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- ---
- title: Open System Agnostic Setting
- author: Gego
- numbersections: true
- papersize: a5
- mainfont: DejaVuSerif
- sansfont: DejaVuSans
- monofont: DejaVuSansMono
- mathfont: TeXGyreDejaVuMath-Regular
- header-includes:
- - \usepackage{fullpage}
- ---
- [//]: # ( compile with "-pdf-engine=xelatex" )
- THIS DOCUMENT IS A DRAFT
- NOTICE THIS DOCUMENT MAY CONTAIN SPELLING
- AND GRAMMAR ERRORS. WHAT DID YOU EXPECT
- FROM SOMETHING THAT IS FREE?
- **Licence:** Public Domain
- Hail traveller!
- It seems you have been hit by Lorry-kun when you were out having a walk, or
- perhaps when you were out driving..? I don't know.
- Anyway, you are now dead.
- Don't panic! Calm down. You are about to reincarnate into a new world that is
- yours for the taking, if you can manage to, that is.
- Before you are squeezed out of the nether parts of a creature of your new world
- I thought I would give you an overview of what you can expect to find in it.
- # Higher Creatures
- In this section you will learn what sapient creatures exist in this world. You
- will be squeezed out of one of these when you are reborn, so it's good to get to
- know them.
- ## Humans
- WOO! Humans. Humans are just like you were before you became unalive. Nothing
- special.
- Humans greatest strength is that they can do almost everything other higher
- creatures can. Be it magic, technical or mechanical expertise, or leading
- armies. They can do everything (but perhaps are not the best at it).
- You will find humans from the frigid north and south, to the deepest deserts and
- forests. They build the biggest cities and reproduce like rabbits (according to
- other races).
- Humans are known to be both extremely xenophobic and extremely xenophilic. They
- are known to be very distrusting of other races, and at the same time have an
- exceptionally good relations with others (if you know what I mean).
- Different gods and different ideologies have their own sets of rules when it
- come to non-human sentient creatures.
- ## Elves
- Elves are pointy-eared creatures that live a very very long time. they are known
- for their beauty (Well, most of them are, and we don't talk about where the ugly
- ones go). There are two main races of Elves: above-ground elves, and below
- ground elves.
- Depending on when you decide to be born, the split may not have happened yet.
- (More on that when we come to it).
- Elves generally age as normal humans till they are about the age of 14, when
- their aging seems to slow down so it seems it stop to normal humans. The length
- of their lives depend on what sort of elf they are.
- Interbreeding between the elven races is not unheard of, but not very common.
- (Depending on when and where you are born.)
- ### Above Ground Elves
- Above ground elves have three factions: The High Elves, the Tree or Forest
- Elves, and the Sea Elves.
- **The High Elves** describe themselves as the original elves (or so they say).
- They are the ones blessed by the Gods (or so they say) and have magical power in
- abundance. They live in big cities built around trees of power that gives them
- long lives and eternal youth.
- It is not uncommon for a High Elf to live in excess of a thousand years, but no
- more than 5 000 years. There are a few individuals who live forever, either as
- punishment or as a blessing from the gods (most often it's punishment).
- **The Tree Elves** or **Forest Elves** live in harmony with nature (or so they
- say), and have a distrust most other higher creatures, and even other races of
- elf. If you are one, you get a free pass on being racist and speciesist. If you
- are not one and meet one, expect the worst, but don't be surprised if they are
- friendly, as they can be very friendly.
- **The Sea Elves** often live on islands far from the main continent. They
- generally have darker skin than their land cousins. They are often very
- welcoming of strangers, and try to make everyone feel at home. It is not
- uncommon that pirates are sea elves.
- You may even find sea elves that have become at home _in_ the oceans, with gills
- and webbed digits on feet and hands. (Trust at your own risk).
- ### Below Ground Elves
- There are two kinds of Black and White. These two races of elf come to be
- because the gods saw a sect of elves as going from the ways of what they
- perceived as the path they had set out for elf-kind. They indulged in
- depravity, elf sacrifice and torture of other elves en mass.
- These two races of elf do not like each other, and fight wars of extermination
- and dominance over each other. Other factions of elf have been known to be roped
- into their conflict on either side.
- **Black Elves** have charcoal black skin, and light eye colours (green, blue,
- grey, yellow) and never red or brown. Their natural hair is silver or white.
- Black elves can walk the surface without hindrance, and you may find a
- black elf or a family of black elves living among other higher creatures, (but
- not other elves races).
- **White Elves** got the short end of the stick in being outcast. They have pure
- white skin, almost transparent, red eyes, white hair.
- They can not survive in direct sunlight and when they do travel the surface they
- will ware layers on layers of cloth, and only have a slit to see through.
- The white elves are often seen as repentant of what their ancestors have done to
- cast their whole linage under ground, without the ability to freely walk the
- surface. But that does not mean they can be trusted outright. Depending on when
- you are born they might be as evil as they were when they were cast down or even
- have purged the evil elements of their ranks and seek to be let back into the
- fold of the other races of elf.
- ## Dwarfs
- Not just short humans or elves. Likes to dig holes. Sometimes dig to deep. Will
- never reach the moons..? They live mostly in mountains, where they have dug out
- giant fortresses from the stone. They live very communal and share most
- resources with each other in each fort.
- Excellent masons and engineers, known for their metallurgical know-how, and
- protectionist stance on what the have created, and what they produce. The lions
- share of metal is dug up by dwarfs, and almost half of all metal refining
- is done by the dwarfs.
- They are at contrast war with other lesser creatures of the underworld. And are
- thus very xenophobic towards them. They have little trust towards elves.
- ## Faun
- Faun come in two different variants: Fay Faun, and Devil Faun. Faun are bipedal
- creatures with goat-like legs and ram-like horns, on a generic human-like body.
- ### Fay Faun (true Faun)
- Fay Faun are the original faun. They came to this world from the Land of Fay or
- the Land of Faeries and were unable to return. They often have the range of skin
- colours any human can have, but some can be blessed with lightly blue or green
- skin.
- They can have long thin tails, often with a wispy tuft of hair on the end,
- a bit like a donkeys tail, but longer and more dexterous
- They live in arboreal forests where the link to the Land of Fay is as it's
- strangest, but are known to also be found in other places. They have taken on
- the role of protectors of the forests, and will try and persuade those who
- trespass to leave and never return.
- Quote-unquote civilised faun can be found living in or adjacent to human or
- other settlements, villages and towns.
- ### Devil Faun
- Devil faun are faun that are the result of interbreeding between Fay Faun and
- Devils or Demons though magic. They are often mistrusted among most other higher
- creatures due to this. They can have the full range of skin colour that humans
- have, but with a hint of red or yellow. They might also have red or yellow skin.
- They can have either a thin tail like a normal Faun, or a thick tail like a
- devil.
- They are said to be impervious to flames, but it may or may not be true
- (Depending on when you are born), better avoid flames just to be sure.
- You will find them often living underground in colonies, where try to keep to
- themselves. You can also find them in towns and settlements on the surface,
- where they often live as entertainers (if you know what I mean) among other
- things.
- ## Satyrs
- Satyrs are creatures originally from the Land of Fay, who can not return. They
- are stout human-esq creates that have donkey ears and donkey tails. Lives in
- farming villages on the surfaces, they are happy-go-lucky in nature, and are
- very welcoming of others (You may visit, but never stay for too long). All
- satyrs have light skin, green eyes, and red hair. (They have no horns.)
- They will protect their own at any price, but will welcome a wary traveller in
- for a cup of tea or for trade in goods.
- It is not uncommon to see Satyr merchants in towns and cities of other races,
- but will never live there for long. Those that do are often outcasts.
- ## Lizard Folk (Generic term for several species)
- Found in the tropical, and subtropical climates, lizard folk are cold blooded,
- and look like slightly-larger-than-a-human-sized bipedal lizard. Depending on
- where they are born they have different colourations and adaptations to work in
- that environment. Some have sand coloured skin to work blend in with sand dunes
- of a great dessert, others are green to blend in with marches and jungles,
- whilst others are bright red because they their culture have a preference for
- that colour.
- Often described as having no emotions, this is false. They do have emotions,
- they just can't express them like other creatures; They don't have the muscles
- in their face to express emotions that way, and the tail is not in directly
- controlled by their emotions as dogs and wolves.
- ## Dragons and Their Kin
- There are several different kinds of dragons, from True Dragons and Wyvern, to
- Drakes and Wyrms. Among these only a few are considered higher beings. All
- dragon kin can be found in both metallic and chromatic types.
- ### Dragons (True Dragons)
- Dragons are big lizard-esq things, with six limbs, four legs to stand on, and
- two wings. They are not really lizards, but their own thing. They are the most
- powerful mortal creatures you can encounter. Is this section the different types
- of dragons will be presented. Most kinds of dragons do built hordes of
- out of something, and will protect their horde.
- Not all dragons you will find you can talk to, and are right out feral, this
- irrespective if they are chromatic or metallic in nature.
- **Metallic Dragons** are called as such because their scales shine like
- different kinds of metal. Most metallic dragons are not feral, and can be talked
- to, if they would allow it. Metallic dragons generally form monogamous pairings
- that will last till death do them part.
- Among these you will find the **Gold Dragons** who are the most
- rare of all dragons, and are seen as protectors of the world. They will try to
- solve conflicts through diplomacy, but help you gods, if you every anger one.
- **Silver Dragons** are the second least common dragon type you will find. They
- are seen as arbiters, and will try to keep the peace in their domain, at any
- cost. Remember that.
- **Copper Dragons** are mischievous in nature, and will roam their domain trying
- to find anything to entertain them. This does not mean they can be played with,
- as they have a higher chance of being feral in nature.
- **Steel Dragons** or **Iron Dragons** are the only type of dragons that can live
- in groups, and do not maintain a fixed domain, but can travel around like
- nomads. It is not uncommon for them to seek out companionship with other
- higher creatures, and are thus often seen with a _dragon rider_ on their back
- when travelling. (**Note:** this dose not mean that individual dragons of other
- types can't be found with dragon riders, or seeking companionship.) They are
- the only type of metallic dragons that do not build hordes, and instead value
- companionship and family over riches.
- **Chromatic Dragons** are dragons that have
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