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- ; ===========================================================================================
- ; FILE: WOTCLootIndicator_Extended
- ;
- ; File created by RustyDios 04/11/20 02:20
- ; LAST UPDATED 13/12/20 14:00
- ;
- ; ===========================================================================================
- [WOTCLootIndicator_Extended.WOTCLootIndicator_Extended]
- bRustyUIFlagLog = false ; Toggle any log messages for this mod to aid debugging
- ; ===========================================================================================
- ; ================== STATS & OPTONS ==================
- ; ===========================================================================================
- SHOW_LOOT = true ; Show the loot icon on enemies
- REQUIRE_SCANNING = false ; Show the loot icon on enemies ONLY if they have been scanned, or reaper scouted/target defined
- INFO_FONT_SIZE = 25 ; FONT SIZE FOR STATS
- INFO_ICON_SIZE = 25 ; ICON SIZE FOR STATS, LOOT INDICATOR AND HUDHEAD
- NAME_FONT_SIZE = 25 ; FONT SIZE FOR THE NAME
- SIZE_OFPADDING = 28 ; THIS IS THE SIZE OF THE PADDING GIVEN FOR EACH ELEMENT
- SHOW_STATS_ON_FRIENDLY = true ; Show stats on friendly units as well as enemies
- ; if set false this will show the same 'blacked out' bar enemies get by using the game option to hide enemy health
- ; if set false ALSO hides the stats diplay
- ; feature requested by MrGruffle, go check out his xcom youtube vids :)
- SHOW_BARS_ON_FRIENDLY = true
- ;WHAT STATS TO SHOW -- THE CODE SHOULD AUTO-SPACE THE STATS ALONG THE BAR
- ;you can realistically fit around 10 'stat slots' on the health bar, icons count
- SHOW_DAMAGE = false ; Show primary weapon damage min-max counts as a 'triple' slot [icon]x-y
- SHOW_AIM = false ; [icon] + text
- SHOW_DEF = false ; [icon] + text
- SHOW_MOB = false ; [icon] + text
- SHOW_WILL = false ; [icon] + text
- SHOW_HACK = false ; [icon] + text
- SHOW_DODGE = false ; [icon] + text
- SHOW_PSI = false ; [icon] + text
- SHOW_HP = true ; can show current/max ... see toggle below ... [icon]x (/y)
- SHOW_MAX_HP = true ; This will show the units total HP as well as show it's current HP
- SHOW_MOB_AS_TILES = false ; This simply divides the mobility stat by 1.5 to convert meters to tiles, it might lie sometimes due to rounding errors
- SHOW_ARMOR = false ; Show armor AS A TEXT STAT with icon -- IT DOESNT EFFECT PIPS DISPLAY
- SHOW_SHIELD = false ; Show shield/ablative AS A TEXT STAT with icon -- IT DOESNT EFFECT BARS DISPLAY
- SHOW_WILL_BAR = false ; Show the WOTC Will bar if the unit is friendly and uses the will system
- SHOW_FRIENDLY_NAME = true ;will display nickname for friendlies
- SHOW_ENEMY_NAME = true ;will display 'locfriendlyname' for enemies
- SHOW_HUDHEAD = false ;should the target icon appear before the name
- ; ===========================================================================================
- ; ================== COLOURS ==================
- ; ===========================================================================================
- ; html hex eg "bf1e2e" ; advent red
- NAME_COLOR = "fdce2b" ; yellow TEXT
- STAT_COLOR = "bf1e2e" ; red TEXT
- ARMOR_COLOR = "e69831" ; orange TEXT
- SHIELD_COLOR = "b6b3e3" ; purple TEXT
- NAME_COLOR_BYTEAM = false ; if true will recolour the name based on the team colour, overwrites the above text colour setting
- HPBAR_COLOR_BYTEAM = true ; if true the HP PIPS will recolour to the team colour
- SHIELDBAR_COLOR_BYTEAM_FRIENDLIES = false ; if true the SHIELD/ABLATIVE will recolour to the team colour ... for friendlies ... will make it look like an 'extension' of HP, it will still sit as a second row
- SHIELDBAR_COLOR_BYTEAM_ENEMIES = false ; if true the SHIELD/ABLATIVE will recolour to the team colour ... for enemies ... will make it look like an 'extension' of HP, it will still sit as a second row
- eColour_WillBar = eColor_Good ; this can be used to change the colour of the will bar, see below for options, COPY EXACT CODE !
- ; ===========================================================================================
- ; ================== POSITIONINGS ==================
- ; THESE COULD HAVE BEEN HARDCODED, BUT TEST AND ADJUSTING IS EASIER FROM CONFIG
- ; ADJUSTMENTS MADE TO THE FONT/ICON SIZES MIGHT NEED ADJUSTMENTS HERE
- ; ===========================================================================================
- ; THE EXTRA BARS FROM SHIELDS AND FOCUS REQUIRE PUSHING THE STATS UP BY THESE VALUES, 'ADDITIVE', NEGATIVE IS UP
- SHIELD_SHIFT_Y = -19 ; This is how much all the icons are shifted up for when a unit has shields
- ALIENRULER_SHIFT_Y = -18 ; this is how much all the icons are shifted up for each additional health row for the rulers (viper king, berseker queen, archon king, CX hive queen and CX CotK)
- WILLBAR_SHIFT_Y = -11 ; In WOTC friendly units need more of a vertical shift for the text due to the built-in will bar. This is the extra shift added to accomodate this
- FOCUS_SHIFT_Y = -16 ; In WOTC Templar units have an additional FOCUS bar. NOW INCLUDES CHECK FOR CHL FOCUS BAR. This is the extra shift added to accomodate this
- HIDDENBARS_SHIFT_Y = -42 ; If the Health Bars and Stats are hidden this will reduce the gap between the bar and name.
- ; OFFSETS HELP TO ALIGN THE ICONS
- ; 0,0 IS ROUGHLY THE BOTTOM RIGHT PIXEL OF THE HEALTH BAR
- LOOT_OFFSET_X = -10 ;NEGATIVE IS LEFT
- LOOT_OFFSET_Y = -75 ;NEGATIVE IS UP
- ; STATS BAR - GETS BUMPED UP BY HEALTH, SHIELD, FOCUS AND WILLBAR AND IS AUTO-SPACING
- STAT_OFFSET_X = 242
- STAT_OFFSET_Y = -77
- ; NAME BAR - GETS BUMPED UP BY HEALTH, SHIELD, FOCUS AND WILLBAR AND IS AUTO-SPACING
- NAME_OFFSET_X = 25
- NAME_OFFSET_Y = -77
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