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Deyer

Chara

Mar 4th, 2023
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  1.  
  2. game.Players.LocalPlayer.Character["Hat1"].Handle.Mesh:Destroy()
  3. game.Players.LocalPlayer.Character["Pal Hair"].Handle.Mesh:Destroy() --Pink Hair
  4. game.Players.LocalPlayer.Character["Pink Hair"].Handle.Mesh:Destroy()
  5. game.Players.LocalPlayer.Character["Kate Hair"].Handle.Mesh:Destroy() --LavanderHair
  6. game.Players.LocalPlayer.Character["LavanderHair"].Handle.Mesh:Destroy()
  7. game.Players.LocalPlayer.Character["Robloxclassicred"].Handle.Mesh:Destroy()
  8. --VarietyShades02
  9. --TennisBall
  10.  
  11. local c = game.Players.LocalPlayer.Character
  12. for i, v in pairs({"Right Arm", "Left Arm"}) do
  13. local arm = c[v]
  14. arm.Parent = nil
  15. arm.Transparency = 1
  16. arm.Parent = c
  17. end
  18.  
  19. local c = game.Players.LocalPlayer.Character
  20. for i, v in pairs({"Right Leg", "Left Leg"}) do
  21. local Leg = c[v]
  22. Leg.Parent = nil
  23. Leg.Transparency = 1
  24. Leg.Parent = c
  25. end
  26.  
  27. local v3_net, v3_808 = Vector3.new(0, 25.1, 0), Vector3.new(8, 0, 8)
  28. local function getNetlessVelocity(realPartVelocity)
  29. local mag = realPartVelocity.Magnitude
  30. if mag > 1 then
  31. local unit = realPartVelocity.Unit
  32. if (unit.Y > 0.25) or (unit.Y < -0.75) then
  33. return unit * (25.1 / unit.Y)
  34. end
  35. end
  36. return v3_net + realPartVelocity * v3_808
  37. end
  38. local simradius = "shp" --simulation radius (net bypass) method
  39. --simulation radius (net bypass) method
  40. --"shp" - sethiddenproperty
  41. --"ssr" - setsimulationradius
  42. --false - disable
  43. local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character
  44. local newanimate = false --disables the animate script and enables after reanimation
  45. local discharscripts = true --disables all localScripts parented to your character before reanimation
  46. local R15toR6 = true --tries to convert your character to r6 if its r15
  47. local hatcollide = true --makes hats cancollide (only method 0)
  48. local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState)
  49. local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation
  50. local hedafterneck = false --disable aligns for head and enable after neck is removed
  51. local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay
  52. local method = 0 --reanimation method
  53. --methods:
  54. --0 - breakJoints (takes [loadtime] seconds to laod)
  55. --1 - limbs
  56. --2 - limbs + anti respawn
  57. --3 - limbs + breakJoints after [loadtime] seconds
  58. --4 - remove humanoid + breakJoints
  59. --5 - remove humanoid + limbs
  60. local alignmode = 3 --AlignPosition mode
  61. --modes:
  62. --1 - AlignPosition rigidity enabled true
  63. --2 - 2 AlignPositions rigidity enabled both true and false
  64. --3 - AlignPosition rigidity enabled false
  65.  
  66. healthHide = healthHide and ((method == 0) or (method == 2) or (method == 000)) and gp(c, "Head", "BasePart")
  67.  
  68. local lp = game:GetService("Players").LocalPlayer
  69. local rs = game:GetService("RunService")
  70. local stepped = rs.Stepped
  71. local heartbeat = rs.Heartbeat
  72. local renderstepped = rs.RenderStepped
  73. local sg = game:GetService("StarterGui")
  74. local ws = game:GetService("Workspace")
  75. local cf = CFrame.new
  76. local v3 = Vector3.new
  77. local v3_0 = v3(0, 0, 0)
  78. local inf = math.huge
  79.  
  80. local c = lp.Character
  81.  
  82. if not (c and c.Parent) then
  83. return
  84. end
  85.  
  86. c.Destroying:Connect(function()
  87. c = nil
  88. end)
  89.  
  90. local function gp(parent, name, className)
  91. if typeof(parent) == "Instance" then
  92. for i, v in pairs(parent:GetChildren()) do
  93. if (v.Name == name) and v:IsA(className) then
  94. return v
  95. end
  96. end
  97. end
  98. return nil
  99. end
  100.  
  101. local function align(Part0, Part1)
  102. Part0.CustomPhysicalProperties = PhysicalProperties.new(0.0001, 0.0001, 0.0001, 0.0001, 0.0001)
  103.  
  104. local att0 = Instance.new("Attachment", Part0)
  105. att0.Orientation = v3_0
  106. att0.Position = v3_0
  107. att0.Name = "att0_" .. Part0.Name
  108. local att1 = Instance.new("Attachment", Part1)
  109. att1.Orientation = v3_0
  110. att1.Position = v3_0
  111. att1.Name = "att1_" .. Part1.Name
  112.  
  113. if (alignmode == 1) or (alignmode == 2) then
  114. local ape = Instance.new("AlignPosition", att0)
  115. ape.ApplyAtCenterOfMass = false
  116. ape.MaxForce = inf
  117. ape.MaxVelocity = inf
  118. ape.ReactionForceEnabled = false
  119. ape.Responsiveness = 200
  120. ape.Attachment1 = att1
  121. ape.Attachment0 = att0
  122. ape.Name = "AlignPositionRtrue"
  123. ape.RigidityEnabled = true
  124. end
  125.  
  126. if (alignmode == 2) or (alignmode == 3) then
  127. local apd = Instance.new("AlignPosition", att0)
  128. apd.ApplyAtCenterOfMass = false
  129. apd.MaxForce = inf
  130. apd.MaxVelocity = inf
  131. apd.ReactionForceEnabled = false
  132. apd.Responsiveness = 200
  133. apd.Attachment1 = att1
  134. apd.Attachment0 = att0
  135. apd.Name = "AlignPositionRfalse"
  136. apd.RigidityEnabled = false
  137. end
  138.  
  139. local ao = Instance.new("AlignOrientation", att0)
  140. ao.MaxAngularVelocity = inf
  141. ao.MaxTorque = inf
  142. ao.PrimaryAxisOnly = false
  143. ao.ReactionTorqueEnabled = false
  144. ao.Responsiveness = 200
  145. ao.Attachment1 = att1
  146. ao.Attachment0 = att0
  147. ao.RigidityEnabled = false
  148.  
  149. if type(getNetlessVelocity) == "function" then
  150. local realVelocity = v3_0
  151. local steppedcon = stepped:Connect(function()
  152. Part0.Velocity = realVelocity
  153. end)
  154. local heartbeatcon = heartbeat:Connect(function()
  155. realVelocity = Part0.Velocity
  156. Part0.Velocity = getNetlessVelocity(realVelocity)
  157. end)
  158. Part0.Destroying:Connect(function()
  159. Part0 = nil
  160. steppedcon:Disconnect()
  161. heartbeatcon:Disconnect()
  162. end)
  163. end
  164. end
  165.  
  166. local function respawnrequest()
  167. local ccfr = ws.CurrentCamera.CFrame
  168. local c = lp.Character
  169. lp.Character = nil
  170. lp.Character = c
  171. local con = nil
  172. con = ws.CurrentCamera.Changed:Connect(function(prop)
  173. if (prop ~= "Parent") and (prop ~= "CFrame") then
  174. return
  175. end
  176. ws.CurrentCamera.CFrame = ccfr
  177. con:Disconnect()
  178. end)
  179. end
  180.  
  181. local destroyhum = (method == 4) or (method == 5)
  182. local breakjoints = (method == 0) or (method == 4)
  183. local antirespawn = (method == 0) or (method == 2) or (method == 3)
  184.  
  185. hatcollide = hatcollide and (method == 0)
  186.  
  187. addtools = addtools and gp(lp, "Backpack", "Backpack")
  188.  
  189. local fenv = getfenv()
  190. local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop
  191. local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.set_simulation_rad or fenv.setsimulationrad
  192.  
  193. if shp and (simradius == "shp") then
  194. spawn(function()
  195. while c and heartbeat:Wait() do
  196. shp(lp, "SimulationRadius", inf)
  197. end
  198. end)
  199. elseif ssr and (simradius == "ssr") then
  200. spawn(function()
  201. while c and heartbeat:Wait() do
  202. ssr(inf)
  203. end
  204. end)
  205. end
  206.  
  207. antiragdoll = antiragdoll and function(v)
  208. if v:IsA("HingeConstraint") or v:IsA("BallSocketConstraint") then
  209. v.Parent = nil
  210. end
  211. end
  212.  
  213. if antiragdoll then
  214. for i, v in pairs(c:GetDescendants()) do
  215. antiragdoll(v)
  216. end
  217. c.DescendantAdded:Connect(antiragdoll)
  218. end
  219.  
  220. if antirespawn then
  221. respawnrequest()
  222. end
  223.  
  224. if method == 0 then
  225. wait(loadtime)
  226. if not c then
  227. return
  228. end
  229. end
  230.  
  231. if discharscripts then
  232. for i, v in pairs(c:GetChildren()) do
  233. if v:IsA("LocalScript") then
  234. v.Disabled = true
  235. end
  236. end
  237. elseif newanimate then
  238. local animate = gp(c, "Animate", "LocalScript")
  239. if animate and (not animate.Disabled) then
  240. animate.Disabled = true
  241. else
  242. newanimate = false
  243. end
  244. end
  245.  
  246. if addtools then
  247. for i, v in pairs(addtools:GetChildren()) do
  248. if v:IsA("Tool") then
  249. v.Parent = c
  250. end
  251. end
  252. end
  253.  
  254. pcall(function()
  255. settings().Physics.AllowSleep = false
  256. settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
  257. end)
  258.  
  259. local OLDscripts = {}
  260.  
  261. for i, v in pairs(c:GetDescendants()) do
  262. if v.ClassName == "Script" then
  263. table.insert(OLDscripts, v)
  264. end
  265. end
  266.  
  267. local scriptNames = {}
  268.  
  269. for i, v in pairs(c:GetDescendants()) do
  270. if v:IsA("BasePart") then
  271. local newName = tostring(i)
  272. local exists = true
  273. while exists do
  274. exists = false
  275. for i, v in pairs(OLDscripts) do
  276. if v.Name == newName then
  277. exists = true
  278. end
  279. end
  280. if exists then
  281. newName = newName .. "_"
  282. end
  283. end
  284. table.insert(scriptNames, newName)
  285. Instance.new("Script", v).Name = newName
  286. end
  287. end
  288.  
  289. c.Archivable = true
  290. local hum = c:FindFirstChildOfClass("Humanoid")
  291. if hum then
  292. for i, v in pairs(hum:GetPlayingAnimationTracks()) do
  293. v:Stop()
  294. end
  295. end
  296. local cl = c:Clone()
  297. if hum and humState16 then
  298. hum:ChangeState(Enum.HumanoidStateType.Physics)
  299. if destroyhum then
  300. wait(1.6)
  301. end
  302. end
  303. if hum and hum.Parent and destroyhum then
  304. hum:Destroy()
  305. end
  306.  
  307. if not c then
  308. return
  309. end
  310.  
  311. local head = gp(c, "Head", "BasePart")
  312. local torso = gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart")
  313. local root = gp(c, "HumanoidRootPart", "BasePart")
  314. if hatcollide and c:FindFirstChildOfClass("Accessory") then
  315. local anything = c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script")
  316. if not (torso and root and anything) then
  317. return
  318. end
  319. torso:Destroy()
  320. root:Destroy()
  321. if shp then
  322. for i,v in pairs(c:GetChildren()) do
  323. if v:IsA("Accessory") then
  324. shp(v, "BackendAccoutrementState", 0)
  325. end
  326. end
  327. end
  328. anything:Destroy()
  329. if head then
  330. head:Destroy()
  331. end
  332. end
  333.  
  334. for i, v in pairs(cl:GetDescendants()) do
  335. if v:IsA("BasePart") then
  336. v.Transparency = 1
  337. v.Anchored = false
  338. end
  339. end
  340.  
  341. local model = Instance.new("Model", c)
  342. model.Name = model.ClassName
  343.  
  344. model.Destroying:Connect(function()
  345. model = nil
  346. end)
  347.  
  348. for i, v in pairs(c:GetChildren()) do
  349. if v ~= model then
  350. if addtools and v:IsA("Tool") then
  351. for i1, v1 in pairs(v:GetDescendants()) do
  352. if v1 and v1.Parent and v1:IsA("BasePart") then
  353. local bv = Instance.new("BodyVelocity", v1)
  354. bv.Velocity = v3_0
  355. bv.MaxForce = v3(1000, 1000, 1000)
  356. bv.P = 1250
  357. bv.Name = "bv_" .. v.Name
  358. end
  359. end
  360. end
  361. v.Parent = model
  362. end
  363. end
  364.  
  365. if breakjoints then
  366. model:BreakJoints()
  367. else
  368. if head and torso then
  369. for i, v in pairs(model:GetDescendants()) do
  370. if v:IsA("Weld") or v:IsA("Snap") or v:IsA("Glue") or v:IsA("Motor") or v:IsA("Motor6D") then
  371. local save = false
  372. if (v.Part0 == torso) and (v.Part1 == head) then
  373. save = true
  374. end
  375. if (v.Part0 == head) and (v.Part1 == torso) then
  376. save = true
  377. end
  378. if save then
  379. if hedafterneck then
  380. hedafterneck = v
  381. end
  382. else
  383. v:Destroy()
  384. end
  385. end
  386. end
  387. end
  388. if method == 3 then
  389. spawn(function()
  390. wait(loadtime)
  391. if model then
  392. model:BreakJoints()
  393. end
  394. end)
  395. end
  396. end
  397.  
  398. cl.Parent = c
  399. for i, v in pairs(cl:GetChildren()) do
  400. v.Parent = c
  401. end
  402. cl:Destroy()
  403.  
  404. local modelDes = {}
  405. for i, v in pairs(model:GetDescendants()) do
  406. if v:IsA("BasePart") then
  407. i = tostring(i)
  408. v.Destroying:Connect(function()
  409. modelDes[i] = nil
  410. end)
  411. modelDes[i] = v
  412. end
  413. end
  414. local modelcolcon = nil
  415. local function modelcolf()
  416. if model then
  417. for i, v in pairs(modelDes) do
  418. v.CanCollide = false
  419. end
  420. else
  421. modelcolcon:Disconnect()
  422. end
  423. end
  424. modelcolcon = stepped:Connect(modelcolf)
  425. modelcolf()
  426.  
  427. for i, scr in pairs(model:GetDescendants()) do
  428. if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then
  429. local Part0 = scr.Parent
  430. if Part0:IsA("BasePart") then
  431. for i1, scr1 in pairs(c:GetDescendants()) do
  432. if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then
  433. local Part1 = scr1.Parent
  434. if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then
  435. align(Part0, Part1)
  436. break
  437. end
  438. end
  439. end
  440. end
  441. end
  442. end
  443.  
  444. if (typeof(hedafterneck) == "Instance") and head then
  445. local aligns = {}
  446. local con = nil
  447. con = hedafterneck.Changed:Connect(function(prop)
  448. if (prop == "Parent") and not hedafterneck.Parent then
  449. con:Disconnect()
  450. for i, v in pairs(aligns) do
  451. v.Enabled = true
  452. end
  453. end
  454. end)
  455. for i, v in pairs(head:GetDescendants()) do
  456. if v:IsA("AlignPosition") or v:IsA("AlignOrientation") then
  457. i = tostring(i)
  458. aligns[i] = v
  459. v.Destroying:Connect(function()
  460. aligns[i] = nil
  461. end)
  462. v.Enabled = false
  463. end
  464. end
  465. end
  466.  
  467. for i, v in pairs(c:GetDescendants()) do
  468. if v and v.Parent then
  469. if v.ClassName == "Script" then
  470. if table.find(scriptNames, v.Name) then
  471. v:Destroy()
  472. end
  473. elseif not v:IsDescendantOf(model) then
  474. if v:IsA("Decal") then
  475. v.Transparency = 1
  476. elseif v:IsA("ForceField") then
  477. v.Visible = false
  478. elseif v:IsA("Sound") then
  479. v.Playing = false
  480. elseif v:IsA("BillboardGui") or v:IsA("SurfaceGui") or v:IsA("ParticleEmitter") or v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles") then
  481. v.Enabled = false
  482. end
  483. end
  484. end
  485. end
  486.  
  487. if newanimate then
  488. local animate = gp(c, "Animate", "LocalScript")
  489. if animate then
  490. animate.Disabled = false
  491. end
  492. end
  493.  
  494. if addtools then
  495. for i, v in pairs(c:GetChildren()) do
  496. if v:IsA("Tool") then
  497. v.Parent = addtools
  498. end
  499. end
  500. end
  501.  
  502. local hum0 = model:FindFirstChildOfClass("Humanoid")
  503. if hum0 then
  504. hum0.Destroying:Connect(function()
  505. hum0 = nil
  506. end)
  507. end
  508.  
  509. local hum1 = c:FindFirstChildOfClass("Humanoid")
  510. if hum1 then
  511. hum1.Destroying:Connect(function()
  512. hum1 = nil
  513. end)
  514. end
  515.  
  516. if hum1 then
  517. ws.CurrentCamera.CameraSubject = hum1
  518. local camSubCon = nil
  519. local function camSubFunc()
  520. camSubCon:Disconnect()
  521. if c and hum1 then
  522. ws.CurrentCamera.CameraSubject = hum1
  523. end
  524. end
  525. camSubCon = renderstepped:Connect(camSubFunc)
  526. if hum0 then
  527. hum0.Changed:Connect(function(prop)
  528. if hum1 and (prop == "Jump") then
  529. hum1.Jump = hum0.Jump
  530. end
  531. end)
  532. else
  533. respawnrequest()
  534. end
  535. end
  536.  
  537. local rb = Instance.new("BindableEvent", c)
  538. rb.Event:Connect(function()
  539. rb:Destroy()
  540. sg:SetCore("ResetButtonCallback", true)
  541. if destroyhum then
  542. c:BreakJoints()
  543. return
  544. end
  545. if hum0 and (hum0.Health > 0) then
  546. model:BreakJoints()
  547. hum0.Health = 0
  548. end
  549. if antirespawn then
  550. respawnrequest()
  551. end
  552. end)
  553. sg:SetCore("ResetButtonCallback", rb)
  554.  
  555. spawn(function()
  556. while c do
  557. if hum0 and hum1 then
  558. hum1.Jump = hum0.Jump
  559. end
  560. wait()
  561. end
  562. sg:SetCore("ResetButtonCallback", true)
  563. end)
  564.  
  565. R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15)
  566. if R15toR6 then
  567. local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
  568. if part then
  569. local cfr = part.CFrame
  570. local R6parts = {
  571. head = {
  572. Name = "Head",
  573. Size = v3(2, 1, 1),
  574. R15 = {
  575. Head = 0
  576. }
  577. },
  578. torso = {
  579. Name = "Torso",
  580. Size = v3(2, 2, 1),
  581. R15 = {
  582. UpperTorso = 0.2,
  583. LowerTorso = -100
  584. }
  585. },
  586. root = {
  587. Name = "HumanoidRootPart",
  588. Size = v3(2, 2, 1),
  589. R15 = {
  590. HumanoidRootPart = 0
  591. }
  592. },
  593. leftArm = {
  594. Name = "Left Arm",
  595. Size = v3(1, 2, 1),
  596. R15 = {
  597. LeftHand = -0.73,
  598. LeftLowerArm = -0.2,
  599. LeftUpperArm = 0.4
  600. }
  601. },
  602. rightArm = {
  603. Name = "Right Arm",
  604. Size = v3(1, 2, 1),
  605. R15 = {
  606. RightHand = -0.73,
  607. RightLowerArm = -0.2,
  608. RightUpperArm = 0.4
  609. }
  610. },
  611. leftLeg = {
  612. Name = "Left Leg",
  613. Size = v3(1, 2, 1),
  614. R15 = {
  615. LeftFoot = -0.73,
  616. LeftLowerLeg = -0.15,
  617. LeftUpperLeg = 0.6
  618. }
  619. },
  620. rightLeg = {
  621. Name = "Right Leg",
  622. Size = v3(1, 2, 1),
  623. R15 = {
  624. RightFoot = -0.73,
  625. RightLowerLeg = -0.15,
  626. RightUpperLeg = 0.6
  627. }
  628. }
  629. }
  630. for i, v in pairs(c:GetChildren()) do
  631. if v:IsA("BasePart") then
  632. for i1, v1 in pairs(v:GetChildren()) do
  633. if v1:IsA("Motor6D") then
  634. v1.Part0 = nil
  635. end
  636. end
  637. end
  638. end
  639. part.Archivable = true
  640. for i, v in pairs(R6parts) do
  641. local part = part:Clone()
  642. part:ClearAllChildren()
  643. part.Name = v.Name
  644. part.Size = v.Size
  645. part.CFrame = cfr
  646. part.Anchored = false
  647. part.Transparency = 1
  648. part.CanCollide = false
  649. for i1, v1 in pairs(v.R15) do
  650. local R15part = gp(c, i1, "BasePart")
  651. local att = gp(R15part, "att1_" .. i1, "Attachment")
  652. if R15part then
  653. local weld = Instance.new("Weld", R15part)
  654. weld.Name = "Weld_" .. i1
  655. weld.Part0 = part
  656. weld.Part1 = R15part
  657. weld.C0 = cf(0, v1, 0)
  658. weld.C1 = cf(0, 0, 0)
  659. R15part.Massless = true
  660. R15part.Name = "R15_" .. i1
  661. R15part.Parent = part
  662. if att then
  663. att.Parent = part
  664. att.Position = v3(0, v1, 0)
  665. end
  666. end
  667. end
  668. part.Parent = c
  669. R6parts[i] = part
  670. end
  671. local R6joints = {
  672. neck = {
  673. Parent = R6parts.torso,
  674. Name = "Neck",
  675. Part0 = R6parts.torso,
  676. Part1 = R6parts.head,
  677. C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
  678. C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  679. },
  680. rootJoint = {
  681. Parent = R6parts.root,
  682. Name = "RootJoint" ,
  683. Part0 = R6parts.root,
  684. Part1 = R6parts.torso,
  685. C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
  686. C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  687. },
  688. rightShoulder = {
  689. Parent = R6parts.torso,
  690. Name = "Right Shoulder",
  691. Part0 = R6parts.torso,
  692. Part1 = R6parts.rightArm,
  693. C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
  694. C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  695. },
  696. leftShoulder = {
  697. Parent = R6parts.torso,
  698. Name = "Left Shoulder",
  699. Part0 = R6parts.torso,
  700. Part1 = R6parts.leftArm,
  701. C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
  702. C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  703. },
  704. rightHip = {
  705. Parent = R6parts.torso,
  706. Name = "Right Hip",
  707. Part0 = R6parts.torso,
  708. Part1 = R6parts.rightLeg,
  709. C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
  710. C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  711. },
  712. leftHip = {
  713. Parent = R6parts.torso,
  714. Name = "Left Hip" ,
  715. Part0 = R6parts.torso,
  716. Part1 = R6parts.leftLeg,
  717. C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
  718. C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  719. }
  720. }
  721. for i, v in pairs(R6joints) do
  722. local joint = Instance.new("Motor6D")
  723. for prop, val in pairs(v) do
  724. joint[prop] = val
  725. end
  726. R6joints[i] = joint
  727. end
  728. hum1.RigType = Enum.HumanoidRigType.R6
  729. hum1.HipHeight = 0
  730. end
  731. end
  732.  
  733.  
  734.  
  735. --find rig joints
  736.  
  737. local function fakemotor()
  738. return {C0=cf(), C1=cf()}
  739. end
  740.  
  741. local torso = gp(c, "Torso", "BasePart")
  742. local root = gp(c, "HumanoidRootPart", "BasePart")
  743.  
  744. local neck = gp(torso, "Neck", "Motor6D")
  745. neck = neck or fakemotor()
  746.  
  747. local rootJoint = gp(root, "RootJoint", "Motor6D")
  748. rootJoint = rootJoint or fakemotor()
  749.  
  750. local leftShoulder = gp(torso, "Left Shoulder", "Motor6D")
  751. leftShoulder = leftShoulder or fakemotor()
  752.  
  753. local rightShoulder = gp(torso, "Right Shoulder", "Motor6D")
  754. rightShoulder = rightShoulder or fakemotor()
  755.  
  756. local leftHip = gp(torso, "Left Hip", "Motor6D")
  757. leftHip = leftHip or fakemotor()
  758.  
  759. local rightHip = gp(torso, "Right Hip", "Motor6D")
  760. rightHip = rightHip or fakemotor()
  761.  
  762. --120 fps
  763.  
  764. local fps = 0
  765. local event = Instance.new("BindableEvent", c)
  766. event.Name = "120 fps"
  767. local floor = math.floor
  768. fps = 1 / fps
  769. local tf = 0
  770. local con = nil
  771. con = game:GetService("RunService").RenderStepped:Connect(function(s)
  772. if not c then
  773. con:Disconnect()
  774. return
  775. end
  776. --tf += s
  777. if tf >= fps then
  778. for i=1, floor(tf / fps) do
  779. event:Fire(c)
  780. end
  781. tf = 0
  782. end
  783. end)
  784. local event = event.Event
  785.  
  786. local hedrot = v3(0, 5, 0)
  787.  
  788. local uis = game:GetService("UserInputService")
  789. local function isPressed(key)
  790. return (not uis:GetFocusedTextBox()) and uis:IsKeyDown(Enum.KeyCode[key])
  791. end
  792.  
  793. local biggesthandle = nil
  794. for i, v in pairs(c:GetChildren()) do
  795. if v:IsA("Accessory") then
  796. local handle = gp(v, "Handle", "BasePart")
  797. if biggesthandle then
  798. if biggesthandle.Size.Magnitude < handle.Size.Magnitude then
  799. biggesthandle = handle
  800. end
  801. else
  802. biggesthandle = gp(v, "Handle", "BasePart")
  803. end
  804. end
  805. end
  806.  
  807. if not biggesthandle then
  808. return
  809. end
  810.  
  811. local handle1 = gp(gp(model, biggesthandle.Parent.Name, "Accessory"), "Handle", "BasePart")
  812. if not handle1 then
  813. return
  814. end
  815.  
  816. handle1.Destroying:Connect(function()
  817. handle1 = nil
  818. end)
  819. biggesthandle.Destroying:Connect(function()
  820. biggesthandle = nil
  821. end)
  822.  
  823. biggesthandle:BreakJoints()
  824. biggesthandle.Anchored = true
  825.  
  826. for i, v in pairs(handle1:GetDescendants()) do
  827. if v:IsA("AlignOrientation") then
  828. v.Enabled = false
  829. end
  830. end
  831.  
  832. local mouse = lp:GetMouse()
  833. local fling = false
  834. mouse.Button1Down:Connect(function()
  835. fling = true
  836. end)
  837. mouse.Button1Up:Connect(function()
  838. fling = false
  839. end)
  840. local function doForSignal(signal, vel)
  841. spawn(function()
  842. while signal:Wait() and c and handle1 and biggesthandle do
  843. if fling and mouse.Target then
  844. biggesthandle.Position = mouse.Hit.Position
  845. end
  846. handle1.RotVelocity = vel
  847. end
  848. end)
  849. end
  850. doForSignal(stepped, v3(100, 100, 100))
  851. doForSignal(renderstepped, v3(100, 100, 100))
  852. doForSignal(heartbeat, v3(20000, 20000, 20000)) --https://web.roblox.com/catalog/63690008/Pal-Hair
  853.  
  854. local lp = game:GetService("Players").LocalPlayer
  855. local rs = game:GetService("RunService")
  856. local stepped = rs.Stepped
  857. local heartbeat = rs.Heartbeat
  858. local renderstepped = rs.RenderStepped
  859. local sg = game:GetService("StarterGui")
  860. local ws = game:GetService("Workspace")
  861. local cf = CFrame.new
  862. local v3 = Vector3.new
  863. local v3_0 = Vector3.zero
  864. local inf = math.huge
  865.  
  866. local cplayer = lp.Character
  867.  
  868. local v3 = Vector3.new
  869.  
  870. local function gp(parent, name, className)
  871. if typeof(parent) == "Instance" then
  872. for i, v in pairs(parent:GetChildren()) do
  873. if (v.Name == name) and v:IsA(className) then
  874. return v
  875. end
  876. end
  877. end
  878. return nil
  879. end
  880.  
  881. local hat2 = gp(cplayer, "Hat1", "Accessory")
  882. local handle2 = gp(hat2, "Handle", "BasePart")
  883. local att2 = gp(handle2, "att1_Handle", "Attachment")
  884. att2.Parent = cplayer["Torso"]
  885. att2.Position = Vector3.new(0.5, -0, 0)
  886. att2.Rotation = Vector3.new(90, 0, 0)
  887.  
  888. local hat2 = gp(cplayer, "Pal Hair", "Accessory")
  889. local handle2 = gp(hat2, "Handle", "BasePart")
  890. local att2 = gp(handle2, "att1_Handle", "Attachment")
  891. att2.Parent = cplayer["Torso"]
  892. att2.Position = Vector3.new(-0.5, -0, 0)
  893. att2.Rotation = Vector3.new(90, 0, 0)
  894.  
  895. local hat2 = gp(cplayer, "Pink Hair", "Accessory")
  896. local handle2 = gp(hat2, "Handle", "BasePart")
  897. local att2 = gp(handle2, "att1_Handle", "Attachment")
  898. att2.Parent = cplayer["Left Arm"]
  899. att2.Position = Vector3.new(0, -0, 0)
  900. att2.Rotation = Vector3.new(90, 0, 0)
  901.  
  902. local hat2 = gp(cplayer, "Kate Hair", "Accessory")
  903. local handle2 = gp(hat2, "Handle", "BasePart")
  904. local att2 = gp(handle2, "att1_Handle", "Attachment")
  905. att2.Parent = cplayer["Right Arm"]
  906. att2.Position = Vector3.new(-0, -0, 0)
  907. att2.Rotation = Vector3.new(90, 0, 0) --LavanderHair
  908.  
  909. local hat2 = gp(cplayer, "LavanderHair", "Accessory")
  910. local handle2 = gp(hat2, "Handle", "BasePart")
  911. local att2 = gp(handle2, "att1_Handle", "Attachment")
  912. att2.Parent = cplayer["Right Leg"]
  913. att2.Position = Vector3.new(0, 0, 0) --Robloxclassicred
  914. att2.Rotation = Vector3.new(90, 0, 0)
  915.  
  916. local hat2 = gp(cplayer, "Robloxclassicred", "Accessory")
  917. local handle2 = gp(hat2, "Handle", "BasePart")
  918. local att2 = gp(handle2, "att1_Handle", "Attachment")
  919. att2.Parent = cplayer["Left Leg"]
  920. att2.Position = Vector3.new(-0, 0, 0)
  921. att2.Rotation = Vector3.new(90, 0, 0)
  922.  
  923.  
  924.  
  925.  
  926.  
  927.  
  928.  
  929. print([[
  930. ___________________________________
  931.  
  932. Kyutatsuki13's Chara script
  933. Build 0002
  934. Don't even mind why I did this, it was a challenge !
  935.  
  936. ___________________________________
  937. ]])
  938.  
  939.  
  940. warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
  941.  
  942. local p = game:GetService("Players").LocalPlayer
  943. local char = p.Character
  944. local mouse = p:GetMouse()
  945. local larm = char:WaitForChild("Left Arm")
  946. local rarm = char:WaitForChild("Right Arm")
  947. local lleg = char:WaitForChild("Left Leg")
  948. local rleg = char:WaitForChild("Right Leg")
  949. local hed = char:WaitForChild("Head")
  950. local torso = char:WaitForChild("Torso")
  951. local root = char:WaitForChild("HumanoidRootPart")
  952. local hum = char:FindFirstChildOfClass("Humanoid")
  953. local debris = game:GetService("Debris")
  954. local input = game:GetService("UserInputService")
  955. local run = game:GetService("RunService")
  956. local rs = run.RenderStepped
  957. local wingpose = "Idle"
  958. local DebrisModel = Instance.new("Model",char)
  959. DebrisModel.Name = "Debris"
  960. repeat rs:wait() until p.CharacterAppearanceLoaded
  961.  
  962. noidle = false
  963. shift = false
  964. control = false
  965. no_nosound_able = false
  966. kills = 0
  967.  
  968. ----------------------------------------------------------------------------
  969.  
  970. function rswait(value)
  971. if value ~= nil and value ~= 0 then
  972. for i=1,value do
  973. rs:wait()
  974. end
  975. else
  976. rs:wait()
  977. end
  978. end
  979.  
  980. ----------------------------------------------------------------------------
  981.  
  982. local timeposition = 0
  983.  
  984. function music(id)
  985. if not torso:FindFirstChild("MusicRuin") then
  986. soundz = Instance.new("Sound",torso)
  987. end
  988. soundz.Volume = 10
  989. soundz.Name = "MusicRuin"
  990. soundz.Looped = true
  991. soundz.PlaybackSpeed = 1
  992. soundz.SoundId = "rbxassetid://"..id
  993. soundz:Stop()
  994. soundz:Play()
  995. if no_nosound_able == true then
  996. soundz.TimePosition = timeposition
  997. end
  998. end
  999.  
  1000. ----------------------------------------------------------------------------
  1001.  
  1002. function lerp(a, b, t)
  1003. return a + (b - a)*t
  1004. end
  1005.  
  1006. ----------------------------------------------------------------------------
  1007.  
  1008. function Lerp(c1,c2,al)
  1009. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  1010. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  1011. for i,v in pairs(com1) do
  1012. com1[i] = v+(com2[i]-v)*al
  1013. end
  1014. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  1015. end
  1016.  
  1017. ----------------------------------------------------------------------------
  1018.  
  1019. function slerp(a, b, t)
  1020. dot = a:Dot(b)
  1021. if dot > 0.99999 or dot < -0.99999 then
  1022. return t <= 0.5 and a or b
  1023. else
  1024. r = math.acos(dot)
  1025. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  1026. end
  1027. end
  1028.  
  1029. ----------------------------------------------------------------------------
  1030.  
  1031. function clerp(c1,c2,al)
  1032.  
  1033. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  1034.  
  1035. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  1036.  
  1037. for i,v in pairs(com1) do
  1038.  
  1039. com1[i] = lerp(v,com2[i],al)
  1040.  
  1041. end
  1042.  
  1043. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  1044.  
  1045. end
  1046.  
  1047. ----------------------------------------------------------------------------
  1048.  
  1049. function findAllNearestTorso(pos,dist)
  1050. local list = workspace:children()
  1051. local torso = {}
  1052. local temp = nil
  1053. local human = nil
  1054. local temp2 = nil
  1055. for x = 1, #list do
  1056. temp2 = list[x]
  1057. if (temp2.className == "Model") and (temp2 ~= char) then
  1058. temp = temp2:findFirstChild("Torso")
  1059. human = temp2:findFirstChildOfClass("Humanoid")
  1060. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1061. if (temp.Position - pos).magnitude < dist then
  1062. table.insert(torso,temp)
  1063. dist = (temp.Position - pos).magnitude
  1064. end
  1065. end
  1066. end
  1067. end
  1068. return torso
  1069. end
  1070.  
  1071. ----------------------------------------------------------------------------
  1072.  
  1073. function checkIfNotPlayer(model)
  1074. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  1075. return true
  1076. else
  1077. return false
  1078. end
  1079. end
  1080.  
  1081. ----------------------------------------------------------------------------
  1082.  
  1083. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  1084.  
  1085. local wld = Instance.new("Weld", wp1)
  1086.  
  1087. wld.Part0 = wp0
  1088.  
  1089. wld.Part1 = wp1
  1090.  
  1091. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  1092.  
  1093. return wld
  1094.  
  1095. end
  1096.  
  1097. function weld(model)
  1098. local parts,last = {}
  1099. local function scan(parent)
  1100. for _,v in pairs(parent:GetChildren()) do
  1101. if (v:IsA("BasePart")) then
  1102. if (last) then
  1103. local w = Instance.new("Weld")
  1104. w.Name = ("%s_Weld"):format(v.Name)
  1105. w.Part0,w.Part1 = last,v
  1106. w.C0 = last.CFrame:inverse()
  1107. w.C1 = v.CFrame:inverse()
  1108. w.Parent = last
  1109. end
  1110. last = v
  1111. table.insert(parts,v)
  1112. end
  1113. scan(v)
  1114. end
  1115. end
  1116. scan(model)
  1117. for _,v in pairs(parts) do
  1118. v.Anchored = false
  1119. v.Locked = true
  1120. v.Anchored = false
  1121. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1122. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1123. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1124. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1125. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1126. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1127. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  1128. end
  1129. end
  1130.  
  1131. ----------------------------------------------------------------------------
  1132.  
  1133. function calculate(part,asd)
  1134. local Head = hed
  1135. local RightShoulder = asd
  1136. local RightArm = part
  1137. local MousePosition = mouse.Hit.p
  1138. local ToMouse = (MousePosition - Head.Position).unit
  1139. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  1140. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  1141. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  1142. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  1143. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  1144. if tostring(LateralAngle) == "-1.#IND" then
  1145. LateralAngle = 0
  1146. end
  1147. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  1148. if LateralAngle > (math.pi / 2) then
  1149. LateralAngle = (math.pi / 2)
  1150. local Torso = root
  1151. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  1152. if Point.Z > 0 then
  1153. if Point.X > -0 and RightArm == rarm then
  1154. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  1155. elseif Point.X < 0 and RightArm == rarm then
  1156. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  1157. end
  1158. end
  1159. end
  1160. if Cross.Y < 0 then
  1161. LateralAngle = -LateralAngle
  1162. end
  1163. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  1164. end
  1165.  
  1166. ----------------------------------------------------------------------------
  1167.  
  1168. function sound(id,position,vol,pitch,start,finish)
  1169. coroutine.resume(coroutine.create(function()
  1170.  
  1171. local part = Instance.new("Part",workspace)
  1172. part.Position = position
  1173. part.Size = Vector3.new(0,0,0)
  1174. part.CanCollide = false
  1175. part.Transparency = 1
  1176.  
  1177. local sound = Instance.new("Sound",part)
  1178.  
  1179. sound.SoundId = "rbxassetid://"..id
  1180.  
  1181. repeat rs:wait() until sound.IsLoaded
  1182.  
  1183. if vol ~= nil then
  1184. sound.Volume = vol
  1185. end
  1186.  
  1187. if pitch ~= nil then
  1188. sound.PlaybackSpeed = pitch
  1189. end
  1190.  
  1191. if start ~= nil then
  1192. sound.TimePosition = start
  1193. end
  1194.  
  1195. if finish ~= nil then
  1196. debris:AddItem(part,finish-start)
  1197. else
  1198. debris:AddItem(part,sound.TimeLength)
  1199. end
  1200.  
  1201. sound:Play()
  1202.  
  1203. return sound
  1204.  
  1205. end))
  1206. end
  1207.  
  1208. ----------------------------------------------------------------------------
  1209.  
  1210. function computeDirection(vec)
  1211. local lenSquared = vec.magnitude * vec.magnitude
  1212. local invSqrt = 1 / math.sqrt(lenSquared)
  1213. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  1214. end
  1215.  
  1216. ----------------------------------------------------------------------------
  1217.  
  1218. local shaking = 0
  1219. function shake(num) if num > shaking then shaking = num end end
  1220. game:GetService("RunService").RenderStepped:connect(function()
  1221. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  1222. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  1223. end)
  1224.  
  1225. plr = game:GetService("Players").LocalPlayer
  1226. DebrisModel = Instance.new("Model",plr.Character)
  1227. DebrisModel.Name = "DebrisModel"
  1228.  
  1229. function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
  1230.  
  1231. local part = Instance.new("Part",DebrisModel)
  1232. part.Anchored = true
  1233. part.CanCollide = false
  1234. part.Size = Vector3.new(1,1,1)
  1235. part.Transparency = transparency
  1236. part.Material = material
  1237. part.Color = color
  1238. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  1239.  
  1240. local partmesh = Instance.new("SpecialMesh",part)
  1241. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  1242. partmesh.Scale = size
  1243.  
  1244. local pvalue = Instance.new("Vector3Value",part)
  1245. pvalue.Name = "Position"
  1246. pvalue.Value = part.Position
  1247.  
  1248. local svalue = Instance.new("Vector3Value",part)
  1249. svalue.Name = "Size"
  1250. svalue.Value = sizechange
  1251.  
  1252. local rvalue = Instance.new("Vector3Value",part)
  1253. rvalue.Name = "Rotation"
  1254. rvalue.Value = rotationchange
  1255.  
  1256. local tvalue = Instance.new("NumberValue",part)
  1257. tvalue.Name = "Transparency"
  1258. tvalue.Value = transparencychange
  1259.  
  1260. local avalue = Instance.new("NumberValue",part)
  1261. avalue.Name = "Acceleration"
  1262. avalue.Value = acceleration
  1263.  
  1264. part.Name = "EFFECT"
  1265.  
  1266. return part
  1267.  
  1268. end
  1269.  
  1270. game:GetService("RunService").RenderStepped:connect(function()
  1271.  
  1272.  
  1273. if not plr.Character:FindFirstChild("DebrisModel") then
  1274. DebrisModel = Instance.new("Model",plr.Character)
  1275. DebrisModel.Name = "DebrisModel"
  1276. end
  1277.  
  1278. for i,v in pairs(DebrisModel:GetChildren()) do
  1279. if v:IsA("BasePart") and v.Name == "EFFECT" then
  1280. local pvalue = v:FindFirstChild("Position").Value
  1281. local svalue = v:FindFirstChild("Size").Value
  1282. local rvalue = v:FindFirstChild("Rotation").Value
  1283. local tvalue = v:FindFirstChild("Transparency").Value
  1284. local avalue = v:FindFirstChild("Acceleration").Value
  1285. local mesh = v:FindFirstChild("Mesh")
  1286. mesh.Scale = mesh.Scale + svalue
  1287. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  1288. v.Transparency = v.Transparency + tvalue
  1289. v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  1290. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  1291. v:Destroy()
  1292. end
  1293. end
  1294. end
  1295.  
  1296.  
  1297. end)
  1298.  
  1299. ----------------------------------------------------------------------------
  1300. skin_color = BrickColor.new("Light orange")
  1301. p:ClearCharacterAppearance()
  1302. --hed:WaitForChild("face"):Destroy()
  1303.  
  1304. ----------------------------------------------------------------------------
  1305. music(540857600)
  1306. equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
  1307.  
  1308. local size = 1
  1309.  
  1310. newWeld(torso, larm, -1.5*size, 0.5*size, 0)
  1311. larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  1312. newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
  1313. rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  1314. newWeld(torso, hed, 0, 1.5*size, 0)
  1315. newWeld(torso, lleg, -0.5*size, -1, 0)
  1316. lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  1317. newWeld(torso, rleg, 0.5*size, -1*size, 0)
  1318. rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  1319. newWeld(root, torso, 0, -1*size, 0)
  1320. torso.Weld.C1 = CFrame.new(0, -1*size, 0)
  1321.  
  1322. emitters={}
  1323. for i,v in pairs(char:GetChildren()) do
  1324. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  1325. local emitter = Instance.new("ParticleEmitter",v)
  1326. emitter.LightEmission = 1
  1327. emitter.Transparency = NumberSequence.new(0.95,1)
  1328. emitter.Size = NumberSequence.new(2,5)
  1329. emitter.SpreadAngle = Vector2.new(360,360)
  1330. emitter.Speed = NumberRange.new(1)
  1331. emitter.Lifetime = NumberRange.new(0.75)
  1332. emitter.Texture = "rbxassetid://133619974"
  1333. emitter.Rate = 20
  1334. emitter.Color = ColorSequence.new(Color3.new(1,0,0))
  1335. emitter.LockedToPart = true
  1336. table.insert(emitters,emitter)
  1337. end
  1338. end
  1339. ----------------------------------------------------------------------------------------
  1340. hair = Instance.new("Part",char)
  1341. hair.Color = Color3.fromRGB(30,10,0)
  1342. hair.CanCollide = false
  1343. meshhair = Instance.new("SpecialMesh",hair)
  1344. meshhair.MeshId = "rbxassetid://431809364"
  1345. meshhair.Scale = Vector3.new(1,1,1)*1.1
  1346. newWeld(hed,hair,0,0.22,0)
  1347.  
  1348. Model0 = Instance.new("Model")
  1349. Part1 = Instance.new("Part")
  1350. Part2 = Instance.new("Part")
  1351. Part3 = Instance.new("Part")
  1352. Part4 = Instance.new("Part")
  1353. Part5 = Instance.new("Part")
  1354. Part6 = Instance.new("Part")
  1355. Part7 = Instance.new("Part")
  1356. Model0.Parent = char
  1357. Part1.Parent = Model0
  1358. Part1.Anchored = true
  1359. Part1.CanCollide = false
  1360. Part1.Size = Vector3.new(2.02000022, 0.370000094, 1.01999998)
  1361. Part1.CFrame = CFrame.new(87.5, 17.1749992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1362. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1363. Part1.TopSurface = Enum.SurfaceType.Smooth
  1364. Part1.Position = Vector3.new(87.5, 17.1749992, 83.5)
  1365. Part1.Color = Color3.new(0, 1, 0)
  1366. Part2.Parent = Model0
  1367. Part2.Anchored = true
  1368. Part2.CanCollide = false
  1369. Part2.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
  1370. Part2.CFrame = CFrame.new(88.0500031, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1371. Part2.BottomSurface = Enum.SurfaceType.Smooth
  1372. Part2.TopSurface = Enum.SurfaceType.Smooth
  1373. Part2.Position = Vector3.new(88.0500031, 18.9549999, 83.2799988)
  1374. Part2.Color = Color3.new(0, 1, 0)
  1375. Part3.Parent = Model0
  1376. Part3.Anchored = true
  1377. Part3.CanCollide = false
  1378. Part3.Size = Vector3.new(2.02000022, 0.590000093, 1.01999998)
  1379. Part3.CFrame = CFrame.new(87.5, 17.6550007, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1380. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1381. Part3.TopSurface = Enum.SurfaceType.Smooth
  1382. Part3.Position = Vector3.new(87.5, 17.6550007, 83.5)
  1383. Part3.Color = Color3.new(0.992157, 0.917647, 0.552941)
  1384. Part4.Parent = Model0
  1385. Part4.Anchored = true
  1386. Part4.CanCollide = false
  1387. Part4.Size = Vector3.new(2.02000022, 0.110000037, 0.439999968)
  1388. Part4.CFrame = CFrame.new(87.5, 18.9549999, 83.7900009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1389. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1390. Part4.TopSurface = Enum.SurfaceType.Smooth
  1391. Part4.Position = Vector3.new(87.5, 18.9549999, 83.7900009)
  1392. Part4.Color = Color3.new(0, 1, 0)
  1393. Part5.Parent = Model0
  1394. Part5.Anchored = true
  1395. Part5.CanCollide = false
  1396. Part5.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
  1397. Part5.CFrame = CFrame.new(86.9499969, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1398. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1399. Part5.TopSurface = Enum.SurfaceType.Smooth
  1400. Part5.Position = Vector3.new(86.9499969, 18.9549999, 83.2799988)
  1401. Part5.Color = Color3.new(0, 1, 0)
  1402. Part6.Name = "asd"
  1403. Part6.Parent = Model0
  1404. Part6.Transparency = 1
  1405. Part6.Anchored = true
  1406. Part6.CanCollide = false
  1407. Part6.Size = Vector3.new(2, 2, 1)
  1408. Part6.CFrame = CFrame.new(87.5, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1409. Part6.BottomSurface = Enum.SurfaceType.Smooth
  1410. Part6.TopSurface = Enum.SurfaceType.Smooth
  1411. Part6.Position = Vector3.new(87.5, 18, 83.5)
  1412. Part7.Parent = Model0
  1413. Part7.Anchored = true
  1414. Part7.CanCollide = false
  1415. Part7.Size = Vector3.new(2.02000022, 0.949999988, 1.01999998)
  1416. Part7.CFrame = CFrame.new(87.5, 18.4249992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1417. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1418. Part7.TopSurface = Enum.SurfaceType.Smooth
  1419. Part7.Position = Vector3.new(87.5, 18.4249992, 83.5)
  1420. Part7.Color = Color3.new(0, 1, 0)
  1421. weld(Model0)
  1422. newWeld(torso,Model0.asd)
  1423.  
  1424. Model0 = Instance.new("Model")
  1425. Part1 = Instance.new("Part")
  1426. Part2 = Instance.new("Part")
  1427. Model0.Parent = char
  1428. Part1.Parent = Model0
  1429. Part1.Anchored = true
  1430. Part1.CanCollide = false
  1431. Part1.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
  1432. Part1.CFrame = CFrame.new(49.5, 18.0999985, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1433. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1434. Part1.TopSurface = Enum.SurfaceType.Smooth
  1435. Part1.Position = Vector3.new(49.5, 18.0999985, 83.5)
  1436. Part1.Color = Color3.new(0, 1, 0)
  1437. Part2.Name = "asd"
  1438. Part2.Parent = Model0
  1439. Part2.Transparency = 1
  1440. Part2.Anchored = true
  1441. Part2.CanCollide = false
  1442. Part2.Size = Vector3.new(1, 2, 1)
  1443. Part2.CFrame = CFrame.new(49.5, 18.0450001, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1444. Part2.BottomSurface = Enum.SurfaceType.Smooth
  1445. Part2.TopSurface = Enum.SurfaceType.Smooth
  1446. Part2.Position = Vector3.new(49.5, 18.0450001, 83.5)
  1447. weld(Model0)
  1448. Model1=Model0:Clone()
  1449. Model1.Parent=char
  1450. newWeld(larm,Model0.asd,0,0,0)
  1451. newWeld(rarm,Model1.asd,0,0,0)
  1452.  
  1453. Model0 = Instance.new("Model")
  1454. Part1 = Instance.new("Part")
  1455. Part2 = Instance.new("Part")
  1456. Part3 = Instance.new("Part")
  1457. Model0.Parent = char
  1458. Part1.Parent = Model0
  1459. Part1.Anchored = true
  1460. Part1.CanCollide = false
  1461. Part1.Size = Vector3.new(1.03999996, 0.27000007, 1.03999996)
  1462. Part1.CFrame = CFrame.new(28, 17.125, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1463. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1464. Part1.TopSurface = Enum.SurfaceType.Smooth
  1465. Part1.Position = Vector3.new(28, 17.125, 83.5)
  1466. Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1467. Part2.Parent = Model0
  1468. Part2.Anchored = true
  1469. Part2.CanCollide = false
  1470. Part2.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
  1471. Part2.CFrame = CFrame.new(28, 18.0550003, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1472. Part2.BottomSurface = Enum.SurfaceType.Smooth
  1473. Part2.TopSurface = Enum.SurfaceType.Smooth
  1474. Part2.Position = Vector3.new(28, 18.0550003, 83.5)
  1475. Part2.Color = Color3.new(0.411765, 0.25098, 0.156863)
  1476. Part3.Name = "asd"
  1477. Part3.Parent = Model0
  1478. Part3.Transparency = 1
  1479. Part3.Anchored = true
  1480. Part3.CanCollide = false
  1481. Part3.Size = Vector3.new(1, 2, 1)
  1482. Part3.CFrame = CFrame.new(28, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1483. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1484. Part3.TopSurface = Enum.SurfaceType.Smooth
  1485. Part3.Position = Vector3.new(28, 18, 83.5)
  1486. weld(Model0)
  1487. Model1=Model0:Clone()
  1488. Model1.Parent=char
  1489. newWeld(lleg,Model0.asd,0,0,0)
  1490. newWeld(rleg,Model1.asd,0,0,0)
  1491.  
  1492. ----------------------------------------------------------------------------
  1493. HitBox = Instance.new("Part",DebrisModel)
  1494. HitBox.Size = Vector3.new(0.5,0.5,2.45)
  1495. HitBox.CanCollide = false
  1496. HitBox:BreakJoints()
  1497. HitBox.Transparency = 1
  1498. newWeld(rarm,HitBox,0,-0.95,-1.9)
  1499. atch0 = Instance.new("Attachment",HitBox)
  1500. atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
  1501. atch1 = Instance.new("Attachment",HitBox)
  1502. atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
  1503. trail = Instance.new("Trail",HitBox)
  1504. trail.Attachment0 = atch0
  1505. trail.Attachment1 = atch1
  1506. trail.Lifetime = 0.2
  1507. trail.Enabled = true
  1508. trail.LightEmission = 1
  1509. trail.LightInfluence = 0
  1510. trail.Color = ColorSequence.new(Color3.new(1,0,0))
  1511. trail.Transparency = NumberSequence.new(0,1)
  1512.  
  1513. function ded(model)
  1514. kills = kills + 1
  1515. model.Archivable = true
  1516. model.Head:ClearAllChildren()
  1517. local clone = model:Clone()
  1518. clone.Parent = workspace
  1519. clone.Name = "DED"
  1520. model:Destroy()
  1521. clone:FindFirstChildOfClass("Humanoid"):Destroy()
  1522. local emitters={}
  1523. for i,v in pairs(clone:GetChildren()) do
  1524. if v:IsA("Accoutrement") then
  1525. v:Destroy()
  1526. end
  1527. if v:IsA("Part") then
  1528. v.Anchored = true
  1529. v.CanCollide = false
  1530. v.Transparency = 1
  1531. local emitter = Instance.new("ParticleEmitter",v)
  1532. emitter.LightEmission = 1
  1533. emitter.Transparency = NumberSequence.new(0,1)
  1534. emitter.Size = NumberSequence.new(0,0.8)
  1535. emitter.SpreadAngle = Vector2.new(360,360)
  1536. emitter.Speed = NumberRange.new(0.5)
  1537. emitter.Lifetime = NumberRange.new(0.75)
  1538. emitter.Texture = "rbxassetid://744949545"
  1539. emitter.Rate = 20
  1540. emitter.Color = ColorSequence.new(Color3.new(1,1,1))
  1541. emitter.LockedToPart = false
  1542. table.insert(emitters,emitter)
  1543. end
  1544. end
  1545. delay(1, function()
  1546. sound(427025525,clone.Head.Position,10,1)
  1547. for i,v in pairs(emitters) do
  1548. v.Speed = NumberRange.new(4)
  1549. v.Acceleration = Vector3.new(0,10,0)
  1550. delay(0.5, function()
  1551. v.Enabled = false
  1552. debris:AddItem(clone,0.75)
  1553. end)
  1554. end
  1555. end)
  1556. end
  1557.  
  1558. local alreadytouched = {}
  1559. HitBox.Touched:connect(function(ht)
  1560. coroutine.resume(coroutine.create(function()
  1561. local hit = ht.Parent
  1562. if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
  1563. local hurt = true
  1564. for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
  1565. if hurt == true then
  1566. table.insert(alreadytouched,hit)
  1567. sound(388826051,ht.Position,10,1)
  1568. ded(hit)
  1569. end
  1570. end
  1571. end))
  1572. end)
  1573.  
  1574. function createknife()
  1575. Model0 = Instance.new("Model")
  1576. Part1 = Instance.new("Part")
  1577. BlockMesh2 = Instance.new("BlockMesh")
  1578. Part3 = Instance.new("Part")
  1579. BlockMesh4 = Instance.new("BlockMesh")
  1580. Part5 = Instance.new("Part")
  1581. Part6 = Instance.new("Part")
  1582. BlockMesh7 = Instance.new("BlockMesh")
  1583. Part8 = Instance.new("Part")
  1584. Part9 = Instance.new("Part")
  1585. Part10 = Instance.new("Part")
  1586. SpecialMesh11 = Instance.new("SpecialMesh")
  1587. Part12 = Instance.new("Part")
  1588. Model0.Parent = char
  1589. Part1.Parent = Model0
  1590. Part1.Anchored = true
  1591. Part1.CanCollide = false
  1592. Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  1593. Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1594. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1595. Part1.TopSurface = Enum.SurfaceType.Smooth
  1596. Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
  1597. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1598. BlockMesh2.Parent = Part1
  1599. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1600. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1601. Part3.Parent = Model0
  1602. Part3.Anchored = true
  1603. Part3.CanCollide = false
  1604. Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
  1605. Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1606. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1607. Part3.TopSurface = Enum.SurfaceType.Smooth
  1608. Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
  1609. Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1610. BlockMesh4.Parent = Part3
  1611. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1612. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1613. Part5.Parent = Model0
  1614. Part5.Anchored = true
  1615. Part5.CanCollide = false
  1616. Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
  1617. Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1618. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1619. Part5.TopSurface = Enum.SurfaceType.Smooth
  1620. Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
  1621. Part5.Color = Color3.new(1, 0, 0)
  1622. Part6.Parent = Model0
  1623. Part6.Anchored = true
  1624. Part6.CanCollide = false
  1625. Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  1626. Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1627. Part6.BottomSurface = Enum.SurfaceType.Smooth
  1628. Part6.TopSurface = Enum.SurfaceType.Smooth
  1629. Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
  1630. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1631. BlockMesh7.Parent = Part6
  1632. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1633. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1634. Part8.Name = "asd"
  1635. Part8.Parent = Model0
  1636. Part8.Anchored = true
  1637. Part8.CanCollide = false
  1638. Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
  1639. Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1640. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1641. Part8.TopSurface = Enum.SurfaceType.Smooth
  1642. Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
  1643. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1644. Part9.Parent = Model0
  1645. Part9.Anchored = true
  1646. Part9.CanCollide = false
  1647. Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
  1648. Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1649. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1650. Part9.TopSurface = Enum.SurfaceType.Smooth
  1651. Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
  1652. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1653. Part10.Parent = Model0
  1654. Part10.Rotation = Vector3.new(0, 0, 180)
  1655. Part10.Anchored = true
  1656. Part10.CanCollide = false
  1657. Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
  1658. Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
  1659. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1660. Part10.TopSurface = Enum.SurfaceType.Smooth
  1661. Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
  1662. Part10.Color = Color3.new(1, 0, 0)
  1663. SpecialMesh11.Parent = Part10
  1664. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  1665. Part12.Parent = Model0
  1666. Part12.Anchored = true
  1667. Part12.CanCollide = false
  1668. Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
  1669. Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1670. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1671. Part12.TopSurface = Enum.SurfaceType.Smooth
  1672. Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
  1673. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1674. weld(Model0)
  1675. for i,v in pairs(Model0:GetChildren()) do
  1676. if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
  1677. v.Material = Enum.Material.Neon
  1678. end
  1679. end
  1680. return Model0
  1681. end
  1682.  
  1683. knife = createknife()
  1684. newWeld(rarm,knife.asd,0,-1,0)
  1685.  
  1686. ----------------------------------------------------------------------------------------
  1687.  
  1688. function createpistol()
  1689. Model0 = Instance.new("Model")
  1690. Part1 = Instance.new("Part")
  1691. BlockMesh2 = Instance.new("BlockMesh")
  1692. Part3 = Instance.new("Part")
  1693. Part4 = Instance.new("Part")
  1694. Part5 = Instance.new("Part")
  1695. Part6 = Instance.new("Part")
  1696. Part7 = Instance.new("Part")
  1697. Part8 = Instance.new("Part")
  1698. Part9 = Instance.new("Part")
  1699. Part10 = Instance.new("Part")
  1700. Part11 = Instance.new("Part")
  1701. Part12 = Instance.new("Part")
  1702. Part13 = Instance.new("Part")
  1703. Part14 = Instance.new("Part")
  1704. Part15 = Instance.new("Part")
  1705. Part16 = Instance.new("Part")
  1706. Part17 = Instance.new("Part")
  1707. Part18 = Instance.new("Part")
  1708. Part19 = Instance.new("Part")
  1709. Model0.Name = "Pistol"
  1710. Model0.Parent = char
  1711. Part1.Name = "ShootPos"
  1712. Part1.Parent = Model0
  1713. Part1.BrickColor = BrickColor.new("Really black")
  1714. Part1.Anchored = true
  1715. Part1.CanCollide = false
  1716. Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  1717. Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1718. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1719. Part1.TopSurface = Enum.SurfaceType.Smooth
  1720. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1721. Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
  1722. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1723. BlockMesh2.Parent = Part1
  1724. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  1725. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  1726. Part3.Parent = Model0
  1727. Part3.BrickColor = BrickColor.new("Pearl")
  1728. Part3.Anchored = true
  1729. Part3.CanCollide = false
  1730. Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  1731. Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1732. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1733. Part3.TopSurface = Enum.SurfaceType.Smooth
  1734. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1735. Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
  1736. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1737. Part4.Parent = Model0
  1738. Part4.BrickColor = BrickColor.new("Pearl")
  1739. Part4.Anchored = true
  1740. Part4.CanCollide = false
  1741. Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
  1742. Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1743. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1744. Part4.TopSurface = Enum.SurfaceType.Smooth
  1745. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1746. Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
  1747. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1748. Part5.Parent = Model0
  1749. Part5.BrickColor = BrickColor.new("Pearl")
  1750. Part5.Rotation = Vector3.new(15, 0, 0)
  1751. Part5.Anchored = true
  1752. Part5.CanCollide = false
  1753. Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
  1754. Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
  1755. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1756. Part5.TopSurface = Enum.SurfaceType.Smooth
  1757. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1758. Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
  1759. Part5.Orientation = Vector3.new(15, 0, 0)
  1760. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1761. Part6.Parent = Model0
  1762. Part6.BrickColor = BrickColor.new("Pearl")
  1763. Part6.Anchored = true
  1764. Part6.CanCollide = false
  1765. Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
  1766. Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1767. Part6.BottomSurface = Enum.SurfaceType.Smooth
  1768. Part6.TopSurface = Enum.SurfaceType.Smooth
  1769. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1770. Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
  1771. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1772. Part7.Parent = Model0
  1773. Part7.BrickColor = BrickColor.new("Pearl")
  1774. Part7.Anchored = true
  1775. Part7.CanCollide = false
  1776. Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1777. Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1778. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1779. Part7.TopSurface = Enum.SurfaceType.Smooth
  1780. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1781. Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
  1782. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1783. Part8.Parent = Model0
  1784. Part8.BrickColor = BrickColor.new("Black")
  1785. Part8.Rotation = Vector3.new(-15, 0, 0)
  1786. Part8.Anchored = true
  1787. Part8.CanCollide = false
  1788. Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
  1789. Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  1790. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1791. Part8.TopSurface = Enum.SurfaceType.Smooth
  1792. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1793. Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
  1794. Part8.Orientation = Vector3.new(-15, 0, 0)
  1795. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1796. Part9.Parent = Model0
  1797. Part9.BrickColor = BrickColor.new("Pearl")
  1798. Part9.Anchored = true
  1799. Part9.CanCollide = false
  1800. Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  1801. Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1802. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1803. Part9.TopSurface = Enum.SurfaceType.Smooth
  1804. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1805. Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
  1806. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1807. Part10.Parent = Model0
  1808. Part10.BrickColor = BrickColor.new("Pearl")
  1809. Part10.Anchored = true
  1810. Part10.CanCollide = false
  1811. Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1812. Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1813. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1814. Part10.TopSurface = Enum.SurfaceType.Smooth
  1815. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1816. Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
  1817. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1818. Part11.Parent = Model0
  1819. Part11.BrickColor = BrickColor.new("Pearl")
  1820. Part11.Anchored = true
  1821. Part11.CanCollide = false
  1822. Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
  1823. Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1824. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1825. Part11.TopSurface = Enum.SurfaceType.Smooth
  1826. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1827. Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
  1828. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1829. Part12.Parent = Model0
  1830. Part12.BrickColor = BrickColor.new("Pearl")
  1831. Part12.Rotation = Vector3.new(-30, 0, 0)
  1832. Part12.Anchored = true
  1833. Part12.CanCollide = false
  1834. Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
  1835. Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
  1836. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1837. Part12.TopSurface = Enum.SurfaceType.Smooth
  1838. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1839. Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
  1840. Part12.Orientation = Vector3.new(-30, 0, 0)
  1841. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1842. Part13.Parent = Model0
  1843. Part13.BrickColor = BrickColor.new("Pearl")
  1844. Part13.Anchored = true
  1845. Part13.CanCollide = false
  1846. Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
  1847. Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1848. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1849. Part13.TopSurface = Enum.SurfaceType.Smooth
  1850. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1851. Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
  1852. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1853. Part14.Parent = Model0
  1854. Part14.BrickColor = BrickColor.new("Pearl")
  1855. Part14.Rotation = Vector3.new(-30, 0, 0)
  1856. Part14.Anchored = true
  1857. Part14.CanCollide = false
  1858. Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
  1859. Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
  1860. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1861. Part14.TopSurface = Enum.SurfaceType.Smooth
  1862. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1863. Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
  1864. Part14.Orientation = Vector3.new(-30, 0, 0)
  1865. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1866. Part15.Parent = Model0
  1867. Part15.BrickColor = BrickColor.new("White")
  1868. Part15.Rotation = Vector3.new(-105, 0, 0)
  1869. Part15.Anchored = true
  1870. Part15.CanCollide = false
  1871. Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  1872. Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
  1873. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1874. Part15.TopSurface = Enum.SurfaceType.Smooth
  1875. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  1876. Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
  1877. Part15.Orientation = Vector3.new(-75, 180, 180)
  1878. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  1879. Part16.Name = "asd"
  1880. Part16.Parent = Model0
  1881. Part16.BrickColor = BrickColor.new("Pearl")
  1882. Part16.Rotation = Vector3.new(-15, 0, 0)
  1883. Part16.Anchored = true
  1884. Part16.CanCollide = false
  1885. Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
  1886. Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  1887. Part16.BottomSurface = Enum.SurfaceType.Smooth
  1888. Part16.TopSurface = Enum.SurfaceType.Smooth
  1889. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1890. Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
  1891. Part16.Orientation = Vector3.new(-15, 0, 0)
  1892. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1893. Part17.Parent = Model0
  1894. Part17.BrickColor = BrickColor.new("Pearl")
  1895. Part17.Anchored = true
  1896. Part17.CanCollide = false
  1897. Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  1898. Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1899. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1900. Part17.TopSurface = Enum.SurfaceType.Smooth
  1901. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1902. Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
  1903. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1904. Part18.Parent = Model0
  1905. Part18.BrickColor = BrickColor.new("Pearl")
  1906. Part18.Anchored = true
  1907. Part18.CanCollide = false
  1908. Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1909. Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1910. Part18.BottomSurface = Enum.SurfaceType.Smooth
  1911. Part18.TopSurface = Enum.SurfaceType.Smooth
  1912. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1913. Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
  1914. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1915. Part19.Parent = Model0
  1916. Part19.BrickColor = BrickColor.new("Pearl")
  1917. Part19.Anchored = true
  1918. Part19.CanCollide = false
  1919. Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
  1920. Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1921. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1922. Part19.TopSurface = Enum.SurfaceType.Smooth
  1923. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1924. Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
  1925. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1926. for i,v in pairs(Model0:GetChildren()) do
  1927. if v:IsA("Part") then
  1928. v.Color = Color3.new(1,1,0)
  1929. v.Material = Enum.Material.Neon
  1930. v.Transparency = 0
  1931. v.CanCollide = false
  1932. end
  1933. end
  1934. weld(Model0)
  1935. return Model0
  1936. end
  1937.  
  1938. mode = "determination"
  1939. function justice()
  1940. mode = "justice"
  1941. for i=1,5 do rs:wait()
  1942. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1943. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1944. end
  1945. knife:Destroy()
  1946. pistol = createpistol()
  1947. newWeld(rarm,pistol.asd,0,-1,0)
  1948. pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
  1949. end
  1950.  
  1951. function determination()
  1952. mode = "determination"
  1953. for i=1,5 do rs:wait()
  1954. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1955. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1956. end
  1957. pistol:Destroy()
  1958. knife = createknife()
  1959. newWeld(rarm,knife.asd,0,-1,0)
  1960. end
  1961.  
  1962. debounce = false
  1963. mouse.KeyDown:connect(function(key)
  1964. if debounce == false then
  1965. debounce = true
  1966. if key == "e" then
  1967. sound(462606062,root.Position,10,1)
  1968. if mode == "determination" then
  1969. justice()
  1970. elseif mode == "justice" then
  1971. determination()
  1972. end
  1973. end
  1974. delay(0.3,function() debounce = false end)
  1975. end
  1976. end)
  1977.  
  1978. ----------------------------------------------------------------------------------------
  1979.  
  1980. function slash()
  1981. local spd = 0.2
  1982. for i=1,15 do rs:wait()
  1983. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1984. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
  1985. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
  1986. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
  1987. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
  1988. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
  1989. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1990. end
  1991. sound(357417055,root.Position,10,1)
  1992. attacking = true
  1993. local spd = 0.4
  1994. for i=1,5 do rs:wait()
  1995. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1996. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
  1997. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
  1998. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  1999. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
  2000. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2001. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
  2002. end
  2003. end
  2004.  
  2005. mouse.Button1Down:connect(function()
  2006. if debounce == false and mode == "determination" then
  2007. alreadytouched = {}
  2008. noidle = true
  2009. debounce = true
  2010. slash()
  2011. attacking = false
  2012. noidle = false
  2013. delay(0.05,function() debounce = false end)
  2014. end
  2015. end)
  2016.  
  2017. -----------------------------
  2018. local jumped = false
  2019. function boom()
  2020. freeze = true
  2021. sound(446961725,root.Position,10,1)
  2022. local bg = Instance.new("BodyGyro",root)
  2023. bg.Name = "lolnochara"
  2024. bg.P = 10000
  2025. bg.D = 100
  2026. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  2027. if jumped == false then
  2028. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  2029. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  2030. else
  2031. root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  2032. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  2033. end
  2034.  
  2035. local spd = 0.2
  2036. for i=1,20 do rs:wait()
  2037. if jumped == false then
  2038. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  2039. else
  2040. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  2041. end
  2042. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2043. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  2044. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2045. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
  2046. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  2047. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  2048. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  2049. end
  2050.  
  2051. bg:Destroy()
  2052.  
  2053. sound(470245800,root.Position,10,1)
  2054.  
  2055. local Part0 = Instance.new("Part",DebrisModel)
  2056. Part0.Name = "Bullet"
  2057. Part0.Material = Enum.Material.Neon
  2058. Part0.Color = Color3.new(1,1,0)
  2059. Part0.Anchored = true
  2060. local mesh = Instance.new("SpecialMesh",Part0)
  2061. mesh.MeshType = Enum.MeshType.Brick
  2062. Part0.CanCollide = false
  2063. local Position = rarm.Position
  2064. local Target = mouse.Hit.p
  2065. local direction = Target - Position
  2066. local direction = computeDirection(direction)
  2067. local ray = Ray.new(Position, (Target-Position).unit*1048)
  2068. local part, endPoint = workspace:FindPartOnRay(ray, char)
  2069. Part0.Size = Vector3.new(5,1,5)
  2070. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
  2071. local pos = Position + (direction * (mesh.Scale.Y/2))
  2072. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  2073. local loop = nil
  2074. local i = 0
  2075. rs:connect(function()
  2076. local lole = (i/10)
  2077. mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
  2078. Part0.Transparency = Part0.Transparency + 0.1
  2079. i = i + 1
  2080. if Part0.Transparency >= 1 then
  2081. Part0:Destroy()
  2082. end
  2083. end)
  2084.  
  2085. if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
  2086. coroutine.resume(coroutine.create(function()
  2087. sound(388826051,part.Position,10,1)
  2088. ded(part.Parent)
  2089. end))
  2090. end
  2091.  
  2092. local spd = 0.5
  2093. for i=1,10 do rs:wait()
  2094. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2095. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  2096. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2097. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
  2098. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  2099. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  2100. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  2101. end
  2102.  
  2103. freeze = false
  2104.  
  2105. end
  2106.  
  2107. mouse.Button1Down:connect(function()
  2108. if debounce == false and mode == "justice" then
  2109. alreadytouched = {}
  2110. noidle = true
  2111. debounce = true
  2112. boom()
  2113. attacking = false
  2114. noidle = false
  2115. delay(0.05,function() debounce = false end)
  2116. end
  2117. end)
  2118.  
  2119. ----------------------------------------------------------------------------------------
  2120. velocityYFall=0
  2121. velocityYFall2=0
  2122. velocityYFall3=0
  2123. velocityYFall4=0
  2124. neckrotY=0
  2125. neckrotY2=0
  2126. torsorotY=0
  2127. torsorotY2=0
  2128. torsoY=0
  2129. torsoY2=0
  2130. colored = 0
  2131. sine = 0
  2132. change=0.4
  2133. movement=5
  2134. timeranim=0
  2135. running = false
  2136. glitched = false
  2137. backup = hed.Weld.C1
  2138. glitchedC1 = hed.Weld.C1
  2139.  
  2140. mouse.KeyDown:connect(function(key)
  2141. key = string.lower(key)
  2142. if string.byte(key) == 48 then
  2143. running = true
  2144. local keyup = mouse.KeyUp:connect(function(key)
  2145. if string.byte(key) == 48 then
  2146. running = false
  2147. end
  2148. end)
  2149. repeat rs:wait() until running == false
  2150. keyup:disconnect()
  2151. end
  2152. end)
  2153.  
  2154. icolor=1
  2155. imode=false
  2156.  
  2157. didjump = false
  2158. jumppower = 0
  2159. freeze = false
  2160. debounceimpact = false
  2161.  
  2162. function jumpimpact()
  2163. if debounceimpact == false then
  2164. debounceimpact = true
  2165. if jumppower < -150 then jumppower = -150 end
  2166. shake(-jumppower/5)
  2167. for i=1,-jumppower/20 do rs:wait()
  2168. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  2169. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  2170. end
  2171. debounceimpact = false
  2172. end
  2173. end
  2174.  
  2175. local sond = nil
  2176. rs:connect(function()
  2177.  
  2178. if not torso:FindFirstChild("STATICSOUND") then
  2179. sond=Instance.new("Sound",torso)
  2180. sond.Name = "STATICSOUND"
  2181. sond.SoundId = "rbxassetid://223103466"
  2182. sond.Looped = true
  2183. sond:Play()
  2184. end
  2185.  
  2186. if icolor > 1 then
  2187. imode = false
  2188. elseif icolor < 0 then
  2189. imode = true
  2190. end
  2191.  
  2192. if imode == true then
  2193. icolor = icolor + 0.01
  2194. else
  2195. icolor = icolor - 0.01
  2196. end
  2197.  
  2198. for i,v in pairs(emitters) do
  2199. v.Acceleration = root.CFrame.upVector*(666/100)
  2200. end
  2201.  
  2202. if p.Character.Parent == nil then
  2203. local model = Instance.new("Model")
  2204. model.Name = p.Name
  2205. p.Character = model
  2206. for i,v in pairs(char:GetChildren()) do
  2207. v.Parent = p.Character
  2208. end
  2209. end
  2210.  
  2211. char = p.Character
  2212. if p.Character.Parent ~= workspace then
  2213. p.Character.Parent = workspace
  2214. end
  2215. for i,v in pairs(char:GetChildren()) do
  2216. if v:IsA("Accoutrement") then
  2217. if v.Handle:FindFirstChild("Mesh") then
  2218. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  2219. v.Handle.Transparency = 0
  2220. end
  2221. elseif v:IsA("BasePart") then
  2222. v.Anchored = false
  2223. if v:FindFirstChildOfClass("BodyPosition") then
  2224. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  2225. end
  2226. if v:FindFirstChildOfClass("BodyVelocity") then
  2227. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  2228. end
  2229. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  2230. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  2231. end
  2232. if v:FindFirstChild("Mesh") then
  2233. v:FindFirstChild("Mesh").Offset = Vector3.new()
  2234. end
  2235. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  2236. local force = Instance.new("Part",DebrisModel)
  2237. force.Name = v.Name.."FORCEFIELD"
  2238. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  2239. force.CanCollide = false
  2240. force.Transparency = 1
  2241. newWeld(v,force,0,0,0)
  2242. else
  2243. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  2244. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  2245. end
  2246. end
  2247. if v.Name ~= "HumanoidRootPart" then
  2248. v.Transparency = 0
  2249. else
  2250. v.Transparency = 1
  2251. end
  2252. end
  2253. end
  2254.  
  2255. if mode == "determination" then
  2256. trail.Enabled = true
  2257. else
  2258. trail.Enabled = false
  2259. end
  2260.  
  2261. if freeze == false then
  2262. if running == false then
  2263. hum.WalkSpeed = 12*size
  2264. change=0.4
  2265. movement=5
  2266. else
  2267. hum.WalkSpeed = (666/10)*size
  2268. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
  2269. change=1
  2270. else
  2271. change=0.4
  2272. end
  2273. movement=15
  2274. end
  2275. else
  2276. hum.WalkSpeed = 1
  2277. change=0.4
  2278. movement=5
  2279. end
  2280.  
  2281. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  2282. velocityYFall = root.Velocity.Y/1.5
  2283. else
  2284. if -root.Velocity.Y/1.5 < -5 then
  2285. velocityYFall = 5
  2286. elseif -root.Velocity.Y/1.5 > 150 then
  2287. velocityYFall = -150
  2288. end
  2289. end
  2290.  
  2291. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  2292. velocityYFall2 = root.Velocity.Y/180
  2293. else
  2294. if -root.Velocity.Y/180 < 0 then
  2295. velocityYFall2 = 0
  2296. elseif -root.Velocity.Y/180 > 1.2 then
  2297. velocityYFall2 = -1.2
  2298. end
  2299. end
  2300.  
  2301. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  2302. velocityYFall3 = root.Velocity.Y/1.5
  2303. else
  2304. if -root.Velocity.Y/1.5 < -5 then
  2305. velocityYFall3 = 5
  2306. elseif -root.Velocity.Y/1.5 > 50 then
  2307. velocityYFall3 = -50
  2308. end
  2309. end
  2310.  
  2311. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  2312. velocityYFall4 = root.Velocity.Y/1.5
  2313. else
  2314. if -root.Velocity.Y/180 < -5 then
  2315. velocityYFall4 = 5
  2316. elseif -root.Velocity.Y/180 > 50 then
  2317. velocityYFall4 = -50
  2318. end
  2319. end
  2320.  
  2321. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  2322. neckrotY = root.RotVelocity.Y/6
  2323. else
  2324. if root.RotVelocity.Y/6 < -1 then
  2325. neckrotY = -1
  2326. elseif root.RotVelocity.Y/6 > 1 then
  2327. neckrotY = 1
  2328. end
  2329. end
  2330.  
  2331. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  2332. neckrotY2 = root.RotVelocity.Y/8
  2333. else
  2334. if root.RotVelocity.Y/8 < -0.6 then
  2335. neckrotY2 = -0.6
  2336. elseif root.RotVelocity.Y/8 > 0.6 then
  2337. neckrotY2 = 0.6
  2338. end
  2339. end
  2340.  
  2341. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  2342. torsorotY = root.RotVelocity.Y/6
  2343. else
  2344. if root.RotVelocity.Y/6 < -0.2 then
  2345. torsorotY = -0.2
  2346. elseif root.RotVelocity.Y/6 > 0.2 then
  2347. torsorotY = 0.2
  2348. end
  2349. end
  2350.  
  2351. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  2352. torsorotY2 = root.RotVelocity.Y/8
  2353. else
  2354. if root.RotVelocity.Y/8 < -0.2 then
  2355. torsorotY2 = -0.2
  2356. elseif root.RotVelocity.Y/8 > 0.2 then
  2357. torsorotY2 = 0.2
  2358. end
  2359. end
  2360.  
  2361. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  2362. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  2363.  
  2364. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  2365. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  2366. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  2367. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  2368. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  2369. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  2370. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  2371. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  2372. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  2373. local part, endPoint = workspace:FindPartOnRay(ray, char)
  2374.  
  2375. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  2376.  
  2377. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  2378. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  2379.  
  2380. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  2381. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  2382.  
  2383. if hum.Health > 0 and noidle == false then
  2384. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  2385. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  2386. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
  2387. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2388. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2389. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  2390. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2391. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2392. elseif jumped == true then
  2393. didjump = true
  2394. jumppower = root.Velocity.Y
  2395. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  2396. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
  2397. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
  2398. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
  2399. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
  2400. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
  2401. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
  2402. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
  2403. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
  2404. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
  2405. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
  2406. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
  2407. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  2408. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
  2409. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
  2410. end
  2411. end
  2412. if didjump == true and jumped == false and jumppower < 0 then
  2413. didjump = false
  2414. jumpimpact()
  2415. end
  2416.  
  2417. local chance = math.random(0,10000)/100
  2418. if chance <= 5 + (kills/2) then
  2419. if glitched == false then
  2420. backup = hed.Weld.C1
  2421. end
  2422. if torso:FindFirstChild("MusicRuin") then
  2423. equalizer.HighGain = 0
  2424. equalizer.MidGain = -20
  2425. equalizer.LowGain = -80
  2426. end
  2427. hed.Weld.C1 = glitchedC1
  2428. local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
  2429. hed.Color = glitch_color
  2430. torso.Color = glitch_color
  2431. rarm.Color = glitch_color
  2432. larm.Color = glitch_color
  2433. rleg.Color = glitch_color
  2434. lleg.Color = glitch_color
  2435. shake(5)
  2436. glitched = true
  2437. hed.face.Texture = "rbxassetid://435233416"
  2438. sond:Resume()
  2439. else
  2440. if glitched == true then
  2441. glitched = false
  2442. hed.Weld.C1 = backup
  2443. glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
  2444. end
  2445. if torso:FindFirstChild("MusicRuin") then
  2446. equalizer.HighGain = 0
  2447. equalizer.MidGain = 0
  2448. equalizer.LowGain = 0
  2449. end
  2450. hed.BrickColor = skin_color
  2451. torso.BrickColor = skin_color
  2452. rarm.BrickColor = skin_color
  2453. larm.BrickColor = skin_color
  2454. rleg.BrickColor = skin_color
  2455. lleg.BrickColor = skin_color
  2456. hed.face.Texture = "rbxassetid://422627909"
  2457. sond:Pause()
  2458. end
  2459.  
  2460. timeposition = soundz.TimePosition
  2461. sine = sine + change
  2462. hum.Health = math.huge
  2463. hum.MaxHealth = math.huge
  2464. end)
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