType.Smooth
- Part240.TopSurface = Enum.SurfaceType.Smooth
- Part240.Color = Color3.new(1, 0, 0)
- Part240.Position = Vector3.new(-79.781601, 2.29834604, 68.3005371)
- Part240.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part240.Color = Color3.new(1, 0, 0)
- Part241.Parent = Model207
- Part241.Material = Enum.Material.Neon
- Part241.BrickColor = BrickColor.new("Really red")
- Part241.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part241.Anchored = true
- Part241.CanCollide = false
- Part241.FormFactor = Enum.FormFactor.Custom
- Part241.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
- Part241.CFrame = CFrame.new(-79.5217514, 2.17835808, 67.8479156, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part241.BottomSurface = Enum.SurfaceType.Smooth
- Part241.TopSurface = Enum.SurfaceType.Smooth
- Part241.Color = Color3.new(1, 0, 0)
- Part241.Position = Vector3.new(-79.5217514, 2.17835808, 67.8479156)
- Part241.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part241.Color = Color3.new(1, 0, 0)
- Part242.Parent = Model207
- Part242.Material = Enum.Material.SmoothPlastic
- Part242.BrickColor = BrickColor.new("Really black")
- Part242.Reflectance = 0.20000000298023
- Part242.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part242.Anchored = true
- Part242.CanCollide = false
- Part242.FormFactor = Enum.FormFactor.Custom
- Part242.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
- Part242.CFrame = CFrame.new(-79.4817429, 2.35221767, 67.9681015, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part242.BottomSurface = Enum.SurfaceType.Smooth
- Part242.TopSurface = Enum.SurfaceType.Smooth
- Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part242.Position = Vector3.new(-79.4817429, 2.35221767, 67.9681015)
- Part242.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part243.Parent = Model207
- Part243.Material = Enum.Material.SmoothPlastic
- Part243.BrickColor = BrickColor.new("Really black")
- Part243.Reflectance = 0.20000000298023
- Part243.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part243.Anchored = true
- Part243.CanCollide = false
- Part243.FormFactor = Enum.FormFactor.Custom
- Part243.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
- Part243.CFrame = CFrame.new(-79.2817383, 2.45221901, 67.9681854, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part243.BottomSurface = Enum.SurfaceType.Smooth
- Part243.TopSurface = Enum.SurfaceType.Smooth
- Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part243.Position = Vector3.new(-79.2817383, 2.45221901, 67.9681854)
- Part243.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part244.Parent = Model207
- Part244.Material = Enum.Material.SmoothPlastic
- Part244.BrickColor = BrickColor.new("Really black")
- Part244.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part244.Anchored = true
- Part244.CanCollide = false
- Part244.FormFactor = Enum.FormFactor.Custom
- Part244.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
- Part244.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.6280594, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part244.BottomSurface = Enum.SurfaceType.Smooth
- Part244.TopSurface = Enum.SurfaceType.Smooth
- Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part244.Position = Vector3.new(-79.5716324, 2.19334269, 67.6280594)
- Part244.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part245.Parent = Model207
- Part245.Material = Enum.Material.Neon
- Part245.BrickColor = BrickColor.new("Really red")
- Part245.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part245.Anchored = true
- Part245.CanCollide = false
- Part245.FormFactor = Enum.FormFactor.Custom
- Part245.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
- Part245.CFrame = CFrame.new(-79.781601, 2.29834557, 67.6279831, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part245.BottomSurface = Enum.SurfaceType.Smooth
- Part245.TopSurface = Enum.SurfaceType.Smooth
- Part245.Color = Color3.new(1, 0, 0)
- Part245.Position = Vector3.new(-79.781601, 2.29834557, 67.6279831)
- Part245.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part245.Color = Color3.new(1, 0, 0)
- Part246.Parent = Model207
- Part246.Material = Enum.Material.Neon
- Part246.BrickColor = BrickColor.new("Really red")
- Part246.Rotation = Vector3.new(0, -0.0199999996, -30)
- Part246.Anchored = true
- Part246.CanCollide = false
- Part246.FormFactor = Enum.FormFactor.Custom
- Part246.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
- Part246.CFrame = CFrame.new(-79.3011093, 4.16236925, 67.8691406, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
- Part246.BottomSurface = Enum.SurfaceType.Smooth
- Part246.TopSurface = Enum.SurfaceType.Smooth
- Part246.Color = Color3.new(1, 0, 0)
- Part246.Position = Vector3.new(-79.3011093, 4.16236925, 67.8691406)
- Part246.Orientation = Vector3.new(0, -0.0199999996, -30)
- Part246.Color = Color3.new(1, 0, 0)
- Part247.Parent = Model207
- Part247.Material = Enum.Material.SmoothPlastic
- Part247.BrickColor = BrickColor.new("Really black")
- Part247.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part247.Anchored = true
- Part247.CanCollide = false
- Part247.FormFactor = Enum.FormFactor.Custom
- Part247.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
- Part247.CFrame = CFrame.new(-79.5716248, 2.19334292, 68.3006134, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part247.BottomSurface = Enum.SurfaceType.Smooth
- Part247.TopSurface = Enum.SurfaceType.Smooth
- Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part247.Position = Vector3.new(-79.5716248, 2.19334292, 68.3006134)
- Part247.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part248.Parent = Model207
- Part248.Material = Enum.Material.Neon
- Part248.BrickColor = BrickColor.new("Really red")
- Part248.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part248.Anchored = true
- Part248.CanCollide = false
- Part248.FormFactor = Enum.FormFactor.Custom
- Part248.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
- Part248.CFrame = CFrame.new(-79.7765961, 2.15820408, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part248.BottomSurface = Enum.SurfaceType.Smooth
- Part248.TopSurface = Enum.SurfaceType.Smooth
- Part248.Color = Color3.new(1, 0, 0)
- Part248.Position = Vector3.new(-79.7765961, 2.15820408, 67.6279755)
- Part248.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part248.Color = Color3.new(1, 0, 0)
- Part249.Parent = Model207
- Part249.Material = Enum.Material.Neon
- Part249.BrickColor = BrickColor.new("Really red")
- Part249.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part249.Anchored = true
- Part249.CanCollide = false
- Part249.FormFactor = Enum.FormFactor.Custom
- Part249.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
- Part249.CFrame = CFrame.new(-79.5218506, 2.1783669, 68.0920029, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part249.BottomSurface = Enum.SurfaceType.Smooth
- Part249.TopSurface = Enum.SurfaceType.Smooth
- Part249.Color = Color3.new(1, 0, 0)
- Part249.Position = Vector3.new(-79.5218506, 2.1783669, 68.0920029)
- Part249.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part249.Color = Color3.new(1, 0, 0)
- Part250.Parent = Model207
- Part250.Material = Enum.Material.SmoothPlastic
- Part250.Transparency = 1
- Part250.Rotation = Vector3.new(90, 0.0199999996, 180)
- Part250.Anchored = true
- Part250.FormFactor = Enum.FormFactor.Custom
- Part250.Size = Vector3.new(1.0999999, 1, 2)
- Part250.CFrame = CFrame.new(-79.2844543, 2.96886802, 67.9766159, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
- Part250.BottomSurface = Enum.SurfaceType.Smooth
- Part250.TopSurface = Enum.SurfaceType.Smooth
- Part250.Position = Vector3.new(-79.2844543, 2.96886802, 67.9766159)
- Part250.Orientation = Vector3.new(90, -180, 0)
- ParticleEmitter251.Name = "Void"
- ParticleEmitter251.Parent = Part250
- ParticleEmitter251.Transparency = NumberSequence.new(0,0.78750002384186,1)
- ParticleEmitter251.Rotation = NumberRange.new(100, 100)
- ParticleEmitter251.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
- ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
- ParticleEmitter251.Texture = "rbxassetid://341277531"
- ParticleEmitter251.ZOffset = -1
- ParticleEmitter251.Lifetime = NumberRange.new(0.5, 0.5)
- ParticleEmitter251.Rate = 1000
- ParticleEmitter251.RotSpeed = NumberRange.new(-20, -10)
- ParticleEmitter251.Speed = NumberRange.new(0, 0)
- ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
- Model252.Name = "LeftLeg"
- Model252.Parent = Model0
- Part253.Name = "Left Leg1"
- Part253.Parent = Model252
- Part253.Material = Enum.Material.SmoothPlastic
- Part253.BrickColor = BrickColor.new("Pastel brown")
- Part253.Transparency = 1
- Part253.Rotation = Vector3.new(-180, 0, 180)
- Part253.Anchored = true
- Part253.CanCollide = false
- Part253.FormFactor = Enum.FormFactor.Plate
- Part253.Size = Vector3.new(1, 2, 1)
- Part253.CFrame = CFrame.new(-77.3779144, 1.00008273, 67.9689026, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
- Part253.Color = Color3.new(1, 0.8, 0.6)
- Part253.Position = Vector3.new(-77.3779144, 1.00008273, 67.9689026)
- Part253.Orientation = Vector3.new(0, 180, 0)
- Part253.Color = Color3.new(1, 0.8, 0.6)
- Part254.Parent = Model252
- Part254.Material = Enum.Material.SmoothPlastic
- Part254.Transparency = 1
- Part254.Rotation = Vector3.new(90, 0.0199999996, 180)
- Part254.Anchored = true
- Part254.FormFactor = Enum.FormFactor.Custom
- Part254.Size = Vector3.new(1.0999999, 1, 2)
- Part254.CFrame = CFrame.new(-77.42836, 1.00680184, 67.9882813, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
- Part254.BottomSurface = Enum.SurfaceType.Smooth
- Part254.TopSurface = Enum.SurfaceType.Smooth
- Part254.Position = Vector3.new(-77.42836, 1.00680184, 67.9882813)
- Part254.Orientation = Vector3.new(90, -180, 0)
- ParticleEmitter255.Name = "Void"
- ParticleEmitter255.Parent = Part254
- ParticleEmitter255.Transparency = NumberSequence.new(0,0.78750002384186,1)
- ParticleEmitter255.Rotation = NumberRange.new(100, 100)
- ParticleEmitter255.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
- ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
- ParticleEmitter255.Texture = "rbxassetid://341277531"
- ParticleEmitter255.ZOffset = -1
- ParticleEmitter255.Lifetime = NumberRange.new(0.5, 0.5)
- ParticleEmitter255.Rate = 1000
- ParticleEmitter255.RotSpeed = NumberRange.new(-20, -10)
- ParticleEmitter255.Speed = NumberRange.new(0, 0)
- ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
- Model256.Name = "LeftArm"
- Model256.Parent = Model0
- Part257.Name = "Left Arm1"
- Part257.Parent = Model256
- Part257.Material = Enum.Material.SmoothPlastic
- Part257.BrickColor = BrickColor.new("Pastel brown")
- Part257.Transparency = 1
- Part257.Rotation = Vector3.new(-180, 0, 0)
- Part257.Anchored = true
- Part257.CanCollide = false
- Part257.FormFactor = Enum.FormFactor.Plate
- Part257.Size = Vector3.new(1, 2, 1)
- Part257.CFrame = CFrame.new(-76.4178696, 3.00015688, 67.9683304, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
- Part257.BottomSurface = Enum.SurfaceType.Smooth
- Part257.TopSurface = Enum.SurfaceType.Smooth
- Part257.Color = Color3.new(1, 0.8, 0.6)
- Part257.Position = Vector3.new(-76.4178696, 3.00015688, 67.9683304)
- Part257.Orientation = Vector3.new(0, 180, 180)
- Part257.Color = Color3.new(1, 0.8, 0.6)
- WedgePart258.Parent = Model256
- WedgePart258.Material = Enum.Material.SmoothPlastic
- WedgePart258.BrickColor = BrickColor.new("Really black")
- WedgePart258.Reflectance = 0.20000000298023
- WedgePart258.Rotation = Vector3.new(-179.98999, 90, 0)
- WedgePart258.Anchored = true
- WedgePart258.CanCollide = false
- WedgePart258.FormFactor = Enum.FormFactor.Custom
- WedgePart258.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
- WedgePart258.CFrame = CFrame.new(-76.7304459, 2.09602594, 67.9678497, -0.000412006339, -4.89548511e-05, 1.00000465, -9.79987526e-05, -1, -4.89949962e-05, 1.00000465, -9.80188925e-05, 0.000411999179)
- WedgePart258.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart258.Position = Vector3.new(-76.7304459, 2.09602594, 67.9678497)
- WedgePart258.Orientation = Vector3.new(0, 89.9799957, -179.98999)
- WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part259.Parent = Model256
- Part259.Material = Enum.Material.Neon
- Part259.BrickColor = BrickColor.new("Really red")
- Part259.Rotation = Vector3.new(-180, 0.0199999996, 150)
- Part259.Anchored = true
- Part259.CanCollide = false
- Part259.FormFactor = Enum.FormFactor.Custom
- Part259.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
- Part259.CFrame = CFrame.new(-76.401001, 4.16015005, 67.8708801, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
- Part259.BottomSurface = Enum.SurfaceType.Smooth
- Part259.TopSurface = Enum.SurfaceType.Smooth
- Part259.Color = Color3.new(1, 0, 0)
- Part259.Position = Vector3.new(-76.401001, 4.16015005, 67.8708801)
- Part259.Orientation = Vector3.new(0, 179.979996, -30)
- Part259.Color = Color3.new(1, 0, 0)
- Part260.Parent = Model256
- Part260.Material = Enum.Material.SmoothPlastic
- Part260.BrickColor = BrickColor.new("Really black")
- Part260.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part260.Anchored = true
- Part260.CanCollide = false
- Part260.FormFactor = Enum.FormFactor.Custom
- Part260.Size = Vector3.new(1.0399996, 0.5, 1.03999972)
- Part260.CFrame = CFrame.new(-76.4204636, 3.87398624, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part260.BottomSurface = Enum.SurfaceType.Smooth
- Part260.TopSurface = Enum.SurfaceType.Smooth
- Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part260.Position = Vector3.new(-76.4204636, 3.87398624, 67.9680786)
- Part260.Orientation = Vector3.new(0, 179.979996, 0)
- Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part261.Parent = Model256
- Part261.Material = Enum.Material.SmoothPlastic
- Part261.BrickColor = BrickColor.new("Really black")
- Part261.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part261.Anchored = true
- Part261.CanCollide = false
- Part261.FormFactor = Enum.FormFactor.Custom
- Part261.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
- Part261.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part261.BottomSurface = Enum.SurfaceType.Smooth
- Part261.TopSurface = Enum.SurfaceType.Smooth
- Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part261.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
- Part261.Orientation = Vector3.new(0, 179.979996, 0)
- Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part262.Parent = Model256
- Part262.Material = Enum.Material.SmoothPlastic
- Part262.BrickColor = BrickColor.new("Really black")
- Part262.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part262.Anchored = true
- Part262.CanCollide = false
- Part262.FormFactor = Enum.FormFactor.Custom
- Part262.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
- Part262.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part262.BottomSurface = Enum.SurfaceType.Smooth
- Part262.TopSurface = Enum.SurfaceType.Smooth
- Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part262.Position = Vector3.new(-75.9255981, 2.29611683, 67.8448181)
- Part262.Orientation = Vector3.new(0, 179.979996, 0)
- Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part263.Parent = Model256
- Part263.Material = Enum.Material.SmoothPlastic
- Part263.BrickColor = BrickColor.new("Really black")
- Part263.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part263.Anchored = true
- Part263.CanCollide = false
- Part263.FormFactor = Enum.FormFactor.Custom
- Part263.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
- Part263.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.844635, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part263.BottomSurface = Enum.SurfaceType.Smooth
- Part263.TopSurface = Enum.SurfaceType.Smooth
- Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part263.Position = Vector3.new(-76.3505402, 2.19803381, 67.844635)
- Part263.Orientation = Vector3.new(0, 179.979996, 0)
- Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part264.Parent = Model256
- Part264.Material = Enum.Material.SmoothPlastic
- Part264.BrickColor = BrickColor.new("Really black")
- Part264.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part264.Anchored = true
- Part264.CanCollide = false
- Part264.FormFactor = Enum.FormFactor.Custom
- Part264.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
- Part264.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part264.BottomSurface = Enum.SurfaceType.Smooth
- Part264.TopSurface = Enum.SurfaceType.Smooth
- Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part264.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
- Part264.Orientation = Vector3.new(0, 179.979996, 0)
- Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part265.Parent = Model256
- Part265.Material = Enum.Material.SmoothPlastic
- Part265.BrickColor = BrickColor.new("Really black")
- Part265.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part265.Anchored = true
- Part265.CanCollide = false
- Part265.FormFactor = Enum.FormFactor.Custom
- Part265.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
- Part265.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.8447189, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part265.BottomSurface = Enum.SurfaceType.Smooth
- Part265.TopSurface = Enum.SurfaceType.Smooth
- Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part265.Position = Vector3.new(-76.1705551, 2.18111372, 67.8447189)
- Part265.Orientation = Vector3.new(0, 179.979996, 0)
- Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part266.Parent = Model256
- Part266.Material = Enum.Material.Neon
- Part266.BrickColor = BrickColor.new("Really red")
- Part266.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part266.Anchored = true
- Part266.CanCollide = false
- Part266.FormFactor = Enum.FormFactor.Custom
- Part266.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
- Part266.CFrame = CFrame.new(-76.4205017, 3.88998222, 68.0680695, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part266.BottomSurface = Enum.SurfaceType.Smooth
- Part266.TopSurface = Enum.SurfaceType.Smooth
- Part266.Color = Color3.new(1, 0, 0)
- Part266.Position = Vector3.new(-76.4205017, 3.88998222, 68.0680695)
- Part266.Orientation = Vector3.new(0, 179.979996, 0)
- Part266.Color = Color3.new(1, 0, 0)
- Part267.Parent = Model256
- Part267.Material = Enum.Material.SmoothPlastic
- Part267.BrickColor = BrickColor.new("Black")
- Part267.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part267.Anchored = true
- Part267.CanCollide = false
- Part267.FormFactor = Enum.FormFactor.Custom
- Part267.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
- Part267.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part267.BottomSurface = Enum.SurfaceType.Smooth
- Part267.TopSurface = Enum.SurfaceType.Smooth
- Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part267.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
- Part267.Orientation = Vector3.new(0, 179.979996, 0)
- Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part268.Parent = Model256
- Part268.Material = Enum.Material.Neon
- Part268.BrickColor = BrickColor.new("Really red")
- Part268.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part268.Anchored = true
- Part268.CanCollide = false
- Part268.FormFactor = Enum.FormFactor.Custom
- Part268.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
- Part268.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part268.BottomSurface = Enum.SurfaceType.Smooth
- Part268.TopSurface = Enum.SurfaceType.Smooth
- Part268.Color = Color3.new(1, 0, 0)
- Part268.Position = Vector3.new(-75.9206009, 2.29611683, 67.8448181)
- Part268.Orientation = Vector3.new(0, 179.979996, 0)
- Part268.Color = Color3.new(1, 0, 0)
- Part269.Parent = Model256
- Part269.Material = Enum.Material.Neon
- Part269.BrickColor = BrickColor.new("Really red")
- Part269.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part269.Anchored = true
- Part269.CanCollide = false
- Part269.FormFactor = Enum.FormFactor.Custom
- Part269.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
- Part269.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part269.BottomSurface = Enum.SurfaceType.Smooth
- Part269.TopSurface = Enum.SurfaceType.Smooth
- Part269.Color = Color3.new(1, 0, 0)
- Part269.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
- Part269.Orientation = Vector3.new(0, 179.979996, 0)
- Part269.Color = Color3.new(1, 0, 0)
- Part270.Parent = Model256
- Part270.Material = Enum.Material.SmoothPlastic
- Part270.BrickColor = BrickColor.new("Really black")
- Part270.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part270.Anchored = true
- Part270.CanCollide = false
- Part270.FormFactor = Enum.FormFactor.Custom
- Part270.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
- Part270.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.8447266, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part270.BottomSurface = Enum.SurfaceType.Smooth
- Part270.TopSurface = Enum.SurfaceType.Smooth
- Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part270.Position = Vector3.new(-76.1305618, 2.19111395, 67.8447266)
- Part270.Orientation = Vector3.new(0, 179.979996, 0)
- Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part271.Parent = Model256
- Part271.Material = Enum.Material.Neon
- Part271.BrickColor = BrickColor.new("Really red")
- Part271.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part271.Anchored = true
- Part271.CanCollide = false
- Part271.FormFactor = Enum.FormFactor.Custom
- Part271.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
- Part271.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.8448029, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part271.BottomSurface = Enum.SurfaceType.Smooth
- Part271.TopSurface = Enum.SurfaceType.Smooth
- Part271.Color = Color3.new(1, 0, 0)
- Part271.Position = Vector3.new(-75.9256058, 2.15597177, 67.8448029)
- Part271.Orientation = Vector3.new(0, 179.979996, 0)
- Part271.Color = Color3.new(1, 0, 0)
- Part272.Parent = Model256
- Part272.Material = Enum.Material.Neon
- Part272.BrickColor = BrickColor.new("Really red")
- Part272.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part272.Anchored = true
- Part272.CanCollide = false
- Part272.FormFactor = Enum.FormFactor.Custom
- Part272.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
- Part272.CFrame = CFrame.new(-76.1804504, 2.17612576, 68.0882568, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part272.BottomSurface = Enum.SurfaceType.Smooth
- Part272.TopSurface = Enum.SurfaceType.Smooth
- Part272.Color = Color3.new(1, 0, 0)
- Part272.Position = Vector3.new(-76.1804504, 2.17612576, 68.0882568)
- Part272.Orientation = Vector3.new(0, 179.979996, 0)
- Part272.Color = Color3.new(1, 0, 0)
- Part273.Parent = Model256
- Part273.Material = Enum.Material.SmoothPlastic
- Part273.BrickColor = BrickColor.new("Really black")
- Part273.Rotation = Vector3.new(-180, 0.0199999996, 150)
- Part273.Anchored = true
- Part273.CanCollide = false
- Part273.FormFactor = Enum.FormFactor.Custom
- Part273.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
- Part273.CFrame = CFrame.new(-76.4003677, 4.14898729, 67.9681091, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
- Part273.BottomSurface = Enum.SurfaceType.Smooth
- Part273.TopSurface = Enum.SurfaceType.Smooth
- Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part273.Position = Vector3.new(-76.4003677, 4.14898729, 67.9681091)
- Part273.Orientation = Vector3.new(0, 179.979996, -30)
- Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part274.Parent = Model256
- Part274.Material = Enum.Material.Neon
- Part274.BrickColor = BrickColor.new("Really red")
- Part274.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part274.Anchored = true
- Part274.CanCollide = false
- Part274.FormFactor = Enum.FormFactor.Custom
- Part274.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
- Part274.CFrame = CFrame.new(-76.1805496, 2.1761148, 68.3081055, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part274.BottomSurface = Enum.SurfaceType.Smooth
- Part274.TopSurface = Enum.SurfaceType.Smooth
- Part274.Color = Color3.new(1, 0, 0)
- Part274.Position = Vector3.new(-76.1805496, 2.1761148, 68.3081055)
- Part274.Orientation = Vector3.new(0, 179.979996, 0)
- Part274.Color = Color3.new(1, 0, 0)
- Part275.Parent = Model256
- Part275.Material = Enum.Material.Neon
- Part275.BrickColor = BrickColor.new("Really red")
- Part275.Rotation = Vector3.new(-180, 0.0199999996, 150)
- Part275.Anchored = true
- Part275.CanCollide = false
- Part275.FormFactor = Enum.FormFactor.Custom
- Part275.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
- Part275.CFrame = CFrame.new(-76.4010773, 4.16014147, 68.0670319, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
- Part275.BottomSurface = Enum.SurfaceType.Smooth
- Part275.TopSurface = Enum.SurfaceType.Smooth
- Part275.Color = Color3.new(1, 0, 0)
- Part275.Position = Vector3.new(-76.4010773, 4.16014147, 68.0670319)
- Part275.Orientation = Vector3.new(0, 179.979996, -30)
- Part275.Color = Color3.new(1, 0, 0)
- Part276.Parent = Model256
- Part276.Material = Enum.Material.SmoothPlastic
- Part276.BrickColor = BrickColor.new("Really black")
- Part276.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part276.Anchored = true
- Part276.CanCollide = false
- Part276.FormFactor = Enum.FormFactor.Custom
- Part276.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
- Part276.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.6355667, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part276.BottomSurface = Enum.SurfaceType.Smooth
- Part276.TopSurface = Enum.SurfaceType.Smooth
- Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part276.Position = Vector3.new(-76.1705551, 2.18111372, 67.6355667)
- Part276.Orientation = Vector3.new(0, 179.979996, 0)
- Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part277.Parent = Model256
- Part277.Material = Enum.Material.Neon
- Part277.BrickColor = BrickColor.new("Really red")
- Part277.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part277.Anchored = true
- Part277.CanCollide = false
- Part277.FormFactor = Enum.FormFactor.Custom
- Part277.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
- Part277.CFrame = CFrame.new(-75.9256058, 2.15597153, 68.308197, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part277.BottomSurface = Enum.SurfaceType.Smooth
- Part277.TopSurface = Enum.SurfaceType.Smooth
- Part277.Color = Color3.new(1, 0, 0)
- Part277.Position = Vector3.new(-75.9256058, 2.15597153, 68.308197)
- Part277.Orientation = Vector3.new(0, 179.979996, 0)
- Part277.Color = Color3.new(1, 0, 0)
- Part278.Parent = Model256
- Part278.Material = Enum.Material.SmoothPlastic
- Part278.BrickColor = BrickColor.new("Really black")
- Part278.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part278.Anchored = true
- Part278.CanCollide = false
- Part278.FormFactor = Enum.FormFactor.Custom
- Part278.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
- Part278.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part278.BottomSurface = Enum.SurfaceType.Smooth
- Part278.TopSurface = Enum.SurfaceType.Smooth
- Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part278.Position = Vector3.new(-75.9255981, 2.29611683, 68.3082123)
- Part278.Orientation = Vector3.new(0, 179.979996, 0)
- Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part279.Parent = Model256
- Part279.Material = Enum.Material.SmoothPlastic
- Part279.BrickColor = BrickColor.new("Really black")
- Part279.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part279.Anchored = true
- Part279.CanCollide = false
- Part279.FormFactor = Enum.FormFactor.Custom
- Part279.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
- Part279.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.6355743, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part279.BottomSurface = Enum.SurfaceType.Smooth
- Part279.TopSurface = Enum.SurfaceType.Smooth
- Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part279.Position = Vector3.new(-76.1305618, 2.19111395, 67.6355743)
- Part279.Orientation = Vector3.new(0, 179.979996, 0)
- Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part280.Parent = Model256
- Part280.Material = Enum.Material.SmoothPlastic
- Part280.BrickColor = BrickColor.new("Really black")
- Part280.Reflectance = 0.20000000298023
- Part280.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part280.Anchored = true
- Part280.CanCollide = false
- Part280.FormFactor = Enum.FormFactor.Custom
- Part280.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
- Part280.CFrame = CFrame.new(-76.2204514, 2.3499887, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part280.BottomSurface = Enum.SurfaceType.Smooth
- Part280.TopSurface = Enum.SurfaceType.Smooth
- Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part280.Position = Vector3.new(-76.2204514, 2.3499887, 67.9680786)
- Part280.Orientation = Vector3.new(0, 179.979996, 0)
- Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part281.Parent = Model256
- Part281.Material = Enum.Material.Neon
- Part281.BrickColor = BrickColor.new("Really red")
- Part281.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part281.Anchored = true
- Part281.CanCollide = false
- Part281.FormFactor = Enum.FormFactor.Custom
- Part281.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
- Part281.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part281.BottomSurface = Enum.SurfaceType.Smooth
- Part281.TopSurface = Enum.SurfaceType.Smooth
- Part281.Color = Color3.new(1, 0, 0)
- Part281.Position = Vector3.new(-75.9206009, 2.29611683, 68.3082123)
- Part281.Orientation = Vector3.new(0, 179.979996, 0)
- Part281.Color = Color3.new(1, 0, 0)
- Part282.Parent = Model256
- Part282.Material = Enum.Material.SmoothPlastic
- Part282.BrickColor = BrickColor.new("Really black")
- Part282.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part282.Anchored = true
- Part282.CanCollide = false
- Part282.FormFactor = Enum.FormFactor.Custom
- Part282.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
- Part282.CFrame = CFrame.new(-76.1305618, 2.19111371, 68.3081207, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part282.BottomSurface = Enum.SurfaceType.Smooth
- Part282.TopSurface = Enum.SurfaceType.Smooth
- Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part282.Position = Vector3.new(-76.1305618, 2.19111371, 68.3081207)
- Part282.Orientation = Vector3.new(0, 179.979996, 0)
- Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part283.Parent = Model256
- Part283.Material = Enum.Material.Neon
- Part283.BrickColor = BrickColor.new("Really red")
- Part283.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part283.Anchored = true
- Part283.CanCollide = false
- Part283.FormFactor = Enum.FormFactor.Custom
- Part283.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
- Part283.CFrame = CFrame.new(-76.4204254, 3.88999271, 67.8680725, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part283.BottomSurface = Enum.SurfaceType.Smooth
- Part283.TopSurface = Enum.SurfaceType.Smooth
- Part283.Color = Color3.new(1, 0, 0)
- Part283.Position = Vector3.new(-76.4204254, 3.88999271, 67.8680725)
- Part283.Orientation = Vector3.new(0, 179.979996, 0)
- Part283.Color = Color3.new(1, 0, 0)
- Part284.Parent = Model256
- Part284.Material = Enum.Material.Neon
- Part284.BrickColor = BrickColor.new("Really red")
- Part284.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part284.Anchored = true
- Part284.CanCollide = false
- Part284.FormFactor = Enum.FormFactor.Custom
- Part284.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
- Part284.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.6356583, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part284.BottomSurface = Enum.SurfaceType.Smooth
- Part284.TopSurface = Enum.SurfaceType.Smooth
- Part284.Color = Color3.new(1, 0, 0)
- Part284.Position = Vector3.new(-75.9206009, 2.29611683, 67.6356583)
- Part284.Orientation = Vector3.new(0, 179.979996, 0)
- Part284.Color = Color3.new(1, 0, 0)
- Part285.Parent = Model256
- Part285.Material = Enum.Material.Neon
- Part285.BrickColor = BrickColor.new("Really red")
- Part285.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part285.Anchored = true
- Part285.CanCollide = false
- Part285.FormFactor = Enum.FormFactor.Custom
- Part285.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
- Part285.CFrame = CFrame.new(-76.1803589, 2.17613578, 67.8441772, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part285.BottomSurface = Enum.SurfaceType.Smooth
- Part285.TopSurface = Enum.SurfaceType.Smooth
- Part285.Color = Color3.new(1, 0, 0)
- Part285.Position = Vector3.new(-76.1803589, 2.17613578, 67.8441772)
- Part285.Orientation = Vector3.new(0, 179.979996, 0)
- Part285.Color = Color3.new(1, 0, 0)
- Part286.Parent = Model256
- Part286.Material = Enum.Material.SmoothPlastic
- Part286.BrickColor = BrickColor.new("Really black")
- Part286.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part286.Anchored = true
- Part286.CanCollide = false
- Part286.FormFactor = Enum.FormFactor.Custom
- Part286.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
- Part286.CFrame = CFrame.new(-76.3505402, 2.19803381, 68.3080292, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part286.BottomSurface = Enum.SurfaceType.Smooth
- Part286.TopSurface = Enum.SurfaceType.Smooth
- Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part286.Position = Vector3.new(-76.3505402, 2.19803381, 68.3080292)
- Part286.Orientation = Vector3.new(0, 179.979996, 0)
- Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part287.Parent = Model256
- Part287.Material = Enum.Material.SmoothPlastic
- Part287.BrickColor = BrickColor.new("Really black")
- Part287.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part287.Anchored = true
- Part287.CanCollide = false
- Part287.FormFactor = Enum.FormFactor.Custom
- Part287.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
- Part287.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part287.BottomSurface = Enum.SurfaceType.Smooth
- Part287.TopSurface = Enum.SurfaceType.Smooth
- Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part287.Position = Vector3.new(-75.9255981, 2.29611683, 67.6356506)
- Part287.Orientation = Vector3.new(0, 179.979996, 0)
- Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part288.Parent = Model256
- Part288.Material = Enum.Material.SmoothPlastic
- Part288.BrickColor = BrickColor.new("Really black")
- Part288.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part288.Anchored = true
- Part288.CanCollide = false
- Part288.FormFactor = Enum.FormFactor.Custom
- Part288.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
- Part288.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.0836716, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part288.BottomSurface = Enum.SurfaceType.Smooth
- Part288.TopSurface = Enum.SurfaceType.Smooth
- Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part288.Position = Vector3.new(-76.1705551, 2.18111372, 68.0836716)
- Part288.Orientation = Vector3.new(0, 179.979996, 0)
- Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part289.Parent = Model256
- Part289.Material = Enum.Material.Neon
- Part289.BrickColor = BrickColor.new("Really red")
- Part289.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part289.Anchored = true
- Part289.CanCollide = false
- Part289.FormFactor = Enum.FormFactor.Custom
- Part289.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
- Part289.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part289.BottomSurface = Enum.SurfaceType.Smooth
- Part289.TopSurface = Enum.SurfaceType.Smooth
- Part289.Color = Color3.new(1, 0, 0)
- Part289.Position = Vector3.new(-75.9206009, 2.29611683, 68.0837631)
- Part289.Orientation = Vector3.new(0, 179.979996, 0)
- Part289.Color = Color3.new(1, 0, 0)
- Part290.Parent = Model256
- Part290.Material = Enum.Material.Neon
- Part290.BrickColor = BrickColor.new("Really red")
- Part290.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part290.Anchored = true
- Part290.CanCollide = false
- Part290.FormFactor = Enum.FormFactor.Custom
- Part290.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
- Part290.CFrame = CFrame.new(-75.9256058, 2.15597177, 68.0837555, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part290.BottomSurface = Enum.SurfaceType.Smooth
- Part290.TopSurface = Enum.SurfaceType.Smooth
- Part290.Color = Color3.new(1, 0, 0)
- Part290.Position = Vector3.new(-75.9256058, 2.15597177, 68.0837555)
- Part290.Orientation = Vector3.new(0, 179.979996, 0)
- Part290.Color = Color3.new(1, 0, 0)
- Part291.Parent = Model256
- Part291.Material = Enum.Material.Neon
- Part291.BrickColor = BrickColor.new("Really red")
- Part291.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part291.Anchored = true
- Part291.CanCollide = false
- Part291.FormFactor = Enum.FormFactor.Custom
- Part291.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
- Part291.CFrame = CFrame.new(-76.180275, 2.17614698, 67.6324615, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part291.BottomSurface = Enum.SurfaceType.Smooth
- Part291.TopSurface = Enum.SurfaceType.Smooth
- Part291.Color = Color3.new(1, 0, 0)
- Part291.Position = Vector3.new(-76.180275, 2.17614698, 67.6324615)
- Part291.Orientation = Vector3.new(0, 179.979996, 0)
- Part291.Color = Color3.new(1, 0, 0)
- Part292.Parent = Model256
- Part292.Material = Enum.Material.SmoothPlastic
- Part292.BrickColor = BrickColor.new("Really black")
- Part292.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part292.Anchored = true
- Part292.CanCollide = false
- Part292.FormFactor = Enum.FormFactor.Custom
- Part292.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
- Part292.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.6354828, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part292.BottomSurface = Enum.SurfaceType.Smooth
- Part292.TopSurface = Enum.SurfaceType.Smooth
- Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part292.Position = Vector3.new(-76.3505402, 2.19803381, 67.6354828)
- Part292.Orientation = Vector3.new(0, 179.979996, 0)
- Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part293.Parent = Model256
- Part293.Material = Enum.Material.SmoothPlastic
- Part293.BrickColor = BrickColor.new("Really black")
- Part293.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part293.Anchored = true
- Part293.CanCollide = false
- Part293.FormFactor = Enum.FormFactor.Custom
- Part293.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
- Part293.CFrame = CFrame.new(-76.1305618, 2.19111395, 68.0836868, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part293.BottomSurface = Enum.SurfaceType.Smooth
- Part293.TopSurface = Enum.SurfaceType.Smooth
- Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part293.Position = Vector3.new(-76.1305618, 2.19111395, 68.0836868)
- Part293.Orientation = Vector3.new(0, 179.979996, 0)
- Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part294.Parent = Model256
- Part294.Material = Enum.Material.SmoothPlastic
- Part294.BrickColor = BrickColor.new("Really black")
- Part294.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part294.Anchored = true
- Part294.CanCollide = false
- Part294.FormFactor = Enum.FormFactor.Custom
- Part294.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
- Part294.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part294.BottomSurface = Enum.SurfaceType.Smooth
- Part294.TopSurface = Enum.SurfaceType.Smooth
- Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part294.Position = Vector3.new(-75.9255981, 2.29611683, 68.0837631)
- Part294.Orientation = Vector3.new(0, 179.979996, 0)
- Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part295.Parent = Model256
- Part295.Material = Enum.Material.SmoothPlastic
- Part295.BrickColor = BrickColor.new("Really black")
- Part295.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part295.Anchored = true
- Part295.CanCollide = false
- Part295.FormFactor = Enum.FormFactor.Custom
- Part295.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
- Part295.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.3081131, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part295.BottomSurface = Enum.SurfaceType.Smooth
- Part295.TopSurface = Enum.SurfaceType.Smooth
- Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part295.Position = Vector3.new(-76.1705551, 2.18111372, 68.3081131)
- Part295.Orientation = Vector3.new(0, 179.979996, 0)
- Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part296.Parent = Model256
- Part296.Material = Enum.Material.SmoothPlastic
- Part296.BrickColor = BrickColor.new("Really black")
- Part296.Reflectance = 0.20000000298023
- Part296.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part296.Anchored = true
- Part296.CanCollide = false
- Part296.FormFactor = Enum.FormFactor.Custom
- Part296.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
- Part296.CFrame = CFrame.new(-76.4204636, 2.4499898, 67.9680023, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part296.BottomSurface = Enum.SurfaceType.Smooth
- Part296.TopSurface = Enum.SurfaceType.Smooth
- Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part296.Position = Vector3.new(-76.4204636, 2.4499898, 67.9680023)
- Part296.Orientation = Vector3.new(0, 179.979996, 0)
- Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part297.Parent = Model256
- Part297.Material = Enum.Material.Neon
- Part297.BrickColor = BrickColor.new("Really red")
- Part297.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part297.Anchored = true
- Part297.CanCollide = false
- Part297.FormFactor = Enum.FormFactor.Custom
- Part297.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
- Part297.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part297.BottomSurface = Enum.SurfaceType.Smooth
- Part297.TopSurface = Enum.SurfaceType.Smooth
- Part297.Color = Color3.new(1, 0, 0)
- Part297.Position = Vector3.new(-75.9256058, 2.15597177, 67.6356506)
- Part297.Orientation = Vector3.new(0, 179.979996, 0)
- Part297.Color = Color3.new(1, 0, 0)
- Part298.Parent = Model256
- Part298.Material = Enum.Material.SmoothPlastic
- Part298.BrickColor = BrickColor.new("Really black")
- Part298.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part298.Anchored = true
- Part298.CanCollide = false
- Part298.FormFactor = Enum.FormFactor.Custom
- Part298.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
- Part298.CFrame = CFrame.new(-76.3505402, 2.19803405, 68.0835876, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part298.BottomSurface = Enum.SurfaceType.Smooth
- Part298.TopSurface = Enum.SurfaceType.Smooth
- Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part298.Position = Vector3.new(-76.3505402, 2.19803405, 68.0835876)
- Part298.Orientation = Vector3.new(0, 179.979996, 0)
- Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part299.Parent = Model256
- Part299.Material = Enum.Material.SmoothPlastic
- Part299.Transparency = 1
- Part299.Rotation = Vector3.new(90, 0.0199999996, 180)
- Part299.Anchored = true
- Part299.FormFactor = Enum.FormFactor.Custom
- Part299.Size = Vector3.new(1.0999999, 1, 2)
- Part299.CFrame = CFrame.new(-76.4383316, 3.03656721, 67.9838562, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
- Part299.BottomSurface = Enum.SurfaceType.Smooth
- Part299.TopSurface = Enum.SurfaceType.Smooth
- Part299.Position = Vector3.new(-76.4383316, 3.03656721, 67.9838562)
- Part299.Orientation = Vector3.new(90, -180, 0)
- ParticleEmitter300.Name = "Void"
- ParticleEmitter300.Parent = Part299
- ParticleEmitter300.Transparency = NumberSequence.new(0,0.78750002384186,1)
- ParticleEmitter300.Rotation = NumberRange.new(100, 100)
- ParticleEmitter300.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
- ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
- ParticleEmitter300.Texture = "rbxassetid://341277531"
- ParticleEmitter300.ZOffset = -1
- ParticleEmitter300.Lifetime = NumberRange.new(0.5, 0.5)
- ParticleEmitter300.Rate = 1000
- ParticleEmitter300.RotSpeed = NumberRange.new(-20, -10)
- ParticleEmitter300.Speed = NumberRange.new(0, 0)
- ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
- Model301.Name = "Head"
- Model301.Parent = Model0
- Part302.Name = "Head1"
- Part302.Parent = Model301
- Part302.Material = Enum.Material.SmoothPlastic
- Part302.BrickColor = BrickColor.new("Pastel brown")
- Part302.Transparency = 1
- Part302.Rotation = Vector3.new(-180, 0, 180)
- Part302.Anchored = true
- Part302.CanCollide = false
- Part302.FormFactor = Enum.FormFactor.Symmetric
- Part302.Size = Vector3.new(2, 1, 1)
- Part302.CFrame = CFrame.new(-77.8779831, 4.51006699, 67.9688873, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
- Part302.TopSurface = Enum.SurfaceType.Smooth
- Part302.Color = Color3.new(1, 0.8, 0.6)
- Part302.Position = Vector3.new(-77.8779831, 4.51006699, 67.9688873)
- Part302.Orientation = Vector3.new(0, 180, 0)
- Part302.Color = Color3.new(1, 0.8, 0.6)
- SpecialMesh303.Parent = Part302
- SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
- SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
- Script304.Name = "Welds"
- Script304.Parent = Model0
- Script304.Disabled = true
- table.insert(cors,sandbox(Script304,function()
- --Saz
- --A new system which is a combination of fast-welds and hard-welds.
- --Should be far, far better.
- --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
- --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
- --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
- --The fact that you're reading this means you should likely kill yourself. Immediately.
- wait(.33)
- Tool=script.Parent
- Nib=Tool.Parent
- for _,v in pairs(Nib:children()) do
- if v.className=="Hat" then
- v:Remove()
- end
- end
- wait(1)
- weldparts=function()
- print("Welding")
- lel={}
- function jarate(p)
- for i=1, #p do
- table.insert(lel,p[i])
- k=p[i]:children()
- if #k>0 then
- jarate(k)
- end
- end
- end
- for _,v in pairs(script.Parent:children()) do
- if v.Name~="Cloak" and v.className~="Script" then
- v:BreakJoints()
- jarate(v:children())
- end
- end
- for _,v in pairs(lel) do
- if v.className=="Weld" or v.className=="Motor6D" then
- v:Remove()
- end
- end
- for _,v in pairs(script.Parent["RightLeg"]:children()) do
- if v.Name~="Right Leg1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["RightLeg"]["Right Leg1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Leg"]
- w.Part1=script.Parent["RightLeg"]["Right Leg1"]
- w.Parent=w.Part0
- w.C0=CFrame.new(0,-.1,0)
- for _,v in pairs(script.Parent["LeftLeg"]:children()) do
- if v.Name~="Left Leg1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Left Leg"]
- w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
- w.Parent=w.Part0
- w.C0=CFrame.new(0,-.1,0)
- for _,v in pairs(script.Parent["RightArm"]:children()) do
- if v.Name~="Right Arm1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["RightArm"]["Right Arm1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part1
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Arm"]
- w.Part1=script.Parent["RightArm"]["Right Arm1"]
- w.Parent=w.Part0
- w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
- for _,v in pairs(script.Parent["LeftArm"]:children()) do
- if v.Name~="Left Arm1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["LeftArm"]["Left Arm1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Left Arm"]
- w.Part1=script.Parent["LeftArm"]["Left Arm1"]
- w.Parent=w.Part0
- for _,v in pairs(script.Parent["Head"]:children()) do
- if v.Name~="Head1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["Head"]["Head1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Head"]
- w.Part1=script.Parent["Head"]["Head1"]
- w.Parent=w.Part0
- for _,v in pairs(script.Parent["Torso"]:children()) do
- if v.Name~="Torso1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["Torso"]["Torso1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=script.Parent["Torso"]["Torso1"]
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Torso"]
- w.Part1=script.Parent["Torso"]["Torso1"]
- w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
- w.Parent=w.Part0
- for _,v in pairs(lel) do
- if v:IsA("BasePart") then v.Anchored=false end
- end
- wait(1)
- w=Instance.new("Weld")
- w.Part0=Nib.Torso
- w.Part1=Tool.Torso.Torso1
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- wait(.06)
- while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
- wait(.03)
- w=Instance.new("Weld")
- w.Part0=Nib.Torso
- w.Part1=Tool.Torso.Torso1
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Leg"]
- w.Part1=Tool.RightLeg["Right Leg1"]
- w.C0=CFrame.new(0,0,0)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- w=Instance.new("Weld")
- w.Part0=Nib["Left Leg"]
- w.Part1=Tool.LeftLeg["Left Leg1"]
- w.C0=CFrame.new(0,0,0)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- w=Instance.new("Weld")
- w.Part0=Nib["Right Arm"]
- w.Part1=Tool.RightArm["Right Arm1"]
- w.C0=CFrame.new(0,0,0)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- w=Instance.new("Weld")
- w.Part0=Nib["Left Arm"]
- w.Part1=Tool.LeftArm["Left Arm1"]
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- wait()
- end
- weldparts()
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = owner
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- m=Instance.new('Model',Character)
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- Handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,1,"Medium stone grey","Handle",Vector3.new(4, 1, 2))
- Handleweld=weld(m,Character["Torso"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.606956482, -6.08631992, -4.85469818, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Emitter=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitterweld=weld(m,Handle,Emitter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.74092484, 3.18198395, 2.45869446, 0, -0.999999464, 1.49011594e-08, 0.999999881, 1.77635684e-15, 5.96046448e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
- Emitter1=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter1",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter1weld=weld(m,Handle,Emitter1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.50817871, 4.67385864, 2.45869446, -0.923879385, -0.382683396, 0, 0.382683396, -0.923879504, 1.63912773e-07, -5.96046448e-08, 8.94069672e-08, 0.999999464))
- Emitter10=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter10",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter10weld=weld(m,Handle,Emitter10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.50072479, 5.10736465, 2.45648956, -0.923879385, 0.382683367, 0, -0.382683426, -0.923879266, -8.94069672e-08, 0, -5.96046448e-08, 0.999999642))
- Emitter11=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter11",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter11weld=weld(m,Handle,Emitter11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.80597305, 5.41551208, -2.45868683, 0.382683426, -0.923879206, 1.1920929e-07, -0.923879385, -0.382683426, -1.78813934e-07, 2.38418579e-07, 2.98023224e-08, -0.999999642))
- Emitter12=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter12",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter12weld=weld(m,Handle,Emitter12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.55233765, 5.10635376, -2.45868683, 0.923879504, -0.382683367, 1.49011612e-07, -0.382683396, -0.923879266, -8.94069672e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
- Emitter13=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter13weld=weld(m,Handle,Emitter13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.74092484, 4.31216431, -2.45868683, 0, -0.999999464, 1.49011594e-08, -0.999999881, -1.42108547e-14, -2.38418579e-07, 2.38418579e-07, 2.98023224e-08, -0.999999642))
- Emitter14=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter14",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter14weld=weld(m,Handle,Emitter14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.31216431, 3.74092484, -2.45868683, 0.999999881, 1.42108547e-14, 2.38418579e-07, 0, -0.999999464, 1.49011594e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
- Emitter15=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter15",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter15weld=weld(m,Handle,Emitter15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.14199066, 4.15154266, -2.45868683, -0.707106709, -0.707106411, 0, -0.707106709, 0.70710659, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
- Emitter16=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter16",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter16weld=weld(m,Handle,Emitter16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.75449371, 4.31216431, -2.45869446, 0, -0.999999464, 1.49011594e-08, -0.999999881, 2.66453526e-15, -5.96046448e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
- Emitter17=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter17",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter17weld=weld(m,Handle,Emitter17,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.23797226, 5.42060089, -2.45868683, -0.382683307, -0.923879385, 0, -0.923879504, 0.382683337, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
- Emitter18=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter18",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter18weld=weld(m,Handle,Emitter18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00675582886, 5.8644104, -2.45868683, 0, -0.999999523, 8.94069601e-08, -0.999999881, -1.77635684e-14, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
- Emitter19=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter19",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter19weld=weld(m,Handle,Emitter19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.81681824, 4.3685379, 2.45868683, -0.382683426, -0.923879385, 0, 0.923879504, -0.382683396, 8.94069672e-08, -1.78813934e-07, 8.94069672e-08, 0.999999642))
- Emitter2=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter2weld=weld(m,Handle,Emitter2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.568016052, 5.29289341, 2.45648956, -0.999999881, 0, 0, 0, -0.999999702, -5.96046377e-08, 0, -5.96046448e-08, 0.999999642))
- Emitter20=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter20",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter20weld=weld(m,Handle,Emitter20,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.568016052, 5.30652666, -2.45868683, -0.999999881, 0, 0, 0, 0.999999702, 5.96046377e-08, 0, 5.96046448e-08, -0.999999642))
- Emitter21=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter21",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter21weld=weld(m,Handle,Emitter21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.55550385, 4.68522263, -2.45868683, -0.923879385, 0.382683337, 0, 0.382683307, 0.923879266, 8.94069672e-08, 0, 5.96046448e-08, -0.999999642))
- Emitter22=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter22",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter22weld=weld(m,Handle,Emitter22,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.5059433, 5.11996078, -2.45868683, -0.923879385, -0.382683367, 0, -0.382683426, 0.923879266, 8.94069672e-08, 0, 5.96046448e-08, -0.999999642))
- Emitter23=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter23",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter23weld=weld(m,Handle,Emitter23,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.15154266, 4.14199066, -2.45868683, 0.707106709, -0.70710659, 1.49011612e-07, -0.707106709, -0.707106411, 0, 1.78813934e-07, -8.94069672e-08, -0.999999642))
- Emitter24=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter24",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter24weld=weld(m,Handle,Emitter24,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.15393066, 3.35063171, -2.45868683, -0.707106709, 0.707106471, -2.98023224e-08, 0.707106709, 0.707106471, -2.98023224e-08, 0, 5.96046448e-08, -0.999999642))
- Emitter25=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter25",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter25weld=weld(m,Handle,Emitter25,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35063171, 4.15393066, -2.45868683, -0.707106709, -0.707106411, 0, -0.707106709, 0.707106411, 0, 0, 5.96046448e-08, -0.999999642))
- Emitter26=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter26",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter26weld=weld(m,Handle,Emitter26,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.25045013, 5.41542816, -2.45868683, 0.382683456, -0.923879504, 1.63912773e-07, -0.923879504, -0.382683367, -8.94069672e-08, 1.78813934e-07, -8.94069672e-08, -0.999999642))
- Emitter27=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter27",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter27weld=weld(m,Handle,Emitter27,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.394340515, 5.70398712, -2.45869446, -0.707106709, -0.707106471, 2.98023224e-08, -0.707106709, 0.707106411, -2.98023224e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
- Emitter28=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter28",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter28weld=weld(m,Handle,Emitter28,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.25100708, 4.37654877, 2.45868683, 0.382683396, -0.923879504, 1.63912773e-07, 0.923879504, 0.382683396, 1.49011612e-07, -2.38418579e-07, -2.98023224e-08, 0.999999642))
- Emitter29=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter29",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter29weld=weld(m,Handle,Emitter29,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.18198395, 3.75449371, 2.45868683, 0.999999881, 1.42108547e-14, 2.38418579e-07, 0, 0.999999464, -1.49011594e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
- Emitter3=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter3",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter3weld=weld(m,Handle,Emitter3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.55028534, 4.6726265, 2.45648956, -0.923879385, -0.382683337, 0, 0.382683307, -0.923879266, -8.94069672e-08, 0, -5.96046448e-08, 0.999999642))
- Emitter30=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter30",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter30weld=weld(m,Handle,Emitter30,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.34073639, 3.35028839, 2.45868683, 0.707106709, -0.70710659, 1.49011612e-07, 0.707106709, 0.707106411, 0, -1.78813934e-07, 8.94069672e-08, 0.999999642))
- Emitter31=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter31",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter31weld=weld(m,Handle,Emitter31,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.81850815, 5.4207077, -2.45869446, -0.382683396, -0.923879385, 0, -0.923879504, 0.382683396, -8.94069672e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
- Emitter32=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter32",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter32weld=weld(m,Handle,Emitter32,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.54714203, 5.11889267, -2.45869446, -0.923879385, -0.382683396, 0, -0.382683426, 0.923879206, -1.1920929e-07, 5.96046448e-08, -8.94069672e-08, -0.999999464))
- Emitter33=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter33",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter33weld=weld(m,Handle,Emitter33,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.80434036, 4.37371063, 2.45868683, 0.382683307, -0.923879504, 1.78813934e-07, 0.923879504, 0.382683337, 8.94069672e-08, -1.78813934e-07, 8.94069672e-08, 0.999999642))
- Emitter34=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter34",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter34weld=weld(m,Handle,Emitter34,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.31216431, 3.75449371, -2.45869446, -0.999999881, -1.77635684e-15, -5.96046448e-08, 0, 0.999999464, -1.49011594e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
- Emitter35=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter35",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter35weld=weld(m,Handle,Emitter35,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.50298309, 4.68639374, 2.45868683, 0.923879385, -0.382683426, 1.78813934e-07, 0.382683456, 0.923879147, 4.47034836e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
- Emitter36=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter36",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter36weld=weld(m,Handle,Emitter36,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00675582886, 4.73126984, 2.45868683, 0, -0.999999523, 8.94069601e-08, 0.999999881, 1.77635684e-14, 1.49011612e-07, -1.78813934e-07, 8.94069672e-08, 0.999999642))
- Emitter37=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter37",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter37weld=weld(m,Handle,Emitter37,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.404823303, 4.9048233, 2.45868683, 0.707106709, -0.707106471, 1.49011612e-07, 0.707106709, 0.707106531, 8.94069672e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
- Emitter38=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter38",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter38weld=weld(m,Handle,Emitter38,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.75449371, 3.18198395, 2.45868683, 0, -0.999999464, 1.49011594e-08, 0.999999881, 1.42108547e-14, 2.38418579e-07, -2.38418579e-07, -2.98023224e-08, 0.999999642))
- Emitter39=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter39",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter39weld=weld(m,Handle,Emitter39,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35028839, 3.34073639, 2.45868683, -0.707106709, -0.707106411, 0, 0.707106709, -0.70710659, 1.49011612e-07, -1.78813934e-07, 8.94069672e-08, 0.999999642))
- Emitter4=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter4",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter4weld=weld(m,Handle,Emitter4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.18198395, 3.74092484, 2.45869446, -0.999999881, 2.66453526e-15, -5.96046448e-08, 0, -0.999999464, 1.49011594e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
- Emitter5=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter5",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter5weld=weld(m,Handle,Emitter5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.23846817, 4.37135315, 2.45869446, -0.382683426, -0.923879206, 8.94069672e-08, 0.923879385, -0.382683396, 5.96046448e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
- Emitter6=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter6",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter6weld=weld(m,Handle,Emitter6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.395233154, 4.89523315, 2.45869446, -0.707106709, -0.707106471, 2.98023224e-08, 0.707106709, -0.707106411, 2.98023224e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
- Emitter7=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter7",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter7weld=weld(m,Handle,Emitter7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.34099579, 4.14429474, 2.45648956, -0.707106709, 0.707106411, 0, -0.707106709, -0.707106411, 0, 0, -5.96046448e-08, 0.999999642))
- Emitter8=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter8",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter8weld=weld(m,Handle,Emitter8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.403930664, 5.69439697, -2.45868683, 0.707106709, -0.707106471, 1.49011612e-07, -0.707106709, -0.707106531, -8.94069672e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
- Emitter9=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter9",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter9weld=weld(m,Handle,Emitter9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.14429474, 3.34099579, 2.45648956, -0.707106709, -0.707106471, 2.98023224e-08, 0.707106709, -0.707106471, 2.98023224e-08, 0, -5.96046448e-08, 0.999999642))
- local particleemitter = Instance.new("ParticleEmitter", Emitter)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter1)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter2)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter3)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter4)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter5)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter6)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter7)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter8)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter9)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter10)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter11)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter12)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter13)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter14)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter15)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter16)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter17)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter18)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter19)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter20)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter21)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter22)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter23)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter24)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter25)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter26)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter27)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter28)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter29)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter30)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter31)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter32)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter33)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter34)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter35)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter36)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter37)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter38)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter39)
- particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- for i = 1, 15 do
- local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
- FACE.Color = C3(1,1,1)
- Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
- CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
- end
- function particles(art)
- local EyeSizes={
- NumberSequenceKeypoint.new(0,1,0),
- NumberSequenceKeypoint.new(1,1,0)
- }
- local EyeTrans={
- NumberSequenceKeypoint.new(0,0.8,0),
- NumberSequenceKeypoint.new(1,1,0)
- }
- local PE=Instance.new("ParticleEmitter",art)
- PE.LightEmission=.8
- PE.Color = ColorSequence.new(BRICKC("Really white").Color)
- PE.Size=NumberSequence.new(EyeSizes)
- PE.Transparency=NumberSequence.new(EyeTrans)
- PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
- PE.Rotation=NumberRange.new(0,360)
- PE.Rate=999
- PE.VelocitySpread = 10000
- PE.Acceleration = Vector3.new(0,75,0)
- PE.Drag = 5
- PE.Speed = NumberRange.new(0,0,0)
- PE.Texture="http://www.roblox.com/asset/?id=341277531"
- PE.ZOffset = -1.5
- PE.Name = "PE"
- end
- local Back = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false)
- CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
- local ANGLE = 35
- for i = 1, 5 do
- local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Wing", VT(0.15,2+(i/2),0.15),false)
- local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
- local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
- CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
- ANGLE = ANGLE - 15
- end
- local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eyeball", VT(0.15,0.15,0.15),false)
- MakeForm(EYE,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
- local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
- MakeForm(EYE2,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
- local LASTPART = Head
- for i = 1, 20 do
- local MATH = (1-(i/25))
- if LASTPART == Head then
- local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
- CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
- LASTPART = Horn
- Horn.Color = C3((i*3-3)/255,0,0)
- else
- local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
- CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
- LASTPART = Horn
- Horn.Color = C3((i*3-3)/255,0,0)
- end
- end
- local LASTPART = Head
- for i = 1, 20 do
- local MATH = (1-(i/25))
- if LASTPART == Head then
- local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
- CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
- LASTPART = Horn
- Horn.Color = C3((i*3-3)/255,0,0)
- else
- local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
- CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
- LASTPART = Horn
- Horn.Color = C3((i*3-3)/255,0,0)
- end
- end
- Weapon.Parent = Character
- Humanoid.Died:connect(function()
- ATTACK = true
- DEATH = false
- end)
- local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
- local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
- local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
- local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
- local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
- local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
- local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
- local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Infinity Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
- local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
- local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
- local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Impacto", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
- local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
- --//=================================\\
- --|| DAMAGING
- --\\=================================//
- function killnearest(position,range,maxstrength)
- for i,v in ipairs(workspace:GetChildren()) do
- if v.ClassName == "Model" then
- local body = v:GetChildren()
- for part = 1, #body do
- if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - position).Magnitude < range then
- if v.ClassName == "Model" then
- v:BreakJoints()
- end
- --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
- body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
- end
- end
- end
- end
- end
- end
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- Humanoid.HealthChanged:connect(function()
- if DEATH == false then
- if Humanoid.Health ~= "inf" then
- Humanoid.Health = "inf"
- CreateSound("907330011", Torso, 10, 1)
- end
- if Humanoid.MaxHealth ~= "inf" then
- Humanoid.MaxHealth = "inf"
- end
- end
- end)
- function VanishPlayer()
- tecks2.TextTransparency = 1
- tecks2.TextStrokeTransparency = 1
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Transparency = 1
- if c:FindFirstChildOfClass("Decal") then
- c:FindFirstChildOfClass("Decal").Transparency = 1
- end
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
- end
- elseif c.ClassName == "Accessory" then
- c.Handle.Transparency = 1
- if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
- c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
- end
- end
- end
- end
- function Reappear()
- tecks2.TextTransparency = 0
- tecks2.TextStrokeTransparency = 0
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
- c.Transparency = 0
- if c:FindFirstChildOfClass("Decal") then
- c:FindFirstChildOfClass("Decal").Transparency = 0
- end
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
- end
- elseif c.ClassName == "Accessory" then
- c.Handle.Transparency = 0
- if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
- c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
- end
- end
- end
- end
- function Warp()
- ATTACK = true
- Rooted = true
- for i = 1, 50 do
- Swait()
- CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
- CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
- end
- if VALUE2 == false then
- VALUE2 = true
- elseif VALUE2 == true then
- VALUE2 = false
- end
- ATTACK = false
- Rooted = false
- end
- function RivalingOverthrower()
- if HITFLOOR ~= nil then
- if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- local HITBODY = Mouse.Target.Parent
- local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
- local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
- if TORS ~= nil and HUMAN ~= nil then
- ATTACK = true
- Rooted = true
- TORS.Anchored = true
- RootPart.CFrame = TORS.CFrame * CF(0,0,4)
- HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
- local FLOOR = HITFLOOR
- local POS = HITPOS
- print(FLOOR)
- UNANCHOR = false
- RootPart.Anchored = true
- CreateSound("1295446488", Torso, 10, 1)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- local TAUNTS = {"907329532","907333294","907329893"}
- CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- RootPart.CFrame = TORS.CFrame * CF(0,0,2)
- CreateSound("260411131", TORS, 10, 1)
- TORS.Anchored = false
- local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- for i=0, 2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- for i = 1, 15 do
- CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
- end
- WELD:remove()
- local grav = Instance.new("BodyPosition",TORS)
- grav.P = 20000
- grav.D = 100
- grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- grav.position = TORS.Position + VT(0,50,0)
- grav.Name = "GravityForce"
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
- end
- for i=0, 2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- CreateSound("1295446488", Torso, 10, 1)
- CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really red",VT(1,0.1,1))
- RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
- for i=0, 2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
- end
- VanishPlayer()
- for i = 1, 50+(25*POWERLEVEL) do
- Swait()
- CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
- CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
- local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
- MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
- MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
- end
- RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
- Reappear()
- for i=0, 2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- for i = 1, 15 do
- CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
- end
- RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
- grav.Position = POS
- CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
- CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
- CreateSound("289842971", TORS, 3, 1)
- MagicSphere(VT(0,0,0),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
- MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
- killnearest(POS,POWERLEVEL*10,5)
- if POWERLEVEL > 3 then
- MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
- end
- CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
- end
- HITBODY:BreakJoints()
- grav:remove()
- ATTACK = false
- Rooted = false
- UNANCHOR = true
- RootPart.Anchored = false
- if POWERLEVEL > 1 then
- POWERLEVEL = POWERLEVEL -25
- end
- end
- end
- end
- end
- function ChunkChuck()
- if HITFLOOR ~= nil then
- ATTACK = true
- Rooted = true
- CreateSound("305685800", Head, 10, 1)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
- end
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
- end
- CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
- CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
- local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
- CHUNK.Color = HITFLOOR.Color
- CHUNK.Material = HITFLOOR.Material
- CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
- CreateSound("260411131", CHUNK, 10, 1)
- CreateSound("289842971", Torso, 3, 1)
- repeat
- Swait()
- CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- until HOLD == true
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
- end
- CHUNK.CanCollide = true
- CHUNK.Anchored = false
- CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
- for i = 1, 25 do
- CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
- end
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = RootPart.CFrame.lookVector*400
- bv.Parent = CHUNK
- local HIT = CHUNK.Touched:Connect(function(hit)
- if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
- hit.Parent:BreakJoints()
- end
- end)
- CreateSound("138079201", CHUNK, 10, 1)
- Debris:AddItem(CHUNK,5)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- if POWERLEVEL > 1 then
- POWERLEVEL = POWERLEVEL - 1
- end
- end
- end
- function Boost()
- ATTACK = true
- Rooted = true
- CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
- for i = 1, 50 do
- Swait()
- CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0))
- CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0))
- CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
- end
- POWERLEVEL = POWERLEVEL + 5
- ATTACK = false
- Rooted = false
- end
- function XEvent()
- if HITFLOOR ~= nil then
- VALUE2 = false
- CreateSound("907332670", Effects, 10, 1)
- local POS = HITPOS
- local FLOOR = HITFLOOR
- local STARTPOS = RootPart.CFrame
- ATTACK = true
- Rooted = true
- for i=0, 2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- UNANCHOR = false
- RootPart.Anchored = true
- CreateSound("1295446488", Effects, 10, 1)
- RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
- end
- CreateSound("289315275", Effects, 10, 1)
- for i=0, 5, 0.1 / Animation_Speed do
- Swait()
- CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
- CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL,POWERLEVEL,0))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
- end
- CreateSound("260411131", Effects, 3, 1)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
- CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
- end
- for i=0, 0.3, 0.1 / Animation_Speed do
- Swait()
- CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
- CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
- end
- for i=0, 0.3, 0.1 / Animation_Speed do
- Swait()
- CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
- CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
- end
- local BURNMARKS = {}
- local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0))
- MakeForm(DEATHRAY1,"Cyl")
- local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0))
- MakeForm(DEATHRAY2,"Cyl")
- local loopsound = CreateSound("992192914", Effects, 4, 1, true)
- local AMOUNT = POWERLEVEL * 25
- for i = 1, POWERLEVEL * 50 do
- Swait()
- MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
- CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
- CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
- local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
- MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
- table.insert(BURNMARKS,MARK)
- MakeForm(MARK,"Cyl")
- CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
- CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
- local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
- DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
- DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
- DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
- DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
- AMOUNT = AMOUNT - 1
- end
- local AMOUNT = POWERLEVEL * 25
- for i = 1, POWERLEVEL * 50 do
- Swait()
- MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
- CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
- CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
- local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
- MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
- table.insert(BURNMARKS,MARK)
- MakeForm(MARK,"Cyl")
- CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
- CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
- local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
- DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
- DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
- DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
- DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
- AMOUNT = AMOUNT - 1
- end
- DEATHRAY1:remove()
- DEATHRAY2:remove()
- loopsound:remove()
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- RootPart.CFrame = STARTPOS
- for i=0, 0.1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
- end
- for i = 1, 10+(5*POWERLEVEL) do
- Swait()
- CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*5,POWERLEVEL*5,0))
- CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
- end
- local SOUND = CreateSound("314970772", Effects, 10, 1)
- CreateSound("414517163", Effects, 10, 1)
- IT("EchoSoundEffect",SOUND)
- MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
- CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
- CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
- for i = 1, 25 do
- Swait()
- MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
- CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
- killnearest(POS,POWERLEVEL*100,500)
- CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
- CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*25,POWERLEVEL*25,0))
- end
- for i = 1, 50 do
- Swait()
- for e=1,#BURNMARKS do
- if BURNMARKS[e]~=nil then
- local Thing=BURNMARKS[e]
- if Thing~=nil then
- local Part=Thing
- Part.Transparency = Part.Transparency + (1/50)
- end
- end
- end
- end
- for e=1,#BURNMARKS do
- if BURNMARKS[e]~=nil then
- local Thing=BURNMARKS[e]
- if Thing~=nil then
- local Part=Thing
- Part:remove()
- end
- end
- end
- ATTACK = false
- Rooted = false
- UNANCHOR = true
- RootPart.Anchored = false
- POWERLEVEL = 1
- end
- end
- function Taunt()
- ATTACK = true
- Rooted = true
- CreateSound("907330011", Head, 10, 1.1)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- for i=0, 2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function BreakLimit()
- ATTACK = true
- Rooted = false
- UNANCHOR = false
- RootPart.Anchored = true
- for i=0, 5, 0.1 / Animation_Speed do
- Swait()
- RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
- end
- CreateSound("1368598393", Effects, 10, 1)
- for i=0, 2, 0.1 / Animation_Speed do
- Swait()
- local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
- MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
- MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- CreateSound("1368583274", Effects, 10, 1)
- for i=0, 6, 0.1 / Animation_Speed do
- Swait()
- CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really white",VT(-1,0,0))
- CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really white",VT(-1,0,0)*3)
- local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
- MagicSphere(VT(0,0,0),15,CFRAME,"Really white",VT(0.1,0.1,55))
- MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2))
- MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- CreateSound("846221985", Effects, 10, 1.1)
- Swait(175)
- CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
- CreateSound("1368605755", Effects, 10, 1)
- CreateSound("1368637781", Effects, 10, 1)
- MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
- LIMITBROKEN = true
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really white",VT(4,4,0))
- CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(5,5,0))
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
- end
- UNANCHOR = true
- RootPart.Anchored = false
- ATTACK = false
- Rooted = false
- end
- -- LIMIT BROKEN
- function RivalingOverthrower2()
- if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- local HITBODY = Mouse.Target.Parent
- local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
- local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
- if TORS ~= nil and HUMAN ~= nil then
- ATTACK = true
- Rooted = false
- VanishPlayer()
- TORS.Anchored = true
- RootPart.CFrame = TORS.CFrame*CF(0,5,0)
- CreateSound("260411131", RootPart, 3, 1)
- for i = 1, 75 do
- Swait()
- CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/3,POWERLEVEL/3,0))
- CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
- local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
- MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
- MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
- TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
- end
- RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
- Reappear()
- CreateSound("1368583274", RightArm, 10, 1)
- local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,0,0))
- MakeForm(ORB,"Ball")
- ORB.Color = C3(0,0,0)
- ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
- for i=0, 4, 0.1 / Animation_Speed do
- Swait()
- ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
- ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
- CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really white",VT(-1,-1,0))
- RootPart.CFrame = CF(RootPart.Position,TORS.Position)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- for i = 1, 5 do
- Swait()
- RootPart.CFrame = CF(RootPart.Position,TORS.Position)
- ORB.Size = ORB.Size * 0.8
- end
- local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Reallywhite", "Neon", VT(0,25,0))
- MakeForm(BEAM,"Ball")
- local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
- MakeForm(BEAM2,"Cyl")
- BEAM.CFrame = ORB.CFrame * CF(0,0,10)
- ORB.Color = BRICKC("Really white").Color
- for i = 1, 5 do
- Swait()
- CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really white",VT(2,2,0))
- BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
- BEAM.Size = BEAM.Size + VT(2,0,2)
- BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
- BEAM2.Size = BEAM2.Size + VT(2,0,2)
- RootPart.CFrame = CF(RootPart.Position,TORS.Position)
- ORB.Size = ORB.Size * 1.3
- end
- CreateSound("1368605755", Effects, 10, 1)
- HITBODY:BreakJoints()
- TORS.Anchored = false
- local POS = TORS.Position
- for i = 1, 25 do
- CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
- CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
- end
- for i=0, 2, 0.1 / Animation_Speed do
- Swait()
- killnearest(POS,15,700)
- CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really white",VT(2,2,0))
- BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
- BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
- ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
- RootPart.CFrame = CF(RootPart.Position,POS)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- for i = 1, 5 do
- Swait()
- BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
- BEAM.Size = BEAM.Size - VT(2,0,2)
- BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
- BEAM2.Size = BEAM2.Size - VT(2,0,2)
- RootPart.CFrame = CF(RootPart.Position,TORS.Position)
- ORB.Size = ORB.Size * 0.8
- end
- turnto(POS)
- ORB:remove()
- BEAM:remove()
- BEAM2:remove()
- ATTACK = false
- Rooted = false
- end
- end
- end
- function ChunkChuck2()
- if HITFLOOR ~= nil then
- ATTACK = true
- Rooted = false
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
- end
- local DIST = (RootPart.Position - HITPOS).Magnitude
- RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
- for i=0, 0.1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
- CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
- local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
- CHUNK.Color = HITFLOOR.Color
- CHUNK.Material = HITFLOOR.Material
- CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
- CreateSound("260411131", CHUNK, 10, 1)
- CreateSound("289842971", Torso, 3, 1)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
- CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
- repeat
- Swait()
- RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
- CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
- until HOLD == true
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
- end
- coroutine.resume(coroutine.create(function()
- local COLLISION = false
- CHUNK.CFrame = RootPart.CFrame
- for i = 1, 300 do
- CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
- killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
- local TRAIL = CHUNK:Clone()
- TRAIL.CanCollide = false
- TRAIL.Transparency = 0.9
- TRAIL.Parent = Effects
- TRAIL.CFrame = CHUNK.CFrame
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- Swait()
- TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
- end
- TRAIL:remove()
- end))
- local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
- if HIT ~= nil then
- COLLISION = true
- break
- end
- end
- CHUNK:remove()
- if COLLISION == true then
- CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
- killnearest(CHUNK.Position,CHUNK.Size.Z,45)
- end
- end))
- turnto(CHUNK.Position)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- end
- function XEvent2()
- local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
- if FLOOR then
- local BURNMARKS = {}
- local POS = HITPOS
- ATTACK = true
- Rooted = false
- local AMOUNT = 200
- for i=0, 3, 0.1 / Animation_Speed do
- Swait()
- RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- CreateSound("1368583274", Effects, 10, 0.5)
- local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
- MakeForm(ORB,"Ball")
- ORB.Color = C3(0,0,0)
- ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
- for i=0, 12, 0.1 / Animation_Speed do
- Swait()
- ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
- ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
- CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
- CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
- RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- for i = 1, 50 do
- Swait()
- ORB.Size = ORB.Size * 0.9
- ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
- end
- local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
- MakeForm(BEAM,"Ball")
- local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
- MakeForm(BEAM2,"Cyl")
- BEAM.CFrame = ORB.CFrame * CF(0,0,10)
- ORB.Color = BRICKC("Really red").Color
- CreateSound("1368598393", Effects, 10, 0.3)
- CreateSound("1368605755", Effects, 10, 0.3)
- CreateSound("1368637781", Effects, 10, 0.3)
- for i = 1, 10 do
- local COLOR = C3(0,0,0)
- ORB.Size = VT(10,10,10)
- ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
- CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
- CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
- BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
- BEAM.Size = BEAM.Size + VT(4,0,4)
- BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
- BEAM2.Size = BEAM2.Size + VT(4,0,4)
- BEAM.Color = COLOR
- ORB.Color = COLOR
- BEAM2.Color = COLOR
- end
- for i = 1, 400 do
- Swait()
- local COLOR = C3(1,1,1)
- BEAM.Color = COLOR
- ORB.Color = COLOR
- BEAM2.Color = COLOR
- ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
- BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
- BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
- RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
- CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
- CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
- local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
- MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
- table.insert(BURNMARKS,MARK)
- MakeForm(MARK,"Cyl")
- CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
- CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
- local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
- AMOUNT = AMOUNT - 1
- --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
- end
- local AMOUNT = 200
- for i = 1, 400 do
- Swait()
- local COLOR = C3(1,1,1)
- BEAM.Color = COLOR
- ORB.Color = COLOR
- BEAM2.Color = COLOR
- ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
- BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
- BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
- RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
- CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
- CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
- local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
- MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
- table.insert(BURNMARKS,MARK)
- MakeForm(MARK,"Cyl")
- CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
- CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
- local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
- AMOUNT = AMOUNT - 1
- --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
- end
- for i = 1, 40 do
- Swait()
- local COLOR = C3(0,0,0)
- BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
- BEAM.Size = BEAM.Size - VT(2,0,2)
- BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
- BEAM2.Size = BEAM2.Size - VT(2,0,2)
- ORB.Size = ORB.Size * 0.9
- BEAM.Color = COLOR
- ORB.Color = COLOR
- BEAM2.Color = COLOR
- end
- ORB:remove()
- BEAM:remove()
- BEAM2:remove()
- CreateSound("1368583274", Effects, 10, 0.375)
- local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
- MakeForm(ORB,"Ball")
- ORB.Color = C3(0,0,0)
- ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
- for i=0, 18, 0.1 / Animation_Speed do
- Swait()
- ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
- ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
- CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
- CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
- RootPart.CFrame = CF(RootPart.Position,POS)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- for i = 1, 50 do
- Swait()
- ORB.Size = ORB.Size * 0.9
- ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
- end
- local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
- MakeForm(BEAM,"Ball")
- local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
- MakeForm(BEAM2,"Cyl")
- BEAM.CFrame = ORB.CFrame * CF(0,0,10)
- ORB.Color = BRICKC("Institutional white").Color
- CreateSound("1368598393", Effects, 10, 1)
- CreateSound("1368605755", Effects, 10, 1)
- CreateSound("1368637781", Effects, 10, 1)
- CreateSound("314970772", Effects, 10, 1)
- for i = 1, 60 do
- Swait()
- MagicSphere(VT(0,0,0),25,CF(POS),"Really red",VT(15,15,15))
- local COLOR = C3(0,0,0)
- ORB.Size = VT(10,10,10)
- ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
- CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
- CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
- BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
- BEAM.Size = BEAM.Size + VT(6,0,6)
- BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
- BEAM2.Size = BEAM2.Size + VT(6,0,6)
- BEAM.Color = COLOR
- ORB.Color = COLOR
- BEAM2.Color = COLOR
- end
- for _, c in pairs(workspace:GetChildren()) do
- if c ~= Character then
- if c.ClassName == "Model" then
- c:BreakJoints()
- for _, g in pairs(c:GetChildren()) do
- if g ~= Character then
- if g.ClassName == "Part" then
- g.Anchored = false
- g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
- end
- end
- end
- elseif c.ClassName == "Folder" then
- for _, g in pairs(c:GetChildren()) do
- if g ~= Character then
- if g.ClassName == "Part" then
- g.Anchored = false
- g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
- end
- end
- end
- elseif c.ClassName == "Part" then
- c.Anchored = false
- c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
- end
- end
- end
- for e=1,#BURNMARKS do
- if BURNMARKS[e]~=nil then
- local Thing=BURNMARKS[e]
- if Thing~=nil then
- local Part=Thing
- Part:remove()
- end
- end
- end
- ORB:remove()
- BEAM:remove()
- BEAM2:remove()
- Swait(100)
- for i = 1, 60 do
- Swait()
- end
- ATTACK = false
- Rooted = false
- end
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- function MouseDown(Mouse)
- HOLD = true
- if ATTACK == false then
- end
- end
- function CastProperRay(StartPos, Vec, Length, Ignore)
- local Direction = CFrame.new(StartPos, Vec).lookVector
- local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
- local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
- return RayHit, RayPos, RayNormal
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- if LIMITBROKEN == false then
- if Key == "t" and ATTACK == false then
- Taunt()
- end
- if Key == "z" and ATTACK == false then
- Warp()
- end
- if Key == "b" and ATTACK == false then
- RivalingOverthrower()
- end
- if Key == "c" and ATTACK == false then
- ChunkChuck()
- end
- if Key == "v" and ATTACK == false then
- if POWERLEVEL < 100 then
- Boost()
- end
- end
- if Key == "q" and ATTACK == false then
- BreakLimit()
- tecks2.Text = "???"
- tecks2.TextSize = 50
- tecks2.TextColor3 = BrickColor.new("Really white").Color
- tecks2.TextStrokeColor3 = BrickColor.new("Really red").Color
- end
- if Key == "x" and ATTACK == false then
- XEvent()
- end
- else
- if Key == "b" and ATTACK == false then
- RivalingOverthrower2()
- end
- if Key == "c" and ATTACK == false then
- ChunkChuck2()
- end
- if Key == "x" and ATTACK == false then
- XEvent2()
- end
- if Key == "q" and ATTACK == false then
- LIMITBROKEN = false
- POWERLEVEL = 1
- end
- if Key == "f" and ATTACK == false and FLIGHT == false then
- if EQUIPPED == false then
- EQUIPPED = true
- EYE.Enabled = true
- EYE2.Enabled = true
- sick:Play()
- sick.Pitch = 0.95
- sick.Volume = .1
- else
- EQUIPPED = false
- FLIGHT = false
- EYE.Enabled = false
- EYE2.Enabled = false
- sick:Stop()
- end
- end
- if Key == "w" and ATTACK == false then
- FLIGHT = true
- repeat
- local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
- RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
- Swait()
- until KEYHOLD == false
- FLIGHT = false
- end
- if Key == "s" and ATTACK == false then
- FLIGHT = true
- repeat
- local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
- local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
- RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
- Swait()
- until KEYHOLD == false
- FLIGHT = false
- end
- if Key == "a" and ATTACK == false then
- FLIGHT = true
- repeat
- local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
- RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
- Swait()
- until KEYHOLD == false
- FLIGHT = false
- end
- if Key == "d" and ATTACK == false then
- FLIGHT = true
- repeat
- local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
- RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
- Swait()
- until KEYHOLD == false
- FLIGHT = false
- end
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
- g[i].Anchored = false
- end
- if g[i].ClassName == "Accessory" then
- g[i].Handle.Anchored = false
- end
- end
- if LIMITBROKEN == false then
- RootPart.Anchored = false
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true) then
- Humanoid.Jump = false
- end
- end)
- Speed = 12
- Humanoid.JumpPower = 200
- local FF = IT("ForceField",Character)
- FF.Visible = false
- while true do
- Swait()
- ANIMATE.Parent = nil
- local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
- IDLEANIMATION:Play()
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
- if LIMITBROKEN == false then
- HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
- if HITFLOOR ~= nil then
- if HITFLOOR.CanCollide == false then
- HITFLOOR = nil
- end
- end
- local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
- if ANIM == "Walk" and TORSOVELOCITY > 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- if ANIM == "Fall" then
- Rooted = true
- CreateSound("289842971", Torso, 3, 1)
- Humanoid.WalkSpeed = 0
- CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
- CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
- end
- Rooted = false
- end
- ANIM = "Idle"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- if ANIM == "Fall" then
- Rooted = true
- CreateSound("289842971", Torso, 3, 1)
- Humanoid.WalkSpeed = 0
- CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
- CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
- end
- Rooted = false
- end
- ANIM = "Walk"
- WALK = WALK + 1 / Animation_Speed
- if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
- WALK = 0
- if WALKINGANIM == true then
- WALKINGANIM = false
- elseif WALKINGANIM == false then
- WALKINGANIM = true
- end
- end
- --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
- end
- end
- if ATTACK == false and POWERLEVEL > 2 then
- killnearest(Torso.Position,POWERLEVEL*2,15)
- end
- if sick.SoundId ~= "rbxassetid://631301078" then
- sick.SoundId = "rbxassetid://631301078"
- sick.Volume = 10
- sick:Play()
- end
- sick.Pitch = (1-((POWERLEVEL-1))/15)
- SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
- else
- VALUE2 = false
- if ATTACK == false and POWERLEVEL > 2 then
- killnearest(Torso.Position,15,15)
- end
- local RANDOM = MRANDOM(1,10)
- if MRANDOM(1,10) == 1 then
- CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
- end
- if MRANDOM(1,5) == 1 then
- CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
- end
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- POWERLEVEL = 100
- RootPart.Anchored = true
- if FLIGHT == false then
- ANIM = "Levitate"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
- end
- else
- ANIM = "Fly"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
- end
- end
- SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
- HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
- if sick.SoundId ~= "rbxassetid://1425415770" then
- sick.SoundId = "rbxassetid://1425415770"
- sick.Volume = 10
- sick:Play()
- sick.Pitch = 1
- end
- end
- unanchor()
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- if Rooted == false then
- Disable_Jump = false
- if ANIM == "Jump" or ANIM == "Fall" then
- Humanoid.WalkSpeed = Speed*3
- else
- Humanoid.WalkSpeed = Speed
- end
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- q = Character:GetChildren()
- for u = 1, #q do
- if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
- if q[u].Handle:FindFirstChild("PE") == nil then
- particles(q[u].Handle)
- elseif q[u].Handle:FindFirstChild("PE") then
- if LIMITBROKEN == false then
- local EyeSizes={
- NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
- NumberSequenceKeypoint.new(1,0,0)
- }
- q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
- q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
- q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
- else
- local EyeSizes={
- NumberSequenceKeypoint.new(0,4,0),
- NumberSequenceKeypoint.new(1,0,0)
- }
- q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
- q[u].Handle.PE.Speed = NumberRange.new(25)
- q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
- end
- end
- elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
- if q[u]:FindFirstChild("PE") == nil then
- particles(q[u])
- elseif q[u]:FindFirstChild("PE") then
- if LIMITBROKEN == false then
- local EyeSizes={
- NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
- NumberSequenceKeypoint.new(1,0,0)
- }
- q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
- q[u].PE.Speed = NumberRange.new(POWERLEVEL)
- q[u].PE.Size=NumberSequence.new(EyeSizes)
- else
- local EyeSizes={
- NumberSequenceKeypoint.new(0,4,0),
- NumberSequenceKeypoint.new(1,0,0)
- }
- q[u].PE.Acceleration = Vector3.new(0,100,0)
- q[u].PE.Speed = NumberRange.new(25)
- q[u].PE.Size=NumberSequence.new(EyeSizes)
- end
- end
- end
- end
- script.Parent = PlayerGui
- if VALUE2 == false then
- if HITFLOOR ~= nil then
- CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
- end
- Speed = 12
- Character.Parent = workspace
- Weapon.Parent = Character
- elseif VALUE2 == true then
- Speed = 45
- Character.Parent = Cam
- Weapon.Parent = workspace
- end
- Effects.Parent = Weapon
- FF.Parent = Character
- local MATHS = {"0","1"}
- Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
- Humanoid.PlatformStand = false
- sick.Parent = Character
- end
- --//=================================\\
- --\\=================================//
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
- -------------------------------------------------
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