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- HUD features: https://i.imgur.com/OtbWLV6.png
- The following are some of the most commonly encountered values for the X/Y coordinates while attempting to clip
- X1 Y1 X2 Y2 description
- --------------------------------------------------------------------------------
- AF F/0/1 B3 2/3/4 bad lineup (-1.5 px)
- B0 F/0/1 B3 2/3/4 bad lineup (-1 px)
- B0 F/0/1 B4 2/3/4 bad lineup (-0.5 px)
- B1 F/0/1 B4 2/3/4 clip
- B1 F/0/1 B5 0/1 bad lineup (+0.5 px)
- B2 F/0/1 B5 0/1 bad lineup (+1 px)
- B2 F/0/1 B6 0/1 bad lineup (+1.5 px)
- AD D/E B1 F/0/1 clip, positions logged a frame early
- B1 E B4 1 good lineup, but jumped a frame late
- Lineup is essentially luck based, so the goal is to be within 3.5 pixels off of the good X coordinates, since Mario's max running speed is 3.5px/f.
- Note that the ranges of Y positions that may work can vary:
- - with a low jump (low 3x Y speed), F/0/1 on frame 1 then 2/3/4 on frame 2 should be good
- - with a higher jump (high 3x up to 45 Y speed), E/F/0 on frame 1 then 2/3/4 on frame 2 should be good
- Low jumps are recommended of course, but avoid having under 30 Y speed near the pipe.
- Also, landing on the pipe gives a position of 0, or 1 for a frame, and that's usually logged on the 2nd frame.
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