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- Godmode (pretty sure combat logging will remove it)
- Code:
- game:GetService("ReplicatedStorage").Remotes.Async:FireServer("Character", "FallDamageServer", math.acos(50))
- Anti-Stun (Demon - Hybird)
- Code:
- local old_name_call
- old_name_call = hookmetamethod(game, "__namecall", function(self, ...)
- local args = {...}
- if getnamecallmethod() == "FindPartsInRegion3WithWhiteList" and getcallingscript().Name == "Character" then
- return FindPartsInRegion3WithIgnoreList(args[1], {game.Players.LocalPlayer.Character}, args[3])
- end
- return old_name_call(self, ...)
- end)
- Instant Tp (very simple) (MIGHT BE PATCHED - USE AT YOUR OWN RISK)
- Code:
- local local_player = game:GetService("Players").LocalPlayer
- if not local_player:FindFirstChild("SecurityBypass") then
- game.ReplicatedStorage.Remotes.Sync:InvokeServer("Player","SpawnCharacter")
- else
- -- teleport
- end
- Skip Tutorial (you will become a demon)
- Code:
- game:GetService("ReplicatedStorage").Remotes.Async:FireServer("Tutorial", "Finalize", nil)
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