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- CV="White"
- p = game.Players.LocalPlayer
- char = p.Character
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 1
- text.Font = "Arcade"
- text.TextStrokeColor3 = Color3.new(0,0,255)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=p.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=char.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(255,255,255)
- v.Shape="Block"
- text.Text = "text"
- coroutine.wrap(function()
- while wait() do
- wait(3)
- text.Text = "text"
- wait(1)
- text.Text = "text";
- wait(2)
- local str = ""
- for i = 1, math.random(3,25) do
- str = str..string.char(math.random(65,122))
- end
- text.Text = str
- wait()
- str = ""
- for i = 1, math.random(12,25) do
- str = str..string.char(math.random(48,122))
- end
- wait()
- text.Text = str
- wait()
- text.Text = "text";
- wait(1)
- text.Text = "text"
- wait()
- text.Text = text"
- wait()
- text.Text = "text";
- wait(2)
- text.Text = "text";
- wait()
- text.Text = "text";
- wait(1)
- for i = 1, math.random(12,25) do
- str = str..string.char(math.random(48,57))
- end
- text.Text = str
- wait()
- text.Text = "text";
- wait(2)
- end
- end)()
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