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Jul 5th, 2018
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  1. -- Created by Nebula_Zorua --
  2. -- Dominus Empyreus --
  3. -- Mere Mortals. --
  4. -- You think you can stand a chance against PHAEDRA!? --
  5. -- If you want to get to The Overlord, you'll have to go through me. --
  6. -- Discord: Nebula the Zorua#6969
  7. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  8.  
  9. warn([[
  10.     Dominus Empyreus
  11.         Mere Mortals
  12.         You think you can stand a chance against PHAEDRA?
  13.         If you want to get to the Overlord, you'll have to go through me.
  14.        
  15.         DOMINUS EMPYREUS.
  16. ]])
  17.  
  18. warn([[
  19.     Nerfed version for showcasing
  20. ]])
  21. wait(1/60)
  22.  
  23. --// Shortcut Variables \\--
  24. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  25. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  26. local C3 = {tRGB= function(c3) return c3.r*255,c3.g*255,c3.b*255 end,N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  27. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  28. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  29. local R3 = {N=Region3.new}
  30. local De = S.Debris
  31. local WS = workspace
  32. local Lght = S.Lighting
  33. local RepS = S.ReplicatedStorage
  34. local IN = Instance.new
  35. local Plrs = S.Players
  36.  
  37. --// Initializing \\--
  38. local Plr = Plrs.LocalPlayer
  39. local Char = Plr.Character
  40. local Hum = Char:FindFirstChildOfClass'Humanoid'
  41. local RArm = Char["Right Arm"]
  42. local LArm = Char["Left Arm"]
  43. local RLeg = Char["Right Leg"]
  44. local LLeg = Char["Left Leg"]  
  45. local Root = Char:FindFirstChild'HumanoidRootPart'
  46. local Torso = Char.Torso
  47. local Head = Char.Head
  48. local NeutralAnims = true
  49. local Attack = false
  50. local StillAura = false
  51. local Debounces = {Debounces={}}
  52. local Mouse = Plr:GetMouse()
  53. local Hit = {}
  54. local Sine = 0
  55. local Change = 1
  56. local BloodPuddles = {}
  57.  
  58. local Effects = IN("Folder",Char)
  59. Effects.Name = "Effects"
  60.  
  61.  
  62. --// Debounce System \\--
  63.  
  64.  
  65. function Debounces:New(name,cooldown)
  66.     local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  67.     setmetatable(aaaaa,{__index = Debounces})
  68.     Debounces.Debounces[name] = aaaaa
  69.     return aaaaa
  70. end
  71.  
  72. function Debounces:Use(overrideUsable)
  73.     assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  74.     if(self.Usable or overrideUsable)then
  75.         self.Usable = false
  76.         self.CoolingDown = true
  77.         local LastUse = time()
  78.         self.LastUse = LastUse
  79.         delay(self.Cooldown or 2,function()
  80.             if(self.LastUse == LastUse)then
  81.                 self.CoolingDown = false
  82.                 self.Usable = true
  83.             end
  84.         end)
  85.     end
  86. end
  87.  
  88. function Debounces:Get(name)
  89.     assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  90.     for i,v in next, Debounces.Debounces do
  91.         if(i == name)then
  92.             return v;
  93.         end
  94.     end
  95. end
  96.  
  97. function Debounces:GetProgressPercentage()
  98.     assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  99.     if(self.CoolingDown and not self.Usable)then
  100.         return math.max(
  101.             math.floor(
  102.                 (
  103.                     (time()-self.LastUse)/self.Cooldown or 2
  104.                 )*100
  105.             )
  106.         )
  107.     else
  108.         return 100
  109.     end
  110. end
  111.  
  112. --// Instance Creation Functions \\--
  113. local baseSound = IN("Sound")
  114. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  115.     local Sound = baseSound:Clone()
  116.     Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  117.     Sound.Pitch = pitch or 1
  118.     Sound.Volume = volume or 1
  119.     Sound.Looped = looped or false
  120.     if(autoPlay)then
  121.         coroutine.wrap(function()
  122.             repeat wait() until Sound.IsLoaded
  123.             Sound.Playing = autoPlay or false
  124.         end)()
  125.     end
  126.     if(not looped and effect)then
  127.         Sound.Stopped:connect(function()
  128.             Sound.Volume = 0
  129.             Sound:destroy()
  130.         end)
  131.     elseif(effect)then
  132.         warn("Sound can't be looped and a sound effect!")
  133.     end
  134.     Sound.Parent =parent or Torso
  135.     return Sound
  136. end
  137. function Part(parent,color,material,size,cframe,anchored,cancollide)
  138.     local part = IN("Part")
  139.     part.Parent = parent or Char
  140.     part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  141.     part.Material = material or Enum.Material.SmoothPlastic
  142.     part.TopSurface,part.BottomSurface=10,10
  143.     part.Size = size or V3.N(1,1,1)
  144.     part.CFrame = cframe or CF.N(0,0,0)
  145.     part.CanCollide = cancollide or false
  146.     part.Anchored = anchored or false
  147.     return part
  148. end
  149.  
  150. function Weld(part0,part1,c0,c1)
  151.     local weld = IN("Weld")
  152.     weld.Parent = part0
  153.     weld.Part0 = part0
  154.     weld.Part1 = part1
  155.     weld.C0 = c0 or CF.N()
  156.     weld.C1 = c1 or CF.N()
  157.     return weld
  158. end
  159.  
  160. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  161.     local part = IN("SpecialMesh")
  162.     part.MeshId = meshid or ""
  163.     part.TextureId = textid or ""
  164.     part.Scale = scale or V3.N(1,1,1)
  165.     part.Offset = offset or V3.N(0,0,0)
  166.     part.MeshType = meshtype or Enum.MeshType.Sphere
  167.     part.Parent = parent
  168.     return part
  169. end
  170.  
  171. NewInstance = function(instance,parent,properties)
  172.     local inst = Instance.new(instance)
  173.     inst.Parent = parent
  174.     if(properties)then
  175.         for i,v in next, properties do
  176.             pcall(function() inst[i] = v end)
  177.         end
  178.     end
  179.     return inst;
  180. end
  181.  
  182. function Clone(instance,parent,properties)
  183.     local inst = instance:Clone()
  184.     inst.Parent = parent
  185.     if(properties)then
  186.         for i,v in next, properties do
  187.             pcall(function() inst[i] = v end)
  188.         end
  189.     end
  190.     return inst;
  191. end
  192.  
  193. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  194.     local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  195.     local Sound = IN("Sound")
  196.     Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  197.     Sound.Pitch = pitch or 1
  198.     Sound.Volume = volume or 1
  199.     Sound.Looped = looped or false
  200.     if(autoPlay)then
  201.         coroutine.wrap(function()
  202.             repeat wait() until Sound.IsLoaded
  203.             Sound.Playing = autoPlay or false
  204.         end)()
  205.     end
  206.     if(not looped and effect)then
  207.         Sound.Stopped:connect(function()
  208.             Sound.Volume = 0
  209.             soundPart:destroy()
  210.         end)
  211.     elseif(effect)then
  212.         warn("Sound can't be looped and a sound effect!")
  213.     end
  214.     Sound.Parent = soundPart
  215.     return Sound
  216. end
  217.  
  218.  
  219. --// Extended ROBLOX tables \\--
  220. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  221. --// Require stuff \\--
  222.  
  223. local oScript = script;
  224. local script = Instance.new("LocalScript")
  225. local chold = {}
  226. for _,v in next, oScript:children() do
  227.     v:Clone().Parent = script
  228.     v:destroy()
  229. end
  230.  
  231. function CamShake(who,times,intense,origin)
  232.     coroutine.wrap(function()
  233.         if(script:FindFirstChild'CamShake')then
  234.             local cam = script.CamShake:Clone()
  235.             cam:WaitForChild'intensity'.Value = intense
  236.             cam:WaitForChild'times'.Value = times
  237.            
  238.             if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  239.             cam.Parent = who
  240.             wait()
  241.             cam.Disabled = false
  242.         elseif(who == Plr or who == Char or who:IsDescendantOf(Plr))then
  243.             local intensity = intense
  244.             if(Hum and not Hum:FindFirstChild'CamShaking')then
  245.                 local cam = workspace.CurrentCamera
  246.                 local oCO = Hum.CameraOffset
  247.                 local cs = Instance.new("BoolValue",Hum)
  248.                 cs.Name = "CamShaking"
  249.                 for i = 1, times do
  250.                     local camDistFromOrigin
  251.                     if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  252.                         camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin.Position).magnitude )/25
  253.                     elseif(typeof(origin) == 'Vector3')then
  254.                         camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin).magnitude )/25
  255.                     end
  256.                     if(camDistFromOrigin)then
  257.                         intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  258.                     end
  259.                     --cam.CoordinateFrame = cam.CoordinateFrame*CFrame.fromEulerAnglesXYZ(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
  260.                     if(Hum)then
  261.                         Hum.CameraOffset = Vector3.new(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
  262.                     end
  263.                     swait()
  264.                 end
  265.                 if(Hum)then
  266.                     Hum.CameraOffset = oCO
  267.                 end
  268.                 cs:destroy()
  269.             end
  270.         end
  271.     end)()
  272. end
  273.  
  274.  
  275. function CamShakeAll(times,intense,origin)
  276.     for _,v in next, Plrs:players() do
  277.         CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  278.     end
  279. end
  280.  
  281. function ServerScript(code)
  282.     if(script:FindFirstChild'Loadstring')then
  283.         local load = script.Loadstring:Clone()
  284.         load:WaitForChild'Sauce'.Value = code
  285.         load.Disabled = false
  286.         load.Parent = workspace
  287.     elseif(NS and typeof(NS) == 'function')then
  288.         NS(code,workspace)
  289.     else
  290.         warn("no serverscripts lol")
  291.     end
  292. end
  293.  
  294. function LocalOnPlayer(who,code)
  295.     ServerScript([[
  296.         wait()
  297.         script.Parent=nil
  298.         if(not _G.Http)then _G.Http = game:service'HttpService' end
  299.        
  300.         local Http = _G.Http or game:service'HttpService'
  301.        
  302.         local source = ]].."[["..code.."]]"..[[
  303.         local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  304.         local asd = Http:PostAsync(link,source)
  305.         repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  306.         local ID = Http:JSONDecode(asd).Result.Require_ID
  307.         local vs = require(ID).VORTH_SCRIPT
  308.         vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  309.     ]])
  310. end
  311.  
  312. function Nametag(color,tag)
  313.     local r,g,b = C3.tRGB(color)
  314.     local c3 = C3.RGB(r/2,g/2,b/2)
  315.     local name = chold['Nametag']
  316.     if(not name)then
  317.         name = NewInstance("BillboardGui",nil,{MaxDistance=150,AlwaysOnTop=true,Active=false,Size=UDim2.new(5,0,1,0),SizeOffset=Vector2.new(0,6)})
  318.         NewInstance("TextLabel",name,{Name='Title',BackgroundTransparency=1,Size=UDim2.new(2.5,0,1.5,0),Position=UDim2.new(-.75,0,0,0),Text=tag,Font=Enum.Font.Fantasy,TextColor3 = color,TextStrokeColor3 = c3,TextStrokeTransparency=0,TextSize=14,TextScaled=true,TextWrapped=true,})
  319.     end
  320.     name.Title.Text = tag
  321.     name.Title.TextColor3 = color
  322.     name.Title.TextStrokeColor3 = c3
  323.    
  324.     name.Parent = Char
  325.     name.Adornee = Head
  326.     --name.PlayerToHideFrom = Plr
  327.        
  328.     return name
  329. end
  330.  
  331. --// Customization \\--
  332.  
  333. local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
  334. local Remove_Hats = true
  335. local Remove_Clothing = true
  336. local PlayerSize = 1
  337. local DamageColor = BrickColor.new'Institutional white'
  338. local MusicID = 246162550
  339. local God = true
  340. local Muted = false
  341. local Power = 1
  342.  
  343. local WalkSpeed = 35
  344.  
  345. --// Weapon and GUI creation, and Character Customization \\--
  346.  
  347. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  348. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  349.  
  350. Head:ClearAllChildren()
  351. Head.Transparency = 1
  352. local headGay = Head:Clone();
  353. headGay:breakJoints();
  354. headGay.Parent = Head
  355. headGay.Transparency = 0
  356.  
  357. local headMesh = Mesh(headGay,Enum.MeshType.FileMesh,'rbxassetid://21057410','rbxassetid://21057378')
  358. Weld(headGay,Head)
  359.  
  360. if(PlayerSize ~= 1)then
  361.     for _,v in next, Char:GetDescendants() do
  362.         if(v:IsA'BasePart')then
  363.             v.Size = v.Size * PlayerSize
  364.         end
  365.     end
  366. end
  367.  
  368. Hum.HipHeight = 2
  369. for _,v in next, Char:GetDescendants() do
  370.     if(v:IsA'BasePart')then
  371.         v.Material = Enum.Material.Neon
  372.     end
  373. end
  374.  
  375. Nametag(C3.N(1,1,1),"Dominus God")
  376.  
  377. local Music = Sound(Char,MusicID,1,3,true,false,true)
  378. Music.Name = 'Music'
  379.  
  380. --// Stop animations \\--
  381. for _,v in next, Hum:GetPlayingAnimationTracks() do
  382.     v:Stop();
  383. end
  384.  
  385. pcall(game.Destroy,Char:FindFirstChild'Animate')
  386. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  387.  
  388. --// Joints \\--
  389.  
  390. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  391. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  392. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
  393. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  394. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  395. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  396.  
  397. local LSC0 = LS.C0
  398. local RSC0 = RS.C0
  399. local NKC0 = NK.C0
  400. local LHC0 = LH.C0
  401. local RHC0 = RH.C0
  402. local RJC0 = RJ.C0
  403.  
  404. local LSC1 = LS.C1
  405. local RSC1 = RS.C1
  406. local NKC1 = NK.C1
  407. local LHC1 = LH.C1
  408. local RHC1 = RH.C1
  409. local RJC1 = RJ.C1
  410. --// Artificial HB \\--
  411.  
  412. local ArtificialHB = IN("BindableEvent", script)
  413. ArtificialHB.Name = "Heartbeat"
  414.  
  415. script:WaitForChild("Heartbeat")
  416.  
  417. local tf = 0
  418. local allowframeloss = false
  419. local tossremainder = false
  420. local lastframe = tick()
  421. local frame = 1/Frame_Speed
  422. ArtificialHB:Fire()
  423.  
  424. game:GetService("RunService").Heartbeat:connect(function(s, p)
  425.     tf = tf + s
  426.     if tf >= frame then
  427.         if allowframeloss then
  428.             script.Heartbeat:Fire()
  429.             lastframe = tick()
  430.         else
  431.             for i = 1, math.floor(tf / frame) do
  432.                 ArtificialHB:Fire()
  433.             end
  434.             lastframe = tick()
  435.         end
  436.         if tossremainder then
  437.             tf = 0
  438.         else
  439.             tf = tf - frame * math.floor(tf / frame)
  440.         end
  441.     end
  442. end)
  443.  
  444. function swait(num)
  445.     if num == 0 or num == nil then
  446.         ArtificialHB.Event:wait()
  447.     else
  448.         for i = 0, num do
  449.             ArtificialHB.Event:wait()
  450.         end
  451.     end
  452. end
  453.  
  454.  
  455. --// Effect Function(s) \\--
  456.  
  457. --Arc{Part=Orb,End=Torso.CFrame,Time=45,Height=45,Yield=false,DestroyEnd=true}
  458. function Arc(data)
  459.     local Part = data.Part;
  460.     local End = data.End or Torso.CFrame;
  461.     local Time = data.Time or 45;
  462.     local Height = data.Height or 45;
  463.     local Yield = data.Yield or false;
  464.     local Destroy = data.DestroyEnd or false;
  465.    
  466.     local Direction = CF.N(Part.Position, End.p)
  467.     local Distance = (Part.Position - End.p).magnitude
  468.    
  469.     local function ArcGay()
  470.         for i = 1, Time do
  471.             Part.CFrame = Direction * CF.N(0,(Time/200+(Time/Height-i*2/Height)),-Distance/Time)
  472.             Direction = Part.CFrame
  473.             swait()
  474.         end
  475.         if(Destroy)then
  476.             Part:destroy()
  477.         end
  478.     end
  479.     if(Yield)then ArcGay() else coroutine.wrap(ArcGay)() end
  480. end
  481.  
  482. function NoobySphere(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,MeshId,Axis)
  483.     local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
  484.     local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  485.     local Scale = 1
  486.     local speeder = Speed
  487.     if(Type == "Multiply")then
  488.         Scale = 1*Inc
  489.     elseif(Type == "Divide")then
  490.         Scale = 1/Inc
  491.     end
  492.     coroutine.wrap(function()
  493.         for i = 0,10/Lifetime,.1 do
  494.            
  495.             if(Type == "Multiply")then
  496.                 Scale = Scale - 0.01*Inc/Lifetime
  497.             elseif(Type == "Divide")then
  498.                 Scale = Scale - 0.01/Inc*Lifetime
  499.             end
  500.             speeder = speeder - 0.01*Speed*Lifetime
  501.             fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
  502.             fxP.Transparency = fxP.Transparency + 0.01*Lifetime
  503.             if(Axis == 'x')then
  504.                 fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, 0, 0)
  505.             elseif(Axis == 'y')then
  506.                 fxM.Scale = fxM.Scale + Vector3.new(0, Scale*Lifetime, 0)
  507.             elseif(Axis == 'z')then
  508.                 fxM.Scale = fxM.Scale + Vector3.new(0, 0, Scale*Lifetime)
  509.             elseif(Axis == 'xyz')then
  510.                 fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,Scale*Lifetime,Scale*Lifetime)
  511.             elseif(Axis == 'yz')then
  512.                 fxM.Scale = fxM.Scale + Vector3.new(0,Scale*Lifetime,Scale*Lifetime)
  513.             elseif(Axis == 'xz')then
  514.                 fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,0,Scale*Lifetime)
  515.             else
  516.                 fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, 0)
  517.             end
  518.             if(fxP.Transparency >= 1)then break end
  519.             swait()
  520.         end
  521.         fxP:destroy()
  522.     end)()
  523.     return fxP
  524. end
  525.  
  526. --NoobyBlock(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,Fade,MeshId)
  527. function NoobyBlock(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,Fade,MeshId)
  528.     local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
  529.     local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Brick),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  530.     local Scale = 1
  531.     local speeder = Speed
  532.     if(Type == "Multiply")then
  533.         Scale = 1*Inc
  534.     elseif(Type == "Divide")then
  535.         Scale = 1/Inc
  536.     end
  537.     coroutine.wrap(function()
  538.         for i = 0,10/Lifetime,.1 do
  539.             if(Type == "Multiply")then
  540.                 Scale = Scale - 0.01*Inc/Lifetime
  541.             elseif(Type == "Divide")then
  542.                 Scale = Scale - 0.01/Inc*Lifetime
  543.             end
  544.             if(Fade)then
  545.                 fxP.Transparency = i/(10/Lifetime)
  546.             end
  547.             speeder = speeder - 0.01*Speed*Lifetime/10
  548.             fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
  549.             fxM.Scale = fxM.Scale - Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
  550.             swait()
  551.         end
  552.         fxP:destroy()
  553.     end)()
  554. end
  555.  
  556. function Bezier(startpos, pos2, pos3, endpos, t)
  557.     local A = startpos:lerp(pos2, t)
  558.     local B  = pos2:lerp(pos3, t)
  559.     local C = pos3:lerp(endpos, t)
  560.     local lerp1 = A:lerp(B, t)
  561.     local lerp2 = B:lerp(C, t)
  562.     local cubic = lerp1:lerp(lerp2, t)
  563.     return cubic
  564. end
  565. function Puddle(hit,pos,norm,data)
  566.     local material = data.Material or Enum.Material.SmoothPlastic
  567.     local color = data.Color or BrickColor.new'Crimson'
  568.     local size = data.Size or 1
  569.        
  570.     if(hit.Name ~= 'BloodPuddle')then
  571.         local Puddle = NewInstance('Part',workspace,{Material=material,BrickColor=color,Size=V3.N(size,.1,size),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
  572.         local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
  573.         BloodPuddles[Puddle] = 0
  574.     else
  575.         local cyl = hit:FindFirstChild'CylinderMesh'
  576.         if(cyl)then
  577.             BloodPuddles[hit] = 0
  578.             cyl.Scale = cyl.Scale + V3.N(size,0,size)
  579.             hit.Transparency = 0
  580.         end
  581.     end
  582. end
  583.  
  584. function Droplet(data)
  585.     --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  586.     local Size = data.Size or 1
  587.     local Color = data.Color or BrickColor.new'Crimson'
  588.     local StudsPerFrame = data.Speed or 1
  589.     local Shape = data.Shape or 'Ball'
  590.     local Frames = (data.Frames or 160)+1
  591.     local Pos = data.Origin or Root.CFrame
  592.     local Direction = data.Direction or Root.CFrame.lookVector*100000
  593.     local Material = data.Material or Enum.Material.SmoothPlastic
  594.     local Drop = data.Drop or .05
  595.     local Ignorelist = data.Ignorelist or nil
  596.    
  597.     local Bullet = Part(Effects,Color,Material,V3.N(Size,Size,Size),Pos,true,false)
  598.     local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  599.     if(Shape == 'Ball')then
  600.         BMesh.MeshType = Enum.MeshType.Sphere
  601.     elseif(Shape == 'Head')then
  602.         BMesh.MeshType = Enum.MeshType.Head
  603.     elseif(Shape == 'Cylinder')then
  604.         BMesh.MeshType = Enum.MeshType.Cylinder
  605.     end
  606.    
  607.     coroutine.wrap(function()
  608.         for i = 1, Frames do
  609.             Pos = Pos * CF.N(0,-(Drop*i),0)
  610.             local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)).p,StudsPerFrame)
  611.             if(hit and (not hit.Parent or not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent:IsA'Accessory'))then
  612.                 Puddle(hit,pos,norm,data)
  613.                 break;
  614.             else
  615.                 Bullet.CFrame = CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i))
  616.             end
  617.             swait()
  618.         end
  619.         Bullet:destroy()
  620.     end)()
  621. end
  622.  
  623. function SphereFX(duration,color,scale,pos,endScale,increment)
  624.     return Effect{
  625.         Effect='ResizeAndFade',
  626.         Color=color,
  627.         Size=scale,
  628.         Mesh={MeshType=Enum.MeshType.Sphere},
  629.         CFrame=pos,
  630.         FXSettings={
  631.             EndSize=endScale,
  632.             EndIsIncrement=increment
  633.         }
  634.     }
  635. end
  636.  
  637. function BlastFX(duration,color,scale,pos,endScale,increment)
  638.     return Effect{
  639.         Effect='ResizeAndFade',
  640.         Color=color,
  641.         Size=scale,
  642.         Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  643.         CFrame=pos,
  644.         FXSettings={
  645.             EndSize=endScale,
  646.             EndIsIncrement=increment
  647.         }
  648.     }
  649. end
  650.  
  651. function BlockFX(duration,color,scale,pos,endScale,increment)
  652.     return Effect{
  653.         Effect='ResizeAndFade',
  654.         Color=color,
  655.         Size=scale,
  656.         CFrame=pos,
  657.         FXSettings={
  658.             EndSize=endScale,
  659.             EndIsIncrement=increment
  660.         }
  661.     }
  662. end
  663.  
  664. function ShootBullet(data)
  665.     --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  666.     local Size = data.Size or V3.N(2,2,2)
  667.     local Color = data.Color or BrickColor.new'Crimson'
  668.     local StudsPerFrame = data.Speed or 10
  669.     local Shape = data.Shape or 'Ball'
  670.     local Frames = data.Frames or 160
  671.     local Pos = data.Origin or Torso.CFrame
  672.     local Direction = data.Direction or Mouse.Hit
  673.     local Material = data.Material or Enum.Material.Neon
  674.     local OnHit = data.HitFunction or function(hit,pos)
  675.         Effect{
  676.             Effect='ResizeAndFade',
  677.             Color=Color,
  678.             Size=V3.N(10,10,10),
  679.             Mesh={MeshType=Enum.MeshType.Sphere},
  680.             CFrame=CF.N(pos),
  681.             FXSettings={
  682.                 EndSize=V3.N(.05,.05,.05),
  683.                 EndIsIncrement=true
  684.             }
  685.         }
  686.         for i = 1, 5 do
  687.             local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  688.             Effect{
  689.                 Effect='Fade',
  690.                 Frames=65,
  691.                 Size=V3.N(5,5,10),
  692.                 CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  693.                 Mesh = {MeshType=Enum.MeshType.Sphere},
  694.                 Material=Enum.Material.Neon,
  695.                 Color=Color,
  696.                 MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  697.             }  
  698.         end
  699.     end
  700.    
  701.     local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  702.     local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  703.     if(Shape == 'Ball')then
  704.         BMesh.MeshType = Enum.MeshType.Sphere
  705.     elseif(Shape == 'Head')then
  706.         BMesh.MeshType = Enum.MeshType.Head
  707.     elseif(Shape == 'Cylinder')then
  708.         BMesh.MeshType = Enum.MeshType.Cylinder
  709.     end
  710.    
  711.     coroutine.wrap(function()
  712.         for i = 0, Frames do
  713.             Bullet.Size = Bullet.Size-V3.N(1/Frames,1/Frames,1/Frames)
  714.             local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  715.             if(hit)then
  716.                 OnHit(hit,pos,Bullet.Size.x,norm,dist)
  717.                 break;
  718.             else
  719.                 Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  720.             end
  721.             swait()
  722.         end
  723.         Bullet:destroy()
  724.     end)()
  725.    
  726. end
  727.  
  728.  
  729. function Zap(data)
  730.     local sCF,eCF = data.StartCFrame,data.EndCFrame
  731.     assert(sCF,"You need a start CFrame!")
  732.     assert(eCF,"You need an end CFrame!")
  733.     local parts = data.PartCount or 15
  734.     local zapRot = data.ZapRotation or {-5,5}
  735.     local startThick = data.StartSize or 3;
  736.     local endThick = data.EndSize or startThick/2;
  737.     local color = data.Color or BrickColor.new'Electric blue'
  738.     local delay = data.Delay or 35
  739.     local delayInc = data.DelayInc or 0
  740.     local lastLightning;
  741.     local MagZ = (sCF.p - eCF.p).magnitude
  742.     local thick = startThick
  743.     local inc = (startThick/parts)-(endThick/parts)
  744.    
  745.     for i = 1, parts do
  746.         local pos = sCF.p
  747.         if(lastLightning)then
  748.             pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  749.         end
  750.         delay = delay + delayInc
  751.         local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  752.         local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  753.         if(parts == i)then
  754.             local MagZ = (pos-eCF.p).magnitude
  755.             zapPart.Size = V3.N(endThick,endThick,MagZ)
  756.             zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  757.             Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  758.         else
  759.             zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  760.         end
  761.        
  762.         lastLightning = zapPart
  763.         Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  764.        
  765.         thick=thick-inc
  766.        
  767.     end
  768. end
  769.  
  770. --Zap2{Color=BrickColor.new'Electric blue',Start=Torso.Position,End=Mouse.Hit.p,SegL=2,Thickness=.5,Fade=45,MaxDist=200,Branches=false,Material=Enum.Material.Neon,Raycasts=false,Mesh=false}
  771.  
  772. function Zap2(data)
  773.     local Color = data.Color or BrickColor.new'Electric blue'
  774.     local StartPos = data.Start or Torso.Position
  775.     local EndPos = data.End or Mouse.Hit.p
  776.     local SegLength = data.SegL or 2
  777.     local Thicc = (data.Thickness or 0.5)+(Power/8)
  778.     local Fades = data.Fade or 45
  779.     local Parent = data.Parent or Effects
  780.     local MaxD = data.MaxDist or 200
  781.     local Branch = data.Branches or false
  782.     local Material = data.Material or Enum.Material.Neon
  783.     local Raycasts = data.Raycasts or false
  784.     local Offset = data.Offset or {0,360}
  785.     local SizeDec = data.SizeDec or false;
  786.     local AddMesh = (data.Mesh == nil and true or data.Mesh)
  787.     if((StartPos-EndPos).magnitude > MaxD)then
  788.         EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  789.     end
  790.     local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  791.     if(Raycasts)then
  792.         hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)  
  793.         EndPos = pos
  794.     end
  795.    
  796.     local segments = dist/SegLength
  797.     local model = IN("Model",Parent)
  798.     model.Name = 'Lightning'
  799.     local Last;
  800.     for i = 1, segments do
  801.         local size = 0
  802.         if(SizeDec)then
  803.             size = (segments-i)/25
  804.         end
  805.         local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  806.         if(AddMesh)then IN("CylinderMesh",prt) end
  807.         if(Last and math.floor(segments) == i)then
  808.             local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  809.             prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  810.             prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0
  811.         elseif(not Last)then
  812.             prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)   
  813.         else
  814.             prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  815.         end
  816.         Last = prt
  817.         if(Branch)then
  818.             local choice = M.RNG(1,7+((segments-i)*2))
  819.             if(choice == 1)then
  820.                 local LastB;
  821.                 for i2 = 1,M.RNG(2,5) do
  822.                     local size2 = ((segments-i)/35)/i2
  823.                     local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  824.                     if(AddMesh)then IN("CylinderMesh",prt) end
  825.                     if(not LastB)then
  826.                         prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  827.                     else
  828.                         prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  829.                     end
  830.                     LastB = prt
  831.                 end
  832.             end
  833.         end
  834.     end
  835.     if(Fades > 0)then
  836.         coroutine.wrap(function()
  837.             for i = 1, Fades do
  838.                 for _,v in next, model:children() do
  839.                     if(v:IsA'BasePart')then
  840.                         v.Transparency = (i/Fades)
  841.                     end
  842.                 end
  843.                 swait()
  844.             end
  845.             model:destroy()
  846.         end)()
  847.     else
  848.         S.Debris:AddItem(model,.01)
  849.     end
  850.     return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  851. end
  852.  
  853. function Tween(obj,props,time,easing,direction,repeats,backwards)
  854.     local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  855.     local tween = S.TweenService:Create(obj, info, props)
  856.    
  857.     tween:Play()
  858. end
  859.  
  860. function Effect(data)
  861.     local FX = data.Effect or 'ResizeAndFade'
  862.     local Parent = data.Parent or Effects
  863.     local Color = data.Color or C3.N(0,0,0)
  864.     local Size = data.Size or V3.N(1,1,1)
  865.     local MoveDir = data.MoveDirection or nil
  866.     local MeshData = data.Mesh or nil
  867.     local SndData = data.Sound or nil
  868.     local Frames = data.Frames or 45
  869.     local Manual = data.Manual or nil
  870.     local Material = data.Material or nil
  871.     local CFra = data.CFrame or Torso.CFrame
  872.     local Settings = data.FXSettings or {}
  873.     local Shape = data.Shape or Enum.PartType.Block
  874.     local Snd,Prt,Msh;
  875.     local RotInc = data.RotInc or {0,0,0}
  876.     if(typeof(RotInc) == 'number')then
  877.         RotInc = {RotInc,RotInc,RotInc}
  878.     end
  879.     coroutine.wrap(function()
  880.         if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  881.             Prt = Manual
  882.         else
  883.             Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  884.             Prt.Shape = Shape
  885.         end
  886.         if(typeof(MeshData) == 'table')then
  887.             Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  888.         elseif(typeof(MeshData) == 'Instance')then
  889.             Msh = MeshData:Clone()
  890.             Msh.Parent = Prt
  891.         elseif(Shape == Enum.PartType.Block)then
  892.             Msh = Mesh(Prt,Enum.MeshType.Brick)
  893.         end
  894.         if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  895.             Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  896.         end
  897.         if(Snd)then
  898.             repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  899.             Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  900.         end
  901.         Size = (Msh and Msh.Scale or Size)
  902.         local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  903.        
  904.         local MoveSpeed = nil;
  905.         if(MoveDir)then
  906.             MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  907.         end
  908.         if(FX ~= 'Arc')then
  909.             for Frame = 1, Frames do
  910.                 if(FX == "Fade")then
  911.                     Prt.Transparency  = (Frame/Frames)
  912.                 elseif(FX == "Resize")then
  913.                     if(not Settings.EndSize)then
  914.                         Settings.EndSize = V3.N(0,0,0)
  915.                     end
  916.                     if(Settings.EndIsIncrement)then
  917.                         if(Msh)then
  918.                             Msh.Scale = Msh.Scale + Settings.EndSize
  919.                         else
  920.                             Prt.Size = Prt.Size + Settings.EndSize
  921.                         end                
  922.                     else
  923.                         if(Msh)then
  924.                             Msh.Scale = Msh.Scale - grow/Frames
  925.                         else
  926.                             Prt.Size = Prt.Size - grow/Frames
  927.                         end
  928.                     end
  929.                 elseif(FX == "ResizeAndFade")then
  930.                     if(not Settings.EndSize)then
  931.                         Settings.EndSize = V3.N(0,0,0)
  932.                     end
  933.                     if(Settings.EndIsIncrement)then
  934.                         if(Msh)then
  935.                             Msh.Scale = Msh.Scale + Settings.EndSize
  936.                         else
  937.                             Prt.Size = Prt.Size + Settings.EndSize
  938.                         end                
  939.                     else
  940.                         if(Msh)then
  941.                             Msh.Scale = Msh.Scale - grow/Frames
  942.                         else
  943.                             Prt.Size = Prt.Size - grow/Frames
  944.                         end
  945.                     end
  946.                     Prt.Transparency = (Frame/Frames)
  947.                 end
  948.                 if(Settings.RandomizeCFrame)then
  949.                     Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  950.                 else
  951.                     Prt.CFrame = Prt.CFrame * CF.A(unpack(RotInc))
  952.                 end
  953.                 if(MoveDir and MoveSpeed)then
  954.                     local Orientation = Prt.Orientation
  955.                     Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  956.                     Prt.Orientation = Orientation
  957.                 end
  958.                 swait()
  959.             end
  960.             Prt:destroy()
  961.         else
  962.             local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  963.             if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  964.             if(start and endP)then
  965.                 local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  966.                 local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  967.                 for Frame = 0, 1, (Settings.Speed or 0.01) do
  968.                     if(Settings.Home)then
  969.                         endP = Settings.Home.CFrame
  970.                     end
  971.                     Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  972.                 end
  973.                 if(Settings.RemoveOnGoal)then
  974.                     Prt:destroy()
  975.                 end
  976.             else
  977.                 Prt:destroy()
  978.                 assert(start,"You need a start position!")
  979.                 assert(endP,"You need a start position!")
  980.             end
  981.         end
  982.     end)()
  983.     return Prt,Msh,Snd
  984. end
  985. function SoulSteal(whom)
  986.     local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  987.     print(torso)
  988.     if(torso and torso:IsA'BasePart')then
  989.         local Model = Instance.new("Model",Effects)
  990.         Model.Name = whom.Name.."'s Soul"
  991.         whom:BreakJoints()
  992.         local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  993.         Soul.Name = 'Head'
  994.         NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  995.         Effect{
  996.             Effect="Arc",
  997.             Manual = Soul,
  998.             FXSettings={
  999.                 Start=torso.CFrame,
  1000.                 Home = Torso,
  1001.                 RemoveOnGoal = true,
  1002.             }
  1003.         }
  1004.         local lastPoint = Soul.CFrame.p
  1005.    
  1006.         for i = 0, 1, 0.01 do
  1007.                 local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  1008.                 local mag = (lastPoint - Soul.Position).magnitude
  1009.                 Effect{
  1010.                     Effect = "Fade",
  1011.                     CFrame = point * CF.N(0, mag/2, 0),
  1012.                     Size = V3.N(.5,mag+.5,.5),
  1013.                     Color = Soul.BrickColor
  1014.                 }
  1015.                 lastPoint = Soul.CFrame.p
  1016.             swait()
  1017.         end
  1018.         for i = 1, 5 do
  1019.             Effect{
  1020.                 Effect="Fade",
  1021.                 Color = BrickColor.new'Really red',
  1022.                 MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  1023.             }  
  1024.         end
  1025.     end
  1026. end
  1027.  
  1028. --// Other Functions \\ --
  1029.  
  1030. function CastRay(startPos,endPos,range,ignoreList)
  1031.     local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  1032.     local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1033.     return part,pos,norm,(pos and (startPos-pos).magnitude)
  1034. end
  1035.  
  1036. function getRegion(point,range,ignore)
  1037.     return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  1038. end
  1039.  
  1040. function clerp(startCF,endCF,alpha)
  1041.     return startCF:lerp(endCF, alpha)
  1042. end
  1043.  
  1044. function GetTorso(char)
  1045.     return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1046. end
  1047.  
  1048.  
  1049. function ShowDamage(Pos, Text, Time, Color)
  1050.     coroutine.wrap(function()
  1051.     local Rate = (1 / Frame_Speed)
  1052.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1053.     local Text = (Text or "")
  1054.     local Time = (Time or 2)
  1055.     local Color = (Color or Color3.new(1, 0, 1))
  1056.     local EffectPart = NewInstance("Part",Effects,{
  1057.         Material=Enum.Material.SmoothPlastic,
  1058.         Reflectance = 0,
  1059.         Transparency = 1,
  1060.         BrickColor = BrickColor.new(Color),
  1061.         Name = "Effect",
  1062.         Size = Vector3.new(0,0,0),
  1063.         Anchored = true,
  1064.         CFrame = CF.N(Pos)
  1065.     })
  1066.     local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1067.         Size = UDim2.new(1.25, 0, 1.25, 0),
  1068.         Adornee = EffectPart,
  1069.     })
  1070.     local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1071.         BackgroundTransparency = 1,
  1072.         Size = UDim2.new(1, 0, 1, 0),
  1073.         Text = Text,
  1074.         Font = "Bodoni",
  1075.         TextColor3 = Color,
  1076.         TextStrokeColor3 = Color3.new(0,0,0),
  1077.         TextStrokeTransparency=0,
  1078.         TextScaled = true,
  1079.     })
  1080.     S.Debris:AddItem(EffectPart, (Time))
  1081.     EffectPart.Parent = workspace
  1082.     delay(0, function()
  1083.         Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1084.         local Frames = (Time / Rate)
  1085.         for Frame = 1, Frames do
  1086.             swait()
  1087.             local Percent = (Frame / Frames)
  1088.             TextLabel.TextTransparency = Percent
  1089.             TextLabel.TextStrokeTransparency = Percent
  1090.         end
  1091.         if EffectPart and EffectPart.Parent then
  1092.             EffectPart:Destroy()
  1093.         end
  1094.     end) end)()
  1095. end
  1096.  
  1097. function DustMeDaddy(whom,hum)
  1098.     local stop = script:FindFirstChild('StopRetaliating') and script:FindFirstChild('StopRetaliating'):Clone();
  1099.     if(stop and S.Players:GetPlayerFromCharacter(whom))then
  1100.         stop.Disabled = false
  1101.         stop.Parent = whom
  1102.     end
  1103.     whom:breakJoints()
  1104.     pcall(function()
  1105.         for _,v in next, whom:children() do
  1106.             if(v:IsA'BasePart')then
  1107.                 v:breakJoints()
  1108.                 v.Parent = Effects
  1109.                 v:ClearAllChildren()
  1110.                 v.CanCollide = false
  1111.                 v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  1112.                 v.Anchored = false
  1113.                 local dustT = NewInstance("ParticleEmitter",v,{
  1114.                     Color = ColorSequence.new(C3.N(1,1,1)),
  1115.                     LightEmission=0,
  1116.                     LightInfluence=1,
  1117.                     Size=NumberSequence.new(1,0),
  1118.                     Texture="rbxassetid://284205403",
  1119.                     Transparency=NumberSequence.new{NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(.9,0,0),NumberSequenceKeypoint.new(1,1,0)},
  1120.                     Lifetime = NumberRange.new(.25,3),
  1121.                     Rate=150,
  1122.                     Acceleration=V3.N(0,0,0),
  1123.                     Speed = NumberRange.new(0),
  1124.                     Enabled = true
  1125.                 })
  1126.                 v.Color = C3.N(1,1,1)
  1127.                 v.Material = Enum.Material.Neon
  1128.                 local bv = NewInstance('BodyVelocity',v,{MaxForce=V3.N(50,50,50),P=2500,Velocity=V3.N(0,50,0)})
  1129.                 v.Transparency = .25
  1130.                 delay(3, function()
  1131.                     bv.Velocity = V3.N(M.RNG(-75,75),0,M.RNG(-75,75))
  1132.                     dustT.Enabled = false
  1133.                     Tween(v,{Transparency=1},2)
  1134.                     S.Debris:AddItem(v,3)
  1135.                 end)
  1136.             end
  1137.         end
  1138.     end)
  1139. end
  1140.  
  1141. function DealDamage(data)
  1142.     local Who = data.Who;
  1143.     local MinDam = data.MinimumDamage or 15;
  1144.     local MaxDam = data.MaximumDamage or 30;
  1145.     local MaxHP = data.MaxHP or 1e5;
  1146.    
  1147.     local DB = data.Debounce or .2;
  1148.    
  1149.     local CritData = data.Crit or {}
  1150.     local CritChance = CritData.Chance or 5;
  1151.     local CritMultiplier = CritData.Multiplier or 2;
  1152.    
  1153.     local DamageEffects = data.DamageFX or {}
  1154.     local DamageType = DamageEffects.Type or "Normal"
  1155.     local DeathFunction = DamageEffects.DeathFunction or DustMeDaddy
  1156.    
  1157.     assert(Who,"Specify someone to damage!")   
  1158.    
  1159.     local Humanoid = Who:FindFirstChildOfClass'Humanoid'
  1160.     local DoneDamage = M.RNG(MinDam,MaxDam) * (M.RNG(1,100) <= CritChance and CritMultiplier or 1)
  1161.    
  1162.     local canHit = true
  1163.     if(Humanoid)then
  1164.         for _, p in pairs(Hit) do
  1165.             if p[1] == Humanoid then
  1166.                 if(time() - p[2] <= DB) then
  1167.                     canHit = false
  1168.                 else
  1169.                     Hit[_] = nil
  1170.                 end
  1171.             end
  1172.         end
  1173.         if(canHit)then
  1174.             table.insert(Hit,{Humanoid,time()})
  1175.             local HitTorso = GetTorso(Who)
  1176.             local player = S.Players:GetPlayerFromCharacter(Who)
  1177.             if(Humanoid.Health > 0 and (not player or player.UserId ~= 5719877 and player.UserId ~= 19081129))then
  1178.                 if(Humanoid.MaxHealth >= MaxHP)then
  1179.                     print'Got kill'
  1180.                     local stop = script:FindFirstChild('StopRetaliating') and script:FindFirstChild('StopRetaliating'):Clone();
  1181.                     if(stop and S.Players:GetPlayerFromCharacter(Who))then
  1182.                         stop.Disabled = false
  1183.                         stop.Parent = Who
  1184.                     end
  1185.                     Humanoid.Health = 0;
  1186.                     Who:BreakJoints();
  1187.                     if(DeathFunction)then DeathFunction(Who,Humanoid) end
  1188.                     for i = 1, 5 do NoobySphere(1,0,'Multiply',HitTorso.CFrame*CF.A(M.RRNG(0,360),M.RRNG(0,360),M.RRNG(0,360)),V3.N(HitTorso.Size.x/2,2,HitTorso.Size.y/2),.25,DamageColor,0,nil,'y') end
  1189.                     if(Who:FindFirstChild'Head' and Humanoid.Health > 0)then
  1190.                         ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, DamageColor.Color)
  1191.                     end
  1192.                 else
  1193.                     local  c = Instance.new("ObjectValue",Hum)
  1194.                     c.Name = "creator"
  1195.                     c.Value = Plr
  1196.                     S.Debris:AddItem(c,0.35)   
  1197.                     if(Who:FindFirstChild'Head' and Humanoid.Health > 0)then
  1198.                         ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), DoneDamage, 1.5, DamageColor.Color)
  1199.                     end
  1200.                     if(Humanoid.Health > 0 and Humanoid.Health-DoneDamage <= 0)then
  1201.                         local stop = script:FindFirstChild('StopRetaliating') and script:FindFirstChild('StopRetaliating'):Clone();
  1202.                         if(stop and S.Players:GetPlayerFromCharacter(Who))then
  1203.                             stop.Disabled = false
  1204.                             stop.Parent = Who
  1205.                         end
  1206.                         print'Got kill'
  1207.                         if(DeathFunction)then DeathFunction(Who,Humanoid) end
  1208.                     end
  1209.                     Humanoid.Health = Humanoid.Health - DoneDamage
  1210.                    
  1211.                     if(DamageType == 'Knockback' and HitTorso)then
  1212.                         local up = DamageEffects.KnockUp or 25
  1213.                         local back = DamageEffects.KnockBack or 25
  1214.                         local origin = DamageEffects.Origin or Root
  1215.                         local decay = DamageEffects.Decay or .5;
  1216.                        
  1217.                         local bfos = Instance.new("BodyVelocity",HitTorso)
  1218.                         bfos.P = 20000 
  1219.                         bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1220.                         bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back)
  1221.                         S.Debris:AddItem(bfos,decay)
  1222.                     end
  1223.                 end
  1224.             end
  1225.         end
  1226.     end    
  1227. end
  1228.  
  1229. function AOEDamage(where,range,options)
  1230.     local hit = {}
  1231.     for _,v in next, getRegion(where,range,{Char}) do
  1232.         if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent])then
  1233.             local callTable = {Who=v.Parent}
  1234.             hit[v.Parent] = true
  1235.             for _,v in next, options do callTable[_] = v end
  1236.             DealDamage(callTable)
  1237.         end
  1238.     end
  1239.     return hit
  1240. end
  1241.  
  1242. function AOEHeal(where,range,amount)
  1243.     local healed = {}
  1244.     for _,v in next, getRegion(where,range,{Char}) do
  1245.         local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1246.         if(hum and not healed[hum])then
  1247.             hum.Health = hum.Health + amount
  1248.             if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1249.                 ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1250.             end
  1251.         end
  1252.     end
  1253. end
  1254.  
  1255. function Transgendercy(bigHomo,trans)
  1256.     for _,v in next, bigHomo do
  1257.         v.Transparency = trans
  1258.     end
  1259. end
  1260.  
  1261.  
  1262. function Smite()
  1263.     Attack = true
  1264.     NeutralAnims = false
  1265.     StillAura = true
  1266.     --Zap2{Color=BrickColor.new'Electric blue',Start=Torso.Position,End=Mouse.Hit.p,SegL=2,Thickness=.5,Fade=45,MaxDist=200,Branches=false,Material=Enum.Material.Neon,Raycasts=false,Mesh=false}
  1267.     for i = 0, 3, 0.1 do
  1268.         swait()
  1269.         local Alpha = .1
  1270.         RH.C0 = RH.C0:lerp(RHC0*CF.A(0,0,M.R(10+5*M.S(Sine / 12))),Alpha)
  1271.         LH.C0 = LH.C0:lerp(LHC0*CF.A(M.R(10),0,-M.R(10+5*M.S(Sine / 12))),Alpha)
  1272.         LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(180),M.R(-15),0),.3)
  1273.         RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(45),0,M.R(25+5*M.S(Sine / 12))),Alpha)
  1274.         NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-14+7*M.C(Sine/12)),0,M.R(-2-3*M.C(Sine/12))),Alpha)
  1275.         RJ.C0 = RJ.C0:lerp(CF.A(-M.R(2+3*M.S(Sine / 12)),0,0),Alpha)
  1276.     end
  1277.    
  1278.     for i = 0, 360, 15 do
  1279.         NoobyBlock(3,.02,'Multiply',CF.N(LArm.CFrame*CF.N(0,-5,0).p,Mouse.Hit.p)*CF.A(M.R(-90),0,0)*CF.A(0,M.R(i),0)*CF.N(0,0,-1),V3.N(.5,.5,.5),.005,C3.N(1,1,1),0,false)
  1280.     end
  1281.    
  1282.     local data = Zap2{Thickness=.5,Color=BrickColor.new'Institutional white',Start=LArm.CFrame*CF.N(0,-5,0)*CF.A(M.R(-90),M.R(15),0).p,End=Mouse.Hit.p,Raycasts=true,Branches=true}
  1283.     NoobySphere(2,0,'Multiply',CF.N(data.End),V3.N(2+(Power/8),2+(Power/8),2+(Power/8)),.1,C3.N(1,1,1),0,nil,'xyz')
  1284.     AOEDamage(data.End,4+(Power/4),{MinimumDamage=35+(Power*2),MaximumDamage=75+(Power*2)})
  1285.     for i = 0, 3, .1 do
  1286.         swait()
  1287.         local Alpha = .1
  1288.         RH.C0 = RH.C0:lerp(RHC0*CF.A(0,0,M.R(10+5*M.S(Sine / 12))),Alpha)
  1289.         LH.C0 = LH.C0:lerp(LHC0*CF.A(M.R(10),0,-M.R(10+5*M.S(Sine / 12))),Alpha)
  1290.         LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(90),M.R(-15),0),.3)
  1291.         RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(45),0,M.R(25+5*M.S(Sine / 12))),Alpha)
  1292.         NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-14+7*M.C(Sine/12)),0,M.R(-2-3*M.C(Sine/12))),Alpha)
  1293.         RJ.C0 = RJ.C0:lerp(CF.A(-M.R(2+3*M.S(Sine / 12)),0,0),Alpha)
  1294.     end
  1295.     StillAura = false
  1296.     NeutralAnims = true
  1297.     Attack = false
  1298. end
  1299.  
  1300.  
  1301. function DivinePillarsWeak()
  1302.     Attack = true
  1303.     NeutralAnims = false
  1304.     for i = 0, 1, .1 do
  1305.         local Alpha = .3
  1306.         RJ.C0 = RJ.C0:lerp(CFrame.new(1.90744663e-06, -0.0605495758, -0.242483646, 0.999999464, 2.28155228e-09, 2.30000963e-10, 2.15368345e-09, 0.868468583, 0.495746791, -9.31322575e-10, -0.495746434, 0.868467569),Alpha)
  1307.         LH.C0 = LH.C0:lerp(CFrame.new(-0.4791466, -1.00222135, 0.0076261349, 0.974867105, 0.149800956, 0.164905474, -0.147702232, 0.988716304, -0.0249875188, -0.166787878, 2.59280205e-06, 0.985992908),Alpha)
  1308.         RH.C0 = RH.C0:lerp(CFrame.new(0.34172827, -0.405363262, -0.444002807, 0.916409314, -0.156604216, -0.368333012, 0.243641883, 0.948393404, 0.202950239, 0.317541718, -0.275726885, 0.907271862),Alpha)
  1309.         LS.C0 = LS.C0:lerp(CFrame.new(-1.12974548, 0.334748656, -0.255070955, 0.86602509, -0.500000715, -3.48429012e-07, 0.386642575, 0.669683754, -0.634059489, 0.31703043, 0.549111307, 0.773284435),Alpha)
  1310.         RS.C0 = RS.C0:lerp(CFrame.new(1.18026733, 0.334748596, -0.255071014, 0.86602509, 0.500000715, 3.48429012e-07, -0.386642575, 0.669683754, -0.634059489, -0.31703043, 0.549111307, 0.773284435),Alpha)
  1311.         NK.C0 = NK.C0:lerp(CFrame.new(8.52872618e-05, 1.49900234, -0.00497905165, 0.999878228, 0.000900022686, -0.0155851748, -2.49035656e-06, 0.998345971, 0.057493329, 0.0156111429, -0.0574862957, 0.998224378),Alpha)
  1312.         swait()
  1313.     end
  1314.     coroutine.wrap(function()
  1315.         local gay = Root.CFrame
  1316.         local start = 15
  1317.         local reallyGay = .5*(Power-1)
  1318.         for i = 0, 4+reallyGay do
  1319.             swait()
  1320.             for x = -start,start,start do
  1321.                 local pos = gay*CF.N(x,0,-8)*CF.N(0,0,-(i*10))
  1322.                 start = start + 2
  1323.                 local h,p = workspace:FindPartOnRay(Ray.new(pos.p,((CF.N(pos.p,pos.p - V3.N(0,1,0))).lookVector).unit * 16), Char)
  1324.                 CamShakeAll(15,100+(reallyGay*100),p)
  1325.                 NoobySphere(3,0,'Multiply',CF.N(p),V3.N(5+reallyGay,12.5,5+reallyGay),.5,C3.N(1,1,1),0,nil,'y')
  1326.                 NoobySphere(3,0,'Multiply',CF.N(p),V3.N(7+reallyGay,.25,7+reallyGay),.2,C3.N(1,1,1),0,nil,'xz')
  1327.                 AOEDamage(p,10+(reallyGay*2),{MinimumDamage=15+(reallyGay*5),MaximumDamage=45+(reallyGay*5)})
  1328.             end
  1329.         end
  1330.     end)()
  1331.     for i = 0, 1, 0.1 do
  1332.         swait()
  1333.         local Alpha = .3
  1334.         RJ.C0 = RJ.C0:lerp(CFrame.new(1.9065468e-06, -0.328368425, 0.120930381, 0.999999464, 6.98676228e-10, -2.18408625e-09, 2.15368345e-09, 0.665252686, -0.74661994, -9.31322575e-10, 0.746618986, 0.66525209),Alpha)
  1335.         LH.C0 = LH.C0:lerp(CFrame.new(-0.479144096, -0.841781974, 0.0717146397, 0.974867344, 0.149801731, 0.164903864, -0.206288055, 0.886496186, 0.414209872, -0.0841372982, -0.437817276, 0.895118535),Alpha)
  1336.         RH.C0 = RH.C0:lerp(CFrame.new(0.341723979, -0.70075196, -0.909261882, 0.916408718, -0.156607822, -0.368332833, 0.37586391, 0.653009117, 0.657499552, 0.137555093, -0.74098134, 0.657286465),Alpha)
  1337.         LS.C0 = LS.C0:lerp(CFrame.new(-1.12974322, 0.700168073, -0.331798345, 0.866024196, -0.500002086, -1.9403808e-06, -0.336109906, -0.58215344, -0.740356505, 0.37017861, 0.641167343, -0.672214687),Alpha)
  1338.         RS.C0 = RS.C0:lerp(CFrame.new(1.18027234, 0.700168073, -0.331798226, 0.866024196, 0.500002086, 1.9403808e-06, 0.336109906, -0.58215344, -0.740356505, -0.37017861, 0.641167343, -0.672214687),Alpha)
  1339.         NK.C0 = NK.C0:lerp(CFrame.new(8.48525669e-05, 1.49900389, -0.00498836488, 0.999878228, 0.000899539154, -0.0155825512, -2.11317092e-06, 0.998345733, 0.0574962795, 0.0156084942, -0.0574892461, 0.998224139),Alpha)
  1340.     end
  1341.     Attack = false
  1342.     NeutralAnims = true
  1343. end
  1344.  
  1345. function DivinePillars()
  1346.     Attack = true
  1347.     NeutralAnims = false
  1348.     for i = 0, 1, .1 do
  1349.         local Alpha = .3
  1350.         RJ.C0 = RJ.C0:lerp(CFrame.new(1.90744663e-06, -0.0605495758, -0.242483646, 0.999999464, 2.28155228e-09, 2.30000963e-10, 2.15368345e-09, 0.868468583, 0.495746791, -9.31322575e-10, -0.495746434, 0.868467569),Alpha)
  1351.         LH.C0 = LH.C0:lerp(CFrame.new(-0.4791466, -1.00222135, 0.0076261349, 0.974867105, 0.149800956, 0.164905474, -0.147702232, 0.988716304, -0.0249875188, -0.166787878, 2.59280205e-06, 0.985992908),Alpha)
  1352.         RH.C0 = RH.C0:lerp(CFrame.new(0.34172827, -0.405363262, -0.444002807, 0.916409314, -0.156604216, -0.368333012, 0.243641883, 0.948393404, 0.202950239, 0.317541718, -0.275726885, 0.907271862),Alpha)
  1353.         LS.C0 = LS.C0:lerp(CFrame.new(-1.12974548, 0.334748656, -0.255070955, 0.86602509, -0.500000715, -3.48429012e-07, 0.386642575, 0.669683754, -0.634059489, 0.31703043, 0.549111307, 0.773284435),Alpha)
  1354.         RS.C0 = RS.C0:lerp(CFrame.new(1.18026733, 0.334748596, -0.255071014, 0.86602509, 0.500000715, 3.48429012e-07, -0.386642575, 0.669683754, -0.634059489, -0.31703043, 0.549111307, 0.773284435),Alpha)
  1355.         NK.C0 = NK.C0:lerp(CFrame.new(8.52872618e-05, 1.49900234, -0.00497905165, 0.999878228, 0.000900022686, -0.0155851748, -2.49035656e-06, 0.998345971, 0.057493329, 0.0156111429, -0.0574862957, 0.998224378),Alpha)
  1356.         swait()
  1357.     end
  1358.     coroutine.wrap(function()
  1359.         local reallyGay = Power-6
  1360.         local gay = Root.CFrame
  1361.         for i = 0, 9+reallyGay do
  1362.             swait()
  1363.             local pos = gay*CF.N(0,0,-8)*CF.N(0,0,-(i*(15+reallyGay)))
  1364.             local h,p = workspace:FindPartOnRay(Ray.new(pos.p,((CF.N(pos.p,pos.p - V3.N(0,1,0))).lookVector).unit * 16), Char)
  1365.             CamShakeAll(15,200+(reallyGay*200),p)
  1366.             local size = V3.N(10+reallyGay,25,10+reallyGay)
  1367.             NoobySphere(5,0,'Multiply',CF.N(p),size,.5,C3.N(1,1,1),0,nil,'y')
  1368.             NoobySphere(5,0,'Multiply',CF.N(p),size+V3.N(2,(-size.y)+.5,2),.2,C3.N(1,1,1),0,nil,'xz')
  1369.             NoobySphere(8,0,'Multiply',CF.N(p),size+V3.N(2,2,2),.25,C3.N(1,1,1),0,nil,'xyz')
  1370.             AOEDamage(p,20+(reallyGay*2),{MinimumDamage=35+(reallyGay*2),MaximumDamage=65+(reallyGay*2)})
  1371.         end
  1372.     end)()
  1373.     for i = 0, 1, 0.1 do
  1374.         swait()
  1375.         local Alpha = .3
  1376.         RJ.C0 = RJ.C0:lerp(CFrame.new(1.9065468e-06, -0.328368425, 0.120930381, 0.999999464, 6.98676228e-10, -2.18408625e-09, 2.15368345e-09, 0.665252686, -0.74661994, -9.31322575e-10, 0.746618986, 0.66525209),Alpha)
  1377.         LH.C0 = LH.C0:lerp(CFrame.new(-0.479144096, -0.841781974, 0.0717146397, 0.974867344, 0.149801731, 0.164903864, -0.206288055, 0.886496186, 0.414209872, -0.0841372982, -0.437817276, 0.895118535),Alpha)
  1378.         RH.C0 = RH.C0:lerp(CFrame.new(0.341723979, -0.70075196, -0.909261882, 0.916408718, -0.156607822, -0.368332833, 0.37586391, 0.653009117, 0.657499552, 0.137555093, -0.74098134, 0.657286465),Alpha)
  1379.         LS.C0 = LS.C0:lerp(CFrame.new(-1.12974322, 0.700168073, -0.331798345, 0.866024196, -0.500002086, -1.9403808e-06, -0.336109906, -0.58215344, -0.740356505, 0.37017861, 0.641167343, -0.672214687),Alpha)
  1380.         RS.C0 = RS.C0:lerp(CFrame.new(1.18027234, 0.700168073, -0.331798226, 0.866024196, 0.500002086, 1.9403808e-06, 0.336109906, -0.58215344, -0.740356505, -0.37017861, 0.641167343, -0.672214687),Alpha)
  1381.         NK.C0 = NK.C0:lerp(CFrame.new(8.48525669e-05, 1.49900389, -0.00498836488, 0.999878228, 0.000899539154, -0.0155825512, -2.11317092e-06, 0.998345733, 0.0574962795, 0.0156084942, -0.0574892461, 0.998224139),Alpha)
  1382.     end
  1383.     Attack = false
  1384.     NeutralAnims = true
  1385. end
  1386.  
  1387. function Bomb()
  1388.     local bomb = Part(Effects,C3.N(1,1,1),Enum.Material.Neon,V3.N(15,15,15),Mouse.Hit,true,false)
  1389.     Mesh(bomb,Enum.MeshType.Sphere)
  1390.     bomb.Transparency = 1
  1391.     coroutine.wrap(function()
  1392.         for i = 15, 1, -(.005+(Power/10)) do
  1393.             bomb.Size = V3.N(i,i,i)
  1394.             bomb.Transparency = i/15
  1395.             swait()
  1396.         end
  1397.         CamShakeAll(30,100,bomb.Position)
  1398.         AOEDamage(bomb.Position,26,{MinimumDamage=15,MaximumDamage=45})
  1399.         for i = 0, 50 do
  1400.             bomb.Size = bomb.Size + V3.N(1,1,1)
  1401.             bomb.Transparency = i/50
  1402.             swait()
  1403.         end
  1404.         bomb:destroy()
  1405.     end)()
  1406. end
  1407.  
  1408.  
  1409. function Teleport()
  1410.     Attack = true
  1411.     NeutralAnims = false
  1412.     StillAura = false
  1413.     local p = Mouse.Hit.p
  1414.     local pp = V3.N(Root.Position.X, p.Y + 6, Root.Position.Z)
  1415.    
  1416.     local asd = CF.N(p,Root.Position)
  1417.    
  1418.    
  1419.     local circle = NewInstance("Part",Effects,{CFrame=Root.CFrame*CF.N(0,0,-2),Size=V3.N(.05,.05,.05),Transparency=1,Anchored=true,CanCollide=false})
  1420.     local decalF = NewInstance("Decal",circle,{Name='Front',Texture="rbxassetid://524002938",Color3=C3.N(1,1,1),Face=Enum.NormalId.Front,Transparency = 1})
  1421.     local decalB = NewInstance("Decal",circle,{Name='Back',Texture="rbxassetid://524002938",Color3=C3.N(1,1,1),Face=Enum.NormalId.Back,Transparency=1})
  1422.     local circle2=circle:Clone()
  1423.     circle2.Parent = Effects
  1424.     circle2.CFrame = CF.N(Mouse.Hit.p + V3.N(0, 6, 0), pp)
  1425.    
  1426.     local asdh = CF.N(circle2.Position,Root.Position)
  1427.     Sound(circle,84005018,.7,10,false,true,true)
  1428.     Sound(circle2,84005018,.7,10,false,true,true)
  1429.    
  1430.     local rad = 0
  1431.    
  1432.     local bigHomo = {}
  1433.     for _, c in pairs(Char:GetDescendants()) do
  1434.         if c:IsA'Decal' and c.Parent ~= Effects and c.Parent.Parent ~= Effects or c:IsA("BasePart") and c.Parent ~= Effects and not c.Parent.Name:lower():find'secret' then
  1435.             table.insert(bigHomo,{c,c.Transparency})
  1436.         end
  1437.     end
  1438.    
  1439.     for i = 0, 3, .1 do
  1440.         local Alpha = .1
  1441.         Change = .5
  1442.         RH.C0 = RH.C0:lerp(RHC0*CF.A(0,0,M.R(10+5*M.S(Sine / 12))),Alpha)
  1443.         LH.C0 = LH.C0:lerp(LHC0*CF.A(M.R(10),0,-M.R(10+5*M.S(Sine / 12))),Alpha)
  1444.         RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(90),0,M.R(25)),Alpha)
  1445.         LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(90),0,M.R(-25)),Alpha)
  1446.         NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1447.         RJ.C0 = RJ.C0:lerp(CF.A(-M.R(2+3*M.S(Sine / 12)),0,0),Alpha)
  1448.         circle.Size = circle.Size + V3.N(.2,.2,0)
  1449.         circle2.Size = circle2.Size + V3.N(.2,.2,0)
  1450.         circle.Front.Transparency=1-(i/3)
  1451.         circle.Back.Transparency=1-(i/3)
  1452.         circle2.Front.Transparency=1-(i/3)
  1453.         circle2.Back.Transparency=1-(i/3)
  1454.         rad = rad + 5
  1455.         circle.CFrame=Root.CFrame*CF.N(0,0,-2)*CF.A(0,0,M.R(rad))
  1456.         circle2.CFrame=circle2.CFrame*CF.A(0,0,M.R(45))
  1457.        
  1458.         swait()
  1459.     end
  1460.    
  1461.     for i = 0, 2, .1 do
  1462.         local Alpha = .1
  1463.         Change = .5
  1464.         RH.C0 = RH.C0:lerp(RHC0*CF.A(0,0,M.R(10+5*M.S(Sine / 12))),Alpha)
  1465.         LH.C0 = LH.C0:lerp(LHC0*CF.A(M.R(10),0,-M.R(10+5*M.S(Sine / 12))),Alpha)
  1466.         RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(90),0,M.R(25)),Alpha)
  1467.         LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(90),0,M.R(-25)),Alpha)
  1468.         NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1469.         RJ.C0 = RJ.C0:lerp(CF.A(-M.R(2+3*M.S(Sine / 12)),0,0),Alpha)
  1470.         circle.CFrame=Root.CFrame*CF.N(0,0,-2)*CF.A(0,0,M.R(rad))
  1471.        
  1472.         swait()
  1473.     end
  1474.     WalkSpeed = 0
  1475.     Root.Anchored = true
  1476.     for _,v in next, bigHomo do
  1477.         Tween(v[1],{Transparency=1},.1,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false)
  1478.         --Tween(v[1],{Transparency=1},.1)
  1479.     end
  1480.     StillAura = true
  1481.     for i = 0, 1.2, .1 do
  1482.         Root.Anchored = true
  1483.         Root.CFrame = Root.CFrame * CF.N(0,0,-.2)
  1484.         RH.C0 = RH.C0:lerp(RHC0*CF.A(0,0,M.R(10+5*M.S(Sine / 12))),.1)
  1485.         LH.C0 = LH.C0:lerp(LHC0*CF.A(M.R(10),0,-M.R(10+5*M.S(Sine / 12))),.1)
  1486.         RS.C0 = RS.C0:lerp(RSC0*CF.A(-M.R(45),M.R(15),M.R(25+5*M.S(Sine / 12))),.1)
  1487.         LS.C0 = LS.C0:lerp(LSC0*CF.A(-M.R(15),M.R(15),-M.R(10))*CF.A(0,0,-M.R(10+5*M.S(Sine / 12))),.1)
  1488.         NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-14+7*M.C(Sine/12)),0,M.R(-2-3*M.C(Sine/12)))*CF.A(M.R(25),0,0),.1)
  1489.         RJ.C0 = RJ.C0:lerp(CF.A(-M.R(25),0,0)*CF.A(-M.R(2+3*M.C(Sine / 12)),0,0),.1)
  1490.         swait()
  1491.     end
  1492.     Root.CFrame = asdh
  1493.     for _,v in next, bigHomo do
  1494.         Tween(v[1],{Transparency=v[2]},.12,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false)
  1495.         --Tween(v[1],{Transparency=1},.1)
  1496.     end
  1497.     for i = 0, 1.4, .1 do
  1498.         Root.Anchored = true
  1499.         Root.CFrame = Root.CFrame * CF.N(0,0,-.5)
  1500.         RH.C0 = RH.C0:lerp(RHC0*CF.A(0,0,M.R(10+5*M.S(Sine / 12))),.1)
  1501.         LH.C0 = LH.C0:lerp(LHC0*CF.A(M.R(10),0,-M.R(10+5*M.S(Sine / 12))),.1)
  1502.         RS.C0 = RS.C0:lerp(RSC0*CF.A(-M.R(45),M.R(15),M.R(25+5*M.S(Sine / 12))),.1)
  1503.         LS.C0 = LS.C0:lerp(LSC0*CF.A(-M.R(15),M.R(15),-M.R(10))*CF.A(0,0,-M.R(10+5*M.S(Sine / 12))),.1)
  1504.         NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-14+7*M.C(Sine/12)),0,M.R(-2-3*M.C(Sine/12)))*CF.A(M.R(25),0,0),.1)
  1505.         RJ.C0 = RJ.C0:lerp(CF.A(-M.R(25),0,0)*CF.A(-M.R(2+3*M.C(Sine / 12)),0,0),.1)
  1506.         swait()
  1507.     end
  1508.     coroutine.wrap(function()
  1509.         for i = 0, 3, .1 do
  1510.             swait()
  1511.             local Alpha = .1
  1512.             Change = .5
  1513.             circle.Size = circle.Size - V3.N(.2,.2,0)
  1514.             circle2.Size = circle2.Size - V3.N(.2,.2,0)
  1515.             circle.Front.Transparency=(i/3)
  1516.             circle.Back.Transparency=(i/3)
  1517.             circle2.Front.Transparency=(i/3)
  1518.             circle2.Back.Transparency=(i/3)
  1519.            
  1520.             circle.CFrame=circle.CFrame*CF.A(0,0,-M.R(45))
  1521.             circle2.CFrame=circle2.CFrame*CF.A(0,0,-M.R(45))
  1522.         end
  1523.     end)()
  1524.     StillAura = false
  1525.     Attack = false
  1526.     NeutralAnims = true
  1527.     WalkSpeed = 35
  1528.     Root.Anchored = false
  1529. end
  1530.  
  1531. function ThrowThisSkiddle()
  1532.     local hit,pos = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (8*PlayerSize)), Char)
  1533.     if(hit)then
  1534.         local wer = Power
  1535.         StillAura =true
  1536.         Hum.AutoRotate = false
  1537.         Attack = true
  1538.         NeutralAnims = false
  1539.         WalkSpeed = 0
  1540.         local orb = Part(Effects,C3.N(1,1,1),Enum.Material.Neon,V3.N(.05,.05,.05),RArm.CFrame*CF.N(0,-1,0),true,false)
  1541.         local orbM = Mesh(orb,Enum.MeshType.Sphere,"","",V3.N(1,1,1))
  1542.         orb.Transparency = 1
  1543.         local inc = .05+(Power/150)*(Power*1.5)
  1544.         local limit = 4
  1545.  
  1546.         for i = 0, limit, .01*((Power+1)/2) do
  1547.             Root.CFrame = CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p)
  1548.             local Alpha = .3
  1549.             Change = .5
  1550.             RH.C0 = RH.C0:lerp(RHC0*CF.A(0,0,M.R(10+5*M.S(Sine / 12))),Alpha)
  1551.             LH.C0 = LH.C0:lerp(LHC0*CF.A(M.R(10),0,-M.R(10+5*M.S(Sine / 12))),Alpha)
  1552.             RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(45),0,M.R(25+5*M.S(Sine / 12))),Alpha)
  1553.             LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(180),0,-M.R(10+5*M.S(Sine / 12))),Alpha)
  1554.             NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1555.             RJ.C0 = RJ.C0:lerp(CF.A(-M.R(2+3*M.S(Sine / 12)),0,0),Alpha)
  1556.             local gay = CF.N(M.RNG(-15,15),0,M.RNG(-15,15))
  1557.             local Orb = Part(Effects,C3.N(1,1,1),Enum.Material.Neon,V3.N(inc,inc,inc)*8,CF.N(pos,Torso.CFrame.lookVector)*gay,true,false)
  1558.  
  1559.             Mesh(Orb,Enum.MeshType.Sphere)
  1560.             orb.Size=orb.Size+V3.N(inc,inc,inc)
  1561.             orb.CFrame=LArm.CFrame * CF.N(0,-(5+orb.Size.Y/2),0)
  1562.             orb.Transparency=1-i/inc
  1563.             Arc{Part=Orb,End=orb.CFrame,Time=35,Height=15,Yield=false,DestroyEnd=true}
  1564.             swait()
  1565.         end
  1566.         Sound(Head,159882598,.75,10,false,true,true)
  1567.         Sound(Head,160212892,1,10,false,true,true)
  1568.         for i = 0, 3, .1 do
  1569.             Root.CFrame = CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p)
  1570.             local Alpha = .3
  1571.             Change = .5
  1572.             RH.C0 = RH.C0:lerp(RHC0*CF.A(0,0,M.R(10+5*M.S(Sine / 12))),Alpha)
  1573.             LH.C0 = LH.C0:lerp(LHC0*CF.A(M.R(10),0,-M.R(10+5*M.S(Sine / 12))),Alpha)
  1574.             RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(45),0,M.R(25+5*M.S(Sine / 12))),Alpha)
  1575.             LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(180),0,-M.R(10+5*M.S(Sine / 12))),Alpha)
  1576.             NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1577.             RJ.C0 = RJ.C0:lerp(CF.A(-M.R(2+3*M.S(Sine / 12)),0,0),Alpha)
  1578.             orb.CFrame=LArm.CFrame * CF.N(0,-(5+orb.Size.Y/2),0)
  1579.             swait()
  1580.         end
  1581.         for i = 0, 6, .1 do
  1582.             Root.CFrame = CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p)
  1583.             local Alpha = .3
  1584.             Change = .5
  1585.             RH.C0 = RH.C0:lerp(RHC0*CF.A(0,0,M.R(10+5*M.S(Sine / 12))),Alpha)
  1586.             LH.C0 = LH.C0:lerp(LHC0*CF.A(M.R(10),0,-M.R(10+5*M.S(Sine / 12))),Alpha)
  1587.             RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(45),0,M.R(25+5*M.S(Sine / 12))),Alpha)
  1588.             LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(245),0,-M.R(10+5*M.S(Sine / 12))),Alpha)
  1589.             NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1590.             RJ.C0 = RJ.C0:lerp(CF.A(-M.R(2+3*M.S(Sine / 12)),M.R(25),0),Alpha)
  1591.             orb.CFrame=LArm.CFrame * CF.N(0,-(5+orb.Size.Y/2),0)
  1592.             swait()
  1593.         end
  1594.        
  1595.        
  1596.         ShootBullet{Size=orb.Size,Shape='Ball',Frames=600*(Power/2),Origin=orb.CFrame,Speed=5,Color=C3.N(1,1,1),HitFunction = function(hit,pos,Scale)
  1597.            
  1598.             local snd, part = SoundPart(151304356,1,10,false,true,true,CF.N(pos))
  1599.             AOEDamage(pos,Scale*8,{MinimumDamage=45,MaximumDamage=95})
  1600.            
  1601.             Effect{
  1602.                 Effect='ResizeAndFade',
  1603.                 Color=C3.N(1,1,1),
  1604.                 Size=V3.N(Scale*2,Scale*2,Scale*2),
  1605.                 Material=Enum.Material.Neon,
  1606.                 Mesh={MeshType=Enum.MeshType.Sphere},
  1607.                 CFrame=CF.N(pos),
  1608.                 FXSettings={
  1609.                     EndSize=V3.N(.1,.1,.1),
  1610.                     EndIsIncrement=true
  1611.                 }
  1612.             }
  1613.             Effect{
  1614.                 Effect='ResizeAndFade',
  1615.                 Color=C3.N(1,1,1),
  1616.                 Size=V3.N(Scale*1.5,Scale*1.5,Scale*1.5),
  1617.                 Material=Enum.Material.Neon,
  1618.                 Mesh={MeshType=Enum.MeshType.Sphere},
  1619.                 CFrame=CF.N(pos),
  1620.                 FXSettings={
  1621.                     EndSize=V3.N(.1,.1,.1),
  1622.                     EndIsIncrement=true
  1623.                 }
  1624.             }
  1625.             for i = 0, 49 do
  1626.                 NoobyBlock(1,(M.RNG(1,10)/2)*(Power),"Multiply",CF.N(pos)*CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360)),V3.N(4,4,4)*(Power),0.08*Power,C3.N(1,1,1),0,true)
  1627.             end
  1628.             for i = 0, 9 do
  1629.                 NoobySphere(1,2.5*(Power),"Multiply",CF.N(pos)*CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360)),V3.N(5,5,50)*(Power),-0.05*Power,C3.N(1,1,1),0)
  1630.                 NoobySphere(2,5*(Power),"Multiply",CF.N(pos)*CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360)),V3.N(5,5,50)*(Power),-0.05*Power,C3.N(1,1,1),0)
  1631.             end
  1632.         end}
  1633.         orb:destroy()
  1634.         for i = 0, 3, .1 do
  1635.             local Alpha = .3
  1636.             Change = .5
  1637.             RH.C0 = RH.C0:lerp(RHC0*CF.A(0,0,M.R(10+5*M.S(Sine / 12))),Alpha)
  1638.             LH.C0 = LH.C0:lerp(LHC0*CF.A(M.R(10),0,-M.R(10+5*M.S(Sine / 12))),Alpha)
  1639.             RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(45),0,M.R(25+5*M.S(Sine / 12))),Alpha)
  1640.             LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(65),0,M.R(35)),Alpha)
  1641.             NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1642.             RJ.C0 = RJ.C0:lerp(CF.A(-M.R(2+3*M.S(Sine / 12)),M.R(-55),0),Alpha)
  1643.             swait()
  1644.         end
  1645.         Hum.AutoRotate = true
  1646.         WalkSpeed = 35
  1647.         Attack = false
  1648.         NeutralAnims = true
  1649.         StillAura = false
  1650.     end
  1651. end
  1652.  
  1653. function Roar()
  1654.     Attack = true
  1655.     NeutralAnims = falseq
  1656.     WalkSpeed = 0
  1657.     local raw = Sound(Head,1473726649,1.2,5,false,true,true)
  1658.     raw:Play()
  1659.     swait(2)
  1660.     repeat
  1661.         swait()
  1662.         raw.Parent = Head
  1663.         local Alpha = .3
  1664.         RH.C0 = RH.C0:lerp(RHC0*CF.A(M.R(-25+2.5*M.S(Sine / 12)),0,M.R(10+5*M.S(Sine / 12))),Alpha)
  1665.         LH.C0 = LH.C0:lerp(LHC0*CF.A(M.R(-15+2.5*M.S(Sine / 12)),0,-M.R(10+5*M.S(Sine / 12))),Alpha)
  1666.         RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-25),0,M.R(10+5*M.S(Sine / 12))),Alpha)
  1667.         LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-25),0,-M.R(10+5*M.S(Sine / 12))),Alpha)
  1668.         NK.C0 = NK.C0:lerp(NKC0*CF.A(-M.R(0+4.5*M.C(Sine/12)),0,M.R(-2-3*M.C(Sine/12))),Alpha)
  1669.         RJ.C0 = RJ.C0:lerp(CF.A(M.R(25+2.5*M.S(Sine / 12)),0,0),Alpha)
  1670.     until raw.Playing == false
  1671.     print(raw.Playing,raw.IsPlaying)
  1672.     Attack = false
  1673.     NeutralAnims = true
  1674.     WalkSpeed = 35
  1675. end
  1676.  
  1677. --// Wrap it all up \\--
  1678.  
  1679.  
  1680. local nums = {Enum.KeyCode.One,Enum.KeyCode.Two,Enum.KeyCode.Three,Enum.KeyCode.Four,Enum.KeyCode.Five,Enum.KeyCode.Six}
  1681.  
  1682. function KeyToNum(kc)
  1683.     for i,v in next, nums do
  1684.         if(v == kc)then
  1685.             return i
  1686.         end
  1687.     end
  1688. end
  1689.  
  1690. S.UserInputService.InputBegan:connect(function(io,gpe)
  1691.     if(gpe)then return end
  1692.     local num = KeyToNum(io.KeyCode)
  1693.     if(num and typeof(num) == 'number' and num > 0)then
  1694.         Power = num
  1695.     end
  1696.  
  1697. end)
  1698.  
  1699. Mouse.KeyDown:connect(function(k)
  1700.     if(Attack)then return end
  1701.     if(k == 'b')then
  1702.         if(Power < 4)then
  1703.             DivinePillarsWeak()
  1704.         else
  1705.             DivinePillars()
  1706.         end
  1707.     elseif(k == 'z')then
  1708.         Bomb()
  1709.     elseif(k == 'c')then
  1710.         ThrowThisSkiddle()
  1711.     elseif(k == 'q')then
  1712.         Teleport()
  1713.     elseif(k == 't')then
  1714.         Roar()
  1715.     end
  1716. end)
  1717.  
  1718. Mouse.Button1Down:connect(function()
  1719.     if(Attack)then return end
  1720.     Smite()
  1721. end)
  1722.  
  1723. coroutine.wrap(function()
  1724.     while true do
  1725.         swait(1)
  1726.         if(NeutralAnims or StillAura)then
  1727.             NoobySphere(3,.05,'Multiply',RArm.CFrame*CF.N(0,-1,0)*CF.A(M.RRNG(0,360),M.RRNG(0,360),M.RRNG(0,360)),V3.N(.5,.5,.5),-.005,C3.N(1,1,1),0,nil,'xyz')
  1728.         end
  1729.     end
  1730. end)()
  1731.  
  1732.  
  1733. local BODY = {}
  1734. local FULLREGEN = false
  1735. for _, c in pairs(Char:GetDescendants()) do
  1736.     if c:IsA("BasePart") and not c.Parent.Name:lower():find'secret' then
  1737.         if(c ~= Root and c ~= Torso and c ~= Head and c ~= RArm and c ~= LArm and c ~= RLeg and c ~= LLeg)then
  1738.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1739.         end
  1740.         local REGENVALUE = IN("BoolValue",c)
  1741.         REGENVALUE.Name = "IsRegening"
  1742.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  1743.     elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  1744.         table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  1745.     end
  1746. end
  1747.  
  1748. function FullBodyRegen() -- thanks shack bb
  1749.     if not FULLREGEN then
  1750.         Sound(Head,907330011,M.RNG(80,120)/100,3,false,true,true)
  1751.         FULLREGEN = true
  1752.         Hum.MaxHealth = "inf"
  1753.         Hum.Health = "inf"
  1754.         Hum.Parent = nil
  1755.        
  1756.         Char.Parent = workspace
  1757.         for e = 1, #BODY do
  1758.             if BODY[e] ~= nil then
  1759.                 local STUFF = BODY[e]
  1760.                 local PART = STUFF[1]
  1761.                 local PARENT = STUFF[2]
  1762.                 local MATERIAL = STUFF[3]
  1763.                 local COLOR = STUFF[4]
  1764.                 local TRANSPARENCY = STUFF[5]
  1765.                 --local SIZE = STUFF[6]
  1766.                 local NAME = STUFF[7]
  1767.                 local VALUE = STUFF[8]
  1768.                 PART.Parent = PARENT
  1769.                
  1770.             end
  1771.         end
  1772.         FULLREGEN = false
  1773.         Hum = IN("Humanoid",Char)
  1774.         Hum.HipHeight = 2
  1775.         Hum.Died:Connect(FullBodyRegen)
  1776.     end
  1777. end
  1778.  
  1779. Hum.Died:connect(FullBodyRegen)
  1780.  
  1781. local FOUNDFORGOTTEN = false
  1782. while true do
  1783.     swait()
  1784.     Sine = Sine + Change
  1785.     if(not Music or not Music.Parent)then
  1786.         local tp = (Music and Music.TimePosition)
  1787.         Music = Sound(Char,MusicID,1,1,true,false,true)
  1788.         Music.Name = 'Music'
  1789.         Music.TimePosition = tp
  1790.     end
  1791.     Hum.HipHeight = 2
  1792.     Music.SoundId = "rbxassetid://"..MusicID
  1793.     Music.Parent = Char
  1794.     Music.Pitch = 1
  1795.     Music.Volume = 1
  1796.     if(not Muted and not FOUNDFORGOTTEN)then
  1797.         Music:Resume()
  1798.     else
  1799.         Music:Pause()
  1800.     end
  1801.    
  1802.    
  1803.     if(God)then
  1804.         Hum.MaxHealth = 1e100
  1805.         Hum.Health = 1e100
  1806.         if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end
  1807.         Hum.Name = M.RNG()*100
  1808.     end
  1809.    
  1810.     local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char)
  1811.    
  1812.     local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1813.     local State = (Walking and "Walk" or "Idle")
  1814.     if(not Effects or not Effects.Parent)then
  1815.         Effects = IN("Model",Char)
  1816.         Effects.Name = "Effects"
  1817.     end                                                                                                                                                                                                                                                                                                                                                                                                            
  1818.  
  1819.     Hum.WalkSpeed = WalkSpeed
  1820.     if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  1821.     if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  1822.    
  1823.     Instance.ClearChildrenOfClass(Char,"BodyColors")
  1824.     Torso.Color = C3.N(.5,.5,.5)
  1825.     RArm.Color = C3.N(.3,.3,.3)
  1826.     LArm.Color = C3.N(.3,.3,.3)
  1827.     RLeg.Color = C3.N(.4,.4,.4)
  1828.     LLeg.Color = C3.N(.4,.4,.4)
  1829.  
  1830.     local Alpha = .1
  1831.     RH.C1 = RH.C1:lerp(RHC1*CF.N(0,0-.25*M.C(Sine / 12),0),Alpha)
  1832.     LH.C1 = LH.C1:lerp(LHC1*CF.N(-.1,-.5,.5)*CF.N(0,0-.25*M.C(Sine / 12),0),Alpha)
  1833.     RS.C1 = RS.C1:lerp(RSC1*CF.N(0,0-.25*M.C(Sine / 12),0),Alpha)
  1834.     LS.C1 = LS.C1:lerp(LSC1*CF.N(0,0-.25*M.C(Sine / 12),0),Alpha)
  1835.     RJ.C1 = RJ.C1:lerp(CF.N(0,0-.25*M.C(Sine / 12),0),Alpha)
  1836.    
  1837.     if(NeutralAnims)then   
  1838.         if(State == 'Idle')then
  1839.             local Alpha = .1
  1840.             Change = 2/3
  1841.             RH.C0 = RH.C0:lerp(RHC0*CF.A(0,0,M.R(10+5*M.S(Sine / 12))),Alpha)
  1842.             LH.C0 = LH.C0:lerp(LHC0*CF.A(M.R(10),0,-M.R(10+5*M.S(Sine / 12))),Alpha)
  1843.             RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(45),0,M.R(25+5*M.S(Sine / 12))),Alpha)
  1844.             LS.C0 = LS.C0:lerp(LSC0*CF.A(0,0,-M.R(10+5*M.S(Sine / 12))),Alpha)
  1845.             NK.C0 = NK.C0:lerp(NKC0*CF.A(-M.R(0+4.5*M.C(Sine/12)),0,M.R(-2-3*M.C(Sine/12))),Alpha)
  1846.             RJ.C0 = RJ.C0:lerp(CF.A(-M.R(4+2.5*M.S(Sine / 12)),0,0),Alpha)
  1847.         elseif(State == 'Walk')then
  1848.             RH.C0 = RH.C0:lerp(RHC0*CF.A(0,0,M.R(10+5*M.S(Sine / 12))),.1)
  1849.             LH.C0 = LH.C0:lerp(LHC0*CF.A(M.R(10),0,-M.R(10+5*M.S(Sine / 12))),.1)
  1850.             RS.C0 = RS.C0:lerp(RSC0*CF.A(-M.R(45),M.R(15),M.R(25+5*M.S(Sine / 12))),.1)
  1851.             LS.C0 = LS.C0:lerp(LSC0*CF.A(-M.R(15),M.R(15),-M.R(10))*CF.A(0,0,-M.R(10+5*M.S(Sine / 12))),.1)
  1852.             NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(25+4.5*M.C(Sine/12)),0,M.R(-2-3*M.C(Sine/12))),.1)
  1853.             RJ.C0 = RJ.C0:lerp(CF.A(-M.R(25+2.5*M.S(Sine / 12)),0,0)*CF.A(-M.R(2+3*M.C(Sine / 12)),0,0),.1)
  1854.         end
  1855.     end
  1856.    
  1857.     FOUNDFORGOTTEN = false
  1858.     Hum.DisplayDistanceType = "None"
  1859.     for _, c in pairs(workspace:GetChildren()) do
  1860.         if c.ClassName == "Model" then
  1861.             for _, q in pairs(c:GetChildren()) do
  1862.                 if (q.Name == "Forgotten Dominus" or q.Name == 'PHAEDRA') and q:IsA'Humanoid' then
  1863.                     FOUNDFORGOTTEN = true
  1864.                 end
  1865.             end
  1866.         end
  1867.     end
  1868.     if FOUNDFORGOTTEN == true then
  1869.         Music:Stop()
  1870.     else
  1871.         Music.Playing = true
  1872.     end
  1873.    
  1874.     for i,v in next, BloodPuddles do
  1875.         local mesh = i:FindFirstChild'CylinderMesh'
  1876.         BloodPuddles[i] = v + 1
  1877.         if(not mesh or i.Transparency >= 1)then
  1878.             i:destroy()
  1879.             BloodPuddles[i] = nil
  1880.         elseif(v >= Frame_Speed*4)then
  1881.             local trans = (v-Frame_Speed*4)/(Frame_Speed*2)
  1882.             i.Transparency = trans
  1883.                 if(mesh.Scale.Z > 0)then
  1884.                     mesh.Scale = mesh.Scale-V3.N(.05,0,.05)
  1885.                 end
  1886.         else
  1887.             i.Transparency = 0
  1888.         end
  1889.     end
  1890. end
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