Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Player = game:GetService("Players").gyropromainia456
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- attack = false
- attacktype = 1
- damage = 5
- oridamage = 50
- attackdebounce = false
- ssdebounce=false
- MMouse=nil
- combo=0
- GyroNumb=0
- cond=nil
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- if Character:findFirstChild("Yoyo",true) ~= nil then
- Character:findFirstChild("Yoyo",true).Parent = nil
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked=true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- fp.BottomSurface="Smooth"
- fp.TopSurface="Smooth"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh=="SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- local modelzorz = Instance.new("Model")
- modelzorz.Parent = Character
- modelzorz.Name = "Yoyo"
- local prt1=part(3,modelzorz,0,0,Torso.BrickColor,"Part1",vt(1,1,1))
- prt1.CanCollide=true
- local msh1=mesh("CylinderMesh",prt1,"","",vt(0,0,0),vt(0.4,0.3,0.4))
- local wld1=weld(prt1,prt1,Torso,euler(1.57,0,0)*cf(-1,1,-0.6))
- numb=-0.15
- for i=1,2 do
- local prt2=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part2",vt(1,1,1))
- local msh2=mesh("CylinderMesh",prt2,"","",vt(0,0,0),vt(0.6,0.1,0.6))
- local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,numb,0))
- numb2=0
- for i=1,16 do
- local prt3=part(3,modelzorz,0.5,0,BrickColor.new("Really red"),"Part3",vt(1,1,1))
- local msh3=mesh("SpecialMesh",prt3,"Wedge","",vt(0,0,0),vt(0.05,0.1,0.1))
- local wld3=weld(prt3,prt3,prt2,euler(-3.14+0.785,0,1.57)*cf(0,0,0.3))
- wld3.C1=euler(0,numb2,0)
- --numb2=numb2+0.785
- numb2=numb2+0.3925
- end
- numb=numb+0.3
- end
- local string1=part(3,modelzorz,0,0,BrickColor.new("Really black"),"String1",vt(1,1,1))
- local stringmsh1=mesh("CylinderMesh",string1,"","",vt(0,0,0),vt(0.1,1,0.1))
- local stringwld1=weld(string1,string1,prt13,euler(0,0,0)*cf(0,0,0))
- local strmdl = "Arrow"
- coroutine.resume(coroutine.create(function()
- repeat
- wait(-10)
- local top = RightArm.CFrame*cf(0,-1,0)
- local bottom = prt1.CFrame
- local oristrpos
- if strmdl == "Bow" then
- oristrpos = CFrame.new((top.p+bottom.p)/2)
- elseif strmdl == "Arrow" then
- oristrpos = prt1.CFrame
- end
- local mg1 = (top.p - oristrpos.p).magnitude
- local mg2 = (bottom.p - oristrpos.p).magnitude
- string1.Size = Vector3.new(0.2,mg1,0.2)
- string1.Anchored=true
- string1.CFrame = CFrame.new((top.p+oristrpos.p)/2,oristrpos.p) * CFrame.Angles(math.rad(90),0,0)
- --[[
- --stringmsh1.Scale=vt(0.1,1,0.1)
- stringmsh1.Scale=vt(0.1,mg1,0.1)
- --cff=CFrame.new(prt1.CFrame.p,RightArm.Position)*angles(math.rad(90),0,0)*cf(0,-mg1/2,0)
- cff=cf(RightArm.CFrame*cf(0,-1,0).p,prt1.Position)*angles(math.rad(90),0,0)*cf(0,-mg1/2,0)
- hit2=string1
- hit=prt1
- stringwld1.Parent=string1
- stringwld1.Part0=hit2
- stringwld1.Part1=hit
- HitPos=cff.p
- local CJ = CFrame.new(HitPos)
- local C0=cff:inverse() *CJ
- local C1=hit.CFrame:inverse() * CJ
- stringwld1.C0=C0
- stringwld1.C1=C1
- ]]
- until false
- end))
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Yoyo"
- script.Parent = Tool
- end
- Bin = script.Parent
- local bg = it("BodyGyro")
- bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- bg.P = 20e+003
- bg.Parent = nil
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- wait()
- sou:play()
- wait(6)
- sou:Remove()
- end))
- end
- function unequipweld()
- wld1.Part1=Torso
- wld1.C0=euler(1.57,0,0)*cf(-1,1,-0.6)
- end
- function equipweld()
- wld1.Part1=RightArm
- wld1.C0=euler(0,0,1.57)*cf(0,1.1,0)
- end
- function hideanim()
- equipped=false
- wait(0.1)
- bg.Parent=nil
- unequipweld()
- end
- function equipanim()
- equipped=true
- wait(0.1)
- equipweld()
- RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*cf(x2,y2,z2)
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- prt.CFrame=prt.CFrame
- prt.Transparency=i
- msh.Scale=msh.Scale+vt(x3,y3,z3)
- end
- prt.Parent=nil
- end))
- end
- function SpecialEffect()
- local prt=part(3,workspace,1,0,BrickColor.new("Really black"),"Part",vt(1,1,1))
- prt.Anchored=true
- prt.CFrame=Torso.CFrame
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.2 do
- wait(0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(10,10,10)
- end
- prt.Parent=nil
- end),prt,msh)
- end
- Damagefunc1=function(hit,Damage,Knockback)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.2)
- attackdebounce = false
- end))
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=Damage+math.random(0,10)
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5)
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- -- rl.Parent=hit
- coroutine.resume(coroutine.create(function(vel)
- wait(1)
- vel:Remove()
- end),rl)
- game:GetService("Debris"):AddItem(vp,.25)
- game:GetService("Debris"):AddItem(r,.5)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- Damagefunc2=function(hit,Damage,Knockback)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- blocked=false
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent:FindFirstChild("Torso")~=nil then
- Damage=Damage
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- --[[ if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*2
- s=it("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end]]
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print("herp")
- if block.Value>0 then
- blocked=true
- block.Value=block.Value-3
- print(block.Value)
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5)
- else
- h:TakeDamage(1)
- showDamage(hit.Parent,1,.5)
- end
- --if blocked==false then
- --end
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=angle*40+Vector3.new(0,0,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- coroutine.resume(coroutine.create(function(Vel)
- wait(1)
- Vel:Remove()
- end),bodyVelocity)
- game:GetService("Debris"):AddItem(vp,1)
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=BrickColor:Red()
- if CRIT==true then
- c.BrickColor=BrickColor.new("Really red")
- end
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function oneslash()
- attack=true
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0,0,0.785*i)
- RW.C0=cf(1.5, 0.5, 0) * euler(-0.5*i,0,0)
- end
- for i=0,1,0.2 do
- wait()
- offset=(Torso.Position.y-MMouse.Hit.p.y)/60
- mag=(Torso.Position-MMouse.Hit.p).magnitude/80
- offset=offset/mag
- Neck.C0=necko*euler(0,0,0.785-2.355*i)
- RW.C0=cf(1.5, 0.5, 0) * euler(-0.5+0.5*i,0,-offset)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2-0.2*i,-0.2-1.37*i)
- end
- wait(0.2)
- so("http://roblox.com/asset/?id=10209640",LeftArm,1,1)
- prt1.Velocity=vt(0,0,0)
- wld1.Parent=nil
- local baseprt=part(3,workspace,0,1,BrickColor.new("Black"),"BasePart",vt(1,1,1))
- --[[local hit,pos = rayCast(prt1.Position,MMouse.Hit.p,100,game)
- local hit,pos = game.Workspace:FindPartOnRay(Ray.new(prt1.Position, MMouse.Hit.p.unit * (100)), workspace)
- print(pos)
- print(hit)
- baseprt.CFrame=CFrame.new(pos)]]
- baseprt.CFrame=RightArm.CFrame*cf(0,-70,0)
- fd=Instance.new("BodyPosition")
- fd.P=200
- fd.D=60
- fd.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- fd.position=baseprt.Position
- fd.Parent=prt1
- coroutine.resume(coroutine.create(function(BodyPos)
- while fd.Parent~=nil do
- wait()
- so("http://roblox.com/asset/?id=10209640",prt1,0.4,3)
- end
- end),fd)
- con1=prt1.Touched:connect(function(hit)
- if hit==baseprt then
- coroutine.resume(coroutine.create(function(BodyPos)
- for i=1,20 do
- wait(0)
- BodyPos.position=RightArm.Position
- end
- end),fd)
- con1:disconnect()
- con2=prt1.Touched:connect(function(hit)
- if hit==RightArm then
- fd.Parent=nil
- wld1.Parent=RightArm
- wld1.C0=euler(0,0,1.57)*cf(0,1.1,0)
- con2:disconnect()
- end
- end)
- end
- end)
- cond=prt1.Touched:connect(function(hit) Damagefunc1(hit,10,20) end)
- wait(0.5)
- coroutine.resume(coroutine.create(function(BodyPos)
- for i=1,20 do
- wait(0)
- BodyPos.position=RightArm.Position
- end
- end),fd)
- wait(1)
- cond:disconnect()
- fd.Parent=nil
- wld1.Parent=RightArm
- wld1.C0=euler(0,0,1.57)*cf(0,1.1,0)
- baseprt.Parent=nil
- attack=false
- end
- function YoyoGrab()
- attack=true
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0,0,0.785*i)
- RW.C0=cf(1.5, 0.5, 0) * euler(-0.5*i,0,0)
- end
- for i=0,1,0.2 do
- wait()
- offset=(Torso.Position.y-MMouse.Hit.p.y)/60
- mag=(Torso.Position-MMouse.Hit.p).magnitude/80
- offset=offset/mag
- Neck.C0=necko*euler(0,0,0.785-2.355*i)
- RW.C0=cf(1.5, 0.5, 0) * euler(-0.5+0.5*i,0,-offset)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2-0.2*i,-0.2-1.37*i)
- end
- wait(0.2)
- so("http://roblox.com/asset/?id=10209640",LeftArm,1,1)
- prt1.Velocity=vt(0,0,0)
- wld1.Parent=nil
- local baseprt=part(3,workspace,0,1,BrickColor.new("Really black"),"BasePart",vt(1,1,1))
- --[[local hit,pos = rayCast(prt1.Position,MMouse.Hit.p,100,game)
- local hit,pos = game.Workspace:FindPartOnRay(Ray.new(prt1.Position, MMouse.Hit.p.unit * (100)), workspace)
- print(pos)
- print(hit)
- baseprt.CFrame=CFrame.new(pos)]]
- baseprt.CFrame=RightArm.CFrame*cf(0,-200,0)
- fd=Instance.new("BodyPosition")
- fd.P=200
- fd.D=60
- fd.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- fd.position=baseprt.Position
- fd.Parent=prt1
- coroutine.resume(coroutine.create(function(BodyPos)
- while fd.Parent~=nil do
- wait()
- so("http://roblox.com/asset/?id=10209640",prt1,0.4,3)
- end
- end),fd)
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- con1=prt1.Touched:connect(function(hit)
- if hit.Name~="String1" then
- fd.Parent=nil
- prt1.Anchored=true
- fddd=Instance.new("BodyPosition")
- fddd.P=2000
- fddd.D=600
- fddd.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- fddd.position=prt1.Position
- fddd.Parent=RightArm
- coroutine.resume(coroutine.create(function(BodyPos)
- wait(1)
- prt1.Anchored=false
- wld1.Parent=RightArm
- wld1.C0=euler(0,0,1.57)*cf(0,1.1,0)
- BodyPos.Parent=nil
- end),fddd)
- end
- end)
- end))
- cond=prt1.Touched:connect(function(hit) Damagefunc1(hit,10,20) end)
- wait(2)
- con1:disconnect()
- coroutine.resume(coroutine.create(function(BodyPos)
- for i=1,20 do
- wait(0)
- BodyPos.position=RightArm.Position
- end
- end),fd)
- wait(1)
- cond:disconnect()
- fd.Parent=nil
- wld1.Parent=RightArm
- wld1.C0=euler(0,0,1.57)*cf(0,1.1,0)
- baseprt.Parent=nil
- attack=false
- end
- function ob1d(mouse)
- if attack == true then return end
- attack=true
- coroutine.resume(coroutine.create(function()
- bg.maxTorque = vt(math.huge,math.huge,math.huge)
- bg.P = 9000
- bg.Parent = Torso
- --wld1.C0 = euler(0,0,0) * cf(0,0,0)
- while attack==true do
- wait()
- local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z)
- bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) *
- bg.Parent = Head
- local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- offset=(Torso.Position.y-MMouse.Hit.p.y)/60
- mag=(Torso.Position-MMouse.Hit.p).magnitude/80
- offset=offset/mag
- --[[Neck.C0=necko*euler(0,0,0)
- RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)]]
- end
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0,0,0)
- Neck.C1=necko2*euler(0,0,0)
- RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- bg.Parent=nil
- end
- end))
- hold=true
- oneslash()
- --twoslash()
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- eul=0
- function key(key)
- if attack == true then return end
- if key=="z" or key=="x" or key=="c" or key=="v" then
- coroutine.resume(coroutine.create(function()
- bg.maxTorque = vt(math.huge,math.huge,math.huge)
- bg.P = 9000
- bg.Parent = Torso
- --wld1.C0 = euler(0,0,0) * cf(0,0,0)
- attack=true
- while attack==true do
- wait()
- local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z)
- bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) *
- bg.Parent = Head
- local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- offset=(Torso.Position.y-MMouse.Hit.p.y)/60
- mag=(Torso.Position-MMouse.Hit.p).magnitude/80
- offset=offset/mag
- --[[Neck.C0=necko*euler(0,0,0)
- RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)]]
- end
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0,0,0)
- Neck.C1=necko2*euler(0,0,0)
- RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- bg.Parent=nil
- end
- end))
- end
- if key=="z" then
- YoyoGrab()
- end
- if key=="x" then
- --SonicExplosion()
- end
- if key=="c" then
- end
- end
- function key2(key)
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- unsheathed = true
- player = Player
- ch = Character
- MMouse = mouse
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- --
- RSH.Parent = nil
- LSH.Parent = nil
- --
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- --_G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- --_G.L = LW
- --
- equipanim()
- end
- function ds(mouse)
- hideanim()
- wait(0)
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Yoyo loaded.")
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement