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- ... = planned or not finished yet
- 3.-.1:
- fixed:
- green times on switch palaces
- bsod doesn't load state if one doesn't exist
- saving a movie while the load option is set to slot 2 works now
- fixed crashing after room advancing twice at the end of ci2
- fixed fgh and dgh swapped exits
- removed score + bonus stars at level complete
- fixed sw3 and vobgh pink times
- removed credits from bowser's castle
- fixed cutoff name on boss fights
- .?. fixed pressing Y locking up mario on the overworld
- fixed the god damn overworld border shadow
- fixed the sprite slots glitching the morton/ludwig/roy backgrounds
- fixed sprites facing the wrong direction after a room reset maybe hopefully possibly
- fixed load time being inaccurate a small percentage of the time
- fixed movie icons for chocolate fortress being misplaced
- fixed movies desyncing if certain menu options were different on playback
- fixed movies desyncing if they happened to rely on mario's animation upon level entry (really)
- fixed movies desyncing if an input was buffered into a mode 7 boss room
- fixed load time being underestimated in castles/forts after reseting at the boss
- ... getting wings after using midway advance
- fixed timer delay after load state
- fixed starting level from midway after using midway advance and start+select
- .?. check looping bsod
- ... message box item swap consistancy
- ... make other forms of beating level prematurely green times (key,goal tape,message box)
- ... fixed state saving during level reset
- save states now persist over levels for super everdrive and co.
- fixed deleting data setting all options to 0
- fixed name being set to 0000 on init
- added:
- remade the bsod; more robust and more compact
- always show takeoff meter even without cape
- added a path south of dp4
- added fractional igt (00-40)
- added a byte counter for movie recording
- added J/U switch
- dolphin edibility
- level differences
- end level generators
- hold L+R while loading the start of a level to start at the midway
- added a stopwatch timer that pauses when you pause the game and resets when you unpause
- added 2 demo movies for each level
- settings won't be changed after playing a movie
- added frame only timer display
- removed switch palace blocks animation
- added button icon to overworld menu options that are selectable
- ... instant replay
- added option for second controller playability
- need to hold savestate to load state from different level
- ... added the ability to add/remove/relocate all meters on the status bar
- ... added option to randomize frame rule on load state
- ... detect game saver and splices
- ... add total time of all levels on title screen
- currently in development:
- save states regenerate background, mode 7 stuff
- +need to added >replay sprite to replays
- implement menu for status meters
- since timer frames/decimal option was relocated, its stuck on decimal for the time being
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