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YourHumbleScripter

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Dec 23rd, 2017
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  1. wait(0.1) local p = game.Players.LocalPlayer local ma = p.Character local p = game.Players.LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] idk = false local CFAngles = CFrame.Angles rock = false local RbxUtility = LoadLibrary("RbxUtility") local vt = Vector3.new euler = CFrame.fromEulerAnglesXYZ local Create = RbxUtility.Create local Character = char sizem = 1.5 local yellow = false local red = false NoAnims = false local green = false local distance = 0 local rleg = char["Right Leg"] local hed = char.Head local torso = char.Torso local hum = char.Humanoid local cam = game.Workspace.CurrentCamera local root = char.HumanoidRootPart local deb = false local shot = 0 local debris=game:service"Debris" local l = game:GetService("Lighting") local rs = game:GetService("RunService").RenderStepped ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} math.randomseed(os.time()) for i,v in pairs (hed:GetChildren()) do if v:IsA("Sound") then v:Destroy() end end local acos = math.acos local sqrt = math.sqrt local Vec3 = Vector3.new local fromAxisAngle = CFrame.fromAxisAngle local function toAxisAngle(CFr) local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components() local Angle = math.acos((R00+R11+R22-1)/2) local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 A = A == 0 and 0.00001 or A local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 B = B == 0 and 0.00001 or B local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 C = C == 0 and 0.00001 or C local x = (R21-R12)/sqrt(A) local y = (R02-R20)/sqrt(B) local z = (R10-R01)/sqrt(C) return Vec3(x,y,z),Angle end char["Body Colors"].HeadColor = BrickColor.new("Really black") char["Body Colors"].TorsoColor = BrickColor.new("Really black") char["Body Colors"].LeftArmColor = BrickColor.new("Really black") char["Body Colors"].RightArmColor = BrickColor.new("Really black") char["Body Colors"].LeftLegColor = BrickColor.new("Really black") char["Body Colors"].RightLegColor = BrickColor.new("Really black") function Lerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end rayModel = Instance.new("Model",char) ids = {463804032,282572614} pcall(function() torso.Sound:Destroy() end) local s = Instance.new("Sound",torso) s.SoundId = "rbxassetid://282572614" s.Volume = .8 s.Pitch = 1 s.Looped = true s:Play() hum.MaxHealth = 650 hum.Health = hum.MaxHealth hum.Health = math.huge Debounces = { CanAttack = true; NoIdl = false; Slashing = false; Slashed = false; RPunch = false; RPunched = false; LPunch = false; LPunched = false; attackNumber = 0; NoAnims = false; MaxEnergy = 285; FPS=0; Energy = 285; } function FindNearestTorso(Position,Distance,SinglePlayer) if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end local List = {} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if v:findFirstChild("Torso")then if v ~= char then if(v.Torso.Position -Position).magnitude <= Distance then table.insert(List,v) end end end end end return List end it=Instance.new function weldkek(prt,obj,cframe1,cframe2,cframe3,angles1,angles2,angles3) coroutine.resume(coroutine.create(function() for i=1, math.huge, 4 do rs:wait() if angles1 or angles2 or angles3 == nil then angles1 = 0,0,0 end if cframe1 or cframe2 or cframe3 == nil then cframe1 = 0,0,0 end if prt == nil then print("Error:Code 1;Not found first part") end if obj == nil then print("Error:Code 2;Not found second part") end prt.CFrame = obj.CFrame*CFrame.new(cframe1,cframe2,cframe3) * CFrame.Angles(angles1,angles2,angles3) end end)) end function weld2(prt,obj,cframe1,cframe2,cframe3,angles1,angles2,angles3) local w = Instance.new("Weld",obj) w.Part0 = prt w.Part1 = obj w.Parent = obj w.C0 = CFrame.new(cframe1,cframe2,cframe3) * CFrame.Angles(angles1,angles2,angles3) end local AddNew = Instance.new function rainbowgui2(kek) coroutine.wrap(function() while true do for i = 0,2,0.01 do kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/26, 255/255, 225/255), i / 100) wait() end for i = 0,2,0.01 do kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(30/255, 41/ 255, 255/255), i / 100) wait() end for i = 1,2,0.01 do kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 170/255, 255/255), i / 100) wait() end for i = 1,2,0.01 do kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 255/255, 50/255), i / 100) wait() end for i = 1,2,0.01 do kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(245/255, 255/255, 46/255), i / 100) wait() end for i = 1,2,0.01 do kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/255, 0/255, 0/255), i / 100) wait() end wait() end end)() end function rainbowgui(kek) coroutine.wrap(function() while true do for i = 0,2,0.01 do kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/255, 26/255, 225/255), i / 100) wait() end for i = 0,2,0.01 do kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(30/255, 41/ 255, 255/255), i / 100) wait() end for i = 1,2,0.01 do kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 170/255, 255/255), i / 100) wait() end for i = 1,2,0.01 do kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 255/255, 50/255), i / 100) wait() end for i = 1,2,0.01 do kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(245/255, 255/255, 46/255), i / 100) wait() end for i = 1,2,0.01 do kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/255, 0/255, 0/255), i / 100) wait() end wait() end end)() end function LerpCFrame(CFrame1,CFrame2,Num) local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2) return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num end function genWeld(a,b) local w = Instance.new("Weld",a) w.Part0 = a w.Part1 = b return w end function weld(a, b) local weld = Instance.new("Weld") weld.Name = "W" weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame weld.Parent = a return weld; end ---------------------------------------------------- ypcall(function() hed.face.Texture = "rbxassetid://49585816" char.Shirt:Destroy() char.Pants:Destroy() shirt = Instance.new("Shirt", char) shirt.Name = "Shirt" pants = Instance.new("Pants", char) pants.Name = "Pants" char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=236410507" char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=236412261" end) ---------------------------------------------------- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end ---------------------------------------------------- function weld5(part0, part1, c0, c1) weeld=Instance.new("Weld", part0) weeld.Part0=part0 weeld.Part1=part1 weeld.C0=c0 weeld.C1=c1 return weeld end ---------------------------------------------------- larm.Size = larm.Size * sizem rarm.Size = rarm.Size * sizem lleg.Size = lleg.Size * sizem rleg.Size = rleg.Size * sizem torso.Size = torso.Size * sizem hed.Size = hed.Size * sizem root.Size = root.Size *sizem hum.JumpPower = hum.JumpPower * sizem hum.WalkSpeed = hum.WalkSpeed * sizem hum.HipHeight = hum.HipHeight * sizem function NoOutline(Part) Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 end function swait(num) if num == 0 or num == nil then game:service'RunService'.Heartbeat:wait(0) else for i = 0, num do game:service'RunService'.Heartbeat:wait(0) end end end function nooutline(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) local fp = Create("Part"){ formFactor = formfactor, Parent = parent, Reflectance = reflectance, Transparency = transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(brickcolor)), Name = name, Size = size, Position = Character.Torso.Position, Material = material, } nooutline(fp) return fp end function mesh(Mesh, part, meshtype, meshid, offset, scale) local Msh = Create(Mesh){ Parent = part, Offset = offset, Scale = scale, } if Mesh == "SpecialMesh" then Msh.MeshType = meshtype Msh.MeshId = meshid end return Msh end function so(id, par, vol, pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound", par or workspace) sou.Volume = vol sou.Pitch = pit or 1 sou.SoundId = Sounds[id].Id or id swait() sou:play() swait(6) sou:Remove() end)) end function weld(parent, part0, part1, c0, c1) local Weld = Create("Weld"){ Parent = parent, Part0 = part0, Part1 = part1, C0 = c0, C1 = c1, } return Weld end ---------------------------------------------------- ---------------------------------------------------- local m = Instance.new("Model") m.Name = "Hat" p1 = Instance.new("Part", m) p1.BrickColor = BrickColor.new("Really black") p1.FormFactor = Enum.FormFactor.Symmetric p1.Size = Vector3.new(1*sizem, 1*sizem, 1*sizem) p1.CFrame = CFrame.new(-2.49043155, 8.24595642, -3.40113306, -5.48362732e-006, -0.978699088, 0.205299795, 3.27825546e-007, -0.205299854, -0.978699148, 1, -5.28991222e-006, 1.48639083e-006) p1.CanCollide = false p1.Locked = true p1.Name = "Head" p1.BottomSurface = Enum.SurfaceType.Smooth p1.TopSurface = Enum.SurfaceType.Smooth b1 = Instance.new("SpecialMesh", p1) b1.MeshId = "http://www.roblox.com/asset/?id=83499032" b1.TextureId = "" b1.MeshType = Enum.MeshType.FileMesh b1.Name = "Mesh" b1.VertexColor = Vector3.new(0, 0, 0) b1.Scale = Vector3.new(1*sizem, 1*sizem, 1*sizem) m.Parent = char m:BreakJoints() m:MakeJoints() local cor = Instance.new("Part", char.Hat) cor.Name = "Link" cor.Locked = true cor.BottomSurface = 0 cor.CanCollide = false cor.Size = Vector3.new(1, 9, 1) cor.Transparency = 1 cor.TopSurface = 0 corw = Instance.new("Weld", cor) corw.Part0 = hed corw.Part1 = cor corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) weld1 = Instance.new("Weld", char.Hat) weld1.Part0 = cor weld1.Part1 = char.Hat.Head weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) ---------------------------------------------------- newWeld(torso, larm, -1.5, 0.5, 0) larm.Weld.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0,0,0) newWeld(torso, rarm, 1.5, 0.5, 0) rarm.Weld.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0,0,0) newWeld(torso, hed, 0, 1.5, 0) newWeld(torso, lleg, -0.5, -1, 0) lleg.Weld.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0,0,0) newWeld(torso, rleg, 0.5, -1, 0) rleg.Weld.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0,0,0) newWeld(root, torso, 0, -1, 0) torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(0,0,0) local Touche = {char.Name, } ---------------------------------------------------- attack = false attackhit = false attacknumber = 0 coroutine.wrap(function() while true do rs:wait() if attacknumber >= 2 then attacknumber = 0 end end end)() throw = false mouse.KeyDown:connect(function(k) if k == "q" then if attack == false then attack = true attackhit = true attacknumber = attacknumber + 1 NoAnims = true local sine = 1 char["Body Colors"].LeftArmColor = BrickColor.new("Really red") char["Body Colors"].RightArmColor = BrickColor.new("Really red") lleg.Touched:connect(function(ht) hit = ht.Parent if attackhit == true then if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then hit:FindFirstChild("Humanoid"):TakeDamage(math.random(45,70)) z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://294188918" z.Volume = 1 z:Play() attackhit = false end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(70,177)) hit.Parent.Humanoid.PlatformStand = true z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://294188918" z.Volume = 1 z:Play() attackhit = false end end end end end) for i = 1, 10 do rleg.Weld.C0 = Lerp(rleg.Weld.C0,CFrame.new(.5 * sizem,-1 * sizem,0 * sizem)*CFrame.Angles(0,0,0),0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0,CFrame.new(-.5* sizem,-1.25 * sizem,-.5 * sizem)*CFrame.Angles(-30,0,0),0.4) -- attacking leg larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5 * sizem,0.5 * sizem,0 * sizem)*CFrame.Angles(10.3,0,0),0.3) rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5 * sizem,0.5 * sizem,0)*CFrame.Angles(10.3,0,0),0.3) torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0,-3.5 * sizem,0)*CFrame.Angles(math.rad(70),0,0),0.2) hed.Weld.C0 = Lerp(hed.Weld.C0,CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) rs:wait() end char["Body Colors"].LeftArmColor = BrickColor.new("Really black") char["Body Colors"].RightArmColor = BrickColor.new("Really black") wait(.5) attackhit = false attack = false NoAnims = false end end end) mouse.KeyDown:connect(function(k) if k == "f" then if attack == false then attack = true attacknumber = attacknumber + 1 attackhit = true NoAnims = true local sine = 1 char["Body Colors"].LeftArmColor = BrickColor.new("Really red") char["Body Colors"].RightArmColor = BrickColor.new("Really red") for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 * sizem,0.5 * sizem+ -math.sin(sine/7)/5,-0.5 * sizem)*CFrame.Angles(math.rad(-90),5,-15+ -math.sin(sine/7)/9), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem * .7,0.5 *sizem+ -math.sin(sine/7)/5,0)*CFrame.Angles(math.rad(90),5,-15+ -math.sin(sine/7)/9), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem- math.sin(sine/7)/38,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, .5 * sizem, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(0), 0, 0), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5 * sizem, -.5 * sizem, -.5 * sizem) * CFrame.Angles(math.rad(0), -1, 0), .4) rs:wait() end wait(.5) for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 * sizem,0.5 * sizem+ -math.sin(sine/7)/5,-0.5 * sizem)*CFrame.Angles(math.rad(-90),5,-15+ -math.sin(sine/7)/9), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem * .7,0.5 * sizem+ -math.sin(sine/7)/5,0)*CFrame.Angles(math.rad(90),5,-15+ -math.sin(sine/7)/9), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem- math.sin(sine/7)/38,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 * sizem, 0) * CFrame.Angles(math.rad(0),0, math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(0), 0, 0), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5 * sizem, -1 * sizem, -.5 * sizem) * CFrame.Angles(math.rad(0), -1, 0), .4) rs:wait() end local s1 = AddNew("Sound",hed) s1.SoundId = "rbxassetid://231917744" s1.Name = "sm000sh" s1.Volume = 0.5 s1.Pitch = 1 s1:Play() for i,v in pairs(FindNearestTorso(rleg.CFrame.p,15 * sizem))do if v:FindFirstChild('Humanoid') then v.Humanoid:TakeDamage(math.random(26 * 5 * sizem,59 * 5 * sizem)) v.Humanoid.PlatformStand = true v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 60 * sizem end end char["Body Colors"].LeftArmColor = BrickColor.new("Really black") char["Body Colors"].RightArmColor = BrickColor.new("Really black") NoAnims = false attackhit = false attack = false end end end) mouse.KeyDown:connect(function(k) if k == "r" then if attack == false then attack = true attacknumber = attacknumber + 1 attackhit = true NoAnims = true local sine = 1 char["Body Colors"].LeftArmColor = BrickColor.new("Really red") char["Body Colors"].RightArmColor = BrickColor.new("Really red") for i = 1, 3 do larm.Touched:connect(function(ht) hit = ht.Parent if attackhit == true then if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then hit:FindFirstChild("Humanoid"):TakeDamage(math.random(15 * sizem,27 * sizem)) z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://294188918" z.Volume = 1 z:Play() end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(15 * sizem,45 * sizem)) z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://294188918" z.Volume = 1 z:Play() end end end end end) rarm.Touched:connect(function(ht) hit = ht.Parent if attackhit == true then if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then hit:FindFirstChild("Humanoid"):TakeDamage(math.random(15* sizem,27* sizem)) z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://294188918" z.Volume = 1 z:Play() end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(15* sizem,45* sizem)) z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://294188918" z.Volume = 1 z:Play() end end end end end) for i = 1, 5 do lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(-10), 0, -0.3-.1), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5* sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(10), 0, .3-.1), .4) rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5 * sizem,0.5 * sizem,0)*CFrame.Angles(-80,-0,-0),0.4) -- punching arm larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5 * sizem,.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) hed.Weld.C0 = Lerp(hed.Weld.C0,CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 * sizem+ math.sin(sine/7)/8, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.6) rs:wait() end for i = 1, 5 do lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(-10), 0, -0.3-.1), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5* sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(10), 0, .3-.1), .4) rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(0.5 * sizem,0.5 * sizem,-.8 * sizem)*CFrame.Angles(-80,0,-20),0.4) -- punching arm larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5 * sizem,.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) hed.Weld.C0 = Lerp(hed.Weld.C0,CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 * sizem+ math.sin(sine/7)/8, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.6) rs:wait() end for i = 1, 5 do lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(-10), 0, -0.3-.1), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5* sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(10), 0, .3-.1), .4) larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5 * sizem,0.5 * sizem,0)*CFrame.Angles(80,-0,-0),0.4) -- punching arm larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5 * sizem,.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) hed.Weld.C0 = Lerp(hed.Weld.C0,CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 * sizem+ math.sin(sine/7)/8, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.6) rs:wait() end for i = 1, 5 do lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(-10), 0, -0.3-.1), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(10), 0, .3-.1), .4) larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-0.5 * sizem,0.5 * sizem,-.8 * sizem)*CFrame.Angles(160,0,20),0.4) -- punching arm rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5 * sizem,.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) hed.Weld.C0 = Lerp(hed.Weld.C0,CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 * sizem+ math.sin(sine/7)/8, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.6) rs:wait() end rs:wait() end char["Body Colors"].LeftArmColor = BrickColor.new("Really black") char["Body Colors"].RightArmColor = BrickColor.new("Really black") NoAnims = false attackhit = false attack = false end end end) mouse.KeyDown:connect(function(k) if k == "t" then if attack == false then attack = true attacknumber = attacknumber + 1 attackhit = true NoAnims = true local sine = 1 char["Body Colors"].LeftArmColor = BrickColor.new("Really red") char["Body Colors"].RightArmColor = BrickColor.new("Really red") for i = 1, 20 do rleg.Weld.C0 = Lerp(rleg.Weld.C0,CFrame.new(.5 * sizem,-1 * sizem,0)*CFrame.Angles(0,0,0),0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0,CFrame.new(-.5 * sizem,-1.25 * sizem,-.5 * sizem)*CFrame.Angles(-30,0,0),0.4) -- attacking leg larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5 * sizem,0.5 * sizem,0)*CFrame.Angles(-25.6,0,0),0.3) rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5 * sizem,0.5 * sizem,0)*CFrame.Angles(-25.6,0,0),0.3) torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0,-1 * sizem,0)*CFrame.Angles(math.rad(0),0,0),0.2) hed.Weld.C0 = Lerp(hed.Weld.C0,CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) rs:wait() end char["Body Colors"].LeftArmColor = BrickColor.new("Really black") char["Body Colors"].RightArmColor = BrickColor.new("Really black") lleg.Touched:connect(function(ht) hit = ht.Parent if attackhit == true then if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then hit:FindFirstChild("Humanoid"):TakeDamage(math.random(45* sizem,70* sizem)) z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://294188918" z.Volume = 1 z:Play() attackhit = false end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(70* sizem,177* sizem)) hit.Parent.Humanoid.PlatformStand = true z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://294188918" z.Volume = 1 z:Play() attackhit = false end end end end end) wait() attack = false atackhit = false NoAnims = false end end end) mouse.KeyDown:connect(function(k) if k == "e" then if attack == false then attack = true attackhit = true NoAnims = true local sine = 1 char["Body Colors"].LeftArmColor = BrickColor.new("Really red") char["Body Colors"].RightArmColor = BrickColor.new("Really red") attacknumber = attacknumber + 1 if attacknumber == 1 then rarm.Touched:connect(function(ht) hit = ht.Parent if attackhit == true then if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then hit:FindFirstChild("Humanoid"):TakeDamage(math.random(19* sizem,27* sizem)) z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://294188918" z.Volume = 1 z:Play() attackhit = false end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(19* sizem,27* sizem)) z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://294188918" z.Volume = 1 z:Play() attackhit = false end end end end end) for i = 1, 10 do hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem- math.sin(sine/7)/38,0)*CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 * sizem, 0) * CFrame.Angles(math.rad(0), 30.5, math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(-10), 0, -0.3-.1- math.sin(sine/7)/20), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(10), 0, .3-.1+ math.sin(sine/7)/20), .4) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,0.5,-0.5)*CFrame.Angles(math.rad(0),-0.5,-33.5), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1+ -math.sin(sine/7)/5,0)*CFrame.Angles(math.rad(0),0,-15+ -math.sin(sine/7)/9), 0.2) rs:wait() end attackhit = false end if attacknumber == 2 then rarm.Touched:connect(function(ht) hit = ht.Parent if attackhit == true then if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then hit:FindFirstChild("Humanoid"):TakeDamage(math.random(15* sizem,27* sizem)) z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://294188918" z.Volume = 1 z:Play() attackhit = false end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(15* sizem,45* sizem)) z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://294188918" z.Volume = 1 z:Play() attackhit = false end end end end end) for i = 1, 5 do lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(-10), 0, -0.3-.1), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(10), 0, .3-.1), .4) rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5 * sizem,0.5 * sizem,0)*CFrame.Angles(-80,-0,-0),0.4) -- punching arm larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5 * sizem,.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) hed.Weld.C0 = Lerp(hed.Weld.C0,CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 * sizem+ math.sin(sine/7)/8, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.6) rs:wait() end for i = 1, 5 do lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(-10), 0, -0.3-.1), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(10), 0, .3-.1), .4) rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(0.5 * sizem,0.5 * sizem,-.8 * sizem)*CFrame.Angles(-80,0,-20),0.4) -- punching arm larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5 * sizem,.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) hed.Weld.C0 = Lerp(hed.Weld.C0,CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 * sizem+ math.sin(sine/7)/8, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.6) rs:wait() end attackhit = false end char["Body Colors"].LeftArmColor = BrickColor.new("Really black") char["Body Colors"].RightArmColor = BrickColor.new("Really black") wait(.3) attackhit = false attack = false NoAnims = false end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if string.byte(key) == 52 then char.Humanoid.WalkSpeed = 60 * sizem end end) mouse.KeyUp:connect(function(key) if string.byte(key) == 52 then char.Humanoid.WalkSpeed = 8 end end) ------------------------------- local animpose = "Idle" local lastanimpose = "Idle" local sine = 0 local change = 1 local val = 0 local ffing = false local jump = false ------------------------------- game:GetService("RunService").RenderStepped:connect(function() --[[if char.Humanoid.Jump == true then jump = true else jump = false end]] char.Humanoid.FreeFalling:connect(function(f) if f then ffing = true else ffing = false end end) sine = sine + change if jump == true then animpose = "Jumping" elseif ffing == true then animpose = "Freefalling" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then animpose = "Idle" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then animpose = "Walking" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 * sizem then animpose = "Running" end if animpose ~= lastanimpose then sine = 0 if Debounces.NoIdl == false then if animpose == "Idle" then for i = 1, 0.5 do if NoAnims == false then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 * sizem,0.5 * sizem+ -math.sin(sine/7)/5,-0.5 * sizem)*CFrame.Angles(math.rad(0),-0.5,-33.5+ -math.sin(sine/7)/9), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem * .7,0.5 * sizem+ -math.sin(sine/7)/5,0)*CFrame.Angles(math.rad(0),5,-15+ -math.sin(sine/7)/9), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem- math.sin(sine/7)/38,0)*CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 * sizem, 0) * CFrame.Angles(math.rad(0), 30.5, math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(-10), 0, -0.3-.1- math.sin(sine/7)/20), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(10), 0, .3-.1+ math.sin(sine/7)/20), .4) wait() end end elseif animpose == "Jumping" then for i = 1, 0.5 do if NoAnims == false then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(30.5), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0,0, math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(0, 0, math.rad(0)), 0.4) rs:wait() end end elseif animpose == "Walking" then for i = 1, 1.5 do if NoAnims == false then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 * sizem,0.5 * sizem+ -math.sin(sine/7)/5,-0.5 * sizem)*CFrame.Angles(math.rad(0),-0.5,-33.5+ -math.sin(sine/7)/9), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem * .7,0.5 * sizem+ -math.sin(sine/7)/5,0)*CFrame.Angles(math.rad(0),5,-15+ -math.sin(sine/7)/9), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem- math.sin(sine/7)/38,0)*CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 * sizem, 0) * CFrame.Angles(math.rad(0), 30.5, math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem-0.3*math.cos(sine/7)/2, -1 * sizem-0.3*math.cos(sine/7)/2, -.05 * sizem + math.sin(sine/7)/5) * CFrame.Angles(math.rad(0), -18 + math.sin(sine/7)/2.3, 0+ math.sin(sine/7)/2.3), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5 * sizem+0.3*math.cos(sine/7)/2, -1 * sizem+0.3*math.cos(sine/7)/2, -.05 * sizem + -math.sin(sine/7)/5) * CFrame.Angles(math.rad(0), -18 + math.sin(sine/7)/2.3, 0+ -math.sin(sine/7)/2.3), .4) wait() end end elseif animpose == "Running" then for i = 1, 1 do if NoAnims == false then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0), 0.2) larm.Weld.C0 =Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(math.rad(0),0,0),0.2) torso.Weld.C0 =Lerp(torso.Weld.C0, CFrame.new(0,1,0)*CFrame.Angles(math.rad(-30),0,0),0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5 * sizem - .2,-1 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5 * sizem,-1 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) rs:wait() end end end else end end lastanimpose = animpose if Debounces.NoIdl == false then if animpose == "Idle" then change = 0.5 if NoAnims == false then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 * sizem,0.5 * sizem+ -math.sin(sine/7)/5,-0.5 * sizem)*CFrame.Angles(math.rad(0),-0.5,-33.5+ -math.sin(sine/7)/9), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem * .7,0.5 * sizem+ -math.sin(sine/7)/5,0)*CFrame.Angles(math.rad(0),5,-15+ -math.sin(sine/7)/9), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem- math.sin(sine/7)/38,0)*CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 * sizem, 0) * CFrame.Angles(math.rad(0), 30.5, math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem, -1 * sizem , -.05 * sizem) * CFrame.Angles(math.rad(-10), 0, -0.3-.1- math.sin(sine/7)/20), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5 * sizem, -1 * sizem , -.05 * sizem) * CFrame.Angles(math.rad(10), 0, .3-.1+ math.sin(sine/7)/20), .4) end elseif animpose == "Jumping" then change = 1 if NoAnims == false then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(30.5), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0,0, math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(0, 0, math.rad(0)), 0.4) rs:wait() end elseif animpose == "Walking" then change = 1 if NoAnims == false then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 * sizem,0.5 * sizem+ -math.sin(sine/7)/5,-0.5 * sizem)*CFrame.Angles(math.rad(0),-0.5,-33.5+ -math.sin(sine/7)/9), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem * .7,0.5 * sizem+ -math.sin(sine/7)/5,0)*CFrame.Angles(math.rad(0),5,-15+ -math.sin(sine/7)/9), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem- math.sin(sine/7)/38,0)*CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 * sizem, 0) * CFrame.Angles(math.rad(0), 30.5, math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem - 0.3*math.cos(sine/7)/2, -1 * sizem - 0.3*math.cos(sine/7)/2, -.05 * sizem + math.sin(sine/7)/5) * CFrame.Angles(math.rad(0), -18 + math.sin(sine/7)/2.3, 0+ math.sin(sine/7)/2.3), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5 * sizem + 0.3*math.cos(sine/7)/2, -1 * sizem+ 0.3*math.cos(sine/7)/2, -.05 * sizem + -math.sin(sine/7)/5) * CFrame.Angles(math.rad(0), -18 + math.sin(sine/7)/2.3, 0+ -math.sin(sine/7)/2.3), .4) end elseif animpose == "Running" then change = 1 if NoAnims == false then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0), 0.2) larm.Weld.C0 =Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(math.rad(0),0,0),0.2) torso.Weld.C0 =Lerp(torso.Weld.C0, CFrame.new(0,1,0)*CFrame.Angles(math.rad(-30),0,0),0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5 * sizem - .2,-1 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5 * sizem,-1 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) end end end end) --------calcs------ -- +2*math.cos(sine/14) ----------------------------- wait(1) hum.Health = math.huge
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