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- -- Globals
- Enabled = false
- Distance = 7
- npcs = {}
- -- Variable
- local player = game.Players.LocalPlayer
- -- Get NPCs
- for i,v in pairs(workspace.Mob_Spawns2:GetChildren()) do
- npcs[v.Name] = false
- end
- -- NoClip
- game:GetService("RunService").Stepped:Connect(function()
- if Enabled then
- player.Character.Humanoid:ChangeState(11)
- end
- end)
- -- TP Bypass
- local old;
- old = hookfunction(getrawmetatable(game).__namecall,function(...)
- local args = {...}
- local method = getnamecallmethod()
- if method == "Kick" then
- return wait(1e17)
- elseif method == "InvokeServer" then
- return true
- elseif Enabled and not checkcaller() and method == "FireServer" and (args[2] == "UpdateState" or args[2] == "InputEnded" or args[2] == "InputBegan") then
- return
- end
- return old(...)
- end)
- -- Get Enemy
- function enemy()
- local npc
- local reward = 0
- local shit = workspace.Living:GetChildren()
- for i = 1, #shit do local v = shit[i]
- if npcs[v.Name] and v:FindFirstChild("Money") and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Health") and v.Health.Value > 0 then
- local m = v.Money.Value
- if m > reward then
- reward = m
- npc = v
- end
- end
- end
- return npc
- end
- -- UI Library
- local library = loadstring(game:HttpGetAsync('https://pastebin.com/raw/edJT9EGX'))()
- local window = library:CreateWindow("cock and ball")
- window:AddLabel({text = "Made by egg salad"})
- window:AddToggle({text='Enabled',callback=function(a)Enabled=a;end})
- window:AddSlider({text='Distance',min=-9,max=9,float=0.25,value=Distance,callback=function(a)Distance=a;end})
- local folder = window:AddFolder("Targets")
- for i,v in pairs(npcs) do
- folder:AddToggle({text=i,callback=function(a)npcs[i]=a;end})
- end
- library:Init()
- -- Skeet
- while true do
- local v = enemy()
- if Enabled and typeof(v) == "Instance" then
- repeat
- if player.Character and player.Character:FindFirstChild("RemoteEvent") and not player.Character:FindFirstChildOfClass("Model") then
- player.Character.RemoteEvent:FireServer("InputEnded",{Input=Enum.KeyCode[player.PlayerStats.StandKey.Value]})
- end
- wait()
- pcall(function()
- player.Character.HumanoidRootPart.CFrame = CFrame.new(v.HumanoidRootPart.Position) * CFrame.Angles(math.rad(Distance < 0 and 90 or -90), 0, 0) + Vector3.new(0, Distance, 0)
- player.Character.RemoteEvent:FireServer("InputEnded", {Input=Enum.UserInputType.MouseButton1})
- end)
- until not Enabled or not npcs[v.Name] or not v.Parent or not v:FindFirstChild("Health") or v.Health.Value <= 0
- end
- wait(.1)
- end
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