RustyDios

ForCptnHappy

Dec 29th, 2020
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  1. ; ===========================================================================================
  2. ; FILE: WOTCLootIndicator_Extended
  3. ;
  4. ; File created by RustyDios 04/11/20 02:20
  5. ; LAST UPDATED 13/12/20 14:00
  6. ;
  7. ; ===========================================================================================
  8.  
  9. [WOTCLootIndicator_Extended.WOTCLootIndicator_Extended]
  10. bRustyUIFlagLog = false ; Toggle any log messages for this mod to aid debugging
  11.  
  12. ; ===========================================================================================
  13. ; ================== STATS & OPTONS ==================
  14. ; ===========================================================================================
  15.  
  16. SHOW_LOOT = true ; Show the loot icon on enemies
  17. REQUIRE_SCANNING = false ; Show the loot icon on enemies ONLY if they have been scanned, or reaper scouted/target defined
  18.  
  19. INFO_FONT_SIZE = 25 ; FONT SIZE FOR STATS
  20. INFO_ICON_SIZE = 25 ; ICON SIZE FOR STATS, LOOT INDICATOR AND HUDHEAD
  21. NAME_FONT_SIZE = 25 ; FONT SIZE FOR THE NAME
  22.  
  23. SIZE_OFPADDING = 28 ; THIS IS THE SIZE OF THE PADDING GIVEN FOR EACH ELEMENT
  24.  
  25. SHOW_STATS_ON_FRIENDLY = true ; Show stats on friendly units as well as enemies
  26.  
  27. ; if set false this will show the same 'blacked out' bar enemies get by using the game option to hide enemy health
  28. ; if set false ALSO hides the stats diplay
  29. ; feature requested by MrGruffle, go check out his xcom youtube vids :)
  30. SHOW_BARS_ON_FRIENDLY = true
  31.  
  32. ;WHAT STATS TO SHOW -- THE CODE SHOULD AUTO-SPACE THE STATS ALONG THE BAR
  33. ;you can realistically fit around 10 'stat slots' on the health bar, icons count
  34. SHOW_DAMAGE = false ; Show primary weapon damage min-max counts as a 'triple' slot [icon]x-y
  35. SHOW_AIM = false ; [icon] + text
  36. SHOW_DEF = false ; [icon] + text
  37. SHOW_MOB = false ; [icon] + text
  38. SHOW_WILL = false ; [icon] + text
  39. SHOW_HACK = false ; [icon] + text
  40. SHOW_DODGE = false ; [icon] + text
  41. SHOW_PSI = false ; [icon] + text
  42. SHOW_HP = true ; can show current/max ... see toggle below ... [icon]x (/y)
  43.  
  44. SHOW_MAX_HP = true ; This will show the units total HP as well as show it's current HP
  45. SHOW_MOB_AS_TILES = false ; This simply divides the mobility stat by 1.5 to convert meters to tiles, it might lie sometimes due to rounding errors
  46.  
  47. SHOW_ARMOR = false ; Show armor AS A TEXT STAT with icon -- IT DOESNT EFFECT PIPS DISPLAY
  48. SHOW_SHIELD = false ; Show shield/ablative AS A TEXT STAT with icon -- IT DOESNT EFFECT BARS DISPLAY
  49.  
  50. SHOW_WILL_BAR = false ; Show the WOTC Will bar if the unit is friendly and uses the will system
  51.  
  52. SHOW_FRIENDLY_NAME = true ;will display nickname for friendlies
  53. SHOW_ENEMY_NAME = true ;will display 'locfriendlyname' for enemies
  54.  
  55. SHOW_HUDHEAD = false ;should the target icon appear before the name
  56.  
  57. ; ===========================================================================================
  58. ; ================== COLOURS ==================
  59. ; ===========================================================================================
  60.  
  61. ; html hex eg "bf1e2e" ; advent red
  62. NAME_COLOR = "fdce2b" ; yellow TEXT
  63. STAT_COLOR = "bf1e2e" ; red TEXT
  64. ARMOR_COLOR = "e69831" ; orange TEXT
  65. SHIELD_COLOR = "b6b3e3" ; purple TEXT
  66.  
  67. NAME_COLOR_BYTEAM = false ; if true will recolour the name based on the team colour, overwrites the above text colour setting
  68. HPBAR_COLOR_BYTEAM = true ; if true the HP PIPS will recolour to the team colour
  69. SHIELDBAR_COLOR_BYTEAM_FRIENDLIES = false ; if true the SHIELD/ABLATIVE will recolour to the team colour ... for friendlies ... will make it look like an 'extension' of HP, it will still sit as a second row
  70. SHIELDBAR_COLOR_BYTEAM_ENEMIES = false ; if true the SHIELD/ABLATIVE will recolour to the team colour ... for enemies ... will make it look like an 'extension' of HP, it will still sit as a second row
  71.  
  72. eColour_WillBar = eColor_Good ; this can be used to change the colour of the will bar, see below for options, COPY EXACT CODE !
  73.  
  74. ; ===========================================================================================
  75. ; ================== POSITIONINGS ==================
  76. ; THESE COULD HAVE BEEN HARDCODED, BUT TEST AND ADJUSTING IS EASIER FROM CONFIG
  77. ; ADJUSTMENTS MADE TO THE FONT/ICON SIZES MIGHT NEED ADJUSTMENTS HERE
  78. ; ===========================================================================================
  79.  
  80. ; THE EXTRA BARS FROM SHIELDS AND FOCUS REQUIRE PUSHING THE STATS UP BY THESE VALUES, 'ADDITIVE', NEGATIVE IS UP
  81. SHIELD_SHIFT_Y = -19 ; This is how much all the icons are shifted up for when a unit has shields
  82. ALIENRULER_SHIFT_Y = -18 ; this is how much all the icons are shifted up for each additional health row for the rulers (viper king, berseker queen, archon king, CX hive queen and CX CotK)
  83. WILLBAR_SHIFT_Y = -11 ; In WOTC friendly units need more of a vertical shift for the text due to the built-in will bar. This is the extra shift added to accomodate this
  84. FOCUS_SHIFT_Y = -16 ; In WOTC Templar units have an additional FOCUS bar. NOW INCLUDES CHECK FOR CHL FOCUS BAR. This is the extra shift added to accomodate this
  85. HIDDENBARS_SHIFT_Y = -42 ; If the Health Bars and Stats are hidden this will reduce the gap between the bar and name.
  86.  
  87. ; OFFSETS HELP TO ALIGN THE ICONS
  88. ; 0,0 IS ROUGHLY THE BOTTOM RIGHT PIXEL OF THE HEALTH BAR
  89. LOOT_OFFSET_X = -10 ;NEGATIVE IS LEFT
  90. LOOT_OFFSET_Y = -75 ;NEGATIVE IS UP
  91.  
  92. ; STATS BAR - GETS BUMPED UP BY HEALTH, SHIELD, FOCUS AND WILLBAR AND IS AUTO-SPACING
  93. STAT_OFFSET_X = 242
  94. STAT_OFFSET_Y = -77
  95.  
  96. ; NAME BAR - GETS BUMPED UP BY HEALTH, SHIELD, FOCUS AND WILLBAR AND IS AUTO-SPACING
  97. NAME_OFFSET_X = 25
  98. NAME_OFFSET_Y = -77
  99.  
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