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naser2345

Wind Elemental Power

Mar 25th, 2018
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  1. --//====================================================\\--
  2. --||              +-- --[[Leaked by mE]]-- --+
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://657623150"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 0.5
  36. sick:Play()
  37. LightningBolts = {}
  38. LastBolt = nil
  39.  
  40. local naeeym2 = Instance.new("BillboardGui",Character)
  41. naeeym2.AlwaysOnTop = true
  42. naeeym2.Size = UDim2.new(5,35,2,35)
  43. naeeym2.StudsOffset = Vector3.new(0,3,0)
  44. naeeym2.Adornee = Character.Head
  45. naeeym2.Name = "Name"
  46. --naeeym2.PlayerToHideFrom = Player
  47. naeeym2.MaxDistance = 200
  48. local tecks2 = Instance.new("TextLabel",naeeym2)
  49. tecks2.BackgroundTransparency = 1
  50. tecks2.TextScaled = true
  51. tecks2.BorderSizePixel = 0
  52. tecks2.Text = ""
  53. tecks2.Font = "Antique"
  54. tecks2.TextSize = 30
  55. tecks2.TextStrokeTransparency = 0.9
  56. tecks2.TextColor3 = Color3.new(0,0,0)
  57. tecks2.TextStrokeColor3 = Color3.new(0,0,1)
  58. tecks2.Size = UDim2.new(1,0,0.5,0)
  59. tecks2.Parent = naeeym2
  60.  
  61. IT = Instance.new
  62. CF = CFrame.new
  63. VT = Vector3.new
  64. RAD = math.rad
  65. C3 = Color3.new
  66. UD2 = UDim2.new
  67. BRICKC = BrickColor.new
  68. ANGLES = CFrame.Angles
  69. EULER = CFrame.fromEulerAnglesXYZ
  70. COS = math.cos
  71. ACOS = math.acos
  72. SIN = math.sin
  73. ASIN = math.asin
  74. ABS = math.abs
  75. MRANDOM = math.random
  76. FLOOR = math.floor
  77.  
  78. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  79.     local NEWMESH = IT(MESH)
  80.     if MESH == "SpecialMesh" then
  81.         NEWMESH.MeshType = MESHTYPE
  82.         if MESHID ~= "nil" and MESHID ~= "" then
  83.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  84.         end
  85.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  86.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  87.         end
  88.     end
  89.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  90.     NEWMESH.Scale = SCALE
  91.     NEWMESH.Parent = PARENT
  92.     return NEWMESH
  93. end
  94.  
  95. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  96.     local NEWPART = IT("Part")
  97.     NEWPART.formFactor = FORMFACTOR
  98.     NEWPART.Reflectance = REFLECTANCE
  99.     NEWPART.Transparency = TRANSPARENCY
  100.     NEWPART.CanCollide = false
  101.     NEWPART.Anchored = true
  102.     NEWPART.Locked = true
  103.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  104.     NEWPART.Name = NAME
  105.     NEWPART.Size = SIZE
  106.     NEWPART.Position = Torso.Position
  107.     NEWPART.Material = MATERIAL
  108.     NEWPART:BreakJoints()
  109.     NEWPART.Parent = PARENT
  110.     return NEWPART
  111. end
  112.  
  113.  
  114. --//=================================\\
  115. --||          CUSTOMIZATION
  116. --\\=================================//
  117.  
  118. Class_Name = "Template"
  119. Weapon_Name = "Add-ons"
  120.  
  121. Custom_Colors = {
  122.     Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  123.     Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  124.  
  125.     Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  126.     Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  127.     Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  128.     Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  129.     Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  130.  
  131.     Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  132.     Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  133.     Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  134.     Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  135.     Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  136. }
  137.  
  138.  
  139. Player_Size = 1 --Size of the player.
  140. Animation_Speed = 3
  141. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  142.  
  143. local Speed = 16
  144. local Effects2 = {}
  145.  
  146. --//=================================\\
  147. --||      END OF CUSTOMIZATION
  148. --\\=================================//
  149.  
  150.     local function weldBetween(a, b)
  151.         local weldd = Instance.new("ManualWeld")
  152.         weldd.Part0 = a
  153.         weldd.Part1 = b
  154.         weldd.C0 = CFrame.new()
  155.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  156.         weldd.Parent = a
  157.         return weldd
  158.     end
  159.  
  160. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  161. local acs = Instance.new("Part")
  162. acs.CanCollide = false
  163. acs.Anchored = false
  164. acs.Size = Vector3.new(0,0,0)
  165. acs.CFrame = attachmentpart.CFrame
  166. acs.Parent = Character
  167. acs.BrickColor = color
  168.     local meshs = Instance.new("SpecialMesh")
  169.     meshs.MeshId = mesh
  170.     meshs.TextureId = texture
  171.     meshs.Parent = acs
  172.     meshs.Scale = scale
  173.     meshs.Offset = offset
  174. weldBetween(attachmentpart,acs)
  175. end
  176.  
  177. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  178. if TYPE == "Gem" then
  179.     local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  180.     acs.Anchored = false
  181.     acs.CanCollide = false
  182.     acs.CFrame = PART.CFrame
  183.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  184. weldBetween(PART,acs)
  185. elseif TYPE == "Skull" then
  186.     local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  187.     acs.Anchored = false
  188.     acs.CanCollide = false
  189.     acs.CFrame = PART.CFrame
  190.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  191. weldBetween(PART,acs)
  192. elseif TYPE == "Eye" then
  193.     local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  194.     acs.Anchored = false
  195.     acs.CanCollide = false
  196.     acs.CFrame = PART.CFrame
  197.     local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  198. weldBetween(PART,acs)
  199. end
  200. end
  201.  
  202. --//=================================\\
  203. --||          USEFUL VALUES
  204. --\\=================================//
  205.  
  206. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  207. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  208. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  209. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  210. local CO1 = 0
  211. local CO2 = 0
  212. local CO3 = 0
  213. local CO4 = 0
  214. local CHANGEDEFENSE = 0
  215. local CHANGEDAMAGE = 0
  216. local CHANGEMOVEMENT = 0
  217. local ANIM = "Idle"
  218. local ATTACK = false
  219. local EQUIPPED = false
  220. local KEYHOLD = true
  221. local HOLD = false
  222. local COMBO = 1
  223. local LASTPOINT = nil
  224. local BLCF = nil
  225. local SCFR = nil
  226. local STAGGERHITANIM = false
  227. local STAGGERANIM = false
  228. local STUNANIM = false
  229. local CRITCHANCENUMBER = 0
  230. local IDLENUMBER = 0
  231. local DONUMBER = 0
  232. local HANDIDLE = false
  233. local SINE = 0
  234. local CHANGE = 2 / Animation_Speed
  235. local WALKINGANIM = false
  236. local WALK = 0
  237. local DISABLEJUMPING = false
  238. local HASBEENBLOCKED = false
  239. local STUNDELAYNUMBER = 0
  240. local MANADELAYNUMBER = 0
  241. local SECONDARYMANADELAYNUMBER = 0
  242. local ROBLOXIDLEANIMATION = IT("Animation")
  243. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  244. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  245. --ROBLOXIDLEANIMATION.Parent = Humanoid
  246. local WEAPONGUI = IT("ScreenGui", nil)
  247. WEAPONGUI.Name = "Weapon GUI"
  248. local WEAPONTOOL = IT("HopperBin", nil)
  249. WEAPONTOOL.Name = Weapon_Name
  250. local Weapon = IT("Model")
  251. Weapon.Name = Weapon_Name
  252. local Effects = IT("Folder", Weapon)
  253. Effects.Name = "Effects"
  254. local ANIMATOR = Humanoid.Animator
  255. local ANIMATE = Character.Animate
  256. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  257. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  258. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  259. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  260. local CASTSOUNDS = {"1369158","2974000","2974249"}
  261. local BOLTSOUNDS = {"821439273","224339201","168586586"}
  262. local TORNADOSOUND = "362395087"
  263. local UNANCHOR = true
  264. local TOP = "1214113669"
  265. local BOTTOM = "1214113757"
  266.  
  267. --//=================================\\
  268. --\\=================================//
  269.  
  270. --//=================================\\
  271. --||              STATS
  272. --\\=================================//
  273.  
  274. if Character:FindFirstChild("Stats") ~= nil then
  275. Character:FindFirstChild("Stats").Parent = nil
  276. end
  277.  
  278. local Stats = IT("Folder", nil)
  279. Stats.Name = "Stats"
  280. local ChangeStat = IT("Folder", Stats)
  281. ChangeStat.Name = "ChangeStat"
  282. local Defense = IT("NumberValue", Stats)
  283. Defense.Name = "Defense"
  284. Defense.Value = 1
  285. local Movement = IT("NumberValue", Stats)
  286. Movement.Name = "Movement"
  287. Movement.Value = 1
  288. local Damage = IT("NumberValue", Stats)
  289. Damage.Name = "Damage"
  290. Damage.Value = 1
  291. local Mana = IT("NumberValue", Stats)
  292. Mana.Name = "Mana"
  293. Mana.Value = 0
  294. local SecondaryMana = IT("NumberValue", Stats)
  295. SecondaryMana.Name = "SecondaryMana"
  296. SecondaryMana.Value = 0
  297. local CanCrit = IT("BoolValue", Stats)
  298. CanCrit.Name = "CanCrit"
  299. CanCrit.Value = false
  300. local CritChance = IT("NumberValue", Stats)
  301. CritChance.Name = "CritChance"
  302. CritChance.Value = 20
  303. local CanPenetrateArmor = IT("BoolValue", Stats)
  304. CanPenetrateArmor.Name = "CanPenetrateArmor"
  305. CanPenetrateArmor.Value = false
  306. local AntiTeamKill = IT("BoolValue", Stats)
  307. AntiTeamKill.Name = "AntiTeamKill"
  308. AntiTeamKill.Value = false
  309. local Rooted = IT("BoolValue", Stats)
  310. Rooted.Name = "Rooted"
  311. Rooted.Value = false
  312. local Block = IT("BoolValue", Stats)
  313. Block.Name = "Block"
  314. Block.Value = false
  315. local RecentEnemy = IT("ObjectValue", Stats)
  316. RecentEnemy.Name = "RecentEnemy"
  317. RecentEnemy.Value = nil
  318. local StaggerHit = IT("BoolValue", Stats)
  319. StaggerHit.Name = "StaggerHit"
  320. StaggerHit.Value = false
  321. local Stagger = IT("BoolValue", Stats)
  322. Stagger.Name = "Stagger"
  323. Stagger.Value = false
  324. local Stun = IT("BoolValue", Stats)
  325. Stun.Name = "Stun"
  326. Stun.Value = false
  327. local StunValue = IT("NumberValue", Stats)
  328. StunValue.Name = "StunValue"
  329. StunValue.Value = 0
  330.  
  331.  
  332. --//=================================\\
  333. --\\=================================//
  334.  
  335.  
  336.  
  337.  
  338.  
  339. --//=================================\\
  340. --||         DEBUFFS / BUFFS
  341. --\\=================================//
  342.  
  343. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  344. DEFENSECHANGE1.Name = "ChangeDefense"
  345. DEFENSECHANGE1.Value = 0
  346.  
  347. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  348. MOVEMENTCHANGE1.Name = "ChangeMovement"
  349. MOVEMENTCHANGE1.Value = 0
  350.  
  351. --//=================================\\
  352. --\\=================================//
  353.  
  354.  
  355.  
  356.  
  357.  
  358. --//=================================\\
  359. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  360. --\\=================================//
  361.  
  362. ArtificialHB = Instance.new("BindableEvent", script)
  363. ArtificialHB.Name = "ArtificialHB"
  364.  
  365. script:WaitForChild("ArtificialHB")
  366.  
  367. frame = Frame_Speed
  368. tf = 0
  369. allowframeloss = false
  370. tossremainder = false
  371. lastframe = tick()
  372. script.ArtificialHB:Fire()
  373.  
  374. game:GetService("RunService").Heartbeat:connect(function(s, p)
  375.     tf = tf + s
  376.     if tf >= frame then
  377.         if allowframeloss then
  378.             script.ArtificialHB:Fire()
  379.             lastframe = tick()
  380.         else
  381.             for i = 1, math.floor(tf / frame) do
  382.                 script.ArtificialHB:Fire()
  383.             end
  384.         lastframe = tick()
  385.         end
  386.         if tossremainder then
  387.             tf = 0
  388.         else
  389.             tf = tf - frame * math.floor(tf / frame)
  390.         end
  391.     end
  392. end)
  393.  
  394. --//=================================\\
  395. --\\=================================//
  396.  
  397.  
  398.  
  399.  
  400.  
  401. --//=================================\\
  402. --||          SOME FUNCTIONS
  403. --\\=================================//
  404.  
  405. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  406.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  407. end
  408.  
  409. function PositiveAngle(NUMBER)
  410.     if NUMBER >= 0 then
  411.         NUMBER = 0
  412.     end
  413.     return NUMBER
  414. end
  415.  
  416. function NegativeAngle(NUMBER)
  417.     if NUMBER <= 0 then
  418.         NUMBER = 0
  419.     end
  420.     return NUMBER
  421. end
  422.  
  423. function Swait(NUMBER)
  424.     if NUMBER == 0 or NUMBER == nil then
  425.         ArtificialHB.Event:wait()
  426.     else
  427.         for i = 1, NUMBER do
  428.             ArtificialHB.Event:wait()
  429.         end
  430.     end
  431. end
  432.  
  433. function QuaternionFromCFrame(cf)
  434.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  435.     local trace = m00 + m11 + m22
  436.     if trace > 0 then
  437.         local s = math.sqrt(1 + trace)
  438.         local recip = 0.5 / s
  439.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  440.     else
  441.         local i = 0
  442.         if m11 > m00 then
  443.             i = 1
  444.         end
  445.         if m22 > (i == 0 and m00 or m11) then
  446.             i = 2
  447.         end
  448.         if i == 0 then
  449.             local s = math.sqrt(m00 - m11 - m22 + 1)
  450.             local recip = 0.5 / s
  451.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  452.         elseif i == 1 then
  453.             local s = math.sqrt(m11 - m22 - m00 + 1)
  454.             local recip = 0.5 / s
  455.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  456.         elseif i == 2 then
  457.             local s = math.sqrt(m22 - m00 - m11 + 1)
  458.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  459.         end
  460.     end
  461. end
  462.  
  463. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  464.     local xs, ys, zs = x + x, y + y, z + z
  465.     local wx, wy, wz = w * xs, w * ys, w * zs
  466.     local xx = x * xs
  467.     local xy = x * ys
  468.     local xz = x * zs
  469.     local yy = y * ys
  470.     local yz = y * zs
  471.     local zz = z * zs
  472.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  473. end
  474.  
  475. function QuaternionSlerp(a, b, t)
  476.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  477.     local startInterp, finishInterp;
  478.     if cosTheta >= 0.0001 then
  479.         if (1 - cosTheta) > 0.0001 then
  480.             local theta = ACOS(cosTheta)
  481.             local invSinTheta = 1 / SIN(theta)
  482.             startInterp = SIN((1 - t) * theta) * invSinTheta
  483.             finishInterp = SIN(t * theta) * invSinTheta
  484.         else
  485.             startInterp = 1 - t
  486.             finishInterp = t
  487.         end
  488.     else
  489.         if (1 + cosTheta) > 0.0001 then
  490.             local theta = ACOS(-cosTheta)
  491.             local invSinTheta = 1 / SIN(theta)
  492.             startInterp = SIN((t - 1) * theta) * invSinTheta
  493.             finishInterp = SIN(t * theta) * invSinTheta
  494.         else
  495.             startInterp = t - 1
  496.             finishInterp = t
  497.         end
  498.     end
  499.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  500. end
  501.  
  502. function Clerp(a, b, t)
  503.     local qa = {QuaternionFromCFrame(a)}
  504.     local qb = {QuaternionFromCFrame(b)}
  505.     local ax, ay, az = a.x, a.y, a.z
  506.     local bx, by, bz = b.x, b.y, b.z
  507.     local _t = 1 - t
  508.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  509. end
  510.  
  511. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  512.     local frame = IT("Frame")
  513.     frame.BackgroundTransparency = TRANSPARENCY
  514.     frame.BorderSizePixel = BORDERSIZEPIXEL
  515.     frame.Position = POSITION
  516.     frame.Size = SIZE
  517.     frame.BackgroundColor3 = COLOR
  518.     frame.BorderColor3 = BORDERCOLOR
  519.     frame.Name = NAME
  520.     frame.Parent = PARENT
  521.     return frame
  522. end
  523.  
  524. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  525.     local label = IT("TextLabel")
  526.     label.BackgroundTransparency = 1
  527.     label.Size = UD2(1, 0, 1, 0)
  528.     label.Position = UD2(0, 0, 0, 0)
  529.     label.TextColor3 = C3(255, 255, 255)
  530.     label.TextStrokeTransparency = STROKETRANSPARENCY
  531.     label.TextTransparency = TRANSPARENCY
  532.     label.FontSize = TEXTFONTSIZE
  533.     label.Font = TEXTFONT
  534.     label.BorderSizePixel = BORDERSIZEPIXEL
  535.     label.TextScaled = true
  536.     label.Text = TEXT
  537.     label.Name = NAME
  538.     label.Parent = PARENT
  539.     return label
  540. end
  541.  
  542. function NoOutlines(PART)
  543.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  544. end
  545.  
  546.  
  547. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  548.     local NEWWELD = IT(TYPE)
  549.     NEWWELD.Part0 = PART0
  550.     NEWWELD.Part1 = PART1
  551.     NEWWELD.C0 = C0
  552.     NEWWELD.C1 = C1
  553.     NEWWELD.Parent = PARENT
  554.     return NEWWELD
  555. end
  556.  
  557. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  558.     local NEWSOUND = nil
  559.     coroutine.resume(coroutine.create(function()
  560.         NEWSOUND = IT("Sound", PARENT)
  561.         NEWSOUND.Volume = VOLUME
  562.         NEWSOUND.Pitch = PITCH
  563.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  564.         Swait()
  565.         NEWSOUND:play()
  566.         if DOESLOOP == false then
  567.             repeat Swait() until NEWSOUND.Playing == false
  568.             NEWSOUND:remove()
  569.         elseif DOESLOOP == true then
  570.             NEWSOUND.Looped = true
  571.         end
  572.     end))
  573.     return NEWSOUND
  574. end
  575.  
  576. function CFrameFromTopBack(at, top, back)
  577.     local right = top:Cross(back)
  578.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  579. end
  580.  
  581. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  582.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  583.     local mesh = IT("SpecialMesh",wave)
  584.     mesh.MeshType = "FileMesh"
  585.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  586.     mesh.Scale = VT(size,size,size)
  587.     mesh.Offset = VT(0,0,-size/8)
  588.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  589.     coroutine.resume(coroutine.create(function(PART)
  590.         for i = 1, waitt do
  591.             Swait()
  592.             mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  593.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  594.             if doesrotate == true then
  595.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  596.             end
  597.             wave.Transparency = wave.Transparency + (0.5/waitt)
  598.             if wave.Transparency > 0.99 then
  599.                 wave:remove()
  600.             end
  601.         end
  602.     end))
  603. end
  604.  
  605. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  606.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  607.     local mesh = IT("SpecialMesh",wave)
  608.     mesh.MeshType = "FileMesh"
  609.     mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  610.     mesh.Scale = VT(size,size,size)
  611.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  612.     coroutine.resume(coroutine.create(function(PART)
  613.         for i = 1, waitt do
  614.             Swait()
  615.             mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  616.             if doesrotate == true then
  617.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  618.             end
  619.             wave.Transparency = wave.Transparency + (0.5/waitt)
  620.             if wave.Transparency > 0.99 then
  621.                 wave:remove()
  622.             end
  623.         end
  624.     end))
  625. end
  626.  
  627. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  628.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  629.     local mesh = IT("SpecialMesh",wave)
  630.     mesh.MeshType = "FileMesh"
  631.     mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  632.     mesh.Scale = VT(size,size,size)
  633.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  634.     coroutine.resume(coroutine.create(function(PART)
  635.         for i = 1, waitt do
  636.             Swait()
  637.             if doesrotate == true then
  638.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  639.             end
  640.             wave.Transparency = wave.Transparency + (0.5/waitt)
  641.             if wave.Transparency > 0.99 then
  642.                 wave.Parent = nil
  643.             end
  644.         end
  645.     end))
  646.     return wave
  647. end
  648.  
  649. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
  650.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  651.     local mesh = IT("SpecialMesh",wave)
  652.     mesh.MeshType = "FileMesh"
  653.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  654.     mesh.Scale = VT(size,size,size)
  655.     mesh.Offset = VT(0,0,0)
  656.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  657.     coroutine.resume(coroutine.create(function(PART)
  658.         for i = 1, waitt do
  659.             Swait()
  660.             mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  661.             if doesrotate == true then
  662.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  663.             end
  664.             wave.Transparency = wave.Transparency + (0.5/waitt)
  665.             if wave.Transparency > 0.99 then
  666.                 wave:remove()
  667.             end
  668.         end
  669.     end))
  670. end
  671.  
  672. function MagicSphere(size,waitt,part,offset,color)
  673.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0))
  674.     local mesh = IT("SpecialMesh",wave)
  675.     mesh.MeshType = "FileMesh"
  676.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  677.     mesh.Scale = VT(size,size,size)
  678.     mesh.Offset = VT(0,0,0)
  679.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  680.     coroutine.resume(coroutine.create(function(PART)
  681.         for i = 1, waitt do
  682.             Swait()
  683.             mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  684.             wave.Transparency = wave.Transparency + (1/waitt)
  685.             if wave.Transparency > 0.99 then
  686.                 wave:remove()
  687.             end
  688.         end
  689.     end))
  690. end
  691.  
  692. function MagicBlock(size,waitt,part,offset,color)
  693.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  694.     local mesh = IT("BlockMesh",wave)
  695.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  696.     coroutine.resume(coroutine.create(function(PART)
  697.         for i = 1, waitt do
  698.             Swait()
  699.             mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15)
  700.             wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  701.             wave.Transparency = wave.Transparency + (1/waitt)
  702.             if wave.Transparency > 0.99 then
  703.                 wave:remove()
  704.             end
  705.         end
  706.     end))
  707. end
  708.  
  709. local EyeSizes={
  710.     NumberSequenceKeypoint.new(0,1,0),
  711.     NumberSequenceKeypoint.new(1,0.2,0)
  712. }
  713. local EyeTrans={
  714.     NumberSequenceKeypoint.new(0,0.8,0),
  715.     NumberSequenceKeypoint.new(1,1,0)
  716. }
  717. local PE=Instance.new("ParticleEmitter")
  718. PE.LightEmission=0
  719. PE.Size=NumberSequence.new(EyeSizes)
  720. PE.Transparency=NumberSequence.new(EyeTrans)
  721. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  722. PE.Rotation=NumberRange.new(0,360)
  723. PE.Rate=15
  724. PE.Acceleration = Vector3.new(0,75,0)
  725. PE.Drag = 5
  726. PE.Enabled = false
  727. PE.Speed = NumberRange.new(0,0,0)
  728. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  729. PE.ZOffset = 0
  730. PE.Name = "Particles"
  731.  
  732. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  733.     local particle = PE:Clone()
  734.     particle.Parent = art
  735.     particle.Acceleration = accel
  736.     PE.Rate = rate
  737.     if type == "Fire" then
  738.         local EyeSizes={
  739.             NumberSequenceKeypoint.new(0,1,0.3),
  740.             NumberSequenceKeypoint.new(1,0.2,0.2)
  741.         }
  742.         PE.Size = NumberSequence.new(EyeSizes)
  743.     elseif type == "Smoke" then
  744.         local EyeSizes={
  745.             NumberSequenceKeypoint.new(0,1,0),
  746.             NumberSequenceKeypoint.new(1,5,0.5)
  747.         }
  748.         PE.Size = NumberSequence.new(EyeSizes)
  749.     elseif type == "Solid" then
  750.         local EyeSizes={
  751.             NumberSequenceKeypoint.new(0,1,0),
  752.             NumberSequenceKeypoint.new(1,1,0)
  753.         }
  754.         PE.Size = NumberSequence.new(EyeSizes)
  755.     end
  756.     PE.Drag = drag
  757.     particle.Texture = "http://www.roblox.com/asset/?id="..text
  758.     particle.Enabled = isenabledbydefault
  759. return particle
  760. end
  761.  
  762. local Decal = IT("Decal")
  763.  
  764. function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade)
  765.     local sinkhole = IT("Part")
  766.     sinkhole.Size = VT(size,0,size)
  767.     sinkhole.CFrame = cframe
  768.     --sinkhole.Orientation = VT(0,0,0)
  769.     sinkhole.Parent = Effects
  770.     sinkhole.Material = "Neon"
  771.     sinkhole.Color = C3(1,0,0)
  772.     sinkhole.Anchored = true
  773.     sinkhole.CanCollide = false
  774.     sinkhole.Transparency = 1
  775.     local decal = Decal:Clone()
  776.     decal.Parent = sinkhole
  777.     decal.Face = "Top"
  778.     decal.Texture = "http://www.roblox.com/asset/?id="..TOP
  779.     local decal2 = Decal:Clone()
  780.     decal2.Parent = sinkhole
  781.     decal2.Face = "Bottom"
  782.     decal2.Texture = "http://www.roblox.com/asset/?id="..BOTTOM
  783.     coroutine.resume(coroutine.create(function(PART)
  784.         for i = 1, waitt do
  785.             Swait()
  786.             if doesrotate == true then
  787.                 sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  788.             end
  789.             if alwaysfade == true then
  790.                 decal.Transparency = decal.Transparency + (1/waitt)
  791.                 decal2.Transparency = decal.Transparency + (1/waitt)
  792.             end
  793.             if i > waitt-11 and (alwaysfade ~= true) then
  794.                 decal.Transparency = decal.Transparency + 0.1
  795.                 decal2.Transparency = decal.Transparency + 0.1
  796.             end
  797.         end
  798.         sinkhole.Parent = nil
  799.     end))
  800.     return sinkhole
  801. end
  802.  
  803. --//=================================\\
  804. --\\=================================//
  805.  
  806.  
  807. --//=================================\\
  808. --||         WEAPON CREATION
  809. --\\=================================//
  810.  
  811. if Player_Size ~= 1 then
  812.     for _, v in pairs (Weapon:GetChildren()) do
  813.         if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  814.             local p1 = v.Part1
  815.             v.Part1 = nil
  816.             local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  817.             v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  818.             v.Part1 = p1
  819.         elseif v.ClassName == "Part" then
  820.             for _, b in pairs (v:GetChildren()) do
  821.                 if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  822.                     b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  823.                 end
  824.             end
  825.         end
  826.     end
  827. end
  828.  
  829. for _, c in pairs(Weapon:GetChildren()) do
  830.     if c.ClassName == "Part" then
  831.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  832.     end
  833. end
  834.  
  835. Weapon.Parent = Character
  836.  
  837. Humanoid.Died:connect(function()
  838.     ATTACK = true
  839. end)
  840.  
  841. print(Class_Name.." loaded.")
  842.  
  843. --//=================================\\
  844. --||         BIG ZAPS
  845. --\\=================================//
  846.  
  847. BaseLightning = IT("Part")
  848. BaseLightning.Anchored = true
  849. BaseLightning.CanCollide = false
  850. BaseLightning.Material = "Neon"
  851.  
  852. function CheckTableForString(Table, String)
  853.     for i, v in pairs(Table) do
  854.         if string.find(string.lower(String), string.lower(v)) then
  855.             return true
  856.         end
  857.     end
  858.     return false
  859. end
  860.  
  861. function CheckIntangible(Hit)
  862.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  863.     if Hit and Hit.Parent then
  864.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  865.             return true
  866.         end
  867.     end
  868.     return false
  869. end
  870.  
  871. Debris = game:GetService("Debris")
  872.  
  873. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  874.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  875.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  876.     if RayHit and CheckIntangible(RayHit) then
  877.         if DelayIfHit then
  878.             wait()
  879.         end
  880.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  881.     end
  882.     return RayHit, RayPos, RayNormal
  883. end
  884.  
  885. --Zap({StartPosition = Position, TargetPosition = Position, Character = Character, Color = "Color", Individual = true})
  886. function Zap(Table)
  887.     local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  888.     local Duration = (Table.Duration or 2)
  889.     local FadeRate = (Table.FadeRate or 0.05)
  890.     local Offset = (Table.Offset or 2)
  891.     local Individualize = (Table.Individualize or false)
  892.     local MaxRange = (Table.MaxRange or 200)
  893.     local DoesKill = (Table.DoesKill or false)
  894.     local SegmentLength = (Table.SegmentLength or 5)
  895.     local TimeToFade = (Table.TimeToFade or 0.5)
  896.     local Ignore = (Table.Ignore or {})
  897.     local SIZE = (Table.Size or 0.3)
  898.     if not StartPos or not TargetPos or not Character then
  899.         return
  900.     end
  901.     local LightningModel = Effects
  902.     for i, v in pairs({Character, LightningModel}) do
  903.         table.insert(Ignore, v)
  904.     end
  905.     local LastPos = StartPos
  906.     local Direction = CFrame.new(StartPos, TargetPos).lookVector
  907.     local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  908.     local RayLength = (StartPos - RayPos).Magnitude
  909.     local Struck = false
  910.     local TotalSegments = math.ceil(RayLength / SegmentLength)
  911.     Direction = CFrame.new(StartPos, RayPos).lookVector
  912.     local LightningBolt = IT("Model",Effects)
  913.     LightningBolt.Name = "Lightning"
  914.     if not Individualize then
  915.         table.insert(LightningBolts, LightningBolt)
  916.     end
  917.     LastBolt = LightningBolt
  918.     Debris:AddItem(LightningBolt, Duration)
  919.     LightningBolt.Parent = LightningModel
  920.     for i = 1, TotalSegments do
  921.         if not Struck then
  922.             local Entropy = Vector3.new(((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset))
  923.             local NewPos = (StartPos + (Direction * (RayLength * (i / TotalSegments))) + Entropy)
  924.             local SegmentVec = (NewPos - LastPos)
  925.             local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  926.             local RayVec = (LastPos - RayPos)
  927.             local LightningPart = BaseLightning:Clone()
  928.             LightningPart.BrickColor = BrickColor.new(Color)
  929.             LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  930.             LightningPart.CFrame = (CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)))
  931.             table.insert(Effects2,{LightningPart,"Disappear",0.025,1,1,1,2})
  932.             --Make circular
  933.             local CylinderMesh = IT("CylinderMesh",LightningPart)
  934.             local OrigCF = LightningPart.CFrame
  935.             LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  936.             LightningPart.CFrame = (OrigCF * CFrame.Angles((math.pi / 2), 0, 0))
  937.             LightningPart.Parent = LightningBolt
  938.             LastPos = NewPos
  939.             if DoesKill == true then
  940.                 killnearest(NewPos,40,100)
  941.                 AoEDamage(NewPos,75,15,65,0,false,6,3,false)
  942.             end
  943.             Spawn(function()
  944.                 local FadeRate = 0.05
  945.                 local OrigTransparency = LightningPart.Transparency
  946.                 for i = 1, (TimeToFade / FadeRate) do
  947.                     wait(FadeRate)
  948.                     LightningPart.Transparency = (OrigTransparency + (i / (TimeToFade / FadeRate)))
  949.                 end
  950.             end)
  951.         end
  952.     end
  953.     return {RayHit = RayHit, RayPos = RayPos, RayNormal = RayNormal, LightningModel = LightningModel}
  954. end
  955.  
  956.  
  957. --//=================================\\
  958. --||         DAMAGE FUNCTIONS
  959. --\\=================================//
  960.  
  961. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  962.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Fog", "Effect", VT())
  963.     STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  964.     local BODYGYRO = IT("BodyGyro", STATPART)
  965.     local BODYPOSITION = IT("BodyPosition", STATPART)
  966.     BODYPOSITION.P = 2000
  967.     BODYPOSITION.D = 100
  968.     BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  969.     if LABELTYPE == "Normal" then
  970.         BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  971.     elseif LABELTYPE == "Debuff" then
  972.         BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  973.     elseif LABELTYPE == "Interruption" then
  974.         BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  975.     end
  976.     game:GetService("Debris"):AddItem(STATPART ,5)
  977.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  978.     BILLBOARDGUI.Adornee = STATPART
  979.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  980.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  981.     BILLBOARDGUI.AlwaysOnTop = false
  982.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  983.     TEXTLABEL.BackgroundTransparency = 1
  984.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  985.     TEXTLABEL.Text = TEXT
  986.     TEXTLABEL.Font = "SciFi"
  987.     TEXTLABEL.FontSize="Size42"
  988.     TEXTLABEL.TextColor3 = COLOR
  989.     TEXTLABEL.TextStrokeTransparency = 1
  990.     TEXTLABEL.TextScaled = true
  991.     TEXTLABEL.TextWrapped = true
  992.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  993.         wait(0.2)
  994.         for i=1, 5 do
  995.             wait()
  996.             THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  997.         end
  998.         wait(1.2)
  999.         for i=1, 5 do
  1000.             wait()
  1001.             THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1002.             THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1003.             THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1004.         end
  1005.         THEPART.Parent = nil
  1006.     end),STATPART, BODYPOSITION, TEXTLABEL)
  1007. end
  1008.  
  1009.  
  1010. --//=================================\\
  1011. --||            DAMAGING
  1012. --\\=================================//
  1013.  
  1014. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1015.     if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1016.         local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1017.         local dmg = "inf"
  1018.         if humanoid.Health > 0 then
  1019.             if beserk == true then
  1020.                 humanoid.Health = 0
  1021.             else
  1022.                 CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10,false)
  1023.                 hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1024.                 if math.random(1,100) < critrate+1 then
  1025.                     humanoid.Health = humanoid.Health - dmg*critmultiplier
  1026.                     StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1027.                 else
  1028.                     humanoid.Health = humanoid.Health - dmg
  1029.                     StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  1030.                 end
  1031.                 local defence = Instance.new("BoolValue",hit.Parent)
  1032.                 defence.Name = ("HitBy"..Player.Name)
  1033.                 game:GetService("Debris"):AddItem(defence, 0.5)
  1034.             end
  1035.         end
  1036.     end
  1037. end
  1038.  
  1039. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1040.     local dmg = "inf"
  1041.     for i,v in ipairs(workspace:GetChildren()) do
  1042.     if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1043.         local body = v:GetChildren()
  1044.             for part = 1, #body do
  1045.                 if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1046.                     if(body[part].Position - position).Magnitude < radius then
  1047.                         if v.ClassName == "Model" then
  1048.                             if v:FindFirstChild("Humanoid") then
  1049.                                 if v.Humanoid.Health ~= 0 then
  1050.                                     if CanBeDodgedByJumping == true then
  1051.                                         if body[part].Position.Y < position.Y+5 then
  1052.                                             if math.random(1,100) < critrate+1 then
  1053.                                                 v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1054.                                                 StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1055.                                             else
  1056.                                                 v.Humanoid.Health = v.Humanoid.Health - dmg
  1057.                                                 StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1058.                                             end
  1059.                                             local defence = Instance.new("BoolValue",v)
  1060.                                             defence.Name = ("HitBy"..Player.Name)
  1061.                                             game:GetService("Debris"):AddItem(defence, 0.5)
  1062.                                         end
  1063.                                     else
  1064.                                         if beserk == true then
  1065.                                             v.Humanoid.Health = 0
  1066.                                         end
  1067.                                         if math.random(1,100) < critrate+1 then
  1068.                                             v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1069.                                             StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1070.                                         else
  1071.                                             v.Humanoid.Health = v.Humanoid.Health - dmg
  1072.                                             StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1073.                                         end
  1074.                                         local defence = Instance.new("BoolValue",v)
  1075.                                         defence.Name = ("HitBy"..Player.Name)
  1076.                                         game:GetService("Debris"):AddItem(defence, 0.5)
  1077.                                     end
  1078.                                 end
  1079.                             elseif v:FindFirstChild("Humanoid") == nil then
  1080.                                 v:BreakJoints()
  1081.                             end
  1082.                         end
  1083.                         body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*-maxstrength
  1084.                     end
  1085.                 end
  1086.             end
  1087.             if v.ClassName == "Part" then
  1088.                 if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1089.                     v.Velocity = CFrame.new(position,v.Position).lookVector*-maxstrength
  1090.                 end
  1091.             end
  1092.         end
  1093.     end
  1094. end
  1095.  
  1096. function killnearest(position,range,maxstrength)
  1097.     for i,v in ipairs(workspace:GetChildren()) do
  1098.     local body = v:GetChildren()
  1099.         for part = 1, #body do
  1100.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1101.                 if(body[part].Position - position).Magnitude < range then
  1102.                     if v.ClassName == "Model" then
  1103.                         v:BreakJoints()
  1104.                     end
  1105.                     --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1106.                     body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1107.                 end
  1108.             end
  1109.         end
  1110.         if v.ClassName == "Part" then
  1111.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  1112.                 --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1113.                 v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1114.             end
  1115.         end
  1116.     end
  1117. end
  1118.  
  1119. --//=================================\\
  1120. --||    ATTACK FUNCTIONS AND STUFF
  1121. --\\=================================//
  1122.  
  1123. function turnto(pos)
  1124.     RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  1125. end
  1126.  
  1127. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1128.     return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1129. end
  1130.  
  1131. function attacktemplate()
  1132.     ATTACK = true
  1133.     for i=0, 1, 0.1 / Animation_Speed do
  1134.         Swait()
  1135.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1136.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1137.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1138.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1139.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1140.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1141.     end
  1142.     ATTACK = false
  1143. end
  1144.  
  1145. function GaleForce()
  1146.     ATTACK = true
  1147.     for i=0, 1.5, 0.1 / Animation_Speed do
  1148.         Swait()
  1149.         turnto(Mouse.Hit.p)
  1150.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed)
  1151.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1152.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1153.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1154.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1155.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1156.     end
  1157.     local SIZE = 5
  1158.     local loop = 0
  1159.     repeat
  1160.         Swait()
  1161.         turnto(Mouse.Hit.p)
  1162.         loop = loop + 1
  1163.         if SIZE < 40 then
  1164.             if loop == 5 then
  1165.                 SIZE = SIZE + 1
  1166.                 loop = 0
  1167.             end
  1168.         end
  1169.         CreateMagicCircle(SIZE/3,false,-0.2,3*2,RightArm.CFrame * CF(0,-1.1,0),true)
  1170.     until KEYHOLD == false
  1171.     local force = IT("Part",Effects)
  1172.     force.Size = VT(0,0,0)
  1173.     force.CanCollide = false
  1174.     force.Anchored = false
  1175.     force.CFrame = RightArm.CFrame * CF(0,-1.1-(SIZE/10),0)
  1176.     local bv = Instance.new("BodyVelocity")
  1177.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1178.     bv.velocity = RootPart.CFrame.lookVector*70
  1179.     bv.Parent = force
  1180.     bv.Name = "DASH"
  1181.     local loop = CreateSound(TORNADOSOUND, force, SIZE, MRANDOM(7, 12) / 10,true)
  1182.     CreateSound(CASTSOUNDS[MRANDOM(1,#CASTSOUNDS)], RightArm, 5, 1 ,false)
  1183.     coroutine.resume(coroutine.create(function()
  1184.         Swait(SIZE*10)
  1185.         force.Parent = nil
  1186.     end))
  1187.     coroutine.resume(coroutine.create(function()
  1188.         repeat
  1189.             Swait()
  1190.             CreateSwirl(0,SIZE,true,-2,5,force,0,"Stone grey")
  1191.             CreateSwirl(0,SIZE*0.7,true,2,5,force,0,"Stone grey")
  1192.             AoEDamage(force.Position,SIZE*1.5,45,65,100,false,7,2,false)
  1193.         until force.Parent == nil
  1194.     end))
  1195.     for i=0, 1.5, 0.1 / Animation_Speed do
  1196.         Swait()
  1197.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed)
  1198.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1199.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1200.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1201.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1202.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1203.     end
  1204.     ATTACK = false
  1205. end
  1206.  
  1207. function ThunderStorm()
  1208.     ATTACK = true
  1209.     Rooted = true
  1210.     CreateSound("305685800", Head, 10, 1.1 ,false)
  1211.     for i=0, 1, 0.1 / Animation_Speed do
  1212.         Swait()
  1213.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1214.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1215.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1216.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1217.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1218.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30)), 0.15 / Animation_Speed)
  1219.     end
  1220.     local SIZE = 1
  1221.     local cloud = IT("Part",Effects)
  1222.     cloud.Size = VT(0,0,0)
  1223.     cloud.Color = C3(0.3,0.3,0.3)
  1224.     cloud.Anchored = true
  1225.     cloud.CanCollide = false
  1226.     cloud.CFrame = CF(RootPart.Position) * CF(0,125,0)
  1227.     local mesh = IT("SpecialMesh",cloud)
  1228.     mesh.MeshType = "FileMesh"
  1229.     mesh.MeshId = "http://www.roblox.com/asset/?id=111820358"
  1230.     mesh.Scale = VT(1000,50,1000)
  1231.     cloud.Transparency = 1
  1232.     CreateSound("267154400", Effects, 5, 1 ,false)
  1233.     for i = 1, 500 do
  1234.         Swait()
  1235.         if math.random(1,50) == 1 then
  1236.             Zap({MaxRange = 125 ,StartPosition = RootPart.Position, TargetPosition = cloud.Position, Character = Character, Color = "Bright blue", Individual = true})
  1237.         end
  1238.         cloud.CFrame = CF(RootPart.Position) * CF(0,125,0)
  1239.         CreateMagicCircle(SIZE/25,false,-0.2,3*2,RootPart.CFrame * CF(0,-2.9,0),true)
  1240.         CreateMagicCircle(SIZE,false,-0.2,3*2,cloud.CFrame,true)
  1241.         cloud.Transparency = cloud.Transparency - (1/500)
  1242.         SIZE = SIZE + 1
  1243.     end
  1244.     cloud.Transparency = 0
  1245.     local sound = CreateSound("236148388", Effects, 3, 1 ,true)
  1246.     local lighteffect = IT("BlurEffect",game.Lighting)
  1247.     lighteffect.Size = 0
  1248.     coroutine.resume(coroutine.create(function()
  1249.         for i =1, 12 do
  1250.             Swait()
  1251.             lighteffect.Size = lighteffect.Size + 0.2
  1252.         end
  1253.     end))
  1254.     coroutine.resume(coroutine.create(function()
  1255.         for i = 1, 1200 do
  1256.             Swait()
  1257.             CreateMagicCircle(SIZE/25,false,-0.2,3*2,RootPart.CFrame * CF(0,-2.9,0),true)
  1258.             cloud.CFrame = CF(RootPart.Position) * CF(0,125,0)
  1259.             for i =1, 2 do
  1260.                 local droplet = IT("Part",Effects)
  1261.                 droplet.Size = VT(1,2,1)
  1262.                 droplet.CanCollide = false
  1263.                 droplet.Color = BRICKC("Steel blue").Color
  1264.                 local mesh = IT("SpecialMesh",droplet)
  1265.                 mesh.MeshType = "Sphere"
  1266.                 droplet.Position = VT(cloud.Position.X+math.random(-600,600),cloud.Position.Y,cloud.Position.Z+math.random(-600,600))
  1267.             end
  1268.             CreateMagicCircle(SIZE,false,-0.2,3*2,cloud.CFrame,true)
  1269.             if math.random(1,15) == 1 then
  1270.                 local POS = VT(RootPart.Position.X+math.random(-200,200),cloud.Position.Y,RootPart.Position.Z+math.random(-200,200))
  1271.                 local POS2 = VT(POS.X+math.random(-30,30),RootPart.Position.Y,POS.Z+math.random(-30,30))
  1272.                 local RayData = Zap({Offset = 12, Size = 6, SegmentLength = 8, StartPosition = POS, TargetPosition = POS2, Character = Character, Color = "Bright blue", Individual = true, DoesKill = true})
  1273.                 if RayData then
  1274.                     CreateSound(BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], Effects, 1, 1 ,false)
  1275.                     --MagicBlock(2.5,50,RayData.RayPos,0,BRICKC("Bright blue").Color)
  1276.                 end
  1277.             end
  1278.         end
  1279.         sound:remove()
  1280.         coroutine.resume(coroutine.create(function()
  1281.             for i =1, 12 do
  1282.                 Swait()
  1283.                 lighteffect.Size = lighteffect.Size - 0.2
  1284.             end
  1285.             lighteffect:remove()
  1286.         end))
  1287.         for i = 1, 500 do
  1288.             Swait()
  1289.             CreateMagicCircle(SIZE/25,false,-0.2,3*2,cloud.CFrame * CF(0,-125-2.9,0),true)
  1290.             CreateMagicCircle(SIZE,false,-0.2,3*2,cloud.CFrame,true)
  1291.             cloud.Transparency = cloud.Transparency + (1/500)
  1292.             SIZE = SIZE - 1
  1293.         end
  1294.         MagicBlock(5,50,cloud,0,BRICKC("Fog").Color)
  1295.         MagicBlock(2.5,50,cloud,0,BRICKC("Fog").Color)
  1296.         cloud:remove()
  1297.     end))
  1298.     Rooted = false
  1299.     ATTACK = false
  1300. end
  1301.  
  1302. function TornadoAlley()
  1303.     ATTACK = true
  1304.     for i=0, 1, 0.1 / Animation_Speed do
  1305.         Swait()
  1306.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1307.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1308.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1309.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1310.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed)
  1311.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed)
  1312.     end
  1313.     local SIZE = 6
  1314.     repeat
  1315.         Swait()
  1316.         if SIZE < 200 then
  1317.             SIZE = SIZE*1.004
  1318.         end
  1319.         CreateMagicCircle(SIZE/3,false,-0.2,3*2,LeftLeg.CFrame * CF(0,-1.1,0),true)
  1320.     until KEYHOLD == false
  1321.     local Animation_Speed2 = Animation_Speed/8
  1322.     for i=0, 1, 0.1 / Animation_Speed2 do
  1323.         Swait()
  1324.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1325.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1326.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1327.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1328.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed2)
  1329.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(-25)), 0.15 / Animation_Speed2)
  1330.     end
  1331.     CreateSound(CASTSOUNDS[MRANDOM(1,#CASTSOUNDS)], LeftLeg, 5, 1 ,false)
  1332.     CreateMagicCircle(SIZE,true,-0.2,35,RootPart.CFrame * CF(0,-2.5,0))
  1333.     local nado = CreateTornado(0,SIZE,true,-0.7,35,RootPart,SIZE,"Fog")
  1334.     local loop = CreateSound(TORNADOSOUND, Effects, SIZE/10, MRANDOM(7, 12) / 10,true)
  1335.     coroutine.resume(coroutine.create(function()
  1336.         repeat
  1337.             Swait()
  1338.             AoEDamage(nado.Position,SIZE*4,15,35,100,false,3,2,false)
  1339.         until nado.Parent == nil
  1340.         for i = 1, 10 do
  1341.             Swait()
  1342.             loop.Volume = loop.Volume - ((SIZE/10)/10)
  1343.         end
  1344.         loop:remove()
  1345.         Swait(65)
  1346.         if SIZE > 300 then
  1347.             CreateSound("305685800", Head, 10, 1.1 ,false)
  1348.         end
  1349.     end))
  1350.     local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 2.5), {Character})
  1351.     local SpawnPosition = RayPos
  1352.     local floor = RayHit
  1353.     local cframe = RootPart.CFrame
  1354.     local LastPosition = RootPart.Position
  1355.     coroutine.resume(coroutine.create(function()
  1356.         for i = 1, 20 do
  1357.             if i == 20 then
  1358.                 SIZE = SIZE*1.3
  1359.             end
  1360.             local RayHit, RayPos = RayCast(LastPosition, cframe.lookVector, SIZE, {workspace})
  1361.             local End = RayPos
  1362.             LastPosition = End
  1363.             local locatepart = Instance.new("Part",Effects)
  1364.             locatepart.Position = End
  1365.             locatepart.CanCollide = false
  1366.             locatepart.Anchored = true
  1367.             locatepart.Transparency = 1
  1368.             CreateSound(CASTSOUNDS[MRANDOM(1,#CASTSOUNDS)], locatepart, 5, 1 ,false)
  1369.             CreateMagicCircle(SIZE*0.9,true,-0.2,35,locatepart.CFrame * CF(0,-2.5,0))
  1370.             CreateTornado(0,SIZE,true,0.7,35,locatepart,SIZE,"Fog")
  1371.             local nado = CreateTornado(0,SIZE,true,-0.7,35,locatepart,SIZE,"Fog")
  1372.             local loop = CreateSound(TORNADOSOUND, Effects, SIZE/10, MRANDOM(7, 12) / 10,true)
  1373.             coroutine.resume(coroutine.create(function()
  1374.                 repeat
  1375.                     Swait()
  1376.                     AoEDamage(nado.Position,SIZE*4,25,45,100,false,3,2,false)
  1377.                 until nado.Parent == nil
  1378.                 for i = 1, 10 do
  1379.                     Swait()
  1380.                     loop.Volume = loop.Volume - ((SIZE/10)/10)
  1381.                 end
  1382.                 loop:remove()
  1383.             end))
  1384.             Swait(10)
  1385.         end
  1386.     end))
  1387.     ATTACK = false
  1388. end
  1389.  
  1390. function Tornado()
  1391.     ATTACK = true
  1392.     for i=0, 1, 0.1 / Animation_Speed do
  1393.         Swait()
  1394.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1395.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1396.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1397.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1398.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed)
  1399.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed)
  1400.     end
  1401.     local SIZE = 6
  1402.     repeat
  1403.         Swait()
  1404.         if SIZE < 250 then
  1405.             SIZE = SIZE*1.012
  1406.         end
  1407.         CreateMagicCircle(SIZE/10,false,-0.2,3*2,LeftLeg.CFrame * CF(0,-1.1,0),true)
  1408.     until KEYHOLD == false
  1409.     local Animation_Speed2 = Animation_Speed/8
  1410.     for i=0, 1, 0.1 / Animation_Speed2 do
  1411.         Swait()
  1412.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1413.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1414.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1415.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1416.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed2)
  1417.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(-25)), 0.15 / Animation_Speed2)
  1418.     end
  1419.     CreateSound(CASTSOUNDS[MRANDOM(1,#CASTSOUNDS)], LeftLeg, 5, 1 ,false)
  1420.     CreateMagicCircle(SIZE,true,-0.2,SIZE+45*3,RootPart.CFrame * CF(0,-2.5,0))
  1421.     CreateTornado(0,SIZE*0.9,true,0.7,SIZE+45*3,RootPart,SIZE,"Fog")
  1422.     local nado = CreateTornado(0,SIZE,true,-0.7,SIZE+45*3,RootPart,SIZE,"Fog")
  1423.     local loop = CreateSound(TORNADOSOUND, Effects, SIZE/10, MRANDOM(7, 12) / 10,true)
  1424.     coroutine.resume(coroutine.create(function()
  1425.         repeat
  1426.             Swait()
  1427.             AoEDamage(nado.Position,SIZE*2,15,35,100,false,3,2,false)
  1428.         until nado.Parent == nil
  1429.         for i = 1, 10 do
  1430.             Swait()
  1431.             loop.Volume = loop.Volume - ((SIZE/10)/10)
  1432.         end
  1433.         loop:remove()
  1434.         Swait(65)
  1435.         if SIZE > 100 then
  1436.             CreateSound("305685800", Head, 10, 1.1 ,false)
  1437.         end
  1438.     end))
  1439.     ATTACK = false
  1440. end
  1441.  
  1442. function grasp()
  1443.     ATTACK = true
  1444.     local GRAB = nil
  1445.     for i=0, 1, 0.1 / Animation_Speed do
  1446.         Swait()
  1447.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1448.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1449.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1450.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1451.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1452.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1453.     end
  1454.     local paw = RightArm.Touched:Connect(function(hit)
  1455.         if GRAB == nil then
  1456.             if hit.Parent:FindFirstChild("Humanoid") then
  1457.                 GRAB = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1458.                 MagicBlock(1,20,GRAB,0,BRICKC("Fog").Color)
  1459.             end
  1460.         end
  1461.     end)
  1462.     for i=0, 1, 0.1 / Animation_Speed do
  1463.         Swait()
  1464.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed)
  1465.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.45 / Animation_Speed)
  1466.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1467.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1468.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1469.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1470.     end
  1471.     if GRAB ~= nil then
  1472.         GRAB.Anchored = true
  1473.         for i=0, 2, 0.1 / Animation_Speed do
  1474.             Swait()
  1475.             turnto(GRAB.Position)
  1476.             Rooted = true
  1477.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1478.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1479.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1480.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1481.             RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1482.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1483.         end
  1484.         coroutine.resume(coroutine.create(function()
  1485.             CreateSound(CASTSOUNDS[MRANDOM(1,#CASTSOUNDS)], GRAB, 5, 1 ,false)
  1486.             for i = 1, 150 do
  1487.                 if GRAB then
  1488.                     Swait()
  1489.                     GRAB.CFrame = GRAB.CFrame * CF(0,0.5,0)
  1490.                     CreateMagicCircle(15,false,-0.2,3*2,GRAB.CFrame * CF(0,-4.1,0),true)
  1491.                 end
  1492.             end
  1493.             for i = 1, 50 do
  1494.                 if GRAB then
  1495.                     Swait()
  1496.                     CreateMagicCircle(15,false,-0.2,3*2,GRAB.CFrame * CF(0,-4.1,0),true)
  1497.                 end
  1498.             end
  1499.             if GRAB then
  1500.                 GRAB.Parent:BreakJoints()
  1501.                 GRAB.Anchored = false
  1502.                 CreateSound(CASTSOUNDS[MRANDOM(1,#CASTSOUNDS)], GRAB, 5, 1 ,false)
  1503.                 CreateMagicCircle(15,true,-0.2,45+45*3,GRAB.CFrame * CF(0,-2.5-15,0))
  1504.                 local nado = CreateTornado(0,15,true,-0.7,45+45*3,GRAB,0,"Fog")
  1505.                 local loop = CreateSound(TORNADOSOUND, Effects, 35/10, MRANDOM(7, 12) / 10,true)
  1506.                 coroutine.resume(coroutine.create(function()
  1507.                     repeat
  1508.                         Swait()
  1509.                         AoEDamage(nado.Position,15*2,15,35,100,false,3,2,false)
  1510.                     until nado.Parent == nil
  1511.                     for i = 1, 10 do
  1512.                         Swait()
  1513.                         loop.Volume = loop.Volume - ((10/10)/10)
  1514.                     end
  1515.                     loop:remove()
  1516.                     Swait(65)
  1517.                 end))
  1518.             end
  1519.         end))
  1520.         local Animation_Speed2 = Animation_Speed/2
  1521.         for i=0, 1, 0.1 / Animation_Speed2 do
  1522.             Swait()
  1523.             Rooted = true
  1524.             turnto(GRAB.Position)
  1525.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1526.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1527.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1528.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1529.             RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1530.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1531.         end
  1532.     end
  1533.     Rooted = false
  1534.     ATTACK = false
  1535. end
  1536.  
  1537. function warp()
  1538.     local ori = RootPart.Position
  1539.     MagicBlock(3,50,RootPart,0,BRICKC("Bright blue").Color)
  1540.     local RayData = Zap({MaxRange = 75 ,StartPosition = RootPart.Position, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Bright blue", Individual = true})
  1541.     if RayData then
  1542.         local Pos = RayData.RayPos
  1543.         RootPart.CFrame = CF(Pos)
  1544.         turnto(ori)
  1545.         MagicBlock(3,50,RootPart,0,BRICKC("Bright blue").Color)
  1546.         CreateMagicCircle(35,true,-0.2,75,CF(Pos),false)
  1547.         CreateSound(BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], Effects, 1, 1 ,false)
  1548.     end
  1549. end
  1550.  
  1551. --//=================================\\
  1552. --||      ASSIGN THINGS TO KEYS
  1553. --\\=================================//
  1554.  
  1555. Humanoid.Changed:connect(function(Jump)
  1556.     if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1557.         Humanoid.Jump = false
  1558.     end
  1559. end)
  1560.  
  1561. function MouseDown(Mouse)
  1562.     if ATTACK == false then
  1563.     end
  1564. end
  1565.  
  1566. function MouseUp(Mouse)
  1567. HOLD = false
  1568. end
  1569.  
  1570. function KeyDown(Key)
  1571.     KEYHOLD = true
  1572.     if Key == "k" and ATTACK == false then
  1573.         warp()
  1574.     end
  1575.     if Key == "e" and ATTACK == false then
  1576.         Tornado()
  1577.     end
  1578.     if Key == "x" and ATTACK == false then
  1579.         ThunderStorm()
  1580.     end
  1581.     if Key == "j" and ATTACK == false then
  1582.         grasp()
  1583.     end
  1584.     if Key == "g" and ATTACK == false then
  1585.         TornadoAlley()
  1586.     end
  1587.     if Key == "q" and ATTACK == false then
  1588.         GaleForce()
  1589.     end
  1590.     if Key == "t" and ATTACK == false then
  1591.         CreateSound("305685800", Head, 10, 1.1 ,false)
  1592.     end
  1593. end
  1594.  
  1595. function KeyUp(Key)
  1596.     KEYHOLD = false
  1597. end
  1598.  
  1599.     Mouse.Button1Down:connect(function(NEWKEY)
  1600.         MouseDown(NEWKEY)
  1601.     end)
  1602.     Mouse.Button1Up:connect(function(NEWKEY)
  1603.         MouseUp(NEWKEY)
  1604.     end)
  1605.     Mouse.KeyDown:connect(function(NEWKEY)
  1606.         KeyDown(NEWKEY)
  1607.     end)
  1608.     Mouse.KeyUp:connect(function(NEWKEY)
  1609.         KeyUp(NEWKEY)
  1610.     end)
  1611.  
  1612. --//=================================\\
  1613. --\\=================================//
  1614.  
  1615.  
  1616. function unanchor()
  1617.     if UNANCHOR == true then
  1618.         g = Character:GetChildren()
  1619.         for i = 1, #g do
  1620.             if g[i].ClassName == "Part" then
  1621.                 g[i].Anchored = false
  1622.             end
  1623.         end
  1624.     end
  1625. end
  1626.  
  1627.  
  1628. --//=================================\\
  1629. --||    WRAP THE WHOLE SCRIPT UP
  1630. --\\=================================//
  1631.  
  1632. Humanoid.Changed:connect(function(Jump)
  1633.     if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1634.         Humanoid.Jump = false
  1635.     end
  1636. end)
  1637.  
  1638. createbodypart("Eye","Fog",Head,VT(0.25, 0, -0.5),VT(3,3,3))
  1639. createbodypart("Eye","Fog",Head,VT(-0.25, 0, -0.5),VT(3,3,3))
  1640. createbodypart("Eye","Fog",Head,VT(0, 0.2, -0.55),VT(5,5,3))
  1641.  
  1642.         ANIMATE.Parent = nil
  1643.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1644.         IDLEANIMATION:Play()
  1645.  
  1646. while true do
  1647.     Swait()
  1648.     SINE = SINE + CHANGE
  1649.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1650.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1651.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1652.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1653.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1654.         if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1655.             RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1656.             Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1657.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1658.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1659.         elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1660.             RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1661.             Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1662.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1663.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1664.         end
  1665.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1666.             ANIM = "Jump"
  1667.             if ATTACK == false then
  1668.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1669.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1670.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1671.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1672.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1673.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1674.             end
  1675.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1676.             ANIM = "Fall"
  1677.             if ATTACK == false then
  1678.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1679.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1680.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1681.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1682.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1683.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1684.             end
  1685.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1686.             ANIM = "Idle"
  1687.             if ATTACK == false then
  1688.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1689.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1690.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1691.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1692.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1693.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1694.             end
  1695.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1696.             ANIM = "Walk"
  1697.             WALK = WALK + 1 / Animation_Speed
  1698.             if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1699.                 WALK = 0
  1700.                 if WALKINGANIM == true then
  1701.                     WALKINGANIM = false
  1702.                 elseif WALKINGANIM == false then
  1703.                     WALKINGANIM = true
  1704.                 end
  1705.             end
  1706.             --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1707.             --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1708.             if ATTACK == false then
  1709.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1710.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1711.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1712.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1713.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1714.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1715.             end
  1716.         end
  1717. if #Effects2>0 then
  1718. for e=1,#Effects2 do
  1719. if Effects2[e]~=nil then
  1720. local Thing=Effects2[e]
  1721. if Thing~=nil then
  1722. local Part=Thing[1]
  1723. local Mode=Thing[2]
  1724. local Delay=Thing[3]
  1725. local IncX=Thing[4]
  1726. local IncY=Thing[5]
  1727. local IncZ=Thing[6]
  1728. local Part2=Thing[8]
  1729. if Thing[1].Transparency<=1 then
  1730. if Thing[2]=="Block1" then
  1731. Thing[1].CFrame=Thing[1].CFrame
  1732. Mesh=Thing[1].Mesh
  1733. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1734. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1735. elseif Thing[2]=="Cylinder" then
  1736. Mesh=Thing[1].Mesh
  1737. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1738. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1739. elseif Thing[2]=="Blood" then
  1740. Mesh=Thing[7]
  1741. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1742. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1743. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1744. elseif Thing[2]=="Elec" then
  1745. Mesh=Thing[1].Mesh
  1746. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1747. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1748. elseif Thing[2]=="Disappear" then
  1749. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1750. end
  1751. else
  1752. Part.Parent=nil
  1753. table.remove(Effects2,e)
  1754. end
  1755. end
  1756. end
  1757. end
  1758. end
  1759. unanchor()
  1760. Humanoid.MaxHealth = "inf"
  1761. Humanoid.Health = "inf"
  1762. if Rooted == false then
  1763.     Disable_Jump = false
  1764.     Humanoid.WalkSpeed = Speed
  1765. elseif Rooted == true then
  1766.     Disable_Jump = true
  1767.     Humanoid.WalkSpeed = 0
  1768. end
  1769. Humanoid.DisplayDistanceType = "None"
  1770. q = Character:GetChildren()
  1771.     for u = 1, #q do
  1772.         if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1773.             if q[u].Handle:FindFirstChild("FaceFrontAttachment") then
  1774.                 q[u]:remove()
  1775.             end
  1776.         end
  1777.     end
  1778. if Head:FindFirstChild("face") then
  1779.     Head.face:remove()
  1780. end
  1781. end
  1782.  
  1783. --//=================================\\
  1784. --\\=================================//
  1785.  
  1786.  
  1787.  
  1788.  
  1789.  
  1790. --//====================================================\\--
  1791. --||                     END OF SCRIPT
  1792. --\\====================================================//--
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