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Practice Cart V3.-.1 Changes (some in progress)

Jul 27th, 2018
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  1. ... = planned or not finished yet
  2.  
  3. 3.-.1:
  4. fixed:
  5. green times on switch palaces
  6. bsod doesn't load state if one doesn't exist
  7. saving a movie while the load option is set to slot 2 works now
  8. fixed crashing after room advancing twice at the end of ci2
  9. fixed fgh and dgh swapped exits
  10. removed score + bonus stars at level complete
  11. fixed sw3 and vobgh pink times
  12. removed credits from bowser's castle
  13. fixed cutoff name on boss fights
  14. .?. fixed pressing Y locking up mario on the overworld
  15. fixed the god damn overworld border shadow
  16. fixed the sprite slots glitching the morton/ludwig/roy backgrounds
  17. fixed sprites facing the wrong direction after a room reset maybe hopefully possibly
  18. fixed load time being inaccurate a small percentage of the time
  19. fixed movie icons for chocolate fortress being misplaced
  20. fixed movies desyncing if certain menu options were different on playback
  21. fixed movies desyncing if they happened to rely on mario's animation upon level entry (really)
  22. fixed movies desyncing if an input was buffered into a mode 7 boss room
  23. fixed load time being underestimated in castles/forts after reseting at the boss
  24. ... getting wings after using midway advance
  25. fixed timer delay after load state
  26. fixed starting level from midway after using midway advance and start+select
  27. .?. check looping bsod
  28. ... message box item swap consistancy
  29. ... make other forms of beating level prematurely green times (key,goal tape,message box)
  30. ... fixed state saving during level reset
  31. save states now persist over levels for super everdrive and co.
  32. fixed deleting data setting all options to 0
  33. fixed name being set to 0000 on init
  34. added:
  35. remade the bsod; more robust and more compact
  36. always show takeoff meter even without cape
  37. added a path south of dp4
  38. added fractional igt (00-40)
  39. added a byte counter for movie recording
  40. added J/U switch
  41. dolphin edibility
  42. level differences
  43. end level generators
  44. hold L+R while loading the start of a level to start at the midway
  45. added a stopwatch timer that pauses when you pause the game and resets when you unpause
  46. added 2 demo movies for each level
  47. settings won't be changed after playing a movie
  48. added frame only timer display
  49. removed switch palace blocks animation
  50. added button icon to overworld menu options that are selectable
  51. ... instant replay
  52. added option for second controller playability
  53. need to hold savestate to load state from different level
  54. ... added the ability to add/remove/relocate all meters on the status bar
  55. ... added option to randomize frame rule on load state
  56. ... detect game saver and splices
  57. ... add total time of all levels on title screen
  58. currently in development:
  59. save states regenerate background, mode 7 stuff
  60. +need to added >replay sprite to replays
  61. implement menu for status meters
  62. since timer frames/decimal option was relocated, its stuck on decimal for the time being
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