Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local p = game.Players.Red_Jack142
- player = p
- local char = p.Character
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local rs = game:GetService("RunService").RenderStepped
- local stanceToggle = "Landed"
- local animpose = "Landed"
- local lastanimpose = "Landed"
- math.randomseed(os.time())
- for i, v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- Debounces = {
- CanAttack = true,
- CanJoke = true,
- on = false,
- NoIdl = false,
- Slashing = false,
- Slashed = false,
- Reaping = false,
- Reaped = false,
- Invisible = false
- }
- local Touche = {
- char.Name
- }
- function Magik()
- Spawn(function()
- if Debounces.Invisible == false then
- local lerp = function(a, b, c)
- return a + (b - a) * c
- end
- local rndRange = function(rng)
- return math.random(-rng * 1000, rng * 1000) / 1000
- end
- local magik = Instance.new("Part", larm)
- local Colors = {
- "Really red",
- "Really black"
- }
- magik.Anchored = true
- magik.Locked = true
- magik.FormFactor = "Custom"
- magik.Size = Vector3.new(1.2, 1.2, 1.2)
- magik.TopSurface = "Smooth"
- magik.Transparency = 0
- magik.BottomSurface = "Smooth"
- magik.CanCollide = false
- magik.BrickColor = BrickColor.new(Colors[math.random(1, #Colors)])
- local mr = math.rad
- local rnx, rny, rnz = mr(rndRange(180)), mr(rndRange(180)), mr(rndRange(180))
- local cf = larm.CFrame * CFrame.new(0, -0.8, 0) * CFrame.Angles(rnx, rny, rnz)
- magik.CFrame = cf
- for i = 0, 1, 0.05 do
- local newTrans = lerp(0.5, 1, i)
- local ns = lerp(1, 1.2, i)
- magik.Transparency = newTrans
- magik.Size = Vector3.new(ns, ns, ns)
- magik.CFrame = cf
- rs:wait()
- end
- magik:Destroy()
- elseif Debounces.Invisible == true then
- wait()
- end
- end)
- end
- function Orb()
- local Head = char.Head
- local DistanceAway = 4
- local Speed = 2.4
- local YNum = 0
- local MaxY = 0.5
- local MinY = -0.5
- local Up = true
- local Colours = {
- {
- X = 0.1,
- Y = 0,
- Z = 0
- },
- {
- X = 0.6,
- Y = 0,
- Z = 0
- }
- }
- function Run(Func)
- local Ok, Err = coroutine.resume(coroutine.create(Func))
- if not Ok then
- print(Err)
- end
- end
- local Part = Instance.new("Part")
- Part.BrickColor = BrickColor.new("Really black")
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 1, 1)
- Part.Archivable = true
- Part.CanCollide = false
- Part.Locked = true
- Part.Position = Head.Position
- Part.Anchored = true
- Part.Name = "Orb"
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.Parent = char
- local Mesh = Instance.new("SpecialMesh", Part)
- Mesh.MeshId = "rbxassetid://1185246"
- Mesh.TextureId = "rbxassetid://230806497"
- Mesh.Scale = Part.Size * 1.5
- Mesh.VertexColor = Vector3.new(0, 0, 0)
- local Emitter = Instance.new("ParticleEmitter", Part)
- local color1 = Color3.new(1, 0, 0)
- local color2 = Color3.new(0, 0, 0)
- Emitter.Color = ColorSequence.new(color1, color2)
- Emitter.Size = NumberSequence.new(0.8)
- Emitter.Texture = "rbxassetid://243098098"
- Emitter.Lifetime = NumberRange.new(1)
- Emitter.Rate = 200
- Emitter.Rotation = NumberRange.new(720)
- Emitter.RotSpeed = NumberRange.new(140)
- Emitter.Speed = NumberRange.new(0)
- Run(function()
- local ColorNum = 2
- local Iter = 2
- local CurrentX = 0
- local CurrentY = 0
- local CurrentZ = 0
- for i = 1, math.huge / 0.05 do
- if Part.Parent ~= nil then
- local PrevColTab = Colours[ColorNum - 1] or Colours[#Colours]
- local ColTab = Colours[ColorNum]
- if tostring(CurrentX) ~= tostring(ColTab.X) then
- CurrentX = 0 < ColTab.X - PrevColTab.X and CurrentX + 0.01 or Iter <= 1.01 and 0.2 or CurrentX - 0.01
- end
- if tostring(CurrentY) ~= tostring(ColTab.Y) then
- CurrentY = 0 < ColTab.Y - PrevColTab.Y and CurrentY + 0.01 or Iter <= 1.01 and 0 or CurrentY - 0.01
- end
- if tostring(CurrentZ) ~= tostring(ColTab.Z) then
- CurrentZ = 0 < ColTab.Z - PrevColTab.Z and CurrentZ + 0.01 or Iter <= 1.01 and 0 or CurrentZ - 0.01
- end
- Mesh.VertexColor = Vector3.new(CurrentX, CurrentY, CurrentZ)
- if Iter < 1.01 or Iter > 2 then
- ColorNum = ColorNum == #Colours and 1 or ColorNum + 1
- Iter = 2
- else
- Iter = Iter - 0.01
- end
- game:GetService("RunService").RenderStepped:wait()
- else
- break
- end
- end
- end)
- Run(function()
- game:GetService("RunService").RenderStepped:connect(function()
- if char:findFirstChild("Torso") then
- local TorCF = char.Torso.CFrame
- local currentPos = Part.CFrame.p
- local X = math.sin(math.rad(360) + time() / Speed) * DistanceAway
- local Z = math.cos(math.rad(360) + time() / Speed) * DistanceAway / 2
- local Y = 0.002
- if YNum > MaxY then
- Up = false
- elseif YNum < MinY then
- Up = true
- end
- if Up == false then
- Y = -Y
- end
- YNum = YNum + Y
- local endPos = (TorCF * CFrame.new(X, 0, Z)).p
- local movePos = (endPos - currentPos) * 0.25
- currentPos = currentPos + movePos
- Part.CFrame = CFrame.new(currentPos + Vector3.new(0, YNum, 0), TorCF.p)
- end
- end)
- end)
- end
- Orb()
- function Singularity()
- pt = Instance.new("Part")
- pt.Parent = char
- pt.Name = "Singularity"
- pt.BrickColor = BrickColor.new("Really black")
- pt.Size = Vector3.new(1.8, 1, 1.8)
- ptmesh = Instance.new("CylinderMesh", pt)
- ptmesh.Scale = Vector3.new(1.8, 0.1, 1.8)
- ptweld = Instance.new("Weld", pt)
- ptweld.Part0 = larm
- ptweld.Part1 = pt
- ptweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- ptweld.C1 = CFrame.new(0, 0, 0)
- local childList = {}
- local childSize = {}
- local massConstant = 1
- mass = 24000 * massConstant
- function cross(v1, v2)
- return Vector3.new(v1.y * v2.z - v2.y * v1.z, v1.z * v2.x - v1.x * v2.z, v1.x * v2.y - v2.x * v1.y)
- end
- local min = 0
- local max = 4
- while true do
- repeat
- wait()
- local n = 0
- while true do
- if n % 800 == 0 then
- wait()
- end
- n = n + 1
- local child = childList[n]
- if child ~= pt and child.Parent ~= char and child.Parent ~= char.Wings and child.Parent ~= char.Scythe and child.className == "Part" and child.Anchored == false then
- local relPos = pt.Position - child.Position
- if relPos.magnitude * 240 * massConstant < mass then
- child.RotVelocity = cross(child.CFrame.lookVector, relPos) * 20 / relPos.magnitude
- local canContinue = true
- if relPos.magnitude * 320 * massConstant < mass then
- local length = mass / (320 * relPos.magnitude * massConstant)
- if childSize[n].z * length > relPos.magnitude * 2 then
- mass = mass + child:GetMass()
- child:Remove()
- table.remove(childList, n)
- table.remove(childSize, n)
- canContinue = true
- n = n - 1
- else
- child.CanCollide = true
- end
- end
- motivator = child:FindFirstChild("Singularity")
- motivator = Instance.new("BodyPosition")
- motivator.Parent = child
- motivator.Name = "Singularity"
- motivator.position = pt.Position
- motivator.maxForce = Vector3.new(1, 1, 1) * mass * child:GetMass() / (relPos.magnitude * massConstant)
- end
- end
- end
- until n < #childList
- end
- end
- function Part(x, y, z, color, tr, cc, an, parent)
- local p = Instance.new("Part", parent or Weapon)
- p.formFactor = "Custom"
- p.Size = Vector3.new(x, y, z)
- p.BrickColor = BrickColor.new(color)
- p.CanCollide = cc
- p.Transparency = tr
- p.Anchored = an
- p.TopSurface, p.BottomSurface = 0, 0
- p.Locked = true
- p:BreakJoints()
- return p
- end
- function Mesh(par, num, x, y, z)
- local msh = _
- if num == 1 then
- msh = Instance.new("CylinderMesh", par)
- elseif num == 2 then
- msh = Instance.new("SpecialMesh", par)
- msh.MeshType = 3
- elseif num == 3 then
- msh = Instance.new("BlockMesh", par)
- elseif num == 4 then
- msh = Instance.new("SpecialMesh", par)
- msh.MeshType = "Torso"
- elseif type(num) == "string" then
- msh = Instance.new("SpecialMesh", par)
- msh.MeshId = num
- end
- msh.Scale = Vector3.new(x, y, z)
- return msh
- end
- function explosion(col1, col2, cfr, sz, rng, dmg)
- local a = Part(1, 1, 1, col1, 0.5, false, true, char)
- local a2 = Part(1, 1, 1, col2, 0.5, false, true, char)
- local a3 = Part(1, 1, 1, col2, 0.5, false, true, char)
- v1, v2, v3 = sz.x, sz.y, sz.z
- local m = Mesh(a, "http://www.roblox.com/asset/?id=1185246", v1, v2, v3)
- local m2 = Mesh(a2, 3, v1 / 3, v2 / 3, v3 / 3)
- local m3 = Mesh(a3, 3, v1 / 3, v2 / 3, v3 / 3)
- a.CFrame = cfr
- a2.CFrame = cfr * CFrame.Angles(math.random(), math.random(), math.random())
- a3.CFrame = cfr * CFrame.Angles(math.random(), math.random(), math.random())
- for i, v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") and v:FindFirstChild("Armed") ~= nil and v:findFirstChild("Head") and v:findFirstChild("Torso") and rng > (v:findFirstChild("Torso").Position - a.Position).magnitude and v.Name ~= char.Name then
- local hit = v
- hit.Humanoid.Health = v.Humanoid.Health - dmg
- hit.Torso.Velocity = Vector3.new(math.random(-30, 30), 30, math.random(-30, 30))
- wait(0.1)
- end
- end
- Spawn(function()
- while wait() do
- if a.Transparency >= 1 then
- a:Destroy()
- a2:Destroy()
- a3:Destroy()
- break
- end
- m.Scale = m.Scale + Vector3.new(0.1, 0.1, 0.1)
- m2.Scale = m2.Scale + Vector3.new(0.1, 0.1, 0.1)
- m3.Scale = m3.Scale + Vector3.new(0.1, 0.1, 0.1)
- a.Transparency = a.Transparency + 0.05
- a2.Transparency = a2.Transparency + 0.05
- a3.Transparency = a3.Transparency + 0.05
- end
- end)
- end
- local keyVectors = {
- w = Vector3.new(0, 0, 1),
- a = Vector3.new(1, 0, 0),
- s = Vector3.new(0, 0, -1),
- d = Vector3.new(-1, 0, 0)
- }
- local flySpeed = 30
- local canFly = false
- char.Humanoid.WalkSpeed = 5
- function lerp(a, b, t)
- return a + (b - a) * t
- end
- function slerp(a, b, t)
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
- local t = v1:Dot(v2)
- if not (t < 0) and t ~= 0 and not (t > 0) then
- return CFrame.new()
- end
- return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)
- end
- function genWeld(a, b)
- local w = Instance.new("Weld", a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld
- end
- function Lerp(c1, c2, al)
- local com1 = {
- c1.X,
- c1.Y,
- c1.Z,
- c1:toEulerAnglesXYZ()
- }
- local com2 = {
- c2.X,
- c2.Y,
- c2.Z,
- c2:toEulerAnglesXYZ()
- }
- for i, v in pairs(com1) do
- com1[i] = v + (com2[i] - v) * al
- end
- return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
- end
- function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
- wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- function HasntTouched(plrname)
- local ret = true
- for _, v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- lite = Instance.new("PointLight")
- lite.Parent = torso
- lite.Brightness = 10
- lite.Range = 8
- lite.Color = Color3.new(1, 0, 0)
- tex = {
- "227614710",
- "227614744",
- "176349813"
- }
- hed.face:Destroy()
- for i, v in pairs(hed:children()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- local m = Instance.new("Model")
- m.Name = "Wings"
- p1 = Instance.new("Part", m)
- p1.Locked = true
- p1.BrickColor = BrickColor.new("Really black")
- p1.Material = Enum.Material.Granite
- p1.CFrame = CFrame.new(4.00505066, 33.4928169, -4.82146454, 0.183114901, -0.683006704, -0.707055748, -0.0731125548, -0.726672411, 0.683047652, -0.98032999, -0.0733708739, -0.183036968)
- p1.CanCollide = false
- p1.Locked = true
- p1.FormFactor = Enum.FormFactor.Symmetric
- p1.Elasticity = 0
- p1.Size = Vector3.new(1, 1, 1)
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.TopSurface = Enum.SurfaceType.Smooth
- b1 = Instance.new("BlockMesh", p1)
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(0.299999923, 1, 0.299999923)
- p2 = Instance.new("Part", m)
- p2.Locked = true
- p2.BrickColor = BrickColor.new("Really black")
- p2.Material = Enum.Material.Granite
- p2.CFrame = CFrame.new(4.74708462, 33.9485626, -4.68552876, 0.250160784, -0.932976127, -0.258712411, -0.0848884508, -0.287296951, 0.954047561, -0.96443516, -0.216712922, -0.15110597)
- p2.CanCollide = false
- p2.Locked = true
- p2.FormFactor = Enum.FormFactor.Symmetric
- p2.Elasticity = 0
- p2.Size = Vector3.new(1, 1, 1)
- p2.BottomSurface = Enum.SurfaceType.Smooth
- p2.TopSurface = Enum.SurfaceType.Smooth
- b2 = Instance.new("BlockMesh", p2)
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.299999923, 1, 0.299999923)
- p3 = Instance.new("Part", m)
- p3.Locked = true
- p3.BrickColor = BrickColor.new("Really black")
- p3.Material = Enum.Material.Granite
- p3.CFrame = CFrame.new(5.5990572, 33.9660759, -4.46874762, 0.250122428, -0.932927489, 0.258925021, -0.100628398, 0.240945876, 0.965283036, -0.962929666, -0.267520964, -0.0336397961)
- p3.CanCollide = false
- p3.Locked = true
- p3.FormFactor = Enum.FormFactor.Symmetric
- p3.Elasticity = 0
- p3.Size = Vector3.new(1, 1, 1)
- p3.BottomSurface = Enum.SurfaceType.Smooth
- p3.TopSurface = Enum.SurfaceType.Smooth
- b3 = Instance.new("BlockMesh", p3)
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(0.299999923, 1, 0.299999923)
- p4 = Instance.new("Part", m)
- p4.Locked = true
- p4.BrickColor = BrickColor.new("Really black")
- p4.Material = Enum.Material.Granite
- p4.CFrame = CFrame.new(4.69753027, 32.2661591, -5.10262108, 0.999978602, 3.89814377E-5, -1.2204051E-5, -5.93364239E-5, 0.965853453, -0.258997083, 1.88481063E-5, 0.258963734, 0.965852261)
- p4.CanCollide = false
- p4.Locked = true
- p4.FormFactor = Enum.FormFactor.Symmetric
- p4.Elasticity = 0
- p4.Size = Vector3.new(1, 4, 1)
- p4.BottomSurface = Enum.SurfaceType.Smooth
- p4.TopSurface = Enum.SurfaceType.Smooth
- b4 = Instance.new("BlockMesh", p4)
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.099999927, 0.899999976, 0.099999927)
- p5 = Instance.new("Part", m)
- p5.Locked = true
- p5.BrickColor = BrickColor.new("Really black")
- p5.Material = Enum.Material.Granite
- p5.CFrame = CFrame.new(3.19703007, 32.616993, -4.90421152, 0.18311964, -0.707020223, 0.683042347, -0.0731106997, 0.683084905, 0.726637542, -0.980329216, -0.183035403, 0.0733848959)
- p5.CanCollide = false
- p5.Locked = true
- p5.FormFactor = Enum.FormFactor.Symmetric
- p5.Elasticity = 0
- p5.Size = Vector3.new(1, 1, 2)
- p5.BottomSurface = Enum.SurfaceType.Smooth
- p5.TopSurface = Enum.SurfaceType.Smooth
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshType = Enum.MeshType.Wedge
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(0.319999993, 0.299999923, 0.699999928)
- p6 = Instance.new("Part", m)
- p6.Locked = true
- p6.BrickColor = BrickColor.new("Really black")
- p6.Material = Enum.Material.Granite
- p6.CFrame = CFrame.new(3.69605827, 31.8634911, -4.90406418, 0.994495451, 0.104575306, -1.62813812E-5, -0.103575408, 0.984787226, -0.13935037, -0.0145363435, 0.138556957, 0.990213752)
- p6.CanCollide = false
- p6.Locked = true
- p6.FormFactor = Enum.FormFactor.Symmetric
- p6.Elasticity = 0
- p6.Size = Vector3.new(1, 3, 1)
- p6.BottomSurface = Enum.SurfaceType.Smooth
- p6.TopSurface = Enum.SurfaceType.Smooth
- b6 = Instance.new("BlockMesh", p6)
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(0.099999927, 0.899999976, 0.099999927)
- p7 = Instance.new("Part", m)
- p7.Locked = true
- p7.BrickColor = BrickColor.new("Really black")
- p7.Material = Enum.Material.Granite
- p7.CFrame = CFrame.new(5.69514275, 32.2612495, -4.70427704, 0.994507253, -0.104462557, -3.46558663E-5, 0.103659078, 0.987076342, -0.122013614, 0.0127939917, 0.121307924, 0.992498517)
- p7.CanCollide = false
- p7.Locked = true
- p7.FormFactor = Enum.FormFactor.Symmetric
- p7.Elasticity = 0
- p7.Size = Vector3.new(1, 4, 1)
- p7.BottomSurface = Enum.SurfaceType.Smooth
- p7.TopSurface = Enum.SurfaceType.Smooth
- b7 = Instance.new("BlockMesh", p7)
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(0.099999927, 0.899999976, 0.099999927)
- p8 = Instance.new("Part", m)
- p8.Locked = true
- p8.BrickColor = BrickColor.new("Really black")
- p8.Material = Enum.Material.Granite
- p8.CFrame = CFrame.new(7.3525548, 32.5016174, -3.83479047, 0.183080241, -0.682897449, 0.707170248, -0.183076292, 0.683073223, 0.706997991, -0.965858579, -0.258940101, 2.44453549E-5)
- p8.CanCollide = false
- p8.Locked = true
- p8.FormFactor = Enum.FormFactor.Symmetric
- p8.Elasticity = 0
- p8.Size = Vector3.new(1, 4, 1)
- p8.BottomSurface = Enum.SurfaceType.Smooth
- p8.TopSurface = Enum.SurfaceType.Smooth
- b8 = Instance.new("BlockMesh", p8)
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(0.299999923, 1, 0.299999923)
- p9 = Instance.new("Part", m)
- p9.Locked = true
- p9.BrickColor = BrickColor.new("Really black")
- p9.Material = Enum.Material.Granite
- p9.CFrame = CFrame.new(6.69344425, 31.7584076, -4.00551939, 0.996166587, 0.0872306526, -3.4507364E-5, -0.0871950984, 0.995560527, 0.0347601473, 0.00308645656, -0.0346546173, 0.999360979)
- p9.CanCollide = false
- p9.Locked = true
- p9.FormFactor = Enum.FormFactor.Symmetric
- p9.Elasticity = 0
- p9.Size = Vector3.new(1, 3, 1)
- p9.BottomSurface = Enum.SurfaceType.Smooth
- p9.TopSurface = Enum.SurfaceType.Smooth
- b9 = Instance.new("BlockMesh", p9)
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(0.099999927, 0.899999976, 0.099999927)
- p10 = Instance.new("Part", m)
- p10.Locked = true
- p10.BrickColor = BrickColor.new("Really black")
- p10.Material = Enum.Material.Granite
- p10.CFrame = CFrame.new(11.0333385, 32.4983444, -3.83598185, -0.182976365, -0.683012605, -0.707085848, -0.183169425, -0.682933569, 0.707108617, -0.965865672, 0.258913875, -1.81082636E-4)
- p10.CanCollide = false
- p10.Locked = true
- p10.FormFactor = Enum.FormFactor.Symmetric
- p10.Elasticity = 0
- p10.Size = Vector3.new(1, 4, 1)
- p10.BottomSurface = Enum.SurfaceType.Smooth
- p10.TopSurface = Enum.SurfaceType.Smooth
- b10 = Instance.new("BlockMesh", p10)
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(0.299999923, 1, 0.299999923)
- p11 = Instance.new("Part", m)
- p11.Locked = true
- p11.BrickColor = BrickColor.new("Really black")
- p11.Material = Enum.Material.Granite
- p11.CFrame = CFrame.new(7.69124699, 31.2556458, -3.70668387, 0.965880513, 0.258904785, -3.89236957E-5, -0.258764327, 0.965280056, -0.0350343585, -0.00900821667, 0.0338230878, 0.999353766)
- p11.CanCollide = false
- p11.Locked = true
- p11.FormFactor = Enum.FormFactor.Symmetric
- p11.Elasticity = 0
- p11.Size = Vector3.new(1, 2, 1)
- p11.BottomSurface = Enum.SurfaceType.Smooth
- p11.TopSurface = Enum.SurfaceType.Smooth
- b11 = Instance.new("BlockMesh", p11)
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(0.099999927, 0.899999976, 0.099999927)
- p12 = Instance.new("Part", m)
- p12.Locked = true
- p12.BrickColor = BrickColor.new("Really black")
- p12.Material = Enum.Material.Granite
- p12.CFrame = CFrame.new(10.6899939, 31.2537575, -3.807019, 0.965932727, -0.258710295, -5.67453499E-5, 0.258531392, 0.965343654, -0.0350018553, 0.0091185784, 0.0337598696, 0.999354899)
- p12.CanCollide = false
- p12.Locked = true
- p12.FormFactor = Enum.FormFactor.Symmetric
- p12.Elasticity = 0
- p12.Size = Vector3.new(1, 2, 1)
- p12.BottomSurface = Enum.SurfaceType.Smooth
- p12.TopSurface = Enum.SurfaceType.Smooth
- b12 = Instance.new("BlockMesh", p12)
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(0.099999927, 0.899999976, 0.099999927)
- p13 = Instance.new("Part", m)
- p13.Locked = true
- p13.BrickColor = BrickColor.new("Really black")
- p13.Material = Enum.Material.Granite
- p13.CFrame = CFrame.new(11.6887894, 31.7515755, -4.00750923, 0.996184528, -0.0870245844, -6.56315169E-5, 0.0869554803, 0.995579183, 0.0348259509, -0.00295105297, -0.034732528, 0.999358773)
- p13.CanCollide = false
- p13.Locked = true
- p13.FormFactor = Enum.FormFactor.Symmetric
- p13.Elasticity = 0
- p13.Size = Vector3.new(1, 3, 1)
- p13.BottomSurface = Enum.SurfaceType.Smooth
- p13.TopSurface = Enum.SurfaceType.Smooth
- b13 = Instance.new("BlockMesh", p13)
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(0.099999927, 0.899999976, 0.099999927)
- p14 = Instance.new("Part", m)
- p14.Locked = true
- p14.BrickColor = BrickColor.new("Really black")
- p14.Material = Enum.Material.Granite
- p14.CFrame = CFrame.new(12.7923355, 33.9332466, -4.46212053, -0.249924123, 0.933040857, 0.258707672, -0.201046765, 0.211336777, -0.956487834, -0.947125912, -0.291055977, 0.13480334)
- p14.CanCollide = false
- p14.Locked = true
- p14.FormFactor = Enum.FormFactor.Symmetric
- p14.Elasticity = 0
- p14.Size = Vector3.new(1, 1, 1)
- p14.BottomSurface = Enum.SurfaceType.Smooth
- p14.TopSurface = Enum.SurfaceType.Smooth
- b14 = Instance.new("BlockMesh", p14)
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(0.299999923, 1, 0.299999923)
- p15 = Instance.new("Part", m)
- p15.Locked = true
- p15.BrickColor = BrickColor.new("Really black")
- p15.Material = Enum.Material.Granite
- p15.CFrame = CFrame.new(12.6862593, 32.2479095, -4.7085743, 0.994484186, 0.104681045, -9.06065106E-5, -0.103929043, 0.987058163, -0.121930704, -0.0126541853, 0.12123926, 0.992508888)
- p15.CanCollide = false
- p15.Locked = true
- p15.FormFactor = Enum.FormFactor.Symmetric
- p15.Elasticity = 0
- p15.Size = Vector3.new(1, 4, 1)
- p15.BottomSurface = Enum.SurfaceType.Smooth
- p15.TopSurface = Enum.SurfaceType.Smooth
- b15 = Instance.new("BlockMesh", p15)
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(0.099999927, 0.899999976, 0.099999927)
- p16 = Instance.new("Part", m)
- p16.Locked = true
- p16.BrickColor = BrickColor.new("Really black")
- p16.Material = Enum.Material.Granite
- p16.CFrame = CFrame.new(13.6850252, 32.1465797, -5.10911608, 0.999978483, 1.53689994E-4, -1.32530608E-4, -2.01218107E-4, 0.965894699, -0.258842885, 1.05372645E-4, 0.258809566, 0.965893686)
- p16.CanCollide = false
- p16.Locked = true
- p16.FormFactor = Enum.FormFactor.Symmetric
- p16.Elasticity = 0
- p16.Size = Vector3.new(1, 4, 1)
- p16.BottomSurface = Enum.SurfaceType.Smooth
- p16.TopSurface = Enum.SurfaceType.Smooth
- b16 = Instance.new("BlockMesh", p16)
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(0.099999927, 0.899999976, 0.099999927)
- p17 = Instance.new("Part", m)
- p17.Locked = true
- p17.BrickColor = BrickColor.new("Really black")
- p17.Material = Enum.Material.Granite
- p17.CFrame = CFrame.new(13.6215448, 33.8896255, -4.67470169, -0.249971449, 0.932958663, -0.25895822, -0.185647413, -0.308687627, -0.932844639, -0.950252473, -0.185085967, 0.250392795)
- p17.CanCollide = false
- p17.Locked = true
- p17.FormFactor = Enum.FormFactor.Symmetric
- p17.Elasticity = 0
- p17.Size = Vector3.new(1, 1, 1)
- p17.BottomSurface = Enum.SurfaceType.Smooth
- p17.TopSurface = Enum.SurfaceType.Smooth
- b17 = Instance.new("BlockMesh", p17)
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(0.299999923, 1, 0.299999923)
- p18 = Instance.new("Part", m)
- p18.Locked = true
- p18.BrickColor = BrickColor.new("Really black")
- p18.Material = Enum.Material.Granite
- p18.CFrame = CFrame.new(14.3830872, 33.3993073, -4.76018381, -0.20159933, 0.702869058, -0.682121515, -0.186127961, -0.711234272, -0.677830637, -0.961583436, -0.00965368003, 0.274221182)
- p18.CanCollide = false
- p18.Locked = true
- p18.FormFactor = Enum.FormFactor.Symmetric
- p18.Elasticity = 0
- p18.Size = Vector3.new(1, 1, 1)
- p18.BottomSurface = Enum.SurfaceType.Smooth
- p18.TopSurface = Enum.SurfaceType.Smooth
- b18 = Instance.new("BlockMesh", p18)
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(0.299999923, 1, 0.299999923)
- p19 = Instance.new("Part", m)
- p19.Locked = true
- p19.BrickColor = BrickColor.new("Really black")
- p19.Material = Enum.Material.Granite
- p19.CFrame = CFrame.new(14.680851, 31.7412434, -4.91061258, 0.994524717, -0.104295641, -1.06811523E-4, 0.10324651, 0.984840035, -0.139221251, 0.0146392882, 0.138416395, 0.99023217)
- p19.CanCollide = false
- p19.Locked = true
- p19.FormFactor = Enum.FormFactor.Symmetric
- p19.Elasticity = 0
- p19.Size = Vector3.new(1, 3, 1)
- p19.BottomSurface = Enum.SurfaceType.Smooth
- p19.TopSurface = Enum.SurfaceType.Smooth
- b19 = Instance.new("BlockMesh", p19)
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(0.099999927, 0.899999976, 0.099999927)
- p20 = Instance.new("Part", m)
- p20.Locked = true
- p20.BrickColor = BrickColor.new("Really black")
- p20.Material = Enum.Material.Granite
- p20.CFrame = CFrame.new(15.2249002, 32.5392723, -4.76552296, 0.201453701, 0.682167888, -0.702865899, 0.186143726, 0.677821279, 0.7112391, 0.961610973, -0.274129003, 0.00953372568)
- p20.CanCollide = false
- p20.Locked = true
- p20.FormFactor = Enum.FormFactor.Symmetric
- p20.Elasticity = 0
- p20.Size = Vector3.new(1, 1, 2)
- p20.BottomSurface = Enum.SurfaceType.Smooth
- p20.TopSurface = Enum.SurfaceType.Smooth
- b20 = Instance.new("SpecialMesh", p20)
- b20.MeshType = Enum.MeshType.Wedge
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(0.319999993, 0.299999923, 0.699999928)
- w1 = Instance.new("Weld", p1)
- w1.Name = "Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(-3.01126528, 26.7200279, -20.9279003, 0.183114901, -0.0731125548, -0.98032999, -0.683006704, -0.726672411, -0.0733708739, -0.707055748, 0.683047652, -0.183036968)
- w1.Part1 = p2
- w1.C1 = CFrame.new(-2.82322073, 13.1690922, -31.8693428, 0.250166863, -0.0849119872, -0.964431524, -0.932969987, -0.287320077, -0.216708973, -0.258728862, 0.95403856, -0.151135027)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(-2.8245821, 13.1668215, -31.8684235, 0.250160784, -0.0848884508, -0.96443516, -0.932976127, -0.287296951, -0.216712922, -0.258712411, 0.954047561, -0.15110597)
- w2.Part1 = p3
- w2.C1 = CFrame.new(-2.28424144, -4.15451765, -34.3888512, 0.250128031, -0.100651339, -0.962925732, -0.932930112, 0.24092333, -0.267531633, 0.258909881, 0.965286374, -0.0336657539)
- w3 = Instance.new("Weld", p3)
- w3.Name = "Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(-2.28558755, -4.15595484, -34.3869438, 0.250122428, -0.100628398, -0.962929666, -0.932927489, 0.240945876, -0.267520964, 0.258925021, 0.965283036, -0.0336397961)
- w3.Part1 = p4
- w3.C1 = CFrame.new(-4.69691086, -29.8441048, 13.2859917, 0.999978542, -4.08291817E-5, 1.67358667E-6, 2.62409449E-5, 0.965845168, 0.258995235, 9.07480717E-6, -0.259028792, 0.965843678)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(-4.69541883, -29.8431702, 13.2852764, 0.999978602, -5.93364239E-5, 1.88481063E-5, 3.89814377E-5, 0.965853453, 0.258963734, -1.2204051E-5, -0.258997083, 0.965852261)
- w4.Part1 = p5
- w4.C1 = CFrame.new(-3.00703287, -20.9178867, -25.5261555, 0.183128908, -0.0731364638, -0.98032546, -0.707014203, 0.683083951, -0.183059886, 0.683045924, 0.726636648, 0.0733732358)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(-3.00852942, -20.9174557, -25.5245419, 0.18311964, -0.0731106997, -0.980329216, -0.707020223, 0.683084905, -0.183035403, 0.683042347, 0.726637542, 0.0733848959)
- w5.Part1 = p6
- w5.C1 = CFrame.new(-0.44799307, -31.0869961, 9.29689217, 0.994496524, -0.103558064, -0.0145571418, 0.104563534, 0.984785318, 0.13858816, 3.20933759E-6, -0.139384151, 0.990208864)
- w6 = Instance.new("Weld", p6)
- w6.Name = "Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(-0.446726084, -31.085783, 9.29632187, 0.994495451, -0.103575408, -0.0145363435, 0.104575306, 0.984787226, 0.138556957, -1.62813812E-5, -0.13935037, 0.990213752)
- w6.Part1 = p7
- w6.C1 = CFrame.new(-8.9495039, -30.6797161, 8.60602665, 0.994505703, 0.103678115, 0.0127804801, -0.104474045, 0.98707211, 0.121342868, -1.54954214E-5, -0.122048028, 0.992493927)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(-8.94784546, -30.6787224, 8.60549736, 0.994507253, 0.103659078, 0.0127939917, -0.104462557, 0.987076342, 0.121307924, -3.46558663E-5, -0.122013614, 0.992498517)
- w7.Part1 = p8
- w7.C1 = CFrame.new(0.90177393, -18.1730423, -28.1796837, 0.183085978, -0.183097184, -0.965851784, -0.68289125, 0.683066607, -0.258961439, 0.707173645, 0.707004905, 1.36196613E-5)
- w8 = Instance.new("Weld", p8)
- w8.Name = "Weld"
- w8.Part0 = p8
- w8.C0 = CFrame.new(0.900302649, -18.172924, -28.1779938, 0.183080241, -0.183076292, -0.965858579, -0.682897449, 0.683073223, -0.258940101, 0.707170248, 0.706997991, 2.44453549E-5)
- w8.Part1 = p9
- w8.C1 = CFrame.new(-3.88768721, -32.3414574, 2.89949036, 0.996168256, -0.0871771574, 0.00306662358, 0.0872120261, 0.995563269, -0.0346250534, -1.79689378E-5, 0.034728989, 0.999362051)
- w9 = Instance.new("Weld", p9)
- w9.Name = "Weld"
- w9.Part0 = p9
- w9.C0 = CFrame.new(-3.88624525, -32.3400993, 2.89926386, 0.996166587, -0.0871950984, 0.00308645656, 0.0872306526, 0.995560527, -0.0346546173, -3.4507364E-5, 0.0347601473, 0.999360979)
- w9.Part1 = p10
- w9.C1 = CFrame.new(4.2683754, 30.7251549, -15.1793909, -0.182957828, -0.183199286, -0.965863526, -0.683015704, -0.68292743, 0.258921832, -0.707087696, 0.707106888, -2.15830281E-4)
- w10 = Instance.new("Weld", p10)
- w10.Name = "Weld"
- w10.Part0 = p10
- w10.C0 = CFrame.new(4.26650047, 30.7233086, -15.1790371, -0.182976365, -0.183169425, -0.965865672, -0.683012605, -0.682933569, 0.258913875, -0.707085848, 0.707108617, -1.81082636E-4)
- w10.Part1 = p11
- w10.C1 = CFrame.new(0.62466073, -32.0378494, 4.79988861, 0.965884089, -0.25875017, -0.00903337821, 0.258891433, 0.965282679, 0.0338500105, -2.11130828E-5, -0.0350668617, 0.999352574)
- w11 = Instance.new("Weld", p11)
- w11.Name = "Weld"
- w11.Part0 = p11
- w11.C0 = CFrame.new(0.625629783, -32.0363846, 4.79960918, 0.965880513, -0.258764327, -0.00900821667, 0.258904785, 0.965280056, 0.0338230878, -3.89236957E-5, -0.0350343585, 0.999353766)
- w11.Part1 = p12
- w11.C1 = CFrame.new(-18.3733082, -27.2772636, 4.89948606, 0.965928197, 0.258548319, 0.00911035948, -0.258726895, 0.965337932, 0.0337957405, -3.89107154E-5, -0.0350343771, 0.999353766)
- w12 = Instance.new("Weld", p12)
- w12.Name = "Weld"
- w12.Part0 = p12
- w12.C0 = CFrame.new(-18.3711777, -27.2764797, 4.89910936, 0.965932727, 0.258531392, 0.0091185784, -0.258710295, 0.965343654, 0.0337598696, -5.67453499E-5, -0.0350018553, 0.999354899)
- w12.Part1 = p13
- w12.C1 = CFrame.new(-14.4189634, -30.7343349, 2.90014172, 0.996183038, 0.0869738981, -0.00296546891, -0.0870435014, 0.995578647, -0.0346999466, -4.90876228E-5, 0.0347947553, 0.999359846)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Weld"
- w13.Part0 = p13
- w13.C0 = CFrame.new(-14.4169912, -30.7331867, 2.89992785, 0.996184528, 0.0869554803, -0.00295105297, -0.0870245844, 0.995579183, -0.034732528, -6.56315169E-5, 0.0348259509, 0.999358773)
- w13.Part1 = p14
- w13.C1 = CFrame.new(5.79514027, -20.4076347, 29.7497234, -0.249904647, -0.201077104, -0.947124541, 0.933041394, 0.211347103, -0.291046262, 0.258724064, -0.956479192, 0.134833321)
- w14 = Instance.new("Weld", p14)
- w14.Name = "Weld"
- w14.Part0 = p14
- w14.C0 = CFrame.new(5.79309225, -20.4058418, 29.7487717, -0.249924123, -0.201046765, -0.947125912, 0.933040857, 0.211336777, -0.291055977, 0.258707672, -0.956487834, 0.13480334)
- w14.Part1 = p15
- w14.C1 = CFrame.new(-9.32605648, -32.5890007, 8.60702801, 0.994485676, -0.103911966, -0.0126748905, 0.10466665, 0.987055898, 0.121270344, -7.13467598E-5, -0.121963806, 0.992504835)
- w15 = Instance.new("Weld", p15)
- w15.Name = "Weld"
- w15.Part0 = p15
- w15.C0 = CFrame.new(-9.32437229, -32.5877075, 8.60646152, 0.994484186, -0.103929043, -0.0126541853, 0.104681045, 0.987058163, 0.12123926, -9.06065106E-5, -0.121930704, 0.992508888)
- w15.Part1 = p16
- w15.C1 = CFrame.new(-13.6797218, -29.7310848, 13.2582951, 0.999978483, -1.82760923E-4, 8.82308159E-5, 1.40290926E-4, 0.965886235, 0.258840919, -1.11197325E-4, -0.258874267, 0.965885282)
- w16 = Instance.new("Weld", p16)
- w16.Name = "Weld"
- w16.Part0 = p16
- w16.C0 = CFrame.new(-13.6777229, -29.7300262, 13.2575903, 0.999978483, -2.01218107E-4, 1.05372645E-4, 1.53689994E-4, 0.965894699, 0.258809566, -1.32530608E-4, -0.258842885, 0.965893686)
- w16.Part1 = p17
- w16.C1 = CFrame.new(5.25641394, -3.11353135, 36.3133812, -0.249951899, -0.185678303, -0.95025146, 0.932969809, -0.308667481, -0.185063779, -0.25893718, -0.932845175, 0.250412643)
- w17 = Instance.new("Weld", p17)
- w17.Name = "Weld"
- w17.Part0 = p17
- w17.C0 = CFrame.new(5.25437212, -3.11225104, 36.3116798, -0.249971449, -0.185647413, -0.950252473, 0.932958663, -0.308687627, -0.185085967, -0.25895822, -0.932844639, 0.250392795)
- w17.Part1 = p18
- w17.C1 = CFrame.new(4.54062843, 13.5992327, 33.757431, -0.201580539, -0.186157972, -0.961581469, 0.70288074, -0.711223066, -0.00962240249, -0.682114959, -0.677834094, 0.274228811)
- w18 = Instance.new("Weld", p18)
- w18.Name = "Weld"
- w18.Part0 = p18
- w18.C0 = CFrame.new(4.53885221, 13.5993519, 33.7554321, -0.20159933, -0.186127961, -0.961583436, 0.702869058, -0.711234272, -0.00965368003, -0.682121515, -0.677830637, 0.274221182)
- w18.Part1 = p19
- w18.C1 = CFrame.new(-17.8078384, -29.0500088, 9.28386497, 0.994522929, 0.103265405, 0.0146258771, -0.10431245, 0.984833241, 0.13845095, -8.73506069E-5, -0.139254272, 0.99022752)
- w19 = Instance.new("Weld", p19)
- w19.Name = "Weld"
- w19.Part0 = p19
- w19.C0 = CFrame.new(-17.8057537, -29.0491905, 9.28326988, 0.994524717, 0.10324651, 0.0146392882, -0.104295641, 0.984840035, 0.138416395, -1.06811523E-4, -0.139221251, 0.99023217)
- w19.Part1 = p20
- w19.C1 = CFrame.new(-4.54328012, -33.7499733, -12.3970623, 0.201434925, 0.186173707, 0.961609066, 0.682171226, 0.677814841, -0.274136811, -0.702868044, 0.71123749, 0.00949859619)
- w20 = Instance.new("Weld", p20)
- w20.Name = "Head_Weld"
- w20.Part0 = p20
- w20.C0 = CFrame.new(-4.56198359, -33.785675, -12.3958597, 0.201463863, 0.186141863, 0.961645186, 0.681998372, 0.678058743, -0.274119109, -0.703055739, 0.711058617, 0.00965214521)
- m.Parent = char
- m:MakeJoints()
- local cor = Instance.new("Part", char.Wings)
- cor.Name = "Thingy"
- cor.Locked = true
- cor.BottomSurface = 0
- cor.CanCollide = false
- cor.Size = Vector3.new(1, 6, 1)
- cor.Transparency = 1
- cor.TopSurface = 0
- corw = Instance.new("Weld", cor)
- corw.Part0 = torso
- corw.Part1 = cor
- corw.C0 = CFrame.new(3.8, 5.2, 2.3) * CFrame.Angles(math.rad(290), math.rad(45), math.rad(-100))
- corw.C1 = CFrame.new(0, 0, 0)
- weld1 = Instance.new("Weld", char.Wings)
- weld1.Part0 = cor
- weld1.Part1 = p1
- weld1.C0 = CFrame.new(0, 3, -1)
- local m1 = Instance.new("Model")
- m1.Name = "Scythe"
- p1 = Instance.new("Part", m1)
- p1.Locked = true
- p1.BrickColor = BrickColor.new("Really black")
- p1.Material = "Granite"
- p1.Name = "Part5"
- p1.CFrame = CFrame.new(-15.4790545, 13.1252527, -1.25573051, -0.148844868, -0.181690469, -0.972028434, -0.139209464, 0.977047265, -0.161312819, 0.979018033, 0.111305036, -0.170718044)
- p1.CanCollide = false
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(0.25, 2.25125027, 0.625)
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.TopSurface = Enum.SurfaceType.Smooth
- b1 = Instance.new("CylinderMesh", p1)
- b1.Name = "Mesh"
- p2 = Instance.new("Part", m1)
- p2.Locked = true
- p2.BrickColor = BrickColor.new("Really black")
- p2.Material = "Granite"
- p2.Name = "Part6"
- p2.CFrame = CFrame.new(-15.3824081, 10.952775, -1.24440408, -0.128349721, 0.0941501483, -0.987252772, 0.129729301, 0.988533914, 0.0774054229, 0.983212769, -0.118139267, -0.139088899)
- p2.CanCollide = false
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(0.25, 2.25125027, 0.625)
- p2.BottomSurface = Enum.SurfaceType.Smooth
- p2.TopSurface = Enum.SurfaceType.Smooth
- b2 = Instance.new("CylinderMesh", p2)
- b2.Name = "Mesh"
- p3 = Instance.new("Part", m1)
- p3.Locked = true
- p3.BrickColor = BrickColor.new("Really black")
- p3.Material = "Granite"
- p3.Name = "Part7"
- p3.CFrame = CFrame.new(-15.4747982, 13.69979, -1.75563574, -0.972027183, -0.129069194, 0.196240276, -0.161315769, 0.97412771, -0.158338636, -0.170723677, -0.185564086, -0.967692614)
- p3.CanCollide = false
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(0.200000003, 0.625, 1.18875003)
- p3.BottomSurface = Enum.SurfaceType.Smooth
- p3.TopSurface = Enum.SurfaceType.Smooth
- b3 = Instance.new("BlockMesh", p3)
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(0.618750155, 1, 1)
- p4 = Instance.new("Part", m1)
- p4.Locked = true
- p4.BrickColor = BrickColor.new("Bright red")
- p4.Material = "Granite"
- p4.Name = "Part8"
- p4.CFrame = CFrame.new(-15.4781666, 13.7140617, -1.73542035, -0.972027183, -0.129069448, 0.196239948, -0.161315426, 0.974126935, -0.158338472, -0.170723975, -0.185564145, -0.967692196)
- p4.CanCollide = false
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(0.200000003, 0.396249801, 1.14375019)
- p4.BottomSurface = Enum.SurfaceType.Smooth
- p4.TopSurface = Enum.SurfaceType.Smooth
- b4 = Instance.new("BlockMesh", p4)
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.656250358, 1, 1)
- p5 = Instance.new("Part", m1)
- p5.Locked = true
- p5.BrickColor = BrickColor.new("Really black")
- p5.Material = "Granite"
- p5.Name = "Handle"
- p5.CFrame = CFrame.new(-15.4833899, 8.75200272, -1.18519592, -0.130095989, -0.0039267987, -0.991496682, -0.0667580366, 0.997765779, 0.00480742007, 0.989255846, 0.0668155551, -0.130066052)
- p5.CanCollide = false
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(0.25, 2.25125027, 0.625)
- p5.BottomSurface = Enum.SurfaceType.Smooth
- p5.TopSurface = Enum.SurfaceType.Smooth
- b5 = Instance.new("CylinderMesh", p5)
- b5.Name = "Mesh"
- p6 = Instance.new("Part", m1)
- p6.Locked = true
- p6.BrickColor = BrickColor.new("Bright red")
- p6.Material = "Granite"
- p6.Name = "Part10"
- p6.CFrame = CFrame.new(-15.1728735, 13.1544628, -2.97264719, 0.972016573, -0.0361868851, -0.23210828, 0.161354825, 0.820950687, 0.547726691, 0.170728937, -0.569851279, 0.803816617)
- p6.CanCollide = false
- p6.Size = Vector3.new(1, 1.20000005, 2)
- p6.BottomSurface = Enum.SurfaceType.Smooth
- p6.TopSurface = Enum.SurfaceType.Smooth
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshType = Enum.MeshType.Wedge
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(0.133749992, 0.308333486, 0.939375103)
- p7 = Instance.new("Part", m1)
- p7.Locked = true
- p7.BrickColor = BrickColor.new("Really black")
- p7.Material = "Granite"
- p7.Name = "Part11"
- p7.CFrame = CFrame.new(-15.0457783, 12.8671103, -3.41416025, 0.972016871, -0.0361844748, -0.232107431, 0.161352873, 0.820949197, 0.547729552, 0.170729101, -0.569853604, 8.03814948E-7)
- p7.CanCollide = false
- p7.Size = Vector3.new(1, 1.20000005, 3)
- p7.BottomSurface = Enum.SurfaceType.Smooth
- p7.TopSurface = Enum.SurfaceType.Smooth
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshType = Enum.MeshType.Wedge
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(0.125, 0.459375113, 0.987083375)
- p8 = Instance.new("Part", m1)
- p8.Locked = true
- p8.BrickColor = BrickColor.new("Really black")
- p8.Material = "Granite"
- p8.Name = "Part12"
- p8.CFrame = CFrame.new(-15.3929434, 7.00775528, -1.23400617, -0.00524972379, -0.125177592, -0.992123604, 0.0415780842, 0.991256952, -0.125288621, 0.999125719, -0.0419077873, 1.41561031E-6)
- p8.CanCollide = false
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(0.25, 1.35000002, 0.625)
- p8.BottomSurface = Enum.SurfaceType.Smooth
- p8.TopSurface = Enum.SurfaceType.Smooth
- b8 = Instance.new("CylinderMesh", p8)
- b8.Name = "Mesh"
- p9 = Instance.new("Part", m1)
- p9.Locked = true
- p9.BrickColor = BrickColor.new("Really black")
- p9.Material = "Granite"
- p9.Name = "Part13"
- p9.CFrame = CFrame.new(-15.312561, 6.035923, -1.20007133, 1.88336219E-6, -6.5267086E-6, -1.0000031, -8.07169636E-6, 1.00000823, -6.91413879E-6, 1.00000405, 8.23063147E-6, 2.50528046E-6)
- p9.CanCollide = false
- p9.FormFactor = Enum.FormFactor.Symmetric
- p9.Size = Vector3.new(1, 1, 1)
- p9.BottomSurface = Enum.SurfaceType.Smooth
- p9.TopSurface = Enum.SurfaceType.Smooth
- b9 = Instance.new("CylinderMesh", p9)
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(0.25, 0.625, 0.625)
- w1 = Instance.new("Weld", p1)
- w1.Part0 = p1
- w1.C0 = CFrame.new(7.02652264, -59.535614, -5.87252188, -0.148847401, -0.139196053, 0.979014158, -0.181681663, 0.977039695, 0.111292727, -0.972026587, -0.161303386, -0.170719117)
- w1.Part1 = p2
- w1.C1 = CFrame.new(-8.01976395, -54.082592, -19.6964264, -0.128350034, 0.129739836, 0.983205914, 0.0941585898, 0.988522112, -0.118149437, -0.987248957, 0.0774128884, -0.139092848)
- w2 = Instance.new("Weld", p2)
- w2.Part0 = p2
- w2.C0 = CFrame.new(-8.01976395, -54.082592, -19.6964264, -0.128350034, 0.129739836, 0.983205914, 0.0941585898, 0.988522112, -0.118149437, -0.987248957, 0.0774128884, -0.139092848)
- w2.Part1 = p3
- w2.C1 = CFrame.new(-5.86081457, -59.57584, 10.6446886, -0.972025335, -0.161306813, -0.170724437, -0.129059821, 0.974118233, -0.185574532, 0.196240455, -0.158349574, -0.967685699)
- w3 = Instance.new("Weld", p3)
- w3.Part0 = p3
- w3.C0 = CFrame.new(-5.86081457, -59.57584, 10.6446886, -0.972025335, -0.161306813, -0.170724437, -0.129059821, 0.974118233, -0.185574532, 0.196240455, -0.158349574, -0.967685699)
- w3.Part1 = p4
- w3.C1 = CFrame.new(-5.85831547, -59.5864677, 10.6671867, -0.972025335, -0.161306813, -0.170724437, -0.129059821, 0.974118233, -0.185574532, 0.196240455, -0.158349574, -0.967685699)
- w4 = Instance.new("Weld", p4)
- w4.Part0 = p4
- w4.C0 = CFrame.new(-5.85831547, -59.5864677, 10.6671867, -0.972025335, -0.161306813, -0.170724437, -0.129059821, 0.974118233, -0.185574532, 0.196240455, -0.158349574, -0.967685699)
- w4.Part1 = p5
- w4.C1 = CFrame.new(2.75071049, -53.6872444, -15.7648773, -0.130098701, -0.0667455271, 0.989251852, -0.00391793298, 0.997758389, 0.0668041781, -0.991493225, 0.00481529534, -0.13006863)
- w5 = Instance.new("Weld", p5)
- w5.Part0 = p5
- w5.C0 = CFrame.new(2.75071049, -53.6872444, -15.7648773, -0.130098701, -0.0667455271, 0.989251852, -0.00391793298, 0.997758389, 0.0668041781, -0.991493225, 0.00481529534, -0.13006863)
- w5.Part1 = p6
- w5.C1 = CFrame.new(5.86050892, -50.0459213, -33.0266228, 0.972020626, 0.161349237, 0.170730397, -0.0361775011, 0.820951402, -0.569862783, -0.232106388, 0.547742188, 0.803813636)
- w6 = Instance.new("Weld", p6)
- w6.Part0 = p6
- w6.C0 = CFrame.new(5.86050892, -50.0459213, -33.0266228, 0.972020626, 0.161349237, 0.170730397, -0.0361775011, 0.820951402, -0.569862783, -0.232106388, 0.547742188, 0.803813636)
- w6.Part1 = p7
- w6.C1 = CFrame.new(5.85863304, -50.0578003, -32.4853668, 0.972020626, 0.161349237, 0.170730397, -0.0361775011, 0.820951402, -0.569862783, -0.232106388, 0.547742188, 0.803813636)
- w7 = Instance.new("Weld", p7)
- w7.Part0 = p7
- w7.C0 = CFrame.new(5.85863304, -50.0578003, -32.4853668, 0.972020626, 0.161349237, 0.170730397, -0.0361775011, 0.820951402, -0.569862783, -0.232106388, 0.547742188, 0.803813636)
- w7.Part1 = p8
- w7.C1 = CFrame.new(-1.01389384, -53.6058121, -8.7465868, -0.00525131589, 0.0415858366, 0.999120951, -0.125170633, 0.991249442, -0.0419160873, -0.992121339, -0.125280768, -3.77783991E-8)
- w8 = Instance.new("Weld", p8)
- w8.Part0 = p8
- w8.C0 = CFrame.new(-1.01389384, -53.6058121, -8.7465868, -0.00525131589, 0.0415858366, 0.999120951, -0.125170633, 0.991249442, -0.0419160873, -0.992121339, -0.125280768, -3.77783991E-8)
- w8.Part1 = p9
- w8.C1 = CFrame.new(1.20000041, -51.1112823, -15.3124981, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- m1.Parent = char
- m1:MakeJoints()
- local cor2 = Instance.new("Part", char.Scythe)
- cor2.Name = "Thingy2"
- cor2.Locked = true
- cor2.BottomSurface = 0
- cor2.CanCollide = false
- cor2.Size = Vector3.new(2, 8, 1)
- cor2.Transparency = 1
- cor2.TopSurface = 0
- corw2 = Instance.new("Weld", cor2)
- corw2.Part0 = rarm
- corw2.Part1 = cor2
- corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-28), math.rad(0), math.rad(0))
- corw2.C1 = CFrame.new(0.6, -0.4, -2)
- weld2 = Instance.new("Weld", char.Scythe)
- weld2.Part0 = cor2
- weld2.Part1 = p5
- weld2.C0 = CFrame.new(0.6, -1, 0)
- function Reap()
- cor2.Touched:connect(function(ht1)
- hit1 = ht1.Parent
- if ht1 and hit1:IsA("Model") and hit1:FindFirstChild("Humanoid") and hit1:FindFirstChild("Armed") ~= nil and hit1.Name ~= p.Name and Debounces.Reaping == true and Debounces.Reaped == false then
- Debounces.Reaped = true
- h = hit1:FindFirstChild("Humanoid")
- if h ~= nil and h.Health < 20 then
- e = Instance.new("Part")
- e.TopSurface = 0
- e.BottomSurface = 0
- e.Reflectance = 0.05
- e.formFactor = "Symmetric"
- e.Size = Vector3.new(1, 1, 1)
- e.Anchored = true
- e.CanCollide = false
- e.BrickColor = BrickColor.new("Really blue")
- e.CFrame = CFrame.new(ht1.Position)
- e.Parent = hit1
- Instance.new("BlockMesh", e)
- coroutine.resume(coroutine.create(function(par)
- for i = 1, 13 do
- par.CFrame = par.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-20, 20) / 50, math.random(-20, 20) / 50, math.random(-20, 20) / 50)
- par.Transparency = i / 13
- par.Mesh.Scale = par.Mesh.Scale + Vector3.new(0.4, 0.4, 0.4)
- wait()
- end
- par.Parent = nil
- end), e)
- for _, v in pairs(hit1:children()) do
- if v.className == "Part" then
- v.BrickColor = BrickColor.new("Really black")
- v.RotVelocity = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) * 3
- v:BreakJoints()
- f = Instance.new("BodyVelocity")
- f.P = 3000
- f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- f.velocity = Vector3.new(math.random(-30, 30) / 10, math.random(-30, 30) / 10, math.random(-30, 30) / 10)
- f.Parent = v
- v.CanCollide = false
- coroutine.resume(coroutine.create(function(par)
- for i = 1, 30 do
- par.Transparency = i / 30
- wait()
- end
- par.Parent = nil
- end), v)
- elseif v.className == "Hat" then
- v.Handle.BrickColor = BrickColor.new("Really black")
- v.Handle.RotVelocity = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) * 3
- v.Handle:BreakJoints()
- f = Instance.new("BodyVelocity")
- f.P = 3000
- f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- f.velocity = Vector3.new(math.random(-30, 30) / 10, math.random(-30, 30) / 10, math.random(-30, 30) / 10)
- f.Parent = v.Handle
- v.Handle.CanCollide = false
- coroutine.resume(coroutine.create(function(par)
- for i = 1, 30 do
- par.Transparency = i / 30
- wait()
- end
- par.Parent = nil
- end), v.Handle)
- if h == nil then
- wait()
- end
- end
- end
- end
- end
- end)
- Debounces.Reaped = false
- end
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local sine = 0
- local change = 1
- local val = 0
- local ffing = false
- local player = p
- local pchar = player.Character
- local cam = workspace.CurrentCamera
- local rad = math.rad
- local keysDown = {}
- local flySpeed = 0
- local MAX_FLY_SPEED = 50
- local canFly = false
- local flyToggled = false
- local forward, side = 0, 0
- local lastForward, lastSide = 0, 0
- local floatBP = Instance.new("BodyPosition")
- floatBP.maxForce = Vector3.new(0, math.huge, 0)
- local flyBV = Instance.new("BodyVelocity")
- flyBV.maxForce = Vector3.new(9000000000, 9000000000, 9000000000)
- local turnBG = Instance.new("BodyGyro")
- turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- mouse.KeyDown:connect(function(key)
- keysDown[key] = true
- if key == "f" then
- flyToggled = not flyToggled
- if not flyToggled then
- floatBP.Parent = nil
- flyBV.Parent = nil
- turnBG.Parent = nil
- root.Velocity = Vector3.new()
- pchar.Humanoid.PlatformStand = false
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- keysDown[key] = nil
- end)
- local function updateFly()
- if not flyToggled then
- return
- end
- lastForward = forward
- lastSide = side
- forward = 0
- side = 0
- if keysDown.w then
- forward = forward + 1
- end
- if keysDown.s then
- forward = forward - 1
- end
- if keysDown.a then
- side = side - 1
- end
- if keysDown.d then
- side = side + 1
- end
- canFly = forward ~= 0 or side ~= 0
- if canFly then
- turnBG.Parent = root
- floatBP.Parent = nil
- flyBV.Parent = root
- flySpeed = flySpeed + 1 + flySpeed / MAX_FLY_SPEED
- if flySpeed > MAX_FLY_SPEED then
- flySpeed = MAX_FLY_SPEED
- end
- else
- floatBP.position = root.Position
- floatBP.Parent = root
- flySpeed = flySpeed - 1
- if flySpeed < 0 then
- flySpeed = 0
- end
- end
- local camCF = cam.CoordinateFrame
- local in_forward = canFly and forward or lastForward
- local in_side = canFly and side or lastSide
- flyBV.velocity = (camCF.lookVector * in_forward + camCF * CFrame.new(in_side, in_forward * 0.2, 0).p - camCF.p) * flySpeed
- turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0, 0)
- end
- game:service("RunService").RenderStepped:connect(function()
- if flyToggled then
- pchar.Humanoid.PlatformStand = true
- end
- updateFly()
- end)
- Flash = false
- mouse.KeyDown:connect(function(key)
- if key == "uu" and Flash == false and (mouse.Hit.p - torso.Position).magnitude <= 500 then
- Flash = true
- local FlashDistance = mouse.Hit.p
- local L = Instance.new("Part", char)
- game.Debris:AddItem(L, 2)
- L.Anchored = true
- L.CanCollide = false
- L.FormFactor = "Custom"
- L.Size = Vector3.new(0.1, 0.1, 0.1)
- L.Transparency = 1
- L.CFrame = torso.CFrame
- torso.CFrame = torso.CFrame - torso.CFrame.p + FlashDistance + Vector3.new(0, rleg.Size.y + torso.Size.y / 2, 0)
- torso.Velocity = Vector3.new(0, 5, 0)
- local X = Instance.new("Part", L)
- X.Anchored = true
- X.CanCollide = false
- X.Transparency = 0
- X.Reflectance = 0
- X.TopSurface = 0
- X.BottomSurface = 0
- X.FormFactor = "Custom"
- X.CFrame = L.CFrame
- X.Size = Vector3.new(3, 4, 3)
- local O = Instance.new("ObjectValue", X)
- O.Name = "Flash"
- O.Value = p
- local T = Instance.new("SpecialMesh", X)
- T.MeshType = "Sphere"
- T.Scale = Vector3.new(1, 1, 1)
- X.CFrame = CFrame.new(X.Position, mouse.Hit.p)
- X.BrickColor = BrickColor.new("Institutional white")
- for i = 1, 10 do
- X.Transparency = X.Transparency + 0.06
- X.CFrame = X.CFrame + X.CFrame.lookVector * 0.5
- T.Scale = T.Scale + Vector3.new(0.2, 0.2, 0.2)
- wait(0.03)
- end
- L:Remove()
- wait(0.01)
- Flash = false
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "m" then
- hum.WalkSpeed = 0
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- x = Instance.new("Sound", char)
- x.SoundId = "http://www.roblox.com/asset/?id=169445572"
- x.Looped = false
- x.Pitch = 1.1
- x.Volume = 0.1
- x.MaxDistance = 45
- x:Play()
- x2 = Instance.new("Sound", char)
- x2.SoundId = "http://www.roblox.com/asset/?id=169380495"
- x2.Looped = false
- x2.Pitch = 0.7
- x2.Volume = 0.1
- x2.MaxDistance = 45
- wait(0.1)
- x:Play()
- x2:Play()
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.3, -0.1) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(32)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-8), math.rad(-40), math.rad(-8)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50), math.rad(40), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, 0.2, -0.8) * CFrame.Angles(math.rad(30), 0, math.rad(20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.8, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(0)), 0.2)
- cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, 1.2, 0) * CFrame.Angles(math.rad(-90), math.rad(180), math.rad(0)), 1)
- if Debounces.on == false then
- break
- end
- wait()
- x:Destroy()
- x2:Destroy()
- end
- wait(1)
- do
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Really black")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.Position = torso.Position - Vector3.new(0, 2, 0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(1, 1, 2)
- x = Instance.new("Sound", char)
- x.SoundId = "http://www.roblox.com/asset/?id=169445602"
- x.Looped = false
- x.Pitch = 0.7
- x.Volume = 0.1
- x.MaxDistance = 45
- x:Play()
- coroutine.wrap(function()
- for i = 1, 60, 2 do
- rngm.Scale = Vector3.new(2 + i * 2, 2 + i * 2, 1)
- rng.Transparency = i / 60
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- hum.WalkSpeed = 50
- BV = Instance.new("BodyVelocity", torso)
- BV.maxForce = Vector3.new(0, 100000, 0)
- BV.P = 10000
- BV.velocity = Vector3.new(0, 200, 0)
- for i = 1, 20 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, 0, -1) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
- if Debounces.on == false then
- break
- end
- wait()
- end
- x:Destroy()
- BV:Destroy()
- if 2 < (torso.Velocity * Vector3.new(1, 1, 1)).magnitude then
- for i = 1, 30 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(0)), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-120)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(120)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.6) * CFrame.Angles(math.rad(-40), 0, 0), 0.3)
- if Debounces.on == false then
- break
- end
- wait()
- end
- end
- Debounces.on = false
- Debounces.NoIdl = false
- hum.WalkSpeed = 8
- wait(0.1)
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "e" and Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1, 50 do
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.05)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(20)), 0.05)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), math.rad(0)), 0.05)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(8), math.rad(-46), math.rad(0)), 0.05)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-4), math.rad(60), math.rad(0)), 0.05)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(70), math.rad(-60)), 0.05)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -0.5) * CFrame.Angles(math.rad(120), math.rad(-70), math.rad(60)), 0.05)
- cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(2.4, -1.2, -2.2) * CFrame.Angles(math.rad(-68), math.rad(-120), math.rad(45)), 1)
- if Debounces.on == false then
- break
- end
- wait()
- end
- wait(1)
- z = Instance.new("Sound")
- z.SoundId = "http://www.roblox.com/asset/? id=160773067"
- z.Parent = char
- z.Looped = false
- z.Pitch = 0.4
- z.Volume = 0.1
- z.MaxDistance = 45
- wait()
- z:Play()
- Debounces.Reaping = true
- Reap()
- for i = 1, 20 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(8), math.rad(66), math.rad(0)), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(-66), math.rad(0)), 0.5)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(70), math.rad(-60)), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -0.5) * CFrame.Angles(math.rad(120), math.rad(-70), math.rad(60)), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(6), 0, math.rad(10)), 0.5)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-10), math.rad(20)), 0.5)
- cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(2.4, -1.2, -2.2) * CFrame.Angles(math.rad(-68), math.rad(-120), math.rad(45)), 1)
- if Debounces.on == false then
- break
- end
- wait()
- end
- if Debounces.CanAttack == false then
- Debounces.Slashing = false
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- z:Destroy()
- end
- end
- end)
- icu = {
- "169448813",
- "169448831",
- "169448851",
- "169448868"
- }
- pt = {
- 0.8,
- 0.85,
- 0.9,
- 0.95,
- 1
- }
- mouse.KeyDown:connect(function(key)
- if key == "tt" and Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- z = Instance.new("Sound", char)
- z.SoundId = "rbxassetid://" .. icu[math.random(1, #icu)]
- z.Pitch = pt[math.random(1, #pt)]
- z.Looped = false
- z1 = Instance.new("Sound", char)
- z1.SoundId = z.SoundId
- z1.Pitch = z.Pitch
- z1.Looped = false
- z:Play()
- z1:Play()
- for i = 1, 30 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(-90)), 0.1)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-12), math.rad(60), math.rad(0)), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-5)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(5)), 0.1)
- cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(1.6, -1.4, -1.4) * CFrame.Angles(math.rad(-60), math.rad(-60), math.rad(0)), 0.1)
- if Debounces.on == false then
- break
- end
- wait()
- end
- wait(4)
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- z:Destroy()
- z1:Destroy()
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "gg" and Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1, 30 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(-90)), 0.1)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-12), math.rad(60), math.rad(0)), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-5)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(5)), 0.1)
- cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(1.6, -1.4, -1.4) * CFrame.Angles(math.rad(-60), math.rad(-60), math.rad(0)), 0.4)
- if Debounces.on == false then
- break
- end
- wait()
- end
- Singularity()
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "gg" then
- mass = 0
- motivator.maxForce = Vector3.new(0, 0, 0)
- motivator:Remove()
- pt:Remove()
- Debounces.NoIdl = false
- Debounces.on = false
- wait()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "q" and Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1, 20 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(20), math.rad(32), math.rad(-30)), 0.5)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(21), math.rad(50), math.rad(40)), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.5)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, 0, -1) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(18), math.rad(0)), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(60), math.rad(10)), 0.5)
- if Debounces.on == false then
- break
- end
- rs:wait(0.001)
- end
- z = Instance.new("Sound")
- z.SoundId = "http://www.roblox.com/asset/?id=160069154"
- z.Parent = char.Head
- z.Looped = false
- z.Pitch = 1
- z.Volume = 0.1
- z.MaxDistance = 45
- wait(0.01)
- z:Play()
- Debounces.Slashing = true
- for i = 1, 20 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-18)), 0.4)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(21), math.rad(0), math.rad(80)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(6), 0, math.rad(-10)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-14), 0, math.rad(10)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-14), math.rad(-36), math.rad(0)), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(0)), 0.4)
- cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(1.8, -2, -0.4) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(-180)), 0.4)
- if Debounces.on == false then
- break
- end
- rs:wait(0.001)
- end
- z1 = Instance.new("Sound")
- z1.SoundId = "http://www.roblox.com/asset/?id=160069154"
- z1.Parent = char.Head
- z1.Looped = false
- z1.Pitch = 1
- z1.Volume = 0.1
- z1.MaxDistance = 45
- wait(0.01)
- z1:Play()
- for i = 1, 20 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-18)), 0.6)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-21), math.rad(50), math.rad(80)), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(6), 0, math.rad(-10)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-14), 0, math.rad(10)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-14), math.rad(20), math.rad(0)), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.6)
- cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(-2, -0.6, -2.2) * CFrame.Angles(math.rad(-90), math.rad(90), math.rad(0)), 1)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- Debounces.Slashing = false
- for i = 1, 20 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(8), math.rad(36), math.rad(0)), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(8), math.rad(-36), math.rad(0)), 0.4)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.5) * CFrame.Angles(math.rad(50), math.rad(-90), math.rad(-80)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -0.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-10), math.rad(20)), 0.4)
- cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(1.6, -1.4, -1.4) * CFrame.Angles(math.rad(-60), math.rad(-60), math.rad(0)), 1)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- z2 = Instance.new("Sound")
- z2.SoundId = "http://www.roblox.com/asset/?id=160773067"
- z2.Parent = char.Head
- z2.Looped = false
- z2.Pitch = 0.9
- z2.Volume = 0.1
- z2.MaxDistance = 45
- wait(0.01)
- z2:Play()
- Debounces.Slashing = true
- for i = 1, 20 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(8), math.rad(-46), math.rad(0)), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(60), math.rad(0)), 0.5)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.5) * CFrame.Angles(math.rad(60), math.rad(-40), math.rad(0)), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -0.5) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(40)), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(6), math.rad(10), math.rad(-15)), 0.5)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-10), math.rad(20)), 0.5)
- cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(2.4, -1.2, -2.2) * CFrame.Angles(math.rad(-68), math.rad(-120), math.rad(45)), 1)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- Debounces.Slashing = false
- Debounces.NoIdl = false
- Debounces.on = false
- z:Destroy()
- z1:Destroy()
- z2:Destroy()
- wait()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- end
- end)
- cor2.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") and hit:FindFirstChild("Armed") ~= nil and hit.Name ~= p.Name and Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(15, 25))
- wait(1)
- Debounces.Slashed = false
- end
- elseif ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and hit:FindFirstChild("Armed") ~= nil and Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(15, 25))
- wait(1)
- Debounces.Slashed = false
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "y" and Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- char.Humanoid.WalkSpeed = 0.01
- Debounces.on = true
- for i = 1, 20 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-12)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(90)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-6)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(6)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8), math.rad(-84), 0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.3)
- if Debounces.on == false then
- break
- end
- wait()
- end
- for i = 1, 20 do
- wait()
- for i, v in pairs(char.Scythe:children()) do
- if v:IsA("Part") then
- v.Transparency = v.Transparency + 0.05
- end
- end
- end
- x = Instance.new("Sound")
- x.SoundId = "http://www.roblox.com/asset/?id=142070127"
- x.Parent = char
- x.Looped = false
- x.Pitch = 0.7
- x.Volume = 0.1
- x.MaxDistance = 45
- wait(0.1)
- x:Play()
- Debounces.on = false
- Debounces.Here = false
- shot = shot + 1
- for i = 1, 6 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-12)), 0.4)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(90)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-6)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(6)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8), math.rad(-84), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 3) * CFrame.Angles(0, math.rad(90), 0), 0.4)
- wait()
- end
- do
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Really black")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(10, 10, 1)
- local bem = Instance.new("Part", char)
- bem.Anchored = true
- bem.BrickColor = BrickColor.new("Really black")
- bem.CanCollide = false
- bem.FormFactor = 3
- bem.Name = "Beam" .. shot
- bem.Size = Vector3.new(1, 1, 1)
- bem.Transparency = 0.35
- bem.TopSurface = 0
- bem.BottomSurface = 0
- local bemm = Instance.new("SpecialMesh", bem)
- bemm.MeshType = 4
- bemm.Scale = Vector3.new(1, 4, 4)
- local out = Instance.new("Part", char)
- out.Anchored = true
- out.BrickColor = BrickColor.new("Really black")
- out.CanCollide = false
- out.FormFactor = 3
- out.Name = "Out"
- out.Size = Vector3.new(4, 4, 4)
- out.Transparency = 0.35
- out.TopSurface = 0
- out.BottomSurface = 0
- local outm = Instance.new("SpecialMesh", out)
- outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
- outm.Scale = Vector3.new(4, 4, 4)
- local bnd = Instance.new("Part", char)
- bnd.Anchored = true
- bnd.BrickColor = BrickColor.new("Really black")
- bnd.CanCollide = false
- bnd.FormFactor = 3
- bnd.Name = "Bend"
- bnd.Size = Vector3.new(1, 1, 1)
- bnd.Transparency = 1
- bnd.TopSurface = 0
- bnd.BottomSurface = 0
- local bndm = Instance.new("SpecialMesh", bnd)
- bndm.MeshType = 3
- bndm.Scale = Vector3.new(8, 8, 8)
- out.CFrame = rarm.CFrame * CFrame.new(0, -1.75, 0)
- bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
- rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
- Debounces.Shewt = true
- coroutine.wrap(function()
- for i = 1, 20, 0.2 do
- rngm.Scale = Vector3.new(10 + i * 2, 10 + i * 2, 1)
- rng.Transparency = i / 20
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- if Debounces.Shewt == true then
- char:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
- hit = ht.Parent
- if hit:IsA("Model") and hit:findFirstChild("Humanoid") and hit:FindFirstChild("Armed") ~= nil then
- if HasntTouched(hit.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24, 53))
- end)()
- table.insert(Touche, hit.Name)
- deb = false
- end
- elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") and hit:FindFirstChild("Armed") ~= nil and HasntTouched(hit.Parent.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
- wait(1)
- end)()
- table.insert(Touche, hit.Parent.Name)
- deb = false
- for i, v in pairs(Touche) do
- print(v)
- end
- end
- end)
- end
- for i = 0, 260, 8 do
- bem.Size = Vector3.new(i, 2, 2)
- bem.CFrame = rarm.CFrame * CFrame.new(0, -3.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(-i / 2, 0, 1.2)
- bnd.Size = Vector3.new(1, 1, 1)
- bndm.Scale = Vector3.new(8, 8, 8)
- wait()
- end
- wait()
- Debounces.Shewt = false
- bem:Destroy()
- out:Destroy()
- bnd:Destroy()
- char.Humanoid.WalkSpeed = 10
- Debounces.Ready = false
- for i, v in pairs(Touche) do
- table.remove(Touche, i)
- end
- wait()
- table.insert(Touche, char.Name)
- Debounces.NoIdl = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- for i = 1, 20 do
- wait()
- for i, v in pairs(char.Scythe:children()) do
- if v:IsA("Part") then
- v.Transparency = v.Transparency - 0.05
- end
- end
- hum.WalkSpeed = 5
- end
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "b" then
- hum.WalkSpeed = 0.01
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1, 20 do
- for i, v in pairs(char.Scythe:children()) do
- if v:IsA("Part") then
- v.Transparency = v.Transparency + 0.5
- end
- end
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.1)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-5)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(5)), 0.1)
- if Debounces.on == false then
- break
- end
- wait()
- end
- wait(1)
- v = Instance.new("Sound")
- v.SoundId = "http://www.roblox.com/asset/?id=181384451"
- v.Parent = char
- v.Looped = false
- v.Pitch = 0.94
- v.Volume = 0.1
- v.MaxDistance = 45
- wait(0.01)
- v:Play()
- if Daytime == true then
- Daytime = false
- else
- Daytime = true
- end
- local function Shockwave()
- local rng1 = Instance.new("Part", char)
- rng1.Anchored = true
- rng1.BrickColor = BrickColor.new("Really black")
- rng1.CanCollide = false
- rng1.FormFactor = 3
- rng1.Name = "Ring"
- rng1.Size = Vector3.new(1, 1, 1)
- rng1.Transparency = 0.35
- rng1.TopSurface = 0
- rng1.BottomSurface = 0
- local rngm1 = Instance.new("SpecialMesh", rng)
- rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm1.Scale = Vector3.new(10, 10, 1)
- rng1.CFrame = CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
- local Wave = Instance.new("Part", char)
- Wave.Name = "Shockwave"
- Wave.BrickColor = BrickColor.new("Really black")
- Wave.Size = Vector3.new(1, 1, 1)
- Wave.Shape = "Ball"
- Wave.CanCollide = false
- Wave.Anchored = true
- Wave.TopSurface = 0
- Wave.BottomSurface = 0
- Wave.Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") and hit:FindFirstChild("Armed") ~= nil then
- local Occlude = true
- local NotOccludes = {
- char.Name,
- "Wings",
- "Scythe",
- "Thingy",
- "Thingy2"
- }
- for i, v in pairs(NotOccludes) do
- if hit.Parent.Name == v then
- Occlude = false
- end
- end
- if Occlude then
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1
- hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
- end
- end
- end)
- Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
- coroutine.wrap(function()
- for i = 1, 20, 0.2 do
- rngm1.Scale = Vector3.new(10 + i * 2, 10 + i * 2, 1)
- rng1.Transparency = i / 20
- wait()
- end
- wait()
- rng1:Destroy()
- end)()
- Delay(0, function()
- if Daytime == false then
- for i = 1, 50 do
- Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
- Wave.CFrame = char.Torso.CFrame
- local t = i / 50
- Wave.Transparency = t
- wait()
- end
- else
- for i = 1, 50 do
- Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
- Wave.CFrame = char.Torso.CFrame
- local t = i / 50
- Wave.Transparency = t
- wait()
- end
- end
- Wave:Destroy()
- end)
- Delay(0, function()
- while true do
- if wait() and Wave ~= nil then
- Wave.CFrame = char.Torso.CFrame
- break
- end
- end
- end)
- end
- Shockwave()
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- if Debounces.on == false then
- break
- end
- wait()
- end
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
- if Debounces.on == false then
- break
- end
- wait()
- end
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- if Debounces.on == false then
- break
- end
- wait()
- end
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
- if Debounces.on == false then
- break
- end
- wait()
- end
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- if Debounces.on == false then
- break
- end
- wait()
- end
- for i = 1, 10 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
- if Debounces.on == false then
- break
- end
- wait()
- end
- wait(1.4)
- for i, v in pairs(char.Scythe:children()) do
- if v:IsA("Part") then
- v.Transparency = 0
- if v.Name == "Thingy2" then
- v.Transparency = 1
- end
- end
- end
- Debounces.NoIdl = false
- hum.WalkSpeed = 5
- Debounces.on = false
- wait()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- v:Destroy()
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "r" and Debounces.CanAttack == true then
- Debounces.CanAttack = false
- x = Instance.new("Sound")
- x.SoundId = "http://www.roblox.com/asset?id=219338993"
- x.Parent = char
- x.Volume = 0.7
- x.MaxDistance = 45
- x.Pitch = 1
- x.Looped = true
- x:Play()
- explo = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1, 30 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 10, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-40)), 0.1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -0.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(40)), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(2.4, -1.2, -2.2) * CFrame.Angles(math.rad(-68), math.rad(-120), math.rad(45)), 0.8)
- if Debounces.on == false then
- break
- end
- wait()
- end
- wait(1.2)
- explosion("Royal purple", "Black", torso.CFrame, Vector3.new(50, 50, 50), 30, math.random(15, 30))
- x:Destroy()
- b = Instance.new("Sound")
- b.SoundId = "http://www.roblox.com/asset/?id=169445602"
- b.Parent = char
- b.Looped = false
- b:Play()
- n = Instance.new("Sound")
- n.SoundId = "http://www.roblox.com/asset/?id=168514932"
- n.Parent = char
- n.Pitch = 0.94
- n.Looped = false
- n:Play()
- for i = 1, 20 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.8)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(0), 0), 0.8)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.5) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-40)), 0.8)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -0.5) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(40)), 0.8)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-20)), 0.8)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(20)), 0.8)
- cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(2.4, -1.2, -2.2) * CFrame.Angles(math.rad(-68), math.rad(-120), math.rad(45)), 0.8)
- if Debounces.on == false then
- break
- end
- wait()
- end
- Debounces.NoIdl = false
- Debounces.on = false
- wait(1)
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- x:Destroy()
- b:Destroy()
- n:Destroy()
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "hh" and Debounces.CanJoke == true then
- Debounces.CanJoke = false
- u = Instance.new("Sound")
- u.SoundId = "http://www.roblox.com/asset/?id=138199573"
- u.Parent = char
- u.Looped = false
- u.Pitch = 0.8
- u.Volume = 0.1
- u.MaxDistance = 45
- u2 = Instance.new("Sound")
- u2.SoundId = "http://www.roblox.com/asset/?id=138199573"
- u2.Parent = char
- u2.Looped = false
- u2.Pitch = 0.8
- u2.Volume = 0.1
- u2.MaxDistance = 45
- wait(0.01)
- u:Play()
- u2:Play()
- wait(6)
- u:Destroy()
- u2:Destroy()
- if Debounces.CanJoke == false then
- Debounces.CanJoke = true
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "jj" and Debounces.CanJoke == true then
- Debounces.CanJoke = false
- u = Instance.new("Sound")
- u.SoundId = "http://www.roblox.com/asset/?id=165564810"
- u.Parent = char
- u.Looped = false
- u.Pitch = 0.98
- u.Volume = 0.1
- u.MaxDistance = 45
- u:Play()
- wait(10)
- u:Destroy()
- if Debounces.CanJoke == false then
- Debounces.CanJoke = true
- end
- end
- end)
- imh = {
- "169446896",
- "169446924",
- "169446950",
- "169447220",
- "169448775"
- }
- pt2 = {
- 0.8,
- 0.85,
- 0.9,
- 0.95,
- 1
- }
- mouse.KeyDown:connect(function(key)
- if key == "kk" and Debounces.CanJoke == true then
- Debounces.CanJoke = false
- u = Instance.new("Sound", char)
- u.SoundId = "rbxassetid://" .. imh[math.random(1, #imh)]
- u.Looped = false
- u.Pitch = pt2[math.random(1, #pt2)]
- u.Volume = 0.1
- u.MaxDistance = 45
- u2 = Instance.new("Sound", char)
- u2.SoundId = u.SoundId
- u2.Looped = false
- u2.Pitch = u.Pitch
- u2.Volume = 0.1
- u2.MaxDistance = 45
- wait(0.01)
- u:Play()
- u2:Play()
- wait(4)
- u:Destroy()
- if Debounces.CanJoke == false then
- Debounces.CanJoke = true
- end
- end
- end)
- bhu = {
- "130759160",
- "130759077",
- "169446709",
- "169449117",
- "169449143"
- }
- pt3 = {
- 0.7,
- 0.75,
- 0.8,
- 0.85
- }
- mouse.KeyDown:connect(function(key)
- if key == "ll" and Debounces.CanJoke == true then
- Debounces.CanJoke = false
- u = Instance.new("Sound", char)
- u.SoundId = "rbxassetid://" .. bhu[math.random(1, #bhu)]
- u.Looped = false
- u.Pitch = pt3[math.random(1, #pt3)]
- u.Volume = 0.1
- u.MaxDistance = 45
- u2 = Instance.new("Sound", char)
- u2.SoundId = u.SoundId
- u2.Looped = false
- u2.Pitch = u.Pitch
- u2.Volume = 0.1
- u2.MaxDistance = 45
- wait(0.01)
- u:Play()
- u2:Play()
- wait(1)
- u:Destroy()
- u2:Destroy()
- if Debounces.CanJoke == false then
- Debounces.CanJoke = true
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "xx" and Debounces.Invisible == false then
- Debounces.Invisible = true
- lite.Brightness = 0
- char.Orb.ParticleEmitter.Transparency = NumberSequence.new(1)
- game:GetService("SoundService").AmbientReverb = "Hangar"
- b = Instance.new("Sound")
- b.SoundId = "http://www.roblox.com/asset/?id=160867437"
- b.Parent = hed
- b.Looped = false
- b.Pitch = 1.15
- b.Volume = 0.1
- b.MaxDistance = 45
- wait(0.1)
- b:Play()
- b1 = Instance.new("Sound")
- b1.SoundId = "http://www.roblox.com/asset/?id=176651233"
- b1.Parent = hed
- b1.Looped = true
- b1.Pitch = 0.9
- b1.Volume = 0.1
- b1.MaxDistance = 45
- b2 = Instance.new("Sound")
- b2.SoundId = "http://www.roblox.com/asset/?id=176651233"
- b2.Parent = hed
- b2.Looped = true
- b2.Pitch = 0.9
- b2.Volume = 0.1
- b2.MaxDistance = 45
- wait(0.1)
- b1:Play()
- b2:Play()
- for i = 1, 20 do
- wait()
- for i, v in pairs(char:children()) do
- if v:IsA("Part") then
- v.Transparency = v.Transparency + 0.05
- end
- end
- for i, v in pairs(char.Scythe:children()) do
- if v:IsA("Part") then
- v.Transparency = v.Transparency + 0.05
- end
- end
- for i, v in pairs(char.Wings:children()) do
- if v:IsA("Part") then
- v.Transparency = v.Transparency + 0.05
- end
- end
- end
- char.Humanoid.WalkSpeed = 50
- b:Destroy()
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "xx" then
- b1:Destroy()
- b2:Destroy()
- game:GetService("SoundService").AmbientReverb = "NoReverb"
- if math.random(1, 4) == 1 then
- b = Instance.new("Sound")
- b.SoundId = "http://www.roblox.com/asset/?id=155348816"
- b.Parent = hed
- b.Looped = false
- b.Pitch = 0.93
- b.Volume = 0.1
- b.MaxDistance = 45
- wait(0.1)
- b:Play()
- else
- end
- char.Humanoid.WalkSpeed = 5
- for i = 1, 10 do
- wait()
- for i, v in pairs(char:children()) do
- if v:IsA("Part") then
- v.Transparency = v.Transparency - 0.1
- end
- end
- for i, v in pairs(char.Scythe:children()) do
- if v:IsA("Part") then
- v.Transparency = v.Transparency - 0.1
- end
- end
- for i, v in pairs(char.Wings:children()) do
- if v:IsA("Part") then
- v.Transparency = v.Transparency - 0.1
- end
- end
- end
- lite.Brightness = 10
- char.Orb.ParticleEmitter.Transparency = NumberSequence.new(0)
- b:Destroy()
- if Debounces.Invisible == true then
- Debounces.Invisible = false
- end
- end
- end)
- local PressingMouse = false
- mouse.Button1Up:connect(function()
- PressingMouse = false
- end)
- local Mouse = mouse
- local Char = char
- local CurrentBP = -1
- local Dist = 10
- local DoBP = false
- Mouse.Button1Down:connect(function()
- if Mouse.Target then
- DoBP = true
- Dist = (Char.Torso.Position - Mouse.Target.Position).magnitude
- CurrentBP = Instance.new("BodyPosition", Mouse.Target)
- CurrentBP.Name = "get rekt m9"
- CurrentBP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- CurrentBP.P = 100000
- end
- end)
- Mouse.Button1Up:connect(function()
- if DoBP == true then
- DoBP = false
- if CurrentBP ~= -1 then
- CurrentBP:Destroy()
- CurrentBP = -1
- end
- CurrentBP = -1
- end
- end)
- game:GetService("RunService").RenderStepped:connect(function()
- if DoBP and CurrentBP ~= -1 then
- local Unit = -(Char.Torso.Position - Mouse.Hit.p).unit * Dist
- CurrentBP.position = Char.Torso.Position + Unit
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "n" then
- for i, v in pairs(game.Players:getPlayers()) do
- if v.Name ~= char.Name then
- for j, k in pairs(v.Character:GetChildren()) do
- if k:IsA("BasePart") and k.Transparency <= 1 then
- bawx = Instance.new("SelectionBox", cam)
- bawx.Color = BrickColor.new("Bright red")
- bawx.Transparency = 0.5
- bawx.Adornee = k
- end
- end
- end
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "n" then
- for i, v in pairs(cam:children()) do
- if v:IsA("SelectionBox") then
- v:Destroy()
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 52 then
- char.Humanoid.WalkSpeed = 21
- end
- end)
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 52 then
- char.Humanoid.WalkSpeed = 5
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- stanceToggle = "Landed"
- elseif key == "c" then
- stanceToggle = "Floating"
- elseif key == "v" then
- stanceToggle = "Sitting"
- end
- end)
- game:GetService("RunService").RenderStepped:connect(function()
- if char.Humanoid.Health > 0 then
- if char.Humanoid.Jump == true then
- jumpn = true
- else
- jumpn = false
- end
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + change
- if jumpn == true then
- animpose = "Jumping"
- elseif ffing == true then
- animpose = "Freefalling"
- elseif (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- elseif (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- elseif (torso.Velocity * Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- if stanceToggle == "Floating" then
- change = 1
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-10)), 0.6)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(30)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-8)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(8)), 0.6)
- cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -2.2, -1.8) * CFrame.Angles(math.rad(-28), math.rad(0), math.rad(0)), 1)
- end
- elseif stanceToggle == "Landed" then
- change = 1
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6)
- elseif stanceToggle == "Sitting" then
- change = 1
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6)
- wait()
- end
- else
- end
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- if stanceToggle == "Floating" then
- change = 0.5
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.16 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-20 - 1 * math.cos(sine / 14)), math.rad(0), 0), 0.05)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(30 + 1 * math.cos(sine / 14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65 + 0.05 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-10 - 1.5 * math.cos(sine / 14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.3) * CFrame.Angles(math.rad(-20 + 2 * math.cos(sine / 14)), math.rad(0), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0 + 2 * math.cos(sine / 14)), math.rad(-8 - 1.5 * math.cos(sine / 14))), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0 + 2 * math.cos(sine / 14)), math.rad(8 + 1.5 * math.cos(sine / 14))), 0.2)
- cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -2.2, -1.8) * CFrame.Angles(math.rad(-28), math.rad(0), math.rad(0)), 0.4)
- elseif stanceToggle == "Landed" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65 + 0.05 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(22 + 2 * math.cos(sine / 14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 14), -0.5) * CFrame.Angles(math.rad(70), math.rad(-10), math.rad(26 - 2 * math.cos(sine / 14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10 + 2 * math.cos(sine / 14)), math.rad(36), math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-10 + 1 * math.cos(sine / 14)), math.rad(-36), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -1, 0) * CFrame.Angles(math.rad(30 - 1.5 * math.cos(sine / 14)), math.rad(30), math.rad(-30)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10 - 1.5 * math.cos(sine / 14)), math.rad(30), math.rad(20)), 0.2)
- cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(1.8, -0.8, -1.4) * CFrame.Angles(math.rad(-40), math.rad(-70), math.rad(0)), 0.2)
- elseif stanceToggle == "Sitting" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.3, -0.1) * CFrame.Angles(math.rad(45 - 2 * math.cos(sine / 14)), math.rad(0), math.rad(32)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20 + 1 * math.cos(sine / 14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(14 + 2 * math.cos(sine / 14)), math.rad(-40), math.rad(14)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50 + 1 * math.cos(sine / 14)), math.rad(40), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, 0.2, -0.8) * CFrame.Angles(math.rad(30 - 1 * math.cos(sine / 14)), 0, math.rad(20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.8, -1, 0) * CFrame.Angles(math.rad(-10 - 1 * math.cos(sine / 14)), math.rad(-40), math.rad(0)), 0.2)
- cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, 1.2, 0) * CFrame.Angles(math.rad(-90), math.rad(180), math.rad(0)), 0.2)
- end
- elseif animpose == "Walking" then
- if stanceToggle == "Landed" then
- change = 0.5
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 3), -math.sin(sine / 6) / 4) * CFrame.Angles(math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(-10 - 2 * math.cos(sine / 3))), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 - 0.05 * math.cos(sine / 3), math.sin(sine / 6) / 4) * CFrame.Angles(-math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(10 + 2 * math.cos(sine / 3))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8 + 2 * math.cos(sine / 3)), math.rad(0), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.15 * math.cos(sine / 6) / 5, -0.15 + math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + -math.sin(sine / 6) / 2.7, 0, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.15 * math.cos(sine / 6) / 5, -0.15 + -math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + math.sin(sine / 6) / 2.7, 0, 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.07 * math.cos(sine / 3), 0) * CFrame.Angles(math.rad(-4 + 1 * math.cos(sine / 3)), 0, math.rad(0)), 0.2)
- cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(1.6, -1.4, -1.4) * CFrame.Angles(math.rad(-60), math.rad(-60), math.rad(0)), 0.4)
- elseif stanceToggle == "Sitting" then
- stanceToggle = "Landed"
- elseif stanceToggle == "Floating" then
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.1 * math.cos(sine / 16), 0) * CFrame.Angles(math.rad(-20), 0, 0), 0.6)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(30 + 2 * math.cos(sine / 16))), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(15 + 10 * math.cos(sine / 16)), 0, 0), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.3) * CFrame.Angles(math.rad(-18 + 2 * math.cos(sine / 16)), math.rad(0), math.rad(0)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(13 + 4 * math.cos(sine / 16)), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(15 + 10 * math.cos(sine / 16)), 0, 0), 0.3)
- cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -2.2, -1.8) * CFrame.Angles(math.rad(-28), math.rad(0), math.rad(0)), 0.3)
- end
- elseif animpose == "Running" then
- change = 1
- if stanceToggle == "Landed" then
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4 - 0.1 * math.cos(sine / 6), 0.5, 0 + 0.8 * math.cos(sine / 6)) * CFrame.Angles(math.rad(20 - 90 * math.cos(sine / 6) / 1.2), math.rad(0), math.rad(20 - 40 * math.cos(sine / 6))), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4 - 0.1 * math.cos(sine / 6), 0.5, 0 - 0.8 * math.cos(sine / 6)) * CFrame.Angles(math.rad(20 + 90 * math.cos(sine / 6) / 1.2), math.rad(0), math.rad(-20 - 40 * math.cos(sine / 6))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-8 + 12 * math.cos(sine / 3) / 1.8), math.rad(0 - 8 * math.cos(sine / 6)), math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 - 0.1 * math.cos(sine / 3), 0) * CFrame.Angles(math.rad(-14 + 15 * math.cos(sine / 3) / 2), math.rad(0 + 12 * math.cos(sine / 6)), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 + 0.1 * math.cos(sine / 6) / 3, -0.15 + -math.sin(sine / 6) / 3) * CFrame.Angles(math.rad(-12) + math.sin(sine / 6) / 1.7, math.rad(0 - 12 * math.cos(sine / 6)), 0), 0.8)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.1 * math.cos(sine / 6) / 3, -0.15 + math.sin(sine / 6) / 3) * CFrame.Angles(math.rad(-12) + -math.sin(sine / 6) / 1.7, math.rad(0 - 12 * math.cos(sine / 6)), 0), 0.8)
- end
- end
- end
- end
- end)
- Spawn(function()
- while wait() do
- updateFly()
- end
- end)
- Spawn(function()
- while wait(0.1) do
- Magik()
- end
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement