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- pdp .movementControls
- playerControls = "W,A,S,D", w.Key = moveForward, a.Key = moveRight, s.Key = moveBackward, d.Key = moveLeft
- player.Controls = (movement.OnKeys), true !/ onmovementKey = move, # function that makes the play follow the rule of playerControls
- .MovementControlling=getFollowingMovement.addKeyFuction = (s)_ function.keyRemove = false, # functions for movement of key removal
- currentMovement = false, returnKey, "getPublic.Movement-IdleFunction=public", movement.function = on
- install.movement = false, returnMovementFunction, (GetPublicMovementFunctionDialog), function = get, (Public), = true /From;internal
- internal.movement = keyfunction.update-FalseMovementKeys == (function.movePlayer=keys), function.Pub=false
- movement-keys.playerFunction = addMovement then player.key = addMovement (true), = (publicMovement.getKeys=move),
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