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Synpase_X

Allahu Akbar

Mar 28th, 2021
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  5. print("Original by Shackluster, Edit by prostoRobot")
  6. script.Parent = Player.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent and t.Function then
  32. t.Function(...)
  33. end
  34. end
  35. m.TrigEvent = te
  36. UIS.TrigEvent = te
  37.  
  38. Event.OnServerEvent:Connect(function(plr,io)
  39. if plr~=Player then return end
  40. if io.isMouse then
  41. m.Target = io.Target
  42. m.Hit = io.Hit
  43. else
  44. local b = io.UserInputState == Enum.UserInputState.Begin
  45. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  46. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  47. end
  48. for _,t in pairs(CAS.Actions) do
  49. for _,k in pairs(t.Keys) do
  50. if k==io.KeyCode then
  51. t.Function(t.Name,io.UserInputState,io)
  52. end
  53. end
  54. end
  55. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  56. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  57. end
  58. end)
  59. Event.Parent = NLS([==[
  60. local Player = game:GetService("Players").LocalPlayer
  61. local Event = script:WaitForChild("UserInput_Event")
  62.  
  63. local UIS = game:GetService("UserInputService")
  64. local input = function(io,a)
  65. if a then return end
  66. --Since InputObject is a client-side instance, we create and pass table instead
  67. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  68. end
  69. UIS.InputBegan:Connect(input)
  70. UIS.InputEnded:Connect(input)
  71.  
  72. local Mouse = Player:GetMouse()
  73. local h,t
  74. --Give the server mouse data 30 times every second, but only if the values changed
  75. --If player is not moving their mouse, client won't fire events
  76. while wait(1/30) do
  77. if h~=Mouse.Hit or t~=Mouse.Target then
  78. h,t=Mouse.Hit,Mouse.Target
  79. Event:FireServer({isMouse=true,Target=t,Hit=h})
  80. end
  81. end]==],Player.Character)
  82. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  83. end
  84.  
  85. -- start
  86. Player=owner
  87. Character=Player.Character
  88. PlayerGui=Player.PlayerGui
  89. Backpack=Player.Backpack
  90. Torso=Character.Torso
  91. Head=Character.Head
  92. Humanoid=Character.Humanoid
  93. m=Instance.new('Model',Character)
  94. LeftArm=Character["Left Arm"]
  95. LeftLeg=Character["Left Leg"]
  96. RightArm=Character["Right Arm"]
  97. RightLeg=Character["Right Leg"]
  98. LS=Torso["Left Shoulder"]
  99. LH=Torso["Left Hip"]
  100. RS=Torso["Right Shoulder"]
  101. RH=Torso["Right Hip"]
  102. Face = Head.face
  103. Neck=Torso.Neck
  104. it=Instance.new
  105. attacktype=1
  106. vt=Vector3.new
  107. cf=CFrame.new
  108. euler=CFrame.fromEulerAnglesXYZ
  109. angles=CFrame.Angles
  110. cloaked=false
  111. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  112. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  113. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  114. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  115. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  116. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  117. RootPart=Character.HumanoidRootPart
  118. RootJoint=RootPart.RootJoint
  119. RootCF=euler(-1.57,0,3.14)
  120. attack = false
  121. attackdebounce = false
  122. deb=false
  123. equipped=true
  124. hand=false
  125. MMouse=nil
  126. combo=0
  127. mana=0
  128. trispeed=.2
  129. attackmode='none'
  130. local idle=0
  131. local Anim="Idle"
  132. local Effects={}
  133. local gun=false
  134. local shoot=false
  135. player=nil
  136. mana=0
  137.  
  138. --save shoulders
  139. RSH, LSH=nil, nil
  140. --welds
  141. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  142. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  143. LH=Torso["Left Hip"]
  144. RH=Torso["Right Hip"]
  145. TorsoColor=Torso.BrickColor
  146. function NoOutline(Part)
  147. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  148. end
  149. player=Player
  150. ch=Character
  151. RSH=ch.Torso["Right Shoulder"]
  152. LSH=ch.Torso["Left Shoulder"]
  153. --
  154. RSH.Parent=nil
  155. LSH.Parent=nil
  156. --
  157. RW.Name="Right Shoulder"
  158. RW.Part0=ch.Torso
  159. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  160. RW.C1=cf(0, 0.5, 0)
  161. RW.Part1=ch["Right Arm"]
  162. RW.Parent=ch.Torso
  163. --
  164. LW.Name="Left Shoulder"
  165. LW.Part0=ch.Torso
  166. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  167. LW.C1=cf(0, 0.5, 0)
  168. LW.Part1=ch["Left Arm"]
  169. LW.Parent=ch.Torso
  170.  
  171. Player=owner
  172. Character=Player.Character
  173. m=Instance.new('Model',Character)
  174.  
  175.  
  176. local function weldBetween(a, b)
  177. local weldd = Instance.new("ManualWeld")
  178. weldd.Part0 = a
  179. weldd.Part1 = b
  180. weldd.C0 = CFrame.new()
  181. weldd.C1 = b.CFrame:inverse() * a.CFrame
  182. weldd.Parent = a
  183. return weldd
  184. end
  185.  
  186. function swait(num)
  187. if num==0 or num==nil then
  188. game:service'RunService'.Stepped:wait(0)
  189. else
  190. for i=0,num do
  191. game:service'RunService'.Stepped:wait(0)
  192. end
  193. end
  194. end
  195.  
  196. function nooutline(part)
  197. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  198. end
  199.  
  200. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  201. local fp=it("Part")
  202. fp.formFactor=formfactor
  203. fp.Parent=parent
  204. fp.Reflectance=reflectance
  205. fp.Transparency=transparency
  206. fp.CanCollide=false
  207. fp.Locked=true
  208. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  209. fp.Name=name
  210. fp.Size=size
  211. fp.Position=Character.Torso.Position
  212. nooutline(fp)
  213. fp.Material=material
  214. fp:BreakJoints()
  215. return fp
  216. end
  217.  
  218. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  219. local mesh=it(Mesh)
  220. mesh.Parent=part
  221. if Mesh=="SpecialMesh" then
  222. mesh.MeshType=meshtype
  223. mesh.MeshId=meshid
  224. end
  225. mesh.Offset=offset
  226. mesh.Scale=scale
  227. return mesh
  228. end
  229.  
  230. function weld(parent,part0,part1,c0,c1)
  231. local weld=it("Weld")
  232. weld.Parent=parent
  233. weld.Part0=part0
  234. weld.Part1=part1
  235. weld.C0=c0
  236. weld.C1=c1
  237. return weld
  238. end
  239.  
  240.  
  241. local function CFrameFromTopBack(at, top, back)
  242. local right = top:Cross(back)
  243. return CFrame.new(at.x, at.y, at.z,
  244. right.x, top.x, back.x,
  245. right.y, top.y, back.y,
  246. right.z, top.z, back.z)
  247. end
  248.  
  249. function Triangle(a, b, c)
  250. local edg1 = (c-a):Dot((b-a).unit)
  251. local edg2 = (a-b):Dot((c-b).unit)
  252. local edg3 = (b-c):Dot((a-c).unit)
  253. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  254. a, b, c = a, b, c
  255. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  256. a, b, c = b, c, a
  257. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  258. a, b, c = c, a, b
  259. else
  260. assert(false, "unreachable")
  261. end
  262.  
  263. local len1 = (c-a):Dot((b-a).unit)
  264. local len2 = (b-a).magnitude - len1
  265. local width = (a + (b-a).unit*len1 - c).magnitude
  266.  
  267. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  268.  
  269. local list = {}
  270.  
  271. local TrailColor = ("Dark grey")
  272.  
  273. if len1 > 0.01 then
  274. local w1 = Instance.new('WedgePart', m)
  275. game:GetService("Debris"):AddItem(w1,5)
  276. w1.Material = "SmoothPlastic"
  277. w1.FormFactor = 'Custom'
  278. w1.BrickColor = BrickColor.new(TrailColor)
  279. w1.Transparency = 0
  280. w1.Reflectance = 0
  281. w1.Material = "SmoothPlastic"
  282. w1.CanCollide = false
  283. NoOutline(w1)
  284. local sz = Vector3.new(0.2, width, len1)
  285. w1.Size = sz
  286. local sp = Instance.new("SpecialMesh",w1)
  287. sp.MeshType = "Wedge"
  288. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  289. w1:BreakJoints()
  290. w1.Anchored = true
  291. w1.Parent = workspace
  292. w1.Transparency = 0.7
  293. table.insert(Effects,{w1,"Disappear",.01})
  294. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  295. table.insert(list,w1)
  296. end
  297.  
  298. if len2 > 0.01 then
  299. local w2 = Instance.new('WedgePart', m)
  300. game:GetService("Debris"):AddItem(w2,5)
  301. w2.Material = "SmoothPlastic"
  302. w2.FormFactor = 'Custom'
  303. w2.BrickColor = BrickColor.new(TrailColor)
  304. w2.Transparency = 0
  305. w2.Reflectance = 0
  306. w2.Material = "SmoothPlastic"
  307. w2.CanCollide = false
  308. NoOutline(w2)
  309. local sz = Vector3.new(0.2, width, len2)
  310. w2.Size = sz
  311. local sp = Instance.new("SpecialMesh",w2)
  312. sp.MeshType = "Wedge"
  313. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  314. w2:BreakJoints()
  315. w2.Anchored = true
  316. w2.Parent = workspace
  317. w2.Transparency = 0.7
  318. table.insert(Effects,{w2,"Disappear",.01})
  319. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  320. table.insert(list,w2)
  321. end
  322. return unpack(list)
  323. end
  324.  
  325.  
  326. so = function(id,par,vol,pit)
  327. coroutine.resume(coroutine.create(function()
  328. local sou = Instance.new("Sound",par or workspace)
  329. sou.Volume=vol
  330. sou.Pitch=pit or 1
  331. sou.SoundId=id
  332. swait()
  333. sou:play()
  334. game:GetService("Debris"):AddItem(sou,6)
  335. end))
  336. end
  337.  
  338. function clerp(a,b,t)
  339. local qa = {QuaternionFromCFrame(a)}
  340. local qb = {QuaternionFromCFrame(b)}
  341. local ax, ay, az = a.x, a.y, a.z
  342. local bx, by, bz = b.x, b.y, b.z
  343. local _t = 1-t
  344. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  345. end
  346.  
  347. function QuaternionFromCFrame(cf)
  348. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  349. local trace = m00 + m11 + m22
  350. if trace > 0 then
  351. local s = math.sqrt(1 + trace)
  352. local recip = 0.5/s
  353. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  354. else
  355. local i = 0
  356. if m11 > m00 then
  357. i = 1
  358. end
  359. if m22 > (i == 0 and m00 or m11) then
  360. i = 2
  361. end
  362. if i == 0 then
  363. local s = math.sqrt(m00-m11-m22+1)
  364. local recip = 0.5/s
  365. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  366. elseif i == 1 then
  367. local s = math.sqrt(m11-m22-m00+1)
  368. local recip = 0.5/s
  369. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  370. elseif i == 2 then
  371. local s = math.sqrt(m22-m00-m11+1)
  372. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  373. end
  374. end
  375. end
  376.  
  377. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  378. local xs, ys, zs = x + x, y + y, z + z
  379. local wx, wy, wz = w*xs, w*ys, w*zs
  380. local xx = x*xs
  381. local xy = x*ys
  382. local xz = x*zs
  383. local yy = y*ys
  384. local yz = y*zs
  385. local zz = z*zs
  386. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  387. end
  388.  
  389. function QuaternionSlerp(a, b, t)
  390. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  391. local startInterp, finishInterp;
  392. if cosTheta >= 0.0001 then
  393. if (1 - cosTheta) > 0.0001 then
  394. local theta = math.acos(cosTheta)
  395. local invSinTheta = 1/math.sin(theta)
  396. startInterp = math.sin((1-t)*theta)*invSinTheta
  397. finishInterp = math.sin(t*theta)*invSinTheta
  398. else
  399. startInterp = 1-t
  400. finishInterp = t
  401. end
  402. else
  403. if (1+cosTheta) > 0.0001 then
  404. local theta = math.acos(-cosTheta)
  405. local invSinTheta = 1/math.sin(theta)
  406. startInterp = math.sin((t-1)*theta)*invSinTheta
  407. finishInterp = math.sin(t*theta)*invSinTheta
  408. else
  409. startInterp = t-1
  410. finishInterp = t
  411. end
  412. end
  413. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  414. end
  415.  
  416. --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  417.  
  418.  
  419. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  420. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  421. end
  422.  
  423. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  424. if hit.Parent==nil then
  425. return
  426. end
  427. h=hit.Parent:FindFirstChild("Humanoid")
  428. for _,v in pairs(hit.Parent:children()) do
  429. if v:IsA("Humanoid") then
  430. h=v
  431. end
  432. end
  433. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  434. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  435. end
  436. if hit.Parent.className=="Hat" then
  437. hit=hit.Parent.Parent:findFirstChild("Head")
  438. end
  439. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  440. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  441. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  442. return
  443. end]]
  444. -- hs(hit,1.2)
  445. c=Instance.new("ObjectValue")
  446. c.Name="creator"
  447. c.Value=owner
  448. c.Parent=h
  449. game:GetService("Debris"):AddItem(c,.5)
  450. Damage=math.random(minim,maxim)
  451. -- h:TakeDamage(Damage)
  452. blocked=false
  453. block=hit.Parent:findFirstChild("Block")
  454. if block~=nil then
  455. print(block.className)
  456. if block.className=="NumberValue" then
  457. if block.Value>0 then
  458. blocked=true
  459. if decreaseblock==nil then
  460. block.Value=block.Value-1
  461. end
  462. end
  463. end
  464. if block.className=="IntValue" then
  465. if block.Value>0 then
  466. blocked=true
  467. if decreaseblock~=nil then
  468. block.Value=block.Value-1
  469. end
  470. end
  471. end
  472. end
  473. if blocked==false then
  474. -- h:TakeDamage(Damage)
  475. h.Health=h.Health-Damage
  476. showDamage(hit.Parent,Damage,.5,BrickColor.new("New Yeller"))
  477. else
  478. h.Health=h.Health-(Damage/2)
  479. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  480. end
  481. if Type=="Knockdown" then
  482. hum=hit.Parent.Humanoid
  483. hum.PlatformStand=true
  484. coroutine.resume(coroutine.create(function(HHumanoid)
  485. swait(1)
  486. HHumanoid.PlatformStand=false
  487. end),hum)
  488. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  489. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  490. local bodvol=Instance.new("BodyVelocity")
  491. bodvol.velocity=angle*knockback
  492. bodvol.P=5000
  493. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  494. bodvol.Parent=hit
  495. rl=Instance.new("BodyAngularVelocity")
  496. rl.P=3000
  497. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  498. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  499. rl.Parent=hit
  500. game:GetService("Debris"):AddItem(bodvol,.5)
  501. game:GetService("Debris"):AddItem(rl,.5)
  502. elseif Type=="Normal" then
  503. vp=Instance.new("BodyVelocity")
  504. vp.P=500
  505. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  506. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  507. if KnockbackType==1 then
  508. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  509. elseif KnockbackType==2 then
  510. vp.velocity=Property.CFrame.lookVector*knockback
  511. end
  512. if knockback>0 then
  513. vp.Parent=hit.Parent.Torso
  514. end
  515. game:GetService("Debris"):AddItem(vp,.5)
  516. elseif Type=="Up" then
  517. local bodyVelocity=Instance.new("BodyVelocity")
  518. bodyVelocity.velocity=vt(0,60,0)
  519. bodyVelocity.P=5000
  520. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  521. bodyVelocity.Parent=hit
  522. game:GetService("Debris"):AddItem(bodyVelocity,1)
  523. rl=Instance.new("BodyAngularVelocity")
  524. rl.P=3000
  525. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  526. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  527. rl.Parent=hit
  528. game:GetService("Debris"):AddItem(rl,.5)
  529. elseif Type=="Snare" then
  530. bp=Instance.new("BodyPosition")
  531. bp.P=2000
  532. bp.D=100
  533. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  534. bp.position=hit.Parent.Torso.Position
  535. bp.Parent=hit.Parent.Torso
  536. game:GetService("Debris"):AddItem(bp,1)
  537. elseif Type=="Target" then
  538. if Targetting==false then
  539. ZTarget=hit.Parent.Torso
  540. coroutine.resume(coroutine.create(function(Part)
  541. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  542. swait(5)
  543. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  544. end),ZTarget)
  545. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  546. targetgui=Instance.new("BillboardGui")
  547. targetgui.Parent=ZTarget
  548. targetgui.Size=UDim2.new(10,100,10,100)
  549. targ=Instance.new("ImageLabel")
  550. targ.Parent=targetgui
  551. targ.BackgroundTransparency=1
  552. targ.Image="rbxassetid://4834067"
  553. targ.Size=UDim2.new(1,0,1,0)
  554. cam.CameraType="Scriptable"
  555. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  556. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  557. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  558. Targetting=true
  559. RocketTarget=ZTarget
  560. for i=1,Property do
  561. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  562. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  563. swait()
  564. end
  565. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  566. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  567. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  568. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  569. end
  570. Targetting=false
  571. RocketTarget=nil
  572. targetgui.Parent=nil
  573. cam.CameraType="Custom"
  574. end
  575. end
  576. debounce=Instance.new("BoolValue")
  577. debounce.Name="DebounceHit"
  578. debounce.Parent=hit.Parent
  579. debounce.Value=true
  580. game:GetService("Debris"):AddItem(debounce,Delay)
  581. c=Instance.new("ObjectValue")
  582. c.Name="creator"
  583. c.Value=Player
  584. c.Parent=h
  585. game:GetService("Debris"):AddItem(c,.5)
  586. CRIT=false
  587. hitDeb=true
  588. AttackPos=6
  589. end
  590. end
  591.  
  592. showDamage=function(Char,Dealt,du,Color)
  593. m=Instance.new("Model")
  594. m.Name=tostring(Dealt)
  595. h=Instance.new("Humanoid")
  596. h.Health=0
  597. h.MaxHealth=0
  598. h.Parent=m
  599. c=Instance.new("Part")
  600. c.Transparency=0
  601. c.BrickColor=Color
  602. c.Name="Head"
  603. c.TopSurface=0
  604. c.BottomSurface=0
  605. c.formFactor="Plate"
  606. c.Size=Vector3.new(1,.4,1)
  607. ms=Instance.new("CylinderMesh")
  608. ms.Scale=Vector3.new(.8,.8,.8)
  609. if CRIT==true then
  610. ms.Scale=Vector3.new(1,1.25,1)
  611. end
  612. ms.Parent=c
  613. c.Reflectance=0
  614. Instance.new("BodyGyro").Parent=c
  615. c.Parent=m
  616. if Char:findFirstChild("Head")~=nil then
  617. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  618. elseif Char.Parent:findFirstChild("Head")~=nil then
  619. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  620. end
  621. f=Instance.new("BodyPosition")
  622. f.P=2000
  623. f.D=100
  624. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  625. f.position=c.Position+Vector3.new(0,3,0)
  626. f.Parent=c
  627. game:GetService("Debris"):AddItem(m,.5+du)
  628. c.CanCollide=false
  629. m.Parent=workspace
  630. c.CanCollide=false
  631. end
  632.  
  633. VestHandle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(2.01999998, 1.39999998, 1.01999998))
  634. handleweld=weld(m,Character["Torso"],VestHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, 0.300115585, 3.05175781e-005, 0.999999642, 0, 0, 0, 1, 0, 0, 0, 0.999999642))
  635. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(1, 0.76000005, 0.600000024))
  636. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.509597778, -0.490081787, 0.200000286, -0.999999642, 0, 0, 0, 0, 0.999999642, 0, 1, 0))
  637. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=104516854",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  638. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.600000024, 0.800000012))
  639. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000152587891, -0.999994516, -0.200134277, -4.47035475e-008, 0, 0.999999642, 0, 1, 0, -0.999999642, 0, -4.4703544e-008))
  640. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  641. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.620000005, 1.01999998))
  642. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700012207, -1.00999117, 1.52587891e-005, 0.999999046, 0, 0, 0, 1, 0, 0, 0, 0.999999046))
  643. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.620000005, 1.01999998))
  644. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699127197, -1.00999379, 0.000549316406, 0.999997914, 6.38506317e-005, -2.78951497e-015, -6.38804122e-005, 1.00000012, 2.10474918e-015, 2.78942159e-015, 1.39239913e-015, 0.999997854))
  645. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
  646. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609390259, 0.811340332, -0.0999908447, 3.08029073e-018, -2.69585922e-014, -0.999999642, -0.999999642, -6.39334685e-005, -1.35697087e-018, -6.39334467e-005, 1, -2.6958582e-014))
  647. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
  648. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
  649. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609359741, -0.788131714, -0.0999910831, 3.06354694e-018, -2.34616979e-014, -0.999999642, -0.999999642, -6.39629943e-005, -1.56279636e-018, -6.39629725e-005, 1, -2.34616895e-014))
  650. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
  651. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
  652. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609375, 0.0116882324, -0.0999908447, 3.06355067e-018, -2.34617301e-014, -0.999999642, -0.999999642, -6.39631544e-005, -1.56279822e-018, -6.39631326e-005, 1, -2.34617217e-014))
  653. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
  654. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
  655. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609313965, -0.388046265, -0.0999908447, 3.0635486e-018, -2.34617301e-014, -0.999998927, -0.999998927, -6.39631544e-005, -1.56279719e-018, -6.39630889e-005, 1, -2.34617047e-014))
  656. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
  657. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
  658. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609329224, 0.411483765, -0.0999908447, 3.08028867e-018, -2.69585922e-014, -0.999998927, -0.999998927, -6.39334685e-005, -1.35696984e-018, -6.3933403e-005, 1, -2.69585617e-014))
  659. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
  660. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
  661. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000305175781, -0.800010204, 0.89906311, -4.47035724e-008, 6.26018334e-015, 0.999997854, -8.34552054e-008, 1.00000012, -5.15634779e-015, -0.999997914, -5.35364961e-008, -4.47035653e-008))
  662. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  663. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.600000024, 0.800000012))
  664. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000228881836, -0.99998498, -0.199783325, -4.47038211e-008, -2.85946115e-012, -0.999997854, -6.3955762e-005, 1.00000012, 1.77753083e-015, 0.999997914, 6.39259815e-005, -4.47038175e-008))
  665. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  666. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 3.79999971, 0.200000003))
  667. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356018066, -0.311279297, -0.609542847, 0.865768671, 0.500441432, 0, -0.5004403, 0.865770638, 3.55271241e-015, 3.55271241e-015, 3.02253882e-015, 0.999997854))
  668. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  669. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
  670. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000122070313, -0.799995899, 0.900177002, 1.49011559e-008, 0, -0.999995232, 0, 1, 0, 0.999995232, 0, 1.49011559e-008))
  671. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  672. FlagLogo=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","FlagLogo",Vector3.new(3, 1.99999988, 0.200000003))
  673. FlagLogoweld=weld(m,VestHandle,FlagLogo,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.14234924, -3.41108704, -0.610244751, 0.865850091, 0.500302911, -3.55240239e-015, -0.500302792, 0.865850449, 9.79956736e-019, 3.07633938e-015, 1.77642947e-015, 0.999999642))
  674. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 0.200000003, 0.400000036))
  675. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356628418, -2.31108093, -0.620269775, 0.865850091, 0.500302911, 7.10581953e-015, -0.500302792, 0.865850449, 9.79956736e-019, 6.15238443e-015, 3.55382075e-015, 0.999999642))
  676. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  677. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000036, 0.200000003, 0.400000036))
  678. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.354736328, -4.51108551, -0.620117188, 0.865849495, 0.500302911, 1.77640292e-014, -0.500302434, 0.865850449, 9.79956115e-019, 9.22842142e-015, 5.33121097e-015, 0.999998927))
  679. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  680. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 1.99999964, 0.200000003))
  681. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356216431, -3.41107178, -0.610137939, 0.865848899, 0.500302911, 1.77639292e-014, -0.500302076, 0.865850449, 9.79955495e-019, 1.53807173e-014, 8.88612016e-015, 0.999998212))
  682. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  683. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 0.200000003, 0.400000036))
  684. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356292725, 1.6887207, -0.619628906, 0.865768075, 0.500441432, 0, -0.500439942, 0.865770638, 3.55270987e-015, 3.55270987e-015, 3.02253882e-015, 0.999997139))
  685. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  686. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
  687. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.589828491, 0.808547974, -0.0999956131, -3.90798369e-014, 8.06646416e-017, -0.999997854, -0.999997914, -6.36497934e-005, 3.90798369e-014, -6.36795739e-005, 1.00000012, 3.58011901e-015))
  688. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
  689. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(1, 0.76000005, 0.600000024))
  690. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.509597778, -0.490081787, -0.399998188, -0.999999642, 0, 0, 0, 0, 0.999999642, 0, 1, 0))
  691. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=104516854",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  692. handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(0.200000003, 0.200000003, 1.4000001))
  693. handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -1.10011411, -1.52587891e-005, 0.999999404, -4.47034765e-008, 0, -4.47034836e-008, -0.999999285, 0, 0, 0, -1))
  694. mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=74322546",Vector3.new(0, 0, 0),Vector3.new(1.5, 1.5, 1.5))
  695. local Decal1 = Instance.new("Decal",FlagLogo)
  696. Decal1.Texture = "http://www.roblox.com/asset/?id=147337085"
  697. Decal1.Face = "Front"
  698. local Decal2 = Instance.new("Decal",FlagLogo)
  699. Decal2.Texture = "http://www.roblox.com/asset/?id=147337085"
  700. Decal2.Face = "Back"
  701. Humanoid.WalkSpeed = 50
  702.  
  703. function ALLAHUAKBAR()
  704. attack = true
  705. local speak = {"ALLAHUAKBAR"}
  706. local colors = {"Red","Red","Red"} -- The only 3 colors, adding more will error.
  707. local chat = game:GetService("Chat")
  708. chat:Chat(Head,speak[math.random(1,#speak)], colors[math.random(1,3)] )
  709. for i = 0,1,0.05 do
  710. swait()
  711. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3)
  712. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
  713. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.3)
  714. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  715. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  716. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  717. end
  718. for i = 0,1,0.05 do
  719. swait()
  720. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3)
  721. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
  722. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(50)), 0.3)
  723. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  724. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  725. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  726. end
  727. for i = 1,20 do
  728. --so("http://roblox.com/asset/?id=197815953",workspace,1,1)
  729. so("rbxassetid://134854740",Torso,1,1.3)
  730. so("rbxassetid://247893371",workspace,1,1)
  731. so("rbxassetid://137994058",Torso,1,1)
  732. so("rbxassetid://165969964",Torso,1,1)
  733. local S = Instance.new("Explosion",workspace)
  734. S.Position = Torso.Position
  735. S.BlastPressure = 5
  736. S.BlastRadius = 50
  737. S.ExplosionType = 2
  738. end
  739. attack = false
  740. end
  741.  
  742. mouse.Button1Down:connect(function()
  743. ALLAHUAKBAR()
  744. end)
  745.  
  746. mouse.KeyDown:connect(function(k)
  747. k=k:lower()
  748.  
  749. end)
  750.  
  751.  
  752. local sine = 0
  753. local change = 1
  754. local val = 0
  755.  
  756. while true do
  757. swait()
  758. sine = sine + change
  759. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  760. local velderp=RootPart.Velocity.y
  761. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  762. if equipped==true or equipped==false then
  763. if attack==false then
  764. idle=idle+1
  765. else
  766. idle=0
  767. end
  768. if idle>=500 then
  769. if attack==false then
  770. --Sheath()
  771. end
  772. end
  773. if RootPart.Velocity.y > 1 and hitfloor==nil then
  774. Anim="Jump"
  775. if attack==false then
  776. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  777. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
  778. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
  779. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  780. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  781. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  782. end
  783. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  784. Anim="Fall"
  785. if attack==false then
  786. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3)
  787. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  788. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.3)
  789. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
  790. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  791. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  792. end
  793. elseif torvel<1 and hitfloor~=nil then
  794. Anim="Idle"
  795. if attack==false then
  796. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(10)),.3)
  797. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
  798. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.3)
  799. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  800. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  801. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  802. end
  803. elseif torvel>2 and hitfloor~=nil then
  804. Anim="Walk"
  805. if attack==false then
  806. change=3
  807. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3)
  808. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
  809. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50*math.cos(sine/20)), math.rad(0), math.rad(10)), 0.3)
  810. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50*math.cos(sine/20)), math.rad(0), math.rad(-10)), 0.3)
  811. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  812. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  813. end
  814. end
  815. end
  816. if #Effects>0 then
  817. --table.insert(Effects,{prt,"Block1",delay})
  818. for e=1,#Effects do
  819. if Effects[e]~=nil then
  820. --for j=1,#Effects[e] do
  821. local Thing=Effects[e]
  822. if Thing~=nil then
  823. local Part=Thing[1]
  824. local Mode=Thing[2]
  825. local Delay=Thing[3]
  826. local IncX=Thing[4]
  827. local IncY=Thing[5]
  828. local IncZ=Thing[6]
  829. if Thing[1].Transparency<=1 then
  830. if Thing[2]=="Block1" then
  831. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  832. Mesh=Thing[1].Mesh
  833. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  834. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  835. elseif Thing[2]=="Cylinder" then
  836. Mesh=Thing[1].Mesh
  837. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  838. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  839. elseif Thing[2]=="Blood" then
  840. Mesh=Thing[7]
  841. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  842. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  843. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  844. elseif Thing[2]=="Elec" then
  845. Mesh=Thing[1].Mesh
  846. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  847. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  848. elseif Thing[2]=="Disappear" then
  849. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  850. end
  851. else
  852. Part.Parent=nil
  853. table.remove(Effects,e)
  854. end
  855. end
  856. --end
  857. end
  858. end
  859. end
  860. end
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