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7-7 practice rom info

Apr 10th, 2019
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  1. HUD features: https://i.imgur.com/OtbWLV6.png
  2.  
  3. The following are some of the most commonly encountered values for the X/Y coordinates while attempting to clip
  4.  
  5. X1 Y1 X2 Y2 description
  6. --------------------------------------------------------------------------------
  7. AF F/0/1 B3 2/3/4 bad lineup (-1.5 px)
  8. B0 F/0/1 B3 2/3/4 bad lineup (-1 px)
  9. B0 F/0/1 B4 2/3/4 bad lineup (-0.5 px)
  10. B1 F/0/1 B4 2/3/4 clip
  11. B1 F/0/1 B5 0/1 bad lineup (+0.5 px)
  12. B2 F/0/1 B5 0/1 bad lineup (+1 px)
  13. B2 F/0/1 B6 0/1 bad lineup (+1.5 px)
  14.  
  15. AD D/E B1 F/0/1 clip, positions logged a frame early
  16. B1 E B4 1 good lineup, but jumped a frame late
  17.  
  18. Lineup is essentially luck based, so the goal is to be within 3.5 pixels off of the good X coordinates, since Mario's max running speed is 3.5px/f.
  19.  
  20. Note that the ranges of Y positions that may work can vary:
  21. - with a low jump (low 3x Y speed), F/0/1 on frame 1 then 2/3/4 on frame 2 should be good
  22. - with a higher jump (high 3x up to 45 Y speed), E/F/0 on frame 1 then 2/3/4 on frame 2 should be good
  23. Low jumps are recommended of course, but avoid having under 30 Y speed near the pipe.
  24.  
  25. Also, landing on the pipe gives a position of 0, or 1 for a frame, and that's usually logged on the 2nd frame.
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