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- script.Parent = nil
- Character = game:GetService("Players").LocalPlayer.Character
- Humanoid = Character.Humanoid
- if Humanoid:findFirstChild("Animate") then
- Humanoid:findFirstChild("Animate"):Destroy()
- end
- --TagService = require(game:GetService("ReplicatedStorage"):WaitForChild("TagService"))
- Meshes = {Blast = "20329976", Crown = "1323306", Ring = "3270017", Claw = "10681506", Crystal = "9756362", Coil = "9753878", Cloud = "1095708"}
- clangsounds = {"199149119", "199149109", "199149072", "199149025", "199148971"}
- hitsounds = {"199149137", "199149186", "199149221", "199149235", "199149269", "199149297"}
- blocksounds = {"199148933", "199148947"}
- armorsounds = {"199149321", "199149338", "199149367", "199149409", "199149452"}
- woosh = {Heavy1 = "320557353", Heavy2 = "320557382", Heavy3 = "320557453", Heavy4 = "199144226", Heavy5 = "203691447", Heavy6 = "203691467", Heavy7 = "203691492", Light1 = "320557413", Light2 = "320557487", Light3 = "199145095", Light4 = "199145146", Light5 = "199145887", Light6 = "199145913", Light7 = "199145841", Medium1 = "320557518", Medium2 = "320557537", Medium3 = "320557563", Medium4 = "199145204"}
- music = {Breaking = "179281636", FinalReckoning = "357375770", NotDeadYet = "346175829", Intense = "151514610", JumpP1 = "160536628", JumpP2 = "60536666", SonsOfWar = "158929777", WrathOfSea = "165520893", ProtectorsOfEarth = "160542922", SkyTitans = "179282324", ArchAngel = "144043274", Anticipation = "168614529", TheMartyred = "186849544", AwakeP1 = "335631255", AwakeP2 = "335631297", ReadyAimFireP1 = "342455387", ReadyAimFireP2 = "342455399", DarkLordP1 = "209567483", DarkLordP2 = "209567529", BloodDrainP1 = "162914123", BloodDrainP2 = "162914203", DanceOfSwords = "320473062", Opal = "286415112", Calamity = "190454307", Hypnotica = "155968128", Nemisis = "160453802", Breathe = "276963903", GateToTheRift = "270655227", InfernalBeserking = "244143404", Trust = "246184492", AwakeningTheProject = "245121821", BloodPain = "242545577", Chaos = "247241693", NightmareFictionHighStake = "248062278", TheWhiteWeapon = "247236446", Gale = "256851659", ImperialCode = "256848383", Blitzkrieg = "306431437", RhapsodyRage = "348690251", TheGodFist = "348541501", BattleForSoul = "321185592", TheDarkColossus = "305976780", EmpireOfAngels = "302580452", Kronos = "302205297", Exorcist = "299796054", CrimsonFlames = "297799220", UltimatePower = "295753229", DrivingInTheDark = "295753229", AscendToPower = "293860654", GodOfTheSun = "293612495", DarkRider = "293861765", Vengeance = "293375555", SoundOfWar = "293376196", HellsCrusaders = "293012202", Legend = "293011823", RisingSouls = "290524959"}
- misc = {GroundSlam = "199145477", LaserSlash = "199145497", RailGunFire = "199145534", Charge1 = "199145659", Charge2 = "169380469", Charge3 = "169380479", EmptyGun = "203691822", GunShoot = "203691837", Stomp1 = "200632875", Stomp2 = "200632561", TelsaCannonCharge = "169445572", TelsaCannonShoot = "169445602", AncientHymm = "245313442"}
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Face = Head.face
- Neck = Torso.Neck
- it = Instance.new
- attacktype = 1
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- cloaked = false
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- attack = false
- attackdebounce = false
- deb = false
- equipped = true
- hand = false
- MMouse = nil
- combo = 0
- mana = 0
- trispeed = 0.2
- attackmode = "none"
- local idle = 0
- local Anim = "Idle"
- local gun = false
- local shoot = false
- player = nil
- mana = 0
- if Humanoid:FindFirstChild("Animator") then
- Humanoid:FindFirstChild("Animator"):Destroy()
- end
- print("Rigormortis loaded.")
- mouse = Player:GetMouse()
- RSH = nil
- RW = Instance.new("Motor")
- LW = Instance.new("Motor")
- RW.Name = "Right Shoulder"
- LW.Name = "Left Shoulder"
- LH = Torso["Left Hip"]
- RH = Torso["Right Hip"]
- TorsoColor = Torso.BrickColor
- Colorpart1 = Torso.BrickColor.r
- Colorpart2 = Torso.BrickColor.g
- Colorpart3 = Torso.BrickColor.b
- NoOutline = function(Part)
- Part.TopSurface = 10
- end
- player = Player
- ch = Character
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "Right Shoulder"
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- LW.Name = "Left Shoulder"
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- Mouse = Player:GetMouse()
- local weldBetween = function(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- fat = Instance.new("BindableEvent",script)
- fat.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1/30
- tf = 0
- allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
- tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
- lastframe = tick()
- script.Heartbeat:Fire() --ayy lmao
- game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe=tick()
- else
- --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
- for i=1, math.floor(tf/frame) do
- script.Heartbeat:Fire()
- end
- lastframe=tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf/frame)
- end
- end
- end)
- nooutline = function(part)
- part.TopSurface = 10
- end
- rainParts = {}
- part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- if brickcolor == TorsoColor then
- table.insert(rainParts, #rainParts + 1, fp)
- end
- fp.BrickColor = BrickColor.new(tostring(brickcolor))
- if fp.BrickColor == BrickColor.new("Br. yellowish orange") or fp.BrickColor == BrickColor.new("Bright orange") or fp.BrickColor == BrickColor.new("Really red") then
- fp.BrickColor = BrickColor.new("White")
- end
- fp.Name = name
- fp.Size = size
- fp.Position = Character.Torso.Position
- nooutline(fp)
- fp.Material = material
- fp:BreakJoints()
- return fp
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0, c1)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- weld.C1 = c1
- return weld
- end
- local m = Instance.new("Model", RightArm)
- m.Name = "Rigormortis\' Right Glove"
- GloveHandle = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- GloveHandleweld = weld(m, Character["Right Arm"], GloveHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.1920929e-05, 0.000109910965, 0.00443553925, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1))
- mesh("SpecialMesh", GloveHandle, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(5.5, 5.25, 5.5))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Br. yellowish orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.620000124, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(5.5, 1, 5.5))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.869999886, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(5.5, 1.5, 5.5))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549999952, 0.0184423923, 0.00541090965, 1, 0, 0, 0, 0.258819193, -0.965925813, 0, 0.965925813, 0.258819193))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Br. yellowish orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00707101822, 0.00707101822, 0.465586424, 0.707106769, 0.707106769, 0, -0.707106769, 0.707106769, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 5, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Br. yellowish orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00999999046, 0, 0.465586424, 0, 0.99999994, 0, -0.99999994, 0, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 5, 1))
- GloveEyePart = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Really red", "GloveEyePart", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- GloveEyePartweld = weld(m, GloveHandle, GloveEyePart, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 1.00999999, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- GloveEyePartmesh = mesh("SpecialMesh", GloveEyePart, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 4))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549999952, 0.0192146301, 0.000453591347, 1, 0, 0, 0, 0.50000006, -0.866025388, 0, 0.866025388, 0.50000006))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Br. yellowish orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.00999999046, 0.465586424, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 5, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.549413562, 0.00707125664, 0.00707101822, 1.3767874e-07, -6.21808951e-08, -1, -0.70710659, 0.707106948, -1.4132209e-07, 0.707106948, 0.70710659, 5.33850653e-08))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549999952, 0.0186772346, -0.004535079, 1, 0, 0, 0, 0.707106829, -0.707106709, 0, 0.707106709, 0.707106829))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.549413681, 0.00999999046, 0, -4.37113883e-08, -9.70964606e-08, -1, 0, 1, -9.70964606e-08, 1, -4.24422121e-15, -4.37113883e-08))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 0.75, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549999952, 0.00921452045, 0.0168669224, 1, 0, 0, 0, -0.499999851, -0.866025507, 0, 0.866025507, -0.499999851))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549999952, 0.0132659674, 0.0139074326, 1, 0, 0, 0, -0.258818924, -0.965925872, 0, 0.965925872, -0.258818924))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549999952, 0.0168671608, -0.00921428204, 1, 0, 0, 0, 0.866025448, -0.499999911, 0, 0.499999911, 0.866025448))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- LaserReferencePart = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Really black", "LaserReferencePart", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- LaserReferencePartweld = weld(m, GloveHandle, LaserReferencePart, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.980000019, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1))
- mesh("SpecialMesh", LaserReferencePart, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 4, 4))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.974999905, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 5, 5))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.549413681, 0.00707101822, -0.00707149506, -3.09086268e-08, -1.0640651e-07, -1, 0.707106948, 0.70710659, -9.70964535e-08, 0.70710659, -0.707106948, 5.33850901e-08))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.549413562, 1.1920929e-07, 0.00999999046, 7.54979013e-08, 7.54978799e-08, -1, -1, 2.68220901e-07, -7.54978799e-08, 2.68220901e-07, 1, 7.54979013e-08))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 0.75, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Br. yellowish orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00707101822, 0.00707101822, 0.465586424, 0.707106709, -0.707106829, 0, 0.707106829, 0.707106709, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 5, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549999952, 0.0164134502, 0.00999999046, 1, 0, 0, 0, 7.54979013e-08, -1, 0, 1, 7.54979013e-08))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549999952, -0.00453495979, -0.0186769962, 1, 0, 0, 0, 0.707106709, 0.707106888, 0, -0.707106888, 0.707106709))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549999952, 0.000453591347, -0.0192143917, 1, 0, 0, 0, 0.866025329, 0.500000119, 0, -0.500000119, 0.866025329))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549999952, 0.00541114807, -0.0184421539, 1, 0, 0, 0, 0.965925813, 0.258819163, 0, -0.258819163, 0.965925813))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549999952, 0.00999999046, -0.0164134502, 1, 0, 0, 0, 1, 1.34110465e-07, 0, -1.34110465e-07, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549999952, 0.0139074326, -0.0132658482, 1, 0, 0, 0, 0.965925872, -0.258818865, 0, 0.258818865, 0.965925872))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Finger1Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Finger1Handleweld = weld(m, Character["Right Arm"], Finger1Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.138371706, 1.14493585, -0.395564556, 0.965925813, 0.258819014, 0, -0.258819044, 0.965925694, 0, 0, 0, 1))
- mesh("SpecialMesh", Finger1Handle, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Finger1Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103527784, 0.38637054, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Finger1Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0249999762, 0.200000167, 0, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5))
- Glove1Finger1ClawFinger = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Glove1Finger1ClawFinger", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Glove1Finger1ClawFingerweld = weld(m, Finger1Handle, Glove1Finger1ClawFinger, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103747845, 0.500191927, -0.00441360474, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1))
- mesh("SpecialMesh", Glove1Finger1ClawFinger, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.209999993, 0.5, 0.209999993))
- Finger2Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Finger2Handleweld = weld(m, Character["Right Arm"], Finger2Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.138371706, 1.14493585, 0.00143527985, 0.965925813, 0.258819014, 0, -0.258819044, 0.965925694, 0, 0, 0, 1))
- mesh("SpecialMesh", Finger2Handle, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Finger2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0249999762, 0.200000167, 0, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Finger2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103527784, 0.38637054, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5))
- Glove1Finger2ClawFinger = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Glove1Finger2ClawFinger", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Glove1Finger2ClawFingerweld = weld(m, Finger2Handle, Glove1Finger2ClawFinger, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103527784, 0.499370575, -0.00141334534, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1))
- mesh("SpecialMesh", Glove1Finger2ClawFinger, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.209999993, 0.5, 0.209999993))
- Finger3Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Finger3Handleweld = weld(m, Character["Right Arm"], Finger3Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.138371706, 1.14493585, 0.403035164, 0.965925813, 0.258819014, 0, -0.258819044, 0.965925694, 0, 0, 0, 1))
- mesh("SpecialMesh", Finger3Handle, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Finger3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103527784, 0.38637054, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Finger3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0249999762, 0.200000167, 0, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5))
- Glove1Finger3ClawFinger = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Glove1Finger3ClawFinger", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Glove1Finger3ClawFingerweld = weld(m, Finger3Handle, Glove1Finger3ClawFinger, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103527784, 0.499370575, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1))
- mesh("SpecialMesh", Glove1Finger3ClawFinger, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.209999993, 0.5, 0.209999993))
- Finger4Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Finger4Handleweld = weld(m, Character["Right Arm"], Finger4Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.145614386, 1.14687657, -0.40422225, -0.965925813, 0.258819103, 4.72798973e-08, 0.258819133, 0.965925694, -1.68990979e-07, -8.94069672e-08, -1.50995788e-07, -1))
- mesh("SpecialMesh", Finger4Handle, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Finger4Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103527784, 0.38637042, 0, 0.866025329, -0.500000179, 0, 0.500000179, 0.866025329, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Finger4Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0249997377, 0.200000048, 0, 0.965925753, -0.258819282, 0, 0.258819282, 0.965925753, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5))
- Glove1Finger4ClawFinger = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Glove4Finger1ClawFinger", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Glove1Finger4ClawFingerweld = weld(m, Finger4Handle, Glove1Finger4ClawFinger, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.134217024, 0.491147041, -0.00118684769, -0.866025329, 0.500000119, -1.2544109e-07, 0.500000119, 0.866025329, -1.22710517e-07, 4.72798973e-08, -1.68990979e-07, -1))
- mesh("SpecialMesh", Glove1Finger4ClawFinger, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.209999993, 0.5, 0.209999993))
- local m2 = Instance.new("Model", Head)
- m2.Name = "Rigormortis\' Hood"
- HoodHandle = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really black", "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- HoodHandleweld = weld(m, Character.Head, HoodHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.1920929e-05, -0.0898900032, 2.19345093e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- mesh("SpecialMesh", HoodHandle, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=64560031", Vector3.new(0, 0, 0), Vector3.new(1.10000002, 1.10000002, 1.10000002))
- Hoodpart2 = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Hoodpart2", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Hoodpart2weld = weld(m, HoodHandle, Hoodpart2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, -0.0299999714, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- mesh("SpecialMesh", Hoodpart2, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=64560031", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 1.20000005, 1.10000002))
- Eye1 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Really red", "Eye1", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Eye1weld = weld(m, HoodHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.200000048, 0, 0.619999886, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Eye1mesh = mesh("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 2, 1))
- Eye2 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Really red", "Eye2", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Eye2weld = weld(m, HoodHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200000048, 0.064807415, 0.616603374, 1, 0, 0, 0, 0.994521916, 0.104528464, 0, -0.104528464, 0.994521916))
- Eye2mesh = mesh("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 2, 1))
- local m3 = Instance.new("Model", LeftArm)
- m3.Name = "Rigormortis\' Left Glove"
- Glove2Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Glove2Handleweld = weld(m, Character["Left Arm"], Glove2Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21593475e-05, 0.000111103058, 0.00443267822, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1))
- mesh("SpecialMesh", Glove2Handle, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(5.5, 5.25, 5.5))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Br. yellowish orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.620001078, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(5.5, 1, 5.5))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.870001078, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(5.5, 1.5, 5.5))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550000191, 0.0184402466, 0.00540876389, 1, 0, 0, 0, 0.258819193, -0.965925813, 0, 0.965925813, 0.258819193))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Br. yellowish orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00706958771, 0.00706958771, 0.465587616, 0.707106769, 0.707106769, 0, -0.707106769, 0.707106769, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 5, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Br. yellowish orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00999808311, 0, 0.465587616, 0, 0.99999994, 0, -0.99999994, 0, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 5, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 1.00999808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 4))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550000191, 0.0192146301, 0.000451087952, 1, 0, 0, 0, 0.50000006, -0.866025388, 0, 0.866025388, 0.50000006))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Br. yellowish orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.00999808311, 0.465587616, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 5, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.549407959, 0.00706958771, 0.00706955791, 1.3767874e-07, -6.21808951e-08, -1, -0.70710659, 0.707106948, -1.4132209e-07, 0.707106948, 0.70710659, 5.33850653e-08))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550000191, 0.0186767578, -0.00453662872, 1, 0, 0, 0, 0.707106829, -0.707106709, 0, 0.707106709, 0.707106829))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.549407959, 0.00999832153, 0, -4.37113883e-08, -9.70964606e-08, -1, 0, 1, -9.70964606e-08, 1, -4.24422121e-15, -4.37113883e-08))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 0.75, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550000191, 0.00921630859, 0.016866684, 1, 0, 0, 0, -0.499999851, -0.866025507, 0, 0.866025507, -0.499999851))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550000191, 0.0132675171, 0.0139055252, 1, 0, 0, 0, -0.258818924, -0.965925872, 0, 0.965925872, -0.258818924))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550000191, 0.016866684, -0.00921630859, 1, 0, 0, 0, 0.866025448, -0.499999911, 0, 0.499999911, 0.866025448))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.979999065, -2.38418579e-07, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 4, 4))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.974999905, -2.38418579e-07, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 5, 5))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.549407959, 0.00706964731, -0.00706958771, -3.09086268e-08, -1.0640651e-07, -1, 0.707106948, 0.70710659, -9.70964535e-08, 0.70710659, -0.707106948, 5.33850901e-08))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.549407959, 0, 0.00999808311, 7.54979013e-08, 7.54978799e-08, -1, -1, 2.68220901e-07, -7.54978799e-08, 2.68220901e-07, 1, 7.54979013e-08))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 0.75, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Br. yellowish orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00706958771, 0.00706982613, 0.465587616, 0.707106709, -0.707106829, 0, 0.707106829, 0.707106709, 0, 0, 0, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 5, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550000191, 0.0164146423, 0.00999808311, 1, 0, 0, 0, 7.54979013e-08, -1, 0, 1, 7.54979013e-08))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550000191, -0.00453662872, -0.0186767578, 1, 0, 0, 0, 0.707106709, 0.707106888, 0, -0.707106888, 0.707106709))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550000191, 0.000451087952, -0.0192146301, 1, 0, 0, 0, 0.866025329, 0.500000119, 0, -0.500000119, 0.866025329))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550000191, 0.00540876389, -0.0184402466, 1, 0, 0, 0, 0.965925813, 0.258819163, 0, -0.258819163, 0.965925813))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550000191, 0.00999808311, -0.0164146423, 1, 0, 0, 0, 1, 1.34110465e-07, 0, -1.34110465e-07, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550000191, 0.0139064789, -0.0132675171, 1, 0, 0, 0, 0.965925872, -0.258818865, 0, 0.258818865, 0.965925872))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25))
- Glove2Finger1Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Glove2Finger1Handleweld = weld(m, Character["Left Arm"], Glove2Finger1Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149578571, 1.14794111, 0.398792267, -0.965925813, 0.258819133, 0, 0.258819163, 0.965925694, 7.4505806e-08, 1.92835312e-08, 7.19670723e-08, -1))
- mesh("SpecialMesh", Glove2Finger1Handle, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Finger1Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103526592, 0.386366367, 0, 0.866025448, -0.500000119, -3.72529136e-08, 0.500000119, 0.866025329, -9.98188199e-09, 3.72529101e-08, -9.98188909e-09, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Finger1Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0249929428, 0.199998975, 0, 0.965925813, -0.258819133, -1.92835294e-08, 0.258819133, 0.965925813, 2.79754886e-09, 1.79023978e-08, -7.6931741e-09, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5))
- Glove2Finger1ClawFinger = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Glove2Finger1ClawFinger", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Glove2Finger1ClawFingerweld = weld(m, Glove2Finger1Handle, Glove2Finger1ClawFinger, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103525162, 0.49937129, 0, 0.866025448, -0.500000119, -3.72529136e-08, 0.500000119, 0.866025329, -9.98188199e-09, 3.72529101e-08, -9.98188909e-09, 1))
- mesh("SpecialMesh", Glove2Finger1ClawFinger, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.209999993, 0.5, 0.209999993))
- Glove2Finger2Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Glove2Finger2Handleweld = weld(m, Character["Left Arm"], Glove2Finger2Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149578094, 1.14794099, -0.00280952454, -0.965925813, 0.258819133, 0, 0.258819163, 0.965925694, 7.4505806e-08, 1.92835312e-08, 7.19670723e-08, -1))
- mesh("SpecialMesh", Glove2Finger2Handle, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Finger2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0249934196, 0.199998975, 1.90734863e-06, 0.965925813, -0.258819133, -1.92835294e-08, 0.258819133, 0.965925813, 2.79754886e-09, 1.79023978e-08, -7.6931741e-09, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Finger2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103526592, 0.386366367, 0, 0.866025448, -0.500000119, -3.72529136e-08, 0.500000119, 0.866025329, -9.98188199e-09, 3.72529101e-08, -9.98188909e-09, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5))
- Glove2Finger2ClawFinger = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Glove2Finger2ClawFinger", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Glove2Finger2ClawFingerweld = weld(m, Glove2Finger2Handle, Glove2Finger2ClawFinger, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.10352397, 0.499371529, -0.00141334534, 0.866025448, -0.500000119, -3.72529136e-08, 0.500000119, 0.866025329, -9.98188199e-09, 3.72529101e-08, -9.98188909e-09, 1))
- mesh("SpecialMesh", Glove2Finger2ClawFinger, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.209999993, 0.5, 0.209999993))
- Glove2Finger3Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Glove2Finger3Handleweld = weld(m, Character["Left Arm"], Glove2Finger3Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149578094, 1.14794099, -0.399812698, -0.965925813, 0.258819133, 0, 0.258819163, 0.965925694, 7.4505806e-08, 1.92835312e-08, 7.19670723e-08, -1))
- mesh("SpecialMesh", Glove2Finger3Handle, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Finger3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103526592, 0.386366367, 0, 0.866025448, -0.500000119, -3.72529136e-08, 0.500000119, 0.866025329, -9.98188199e-09, 3.72529101e-08, -9.98188909e-09, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Finger3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0249962807, 0.199998975, 1.90734863e-06, 0.965925813, -0.258819133, -1.92835294e-08, 0.258819133, 0.965925813, 2.79754886e-09, 1.79023978e-08, -7.6931741e-09, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5))
- Glove2Finger3ClawFinger = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Glove2Finger3ClawFinger", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Glove2Finger3ClawFingerweld = weld(m, Glove2Finger3Handle, Glove2Finger3ClawFinger, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103745937, 0.500193119, -0.00440788269, 0.866025448, -0.500000119, -3.72529136e-08, 0.500000119, 0.866025329, -9.98188199e-09, 3.72529101e-08, -9.98188909e-09, 1))
- mesh("SpecialMesh", Glove2Finger3ClawFinger, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.209999993, 0.5, 0.209999993))
- Glove2Finger4Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Glove2Finger4Handleweld = weld(m, Character["Left Arm"], Glove2Finger4Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.134407997, 1.14387655, 0.400022507, 0.965925813, 0.258819103, -8.94069672e-08, -0.258819133, 0.965925694, 2.38418579e-07, 1.48067784e-07, -2.071544e-07, 1))
- mesh("SpecialMesh", Glove2Finger4Handle, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Finger4Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103526354, 0.386366606, 0, 0.866025329, -0.500000238, 1.07231074e-07, 0.500000238, 0.866025329, 3.19420792e-08, -1.0883587e-07, 2.59529003e-08, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Glove2Finger4Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.025002718, 0.199998975, 0, 0.965925753, -0.258819312, 8.84631604e-08, 0.258819312, 0.965925753, 1.30108901e-08, -8.88163285e-08, 1.03283924e-08, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5))
- Glove2Finger4ClawFinger = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Glove2Finger4ClawFinger", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Glove2Finger4ClawFingerweld = weld(m, Glove2Finger4Handle, Glove2Finger4ClawFinger, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.134222269, 0.491146207, -0.00118637085, -0.866025329, 0.500000238, -1.96638027e-07, 0.500000238, 0.866025329, -8.72672246e-08, 1.26659884e-07, -1.73894662e-07, -1))
- mesh("SpecialMesh", Glove2Finger4ClawFinger, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.209999993, 0.5, 0.209999993))
- coroutine.resume(coroutine.create(function(Part, Weld)
- while Part.Parent ~= nil do
- wait(5)
- for i = 0, 1, 0.2 do
- wait()
- Eye1mesh.Scale = Vector3.new(0.5, 2 - 1.9 * i, 1)
- end
- for i = 0, 1, 0.2 do
- wait()
- Eye1mesh.Scale = Vector3.new(0.5, 0.1 + 1.9 * i, 1)
- end
- end
- end), Eye1, Eye1weld)
- coroutine.resume(coroutine.create(function(Part, Weld)
- while Part.Parent ~= nil do
- wait(5)
- for i = 0, 1, 0.2 do
- wait()
- Eye2mesh.Scale = Vector3.new(0.5, 2 - 1.9 * i, 1)
- end
- for i = 0, 1, 0.2 do
- wait()
- Eye2mesh.Scale = Vector3.new(0.5, 0.1 + 1.9 * i, 1)
- end
- end
- end), Eye2, Eye2weld)
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Model") then
- for _,c in pairs(v:GetChildren()) do
- if c:IsA("Part") then
- c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- end
- end
- end
- end
- for i,v in pairs(Character.Head:GetChildren()) do
- if v.className == "BlockMesh" then
- v:destroy()
- head = Instance.new("SpecialMesh", Head)
- head.MeshType = "Head"
- end
- end
- local CloakEffect = Instance.new("ParticleEmitter", Torso)
- CloakEffect.VelocitySpread = 360
- CloakEffect.Lifetime = NumberRange.new(1)
- CloakEffect.Speed = NumberRange.new(20)
- CloakEffect.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 1), NumberSequenceKeypoint.new(1, 0)})
- CloakEffect.Enabled = false
- CloakEffect.RotSpeed = NumberRange.new(-360, 360)
- CloakEffect.Rate = 1000
- CloakEffect.Rotation = NumberRange.new(-360, 360)
- CloakEffect.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.1, 0), NumberSequenceKeypoint.new(1, 1)})
- CloakEffect.Color = ColorSequence.new(Color3.new(Colorpart1, Colorpart2, Colorpart3), Color3.new(Colorpart1, Colorpart2, Colorpart3))
- CloakEffect.LightEmission = 1
- CloakEffect.Texture = "http://www.roblox.com/asset/?id=243664672"
- CloakEffectLight = Instance.new("PointLight", Torso)
- CloakEffectLight.Color = Color3.new(Colorpart1, Colorpart2, Colorpart3)
- CloakEffectLight.Range = 10
- CloakEffectLight.Brightness = 10
- CloakEffectLight.Enabled = false
- CloakEffectLight2 = Instance.new("PointLight", Torso)
- CloakEffectLight2.Color = Color3.new(Colorpart1, Colorpart2, Colorpart3)
- CloakEffectLight2.Range = 7.5
- CloakEffectLight2.Brightness = 7.5
- CloakEffectLight2.Enabled = false
- local CloakEffect2 = Instance.new("ParticleEmitter", Torso)
- CloakEffect2.VelocitySpread = 360
- CloakEffect2.Lifetime = NumberRange.new(1)
- CloakEffect2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 6), NumberSequenceKeypoint.new(1, 5)})
- CloakEffect2.Enabled = false
- CloakEffect2.RotSpeed = NumberRange.new(9000)
- CloakEffect2.Rate = 200
- CloakEffect2.Rotation = NumberRange.new(-360, 360)
- CloakEffect2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.1, 0), NumberSequenceKeypoint.new(1, 1)})
- CloakEffect2.Color = ColorSequence.new(Color3.new(Colorpart1, Colorpart2, Colorpart3), Color3.new(Colorpart1, Colorpart2, Colorpart3))
- CloakEffect2.Texture = "http://www.roblox.com/asset/?id=321556991"
- local TrailEffect = Instance.new("ParticleEmitter", Torso)
- TrailEffect.Lifetime = NumberRange.new(1)
- TrailEffect.Speed = NumberRange.new(0)
- TrailEffect.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0)})
- TrailEffect.Enabled = false
- TrailEffect.RotSpeed = NumberRange.new(-360, 360)
- TrailEffect.Rate = 500
- TrailEffect.Rotation = NumberRange.new(-360, 360)
- TrailEffect.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.1, 0.5), NumberSequenceKeypoint.new(1, 1)})
- TrailEffect.Color = ColorSequence.new(Color3.new(Colorpart1, Colorpart2, Colorpart3), Color3.new(Colorpart1, Colorpart2, Colorpart3))
- TrailEffect.LightEmission = 0.5
- TrailEffect.Texture = "http://www.roblox.com/asset/?id=243728206"
- local GhostEffect = Instance.new("ParticleEmitter", Torso)
- GhostEffect.Lifetime = NumberRange.new(0.25, 0.5)
- GhostEffect.Speed = NumberRange.new(12.5, 15)
- GhostEffect.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.3, 0.3), NumberSequenceKeypoint.new(1, 0, 0)})
- GhostEffect.Acceleration = Vector3.new(0, 0, 0)
- GhostEffect.RotSpeed = NumberRange.new(9000)
- GhostEffect.Rate = 1000
- GhostEffect.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.1, 0.25), NumberSequenceKeypoint.new(1, 1)})
- GhostEffect.LightEmission = 0.75
- GhostEffect.Color = ColorSequence.new(Color3.new(1, 1, 1), Color3.new(1, 1, 1))
- GhostEffect.Texture = "http://www.roblox.com/asset/?id=321556991"
- GhostEffect.VelocitySpread = 360
- GhostEffect.LockedToPart = false
- GhostEffect.Enabled = false
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local equipped = false
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local sprint = false
- local battlestance = false
- local attacktype = 1
- local state = "none"
- local torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local on = false
- local grabbed = false
- local skill1 = false
- local skill2 = false
- local skill3 = false
- local skill4 = false
- local cooldown1 = 0
- local cooldown2 = 0
- local cooldown3 = 0
- local cooldown4 = 0
- local co1 = 20
- local co2 = 30
- local co3 = 40
- local co4 = 100
- local inputserv = game:GetService("UserInputService")
- local typing = false
- local crit = false
- local critchance = 2
- local critdamageaddmin = 3
- local critdamageaddmax = 7
- local maxstamina = 100
- local stamina = 0
- local maxjumpstamina = 100
- local jumpstamina = 0
- local maxstealth = 100
- local stealth = 0
- local skill1stam = 30
- local skill2stam = 40
- local skill3stam = 50
- local skill4stam = 80
- local recovermana = 3
- local recoverstealth = 5
- local recoverjumpstamina = 25
- local defensevalue = 0.9
- local speedvalue = 1.25
- local mindamage = 5
- local maxdamage = 10
- local damagevalue = 1
- local cf = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local skillcolorscheme = c3(1, 1, 1)
- local rain = Color3.new()
- sincolor = function(sine)
- sine = math.deg(sine)
- local radcolor = function(col)
- return math.rad(col / 255 * 360)
- end
- local r = math.abs(math.sin(radcolor(sine + 0)))
- local g = math.abs(math.sin(radcolor(sine + 85)))
- local b = math.abs(math.sin(radcolor(sine + 170)))
- return Color3.new(r, g, b)
- end
- local scrn = Instance.new("ScreenGui", Player.PlayerGui)
- makeframe = function(par, trans, pos, size, color)
- local frame = Instance.new("Frame", par)
- frame.BackgroundTransparency = trans
- frame.BorderSizePixel = 0
- frame.Position = pos
- frame.Size = size
- frame.BackgroundColor3 = color
- return frame
- end
- makelabel = function(par, text)
- local label = Instance.new("TextLabel", par)
- label.BackgroundTransparency = 1
- label.Size = ud(1, 0, 1, 0)
- label.Position = ud(0, 0, 0, 0)
- label.TextColor3 = c3(255, 255, 255)
- label.TextStrokeTransparency = 0
- label.FontSize = Enum.FontSize.Size32
- label.Font = Enum.Font.SourceSansBold
- label.BorderSizePixel = 0
- label.TextScaled = true
- label.Text = text
- end
- framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme)
- framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme)
- framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme)
- framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme)
- bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- text1 = makelabel(framesk1, "[C] Trigger Blast/Planet Trigger")
- text2 = makelabel(framesk2, "[V] Trigger Void")
- text3 = makelabel(framesk3, "[X] Celestial Trigger Distortion")
- text4 = makelabel(framesk4, "[Z] Galactic Trigger/Spiral Trigger")
- staminabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0.03, 0), c3(1, 1, 1))
- staminacover = makeframe(staminabar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 1, 1))
- staminatext = makelabel(staminabar, "Mana")
- stealthbar = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.26, 0, 0.03, 0), c3(0.22745098039216, 0.49019607843137, 0.082352941176471))
- stealthcover = makeframe(stealthbar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(0, 0.7843137254902, 0))
- stealthtext = makelabel(stealthbar, "Trigger Power")
- healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0.03, 0), c3(1, 1, 0))
- healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 0.18039215686275, 0.1921568627451))
- healthtext = makelabel(healthbar, "Health")
- jumpstaminabar = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0.03, 0), c3(1, 1, 1))
- jumpstaminacover = makeframe(jumpstaminabar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 1, 1))
- jumpstaminatext = makelabel(jumpstaminabar, "Jump Trigger Percent")
- local stats = Instance.new("Folder", Character)
- stats.Name = "Stats"
- local block = Instance.new("BoolValue", stats)
- block.Name = "Block"
- block.Value = false
- local stun = Instance.new("BoolValue", stats)
- stun.Name = "Stun"
- stun.Value = false
- local defense = Instance.new("NumberValue", stats)
- defense.Name = "Defence"
- defense.Value = defensevalue
- local speed = Instance.new("NumberValue", stats)
- speed.Name = "Speed"
- speed.Value = speedvalue
- local damagea = Instance.new("NumberValue", stats)
- damagea.Name = "Damage"
- damagea.Value = damagevalue
- rainhats = {}
- prepareCharacter = function()
- for _,v in pairs(Character:children()) do
- if v:isA("Shirt") or v:isA("Pants") then
- v:Destroy()
- else
- if v:isA("Part") then
- v.BrickColor = BrickColor.new("White")
- else
- if v.Name == "BodyColors" then
- v:Destroy()
- else
- if v:isA("Hat") then
- table.insert(rainhats, #rainhats + 1, v.Handle.Mesh)
- v.Handle.Mesh.TextureId = "rbxassetid://37912058"
- end
- end
- end
- end
- end
- end
- prepareCharacter()
- makeeffect = function(par, size, pos1, trans, trans1, howmuch, delay1, id, type)
- local p = Instance.new("Part", par or workspace)
- p.CFrame = pos1
- p.Anchored = true
- p.Material = "Plastic"
- p.CanCollide = false
- p.TopSurface = 0
- p.Size = Vector3.new(1, 1, 1)
- p.BottomSurface = 0
- p.Transparency = trans
- p.FormFactor = "Custom"
- nooutline(p)
- local mesh = Instance.new("SpecialMesh", p)
- mesh.Scale = size
- if id ~= nil and type == nil then
- mesh.MeshId = "rbxassetid://" .. id
- else
- if id == nil and type ~= nil then
- mesh.MeshType = type
- else
- if id == nil and type == nil then
- mesh.MeshType = "Brick"
- end
- end
- end
- coroutine.wrap(function()
- for i = 0, delay1, 0.1 do
- wait(0.016666666666667)
- p.CFrame = p.CFrame
- mesh.Scale = mesh.Scale + howmuch
- p.Transparency = p.Transparency + trans1
- end
- p:Destroy()
- end)()
- return p
- end
- clangy = function(cframe)
- wait(0.016666666666667)
- local clang = {}
- local dis = 0
- local part = Instance.new("Part", nil)
- part.CFrame = cframe
- part.Anchored = true
- part.CanCollide = false
- part.BrickColor = BrickColor.new("New Yeller")
- part.FormFactor = "Custom"
- part.Name = "clanger"
- part.Size = Vector3.new(0.2, 0.2, 0.2)
- part.TopSurface = 10
- part.BottomSurface = 10
- part.RightSurface = 10
- part.LeftSurface = 10
- part.BackSurface = 10
- part.FrontSurface = 10
- part:BreakJoints()
- local mesh = Instance.new("BlockMesh", part)
- coroutine.wrap(function()
- for i = 1, 7 do
- do
- wait(0.016666666666667)
- dis = dis + 0.2
- local partc = part:clone()
- partc.Parent = workspace
- partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0)
- partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0)
- table.insert(clang, partc)
- end
- end
- for i,v in pairs(clang) do
- coroutine.wrap(function()
- for i = 1, 10 do
- wait(0.01)
- v.Transparency = v.Transparency + 0.1
- end
- v:destroy()
- end)()
- end
- end)()
- end
- circle = function(color, pos1)
- local p = Instance.new("Part", m)
- p.BrickColor = BrickColor.new(color)
- p.CFrame = pos1
- p.Anchored = true
- p.Material = "Plastic"
- p.CanCollide = false
- p.TopSurface = 0
- p.Size = Vector3.new(1, 1, 1)
- p.BottomSurface = 0
- p.Transparency = 0.35
- p.FormFactor = "Custom"
- local mesh = Instance.new("CylinderMesh", p)
- mesh.Scale = Vector3.new(0, 0, 0)
- coroutine.wrap(function()
- for i = 0, 5, 0.1 do
- wait(0.016666666666667)
- p.CFrame = p.CFrame
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 0, 0.5)
- p.Transparency = p.Transparency + 0.025
- end
- p:Destroy()
- end)()
- end
- firespaz1 = function(color, pos1)
- local p = Instance.new("Part", m)
- p.BrickColor = BrickColor.new(color)
- p.CFrame = pos1
- p.Anchored = true
- p.Material = "Plastic"
- p.CanCollide = false
- p.TopSurface = 0
- p.Size = Vector3.new(1, 1, 1)
- p.BottomSurface = 0
- p.Transparency = 0.5
- p.FormFactor = "Custom"
- local mesh = Instance.new("BlockMesh", p)
- mesh.Scale = Vector3.new(1, 1, 1)
- coroutine.wrap(function()
- for i = 0, 15, 0.1 do
- wait(0.033333333333333)
- p.CFrame = p.CFrame * CFrame.new(0, 0.1, 0)
- mesh.Scale = mesh.Scale - Vector3.new(0.1, 0.1, 0.1)
- p.Transparency = p.Transparency + 0.025
- end
- p:Destroy()
- end)()
- end
- pickrandom = function(tablesa)
- local randomized = tablesa[math.random(1, #tablesa)]
- return randomized
- end
- sound = function(id, pitch, volume, par, last)
- local s = Instance.new("Sound", par or Torso)
- s.SoundId = "rbxassetid://" .. id
- s.Pitch = pitch or 1
- s.Volume = volume or 1
- wait()
- s:play()
- game.Debris:AddItem(s, last or 120)
- end
- clangy = function(cframe)
- wait(0.016666666666667)
- local clang = {}
- local dis = 0
- local part = Instance.new("Part", nil)
- part.CFrame = cframe
- part.Anchored = true
- part.CanCollide = false
- part.BrickColor = BrickColor.new("New Yeller")
- part.FormFactor = "Custom"
- part.Name = "clanger"
- part.Size = Vector3.new(0.2, 0.2, 0.2)
- part.TopSurface = 10
- part.BottomSurface = 10
- part.RightSurface = 10
- part.LeftSurface = 10
- part.BackSurface = 10
- part.FrontSurface = 10
- part:BreakJoints()
- local mesh = Instance.new("BlockMesh", part)
- coroutine.wrap(function()
- for i = 1, 7 do
- do
- wait(0.016666666666667)
- dis = dis + 0.2
- local partc = part:clone()
- partc.Parent = workspace
- partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0)
- partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0)
- table.insert(clang, partc)
- end
- end
- for i,v in pairs(clang) do
- coroutine.wrap(function()
- for i = 1, 10 do
- wait(0.01)
- v.Transparency = v.Transparency + 0.1
- end
- v:destroy()
- end)()
- end
- end)()
- end
- so = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par)
- sou.Volume = vol
- sou.Pitch = pit
- sou.SoundId = id
- wait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 10)
- end))
- end
- getclosest = function(obj, dis, player)
- if (player.Torso.CFrame.p - obj).magnitude >= dis then
- do return not player end
- do
- local list = {}
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and (v.Torso.Position - obj).magnitude <= dis then
- table.insert(list, v)
- end
- end
- do return list end
- -- DECOMPILER ERROR: 3 unprocessed JMP targets
- end
- end
- end
- tag = function(hum, player)
- local creator = Instance.new("ObjectValue", hum)
- creator.Value = player
- creator.Name = "creator"
- end
- untag = function(hum)
- if hum ~= nil then
- local tag = hum:findFirstChild("creator")
- if tag ~= nil then
- tag.Parent = nil
- end
- end
- end
- tagplayer = function(h)
- coroutine.wrap(function()
- tag(h, player)
- wait(1)
- untag(h)
- end)()
- end
- randomizer = function(percent)
- local randomized = math.random(0, 100)
- if randomized <= percent then
- return true
- else
- if percent <= randomized then
- return false
- end
- end
- end
- turncrit = function()
- coroutine.resume(coroutine.create(function()
- print("CRITICAL!")
- crit = true
- wait(0.25)
- crit = false
- end))
- end
- subtractstamina = function(k)
- if k <= stamina then
- stamina = stamina - k
- end
- end
- local weldBetween = function(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- nooutline = function(part)
- part.TopSurface = 10
- end
- part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = BrickColor.new(tostring(brickcolor))
- fp.Name = name
- fp.Size = size
- fp.Position = Character.Torso.Position
- nooutline(fp)
- fp.Material = material
- fp:BreakJoints()
- return fp
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0, c1)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- weld.C1 = c1
- return weld
- end
- local CFrameFromTopBack = function(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- Triangle = function(a, b, c)
- local edg1 = c - a:Dot(b - a.unit)
- local edg2 = a - b:Dot(c - b.unit)
- local edg3 = b - c:Dot(a - c.unit)
- if edg1 <= b - a.magnitude and edg1 >= 0 then
- a = a
- else
- -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
- if edg2 <= c - b.magnitude and edg2 >= 0 then
- a = b
- else
- -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
- -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
- if edg3 <= a - c.magnitude and edg3 >= 0 then
- a = c
- else
- assert(false, "unreachable")
- end
- end
- end
- local len1 = c - a:Dot(b - a.unit)
- local len2 = b - a.magnitude - len1
- local width = a + b - a.unit * len1 - c.magnitude
- local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
- local list = {}
- local TrailColor = "Dark grey"
- if len1 > 0.01 then
- local w1 = Instance.new("WedgePart", m)
- game:GetService("Debris"):AddItem(w1, 5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = "Custom"
- w1.BrickColor = BrickColor.new(TrailColor)
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh", w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects, {w1, "Disappear", 0.01})
- w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
- table.insert(list, w1)
- end
- do
- if len2 > 0.01 then
- local w2 = Instance.new("WedgePart", m)
- game:GetService("Debris"):AddItem(w2, 5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = "Custom"
- w2.BrickColor = BrickColor.new(TrailColor)
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh", w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects, {w2, "Disappear", 0.01})
- w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
- table.insert(list, w2)
- end
- do
- return unpack(list)
- end
- end
- end
- so = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- fat.Event:wait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end))
- end
- clerp = function(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- local clerp = CFrame.new().lerp
- QuaternionFromCFrame = function(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- do
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if i == 0 and m00 or m11 < m22 then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- else
- do
- if i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- else
- do
- if i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- end
- end
- end
- end
- end
- QuaternionToCFrame = function(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- QuaternionSlerp = function(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp = nil, nil
- if cosTheta >= 0.0001 then
- if 1 - cosTheta > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((1 - t) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- do
- startInterp = 1 - t
- finishInterp = t
- if 1 + cosTheta > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((t - 1) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- do
- startInterp = t - 1
- finishInterp = t
- return a[1] * (startInterp) + b[1] * finishInterp, a[2] * (startInterp) + b[2] * finishInterp, a[3] * (startInterp) + b[3] * finishInterp, a[4] * (startInterp) + b[4] * finishInterp
- end
- end
- end
- end
- end
- end
- rayCast = function(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- makegui = function(cframe, text)
- local a = math.random(-10, 10) / 100
- local c = Instance.new("Part")
- c.Transparency = 1
- Instance.new("BodyGyro").Parent = c
- c.Parent = workspace
- c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0))
- local f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- f.position = c.Position + Vector3.new(0, 3, 0)
- f.Parent = c
- game:GetService("Debris"):AddItem(c, 6.5)
- c.CanCollide = false
- c.Parent = workspace
- c.CanCollide = false
- local bg = Instance.new("BillboardGui", c)
- bg.Adornee = c
- bg.Size = UDim2.new(1, 0, 1, 0)
- bg.StudsOffset = Vector3.new(0, 0, 0)
- bg.AlwaysOnTop = false
- local tl = Instance.new("TextLabel", bg)
- tl.BackgroundTransparency = 1
- tl.Size = UDim2.new(1, 0, 1, 0)
- tl.Text = text
- tl.Font = "SourceSansBold"
- tl.FontSize = "Size42"
- if crit == true then
- tl.TextColor3 = Color3.new(0.70588235294118, 0, 0)
- else
- tl.TextColor3 = Color3.new(255, 0.70588235294118, 0.2)
- end
- tl.TextStrokeTransparency = 0
- tl.TextScaled = true
- tl.TextWrapped = true
- coroutine.wrap(function()
- wait(2)
- for i = 1, 10 do
- fat.Event:wait()
- c.Transparency = 1
- tl.TextTransparency = tl.TextTransparency + 0.1
- end
- end)()
- end
- Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
- h = hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className == "Hat" then
- hit = hit.Parent.Parent:findFirstChild("Head")
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local blocked = false
- block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- print(block.className)
- if block.className == "NumberValue" and block.Value > 0 then
- blocked = true
- if decreaseblock == nil then
- block.Value = block.Value - 1
- end
- end
- if block.className == "IntValue" and block.Value > 0 then
- blocked = true
- if decreaseblock ~= nil then
- block.Value = block.Value - 1
- end
- end
- end
- if blocked == false then
- local D = math.random(minim, maxim) * damagea.Value
- if h.Parent:FindFirstChild("Stats") then
- D = D / h.Parent:FindFirstChild("Stats").Defence.Value
- else
- end
- if not h.Parent:FindFirstChild("Stats") then
- do
- -- game.ReplicatedStorage.Remotes.HealthEvent:FireServer(h, D, 1)
- --TagService:NewTag(h.Parent, Player, "Triggermortis", D)
- hit.Parent.Humanoid:TakeDamage(D)
- makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)))
- local D = math.random(minim, maxim) * damagea.Value
- if h.Parent:FindFirstChild("Stats") then
- D = D / h.Parent:FindFirstChild("Stats").Defence.Value
- else
- end
- if not h.Parent:FindFirstChild("Stats") then
- do
- -- game.ReplicatedStorage.Remotes.HealthEvent:FireServer(h, D / 2, 1)
- hit.Parent.Humanoid:TakeDamage(D / 2)
- makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)))
- --showDamage(hit.Parent, Damage / 2, 0.5, BrickColor.new("Bright blue"))
- if Type == "Knockdown" then
- local humanoid = hit.Parent.Humanoid
- humanoid.PlatformStand = true
- coroutine.resume(coroutine.create(function(Humanoid)
- fat.Event:wait()
- Humanoid.PlatformStand = false
- end), humanoid)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8000, 8000, 8000)
- bodvol.Parent = hit
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Normal" then
- so("http://www.roblox.com/asset/?id=344936315", hit, 1, math.random(100, 200) / 100)
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- if Type == "SlashLifeSteal" then
- so("http://www.roblox.com/asset/?id=344936315", hit, 1, math.random(100, 200) / 100)
- Humanoid.Health = Humanoid.Health + math.random(1, 2) / 2.5
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- if Type == "SlashLifeSteal2" then
- so("http://www.roblox.com/asset/?id=344936315", hit, 1, math.random(100, 200) / 100)
- Humanoid.Health = Humanoid.Health + math.random(2, 3) / 2.5
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- if Type == "BlackHoleDamage" then
- Humanoid.Health = Humanoid.Health + math.random(2, 4) / 5
- local floatingvelocity = Instance.new("BodyVelocity")
- floatingvelocity.Parent = hit.Parent.Torso
- floatingvelocity.Velocity = Vector3.new(0, math.random(2.5, 5), 0)
- game:GetService("Debris"):AddItem(floatingvelocity, 1)
- else
- do
- if Type == "BlackHoleDamage2" then
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- if Type == "Up" then
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.velocity = vt(0, 60, 0)
- bodyVelocity.P = 5000
- bodyVelocity.maxForce = Vector3.new(8000, 8000, 8000)
- bodyVelocity.Parent = hit
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Snare" then
- wait()
- bp = Instance.new("BodyPosition")
- bp.P = 2000
- bp.D = 100
- bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bp.position = hit.Parent.Torso.Position
- bp.Parent = hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp, 1)
- else
- if Type == "Target" then
- so("http://www.roblox.com/asset/?id=199144144", hit, 1, math.random(150, 200) / 100)
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- end
- end
- debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- CRIT = false
- hitDeb = true
- AttackPos = 6
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- Damagefunc(head, mindam, maxdam, knock, Type, RootPart, 0.2, 1, 3, 1)
- end
- end
- end
- end
- end
- JumpEffect = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CanCollide = false
- prt.CFrame = cframe * angles(math.rad(90), 0, 0)
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x2, y2, z2)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- OrbEffect = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CanCollide = false
- prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x2, y2, z2)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- BlockShockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
- local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- Shockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- canwalk = true
- canidle = true
- cloaked = false
- cloaked2 = false
- portal = false
- usedstealth = false
- invisible = false
- Face.Parent = nil
- candoublejump = true
- MMouse = mouse
- TrailSound = Instance.new("Sound", Torso)
- TrailSound.Pitch = 2
- TrailSound.Volume = 0.25
- TrailSound.Looped = true
- TrailSound.SoundId = "http://www.roblox.com/asset/?id=338601253"
- TrailSound2 = Instance.new("Sound", Torso)
- TrailSound2.Pitch = 0.5
- TrailSound2.Volume = 0.25
- TrailSound2.Looped = true
- TrailSound2.SoundId = "http://www.roblox.com/asset/?id=338601253"
- DarkRiftF = function(s, DemMags)
- while rifting == true do
- wait()
- PWN = {}
- for _,v in pairs(workspace:children()) do
- if v.className == "Model" and v:FindFirstChild("Humanoid") ~= nil and v.Humanoid.Health > 0 and v:FindFirstChild("Torso") ~= nil and v ~= Character and (v.Torso.Position - refpart.Position).magnitude <= DemMags then
- table.insert(PWN, v.Torso)
- end
- end
- for _,t in pairs(PWN) do
- Mag = (refpart.Position - t.Position).magnitude / 2
- rl = it("BodyAngularVelocity")
- rl.P = 2000
- rl.maxTorque = vt(9999, 9999, 9999)
- rl.angularvelocity = vt(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20)) / 10
- rl.Parent = t
- game:GetService("Debris"):AddItem(rl, 0.1)
- if Mag <= 2 then
- t.Parent.Humanoid:TakeDamage(0.5)
- else
- vl = it("BodyVelocity")
- vl.P = 2000
- vl.maxForce = vt(50000000000, 50000000000, 50000000000)
- vl.velocity = t.Position - refpart.Position.unit * -(70 / Mag)
- vl.Parent = t
- game:GetService("Debris"):AddItem(vl, 0.1)
- end
- end
- wait(0.08)
- end
- end
- Cloak = function()
- cloaked = true
- so("http://roblox.com/asset/?id=178452217", Torso, 0.5, 1)
- for _,v in pairs(Torso.Parent:children()) do
- do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- TrailEffect.Enabled = true
- speed.Value = 0.1
- CloakEffect.Enabled = true
- CloakEffect2.Enabled = true
- CloakEffectLight.Enabled = true
- v.Transparency = v.Transparency + 0.1
- end
- GhostEffect.Enabled = true
- CloakEffectLight2.Enabled = true
- defense.Value = 0.6
- Humanoid.CameraOffset = Vector3.new(0, 1, 0)
- TrailSound:Play()
- TrailSound2:Play()
- TrailEffect.Enabled = true
- v.CanCollide = false
- speed.Value = 0.1
- v.Transparency = 1
- CloakEffect.Enabled = false
- CloakEffect2.Enabled = false
- CloakEffectLight.Enabled = false
- end))
- end
- if v.className == "Hat" then
- do
- hatp = v.Handle
- coroutine.resume(coroutine.create(function(hatty)
- for i = 0, 1, 0.1 do
- wait()
- hatty.Transparency = hatty.Transparency + 0.1
- end
- hatty.Transparency = 1
- end), hatp)
- -- DECOMPILER ERROR at PC49: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC49: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- for _,v in pairs(m:children()) do
- if v.className == "Part" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency + 0.1
- end
- v.Transparency = 1
- end))
- end
- end
- for _,v in pairs(m2:children()) do
- if v.className == "Part" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency + 0.1
- end
- v.Transparency = 1
- end))
- end
- end
- for _,v in pairs(m3:children()) do
- if v.className == "Part" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency + 0.1
- end
- v.Transparency = 1
- end))
- end
- end
- end
- UnCloak = function()
- cloaked = false
- so("http://roblox.com/asset/?id=178452217", Torso, 0.5, 1.2)
- for _,v in pairs(Torso.Parent:children()) do
- do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- TrailEffect.Enabled = false
- speed.Value = 1.25
- TrailEffect.Enabled = false
- CloakEffect.Enabled = true
- CloakEffect2.Enabled = true
- CloakEffectLight.Enabled = true
- v.Transparency = v.Transparency - 0.1
- end
- GhostEffect.Enabled = false
- CloakEffectLight2.Enabled = false
- defense.Value = 0.9
- Humanoid.CameraOffset = Vector3.new(0, 0, 0)
- TrailSound:Stop()
- TrailSound2:Stop()
- speed.Value = 1.25
- v.Transparency = 0
- CloakEffect.Enabled = false
- CloakEffect2.Enabled = false
- CloakEffectLight.Enabled = false
- end))
- end
- if v.className == "Hat" then
- do
- hatp = v.Handle
- coroutine.resume(coroutine.create(function(hatty)
- for i = 0, 1, 0.1 do
- wait()
- hatty.Transparency = hatty.Transparency - 0.1
- end
- hatty.Transparency = 0
- end), hatp)
- -- DECOMPILER ERROR at PC49: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC49: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- for _,v in pairs(m:children()) do
- if v.className == "Part" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency - 0.1
- end
- v.Transparency = 0
- end))
- end
- end
- for _,v in pairs(m2:children()) do
- if v.className == "Part" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency - 0.1
- end
- v.Transparency = 0
- end))
- end
- end
- for _,v in pairs(m3:children()) do
- if v.className == "Part" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency - 0.1
- end
- v.Transparency = 0
- end))
- end
- end
- end
- Cloak2 = function()
- cloaked2 = true
- so("http://roblox.com/asset/?id=178452217", Torso, 0.5, 1)
- for _,v in pairs(Torso.Parent:children()) do
- do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- CloakEffect.Enabled = true
- CloakEffect2.Enabled = true
- CloakEffectLight.Enabled = true
- v.Transparency = v.Transparency + 0.1
- end
- v.Transparency = 1
- CloakEffect.Enabled = false
- CloakEffect2.Enabled = false
- CloakEffectLight.Enabled = false
- end))
- end
- if v.className == "Hat" then
- do
- hatp = v.Handle
- coroutine.resume(coroutine.create(function(hatty)
- for i = 0, 1, 0.1 do
- wait()
- hatty.Transparency = hatty.Transparency + 0.1
- end
- hatty.Transparency = 1
- end), hatp)
- -- DECOMPILER ERROR at PC44: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC44: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- for _,v in pairs(m:children()) do
- if v.className == "Part" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency + 0.1
- end
- v.Transparency = 1
- end))
- end
- end
- for _,v in pairs(m2:children()) do
- if v.className == "Part" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency + 0.1
- end
- v.Transparency = 1
- end))
- end
- end
- for _,v in pairs(m3:children()) do
- if v.className == "Part" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency + 0.1
- end
- v.Transparency = 1
- end))
- end
- end
- end
- UnCloak2 = function()
- cloaked2 = false
- so("http://roblox.com/asset/?id=178452217", Torso, 0.5, 1.2)
- for _,v in pairs(Torso.Parent:children()) do
- do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- CloakEffect.Enabled = true
- CloakEffect2.Enabled = true
- CloakEffectLight.Enabled = true
- v.Transparency = v.Transparency - 0.1
- end
- v.Transparency = 0
- CloakEffect.Enabled = false
- CloakEffect2.Enabled = false
- CloakEffectLight.Enabled = false
- end))
- end
- if v.className == "Hat" then
- do
- hatp = v.Handle
- coroutine.resume(coroutine.create(function(hatty)
- for i = 0, 1, 0.1 do
- wait()
- hatty.Transparency = hatty.Transparency - 0.1
- end
- hatty.Transparency = 0
- end), hatp)
- -- DECOMPILER ERROR at PC44: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC44: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- for _,v in pairs(m:children()) do
- if v.className == "Part" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency - 0.1
- end
- v.Transparency = 0
- end))
- end
- end
- for _,v in pairs(m2:children()) do
- if v.className == "Part" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency - 0.1
- end
- v.Transparency = 0
- end))
- end
- end
- for _,v in pairs(m3:children()) do
- if v.className == "Part" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency - 0.1
- end
- v.Transparency = 0
- end))
- end
- end
- end
- spawn(function()
- while wait(7) do
- for _,v in pairs(Character:children()) do
- if v:isA("Part") then
- v.BrickColor = BrickColor.new("White")
- end
- end
- end
- end)
- updatecolor = function()
- for _,x in pairs(rainParts) do
- x.BrickColor = BrickColor.new(rain)
- end
- CloakEffect.Color = ColorSequence.new(rain, rain)
- CloakEffect2.Color = ColorSequence.new(rain, rain)
- CloakEffectLight.Color = rain
- CloakEffectLight2.Color = rain
- GhostEffect.Color = ColorSequence.new(rain, rain)
- TrailEffect.Color = ColorSequence.new(rain, rain)
- for _,x in pairs(rainhats) do
- x.VertexColor = Vector3.new(rain.r, rain.g, rain.b)
- end
- TorsoColor = BrickColor.new(rain)
- end
- GottaFlip = function()
- attack = true
- for i = 0, 1, 0.5 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(-90), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(90), math.rad(0)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- end
- for i = 0, 1, 0.08 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(205), math.rad(-90), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(205), math.rad(90), math.rad(0)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- end
- for i = 0, 1, 0.02 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-90), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(90), math.rad(0)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- end
- attack = false
- end
- attackone = function()
- if cloaked == true then
- speed.Value = 1.25
- UnCloak()
- end
- attack = true
- for i = 0, 1, 0.15 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(30)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(75)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(-20), math.rad(190), math.rad(-90)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- end
- con1 = Glove1Finger1ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con2 = Glove1Finger2ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con3 = Glove1Finger3ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con4 = Glove1Finger4ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- so("http://roblox.com/asset/?id=338586299", LeftArm, 1, 1.1)
- for i = 0, 1, 0.15 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * angles(math.rad(10), math.rad(0), math.rad(60)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-60)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-40)), 0.45)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- con1:disconnect()
- con2:disconnect()
- con3:disconnect()
- con4:disconnect()
- attack = false
- end
- attacktwo = function()
- if cloaked == true then
- speed.Value = 1.25
- UnCloak()
- end
- attack = true
- for i = 0, 1, 0.15 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(-20), math.rad(160), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-75)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- con1 = Glove2Finger1ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con2 = Glove2Finger2ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con3 = Glove2Finger3ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con4 = Glove2Finger4ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- so("http://roblox.com/asset/?id=338586318", RightArm, 1, 1.1)
- for i = 0, 1, 0.15 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * angles(math.rad(10), math.rad(0), math.rad(-60)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(60)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(40)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.45)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- con1:disconnect()
- con2:disconnect()
- con3:disconnect()
- con4:disconnect()
- attack = false
- end
- attackthree = function()
- if cloaked == true then
- speed.Value = 1.25
- UnCloak()
- end
- canidle = false
- canwalk = false
- attack = true
- for i = 0, 1, 0.6 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(0)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.25) * angles(math.rad(45), math.rad(0), math.rad(0)), 0.45)
- RH.C0 = clerp(RH.C0, cf(1, -0.5, -0.5) * angles(math.rad(-10), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- for i = 0, 1, 0.15 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.75, 0) * angles(math.rad(105), math.rad(45), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.75, 0) * angles(math.rad(105), math.rad(-45), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.5, -0.5) * angles(math.rad(-10), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- canidle = true
- canwalk = true
- con1 = Glove1Finger1ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con2 = Glove1Finger2ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con3 = Glove1Finger3ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con4 = Glove1Finger4ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con5 = Glove2Finger1ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con6 = Glove2Finger2ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con7 = Glove2Finger3ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con8 = Glove2Finger4ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- so("http://roblox.com/asset/?id=338586331", Torso, 1, 1.1)
- for i = 0, 1, 0.15 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(75), math.rad(45), math.rad(-75)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.25) * angles(math.rad(75), math.rad(-45), math.rad(75)), 0.45)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- con1:disconnect()
- con2:disconnect()
- con3:disconnect()
- con4:disconnect()
- con5:disconnect()
- con6:disconnect()
- con7:disconnect()
- con8:disconnect()
- attack = false
- end
- attackfour = function()
- if cloaked == true then
- speed.Value = 1.25
- UnCloak()
- end
- attack = true
- for i = 0, 1, 0.15 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(75)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-15)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- con1 = Glove1Finger1ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con2 = Glove1Finger2ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con3 = Glove1Finger3ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con4 = Glove1Finger4ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con5 = Glove2Finger1ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con6 = Glove2Finger2ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con7 = Glove2Finger3ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con8 = Glove2Finger4ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- so("http://roblox.com/asset/?id=338586299", Torso, 1, 1.3)
- for i = 0, 1, 0.125 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0 - 360 * i)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.45)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- con1:disconnect()
- con2:disconnect()
- con3:disconnect()
- con4:disconnect()
- con5:disconnect()
- con6:disconnect()
- con7:disconnect()
- con8:disconnect()
- attack = false
- end
- SpiralDispursion = function()
- if cloaked == true then
- speed.Value = 1.25
- UnCloak()
- end
- attack = true
- con1 = Glove1Finger1ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 7, 14, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con2 = Glove1Finger2ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 7, 14, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con3 = Glove1Finger3ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 7, 14, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con4 = Glove1Finger4ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 7, 14, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con5 = Glove2Finger1ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 7, 14, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con6 = Glove2Finger2ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 7, 14, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con7 = Glove2Finger3ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 7, 14, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con8 = Glove2Finger4ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 7, 14, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- for i = 1, 4 do
- so("http://roblox.com/asset/?id=338586331", Torso, 1, math.random(120, 140) / 100)
- for i = 0, 1, 0.125 do
- fat.Event:wait()
- Torso.Velocity = RootPart.CFrame.lookVector * 25
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(-180), math.rad(0 - 360 * i)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.45)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- end
- con1:disconnect()
- con2:disconnect()
- con3:disconnect()
- con4:disconnect()
- con5:disconnect()
- con6:disconnect()
- con7:disconnect()
- con8:disconnect()
- for i = 0, 1, 0.12 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(30)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, 0.5, -1) * angles(math.rad(-10), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, 0.5, -1) * angles(math.rad(-10), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- end
- attack = false
- end
- GalacticLunge = function()
- if cloaked == true then
- speed.Value = 1.25
- UnCloak()
- end
- canidle = false
- canwalk = false
- attack = true
- for i = 1, 1 do
- for i = 0, 1, 0.125 do
- fat.Event:wait()
- Torso.Velocity = RootPart.CFrame.lookVector * 50
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 4) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.75, 0) * angles(math.rad(105), math.rad(45), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.75, 0) * angles(math.rad(105), math.rad(-45), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.5, -0.5) * angles(math.rad(-10), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- end
- for i = 0, 1, 0.4 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.75, 0) * angles(math.rad(75), math.rad(45), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.75, 0) * angles(math.rad(75), math.rad(-45), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.5, -0.5) * angles(math.rad(-10), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- canidle = true
- canwalk = true
- con1 = Glove1Finger1ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 10, 20, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con2 = Glove1Finger2ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 10, 20, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con3 = Glove1Finger3ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 10, 20, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con4 = Glove1Finger4ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 10, 20, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con5 = Glove2Finger1ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 10, 20, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con6 = Glove2Finger2ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 10, 20, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con7 = Glove2Finger3ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 10, 20, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- con8 = Glove2Finger4ClawFinger.Touched:connect(function(hit)
- Damagefunc(hit, 10, 20, 5, "SlashLifeSteal", RootPart, 0.2, 1)
- end)
- so("http://roblox.com/asset/?id=338586331", Torso, 1, math.random(120, 140) / 100)
- for i = 0, 1, 0.15 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(75), math.rad(45), math.rad(-75)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.25) * angles(math.rad(75), math.rad(-45), math.rad(75)), 0.45)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- con1:disconnect()
- con2:disconnect()
- con3:disconnect()
- con4:disconnect()
- con5:disconnect()
- con6:disconnect()
- con7:disconnect()
- con8:disconnect()
- attack = false
- end
- CelestialMatterDistortion = function()
- if cloaked == true then
- UnCloak()
- end
- invisible = true
- attack = true
- for i = 0, 1, 0.12 do
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-45)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- Humanoid.WalkSpeed = 0 * speed.Value
- canidle = false
- canwalk = false
- for i = 0, 1, 0.08 do
- fat.Event:wait()
- Humanoid.WalkSpeed = 0 * speed.Value
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.1) * angles(math.rad(45), math.rad(0), math.rad(45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(20), math.rad(-45)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(45)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.45) * angles(math.rad(-35), math.rad(45), math.rad(0)) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * angles(math.rad(45), math.rad(-105), math.rad(0)) * angles(math.rad(25), math.rad(0), math.rad(0)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- Head.Transparency = 1
- Cloak2()
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- Humanoid.WalkSpeed = 0 * speed.Value
- Head.Transparency = 1
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.1) * angles(math.rad(45), math.rad(0), math.rad(45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(20), math.rad(-45)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(45)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.45) * angles(math.rad(-35), math.rad(45), math.rad(0)) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * angles(math.rad(45), math.rad(-105), math.rad(0)) * angles(math.rad(25), math.rad(0), math.rad(0)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- wait(0.5)
- Head.Transparency = 1
- Humanoid.WalkSpeed = 16 * speed.Value
- canidle = true
- canwalk = true
- attack = false
- wait(5)
- UnCloak2()
- invisible = false
- end
- DemolishingGroundPound = function()
- if cloaked == true then
- UnCloak()
- end
- canidle = false
- canwalk = false
- attack = true
- Humanoid.WalkSpeed = 0 * speed.Value
- for i = 0, 1, 0.08 do
- fat.Event:wait()
- Torso.Velocity = RootPart.CFrame.lookVector * 25
- Humanoid.WalkSpeed = 0 * speed.Value
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 5 + 2 * i) * angles(math.rad(-15 - 15 * i), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(30 + 15 * i), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.75 + 0.25 * i, -0.5 + 0.5 * i) * angles(math.rad(135 + 30 * i), math.rad(0), math.rad(-15)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.75 + 0.25 * i, -0.5 + 0.5 * i) * angles(math.rad(135 + 30 * i), math.rad(0), math.rad(15)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20 - 15 * i), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20 - 15 * i), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- end
- do
- for i = 0, 1, 0.5 do
- fat.Event:wait()
- Humanoid.WalkSpeed = 0 * speed.Value
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * angles(math.rad(135), math.rad(0), math.rad(0)), 0.6)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-45), math.rad(0), math.rad(0)), 0.6)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.75, -0.5) * angles(math.rad(205), math.rad(0), math.rad(-15)), 0.6)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.75, -0.5) * angles(math.rad(205), math.rad(0), math.rad(15)), 0.6)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.6)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.6)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- end
- end
- hitfloor = nil
- while hitfloor == nil do
- fat.Event:wait()
- hitfloor, posfloor = rayCast(Head.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- end
- Col = hitfloor.BrickColor
- refpart = part(3, workspace, "SmoothPlastic", 0, 1, Col, "Effect", vt())
- refpart.Anchored = true
- refpart.Parent = workspace
- refpart.CFrame = cf(posfloor)
- game:GetService("Debris"):AddItem(refpart, 3)
- for i = 1, 20 do
- local Color = hitfloor.BrickColor
- local Materials = hitfloor.Material
- local groundpart = part(3, workspace, "SmoothPlastic", 0, 0, Color, "Ground", vt(math.random(10, 50) / 100, math.random(10, 50) / 100, math.random(10, 50) / 100))
- groundpart.Anchored = false
- groundpart.Material = Materials
- groundpart.CanCollide = true
- groundpart.Friction = 0.1
- groundpart.Velocity = Vector3.new(math.random(-25, 25), math.random(50, 75), math.random(-25, 25))
- groundpart.CFrame = cf(posfloor) * cf(math.random(-250, 250) / 100, 0, math.random(-250, 250) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local actualgroundpart = part(3, workspace, "SmoothPlastic", 0, 0, Color, "Ground", vt(math.random(100, 200) / 100, math.random(100, 200) / 100, math.random(100, 200) / 100))
- actualgroundpart.Anchored = true
- actualgroundpart.Material = Materials
- actualgroundpart.CanCollide = false
- actualgroundpart.Friction = 1
- actualgroundpart.CFrame = cf(posfloor) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- game:GetService("Debris"):AddItem(actualgroundpart, 10)
- game:GetService("Debris"):AddItem(groundpart, 10)
- coroutine.resume(coroutine.create(function()
- wait(5)
- while 1 do
- fat.Event:wait()
- groundpart.Transparency = groundpart.Transparency + 0.025
- actualgroundpart.Transparency = actualgroundpart.Transparency + 0.05
- end
- end))
- end
- so("http://roblox.com/asset/?id=200632875", Torso, 1, 1)
- so("http://roblox.com/asset/?id=263610131", Torso, 1, 1)
- so("http://roblox.com/asset/?id=263610111", Torso, 1, 1)
- JumpEffect(Col, cf(refpart.Position), 1, 1, 1, 1, 1, 4, 0.05)
- JumpEffect(Col, cf(refpart.Position), 1, 1, 1, 1, 1, 1, 0.025)
- MagniDamage(refpart, 12, 15, 20, 10, "Normal")
- for i = 0, 1, 0.4 do
- fat.Event:wait()
- Humanoid.WalkSpeed = 0 * speed.Value
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * angles(math.rad(135 + 15 * i), math.rad(0), math.rad(0)), 0.6)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-45 - 15 * i), math.rad(0), math.rad(0)), 0.6)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.75, -0.5) * angles(math.rad(205 + 15 * i), math.rad(0), math.rad(-15)), 0.6)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.75, -0.5) * angles(math.rad(205 + 15 * i), math.rad(0), math.rad(15)), 0.6)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20 - 15 * i), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.6)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20 - 15 * i), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.6)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- end
- for i = 0, 1, 0.05 do
- fat.Event:wait()
- Humanoid.WalkSpeed = 0 * speed.Value
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-45), math.rad(0), math.rad(0)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, 0) * angles(math.rad(180), math.rad(0), math.rad(-15)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(180), math.rad(0), math.rad(15)), 0.45)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.45)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.45)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- end
- for i = 0, 1, 0.15 do
- fat.Event:wait()
- Humanoid.WalkSpeed = 0 * speed.Value
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.1) * angles(math.rad(45), math.rad(0), math.rad(0)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(15)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-15)), 0.45)
- RH.C0 = clerp(RH.C0, cf(0.9, -1, 0) * angles(math.rad(-15), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- LH.C0 = clerp(LH.C0, cf(-1, 0.8, -0.8) * angles(math.rad(35), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- Humanoid.WalkSpeed = 16 * speed.Value
- canidle = true
- canwalk = true
- attack = false
- end
- CometalBlast = function()
- attack = true
- canidle = false
- canwalk = false
- for i = 0, 1, 0.12 do
- fat.Event:wait()
- Humanoid.WalkSpeed = 0 * speed.Value
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * angles(math.rad(10), math.rad(0), math.rad(30)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-60)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(-30)), 0.45)
- RH.C0 = clerp(RH.C0, cf(1, -0.5, -0.5) * angles(math.rad(10), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.45)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-45), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.45)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- so("http://roblox.com/asset/?id=199145659", LeftArm, 1, math.random(150, 200) / 100)
- for i = 0, 1, 0.12 do
- fat.Event:wait()
- Humanoid.WalkSpeed = 0 * speed.Value
- OrbEffect(TorsoColor, LeftArm.CFrame * cf(0, -1, 0), 0.1, 0.1, 0.1, 0.5, 0.5, 0.5, 0.1)
- BlockShockwave(TorsoColor, LeftArm.CFrame * cf(0, -1, 0), 0.1, 0.1, 0.1, 0.5, 0.5, 0.5, 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * angles(math.rad(10), math.rad(0), math.rad(30)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-60)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(-30)), 0.45)
- RH.C0 = clerp(RH.C0, cf(1, -0.5, -0.5) * angles(math.rad(10), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.45)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-45), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.45)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- canidle = true
- canwalk = true
- for i = 0, 1, 0.08 do
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(30)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-15), math.rad(-90)), 0.45)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- canidle = false
- canwalk = false
- refpart = part(3, workspace, "SmoothPlastic", 0, 1, Col, "Effect", vt())
- refpart.Anchored = true
- refpart.CFrame = RootPart.CFrame * cf(0, 0, -10)
- game:GetService("Debris"):AddItem(refpart, 3)
- for i = 1, 20 do
- local groundpart = part(3, workspace, "SmoothPlastic", 0, 0, TorsoColor, "Ground", vt(math.random(100, 200) / 100, math.random(100, 200) / 100, math.random(100, 200) / 100))
- groundpart.Anchored = false
- groundpart.Material = "Neon"
- groundpart.CanCollide = false
- groundpart.Friction = 0.1
- groundpart.Velocity = Vector3.new(math.random(-50, 50), math.random(75, 100), math.random(-50, 50))
- groundpart.CFrame = cf(refpart.Position) * cf(math.random(-250, 250) / 100, 0, math.random(-250, 250) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- game:GetService("Debris"):AddItem(groundpart, 5)
- coroutine.resume(coroutine.create(function()
- --while 1 do
- fat.Event:wait()
- groundpart.Transparency = groundpart.Transparency + 0.025
- --end
- end))
- end
- so("http://roblox.com/asset/?id=199145534", refpart, 1, math.random(150, 200) / 100)
- for i = 1, math.random(3, 6) do
- OrbEffect(TorsoColor, cf(refpart.Position), 1, 1, 1, 1, 1, 1, 0.025)
- Shockwave(TorsoColor, cf(refpart.Position), 1, 1, 1, 1, 1, 1, 0.025)
- end
- MagniDamage(refpart, 20, 8, 16, 20, "Normal")
- Humanoid.Jump = true
- Torso.Velocity = Vector3.new(0, 7.5, 0)
- Torso.Velocity = RootPart.CFrame.lookVector * -75
- for i = 1, math.random(3, 6) do
- OrbEffect(TorsoColor, LeftArm.CFrame * cf(0, -1, 0), 0.1, 0.1, 0.1, 0.5, 0.5, 0.5, 0.075)
- BlockShockwave(TorsoColor, LeftArm.CFrame * cf(0, -1, 0), 0.1, 0.1, 0.1, 0.5, 0.5, 0.5, 0.075)
- end
- for i = 0, 1, 0.08 do
- fat.Event:wait()
- Humanoid.WalkSpeed = 0 * speed.Value
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 2, 0) * angles(math.rad(-20 - 45 * i), math.rad(0), math.rad(0)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(45), math.rad(15)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(-45), math.rad(-15)), 0.45)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(45), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0)), 0.45)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(45), math.rad(-90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0)), 0.45)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- canidle = true
- canwalk = true
- attack = false
- end
- BlackHole = function()
- if cloaked == true then
- UnCloak()
- end
- canidle = false
- canwalk = false
- attack = true
- Humanoid.Jump = true
- so("http://roblox.com/asset/?id=199145761", Torso, 1, math.random(75, 125) / 100)
- for i = 1, 2 do
- for i = 0, 1, 0.12 do
- fat.Event:wait()
- Torso.Velocity = vt(0, 20, 0)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 + 360 * i)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-10), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-10), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- BlockShockwave(TorsoColor, LeftLeg.CFrame * cf(0, -1, 0), 1, 1, 1, 0.5, 0.5, 0.5, 0.1)
- BlockShockwave(TorsoColor, RightLeg.CFrame * cf(0, -1, 0), 1, 1, 1, 0.5, 0.5, 0.5, 0.1)
- end
- end
- so("http://roblox.com/asset/?id=199145659", RightArm, 1, math.random(100, 150) / 100)
- for i = 0, 1, 0.04 do
- fat.Event:wait()
- Torso.Velocity = vt(0, 4, 0)
- OrbEffect(TorsoColor, RightArm.CFrame * cf(0, -1, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.075)
- BlockShockwave(TorsoColor, RightArm.CFrame * cf(0, -1, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.075)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(-45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(45)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(105), math.rad(0), math.rad(75)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-15), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(15), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- BlockShockwave(TorsoColor, LeftLeg.CFrame * cf(0, -1, 0), 1, 1, 1, 0.5, 0.5, 0.5, 0.1)
- BlockShockwave(TorsoColor, RightLeg.CFrame * cf(0, -1, 0), 1, 1, 1, 0.5, 0.5, 0.5, 0.1)
- end
- portal = true
- portalrefpart = part(3, workspace, "SmoothPlastic", 0, 1, Col, "Effect", vt())
- portalrefpart.Anchored = true
- portalrefpart.CFrame = Head.CFrame * cf(0, 0, -15)
- game:GetService("Debris"):AddItem(portalrefpart, 3)
- portalrefpart2 = part(3, workspace, "SmoothPlastic", 0, 1, Col, "Effect", vt())
- portalrefpart2.Anchored = true
- portalrefpart2.CFrame = Head.CFrame * cf(0, 0, -15)
- game:GetService("Debris"):AddItem(portalrefpart2, 10)
- so("http://roblox.com/asset/?id=203691653", portalrefpart, 1, math.random(100, 150) / 100)
- so("http://roblox.com/asset/?id=203691562", portalrefpart, 1, math.random(100, 150) / 100)
- for i = 1, math.random(3, 6) do
- OrbEffect(TorsoColor, cf(portalrefpart.Position), 2, 2, 2, 2, 2, 2, 0.025)
- BlockShockwave(TorsoColor, cf(portalrefpart.Position), 2, 2, 2, 2, 2, 2, 0.025)
- end
- coroutine.resume(coroutine.create(function()
- while portalrefpart.Parent == workspace do
- fat.Event:wait()
- PWN = {}
- for _,v in pairs(workspace:children()) do
- if v.className == "Model" and v:FindFirstChild("Humanoid") ~= nil and v.Humanoid.Health > 0 and v:FindFirstChild("Torso") ~= nil and v ~= Character and (v.Torso.Position - portalrefpart.Position).magnitude <= 35 then
- table.insert(PWN, v.Torso)
- end
- end
- for _,t in pairs(PWN) do
- Mag = (portalrefpart.Position - t.Position).magnitude / 2
- rl = it("BodyAngularVelocity")
- rl.P = 2000
- rl.maxTorque = vt(9999, 9999, 9999)
- rl.angularvelocity = vt(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20)) / 10
- rl.Parent = t
- game:GetService("Debris"):AddItem(rl, 0.1)
- if Mag <= 2 then
- do
- vl = it("BodyVelocity")
- vl.P = 2000
- vl.maxForce = vt(9999, 9999, 9999)
- vl.velocity = t.Position - portalrefpart.Position.unit * -(50 / Mag)
- vl.Parent = t
- game:GetService("Debris"):AddItem(vl, 0.1)
- -- DECOMPILER ERROR at PC144: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC144: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- so("http://roblox.com/asset/?id=203691610", portalrefpart, 1, math.random(100, 150) / 100)
- MagniDamage(portalrefpart, 35, 1, 2, 1, "BlackHoleDamage")
- OrbEffect(TorsoColor, cf(portalrefpart.Position), 2, 2, 2, 2, 2, 2, 0.075)
- BlockShockwave(TorsoColor, cf(portalrefpart.Position), 2, 2, 2, 2, 2, 2, 0.05)
- end
- if portalrefpart.Parent ~= workspace then
- so("http://roblox.com/asset/?id=203691699", portalrefpart2, 1, math.random(100, 150) / 100)
- for i = 0, 1, 0.08 do
- fat.Event:wait()
- for i = 1, math.random(3, 6) do
- OrbEffect(TorsoColor, cf(portalrefpart2.Position), 20, 20, 20, -1.5, -1.5, -1.5, 0.075)
- BlockShockwave(TorsoColor, cf(portalrefpart2.Position), 20, 20, 20, -1.5, -1.5, -1.5, 0.075)
- end
- end
- wait(0.5)
- so("http://roblox.com/asset/?id=203691510", portalrefpart2, 1, math.random(100, 150) / 100)
- so("http://roblox.com/asset/?id=199145534", portalrefpart2, 1, math.random(100, 150) / 100)
- MagniDamage(portalrefpart2, 50, 10, 20, 10, "BlackHoleDamage2")
- for i = 1, math.random(3, 6) do
- OrbEffect(TorsoColor, cf(portalrefpart2.Position), 0.1, 0.1, 0.1, 2, 2, 2, 0.025)
- BlockShockwave(TorsoColor, cf(portalrefpart2.Position), 0.1, 0.1, 0.1, 2, 2, 2, 0.025)
- end
- end
- end))
- for i = 0, 1, 0.08 do
- fat.Event:wait()
- Torso.Velocity = vt(0, 4, 0)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(-45)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(15), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-15), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- BlockShockwave(TorsoColor, LeftLeg.CFrame * cf(0, -1, 0), 1, 1, 1, 0.5, 0.5, 0.5, 0.1)
- BlockShockwave(TorsoColor, RightLeg.CFrame * cf(0, -1, 0), 1, 1, 1, 0.5, 0.5, 0.5, 0.1)
- end
- canidle = true
- canwalk = true
- attack = false
- end
- DoubleJump = function()
- canidle = false
- canwalk = false
- attack = true
- Torso.Velocity = vt(0, 70, 0)
- JumpEffect("Light stone grey", cf(Torso.Position), 0.1, 0.1, 0.75, 0.75, 0.75, 0.5, 0.075)
- so("http://roblox.com/asset/?id=161006221", Torso, 0.5, math.random(150, 200) / 100)
- for i = 0, 1, 0.12 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(30)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, 0.5, -1) * angles(math.rad(-10), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, 0.5, -1) * angles(math.rad(-10), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- end
- canidle = true
- canwalk = true
- attack = false
- end
- mouse.Button1Down:connect(function()
- if attack == false then
- if attacktype == 1 then
- attacktype = 2
- attackone()
- else
- if attacktype == 2 then
- attacktype = 3
- attacktwo()
- else
- if attacktype == 3 then
- attacktype = 4
- attackthree()
- else
- if attacktype == 4 then
- attacktype = 1
- attackfour()
- end
- end
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- if attack == false then
- fat.Event:wait()
- end
- end
- if attack == false then
- attacktype = 1
- end
- end))
- end)
- mouse.KeyDown:connect(function(k)
- k = k:lower()
- if k == "e" and attack == false and usedstealth == false and invisible == false then
- if cloaked == false and stealth >= 50 then
- usedstealth = true
- Cloak()
- wait(0.5)
- usedstealth = false
- else
- if cloaked == true then
- usedstealth = true
- UnCloak()
- wait(0.5)
- usedstealth = false
- end
- end
- while cloaked == true and stealth >= 0 do
- fat.Event:wait()
- stealth = stealth - 0.66666666666667
- if Humanoid.Health > 30 then
- Torso.Velocity = RootPart.CFrame.lookVector * (25 * Humanoid.Health / 50)
- -- DECOMPILER ERROR at PC69: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC69: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC69: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC69: LeaveBlock: unexpected jumping out IF_STMT
- end
- if Humanoid.Health < 30 then
- Torso.Velocity = RootPart.CFrame.lookVector * 20
- end
- end
- if stealth <= 0 then
- UnCloak()
- end
- end
- if k == "z" then
- if attack == false and cloaked == true and co1 <= cooldown1 and skill1stam <= stamina then
- cooldown1 = 0
- subtractstamina(skill1stam)
- SpiralDispursion()
- else
- if attack == false and cloaked == false and co1 <= cooldown1 and skill1stam <= stamina then
- cooldown1 = cooldown1 / 2
- subtractstamina(skill1stam)
- GalacticLunge()
- end
- end
- end
- if k == "x" and attack == false and stealth >= 30 and co2 <= cooldown2 and skill2stam <= stamina then
- cooldown2 = 0
- subtractstamina(skill2stam)
- stealth = stealth - 30
- CelestialMatterDistortion()
- end
- if k == "c" then
- if attack == false and cloaked == true and co3 <= cooldown3 and skill3stam <= stamina then
- cooldown3 = 0
- subtractstamina(skill3stam)
- DemolishingGroundPound()
- else
- if attack == false and cloaked == false and co3 <= cooldown3 and skill3stam <= stamina then
- cooldown3 = cooldown3 / 2
- subtractstamina(skill3stam)
- CometalBlast()
- end
- end
- end
- if k == "v" and attack == false and co4 <= cooldown4 and skill4stam <= stamina then
- cooldown4 = 0
- subtractstamina(skill4stam)
- BlackHole()
- end
- if k == " " and attack == false and cloaked == false and Anim == "Jump" and jumpstamina == 100 then
- DoubleJump()
- jumpstamina = 0
- end
- end)
- mouse.KeyUp:connect(function(k)
- k = k:lower()
- end)
- rain2 = rain
- updateskills = function()
- rain2 = Color3.new(rain.r / 2, rain.g / 2, rain.b / 2)
- if cooldown1 <= co1 then
- cooldown1 = cooldown1 + 0.033333333333333
- end
- if cooldown2 <= co2 then
- cooldown2 = cooldown2 + 0.033333333333333
- end
- if cooldown3 <= co3 then
- cooldown3 = cooldown3 + 0.033333333333333
- end
- if cooldown4 <= co4 then
- cooldown4 = cooldown4 + 0.033333333333333
- end
- if stamina <= skill1stam then
- bar4.BackgroundColor3 = rain2
- else
- bar4.BackgroundColor3 = rain
- end
- if stamina <= skill2stam then
- bar3.BackgroundColor3 = rain2
- else
- bar3.BackgroundColor3 = rain
- end
- if stamina <= skill3stam then
- bar1.BackgroundColor3 = rain2
- else
- bar1.BackgroundColor3 = rain
- end
- if stamina <= skill4stam then
- bar2.BackgroundColor3 = rain2
- else
- bar2.BackgroundColor3 = rain
- end
- if stamina <= maxstamina then
- stamina = stamina + recovermana / 30
- end
- if stealth <= maxstealth then
- stealth = stealth + recoverstealth / 30
- end
- if jumpstamina <= maxjumpstamina then
- jumpstamina = jumpstamina + recoverjumpstamina / 30
- if maxjumpstamina <= jumpstamina then
- jumpstamina = 100
- end
- if maxstealth <= stealth then
- stealth = 100
- end
- if co1 <= cooldown1 then
- cooldown1 = 20
- end
- if co2 <= cooldown2 then
- cooldown2 = 30
- end
- if co3 <= cooldown3 then
- cooldown3 = 40
- end
- if co4 <= cooldown4 then
- cooldown4 = 100
- end
- end
- end
- Character.Humanoid.Died:connect(function()
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Model") then
- v:Clone()
- v.Parent = workspace
- v.Children.CanCollide = true
- end
- end
- end)
- game:GetService("RunService").Heartbeat:connect(function()
- rain = sincolor(tick() * 3)
- updatecolor()
- updateskills()
- healthbar.BackgroundColor3 = rain2
- healthcover.BackgroundColor3 = rain
- stealthcover.BackgroundColor3 = rain
- stealthbar.BackgroundColor3 = rain2
- healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.5)
- staminacover:TweenSize(ud(1 * (stamina / maxstamina), 0, 1, 0), "Out", "Quad", 0.5)
- stealthcover:TweenSize(ud(1 * (stealth / maxstealth), 0, 1, 0), "Out", "Quad", 0.5)
- jumpstaminacover:TweenSize(ud(1 * (jumpstamina / maxjumpstamina), 0, 1, 0), "Out", "Quad", 0.5)
- bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
- bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
- bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
- bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
- end)
- local sine = 0
- local change = 1
- local val = 0
- fat.Event:connect(function()
- sine = sine + change
- local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = RootPart.Velocity.y
- hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if ((idle >= 500 and attack ~= false) or RootPart.Velocity.y > 1) and hitfloor == nil then
- Anim = "Jump"
- if attack == false and cloaked == false then
- Humanoid.WalkSpeed = 16 * speed.Value
- change = 2
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.5, -0.5) * angles(math.rad(-10), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- else
- if attack == false and cloaked == true then
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- change = 2
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-45), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-15), math.rad(-30), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-15), math.rad(30), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.9, 0.1) * angles(math.rad(-15), math.rad(75), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.1) * angles(math.rad(-15), math.rad(-75), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- end
- else
- if RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- if attack == false and cloaked == false then
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- change = 2
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.75, 0) * angles(math.rad(-10), math.rad(0), math.rad(135)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.75, 0) * angles(math.rad(-10), math.rad(0), math.rad(-135)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(-0.15, -0.15, -0.15) * angles(math.rad(-10), math.rad(0), math.rad(10)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(-0.25, -0.15, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(-0.45, -0.35, 0.1) * angles(math.rad(10), math.rad(0), math.rad(30)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-0.15, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0.15, -0.15, -0.15) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0.25, -0.15, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0.45, -0.35, 0.1) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0.15, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.45)
- else
- if attack == false and cloaked == true then
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- change = 2
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-45), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-15), math.rad(-30), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-15), math.rad(30), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.9, 0.1) * angles(math.rad(-15), math.rad(75), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.1) * angles(math.rad(-15), math.rad(-75), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- end
- else
- if torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- if attack == false then
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- change = 2
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1 + 0.1 * math.cos(sine / 15)) * angles(math.rad(10 - 2.5 * math.cos(sine / 15)), math.rad(0), math.rad(-45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10 - 2.5 * math.cos(sine / 15)) + -math.sin(sine / 15) / 15, math.rad(0 - 2.5 * math.cos(sine / 15)) + -math.sin(sine / 15) / 15, math.rad(45)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.55 + 0.05 * math.cos(sine / 15) + -math.sin(sine / 15) / 15, 0) * angles(math.rad(15), math.rad(0), math.rad(15 + 5 * math.cos(sine / 15))), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.55 + 0.05 * math.cos(sine / 15) + math.sin(sine / 15) / 15, -0.5) * angles(math.rad(105 + 5 * math.cos(sine / 15)) + -math.sin(sine / 15) / 15, math.rad(0), math.rad(45)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1.1, -0.9 - 0.05 * math.cos(sine / 15), 0.1) * angles(math.rad(-10 - 2.5 * math.cos(sine / 15)), math.rad(75), math.rad(0)) * angles(math.rad(-5 - 2.5 * math.cos(sine / 15)), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1.2, -0.9 - 0.15 * math.cos(sine / 15), 0.1) * angles(math.rad(15 - 2.5 * math.cos(sine / 15)), math.rad(-60), math.rad(0)) * angles(math.rad(-10 + 2.5 * math.cos(sine / 15)), math.rad(0), math.rad(0)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- else
- if attack == true and canidle == true then
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- change = 2
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- end
- end
- else
- if torvel > 2 and torvel < 22 and hitfloor ~= nil then
- Anim = "Walk"
- if attack == false and cloaked == false then
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- change = 2
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.25 + 0.2 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(20), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-60 + 5 * math.cos(sine / 7))), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0 + 0.05 * math.cos(sine / 3.5)) * angles(math.rad(0), math.rad(2.5 * math.cos(sine / 7)), math.rad(60 - 5 * math.cos(sine / 7)) + Head.RotVelocity.Y / 15), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.55 + 0.05 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7, 0) * angles(math.rad(10), math.rad(-30), math.rad(60 + 5 * math.cos(sine / 3.5))), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.55 + 0.05 * math.cos(sine / 3.5) + math.sin(sine / 3.5) / 7, -0.5) * angles(math.rad(105 + 5 * math.cos(sine / 7)), math.rad(0), math.rad(45)), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.9 + 0.25 * math.cos(sine / 7) / 2, -1.1 - 0.25 * math.cos(sine / 7) / 2, 0.25 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 45 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 5 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(-20 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1 - 0.25 * math.cos(sine / 7) / 2, -0.65 + 0.25 * math.cos(sine / 7) / 2, -0.25 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 45 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 5 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(-30 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(-0.25, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(-0.25, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(-0.25, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0.25, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45)
- else
- if attack == true and canwalk == true then
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- change = 2
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.25 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-25 - 45 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.25 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-25 + 45 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- end
- else
- if torvel >= 22 and hitfloor ~= nil then
- Anim = "Run"
- if attack == false and cloaked == true then
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- change = 2
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-45), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-15), math.rad(-30), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-15), math.rad(30), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.9, 0.1) * angles(math.rad(-15), math.rad(75), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.1) * angles(math.rad(-15), math.rad(-75), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- end
- end
- end
- end
- end
- end
- end)
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