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kostik228

the demon angelthe of fight

Nov 21st, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = owner
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --//====================================================\\--
  88. --|| EDITED BY JEFF
  89. --\\====================================================//--
  90.  
  91.  
  92.  
  93. wait(0.2)
  94.  
  95.  
  96.  
  97. Player = owner
  98. PlayerGui = Player.PlayerGui
  99. Cam = workspace.CurrentCamera
  100. Backpack = Player.Backpack
  101. Character = Player.Character
  102. Humanoid = Character.Humanoid
  103. RootPart = Character["HumanoidRootPart"]
  104. Torso = Character["Torso"]
  105. Head = Character["Head"]
  106. RightArm = Character["Right Arm"]
  107. LeftArm = Character["Left Arm"]
  108. RightLeg = Character["Right Leg"]
  109. LeftLeg = Character["Left Leg"]
  110. RootJoint = RootPart["RootJoint"]
  111. Neck = Torso["Neck"]
  112. RightShoulder = Torso["Right Shoulder"]
  113. LeftShoulder = Torso["Left Shoulder"]
  114. RightHip = Torso["Right Hip"]
  115. LeftHip = Torso["Left Hip"]
  116. local sick = Instance.new("Sound",Character)
  117. sick.SoundId = "rbxassetid://727237039"
  118. sick.Looped = true
  119. sick.Pitch = 1
  120. sick.Volume = 5
  121. sick:Play()
  122. Humanoid.DisplayDistanceType = "None"
  123.  
  124.  
  125. local naeeym2 = Instance.new("BillboardGui",Character)
  126. naeeym2.AlwaysOnTop = true
  127. naeeym2.Size = UDim2.new(5,35,2,35)
  128. naeeym2.StudsOffset = Vector3.new(0,3,0)
  129. naeeym2.Adornee = Character.Head
  130. naeeym2.Name = "Sleeper"
  131. naeeym2.PlayerToHideFrom = Player
  132. local tecks2 = Instance.new("TextLabel",naeeym2)
  133. tecks2.BackgroundTransparency = 1
  134. tecks2.TextScaled = true
  135. tecks2.BorderSizePixel = 0
  136. tecks2.Text = "The Sleeper"
  137. tecks2.Font = "Antique"
  138. tecks2.TextSize = 30
  139. tecks2.TextStrokeTransparency = 0
  140. tecks2.TextColor3 = BrickColor.new("Really red").Color
  141. tecks2.TextStrokeColor3 = BrickColor.new("Really Red").Color
  142. tecks2.Size = UDim2.new(1,0,0.5,0)
  143. tecks2.Parent = naeeym2
  144.  
  145. coroutine.wrap(function()
  146. while true do
  147. wait(2)
  148. local name = M.RNG(1,40)
  149. if(name == 1)then
  150. tecks2.Text = "Why father..."
  151. elseif(name == 2)then
  152. tecks2.Text = "Why mother..."
  153. elseif(name == 3)then
  154. tecks2.Text = "Why brother..."
  155. elseif(name > 3 and name <= 6)then
  156. tecks2.Text = 'I killed you all'
  157. else
  158. tecks2.Text = "Shhhhh..."
  159. end
  160. if(time()-GlitchTime < .5)then
  161. tecks2.Text = "won't hurt till u're sleep."
  162. tecks2.Text:gsub("",string.char(M.RNG(1,127)))
  163. end
  164. end
  165. end)()
  166.  
  167. IT = Instance.new
  168. CF = CFrame.new
  169. VT = Vector3.new
  170. RAD = math.rad
  171. C3 = Color3.new
  172. UD2 = UDim2.new
  173. BRICKC = BrickColor.new
  174. ANGLES = CFrame.Angles
  175. EULER = CFrame.fromEulerAnglesXYZ
  176. COS = math.cos
  177. ACOS = math.acos
  178. SIN = math.sin
  179. ASIN = math.asin
  180. ABS = math.abs
  181. MRANDOM = math.random
  182. FLOOR = math.floor
  183.  
  184. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  185. local NEWMESH = IT(MESH)
  186. if MESH == "SpecialMesh" then
  187. NEWMESH.MeshType = MESHTYPE
  188. if MESHID ~= "nil" and MESHID ~= "" then
  189. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  190. end
  191. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  192. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  193. end
  194. end
  195. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  196. NEWMESH.Scale = SCALE
  197. NEWMESH.Parent = PARENT
  198. return NEWMESH
  199. end
  200.  
  201. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  202. local NEWPART = IT("Part")
  203. NEWPART.formFactor = FORMFACTOR
  204. NEWPART.Reflectance = REFLECTANCE
  205. NEWPART.Transparency = TRANSPARENCY
  206. NEWPART.CanCollide = false
  207. NEWPART.Locked = true
  208. NEWPART.Anchored = true
  209. if ANCHOR == false then
  210. NEWPART.Anchored = false
  211. end
  212. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  213. NEWPART.Name = NAME
  214. NEWPART.Size = SIZE
  215. NEWPART.Position = Torso.Position
  216. NEWPART.Material = MATERIAL
  217. NEWPART:BreakJoints()
  218. NEWPART.Parent = PARENT
  219. return NEWPART
  220. end
  221.  
  222. --//=================================\\
  223. --|| CUSTOMIZATION
  224. --\\=================================//
  225.  
  226. Player_Size = 1 --Size of the player.
  227. Animation_Speed = 3
  228. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  229.  
  230. local Speed = 16
  231. local Effects2 = {}
  232.  
  233. --//=================================\\
  234. --|| END OF CUSTOMIZATION
  235. --\\=================================//
  236.  
  237. local function weldBetween(a, b)
  238. local weldd = Instance.new("ManualWeld")
  239. weldd.Part0 = a
  240. weldd.Part1 = b
  241. weldd.C0 = CFrame.new()
  242. weldd.C1 = b.CFrame:inverse() * a.CFrame
  243. weldd.Parent = a
  244. return weldd
  245. end
  246.  
  247. --//=================================\\
  248. --|| USEFUL VALUES
  249. --\\=================================//
  250.  
  251. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  252. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  253. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  254. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  255. local CHANGEDEFENSE = 0
  256. local CHANGEDAMAGE = 0
  257. local CHANGEMOVEMENT = 0
  258. local ANIM = "Idle"
  259. local ATTACK = false
  260. local EQUIPPED = false
  261. local HOLD = false
  262. local COMBO = 1
  263. local Rooted = false
  264. local SINE = 0
  265. local KEYHOLD = false
  266. local CHANGE = 2 / Animation_Speed
  267. local WALKINGANIM = false
  268. local WALK = 0
  269. local VALUE1 = false
  270. local VALUE2 = false
  271. local POWERLEVEL = 1
  272. local DEATH = false
  273. local ROBLOXIDLEANIMATION = IT("Animation")
  274. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  275. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  276. --ROBLOXIDLEANIMATION.Parent = Humanoid
  277. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  278. WEAPONGUI.Name = "Weapon GUI"
  279. local Weapon = IT("Model")
  280. Weapon.Name = "Adds"
  281. local Effects = IT("Folder", Weapon)
  282. Effects.Name = "Effects"
  283. local ANIMATOR = Humanoid.Animator
  284. local ANIMATE = Character.Animate
  285. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  286. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  287. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  288. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  289. local UNANCHOR = true
  290. local LIMITBROKEN = false
  291. local HITFLOOR, HITPOS = nil
  292. local FLIGHT = false
  293.  
  294. local SKILLTEXTCOLOR = BRICKC("Really red").Color
  295.  
  296. --//=================================\\
  297. --\\=================================//
  298.  
  299.  
  300. --//=================================\\
  301. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  302. --\\=================================//
  303.  
  304. ArtificialHB = Instance.new("BindableEvent", script)
  305. ArtificialHB.Name = "ArtificialHB"
  306.  
  307. script:WaitForChild("ArtificialHB")
  308.  
  309. frame = Frame_Speed
  310. tf = 0
  311. allowframeloss = false
  312. tossremainder = false
  313. lastframe = tick()
  314. script.ArtificialHB:Fire()
  315.  
  316. game:GetService("RunService").Heartbeat:connect(function(s, p)
  317. tf = tf + s
  318. if tf >= frame then
  319. if allowframeloss then
  320. script.ArtificialHB:Fire()
  321. lastframe = tick()
  322. else
  323. for i = 1, math.floor(tf / frame) do
  324. script.ArtificialHB:Fire()
  325. end
  326. lastframe = tick()
  327. end
  328. if tossremainder then
  329. tf = 0
  330. else
  331. tf = tf - frame * math.floor(tf / frame)
  332. end
  333. end
  334. end)
  335.  
  336. --//=================================\\
  337. --\\=================================//
  338.  
  339.  
  340.  
  341.  
  342.  
  343. --//=================================\\
  344. --|| SOME FUNCTIONS
  345. --\\=================================//
  346.  
  347. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  348. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  349. end
  350.  
  351. function PositiveAngle(NUMBER)
  352. if NUMBER >= 0 then
  353. NUMBER = 0
  354. end
  355. return NUMBER
  356. end
  357.  
  358. function NegativeAngle(NUMBER)
  359. if NUMBER <= 0 then
  360. NUMBER = 0
  361. end
  362. return NUMBER
  363. end
  364.  
  365. function Swait(NUMBER)
  366. if NUMBER == 0 or NUMBER == nil then
  367. ArtificialHB.Event:wait()
  368. else
  369. for i = 1, NUMBER do
  370. ArtificialHB.Event:wait()
  371. end
  372. end
  373. end
  374.  
  375. function QuaternionFromCFrame(cf)
  376. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  377. local trace = m00 + m11 + m22
  378. if trace > 0 then
  379. local s = math.sqrt(1 + trace)
  380. local recip = 0.5 / s
  381. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  382. else
  383. local i = 0
  384. if m11 > m00 then
  385. i = 1
  386. end
  387. if m22 > (i == 0 and m00 or m11) then
  388. i = 2
  389. end
  390. if i == 0 then
  391. local s = math.sqrt(m00 - m11 - m22 + 1)
  392. local recip = 0.5 / s
  393. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  394. elseif i == 1 then
  395. local s = math.sqrt(m11 - m22 - m00 + 1)
  396. local recip = 0.5 / s
  397. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  398. elseif i == 2 then
  399. local s = math.sqrt(m22 - m00 - m11 + 1)
  400. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  401. end
  402. end
  403. end
  404.  
  405. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  406. local xs, ys, zs = x + x, y + y, z + z
  407. local wx, wy, wz = w * xs, w * ys, w * zs
  408. local xx = x * xs
  409. local xy = x * ys
  410. local xz = x * zs
  411. local yy = y * ys
  412. local yz = y * zs
  413. local zz = z * zs
  414. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  415. end
  416.  
  417. function QuaternionSlerp(a, b, t)
  418. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  419. local startInterp, finishInterp;
  420. if cosTheta >= 0.0001 then
  421. if (1 - cosTheta) > 0.0001 then
  422. local theta = ACOS(cosTheta)
  423. local invSinTheta = 1 / SIN(theta)
  424. startInterp = SIN((1 - t) * theta) * invSinTheta
  425. finishInterp = SIN(t * theta) * invSinTheta
  426. else
  427. startInterp = 1 - t
  428. finishInterp = t
  429. end
  430. else
  431. if (1 + cosTheta) > 0.0001 then
  432. local theta = ACOS(-cosTheta)
  433. local invSinTheta = 1 / SIN(theta)
  434. startInterp = SIN((t - 1) * theta) * invSinTheta
  435. finishInterp = SIN(t * theta) * invSinTheta
  436. else
  437. startInterp = t - 1
  438. finishInterp = t
  439. end
  440. end
  441. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  442. end
  443.  
  444. function Clerp(a, b, t)
  445. local qa = {QuaternionFromCFrame(a)}
  446. local qb = {QuaternionFromCFrame(b)}
  447. local ax, ay, az = a.x, a.y, a.z
  448. local bx, by, bz = b.x, b.y, b.z
  449. local _t = 1 - t
  450. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  451. end
  452.  
  453. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  454. local frame = IT("Frame")
  455. frame.BackgroundTransparency = TRANSPARENCY
  456. frame.BorderSizePixel = BORDERSIZEPIXEL
  457. frame.Position = POSITION
  458. frame.Size = SIZE
  459. frame.BackgroundColor3 = COLOR
  460. frame.BorderColor3 = BORDERCOLOR
  461. frame.Name = NAME
  462. frame.Parent = PARENT
  463. return frame
  464. end
  465.  
  466. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  467. local label = IT("TextLabel")
  468. label.BackgroundTransparency = 1
  469. label.Size = UD2(1, 0, 1, 0)
  470. label.Position = UD2(0, 0, 0, 0)
  471. label.TextColor3 = TEXTCOLOR
  472. label.TextStrokeTransparency = STROKETRANSPARENCY
  473. label.TextTransparency = TRANSPARENCY
  474. label.FontSize = TEXTFONTSIZE
  475. label.Font = TEXTFONT
  476. label.BorderSizePixel = BORDERSIZEPIXEL
  477. label.TextScaled = false
  478. label.Text = TEXT
  479. label.Name = NAME
  480. label.Parent = PARENT
  481. return label
  482. end
  483.  
  484. function NoOutlines(PART)
  485. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  486. end
  487.  
  488.  
  489. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  490. local NEWWELD = IT(TYPE)
  491. NEWWELD.Part0 = PART0
  492. NEWWELD.Part1 = PART1
  493. NEWWELD.C0 = C0
  494. NEWWELD.C1 = C1
  495. NEWWELD.Parent = PARENT
  496. return NEWWELD
  497. end
  498.  
  499. local SOUND = IT("Sound")
  500.  
  501. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  502. local NEWSOUND = nil
  503. coroutine.resume(coroutine.create(function()
  504. NEWSOUND = SOUND:Clone()
  505. NEWSOUND.Parent = PARENT
  506. NEWSOUND.Volume = VOLUME
  507. NEWSOUND.Pitch = PITCH
  508. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  509. --Swait()
  510. NEWSOUND:play()
  511. if DOESLOOP == false then
  512. repeat Swait() until NEWSOUND.Playing == false
  513. NEWSOUND:remove()
  514. elseif DOESLOOP == true then
  515. NEWSOUND.Looped = true
  516. end
  517. end))
  518. return NEWSOUND
  519. end
  520.  
  521. function CFrameFromTopBack(at, top, back)
  522. local right = top:Cross(back)
  523. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  524. end
  525.  
  526. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  527. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  528. local mesh = IT("SpecialMesh",wave)
  529. mesh.MeshType = "FileMesh"
  530. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  531. mesh.Scale = SIZE
  532. mesh.Offset = VT(0,0,-SIZE.X/8)
  533. wave.CFrame = CFRAME
  534. coroutine.resume(coroutine.create(function(PART)
  535. for i = 1, WAIT do
  536. Swait()
  537. mesh.Scale = mesh.Scale + GROW
  538. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  539. if DOESROT == true then
  540. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  541. end
  542. wave.Transparency = wave.Transparency + (0.5/WAIT)
  543. if wave.Transparency > 0.99 then
  544. wave:remove()
  545. end
  546. end
  547. end))
  548. end
  549.  
  550. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  551. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  552. local mesh = IT("SpecialMesh",wave)
  553. mesh.MeshType = "FileMesh"
  554. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  555. mesh.Scale = SIZE
  556. mesh.Offset = VT(0,0,0)
  557. wave.CFrame = CFRAME
  558. coroutine.resume(coroutine.create(function(PART)
  559. for i = 1, WAIT do
  560. Swait()
  561. mesh.Scale = mesh.Scale + GROW
  562. if DOESROT == true then
  563. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  564. end
  565. wave.Transparency = wave.Transparency + (0.5/WAIT)
  566. if wave.Transparency > 0.99 then
  567. wave:remove()
  568. end
  569. end
  570. end))
  571. end
  572.  
  573. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  574. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  575. local mesh = IT("SpecialMesh",wave)
  576. mesh.MeshType = "Sphere"
  577. mesh.Scale = SIZE
  578. mesh.Offset = VT(0,0,0)
  579. wave.CFrame = CFRAME
  580. coroutine.resume(coroutine.create(function(PART)
  581. for i = 1, WAIT do
  582. Swait()
  583. mesh.Scale = mesh.Scale + GROW
  584. wave.Transparency = wave.Transparency + (1/WAIT)
  585. if wave.Transparency > 0.99 then
  586. wave:remove()
  587. end
  588. end
  589. end))
  590. end
  591.  
  592. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  593. if FLOOR ~= nil then
  594. coroutine.resume(coroutine.create(function()
  595. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  596. PART.CFrame = CF(POSITION)
  597. for i = 1, 45 do
  598. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  599. RingPiece.Material = FLOOR.Material
  600. RingPiece.Color = FLOOR.Color
  601. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  602. Debris:AddItem(RingPiece,SWAIT)
  603. end
  604. PART:remove()
  605. end))
  606. end
  607. end
  608.  
  609. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  610. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  611. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  612. wave.CFrame = CFRAME
  613. coroutine.resume(coroutine.create(function(PART)
  614. for i = 1, WAIT do
  615. Swait()
  616. mesh.Scale = mesh.Scale * GROW
  617. wave.Transparency = wave.Transparency + (0.5/WAIT)
  618. if wave.Transparency > 0.99 then
  619. wave:remove()
  620. end
  621. end
  622. end))
  623. end
  624.  
  625. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  626. if FLOOR ~= nil then
  627. for i = 1, AMOUNT do
  628. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
  629. DEBREE.Material = FLOOR.Material
  630. DEBREE.Color = FLOOR.Color
  631. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  632. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  633. coroutine.resume(coroutine.create(function()
  634. Swait(15)
  635. DEBREE.Parent = workspace
  636. DEBREE.CanCollide = true
  637. Debris:AddItem(DEBREE,SWAIT)
  638. end))
  639. end
  640. end
  641. end
  642.  
  643. function MakeForm(PART,TYPE)
  644. if TYPE == "Cyl" then
  645. local MSH = IT("CylinderMesh",PART)
  646. elseif TYPE == "Ball" then
  647. local MSH = IT("SpecialMesh",PART)
  648. MSH.MeshType = "Sphere"
  649. elseif TYPE == "Wedge" then
  650. local MSH = IT("SpecialMesh",PART)
  651. MSH.MeshType = "Wedge"
  652. end
  653. end
  654.  
  655. function CheckTableForString(Table, String)
  656. for i, v in pairs(Table) do
  657. if string.find(string.lower(String), string.lower(v)) then
  658. return true
  659. end
  660. end
  661. return false
  662. end
  663.  
  664. function CheckIntangible(Hit)
  665. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  666. if Hit and Hit.Parent then
  667. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  668. return true
  669. end
  670. end
  671. return false
  672. end
  673.  
  674. Debris = game:GetService("Debris")
  675.  
  676. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  677. local Direction = CFrame.new(StartPos, Vec).lookVector
  678. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  679. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  680. if RayHit and CheckIntangible(RayHit) then
  681. if DelayIfHit then
  682. wait()
  683. end
  684. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  685. end
  686. return RayHit, RayPos, RayNormal
  687. end
  688.  
  689. function turnto(position)
  690. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  691. end
  692.  
  693. --//=================================\\
  694. --|| WEAPON CREATION
  695. --\\=================================//
  696.  
  697.  
  698. CircleParts = {}
  699. Equipped = false
  700.  
  701. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  702. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  703. end
  704. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  705. Torso = Character:FindFirstChild("Torso")
  706. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  707. return
  708. end
  709. Equipped = true
  710. Circle = Instance.new("Model")
  711. Circle.Name = "Circle"
  712. Angle = 0
  713. for i = 1, 1 do
  714. local CirclePart = Instance.new("Part")
  715. CirclePart.Name = "CirclePart"
  716. CirclePart.Transparency = 1
  717. CirclePart.BrickColor = BrickColor.new("Really black")
  718. CirclePart.Material = Enum.Material.Plastic
  719. CirclePart.Shape = Enum.PartType.Block
  720. CirclePart.FormFactor = Enum.FormFactor.Custom
  721. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  722. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  723. CirclePart.Anchored = true
  724. CirclePart.CanCollide = false
  725. CirclePart.Locked = true
  726. CirclePart.Size = Vector3.new(10, 0.2, 10)
  727. local Aura = Instance.new('ParticleEmitter')
  728. Aura.Name = "Aura"
  729. Aura.Texture = "rbxassetid://141116476"
  730. Aura.Parent = CirclePart
  731. Aura.LightEmission = 0
  732. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  733. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/200, 0/200, 0/200))
  734. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  735. Aura.LockedToPart = false
  736. Aura.Lifetime = NumberRange.new(1)
  737. Aura.Rate = 100
  738. Aura.Speed = NumberRange.new(2)
  739. Aura.SpreadAngle = Vector2.new(80,80)
  740. local BlockMesh = Instance.new("BlockMesh")
  741. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  742. BlockMesh.Parent = CirclePart
  743. CirclePart.Parent = Circle
  744. local Star = Instance.new("Decal", CirclePart)
  745. Star.Texture = "http://www.roblox.com/asset/?id=511898588"
  746. Star.Face = "Top"
  747. local Light = Instance.new("PointLight", CirclePart)
  748. Light.Color = Color3.new(1,0,0)
  749. Light.Brightness = 100
  750. Light.Range = 15
  751. table.insert(CircleParts, CirclePart)
  752. end
  753. Spawn(function()
  754. while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  755. if Angle == 360 then
  756. Angle = 0
  757. end
  758. Angle = Angle + 0.05
  759. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  760. if Hit then
  761. if not Circle.Parent then
  762. Circle.Parent = Character
  763. end
  764. for i, v in pairs(CircleParts) do
  765. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  766. end
  767. else
  768. Circle.Parent = nil
  769. end
  770. wait()
  771. end
  772. end)
  773.  
  774. Neck.Name = "Weld"
  775. RootJoint.Name = "Weld"
  776. RightShoulder.Name = "Weld"
  777. LeftShoulder.Name = "Weld"
  778. RightHip.Name = "Weld"
  779. LeftHip.Name = "Weld"
  780.  
  781. local BODY = {}
  782. for _, c in pairs(Character:GetDescendants()) do
  783. if c:IsA("BasePart") and c.Name ~= "Handle" then
  784. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  785. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  786. end
  787. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  788. elseif c:IsA("JointInstance") then
  789. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  790. end
  791. end
  792. for e = 1, #BODY do
  793. if BODY[e] ~= nil then
  794. local STUFF = BODY[e]
  795. local PART = STUFF[1]
  796. local PARENT = STUFF[2]
  797. local MATERIAL = STUFF[3]
  798. local COLOR = STUFF[4]
  799. local TRANSPARENCY = STUFF[5]
  800. if PART.ClassName == "Part" and PART ~= RootPart then
  801. PART.Material = MATERIAL
  802. PART.Color = COLOR
  803. PART.Transparency = TRANSPARENCY
  804. end
  805. PART.AncestryChanged:Connect(function()
  806. PART.Parent = PARENT
  807. end)
  808. end
  809. end
  810.  
  811.  
  812. player=game:service'Players'.LocalPlayer
  813. c=player.Character
  814. local color="Really red"
  815. local transPoints = {
  816. NumberSequenceKeypoint.new(0,.819,.0375),
  817. NumberSequenceKeypoint.new(.207,.594,.0187),
  818. NumberSequenceKeypoint.new(.4,.55,.031),
  819. NumberSequenceKeypoint.new(.57,.619,.05),
  820. NumberSequenceKeypoint.new(.76,.8,.0375),
  821. NumberSequenceKeypoint.new(1,1,0),
  822. }
  823. local sizePoints = {
  824. NumberSequenceKeypoint.new(0,0.505,0),
  825. NumberSequenceKeypoint.new(1,0,0),
  826. }
  827. local Size = NumberSequence.new(sizePoints)
  828. local Transparency = NumberSequence.new(transPoints)
  829. efxBlock = Instance.new("Part",c)
  830. efxBlock.CanCollide=false
  831. efxBlock.BrickColor = BrickColor.new(color)
  832. efxBlock.Material = "Neon"
  833. efxBlock.FormFactor = "Custom"
  834. efxBlock.Transparency = .3
  835. efxBlock.Size = Vector3.new(.25,.25,.25)
  836. local mesh = Instance.new("SpecialMesh",efxBlock)
  837. mesh.MeshType = Enum.MeshType.Sphere
  838. mesh.Scale = Vector3.new(1,1,1)
  839. local particles = Instance.new("ParticleEmitter",efxBlock)
  840. particles.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
  841. particles.LightEmission = .7
  842. particles.Size = Size
  843. particles.Name = "Fire"
  844. particles.Transparency = Transparency
  845. particles.LockedToPart = false
  846. particles.VelocityInheritance = .5
  847. particles.LockedToPart = false
  848. particles.Rate = 70
  849. particles.Texture = "rbxassetid://56562006"
  850. particles.Lifetime = NumberRange.new(2,2)
  851. particles.RotSpeed = NumberRange.new(100,100)
  852. particles.Speed = NumberRange.new(1,1)
  853. local offset = Vector3.new(-0.11, .23, -0.5)
  854. local weld = Instance.new("Weld",c.Head)
  855. weld.Part0 = c.Head
  856. weld.Part1 = efxBlock
  857. weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(50),math.rad(40))
  858. efxBlock.Parent = c
  859. efxBlock2 = Instance.new("Part",c)
  860. efxBlock2.CanCollide=false
  861. efxBlock2.BrickColor = BrickColor.new(color)
  862. efxBlock2.Material = "Neon"
  863. efxBlock2.FormFactor = "Custom"
  864. efxBlock2.Transparency = .3
  865. efxBlock2.Size = Vector3.new(.25,.25,.25)
  866. local mesh2 = Instance.new("SpecialMesh",efxBlock2)
  867. mesh2.MeshType = Enum.MeshType.Sphere
  868. mesh2.Scale = Vector3.new(1,1,1)
  869. local particles2 = Instance.new("ParticleEmitter",efxBlock2)
  870. particles2.Color =ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
  871. particles2.LightEmission = .2
  872. particles2.Size = Size
  873. particles2.Name = "Fire"
  874. particles2.Transparency = Transparency
  875. particles2.LockedToPart = false
  876. particles2.VelocityInheritance = .5
  877. particles2.LockedToPart = false
  878. particles2.Rate = 70
  879. particles2.Texture = "rbxassetid://56562006"
  880. particles2.Lifetime = NumberRange.new(2,2)
  881. particles2.RotSpeed = NumberRange.new(100,100)
  882. particles2.Speed = NumberRange.new(1,1)
  883. local offset = Vector3.new(0.11, .23, -0.5)
  884. local weld2 = Instance.new("Weld",c.Head)
  885. weld2.Part0 = c.Head
  886. weld2.Part1 = efxBlock2
  887. weld2.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(40),math.rad(50),math.rad(-40))
  888. efxBlock2.Parent = c
  889.  
  890.  
  891.  
  892.  
  893.  
  894.  
  895.  
  896.  
  897. --Converted with ttyyuu12345's model to script plugin v4
  898. function sandbox(var,func)
  899. local env = getfenv(func)
  900. local newenv = setmetatable({},{
  901. __index = function(self,k)
  902. if k=="script" then
  903. return var
  904. else
  905. return env[k]
  906. end
  907. end,
  908. })
  909. setfenv(func,newenv)
  910. return func
  911. end
  912. cors = {}
  913. mas = Instance.new("Model",game:GetService("Lighting"))
  914. Model0 = Instance.new("Model")
  915. Model1 = Instance.new("Model")
  916. WedgePart2 = Instance.new("WedgePart")
  917. WedgePart3 = Instance.new("WedgePart")
  918. Part4 = Instance.new("Part")
  919. Part5 = Instance.new("Part")
  920. Part6 = Instance.new("Part")
  921. Part7 = Instance.new("Part")
  922. Part8 = Instance.new("Part")
  923. Part9 = Instance.new("Part")
  924. Part10 = Instance.new("Part")
  925. Part11 = Instance.new("Part")
  926. Part12 = Instance.new("Part")
  927. Part13 = Instance.new("Part")
  928. Part14 = Instance.new("Part")
  929. Part15 = Instance.new("Part")
  930. SpecialMesh16 = Instance.new("SpecialMesh")
  931. Part17 = Instance.new("Part")
  932. SpecialMesh18 = Instance.new("SpecialMesh")
  933. Part19 = Instance.new("Part")
  934. SpecialMesh20 = Instance.new("SpecialMesh")
  935. Part21 = Instance.new("Part")
  936. SpecialMesh22 = Instance.new("SpecialMesh")
  937. Part23 = Instance.new("Part")
  938. SpecialMesh24 = Instance.new("SpecialMesh")
  939. Part25 = Instance.new("Part")
  940. SpecialMesh26 = Instance.new("SpecialMesh")
  941. Part27 = Instance.new("Part")
  942. SpecialMesh28 = Instance.new("SpecialMesh")
  943. Part29 = Instance.new("Part")
  944. SpecialMesh30 = Instance.new("SpecialMesh")
  945. Part31 = Instance.new("Part")
  946. Part32 = Instance.new("Part")
  947. Part33 = Instance.new("Part")
  948. Part34 = Instance.new("Part")
  949. Part35 = Instance.new("Part")
  950. Part36 = Instance.new("Part")
  951. Part37 = Instance.new("Part")
  952. ParticleEmitter38 = Instance.new("ParticleEmitter")
  953. Part39 = Instance.new("Part")
  954. Part40 = Instance.new("Part")
  955. Part41 = Instance.new("Part")
  956. Part42 = Instance.new("Part")
  957. Part43 = Instance.new("Part")
  958. Part44 = Instance.new("Part")
  959. Part45 = Instance.new("Part")
  960. Part46 = Instance.new("Part")
  961. Part47 = Instance.new("Part")
  962. Part48 = Instance.new("Part")
  963. Part49 = Instance.new("Part")
  964. Part50 = Instance.new("Part")
  965. Part51 = Instance.new("Part")
  966. Part52 = Instance.new("Part")
  967. Part53 = Instance.new("Part")
  968. Part54 = Instance.new("Part")
  969. Part55 = Instance.new("Part")
  970. Part56 = Instance.new("Part")
  971. Part57 = Instance.new("Part")
  972. Part58 = Instance.new("Part")
  973. Part59 = Instance.new("Part")
  974. Part60 = Instance.new("Part")
  975. Part61 = Instance.new("Part")
  976. Part62 = Instance.new("Part")
  977. Part63 = Instance.new("Part")
  978. Part64 = Instance.new("Part")
  979. Part65 = Instance.new("Part")
  980. Part66 = Instance.new("Part")
  981. Part67 = Instance.new("Part")
  982. Part68 = Instance.new("Part")
  983. Part69 = Instance.new("Part")
  984. Part70 = Instance.new("Part")
  985. Part71 = Instance.new("Part")
  986. Part72 = Instance.new("Part")
  987. Part73 = Instance.new("Part")
  988. Part74 = Instance.new("Part")
  989. Part75 = Instance.new("Part")
  990. Part76 = Instance.new("Part")
  991. Part77 = Instance.new("Part")
  992. Part78 = Instance.new("Part")
  993. Part79 = Instance.new("Part")
  994. Part80 = Instance.new("Part")
  995. Part81 = Instance.new("Part")
  996. Part82 = Instance.new("Part")
  997. Part83 = Instance.new("Part")
  998. Part84 = Instance.new("Part")
  999. Part85 = Instance.new("Part")
  1000. Part86 = Instance.new("Part")
  1001. Part87 = Instance.new("Part")
  1002. Part88 = Instance.new("Part")
  1003. Part89 = Instance.new("Part")
  1004. Part90 = Instance.new("Part")
  1005. Part91 = Instance.new("Part")
  1006. Part92 = Instance.new("Part")
  1007. Part93 = Instance.new("Part")
  1008. Part94 = Instance.new("Part")
  1009. Part95 = Instance.new("Part")
  1010. Part96 = Instance.new("Part")
  1011. Part97 = Instance.new("Part")
  1012. Part98 = Instance.new("Part")
  1013. Part99 = Instance.new("Part")
  1014. Part100 = Instance.new("Part")
  1015. Part101 = Instance.new("Part")
  1016. Part102 = Instance.new("Part")
  1017. Part103 = Instance.new("Part")
  1018. Part104 = Instance.new("Part")
  1019. Part105 = Instance.new("Part")
  1020. Part106 = Instance.new("Part")
  1021. Part107 = Instance.new("Part")
  1022. Part108 = Instance.new("Part")
  1023. Part109 = Instance.new("Part")
  1024. Part110 = Instance.new("Part")
  1025. Part111 = Instance.new("Part")
  1026. Part112 = Instance.new("Part")
  1027. Part113 = Instance.new("Part")
  1028. Part114 = Instance.new("Part")
  1029. Part115 = Instance.new("Part")
  1030. Part116 = Instance.new("Part")
  1031. Part117 = Instance.new("Part")
  1032. Part118 = Instance.new("Part")
  1033. Part119 = Instance.new("Part")
  1034. Part120 = Instance.new("Part")
  1035. Part121 = Instance.new("Part")
  1036. Part122 = Instance.new("Part")
  1037. Part123 = Instance.new("Part")
  1038. Part124 = Instance.new("Part")
  1039. Part125 = Instance.new("Part")
  1040. Part126 = Instance.new("Part")
  1041. Part127 = Instance.new("Part")
  1042. Part128 = Instance.new("Part")
  1043. Part129 = Instance.new("Part")
  1044. Part130 = Instance.new("Part")
  1045. Part131 = Instance.new("Part")
  1046. Part132 = Instance.new("Part")
  1047. Part133 = Instance.new("Part")
  1048. Part134 = Instance.new("Part")
  1049. Part135 = Instance.new("Part")
  1050. Part136 = Instance.new("Part")
  1051. Part137 = Instance.new("Part")
  1052. Part138 = Instance.new("Part")
  1053. Part139 = Instance.new("Part")
  1054. Part140 = Instance.new("Part")
  1055. Part141 = Instance.new("Part")
  1056. Part142 = Instance.new("Part")
  1057. Part143 = Instance.new("Part")
  1058. Part144 = Instance.new("Part")
  1059. Part145 = Instance.new("Part")
  1060. Part146 = Instance.new("Part")
  1061. Part147 = Instance.new("Part")
  1062. Part148 = Instance.new("Part")
  1063. Part149 = Instance.new("Part")
  1064. Part150 = Instance.new("Part")
  1065. Part151 = Instance.new("Part")
  1066. Part152 = Instance.new("Part")
  1067. Part153 = Instance.new("Part")
  1068. Part154 = Instance.new("Part")
  1069. Part155 = Instance.new("Part")
  1070. Part156 = Instance.new("Part")
  1071. Part157 = Instance.new("Part")
  1072. Part158 = Instance.new("Part")
  1073. Part159 = Instance.new("Part")
  1074. Part160 = Instance.new("Part")
  1075. Part161 = Instance.new("Part")
  1076. Part162 = Instance.new("Part")
  1077. Part163 = Instance.new("Part")
  1078. Part164 = Instance.new("Part")
  1079. Part165 = Instance.new("Part")
  1080. Part166 = Instance.new("Part")
  1081. Part167 = Instance.new("Part")
  1082. Part168 = Instance.new("Part")
  1083. Part169 = Instance.new("Part")
  1084. Part170 = Instance.new("Part")
  1085. WedgePart171 = Instance.new("WedgePart")
  1086. WedgePart172 = Instance.new("WedgePart")
  1087. WedgePart173 = Instance.new("WedgePart")
  1088. WedgePart174 = Instance.new("WedgePart")
  1089. WedgePart175 = Instance.new("WedgePart")
  1090. WedgePart176 = Instance.new("WedgePart")
  1091. WedgePart177 = Instance.new("WedgePart")
  1092. WedgePart178 = Instance.new("WedgePart")
  1093. WedgePart179 = Instance.new("WedgePart")
  1094. WedgePart180 = Instance.new("WedgePart")
  1095. WedgePart181 = Instance.new("WedgePart")
  1096. WedgePart182 = Instance.new("WedgePart")
  1097. WedgePart183 = Instance.new("WedgePart")
  1098. WedgePart184 = Instance.new("WedgePart")
  1099. WedgePart185 = Instance.new("WedgePart")
  1100. WedgePart186 = Instance.new("WedgePart")
  1101. WedgePart187 = Instance.new("WedgePart")
  1102. WedgePart188 = Instance.new("WedgePart")
  1103. WedgePart189 = Instance.new("WedgePart")
  1104. WedgePart190 = Instance.new("WedgePart")
  1105. WedgePart191 = Instance.new("WedgePart")
  1106. WedgePart192 = Instance.new("WedgePart")
  1107. WedgePart193 = Instance.new("WedgePart")
  1108. WedgePart194 = Instance.new("WedgePart")
  1109. WedgePart195 = Instance.new("WedgePart")
  1110. WedgePart196 = Instance.new("WedgePart")
  1111. WedgePart197 = Instance.new("WedgePart")
  1112. WedgePart198 = Instance.new("WedgePart")
  1113. WedgePart199 = Instance.new("WedgePart")
  1114. WedgePart200 = Instance.new("WedgePart")
  1115. WedgePart201 = Instance.new("WedgePart")
  1116. WedgePart202 = Instance.new("WedgePart")
  1117. Model203 = Instance.new("Model")
  1118. Part204 = Instance.new("Part")
  1119. Part205 = Instance.new("Part")
  1120. ParticleEmitter206 = Instance.new("ParticleEmitter")
  1121. Model207 = Instance.new("Model")
  1122. WedgePart208 = Instance.new("WedgePart")
  1123. Part209 = Instance.new("Part")
  1124. Part210 = Instance.new("Part")
  1125. Part211 = Instance.new("Part")
  1126. Part212 = Instance.new("Part")
  1127. Part213 = Instance.new("Part")
  1128. Part214 = Instance.new("Part")
  1129. Part215 = Instance.new("Part")
  1130. Part216 = Instance.new("Part")
  1131. Part217 = Instance.new("Part")
  1132. Part218 = Instance.new("Part")
  1133. Part219 = Instance.new("Part")
  1134. Part220 = Instance.new("Part")
  1135. Part221 = Instance.new("Part")
  1136. Part222 = Instance.new("Part")
  1137. Part223 = Instance.new("Part")
  1138. Part224 = Instance.new("Part")
  1139. Part225 = Instance.new("Part")
  1140. Part226 = Instance.new("Part")
  1141. Part227 = Instance.new("Part")
  1142. Part228 = Instance.new("Part")
  1143. Part229 = Instance.new("Part")
  1144. Part230 = Instance.new("Part")
  1145. Part231 = Instance.new("Part")
  1146. Part232 = Instance.new("Part")
  1147. Part233 = Instance.new("Part")
  1148. Part234 = Instance.new("Part")
  1149. Part235 = Instance.new("Part")
  1150. Part236 = Instance.new("Part")
  1151. Part237 = Instance.new("Part")
  1152. Part238 = Instance.new("Part")
  1153. Part239 = Instance.new("Part")
  1154. Part240 = Instance.new("Part")
  1155. Part241 = Instance.new("Part")
  1156. Part242 = Instance.new("Part")
  1157. Part243 = Instance.new("Part")
  1158. Part244 = Instance.new("Part")
  1159. Part245 = Instance.new("Part")
  1160. Part246 = Instance.new("Part")
  1161. Part247 = Instance.new("Part")
  1162. Part248 = Instance.new("Part")
  1163. Part249 = Instance.new("Part")
  1164. Part250 = Instance.new("Part")
  1165. ParticleEmitter251 = Instance.new("ParticleEmitter")
  1166. Model252 = Instance.new("Model")
  1167. Part253 = Instance.new("Part")
  1168. Part254 = Instance.new("Part")
  1169. ParticleEmitter255 = Instance.new("ParticleEmitter")
  1170. Model256 = Instance.new("Model")
  1171. Part257 = Instance.new("Part")
  1172. WedgePart258 = Instance.new("WedgePart")
  1173. Part259 = Instance.new("Part")
  1174. Part260 = Instance.new("Part")
  1175. Part261 = Instance.new("Part")
  1176. Part262 = Instance.new("Part")
  1177. Part263 = Instance.new("Part")
  1178. Part264 = Instance.new("Part")
  1179. Part265 = Instance.new("Part")
  1180. Part266 = Instance.new("Part")
  1181. Part267 = Instance.new("Part")
  1182. Part268 = Instance.new("Part")
  1183. Part269 = Instance.new("Part")
  1184. Part270 = Instance.new("Part")
  1185. Part271 = Instance.new("Part")
  1186. Part272 = Instance.new("Part")
  1187. Part273 = Instance.new("Part")
  1188. Part274 = Instance.new("Part")
  1189. Part275 = Instance.new("Part")
  1190. Part276 = Instance.new("Part")
  1191. Part277 = Instance.new("Part")
  1192. Part278 = Instance.new("Part")
  1193. Part279 = Instance.new("Part")
  1194. Part280 = Instance.new("Part")
  1195. Part281 = Instance.new("Part")
  1196. Part282 = Instance.new("Part")
  1197. Part283 = Instance.new("Part")
  1198. Part284 = Instance.new("Part")
  1199. Part285 = Instance.new("Part")
  1200. Part286 = Instance.new("Part")
  1201. Part287 = Instance.new("Part")
  1202. Part288 = Instance.new("Part")
  1203. Part289 = Instance.new("Part")
  1204. Part290 = Instance.new("Part")
  1205. Part291 = Instance.new("Part")
  1206. Part292 = Instance.new("Part")
  1207. Part293 = Instance.new("Part")
  1208. Part294 = Instance.new("Part")
  1209. Part295 = Instance.new("Part")
  1210. Part296 = Instance.new("Part")
  1211. Part297 = Instance.new("Part")
  1212. Part298 = Instance.new("Part")
  1213. Part299 = Instance.new("Part")
  1214. ParticleEmitter300 = Instance.new("ParticleEmitter")
  1215. Model301 = Instance.new("Model")
  1216. Part302 = Instance.new("Part")
  1217. SpecialMesh303 = Instance.new("SpecialMesh")
  1218. Script304 = Instance.new("Script")
  1219. Model0.Name = "Armor"
  1220. Model0.Parent = mas
  1221. Model1.Name = "Torso"
  1222. Model1.Parent = Model0
  1223. WedgePart2.Parent = Model1
  1224. WedgePart2.Material = Enum.Material.SmoothPlastic
  1225. WedgePart2.BrickColor = BrickColor.new("Really black")
  1226. WedgePart2.Rotation = Vector3.new(-90, 0, 89.9700012)
  1227. WedgePart2.Anchored = true
  1228. WedgePart2.FormFactor = Enum.FormFactor.Custom
  1229. WedgePart2.Size = Vector3.new(1.0200001, 0.619999945, 0.419999927)
  1230. WedgePart2.CFrame = CFrame.new(-77.1676636, 3.09398293, 67.9688416, 0.000461003598, -1.00000465, -4.90226157e-05, 4.89950617e-05, -4.89997983e-05, 1, -1.00000465, -0.000461003598, 4.89721933e-05)
  1231. WedgePart2.BottomSurface = Enum.SurfaceType.Smooth
  1232. WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1233. WedgePart2.Position = Vector3.new(-77.1676636, 3.09398293, 67.9688416)
  1234. WedgePart2.Orientation = Vector3.new(-90, 89.9700012, 0)
  1235. WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1236. WedgePart3.Parent = Model1
  1237. WedgePart3.Material = Enum.Material.SmoothPlastic
  1238. WedgePart3.BrickColor = BrickColor.new("Really black")
  1239. WedgePart3.Rotation = Vector3.new(-90, 0, -90.0299988)
  1240. WedgePart3.Anchored = true
  1241. WedgePart3.FormFactor = Enum.FormFactor.Custom
  1242. WedgePart3.Size = Vector3.new(1.0200001, 0.619999886, 0.419999927)
  1243. WedgePart3.CFrame = CFrame.new(-78.5677032, 3.09391475, 67.9682007, -0.000460999901, 0.999999881, -4.90225793e-05, -4.89999948e-05, 4.89999911e-05, 1, 0.999999881, 0.000461002346, 4.89773993e-05)
  1244. WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
  1245. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1246. WedgePart3.Position = Vector3.new(-78.5677032, 3.09391475, 67.9682007)
  1247. WedgePart3.Orientation = Vector3.new(-90, -90.0299988, 0)
  1248. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1249. Part4.Name = "Torso1"
  1250. Part4.Parent = Model1
  1251. Part4.Material = Enum.Material.SmoothPlastic
  1252. Part4.BrickColor = BrickColor.new("Pastel brown")
  1253. Part4.Transparency = 1
  1254. Part4.Rotation = Vector3.new(-180, 0, 0)
  1255. Part4.Anchored = true
  1256. Part4.CanCollide = false
  1257. Part4.FormFactor = Enum.FormFactor.Plate
  1258. Part4.Size = Vector3.new(2, 2, 1)
  1259. Part4.CFrame = CFrame.new(-77.8778534, 3.00016689, 67.9689102, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
  1260. Part4.TopSurface = Enum.SurfaceType.Smooth
  1261. Part4.Color = Color3.new(1, 0.8, 0.6)
  1262. Part4.Position = Vector3.new(-77.8778534, 3.00016689, 67.9689102)
  1263. Part4.Orientation = Vector3.new(0, 180, 180)
  1264. Part4.Color = Color3.new(1, 0.8, 0.6)
  1265. Part5.Parent = Model1
  1266. Part5.Material = Enum.Material.Neon
  1267. Part5.BrickColor = BrickColor.new("Really red")
  1268. Part5.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  1269. Part5.Anchored = true
  1270. Part5.CanCollide = false
  1271. Part5.FormFactor = Enum.FormFactor.Custom
  1272. Part5.Size = Vector3.new(0.0500000007, 1.91800082, 1.16999972)
  1273. Part5.CFrame = CFrame.new(-79.0512848, 1.17125535, 68.0216827, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  1274. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1275. Part5.TopSurface = Enum.SurfaceType.Smooth
  1276. Part5.Color = Color3.new(1, 0, 0)
  1277. Part5.Position = Vector3.new(-79.0512848, 1.17125535, 68.0216827)
  1278. Part5.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  1279. Part5.Color = Color3.new(1, 0, 0)
  1280. Part6.Parent = Model1
  1281. Part6.Material = Enum.Material.SmoothPlastic
  1282. Part6.BrickColor = BrickColor.new("Really black")
  1283. Part6.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  1284. Part6.Anchored = true
  1285. Part6.CanCollide = false
  1286. Part6.FormFactor = Enum.FormFactor.Custom
  1287. Part6.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
  1288. Part6.CFrame = CFrame.new(-76.7488022, 2.1413517, 68.017746, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  1289. Part6.BottomSurface = Enum.SurfaceType.Smooth
  1290. Part6.TopSurface = Enum.SurfaceType.Smooth
  1291. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1292. Part6.Position = Vector3.new(-76.7488022, 2.1413517, 68.017746)
  1293. Part6.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  1294. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1295. Part7.Parent = Model1
  1296. Part7.Material = Enum.Material.SmoothPlastic
  1297. Part7.BrickColor = BrickColor.new("Really black")
  1298. Part7.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1299. Part7.Anchored = true
  1300. Part7.CanCollide = false
  1301. Part7.FormFactor = Enum.FormFactor.Custom
  1302. Part7.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
  1303. Part7.CFrame = CFrame.new(-78.7115326, 3.00300574, 67.96698, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1304. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1305. Part7.TopSurface = Enum.SurfaceType.Smooth
  1306. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1307. Part7.Position = Vector3.new(-78.7115326, 3.00300574, 67.96698)
  1308. Part7.Orientation = Vector3.new(0, 179.979996, 0)
  1309. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1310. Part8.Parent = Model1
  1311. Part8.Material = Enum.Material.Neon
  1312. Part8.BrickColor = BrickColor.new("Really red")
  1313. Part8.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1314. Part8.Anchored = true
  1315. Part8.CanCollide = false
  1316. Part8.FormFactor = Enum.FormFactor.Custom
  1317. Part8.Size = Vector3.new(1.94999981, 0.778000236, 0.109999791)
  1318. Part8.CFrame = CFrame.new(-77.9062576, 3.68302608, 67.5223465, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1319. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1320. Part8.TopSurface = Enum.SurfaceType.Smooth
  1321. Part8.Color = Color3.new(1, 0, 0)
  1322. Part8.Position = Vector3.new(-77.9062576, 3.68302608, 67.5223465)
  1323. Part8.Orientation = Vector3.new(0, 179.979996, 0)
  1324. Part8.Color = Color3.new(1, 0, 0)
  1325. Part9.Parent = Model1
  1326. Part9.Material = Enum.Material.Neon
  1327. Part9.BrickColor = BrickColor.new("Really red")
  1328. Part9.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  1329. Part9.Anchored = true
  1330. Part9.CanCollide = false
  1331. Part9.FormFactor = Enum.FormFactor.Custom
  1332. Part9.Size = Vector3.new(0.0500000007, 2.0580008, 1.16999972)
  1333. Part9.CFrame = CFrame.new(-76.6643295, 1.24533391, 68.0228119, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  1334. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1335. Part9.TopSurface = Enum.SurfaceType.Smooth
  1336. Part9.Color = Color3.new(1, 0, 0)
  1337. Part9.Position = Vector3.new(-76.6643295, 1.24533391, 68.0228119)
  1338. Part9.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  1339. Part9.Color = Color3.new(1, 0, 0)
  1340. Part10.Parent = Model1
  1341. Part10.Material = Enum.Material.SmoothPlastic
  1342. Part10.BrickColor = BrickColor.new("Really black")
  1343. Part10.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1344. Part10.Anchored = true
  1345. Part10.CanCollide = false
  1346. Part10.FormFactor = Enum.FormFactor.Custom
  1347. Part10.Size = Vector3.new(2.03999972, 2.07800055, 0.43999961)
  1348. Part10.CFrame = CFrame.new(-77.8613586, 3.00302076, 67.6673279, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1349. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1350. Part10.TopSurface = Enum.SurfaceType.Smooth
  1351. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1352. Part10.Position = Vector3.new(-77.8613586, 3.00302076, 67.6673279)
  1353. Part10.Orientation = Vector3.new(0, 179.979996, 0)
  1354. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1355. Part11.Parent = Model1
  1356. Part11.Material = Enum.Material.SmoothPlastic
  1357. Part11.BrickColor = BrickColor.new("Really black")
  1358. Part11.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1359. Part11.Anchored = true
  1360. Part11.CanCollide = false
  1361. Part11.FormFactor = Enum.FormFactor.Custom
  1362. Part11.Size = Vector3.new(0.63999939, 0.748000264, 1.03999972)
  1363. Part11.CFrame = CFrame.new(-77.1614304, 3.66800475, 67.9676514, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1364. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1365. Part11.TopSurface = Enum.SurfaceType.Smooth
  1366. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1367. Part11.Position = Vector3.new(-77.1614304, 3.66800475, 67.9676514)
  1368. Part11.Orientation = Vector3.new(0, 179.979996, 0)
  1369. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1370. Part12.Parent = Model1
  1371. Part12.Material = Enum.Material.SmoothPlastic
  1372. Part12.BrickColor = BrickColor.new("Really black")
  1373. Part12.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  1374. Part12.Anchored = true
  1375. Part12.CanCollide = false
  1376. Part12.FormFactor = Enum.FormFactor.Custom
  1377. Part12.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
  1378. Part12.CFrame = CFrame.new(-78.9659119, 2.15757179, 68.0168304, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  1379. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1380. Part12.TopSurface = Enum.SurfaceType.Smooth
  1381. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1382. Part12.Position = Vector3.new(-78.9659119, 2.15757179, 68.0168304)
  1383. Part12.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  1384. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1385. Part13.Parent = Model1
  1386. Part13.Material = Enum.Material.SmoothPlastic
  1387. Part13.BrickColor = BrickColor.new("Really black")
  1388. Part13.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1389. Part13.Anchored = true
  1390. Part13.CanCollide = false
  1391. Part13.FormFactor = Enum.FormFactor.Custom
  1392. Part13.Size = Vector3.new(0.61999929, 0.748000264, 1.03999972)
  1393. Part13.CFrame = CFrame.new(-78.5715332, 3.66800499, 67.9670563, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1394. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1395. Part13.TopSurface = Enum.SurfaceType.Smooth
  1396. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1397. Part13.Position = Vector3.new(-78.5715332, 3.66800499, 67.9670563)
  1398. Part13.Orientation = Vector3.new(0, 179.979996, 0)
  1399. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1400. Part14.Parent = Model1
  1401. Part14.Material = Enum.Material.SmoothPlastic
  1402. Part14.BrickColor = BrickColor.new("Really black")
  1403. Part14.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1404. Part14.Anchored = true
  1405. Part14.CanCollide = false
  1406. Part14.FormFactor = Enum.FormFactor.Custom
  1407. Part14.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
  1408. Part14.CFrame = CFrame.new(-77.011528, 3.00300574, 67.9676819, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1409. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1410. Part14.TopSurface = Enum.SurfaceType.Smooth
  1411. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1412. Part14.Position = Vector3.new(-77.011528, 3.00300574, 67.9676819)
  1413. Part14.Orientation = Vector3.new(0, 179.979996, 0)
  1414. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1415. Part15.Parent = Model1
  1416. Part15.Material = Enum.Material.Ice
  1417. Part15.BrickColor = BrickColor.new("Black")
  1418. Part15.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
  1419. Part15.Anchored = true
  1420. Part15.CanCollide = false
  1421. Part15.FormFactor = Enum.FormFactor.Custom
  1422. Part15.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1423. Part15.CFrame = CFrame.new(-77.2257233, 4.12555265, 68.1891327, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
  1424. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1425. Part15.TopSurface = Enum.SurfaceType.Smooth
  1426. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1427. Part15.Position = Vector3.new(-77.2257233, 4.12555265, 68.1891327)
  1428. Part15.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
  1429. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1430. SpecialMesh16.Parent = Part15
  1431. SpecialMesh16.MeshId = "rbxassetid://437432504"
  1432. SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1433. SpecialMesh16.MeshType = Enum.MeshType.FileMesh
  1434. SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1435. Part17.Parent = Model1
  1436. Part17.Material = Enum.Material.Ice
  1437. Part17.BrickColor = BrickColor.new("Black")
  1438. Part17.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
  1439. Part17.Anchored = true
  1440. Part17.CanCollide = false
  1441. Part17.FormFactor = Enum.FormFactor.Custom
  1442. Part17.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1443. Part17.CFrame = CFrame.new(-78.5291367, 4.0998354, 68.1886673, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
  1444. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1445. Part17.TopSurface = Enum.SurfaceType.Smooth
  1446. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1447. Part17.Position = Vector3.new(-78.5291367, 4.0998354, 68.1886673)
  1448. Part17.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  1449. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1450. SpecialMesh18.Parent = Part17
  1451. SpecialMesh18.MeshId = "rbxassetid://437432504"
  1452. SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1453. SpecialMesh18.MeshType = Enum.MeshType.FileMesh
  1454. SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1455. Part19.Parent = Model1
  1456. Part19.Material = Enum.Material.Ice
  1457. Part19.BrickColor = BrickColor.new("Black")
  1458. Part19.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
  1459. Part19.Anchored = true
  1460. Part19.CanCollide = false
  1461. Part19.FormFactor = Enum.FormFactor.Custom
  1462. Part19.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1463. Part19.CFrame = CFrame.new(-78.5289612, 4.09985685, 67.6886597, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
  1464. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1465. Part19.TopSurface = Enum.SurfaceType.Smooth
  1466. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1467. Part19.Position = Vector3.new(-78.5289612, 4.09985685, 67.6886597)
  1468. Part19.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  1469. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1470. SpecialMesh20.Parent = Part19
  1471. SpecialMesh20.MeshId = "rbxassetid://437432504"
  1472. SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1473. SpecialMesh20.MeshType = Enum.MeshType.FileMesh
  1474. SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1475. Part21.Parent = Model1
  1476. Part21.Material = Enum.Material.Ice
  1477. Part21.BrickColor = BrickColor.new("Black")
  1478. Part21.Rotation = Vector3.new(-90, 0.00999999978, 134.979996)
  1479. Part21.Anchored = true
  1480. Part21.CanCollide = false
  1481. Part21.FormFactor = Enum.FormFactor.Custom
  1482. Part21.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1483. Part21.CFrame = CFrame.new(-78.2032242, 4.09985018, 67.0802307, -0.706854165, -0.707359314, 0.000120877783, 0.000123484657, 4.74895205e-05, 1, -0.707359314, 0.706854105, 5.37798551e-05)
  1484. Part21.BottomSurface = Enum.SurfaceType.Smooth
  1485. Part21.TopSurface = Enum.SurfaceType.Smooth
  1486. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1487. Part21.Position = Vector3.new(-78.2032242, 4.09985018, 67.0802307)
  1488. Part21.Orientation = Vector3.new(-90, 134.979996, 0)
  1489. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1490. SpecialMesh22.Parent = Part21
  1491. SpecialMesh22.MeshId = "rbxassetid://437432504"
  1492. SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1493. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  1494. SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1495. Part23.Parent = Model1
  1496. Part23.Material = Enum.Material.Ice
  1497. Part23.BrickColor = BrickColor.new("Black")
  1498. Part23.Rotation = Vector3.new(-90, 0.00999999978, -150.020004)
  1499. Part23.Anchored = true
  1500. Part23.CanCollide = false
  1501. Part23.FormFactor = Enum.FormFactor.Custom
  1502. Part23.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1503. Part23.CFrame = CFrame.new(-77.2388077, 4.12559319, 67.365921, -0.866203785, 0.49969089, 0.000123095379, 8.23280643e-05, -0.000103629071, 1, 0.49969089, 0.866203785, 4.86253048e-05)
  1504. Part23.BottomSurface = Enum.SurfaceType.Smooth
  1505. Part23.TopSurface = Enum.SurfaceType.Smooth
  1506. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1507. Part23.Position = Vector3.new(-77.2388077, 4.12559319, 67.365921)
  1508. Part23.Orientation = Vector3.new(-90, -150.020004, 0)
  1509. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1510. SpecialMesh24.Parent = Part23
  1511. SpecialMesh24.MeshId = "rbxassetid://437432504"
  1512. SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1513. SpecialMesh24.MeshType = Enum.MeshType.FileMesh
  1514. SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1515. Part25.Parent = Model1
  1516. Part25.Material = Enum.Material.Ice
  1517. Part25.BrickColor = BrickColor.new("Black")
  1518. Part25.Rotation = Vector3.new(-90, 0.00999999978, -135.020004)
  1519. Part25.Anchored = true
  1520. Part25.CanCollide = false
  1521. Part25.FormFactor = Enum.FormFactor.Custom
  1522. Part25.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1523. Part25.CFrame = CFrame.new(-77.5215683, 4.12564182, 67.0829773, -0.707359254, 0.706854224, 0.0001229974, 5.24813586e-05, -0.000121487923, 1, 0.706854224, 0.707359254, 4.88389414e-05)
  1524. Part25.BottomSurface = Enum.SurfaceType.Smooth
  1525. Part25.TopSurface = Enum.SurfaceType.Smooth
  1526. Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1527. Part25.Position = Vector3.new(-77.5215683, 4.12564182, 67.0829773)
  1528. Part25.Orientation = Vector3.new(-90, -135.020004, 0)
  1529. Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1530. SpecialMesh26.Parent = Part25
  1531. SpecialMesh26.MeshId = "rbxassetid://437432504"
  1532. SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1533. SpecialMesh26.MeshType = Enum.MeshType.FileMesh
  1534. SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1535. Part27.Parent = Model1
  1536. Part27.Material = Enum.Material.Ice
  1537. Part27.BrickColor = BrickColor.new("Black")
  1538. Part27.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
  1539. Part27.Anchored = true
  1540. Part27.CanCollide = false
  1541. Part27.FormFactor = Enum.FormFactor.Custom
  1542. Part27.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1543. Part27.CFrame = CFrame.new(-77.2255096, 4.12558365, 67.5891266, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
  1544. Part27.BottomSurface = Enum.SurfaceType.Smooth
  1545. Part27.TopSurface = Enum.SurfaceType.Smooth
  1546. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1547. Part27.Position = Vector3.new(-77.2255096, 4.12558365, 67.5891266)
  1548. Part27.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
  1549. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1550. SpecialMesh28.Parent = Part27
  1551. SpecialMesh28.MeshId = "rbxassetid://437432504"
  1552. SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1553. SpecialMesh28.MeshType = Enum.MeshType.FileMesh
  1554. SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1555. Part29.Parent = Model1
  1556. Part29.Material = Enum.Material.Ice
  1557. Part29.BrickColor = BrickColor.new("Black")
  1558. Part29.Rotation = Vector3.new(-90, 0.00999999978, 149.979996)
  1559. Part29.Anchored = true
  1560. Part29.CanCollide = false
  1561. Part29.FormFactor = Enum.FormFactor.Custom
  1562. Part29.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1563. Part29.CFrame = CFrame.new(-78.4154282, 4.09986591, 67.2922897, -0.865846992, -0.50030905, 0.000120519209, 0.00013132258, 1.3619534e-05, 1, -0.50030905, 0.865846992, 5.39094326e-05)
  1564. Part29.BottomSurface = Enum.SurfaceType.Smooth
  1565. Part29.TopSurface = Enum.SurfaceType.Smooth
  1566. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1567. Part29.Position = Vector3.new(-78.4154282, 4.09986591, 67.2922897)
  1568. Part29.Orientation = Vector3.new(-90, 149.979996, 0)
  1569. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1570. SpecialMesh30.Parent = Part29
  1571. SpecialMesh30.MeshId = "rbxassetid://437432504"
  1572. SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1573. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  1574. SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1575. Part31.Parent = Model1
  1576. Part31.Material = Enum.Material.Neon
  1577. Part31.BrickColor = BrickColor.new("Really red")
  1578. Part31.Rotation = Vector3.new(-180, 0.0199999996, 140)
  1579. Part31.Anchored = true
  1580. Part31.CanCollide = false
  1581. Part31.FormFactor = Enum.FormFactor.Custom
  1582. Part31.Size = Vector3.new(1.33999908, 0.0500000007, 0.43999961)
  1583. Part31.CFrame = CFrame.new(-78.4640808, 2.52961612, 67.6334152, -0.766044021, -0.642787993, 0.000412892521, -0.642787993, 0.766044199, 4.62145072e-05, -0.000346000015, -0.000230000005, -1)
  1584. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1585. Part31.TopSurface = Enum.SurfaceType.Smooth
  1586. Part31.Color = Color3.new(1, 0, 0)
  1587. Part31.Position = Vector3.new(-78.4640808, 2.52961612, 67.6334152)
  1588. Part31.Orientation = Vector3.new(0, 179.979996, -40)
  1589. Part31.Color = Color3.new(1, 0, 0)
  1590. Part32.Parent = Model1
  1591. Part32.Material = Enum.Material.Neon
  1592. Part32.BrickColor = BrickColor.new("Really red")
  1593. Part32.Rotation = Vector3.new(-180, 0.0199999996, -150)
  1594. Part32.Anchored = true
  1595. Part32.CanCollide = false
  1596. Part32.FormFactor = Enum.FormFactor.Custom
  1597. Part32.Size = Vector3.new(1.14999926, 0.0500000007, 0.43999961)
  1598. Part32.CFrame = CFrame.new(-77.2380981, 2.54341984, 67.6339722, -0.866025269, 0.500000119, 0.000412520603, 0.500000179, 0.866025329, 5.05062853e-05, -0.000332000112, 0.00025000007, -1)
  1599. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1600. Part32.TopSurface = Enum.SurfaceType.Smooth
  1601. Part32.Color = Color3.new(1, 0, 0)
  1602. Part32.Position = Vector3.new(-77.2380981, 2.54341984, 67.6339722)
  1603. Part32.Orientation = Vector3.new(0, 179.979996, 30)
  1604. Part32.Color = Color3.new(1, 0, 0)
  1605. Part33.Parent = Model1
  1606. Part33.Material = Enum.Material.Neon
  1607. Part33.BrickColor = BrickColor.new("Really red")
  1608. Part33.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1609. Part33.Anchored = true
  1610. Part33.CanCollide = false
  1611. Part33.FormFactor = Enum.FormFactor.Custom
  1612. Part33.Size = Vector3.new(0.0500000007, 1.23000026, 0.43999961)
  1613. Part33.CFrame = CFrame.new(-77.7270355, 3.42889428, 67.6337891, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1614. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1615. Part33.TopSurface = Enum.SurfaceType.Smooth
  1616. Part33.Color = Color3.new(1, 0, 0)
  1617. Part33.Position = Vector3.new(-77.7270355, 3.42889428, 67.6337891)
  1618. Part33.Orientation = Vector3.new(0, 179.979996, 0)
  1619. Part33.Color = Color3.new(1, 0, 0)
  1620. Part34.Parent = Model1
  1621. Part34.Material = Enum.Material.Neon
  1622. Part34.BrickColor = BrickColor.new("Really red")
  1623. Part34.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1624. Part34.Anchored = true
  1625. Part34.CanCollide = false
  1626. Part34.FormFactor = Enum.FormFactor.Custom
  1627. Part34.Size = Vector3.new(0.0500000007, 1.10000098, 0.43999961)
  1628. Part34.CFrame = CFrame.new(-77.9625778, 3.49389386, 67.6336823, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1629. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1630. Part34.TopSurface = Enum.SurfaceType.Smooth
  1631. Part34.Color = Color3.new(1, 0, 0)
  1632. Part34.Position = Vector3.new(-77.9625778, 3.49389386, 67.6336823)
  1633. Part34.Orientation = Vector3.new(0, 179.979996, 0)
  1634. Part34.Color = Color3.new(1, 0, 0)
  1635. Part35.Parent = Model1
  1636. Part35.Material = Enum.Material.Neon
  1637. Part35.BrickColor = BrickColor.new("Really red")
  1638. Part35.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  1639. Part35.Anchored = true
  1640. Part35.CanCollide = false
  1641. Part35.FormFactor = Enum.FormFactor.Custom
  1642. Part35.Size = Vector3.new(0.0500000007, 3.85799909, 1.14999986)
  1643. Part35.CFrame = CFrame.new(-78.9676361, 2.13764286, 68.0318298, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  1644. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1645. Part35.TopSurface = Enum.SurfaceType.Smooth
  1646. Part35.Color = Color3.new(1, 0, 0)
  1647. Part35.Position = Vector3.new(-78.9676361, 2.13764286, 68.0318298)
  1648. Part35.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  1649. Part35.Color = Color3.new(1, 0, 0)
  1650. Part36.Parent = Model1
  1651. Part36.Material = Enum.Material.Neon
  1652. Part36.BrickColor = BrickColor.new("Really red")
  1653. Part36.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  1654. Part36.Anchored = true
  1655. Part36.CanCollide = false
  1656. Part36.FormFactor = Enum.FormFactor.Custom
  1657. Part36.Size = Vector3.new(0.0500000007, 3.85799932, 1.14999974)
  1658. Part36.CFrame = CFrame.new(-76.7488022, 2.14135766, 68.0327454, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  1659. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1660. Part36.TopSurface = Enum.SurfaceType.Smooth
  1661. Part36.Color = Color3.new(1, 0, 0)
  1662. Part36.Position = Vector3.new(-76.7488022, 2.14135766, 68.0327454)
  1663. Part36.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  1664. Part36.Color = Color3.new(1, 0, 0)
  1665. Part37.Parent = Model1
  1666. Part37.Material = Enum.Material.SmoothPlastic
  1667. Part37.Transparency = 1
  1668. Part37.Rotation = Vector3.new(90, 0.0199999996, 180)
  1669. Part37.Anchored = true
  1670. Part37.FormFactor = Enum.FormFactor.Custom
  1671. Part37.Size = Vector3.new(1.9000001, 1, 2)
  1672. Part37.CFrame = CFrame.new(-77.889267, 3.01040053, 67.9884949, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  1673. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1674. Part37.TopSurface = Enum.SurfaceType.Smooth
  1675. Part37.Position = Vector3.new(-77.889267, 3.01040053, 67.9884949)
  1676. Part37.Orientation = Vector3.new(90, -180, 0)
  1677. ParticleEmitter38.Name = "Void"
  1678. ParticleEmitter38.Parent = Part37
  1679. ParticleEmitter38.Transparency = NumberSequence.new(0,0.78750002384186,1)
  1680. ParticleEmitter38.Rotation = NumberRange.new(100, 100)
  1681. ParticleEmitter38.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  1682. ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  1683. ParticleEmitter38.Texture = "rbxassetid://341277531"
  1684. ParticleEmitter38.ZOffset = -1
  1685. ParticleEmitter38.Lifetime = NumberRange.new(0.5, 0.5)
  1686. ParticleEmitter38.Rate = 1000
  1687. ParticleEmitter38.RotSpeed = NumberRange.new(-20, -10)
  1688. ParticleEmitter38.Speed = NumberRange.new(0, 0)
  1689. ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  1690. Part39.Parent = Model1
  1691. Part39.Material = Enum.Material.Neon
  1692. Part39.BrickColor = BrickColor.new("Really red")
  1693. Part39.Rotation = Vector3.new(83.7299957, 71.2900009, -88.6399994)
  1694. Part39.Anchored = true
  1695. Part39.CanCollide = false
  1696. Part39.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  1697. Part39.CFrame = CFrame.new(-80.9609222, 4.06732559, 66.8783646, 0.00759400381, 0.320662409, 0.947163165, -0.0868270025, 0.943824589, -0.318835974, -0.996194482, -0.0798180923, 0.0350095592)
  1698. Part39.Color = Color3.new(1, 0, 0)
  1699. Part39.Position = Vector3.new(-80.9609222, 4.06732559, 66.8783646)
  1700. Part39.Orientation = Vector3.new(18.5900002, 87.8799973, -5.25999975)
  1701. Part39.Color = Color3.new(1, 0, 0)
  1702. Part40.Parent = Model1
  1703. Part40.Material = Enum.Material.Neon
  1704. Part40.BrickColor = BrickColor.new("Really red")
  1705. Part40.Rotation = Vector3.new(-100.659996, -85.6100006, 84.3099976)
  1706. Part40.Anchored = true
  1707. Part40.CanCollide = false
  1708. Part40.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  1709. Part40.CFrame = CFrame.new(-80.1355591, 4.43367529, 66.8527222, 0.00759400381, -0.0761589408, -0.997066677, -0.0868270025, -0.993380606, 0.0752160549, -0.996194482, 0.0860012472, -0.01415639)
  1710. Part40.Color = Color3.new(1, 0, 0)
  1711. Part40.Position = Vector3.new(-80.1355591, 4.43367529, 66.8527222)
  1712. Part40.Orientation = Vector3.new(-4.30999994, -90.8099976, -175)
  1713. Part40.Color = Color3.new(1, 0, 0)
  1714. Part41.Parent = Model1
  1715. Part41.Material = Enum.Material.Neon
  1716. Part41.BrickColor = BrickColor.new("Really red")
  1717. Part41.Rotation = Vector3.new(84.9300003, 11.0199995, -89.5599976)
  1718. Part41.Anchored = true
  1719. Part41.CanCollide = false
  1720. Part41.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  1721. Part41.CFrame = CFrame.new(-81.8653641, 5.04024267, 66.7866592, 0.00759404665, 0.98153311, 0.191141799, -0.0868269652, 0.191072732, -0.977728844, -0.996194601, -0.00917136669, 0.086674653)
  1722. Part41.Color = Color3.new(1, 0, 0)
  1723. Part41.Position = Vector3.new(-81.8653641, 5.04024267, 66.7866592)
  1724. Part41.Orientation = Vector3.new(77.8899994, 65.6100006, -24.4399986)
  1725. Part41.Color = Color3.new(1, 0, 0)
  1726. Part42.Parent = Model1
  1727. Part42.Material = Enum.Material.Neon
  1728. Part42.BrickColor = BrickColor.new("Really red")
  1729. Part42.Rotation = Vector3.new(85.2099991, -23.7999992, -89.5199966)
  1730. Part42.Anchored = true
  1731. Part42.CanCollide = false
  1732. Part42.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  1733. Part42.CFrame = CFrame.new(-81.8024826, 5.49255276, 66.7477417, 0.00759404339, 0.914910614, -0.403585136, -0.0868269727, -0.401469499, -0.91174823, -0.996194482, 0.0419659801, 0.0763902515)
  1734. Part42.Color = Color3.new(1, 0, 0)
  1735. Part42.Position = Vector3.new(-81.8024826, 5.49255276, 66.7477417)
  1736. Part42.Orientation = Vector3.new(65.75, -79.2799988, -167.800003)
  1737. Part42.Color = Color3.new(1, 0, 0)
  1738. Part43.Parent = Model1
  1739. Part43.Material = Enum.Material.Neon
  1740. Part43.BrickColor = BrickColor.new("Really red")
  1741. Part43.Rotation = Vector3.new(-94.8699951, 14.4699993, 89.5499954)
  1742. Part43.Anchored = true
  1743. Part43.CanCollide = false
  1744. Part43.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  1745. Part43.CFrame = CFrame.new(-80.6370544, 6.32220268, 66.6842804, 0.00759398239, -0.968230307, 0.249944776, -0.0868269727, 0.248369485, 0.964766204, -0.996194482, -0.0290283635, -0.0821823999)
  1746. Part43.Color = Color3.new(1, 0, 0)
  1747. Part43.Position = Vector3.new(-80.6370544, 6.32220268, 66.6842804)
  1748. Part43.Orientation = Vector3.new(-74.75, 108.199997, -19.2700005)
  1749. Part43.Color = Color3.new(1, 0, 0)
  1750. Part44.Parent = Model1
  1751. Part44.Material = Enum.Material.Neon
  1752. Part44.BrickColor = BrickColor.new("Really red")
  1753. Part44.Rotation = Vector3.new(85.0899963, -9.59000015, -89.5599976)
  1754. Part44.Anchored = true
  1755. Part44.CanCollide = false
  1756. Part44.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  1757. Part44.CFrame = CFrame.new(-81.8764572, 5.26630545, 66.7668533, 0.00759404711, 0.98600018, -0.166571513, -0.0868269727, -0.165297091, -0.98241502, -0.996194601, 0.0219234154, 0.0843562484)
  1758. Part44.Color = Color3.new(1, 0, 0)
  1759. Part44.Position = Vector3.new(-81.8764572, 5.26630545, 66.7668533)
  1760. Part44.Orientation = Vector3.new(79.2399979, -63.1399994, -152.289993)
  1761. Part44.Color = Color3.new(1, 0, 0)
  1762. Part45.Parent = Model1
  1763. Part45.Material = Enum.Material.Neon
  1764. Part45.BrickColor = BrickColor.new("Really red")
  1765. Part45.Rotation = Vector3.new(-96.8299942, -76.7200012, 88.1100006)
  1766. Part45.Anchored = true
  1767. Part45.CanCollide = false
  1768. Part45.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  1769. Part45.CFrame = CFrame.new(-80.6731567, 4.50452137, 66.8424225, 0.00759399682, -0.229550794, -0.973267138, -0.0868270099, -0.96977073, 0.228048652, -0.996194482, 0.0827740654, -0.0272956435)
  1770. Part45.Color = Color3.new(1, 0, 0)
  1771. Part45.Position = Vector3.new(-80.6731567, 4.50452137, 66.8424225)
  1772. Part45.Orientation = Vector3.new(-13.1799994, -91.6100006, -174.87999)
  1773. Part45.Color = Color3.new(1, 0, 0)
  1774. Part46.Parent = Model1
  1775. Part46.Material = Enum.Material.Neon
  1776. Part46.BrickColor = BrickColor.new("Really red")
  1777. Part46.Rotation = Vector3.new(-95.3099976, -36.8199997, 89.4599991)
  1778. Part46.Anchored = true
  1779. Part46.CanCollide = false
  1780. Part46.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  1781. Part46.CFrame = CFrame.new(-80.3977356, 5.41454506, 66.765213, 0.0075939931, -0.800491452, -0.599296093, -0.086826995, -0.597578168, 0.797096491, -0.996194482, 0.0459820107, -0.0740423575)
  1782. Part46.Color = Color3.new(1, 0, 0)
  1783. Part46.Position = Vector3.new(-80.3977356, 5.41454506, 66.765213)
  1784. Part46.Orientation = Vector3.new(-52.8499985, -97.0400009, -171.729996)
  1785. Part46.Color = Color3.new(1, 0, 0)
  1786. Part47.Parent = Model1
  1787. Part47.Material = Enum.Material.Neon
  1788. Part47.BrickColor = BrickColor.new("Really red")
  1789. Part47.Rotation = Vector3.new(84.5599976, 46.8199997, -89.3600006)
  1790. Part47.Anchored = true
  1791. Part47.CanCollide = false
  1792. Part47.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  1793. Part47.CFrame = CFrame.new(-79.551918, 4.24167252, 66.8738708, 0.00759400381, 0.684249878, 0.729208171, -0.0868270025, 0.726926208, -0.681204498, -0.996194482, -0.0581418909, 0.064931646)
  1794. Part47.Color = Color3.new(1, 0, 0)
  1795. Part47.Position = Vector3.new(-79.551918, 4.24167252, 66.8738708)
  1796. Part47.Orientation = Vector3.new(42.9399986, 84.909996, -6.80999994)
  1797. Part47.Color = Color3.new(1, 0, 0)
  1798. Part48.Parent = Model1
  1799. Part48.Material = Enum.Material.Neon
  1800. Part48.BrickColor = BrickColor.new("Really red")
  1801. Part48.Rotation = Vector3.new(-95.4899979, -49.5699997, 89.3299942)
  1802. Part48.Anchored = true
  1803. Part48.CanCollide = false
  1804. Part48.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  1805. Part48.CFrame = CFrame.new(-81.3364105, 4.80461454, 66.8112183, 0.0075939782, -0.648475409, -0.761197746, -0.086826995, -0.758772254, 0.645542979, -0.996194482, 0.0611902662, -0.0620672777)
  1806. Part48.Color = Color3.new(1, 0, 0)
  1807. Part48.Position = Vector3.new(-81.3364105, 4.80461454, 66.8112183)
  1808. Part48.Orientation = Vector3.new(-40.2099991, -94.659996, -173.470001)
  1809. Part48.Color = Color3.new(1, 0, 0)
  1810. Part49.Parent = Model1
  1811. Part49.Material = Enum.Material.Neon
  1812. Part49.BrickColor = BrickColor.new("Really red")
  1813. Part49.Rotation = Vector3.new(-95.0599976, -9.80000019, 89.5599976)
  1814. Part49.Anchored = true
  1815. Part49.CanCollide = false
  1816. Part49.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  1817. Part49.CFrame = CFrame.new(-80.649765, 6.0361166, 66.7091522, 0.00759398192, -0.985364258, -0.170292363, -0.0868269801, -0.170303956, 0.981559515, -0.996194482, 0.00733205071, -0.0868496001)
  1818. Part49.Color = Color3.new(1, 0, 0)
  1819. Part49.Position = Vector3.new(-80.649765, 6.0361166, 66.7091522)
  1820. Part49.Orientation = Vector3.new(-78.9799957, -117.019997, -152.98999)
  1821. Part49.Color = Color3.new(1, 0, 0)
  1822. Part50.Parent = Model1
  1823. Part50.Material = Enum.Material.Neon
  1824. Part50.BrickColor = BrickColor.new("Really red")
  1825. Part50.Rotation = Vector3.new(84.3799973, 55.5999985, -89.2299957)
  1826. Part50.Anchored = true
  1827. Part50.CanCollide = false
  1828. Part50.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  1829. Part50.CFrame = CFrame.new(-80.3144913, 4.63437653, 66.8338547, 0.00759399822, 0.564875007, 0.825141549, -0.086826995, 0.822421789, -0.562214196, -0.996194482, -0.067375198, 0.0552919321)
  1830. Part50.Color = Color3.new(1, 0, 0)
  1831. Part50.Position = Vector3.new(-80.3144913, 4.63437653, 66.8338547)
  1832. Part50.Orientation = Vector3.new(34.2099991, 86.1699982, -6.02999973)
  1833. Part50.Color = Color3.new(1, 0, 0)
  1834. Part51.Parent = Model1
  1835. Part51.Material = Enum.Material.Neon
  1836. Part51.BrickColor = BrickColor.new("Really red")
  1837. Part51.Rotation = Vector3.new(-95.3399963, -39.7999992, 89.4300003)
  1838. Part51.Anchored = true
  1839. Part51.CanCollide = false
  1840. Part51.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  1841. Part51.CFrame = CFrame.new(-81.568718, 5.0362649, 66.7892685, 0.00759397354, -0.768200755, -0.640164018, -0.0868269876, -0.638271689, 0.76489979, -0.996194482, 0.0497749671, -0.0715476498)
  1842. Part51.Color = Color3.new(1, 0, 0)
  1843. Part51.Position = Vector3.new(-81.568718, 5.0362649, 66.7892685)
  1844. Part51.Orientation = Vector3.new(-49.8999977, -96.3799973, -172.25)
  1845. Part51.Color = Color3.new(1, 0, 0)
  1846. Part52.Parent = Model1
  1847. Part52.Material = Enum.Material.Neon
  1848. Part52.BrickColor = BrickColor.new("Really red")
  1849. Part52.Rotation = Vector3.new(84.909996, 13.75, -89.5499954)
  1850. Part52.Anchored = true
  1851. Part52.CanCollide = false
  1852. Part52.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  1853. Part52.CFrame = CFrame.new(-79.2731934, 3.62613988, 66.9296722, 0.00759404944, 0.971322894, 0.237643093, -0.0868269578, 0.237393051, -0.967526197, -0.996194601, -0.0132864155, 0.0861398876)
  1854. Part52.Color = Color3.new(1, 0, 0)
  1855. Part52.Position = Vector3.new(-79.2731934, 3.62613988, 66.9296722)
  1856. Part52.Orientation = Vector3.new(75.3600006, 70.0800018, -20.0900002)
  1857. Part52.Color = Color3.new(1, 0, 0)
  1858. Part53.Parent = Model1
  1859. Part53.Material = Enum.Material.Neon
  1860. Part53.BrickColor = BrickColor.new("Really red")
  1861. Part53.Rotation = Vector3.new(-96, -66.8199997, 88.8899994)
  1862. Part53.Anchored = true
  1863. Part53.CanCollide = false
  1864. Part53.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  1865. Part53.CFrame = CFrame.new(-81.0384674, 4.62372255, 66.8292542, 0.00759398937, -0.393595785, -0.919252217, -0.0868270025, -0.916067004, 0.391514659, -0.996194482, 0.0768428743, -0.0411313884)
  1866. Part53.Color = Color3.new(1, 0, 0)
  1867. Part53.Position = Vector3.new(-81.0384674, 4.62372255, 66.8292542)
  1868. Part53.Orientation = Vector3.new(-23.0499992, -92.5599976, -174.589996)
  1869. Part53.Color = Color3.new(1, 0, 0)
  1870. Part54.Parent = Model1
  1871. Part54.Material = Enum.Material.Neon
  1872. Part54.BrickColor = BrickColor.new("Really red")
  1873. Part54.Rotation = Vector3.new(84.6699982, 38.9399986, -89.4399948)
  1874. Part54.Anchored = true
  1875. Part54.CanCollide = false
  1876. Part54.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  1877. Part54.CFrame = CFrame.new(-79.3473053, 3.81352353, 66.9127808, 0.00759404106, 0.777735233, 0.628546178, -0.0868269429, 0.62670356, -0.774406195, -0.996194601, -0.0486939289, 0.0722876564)
  1878. Part54.Color = Color3.new(1, 0, 0)
  1879. Part54.Position = Vector3.new(-79.3473053, 3.81352353, 66.9127808)
  1880. Part54.Orientation = Vector3.new(50.75, 83.4399948, -7.88999987)
  1881. Part54.Color = Color3.new(1, 0, 0)
  1882. Part55.Parent = Model1
  1883. Part55.Material = Enum.Material.Neon
  1884. Part55.BrickColor = BrickColor.new("Really red")
  1885. Part55.Rotation = Vector3.new(84.9499969, 8.67999935, -89.5599976)
  1886. Part55.Anchored = true
  1887. Part55.CanCollide = false
  1888. Part55.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  1889. Part55.CFrame = CFrame.new(-80.9358749, 5.58966732, 66.745842, 0.00759401359, 0.988516212, 0.150924504, -0.0868270248, 0.151010707, -0.984712243, -0.996194482, -0.00562642468, 0.0869768038)
  1890. Part55.Color = Color3.new(1, 0, 0)
  1891. Part55.Position = Vector3.new(-80.9358749, 5.58966732, 66.745842)
  1892. Part55.Orientation = Vector3.new(79.9700012, 60.0499992, -29.8999996)
  1893. Part55.Color = Color3.new(1, 0, 0)
  1894. Part56.Parent = Model1
  1895. Part56.Material = Enum.Material.Neon
  1896. Part56.BrickColor = BrickColor.new("Really red")
  1897. Part56.Rotation = Vector3.new(-95.3600006, -40.8099976, 89.4300003)
  1898. Part56.Anchored = true
  1899. Part56.CanCollide = false
  1900. Part56.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  1901. Part56.CFrame = CFrame.new(-78.9142838, 3.24433255, 66.9656906, 0.00759393862, -0.756797194, -0.653605759, -0.0868270695, -0.651655555, 0.753530025, -0.996194482, 0.0510284826, -0.0706591904)
  1902. Part56.Color = Color3.new(1, 0, 0)
  1903. Part56.Position = Vector3.new(-78.9142838, 3.24433255, 66.9656906)
  1904. Part56.Orientation = Vector3.new(-48.8999977, -96.1699982, -172.410004)
  1905. Part56.Color = Color3.new(1, 0, 0)
  1906. Part57.Parent = Model1
  1907. Part57.Material = Enum.Material.Neon
  1908. Part57.BrickColor = BrickColor.new("Really red")
  1909. Part57.Rotation = Vector3.new(84.8099976, 25.5699997, -89.5199966)
  1910. Part57.Anchored = true
  1911. Part57.CanCollide = false
  1912. Part57.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  1913. Part57.CFrame = CFrame.new(-80.8216553, 5.2129941, 66.7795334, 0.00759400707, 0.902023971, 0.431619108, -0.0868270099, 0.430596471, -0.89835912, -0.996194482, -0.03065411, 0.0815900937)
  1914. Part57.Color = Color3.new(1, 0, 0)
  1915. Part57.Position = Vector3.new(-80.8216553, 5.2129941, 66.7795334)
  1916. Part57.Orientation = Vector3.new(63.9399986, 79.2999954, -11.3999996)
  1917. Part57.Color = Color3.new(1, 0, 0)
  1918. Part58.Parent = Model1
  1919. Part58.Material = Enum.Material.Neon
  1920. Part58.BrickColor = BrickColor.new("Really red")
  1921. Part58.Rotation = Vector3.new(-95.0999985, -15.5299997, 89.5499954)
  1922. Part58.Anchored = true
  1923. Part58.CanCollide = false
  1924. Part58.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  1925. Part58.CFrame = CFrame.new(-81.7013016, 5.29024553, 66.7661438, 0.00759396097, -0.963482916, -0.267661929, -0.0868269727, -0.267294198, 0.959695995, -0.996194482, 0.0159524158, -0.0856862366)
  1926. Part58.Color = Color3.new(1, 0, 0)
  1927. Part58.Position = Vector3.new(-81.7013016, 5.29024553, 66.7661438)
  1928. Part58.Orientation = Vector3.new(-73.6800003, -107.75, -162)
  1929. Part58.Color = Color3.new(1, 0, 0)
  1930. Part59.Parent = Model1
  1931. Part59.Material = Enum.Material.Neon
  1932. Part59.BrickColor = BrickColor.new("Really red")
  1933. Part59.Rotation = Vector3.new(84.8099976, 25.3699989, -89.5199966)
  1934. Part59.Anchored = true
  1935. Part59.CanCollide = false
  1936. Part59.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  1937. Part59.CFrame = CFrame.new(-79.1539307, 3.58030295, 66.9345551, 0.00759401033, 0.90349108, 0.428539693, -0.0868270099, 0.427529603, -0.899822772, -0.996194482, -0.0303756148, 0.0816941932)
  1938. Part59.Color = Color3.new(1, 0, 0)
  1939. Part59.Position = Vector3.new(-79.1539307, 3.58030295, 66.9345551)
  1940. Part59.Orientation = Vector3.new(64.1299973, 79.2099991, -11.4799995)
  1941. Part59.Color = Color3.new(1, 0, 0)
  1942. Part60.Parent = Model1
  1943. Part60.Material = Enum.Material.Neon
  1944. Part60.BrickColor = BrickColor.new("Really red")
  1945. Part60.Rotation = Vector3.new(-94.8399963, 18.1599998, 89.5400009)
  1946. Part60.Anchored = true
  1947. Part60.CanCollide = false
  1948. Part60.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  1949. Part60.CFrame = CFrame.new(-79.1577148, 3.89818358, 66.9068222, 0.0075939293, -0.950169265, 0.311642051, -0.0868270174, 0.309847504, 0.946813405, -0.996194482, -0.0342489891, -0.0801474079)
  1950. Part60.Color = Color3.new(1, 0, 0)
  1951. Part60.Position = Vector3.new(-79.1577148, 3.89818358, 66.9068222)
  1952. Part60.Orientation = Vector3.new(-71.2299957, 104.419998, -15.6499996)
  1953. Part60.Color = Color3.new(1, 0, 0)
  1954. Part61.Parent = Model1
  1955. Part61.Material = Enum.Material.Neon
  1956. Part61.BrickColor = BrickColor.new("Really red")
  1957. Part61.Rotation = Vector3.new(-95.1899948, -25.8499985, 89.5199966)
  1958. Part61.Anchored = true
  1959. Part61.CanCollide = false
  1960. Part61.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  1961. Part61.CFrame = CFrame.new(-79.2444916, 4.27266932, 66.8735275, 0.00759398565, -0.899877787, -0.436076015, -0.0868269876, -0.435035199, 0.896218061, -0.996194482, 0.0310573522, -0.0814374238)
  1962. Part61.Color = Color3.new(1, 0, 0)
  1963. Part61.Position = Vector3.new(-79.2444916, 4.27266932, 66.8735275)
  1964. Part61.Orientation = Vector3.new(-63.6699982, -100.579994, -168.709991)
  1965. Part61.Color = Color3.new(1, 0, 0)
  1966. Part62.Parent = Model1
  1967. Part62.Material = Enum.Material.Neon
  1968. Part62.BrickColor = BrickColor.new("Really red")
  1969. Part62.Rotation = Vector3.new(85.1500015, -16.25, -89.5499954)
  1970. Part62.Anchored = true
  1971. Part62.CanCollide = false
  1972. Part62.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  1973. Part62.CFrame = CFrame.new(-79.3702545, 3.67099357, 66.9250336, 0.00759406714, 0.960014403, -0.279854894, -0.0868269876, -0.278180748, -0.956608832, -0.996194482, 0.0315630175, 0.081242308)
  1974. Part62.Color = Color3.new(1, 0, 0)
  1975. Part62.Position = Vector3.new(-79.3702545, 3.67099357, 66.9250336)
  1976. Part62.Orientation = Vector3.new(73.0599976, -73.8099976, -162.669998)
  1977. Part62.Color = Color3.new(1, 0, 0)
  1978. Part63.Parent = Model1
  1979. Part63.Material = Enum.Material.Neon
  1980. Part63.BrickColor = BrickColor.new("Really red")
  1981. Part63.Rotation = Vector3.new(85.5499954, -50.8999977, -89.3099976)
  1982. Part63.Anchored = true
  1983. Part63.CanCollide = false
  1984. Part63.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  1985. Part63.CFrame = CFrame.new(-79.25354, 3.97497034, 66.8994217, 0.00759399869, 0.630693197, -0.775995076, -0.0868270621, -0.772671223, -0.62884146, -0.996194482, 0.0721528828, 0.0488936529)
  1986. Part63.Color = Color3.new(1, 0, 0)
  1987. Part63.Position = Vector3.new(-79.25354, 3.97497034, 66.8994217)
  1988. Part63.Orientation = Vector3.new(38.9599991, -86.3899994, -173.589996)
  1989. Part63.Color = Color3.new(1, 0, 0)
  1990. Part64.Parent = Model1
  1991. Part64.Material = Enum.Material.Neon
  1992. Part64.BrickColor = BrickColor.new("Really red")
  1993. Part64.Rotation = Vector3.new(85.3799973, -39.5900002, -89.4399948)
  1994. Part64.Anchored = true
  1995. Part64.CanCollide = false
  1996. Part64.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  1997. Part64.CFrame = CFrame.new(-80.8006897, 6.3887167, 66.6772308, 0.00759406155, 0.770614088, -0.637256861, -0.086826995, -0.634360135, -0.768146038, -0.996194482, 0.0611644424, 0.0620927364)
  1998. Part64.Color = Color3.new(1, 0, 0)
  1999. Part64.Position = Vector3.new(-80.8006897, 6.3887167, 66.6772308)
  2000. Part64.Orientation = Vector3.new(50.1899986, -84.4300003, -172.209991)
  2001. Part64.Color = Color3.new(1, 0, 0)
  2002. Part65.Parent = Model1
  2003. Part65.Material = Enum.Material.Neon
  2004. Part65.BrickColor = BrickColor.new("Really red")
  2005. Part65.Rotation = Vector3.new(84.9499969, 8.93999958, -89.5599976)
  2006. Part65.Anchored = true
  2007. Part65.CanCollide = false
  2008. Part65.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  2009. Part65.CFrame = CFrame.new(-79.3403244, 3.87022853, 66.9078903, 0.00759406807, 0.98781234, 0.155463696, -0.0868269727, 0.155532464, -0.984008193, -0.996194601, -0.00602583541, 0.0869499743)
  2010. Part65.Color = Color3.new(1, 0, 0)
  2011. Part65.Position = Vector3.new(-79.3403244, 3.87022853, 66.9078903)
  2012. Part65.Orientation = Vector3.new(79.7399979, 60.7799988, -29.1700001)
  2013. Part65.Color = Color3.new(1, 0, 0)
  2014. Part66.Parent = Model1
  2015. Part66.Material = Enum.Material.Neon
  2016. Part66.BrickColor = BrickColor.new("Really red")
  2017. Part66.Rotation = Vector3.new(-94.5400009, 45.1699982, 89.3799973)
  2018. Part66.Anchored = true
  2019. Part66.CanCollide = false
  2020. Part66.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  2021. Part66.CFrame = CFrame.new(-79.3836288, 3.54828477, 66.9356003, 0.00759394281, -0.705006778, 0.709162772, -0.0868270025, 0.706050813, 0.702835143, -0.996194482, -0.0669112056, -0.0558518805)
  2022. Part66.Color = Color3.new(1, 0, 0)
  2023. Part66.Position = Vector3.new(-79.3836288, 3.54828477, 66.9356003)
  2024. Part66.Orientation = Vector3.new(-44.6499977, 94.5, -7.00999975)
  2025. Part66.Color = Color3.new(1, 0, 0)
  2026. Part67.Parent = Model1
  2027. Part67.Material = Enum.Material.Neon
  2028. Part67.BrickColor = BrickColor.new("Really red")
  2029. Part67.Rotation = Vector3.new(85, 2.95000005, -89.5599976)
  2030. Part67.Anchored = true
  2031. Part67.CanCollide = false
  2032. Part67.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  2033. Part67.CFrame = CFrame.new(-79.280777, 3.44607663, 66.9453049, 0.00759404758, 0.998646379, 0.0514568128, -0.0868269652, 0.0519225039, -0.994870067, -0.996194601, 0.00308724074, 0.0871038139)
  2034. Part67.Color = Color3.new(1, 0, 0)
  2035. Part67.Position = Vector3.new(-79.280777, 3.44607663, 66.9453049)
  2036. Part67.Orientation = Vector3.new(84.1899948, 30.5699997, -59.1199989)
  2037. Part67.Color = Color3.new(1, 0, 0)
  2038. Part68.Parent = Model1
  2039. Part68.Material = Enum.Material.Neon
  2040. Part68.BrickColor = BrickColor.new("Really red")
  2041. Part68.Rotation = Vector3.new(-95.6199951, -55.8499985, 89.2200012)
  2042. Part68.Anchored = true
  2043. Part68.CanCollide = false
  2044. Part68.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  2045. Part68.CFrame = CFrame.new(-79.4662476, 4.20963955, 66.877327, 0.00759398285, -0.561275661, -0.827594101, -0.086826995, -0.824862838, 0.558626652, -0.996194482, 0.0676153973, -0.0549979359)
  2046. Part68.Color = Color3.new(1, 0, 0)
  2047. Part68.Position = Vector3.new(-79.4662476, 4.20963955, 66.877327)
  2048. Part68.Orientation = Vector3.new(-33.9599991, -93.7999954, -173.98999)
  2049. Part68.Color = Color3.new(1, 0, 0)
  2050. Part69.Parent = Model1
  2051. Part69.Material = Enum.Material.Neon
  2052. Part69.BrickColor = BrickColor.new("Really red")
  2053. Part69.Rotation = Vector3.new(84.5899963, 44.2799988, -89.3899994)
  2054. Part69.Anchored = true
  2055. Part69.CanCollide = false
  2056. Part69.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  2057. Part69.CFrame = CFrame.new(-78.9831009, 3.29310155, 66.9608917, 0.0075940052, 0.715853155, 0.698212504, -0.0868270025, 0.696070611, -0.712720454, -0.996194482, -0.0552112684, 0.0674407631)
  2058. Part69.Color = Color3.new(1, 0, 0)
  2059. Part69.Position = Vector3.new(-78.9831009, 3.29310155, 66.9608917)
  2060. Part69.Orientation = Vector3.new(45.4599991, 84.4799957, -7.10999966)
  2061. Part69.Color = Color3.new(1, 0, 0)
  2062. Part70.Parent = Model1
  2063. Part70.Material = Enum.Material.Neon
  2064. Part70.BrickColor = BrickColor.new("Really red")
  2065. Part70.Rotation = Vector3.new(84.4799957, 50.8600006, -89.3099976)
  2066. Part70.Anchored = true
  2067. Part70.CanCollide = false
  2068. Part70.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  2069. Part70.CFrame = CFrame.new(-78.8161774, 3.12300181, 66.9769897, 0.00759400148, 0.631111026, 0.775655389, -0.0868270025, 0.773164868, -0.628234565, -0.996194482, -0.0625771135, 0.0606689602)
  2070. Part70.Color = Color3.new(1, 0, 0)
  2071. Part70.Position = Vector3.new(-78.8161774, 3.12300181, 66.9769897)
  2072. Part70.Orientation = Vector3.new(38.9199982, 85.5299988, -6.40999985)
  2073. Part70.Color = Color3.new(1, 0, 0)
  2074. Part71.Parent = Model1
  2075. Part71.Material = Enum.Material.Neon
  2076. Part71.BrickColor = BrickColor.new("Really red")
  2077. Part71.Rotation = Vector3.new(86.8799973, -76.8499985, 91.909996)
  2078. Part71.Anchored = true
  2079. Part71.CanCollide = false
  2080. Part71.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  2081. Part71.CFrame = CFrame.new(-75.8541718, 4.03084755, 66.9204559, -0.00759400381, -0.227304503, -0.973794162, 0.0868270025, 0.969994962, -0.227094829, 0.996194482, -0.0862762928, 0.0123700537)
  2082. Part71.Color = Color3.new(1, 0, 0)
  2083. Part71.Position = Vector3.new(-75.8541718, 4.03084755, 66.9204559)
  2084. Part71.Orientation = Vector3.new(13.1300001, -89.2699966, 5.11999989)
  2085. Part71.Color = Color3.new(1, 0, 0)
  2086. Part72.Parent = Model1
  2087. Part72.Material = Enum.Material.Neon
  2088. Part72.BrickColor = BrickColor.new("Really red")
  2089. Part72.Rotation = Vector3.new(-93.1299973, 76.7599945, -91.9000015)
  2090. Part72.Anchored = true
  2091. Part72.CanCollide = false
  2092. Part72.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  2093. Part72.CFrame = CFrame.new(-74.8977051, 4.50635958, 66.8863144, -0.00759399682, 0.228877768, 0.973425567, 0.0868270099, -0.969626904, 0.22866191, 0.996194482, 0.086256206, -0.0125094578)
  2094. Part72.Color = Color3.new(1, 0, 0)
  2095. Part72.Position = Vector3.new(-74.8977051, 4.50635958, 66.8863144)
  2096. Part72.Orientation = Vector3.new(-13.2199993, 90.7399979, 174.87999)
  2097. Part72.Color = Color3.new(1, 0, 0)
  2098. Part73.Parent = Model1
  2099. Part73.Material = Enum.Material.Neon
  2100. Part73.BrickColor = BrickColor.new("Really red")
  2101. Part73.Rotation = Vector3.new(85.2299957, -26.3199997, 90.4899979)
  2102. Part73.Anchored = true
  2103. Part73.CanCollide = false
  2104. Part73.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  2105. Part73.CFrame = CFrame.new(-73.7891006, 4.78924561, 66.8701172, -0.00759402942, -0.89629072, -0.443401963, 0.0868269876, 0.441149354, -0.893224359, 0.996194482, -0.0452824794, 0.0744722113)
  2106. Part73.Color = Color3.new(1, 0, 0)
  2107. Part73.Position = Vector3.new(-73.7891006, 4.78924561, 66.8701172)
  2108. Part73.Orientation = Vector3.new(63.2799988, -80.4700012, 11.1300001)
  2109. Part73.Color = Color3.new(1, 0, 0)
  2110. Part74.Parent = Model1
  2111. Part74.Material = Enum.Material.Neon
  2112. Part74.BrickColor = BrickColor.new("Really red")
  2113. Part74.Rotation = Vector3.new(85.0499954, -3.72000003, -89.5599976)
  2114. Part74.Anchored = true
  2115. Part74.CanCollide = false
  2116. Part74.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  2117. Part74.CFrame = CFrame.new(-80.9592514, 5.92601109, 66.716362, 0.00759401498, 0.997866333, -0.0648477077, -0.0868270472, -0.0639466941, -0.994169652, -0.996194482, 0.0131802754, 0.0861562937)
  2118. Part74.Color = Color3.new(1, 0, 0)
  2119. Part74.Position = Vector3.new(-80.9592514, 5.92601109, 66.716362)
  2120. Part74.Orientation = Vector3.new(83.8099976, -36.9699974, -126.369995)
  2121. Part74.Color = Color3.new(1, 0, 0)
  2122. Part75.Parent = Model1
  2123. Part75.Material = Enum.Material.Neon
  2124. Part75.BrickColor = BrickColor.new("Really red")
  2125. Part75.Rotation = Vector3.new(85.1699982, -18.9799995, -89.5400009)
  2126. Part75.Anchored = true
  2127. Part75.CanCollide = false
  2128. Part75.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  2129. Part75.CFrame = CFrame.new(-80.9045792, 6.18733311, 66.6940079, 0.00759406621, 0.945601821, -0.325237662, -0.0868269876, -0.323395133, -0.942272127, -0.996194482, 0.0353950858, 0.0796478838)
  2130. Part75.Color = Color3.new(1, 0, 0)
  2131. Part75.Position = Vector3.new(-80.9045792, 6.18733311, 66.6940079)
  2132. Part75.Orientation = Vector3.new(70.4399948, -76.2399979, -164.970001)
  2133. Part75.Color = Color3.new(1, 0, 0)
  2134. Part76.Parent = Model1
  2135. Part76.Material = Enum.Material.Neon
  2136. Part76.BrickColor = BrickColor.new("Really red")
  2137. Part76.Rotation = Vector3.new(-97.4300003, -79.9199982, -92.4899979)
  2138. Part76.Anchored = true
  2139. Part76.CanCollide = false
  2140. Part76.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  2141. Part76.CFrame = CFrame.new(-75.3590088, 4.00458431, 66.9265137, -0.00759398192, 0.174922884, -0.98455286, 0.0868270025, 0.980978668, 0.173618212, 0.996194482, -0.0841674432, -0.0226375852)
  2142. Part76.Color = Color3.new(1, 0, 0)
  2143. Part76.Position = Vector3.new(-75.3590088, 4.00458431, 66.9265137)
  2144. Part76.Orientation = Vector3.new(-10, -91.3199997, 5.05999994)
  2145. Part76.Color = Color3.new(1, 0, 0)
  2146. Part77.Parent = Model1
  2147. Part77.Material = Enum.Material.Neon
  2148. Part77.BrickColor = BrickColor.new("Really red")
  2149. Part77.Rotation = Vector3.new(85.6899948, -57.0999985, 90.7999954)
  2150. Part77.Anchored = true
  2151. Part77.CanCollide = false
  2152. Part77.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  2153. Part77.CFrame = CFrame.new(-76.0786667, 3.94450235, 66.9262695, -0.00759401359, -0.543073833, -0.839650571, 0.0868270025, 0.836145997, -0.5415923, 0.996194482, -0.0770173073, 0.0408038273)
  2154. Part77.Color = Color3.new(1, 0, 0)
  2155. Part77.Position = Vector3.new(-76.0786667, 3.94450235, 66.9262695)
  2156. Part77.Orientation = Vector3.new(32.7900009, -87.2200012, 5.92999983)
  2157. Part77.Color = Color3.new(1, 0, 0)
  2158. Part78.Parent = Model1
  2159. Part78.Material = Enum.Material.Neon
  2160. Part78.BrickColor = BrickColor.new("Really red")
  2161. Part78.Rotation = Vector3.new(87.7299957, -80.9000015, 92.75)
  2162. Part78.Anchored = true
  2163. Part78.CanCollide = false
  2164. Part78.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  2165. Part78.CFrame = CFrame.new(-77.053421, 3.4281776, 66.9638443, -0.00759400101, -0.158052772, -0.987401426, 0.0868270025, 0.98359704, -0.158111602, 0.996194482, -0.0869339183, 0.00625383528)
  2166. Part78.Color = Color3.new(1, 0, 0)
  2167. Part78.Position = Vector3.new(-77.053421, 3.4281776, 66.9638443)
  2168. Part78.Orientation = Vector3.new(9.09999943, -89.6399994, 5.03999996)
  2169. Part78.Color = Color3.new(1, 0, 0)
  2170. Part79.Parent = Model1
  2171. Part79.Material = Enum.Material.Neon
  2172. Part79.BrickColor = BrickColor.new("Really red")
  2173. Part79.Rotation = Vector3.new(84.8499985, 20.8599987, 90.4700012)
  2174. Part79.Anchored = true
  2175. Part79.CanCollide = false
  2176. Part79.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  2177. Part79.CFrame = CFrame.new(-76.2466278, 3.94837761, 66.9246674, -0.00759403175, -0.934441864, 0.356034994, 0.0868269652, -0.355316907, -0.930705309, 0.996194601, 0.0238456652, 0.0838331208)
  2178. Part79.Color = Color3.new(1, 0, 0)
  2179. Part79.Position = Vector3.new(-76.2466278, 3.94837761, 66.9246674)
  2180. Part79.Orientation = Vector3.new(68.5499954, 76.75, 166.269989)
  2181. Part79.Color = Color3.new(1, 0, 0)
  2182. Part80.Parent = Model1
  2183. Part80.Material = Enum.Material.Neon
  2184. Part80.BrickColor = BrickColor.new("Really red")
  2185. Part80.Rotation = Vector3.new(86.3099976, -71.3300018, 91.3600006)
  2186. Part80.Anchored = true
  2187. Part80.CanCollide = false
  2188. Part80.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  2189. Part80.CFrame = CFrame.new(-74.6101532, 4.06930447, 66.9265823, -0.00759400381, -0.320008993, -0.947384179, 0.0868270025, 0.943622947, -0.319434494, 0.996194482, -0.0846844167, 0.0206195861)
  2190. Part80.Color = Color3.new(1, 0, 0)
  2191. Part80.Position = Vector3.new(-74.6101532, 4.06930447, 66.9265823)
  2192. Part80.Orientation = Vector3.new(18.6299992, -88.75, 5.25999975)
  2193. Part80.Color = Color3.new(1, 0, 0)
  2194. Part81.Parent = Model1
  2195. Part81.Material = Enum.Material.Neon
  2196. Part81.BrickColor = BrickColor.new("Really red")
  2197. Part81.Rotation = Vector3.new(-94.659996, 36.8400002, 89.4599991)
  2198. Part81.Anchored = true
  2199. Part81.CanCollide = false
  2200. Part81.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2201. Part81.CFrame = CFrame.new(-79.2877731, 3.68609595, 66.924324, 0.00759393582, -0.800265431, 0.59959805, -0.0868270099, 0.596823454, 0.797661841, -0.996194482, -0.0581187606, -0.0649525002)
  2202. Part81.Color = Color3.new(1, 0, 0)
  2203. Part81.Position = Vector3.new(-79.2877731, 3.68609595, 66.924324)
  2204. Part81.Orientation = Vector3.new(-52.9099998, 96.1800003, -8.27999973)
  2205. Part81.Color = Color3.new(1, 0, 0)
  2206. Part82.Parent = Model1
  2207. Part82.Material = Enum.Material.Neon
  2208. Part82.BrickColor = BrickColor.new("Really red")
  2209. Part82.Rotation = Vector3.new(-94.8899994, 11.8800001, -90.4399948)
  2210. Part82.Anchored = true
  2211. Part82.CanCollide = false
  2212. Part82.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  2213. Part82.CFrame = CFrame.new(-76.3681564, 3.92953634, 66.9253693, -0.007593947, 0.978547394, 0.205881953, 0.0868269652, -0.204465032, 0.975015461, 0.996194482, 0.0252803192, -0.0834116042)
  2214. Part82.Color = Color3.new(1, 0, 0)
  2215. Part82.Position = Vector3.new(-76.3681564, 3.92953634, 66.9253693)
  2216. Part82.Orientation = Vector3.new(-77.1699982, 112.049995, 156.98999)
  2217. Part82.Color = Color3.new(1, 0, 0)
  2218. Part83.Parent = Model1
  2219. Part83.Material = Enum.Material.Neon
  2220. Part83.BrickColor = BrickColor.new("Really red")
  2221. Part83.Rotation = Vector3.new(85.2399979, -27.0499992, -89.5099945)
  2222. Part83.Anchored = true
  2223. Part83.CanCollide = false
  2224. Part83.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  2225. Part83.CFrame = CFrame.new(-79.4671097, 3.51874757, 66.9375534, 0.00759406714, 0.890579939, -0.454763561, -0.0868269876, -0.452472091, -0.887542307, -0.996194482, 0.0462258644, 0.0738903582)
  2226. Part83.Color = Color3.new(1, 0, 0)
  2227. Part83.Position = Vector3.new(-79.4671097, 3.51874757, 66.9375534)
  2228. Part83.Orientation = Vector3.new(62.5699997, -80.7699966, -169.139999)
  2229. Part83.Color = Color3.new(1, 0, 0)
  2230. Part84.Parent = Model1
  2231. Part84.Material = Enum.Material.Neon
  2232. Part84.BrickColor = BrickColor.new("Really red")
  2233. Part84.Rotation = Vector3.new(-93.7299957, 70.8499985, -91.3299942)
  2234. Part84.Anchored = true
  2235. Part84.CanCollide = false
  2236. Part84.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  2237. Part84.CFrame = CFrame.new(-76.9075394, 3.48444676, 66.9600449, -0.00759397866, 0.32795161, 0.944663942, 0.086826928, -0.940907717, 0.32734549, 0.996194601, 0.0845082179, -0.0213298313)
  2238. Part84.Color = Color3.new(1, 0, 0)
  2239. Part84.Position = Vector3.new(-76.9075394, 3.48444676, 66.9600449)
  2240. Part84.Orientation = Vector3.new(-19.1099987, 91.2900009, 174.729996)
  2241. Part84.Color = Color3.new(1, 0, 0)
  2242. Part85.Parent = Model1
  2243. Part85.Material = Enum.Material.Neon
  2244. Part85.BrickColor = BrickColor.new("Really red")
  2245. Part85.Rotation = Vector3.new(-95.4399948, -46.7299995, 89.3699951)
  2246. Part85.Anchored = true
  2247. Part85.CanCollide = false
  2248. Part85.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  2249. Part85.CFrame = CFrame.new(-80.1413422, 5.12933779, 66.7920227, 0.00759399822, -0.685433686, -0.728098571, -0.086826995, -0.725824833, 0.68239516, -0.996194482, 0.0580364317, -0.0650254861)
  2250. Part85.Color = Color3.new(1, 0, 0)
  2251. Part85.Position = Vector3.new(-80.1413422, 5.12933779, 66.7920227)
  2252. Part85.Orientation = Vector3.new(-43.0299988, -95.0999985, -173.179993)
  2253. Part85.Color = Color3.new(1, 0, 0)
  2254. Part86.Parent = Model1
  2255. Part86.Material = Enum.Material.Neon
  2256. Part86.BrickColor = BrickColor.new("Really red")
  2257. Part86.Rotation = Vector3.new(-95.1399994, -19.5699997, 89.5400009)
  2258. Part86.Anchored = true
  2259. Part86.CanCollide = false
  2260. Part86.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  2261. Part86.CFrame = CFrame.new(-80.5649185, 5.71970463, 66.7373352, 0.00759398332, -0.942196846, -0.334973902, -0.0868269801, -0.334339947, 0.938445091, -0.996194482, 0.0219582822, -0.0843471736)
  2262. Part86.Color = Color3.new(1, 0, 0)
  2263. Part86.Position = Vector3.new(-80.5649185, 5.71970463, 66.7373352)
  2264. Part86.Orientation = Vector3.new(-69.7900009, -104.129997, -165.440002)
  2265. Part86.Color = Color3.new(1, 0, 0)
  2266. Part87.Parent = Model1
  2267. Part87.Material = Enum.Material.Neon
  2268. Part87.BrickColor = BrickColor.new("Really red")
  2269. Part87.Rotation = Vector3.new(-94.9499969, 4.48999977, 89.5599976)
  2270. Part87.Anchored = true
  2271. Part87.CanCollide = false
  2272. Part87.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  2273. Part87.CFrame = CFrame.new(-81.718132, 5.52696705, 66.7453613, 0.0075939605, -0.996896982, 0.0783494711, -0.0868269801, 0.0773984939, 0.993212938, -0.996194601, -0.0143452697, -0.0859698877)
  2274. Part87.Color = Color3.new(1, 0, 0)
  2275. Part87.Position = Vector3.new(-81.718132, 5.52696705, 66.7453613)
  2276. Part87.Orientation = Vector3.new(-83.3199997, 137.660004, -48.2899971)
  2277. Part87.Color = Color3.new(1, 0, 0)
  2278. Part88.Parent = Model1
  2279. Part88.Material = Enum.Material.Neon
  2280. Part88.BrickColor = BrickColor.new("Really red")
  2281. Part88.Rotation = Vector3.new(-95.7900009, -61.6800003, 89.0799942)
  2282. Part88.Anchored = true
  2283. Part88.CanCollide = false
  2284. Part88.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2285. Part88.CFrame = CFrame.new(-79.7129593, 4.36144829, 66.862236, 0.00759398658, -0.474313021, -0.88032347, -0.086826995, -0.877337337, 0.471955091, -0.996194482, 0.0728519261, -0.0478457138)
  2286. Part88.Color = Color3.new(1, 0, 0)
  2287. Part88.Position = Vector3.new(-79.7129593, 4.36144829, 66.862236)
  2288. Part88.Orientation = Vector3.new(-28.1599998, -93.1100006, -174.349991)
  2289. Part88.Color = Color3.new(1, 0, 0)
  2290. Part89.Parent = Model1
  2291. Part89.Material = Enum.Material.Neon
  2292. Part89.BrickColor = BrickColor.new("Really red")
  2293. Part89.Rotation = Vector3.new(-95.1199951, -17.0900002, 89.5400009)
  2294. Part89.Anchored = true
  2295. Part89.CanCollide = false
  2296. Part89.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  2297. Part89.CFrame = CFrame.new(-79.1109695, 3.59294295, 66.9338074, 0.0075939293, -0.955803633, -0.293907851, -0.0868270472, -0.293436676, 0.952028036, -0.996194482, 0.0182895511, -0.0852180496)
  2298. Part89.Color = Color3.new(1, 0, 0)
  2299. Part89.Position = Vector3.new(-79.1109695, 3.59294295, 66.9338074)
  2300. Part89.Orientation = Vector3.new(-72.1800003, -106.169998, -163.519989)
  2301. Part89.Color = Color3.new(1, 0, 0)
  2302. Part90.Parent = Model1
  2303. Part90.Material = Enum.Material.Neon
  2304. Part90.BrickColor = BrickColor.new("Really red")
  2305. Part90.Rotation = Vector3.new(-97.7299957, -81.0099945, -92.7900009)
  2306. Part90.Anchored = true
  2307. Part90.CanCollide = false
  2308. Part90.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2309. Part90.CFrame = CFrame.new(-75.6303635, 4.05047131, 66.9204407, -0.00759398332, 0.156003729, -0.987727344, 0.0868270025, 0.984128773, 0.154767811, 0.996194482, -0.084586218, -0.0210188068)
  2310. Part90.Color = Color3.new(1, 0, 0)
  2311. Part90.Position = Vector3.new(-75.6303635, 4.05047131, 66.9204407)
  2312. Part90.Orientation = Vector3.new(-8.89999962, -91.2200012, 5.03999996)
  2313. Part90.Color = Color3.new(1, 0, 0)
  2314. Part91.Parent = Model1
  2315. Part91.Material = Enum.Material.Neon
  2316. Part91.BrickColor = BrickColor.new("Really red")
  2317. Part91.Rotation = Vector3.new(-95.0999985, -15.1300001, -90.4499969)
  2318. Part91.Anchored = true
  2319. Part91.CanCollide = false
  2320. Part91.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  2321. Part91.CFrame = CFrame.new(-76.3484116, 3.5141418, 66.9617233, -0.00759394793, 0.965313554, -0.26098302, 0.0868269727, 0.260641515, 0.96152401, 0.996194482, -0.0153586343, -0.0857946575)
  2322. Part91.Color = Color3.new(1, 0, 0)
  2323. Part91.Position = Vector3.new(-76.3484116, 3.5141418, 66.9617233)
  2324. Part91.Orientation = Vector3.new(-74.0499954, -108.199997, 18.4200001)
  2325. Part91.Color = Color3.new(1, 0, 0)
  2326. Part92.Parent = Model1
  2327. Part92.Material = Enum.Material.Neon
  2328. Part92.BrickColor = BrickColor.new("Really red")
  2329. Part92.Rotation = Vector3.new(90.7099991, -85.6199951, 95.7099991)
  2330. Part92.Anchored = true
  2331. Part92.CanCollide = false
  2332. Part92.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  2333. Part92.CFrame = CFrame.new(-74.99646, 3.99149466, 66.9304123, -0.00759399682, -0.0759418979, -0.997083306, 0.0868270099, 0.993296802, -0.0763148144, 0.996194482, -0.0871534124, -0.000949268695)
  2334. Part92.Color = Color3.new(1, 0, 0)
  2335. Part92.Position = Vector3.new(-74.99646, 3.99149466, 66.9304123)
  2336. Part92.Orientation = Vector3.new(4.38000011, -90.0499954, 5)
  2337. Part92.Color = Color3.new(1, 0, 0)
  2338. Part93.Parent = Model1
  2339. Part93.Material = Enum.Material.Neon
  2340. Part93.BrickColor = BrickColor.new("Really red")
  2341. Part93.Rotation = Vector3.new(85.2299957, -25.4099998, 90.4799957)
  2342. Part93.Anchored = true
  2343. Part93.CanCollide = false
  2344. Part93.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  2345. Part93.CFrame = CFrame.new(-76.4175491, 3.58115554, 66.9553452, -0.00759401312, -0.903191447, -0.429170936, 0.086826995, 0.426967084, -0.90008986, 0.996194482, -0.0440989546, 0.0751791075)
  2346. Part93.Color = Color3.new(1, 0, 0)
  2347. Part93.Position = Vector3.new(-76.4175491, 3.58115554, 66.9553452)
  2348. Part93.Orientation = Vector3.new(64.1699982, -80.0599976, 11.4899998)
  2349. Part93.Color = Color3.new(1, 0, 0)
  2350. Part94.Parent = Model1
  2351. Part94.Material = Enum.Material.Neon
  2352. Part94.BrickColor = BrickColor.new("Really red")
  2353. Part94.Rotation = Vector3.new(85.2399979, -27.1099987, 90.4899979)
  2354. Part94.Anchored = true
  2355. Part94.CanCollide = false
  2356. Part94.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  2357. Part94.CFrame = CFrame.new(-76.1702271, 4.05614853, 66.9158478, -0.00759400986, -0.890140176, -0.455623358, 0.086826995, 0.453328967, -0.887105048, 0.996194482, -0.0462971367, 0.0738457218)
  2358. Part94.Color = Color3.new(1, 0, 0)
  2359. Part94.Position = Vector3.new(-76.1702271, 4.05614853, 66.9158478)
  2360. Part94.Orientation = Vector3.new(62.5099983, -80.7900009, 10.8400002)
  2361. Part94.Color = Color3.new(1, 0, 0)
  2362. Part95.Parent = Model1
  2363. Part95.Material = Enum.Material.Neon
  2364. Part95.BrickColor = BrickColor.new("Really red")
  2365. Part95.Rotation = Vector3.new(85.659996, -55.6399994, 90.7699966)
  2366. Part95.Anchored = true
  2367. Part95.CanCollide = false
  2368. Part95.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  2369. Part95.CFrame = CFrame.new(-75.2561874, 4.6359663, 66.8722839, -0.00759399543, -0.564302742, -0.825533032, 0.0868270099, 0.822067201, -0.562732458, 0.996194482, -0.0759520233, 0.0427540168)
  2370. Part95.Color = Color3.new(1, 0, 0)
  2371. Part95.Position = Vector3.new(-75.2561874, 4.6359663, 66.8722839)
  2372. Part95.Orientation = Vector3.new(34.2399979, -87.0400009, 6.02999973)
  2373. Part95.Color = Color3.new(1, 0, 0)
  2374. Part96.Parent = Model1
  2375. Part96.Material = Enum.Material.Neon
  2376. Part96.BrickColor = BrickColor.new("Really red")
  2377. Part96.Rotation = Vector3.new(-95.0199966, -4.44999981, -90.4399948)
  2378. Part96.Anchored = true
  2379. Part96.CanCollide = false
  2380. Part96.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  2381. Part96.CFrame = CFrame.new(-73.8519516, 5.52945137, 66.8051147, -0.0075939605, 0.996951699, -0.0776498988, 0.0868270546, 0.0780163109, 0.993164539, 0.996194482, 0.000799925067, -0.0871549547)
  2382. Part96.Color = Color3.new(1, 0, 0)
  2383. Part96.Position = Vector3.new(-73.8519516, 5.52945137, 66.8051147)
  2384. Part96.Orientation = Vector3.new(-83.2999954, -138.300003, 48.0599976)
  2385. Part96.Color = Color3.new(1, 0, 0)
  2386. Part97.Parent = Model1
  2387. Part97.Material = Enum.Material.Neon
  2388. Part97.BrickColor = BrickColor.new("Really red")
  2389. Part97.Rotation = Vector3.new(-94.3399963, 55.8899994, -90.7799988)
  2390. Part97.Anchored = true
  2391. Part97.CanCollide = false
  2392. Part97.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  2393. Part97.CFrame = CFrame.new(-76.1047897, 4.2107296, 66.9028702, -0.00759398006, 0.560700953, 0.827983618, 0.0868270099, -0.824511111, 0.559145808, 0.996194482, 0.0761375725, -0.0424227305)
  2394. Part97.Color = Color3.new(1, 0, 0)
  2395. Part97.Position = Vector3.new(-76.1047897, 4.2107296, 66.9028702)
  2396. Part97.Orientation = Vector3.new(-34, 92.9300003, 173.98999)
  2397. Part97.Color = Color3.new(1, 0, 0)
  2398. Part98.Parent = Model1
  2399. Part98.Material = Enum.Material.Neon
  2400. Part98.BrickColor = BrickColor.new("Really red")
  2401. Part98.Rotation = Vector3.new(86.1500015, -68.9700012, 91.2099991)
  2402. Part98.Anchored = true
  2403. Part98.CanCollide = false
  2404. Part98.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2405. Part98.CFrame = CFrame.new(-75.8349991, 4.37120247, 66.8909378, -0.00759398332, -0.358756334, -0.933400333, 0.0868270174, 0.929666042, -0.358027309, 0.996194482, -0.0837633237, 0.0240899157)
  2406. Part98.Color = Color3.new(1, 0, 0)
  2407. Part98.Position = Vector3.new(-75.8349991, 4.37120247, 66.8909378)
  2408. Part98.Orientation = Vector3.new(20.9799995, -88.5199966, 5.33999968)
  2409. Part98.Color = Color3.new(1, 0, 0)
  2410. Part99.Parent = Model1
  2411. Part99.Material = Enum.Material.Neon
  2412. Part99.BrickColor = BrickColor.new("Really red")
  2413. Part99.Rotation = Vector3.new(-94.8499985, 17.1299992, -90.4599991)
  2414. Part99.Anchored = true
  2415. Part99.CanCollide = false
  2416. Part99.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  2417. Part99.CFrame = CFrame.new(-76.4605331, 3.59376979, 66.9539337, -0.0075939279, 0.955601931, 0.294570148, 0.0868269652, -0.292843938, 0.952222407, 0.996194482, 0.0328072309, -0.0807478651)
  2418. Part99.Color = Color3.new(1, 0, 0)
  2419. Part99.Position = Vector3.new(-76.4605331, 3.59376979, 66.9539337)
  2420. Part99.Orientation = Vector3.new(-72.2200012, 105.329994, 163.48999)
  2421. Part99.Color = Color3.new(1, 0, 0)
  2422. Part100.Parent = Model1
  2423. Part100.Material = Enum.Material.Neon
  2424. Part100.BrickColor = BrickColor.new("Really red")
  2425. Part100.Rotation = Vector3.new(85.6100006, -53.7999992, -89.2599945)
  2426. Part100.Anchored = true
  2427. Part100.CanCollide = false
  2428. Part100.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  2429. Part100.CFrame = CFrame.new(-80.6230698, 6.5478611, 66.664711, 0.0075940541, 0.590543926, -0.806969941, -0.0868270099, -0.803556263, -0.588863015, -0.996194482, 0.0745387226, 0.0451729894)
  2430. Part100.Color = Color3.new(1, 0, 0)
  2431. Part100.Position = Vector3.new(-80.6230698, 6.5478611, 66.664711)
  2432. Part100.Orientation = Vector3.new(36.079998, -86.7999954, -173.830002)
  2433. Part100.Color = Color3.new(1, 0, 0)
  2434. Part101.Parent = Model1
  2435. Part101.Material = Enum.Material.Neon
  2436. Part101.BrickColor = BrickColor.new("Really red")
  2437. Part101.Rotation = Vector3.new(85.3699951, -38.9799995, 90.5599976)
  2438. Part101.Anchored = true
  2439. Part101.CanCollide = false
  2440. Part101.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  2441. Part101.CFrame = CFrame.new(-76.223999, 3.81453776, 66.9364853, -0.00759403873, -0.777296543, -0.629088521, 0.086827077, 0.626218498, -0.774798632, 0.996194482, -0.0605058335, 0.0627349541)
  2442. Part101.Color = Color3.new(1, 0, 0)
  2443. Part101.Position = Vector3.new(-76.223999, 3.81453776, 66.9364853)
  2444. Part101.Orientation = Vector3.new(50.7899971, -84.3099976, 7.88999987)
  2445. Part101.Color = Color3.new(1, 0, 0)
  2446. Part102.Parent = Model1
  2447. Part102.Material = Enum.Material.Neon
  2448. Part102.BrickColor = BrickColor.new("Really red")
  2449. Part102.Rotation = Vector3.new(85.2299957, -25.6099987, 90.4799957)
  2450. Part102.Anchored = true
  2451. Part102.CanCollide = false
  2452. Part102.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  2453. Part102.CFrame = CFrame.new(-74.7487411, 5.21487188, 66.8256912, -0.00759401033, -0.901722491, -0.432248682, 0.086826995, 0.43003428, -0.898628414, 0.996194482, -0.0443550944, 0.0750282779)
  2454. Part102.Color = Color3.new(1, 0, 0)
  2455. Part102.Position = Vector3.new(-74.7487411, 5.21487188, 66.8256912)
  2456. Part102.Orientation = Vector3.new(63.9799995, -80.1500015, 11.4099998)
  2457. Part102.Color = Color3.new(1, 0, 0)
  2458. Part103.Parent = Model1
  2459. Part103.Material = Enum.Material.Neon
  2460. Part103.BrickColor = BrickColor.new("Really red")
  2461. Part103.Rotation = Vector3.new(85.0999985, -11.0599995, 90.4399948)
  2462. Part103.Anchored = true
  2463. Part103.CanCollide = false
  2464. Part103.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  2465. Part103.CFrame = CFrame.new(-73.7051163, 5.0428319, 66.8486633, -0.00759404711, -0.981398821, -0.191830412, 0.0868270621, 0.190464258, -0.977846861, 0.996194482, -0.024081884, 0.0837655738)
  2466. Part103.Color = Color3.new(1, 0, 0)
  2467. Part103.Position = Vector3.new(-73.7051163, 5.0428319, 66.8486633)
  2468. Part103.Orientation = Vector3.new(77.9199982, -66.409996, 24.5100002)
  2469. Part103.Color = Color3.new(1, 0, 0)
  2470. Part104.Parent = Model1
  2471. Part104.Material = Enum.Material.Neon
  2472. Part104.BrickColor = BrickColor.new("Really red")
  2473. Part104.Rotation = Vector3.new(84.8300018, 23.7600002, 90.4799957)
  2474. Part104.Anchored = true
  2475. Part104.CanCollide = false
  2476. Part104.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  2477. Part104.CFrame = CFrame.new(-73.7677155, 5.4951067, 66.8087311, -0.00759404432, -0.915192902, 0.402944565, 0.0868270323, -0.402038038, -0.911497653, 0.996194482, 0.0280645788, 0.0825166851)
  2478. Part104.Color = Color3.new(1, 0, 0)
  2479. Part104.Position = Vector3.new(-73.7677155, 5.4951067, 66.8087311)
  2480. Part104.Orientation = Vector3.new(65.7099991, 78.4300003, 167.809998)
  2481. Part104.Color = Color3.new(1, 0, 0)
  2482. Part105.Parent = Model1
  2483. Part105.Material = Enum.Material.Neon
  2484. Part105.BrickColor = BrickColor.new("Really red")
  2485. Part105.Rotation = Vector3.new(-94.1699982, 61.7199974, -90.9199982)
  2486. Part105.Anchored = true
  2487. Part105.CanCollide = false
  2488. Part105.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2489. Part105.CFrame = CFrame.new(-75.8579483, 4.3626833, 66.8915024, -0.00759398332, 0.473702431, 0.880652249, 0.0868270099, -0.877039731, 0.472508043, 0.996194482, 0.0800527111, -0.0344699994)
  2490. Part105.Color = Color3.new(1, 0, 0)
  2491. Part105.Position = Vector3.new(-75.8579483, 4.3626833, 66.8915024)
  2492. Part105.Orientation = Vector3.new(-28.1999989, 92.2399979, 174.349991)
  2493. Part105.Color = Color3.new(1, 0, 0)
  2494. Part106.Parent = Model1
  2495. Part106.Material = Enum.Material.Neon
  2496. Part106.BrickColor = BrickColor.new("Really red")
  2497. Part106.Rotation = Vector3.new(84.4799957, 50.8600006, 90.6899948)
  2498. Part106.Anchored = true
  2499. Part106.CanCollide = false
  2500. Part106.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  2501. Part106.CFrame = CFrame.new(-76.3177032, 3.97588158, 66.9217072, -0.00759400148, -0.631231844, 0.775557041, 0.0868269503, -0.773066998, -0.628354967, 0.996194601, 0.0625676066, 0.0606786609)
  2502. Part106.Color = Color3.new(1, 0, 0)
  2503. Part106.Position = Vector3.new(-76.3177032, 3.97588158, 66.9217072)
  2504. Part106.Orientation = Vector3.new(38.9300003, 85.5299988, 173.589996)
  2505. Part106.Color = Color3.new(1, 0, 0)
  2506. Part107.Parent = Model1
  2507. Part107.Material = Enum.Material.Neon
  2508. Part107.BrickColor = BrickColor.new("Really red")
  2509. Part107.Rotation = Vector3.new(85.4000015, -41.329998, 90.5799942)
  2510. Part107.Anchored = true
  2511. Part107.CanCollide = false
  2512. Part107.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  2513. Part107.CFrame = CFrame.new(-74.9606094, 4.89569855, 66.8518829, -0.00759400381, -0.750825346, -0.660457253, 0.0868270025, 0.657486737, -0.748446643, 0.996194482, -0.0630292296, 0.0601989552)
  2514. Part107.Color = Color3.new(1, 0, 0)
  2515. Part107.Position = Vector3.new(-74.9606094, 4.89569855, 66.8518829)
  2516. Part107.Orientation = Vector3.new(48.4599991, -84.7900009, 7.51999998)
  2517. Part107.Color = Color3.new(1, 0, 0)
  2518. Part108.Parent = Model1
  2519. Part108.Material = Enum.Material.Neon
  2520. Part108.BrickColor = BrickColor.new("Really red")
  2521. Part108.Rotation = Vector3.new(85.4399948, -44.3199997, 90.6100006)
  2522. Part108.Anchored = true
  2523. Part108.CanCollide = false
  2524. Part108.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  2525. Part108.CFrame = CFrame.new(-76.5885696, 3.29385257, 66.9790878, -0.0075940052, -0.715371251, -0.698706448, 0.0868270025, 0.695626676, -0.713154078, 0.996194482, -0.0660816953, 0.0568308868)
  2526. Part108.Color = Color3.new(1, 0, 0)
  2527. Part108.Position = Vector3.new(-76.5885696, 3.29385257, 66.9790878)
  2528. Part108.Orientation = Vector3.new(45.4899979, -85.3499985, 7.10999966)
  2529. Part108.Color = Color3.new(1, 0, 0)
  2530. Part109.Parent = Model1
  2531. Part109.Material = Enum.Material.Neon
  2532. Part109.BrickColor = BrickColor.new("Really red")
  2533. Part109.Rotation = Vector3.new(-94.5099945, 47.1299973, -90.6399994)
  2534. Part109.Anchored = true
  2535. Part109.CanCollide = false
  2536. Part109.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  2537. Part109.CFrame = CFrame.new(-76.562088, 3.68847871, 66.944931, -0.0075939633, 0.680285692, 0.732907772, 0.0868269354, -0.729712248, 0.678219199, 0.996194482, 0.0687865093, -0.0535257161)
  2538. Part109.Color = Color3.new(1, 0, 0)
  2539. Part109.Position = Vector3.new(-76.562088, 3.68847871, 66.944931)
  2540. Part109.Orientation = Vector3.new(-42.7000008, 94.1800003, 173.209991)
  2541. Part109.Color = Color3.new(1, 0, 0)
  2542. Part110.Parent = Model1
  2543. Part110.Material = Enum.Material.Neon
  2544. Part110.BrickColor = BrickColor.new("Really red")
  2545. Part110.Rotation = Vector3.new(85.4799957, -46.8600006, 90.6399994)
  2546. Part110.Anchored = true
  2547. Part110.CanCollide = false
  2548. Part110.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  2549. Part110.CFrame = CFrame.new(-76.0190277, 4.24278259, 66.9007339, -0.00759400381, -0.683742881, -0.729683638, 0.0868270025, 0.726497829, -0.681661248, 0.996194482, -0.0685327724, 0.0538503155)
  2550. Part110.Color = Color3.new(1, 0, 0)
  2551. Part110.Position = Vector3.new(-76.0190277, 4.24278259, 66.9007339)
  2552. Part110.Orientation = Vector3.new(42.9699974, -85.7799988, 6.81999969)
  2553. Part110.Color = Color3.new(1, 0, 0)
  2554. Part111.Parent = Model1
  2555. Part111.Material = Enum.Material.Neon
  2556. Part111.BrickColor = BrickColor.new("Really red")
  2557. Part111.Rotation = Vector3.new(85.1299973, -13.79, 90.4499969)
  2558. Part111.Anchored = true
  2559. Part111.CanCollide = false
  2560. Part111.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  2561. Part111.CFrame = CFrame.new(-76.2982254, 3.62711453, 66.9522476, -0.00759404665, -0.971155941, -0.238324374, 0.0868270621, 0.236790702, -0.967673123, 0.996194482, -0.0280415565, 0.0825244188)
  2562. Part111.Color = Color3.new(1, 0, 0)
  2563. Part111.Position = Vector3.new(-76.2982254, 3.62711453, 66.9522476)
  2564. Part111.Orientation = Vector3.new(75.3899994, -70.9000015, 20.1399994)
  2565. Part111.Color = Color3.new(1, 0, 0)
  2566. Part112.Parent = Model1
  2567. Part112.Material = Enum.Material.Neon
  2568. Part112.BrickColor = BrickColor.new("Really red")
  2569. Part112.Rotation = Vector3.new(-94.6199951, 39.8400002, -90.5699997)
  2570. Part112.Anchored = true
  2571. Part112.CanCollide = false
  2572. Part112.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  2573. Part112.CFrame = CFrame.new(-74.0017395, 5.03866339, 66.8467255, -0.00759397075, 0.767753899, 0.640699923, 0.0868270248, -0.63779223, 0.765298724, 0.996194482, 0.0614417195, -0.061818406)
  2574. Part112.Color = Color3.new(1, 0, 0)
  2575. Part112.Position = Vector3.new(-74.0017395, 5.03866339, 66.8467255)
  2576. Part112.Orientation = Vector3.new(-49.9300003, 95.5099945, 172.25)
  2577. Part112.Color = Color3.new(1, 0, 0)
  2578. Part113.Parent = Model1
  2579. Part113.Material = Enum.Material.Neon
  2580. Part113.BrickColor = BrickColor.new("Really red")
  2581. Part113.Rotation = Vector3.new(85.0400009, -2.99000001, 90.4399948)
  2582. Part113.Anchored = true
  2583. Part113.CanCollide = false
  2584. Part113.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  2585. Part113.CFrame = CFrame.new(-76.2907944, 3.44706178, 66.9679947, -0.00759404851, -0.99861002, -0.0521576405, 0.0868270621, 0.0513037033, -0.994902134, 0.996194482, -0.0120840333, 0.086316891)
  2586. Part113.Color = Color3.new(1, 0, 0)
  2587. Part113.Position = Vector3.new(-76.2907944, 3.44706178, 66.9679947)
  2588. Part113.Orientation = Vector3.new(84.2099991, -31.1399994, 59.4199982)
  2589. Part113.Color = Color3.new(1, 0, 0)
  2590. Part114.Parent = Model1
  2591. Part114.Material = Enum.Material.Neon
  2592. Part114.BrickColor = BrickColor.new("Really red")
  2593. Part114.Rotation = Vector3.new(-95.25, -31.6799984, 89.4899979)
  2594. Part114.Anchored = true
  2595. Part114.CanCollide = false
  2596. Part114.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2597. Part114.CFrame = CFrame.new(-79.381897, 4.52707958, 66.8503113, 0.0075939917, -0.850930512, -0.525223255, -0.086826995, -0.523816288, 0.84739542, -0.996194482, 0.0391685143, -0.0778617039)
  2598. Part114.Color = Color3.new(1, 0, 0)
  2599. Part114.Position = Vector3.new(-79.381897, 4.52707958, 66.8503113)
  2600. Part114.Orientation = Vector3.new(-57.9300003, -98.4300003, -170.589996)
  2601. Part114.Color = Color3.new(1, 0, 0)
  2602. Part115.Parent = Model1
  2603. Part115.Material = Enum.Material.Neon
  2604. Part115.BrickColor = BrickColor.new("Really red")
  2605. Part115.Rotation = Vector3.new(85.6500015, -55.6100006, 90.7699966)
  2606. Part115.Anchored = true
  2607. Part115.CanCollide = false
  2608. Part115.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  2609. Part115.CFrame = CFrame.new(-74.2665176, 4.24027729, 66.9143219, -0.00759401452, -0.564791441, -0.82519877, 0.086826995, 0.82173413, -0.56321907, 0.996194482, -0.0759267062, 0.042798955)
  2610. Part115.Color = Color3.new(1, 0, 0)
  2611. Part115.Position = Vector3.new(-74.2665176, 4.24027729, 66.9143219)
  2612. Part115.Orientation = Vector3.new(34.2799988, -87.0299988, 6.02999973)
  2613. Part115.Color = Color3.new(1, 0, 0)
  2614. Part116.Parent = Model1
  2615. Part116.Material = Enum.Material.Neon
  2616. Part116.BrickColor = BrickColor.new("Really red")
  2617. Part116.Rotation = Vector3.new(-95.0299988, -6.79999971, -90.4399948)
  2618. Part116.Anchored = true
  2619. Part116.CanCollide = false
  2620. Part116.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2621. Part116.CFrame = CFrame.new(-76.3620834, 3.68113971, 66.9470444, -0.00759394746, 0.992932141, -0.118439972, 0.0868269801, 0.118650883, 0.989133239, 0.996194601, -0.00277237874, -0.0871144384)
  2622. Part116.Color = Color3.new(1, 0, 0)
  2623. Part116.Position = Vector3.new(-76.3620834, 3.68113971, 66.9470444)
  2624. Part116.Orientation = Vector3.new(-81.5499954, -126.339996, 36.2000008)
  2625. Part116.Color = Color3.new(1, 0, 0)
  2626. Part117.Parent = Model1
  2627. Part117.Material = Enum.Material.Neon
  2628. Part117.BrickColor = BrickColor.new("Really red")
  2629. Part117.Rotation = Vector3.new(-94.6800003, 34.4899979, 89.4700012)
  2630. Part117.Anchored = true
  2631. Part117.CanCollide = false
  2632. Part117.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  2633. Part117.CFrame = CFrame.new(-80.5327988, 6.53569317, 66.6664581, 0.00759399263, -0.824162006, 0.566303253, -0.0868269578, 0.563637435, 0.821446955, -0.996194601, -0.0554084815, -0.067279309)
  2634. Part117.Color = Color3.new(1, 0, 0)
  2635. Part117.Position = Vector3.new(-80.5327988, 6.53569317, 66.6664581)
  2636. Part117.Orientation = Vector3.new(-55.2299995, 96.7799988, -8.76000023)
  2637. Part117.Color = Color3.new(1, 0, 0)
  2638. Part118.Parent = Model1
  2639. Part118.Material = Enum.Material.Neon
  2640. Part118.BrickColor = BrickColor.new("Really red")
  2641. Part118.Rotation = Vector3.new(85.6500015, -55.4099998, 90.7699966)
  2642. Part118.Anchored = true
  2643. Part118.CanCollide = false
  2644. Part118.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  2645. Part118.CFrame = CFrame.new(-76.5312119, 3.65615153, 66.9479599, -0.00759401871, -0.567605078, -0.82326597, 0.0868270025, 0.819806576, -0.566020727, 0.996194482, -0.0757801831, 0.0430578813)
  2646. Part118.Color = Color3.new(1, 0, 0)
  2647. Part118.Position = Vector3.new(-76.5312119, 3.65615153, 66.9479599)
  2648. Part118.Orientation = Vector3.new(34.4699974, -87.0099945, 6.04999971)
  2649. Part118.Color = Color3.new(1, 0, 0)
  2650. Part119.Parent = Model1
  2651. Part119.Material = Enum.Material.Neon
  2652. Part119.BrickColor = BrickColor.new("Really red")
  2653. Part119.Rotation = Vector3.new(-95.6199951, -55.6299973, 89.2299957)
  2654. Part119.Anchored = true
  2655. Part119.CanCollide = false
  2656. Part119.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  2657. Part119.CFrame = CFrame.new(-79.7115479, 4.80018139, 66.8239822, 0.00759400381, -0.564487934, -0.825406373, -0.0868270025, -0.82268554, 0.561828256, -0.996194482, 0.0674011409, -0.0552603379)
  2658. Part119.Color = Color3.new(1, 0, 0)
  2659. Part119.Position = Vector3.new(-79.7115479, 4.80018139, 66.8239822)
  2660. Part119.Orientation = Vector3.new(-34.1800003, -93.8299942, -173.979996)
  2661. Part119.Color = Color3.new(1, 0, 0)
  2662. Part120.Parent = Model1
  2663. Part120.Material = Enum.Material.Neon
  2664. Part120.BrickColor = BrickColor.new("Really red")
  2665. Part120.Rotation = Vector3.new(86.5699997, -74.3199997, 91.6100006)
  2666. Part120.Anchored = true
  2667. Part120.CanCollide = false
  2668. Part120.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  2669. Part120.CFrame = CFrame.new(-76.8234177, 3.49241853, 66.9599838, -0.00759400567, -0.270175904, -0.962781072, 0.0868270025, 0.958994985, -0.269798189, 0.996194482, -0.0856443569, 0.0161759816)
  2670. Part120.Color = Color3.new(1, 0, 0)
  2671. Part120.Position = Vector3.new(-76.8234177, 3.49241853, 66.9599838)
  2672. Part120.Orientation = Vector3.new(15.6499996, -89.0400009, 5.17000008)
  2673. Part120.Color = Color3.new(1, 0, 0)
  2674. Part121.Parent = Model1
  2675. Part121.Material = Enum.Material.Neon
  2676. Part121.BrickColor = BrickColor.new("Really red")
  2677. Part121.Rotation = Vector3.new(86.2200012, -70.0699997, 91.2799988)
  2678. Part121.Anchored = true
  2679. Part121.CanCollide = false
  2680. Part121.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  2681. Part121.CFrame = CFrame.new(-75.5768967, 4.46665335, 66.8845825, -0.00759398239, -0.340784639, -0.940110743, 0.0868270174, 0.936363101, -0.340127498, 0.996194482, -0.0842100307, 0.0224786326)
  2682. Part121.Color = Color3.new(1, 0, 0)
  2683. Part121.Position = Vector3.new(-75.5768967, 4.46665335, 66.8845825)
  2684. Part121.Orientation = Vector3.new(19.8799992, -88.6299973, 5.29999971)
  2685. Part121.Color = Color3.new(1, 0, 0)
  2686. Part122.Parent = Model1
  2687. Part122.Material = Enum.Material.Neon
  2688. Part122.BrickColor = BrickColor.new("Really red")
  2689. Part122.Rotation = Vector3.new(85.5499954, -50.8999977, 90.6899948)
  2690. Part122.Anchored = true
  2691. Part122.CanCollide = false
  2692. Part122.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  2693. Part122.CFrame = CFrame.new(-76.7555618, 3.12364888, 66.9926453, -0.00759400148, -0.630572498, -0.776093185, 0.0868270025, 0.772769153, -0.628721237, 0.996194482, -0.0721604526, 0.0488823839)
  2694. Part122.Color = Color3.new(1, 0, 0)
  2695. Part122.Position = Vector3.new(-76.7555618, 3.12364888, 66.9926453)
  2696. Part122.Orientation = Vector3.new(38.9599991, -86.4000015, 6.40999985)
  2697. Part122.Color = Color3.new(1, 0, 0)
  2698. Part123.Parent = Model1
  2699. Part123.Material = Enum.Material.Neon
  2700. Part123.BrickColor = BrickColor.new("Really red")
  2701. Part123.Rotation = Vector3.new(85.3699951, -38.7199974, 90.5599976)
  2702. Part123.Anchored = true
  2703. Part123.CanCollide = false
  2704. Part123.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  2705. Part123.CFrame = CFrame.new(-73.9783096, 4.50958252, 66.8930206, -0.00759402756, -0.780180871, -0.62550801, 0.0868269876, 0.622649133, -0.777669132, 0.996194482, -0.0602166206, 0.0630123392)
  2706. Part123.Color = Color3.new(1, 0, 0)
  2707. Part123.Position = Vector3.new(-73.9783096, 4.50958252, 66.8930206)
  2708. Part123.Orientation = Vector3.new(51.0499992, -84.25, 7.94000006)
  2709. Part123.Color = Color3.new(1, 0, 0)
  2710. Part124.Parent = Model1
  2711. Part124.Material = Enum.Material.Neon
  2712. Part124.BrickColor = BrickColor.new("Really red")
  2713. Part124.Rotation = Vector3.new(84.9499969, 9.55000019, 90.4399948)
  2714. Part124.Anchored = true
  2715. Part124.CanCollide = false
  2716. Part124.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  2717. Part124.CFrame = CFrame.new(-73.6938171, 5.2689023, 66.8290176, -0.00759404665, -0.986116827, 0.165879712, 0.0868270397, -0.165908381, -0.982312024, 0.996194482, 0.0069431481, 0.0868816227)
  2718. Part124.Color = Color3.new(1, 0, 0)
  2719. Part124.Position = Vector3.new(-73.6938171, 5.2689023, 66.8290176)
  2720. Part124.Orientation = Vector3.new(79.2099991, 62.3599968, 152.37999)
  2721. Part124.Color = Color3.new(1, 0, 0)
  2722. Part125.Parent = Model1
  2723. Part125.Material = Enum.Material.Neon
  2724. Part125.BrickColor = BrickColor.new("Really red")
  2725. Part125.Rotation = Vector3.new(84.7999954, 26.2799988, -89.5099945)
  2726. Part125.Anchored = true
  2727. Part125.CanCollide = false
  2728. Part125.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  2729. Part125.CFrame = CFrame.new(-81.7815704, 4.7867713, 66.8093948, 0.00759402988, 0.896599054, 0.442778051, -0.0868270248, 0.441709936, -0.892947316, -0.996194482, -0.0316640884, 0.0812034979)
  2730. Part125.Color = Color3.new(1, 0, 0)
  2731. Part125.Position = Vector3.new(-81.7815704, 4.7867713, 66.8093948)
  2732. Part125.Orientation = Vector3.new(63.25, 79.6100006, -11.1199999)
  2733. Part125.Color = Color3.new(1, 0, 0)
  2734. Part126.Parent = Model1
  2735. Part126.Material = Enum.Material.Neon
  2736. Part126.BrickColor = BrickColor.new("Really red")
  2737. Part126.Rotation = Vector3.new(84.4300003, 53.7599983, 90.7399979)
  2738. Part126.Anchored = true
  2739. Part126.CanCollide = false
  2740. Part126.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  2741. Part126.CFrame = CFrame.new(-74.9462967, 6.54963303, 66.7078476, -0.0075940541, -0.591105998, 0.806558073, 0.0868270099, -0.803925335, -0.588359177, 0.996194482, 0.0655630976, 0.0574290901)
  2742. Part126.Color = Color3.new(1, 0, 0)
  2743. Part126.Position = Vector3.new(-74.9462967, 6.54963303, 66.7078476)
  2744. Part126.Orientation = Vector3.new(36.0400009, 85.9300003, 173.839996)
  2745. Part126.Color = Color3.new(1, 0, 0)
  2746. Part127.Parent = Model1
  2747. Part127.Material = Enum.Material.Neon
  2748. Part127.BrickColor = BrickColor.new("Really red")
  2749. Part127.Rotation = Vector3.new(84.7999954, 27.0699997, -89.5099945)
  2750. Part127.Anchored = true
  2751. Part127.CanCollide = false
  2752. Part127.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  2753. Part127.CFrame = CFrame.new(-79.4009323, 4.05516529, 66.8912964, 0.0075940066, 0.890458047, 0.45500201, -0.0868270099, 0.453884155, -0.886821091, -0.996194482, -0.0327720009, 0.0807627141)
  2754. Part127.Color = Color3.new(1, 0, 0)
  2755. Part127.Position = Vector3.new(-79.4009323, 4.05516529, 66.8912964)
  2756. Part127.Orientation = Vector3.new(62.4799995, 79.9300003, -10.8299999)
  2757. Part127.Color = Color3.new(1, 0, 0)
  2758. Part128.Parent = Model1
  2759. Part128.Material = Enum.Material.Neon
  2760. Part128.BrickColor = BrickColor.new("Really red")
  2761. Part128.Rotation = Vector3.new(83.8199997, 70.0299988, -88.7299957)
  2762. Part128.Anchored = true
  2763. Part128.CanCollide = false
  2764. Part128.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  2765. Part128.CFrame = CFrame.new(-79.9940186, 4.46529055, 66.8510361, 0.00759398565, 0.341433495, 0.939875364, -0.0868269876, 0.936577737, -0.339533985, -0.996194482, -0.0790281221, 0.0367579944)
  2766. Part128.Color = Color3.new(1, 0, 0)
  2767. Part128.Position = Vector3.new(-79.9940186, 4.46529055, 66.8510361)
  2768. Part128.Orientation = Vector3.new(19.8500004, 87.7599945, -5.29999971)
  2769. Part128.Color = Color3.new(1, 0, 0)
  2770. Part129.Parent = Model1
  2771. Part129.Material = Enum.Material.Neon
  2772. Part129.BrickColor = BrickColor.new("Really red")
  2773. Part129.Rotation = Vector3.new(-93.9599991, 66.8600006, -91.1100006)
  2774. Part129.Anchored = true
  2775. Part129.CanCollide = false
  2776. Part129.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  2777. Part129.CFrame = CFrame.new(-74.5323181, 4.62577152, 66.878685, -0.00759398937, 0.392958879, 0.919524729, 0.0868270025, -0.915819705, 0.392092645, 0.996194482, 0.0828172192, -0.0271647647)
  2778. Part129.Color = Color3.new(1, 0, 0)
  2779. Part129.Position = Vector3.new(-74.5323181, 4.62577152, 66.878685)
  2780. Part129.Orientation = Vector3.new(-23.0799999, 91.6899948, 174.580002)
  2781. Part129.Color = Color3.new(1, 0, 0)
  2782. Part130.Parent = Model1
  2783. Part130.Material = Enum.Material.Neon
  2784. Part130.BrickColor = BrickColor.new("Really red")
  2785. Part130.Rotation = Vector3.new(-94.4700012, 49.6100006, -90.6699982)
  2786. Part130.Anchored = true
  2787. Part130.CanCollide = false
  2788. Part130.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  2789. Part130.CFrame = CFrame.new(-74.2341614, 4.80686331, 66.8651657, -0.0075939754, 0.647946119, 0.761648297, 0.0868270099, -0.758366883, 0.646020293, 0.996194482, 0.0710375905, -0.0505002774)
  2790. Part130.Color = Color3.new(1, 0, 0)
  2791. Part130.Position = Vector3.new(-74.2341614, 4.80686331, 66.8651657)
  2792. Part130.Orientation = Vector3.new(-40.2399979, 93.7900009, 173.470001)
  2793. Part130.Color = Color3.new(1, 0, 0)
  2794. Part131.Parent = Model1
  2795. Part131.Material = Enum.Material.Neon
  2796. Part131.BrickColor = BrickColor.new("Really red")
  2797. Part131.Rotation = Vector3.new(-94.5999985, 40.8499985, -90.5799942)
  2798. Part131.Anchored = true
  2799. Part131.CanCollide = false
  2800. Part131.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  2801. Part131.CFrame = CFrame.new(-76.6574249, 3.24503779, 66.9828186, -0.00759394001, 0.756341755, 0.654132724, 0.0868269429, -0.651182294, 0.753938198, 0.996194482, 0.062521711, -0.0607258007)
  2802. Part131.Color = Color3.new(1, 0, 0)
  2803. Part131.Position = Vector3.new(-76.6574249, 3.24503779, 66.9828186)
  2804. Part131.Orientation = Vector3.new(-48.9300003, 95.2999954, 172.410004)
  2805. Part131.Color = Color3.new(1, 0, 0)
  2806. Part132.Parent = Model1
  2807. Part132.Material = Enum.Material.Neon
  2808. Part132.BrickColor = BrickColor.new("Really red")
  2809. Part132.Rotation = Vector3.new(84.7999954, 27.0100002, 90.4899979)
  2810. Part132.Anchored = true
  2811. Part132.CanCollide = false
  2812. Part132.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  2813. Part132.CFrame = CFrame.new(-76.1043091, 3.51981854, 66.9631042, -0.00759406388, -0.890898645, 0.454138815, 0.0868270174, -0.453024417, -0.887260497, 0.996194482, 0.032693658, 0.0807944536)
  2814. Part132.Color = Color3.new(1, 0, 0)
  2815. Part132.Position = Vector3.new(-76.1043091, 3.51981854, 66.9631042)
  2816. Part132.Orientation = Vector3.new(62.5299988, 79.909996, 169.149994)
  2817. Part132.Color = Color3.new(1, 0, 0)
  2818. Part133.Parent = Model1
  2819. Part133.Material = Enum.Material.Neon
  2820. Part133.BrickColor = BrickColor.new("Really red")
  2821. Part133.Rotation = Vector3.new(-94.909996, 9.84999943, -90.4399948)
  2822. Part133.Anchored = true
  2823. Part133.CanCollide = false
  2824. Part133.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  2825. Part133.CFrame = CFrame.new(-74.9199295, 6.03790474, 66.7526398, -0.00759398239, 0.985244334, 0.17098543, 0.0868270248, -0.169695005, 0.981664956, 0.996194482, 0.0223009158, -0.0842572823)
  2826. Part133.Color = Color3.new(1, 0, 0)
  2827. Part133.Position = Vector3.new(-74.9199295, 6.03790474, 66.7526398)
  2828. Part133.Orientation = Vector3.new(-79.0099945, 116.229996, 152.899994)
  2829. Part133.Color = Color3.new(1, 0, 0)
  2830. Part134.Parent = Model1
  2831. Part134.Material = Enum.Material.Neon
  2832. Part134.BrickColor = BrickColor.new("Really red")
  2833. Part134.Rotation = Vector3.new(84.659996, 39.5499992, 90.5599976)
  2834. Part134.Anchored = true
  2835. Part134.CanCollide = false
  2836. Part134.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  2837. Part134.CFrame = CFrame.new(-74.7687378, 6.39060307, 66.723053, -0.00759405829, -0.771059811, 0.636717379, 0.0868270099, -0.634839773, -0.767750502, 0.996194482, 0.0494539924, 0.0717699081)
  2838. Part134.Color = Color3.new(1, 0, 0)
  2839. Part134.Position = Vector3.new(-74.7687378, 6.39060307, 66.723053)
  2840. Part134.Orientation = Vector3.new(50.1499977, 83.5699997, 172.209991)
  2841. Part134.Color = Color3.new(1, 0, 0)
  2842. Part135.Parent = Model1
  2843. Part135.Material = Enum.Material.Neon
  2844. Part135.BrickColor = BrickColor.new("Really red")
  2845. Part135.Rotation = Vector3.new(-95.1199951, -18.1199989, -90.4599991)
  2846. Part135.Anchored = true
  2847. Part135.CanCollide = false
  2848. Part135.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  2849. Part135.CFrame = CFrame.new(-76.4135056, 3.89904571, 66.927681, -0.0075939321, 0.950387061, -0.310976952, 0.0868269876, 0.310438335, 0.946620643, 0.996194482, -0.0198126584, -0.0848768055)
  2850. Part135.Color = Color3.new(1, 0, 0)
  2851. Part135.Position = Vector3.new(-76.4135056, 3.89904571, 66.927681)
  2852. Part135.Orientation = Vector3.new(-71.1899948, -105.269997, 15.6300001)
  2853. Part135.Color = Color3.new(1, 0, 0)
  2854. Part136.Parent = Model1
  2855. Part136.Material = Enum.Material.Neon
  2856. Part136.BrickColor = BrickColor.new("Really red")
  2857. Part136.Rotation = Vector3.new(-95.3099976, -36.7999992, -90.5400009)
  2858. Part136.Anchored = true
  2859. Part136.CanCollide = false
  2860. Part136.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2861. Part136.CFrame = CFrame.new(-76.283577, 3.68702483, 66.9471359, -0.00759393908, 0.800683081, -0.599040091, 0.086826995, 0.597323179, 0.797287583, 0.996194482, -0.0459583662, -0.0740570351)
  2862. Part136.Color = Color3.new(1, 0, 0)
  2863. Part136.Position = Vector3.new(-76.283577, 3.68702483, 66.9471359)
  2864. Part136.Orientation = Vector3.new(-52.8699989, -97.0499954, 8.2699995)
  2865. Part136.Color = Color3.new(1, 0, 0)
  2866. Part137.Parent = Model1
  2867. Part137.Material = Enum.Material.Neon
  2868. Part137.BrickColor = BrickColor.new("Really red")
  2869. Part137.Rotation = Vector3.new(-94.7699966, 25.8899994, -90.4799957)
  2870. Part137.Anchored = true
  2871. Part137.CanCollide = false
  2872. Part137.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  2873. Part137.CFrame = CFrame.new(-76.326416, 4.27360153, 66.8956985, -0.00759398611, 0.899571598, 0.436707348, 0.0868270323, -0.434477717, 0.896488547, 0.996194482, 0.0447259732, -0.0748078153)
  2874. Part137.Color = Color3.new(1, 0, 0)
  2875. Part137.Position = Vector3.new(-76.326416, 4.27360153, 66.8956985)
  2876. Part137.Orientation = Vector3.new(-63.6999969, 99.7200012, 168.699997)
  2877. Part137.Color = Color3.new(1, 0, 0)
  2878. Part138.Parent = Model1
  2879. Part138.Material = Enum.Material.Neon
  2880. Part138.BrickColor = BrickColor.new("Really red")
  2881. Part138.Rotation = Vector3.new(-94.3399963, 55.6699982, -90.7699966)
  2882. Part138.Anchored = true
  2883. Part138.CanCollide = false
  2884. Part138.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  2885. Part138.CFrame = CFrame.new(-75.8590546, 4.80139446, 66.8532944, -0.00759400381, 0.563912928, 0.825799406, 0.0868270025, -0.822332859, 0.562344253, 0.996194482, 0.0759722143, -0.0427181385)
  2886. Part138.Color = Color3.new(1, 0, 0)
  2887. Part138.Position = Vector3.new(-75.8590546, 4.80139446, 66.8532944)
  2888. Part138.Orientation = Vector3.new(-34.2199974, 92.9599991, 173.970001)
  2889. Part138.Color = Color3.new(1, 0, 0)
  2890. Part139.Parent = Model1
  2891. Part139.Material = Enum.Material.Neon
  2892. Part139.BrickColor = BrickColor.new("Really red")
  2893. Part139.Rotation = Vector3.new(-94.9300003, 6.83999968, 89.5599976)
  2894. Part139.Anchored = true
  2895. Part139.CanCollide = false
  2896. Part139.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2897. Part139.CFrame = CFrame.new(-79.2092972, 3.68026376, 66.9254379, 0.00759394746, -0.992849171, 0.119133055, -0.0868270397, 0.118031934, 0.989207268, -0.996194482, -0.0178559665, -0.085309945)
  2898. Part139.Color = Color3.new(1, 0, 0)
  2899. Part139.Position = Vector3.new(-79.2092972, 3.68026376, 66.9254379)
  2900. Part139.Orientation = Vector3.new(-81.5699997, 125.610001, -36.3400002)
  2901. Part139.Color = Color3.new(1, 0, 0)
  2902. Part140.Parent = Model1
  2903. Part140.Material = Enum.Material.Neon
  2904. Part140.BrickColor = BrickColor.new("Really red")
  2905. Part140.Rotation = Vector3.new(-95.0899963, -14.4299994, -90.4499969)
  2906. Part140.Anchored = true
  2907. Part140.CanCollide = false
  2908. Part140.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  2909. Part140.CFrame = CFrame.new(-74.9324646, 6.3239851, 66.727623, -0.00759398332, 0.968405902, -0.249263868, 0.0868270472, 0.248968363, 0.964612365, 0.996194482, -0.0143176299, -0.085974589)
  2910. Part140.Color = Color3.new(1, 0, 0)
  2911. Part140.Position = Vector3.new(-74.9324646, 6.3239851, 66.727623)
  2912. Part140.Orientation = Vector3.new(-74.7099991, -109.029999, 19.2299995)
  2913. Part140.Color = Color3.new(1, 0, 0)
  2914. Part141.Parent = Model1
  2915. Part141.Material = Enum.Material.Neon
  2916. Part141.BrickColor = BrickColor.new("Really red")
  2917. Part141.Rotation = Vector3.new(-92.2200012, 81.0499954, 87.1999969)
  2918. Part141.Anchored = true
  2919. Part141.CanCollide = false
  2920. Part141.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2921. Part141.CFrame = CFrame.new(-79.9407272, 4.04912758, 66.8877258, 0.00759398332, -0.155323029, 0.987834513, -0.0868270025, 0.984030306, 0.155392334, -0.996194482, -0.0869508609, -0.00601354521)
  2922. Part141.Color = Color3.new(1, 0, 0)
  2923. Part141.Position = Vector3.new(-79.9407272, 4.04912758, 66.8877258)
  2924. Part141.Orientation = Vector3.new(-8.93999958, 90.3499985, -5.03999996)
  2925. Part141.Color = Color3.new(1, 0, 0)
  2926. Part142.Parent = Model1
  2927. Part142.Material = Enum.Material.Neon
  2928. Part142.BrickColor = BrickColor.new("Really red")
  2929. Part142.Rotation = Vector3.new(85.0899963, -8.97999954, 90.4399948)
  2930. Part142.Anchored = true
  2931. Part142.CanCollide = false
  2932. Part142.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  2933. Part142.CFrame = CFrame.new(-76.230896, 3.87121177, 66.9315109, -0.00759406853, -0.987702847, -0.156158492, 0.0868270546, 0.154922009, -0.984104455, 0.996194482, -0.0210321508, 0.0845829472)
  2934. Part142.Color = Color3.new(1, 0, 0)
  2935. Part142.Position = Vector3.new(-76.230896, 3.87121177, 66.9315109)
  2936. Part142.Orientation = Vector3.new(79.7699966, -61.5599976, 29.2699986)
  2937. Part142.Color = Color3.new(1, 0, 0)
  2938. Part143.Parent = Model1
  2939. Part143.Material = Enum.Material.Neon
  2940. Part143.BrickColor = BrickColor.new("Really red")
  2941. Part143.Rotation = Vector3.new(-89.25, 85.6500015, -95.75)
  2942. Part143.Anchored = true
  2943. Part143.CanCollide = false
  2944. Part143.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  2945. Part143.CFrame = CFrame.new(-75.4352951, 4.43518353, 66.8884125, -0.00759400381, 0.0754697248, 0.997119129, 0.0868270025, -0.993332803, 0.0758443922, 0.996194482, 0.0871529579, 0.000990549568)
  2946. Part143.Color = Color3.new(1, 0, 0)
  2947. Part143.Position = Vector3.new(-75.4352951, 4.43518353, 66.8884125)
  2948. Part143.Orientation = Vector3.new(-4.3499999, 89.9399948, 175)
  2949. Part143.Color = Color3.new(1, 0, 0)
  2950. Part144.Parent = Model1
  2951. Part144.Material = Enum.Material.Neon
  2952. Part144.BrickColor = BrickColor.new("Really red")
  2953. Part144.Rotation = Vector3.new(84.6699982, 38.6800003, -89.4399948)
  2954. Part144.Anchored = true
  2955. Part144.CanCollide = false
  2956. Part144.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  2957. Part144.CFrame = CFrame.new(-81.5925446, 4.50722265, 66.8351593, 0.0075940243, 0.780614674, 0.624966323, -0.0868270174, 0.623139024, -0.77727741, -0.996194482, -0.0483613722, 0.0725106746)
  2958. Part144.Color = Color3.new(1, 0, 0)
  2959. Part144.Position = Vector3.new(-81.5925446, 4.50722265, 66.8351593)
  2960. Part144.Orientation = Vector3.new(51.0099983, 83.3799973, -7.92999983)
  2961. Part144.Color = Color3.new(1, 0, 0)
  2962. Part145.Parent = Model1
  2963. Part145.Material = Enum.Material.Neon
  2964. Part145.BrickColor = BrickColor.new("Really red")
  2965. Part145.Rotation = Vector3.new(-96.2299957, -70.8099976, 88.6800003)
  2966. Part145.Anchored = true
  2967. Part145.CanCollide = false
  2968. Part145.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  2969. Part145.CFrame = CFrame.new(-78.6639404, 3.48391175, 66.9466858, 0.00759397633, -0.328601927, -0.94443804, -0.0868270844, -0.941114843, 0.326747507, -0.996194482, 0.0795214847, -0.0356783494)
  2970. Part145.Color = Color3.new(1, 0, 0)
  2971. Part145.Position = Vector3.new(-78.6639404, 3.48391175, 66.9466858)
  2972. Part145.Orientation = Vector3.new(-19.0699997, -92.159996, -174.729996)
  2973. Part145.Color = Color3.new(1, 0, 0)
  2974. Part146.Parent = Model1
  2975. Part146.Material = Enum.Material.Neon
  2976. Part146.BrickColor = BrickColor.new("Really red")
  2977. Part146.Rotation = Vector3.new(85.0899963, -8.72000027, 90.4399948)
  2978. Part146.Anchored = true
  2979. Part146.CanCollide = false
  2980. Part146.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  2981. Part146.CFrame = CFrame.new(-74.6341019, 5.59162331, 66.7937164, -0.00759401266, -0.988410294, -0.151616797, 0.0868269876, 0.150396839, -0.98480618, 0.996194482, -0.0206430703, 0.0846786723)
  2982. Part146.Color = Color3.new(1, 0, 0)
  2983. Part146.Position = Vector3.new(-74.6341019, 5.59162331, 66.7937164)
  2984. Part146.Orientation = Vector3.new(80, -60.8199997, 30)
  2985. Part146.Color = Color3.new(1, 0, 0)
  2986. Part147.Parent = Model1
  2987. Part147.Material = Enum.Material.Neon
  2988. Part147.BrickColor = BrickColor.new("Really red")
  2989. Part147.Rotation = Vector3.new(-95.4199982, -45.1299973, -90.6199951)
  2990. Part147.Anchored = true
  2991. Part147.CanCollide = false
  2992. Part147.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  2993. Part147.CFrame = CFrame.new(-76.1878662, 3.54928756, 66.9598846, -0.00759394281, 0.705496252, -0.70867604, 0.0868270025, 0.706488252, 0.70239538, 0.996194482, -0.0561982356, -0.0666205436)
  2994. Part147.Color = Color3.new(1, 0, 0)
  2995. Part147.Position = Vector3.new(-76.1878662, 3.54928756, 66.9598846)
  2996. Part147.Orientation = Vector3.new(-44.6199989, -95.3699951, 7.00999975)
  2997. Part147.Color = Color3.new(1, 0, 0)
  2998. Part148.Parent = Model1
  2999. Part148.Material = Enum.Material.Neon
  3000. Part148.BrickColor = BrickColor.new("Really red")
  3001. Part148.Rotation = Vector3.new(-94.7099991, 31.7199993, -90.5099945)
  3002. Part148.Anchored = true
  3003. Part148.CanCollide = false
  3004. Part148.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  3005. Part148.CFrame = CFrame.new(-76.1888885, 4.52808046, 66.8745651, -0.00759398844, 0.850562215, 0.52581948, 0.0868270099, -0.52328819, 0.847721636, 0.996194482, 0.0520929806, -0.0698780492)
  3006. Part148.Color = Color3.new(1, 0, 0)
  3007. Part148.Position = Vector3.new(-76.1888885, 4.52808046, 66.8745651)
  3008. Part148.Orientation = Vector3.new(-57.9599991, 97.5699997, 170.580002)
  3009. Part148.Color = Color3.new(1, 0, 0)
  3010. Part149.Parent = Model1
  3011. Part149.Material = Enum.Material.Neon
  3012. Part149.BrickColor = BrickColor.new("Really red")
  3013. Part149.Rotation = Vector3.new(-92.5199966, 79.9599991, 87.5)
  3014. Part149.Anchored = true
  3015. Part149.CanCollide = false
  3016. Part149.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  3017. Part149.CFrame = CFrame.new(-80.2121735, 4.0030694, 66.889679, 0.00759398192, -0.174244225, 0.984673083, -0.0868270025, 0.98086834, 0.17424053, -0.996194482, -0.0868195072, -0.00768043287)
  3018. Part149.Color = Color3.new(1, 0, 0)
  3019. Part149.Position = Vector3.new(-80.2121735, 4.0030694, 66.889679)
  3020. Part149.Orientation = Vector3.new(-10.0299997, 90.4499969, -5.05999994)
  3021. Part149.Color = Color3.new(1, 0, 0)
  3022. Part150.Parent = Model1
  3023. Part150.Material = Enum.Material.Neon
  3024. Part150.BrickColor = BrickColor.new("Really red")
  3025. Part150.Rotation = Vector3.new(-94.5199966, 46.7700005, -90.6399994)
  3026. Part150.Anchored = true
  3027. Part150.CanCollide = false
  3028. Part150.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  3029. Part150.CFrame = CFrame.new(-75.4289932, 5.13082552, 66.8278427, -0.00759399543, 0.684922099, 0.72857672, 0.0868270099, -0.725394309, 0.68283534, 0.996194482, 0.0684455782, -0.0539610945)
  3030. Part150.Color = Color3.new(1, 0, 0)
  3031. Part150.Position = Vector3.new(-75.4289932, 5.13082552, 66.8278427)
  3032. Part150.Orientation = Vector3.new(-43.0699997, 94.2399979, 173.169998)
  3033. Part150.Color = Color3.new(1, 0, 0)
  3034. Part151.Parent = Model1
  3035. Part151.Material = Enum.Material.Neon
  3036. Part151.BrickColor = BrickColor.new("Really red")
  3037. Part151.Rotation = Vector3.new(84.8699951, 18.9399986, 90.4599991)
  3038. Part151.Anchored = true
  3039. Part151.CanCollide = false
  3040. Part151.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  3041. Part151.CFrame = CFrame.new(-74.6650467, 6.18928909, 66.741394, -0.00759406667, -0.945830107, 0.324572921, 0.0868270248, -0.323980302, -0.942071736, 0.996194482, 0.0210275855, 0.0845840573)
  3042. Part151.Color = Color3.new(1, 0, 0)
  3043. Part151.Position = Vector3.new(-74.6650467, 6.18928909, 66.741394)
  3044. Part151.Orientation = Vector3.new(70.4000015, 75.3899994, 165)
  3045. Part151.Color = Color3.new(1, 0, 0)
  3046. Part152.Parent = Model1
  3047. Part152.Material = Enum.Material.Neon
  3048. Part152.BrickColor = BrickColor.new("Really red")
  3049. Part152.Rotation = Vector3.new(84.9899979, 3.67999983, 90.4399948)
  3050. Part152.Anchored = true
  3051. Part152.CanCollide = false
  3052. Part152.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  3053. Part152.CFrame = CFrame.new(-74.6105423, 5.92799664, 66.7645874, -0.00759401498, -0.997911453, 0.0641484559, 0.0868269801, -0.0645661056, -0.994129598, 0.996194601, -0.00197960436, 0.0871360451)
  3054. Part152.Color = Color3.new(1, 0, 0)
  3055. Part152.Position = Vector3.new(-74.6105423, 5.92799664, 66.7645874)
  3056. Part152.Orientation = Vector3.new(83.7900009, 36.3600006, 126.639999)
  3057. Part152.Color = Color3.new(1, 0, 0)
  3058. Part153.Parent = Model1
  3059. Part153.Material = Enum.Material.Neon
  3060. Part153.BrickColor = BrickColor.new("Really red")
  3061. Part153.Rotation = Vector3.new(-94.8600006, 15.5599995, -90.4499969)
  3062. Part153.Anchored = true
  3063. Part153.CanCollide = false
  3064. Part153.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  3065. Part153.CFrame = CFrame.new(-73.8689804, 5.29272985, 66.8255997, -0.0075939619, 0.963299096, 0.268330902, 0.0868270397, -0.266697764, 0.959873497, 0.996194482, 0.0305871293, -0.0816147774)
  3066. Part153.Color = Color3.new(1, 0, 0)
  3067. Part153.Position = Vector3.new(-73.8689804, 5.29272985, 66.8255997)
  3068. Part153.Orientation = Vector3.new(-73.7099991, 106.919998, 161.970001)
  3069. Part153.Color = Color3.new(1, 0, 0)
  3070. Part154.Parent = Model1
  3071. Part154.Material = Enum.Material.Neon
  3072. Part154.BrickColor = BrickColor.new("Really red")
  3073. Part154.Rotation = Vector3.new(-95.2799988, -34.4500008, -90.5299988)
  3074. Part154.Anchored = true
  3075. Part154.CanCollide = false
  3076. Part154.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  3077. Part154.CFrame = CFrame.new(-75.036499, 6.53741074, 66.7082367, -0.00759398984, 0.824558258, -0.565726042, 0.0868270621, 0.564149737, 0.821095288, 0.996194482, -0.0428850092, -0.0758782104)
  3078. Part154.Color = Color3.new(1, 0, 0)
  3079. Part154.Position = Vector3.new(-75.036499, 6.53741074, 66.7082367)
  3080. Part154.Orientation = Vector3.new(-55.1899986, -97.6399994, 8.75)
  3081. Part154.Color = Color3.new(1, 0, 0)
  3082. Part155.Parent = Model1
  3083. Part155.Material = Enum.Material.Neon
  3084. Part155.BrickColor = BrickColor.new("Really red")
  3085. Part155.Rotation = Vector3.new(84.3499985, 57.0599976, -89.1999969)
  3086. Part155.Anchored = true
  3087. Part155.CanCollide = false
  3088. Part155.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  3089. Part155.CFrame = CFrame.new(-79.4925613, 3.94343472, 66.9003296, 0.00759401359, 0.543654799, 0.839274526, -0.0868270025, 0.836487889, -0.541064203, -0.996194482, -0.0687629431, 0.0535562821)
  3090. Part155.Color = Color3.new(1, 0, 0)
  3091. Part155.Position = Vector3.new(-79.4925613, 3.94343472, 66.9003296)
  3092. Part155.Orientation = Vector3.new(32.7599983, 86.3499985, -5.92999983)
  3093. Part155.Color = Color3.new(1, 0, 0)
  3094. Part156.Parent = Model1
  3095. Part156.Material = Enum.Material.Neon
  3096. Part156.BrickColor = BrickColor.new("Really red")
  3097. Part156.Rotation = Vector3.new(83.8899994, 68.9300003, -88.7900009)
  3098. Part156.Anchored = true
  3099. Part156.CanCollide = false
  3100. Part156.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  3101. Part156.CFrame = CFrame.new(-79.7359619, 4.37000132, 66.8613205, 0.00759398658, 0.359400749, 0.933152378, -0.0868269876, 0.929892421, -0.357438654, -0.996194482, -0.0783085302, 0.0382673144)
  3102. Part156.Color = Color3.new(1, 0, 0)
  3103. Part156.Position = Vector3.new(-79.7359619, 4.37000132, 66.8613205)
  3104. Part156.Orientation = Vector3.new(20.9399986, 87.6500015, -5.32999992)
  3105. Part156.Color = Color3.new(1, 0, 0)
  3106. Part157.Parent = Model1
  3107. Part157.Material = Enum.Material.Neon
  3108. Part157.BrickColor = BrickColor.new("Really red")
  3109. Part157.Rotation = Vector3.new(84.3899994, 55.3699989, -89.2299957)
  3110. Part157.Anchored = true
  3111. Part157.CanCollide = false
  3112. Part157.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  3113. Part157.CFrame = CFrame.new(-79.0402374, 3.65537477, 66.9288788, 0.00759401871, 0.568173587, 0.822873712, -0.0868270025, 0.82016474, -0.565501869, -0.996194482, -0.0671533123, 0.0555612147)
  3114. Part157.Color = Color3.new(1, 0, 0)
  3115. Part157.Position = Vector3.new(-79.0402374, 3.65537477, 66.9288788)
  3116. Part157.Orientation = Vector3.new(34.4399986, 86.1399994, -6.03999996)
  3117. Part157.Color = Color3.new(1, 0, 0)
  3118. Part158.Parent = Model1
  3119. Part158.Material = Enum.Material.Neon
  3120. Part158.BrickColor = BrickColor.new("Really red")
  3121. Part158.Rotation = Vector3.new(84.3799973, 55.5699997, -89.2299957)
  3122. Part158.Anchored = true
  3123. Part158.CanCollide = false
  3124. Part158.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  3125. Part158.CFrame = CFrame.new(-81.3044434, 4.23808765, 66.8608627, 0.00759401126, 0.565362632, 0.824807465, -0.0868270025, 0.822089493, -0.562700093, -0.996194482, -0.0673425049, 0.0553317592)
  3126. Part158.Color = Color3.new(1, 0, 0)
  3127. Part158.Position = Vector3.new(-81.3044434, 4.23808765, 66.8608627)
  3128. Part158.Orientation = Vector3.new(34.2399979, 86.159996, -6.02999973)
  3129. Part158.Color = Color3.new(1, 0, 0)
  3130. Part159.Parent = Model1
  3131. Part159.Material = Enum.Material.Neon
  3132. Part159.BrickColor = BrickColor.new("Really red")
  3133. Part159.Rotation = Vector3.new(-95.4499969, -47.0900002, 89.3600006)
  3134. Part159.Anchored = true
  3135. Part159.CanCollide = false
  3136. Part159.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  3137. Part159.CFrame = CFrame.new(-79.009346, 3.68772578, 66.9263077, 0.0075939619, -0.680792928, -0.732436657, -0.086827077, -0.730140269, 0.677758276, -0.996194482, 0.05844846, -0.0646559224)
  3138. Part159.Color = Color3.new(1, 0, 0)
  3139. Part159.Position = Vector3.new(-79.009346, 3.68772578, 66.9263077)
  3140. Part159.Orientation = Vector3.new(-42.6699982, -95.0400009, -173.220001)
  3141. Part159.Color = Color3.new(1, 0, 0)
  3142. Part160.Parent = Model1
  3143. Part160.Material = Enum.Material.Neon
  3144. Part160.BrickColor = BrickColor.new("Really red")
  3145. Part160.Rotation = Vector3.new(79.3799973, 85.5800018, -84.3399963)
  3146. Part160.Anchored = true
  3147. Part160.CanCollide = false
  3148. Part160.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  3149. Part160.CFrame = CFrame.new(-80.5747147, 3.98975754, 66.8880386, 0.00759399682, 0.0766274109, 0.997030735, -0.0868270099, 0.993345201, -0.0756827965, -0.996194482, -0.0859946012, 0.0141967908)
  3150. Part160.Color = Color3.new(1, 0, 0)
  3151. Part160.Position = Vector3.new(-80.5747147, 3.98975754, 66.8880386)
  3152. Part160.Orientation = Vector3.new(4.33999968, 89.1800003, -5)
  3153. Part160.Color = Color3.new(1, 0, 0)
  3154. Part161.Parent = Model1
  3155. Part161.Material = Enum.Material.Neon
  3156. Part161.BrickColor = BrickColor.new("Really red")
  3157. Part161.Rotation = Vector3.new(83.159996, 76.8099976, -88.0899963)
  3158. Part161.Anchored = true
  3159. Part161.CanCollide = false
  3160. Part161.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  3161. Part161.CFrame = CFrame.new(-79.7169724, 4.02965355, 66.891098, 0.00759400381, 0.22797437, 0.973637581, -0.0868270025, 0.970138669, -0.226477861, -0.996194482, -0.0828181654, 0.0271615647)
  3162. Part161.Color = Color3.new(1, 0, 0)
  3163. Part161.Position = Vector3.new(-79.7169724, 4.02965355, 66.891098)
  3164. Part161.Orientation = Vector3.new(13.0900002, 88.4000015, -5.10999966)
  3165. Part161.Color = Color3.new(1, 0, 0)
  3166. Part162.Parent = Model1
  3167. Part162.Material = Enum.Material.Neon
  3168. Part162.BrickColor = BrickColor.new("Really red")
  3169. Part162.Rotation = Vector3.new(84.6399994, 41.2900009, -89.4199982)
  3170. Part162.Anchored = true
  3171. Part162.CanCollide = false
  3172. Part162.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  3173. Part162.CFrame = CFrame.new(-80.6099777, 4.89396334, 66.8089828, 0.00759400381, 0.751284301, 0.659934998, -0.0868270025, 0.657956958, -0.748033226, -0.996194482, -0.0516196117, 0.0702282861)
  3174. Part162.Color = Color3.new(1, 0, 0)
  3175. Part162.Position = Vector3.new(-80.6099777, 4.89396334, 66.8089828)
  3176. Part162.Orientation = Vector3.new(48.4199982, 83.9300003, -7.51999998)
  3177. Part162.Color = Color3.new(1, 0, 0)
  3178. Part163.Parent = Model1
  3179. Part163.Material = Enum.Material.Neon
  3180. Part163.BrickColor = BrickColor.new("Really red")
  3181. Part163.Rotation = Vector3.new(82.3099976, 80.8600006, -87.2599945)
  3182. Part163.Anchored = true
  3183. Part163.CanCollide = false
  3184. Part163.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  3185. Part163.CFrame = CFrame.new(-78.5181427, 3.42772889, 66.9527359, 0.00759400101, 0.158731878, 0.987292588, -0.0868270025, 0.983697414, -0.157486036, -0.996194482, -0.0845278203, 0.0212524291)
  3186. Part163.Color = Color3.new(1, 0, 0)
  3187. Part163.Position = Vector3.new(-78.5181427, 3.42772889, 66.9527359)
  3188. Part163.Orientation = Vector3.new(9.05999947, 88.7699966, -5.03999996)
  3189. Part163.Color = Color3.new(1, 0, 0)
  3190. Part164.Parent = Model1
  3191. Part164.Material = Enum.Material.Neon
  3192. Part164.BrickColor = BrickColor.new("Really red")
  3193. Part164.Rotation = Vector3.new(-94.659996, 36.8600006, -90.5400009)
  3194. Part164.Anchored = true
  3195. Part164.CanCollide = false
  3196. Part164.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  3197. Part164.CFrame = CFrame.new(-75.1723862, 5.41619301, 66.8049164, -0.0075939903, 0.800071836, 0.599856257, 0.0868270099, -0.597080946, 0.797469079, 0.996194482, 0.0581397638, -0.0649337098)
  3198. Part164.Color = Color3.new(1, 0, 0)
  3199. Part164.Position = Vector3.new(-75.1723862, 5.41619301, 66.8049164)
  3200. Part164.Orientation = Vector3.new(-52.8899994, 96.1800003, 171.729996)
  3201. Part164.Color = Color3.new(1, 0, 0)
  3202. Part165.Parent = Model1
  3203. Part165.Material = Enum.Material.Neon
  3204. Part165.BrickColor = BrickColor.new("Really red")
  3205. Part165.Rotation = Vector3.new(-94.8299942, 19.6099987, -90.4599991)
  3206. Part165.Anchored = true
  3207. Part165.CanCollide = false
  3208. Part165.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  3209. Part165.CFrame = CFrame.new(-75.0050354, 5.72146511, 66.7796021, -0.00759398378, 0.941961229, 0.33563593, 0.0868270248, -0.333756804, 0.938651979, 0.996194482, 0.0362703726, -0.0792531446)
  3210. Part165.Color = Color3.new(1, 0, 0)
  3211. Part165.Position = Vector3.new(-75.0050354, 5.72146511, 66.7796021)
  3212. Part165.Orientation = Vector3.new(-69.8300018, 103.290001, 165.419998)
  3213. Part165.Color = Color3.new(1, 0, 0)
  3214. Part166.Parent = Model1
  3215. Part166.Material = Enum.Material.Neon
  3216. Part166.BrickColor = BrickColor.new("Really red")
  3217. Part166.Rotation = Vector3.new(84.8899994, 16.2099991, 90.4499969)
  3218. Part166.Anchored = true
  3219. Part166.CanCollide = false
  3220. Part166.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  3221. Part166.CFrame = CFrame.new(-76.2011261, 3.67199254, 66.9490967, -0.0075940676, -0.960206807, 0.279186517, 0.0868270248, -0.278773487, -0.956424475, 0.996194482, 0.0169778205, 0.0854890421)
  3222. Part166.Color = Color3.new(1, 0, 0)
  3223. Part166.Position = Vector3.new(-76.2011261, 3.67199254, 66.9490967)
  3224. Part166.Orientation = Vector3.new(73.0199966, 72.9799957, 162.699997)
  3225. Part166.Color = Color3.new(1, 0, 0)
  3226. Part167.Parent = Model1
  3227. Part167.Material = Enum.Material.Neon
  3228. Part167.BrickColor = BrickColor.new("Really red")
  3229. Part167.Rotation = Vector3.new(-94.8600006, 15.1700001, 89.5499954)
  3230. Part167.Anchored = true
  3231. Part167.CanCollide = false
  3232. Part167.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  3233. Part167.CFrame = CFrame.new(-79.2231445, 3.5132587, 66.9398804, 0.00759394839, -0.965135276, 0.261649668, -0.0868270323, 0.260040283, 0.961698413, -0.996194482, -0.030020874, -0.0818247795)
  3234. Part167.Color = Color3.new(1, 0, 0)
  3235. Part167.Position = Vector3.new(-79.2231445, 3.5132587, 66.9398804)
  3236. Part167.Orientation = Vector3.new(-74.0899963, 107.369995, -18.4599991)
  3237. Part167.Color = Color3.new(1, 0, 0)
  3238. Part168.Parent = Model1
  3239. Part168.Material = Enum.Material.Neon
  3240. Part168.BrickColor = BrickColor.new("Really red")
  3241. Part168.Rotation = Vector3.new(-95.0699997, -11.8400002, 89.5599976)
  3242. Part168.Anchored = true
  3243. Part168.CanCollide = false
  3244. Part168.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  3245. Part168.CFrame = CFrame.new(-79.2030792, 3.92867231, 66.9038086, 0.00759394839, -0.978690803, -0.205198944, -0.0868270546, -0.205075338, 0.974888086, -0.996194482, 0.0104135983, -0.0865342841)
  3246. Part168.Color = Color3.new(1, 0, 0)
  3247. Part168.Position = Vector3.new(-79.2030792, 3.92867231, 66.9038086)
  3248. Part168.Orientation = Vector3.new(-77.1299973, -112.869995, -157.050003)
  3249. Part168.Color = Color3.new(1, 0, 0)
  3250. Part169.Parent = Model1
  3251. Part169.Material = Enum.Material.Neon
  3252. Part169.BrickColor = BrickColor.new("Really red")
  3253. Part169.Rotation = Vector3.new(83.4700012, 74.2799988, -88.3899994)
  3254. Part169.Anchored = true
  3255. Part169.CanCollide = false
  3256. Part169.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  3257. Part169.CFrame = CFrame.new(-78.7481232, 3.49183965, 66.9453812, 0.00759400567, 0.270840913, 0.962596357, -0.0868270025, 0.959175169, -0.269198865, -0.996194482, -0.0815347508, 0.0307998005)
  3258. Part169.Color = Color3.new(1, 0, 0)
  3259. Part169.Position = Vector3.new(-78.7481232, 3.49183965, 66.9453812)
  3260. Part169.Orientation = Vector3.new(15.6199999, 88.1699982, -5.17000008)
  3261. Part169.Color = Color3.new(1, 0, 0)
  3262. Part170.Parent = Model1
  3263. Part170.Material = Enum.Material.Neon
  3264. Part170.BrickColor = BrickColor.new("Really red")
  3265. Part170.Rotation = Vector3.new(85.1800003, -20.8999996, -89.5299988)
  3266. Part170.Anchored = true
  3267. Part170.CanCollide = false
  3268. Part170.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  3269. Part170.CFrame = CFrame.new(-79.3245773, 3.94742346, 66.9012527, 0.00759403221, 0.934193492, -0.356685966, -0.0868270621, -0.354733288, -0.930927932, -0.996194482, 0.0380395316, 0.0784195215)
  3270. Part170.Color = Color3.new(1, 0, 0)
  3271. Part170.Position = Vector3.new(-79.3245773, 3.94742346, 66.9012527)
  3272. Part170.Orientation = Vector3.new(68.5800018, -77.5999985, -166.25)
  3273. Part170.Color = Color3.new(1, 0, 0)
  3274. WedgePart171.Parent = Model1
  3275. WedgePart171.Material = Enum.Material.Neon
  3276. WedgePart171.BrickColor = BrickColor.new("Really red")
  3277. WedgePart171.Rotation = Vector3.new(83.7200012, 71.4599991, 91.3699951)
  3278. WedgePart171.Anchored = true
  3279. WedgePart171.CanCollide = false
  3280. WedgePart171.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3281. WedgePart171.CFrame = CFrame.new(-76.5407791, 4.13524246, 66.9061279, -0.00759398378, -0.317944288, 0.948079169, 0.0868269429, -0.944735169, -0.316127539, 0.996194482, 0.0799181163, 0.0347804353)
  3282. WedgePart171.Color = Color3.new(1, 0, 0)
  3283. WedgePart171.Position = Vector3.new(-76.5407791, 4.13524246, 66.9061279)
  3284. WedgePart171.Orientation = Vector3.new(18.4300003, 87.9000015, 174.75)
  3285. WedgePart171.Color = Color3.new(1, 0, 0)
  3286. WedgePart172.Parent = Model1
  3287. WedgePart172.Material = Enum.Material.Neon
  3288. WedgePart172.BrickColor = BrickColor.new("Really red")
  3289. WedgePart172.Rotation = Vector3.new(-93.4799957, 73.8600006, 88.4300003)
  3290. WedgePart172.Anchored = true
  3291. WedgePart172.CanCollide = false
  3292. WedgePart172.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3293. WedgePart172.CFrame = CFrame.new(-79.5114365, 3.44855285, 66.9433212, 0.0075939619, -0.277846634, 0.960595369, -0.086826995, 0.956812501, 0.277438849, -0.996194482, -0.0855125785, -0.0168586224)
  3294. WedgePart172.Color = Color3.new(1, 0, 0)
  3295. WedgePart172.Position = Vector3.new(-79.5114365, 3.44855285, 66.9433212)
  3296. WedgePart172.Orientation = Vector3.new(-16.1099987, 91.0099945, -5.19000006)
  3297. WedgePart172.Color = Color3.new(1, 0, 0)
  3298. WedgePart173.Parent = Model1
  3299. WedgePart173.Material = Enum.Material.Neon
  3300. WedgePart173.BrickColor = BrickColor.new("Really red")
  3301. WedgePart173.Rotation = Vector3.new(89.7799988, -84.7699966, -85.2200012)
  3302. WedgePart173.Anchored = true
  3303. WedgePart173.CanCollide = false
  3304. WedgePart173.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3305. WedgePart173.CFrame = CFrame.new(-80.3664169, 6.67674065, 66.6554489, 0.0075939754, 0.0908282101, -0.995837569, -0.086827077, -0.992045879, -0.0911445022, -0.996194482, 0.0871579349, 0.000352791976)
  3306. WedgePart173.Color = Color3.new(1, 0, 0)
  3307. WedgePart173.Position = Vector3.new(-80.3664169, 6.67674065, 66.6554489)
  3308. WedgePart173.Orientation = Vector3.new(5.23000002, -89.9799957, -175)
  3309. WedgePart173.Color = Color3.new(1, 0, 0)
  3310. WedgePart174.Parent = Model1
  3311. WedgePart174.Material = Enum.Material.Neon
  3312. WedgePart174.BrickColor = BrickColor.new("Really red")
  3313. WedgePart174.Rotation = Vector3.new(-91.3099976, 83.2399979, -93.6999969)
  3314. WedgePart174.Anchored = true
  3315. WedgePart174.CanCollide = false
  3316. WedgePart174.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3317. WedgePart174.CFrame = CFrame.new(-77.2436676, 3.42038989, 66.9630814, -0.00759398844, 0.117399104, 0.993055761, 0.0868269354, -0.989257097, 0.117614008, 0.996194601, 0.0871172398, -0.00268101646)
  3318. WedgePart174.Color = Color3.new(1, 0, 0)
  3319. WedgePart174.Position = Vector3.new(-77.2436676, 3.42038989, 66.9630814)
  3320. WedgePart174.Orientation = Vector3.new(-6.75, 90.1500015, 174.979996)
  3321. WedgePart174.Color = Color3.new(1, 0, 0)
  3322. WedgePart175.Parent = Model1
  3323. WedgePart175.Material = Enum.Material.Neon
  3324. WedgePart175.BrickColor = BrickColor.new("Really red")
  3325. WedgePart175.Rotation = Vector3.new(-94.5599976, 43.9399986, -90.5999985)
  3326. WedgePart175.Anchored = true
  3327. WedgePart175.CanCollide = false
  3328. WedgePart175.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3329. WedgePart175.CFrame = CFrame.new(-79.483963, 3.46508861, 66.9421082, -0.00759406621, 0.720070243, 0.693859637, 0.0868270025, -0.690784156, 0.717828929, 0.996194482, 0.0656969845, -0.0572756827)
  3330. WedgePart175.Color = Color3.new(1, 0, 0)
  3331. WedgePart175.Position = Vector3.new(-79.483963, 3.46508861, 66.9421082)
  3332. WedgePart175.Orientation = Vector3.new(-45.8799973, 94.7200012, 172.839996)
  3333. WedgePart175.Color = Color3.new(1, 0, 0)
  3334. WedgePart176.Parent = Model1
  3335. WedgePart176.Material = Enum.Material.Neon
  3336. WedgePart176.BrickColor = BrickColor.new("Really red")
  3337. WedgePart176.Rotation = Vector3.new(85.2200012, -25.3299999, 90.4799957)
  3338. WedgePart176.Anchored = true
  3339. WedgePart176.CanCollide = false
  3340. WedgePart176.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3341. WedgePart176.CFrame = CFrame.new(-79.0959625, 4.0764184, 66.8917618, -0.00759389484, -0.903852046, -0.427777827, 0.0868271068, 0.425578773, -0.900746942, 0.996194482, -0.0439829305, 0.0752471536)
  3342. WedgePart176.Color = Color3.new(1, 0, 0)
  3343. WedgePart176.Position = Vector3.new(-79.0959625, 4.0764184, 66.8917618)
  3344. WedgePart176.Orientation = Vector3.new(64.2600021, -80.0199966, 11.5299997)
  3345. WedgePart176.Color = Color3.new(1, 0, 0)
  3346. WedgePart177.Parent = Model1
  3347. WedgePart177.Material = Enum.Material.Neon
  3348. WedgePart177.BrickColor = BrickColor.new("Really red")
  3349. WedgePart177.Rotation = Vector3.new(-96.409996, -73.1100006, -91.5)
  3350. WedgePart177.Anchored = true
  3351. WedgePart177.CanCollide = false
  3352. WedgePart177.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3353. WedgePart177.CFrame = CFrame.new(-78.5785904, 2.98294377, 66.9910126, -0.00759389903, 0.290375143, -0.95688498, 0.0868269801, 0.953497767, 0.288663864, 0.996194482, -0.0808910504, -0.0324526764)
  3354. WedgePart177.Color = Color3.new(1, 0, 0)
  3355. WedgePart177.Position = Vector3.new(-78.5785904, 2.98294377, 66.9910126)
  3356. WedgePart177.Orientation = Vector3.new(-16.7799988, -91.9399948, 5.19999981)
  3357. WedgePart177.Color = Color3.new(1, 0, 0)
  3358. WedgePart178.Parent = Model1
  3359. WedgePart178.Material = Enum.Material.Neon
  3360. WedgePart178.BrickColor = BrickColor.new("Really red")
  3361. WedgePart178.Rotation = Vector3.new(-95.0899963, -13.8999996, 89.5499954)
  3362. WedgePart178.Anchored = true
  3363. WedgePart178.CanCollide = false
  3364. WedgePart178.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3365. WedgePart178.CFrame = CFrame.new(-76.3032837, 3.3921659, 66.972702, 0.0075940541, -0.970696867, -0.240187511, -0.0868270472, -0.23992753, 0.966900885, -0.996194482, 0.0135121085, -0.0861048773)
  3366. WedgePart178.Color = Color3.new(1, 0, 0)
  3367. WedgePart178.Position = Vector3.new(-76.3032837, 3.3921659, 66.972702)
  3368. WedgePart178.Orientation = Vector3.new(-75.2200012, -109.720001, -160.110001)
  3369. WedgePart178.Color = Color3.new(1, 0, 0)
  3370. WedgePart179.Parent = Model1
  3371. WedgePart179.Material = Enum.Material.Neon
  3372. WedgePart179.BrickColor = BrickColor.new("Really red")
  3373. WedgePart179.Rotation = Vector3.new(85.0499954, -4.71000004, -89.5599976)
  3374. WedgePart179.Anchored = true
  3375. WedgePart179.CanCollide = false
  3376. WedgePart179.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3377. WedgePart179.CFrame = CFrame.new(-76.3320847, 4.11462736, 66.9095154, 0.00759395631, 0.996590316, -0.0821583793, -0.0868268907, -0.0811933503, -0.992909789, -0.996194601, 0.0146736708, 0.0859143361)
  3378. WedgePart179.Color = Color3.new(1, 0, 0)
  3379. WedgePart179.Position = Vector3.new(-76.3320847, 4.11462736, 66.9095154)
  3380. WedgePart179.Orientation = Vector3.new(83.1699982, -43.7199974, -133.080002)
  3381. WedgePart179.Color = Color3.new(1, 0, 0)
  3382. WedgePart180.Parent = Model1
  3383. WedgePart180.Material = Enum.Material.Neon
  3384. WedgePart180.BrickColor = BrickColor.new("Really red")
  3385. WedgePart180.Rotation = Vector3.new(83.159996, 76.8300018, -88.0899963)
  3386. WedgePart180.Anchored = true
  3387. WedgePart180.CanCollide = false
  3388. WedgePart180.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3389. WedgePart180.CFrame = CFrame.new(-77.3295975, 3.42513061, 66.9619904, 0.00759389531, 0.227637172, 0.973716497, -0.0868269876, 0.97021699, -0.226141915, -0.996194482, -0.0828275681, 0.0271327738)
  3390. WedgePart180.Color = Color3.new(1, 0, 0)
  3391. WedgePart180.Position = Vector3.new(-77.3295975, 3.42513061, 66.9619904)
  3392. WedgePart180.Orientation = Vector3.new(13.0699997, 88.4000015, -5.10999966)
  3393. WedgePart180.Color = Color3.new(1, 0, 0)
  3394. WedgePart181.Parent = Model1
  3395. WedgePart181.Material = Enum.Material.Neon
  3396. WedgePart181.BrickColor = BrickColor.new("Really red")
  3397. WedgePart181.Rotation = Vector3.new(84.8099976, 25.289999, -89.5199966)
  3398. WedgePart181.Anchored = true
  3399. WedgePart181.CanCollide = false
  3400. WedgePart181.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3401. WedgePart181.CFrame = CFrame.new(-76.4751587, 4.07722855, 66.9116898, 0.00759389345, 0.904150665, 0.427146107, -0.086826928, 0.42614162, -0.900480866, -0.996194601, -0.0302496776, 0.0817407891)
  3402. WedgePart181.Color = Color3.new(1, 0, 0)
  3403. WedgePart181.Position = Vector3.new(-76.4751587, 4.07722855, 66.9116898)
  3404. WedgePart181.Orientation = Vector3.new(64.2200012, 79.1699982, -11.5199995)
  3405. WedgePart181.Color = Color3.new(1, 0, 0)
  3406. WedgePart182.Parent = Model1
  3407. WedgePart182.Material = Enum.Material.Neon
  3408. WedgePart182.BrickColor = BrickColor.new("Really red")
  3409. WedgePart182.Rotation = Vector3.new(-95.4000015, -43.829998, -90.5999985)
  3410. WedgePart182.Anchored = true
  3411. WedgePart182.CanCollide = false
  3412. WedgePart182.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3413. WedgePart182.CFrame = CFrame.new(-76.2877731, 3.36415982, 66.9752502, -0.0075939619, 0.721399546, -0.692480445, 0.0868269876, 0.690363646, 0.718250036, 0.996194482, -0.0546716005, -0.0678789765)
  3414. WedgePart182.Color = Color3.new(1, 0, 0)
  3415. WedgePart182.Position = Vector3.new(-76.2877731, 3.36415982, 66.9752502)
  3416. WedgePart182.Orientation = Vector3.new(-45.9099998, -95.5999985, 7.17000008)
  3417. WedgePart182.Color = Color3.new(1, 0, 0)
  3418. WedgePart183.Parent = Model1
  3419. WedgePart183.Material = Enum.Material.Neon
  3420. WedgePart183.BrickColor = BrickColor.new("Really red")
  3421. WedgePart183.Rotation = Vector3.new(80.2999954, 84.7299957, 94.7399979)
  3422. WedgePart183.Anchored = true
  3423. WedgePart183.CanCollide = false
  3424. WedgePart183.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3425. WedgePart183.CFrame = CFrame.new(-75.2029037, 6.67835522, 66.6946793, -0.00759397773, -0.0915154591, 0.995774865, 0.0868269429, -0.992103457, -0.0905158818, 0.996194601, 0.0857728049, 0.015480021)
  3426. WedgePart183.Color = Color3.new(1, 0, 0)
  3427. WedgePart183.Position = Vector3.new(-75.2029037, 6.67835522, 66.6946793)
  3428. WedgePart183.Orientation = Vector3.new(5.19000006, 89.1100006, 175)
  3429. WedgePart183.Color = Color3.new(1, 0, 0)
  3430. WedgePart184.Parent = Model1
  3431. WedgePart184.Material = Enum.Material.Neon
  3432. WedgePart184.BrickColor = BrickColor.new("Really red")
  3433. WedgePart184.Rotation = Vector3.new(-95.5599976, -53.2199974, 89.2699966)
  3434. WedgePart184.Anchored = true
  3435. WedgePart184.CanCollide = false
  3436. WedgePart184.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3437. WedgePart184.CFrame = CFrame.new(-78.6553497, 3.02159953, 66.9870529, 0.00759394513, -0.598748147, -0.800901413, -0.0868270695, -0.798294842, 0.595976233, -0.996194482, 0.0650141984, -0.0580498241)
  3438. WedgePart184.Color = Color3.new(1, 0, 0)
  3439. WedgePart184.Position = Vector3.new(-78.6553497, 3.02159953, 66.9870529)
  3440. WedgePart184.Orientation = Vector3.new(-36.579998, -94.1500015, -173.789993)
  3441. WedgePart184.Color = Color3.new(1, 0, 0)
  3442. WedgePart185.Parent = Model1
  3443. WedgePart185.Material = Enum.Material.Neon
  3444. WedgePart185.BrickColor = BrickColor.new("Really red")
  3445. WedgePart185.Rotation = Vector3.new(85.6199951, -53.8899994, 90.7399979)
  3446. WedgePart185.Anchored = true
  3447. WedgePart185.CanCollide = false
  3448. WedgePart185.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3449. WedgePart185.CFrame = CFrame.new(-80.4121857, 6.65950871, 66.6566238, -0.00759387389, -0.589267492, -0.807902277, 0.0868270621, 0.804486156, -0.587592065, 0.996194482, -0.07460998, 0.0450552739)
  3450. WedgePart185.Color = Color3.new(1, 0, 0)
  3451. WedgePart185.Position = Vector3.new(-80.4121857, 6.65950871, 66.6566238)
  3452. WedgePart185.Orientation = Vector3.new(35.9899979, -86.8099976, 6.15999985)
  3453. WedgePart185.Color = Color3.new(1, 0, 0)
  3454. WedgePart186.Parent = Model1
  3455. WedgePart186.Material = Enum.Material.Neon
  3456. WedgePart186.BrickColor = BrickColor.new("Really red")
  3457. WedgePart186.Rotation = Vector3.new(84.4000015, 54.75, 90.75)
  3458. WedgePart186.Anchored = true
  3459. WedgePart186.CanCollide = false
  3460. WedgePart186.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3461. WedgePart186.CFrame = CFrame.new(-73.9252472, 5.73436069, 66.7866745, -0.00759401871, -0.577138424, 0.816610992, 0.0868269429, -0.813931465, -0.574437261, 0.996194601, 0.0665416345, 0.0562922359)
  3462. WedgePart186.Color = Color3.new(1, 0, 0)
  3463. WedgePart186.Position = Vector3.new(-73.9252472, 5.73436069, 66.7866745)
  3464. WedgePart186.Orientation = Vector3.new(35.0599976, 86.0599976, 173.910004)
  3465. WedgePart186.Color = Color3.new(1, 0, 0)
  3466. WedgePart187.Parent = Model1
  3467. WedgePart187.Material = Enum.Material.Neon
  3468. WedgePart187.BrickColor = BrickColor.new("Really red")
  3469. WedgePart187.Rotation = Vector3.new(84.8300018, 23.8500004, -89.5199966)
  3470. WedgePart187.Anchored = true
  3471. WedgePart187.CanCollide = false
  3472. WedgePart187.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3473. WedgePart187.CFrame = CFrame.new(-73.894249, 5.6966486, 66.7902069, 0.00759391487, 0.914552927, 0.404394954, -0.0868269205, 0.403482646, -0.910859168, -0.996194601, -0.0281954389, 0.082471922)
  3474. WedgePart187.Color = Color3.new(1, 0, 0)
  3475. WedgePart187.Position = Vector3.new(-73.894249, 5.6966486, 66.7902069)
  3476. WedgePart187.Orientation = Vector3.new(65.6199951, 78.4700012, -12.1399994)
  3477. WedgePart187.Color = Color3.new(1, 0, 0)
  3478. WedgePart188.Parent = Model1
  3479. WedgePart188.Material = Enum.Material.Neon
  3480. WedgePart188.BrickColor = BrickColor.new("Really red")
  3481. WedgePart188.Rotation = Vector3.new(84.6299973, 41.4599991, 90.5799942)
  3482. WedgePart188.Anchored = true
  3483. WedgePart188.CanCollide = false
  3484. WedgePart188.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3485. WedgePart188.CFrame = CFrame.new(-76.3597794, 4.19762039, 66.9020767, -0.0075940215, -0.749388039, 0.66208756, 0.0868269354, -0.660100102, -0.746142745, 0.996194482, 0.0518208072, 0.0700798854)
  3486. WedgePart188.Color = Color3.new(1, 0, 0)
  3487. WedgePart188.Position = Vector3.new(-76.3597794, 4.19762039, 66.9020767)
  3488. WedgePart188.Orientation = Vector3.new(48.2599983, 83.9599991, 172.509995)
  3489. WedgePart188.Color = Color3.new(1, 0, 0)
  3490. WedgePart189.Parent = Model1
  3491. WedgePart189.Material = Enum.Material.Neon
  3492. WedgePart189.BrickColor = BrickColor.new("Really red")
  3493. WedgePart189.Rotation = Vector3.new(84.9799957, 4.67000008, 90.4399948)
  3494. WedgePart189.Anchored = true
  3495. WedgePart189.CanCollide = false
  3496. WedgePart189.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3497. WedgePart189.CFrame = CFrame.new(-79.239006, 4.11372232, 66.8873978, -0.00759395538, -0.996647537, 0.0814627036, 0.0868271366, -0.0818146095, -0.992858946, 0.996194482, -0.000466539524, 0.0871574655)
  3498. WedgePart189.Color = Color3.new(1, 0, 0)
  3499. WedgePart189.Position = Vector3.new(-79.239006, 4.11372232, 66.8873978)
  3500. WedgePart189.Orientation = Vector3.new(83.1500015, 43.0699997, 133.300003)
  3501. WedgePart189.Color = Color3.new(1, 0, 0)
  3502. WedgePart190.Parent = Model1
  3503. WedgePart190.Material = Enum.Material.Neon
  3504. WedgePart190.BrickColor = BrickColor.new("Really red")
  3505. WedgePart190.Rotation = Vector3.new(86.3199997, -71.5, -88.6299973)
  3506. WedgePart190.Anchored = true
  3507. WedgePart190.CanCollide = false
  3508. WedgePart190.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3509. WedgePart190.CFrame = CFrame.new(-79.0303192, 4.13448429, 66.8871994, 0.00759398239, 0.317289889, -0.948298216, -0.0868270621, -0.944535255, -0.316726238, -0.996194482, 0.0847432613, 0.0203766096)
  3510. WedgePart190.Color = Color3.new(1, 0, 0)
  3511. WedgePart190.Position = Vector3.new(-79.0303192, 4.13448429, 66.8871994)
  3512. WedgePart190.Orientation = Vector3.new(18.4699993, -88.7699966, -174.75)
  3513. WedgePart190.Color = Color3.new(1, 0, 0)
  3514. WedgePart191.Parent = Model1
  3515. WedgePart191.Material = Enum.Material.Neon
  3516. WedgePart191.BrickColor = BrickColor.new("Really red")
  3517. WedgePart191.Rotation = Vector3.new(86.8899994, -76.8699951, 91.9199982)
  3518. WedgePart191.Anchored = true
  3519. WedgePart191.CanCollide = false
  3520. WedgePart191.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3521. WedgePart191.CFrame = CFrame.new(-78.241951, 3.42485881, 66.9550629, -0.00759389577, -0.226967305, -0.9738729, 0.0868270248, 0.970073581, -0.226758942, 0.996194482, -0.0862805769, 0.0123402886)
  3522. WedgePart191.Color = Color3.new(1, 0, 0)
  3523. WedgePart191.Position = Vector3.new(-78.241951, 3.42485881, 66.9550629)
  3524. WedgePart191.Orientation = Vector3.new(13.1099997, -89.2699966, 5.10999966)
  3525. WedgePart191.Color = Color3.new(1, 0, 0)
  3526. WedgePart192.Parent = Model1
  3527. WedgePart192.Material = Enum.Material.Neon
  3528. WedgePart192.BrickColor = BrickColor.new("Really red")
  3529. WedgePart192.Rotation = Vector3.new(-94.8699951, 13.9399996, -90.4499969)
  3530. WedgePart192.Anchored = true
  3531. WedgePart192.CanCollide = false
  3532. WedgePart192.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3533. WedgePart192.CFrame = CFrame.new(-79.2683105, 3.3912437, 66.9501724, -0.00759405317, 0.97052896, 0.240864784, 0.0868269727, -0.239322022, 0.967050254, 0.996194482, 0.0282573905, -0.082450673)
  3534. WedgePart192.Color = Color3.new(1, 0, 0)
  3535. WedgePart192.Position = Vector3.new(-79.2683105, 3.3912437, 66.9501724)
  3536. WedgePart192.Orientation = Vector3.new(-75.25, 108.899994, 160.059998)
  3537. WedgePart192.Color = Color3.new(1, 0, 0)
  3538. WedgePart193.Parent = Model1
  3539. WedgePart193.Material = Enum.Material.Neon
  3540. WedgePart193.BrickColor = BrickColor.new("Really red")
  3541. WedgePart193.Rotation = Vector3.new(-96.4799957, -73.8199997, -91.5599976)
  3542. WedgePart193.Anchored = true
  3543. WedgePart193.CanCollide = false
  3544. WedgePart193.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3545. WedgePart193.CFrame = CFrame.new(-76.0601425, 3.4496367, 66.9695358, -0.00759395864, 0.278512716, -0.960404634, 0.0868270099, 0.95699656, 0.276843399, 0.996194482, -0.0812864155, -0.0314493328)
  3546. WedgePart193.Color = Color3.new(1, 0, 0)
  3547. WedgePart193.Position = Vector3.new(-76.0601425, 3.4496367, 66.9695358)
  3548. WedgePart193.Orientation = Vector3.new(-16.0699997, -91.8799973, 5.17999983)
  3549. WedgePart193.Color = Color3.new(1, 0, 0)
  3550. WedgePart194.Parent = Model1
  3551. WedgePart194.Material = Enum.Material.Neon
  3552. WedgePart194.BrickColor = BrickColor.new("Really red")
  3553. WedgePart194.Rotation = Vector3.new(-95.4000015, -43.8999977, 89.4000015)
  3554. WedgePart194.Anchored = true
  3555. WedgePart194.CanCollide = false
  3556. WedgePart194.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3557. WedgePart194.CFrame = CFrame.new(-76.0875931, 3.46616054, 66.9678726, 0.00759406621, -0.720555663, -0.693358481, -0.0868270025, -0.691237867, 0.717408419, -0.996194482, 0.0547541566, -0.0678124055)
  3558. WedgePart194.Color = Color3.new(1, 0, 0)
  3559. WedgePart194.Position = Vector3.new(-76.0875931, 3.46616054, 66.9678726)
  3560. WedgePart194.Orientation = Vector3.new(-45.8400002, -95.5899963, -172.839996)
  3561. WedgePart194.Color = Color3.new(1, 0, 0)
  3562. WedgePart195.Parent = Model1
  3563. WedgePart195.Material = Enum.Material.Neon
  3564. WedgePart195.BrickColor = BrickColor.new("Really red")
  3565. WedgePart195.Rotation = Vector3.new(85.2099991, -23.8899994, 90.4799957)
  3566. WedgePart195.Anchored = true
  3567. WedgePart195.CanCollide = false
  3568. WedgePart195.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3569. WedgePart195.CFrame = CFrame.new(-81.6757736, 5.69424915, 66.7310638, -0.00759391673, -0.914271057, -0.40503189, 0.0868271068, 0.402911186, -0.911111951, 0.996194482, -0.0420866981, 0.0763239563)
  3570. WedgePart195.Color = Color3.new(1, 0, 0)
  3571. WedgePart195.Position = Vector3.new(-81.6757736, 5.69424915, 66.7310638)
  3572. WedgePart195.Orientation = Vector3.new(65.659996, -79.3300018, 12.1599998)
  3573. WedgePart195.Color = Color3.new(1, 0, 0)
  3574. WedgePart196.Parent = Model1
  3575. WedgePart196.Material = Enum.Material.Neon
  3576. WedgePart196.BrickColor = BrickColor.new("Really red")
  3577. WedgePart196.Rotation = Vector3.new(-98.6399994, -83.1999969, 86.3199997)
  3578. WedgePart196.Anchored = true
  3579. WedgePart196.CanCollide = false
  3580. WedgePart196.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3581. WedgePart196.CFrame = CFrame.new(-78.3278885, 3.42005658, 66.9548416, 0.00759398565, -0.11808195, -0.992974758, -0.0868270844, -0.989331603, 0.116984665, -0.996194482, 0.0853288472, -0.0177656896)
  3582. WedgePart196.Color = Color3.new(1, 0, 0)
  3583. WedgePart196.Position = Vector3.new(-78.3278885, 3.42005658, 66.9548416)
  3584. WedgePart196.Orientation = Vector3.new(-6.71999979, -91.0199966, -174.979996)
  3585. WedgePart196.Color = Color3.new(1, 0, 0)
  3586. WedgePart197.Parent = Model1
  3587. WedgePart197.Material = Enum.Material.Neon
  3588. WedgePart197.BrickColor = BrickColor.new("Really red")
  3589. WedgePart197.Rotation = Vector3.new(85.6399994, -54.7899971, -89.25)
  3590. WedgePart197.Anchored = true
  3591. WedgePart197.CanCollide = false
  3592. WedgePart197.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3593. WedgePart197.CFrame = CFrame.new(-81.6447144, 5.73197269, 66.728035, 0.00759401638, 0.576573908, -0.817009687, -0.0868270695, -0.813567758, -0.574952006, -0.996194482, 0.0753048286, 0.0438840464)
  3594. WedgePart197.Color = Color3.new(1, 0, 0)
  3595. WedgePart197.Position = Vector3.new(-81.6447144, 5.73197269, 66.728035)
  3596. WedgePart197.Orientation = Vector3.new(35.0999985, -86.9300003, -173.910004)
  3597. WedgePart197.Color = Color3.new(1, 0, 0)
  3598. WedgePart198.Parent = Model1
  3599. WedgePart198.Material = Enum.Material.Neon
  3600. WedgePart198.BrickColor = BrickColor.new("Really red")
  3601. WedgePart198.Rotation = Vector3.new(85.4000015, -41.5, -89.4199982)
  3602. WedgePart198.Anchored = true
  3603. WedgePart198.CanCollide = false
  3604. WedgePart198.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3605. WedgePart198.CFrame = CFrame.new(-79.2112427, 4.19673634, 66.8804169, 0.00759402011, 0.748927832, -0.662608147, -0.086827077, -0.659630775, -0.746557713, -0.996194482, 0.0632016957, 0.060017962)
  3606. WedgePart198.Color = Color3.new(1, 0, 0)
  3607. WedgePart198.Position = Vector3.new(-79.2112427, 4.19673634, 66.8804169)
  3608. WedgePart198.Orientation = Vector3.new(48.2899971, -84.8199997, -172.5)
  3609. WedgePart198.Color = Color3.new(1, 0, 0)
  3610. WedgePart199.Parent = Model1
  3611. WedgePart199.Material = Enum.Material.Neon
  3612. WedgePart199.BrickColor = BrickColor.new("Really red")
  3613. WedgePart199.Rotation = Vector3.new(-94.5599976, 43.8699989, 89.4000015)
  3614. WedgePart199.Anchored = true
  3615. WedgePart199.CanCollide = false
  3616. WedgePart199.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3617. WedgePart199.CFrame = CFrame.new(-79.2838135, 3.36323762, 66.9524765, 0.0075939591, -0.72091651, 0.692980349, -0.0868270174, 0.689907551, 0.718671441, -0.996194482, -0.0656269714, -0.0573559068)
  3618. WedgePart199.Color = Color3.new(1, 0, 0)
  3619. WedgePart199.Position = Vector3.new(-79.2838135, 3.36323762, 66.9524765)
  3620. WedgePart199.Orientation = Vector3.new(-45.9399986, 94.7299957, -7.17000008)
  3621. WedgePart199.Color = Color3.new(1, 0, 0)
  3622. WedgePart200.Parent = Model1
  3623. WedgePart200.Material = Enum.Material.Neon
  3624. WedgePart200.BrickColor = BrickColor.new("Really red")
  3625. WedgePart200.Rotation = Vector3.new(84.4199982, 53.8499985, -89.2599945)
  3626. WedgePart200.Anchored = true
  3627. WedgePart200.CanCollide = false
  3628. WedgePart200.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3629. WedgePart200.CFrame = CFrame.new(-75.1571274, 6.66115093, 66.6965027, 0.00759387435, 0.589827895, 0.807493329, -0.0868269652, 0.804856241, -0.587085187, -0.996194601, -0.0656540319, 0.0573249981)
  3630. WedgePart200.Color = Color3.new(1, 0, 0)
  3631. WedgePart200.Position = Vector3.new(-75.1571274, 6.66115093, 66.6965027)
  3632. WedgePart200.Orientation = Vector3.new(35.9500008, 85.9399948, -6.15999985)
  3633. WedgePart200.Color = Color3.new(1, 0, 0)
  3634. WedgePart201.Parent = Model1
  3635. WedgePart201.Material = Enum.Material.Neon
  3636. WedgePart201.BrickColor = BrickColor.new("Really red")
  3637. WedgePart201.Rotation = Vector3.new(-94.4000015, 53.2599983, -90.7299957)
  3638. WedgePart201.Anchored = true
  3639. WedgePart201.CanCollide = false
  3640. WedgePart201.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3641. WedgePart201.CFrame = CFrame.new(-76.9164505, 3.02215695, 67.0002518, -0.00759394793, 0.598192275, 0.801316679, 0.0868269578, -0.797919571, 0.596479058, 0.996194601, 0.0741055906, -0.0458799191)
  3642. WedgePart201.Color = Color3.new(1, 0, 0)
  3643. WedgePart201.Position = Vector3.new(-76.9164505, 3.02215695, 67.0002518)
  3644. WedgePart201.Orientation = Vector3.new(-36.6199989, 93.2799988, 173.789993)
  3645. WedgePart201.Color = Color3.new(1, 0, 0)
  3646. WedgePart202.Parent = Model1
  3647. WedgePart202.Material = Enum.Material.Neon
  3648. WedgePart202.BrickColor = BrickColor.new("Really red")
  3649. WedgePart202.Rotation = Vector3.new(-93.5400009, 73.1500015, 88.5)
  3650. WedgePart202.Anchored = true
  3651. WedgePart202.CanCollide = false
  3652. WedgePart202.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3653. WedgePart202.CFrame = CFrame.new(-76.9932938, 2.98343778, 67.003067, 0.00759389997, -0.289711386, 0.957083941, -0.0868270397, 0.953306377, 0.289256811, -0.996194482, -0.0852974653, -0.0179155022)
  3654. WedgePart202.Color = Color3.new(1, 0, 0)
  3655. WedgePart202.Position = Vector3.new(-76.9932938, 2.98343778, 67.003067)
  3656. WedgePart202.Orientation = Vector3.new(-16.8099995, 91.0699997, -5.19999981)
  3657. WedgePart202.Color = Color3.new(1, 0, 0)
  3658. Model203.Name = "RightLeg"
  3659. Model203.Parent = Model0
  3660. Part204.Name = "Right Leg1"
  3661. Part204.Parent = Model203
  3662. Part204.Material = Enum.Material.SmoothPlastic
  3663. Part204.BrickColor = BrickColor.new("Pastel brown")
  3664. Part204.Transparency = 1
  3665. Part204.Rotation = Vector3.new(-180, 0, 180)
  3666. Part204.Anchored = true
  3667. Part204.CanCollide = false
  3668. Part204.FormFactor = Enum.FormFactor.Plate
  3669. Part204.Size = Vector3.new(1, 2, 1)
  3670. Part204.CFrame = CFrame.new(-78.3779373, 1.00006962, 67.9689178, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  3671. Part204.Color = Color3.new(1, 0.8, 0.6)
  3672. Part204.Position = Vector3.new(-78.3779373, 1.00006962, 67.9689178)
  3673. Part204.Orientation = Vector3.new(0, 180, 0)
  3674. Part204.Color = Color3.new(1, 0.8, 0.6)
  3675. Part205.Parent = Model203
  3676. Part205.Material = Enum.Material.SmoothPlastic
  3677. Part205.Transparency = 1
  3678. Part205.Rotation = Vector3.new(90, 0.0199999996, 180)
  3679. Part205.Anchored = true
  3680. Part205.FormFactor = Enum.FormFactor.Custom
  3681. Part205.Size = Vector3.new(1.0999999, 1, 2)
  3682. Part205.CFrame = CFrame.new(-78.2944107, 1.00644529, 67.9883041, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  3683. Part205.BottomSurface = Enum.SurfaceType.Smooth
  3684. Part205.TopSurface = Enum.SurfaceType.Smooth
  3685. Part205.Position = Vector3.new(-78.2944107, 1.00644529, 67.9883041)
  3686. Part205.Orientation = Vector3.new(90, -180, 0)
  3687. ParticleEmitter206.Name = "Void"
  3688. ParticleEmitter206.Parent = Part205
  3689. ParticleEmitter206.Transparency = NumberSequence.new(0,0.78750002384186,1)
  3690. ParticleEmitter206.Rotation = NumberRange.new(100, 100)
  3691. ParticleEmitter206.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  3692. ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  3693. ParticleEmitter206.Texture = "rbxassetid://341277531"
  3694. ParticleEmitter206.ZOffset = -1
  3695. ParticleEmitter206.Lifetime = NumberRange.new(0.5, 0.5)
  3696. ParticleEmitter206.Rate = 1000
  3697. ParticleEmitter206.RotSpeed = NumberRange.new(-20, -10)
  3698. ParticleEmitter206.Speed = NumberRange.new(0, 0)
  3699. ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  3700. Model207.Name = "RightArm"
  3701. Model207.Parent = Model0
  3702. WedgePart208.Parent = Model207
  3703. WedgePart208.Material = Enum.Material.SmoothPlastic
  3704. WedgePart208.BrickColor = BrickColor.new("Really black")
  3705. WedgePart208.Reflectance = 0.20000000298023
  3706. WedgePart208.Rotation = Vector3.new(179.98999, -90, 0)
  3707. WedgePart208.Anchored = true
  3708. WedgePart208.CanCollide = false
  3709. WedgePart208.FormFactor = Enum.FormFactor.Custom
  3710. WedgePart208.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
  3711. WedgePart208.CFrame = CFrame.new(-78.9717484, 2.09825993, 67.968338, 0.000411999907, 5.59999899e-05, -1, -9.79999895e-05, -1, -5.60403751e-05, -0.999999881, 9.80230689e-05, -0.000411994493)
  3712. WedgePart208.BottomSurface = Enum.SurfaceType.Smooth
  3713. WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3714. WedgePart208.Position = Vector3.new(-78.9717484, 2.09825993, 67.968338)
  3715. WedgePart208.Orientation = Vector3.new(0, -90.0199966, -179.98999)
  3716. WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3717. Part209.Name = "Right Arm1"
  3718. Part209.Parent = Model207
  3719. Part209.Material = Enum.Material.SmoothPlastic
  3720. Part209.BrickColor = BrickColor.new("Pastel brown")
  3721. Part209.Transparency = 1
  3722. Part209.Rotation = Vector3.new(180, 0, 180)
  3723. Part209.Anchored = true
  3724. Part209.CanCollide = false
  3725. Part209.FormFactor = Enum.FormFactor.Plate
  3726. Part209.Size = Vector3.new(1, 2, 1)
  3727. Part209.CFrame = CFrame.new(-79.2780304, 2.99997687, 67.9688416, -1, -4.45878868e-05, 3.27852576e-05, -4.45890255e-05, 1, -3.47647074e-05, -3.27837079e-05, -3.47661698e-05, -1)
  3728. Part209.BottomSurface = Enum.SurfaceType.Smooth
  3729. Part209.TopSurface = Enum.SurfaceType.Smooth
  3730. Part209.Color = Color3.new(1, 0.8, 0.6)
  3731. Part209.Position = Vector3.new(-79.2780304, 2.99997687, 67.9688416)
  3732. Part209.Orientation = Vector3.new(0, 180, 0)
  3733. Part209.Color = Color3.new(1, 0.8, 0.6)
  3734. Part210.Parent = Model207
  3735. Part210.Material = Enum.Material.SmoothPlastic
  3736. Part210.BrickColor = BrickColor.new("Really black")
  3737. Part210.Rotation = Vector3.new(0, -0.0199999996, 0)
  3738. Part210.Anchored = true
  3739. Part210.CanCollide = false
  3740. Part210.FormFactor = Enum.FormFactor.Custom
  3741. Part210.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3742. Part210.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.0913773, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3743. Part210.BottomSurface = Enum.SurfaceType.Smooth
  3744. Part210.TopSurface = Enum.SurfaceType.Smooth
  3745. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3746. Part210.Position = Vector3.new(-79.7765961, 2.29834604, 68.0913773)
  3747. Part210.Orientation = Vector3.new(0, -0.0199999996, 0)
  3748. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3749. Part211.Parent = Model207
  3750. Part211.Material = Enum.Material.Neon
  3751. Part211.BrickColor = BrickColor.new("Really red")
  3752. Part211.Rotation = Vector3.new(0, -0.0199999996, 0)
  3753. Part211.Anchored = true
  3754. Part211.CanCollide = false
  3755. Part211.FormFactor = Enum.FormFactor.Custom
  3756. Part211.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
  3757. Part211.CFrame = CFrame.new(-79.2817078, 3.39221692, 67.8681335, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3758. Part211.BottomSurface = Enum.SurfaceType.Smooth
  3759. Part211.TopSurface = Enum.SurfaceType.Smooth
  3760. Part211.Color = Color3.new(1, 0, 0)
  3761. Part211.Position = Vector3.new(-79.2817078, 3.39221692, 67.8681335)
  3762. Part211.Orientation = Vector3.new(0, -0.0199999996, 0)
  3763. Part211.Color = Color3.new(1, 0, 0)
  3764. Part212.Parent = Model207
  3765. Part212.Material = Enum.Material.SmoothPlastic
  3766. Part212.BrickColor = BrickColor.new("Really black")
  3767. Part212.Rotation = Vector3.new(0, -0.0199999996, 0)
  3768. Part212.Anchored = true
  3769. Part212.CanCollide = false
  3770. Part212.FormFactor = Enum.FormFactor.Custom
  3771. Part212.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  3772. Part212.CFrame = CFrame.new(-79.57164, 2.19334292, 68.0914612, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3773. Part212.BottomSurface = Enum.SurfaceType.Smooth
  3774. Part212.TopSurface = Enum.SurfaceType.Smooth
  3775. Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3776. Part212.Position = Vector3.new(-79.57164, 2.19334292, 68.0914612)
  3777. Part212.Orientation = Vector3.new(0, -0.0199999996, 0)
  3778. Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3779. Part213.Parent = Model207
  3780. Part213.Material = Enum.Material.SmoothPlastic
  3781. Part213.BrickColor = BrickColor.new("Really black")
  3782. Part213.Rotation = Vector3.new(0, -0.0199999996, 0)
  3783. Part213.Anchored = true
  3784. Part213.CanCollide = false
  3785. Part213.FormFactor = Enum.FormFactor.Custom
  3786. Part213.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
  3787. Part213.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3788. Part213.BottomSurface = Enum.SurfaceType.Smooth
  3789. Part213.TopSurface = Enum.SurfaceType.Smooth
  3790. Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3791. Part213.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
  3792. Part213.Orientation = Vector3.new(0, -0.0199999996, 0)
  3793. Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3794. Part214.Parent = Model207
  3795. Part214.Material = Enum.Material.SmoothPlastic
  3796. Part214.BrickColor = BrickColor.new("Really black")
  3797. Part214.Rotation = Vector3.new(0, -0.0199999996, 0)
  3798. Part214.Anchored = true
  3799. Part214.CanCollide = false
  3800. Part214.FormFactor = Enum.FormFactor.Custom
  3801. Part214.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3802. Part214.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.0914764, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3803. Part214.BottomSurface = Enum.SurfaceType.Smooth
  3804. Part214.TopSurface = Enum.SurfaceType.Smooth
  3805. Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3806. Part214.Position = Vector3.new(-79.5316467, 2.18334699, 68.0914764)
  3807. Part214.Orientation = Vector3.new(0, -0.0199999996, 0)
  3808. Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3809. Part215.Parent = Model207
  3810. Part215.Material = Enum.Material.Neon
  3811. Part215.BrickColor = BrickColor.new("Really red")
  3812. Part215.Rotation = Vector3.new(0, -0.0199999996, -30)
  3813. Part215.Anchored = true
  3814. Part215.CanCollide = false
  3815. Part215.FormFactor = Enum.FormFactor.Custom
  3816. Part215.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  3817. Part215.CFrame = CFrame.new(-79.3012009, 4.16238165, 68.0653229, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  3818. Part215.BottomSurface = Enum.SurfaceType.Smooth
  3819. Part215.TopSurface = Enum.SurfaceType.Smooth
  3820. Part215.Color = Color3.new(1, 0, 0)
  3821. Part215.Position = Vector3.new(-79.3012009, 4.16238165, 68.0653229)
  3822. Part215.Orientation = Vector3.new(0, -0.0199999996, -30)
  3823. Part215.Color = Color3.new(1, 0, 0)
  3824. Part216.Parent = Model207
  3825. Part216.Material = Enum.Material.SmoothPlastic
  3826. Part216.BrickColor = BrickColor.new("Really black")
  3827. Part216.Rotation = Vector3.new(0, -0.0199999996, 0)
  3828. Part216.Anchored = true
  3829. Part216.CanCollide = false
  3830. Part216.FormFactor = Enum.FormFactor.Custom
  3831. Part216.Size = Vector3.new(1.0399996, 1.24800038, 1.03999972)
  3832. Part216.CFrame = CFrame.new(-79.2817307, 3.50221968, 67.9681396, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3833. Part216.BottomSurface = Enum.SurfaceType.Smooth
  3834. Part216.TopSurface = Enum.SurfaceType.Smooth
  3835. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3836. Part216.Position = Vector3.new(-79.2817307, 3.50221968, 67.9681396)
  3837. Part216.Orientation = Vector3.new(0, -0.0199999996, 0)
  3838. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3839. Part217.Parent = Model207
  3840. Part217.Material = Enum.Material.SmoothPlastic
  3841. Part217.BrickColor = BrickColor.new("Really black")
  3842. Part217.Rotation = Vector3.new(0, -0.0199999996, 0)
  3843. Part217.Anchored = true
  3844. Part217.CanCollide = false
  3845. Part217.FormFactor = Enum.FormFactor.Custom
  3846. Part217.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3847. Part217.CFrame = CFrame.new(-79.3516388, 2.20026493, 68.0915527, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3848. Part217.BottomSurface = Enum.SurfaceType.Smooth
  3849. Part217.TopSurface = Enum.SurfaceType.Smooth
  3850. Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3851. Part217.Position = Vector3.new(-79.3516388, 2.20026493, 68.0915527)
  3852. Part217.Orientation = Vector3.new(0, -0.0199999996, 0)
  3853. Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3854. Part218.Parent = Model207
  3855. Part218.Material = Enum.Material.SmoothPlastic
  3856. Part218.BrickColor = BrickColor.new("Really black")
  3857. Part218.Rotation = Vector3.new(0, -0.0199999996, 0)
  3858. Part218.Anchored = true
  3859. Part218.CanCollide = false
  3860. Part218.FormFactor = Enum.FormFactor.Custom
  3861. Part218.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
  3862. Part218.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3863. Part218.BottomSurface = Enum.SurfaceType.Smooth
  3864. Part218.TopSurface = Enum.SurfaceType.Smooth
  3865. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3866. Part218.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
  3867. Part218.Orientation = Vector3.new(0, -0.0199999996, 0)
  3868. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3869. Part219.Parent = Model207
  3870. Part219.Material = Enum.Material.SmoothPlastic
  3871. Part219.BrickColor = BrickColor.new("Black")
  3872. Part219.Rotation = Vector3.new(0, -0.0199999996, 0)
  3873. Part219.Anchored = true
  3874. Part219.CanCollide = false
  3875. Part219.FormFactor = Enum.FormFactor.Custom
  3876. Part219.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
  3877. Part219.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3878. Part219.BottomSurface = Enum.SurfaceType.Smooth
  3879. Part219.TopSurface = Enum.SurfaceType.Smooth
  3880. Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3881. Part219.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
  3882. Part219.Orientation = Vector3.new(0, -0.0199999996, 0)
  3883. Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3884. Part220.Parent = Model207
  3885. Part220.Material = Enum.Material.Neon
  3886. Part220.BrickColor = BrickColor.new("Really red")
  3887. Part220.Rotation = Vector3.new(0, -0.0199999996, 0)
  3888. Part220.Anchored = true
  3889. Part220.CanCollide = false
  3890. Part220.FormFactor = Enum.FormFactor.Custom
  3891. Part220.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
  3892. Part220.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3893. Part220.BottomSurface = Enum.SurfaceType.Smooth
  3894. Part220.TopSurface = Enum.SurfaceType.Smooth
  3895. Part220.Color = Color3.new(1, 0, 0)
  3896. Part220.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
  3897. Part220.Orientation = Vector3.new(0, -0.0199999996, 0)
  3898. Part220.Color = Color3.new(1, 0, 0)
  3899. Part221.Parent = Model207
  3900. Part221.Material = Enum.Material.SmoothPlastic
  3901. Part221.BrickColor = BrickColor.new("Really black")
  3902. Part221.Rotation = Vector3.new(0, -0.0199999996, 0)
  3903. Part221.Anchored = true
  3904. Part221.CanCollide = false
  3905. Part221.FormFactor = Enum.FormFactor.Custom
  3906. Part221.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3907. Part221.CFrame = CFrame.new(-79.7765961, 2.29834604, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3908. Part221.BottomSurface = Enum.SurfaceType.Smooth
  3909. Part221.TopSurface = Enum.SurfaceType.Smooth
  3910. Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3911. Part221.Position = Vector3.new(-79.7765961, 2.29834604, 67.8524323)
  3912. Part221.Orientation = Vector3.new(0, -0.0199999996, 0)
  3913. Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3914. Part222.Parent = Model207
  3915. Part222.Material = Enum.Material.SmoothPlastic
  3916. Part222.BrickColor = BrickColor.new("Really black")
  3917. Part222.Rotation = Vector3.new(0, -0.0199999996, 0)
  3918. Part222.Anchored = true
  3919. Part222.CanCollide = false
  3920. Part222.FormFactor = Enum.FormFactor.Custom
  3921. Part222.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3922. Part222.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3923. Part222.BottomSurface = Enum.SurfaceType.Smooth
  3924. Part222.TopSurface = Enum.SurfaceType.Smooth
  3925. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3926. Part222.Position = Vector3.new(-79.7765961, 2.29834604, 68.3005371)
  3927. Part222.Orientation = Vector3.new(0, -0.0199999996, 0)
  3928. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3929. Part223.Parent = Model207
  3930. Part223.Material = Enum.Material.SmoothPlastic
  3931. Part223.BrickColor = BrickColor.new("Really black")
  3932. Part223.Rotation = Vector3.new(0, -0.0199999996, 0)
  3933. Part223.Anchored = true
  3934. Part223.CanCollide = false
  3935. Part223.FormFactor = Enum.FormFactor.Custom
  3936. Part223.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3937. Part223.CFrame = CFrame.new(-79.7765884, 2.29834604, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3938. Part223.BottomSurface = Enum.SurfaceType.Smooth
  3939. Part223.TopSurface = Enum.SurfaceType.Smooth
  3940. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3941. Part223.Position = Vector3.new(-79.7765884, 2.29834604, 67.6279755)
  3942. Part223.Orientation = Vector3.new(0, -0.0199999996, 0)
  3943. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3944. Part224.Parent = Model207
  3945. Part224.Material = Enum.Material.SmoothPlastic
  3946. Part224.BrickColor = BrickColor.new("Really black")
  3947. Part224.Rotation = Vector3.new(0, -0.0199999996, 0)
  3948. Part224.Anchored = true
  3949. Part224.CanCollide = false
  3950. Part224.FormFactor = Enum.FormFactor.Custom
  3951. Part224.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3952. Part224.CFrame = CFrame.new(-79.3516617, 2.20026469, 67.8525925, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3953. Part224.BottomSurface = Enum.SurfaceType.Smooth
  3954. Part224.TopSurface = Enum.SurfaceType.Smooth
  3955. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3956. Part224.Position = Vector3.new(-79.3516617, 2.20026469, 67.8525925)
  3957. Part224.Orientation = Vector3.new(0, -0.0199999996, 0)
  3958. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3959. Part225.Parent = Model207
  3960. Part225.Material = Enum.Material.SmoothPlastic
  3961. Part225.BrickColor = BrickColor.new("Really black")
  3962. Part225.Rotation = Vector3.new(0, -0.0199999996, 0)
  3963. Part225.Anchored = true
  3964. Part225.CanCollide = false
  3965. Part225.FormFactor = Enum.FormFactor.Custom
  3966. Part225.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3967. Part225.CFrame = CFrame.new(-79.3516388, 2.20026469, 67.6281433, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3968. Part225.BottomSurface = Enum.SurfaceType.Smooth
  3969. Part225.TopSurface = Enum.SurfaceType.Smooth
  3970. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3971. Part225.Position = Vector3.new(-79.3516388, 2.20026469, 67.6281433)
  3972. Part225.Orientation = Vector3.new(0, -0.0199999996, 0)
  3973. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3974. Part226.Parent = Model207
  3975. Part226.Material = Enum.Material.SmoothPlastic
  3976. Part226.BrickColor = BrickColor.new("Really black")
  3977. Part226.Rotation = Vector3.new(0, -0.0199999996, 0)
  3978. Part226.Anchored = true
  3979. Part226.CanCollide = false
  3980. Part226.FormFactor = Enum.FormFactor.Custom
  3981. Part226.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3982. Part226.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.628067, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3983. Part226.BottomSurface = Enum.SurfaceType.Smooth
  3984. Part226.TopSurface = Enum.SurfaceType.Smooth
  3985. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3986. Part226.Position = Vector3.new(-79.5316467, 2.18334675, 67.628067)
  3987. Part226.Orientation = Vector3.new(0, -0.0199999996, 0)
  3988. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3989. Part227.Parent = Model207
  3990. Part227.Material = Enum.Material.Neon
  3991. Part227.BrickColor = BrickColor.new("Really red")
  3992. Part227.Rotation = Vector3.new(0, -0.0199999996, 0)
  3993. Part227.Anchored = true
  3994. Part227.CanCollide = false
  3995. Part227.FormFactor = Enum.FormFactor.Custom
  3996. Part227.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  3997. Part227.CFrame = CFrame.new(-79.5219345, 2.17837667, 68.3037262, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3998. Part227.BottomSurface = Enum.SurfaceType.Smooth
  3999. Part227.TopSurface = Enum.SurfaceType.Smooth
  4000. Part227.Color = Color3.new(1, 0, 0)
  4001. Part227.Position = Vector3.new(-79.5219345, 2.17837667, 68.3037262)
  4002. Part227.Orientation = Vector3.new(0, -0.0199999996, 0)
  4003. Part227.Color = Color3.new(1, 0, 0)
  4004. Part228.Parent = Model207
  4005. Part228.Material = Enum.Material.Neon
  4006. Part228.BrickColor = BrickColor.new("Really red")
  4007. Part228.Rotation = Vector3.new(0, -0.0199999996, 0)
  4008. Part228.Anchored = true
  4009. Part228.CanCollide = false
  4010. Part228.FormFactor = Enum.FormFactor.Custom
  4011. Part228.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4012. Part228.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4013. Part228.BottomSurface = Enum.SurfaceType.Smooth
  4014. Part228.TopSurface = Enum.SurfaceType.Smooth
  4015. Part228.Color = Color3.new(1, 0, 0)
  4016. Part228.Position = Vector3.new(-79.7765961, 2.15820408, 68.3005371)
  4017. Part228.Orientation = Vector3.new(0, -0.0199999996, 0)
  4018. Part228.Color = Color3.new(1, 0, 0)
  4019. Part229.Parent = Model207
  4020. Part229.Material = Enum.Material.SmoothPlastic
  4021. Part229.BrickColor = BrickColor.new("Really black")
  4022. Part229.Rotation = Vector3.new(0, -0.0199999996, 0)
  4023. Part229.Anchored = true
  4024. Part229.CanCollide = false
  4025. Part229.FormFactor = Enum.FormFactor.Custom
  4026. Part229.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4027. Part229.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.3006287, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4028. Part229.BottomSurface = Enum.SurfaceType.Smooth
  4029. Part229.TopSurface = Enum.SurfaceType.Smooth
  4030. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4031. Part229.Position = Vector3.new(-79.5316467, 2.18334699, 68.3006287)
  4032. Part229.Orientation = Vector3.new(0, -0.0199999996, 0)
  4033. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4034. Part230.Parent = Model207
  4035. Part230.Material = Enum.Material.Neon
  4036. Part230.BrickColor = BrickColor.new("Really red")
  4037. Part230.Rotation = Vector3.new(0, -0.0199999996, 0)
  4038. Part230.Anchored = true
  4039. Part230.CanCollide = false
  4040. Part230.FormFactor = Enum.FormFactor.Custom
  4041. Part230.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4042. Part230.CFrame = CFrame.new(-79.5216599, 2.17834568, 67.6280975, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4043. Part230.BottomSurface = Enum.SurfaceType.Smooth
  4044. Part230.TopSurface = Enum.SurfaceType.Smooth
  4045. Part230.Color = Color3.new(1, 0, 0)
  4046. Part230.Position = Vector3.new(-79.5216599, 2.17834568, 67.6280975)
  4047. Part230.Orientation = Vector3.new(0, -0.0199999996, 0)
  4048. Part230.Color = Color3.new(1, 0, 0)
  4049. Part231.Parent = Model207
  4050. Part231.Material = Enum.Material.Neon
  4051. Part231.BrickColor = BrickColor.new("Really red")
  4052. Part231.Rotation = Vector3.new(0, -0.0199999996, 0)
  4053. Part231.Anchored = true
  4054. Part231.CanCollide = false
  4055. Part231.FormFactor = Enum.FormFactor.Custom
  4056. Part231.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
  4057. Part231.CFrame = CFrame.new(-79.2817841, 3.39222479, 68.0681458, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4058. Part231.BottomSurface = Enum.SurfaceType.Smooth
  4059. Part231.TopSurface = Enum.SurfaceType.Smooth
  4060. Part231.Color = Color3.new(1, 0, 0)
  4061. Part231.Position = Vector3.new(-79.2817841, 3.39222479, 68.0681458)
  4062. Part231.Orientation = Vector3.new(0, -0.0199999996, 0)
  4063. Part231.Color = Color3.new(1, 0, 0)
  4064. Part232.Parent = Model207
  4065. Part232.Material = Enum.Material.SmoothPlastic
  4066. Part232.BrickColor = BrickColor.new("Really black")
  4067. Part232.Rotation = Vector3.new(0, -0.0199999996, 0)
  4068. Part232.Anchored = true
  4069. Part232.CanCollide = false
  4070. Part232.FormFactor = Enum.FormFactor.Custom
  4071. Part232.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4072. Part232.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.8525238, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4073. Part232.BottomSurface = Enum.SurfaceType.Smooth
  4074. Part232.TopSurface = Enum.SurfaceType.Smooth
  4075. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4076. Part232.Position = Vector3.new(-79.5316467, 2.18334675, 67.8525238)
  4077. Part232.Orientation = Vector3.new(0, -0.0199999996, 0)
  4078. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4079. Part233.Parent = Model207
  4080. Part233.Material = Enum.Material.Neon
  4081. Part233.BrickColor = BrickColor.new("Really red")
  4082. Part233.Rotation = Vector3.new(0, -0.0199999996, 0)
  4083. Part233.Anchored = true
  4084. Part233.CanCollide = false
  4085. Part233.FormFactor = Enum.FormFactor.Custom
  4086. Part233.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4087. Part233.CFrame = CFrame.new(-79.7766037, 2.15820408, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4088. Part233.BottomSurface = Enum.SurfaceType.Smooth
  4089. Part233.TopSurface = Enum.SurfaceType.Smooth
  4090. Part233.Color = Color3.new(1, 0, 0)
  4091. Part233.Position = Vector3.new(-79.7766037, 2.15820408, 67.8524323)
  4092. Part233.Orientation = Vector3.new(0, -0.0199999996, 0)
  4093. Part233.Color = Color3.new(1, 0, 0)
  4094. Part234.Parent = Model207
  4095. Part234.Material = Enum.Material.SmoothPlastic
  4096. Part234.BrickColor = BrickColor.new("Really black")
  4097. Part234.Rotation = Vector3.new(0, -0.0199999996, 0)
  4098. Part234.Anchored = true
  4099. Part234.CanCollide = false
  4100. Part234.FormFactor = Enum.FormFactor.Custom
  4101. Part234.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4102. Part234.CFrame = CFrame.new(-79.3516541, 2.20026493, 68.300705, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4103. Part234.BottomSurface = Enum.SurfaceType.Smooth
  4104. Part234.TopSurface = Enum.SurfaceType.Smooth
  4105. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4106. Part234.Position = Vector3.new(-79.3516541, 2.20026493, 68.300705)
  4107. Part234.Orientation = Vector3.new(0, -0.0199999996, 0)
  4108. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4109. Part235.Parent = Model207
  4110. Part235.Material = Enum.Material.SmoothPlastic
  4111. Part235.BrickColor = BrickColor.new("Really black")
  4112. Part235.Rotation = Vector3.new(0, -0.0199999996, -30)
  4113. Part235.Anchored = true
  4114. Part235.CanCollide = false
  4115. Part235.FormFactor = Enum.FormFactor.Custom
  4116. Part235.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
  4117. Part235.CFrame = CFrame.new(-79.3018265, 4.15121365, 67.9680862, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  4118. Part235.BottomSurface = Enum.SurfaceType.Smooth
  4119. Part235.TopSurface = Enum.SurfaceType.Smooth
  4120. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4121. Part235.Position = Vector3.new(-79.3018265, 4.15121365, 67.9680862)
  4122. Part235.Orientation = Vector3.new(0, -0.0199999996, -30)
  4123. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4124. Part236.Parent = Model207
  4125. Part236.Material = Enum.Material.SmoothPlastic
  4126. Part236.BrickColor = BrickColor.new("Really black")
  4127. Part236.Rotation = Vector3.new(0, -0.0199999996, 0)
  4128. Part236.Anchored = true
  4129. Part236.CanCollide = false
  4130. Part236.FormFactor = Enum.FormFactor.Custom
  4131. Part236.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4132. Part236.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.8525085, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4133. Part236.BottomSurface = Enum.SurfaceType.Smooth
  4134. Part236.TopSurface = Enum.SurfaceType.Smooth
  4135. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4136. Part236.Position = Vector3.new(-79.5716324, 2.19334269, 67.8525085)
  4137. Part236.Orientation = Vector3.new(0, -0.0199999996, 0)
  4138. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4139. Part237.Parent = Model207
  4140. Part237.Material = Enum.Material.Neon
  4141. Part237.BrickColor = BrickColor.new("Really red")
  4142. Part237.Rotation = Vector3.new(0, -0.0199999996, 0)
  4143. Part237.Anchored = true
  4144. Part237.CanCollide = false
  4145. Part237.FormFactor = Enum.FormFactor.Custom
  4146. Part237.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4147. Part237.CFrame = CFrame.new(-79.7815857, 2.29834557, 68.0913696, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4148. Part237.BottomSurface = Enum.SurfaceType.Smooth
  4149. Part237.TopSurface = Enum.SurfaceType.Smooth
  4150. Part237.Color = Color3.new(1, 0, 0)
  4151. Part237.Position = Vector3.new(-79.7815857, 2.29834557, 68.0913696)
  4152. Part237.Orientation = Vector3.new(0, -0.0199999996, 0)
  4153. Part237.Color = Color3.new(1, 0, 0)
  4154. Part238.Parent = Model207
  4155. Part238.Material = Enum.Material.Neon
  4156. Part238.BrickColor = BrickColor.new("Really red")
  4157. Part238.Rotation = Vector3.new(0, -0.0199999996, 0)
  4158. Part238.Anchored = true
  4159. Part238.CanCollide = false
  4160. Part238.FormFactor = Enum.FormFactor.Custom
  4161. Part238.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4162. Part238.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.0913849, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4163. Part238.BottomSurface = Enum.SurfaceType.Smooth
  4164. Part238.TopSurface = Enum.SurfaceType.Smooth
  4165. Part238.Color = Color3.new(1, 0, 0)
  4166. Part238.Position = Vector3.new(-79.7765961, 2.15820408, 68.0913849)
  4167. Part238.Orientation = Vector3.new(0, -0.0199999996, 0)
  4168. Part238.Color = Color3.new(1, 0, 0)
  4169. Part239.Parent = Model207
  4170. Part239.Material = Enum.Material.Neon
  4171. Part239.BrickColor = BrickColor.new("Really red")
  4172. Part239.Rotation = Vector3.new(0, -0.0199999996, 0)
  4173. Part239.Anchored = true
  4174. Part239.CanCollide = false
  4175. Part239.FormFactor = Enum.FormFactor.Custom
  4176. Part239.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4177. Part239.CFrame = CFrame.new(-79.781601, 2.2983458, 67.852417, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4178. Part239.BottomSurface = Enum.SurfaceType.Smooth
  4179. Part239.TopSurface = Enum.SurfaceType.Smooth
  4180. Part239.Color = Color3.new(1, 0, 0)
  4181. Part239.Position = Vector3.new(-79.781601, 2.2983458, 67.852417)
  4182. Part239.Orientation = Vector3.new(0, -0.0199999996, 0)
  4183. Part239.Color = Color3.new(1, 0, 0)
  4184. Part240.Parent = Model207
  4185. Part240.Material = Enum.Material.Neon
  4186. Part240.BrickColor = BrickColor.new("Really red")
  4187. Part240.Rotation = Vector3.new(0, -0.0199999996, 0)
  4188. Part240.Anchored = true
  4189. Part240.CanCollide = false
  4190. Part240.FormFactor = Enum.FormFactor.Custom
  4191. Part240.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4192. Part240.CFrame = CFrame.new(-79.781601, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4193. Part240.BottomSurface = Enum.SurfaceType.Smooth
  4194. Part240.TopSurface = Enum.SurfaceType.Smooth
  4195. Part240.Color = Color3.new(1, 0, 0)
  4196. Part240.Position = Vector3.new(-79.781601, 2.29834604, 68.3005371)
  4197. Part240.Orientation = Vector3.new(0, -0.0199999996, 0)
  4198. Part240.Color = Color3.new(1, 0, 0)
  4199. Part241.Parent = Model207
  4200. Part241.Material = Enum.Material.Neon
  4201. Part241.BrickColor = BrickColor.new("Really red")
  4202. Part241.Rotation = Vector3.new(0, -0.0199999996, 0)
  4203. Part241.Anchored = true
  4204. Part241.CanCollide = false
  4205. Part241.FormFactor = Enum.FormFactor.Custom
  4206. Part241.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4207. Part241.CFrame = CFrame.new(-79.5217514, 2.17835808, 67.8479156, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4208. Part241.BottomSurface = Enum.SurfaceType.Smooth
  4209. Part241.TopSurface = Enum.SurfaceType.Smooth
  4210. Part241.Color = Color3.new(1, 0, 0)
  4211. Part241.Position = Vector3.new(-79.5217514, 2.17835808, 67.8479156)
  4212. Part241.Orientation = Vector3.new(0, -0.0199999996, 0)
  4213. Part241.Color = Color3.new(1, 0, 0)
  4214. Part242.Parent = Model207
  4215. Part242.Material = Enum.Material.SmoothPlastic
  4216. Part242.BrickColor = BrickColor.new("Really black")
  4217. Part242.Reflectance = 0.20000000298023
  4218. Part242.Rotation = Vector3.new(0, -0.0199999996, 0)
  4219. Part242.Anchored = true
  4220. Part242.CanCollide = false
  4221. Part242.FormFactor = Enum.FormFactor.Custom
  4222. Part242.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
  4223. Part242.CFrame = CFrame.new(-79.4817429, 2.35221767, 67.9681015, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4224. Part242.BottomSurface = Enum.SurfaceType.Smooth
  4225. Part242.TopSurface = Enum.SurfaceType.Smooth
  4226. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4227. Part242.Position = Vector3.new(-79.4817429, 2.35221767, 67.9681015)
  4228. Part242.Orientation = Vector3.new(0, -0.0199999996, 0)
  4229. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4230. Part243.Parent = Model207
  4231. Part243.Material = Enum.Material.SmoothPlastic
  4232. Part243.BrickColor = BrickColor.new("Really black")
  4233. Part243.Reflectance = 0.20000000298023
  4234. Part243.Rotation = Vector3.new(0, -0.0199999996, 0)
  4235. Part243.Anchored = true
  4236. Part243.CanCollide = false
  4237. Part243.FormFactor = Enum.FormFactor.Custom
  4238. Part243.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
  4239. Part243.CFrame = CFrame.new(-79.2817383, 2.45221901, 67.9681854, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4240. Part243.BottomSurface = Enum.SurfaceType.Smooth
  4241. Part243.TopSurface = Enum.SurfaceType.Smooth
  4242. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4243. Part243.Position = Vector3.new(-79.2817383, 2.45221901, 67.9681854)
  4244. Part243.Orientation = Vector3.new(0, -0.0199999996, 0)
  4245. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4246. Part244.Parent = Model207
  4247. Part244.Material = Enum.Material.SmoothPlastic
  4248. Part244.BrickColor = BrickColor.new("Really black")
  4249. Part244.Rotation = Vector3.new(0, -0.0199999996, 0)
  4250. Part244.Anchored = true
  4251. Part244.CanCollide = false
  4252. Part244.FormFactor = Enum.FormFactor.Custom
  4253. Part244.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4254. Part244.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.6280594, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4255. Part244.BottomSurface = Enum.SurfaceType.Smooth
  4256. Part244.TopSurface = Enum.SurfaceType.Smooth
  4257. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4258. Part244.Position = Vector3.new(-79.5716324, 2.19334269, 67.6280594)
  4259. Part244.Orientation = Vector3.new(0, -0.0199999996, 0)
  4260. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4261. Part245.Parent = Model207
  4262. Part245.Material = Enum.Material.Neon
  4263. Part245.BrickColor = BrickColor.new("Really red")
  4264. Part245.Rotation = Vector3.new(0, -0.0199999996, 0)
  4265. Part245.Anchored = true
  4266. Part245.CanCollide = false
  4267. Part245.FormFactor = Enum.FormFactor.Custom
  4268. Part245.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4269. Part245.CFrame = CFrame.new(-79.781601, 2.29834557, 67.6279831, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4270. Part245.BottomSurface = Enum.SurfaceType.Smooth
  4271. Part245.TopSurface = Enum.SurfaceType.Smooth
  4272. Part245.Color = Color3.new(1, 0, 0)
  4273. Part245.Position = Vector3.new(-79.781601, 2.29834557, 67.6279831)
  4274. Part245.Orientation = Vector3.new(0, -0.0199999996, 0)
  4275. Part245.Color = Color3.new(1, 0, 0)
  4276. Part246.Parent = Model207
  4277. Part246.Material = Enum.Material.Neon
  4278. Part246.BrickColor = BrickColor.new("Really red")
  4279. Part246.Rotation = Vector3.new(0, -0.0199999996, -30)
  4280. Part246.Anchored = true
  4281. Part246.CanCollide = false
  4282. Part246.FormFactor = Enum.FormFactor.Custom
  4283. Part246.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  4284. Part246.CFrame = CFrame.new(-79.3011093, 4.16236925, 67.8691406, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  4285. Part246.BottomSurface = Enum.SurfaceType.Smooth
  4286. Part246.TopSurface = Enum.SurfaceType.Smooth
  4287. Part246.Color = Color3.new(1, 0, 0)
  4288. Part246.Position = Vector3.new(-79.3011093, 4.16236925, 67.8691406)
  4289. Part246.Orientation = Vector3.new(0, -0.0199999996, -30)
  4290. Part246.Color = Color3.new(1, 0, 0)
  4291. Part247.Parent = Model207
  4292. Part247.Material = Enum.Material.SmoothPlastic
  4293. Part247.BrickColor = BrickColor.new("Really black")
  4294. Part247.Rotation = Vector3.new(0, -0.0199999996, 0)
  4295. Part247.Anchored = true
  4296. Part247.CanCollide = false
  4297. Part247.FormFactor = Enum.FormFactor.Custom
  4298. Part247.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4299. Part247.CFrame = CFrame.new(-79.5716248, 2.19334292, 68.3006134, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4300. Part247.BottomSurface = Enum.SurfaceType.Smooth
  4301. Part247.TopSurface = Enum.SurfaceType.Smooth
  4302. Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4303. Part247.Position = Vector3.new(-79.5716248, 2.19334292, 68.3006134)
  4304. Part247.Orientation = Vector3.new(0, -0.0199999996, 0)
  4305. Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4306. Part248.Parent = Model207
  4307. Part248.Material = Enum.Material.Neon
  4308. Part248.BrickColor = BrickColor.new("Really red")
  4309. Part248.Rotation = Vector3.new(0, -0.0199999996, 0)
  4310. Part248.Anchored = true
  4311. Part248.CanCollide = false
  4312. Part248.FormFactor = Enum.FormFactor.Custom
  4313. Part248.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4314. Part248.CFrame = CFrame.new(-79.7765961, 2.15820408, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4315. Part248.BottomSurface = Enum.SurfaceType.Smooth
  4316. Part248.TopSurface = Enum.SurfaceType.Smooth
  4317. Part248.Color = Color3.new(1, 0, 0)
  4318. Part248.Position = Vector3.new(-79.7765961, 2.15820408, 67.6279755)
  4319. Part248.Orientation = Vector3.new(0, -0.0199999996, 0)
  4320. Part248.Color = Color3.new(1, 0, 0)
  4321. Part249.Parent = Model207
  4322. Part249.Material = Enum.Material.Neon
  4323. Part249.BrickColor = BrickColor.new("Really red")
  4324. Part249.Rotation = Vector3.new(0, -0.0199999996, 0)
  4325. Part249.Anchored = true
  4326. Part249.CanCollide = false
  4327. Part249.FormFactor = Enum.FormFactor.Custom
  4328. Part249.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4329. Part249.CFrame = CFrame.new(-79.5218506, 2.1783669, 68.0920029, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4330. Part249.BottomSurface = Enum.SurfaceType.Smooth
  4331. Part249.TopSurface = Enum.SurfaceType.Smooth
  4332. Part249.Color = Color3.new(1, 0, 0)
  4333. Part249.Position = Vector3.new(-79.5218506, 2.1783669, 68.0920029)
  4334. Part249.Orientation = Vector3.new(0, -0.0199999996, 0)
  4335. Part249.Color = Color3.new(1, 0, 0)
  4336. Part250.Parent = Model207
  4337. Part250.Material = Enum.Material.SmoothPlastic
  4338. Part250.Transparency = 1
  4339. Part250.Rotation = Vector3.new(90, 0.0199999996, 180)
  4340. Part250.Anchored = true
  4341. Part250.FormFactor = Enum.FormFactor.Custom
  4342. Part250.Size = Vector3.new(1.0999999, 1, 2)
  4343. Part250.CFrame = CFrame.new(-79.2844543, 2.96886802, 67.9766159, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  4344. Part250.BottomSurface = Enum.SurfaceType.Smooth
  4345. Part250.TopSurface = Enum.SurfaceType.Smooth
  4346. Part250.Position = Vector3.new(-79.2844543, 2.96886802, 67.9766159)
  4347. Part250.Orientation = Vector3.new(90, -180, 0)
  4348. ParticleEmitter251.Name = "Void"
  4349. ParticleEmitter251.Parent = Part250
  4350. ParticleEmitter251.Transparency = NumberSequence.new(0,0.78750002384186,1)
  4351. ParticleEmitter251.Rotation = NumberRange.new(100, 100)
  4352. ParticleEmitter251.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  4353. ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4354. ParticleEmitter251.Texture = "rbxassetid://341277531"
  4355. ParticleEmitter251.ZOffset = -1
  4356. ParticleEmitter251.Lifetime = NumberRange.new(0.5, 0.5)
  4357. ParticleEmitter251.Rate = 1000
  4358. ParticleEmitter251.RotSpeed = NumberRange.new(-20, -10)
  4359. ParticleEmitter251.Speed = NumberRange.new(0, 0)
  4360. ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4361. Model252.Name = "LeftLeg"
  4362. Model252.Parent = Model0
  4363. Part253.Name = "Left Leg1"
  4364. Part253.Parent = Model252
  4365. Part253.Material = Enum.Material.SmoothPlastic
  4366. Part253.BrickColor = BrickColor.new("Pastel brown")
  4367. Part253.Transparency = 1
  4368. Part253.Rotation = Vector3.new(-180, 0, 180)
  4369. Part253.Anchored = true
  4370. Part253.CanCollide = false
  4371. Part253.FormFactor = Enum.FormFactor.Plate
  4372. Part253.Size = Vector3.new(1, 2, 1)
  4373. Part253.CFrame = CFrame.new(-77.3779144, 1.00008273, 67.9689026, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  4374. Part253.Color = Color3.new(1, 0.8, 0.6)
  4375. Part253.Position = Vector3.new(-77.3779144, 1.00008273, 67.9689026)
  4376. Part253.Orientation = Vector3.new(0, 180, 0)
  4377. Part253.Color = Color3.new(1, 0.8, 0.6)
  4378. Part254.Parent = Model252
  4379. Part254.Material = Enum.Material.SmoothPlastic
  4380. Part254.Transparency = 1
  4381. Part254.Rotation = Vector3.new(90, 0.0199999996, 180)
  4382. Part254.Anchored = true
  4383. Part254.FormFactor = Enum.FormFactor.Custom
  4384. Part254.Size = Vector3.new(1.0999999, 1, 2)
  4385. Part254.CFrame = CFrame.new(-77.42836, 1.00680184, 67.9882813, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  4386. Part254.BottomSurface = Enum.SurfaceType.Smooth
  4387. Part254.TopSurface = Enum.SurfaceType.Smooth
  4388. Part254.Position = Vector3.new(-77.42836, 1.00680184, 67.9882813)
  4389. Part254.Orientation = Vector3.new(90, -180, 0)
  4390. ParticleEmitter255.Name = "Void"
  4391. ParticleEmitter255.Parent = Part254
  4392. ParticleEmitter255.Transparency = NumberSequence.new(0,0.78750002384186,1)
  4393. ParticleEmitter255.Rotation = NumberRange.new(100, 100)
  4394. ParticleEmitter255.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  4395. ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4396. ParticleEmitter255.Texture = "rbxassetid://341277531"
  4397. ParticleEmitter255.ZOffset = -1
  4398. ParticleEmitter255.Lifetime = NumberRange.new(0.5, 0.5)
  4399. ParticleEmitter255.Rate = 1000
  4400. ParticleEmitter255.RotSpeed = NumberRange.new(-20, -10)
  4401. ParticleEmitter255.Speed = NumberRange.new(0, 0)
  4402. ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4403. Model256.Name = "LeftArm"
  4404. Model256.Parent = Model0
  4405. Part257.Name = "Left Arm1"
  4406. Part257.Parent = Model256
  4407. Part257.Material = Enum.Material.SmoothPlastic
  4408. Part257.BrickColor = BrickColor.new("Pastel brown")
  4409. Part257.Transparency = 1
  4410. Part257.Rotation = Vector3.new(-180, 0, 0)
  4411. Part257.Anchored = true
  4412. Part257.CanCollide = false
  4413. Part257.FormFactor = Enum.FormFactor.Plate
  4414. Part257.Size = Vector3.new(1, 2, 1)
  4415. Part257.CFrame = CFrame.new(-76.4178696, 3.00015688, 67.9683304, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
  4416. Part257.BottomSurface = Enum.SurfaceType.Smooth
  4417. Part257.TopSurface = Enum.SurfaceType.Smooth
  4418. Part257.Color = Color3.new(1, 0.8, 0.6)
  4419. Part257.Position = Vector3.new(-76.4178696, 3.00015688, 67.9683304)
  4420. Part257.Orientation = Vector3.new(0, 180, 180)
  4421. Part257.Color = Color3.new(1, 0.8, 0.6)
  4422. WedgePart258.Parent = Model256
  4423. WedgePart258.Material = Enum.Material.SmoothPlastic
  4424. WedgePart258.BrickColor = BrickColor.new("Really black")
  4425. WedgePart258.Reflectance = 0.20000000298023
  4426. WedgePart258.Rotation = Vector3.new(-179.98999, 90, 0)
  4427. WedgePart258.Anchored = true
  4428. WedgePart258.CanCollide = false
  4429. WedgePart258.FormFactor = Enum.FormFactor.Custom
  4430. WedgePart258.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
  4431. WedgePart258.CFrame = CFrame.new(-76.7304459, 2.09602594, 67.9678497, -0.000412006339, -4.89548511e-05, 1.00000465, -9.79987526e-05, -1, -4.89949962e-05, 1.00000465, -9.80188925e-05, 0.000411999179)
  4432. WedgePart258.BottomSurface = Enum.SurfaceType.Smooth
  4433. WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4434. WedgePart258.Position = Vector3.new(-76.7304459, 2.09602594, 67.9678497)
  4435. WedgePart258.Orientation = Vector3.new(0, 89.9799957, -179.98999)
  4436. WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4437. Part259.Parent = Model256
  4438. Part259.Material = Enum.Material.Neon
  4439. Part259.BrickColor = BrickColor.new("Really red")
  4440. Part259.Rotation = Vector3.new(-180, 0.0199999996, 150)
  4441. Part259.Anchored = true
  4442. Part259.CanCollide = false
  4443. Part259.FormFactor = Enum.FormFactor.Custom
  4444. Part259.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  4445. Part259.CFrame = CFrame.new(-76.401001, 4.16015005, 67.8708801, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  4446. Part259.BottomSurface = Enum.SurfaceType.Smooth
  4447. Part259.TopSurface = Enum.SurfaceType.Smooth
  4448. Part259.Color = Color3.new(1, 0, 0)
  4449. Part259.Position = Vector3.new(-76.401001, 4.16015005, 67.8708801)
  4450. Part259.Orientation = Vector3.new(0, 179.979996, -30)
  4451. Part259.Color = Color3.new(1, 0, 0)
  4452. Part260.Parent = Model256
  4453. Part260.Material = Enum.Material.SmoothPlastic
  4454. Part260.BrickColor = BrickColor.new("Really black")
  4455. Part260.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4456. Part260.Anchored = true
  4457. Part260.CanCollide = false
  4458. Part260.FormFactor = Enum.FormFactor.Custom
  4459. Part260.Size = Vector3.new(1.0399996, 0.5, 1.03999972)
  4460. Part260.CFrame = CFrame.new(-76.4204636, 3.87398624, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4461. Part260.BottomSurface = Enum.SurfaceType.Smooth
  4462. Part260.TopSurface = Enum.SurfaceType.Smooth
  4463. Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4464. Part260.Position = Vector3.new(-76.4204636, 3.87398624, 67.9680786)
  4465. Part260.Orientation = Vector3.new(0, 179.979996, 0)
  4466. Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4467. Part261.Parent = Model256
  4468. Part261.Material = Enum.Material.SmoothPlastic
  4469. Part261.BrickColor = BrickColor.new("Really black")
  4470. Part261.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4471. Part261.Anchored = true
  4472. Part261.CanCollide = false
  4473. Part261.FormFactor = Enum.FormFactor.Custom
  4474. Part261.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
  4475. Part261.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4476. Part261.BottomSurface = Enum.SurfaceType.Smooth
  4477. Part261.TopSurface = Enum.SurfaceType.Smooth
  4478. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4479. Part261.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
  4480. Part261.Orientation = Vector3.new(0, 179.979996, 0)
  4481. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4482. Part262.Parent = Model256
  4483. Part262.Material = Enum.Material.SmoothPlastic
  4484. Part262.BrickColor = BrickColor.new("Really black")
  4485. Part262.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4486. Part262.Anchored = true
  4487. Part262.CanCollide = false
  4488. Part262.FormFactor = Enum.FormFactor.Custom
  4489. Part262.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4490. Part262.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4491. Part262.BottomSurface = Enum.SurfaceType.Smooth
  4492. Part262.TopSurface = Enum.SurfaceType.Smooth
  4493. Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4494. Part262.Position = Vector3.new(-75.9255981, 2.29611683, 67.8448181)
  4495. Part262.Orientation = Vector3.new(0, 179.979996, 0)
  4496. Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4497. Part263.Parent = Model256
  4498. Part263.Material = Enum.Material.SmoothPlastic
  4499. Part263.BrickColor = BrickColor.new("Really black")
  4500. Part263.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4501. Part263.Anchored = true
  4502. Part263.CanCollide = false
  4503. Part263.FormFactor = Enum.FormFactor.Custom
  4504. Part263.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4505. Part263.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.844635, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4506. Part263.BottomSurface = Enum.SurfaceType.Smooth
  4507. Part263.TopSurface = Enum.SurfaceType.Smooth
  4508. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4509. Part263.Position = Vector3.new(-76.3505402, 2.19803381, 67.844635)
  4510. Part263.Orientation = Vector3.new(0, 179.979996, 0)
  4511. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4512. Part264.Parent = Model256
  4513. Part264.Material = Enum.Material.SmoothPlastic
  4514. Part264.BrickColor = BrickColor.new("Really black")
  4515. Part264.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4516. Part264.Anchored = true
  4517. Part264.CanCollide = false
  4518. Part264.FormFactor = Enum.FormFactor.Custom
  4519. Part264.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
  4520. Part264.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4521. Part264.BottomSurface = Enum.SurfaceType.Smooth
  4522. Part264.TopSurface = Enum.SurfaceType.Smooth
  4523. Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4524. Part264.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
  4525. Part264.Orientation = Vector3.new(0, 179.979996, 0)
  4526. Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4527. Part265.Parent = Model256
  4528. Part265.Material = Enum.Material.SmoothPlastic
  4529. Part265.BrickColor = BrickColor.new("Really black")
  4530. Part265.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4531. Part265.Anchored = true
  4532. Part265.CanCollide = false
  4533. Part265.FormFactor = Enum.FormFactor.Custom
  4534. Part265.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4535. Part265.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.8447189, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4536. Part265.BottomSurface = Enum.SurfaceType.Smooth
  4537. Part265.TopSurface = Enum.SurfaceType.Smooth
  4538. Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4539. Part265.Position = Vector3.new(-76.1705551, 2.18111372, 67.8447189)
  4540. Part265.Orientation = Vector3.new(0, 179.979996, 0)
  4541. Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4542. Part266.Parent = Model256
  4543. Part266.Material = Enum.Material.Neon
  4544. Part266.BrickColor = BrickColor.new("Really red")
  4545. Part266.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4546. Part266.Anchored = true
  4547. Part266.CanCollide = false
  4548. Part266.FormFactor = Enum.FormFactor.Custom
  4549. Part266.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
  4550. Part266.CFrame = CFrame.new(-76.4205017, 3.88998222, 68.0680695, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4551. Part266.BottomSurface = Enum.SurfaceType.Smooth
  4552. Part266.TopSurface = Enum.SurfaceType.Smooth
  4553. Part266.Color = Color3.new(1, 0, 0)
  4554. Part266.Position = Vector3.new(-76.4205017, 3.88998222, 68.0680695)
  4555. Part266.Orientation = Vector3.new(0, 179.979996, 0)
  4556. Part266.Color = Color3.new(1, 0, 0)
  4557. Part267.Parent = Model256
  4558. Part267.Material = Enum.Material.SmoothPlastic
  4559. Part267.BrickColor = BrickColor.new("Black")
  4560. Part267.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4561. Part267.Anchored = true
  4562. Part267.CanCollide = false
  4563. Part267.FormFactor = Enum.FormFactor.Custom
  4564. Part267.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
  4565. Part267.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4566. Part267.BottomSurface = Enum.SurfaceType.Smooth
  4567. Part267.TopSurface = Enum.SurfaceType.Smooth
  4568. Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4569. Part267.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
  4570. Part267.Orientation = Vector3.new(0, 179.979996, 0)
  4571. Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4572. Part268.Parent = Model256
  4573. Part268.Material = Enum.Material.Neon
  4574. Part268.BrickColor = BrickColor.new("Really red")
  4575. Part268.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4576. Part268.Anchored = true
  4577. Part268.CanCollide = false
  4578. Part268.FormFactor = Enum.FormFactor.Custom
  4579. Part268.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4580. Part268.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4581. Part268.BottomSurface = Enum.SurfaceType.Smooth
  4582. Part268.TopSurface = Enum.SurfaceType.Smooth
  4583. Part268.Color = Color3.new(1, 0, 0)
  4584. Part268.Position = Vector3.new(-75.9206009, 2.29611683, 67.8448181)
  4585. Part268.Orientation = Vector3.new(0, 179.979996, 0)
  4586. Part268.Color = Color3.new(1, 0, 0)
  4587. Part269.Parent = Model256
  4588. Part269.Material = Enum.Material.Neon
  4589. Part269.BrickColor = BrickColor.new("Really red")
  4590. Part269.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4591. Part269.Anchored = true
  4592. Part269.CanCollide = false
  4593. Part269.FormFactor = Enum.FormFactor.Custom
  4594. Part269.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
  4595. Part269.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4596. Part269.BottomSurface = Enum.SurfaceType.Smooth
  4597. Part269.TopSurface = Enum.SurfaceType.Smooth
  4598. Part269.Color = Color3.new(1, 0, 0)
  4599. Part269.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
  4600. Part269.Orientation = Vector3.new(0, 179.979996, 0)
  4601. Part269.Color = Color3.new(1, 0, 0)
  4602. Part270.Parent = Model256
  4603. Part270.Material = Enum.Material.SmoothPlastic
  4604. Part270.BrickColor = BrickColor.new("Really black")
  4605. Part270.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4606. Part270.Anchored = true
  4607. Part270.CanCollide = false
  4608. Part270.FormFactor = Enum.FormFactor.Custom
  4609. Part270.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4610. Part270.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.8447266, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4611. Part270.BottomSurface = Enum.SurfaceType.Smooth
  4612. Part270.TopSurface = Enum.SurfaceType.Smooth
  4613. Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4614. Part270.Position = Vector3.new(-76.1305618, 2.19111395, 67.8447266)
  4615. Part270.Orientation = Vector3.new(0, 179.979996, 0)
  4616. Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4617. Part271.Parent = Model256
  4618. Part271.Material = Enum.Material.Neon
  4619. Part271.BrickColor = BrickColor.new("Really red")
  4620. Part271.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4621. Part271.Anchored = true
  4622. Part271.CanCollide = false
  4623. Part271.FormFactor = Enum.FormFactor.Custom
  4624. Part271.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4625. Part271.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.8448029, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4626. Part271.BottomSurface = Enum.SurfaceType.Smooth
  4627. Part271.TopSurface = Enum.SurfaceType.Smooth
  4628. Part271.Color = Color3.new(1, 0, 0)
  4629. Part271.Position = Vector3.new(-75.9256058, 2.15597177, 67.8448029)
  4630. Part271.Orientation = Vector3.new(0, 179.979996, 0)
  4631. Part271.Color = Color3.new(1, 0, 0)
  4632. Part272.Parent = Model256
  4633. Part272.Material = Enum.Material.Neon
  4634. Part272.BrickColor = BrickColor.new("Really red")
  4635. Part272.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4636. Part272.Anchored = true
  4637. Part272.CanCollide = false
  4638. Part272.FormFactor = Enum.FormFactor.Custom
  4639. Part272.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4640. Part272.CFrame = CFrame.new(-76.1804504, 2.17612576, 68.0882568, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4641. Part272.BottomSurface = Enum.SurfaceType.Smooth
  4642. Part272.TopSurface = Enum.SurfaceType.Smooth
  4643. Part272.Color = Color3.new(1, 0, 0)
  4644. Part272.Position = Vector3.new(-76.1804504, 2.17612576, 68.0882568)
  4645. Part272.Orientation = Vector3.new(0, 179.979996, 0)
  4646. Part272.Color = Color3.new(1, 0, 0)
  4647. Part273.Parent = Model256
  4648. Part273.Material = Enum.Material.SmoothPlastic
  4649. Part273.BrickColor = BrickColor.new("Really black")
  4650. Part273.Rotation = Vector3.new(-180, 0.0199999996, 150)
  4651. Part273.Anchored = true
  4652. Part273.CanCollide = false
  4653. Part273.FormFactor = Enum.FormFactor.Custom
  4654. Part273.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
  4655. Part273.CFrame = CFrame.new(-76.4003677, 4.14898729, 67.9681091, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  4656. Part273.BottomSurface = Enum.SurfaceType.Smooth
  4657. Part273.TopSurface = Enum.SurfaceType.Smooth
  4658. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4659. Part273.Position = Vector3.new(-76.4003677, 4.14898729, 67.9681091)
  4660. Part273.Orientation = Vector3.new(0, 179.979996, -30)
  4661. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4662. Part274.Parent = Model256
  4663. Part274.Material = Enum.Material.Neon
  4664. Part274.BrickColor = BrickColor.new("Really red")
  4665. Part274.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4666. Part274.Anchored = true
  4667. Part274.CanCollide = false
  4668. Part274.FormFactor = Enum.FormFactor.Custom
  4669. Part274.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4670. Part274.CFrame = CFrame.new(-76.1805496, 2.1761148, 68.3081055, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4671. Part274.BottomSurface = Enum.SurfaceType.Smooth
  4672. Part274.TopSurface = Enum.SurfaceType.Smooth
  4673. Part274.Color = Color3.new(1, 0, 0)
  4674. Part274.Position = Vector3.new(-76.1805496, 2.1761148, 68.3081055)
  4675. Part274.Orientation = Vector3.new(0, 179.979996, 0)
  4676. Part274.Color = Color3.new(1, 0, 0)
  4677. Part275.Parent = Model256
  4678. Part275.Material = Enum.Material.Neon
  4679. Part275.BrickColor = BrickColor.new("Really red")
  4680. Part275.Rotation = Vector3.new(-180, 0.0199999996, 150)
  4681. Part275.Anchored = true
  4682. Part275.CanCollide = false
  4683. Part275.FormFactor = Enum.FormFactor.Custom
  4684. Part275.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  4685. Part275.CFrame = CFrame.new(-76.4010773, 4.16014147, 68.0670319, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  4686. Part275.BottomSurface = Enum.SurfaceType.Smooth
  4687. Part275.TopSurface = Enum.SurfaceType.Smooth
  4688. Part275.Color = Color3.new(1, 0, 0)
  4689. Part275.Position = Vector3.new(-76.4010773, 4.16014147, 68.0670319)
  4690. Part275.Orientation = Vector3.new(0, 179.979996, -30)
  4691. Part275.Color = Color3.new(1, 0, 0)
  4692. Part276.Parent = Model256
  4693. Part276.Material = Enum.Material.SmoothPlastic
  4694. Part276.BrickColor = BrickColor.new("Really black")
  4695. Part276.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4696. Part276.Anchored = true
  4697. Part276.CanCollide = false
  4698. Part276.FormFactor = Enum.FormFactor.Custom
  4699. Part276.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4700. Part276.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.6355667, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4701. Part276.BottomSurface = Enum.SurfaceType.Smooth
  4702. Part276.TopSurface = Enum.SurfaceType.Smooth
  4703. Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4704. Part276.Position = Vector3.new(-76.1705551, 2.18111372, 67.6355667)
  4705. Part276.Orientation = Vector3.new(0, 179.979996, 0)
  4706. Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4707. Part277.Parent = Model256
  4708. Part277.Material = Enum.Material.Neon
  4709. Part277.BrickColor = BrickColor.new("Really red")
  4710. Part277.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4711. Part277.Anchored = true
  4712. Part277.CanCollide = false
  4713. Part277.FormFactor = Enum.FormFactor.Custom
  4714. Part277.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4715. Part277.CFrame = CFrame.new(-75.9256058, 2.15597153, 68.308197, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4716. Part277.BottomSurface = Enum.SurfaceType.Smooth
  4717. Part277.TopSurface = Enum.SurfaceType.Smooth
  4718. Part277.Color = Color3.new(1, 0, 0)
  4719. Part277.Position = Vector3.new(-75.9256058, 2.15597153, 68.308197)
  4720. Part277.Orientation = Vector3.new(0, 179.979996, 0)
  4721. Part277.Color = Color3.new(1, 0, 0)
  4722. Part278.Parent = Model256
  4723. Part278.Material = Enum.Material.SmoothPlastic
  4724. Part278.BrickColor = BrickColor.new("Really black")
  4725. Part278.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4726. Part278.Anchored = true
  4727. Part278.CanCollide = false
  4728. Part278.FormFactor = Enum.FormFactor.Custom
  4729. Part278.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4730. Part278.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4731. Part278.BottomSurface = Enum.SurfaceType.Smooth
  4732. Part278.TopSurface = Enum.SurfaceType.Smooth
  4733. Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4734. Part278.Position = Vector3.new(-75.9255981, 2.29611683, 68.3082123)
  4735. Part278.Orientation = Vector3.new(0, 179.979996, 0)
  4736. Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4737. Part279.Parent = Model256
  4738. Part279.Material = Enum.Material.SmoothPlastic
  4739. Part279.BrickColor = BrickColor.new("Really black")
  4740. Part279.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4741. Part279.Anchored = true
  4742. Part279.CanCollide = false
  4743. Part279.FormFactor = Enum.FormFactor.Custom
  4744. Part279.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4745. Part279.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.6355743, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4746. Part279.BottomSurface = Enum.SurfaceType.Smooth
  4747. Part279.TopSurface = Enum.SurfaceType.Smooth
  4748. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4749. Part279.Position = Vector3.new(-76.1305618, 2.19111395, 67.6355743)
  4750. Part279.Orientation = Vector3.new(0, 179.979996, 0)
  4751. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4752. Part280.Parent = Model256
  4753. Part280.Material = Enum.Material.SmoothPlastic
  4754. Part280.BrickColor = BrickColor.new("Really black")
  4755. Part280.Reflectance = 0.20000000298023
  4756. Part280.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4757. Part280.Anchored = true
  4758. Part280.CanCollide = false
  4759. Part280.FormFactor = Enum.FormFactor.Custom
  4760. Part280.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
  4761. Part280.CFrame = CFrame.new(-76.2204514, 2.3499887, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4762. Part280.BottomSurface = Enum.SurfaceType.Smooth
  4763. Part280.TopSurface = Enum.SurfaceType.Smooth
  4764. Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4765. Part280.Position = Vector3.new(-76.2204514, 2.3499887, 67.9680786)
  4766. Part280.Orientation = Vector3.new(0, 179.979996, 0)
  4767. Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4768. Part281.Parent = Model256
  4769. Part281.Material = Enum.Material.Neon
  4770. Part281.BrickColor = BrickColor.new("Really red")
  4771. Part281.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4772. Part281.Anchored = true
  4773. Part281.CanCollide = false
  4774. Part281.FormFactor = Enum.FormFactor.Custom
  4775. Part281.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4776. Part281.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4777. Part281.BottomSurface = Enum.SurfaceType.Smooth
  4778. Part281.TopSurface = Enum.SurfaceType.Smooth
  4779. Part281.Color = Color3.new(1, 0, 0)
  4780. Part281.Position = Vector3.new(-75.9206009, 2.29611683, 68.3082123)
  4781. Part281.Orientation = Vector3.new(0, 179.979996, 0)
  4782. Part281.Color = Color3.new(1, 0, 0)
  4783. Part282.Parent = Model256
  4784. Part282.Material = Enum.Material.SmoothPlastic
  4785. Part282.BrickColor = BrickColor.new("Really black")
  4786. Part282.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4787. Part282.Anchored = true
  4788. Part282.CanCollide = false
  4789. Part282.FormFactor = Enum.FormFactor.Custom
  4790. Part282.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4791. Part282.CFrame = CFrame.new(-76.1305618, 2.19111371, 68.3081207, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4792. Part282.BottomSurface = Enum.SurfaceType.Smooth
  4793. Part282.TopSurface = Enum.SurfaceType.Smooth
  4794. Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4795. Part282.Position = Vector3.new(-76.1305618, 2.19111371, 68.3081207)
  4796. Part282.Orientation = Vector3.new(0, 179.979996, 0)
  4797. Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4798. Part283.Parent = Model256
  4799. Part283.Material = Enum.Material.Neon
  4800. Part283.BrickColor = BrickColor.new("Really red")
  4801. Part283.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4802. Part283.Anchored = true
  4803. Part283.CanCollide = false
  4804. Part283.FormFactor = Enum.FormFactor.Custom
  4805. Part283.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
  4806. Part283.CFrame = CFrame.new(-76.4204254, 3.88999271, 67.8680725, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4807. Part283.BottomSurface = Enum.SurfaceType.Smooth
  4808. Part283.TopSurface = Enum.SurfaceType.Smooth
  4809. Part283.Color = Color3.new(1, 0, 0)
  4810. Part283.Position = Vector3.new(-76.4204254, 3.88999271, 67.8680725)
  4811. Part283.Orientation = Vector3.new(0, 179.979996, 0)
  4812. Part283.Color = Color3.new(1, 0, 0)
  4813. Part284.Parent = Model256
  4814. Part284.Material = Enum.Material.Neon
  4815. Part284.BrickColor = BrickColor.new("Really red")
  4816. Part284.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4817. Part284.Anchored = true
  4818. Part284.CanCollide = false
  4819. Part284.FormFactor = Enum.FormFactor.Custom
  4820. Part284.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4821. Part284.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.6356583, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4822. Part284.BottomSurface = Enum.SurfaceType.Smooth
  4823. Part284.TopSurface = Enum.SurfaceType.Smooth
  4824. Part284.Color = Color3.new(1, 0, 0)
  4825. Part284.Position = Vector3.new(-75.9206009, 2.29611683, 67.6356583)
  4826. Part284.Orientation = Vector3.new(0, 179.979996, 0)
  4827. Part284.Color = Color3.new(1, 0, 0)
  4828. Part285.Parent = Model256
  4829. Part285.Material = Enum.Material.Neon
  4830. Part285.BrickColor = BrickColor.new("Really red")
  4831. Part285.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4832. Part285.Anchored = true
  4833. Part285.CanCollide = false
  4834. Part285.FormFactor = Enum.FormFactor.Custom
  4835. Part285.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4836. Part285.CFrame = CFrame.new(-76.1803589, 2.17613578, 67.8441772, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4837. Part285.BottomSurface = Enum.SurfaceType.Smooth
  4838. Part285.TopSurface = Enum.SurfaceType.Smooth
  4839. Part285.Color = Color3.new(1, 0, 0)
  4840. Part285.Position = Vector3.new(-76.1803589, 2.17613578, 67.8441772)
  4841. Part285.Orientation = Vector3.new(0, 179.979996, 0)
  4842. Part285.Color = Color3.new(1, 0, 0)
  4843. Part286.Parent = Model256
  4844. Part286.Material = Enum.Material.SmoothPlastic
  4845. Part286.BrickColor = BrickColor.new("Really black")
  4846. Part286.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4847. Part286.Anchored = true
  4848. Part286.CanCollide = false
  4849. Part286.FormFactor = Enum.FormFactor.Custom
  4850. Part286.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4851. Part286.CFrame = CFrame.new(-76.3505402, 2.19803381, 68.3080292, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4852. Part286.BottomSurface = Enum.SurfaceType.Smooth
  4853. Part286.TopSurface = Enum.SurfaceType.Smooth
  4854. Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4855. Part286.Position = Vector3.new(-76.3505402, 2.19803381, 68.3080292)
  4856. Part286.Orientation = Vector3.new(0, 179.979996, 0)
  4857. Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4858. Part287.Parent = Model256
  4859. Part287.Material = Enum.Material.SmoothPlastic
  4860. Part287.BrickColor = BrickColor.new("Really black")
  4861. Part287.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4862. Part287.Anchored = true
  4863. Part287.CanCollide = false
  4864. Part287.FormFactor = Enum.FormFactor.Custom
  4865. Part287.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4866. Part287.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4867. Part287.BottomSurface = Enum.SurfaceType.Smooth
  4868. Part287.TopSurface = Enum.SurfaceType.Smooth
  4869. Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4870. Part287.Position = Vector3.new(-75.9255981, 2.29611683, 67.6356506)
  4871. Part287.Orientation = Vector3.new(0, 179.979996, 0)
  4872. Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4873. Part288.Parent = Model256
  4874. Part288.Material = Enum.Material.SmoothPlastic
  4875. Part288.BrickColor = BrickColor.new("Really black")
  4876. Part288.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4877. Part288.Anchored = true
  4878. Part288.CanCollide = false
  4879. Part288.FormFactor = Enum.FormFactor.Custom
  4880. Part288.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4881. Part288.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.0836716, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4882. Part288.BottomSurface = Enum.SurfaceType.Smooth
  4883. Part288.TopSurface = Enum.SurfaceType.Smooth
  4884. Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4885. Part288.Position = Vector3.new(-76.1705551, 2.18111372, 68.0836716)
  4886. Part288.Orientation = Vector3.new(0, 179.979996, 0)
  4887. Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4888. Part289.Parent = Model256
  4889. Part289.Material = Enum.Material.Neon
  4890. Part289.BrickColor = BrickColor.new("Really red")
  4891. Part289.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4892. Part289.Anchored = true
  4893. Part289.CanCollide = false
  4894. Part289.FormFactor = Enum.FormFactor.Custom
  4895. Part289.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4896. Part289.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4897. Part289.BottomSurface = Enum.SurfaceType.Smooth
  4898. Part289.TopSurface = Enum.SurfaceType.Smooth
  4899. Part289.Color = Color3.new(1, 0, 0)
  4900. Part289.Position = Vector3.new(-75.9206009, 2.29611683, 68.0837631)
  4901. Part289.Orientation = Vector3.new(0, 179.979996, 0)
  4902. Part289.Color = Color3.new(1, 0, 0)
  4903. Part290.Parent = Model256
  4904. Part290.Material = Enum.Material.Neon
  4905. Part290.BrickColor = BrickColor.new("Really red")
  4906. Part290.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4907. Part290.Anchored = true
  4908. Part290.CanCollide = false
  4909. Part290.FormFactor = Enum.FormFactor.Custom
  4910. Part290.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4911. Part290.CFrame = CFrame.new(-75.9256058, 2.15597177, 68.0837555, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4912. Part290.BottomSurface = Enum.SurfaceType.Smooth
  4913. Part290.TopSurface = Enum.SurfaceType.Smooth
  4914. Part290.Color = Color3.new(1, 0, 0)
  4915. Part290.Position = Vector3.new(-75.9256058, 2.15597177, 68.0837555)
  4916. Part290.Orientation = Vector3.new(0, 179.979996, 0)
  4917. Part290.Color = Color3.new(1, 0, 0)
  4918. Part291.Parent = Model256
  4919. Part291.Material = Enum.Material.Neon
  4920. Part291.BrickColor = BrickColor.new("Really red")
  4921. Part291.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4922. Part291.Anchored = true
  4923. Part291.CanCollide = false
  4924. Part291.FormFactor = Enum.FormFactor.Custom
  4925. Part291.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4926. Part291.CFrame = CFrame.new(-76.180275, 2.17614698, 67.6324615, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4927. Part291.BottomSurface = Enum.SurfaceType.Smooth
  4928. Part291.TopSurface = Enum.SurfaceType.Smooth
  4929. Part291.Color = Color3.new(1, 0, 0)
  4930. Part291.Position = Vector3.new(-76.180275, 2.17614698, 67.6324615)
  4931. Part291.Orientation = Vector3.new(0, 179.979996, 0)
  4932. Part291.Color = Color3.new(1, 0, 0)
  4933. Part292.Parent = Model256
  4934. Part292.Material = Enum.Material.SmoothPlastic
  4935. Part292.BrickColor = BrickColor.new("Really black")
  4936. Part292.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4937. Part292.Anchored = true
  4938. Part292.CanCollide = false
  4939. Part292.FormFactor = Enum.FormFactor.Custom
  4940. Part292.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4941. Part292.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.6354828, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4942. Part292.BottomSurface = Enum.SurfaceType.Smooth
  4943. Part292.TopSurface = Enum.SurfaceType.Smooth
  4944. Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4945. Part292.Position = Vector3.new(-76.3505402, 2.19803381, 67.6354828)
  4946. Part292.Orientation = Vector3.new(0, 179.979996, 0)
  4947. Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4948. Part293.Parent = Model256
  4949. Part293.Material = Enum.Material.SmoothPlastic
  4950. Part293.BrickColor = BrickColor.new("Really black")
  4951. Part293.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4952. Part293.Anchored = true
  4953. Part293.CanCollide = false
  4954. Part293.FormFactor = Enum.FormFactor.Custom
  4955. Part293.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4956. Part293.CFrame = CFrame.new(-76.1305618, 2.19111395, 68.0836868, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4957. Part293.BottomSurface = Enum.SurfaceType.Smooth
  4958. Part293.TopSurface = Enum.SurfaceType.Smooth
  4959. Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4960. Part293.Position = Vector3.new(-76.1305618, 2.19111395, 68.0836868)
  4961. Part293.Orientation = Vector3.new(0, 179.979996, 0)
  4962. Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4963. Part294.Parent = Model256
  4964. Part294.Material = Enum.Material.SmoothPlastic
  4965. Part294.BrickColor = BrickColor.new("Really black")
  4966. Part294.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4967. Part294.Anchored = true
  4968. Part294.CanCollide = false
  4969. Part294.FormFactor = Enum.FormFactor.Custom
  4970. Part294.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4971. Part294.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4972. Part294.BottomSurface = Enum.SurfaceType.Smooth
  4973. Part294.TopSurface = Enum.SurfaceType.Smooth
  4974. Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4975. Part294.Position = Vector3.new(-75.9255981, 2.29611683, 68.0837631)
  4976. Part294.Orientation = Vector3.new(0, 179.979996, 0)
  4977. Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4978. Part295.Parent = Model256
  4979. Part295.Material = Enum.Material.SmoothPlastic
  4980. Part295.BrickColor = BrickColor.new("Really black")
  4981. Part295.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4982. Part295.Anchored = true
  4983. Part295.CanCollide = false
  4984. Part295.FormFactor = Enum.FormFactor.Custom
  4985. Part295.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4986. Part295.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.3081131, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4987. Part295.BottomSurface = Enum.SurfaceType.Smooth
  4988. Part295.TopSurface = Enum.SurfaceType.Smooth
  4989. Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4990. Part295.Position = Vector3.new(-76.1705551, 2.18111372, 68.3081131)
  4991. Part295.Orientation = Vector3.new(0, 179.979996, 0)
  4992. Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4993. Part296.Parent = Model256
  4994. Part296.Material = Enum.Material.SmoothPlastic
  4995. Part296.BrickColor = BrickColor.new("Really black")
  4996. Part296.Reflectance = 0.20000000298023
  4997. Part296.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4998. Part296.Anchored = true
  4999. Part296.CanCollide = false
  5000. Part296.FormFactor = Enum.FormFactor.Custom
  5001. Part296.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
  5002. Part296.CFrame = CFrame.new(-76.4204636, 2.4499898, 67.9680023, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5003. Part296.BottomSurface = Enum.SurfaceType.Smooth
  5004. Part296.TopSurface = Enum.SurfaceType.Smooth
  5005. Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5006. Part296.Position = Vector3.new(-76.4204636, 2.4499898, 67.9680023)
  5007. Part296.Orientation = Vector3.new(0, 179.979996, 0)
  5008. Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5009. Part297.Parent = Model256
  5010. Part297.Material = Enum.Material.Neon
  5011. Part297.BrickColor = BrickColor.new("Really red")
  5012. Part297.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5013. Part297.Anchored = true
  5014. Part297.CanCollide = false
  5015. Part297.FormFactor = Enum.FormFactor.Custom
  5016. Part297.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5017. Part297.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5018. Part297.BottomSurface = Enum.SurfaceType.Smooth
  5019. Part297.TopSurface = Enum.SurfaceType.Smooth
  5020. Part297.Color = Color3.new(1, 0, 0)
  5021. Part297.Position = Vector3.new(-75.9256058, 2.15597177, 67.6356506)
  5022. Part297.Orientation = Vector3.new(0, 179.979996, 0)
  5023. Part297.Color = Color3.new(1, 0, 0)
  5024. Part298.Parent = Model256
  5025. Part298.Material = Enum.Material.SmoothPlastic
  5026. Part298.BrickColor = BrickColor.new("Really black")
  5027. Part298.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5028. Part298.Anchored = true
  5029. Part298.CanCollide = false
  5030. Part298.FormFactor = Enum.FormFactor.Custom
  5031. Part298.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  5032. Part298.CFrame = CFrame.new(-76.3505402, 2.19803405, 68.0835876, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5033. Part298.BottomSurface = Enum.SurfaceType.Smooth
  5034. Part298.TopSurface = Enum.SurfaceType.Smooth
  5035. Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5036. Part298.Position = Vector3.new(-76.3505402, 2.19803405, 68.0835876)
  5037. Part298.Orientation = Vector3.new(0, 179.979996, 0)
  5038. Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5039. Part299.Parent = Model256
  5040. Part299.Material = Enum.Material.SmoothPlastic
  5041. Part299.Transparency = 1
  5042. Part299.Rotation = Vector3.new(90, 0.0199999996, 180)
  5043. Part299.Anchored = true
  5044. Part299.FormFactor = Enum.FormFactor.Custom
  5045. Part299.Size = Vector3.new(1.0999999, 1, 2)
  5046. Part299.CFrame = CFrame.new(-76.4383316, 3.03656721, 67.9838562, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  5047. Part299.BottomSurface = Enum.SurfaceType.Smooth
  5048. Part299.TopSurface = Enum.SurfaceType.Smooth
  5049. Part299.Position = Vector3.new(-76.4383316, 3.03656721, 67.9838562)
  5050. Part299.Orientation = Vector3.new(90, -180, 0)
  5051. ParticleEmitter300.Name = "Void"
  5052. ParticleEmitter300.Parent = Part299
  5053. ParticleEmitter300.Transparency = NumberSequence.new(0,0.78750002384186,1)
  5054. ParticleEmitter300.Rotation = NumberRange.new(100, 100)
  5055. ParticleEmitter300.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  5056. ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  5057. ParticleEmitter300.Texture = "rbxassetid://341277531"
  5058. ParticleEmitter300.ZOffset = -1
  5059. ParticleEmitter300.Lifetime = NumberRange.new(0.5, 0.5)
  5060. ParticleEmitter300.Rate = 1000
  5061. ParticleEmitter300.RotSpeed = NumberRange.new(-20, -10)
  5062. ParticleEmitter300.Speed = NumberRange.new(0, 0)
  5063. ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  5064. Model301.Name = "Head"
  5065. Model301.Parent = Model0
  5066. Part302.Name = "Head1"
  5067. Part302.Parent = Model301
  5068. Part302.Material = Enum.Material.SmoothPlastic
  5069. Part302.BrickColor = BrickColor.new("Pastel brown")
  5070. Part302.Transparency = 1
  5071. Part302.Rotation = Vector3.new(-180, 0, 180)
  5072. Part302.Anchored = true
  5073. Part302.CanCollide = false
  5074. Part302.FormFactor = Enum.FormFactor.Symmetric
  5075. Part302.Size = Vector3.new(2, 1, 1)
  5076. Part302.CFrame = CFrame.new(-77.8779831, 4.51006699, 67.9688873, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  5077. Part302.TopSurface = Enum.SurfaceType.Smooth
  5078. Part302.Color = Color3.new(1, 0.8, 0.6)
  5079. Part302.Position = Vector3.new(-77.8779831, 4.51006699, 67.9688873)
  5080. Part302.Orientation = Vector3.new(0, 180, 0)
  5081. Part302.Color = Color3.new(1, 0.8, 0.6)
  5082. SpecialMesh303.Parent = Part302
  5083. SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
  5084. SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
  5085. Script304.Name = "Welds"
  5086. Script304.Parent = Model0
  5087. Script304.Disabled = true
  5088. table.insert(cors,sandbox(Script304,function()
  5089. --Saz
  5090.  
  5091. --A new system which is a combination of fast-welds and hard-welds.
  5092. --Should be far, far better.
  5093.  
  5094. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
  5095. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
  5096.  
  5097. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
  5098. --The fact that you're reading this means you should likely kill yourself. Immediately.
  5099.  
  5100. wait(.33)
  5101.  
  5102. Tool=script.Parent
  5103. Nib=Tool.Parent
  5104.  
  5105.  
  5106. for _,v in pairs(Nib:children()) do
  5107. if v.className=="Hat" then
  5108. v:Remove()
  5109. end
  5110. end
  5111.  
  5112. wait(1)
  5113.  
  5114. weldparts=function()
  5115. print("Welding")
  5116. lel={}
  5117. function jarate(p)
  5118. for i=1, #p do
  5119. table.insert(lel,p[i])
  5120. k=p[i]:children()
  5121. if #k>0 then
  5122. jarate(k)
  5123. end
  5124. end
  5125. end
  5126. for _,v in pairs(script.Parent:children()) do
  5127. if v.Name~="Cloak" and v.className~="Script" then
  5128. v:BreakJoints()
  5129. jarate(v:children())
  5130. end
  5131. end
  5132. for _,v in pairs(lel) do
  5133. if v.className=="Weld" or v.className=="Motor6D" then
  5134. v:Remove()
  5135. end
  5136. end
  5137. for _,v in pairs(script.Parent["RightLeg"]:children()) do
  5138. if v.Name~="Right Leg1" then
  5139. w=Instance.new("Weld")
  5140. w.Part0=script.Parent["RightLeg"]["Right Leg1"]
  5141. w.Part1=v
  5142. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5143. w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  5144. w.Parent=w.Part0
  5145. end
  5146. end
  5147. w=Instance.new("Weld")
  5148. w.Part0=Nib["Right Leg"]
  5149. w.Part1=script.Parent["RightLeg"]["Right Leg1"]
  5150. w.Parent=w.Part0
  5151. w.C0=CFrame.new(0,-.1,0)
  5152. for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  5153. if v.Name~="Left Leg1" then
  5154. w=Instance.new("Weld")
  5155. w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
  5156. w.Part1=v
  5157. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5158. w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  5159. w.Parent=w.Part0
  5160. end
  5161. end
  5162. w=Instance.new("Weld")
  5163. w.Part0=Nib["Left Leg"]
  5164. w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
  5165. w.Parent=w.Part0
  5166. w.C0=CFrame.new(0,-.1,0)
  5167. for _,v in pairs(script.Parent["RightArm"]:children()) do
  5168. if v.Name~="Right Arm1" then
  5169. w=Instance.new("Weld")
  5170. w.Part0=script.Parent["RightArm"]["Right Arm1"]
  5171. w.Part1=v
  5172. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5173. w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  5174. w.Parent=w.Part1
  5175. end
  5176. end
  5177. w=Instance.new("Weld")
  5178. w.Part0=Nib["Right Arm"]
  5179. w.Part1=script.Parent["RightArm"]["Right Arm1"]
  5180. w.Parent=w.Part0
  5181. w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  5182.  
  5183. for _,v in pairs(script.Parent["LeftArm"]:children()) do
  5184. if v.Name~="Left Arm1" then
  5185. w=Instance.new("Weld")
  5186. w.Part0=script.Parent["LeftArm"]["Left Arm1"]
  5187. w.Part1=v
  5188. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5189. w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  5190. w.Parent=w.Part0
  5191. end
  5192. end
  5193. w=Instance.new("Weld")
  5194. w.Part0=Nib["Left Arm"]
  5195. w.Part1=script.Parent["LeftArm"]["Left Arm1"]
  5196. w.Parent=w.Part0
  5197.  
  5198.  
  5199. for _,v in pairs(script.Parent["Head"]:children()) do
  5200. if v.Name~="Head1" then
  5201. w=Instance.new("Weld")
  5202. w.Part0=script.Parent["Head"]["Head1"]
  5203. w.Part1=v
  5204. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5205. w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position)
  5206. w.Parent=w.Part0
  5207. end
  5208. end
  5209. w=Instance.new("Weld")
  5210. w.Part0=Nib["Head"]
  5211. w.Part1=script.Parent["Head"]["Head1"]
  5212. w.Parent=w.Part0
  5213.  
  5214. for _,v in pairs(script.Parent["Torso"]:children()) do
  5215. if v.Name~="Torso1" then
  5216. w=Instance.new("Weld")
  5217. w.Part0=script.Parent["Torso"]["Torso1"]
  5218. w.Part1=v
  5219. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5220. w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
  5221. w.Parent=script.Parent["Torso"]["Torso1"]
  5222. end
  5223. end
  5224.  
  5225. w=Instance.new("Weld")
  5226. w.Part0=Nib["Torso"]
  5227. w.Part1=script.Parent["Torso"]["Torso1"]
  5228. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  5229. w.Parent=w.Part0
  5230.  
  5231. for _,v in pairs(lel) do
  5232. if v:IsA("BasePart") then v.Anchored=false end
  5233. end
  5234.  
  5235.  
  5236.  
  5237. wait(1)
  5238.  
  5239. w=Instance.new("Weld")
  5240. w.Part0=Nib.Torso
  5241. w.Part1=Tool.Torso.Torso1
  5242. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  5243. w.C1=CFrame.new(0,0,0)
  5244. w.Parent=w.Part1
  5245. w.Name="ClothingWeld"
  5246.  
  5247. wait(.06)
  5248.  
  5249. while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
  5250. wait(.03)
  5251. w=Instance.new("Weld")
  5252. w.Part0=Nib.Torso
  5253. w.Part1=Tool.Torso.Torso1
  5254. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  5255. w.C1=CFrame.new(0,0,0)
  5256. w.Parent=w.Part1
  5257. w.Name="ClothingWeld"
  5258. end
  5259.  
  5260. w=Instance.new("Weld")
  5261. w.Part0=Nib["Right Leg"]
  5262. w.Part1=Tool.RightLeg["Right Leg1"]
  5263. w.C0=CFrame.new(0,0,0)
  5264. w.C1=CFrame.new(0,0,0)
  5265. w.Parent=w.Part1
  5266. w.Name="ClothingWeld"
  5267.  
  5268. w=Instance.new("Weld")
  5269. w.Part0=Nib["Left Leg"]
  5270. w.Part1=Tool.LeftLeg["Left Leg1"]
  5271. w.C0=CFrame.new(0,0,0)
  5272. w.C1=CFrame.new(0,0,0)
  5273. w.Parent=w.Part1
  5274. w.Name="ClothingWeld"
  5275.  
  5276. w=Instance.new("Weld")
  5277. w.Part0=Nib["Right Arm"]
  5278. w.Part1=Tool.RightArm["Right Arm1"]
  5279. w.C0=CFrame.new(0,0,0)
  5280. w.C1=CFrame.new(0,0,0)
  5281. w.Parent=w.Part1
  5282. w.Name="ClothingWeld"
  5283.  
  5284. w=Instance.new("Weld")
  5285. w.Part0=Nib["Left Arm"]
  5286. w.Part1=Tool.LeftArm["Left Arm1"]
  5287. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  5288. w.C1=CFrame.new(0,0,0)
  5289. w.Parent=w.Part1
  5290. w.Name="ClothingWeld"
  5291.  
  5292. wait()
  5293.  
  5294. end
  5295. weldparts()
  5296.  
  5297. end))
  5298. for i,v in pairs(mas:GetChildren()) do
  5299. v.Parent = owner
  5300. pcall(function() v:MakeJoints() end)
  5301. end
  5302. mas:Destroy()
  5303. for i,v in pairs(cors) do
  5304. spawn(function()
  5305. pcall(v)
  5306. end)
  5307. end
  5308.  
  5309.  
  5310.  
  5311. m=Instance.new('Model',Character)
  5312. it=Instance.new
  5313. function nooutline(part)
  5314. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  5315. end
  5316. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  5317. local fp=it("Part")
  5318. fp.formFactor=formfactor
  5319. fp.Parent=parent
  5320. fp.Reflectance=reflectance
  5321. fp.Transparency=transparency
  5322. fp.CanCollide=false
  5323. fp.Locked=true
  5324. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  5325. fp.Name=name
  5326. fp.Size=size
  5327. fp.Position=Character.Torso.Position
  5328. nooutline(fp)
  5329. fp.Material=material
  5330. fp:BreakJoints()
  5331. return fp
  5332. end
  5333. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  5334. local mesh=it(Mesh)
  5335. mesh.Parent=part
  5336. if Mesh=="SpecialMesh" then
  5337. mesh.MeshType=meshtype
  5338. mesh.MeshId=meshid
  5339. end
  5340. mesh.Offset=offset
  5341. mesh.Scale=scale
  5342. return mesh
  5343. end
  5344. function weld(parent,part0,part1,c0,c1)
  5345. local weld=it("Weld")
  5346. weld.Parent=parent
  5347. weld.Part0=part0
  5348. weld.Part1=part1
  5349. weld.C0=c0
  5350. weld.C1=c1
  5351. return weld
  5352. end
  5353.  
  5354. Handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,1,"Medium stone grey","Handle",Vector3.new(4, 1, 2))
  5355. Handleweld=weld(m,Character["Torso"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.606956482, -6.08631992, -4.85469818, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  5356. Emitter=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5357. Emitterweld=weld(m,Handle,Emitter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.74092484, 3.18198395, 2.45869446, 0, -0.999999464, 1.49011594e-08, 0.999999881, 1.77635684e-15, 5.96046448e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  5358. Emitter1=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter1",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5359. Emitter1weld=weld(m,Handle,Emitter1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.50817871, 4.67385864, 2.45869446, -0.923879385, -0.382683396, 0, 0.382683396, -0.923879504, 1.63912773e-07, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  5360. Emitter10=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter10",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5361. Emitter10weld=weld(m,Handle,Emitter10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.50072479, 5.10736465, 2.45648956, -0.923879385, 0.382683367, 0, -0.382683426, -0.923879266, -8.94069672e-08, 0, -5.96046448e-08, 0.999999642))
  5362. Emitter11=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter11",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5363. Emitter11weld=weld(m,Handle,Emitter11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.80597305, 5.41551208, -2.45868683, 0.382683426, -0.923879206, 1.1920929e-07, -0.923879385, -0.382683426, -1.78813934e-07, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  5364. Emitter12=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter12",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5365. Emitter12weld=weld(m,Handle,Emitter12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.55233765, 5.10635376, -2.45868683, 0.923879504, -0.382683367, 1.49011612e-07, -0.382683396, -0.923879266, -8.94069672e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  5366. Emitter13=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5367. Emitter13weld=weld(m,Handle,Emitter13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.74092484, 4.31216431, -2.45868683, 0, -0.999999464, 1.49011594e-08, -0.999999881, -1.42108547e-14, -2.38418579e-07, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  5368. Emitter14=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter14",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5369. Emitter14weld=weld(m,Handle,Emitter14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.31216431, 3.74092484, -2.45868683, 0.999999881, 1.42108547e-14, 2.38418579e-07, 0, -0.999999464, 1.49011594e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  5370. Emitter15=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter15",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5371. Emitter15weld=weld(m,Handle,Emitter15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.14199066, 4.15154266, -2.45868683, -0.707106709, -0.707106411, 0, -0.707106709, 0.70710659, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  5372. Emitter16=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter16",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5373. Emitter16weld=weld(m,Handle,Emitter16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.75449371, 4.31216431, -2.45869446, 0, -0.999999464, 1.49011594e-08, -0.999999881, 2.66453526e-15, -5.96046448e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  5374. Emitter17=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter17",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5375. Emitter17weld=weld(m,Handle,Emitter17,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.23797226, 5.42060089, -2.45868683, -0.382683307, -0.923879385, 0, -0.923879504, 0.382683337, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  5376. Emitter18=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter18",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5377. Emitter18weld=weld(m,Handle,Emitter18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00675582886, 5.8644104, -2.45868683, 0, -0.999999523, 8.94069601e-08, -0.999999881, -1.77635684e-14, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  5378. Emitter19=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter19",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5379. Emitter19weld=weld(m,Handle,Emitter19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.81681824, 4.3685379, 2.45868683, -0.382683426, -0.923879385, 0, 0.923879504, -0.382683396, 8.94069672e-08, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  5380. Emitter2=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5381. Emitter2weld=weld(m,Handle,Emitter2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.568016052, 5.29289341, 2.45648956, -0.999999881, 0, 0, 0, -0.999999702, -5.96046377e-08, 0, -5.96046448e-08, 0.999999642))
  5382. Emitter20=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter20",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5383. Emitter20weld=weld(m,Handle,Emitter20,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.568016052, 5.30652666, -2.45868683, -0.999999881, 0, 0, 0, 0.999999702, 5.96046377e-08, 0, 5.96046448e-08, -0.999999642))
  5384. Emitter21=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter21",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5385. Emitter21weld=weld(m,Handle,Emitter21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.55550385, 4.68522263, -2.45868683, -0.923879385, 0.382683337, 0, 0.382683307, 0.923879266, 8.94069672e-08, 0, 5.96046448e-08, -0.999999642))
  5386. Emitter22=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter22",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5387. Emitter22weld=weld(m,Handle,Emitter22,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.5059433, 5.11996078, -2.45868683, -0.923879385, -0.382683367, 0, -0.382683426, 0.923879266, 8.94069672e-08, 0, 5.96046448e-08, -0.999999642))
  5388. Emitter23=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter23",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5389. Emitter23weld=weld(m,Handle,Emitter23,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.15154266, 4.14199066, -2.45868683, 0.707106709, -0.70710659, 1.49011612e-07, -0.707106709, -0.707106411, 0, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  5390. Emitter24=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter24",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5391. Emitter24weld=weld(m,Handle,Emitter24,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.15393066, 3.35063171, -2.45868683, -0.707106709, 0.707106471, -2.98023224e-08, 0.707106709, 0.707106471, -2.98023224e-08, 0, 5.96046448e-08, -0.999999642))
  5392. Emitter25=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter25",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5393. Emitter25weld=weld(m,Handle,Emitter25,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35063171, 4.15393066, -2.45868683, -0.707106709, -0.707106411, 0, -0.707106709, 0.707106411, 0, 0, 5.96046448e-08, -0.999999642))
  5394. Emitter26=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter26",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5395. Emitter26weld=weld(m,Handle,Emitter26,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.25045013, 5.41542816, -2.45868683, 0.382683456, -0.923879504, 1.63912773e-07, -0.923879504, -0.382683367, -8.94069672e-08, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  5396. Emitter27=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter27",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5397. Emitter27weld=weld(m,Handle,Emitter27,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.394340515, 5.70398712, -2.45869446, -0.707106709, -0.707106471, 2.98023224e-08, -0.707106709, 0.707106411, -2.98023224e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  5398. Emitter28=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter28",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5399. Emitter28weld=weld(m,Handle,Emitter28,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.25100708, 4.37654877, 2.45868683, 0.382683396, -0.923879504, 1.63912773e-07, 0.923879504, 0.382683396, 1.49011612e-07, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  5400. Emitter29=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter29",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5401. Emitter29weld=weld(m,Handle,Emitter29,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.18198395, 3.75449371, 2.45868683, 0.999999881, 1.42108547e-14, 2.38418579e-07, 0, 0.999999464, -1.49011594e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  5402. Emitter3=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter3",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5403. Emitter3weld=weld(m,Handle,Emitter3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.55028534, 4.6726265, 2.45648956, -0.923879385, -0.382683337, 0, 0.382683307, -0.923879266, -8.94069672e-08, 0, -5.96046448e-08, 0.999999642))
  5404. Emitter30=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter30",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5405. Emitter30weld=weld(m,Handle,Emitter30,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.34073639, 3.35028839, 2.45868683, 0.707106709, -0.70710659, 1.49011612e-07, 0.707106709, 0.707106411, 0, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  5406. Emitter31=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter31",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5407. Emitter31weld=weld(m,Handle,Emitter31,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.81850815, 5.4207077, -2.45869446, -0.382683396, -0.923879385, 0, -0.923879504, 0.382683396, -8.94069672e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  5408. Emitter32=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter32",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5409. Emitter32weld=weld(m,Handle,Emitter32,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.54714203, 5.11889267, -2.45869446, -0.923879385, -0.382683396, 0, -0.382683426, 0.923879206, -1.1920929e-07, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  5410. Emitter33=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter33",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5411. Emitter33weld=weld(m,Handle,Emitter33,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.80434036, 4.37371063, 2.45868683, 0.382683307, -0.923879504, 1.78813934e-07, 0.923879504, 0.382683337, 8.94069672e-08, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  5412. Emitter34=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter34",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5413. Emitter34weld=weld(m,Handle,Emitter34,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.31216431, 3.75449371, -2.45869446, -0.999999881, -1.77635684e-15, -5.96046448e-08, 0, 0.999999464, -1.49011594e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  5414. Emitter35=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter35",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5415. Emitter35weld=weld(m,Handle,Emitter35,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.50298309, 4.68639374, 2.45868683, 0.923879385, -0.382683426, 1.78813934e-07, 0.382683456, 0.923879147, 4.47034836e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  5416. Emitter36=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter36",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5417. Emitter36weld=weld(m,Handle,Emitter36,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00675582886, 4.73126984, 2.45868683, 0, -0.999999523, 8.94069601e-08, 0.999999881, 1.77635684e-14, 1.49011612e-07, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  5418. Emitter37=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter37",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5419. Emitter37weld=weld(m,Handle,Emitter37,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.404823303, 4.9048233, 2.45868683, 0.707106709, -0.707106471, 1.49011612e-07, 0.707106709, 0.707106531, 8.94069672e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  5420. Emitter38=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter38",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5421. Emitter38weld=weld(m,Handle,Emitter38,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.75449371, 3.18198395, 2.45868683, 0, -0.999999464, 1.49011594e-08, 0.999999881, 1.42108547e-14, 2.38418579e-07, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  5422. Emitter39=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter39",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5423. Emitter39weld=weld(m,Handle,Emitter39,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35028839, 3.34073639, 2.45868683, -0.707106709, -0.707106411, 0, 0.707106709, -0.70710659, 1.49011612e-07, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  5424. Emitter4=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter4",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5425. Emitter4weld=weld(m,Handle,Emitter4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.18198395, 3.74092484, 2.45869446, -0.999999881, 2.66453526e-15, -5.96046448e-08, 0, -0.999999464, 1.49011594e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  5426. Emitter5=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter5",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5427. Emitter5weld=weld(m,Handle,Emitter5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.23846817, 4.37135315, 2.45869446, -0.382683426, -0.923879206, 8.94069672e-08, 0.923879385, -0.382683396, 5.96046448e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  5428. Emitter6=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter6",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5429. Emitter6weld=weld(m,Handle,Emitter6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.395233154, 4.89523315, 2.45869446, -0.707106709, -0.707106471, 2.98023224e-08, 0.707106709, -0.707106411, 2.98023224e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  5430. Emitter7=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter7",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5431. Emitter7weld=weld(m,Handle,Emitter7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.34099579, 4.14429474, 2.45648956, -0.707106709, 0.707106411, 0, -0.707106709, -0.707106411, 0, 0, -5.96046448e-08, 0.999999642))
  5432. Emitter8=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter8",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5433. Emitter8weld=weld(m,Handle,Emitter8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.403930664, 5.69439697, -2.45868683, 0.707106709, -0.707106471, 1.49011612e-07, -0.707106709, -0.707106531, -8.94069672e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  5434. Emitter9=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter9",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  5435. Emitter9weld=weld(m,Handle,Emitter9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.14429474, 3.34099579, 2.45648956, -0.707106709, -0.707106471, 2.98023224e-08, 0.707106709, -0.707106471, 2.98023224e-08, 0, -5.96046448e-08, 0.999999642))
  5436.  
  5437.  
  5438. local particleemitter = Instance.new("ParticleEmitter", Emitter)
  5439.  
  5440. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5441. particleemitter.LightEmission = 1
  5442. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5443. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5444. particleemitter.Lifetime = NumberRange.new(2, 2)
  5445. particleemitter.Rate = 200
  5446. local particleemitter = Instance.new("ParticleEmitter", Emitter1)
  5447.  
  5448. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5449. particleemitter.LightEmission = 1
  5450. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5451. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5452. particleemitter.Lifetime = NumberRange.new(2, 2)
  5453. particleemitter.Rate = 200
  5454. local particleemitter = Instance.new("ParticleEmitter", Emitter2)
  5455.  
  5456. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5457. particleemitter.LightEmission = 1
  5458. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5459. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5460. particleemitter.Lifetime = NumberRange.new(2, 2)
  5461. particleemitter.Rate = 200
  5462. local particleemitter = Instance.new("ParticleEmitter", Emitter3)
  5463.  
  5464. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5465. particleemitter.LightEmission = 1
  5466. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5467. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5468. particleemitter.Lifetime = NumberRange.new(2, 2)
  5469. particleemitter.Rate = 200
  5470. local particleemitter = Instance.new("ParticleEmitter", Emitter4)
  5471.  
  5472. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5473. particleemitter.LightEmission = 1
  5474. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5475. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5476. particleemitter.Lifetime = NumberRange.new(2, 2)
  5477. particleemitter.Rate = 200
  5478. local particleemitter = Instance.new("ParticleEmitter", Emitter5)
  5479.  
  5480. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5481. particleemitter.LightEmission = 1
  5482. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5483. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5484. particleemitter.Lifetime = NumberRange.new(2, 2)
  5485. particleemitter.Rate = 200
  5486. local particleemitter = Instance.new("ParticleEmitter", Emitter6)
  5487.  
  5488. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5489. particleemitter.LightEmission = 1
  5490. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5491. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5492. particleemitter.Lifetime = NumberRange.new(2, 2)
  5493. particleemitter.Rate = 200
  5494. local particleemitter = Instance.new("ParticleEmitter", Emitter7)
  5495.  
  5496. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5497. particleemitter.LightEmission = 1
  5498. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5499. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5500. particleemitter.Lifetime = NumberRange.new(2, 2)
  5501. particleemitter.Rate = 200
  5502. local particleemitter = Instance.new("ParticleEmitter", Emitter8)
  5503.  
  5504. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5505. particleemitter.LightEmission = 1
  5506. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5507. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5508. particleemitter.Lifetime = NumberRange.new(2, 2)
  5509. particleemitter.Rate = 200
  5510. local particleemitter = Instance.new("ParticleEmitter", Emitter9)
  5511.  
  5512. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5513. particleemitter.LightEmission = 1
  5514. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5515. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5516. particleemitter.Lifetime = NumberRange.new(2, 2)
  5517. particleemitter.Rate = 200
  5518. local particleemitter = Instance.new("ParticleEmitter", Emitter10)
  5519.  
  5520. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5521. particleemitter.LightEmission = 1
  5522. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5523. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5524. particleemitter.Lifetime = NumberRange.new(2, 2)
  5525. particleemitter.Rate = 200
  5526. local particleemitter = Instance.new("ParticleEmitter", Emitter11)
  5527.  
  5528. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5529. particleemitter.LightEmission = 1
  5530. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5531. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5532. particleemitter.Lifetime = NumberRange.new(2, 2)
  5533. particleemitter.Rate = 200
  5534. local particleemitter = Instance.new("ParticleEmitter", Emitter12)
  5535.  
  5536. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5537. particleemitter.LightEmission = 1
  5538. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5539. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5540. particleemitter.Lifetime = NumberRange.new(2, 2)
  5541. particleemitter.Rate = 200
  5542. local particleemitter = Instance.new("ParticleEmitter", Emitter13)
  5543.  
  5544. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5545. particleemitter.LightEmission = 1
  5546. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5547. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5548. particleemitter.Lifetime = NumberRange.new(2, 2)
  5549. particleemitter.Rate = 200
  5550. local particleemitter = Instance.new("ParticleEmitter", Emitter14)
  5551.  
  5552. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5553. particleemitter.LightEmission = 1
  5554. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5555. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5556. particleemitter.Lifetime = NumberRange.new(2, 2)
  5557. particleemitter.Rate = 200
  5558. local particleemitter = Instance.new("ParticleEmitter", Emitter15)
  5559.  
  5560. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5561. particleemitter.LightEmission = 1
  5562. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5563. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5564. particleemitter.Lifetime = NumberRange.new(2, 2)
  5565. particleemitter.Rate = 200
  5566. local particleemitter = Instance.new("ParticleEmitter", Emitter16)
  5567.  
  5568. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5569. particleemitter.LightEmission = 1
  5570. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5571. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5572. particleemitter.Lifetime = NumberRange.new(2, 2)
  5573. particleemitter.Rate = 200
  5574. local particleemitter = Instance.new("ParticleEmitter", Emitter17)
  5575.  
  5576. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5577. particleemitter.LightEmission = 1
  5578. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5579. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5580. particleemitter.Lifetime = NumberRange.new(2, 2)
  5581. particleemitter.Rate = 200
  5582. local particleemitter = Instance.new("ParticleEmitter", Emitter18)
  5583.  
  5584. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5585. particleemitter.LightEmission = 1
  5586. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5587. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5588. particleemitter.Lifetime = NumberRange.new(2, 2)
  5589. particleemitter.Rate = 200
  5590. local particleemitter = Instance.new("ParticleEmitter", Emitter19)
  5591.  
  5592. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5593. particleemitter.LightEmission = 1
  5594. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5595. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5596. particleemitter.Lifetime = NumberRange.new(2, 2)
  5597. particleemitter.Rate = 200
  5598. local particleemitter = Instance.new("ParticleEmitter", Emitter20)
  5599.  
  5600. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5601. particleemitter.LightEmission = 1
  5602. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5603. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5604. particleemitter.Lifetime = NumberRange.new(2, 2)
  5605. particleemitter.Rate = 200
  5606. local particleemitter = Instance.new("ParticleEmitter", Emitter21)
  5607.  
  5608. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5609. particleemitter.LightEmission = 1
  5610. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5611. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5612. particleemitter.Lifetime = NumberRange.new(2, 2)
  5613. particleemitter.Rate = 200
  5614. local particleemitter = Instance.new("ParticleEmitter", Emitter22)
  5615.  
  5616. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5617. particleemitter.LightEmission = 1
  5618. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5619. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5620. particleemitter.Lifetime = NumberRange.new(2, 2)
  5621. particleemitter.Rate = 200
  5622. local particleemitter = Instance.new("ParticleEmitter", Emitter23)
  5623.  
  5624. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5625. particleemitter.LightEmission = 1
  5626. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5627. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5628. particleemitter.Lifetime = NumberRange.new(2, 2)
  5629. particleemitter.Rate = 200
  5630. local particleemitter = Instance.new("ParticleEmitter", Emitter24)
  5631.  
  5632. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5633. particleemitter.LightEmission = 1
  5634. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5635. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5636. particleemitter.Lifetime = NumberRange.new(2, 2)
  5637. particleemitter.Rate = 200
  5638. local particleemitter = Instance.new("ParticleEmitter", Emitter25)
  5639.  
  5640. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5641. particleemitter.LightEmission = 1
  5642. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5643. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5644. particleemitter.Lifetime = NumberRange.new(2, 2)
  5645. particleemitter.Rate = 200
  5646. local particleemitter = Instance.new("ParticleEmitter", Emitter26)
  5647.  
  5648. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5649. particleemitter.LightEmission = 1
  5650. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5651. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5652. particleemitter.Lifetime = NumberRange.new(2, 2)
  5653. particleemitter.Rate = 200
  5654. local particleemitter = Instance.new("ParticleEmitter", Emitter27)
  5655.  
  5656. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5657. particleemitter.LightEmission = 1
  5658. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5659. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5660. particleemitter.Lifetime = NumberRange.new(2, 2)
  5661. particleemitter.Rate = 200
  5662. local particleemitter = Instance.new("ParticleEmitter", Emitter28)
  5663.  
  5664. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5665. particleemitter.LightEmission = 1
  5666. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5667. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5668. particleemitter.Lifetime = NumberRange.new(2, 2)
  5669. particleemitter.Rate = 200
  5670. local particleemitter = Instance.new("ParticleEmitter", Emitter29)
  5671.  
  5672. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5673. particleemitter.LightEmission = 1
  5674. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5675. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5676. particleemitter.Lifetime = NumberRange.new(2, 2)
  5677. particleemitter.Rate = 200
  5678. local particleemitter = Instance.new("ParticleEmitter", Emitter30)
  5679.  
  5680. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5681. particleemitter.LightEmission = 1
  5682. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5683. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5684. particleemitter.Lifetime = NumberRange.new(2, 2)
  5685. particleemitter.Rate = 200
  5686. local particleemitter = Instance.new("ParticleEmitter", Emitter31)
  5687.  
  5688. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5689. particleemitter.LightEmission = 1
  5690. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5691. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5692. particleemitter.Lifetime = NumberRange.new(2, 2)
  5693. particleemitter.Rate = 200
  5694. local particleemitter = Instance.new("ParticleEmitter", Emitter32)
  5695.  
  5696. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5697. particleemitter.LightEmission = 1
  5698. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5699. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5700. particleemitter.Lifetime = NumberRange.new(2, 2)
  5701. particleemitter.Rate = 200
  5702. local particleemitter = Instance.new("ParticleEmitter", Emitter33)
  5703.  
  5704. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5705. particleemitter.LightEmission = 1
  5706. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5707. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5708. particleemitter.Lifetime = NumberRange.new(2, 2)
  5709. particleemitter.Rate = 200
  5710. local particleemitter = Instance.new("ParticleEmitter", Emitter34)
  5711.  
  5712. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5713. particleemitter.LightEmission = 1
  5714. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5715. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5716. particleemitter.Lifetime = NumberRange.new(2, 2)
  5717. particleemitter.Rate = 200
  5718. local particleemitter = Instance.new("ParticleEmitter", Emitter35)
  5719.  
  5720. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5721. particleemitter.LightEmission = 1
  5722. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5723. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5724. particleemitter.Lifetime = NumberRange.new(2, 2)
  5725. particleemitter.Rate = 200
  5726. local particleemitter = Instance.new("ParticleEmitter", Emitter36)
  5727.  
  5728. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5729. particleemitter.LightEmission = 1
  5730. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5731. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5732. particleemitter.Lifetime = NumberRange.new(2, 2)
  5733. particleemitter.Rate = 200
  5734. local particleemitter = Instance.new("ParticleEmitter", Emitter37)
  5735.  
  5736. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5737. particleemitter.LightEmission = 1
  5738. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5739. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5740. particleemitter.Lifetime = NumberRange.new(2, 2)
  5741. particleemitter.Rate = 200
  5742. local particleemitter = Instance.new("ParticleEmitter", Emitter38)
  5743.  
  5744. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5745. particleemitter.LightEmission = 1
  5746. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5747. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5748. particleemitter.Lifetime = NumberRange.new(2, 2)
  5749. particleemitter.Rate = 200
  5750. local particleemitter = Instance.new("ParticleEmitter", Emitter39)
  5751.  
  5752. particleemitter.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 255/255, 255/255))
  5753. particleemitter.LightEmission = 1
  5754. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  5755. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  5756. particleemitter.Lifetime = NumberRange.new(2, 2)
  5757. particleemitter.Rate = 200
  5758.  
  5759. for i = 1, 15 do
  5760. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  5761. FACE.Color = C3(1,1,1)
  5762. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  5763. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  5764. end
  5765. function particles(art)
  5766. local EyeSizes={
  5767. NumberSequenceKeypoint.new(0,1,0),
  5768. NumberSequenceKeypoint.new(1,1,0)
  5769. }
  5770. local EyeTrans={
  5771. NumberSequenceKeypoint.new(0,0.8,0),
  5772. NumberSequenceKeypoint.new(1,1,0)
  5773. }
  5774. local PE=Instance.new("ParticleEmitter",art)
  5775. PE.LightEmission=.8
  5776. PE.Color = ColorSequence.new(BRICKC("Really white").Color)
  5777. PE.Size=NumberSequence.new(EyeSizes)
  5778. PE.Transparency=NumberSequence.new(EyeTrans)
  5779. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  5780. PE.Rotation=NumberRange.new(0,360)
  5781. PE.Rate=999
  5782. PE.VelocitySpread = 10000
  5783. PE.Acceleration = Vector3.new(0,75,0)
  5784. PE.Drag = 5
  5785. PE.Speed = NumberRange.new(0,0,0)
  5786. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  5787. PE.ZOffset = -1.5
  5788. PE.Name = "PE"
  5789. end
  5790.  
  5791. local Back = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false)
  5792. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  5793.  
  5794. local ANGLE = 35
  5795. for i = 1, 5 do
  5796. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Wing", VT(0.15,2+(i/2),0.15),false)
  5797. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  5798. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  5799. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  5800. ANGLE = ANGLE - 15
  5801. end
  5802. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eyeball", VT(0.15,0.15,0.15),false)
  5803. MakeForm(EYE,"Ball")
  5804. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  5805. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  5806. MakeForm(EYE2,"Ball")
  5807. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  5808. local LASTPART = Head
  5809. for i = 1, 20 do
  5810. local MATH = (1-(i/25))
  5811. if LASTPART == Head then
  5812. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  5813. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  5814. LASTPART = Horn
  5815. Horn.Color = C3((i*3-3)/255,0,0)
  5816. else
  5817. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  5818. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  5819. LASTPART = Horn
  5820. Horn.Color = C3((i*3-3)/255,0,0)
  5821. end
  5822. end
  5823. local LASTPART = Head
  5824. for i = 1, 20 do
  5825. local MATH = (1-(i/25))
  5826. if LASTPART == Head then
  5827. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  5828. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  5829. LASTPART = Horn
  5830. Horn.Color = C3((i*3-3)/255,0,0)
  5831. else
  5832. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  5833. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  5834. LASTPART = Horn
  5835. Horn.Color = C3((i*3-3)/255,0,0)
  5836. end
  5837. end
  5838.  
  5839. Weapon.Parent = Character
  5840.  
  5841. Humanoid.Died:connect(function()
  5842. ATTACK = true
  5843. DEATH = false
  5844. end)
  5845.  
  5846. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  5847. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  5848. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  5849. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  5850. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  5851. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  5852.  
  5853. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  5854. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Infinity Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  5855. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  5856. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  5857. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Impacto", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  5858. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  5859.  
  5860. --//=================================\\
  5861. --|| DAMAGING
  5862. --\\=================================//
  5863.  
  5864. function killnearest(position,range,maxstrength)
  5865. for i,v in ipairs(workspace:GetChildren()) do
  5866. if v.ClassName == "Model" then
  5867. local body = v:GetChildren()
  5868. for part = 1, #body do
  5869. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  5870. if(body[part].Position - position).Magnitude < range then
  5871. if v.ClassName == "Model" then
  5872. v:BreakJoints()
  5873. end
  5874. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  5875. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  5876. end
  5877. end
  5878. end
  5879. end
  5880. end
  5881. end
  5882.  
  5883. --//=================================\\
  5884. --|| ATTACK FUNCTIONS AND STUFF
  5885. --\\=================================//
  5886.  
  5887. Humanoid.HealthChanged:connect(function()
  5888. if DEATH == false then
  5889. if Humanoid.Health ~= "inf" then
  5890. Humanoid.Health = "inf"
  5891. CreateSound("907330011", Torso, 10, 1)
  5892. end
  5893. if Humanoid.MaxHealth ~= "inf" then
  5894. Humanoid.MaxHealth = "inf"
  5895. end
  5896. end
  5897. end)
  5898.  
  5899. function VanishPlayer()
  5900. tecks2.TextTransparency = 1
  5901. tecks2.TextStrokeTransparency = 1
  5902. for _, c in pairs(Character:GetChildren()) do
  5903. if c.ClassName == "Part" then
  5904. c.Transparency = 1
  5905. if c:FindFirstChildOfClass("Decal") then
  5906. c:FindFirstChildOfClass("Decal").Transparency = 1
  5907. end
  5908. if c:FindFirstChildOfClass("ParticleEmitter") then
  5909. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  5910. end
  5911. elseif c.ClassName == "Accessory" then
  5912. c.Handle.Transparency = 1
  5913. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  5914. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  5915. end
  5916. end
  5917. end
  5918. end
  5919.  
  5920. function Reappear()
  5921. tecks2.TextTransparency = 0
  5922. tecks2.TextStrokeTransparency = 0
  5923. for _, c in pairs(Character:GetChildren()) do
  5924. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  5925. c.Transparency = 0
  5926. if c:FindFirstChildOfClass("Decal") then
  5927. c:FindFirstChildOfClass("Decal").Transparency = 0
  5928. end
  5929. if c:FindFirstChildOfClass("ParticleEmitter") then
  5930. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  5931. end
  5932. elseif c.ClassName == "Accessory" then
  5933. c.Handle.Transparency = 0
  5934. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  5935. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  5936. end
  5937. end
  5938. end
  5939. end
  5940.  
  5941. function Warp()
  5942. ATTACK = true
  5943. Rooted = true
  5944. for i = 1, 50 do
  5945. Swait()
  5946. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  5947. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  5948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  5949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  5950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  5951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  5952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  5953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  5954. end
  5955. if VALUE2 == false then
  5956. VALUE2 = true
  5957. elseif VALUE2 == true then
  5958. VALUE2 = false
  5959. end
  5960. ATTACK = false
  5961. Rooted = false
  5962. end
  5963.  
  5964. function RivalingOverthrower()
  5965. if HITFLOOR ~= nil then
  5966. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  5967. local HITBODY = Mouse.Target.Parent
  5968. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  5969. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  5970. if TORS ~= nil and HUMAN ~= nil then
  5971. ATTACK = true
  5972. Rooted = true
  5973. TORS.Anchored = true
  5974. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  5975. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  5976. local FLOOR = HITFLOOR
  5977. local POS = HITPOS
  5978. print(FLOOR)
  5979. UNANCHOR = false
  5980. RootPart.Anchored = true
  5981. CreateSound("1295446488", Torso, 10, 1)
  5982. for i=0, 1, 0.1 / Animation_Speed do
  5983. Swait()
  5984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  5986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  5987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  5988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5990. end
  5991. local TAUNTS = {"907329532","907333294","907329893"}
  5992. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  5993. for i=0, 1, 0.1 / Animation_Speed do
  5994. Swait()
  5995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  5996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  5997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  5998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  5999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6001. end
  6002. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  6003. CreateSound("260411131", TORS, 10, 1)
  6004. TORS.Anchored = false
  6005. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  6006. for i=0, 1, 0.1 / Animation_Speed do
  6007. Swait()
  6008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  6009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  6010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6012. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6014. end
  6015. for i=0, 2, 0.1 / Animation_Speed do
  6016. Swait()
  6017. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6018. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6019. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  6020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  6021. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  6022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6023. end
  6024. for i = 1, 15 do
  6025. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  6026. end
  6027. WELD:remove()
  6028. local grav = Instance.new("BodyPosition",TORS)
  6029. grav.P = 20000
  6030. grav.D = 100
  6031. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  6032. grav.position = TORS.Position + VT(0,50,0)
  6033. grav.Name = "GravityForce"
  6034. for i=0, 1, 0.1 / Animation_Speed do
  6035. Swait()
  6036. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  6037. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  6038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6039. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6040. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  6041. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  6042. end
  6043. for i=0, 2, 0.1 / Animation_Speed do
  6044. Swait()
  6045. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  6048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  6049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  6050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6051. end
  6052. CreateSound("1295446488", Torso, 10, 1)
  6053. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really red",VT(1,0.1,1))
  6054. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  6055. for i=0, 2, 0.1 / Animation_Speed do
  6056. Swait()
  6057. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  6058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  6059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  6062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  6063. end
  6064. VanishPlayer()
  6065. for i = 1, 50+(25*POWERLEVEL) do
  6066. Swait()
  6067. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  6068. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  6069. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  6070. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  6071. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  6072. end
  6073. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  6074. Reappear()
  6075. for i=0, 2, 0.1 / Animation_Speed do
  6076. Swait()
  6077. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  6080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  6081. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6083. end
  6084. for i = 1, 15 do
  6085. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  6086. end
  6087. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  6088. grav.Position = POS
  6089. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  6090. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  6091. CreateSound("289842971", TORS, 3, 1)
  6092. MagicSphere(VT(0,0,0),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  6093. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  6094. killnearest(POS,POWERLEVEL*10,5)
  6095. if POWERLEVEL > 3 then
  6096. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  6097. end
  6098. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  6099. for i=0, 1, 0.1 / Animation_Speed do
  6100. Swait()
  6101. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  6102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  6103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  6104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  6105. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  6106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  6107. end
  6108. HITBODY:BreakJoints()
  6109. grav:remove()
  6110. ATTACK = false
  6111. Rooted = false
  6112. UNANCHOR = true
  6113. RootPart.Anchored = false
  6114. if POWERLEVEL > 1 then
  6115. POWERLEVEL = POWERLEVEL -25
  6116. end
  6117. end
  6118. end
  6119. end
  6120. end
  6121.  
  6122. function ChunkChuck()
  6123. if HITFLOOR ~= nil then
  6124. ATTACK = true
  6125. Rooted = true
  6126. CreateSound("305685800", Head, 10, 1)
  6127. for i=0, 1, 0.1 / Animation_Speed do
  6128. Swait()
  6129. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  6130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  6131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6132. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6133. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  6134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  6135. end
  6136. for i=0, 1, 0.1 / Animation_Speed do
  6137. Swait()
  6138. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  6139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  6140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6142. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  6143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  6144. end
  6145. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  6146. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  6147. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  6148. CHUNK.Color = HITFLOOR.Color
  6149. CHUNK.Material = HITFLOOR.Material
  6150. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  6151. CreateSound("260411131", CHUNK, 10, 1)
  6152. CreateSound("289842971", Torso, 3, 1)
  6153. repeat
  6154. Swait()
  6155. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  6156. turnto(Mouse.Hit.p)
  6157. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  6158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  6159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6161. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6163. until HOLD == true
  6164. for i=0, 1, 0.1 / Animation_Speed do
  6165. Swait()
  6166. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  6167. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  6168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  6169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6171. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  6172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  6173. end
  6174. CHUNK.CanCollide = true
  6175. CHUNK.Anchored = false
  6176. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  6177. for i = 1, 25 do
  6178. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  6179. end
  6180. local bv = Instance.new("BodyVelocity")
  6181. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  6182. bv.velocity = RootPart.CFrame.lookVector*400
  6183. bv.Parent = CHUNK
  6184. local HIT = CHUNK.Touched:Connect(function(hit)
  6185. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  6186. hit.Parent:BreakJoints()
  6187. end
  6188. end)
  6189. CreateSound("138079201", CHUNK, 10, 1)
  6190. Debris:AddItem(CHUNK,5)
  6191. for i=0, 1, 0.1 / Animation_Speed do
  6192. Swait()
  6193. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  6194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  6195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6197. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  6198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  6199. end
  6200. ATTACK = false
  6201. Rooted = false
  6202. if POWERLEVEL > 1 then
  6203. POWERLEVEL = POWERLEVEL - 1
  6204. end
  6205. end
  6206. end
  6207.  
  6208. function Boost()
  6209. ATTACK = true
  6210. Rooted = true
  6211. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  6212. for i = 1, 50 do
  6213. Swait()
  6214. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0))
  6215. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0))
  6216. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  6217. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  6218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  6219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  6220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  6221. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  6222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  6223. end
  6224. POWERLEVEL = POWERLEVEL + 5
  6225. ATTACK = false
  6226. Rooted = false
  6227. end
  6228.  
  6229. function XEvent()
  6230. if HITFLOOR ~= nil then
  6231. VALUE2 = false
  6232. CreateSound("907332670", Effects, 10, 1)
  6233. local POS = HITPOS
  6234. local FLOOR = HITFLOOR
  6235. local STARTPOS = RootPart.CFrame
  6236. ATTACK = true
  6237. Rooted = true
  6238. for i=0, 2, 0.1 / Animation_Speed do
  6239. Swait()
  6240. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  6243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  6244. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  6245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6246. end
  6247. UNANCHOR = false
  6248. RootPart.Anchored = true
  6249. CreateSound("1295446488", Effects, 10, 1)
  6250. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  6251. for i=0, 1, 0.1 / Animation_Speed do
  6252. Swait()
  6253. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  6254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  6255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  6258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  6259. end
  6260. CreateSound("289315275", Effects, 10, 1)
  6261. for i=0, 5, 0.1 / Animation_Speed do
  6262. Swait()
  6263. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  6264. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL,POWERLEVEL,0))
  6265. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  6266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  6267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6269. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  6270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  6271. end
  6272. CreateSound("260411131", Effects, 3, 1)
  6273. for i=0, 1, 0.1 / Animation_Speed do
  6274. Swait()
  6275. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  6276. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  6277. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  6278. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  6279. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6280. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6281. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  6282. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  6283. end
  6284. for i=0, 0.3, 0.1 / Animation_Speed do
  6285. Swait()
  6286. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  6287. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  6288. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  6289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  6290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6292. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  6293. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  6294. end
  6295. for i=0, 0.3, 0.1 / Animation_Speed do
  6296. Swait()
  6297. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  6298. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  6299. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  6300. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  6301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6303. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  6304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  6305. end
  6306. local BURNMARKS = {}
  6307. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0))
  6308. MakeForm(DEATHRAY1,"Cyl")
  6309. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0))
  6310. MakeForm(DEATHRAY2,"Cyl")
  6311. local loopsound = CreateSound("992192914", Effects, 4, 1, true)
  6312. local AMOUNT = POWERLEVEL * 25
  6313. for i = 1, POWERLEVEL * 50 do
  6314. Swait()
  6315. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  6316. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  6317. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  6318. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  6319. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  6320. table.insert(BURNMARKS,MARK)
  6321. MakeForm(MARK,"Cyl")
  6322. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  6323. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  6324. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  6325. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  6326. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  6327. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  6328. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  6329. AMOUNT = AMOUNT - 1
  6330. end
  6331. local AMOUNT = POWERLEVEL * 25
  6332. for i = 1, POWERLEVEL * 50 do
  6333. Swait()
  6334. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  6335. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  6336. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  6337. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  6338. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  6339. table.insert(BURNMARKS,MARK)
  6340. MakeForm(MARK,"Cyl")
  6341. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  6342. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  6343. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  6344. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  6345. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  6346. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  6347. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  6348. AMOUNT = AMOUNT - 1
  6349. end
  6350. DEATHRAY1:remove()
  6351. DEATHRAY2:remove()
  6352. loopsound:remove()
  6353. for i=0, 1, 0.1 / Animation_Speed do
  6354. Swait()
  6355. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  6358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  6359. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  6360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6361. end
  6362. RootPart.CFrame = STARTPOS
  6363. for i=0, 0.1, 0.1 / Animation_Speed do
  6364. Swait()
  6365. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  6366. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6369. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  6370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  6371. end
  6372. for i = 1, 10+(5*POWERLEVEL) do
  6373. Swait()
  6374. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  6375. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  6376. end
  6377. local SOUND = CreateSound("314970772", Effects, 10, 1)
  6378. CreateSound("414517163", Effects, 10, 1)
  6379. IT("EchoSoundEffect",SOUND)
  6380. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  6381. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  6382. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  6383. for i = 1, 25 do
  6384. Swait()
  6385. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  6386. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  6387. killnearest(POS,POWERLEVEL*100,500)
  6388. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  6389. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  6390. end
  6391. for i = 1, 50 do
  6392. Swait()
  6393. for e=1,#BURNMARKS do
  6394. if BURNMARKS[e]~=nil then
  6395. local Thing=BURNMARKS[e]
  6396. if Thing~=nil then
  6397. local Part=Thing
  6398. Part.Transparency = Part.Transparency + (1/50)
  6399. end
  6400. end
  6401. end
  6402. end
  6403. for e=1,#BURNMARKS do
  6404. if BURNMARKS[e]~=nil then
  6405. local Thing=BURNMARKS[e]
  6406. if Thing~=nil then
  6407. local Part=Thing
  6408. Part:remove()
  6409. end
  6410. end
  6411. end
  6412. ATTACK = false
  6413. Rooted = false
  6414. UNANCHOR = true
  6415. RootPart.Anchored = false
  6416. POWERLEVEL = 1
  6417. end
  6418. end
  6419.  
  6420. function Taunt()
  6421. ATTACK = true
  6422. Rooted = true
  6423. CreateSound("907330011", Head, 10, 1.1)
  6424. for i=0, 1, 0.1 / Animation_Speed do
  6425. Swait()
  6426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  6427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  6428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6430. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6432. end
  6433. for i=0, 2, 0.1 / Animation_Speed do
  6434. Swait()
  6435. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  6436. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  6437. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6438. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6439. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6440. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6441. end
  6442. ATTACK = false
  6443. Rooted = false
  6444. end
  6445.  
  6446. function BreakLimit()
  6447. ATTACK = true
  6448. Rooted = false
  6449. UNANCHOR = false
  6450. RootPart.Anchored = true
  6451. for i=0, 5, 0.1 / Animation_Speed do
  6452. Swait()
  6453. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  6454. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  6456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  6459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  6460. end
  6461. CreateSound("1368598393", Effects, 10, 1)
  6462. for i=0, 2, 0.1 / Animation_Speed do
  6463. Swait()
  6464. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  6465. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  6466. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  6467. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6468. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  6469. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6470. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6471. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  6472. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  6473. end
  6474. CreateSound("1368583274", Effects, 10, 1)
  6475. for i=0, 6, 0.1 / Animation_Speed do
  6476. Swait()
  6477. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really white",VT(-1,0,0))
  6478. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really white",VT(-1,0,0)*3)
  6479. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  6480. MagicSphere(VT(0,0,0),15,CFRAME,"Really white",VT(0.1,0.1,55))
  6481. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2))
  6482. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  6483. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6484. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  6485. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6486. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6487. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  6488. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  6489. end
  6490. CreateSound("846221985", Effects, 10, 1.1)
  6491. Swait(175)
  6492. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  6493. CreateSound("1368605755", Effects, 10, 1)
  6494. CreateSound("1368637781", Effects, 10, 1)
  6495. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  6496. LIMITBROKEN = true
  6497. for i=0, 1, 0.1 / Animation_Speed do
  6498. Swait()
  6499. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really white",VT(4,4,0))
  6500. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(5,5,0))
  6501. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6502. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  6503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6505. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  6506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  6507. end
  6508. UNANCHOR = true
  6509. RootPart.Anchored = false
  6510. ATTACK = false
  6511. Rooted = false
  6512. end
  6513.  
  6514. -- LIMIT BROKEN
  6515.  
  6516. function RivalingOverthrower2()
  6517. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  6518. local HITBODY = Mouse.Target.Parent
  6519. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  6520. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  6521. if TORS ~= nil and HUMAN ~= nil then
  6522. ATTACK = true
  6523. Rooted = false
  6524. VanishPlayer()
  6525. TORS.Anchored = true
  6526. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  6527. CreateSound("260411131", RootPart, 3, 1)
  6528. for i = 1, 75 do
  6529. Swait()
  6530. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  6531. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  6532. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  6533. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  6534. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  6535. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  6536. end
  6537. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  6538. Reappear()
  6539. CreateSound("1368583274", RightArm, 10, 1)
  6540. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,0,0))
  6541. MakeForm(ORB,"Ball")
  6542. ORB.Color = C3(0,0,0)
  6543. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  6544. for i=0, 4, 0.1 / Animation_Speed do
  6545. Swait()
  6546. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  6547. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  6548. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really white",VT(-1,-1,0))
  6549. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  6550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  6551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  6552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6554. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6556. end
  6557. for i = 1, 5 do
  6558. Swait()
  6559. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  6560. ORB.Size = ORB.Size * 0.8
  6561. end
  6562. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Reallywhite", "Neon", VT(0,25,0))
  6563. MakeForm(BEAM,"Ball")
  6564. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  6565. MakeForm(BEAM2,"Cyl")
  6566. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  6567. ORB.Color = BRICKC("Really white").Color
  6568. for i = 1, 5 do
  6569. Swait()
  6570. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really white",VT(2,2,0))
  6571. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  6572. BEAM.Size = BEAM.Size + VT(2,0,2)
  6573. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  6574. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  6575. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  6576. ORB.Size = ORB.Size * 1.3
  6577. end
  6578. CreateSound("1368605755", Effects, 10, 1)
  6579. HITBODY:BreakJoints()
  6580. TORS.Anchored = false
  6581. local POS = TORS.Position
  6582. for i = 1, 25 do
  6583. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  6584. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  6585. end
  6586. for i=0, 2, 0.1 / Animation_Speed do
  6587. Swait()
  6588. killnearest(POS,15,700)
  6589. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really white",VT(2,2,0))
  6590. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  6591. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  6592. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  6593. RootPart.CFrame = CF(RootPart.Position,POS)
  6594. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  6595. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  6596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6598. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6600. end
  6601. for i = 1, 5 do
  6602. Swait()
  6603. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  6604. BEAM.Size = BEAM.Size - VT(2,0,2)
  6605. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  6606. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  6607. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  6608. ORB.Size = ORB.Size * 0.8
  6609. end
  6610. turnto(POS)
  6611. ORB:remove()
  6612. BEAM:remove()
  6613. BEAM2:remove()
  6614. ATTACK = false
  6615. Rooted = false
  6616. end
  6617. end
  6618. end
  6619.  
  6620. function ChunkChuck2()
  6621. if HITFLOOR ~= nil then
  6622. ATTACK = true
  6623. Rooted = false
  6624. for i=0, 1, 0.1 / Animation_Speed do
  6625. Swait()
  6626. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  6627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  6628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6630. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  6631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  6632. end
  6633. local DIST = (RootPart.Position - HITPOS).Magnitude
  6634. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  6635. for i=0, 0.1, 0.1 / Animation_Speed do
  6636. Swait()
  6637. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  6638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  6639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6641. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6643. end
  6644. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  6645. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  6646. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  6647. CHUNK.Color = HITFLOOR.Color
  6648. CHUNK.Material = HITFLOOR.Material
  6649. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  6650. CreateSound("260411131", CHUNK, 10, 1)
  6651. CreateSound("289842971", Torso, 3, 1)
  6652. for i=0, 1, 0.1 / Animation_Speed do
  6653. Swait()
  6654. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  6655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  6656. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6660. end
  6661. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  6662. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  6663. repeat
  6664. Swait()
  6665. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  6666. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  6667. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  6668. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  6669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6671. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  6672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  6673. until HOLD == true
  6674. for i=0, 1, 0.1 / Animation_Speed do
  6675. Swait()
  6676. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  6677. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  6678. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  6679. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6681. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  6682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  6683. end
  6684. coroutine.resume(coroutine.create(function()
  6685. local COLLISION = false
  6686. CHUNK.CFrame = RootPart.CFrame
  6687. for i = 1, 300 do
  6688. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  6689. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  6690. local TRAIL = CHUNK:Clone()
  6691. TRAIL.CanCollide = false
  6692. TRAIL.Transparency = 0.9
  6693. TRAIL.Parent = Effects
  6694. TRAIL.CFrame = CHUNK.CFrame
  6695. coroutine.resume(coroutine.create(function()
  6696. for i = 1, 10 do
  6697. Swait()
  6698. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  6699. end
  6700. TRAIL:remove()
  6701. end))
  6702. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  6703. if HIT ~= nil then
  6704. COLLISION = true
  6705. break
  6706. end
  6707. end
  6708. CHUNK:remove()
  6709. if COLLISION == true then
  6710. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  6711. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  6712. end
  6713. end))
  6714. turnto(CHUNK.Position)
  6715. for i=0, 1, 0.1 / Animation_Speed do
  6716. Swait()
  6717. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  6718. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  6719. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6720. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6721. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  6722. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  6723. end
  6724. ATTACK = false
  6725. Rooted = false
  6726. end
  6727. end
  6728.  
  6729. function XEvent2()
  6730. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  6731. if FLOOR then
  6732. local BURNMARKS = {}
  6733. local POS = HITPOS
  6734. ATTACK = true
  6735. Rooted = false
  6736. local AMOUNT = 200
  6737. for i=0, 3, 0.1 / Animation_Speed do
  6738. Swait()
  6739. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  6740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  6741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  6742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6744. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6746. end
  6747. CreateSound("1368583274", Effects, 10, 0.5)
  6748. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  6749. MakeForm(ORB,"Ball")
  6750. ORB.Color = C3(0,0,0)
  6751. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  6752. for i=0, 12, 0.1 / Animation_Speed do
  6753. Swait()
  6754. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  6755. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  6756. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  6757. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  6758. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  6759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  6760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  6761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6763. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6765. end
  6766. for i = 1, 50 do
  6767. Swait()
  6768. ORB.Size = ORB.Size * 0.9
  6769. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  6770. end
  6771. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  6772. MakeForm(BEAM,"Ball")
  6773. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  6774. MakeForm(BEAM2,"Cyl")
  6775. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  6776. ORB.Color = BRICKC("Really red").Color
  6777. CreateSound("1368598393", Effects, 10, 0.3)
  6778. CreateSound("1368605755", Effects, 10, 0.3)
  6779. CreateSound("1368637781", Effects, 10, 0.3)
  6780. for i = 1, 10 do
  6781. local COLOR = C3(0,0,0)
  6782. ORB.Size = VT(10,10,10)
  6783. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  6784. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  6785. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  6786. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  6787. BEAM.Size = BEAM.Size + VT(4,0,4)
  6788. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  6789. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  6790. BEAM.Color = COLOR
  6791. ORB.Color = COLOR
  6792. BEAM2.Color = COLOR
  6793. end
  6794. for i = 1, 400 do
  6795. Swait()
  6796. local COLOR = C3(1,1,1)
  6797. BEAM.Color = COLOR
  6798. ORB.Color = COLOR
  6799. BEAM2.Color = COLOR
  6800. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  6801. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  6802. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  6803. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  6804. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  6805. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  6806. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  6807. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  6808. table.insert(BURNMARKS,MARK)
  6809. MakeForm(MARK,"Cyl")
  6810. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  6811. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  6812. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  6813. AMOUNT = AMOUNT - 1
  6814. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  6815. end
  6816. local AMOUNT = 200
  6817. for i = 1, 400 do
  6818. Swait()
  6819. local COLOR = C3(1,1,1)
  6820. BEAM.Color = COLOR
  6821. ORB.Color = COLOR
  6822. BEAM2.Color = COLOR
  6823. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  6824. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  6825. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  6826. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  6827. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  6828. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  6829. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  6830. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  6831. table.insert(BURNMARKS,MARK)
  6832. MakeForm(MARK,"Cyl")
  6833. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  6834. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  6835. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  6836. AMOUNT = AMOUNT - 1
  6837. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  6838. end
  6839. for i = 1, 40 do
  6840. Swait()
  6841. local COLOR = C3(0,0,0)
  6842. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  6843. BEAM.Size = BEAM.Size - VT(2,0,2)
  6844. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  6845. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  6846. ORB.Size = ORB.Size * 0.9
  6847. BEAM.Color = COLOR
  6848. ORB.Color = COLOR
  6849. BEAM2.Color = COLOR
  6850. end
  6851. ORB:remove()
  6852. BEAM:remove()
  6853. BEAM2:remove()
  6854. CreateSound("1368583274", Effects, 10, 0.375)
  6855. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  6856. MakeForm(ORB,"Ball")
  6857. ORB.Color = C3(0,0,0)
  6858. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  6859. for i=0, 18, 0.1 / Animation_Speed do
  6860. Swait()
  6861. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  6862. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  6863. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  6864. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  6865. RootPart.CFrame = CF(RootPart.Position,POS)
  6866. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  6867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  6868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6869. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6870. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6871. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6872. end
  6873. for i = 1, 50 do
  6874. Swait()
  6875. ORB.Size = ORB.Size * 0.9
  6876. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  6877. end
  6878. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  6879. MakeForm(BEAM,"Ball")
  6880. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  6881. MakeForm(BEAM2,"Cyl")
  6882. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  6883. ORB.Color = BRICKC("Institutional white").Color
  6884. CreateSound("1368598393", Effects, 10, 1)
  6885. CreateSound("1368605755", Effects, 10, 1)
  6886. CreateSound("1368637781", Effects, 10, 1)
  6887. CreateSound("314970772", Effects, 10, 1)
  6888. for i = 1, 60 do
  6889. Swait()
  6890. MagicSphere(VT(0,0,0),25,CF(POS),"Really red",VT(15,15,15))
  6891. local COLOR = C3(0,0,0)
  6892. ORB.Size = VT(10,10,10)
  6893. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  6894. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  6895. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  6896. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  6897. BEAM.Size = BEAM.Size + VT(6,0,6)
  6898. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  6899. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  6900. BEAM.Color = COLOR
  6901. ORB.Color = COLOR
  6902. BEAM2.Color = COLOR
  6903. end
  6904. for _, c in pairs(workspace:GetChildren()) do
  6905. if c ~= Character then
  6906. if c.ClassName == "Model" then
  6907. c:BreakJoints()
  6908. for _, g in pairs(c:GetChildren()) do
  6909. if g ~= Character then
  6910. if g.ClassName == "Part" then
  6911. g.Anchored = false
  6912. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  6913. end
  6914. end
  6915. end
  6916. elseif c.ClassName == "Folder" then
  6917. for _, g in pairs(c:GetChildren()) do
  6918. if g ~= Character then
  6919. if g.ClassName == "Part" then
  6920. g.Anchored = false
  6921. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  6922. end
  6923. end
  6924. end
  6925. elseif c.ClassName == "Part" then
  6926. c.Anchored = false
  6927. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  6928. end
  6929. end
  6930. end
  6931. for e=1,#BURNMARKS do
  6932. if BURNMARKS[e]~=nil then
  6933. local Thing=BURNMARKS[e]
  6934. if Thing~=nil then
  6935. local Part=Thing
  6936. Part:remove()
  6937. end
  6938. end
  6939. end
  6940. ORB:remove()
  6941. BEAM:remove()
  6942. BEAM2:remove()
  6943. Swait(100)
  6944. for i = 1, 60 do
  6945. Swait()
  6946. end
  6947. ATTACK = false
  6948. Rooted = false
  6949. end
  6950. end
  6951.  
  6952. --//=================================\\
  6953. --|| ASSIGN THINGS TO KEYS
  6954. --\\=================================//
  6955.  
  6956. function MouseDown(Mouse)
  6957. HOLD = true
  6958. if ATTACK == false then
  6959. end
  6960. end
  6961.  
  6962. function CastProperRay(StartPos, Vec, Length, Ignore)
  6963. local Direction = CFrame.new(StartPos, Vec).lookVector
  6964. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  6965. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  6966. return RayHit, RayPos, RayNormal
  6967. end
  6968.  
  6969. function MouseUp(Mouse)
  6970. HOLD = false
  6971. end
  6972.  
  6973. function KeyDown(Key)
  6974. KEYHOLD = true
  6975. if LIMITBROKEN == false then
  6976. if Key == "t" and ATTACK == false then
  6977. Taunt()
  6978. end
  6979.  
  6980. if Key == "z" and ATTACK == false then
  6981. Warp()
  6982. end
  6983.  
  6984. if Key == "b" and ATTACK == false then
  6985. RivalingOverthrower()
  6986. end
  6987.  
  6988. if Key == "c" and ATTACK == false then
  6989. ChunkChuck()
  6990. end
  6991.  
  6992. if Key == "v" and ATTACK == false then
  6993. if POWERLEVEL < 100 then
  6994. Boost()
  6995. end
  6996. end
  6997.  
  6998. if Key == "q" and ATTACK == false then
  6999. BreakLimit()
  7000. tecks2.Text = "???"
  7001. tecks2.TextSize = 50
  7002. tecks2.TextColor3 = BrickColor.new("Really white").Color
  7003. tecks2.TextStrokeColor3 = BrickColor.new("Really red").Color
  7004. end
  7005.  
  7006. if Key == "x" and ATTACK == false then
  7007. XEvent()
  7008. end
  7009. else
  7010. if Key == "b" and ATTACK == false then
  7011. RivalingOverthrower2()
  7012. end
  7013.  
  7014. if Key == "c" and ATTACK == false then
  7015. ChunkChuck2()
  7016. end
  7017.  
  7018. if Key == "x" and ATTACK == false then
  7019. XEvent2()
  7020. end
  7021.  
  7022. if Key == "q" and ATTACK == false then
  7023. LIMITBROKEN = false
  7024. POWERLEVEL = 1
  7025. end
  7026.  
  7027. if Key == "f" and ATTACK == false and FLIGHT == false then
  7028. if EQUIPPED == false then
  7029. EQUIPPED = true
  7030. EYE.Enabled = true
  7031. EYE2.Enabled = true
  7032. sick:Play()
  7033. sick.Pitch = 0.95
  7034. sick.Volume = .1
  7035.  
  7036. else
  7037. EQUIPPED = false
  7038. FLIGHT = false
  7039. EYE.Enabled = false
  7040. EYE2.Enabled = false
  7041. sick:Stop()
  7042. end
  7043. end
  7044. if Key == "w" and ATTACK == false then
  7045. FLIGHT = true
  7046. repeat
  7047. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  7048. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  7049. Swait()
  7050. until KEYHOLD == false
  7051. FLIGHT = false
  7052. end
  7053. if Key == "s" and ATTACK == false then
  7054. FLIGHT = true
  7055. repeat
  7056. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  7057. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  7058. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  7059. Swait()
  7060. until KEYHOLD == false
  7061. FLIGHT = false
  7062. end
  7063. if Key == "a" and ATTACK == false then
  7064. FLIGHT = true
  7065. repeat
  7066. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  7067. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  7068. Swait()
  7069. until KEYHOLD == false
  7070. FLIGHT = false
  7071. end
  7072. if Key == "d" and ATTACK == false then
  7073. FLIGHT = true
  7074. repeat
  7075. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  7076. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  7077. Swait()
  7078. until KEYHOLD == false
  7079. FLIGHT = false
  7080. end
  7081. end
  7082. end
  7083.  
  7084. function KeyUp(Key)
  7085. KEYHOLD = false
  7086. end
  7087.  
  7088. Mouse.Button1Down:connect(function(NEWKEY)
  7089. MouseDown(NEWKEY)
  7090. end)
  7091. Mouse.Button1Up:connect(function(NEWKEY)
  7092. MouseUp(NEWKEY)
  7093. end)
  7094. Mouse.KeyDown:connect(function(NEWKEY)
  7095. KeyDown(NEWKEY)
  7096. end)
  7097. Mouse.KeyUp:connect(function(NEWKEY)
  7098. KeyUp(NEWKEY)
  7099. end)
  7100.  
  7101. --//=================================\\
  7102. --\\=================================//
  7103.  
  7104.  
  7105. function unanchor()
  7106. if UNANCHOR == true then
  7107. g = Character:GetChildren()
  7108. for i = 1, #g do
  7109. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  7110. g[i].Anchored = false
  7111. end
  7112. if g[i].ClassName == "Accessory" then
  7113. g[i].Handle.Anchored = false
  7114. end
  7115. end
  7116. if LIMITBROKEN == false then
  7117. RootPart.Anchored = false
  7118. end
  7119. end
  7120. end
  7121.  
  7122.  
  7123. --//=================================\\
  7124. --|| WRAP THE WHOLE SCRIPT UP
  7125. --\\=================================//
  7126.  
  7127. Humanoid.Changed:connect(function(Jump)
  7128. if Jump == "Jump" and (Disable_Jump == true) then
  7129. Humanoid.Jump = false
  7130. end
  7131. end)
  7132.  
  7133. Speed = 12
  7134. Humanoid.JumpPower = 200
  7135.  
  7136. local FF = IT("ForceField",Character)
  7137. FF.Visible = false
  7138.  
  7139. while true do
  7140. Swait()
  7141. ANIMATE.Parent = nil
  7142. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  7143. IDLEANIMATION:Play()
  7144. SINE = SINE + CHANGE
  7145. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  7146. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  7147. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  7148. if LIMITBROKEN == false then
  7149. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  7150. if HITFLOOR ~= nil then
  7151. if HITFLOOR.CanCollide == false then
  7152. HITFLOOR = nil
  7153. end
  7154. end
  7155. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  7156. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  7157. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  7158. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  7159. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  7160. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  7161. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  7162. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7163. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7164. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7165. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7166. end
  7167. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  7168. ANIM = "Jump"
  7169. if ATTACK == false then
  7170. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  7172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7174. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  7175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  7176. end
  7177. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  7178. ANIM = "Fall"
  7179. if ATTACK == false then
  7180. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  7181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  7182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7184. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  7185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  7186. end
  7187. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  7188. if ANIM == "Fall" then
  7189. Rooted = true
  7190. CreateSound("289842971", Torso, 3, 1)
  7191. Humanoid.WalkSpeed = 0
  7192. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  7193. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  7194. for i=0, 1, 0.1 / Animation_Speed do
  7195. Swait()
  7196. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  7197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7200. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  7201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  7202. end
  7203. Rooted = false
  7204. end
  7205. ANIM = "Idle"
  7206. if ATTACK == false then
  7207. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  7208. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  7209. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7210. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7211. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  7212. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  7213. end
  7214. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  7215. if ANIM == "Fall" then
  7216. Rooted = true
  7217. CreateSound("289842971", Torso, 3, 1)
  7218. Humanoid.WalkSpeed = 0
  7219. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  7220. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  7221. for i=0, 1, 0.1 / Animation_Speed do
  7222. Swait()
  7223. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  7224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7227. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  7228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  7229. end
  7230. Rooted = false
  7231. end
  7232. ANIM = "Walk"
  7233. WALK = WALK + 1 / Animation_Speed
  7234. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  7235. WALK = 0
  7236. if WALKINGANIM == true then
  7237. WALKINGANIM = false
  7238. elseif WALKINGANIM == false then
  7239. WALKINGANIM = true
  7240. end
  7241. end
  7242. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  7243. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  7244. if ATTACK == false then
  7245. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  7246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  7247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7249. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  7250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  7251. end
  7252. end
  7253. if ATTACK == false and POWERLEVEL > 2 then
  7254. killnearest(Torso.Position,POWERLEVEL*2,15)
  7255. end
  7256. if sick.SoundId ~= "rbxassetid://631301078" then
  7257. sick.SoundId = "rbxassetid://631301078"
  7258. sick.Volume = 10
  7259. sick:Play()
  7260. end
  7261. sick.Pitch = (1-((POWERLEVEL-1))/15)
  7262. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  7263. else
  7264. VALUE2 = false
  7265. if ATTACK == false and POWERLEVEL > 2 then
  7266. killnearest(Torso.Position,15,15)
  7267. end
  7268. local RANDOM = MRANDOM(1,10)
  7269. if MRANDOM(1,10) == 1 then
  7270. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  7271. end
  7272. if MRANDOM(1,5) == 1 then
  7273. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  7274. end
  7275. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7276. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7277. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7278. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7279. POWERLEVEL = 100
  7280. RootPart.Anchored = true
  7281. if FLIGHT == false then
  7282. ANIM = "Levitate"
  7283. if ATTACK == false then
  7284. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  7285. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  7286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7288. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  7289. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  7290. end
  7291. else
  7292. ANIM = "Fly"
  7293. if ATTACK == false then
  7294. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  7295. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  7296. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7297. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7298. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  7299. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  7300. end
  7301. end
  7302. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  7303. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  7304. if sick.SoundId ~= "rbxassetid://1425415770" then
  7305. sick.SoundId = "rbxassetid://1425415770"
  7306. sick.Volume = 10
  7307. sick:Play()
  7308. sick.Pitch = 1
  7309. end
  7310. end
  7311. unanchor()
  7312. Humanoid.MaxHealth = "inf"
  7313. Humanoid.Health = "inf"
  7314. if Rooted == false then
  7315. Disable_Jump = false
  7316. if ANIM == "Jump" or ANIM == "Fall" then
  7317. Humanoid.WalkSpeed = Speed*3
  7318. else
  7319. Humanoid.WalkSpeed = Speed
  7320. end
  7321. elseif Rooted == true then
  7322. Disable_Jump = true
  7323. Humanoid.WalkSpeed = 0
  7324. end
  7325. q = Character:GetChildren()
  7326. for u = 1, #q do
  7327. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  7328. if q[u].Handle:FindFirstChild("PE") == nil then
  7329. particles(q[u].Handle)
  7330. elseif q[u].Handle:FindFirstChild("PE") then
  7331. if LIMITBROKEN == false then
  7332. local EyeSizes={
  7333. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  7334. NumberSequenceKeypoint.new(1,0,0)
  7335. }
  7336. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  7337. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  7338. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  7339. else
  7340. local EyeSizes={
  7341. NumberSequenceKeypoint.new(0,4,0),
  7342. NumberSequenceKeypoint.new(1,0,0)
  7343. }
  7344. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  7345. q[u].Handle.PE.Speed = NumberRange.new(25)
  7346. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  7347. end
  7348. end
  7349. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  7350. if q[u]:FindFirstChild("PE") == nil then
  7351. particles(q[u])
  7352. elseif q[u]:FindFirstChild("PE") then
  7353. if LIMITBROKEN == false then
  7354. local EyeSizes={
  7355. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  7356. NumberSequenceKeypoint.new(1,0,0)
  7357. }
  7358. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  7359. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  7360. q[u].PE.Size=NumberSequence.new(EyeSizes)
  7361. else
  7362. local EyeSizes={
  7363. NumberSequenceKeypoint.new(0,4,0),
  7364. NumberSequenceKeypoint.new(1,0,0)
  7365. }
  7366. q[u].PE.Acceleration = Vector3.new(0,100,0)
  7367. q[u].PE.Speed = NumberRange.new(25)
  7368. q[u].PE.Size=NumberSequence.new(EyeSizes)
  7369. end
  7370. end
  7371. end
  7372. end
  7373. script.Parent = PlayerGui
  7374. if VALUE2 == false then
  7375. if HITFLOOR ~= nil then
  7376. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  7377. end
  7378. Speed = 12
  7379. Character.Parent = workspace
  7380. Weapon.Parent = Character
  7381. elseif VALUE2 == true then
  7382. Speed = 45
  7383. Character.Parent = Cam
  7384. Weapon.Parent = workspace
  7385. end
  7386. Effects.Parent = Weapon
  7387. FF.Parent = Character
  7388. local MATHS = {"0","1"}
  7389. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  7390. Humanoid.PlatformStand = false
  7391. sick.Parent = Character
  7392. end
  7393.  
  7394. --//=================================\\
  7395. --\\=================================//
  7396.  
  7397.  
  7398.  
  7399.  
  7400.  
  7401. --//====================================================\\--
  7402. --|| END OF SCRIPT
  7403. --\\====================================================//--
  7404.  
  7405. -------------------------------------------------
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