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BobMe

Mep3

Feb 12th, 2018
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  1.  
  2. --[[dont u even dare take credit
  3. cus dis mai law ok and if u break my law i keel u in sb
  4.  
  5. btw there's no point in re-naming "LocalPlayer" to "YOURNAMEHERE" or whatever, localplayer is the CLIENT itself.
  6. + i did a small update so you still have your clothes on when small ok?
  7. + ok wtf you need to stop using this i have regrets upon using it because it was made in 2014 ok
  8. my anims have improved so much that you haven't seen my latest works
  9. ++ This is an edit of Memo1332, please, everything said above, please follow.
  10. ~AmbientOcclusion (formerly madiik)
  11. ]]--
  12.  
  13. local ran,err = ypcall(function()
  14. plr = game:service'Players'.LocalPlayer
  15. char = plr.Character
  16. mouse = plr:GetMouse()
  17. humanoid = char:findFirstChild("Humanoid")
  18. torso = char:findFirstChild("Torso")
  19. head = char.Head
  20. ra = char:findFirstChild("Right Arm")
  21. la = char:findFirstChild("Left Arm")
  22. rl = char:findFirstChild("Right Leg")
  23. ll = char:findFirstChild("Left Leg")
  24. rs = torso:findFirstChild("Right Shoulder")
  25. ls = torso:findFirstChild("Left Shoulder")
  26. rh = torso:findFirstChild("Right Hip")
  27. lh = torso:findFirstChild("Left Hip")
  28. neck = torso:findFirstChild("Neck")
  29. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  30. anim = char:findFirstChild("Animate")
  31. rootpart = char:findFirstChild("HumanoidRootPart")
  32. camera = workspace.CurrentCamera
  33. do --Removing ROBLOX's new Looped bug >_>
  34. local function rec(x)
  35. for i,v in pairs(x:children()) do
  36. if v:IsA'Animation' then
  37. v.AnimationId = 'rbxassetid://28159255'
  38. end
  39. rec(v)
  40. end
  41. end
  42. rec(anim) --the Animate script
  43. end
  44.  
  45. humanoid.Jump = true
  46.  
  47. wait(.4)
  48.  
  49.  
  50. if anim then
  51. anim:Destroy()
  52. end
  53.  
  54.  
  55. rj.C0 = CFrame.new()
  56. rj.C1 = CFrame.new()
  57.  
  58.  
  59. super_annoying = Instance.new("Sound", head)
  60. super_annoying.SoundId = "http://www.roblox.com/asset/?id=225000651"
  61. super_annoying.Volume = 10
  62. super_annoying.Pitch = 1.15
  63. super_annoying.Looped = true
  64. barrel_roll = Instance.new("Sound", head)
  65. barrel_roll.SoundId = "http://www.roblox.com/asset/?id=164147183"
  66. barrel_roll.Volume = 10
  67. barrel_roll.Looped = true
  68. dubstep_gun = Instance.new("Sound", head)
  69. dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=259455471"
  70. dubstep_gun.Volume = 10
  71. dubstep_gun.Pitch = 1.2
  72. dubstep_gun.Looped = true
  73. you_are_pirate = Instance.new("Sound", head)
  74. you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=226273007"
  75. you_are_pirate.Volume = 10
  76. you_are_pirate.Looped = true
  77. cant_touch = Instance.new("Sound", head)
  78. cant_touch.SoundId = "http://www.roblox.com/asset/?id=525644811"
  79. cant_touch.Volume = 10
  80. cant_touch.Pitch = 1.15
  81. cant_touch.Looped = true
  82. gangy_style = Instance.new("Sound", head)
  83. gangy_style.SoundId = "http://www.roblox.com/asset/?id=927244294"
  84. gangy_style.Volume = 10
  85. gangy_style.Looped = true
  86. gangy_style.Pitch = 1.3
  87. fox_say = Instance.new("Sound", head)
  88. fox_say.SoundId = "http://www.roblox.com/asset/?id=665080025"
  89. fox_say.Volume = 10
  90. fox_say.Looped = true
  91. durk = Instance.new("Sound", head)
  92. durk.SoundId = "http://www.roblox.com/asset/?id=271367617"
  93. durk.Volume = 10
  94. durk.Pitch = 1.05
  95. durk.Looped = true
  96. sax_guy = Instance.new("Sound", head)
  97. sax_guy.SoundId = "http://www.roblox.com/asset/?id=198856346"
  98. sax_guy.Volume = 10
  99. sax_guy.Pitch = 1.15
  100. sax_guy.Looped = true
  101. heman = Instance.new("Sound", head)
  102. heman.SoundId = "http://www.roblox.com/asset/?id=408426660"
  103. heman.Volume = 10
  104. heman.Looped = true
  105. heman.Pitch = 1.15
  106. justin = Instance.new("Sound", head)
  107. justin.SoundId = "http://www.roblox.com/asset/?id=676611356"
  108. justin.Volume = 10
  109. justin.Pitch = 1.15
  110. justin.Looped = true
  111. brony_music = Instance.new("Sound", head)
  112. brony_music.SoundId = "http://www.roblox.com/asset/?id=141444871"
  113. brony_music.Volume = 10
  114. brony_music.Looped = true
  115. spitfire = Instance.new("Sound", head)
  116. spitfire.SoundId = "http://www.roblox.com/asset/?id=177930116"
  117. spitfire.Volume = 10
  118. spitfire.Looped = true
  119. spitfire.Pitch = 1.15
  120. burn_dem = Instance.new("Sound", head)
  121. burn_dem.SoundId = "http://www.roblox.com/asset/?id=1270425913"
  122. burn_dem.Volume = 10
  123. burn_dem.Pitch = 1.15
  124. burn_dem.Looped = true
  125. aj = Instance.new("Sound", head)
  126. aj.SoundId = "rbxassetid://856816276"
  127. aj.Volume = 10
  128. aj.Pitch = 1.15
  129. aj.Looped = true
  130.  
  131. Instance.new("HumanoidController", game:service'ControllerService')
  132. Instance.new("SkateboardController", game:service'ControllerService')
  133. Instance.new("VehicleController", game:service'ControllerService')
  134.  
  135.  
  136.  
  137.  
  138. --minimize
  139. rh.Parent = nil
  140. lh.Parent = nil
  141. rs.Parent = nil
  142. ls.Parent = nil
  143. neck.Parent = nil
  144. rj.Parent = nil
  145.  
  146.  
  147. rl.FormFactor = "Custom"
  148. ll.FormFactor = "Custom"
  149. ra.FormFactor = "Custom"
  150. la.FormFactor = "Custom"
  151. torso.FormFactor = "Custom"
  152. head.FormFactor = "Custom"
  153. rootpart.FormFactor = "Custom"
  154.  
  155.  
  156.  
  157.  
  158. rootpart.Size = Vector3.new(.4, .4, .2)
  159. rl.Size = Vector3.new(.2, .4, .2)
  160. ll.Size = Vector3.new(.2, .4, .2)
  161. ra.Size = Vector3.new(.2, .4, .2)
  162. la.Size = Vector3.new(.2, .4, .2)
  163. torso.Size = Vector3.new(.4, .4, .2)
  164. head.Size = Vector3.new(.4, .2, .2)
  165.  
  166. rh.Parent = torso
  167. lh.Parent = torso
  168. rs.Parent = torso
  169. ls.Parent = torso
  170. neck.Parent = torso
  171. rj.Parent = rootpart
  172.  
  173. rootpart.CustomPhysicalProperties = PhysicalProperties.new(100,0,100,0,0)
  174. torso.CustomPhysicalProperties = PhysicalProperties.new(100,0,100,0,0)
  175. head.CustomPhysicalProperties = PhysicalProperties.new(100,0,100,0,0)
  176. rl.CustomPhysicalProperties = PhysicalProperties.new(100,00,100,0,0)
  177. ll.CustomPhysicalProperties = PhysicalProperties.new(100,00,100,0,0)
  178. ra.CustomPhysicalProperties = PhysicalProperties.new(100,00,100,0,0)
  179. la.CustomPhysicalProperties = PhysicalProperties.new(100,00,100,0,0)
  180.  
  181.  
  182. if torso:findFirstChild("roblox") then
  183. local p = Instance.new("Part", char)
  184. p.FormFactor = "Custom"
  185. p.Size = torso.Size
  186. p.Transparency = 1
  187. p:BreakJoints()
  188. local w = Instance.new("Weld", char)
  189. w.Part0 = p
  190. w.Part1 = torso
  191. torso:findFirstChild("roblox").Parent = p
  192. end
  193.  
  194.  
  195. --[[mesh1 = Instance.new("SpecialMesh", torso)
  196. mesh1.Name = "Mesh"
  197. mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0)
  198. mesh1.MeshId = "rbxasset://fonts/torso.mesh"
  199. mesh2 = Instance.new("SpecialMesh", la)
  200. mesh2.Name = "Mesh"
  201. mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0)
  202. mesh2.MeshId = "rbxasset://fonts/leftarm.mesh"
  203. mesh3 = Instance.new("SpecialMesh", ra)
  204. mesh3.Name = "Mesh"
  205. mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0)
  206. mesh3.MeshId = "rbxasset://fonts/rightarm.mesh"
  207. mesh4 = Instance.new("SpecialMesh", ll)
  208. mesh4.Name = "Mesh"
  209. mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0)
  210. mesh4.MeshId = "rbxasset://fonts/leftleg.mesh"
  211. mesh5 = Instance.new("SpecialMesh", rl)
  212. mesh5.Name = "Mesh"
  213. mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0)
  214. mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"--]]
  215.  
  216.  
  217. --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1
  218.  
  219. ls.C0 = CFrame.new(-.3,.1,0)
  220. ls.C1 = CFrame.new(0,.1,0)
  221. rs.C0 = CFrame.new(.3,.1,0)
  222. rs.C1 = CFrame.new(0,.1,0)
  223. rh.C0 = CFrame.new(.1,-.2,0)
  224. rh.C1 = CFrame.new(0, .2, 0)
  225. lh.C0 = CFrame.new(-.1,-.2,0)
  226. lh.C1 = CFrame.new(0, .2, 0)
  227. neck.C0 = CFrame.new(0,.2,0)
  228. neck.C1 = CFrame.new(0,-.1,0)
  229.  
  230. bodyc = char:findFirstChild("Body Colors")
  231. if bodyc then
  232. bodyc:Destroy()
  233. end
  234.  
  235. wait(1)
  236.  
  237. local body = {}
  238. for i,v in pairs(char:children()) do
  239. if v:IsA'BasePart' then
  240. print(v.Name)
  241. body[v.Name] = {Color = v.BrickColor}
  242. end
  243. end
  244.  
  245. print(body.Torso)
  246. function restorecolors()
  247. for _,bp in pairs(char:children()) do
  248. if bp:IsA("BasePart") then
  249. bp.BrickColor = body[bp.Name].Color
  250. end
  251. end
  252. end
  253.  
  254.  
  255. local LightForTorso = Instance.new("PointLight", head)
  256. LightForTorso.Color = torso.BrickColor.Color
  257. LightForTorso.Range = 7
  258. LightForTorso.Brightness = 1.5
  259.  
  260.  
  261.  
  262.  
  263. local slidecount = 0
  264. local slidecountmax = 0
  265. local anim = ""
  266. local lastanim = anim
  267. local speed = 0
  268. local looking = false
  269. local dancing = false
  270. local superannoying = false
  271. local barrelroll = false
  272. local dubstepgun = false
  273. local foxie = false
  274. local durka = false
  275. local saxguy = false
  276. local heya = false
  277. local jb = false
  278. local bronymusic = false
  279. local sheddy = false
  280. local burndem = false
  281. local global_wait = 0
  282.  
  283. count = 0
  284. countspeed = 1
  285. sine = 0
  286. sinespeed = 1
  287.  
  288.  
  289.  
  290. humanoid.WalkSpeed = 6
  291.  
  292.  
  293. local controllerService = game:GetService("ControllerService")
  294. local controller = controllerService:GetChildren()[1]
  295.  
  296.  
  297. local colors = {"White", "Really black"}
  298.  
  299. humanoid.Died:connect(function()
  300. for cframe_parts = 0, 100 do
  301. local p = Instance.new("Part")
  302. p.FormFactor = "Custom"
  303. p.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
  304. p.Size = Vector3.new(1, 1, 1)
  305. Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
  306. p.Locked = true
  307. p.CanCollide = false
  308. p.Anchored = true
  309. p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36))
  310. p.Parent = workspace
  311. game:service'Debris':AddItem(p, 5)
  312. coroutine.wrap(function()
  313. while wait() do
  314. if p ~= nil then
  315. p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0)
  316. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0)
  317. p.Transparency = p.Transparency + 0.015
  318. else
  319. break
  320. end
  321. end
  322. end)()
  323. end
  324. for _,v in pairs(char:children()) do
  325. if v:IsA("Part") then
  326. v:Destroy()
  327. end
  328. end
  329.  
  330. end)
  331.  
  332.  
  333. mouse.KeyDown:connect(function(k)
  334.  
  335. if string.byte(k) == 50 then
  336.  
  337. if dancing then return end
  338. sitting = not sitting
  339. if sitting then
  340. local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0))
  341. local hitz,enz = workspace:FindPartOnRay(ray, char)
  342.  
  343.  
  344. if hitz then
  345. controller.Parent = nil
  346. humanoid.WalkSpeed = 0
  347. coroutine.wrap(function()
  348. while wait() do
  349. humanoid.PlatformStand = true
  350. if sitting == false then humanoid.PlatformStand = false break end
  351. end
  352. end)()
  353. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  354. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  355. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  356. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  357. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  358.  
  359. miniweld = Instance.new("Weld", char)
  360. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  361. miniweld.Part0 = hitz
  362. miniweld.Part1 = rootpart
  363. else
  364. sitting = false
  365. return
  366. end
  367. else
  368. if miniweld then
  369. miniweld:Destroy()
  370. end
  371. controller.Parent = controllerService
  372. humanoid.PlatformStand = true
  373. humanoid.WalkSpeed = 6
  374. end
  375. end
  376.  
  377. if k == "y" then
  378. superannoying = false
  379. barrelroll = false
  380. heya = false
  381. dubstepgun = false
  382. youpirate = false
  383. canttouch = false
  384. gangnam = false
  385. sheddy = false
  386. durka = false
  387. saxguy = false
  388. foxie = false
  389. burndem = false
  390. bronymusic = false
  391. brony_music:stop()
  392. fox_say:stop()
  393. spitfire:stop()
  394. heman:stop()
  395. justin:stop()
  396. jb = false
  397. durk:stop()
  398. restorecolors()
  399. burn_dem:stop()
  400. if hat then
  401. hat:Destroy()
  402. end
  403. sax_guy:stop()
  404. gangy_style:stop()
  405. cant_touch:stop()
  406. you_are_pirate:stop()
  407. dubstep_gun:stop()
  408. super_annoying:stop()
  409. barrel_roll:stop()
  410. dancing = false
  411. global_wait = 0
  412. LightForTorso.Color = torso.BrickColor.Color
  413. end
  414.  
  415. if k == "z" then
  416. if dancing then return end
  417. if not sitting then
  418. dancing = true
  419. superannoying = true
  420. super_annoying:play()
  421. end
  422. end
  423. if k == "k" then
  424. if dancing then return end
  425. if not sitting then
  426. dancing = true
  427. sheddy = true
  428. spitfire:play()
  429. end
  430. end
  431.  
  432. if k == "n" then
  433. if dancing then return end
  434. if not sitting then
  435. dancing = true
  436. gangnam = true
  437. gangy_style:play()
  438. end
  439. end
  440.  
  441. if k == "r" then
  442. if dancing then return end
  443. if not sitting then
  444. dancing = true
  445. burndem = true
  446. burn_dem:play()
  447. end
  448. end
  449.  
  450.  
  451. if k == "x" then
  452. if dancing then return end
  453. if not sitting then
  454. dancing = true
  455. barrelroll = true
  456. barrel_roll:play()
  457. hat = Instance.new("Part", char)
  458. hat.FormFactor = "Custom"
  459. hat.CanCollide = false
  460. hat.Size = torso.Size
  461. hat.Locked = true
  462. hat:breakJoints()
  463. local hatmesh = Instance.new("SpecialMesh", hat)
  464. hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142"
  465. hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063"
  466. hatmesh.Scale = Vector3.new(.22, .2, .22)
  467. local hatweld = Instance.new("Weld", hat)
  468. hatweld.Part0 = hat
  469. hatweld.Part1 = torso
  470. end
  471. end
  472. if k == "h" then
  473. if dancing then return end
  474. if not sitting then
  475. dancing = true
  476. heman:play()
  477. heya = true
  478. hat = Instance.new("Part", char)
  479. hat.FormFactor = "Custom"
  480. hat.CanCollide = false
  481. hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01)
  482. hat.Locked = true
  483. hat.BrickColor = BrickColor.new("Hot pink")
  484. hat:breakJoints()
  485. local hatweld = Instance.new("Weld", hat)
  486. hatweld.Part0 = hat
  487. hatweld.Part1 = torso
  488. end
  489. end
  490. if k == "j" then
  491. if dancing then return end
  492. if not sitting then
  493. dancing = true
  494. justin:play()
  495. jb = true
  496. hat = Instance.new("Part", char)
  497. hat.FormFactor = "Custom"
  498. hat.CanCollide = false
  499. hat.Size = head.Size
  500. hat.Locked = true
  501. hat.BrickColor = BrickColor.new("Hot pink")
  502. hat:breakJoints()
  503. local hatmesh = Instance.new("SpecialMesh", hat)
  504. hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424"
  505. hatmesh.TextureId = "http://www.roblox.com/asset/?id=20571982"
  506. hatmesh.Scale = Vector3.new(.23, .23, .23)
  507. local hatweld = Instance.new("Weld", hat)
  508. hatweld.Part0 = hat
  509. hatweld.Part1 = head
  510. hatweld.C0 = CFrame.new(0.025, -0.05, 0)
  511. end
  512. end
  513. if k == "c" then
  514. if dancing then return end
  515. if not sitting then
  516. dancing = true
  517. dubstepgun = true
  518. dubstep_gun:play()
  519. end
  520. end
  521. if k == "v" then
  522. if dancing then return end
  523. if not sitting then
  524. dancing = true
  525. youpirate = true
  526. you_are_pirate:play()
  527. hat = Instance.new("Part", char)
  528. hat.FormFactor = "Custom"
  529. hat.CanCollide = false
  530. hat.Size = head.Size
  531. hat.Locked = true
  532. hat:breakJoints()
  533. local hatmesh = Instance.new("SpecialMesh", hat)
  534. hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848"
  535. hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847"
  536. hatmesh.Scale = Vector3.new(.2, .2, .2)
  537. local hatweld = Instance.new("Weld", hat)
  538. hatweld.Part0 = hat
  539. hatweld.Part1 = head
  540. hatweld.C0 = CFrame.new(0, -0.15, 0)
  541. end
  542. end
  543. if k == "m" then
  544. if dancing then return end
  545. if not sitting then
  546. dancing = true
  547. canttouch = true
  548. cant_touch:play()
  549. end
  550. end
  551. if k == "b" then
  552. if dancing then return end
  553. if not sitting then
  554. dancing = true
  555. bronymusic = true
  556. brony_music:play()
  557. for _,bp in pairs(char:children()) do
  558. if bp:IsA("BasePart") then
  559. bp.BrickColor = BrickColor.new("Hot pink")
  560. end
  561. end
  562. hat = Instance.new("Part", char)
  563. hat.FormFactor = "Custom"
  564. hat.CanCollide = false
  565. hat.Size = head.Size
  566. hat.Locked = true
  567. hat.BrickColor = BrickColor.new("Lavender")
  568. hat:breakJoints()
  569. local hatmesh = Instance.new("SpecialMesh", hat)
  570. hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643"
  571. hatmesh.Scale = Vector3.new(.1, .2, .1)
  572. local hatweld = Instance.new("Weld", hat)
  573. hatweld.Part0 = hat
  574. hatweld.Part1 = head
  575. hatweld.C0 = CFrame.new(0, -0.1, 0.05)
  576. end
  577. end
  578.  
  579. if k == "l" then
  580. if dancing then return end
  581. if not sitting then
  582. dancing = true
  583. foxie = true
  584. fox_say:play()
  585. hat = Instance.new("Part", char)
  586. hat.FormFactor = "Custom"
  587. hat.CanCollide = false
  588. hat.Size = head.Size
  589. hat.Locked = true
  590. hat:breakJoints()
  591. local hatmesh = Instance.new("SpecialMesh", hat)
  592. hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225"
  593. hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210"
  594. hatmesh.Scale = Vector3.new(.2, .2, .2)
  595. local hatweld = Instance.new("Weld", hat)
  596. hatweld.Part0 = hat
  597. hatweld.Part1 = head
  598. hatweld.C0 = CFrame.new(0, -0.1, 0)
  599. end
  600.  
  601. end
  602. if k == "f" then
  603. if dancing then return end
  604. if not sitting then
  605. dancing = true
  606. durka = true
  607. durk:play()
  608. end
  609. end
  610. if k == "g" then
  611. if dancing then return end
  612. if not sitting then
  613. dancing = true
  614. saxguy = true
  615. sax_guy:play()
  616. hat = Instance.new("Part", char)
  617. hat.FormFactor = "Custom"
  618. hat.CanCollide = false
  619. hat.Size = head.Size
  620. hat.Locked = true
  621. hat:breakJoints()
  622. local hatmesh = Instance.new("SpecialMesh", hat)
  623. hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178"
  624. hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320"
  625. hatmesh.Scale = Vector3.new(.25, .25, .25)
  626. local hatweld = Instance.new("Weld", hat)
  627. hatweld.Part0 = hat
  628. hatweld.Part1 = la
  629. hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
  630. end
  631. end
  632.  
  633.  
  634.  
  635.  
  636. if k == "q" then
  637. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  638. if sitting then return end
  639. looking = true
  640. rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4)
  641. end
  642. if k == "e" then
  643. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  644. if sitting then return end
  645. looking = true
  646. rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4)
  647. end
  648. if k == "t" then
  649. if dancing then return end
  650. if sitting then return end
  651. dancing = true
  652. aj:play()
  653. end
  654. if string.byte(k) == 93 then
  655. if plr.Character.Humanoid.WalkSpeed ~= 3
  656. then
  657. plr.Character.Humanoid.WalkSpeed = 3
  658. warn("Walkspeed is now 3 press shift to return to normal")
  659. end
  660. end
  661. if k == "p" then
  662. if plr.Character.Humanoid.JumpPower ~= 32 then
  663. plr.Character.Humanoid.JumpPower = 32
  664. warn("Jump Power is now 32; press U for normal jump power")
  665. end
  666. end
  667. if k == "u" then
  668. if plr.Character.Humanoid.JumpPower ~= 50 then
  669. plr.Character.Humanoid.JumpPower = 50
  670. print("Jump Power is now normal; 50")
  671. end
  672. end
  673. if string.byte(k) == 48 or string.byte(k) == 47 then
  674. if sitting then return end
  675. humanoid.WalkSpeed = 18
  676. end
  677. if string.byte(k) == 52 then
  678. if sitting then return end
  679. humanoid.WalkSpeed = 6
  680. end
  681. end)
  682.  
  683. mouse.KeyUp:connect(function(k)
  684. if string.byte(k) == 48 or string.byte(k) == 47 then
  685. if sitting then return end
  686. humanoid.WalkSpeed = 6
  687. end
  688. if k == "y" then
  689. superannoying = false
  690. barrelroll = false
  691. heya = false
  692. dubstepgun = false
  693. youpirate = false
  694. canttouch = false
  695. gangnam = false
  696. sheddy = false
  697. durka = false
  698. saxguy = false
  699. foxie = false
  700. burndem = false
  701. bronymusic = false
  702. aj:stop()
  703. brony_music:stop()
  704. fox_say:stop()
  705. spitfire:stop()
  706. heman:stop()
  707. justin:stop()
  708. jb = false
  709. durk:stop()
  710. restorecolors()
  711. burn_dem:stop()
  712. if hat then
  713. hat:Destroy()
  714. end
  715. sax_guy:stop()
  716. gangy_style:stop()
  717. cant_touch:stop()
  718. you_are_pirate:stop()
  719. dubstep_gun:stop()
  720. super_annoying:stop()
  721. barrel_roll:stop()
  722. dancing = false
  723. global_wait = 0
  724. LightForTorso.Color = torso.BrickColor.Color
  725. end
  726.  
  727.  
  728. if k == "q" then
  729. if looking then
  730. if sitting then return end
  731. rj.C0 = CFrame.new()
  732. looking = false
  733. end
  734. end
  735.  
  736. if k == "e" then
  737. if looking then
  738. if sitting then return end
  739. rj.C0 = CFrame.new()
  740. looking = false
  741. end
  742. end
  743. end)
  744.  
  745.  
  746. game:service'RunService'.Stepped:connect(function()
  747. count = (count % 100) + (countspeed/2)
  748. angle = math.pi * math.sin(math.pi*2/100*count)
  749.  
  750. if slidecount < slidecountmax then
  751. slidecount = slidecount + speed
  752. end
  753. if slidecount > slidecountmax then
  754. slidecount = slidecount - speed
  755. end
  756. if global_wait == 380 then global_wait = 0 end
  757.  
  758. sine = sine + sinespeed
  759. if not dancing then
  760. if not sitting then
  761. local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0))
  762. local hitz, enz = workspace:FindPartOnRay(ray, char)
  763. if not hitz then
  764. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0)
  765. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0)
  766. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, 0)
  767. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0)
  768. if not looking then
  769. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  770. end
  771. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  772. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  773.  
  774. -- idle anim
  775.  
  776. anim = "Idle"
  777. if anim ~= lastanim then
  778. if lastanim == "Walking" then
  779. speed = 0.5
  780. slidecount = 1
  781. slidecountmax = 0
  782. elseif lastanim == "Running" then
  783. speed = 2.5
  784. slidecount = 5
  785. slidecountmax = 0
  786. else
  787. slidecount = 0
  788. slidecountmax = 0
  789. end
  790. end
  791. countspeed = 1
  792. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.02, 0, 0)
  793. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0)
  794. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.01, 0, 0)
  795. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0)
  796. if not looking then
  797. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  798. end
  799. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  800. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then
  801. looking = false
  802. -- walk anim
  803. anim = "Walking"
  804. if anim ~= lastanim then
  805. speed = 0.2
  806. slidecount = 0
  807. slidecountmax = 1
  808. if lastanim == "Running" then
  809. slidecount = 5
  810. end
  811. end
  812. countspeed = 6
  813. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02))
  814. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02))
  815. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01))
  816. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01))
  817. rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  818. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  819. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then
  820. --run anim
  821. anim = "Running"
  822. if anim ~= lastanim then
  823. speed = 1
  824. slidecount = 0
  825. slidecountmax = 5
  826. if lastanim == "Walking" then
  827. slidecount = 1
  828. end
  829. end
  830.  
  831. looking = false
  832. countspeed = 9
  833. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07))
  834. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07))
  835. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03))
  836. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03))
  837. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  838. rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0)
  839. end
  840.  
  841. lastanim = anim
  842. else
  843. countspeed = 1
  844. local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0))
  845. local hitz, enz = workspace:FindPartOnRay(ray, char)
  846. if not hitz then
  847. rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0)
  848. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16)
  849. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16)
  850. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10)
  851. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10)
  852. else
  853. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  854. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  855. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  856. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  857. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  858. end
  859.  
  860. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0)
  861. end
  862. else
  863. if superannoying then
  864. countspeed = 5
  865. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  866. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  867. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  868. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  869. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  870. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  871. elseif barrelroll then
  872. countspeed = 5
  873. sinespeed = 0.1
  874. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07))
  875. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07))
  876. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, 0, -math.abs(angle*0.03))
  877. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03))
  878. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  879. rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0)
  880. elseif dubstepgun then
  881. global_wait = (global_wait % 380) + 1
  882. countspeed = 5
  883. if global_wait < 249 - 40 then
  884. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27))
  885. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27))
  886. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  887. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  888. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  889. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  890. elseif global_wait > 249 - 40 then
  891. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11))
  892. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  893. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09))
  894. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09))
  895. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  896. rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0)
  897. end
  898. elseif youpirate then
  899. global_wait = (global_wait % 380) + 1
  900. countspeed = 5
  901. if global_wait < 79 then
  902. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  903. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  904. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  905. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  906. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  907. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  908. elseif global_wait < 299 then
  909. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11))
  910. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  911. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1))
  912. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1))
  913. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0)
  914. rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  915. elseif global_wait > 299 then
  916. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  917. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  918. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  919. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  920. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  921. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  922. end
  923. elseif canttouch then
  924. countspeed = 5
  925. global_wait = (global_wait % 160) + 1
  926. if global_wait == 160 then global_wait = 0 end
  927. if global_wait < 39 then
  928. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  929. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  930. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  931. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  932. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  933. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0)
  934. elseif global_wait < 79 then
  935. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  936. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  937. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  938. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  939. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  940. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0)
  941. elseif global_wait < 119 then
  942. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  943. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  944. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  945. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  946. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  947. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  948. torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0)
  949. elseif global_wait > 119 then
  950. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  951. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  952. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  953. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  954. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  955. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  956. torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0)
  957. end
  958. elseif gangnam then
  959. countspeed = 5
  960. if global_wait == 180 then global_wait = 0 end
  961. global_wait = (global_wait % 180) + 1
  962. if global_wait < 89 then
  963. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  964. rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05))
  965. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  966. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  967. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  968. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  969. elseif global_wait > 89 then
  970. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  971. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1))
  972. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  973. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  974. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  975. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  976. end
  977. elseif foxie then
  978. countspeed = 5
  979. global_wait = (global_wait % 380) + 2
  980. if global_wait < 89 then
  981. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2))
  982. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2))
  983. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  984. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  985. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  986. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
  987. elseif global_wait > 89 then
  988. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05))
  989. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05))
  990. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  991. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  992. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1))
  993. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  994. end
  995. elseif durka then
  996. countspeed = 2
  997. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07))
  998. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07))
  999. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03))
  1000. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03))
  1001. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1002. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  1003. elseif saxguy then
  1004. countspeed = 5
  1005. ls.C0 = CFrame.new(-.25,.1,-.1) * CFrame.Angles(math.pi/2.5, 0, math.pi/4)
  1006. rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4)
  1007. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06)
  1008. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06)
  1009. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0)
  1010. rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1011. elseif heya then
  1012. countspeed = 5
  1013. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0)
  1014. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0)
  1015. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  1016. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  1017. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1018. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0)
  1019. elseif jb then
  1020. countspeed = 5
  1021. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0)
  1022. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0)
  1023. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  1024. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  1025. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1026. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  1027. elseif bronymusic then
  1028. countspeed = 5
  1029. ls.C0 = CFrame.new(-.1,.1,-.15) * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0)
  1030. rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0)
  1031. lh.C0 = CFrame.new(-.1,-.25,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0)
  1032. rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0)
  1033. neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0)
  1034. rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0)
  1035. elseif sheddy then
  1036. countspeed = 7
  1037. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  1038. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  1039. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  1040. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  1041. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1042. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  1043. elseif burndem then
  1044. countspeed = 4
  1045. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  1046. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  1047. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  1048. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  1049. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1050. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  1051. elseif aj.IsPlaying then
  1052. countspeed = 5
  1053. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -(angle)*0.4, -angle*0.1, 0)
  1054. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + (angle)*0.4, -angle*0.1, 0)
  1055. lh.C0 = CFrame.new(-.1,-.2 - math.cos(count*.025)*.02,0) * CFrame.Angles(angle*0.05, 0, -0.06)
  1056. rh.C0 = CFrame.new(.1,-.2+math.cos(count*.025)*.02,0) * CFrame.Angles(-angle*0.05, 0, 0.06)
  1057. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1058. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.cos(angle*0.1), 0)
  1059. end
  1060. end
  1061. end)
  1062.  
  1063.  
  1064. plr.Chatted:connect(function(msg)
  1065. game:service'Chat':Chat(head, msg, 1)
  1066. if msg == "die/" then
  1067. char:breakJoints()
  1068. end
  1069. end)
  1070.  
  1071. end)
  1072. if not ran and err then
  1073. print(err)
  1074. end
  1075.  
  1076. mouse.Button1Down:connect(function()
  1077. if plr.Character.Parent ~= workspace.Camera then
  1078. if mouse ~= nil then
  1079. if mouse.Target ~= nil then
  1080. part = mouse.Target
  1081. bp = Instance.new("BodyPosition",part)
  1082. bp.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1083. bp.Position = part.Position
  1084. particles = Instance.new("ParticleEmitter",part)
  1085. particles.Color = ColorSequence.new(Color3.new(0,0,0))
  1086. particles.Size = NumberSequence.new(1)
  1087. particles.Texture = "rbxassetid://292289455"
  1088. particles.VelocitySpread = 360
  1089. particles.Speed = NumberRange.new(0)
  1090. particles.RotSpeed = NumberRange.new(0)
  1091. particles.Rotation = NumberRange.new(0)
  1092. particles.Rate = 250
  1093. particles.Lifetime = NumberRange.new(.2,.4)
  1094. particles.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.12,.688,0),NumberSequenceKeypoint.new(.891,.887,0),NumberSequenceKeypoint.new(1,1,0)})
  1095. dwn = true
  1096. end
  1097. end
  1098. while dwn == true do
  1099. wait()
  1100. bp.Position = mouse.hit.p
  1101. if part then
  1102. if part.Parent:FindFirstChildOfClass("Humanoid") then
  1103. part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
  1104. end
  1105. end
  1106. end
  1107. end
  1108. end)
  1109. mouse.Button1Up:connect(function()
  1110. dwn = false
  1111. if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end
  1112. if bp then bp:Destroy() end
  1113. if particles then particles:Destroy() end
  1114. end)
  1115.  
  1116. mouse.KeyDown:connect(function(key)
  1117. if key == "c" then
  1118. local clone = part:Clone()
  1119. clone.Parent = workspace
  1120. clone.Anchored = false
  1121. clone:ClearAllChildren()
  1122. clone.CanCollide = true
  1123. bp.Parent = clone
  1124. particles.Parent = clone
  1125. if part.Parent:FindFirstChildOfClass("Humanoid") then
  1126. part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false
  1127. end
  1128. part:Destroy()
  1129. part = clone
  1130. end
  1131. end)
  1132.  
  1133. base = Instance.new("ScreenGui",plr.PlayerGui)
  1134. bbg = Instance.new("BillboardGui",plr.Character.Head)
  1135. bbg.Size = UDim2.new(0,200,0,50)
  1136. bbg.StudsOffset = Vector3.new(0,1.5,0)
  1137. bbgTl = Instance.new("TextLabel",bbg)
  1138. bbgTl.BackgroundTransparency = 1
  1139. bbgTl.Size = UDim2.new(10,0,1,0)
  1140. bbgTl.Position = UDim2.new(-4.5,-3,0,0)
  1141. bbgTl.Font = "SourceSansBold"
  1142. bbgTl.Text = " "
  1143. bbgTl.TextSize = 38
  1144. bbgTl.TextStrokeColor3 = Color3.new(0.3,0.3,0.3)
  1145. bbgTl.TextColor3 = Color3.new(0,0,0)
  1146. bbgTl.TextStrokeTransparency = 0
  1147. bbgTl.TextWrapped = true
  1148.  
  1149. local plr = game.Players.LocalPlayer
  1150. Instance.new("ForceField",plr.Character).Visible = false
  1151.  
  1152. bbgTl.Text = "Mini Meep Edit By Memo1332"
  1153. wait(4)
  1154. bbgTl.Text = " "
  1155.  
  1156. LocalPlayer = game.Players.LocalPlayer.Character
  1157. camera = game.Workspace.Camera
  1158. camera.CameraSubject = LocalPlayer.Head
  1159. game.Workspace.Camera.CameraType = 3
  1160.  
  1161. while true do
  1162. wait(0.1)
  1163. game.Workspace.Memo1332.Humanoid.MaxHealth = math.huge
  1164. end
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