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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player = owner
- local Mouse,mouse,UserInputService,ContextActionService
- do
- script.Parent = Player.Character
- local CAS = {Actions={}}
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.Parent = Player.Character
- local fakeEvent = function()
- local t = {_fakeEvent=true}
- t.Connect = function(self,f)self.Function=f end
- t.connect = t.Connect
- return t
- end
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- function CAS:BindAction(name,fun,touch,...)
- CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
- end
- function CAS:UnbindAction(name)
- CAS.Actions[name] = nil
- end
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
- if io.UserInputState == Enum.UserInputState.Begin then
- m:TrigEvent("Button1Down")
- else
- m:TrigEvent("Button1Up")
- end
- else
- for n,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- if io.UserInputState == Enum.UserInputState.Begin then
- m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
- UIS:TrigEvent("InputBegan",io,false)
- else
- m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent("InputEnded",io,false)
- end
- end
- end)
- --Gun Model
- ee=Instance.new("Tool",game.Players.baldeagle22.Backpack)
- ee.Name='Heavy Pistol'
- ee.RequiresHandle = true
- ee.TextureId = 'rbxassetid://381243171'
- ee.GripForward = Vector3.new(-0.013, -0.012, 1)
- ee.GripPos = Vector3.new(-0.198, 0.031, -0.808)
- ee.GripRight = Vector3.new(0.026, 1, 0.012)
- ee.GripUp = Vector3.new(1, -0.026, 0.013)
- rr=Instance.new("Part",ee)
- rr.Name='Handle'
- rr.Size = Vector3.new(0.9,0.9,2.1)
- rr.BackSurface = 'Smooth'
- rr.BottomSurface = 'Smooth'
- rr.FrontSurface = 'Smooth'
- rr.LeftSurface = 'Smooth'
- rr.RightSurface = 'Smooth'
- rr.TopSurface = 'Smooth'
- rr.BrickColor = BrickColor.new('Black')
- zz=Instance.new("SpecialMesh",rr)
- zz.MeshId = 'rbxassetid://450219827'
- zz.TextureId = 'rbxassetid://450219831'
- zz.Scale = Vector3.new(0.7,0.7,0.7)
- --Gun Light
- ff=Instance.new("PointLight",rr)
- ff.Enabled = false
- ff.Brightness = 5
- ff.Range = 10
- --Gun Script
- local function lol()
- mouse.Target:BreakJoints()
- mouse.Target.Anchored = false
- mouse.Target.Locked = false
- end
- local function sound()
- local ze=Instance.new("Sound",rr)
- ze.SoundId = 'rbxassetid://213603013'
- ze.Playing = true
- wait(4)
- ze:Destroy()
- end
- local function light()
- ff.Enabled = true
- wait(0.2)
- ff.Enabled = false
- end
- local function grip()
- ee.GripForward = Vector3.new(-0.249, -0.012, 0.968)
- ee.GripPos = Vector3.new(-0.338, 0.031, -0.876)
- ee.GripRight = Vector3.new(0.023, 1, 0.018)
- ee.GripUp = Vector3.new(0.968, -0.026, 0.249)
- wait(0.5)
- ee.GripForward = Vector3.new(-0.013, -0.012, 1)
- ee.GripPos = Vector3.new(-0.198, 0.031, -0.808)
- ee.GripRight = Vector3.new(0.026, 1, 0.012)
- ee.GripUp = Vector3.new(1, -0.026, 0.013)
- end
- ee.Activated:connect(grip)
- ee.Activated:connect(light)
- ee.Activated:connect(lol)
- ee.Activated:connect(sound)
- --Made by 213455384113840128
- end
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