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- --//====================================================\\--
- --|| CREATED BY SHACKLUSTER
- --\\====================================================//--
- wait(0.2)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local chitter = Instance.new("Sound",Head)
- chitter.SoundId = "rbxassetid://342425836"
- chitter.Pitch = 1
- chitter.Volume = 2
- stab = false
- foodism = 1500
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- --//=================================\\
- --|| CUSTOMIZATION
- --\\=================================//
- Class_Name = "Template"
- Weapon_Name = "Add-ons"
- Custom_Colors = {
- Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
- Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
- Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
- Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
- Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
- Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
- Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
- Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
- Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
- Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
- Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
- Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
- }
- Player_Size = 1 --Size of the player.
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 16
- local Effects2 = {}
- --//=================================\\
- --|| END OF CUSTOMIZATION
- --\\=================================//
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
- local acs = Instance.new("Part")
- acs.CanCollide = false
- acs.Anchored = false
- acs.Size = Vector3.new(0,0,0)
- acs.CFrame = attachmentpart.CFrame
- acs.Parent = Character
- acs.BrickColor = color
- local meshs = Instance.new("SpecialMesh")
- meshs.MeshId = mesh
- meshs.TextureId = texture
- meshs.Parent = acs
- meshs.Scale = scale
- meshs.Offset = offset
- weldBetween(attachmentpart,acs)
- end
- function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
- if TYPE == "Gem" then
- local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == "Skull" then
- local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == "Eye" then
- local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- end
- end
- createbodypart("Eye","Really red",Head,VT(0.2, -0.1, -0.55),VT(5,5,3))
- createbodypart("Eye","Really red",Head,VT(-0.2, -0.1, -0.55),VT(5,5,3))
- createbodypart("Eye","Really red",Head,VT(0.3, 0.15, -0.55),VT(3,3,2))
- createbodypart("Eye","Really red",Head,VT(-0.3, 0.15, -0.55),VT(3,3,2))
- createbodypart("Eye","Really red",Head,VT(0.1, 0.25, -0.55),VT(3,3,2))
- createbodypart("Eye","Really red",Head,VT(-0.1, 0.25, -0.55),VT(3,3,2))
- createbodypart("Eye","Really red",Head,VT(0.3, 0.3, -0.55),VT(2,2,1))
- createbodypart("Eye","Really red",Head,VT(-0.3, 0.3, -0.55),VT(2,2,1))
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local CO1 = 0
- local CO2 = 0
- local CO3 = 0
- local CO4 = 0
- local CHANGEDEFENSE = 0
- local CHANGEDAMAGE = 0
- local CHANGEMOVEMENT = 0
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local LASTPOINT = nil
- local BLCF = nil
- local SCFR = nil
- local STAGGERHITANIM = false
- local STAGGERANIM = false
- local STUNANIM = false
- local CRITCHANCENUMBER = 0
- local IDLENUMBER = 0
- local DONUMBER = 0
- local HANDIDLE = false
- local SINE = 0
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local WALK = 0
- local DISABLEJUMPING = false
- local HASBEENBLOCKED = false
- local STUNDELAYNUMBER = 0
- local MANADELAYNUMBER = 0
- local SECONDARYMANADELAYNUMBER = 0
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", nil)
- WEAPONGUI.Name = "Weapon GUI"
- local WEAPONTOOL = IT("HopperBin", nil)
- WEAPONTOOL.Name = Weapon_Name
- local Weapon = IT("Model")
- Weapon.Name = Weapon_Name
- local Effects = IT("Folder", Weapon)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local HITPLAYERSOUNDS = {"199149137", "199149186", "199149221", "199149235", "199149269", "199149297"}
- local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
- local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
- local HITBLOCKSOUNDS = {"199148933", "199148947"}
- local UNANCHOR = true
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| STATS
- --\\=================================//
- if Character:FindFirstChild("Stats") ~= nil then
- Character:FindFirstChild("Stats").Parent = nil
- end
- local Stats = IT("Folder", nil)
- Stats.Name = "Stats"
- local ChangeStat = IT("Folder", Stats)
- ChangeStat.Name = "ChangeStat"
- local Defense = IT("NumberValue", Stats)
- Defense.Name = "Defense"
- Defense.Value = 1
- local Movement = IT("NumberValue", Stats)
- Movement.Name = "Movement"
- Movement.Value = 1
- local Damage = IT("NumberValue", Stats)
- Damage.Name = "Damage"
- Damage.Value = 1
- local Mana = IT("NumberValue", Stats)
- Mana.Name = "Mana"
- Mana.Value = 0
- local SecondaryMana = IT("NumberValue", Stats)
- SecondaryMana.Name = "SecondaryMana"
- SecondaryMana.Value = 0
- local CanCrit = IT("BoolValue", Stats)
- CanCrit.Name = "CanCrit"
- CanCrit.Value = false
- local CritChance = IT("NumberValue", Stats)
- CritChance.Name = "CritChance"
- CritChance.Value = 20
- local CanPenetrateArmor = IT("BoolValue", Stats)
- CanPenetrateArmor.Name = "CanPenetrateArmor"
- CanPenetrateArmor.Value = false
- local AntiTeamKill = IT("BoolValue", Stats)
- AntiTeamKill.Name = "AntiTeamKill"
- AntiTeamKill.Value = false
- local Rooted = IT("BoolValue", Stats)
- Rooted.Name = "Rooted"
- Rooted.Value = false
- local Block = IT("BoolValue", Stats)
- Block.Name = "Block"
- Block.Value = false
- local RecentEnemy = IT("ObjectValue", Stats)
- RecentEnemy.Name = "RecentEnemy"
- RecentEnemy.Value = nil
- local StaggerHit = IT("BoolValue", Stats)
- StaggerHit.Name = "StaggerHit"
- StaggerHit.Value = false
- local Stagger = IT("BoolValue", Stats)
- Stagger.Name = "Stagger"
- Stagger.Value = false
- local Stun = IT("BoolValue", Stats)
- Stun.Name = "Stun"
- Stun.Value = false
- local StunValue = IT("NumberValue", Stats)
- StunValue.Name = "StunValue"
- StunValue.Value = 0
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| DEBUFFS / BUFFS
- --\\=================================//
- local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
- DEFENSECHANGE1.Name = "ChangeDefense"
- DEFENSECHANGE1.Value = 0
- local MOVEMENTCHANGE1 = IT("NumberValue", nil)
- MOVEMENTCHANGE1.Name = "ChangeMovement"
- MOVEMENTCHANGE1.Value = 0
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = C3(255, 255, 255)
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = true
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- function CreateSound(ID, PARENT, VOLUME, PITCH)
- coroutine.resume(coroutine.create(function()
- local NEWSOUND = IT("Sound", PARENT)
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- Swait()
- NEWSOUND:play()
- game:GetService("Debris"):AddItem(NEWSOUND, 10)
- end))
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- --limbs--------------
- local limb1a = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.35*Player_Size,0.35*Player_Size,3*Player_Size))
- local mesh = Instance.new("SpecialMesh",limb1a)
- mesh.MeshType = "Sphere"
- local limbweld1a = CreateWeldOrSnapOrMotor("Weld", limb1a, Torso, limb1a, CF(1 * Player_Size, 1.2 * Player_Size, 1 * Player_Size) * ANGLES(RAD(-45), RAD(25), RAD(0)), CF(0, 0, 0))
- local limb1b = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.35*Player_Size,0.35*Player_Size,3*Player_Size))
- local mesh = Instance.new("SpecialMesh",limb1b)
- mesh.MeshType = "Sphere"
- local limbweld1b = CreateWeldOrSnapOrMotor("Weld", limb1b, limb1a, limb1b, CF(0* Player_Size, 1.4 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local limb1c = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.35*Player_Size,0.35*Player_Size,3*Player_Size))
- local mesh = Instance.new("SpecialMesh",limb1c)
- mesh.MeshType = "Sphere"
- local limbweld1c = CreateWeldOrSnapOrMotor("Weld", limb1c, limb1b, limb1c, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), CF(0, 0, 0))
- local limb2a = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.35*Player_Size,0.35*Player_Size,3*Player_Size))
- local mesh = Instance.new("SpecialMesh",limb2a)
- mesh.MeshType = "Sphere"
- local limbweld2a = CreateWeldOrSnapOrMotor("Weld", limb2a, Torso, limb2a, CF(-1 * Player_Size, 1.2 * Player_Size, 1 * Player_Size) * ANGLES(RAD(-45), RAD(-25), RAD(0)), CF(0, 0, 0))
- local limb2b = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.35*Player_Size,0.35*Player_Size,3*Player_Size))
- local mesh = Instance.new("SpecialMesh",limb2b)
- mesh.MeshType = "Sphere"
- local limbweld2b = CreateWeldOrSnapOrMotor("Weld", limb2b, limb2a, limb2b, CF(0* Player_Size, 1.4 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local limb2c = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.35*Player_Size,0.35*Player_Size,3*Player_Size))
- local mesh = Instance.new("SpecialMesh",limb2c)
- mesh.MeshType = "Sphere"
- local limbweld2c = CreateWeldOrSnapOrMotor("Weld", limb2c, limb2b, limb2c, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), CF(0, 0, 0))
- local limb3a = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.35*Player_Size,0.35*Player_Size,3*Player_Size))
- local mesh = Instance.new("SpecialMesh",limb3a)
- mesh.MeshType = "Sphere"
- local limbweld3a = CreateWeldOrSnapOrMotor("Weld", limb3a, Torso, limb3a, CF(-1 * Player_Size, -0.7 * Player_Size, 1 * Player_Size) * ANGLES(RAD(25), RAD(-25), RAD(90)), CF(0, 0, 0))
- local limb3b = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.35*Player_Size,0.35*Player_Size,3*Player_Size))
- local mesh = Instance.new("SpecialMesh",limb3b)
- mesh.MeshType = "Sphere"
- local limbweld3b = CreateWeldOrSnapOrMotor("Weld", limb3b, limb3a, limb3b, CF(-0.6* Player_Size, 1.3 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(0)), CF(0, 0, 0))
- local limb3c = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.35*Player_Size,0.35*Player_Size,3*Player_Size))
- local mesh = Instance.new("SpecialMesh",limb3c)
- mesh.MeshType = "Sphere"
- local limbweld3c = CreateWeldOrSnapOrMotor("Weld", limb3c, limb3b, limb3c, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), CF(0, 0, 0))
- local limb4a = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.35*Player_Size,0.35*Player_Size,3*Player_Size))
- local mesh = Instance.new("SpecialMesh",limb4a)
- mesh.MeshType = "Sphere"
- local limbweld4a = CreateWeldOrSnapOrMotor("Weld", limb4a, Torso, limb4a, CF(1 * Player_Size, -0.7 * Player_Size, 1 * Player_Size) * ANGLES(RAD(25), RAD(25), RAD(-90)), CF(0, 0, 0))
- local limb4b = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.35*Player_Size,0.35*Player_Size,3*Player_Size))
- local mesh = Instance.new("SpecialMesh",limb4b)
- mesh.MeshType = "Sphere"
- local limbweld4b = CreateWeldOrSnapOrMotor("Weld", limb4b, limb4a, limb4b, CF(0.6* Player_Size, 1.3 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(-25), RAD(0)), CF(0, 0, 0))
- local limb4c = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.35*Player_Size,0.35*Player_Size,3*Player_Size))
- local mesh = Instance.new("SpecialMesh",limb4c)
- mesh.MeshType = "Sphere"
- local limbweld4c = CreateWeldOrSnapOrMotor("Weld", limb4c, limb4b, limb4c, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), CF(0, 0, 0))
- ---------------------
- for _, c in pairs(Weapon:GetChildren()) do
- if c.ClassName == "Part" then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- Weapon.Parent = Character
- Humanoid.Died:connect(function()
- ATTACK = true
- end)
- print(Class_Name.." loaded.")
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| DAMAGE FUNCTIONS
- --\\=================================//
- function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
- local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
- STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
- local BODYGYRO = IT("BodyGyro", STATPART)
- local BODYPOSITION = IT("BodyPosition", STATPART)
- BODYPOSITION.P = 2000
- BODYPOSITION.D = 100
- BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
- if LABELTYPE == "Normal" then
- BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
- elseif LABELTYPE == "Debuff" then
- BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
- elseif LABELTYPE == "Interruption" then
- BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
- end
- game:GetService("Debris"):AddItem(STATPART ,5)
- local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
- BILLBOARDGUI.Adornee = STATPART
- BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
- BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
- BILLBOARDGUI.AlwaysOnTop = false
- local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
- TEXTLABEL.BackgroundTransparency = 1
- TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
- TEXTLABEL.Text = TEXT
- TEXTLABEL.Font = "Antique"
- TEXTLABEL.FontSize="Size42"
- TEXTLABEL.TextColor3 = COLOR
- TEXTLABEL.TextStrokeTransparency = 1
- TEXTLABEL.TextScaled = true
- TEXTLABEL.TextWrapped = true
- coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
- wait(0.2)
- for i=1, 5 do
- wait()
- THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
- end
- wait(1.2)
- for i=1, 5 do
- wait()
- THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
- THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
- THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
- end
- THEPART.Parent = nil
- end),STATPART, BODYPOSITION, TEXTLABEL)
- end
- local asd = Instance.new("ParticleEmitter")
- asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
- asd.LightEmission = .1
- asd.Size = NumberSequence.new(0.2)
- asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- asd.Transparency = bbb
- asd.Size = aaa
- asd.ZOffset = .9
- asd.Acceleration = Vector3.new(0, -5, 0)
- asd.LockedToPart = false
- asd.EmissionDirection = "Back"
- asd.Lifetime = NumberRange.new(1, 2)
- asd.Rotation = NumberRange.new(-100, 100)
- asd.RotSpeed = NumberRange.new(-100, 100)
- asd.Speed = NumberRange.new(2)
- asd.Enabled = false
- asd.VelocitySpread = 10000
- function getbloody(victim,amount)
- local prtcl = asd:Clone()
- prtcl.Parent = victim
- prtcl:Emit(amount)
- end
- function dealdamage(hit,maxstrength,beserk)
- if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
- local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
- if humanoid.Health == "inf" then
- StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "inf, skid", C3(255/255, 0, 0))
- humanoid.Health = 0
- end
- if humanoid.Health > 0 and humanoid.MaxHealth ~= "inf" then
- if beserk == true then
- humanoid.Health = 0
- else
- if humanoid.MaxHealth ~= "inf" then
- getbloody(hit,3)
- CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], hit, 1.2, MRANDOM(7, 12) / 10)
- hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
- local dmg = humanoid.MaxHealth/5
- if math.random(1,5) == 1 then
- humanoid.Health = humanoid.Health - dmg*3
- StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*3, C3(255/255, 0, 0))
- else
- humanoid.Health = humanoid.Health - dmg
- StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0))
- end
- local defence = Instance.new("BoolValue",hit.Parent)
- defence.Name = ("HitBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.5)
- elseif humanoid.MaxHealth == "inf" then
- humanoid.Health = 0
- getbloody(hit,50)
- end
- end
- elseif humanoid.MaxHealth == "inf" then
- StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "inf, skid", C3(255/255, 0, 0))
- humanoid.Health = 0
- end
- end
- end
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- function Attack()
- stab = true
- local Animation_Speed2 = Animation_Speed/2
- for i=0, 1, 0.1 / Animation_Speed2 do
- Swait()
- limbweld1a.C0 = Clerp(limbweld1a.C0, CF(1 * Player_Size, 0.8 * Player_Size, 1 * Player_Size) * ANGLES(RAD(-10), RAD(25), RAD(0)), 0.4 / Animation_Speed2)
- limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0 * Player_Size, 1.4 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.4 / Animation_Speed2)
- limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed2)
- limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-1 * Player_Size, 0.8 * Player_Size, 1 * Player_Size) * ANGLES(RAD(-10), RAD(-25), RAD(0)), 0.4 / Animation_Speed2)
- limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0 * Player_Size, 1.4 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.4 / Animation_Speed2)
- limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed2)
- limbweld3a.C0 = Clerp(limbweld3a.C0, CF(-0.6 * Player_Size, -0.65 * Player_Size, 1 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(90)), 0.4 / Animation_Speed2)
- limbweld3b.C0 = Clerp(limbweld3b.C0, CF(-0.6* Player_Size, 1.3 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(0)), 0.4 / Animation_Speed2)
- limbweld3c.C0 = Clerp(limbweld3c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed2)
- limbweld4a.C0 = Clerp(limbweld4a.C0, CF(0.6 * Player_Size, -0.65 * Player_Size, 1 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-90)), 0.4 / Animation_Speed2)
- limbweld4b.C0 = Clerp(limbweld4b.C0, CF(0.6* Player_Size, 1.3 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(-25), RAD(0)), 0.4 / Animation_Speed2)
- limbweld4c.C0 = Clerp(limbweld4c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed2)
- end
- CreateSound("1112042117", Torso, 1, MRANDOM(9, 11) / 10)
- local paw1 = limb1c.Touched:Connect(function(hit)
- dealdamage(hit,5)
- end)
- local paw2 = limb2c.Touched:Connect(function(hit)
- dealdamage(hit,5)
- end)
- local paw3 = limb3c.Touched:Connect(function(hit)
- dealdamage(hit,5)
- end)
- local paw4 = limb4c.Touched:Connect(function(hit)
- dealdamage(hit,5)
- end)
- for i=0, 1, 0.1 / Animation_Speed2 do
- Swait()
- limbweld1a.C0 = Clerp(limbweld1a.C0, CF(1 * Player_Size, 1.6 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(-75), RAD(25), RAD(0)), 0.4 / Animation_Speed2)
- limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0.4 * Player_Size, 1.2 * Player_Size, 0.8 * Player_Size) * ANGLES(RAD(60), RAD(-15), RAD(0)), 0.4 / Animation_Speed2)
- limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed2)
- limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-1 * Player_Size, 1.6 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(-75), RAD(-25), RAD(0)), 0.4 / Animation_Speed2)
- limbweld2b.C0 = Clerp(limbweld2b.C0, CF(-0.4 * Player_Size, 1.2 * Player_Size, 0.8 * Player_Size) * ANGLES(RAD(60), RAD(15), RAD(0)), 0.4 / Animation_Speed2)
- limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed2)
- limbweld3a.C0 = Clerp(limbweld3a.C0, CF(-1.4 * Player_Size, -0.7 * Player_Size, 1 * Player_Size) * ANGLES(RAD(25), RAD(-50), RAD(90)), 0.4 / Animation_Speed2)
- limbweld3b.C0 = Clerp(limbweld3b.C0, CF(-0.6* Player_Size, 1 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(50), RAD(25), RAD(0)), 0.4 / Animation_Speed2)
- limbweld3c.C0 = Clerp(limbweld3c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed2)
- limbweld4a.C0 = Clerp(limbweld4a.C0, CF(1.4 * Player_Size, -0.7 * Player_Size, 1 * Player_Size) * ANGLES(RAD(25), RAD(50), RAD(-90)), 0.4 / Animation_Speed2)
- limbweld4b.C0 = Clerp(limbweld4b.C0, CF(0.6* Player_Size, 1 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(50), RAD(-25), RAD(0)), 0.4 / Animation_Speed2)
- limbweld4c.C0 = Clerp(limbweld4c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed2)
- end
- paw1:disconnect()
- paw2:disconnect()
- paw3:disconnect()
- paw4:disconnect()
- stab = false
- end
- function Weld2(to, from, c1)
- local New_Weld = Instance.new('Motor', to)
- New_Weld.Part0 = from
- New_Weld.Part1 = to
- New_Weld.C1 = c1
- New_Weld.Name = "GrabWeld"
- return New_Weld
- end
- function grabandfeed()
- ATTACK = true
- local victim = nil
- local tors = nil
- local wld = nil
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
- end
- local hitting = RightArm.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- if hit.Parent.Humanoid.Health ~= 0 then
- UNANCHOR = false
- victim = hit.Parent.Humanoid
- RootPart.Anchored = true
- if hit.Parent:FindFirstChild("Torso") then
- wld=Weld2(RightArm,hit.Parent.Torso,CF(0,-1.5,0)*ANGLES(-RAD(90),RAD(180),0))
- RootPart.Anchored = true
- tors = hit.Parent:FindFirstChild("Torso")
- elseif hit.Parent:FindFirstChild("UpperTorso") then
- wld=Weld2(RightArm,hit.Parent.UpperTorso,CF(0,-1.5,0)*ANGLES(-RAD(90),RAD(180),0))
- RootPart.Anchored = true
- tors = hit.Parent:FindFirstChild("UpperTorso")
- end
- end
- end
- end)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.45 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
- end
- if victim ~= nil then
- Rooted = true
- local Animation_Speed2 = Animation_Speed*2
- for i= 0, 1, 0.1 / Animation_Speed2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed2)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(-25)), 0.45 / Animation_Speed2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed2)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed2)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
- end
- for i= 0, 1, 0.1 / Animation_Speed2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed2)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-25)), 0.45 / Animation_Speed2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed2)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed2)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
- end
- CreateSound("264486467", tors, 1, MRANDOM(9, 11) / 10)
- CreateSound("230346233", Head, 6, 0.7)
- getbloody(tors,150)
- Swait(40)
- tors.Anchored = true
- tors.Transparency = 1
- game:GetService("Debris"):AddItem(tors, 5)
- foodism = foodism + victim.Health
- victim.Health = 0
- Rooted = false
- end
- UNANCHOR = true
- if wld ~= nil then
- wld:remove()
- end
- hitting:disconnect()
- ATTACK = false
- end
- function roar()
- ATTACK = true
- Rooted = true
- for i=0, 1.3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.1 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(120), RAD(-15), RAD(-70)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(120), RAD(15), RAD(70)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- CreateSound("180140312", Head, 6, 1)
- for i=0, 3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.1 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(120), RAD(15), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*2)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(120), RAD(-15), RAD(-100)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*2)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- Rooted = false
- ATTACK = false
- end
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
- Humanoid.Jump = false
- end
- end)
- function MouseDown(Mouse)
- if ATTACK == false and stab == false then
- Attack()
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- if Key == "e" and stab == false and ATTACK == false then
- grabandfeed()
- end
- if Key == "r" and chitter.Playing == false and stab == false and ATTACK == false then
- roar()
- end
- if Key == "g" and chitter.Playing == false and stab == false and ATTACK == false then
- CreateSound("609473931", Head, 6, 1)
- end
- if Key == "t" and ATTACK == false then
- if chitter then
- if chitter.Playing == false then
- chitter:Play()
- end
- end
- end
- end
- function KeyUp(Key)
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
- Humanoid.Jump = false
- end
- end)
- Rooted = false
- ANIMATE.Parent = nil
- local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
- IDLEANIMATION:Play()
- while true do
- Swait()
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
- local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
- if ANIM == "Walk" and TORSOVELOCITY > 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.1 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- WALK = WALK + 1 / Animation_Speed
- if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
- WALK = 0
- if WALKINGANIM == true then
- WALKINGANIM = false
- elseif WALKINGANIM == false then
- WALKINGANIM = true
- end
- end
- --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.6 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(-2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1.1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- end
- if stab == false then
- limbweld1a.C0 = Clerp(limbweld1a.C0, CF(1 * Player_Size, 1.2 * Player_Size, 1 * Player_Size) * ANGLES(RAD(-45), RAD(25), RAD(0)), 0.4 / Animation_Speed)
- limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 1.4 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.4 / Animation_Speed)
- limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed)
- limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-1 * Player_Size, 1.2 * Player_Size, 1 * Player_Size) * ANGLES(RAD(-45), RAD(-25), RAD(0)), 0.4 / Animation_Speed)
- limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 1.4 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.4 / Animation_Speed)
- limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed)
- limbweld3a.C0 = Clerp(limbweld3a.C0, CF(-1 * Player_Size, -0.7 * Player_Size, 1 * Player_Size) * ANGLES(RAD(25), RAD(-25), RAD(90)), 0.4 / Animation_Speed)
- limbweld3b.C0 = Clerp(limbweld3b.C0, CF(-0.6* Player_Size, 1.3 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(0)), 0.4 / Animation_Speed)
- limbweld3c.C0 = Clerp(limbweld3c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed)
- limbweld4a.C0 = Clerp(limbweld4a.C0, CF(1 * Player_Size, -0.7 * Player_Size, 1 * Player_Size) * ANGLES(RAD(25), RAD(25), RAD(-90)), 0.4 / Animation_Speed)
- limbweld4b.C0 = Clerp(limbweld4b.C0, CF(0.6* Player_Size, 1.3 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(-25), RAD(0)), 0.4 / Animation_Speed)
- limbweld4c.C0 = Clerp(limbweld4c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed)
- end
- if #Effects2>0 then
- for e=1,#Effects2 do
- if Effects2[e]~=nil then
- local Thing=Effects2[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- local Part2=Thing[8]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Part2.CFrame
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects2,e)
- end
- end
- end
- end
- end
- unanchor()
- Humanoid.MaxHealth = foodism
- Humanoid.Health = Humanoid.Health + (foodism/50)
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- if Head:FindFirstChild("face") then
- Head.face:remove()
- end
- if Speed > 200 or foodism > (200*80) then
- Speed = 200
- elseif Speed < 200 and foodism < (200*80) then
- Speed = (foodism/80)
- end
- Humanoid.JumpPower = 150
- end
- --//=================================\\
- --\\=================================//
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
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